Mod parent up. He's dead on about getting a proper sine wave inverter. Most are square wave and they can destroy electronics. I killed a battery charger for my power drill that way.
The easiest thing to do though would be to use a laptop with a 12v charger or a HTPC with a 12v-input power supply. In either case, you can then power the system directly off of the van's electrical system without inverting it.
"The trick is finding the seed set."
No, it's not. The real trick is finding the seed set of the seed set. On Facebook, you have 900 million users. 1% of that is 9 million, which is too large to influence. But 1% of that 1% is just 90,000, something that a targeted advertising campaign might be able to influence.
Of course, Nvidia says that GPUs are the answer. But then again, as a scientific software developer, I completely agree with him. In fact, I'm in the middle of a grant proposal right now to purchase a series of GPUs to complement our CPU based cluster.
dd only bypasses the filesystem. It doesn't override the HDD firmware, which has to avoid bad sectors and write ECC information to the platter as well.
I would love to hear why the submitter thinks he needs to write directly to the platter.
I don't know why it irks you. ATT is doing the same thing with their U-verse; it's FTTC. But by doing so, it enables the last few dozen yards of copper to carry much more bandwidth than if you tried to do it over a 3 mile run (like you do with DSL). Plus FTTP means digging/stringing cables to every single home.
So you get the speed of FTTP with the cost of the existing copper wires. It sounds like a win/win to me.
"Internet connections these days are pretty damn reliable. Mine croaks maybe once or twice a year, and usually only for a few hours at worst."
Where do you get your Internet connection? I've never had one that is that stable. Any ISP that uses dynamic IPs (DSL typically) will reset the connection every so often. My ATT DSL goes down for a few minutes every 2-3 days in order to get a new IP.
Cable, which usually has a static IP in my experience (although I was briefly with a cable company that did use dynamic IPs), still goes down from time to time. My Comcast cable would go down at least once a month.
This doesn't even count routing failures on the Internet, DDOS's against Ubisoft, or Ubisoft's own servers failing.
And it doesn't include user hardware failure. I had a Netgear router that would overheat about once a week and lockup. I also had an RT-chip-based USB wifi card that had a buggy firmware that caused it to lockup after so many bytes of data transfer (a newer firmware eventually fixed the problem).
When you consider the entire stack of devices that must be working in order to play your game, it becomes ridiculous to require a constant Internet connection.
I don't play a lot of games, but I know for a fact that GTAIV was multi-threaded.
And as to why all games aren't multi-threaded, it's because it's hard to do and it's even harder to do right. Video processing and ray-tracing are two areas where multi-threading is a natural choice, but in a game where you've got multiple input and output streams, interacting with several different pieces of hardware, and no tolerance for lags and delays, it is much more difficult.
I'm lost. Doesn't Dell take a standard Intel/AMD CPU and pair it with a standard Intel/VIA/SIS/Nvidia chipset? What is there to go wrong? I can understand if the thing is improperly cooled, but beyond that, aren't they just selling us the same crap that HP/Lenovo/your pick are, but inside a Dell laptop case?
Reading glasses - they are cheap ($5) and available (Walgreens).
Why everyone feels the need to solve easy problems with complex solutions, I will never know.
I'll second that. My gf and both parents are now full-time Linux users and the amount of support that I've had to do has dropped down to near zero. My gf doesn't even know that she's using Linux, just that it isn't Windows.
This still doesn't resolve a major problem in the chip industry and that is that these two companies have a duopoly on x86 and x86-64 chip designs due to patents. I'm not a patent lawyer, but I really don't see how Intel can possibly patent an instruction set (the implementation thereof, sure, but the instructions themselves?). Until these companies are forced to license to third-parties, we'll still see a real lack of competition.
If player #2 and I are neck and neck for 1st place, I keep back a bit knowing full well that he will get blue shelled eventually.
If I'm in 1st, but have some people only a second or two behind me, I'll hit the brakes when I hear the blue shell warning sound, knowing that they'll get caught up in the explosion.
I think Mario Kart gets a bad reputation because people want it to be a pure racing game, when its really a racing-based brawler.
Good point:
The amount of energy that needs to be dissapated is linear in mass and quadratic in velocity (KE = mv^2/2).
The maximum static friction force is also linear in mass (F_fric = mu*m*g). The work (or energy) is the force times distance.
Setting these equations equal to each other, you find that:
d = v^2 / (2*mu*g)
Stopping distance is independent of the mass of the vehicle. Speed, being quadratic, is a huge factor. And mu, which depends on the tires and the road is also important. (So is g, of course, but you stand little chance of modifying gravity.)
This implies that decreasing your speed from 75mph to 65mph decreases your stopping distance by about 25%.
I'm so glad I'm in the sciences. When I make a discovery, nobody cares if I'm a male or a female, or if I was on drugs when I did it, or if I have a rare gene that makes me smarter than everyone else. My accomplishments stand on their own and I like it that way.
Not the bug, but the fact that its in the firmware. Are we looking at a future where we not only have to download updates to fix bugs in our applications and operating systems, but our hardware as well? Even worse, having a bug in a storage device is absolutely unacceptable. It's one thing when my webcam doesn't work, but if I lose all of my data, that's another.
To Intel's credit though, unlike Seagate, at least they are admitting there's a problem.
Mod parent up. He's dead on about getting a proper sine wave inverter. Most are square wave and they can destroy electronics. I killed a battery charger for my power drill that way. The easiest thing to do though would be to use a laptop with a 12v charger or a HTPC with a 12v-input power supply. In either case, you can then power the system directly off of the van's electrical system without inverting it.
How about TNG's Inner Light, which is also available on Bluray?
OpenSUSE 12.01 doesn't exist, but 12.1 is the current version, so that's probably what was meant in the summary.
"The trick is finding the seed set." No, it's not. The real trick is finding the seed set of the seed set. On Facebook, you have 900 million users. 1% of that is 9 million, which is too large to influence. But 1% of that 1% is just 90,000, something that a targeted advertising campaign might be able to influence.
Isn't this the movie that's been accused of plagiarizing a US Soldier's life story? Oh, Hollywood, why are you so ironic??
Of course, Nvidia says that GPUs are the answer. But then again, as a scientific software developer, I completely agree with him. In fact, I'm in the middle of a grant proposal right now to purchase a series of GPUs to complement our CPU based cluster.
dd only bypasses the filesystem. It doesn't override the HDD firmware, which has to avoid bad sectors and write ECC information to the platter as well.
I would love to hear why the submitter thinks he needs to write directly to the platter.
I don't know why it irks you. ATT is doing the same thing with their U-verse; it's FTTC. But by doing so, it enables the last few dozen yards of copper to carry much more bandwidth than if you tried to do it over a 3 mile run (like you do with DSL). Plus FTTP means digging/stringing cables to every single home.
So you get the speed of FTTP with the cost of the existing copper wires. It sounds like a win/win to me.
Where do you get your Internet connection? I've never had one that is that stable. Any ISP that uses dynamic IPs (DSL typically) will reset the connection every so often. My ATT DSL goes down for a few minutes every 2-3 days in order to get a new IP.
Cable, which usually has a static IP in my experience (although I was briefly with a cable company that did use dynamic IPs), still goes down from time to time. My Comcast cable would go down at least once a month.
This doesn't even count routing failures on the Internet, DDOS's against Ubisoft, or Ubisoft's own servers failing.
And it doesn't include user hardware failure. I had a Netgear router that would overheat about once a week and lockup. I also had an RT-chip-based USB wifi card that had a buggy firmware that caused it to lockup after so many bytes of data transfer (a newer firmware eventually fixed the problem).
When you consider the entire stack of devices that must be working in order to play your game, it becomes ridiculous to require a constant Internet connection.
I don't play a lot of games, but I know for a fact that GTAIV was multi-threaded. And as to why all games aren't multi-threaded, it's because it's hard to do and it's even harder to do right. Video processing and ray-tracing are two areas where multi-threading is a natural choice, but in a game where you've got multiple input and output streams, interacting with several different pieces of hardware, and no tolerance for lags and delays, it is much more difficult.
Your comment + your signature gave me a laugh.
It's perfect! It's a fact that we're going 88mph. No wait, it's just an interpretation!
Clean, safe, American-made, no foreign oil, low level of pollutants, and a reasonable amount of entropy (heat) released. Sounds like a winner to me.
http://cosmiclog.msnbc.msn.com/archive/2008/07/09/1189634.aspx
This is an older article that also talks about the banding.
I'm lost. Doesn't Dell take a standard Intel/AMD CPU and pair it with a standard Intel/VIA/SIS/Nvidia chipset? What is there to go wrong? I can understand if the thing is improperly cooled, but beyond that, aren't they just selling us the same crap that HP/Lenovo/your pick are, but inside a Dell laptop case?
Reading glasses - they are cheap ($5) and available (Walgreens). Why everyone feels the need to solve easy problems with complex solutions, I will never know.
I'll second that. My gf and both parents are now full-time Linux users and the amount of support that I've had to do has dropped down to near zero. My gf doesn't even know that she's using Linux, just that it isn't Windows.
This still doesn't resolve a major problem in the chip industry and that is that these two companies have a duopoly on x86 and x86-64 chip designs due to patents. I'm not a patent lawyer, but I really don't see how Intel can possibly patent an instruction set (the implementation thereof, sure, but the instructions themselves?). Until these companies are forced to license to third-parties, we'll still see a real lack of competition.
Write your governor, state representatives, federal representatives, and your DMV to let them know how you feel.
Especially if you are a resident of NC. I for one would be pretty pissed off if I was forced to participate in a (virtual) line-up.
Recourse is in the eye of the beholder.
If player #2 and I are neck and neck for 1st place, I keep back a bit knowing full well that he will get blue shelled eventually.
If I'm in 1st, but have some people only a second or two behind me, I'll hit the brakes when I hear the blue shell warning sound, knowing that they'll get caught up in the explosion.
I think Mario Kart gets a bad reputation because people want it to be a pure racing game, when its really a racing-based brawler.
Good point: The amount of energy that needs to be dissapated is linear in mass and quadratic in velocity (KE = mv^2/2). The maximum static friction force is also linear in mass (F_fric = mu*m*g). The work (or energy) is the force times distance. Setting these equations equal to each other, you find that: d = v^2 / (2*mu*g) Stopping distance is independent of the mass of the vehicle. Speed, being quadratic, is a huge factor. And mu, which depends on the tires and the road is also important. (So is g, of course, but you stand little chance of modifying gravity.) This implies that decreasing your speed from 75mph to 65mph decreases your stopping distance by about 25%.
No, they are $29. Considering what a Windows license costs, I think its a hell of a deal.
I'm so glad I'm in the sciences. When I make a discovery, nobody cares if I'm a male or a female, or if I was on drugs when I did it, or if I have a rare gene that makes me smarter than everyone else. My accomplishments stand on their own and I like it that way.
To Intel's credit though, unlike Seagate, at least they are admitting there's a problem.