I thought he played a decent Senator Sandar under all the prosthetics in Planet of The Apes (2001). It looks like he's been in British theatre lately. A shame, what with the de-aging tech used in X-Men3 and his range of talent, I'm surprised he isn't lined up to do something in film. He's a fabulous supporting actor and a formidable villian.
Disney cracks me up. Who purchased the 20th ann. edition of Tron in the double-wide DVD case when it came out, only to see it recently in a standard DVD case? I remember going to Disneyland in the mid 80's and the only reference to the Tron film at the park was an overhead projection while I was going through a darkly-lit tunnel on the monorail. I don't think Disney ever fully understood what they had on their hands.
Even now, in an age of sequels and reimaginings, Tron has had to make due with a Monolith videogame and decades of nostalgia-fed fans.
I think Disney always thought of this property as being an outsider in their midst.
Seven years after Tron, Slipstream premiered in 1989 starring Mark Hamill, Bill Paxton and (pre Sir) Ben Kingsly. Here's hoping Steven Lisberger can salvage his directorial good name.
I was mainly referring to the process that Lucas used, as depicted on the bonus disc of EpIII. He would essentially walk by cretive content that had been set up for his approval and indicate if he liked it or not by pressing a G-stamp on it.
As you may know, G-cannon content is absolute. http://en.wikipedia.org/wiki/Star_Wars_canon#The_Holocron
It's a fabulous way to process new material entering a intellectual property's universe.
I think the big point of contention that everyone (that I've spoken to) mentions is that Neo is the super-man that the machine AI wants him to be. Neo isn't this free-range sandbox super hero, but a necessary (from the machine AI point of veiw) failsafe.
People get so wrapped up in this idea that Neo (and the story) missed out on a road not taken. In 2009 the story seems somehow tame, diluted from the energy it had when it came out. I think the forward momentum, the endurance is hampered by the helix-like coil that intertwined Neo and Smith; two super beings born of necessity whose purpose is to destroy each other at any cost.
Out of all the philosophical messages imbedded in the films, I think 'purpose' was the foundation that everything else was built on.
Why have a super hero without purpose?
I think it's safe to assume that Chadwick went through some kind of "Wachowski-approved" process. I get the sincere feeling that the approval system was nowhere near a scale or magnatude like that used by George Lucas with his cannon-approved content G-Stamp decoder ring.
With that said, I think it's Chadwick that bears some responsibility if not the majority thereof for the storyline going nowhere and the elimination of key Matrix characters like Morpheous et al. While possible, it seems improbable that the Wachowskis single-handedly signed the orders to effectively kill or handicap their own product.
To the notion the 2nd and 3rd movies disappointed, I have always asked: "what were you expecting". Excluding responses like "sequels that didn't suck", the answers are always thin and uninsightful.
Sidestepping the whole Warner vs Sony tangent, I'd seriously like to know how much creative content the Wachowskis contributed.
I got the distinct feeling that the idea of the Matrix made for a good world, but in practice it came across as rather shallow. Surely there must have been key comic book industry writers that were approved by the Wachowskis to generate game content.
Personally, I always thought the Matrix should have been just one layer to the a game world, where bluepills became redpills and travelled between the Matrix and the real world in an effort to further objectives against the Machine City, to further what Neo started. It was clear to me that as long as 01 was in existance, humans could never be free.
Staying inside the Matrix exclusively seemed like a waste of time.
The support network that provides you with medical food, air, water and a habitat to rest up for your next day of walking sounds a lot like a space station, base or colony. All of which exceeded the budget for the reason you are there.
If we define succcess as radar mapping, atmospheric and soil analysis, then yes a huge step as been taken.
The bridging of technology intended for human use in an exploratory capicity with military oversight is problematic; the military will always require a capability that brings the cost way up. Not that the two can't complement each other, it's that they hinder each other's growth. The military equivelent of "exploration" is "search and rescue", usually assigned to asset recovery. The military has no interest in scraping the surface of Martian rocks or analyzing subsurface ice looking for microbial life.
Interestingly, if NASA could implement a "search and rescue" protocol of it's own to recover discarded equipment, (think Salvage One tv show) there could be business oportunity and recovery of space assets that are for all intents and purposes, considered lost.
NASA did learn something. The known heat tile failure problem reached a pinnacle with the destruction of the Columbia. Afterwards, NASA had a protocol for search and recovery of a space vehicle that had been fragmented over the area of several contiguous states. Also, a procedure was implemented that required the inspection of the Shuttle exterior for heat tile damage before returing to Earth.
NASA has showed us some capacity to learn from it's mistakes. Where they recorded over the original moon landing magnetic tapes, they later learned to archive the Voyager transmissions.
The modern national space program like what we've seen recently with the Shuttle was flawed from inception due to Pentagon-mandated low-orbit satellite retrieval capability, cost-prohibitive quick-turn launch requirements and catastrophic reoccuring heat tile failure. NASA for the most part didn't have a problem getting us there, they had a problem getting us back.
Arguably, I think the Mars Exploration Rovers Spirit and Opportunity provided the biggest return on investment NASA has committed in the last 20 years. Space exploration is a business, and every time you have an orbiter burn up due to a lingering design problem - no matter how cool it is to EVA and pilot a spacecraft - you set the support (ie taxpayers) back. MER took the same form factor, packed in more science return, and left Earth and is presently exploring another planet from it's surface.
I'm not saying humans shouldn't be in space, or that scientific achievements haven't been realized. Given the cost, dangers and complexity of putting a person in space versus a robot, a sensable direction begins to emerge. No one except perhaps the designers will mourn for a robot that burns up on entry because of heat shield failure or is destroyed on impact because the parachute fails to open.
What's that line from GATTICA, "there's no gene for the human spirit". Or the old saying, "experience keeps a dear school, but fools will learn in no other".
Human nature rewards the majority that follows the pack. Childhood is a wonderful time to test social boundaries and explore behavioral limits. You've seen the classroom success formula: if 90% of the kids get the material, the program is generally regarded as a success. Those that don't have to make it up by repetition or worse case, expulsion. Even in social settings where problem kids tend to accumulate (youth authority, detention, alternative schools) there are measured degrees of success where the kids tend to get the message. In situations where a choice is presented, people tend to migrate by and large to the reward versus the pushishment.
There are those kids that will fight tooth and nail to the bitter end, spending years learning the same mistakes and lessons again and again which is unfortunate. Kids with potential for good and bad behavior eventually reach a point - they can change their ways and correct the course. Barring some chemical defenciency or dependancy, most kids choose thankfully make the right choice.
Bad kids do not necessarily beget bad kids. At some point, the child makes a choice to continue being a bad kid.
I think there's an untapped resource that's wide open for a non-profit organization to utilize that puts homeless or unemployed people to work powering computers.
Imagine a company that sets up row after row of electric generating treadmills that homeless or unemployed people are given a cursory medical examination (blood pressure and heart rate), sign a waiver and generate electricity on treadmills that power computers. Like donating blood, the program participants can return again and again and like a comminuty food bank could achieve electricity generating goals to earn points that qualify them for food and clothing items that are donated.
"an event that created a swirling vortex of water and mystical energies...", but it's the result of a much more mundane lowering of a toilet flush handle.
As far as I understand it, id was purchased by Zenimax, which also owns Bethesda Softworks. Bethesda is a seperate studio as id will be under the Zenimax umbrella. Each studio's respective proprietary technologies will remain their own, for the near future anyway, until Zenimax determines what to do.
I'm sure there will be cross-studio sharing off tech, but I'm sure Zenimax isn't interested in merging all 3d tech into a single engine just yet. There's a lot to be said about product branding and a timely return on investment.
I wonder what Bethesda have to say about the new kids on the block. Surely Bethesda will wecome in their new company bunkmates, but in-house tech genious to tech genious, I wonder what kinds of conversations they are looking forward to with Carmack. Or are they taking more of wait and see approach with regards to direction from Zenimax.
People start popping more pills to keep their jobs, smiling more and walking through the day numb.
Humans have off days, times when they are not operating at peak capacity. I can't imagine how this system promotes willing compliance more than teams with "pep building" focus meetings at the beginnining of each shift.
The smart employees will never smile the true potential, for fear of seldom living up to it each day.
If memory serves, in COH/V, you can enhance movement abilities such as flight, running or teleportation. Given enough upgrades, eventually you can travel much faster. This would pertain to non-combat movement.
I thought he played a decent Senator Sandar under all the prosthetics in Planet of The Apes (2001). It looks like he's been in British theatre lately. A shame, what with the de-aging tech used in X-Men3 and his range of talent, I'm surprised he isn't lined up to do something in film. He's a fabulous supporting actor and a formidable villian.
Disney cracks me up. Who purchased the 20th ann. edition of Tron in the double-wide DVD case when it came out, only to see it recently in a standard DVD case? I remember going to Disneyland in the mid 80's and the only reference to the Tron film at the park was an overhead projection while I was going through a darkly-lit tunnel on the monorail. I don't think Disney ever fully understood what they had on their hands. Even now, in an age of sequels and reimaginings, Tron has had to make due with a Monolith videogame and decades of nostalgia-fed fans. I think Disney always thought of this property as being an outsider in their midst.
Seven years after Tron, Slipstream premiered in 1989 starring Mark Hamill, Bill Paxton and (pre Sir) Ben Kingsly. Here's hoping Steven Lisberger can salvage his directorial good name.
TR2N: 07734 918 58008, 09 304 53045!
I was mainly referring to the process that Lucas used, as depicted on the bonus disc of EpIII. He would essentially walk by cretive content that had been set up for his approval and indicate if he liked it or not by pressing a G-stamp on it. As you may know, G-cannon content is absolute. http://en.wikipedia.org/wiki/Star_Wars_canon#The_Holocron It's a fabulous way to process new material entering a intellectual property's universe.
I think the big point of contention that everyone (that I've spoken to) mentions is that Neo is the super-man that the machine AI wants him to be. Neo isn't this free-range sandbox super hero, but a necessary (from the machine AI point of veiw) failsafe. People get so wrapped up in this idea that Neo (and the story) missed out on a road not taken. In 2009 the story seems somehow tame, diluted from the energy it had when it came out. I think the forward momentum, the endurance is hampered by the helix-like coil that intertwined Neo and Smith; two super beings born of necessity whose purpose is to destroy each other at any cost. Out of all the philosophical messages imbedded in the films, I think 'purpose' was the foundation that everything else was built on. Why have a super hero without purpose?
I think it's safe to assume that Chadwick went through some kind of "Wachowski-approved" process. I get the sincere feeling that the approval system was nowhere near a scale or magnatude like that used by George Lucas with his cannon-approved content G-Stamp decoder ring. With that said, I think it's Chadwick that bears some responsibility if not the majority thereof for the storyline going nowhere and the elimination of key Matrix characters like Morpheous et al. While possible, it seems improbable that the Wachowskis single-handedly signed the orders to effectively kill or handicap their own product.
To the notion the 2nd and 3rd movies disappointed, I have always asked: "what were you expecting". Excluding responses like "sequels that didn't suck", the answers are always thin and uninsightful.
Sidestepping the whole Warner vs Sony tangent, I'd seriously like to know how much creative content the Wachowskis contributed. I got the distinct feeling that the idea of the Matrix made for a good world, but in practice it came across as rather shallow. Surely there must have been key comic book industry writers that were approved by the Wachowskis to generate game content. Personally, I always thought the Matrix should have been just one layer to the a game world, where bluepills became redpills and travelled between the Matrix and the real world in an effort to further objectives against the Machine City, to further what Neo started. It was clear to me that as long as 01 was in existance, humans could never be free. Staying inside the Matrix exclusively seemed like a waste of time.
So that's how Farrah powered her blow dryer inside the dome! Identify Logan 5-thousand watts, baby!!
The support network that provides you with medical food, air, water and a habitat to rest up for your next day of walking sounds a lot like a space station, base or colony. All of which exceeded the budget for the reason you are there.
If we define succcess as radar mapping, atmospheric and soil analysis, then yes a huge step as been taken. The bridging of technology intended for human use in an exploratory capicity with military oversight is problematic; the military will always require a capability that brings the cost way up. Not that the two can't complement each other, it's that they hinder each other's growth. The military equivelent of "exploration" is "search and rescue", usually assigned to asset recovery. The military has no interest in scraping the surface of Martian rocks or analyzing subsurface ice looking for microbial life. Interestingly, if NASA could implement a "search and rescue" protocol of it's own to recover discarded equipment, (think Salvage One tv show) there could be business oportunity and recovery of space assets that are for all intents and purposes, considered lost.
NASA did learn something. The known heat tile failure problem reached a pinnacle with the destruction of the Columbia. Afterwards, NASA had a protocol for search and recovery of a space vehicle that had been fragmented over the area of several contiguous states. Also, a procedure was implemented that required the inspection of the Shuttle exterior for heat tile damage before returing to Earth.
NASA has showed us some capacity to learn from it's mistakes. Where they recorded over the original moon landing magnetic tapes, they later learned to archive the Voyager transmissions.
The modern national space program like what we've seen recently with the Shuttle was flawed from inception due to Pentagon-mandated low-orbit satellite retrieval capability, cost-prohibitive quick-turn launch requirements and catastrophic reoccuring heat tile failure. NASA for the most part didn't have a problem getting us there, they had a problem getting us back. Arguably, I think the Mars Exploration Rovers Spirit and Opportunity provided the biggest return on investment NASA has committed in the last 20 years. Space exploration is a business, and every time you have an orbiter burn up due to a lingering design problem - no matter how cool it is to EVA and pilot a spacecraft - you set the support (ie taxpayers) back. MER took the same form factor, packed in more science return, and left Earth and is presently exploring another planet from it's surface. I'm not saying humans shouldn't be in space, or that scientific achievements haven't been realized. Given the cost, dangers and complexity of putting a person in space versus a robot, a sensable direction begins to emerge. No one except perhaps the designers will mourn for a robot that burns up on entry because of heat shield failure or is destroyed on impact because the parachute fails to open.
What's that line from GATTICA, "there's no gene for the human spirit". Or the old saying, "experience keeps a dear school, but fools will learn in no other". Human nature rewards the majority that follows the pack. Childhood is a wonderful time to test social boundaries and explore behavioral limits. You've seen the classroom success formula: if 90% of the kids get the material, the program is generally regarded as a success. Those that don't have to make it up by repetition or worse case, expulsion. Even in social settings where problem kids tend to accumulate (youth authority, detention, alternative schools) there are measured degrees of success where the kids tend to get the message. In situations where a choice is presented, people tend to migrate by and large to the reward versus the pushishment. There are those kids that will fight tooth and nail to the bitter end, spending years learning the same mistakes and lessons again and again which is unfortunate. Kids with potential for good and bad behavior eventually reach a point - they can change their ways and correct the course. Barring some chemical defenciency or dependancy, most kids choose thankfully make the right choice. Bad kids do not necessarily beget bad kids. At some point, the child makes a choice to continue being a bad kid.
I think there's an untapped resource that's wide open for a non-profit organization to utilize that puts homeless or unemployed people to work powering computers. Imagine a company that sets up row after row of electric generating treadmills that homeless or unemployed people are given a cursory medical examination (blood pressure and heart rate), sign a waiver and generate electricity on treadmills that power computers. Like donating blood, the program participants can return again and again and like a comminuty food bank could achieve electricity generating goals to earn points that qualify them for food and clothing items that are donated.
"an event that created a swirling vortex of water and mystical energies...", but it's the result of a much more mundane lowering of a toilet flush handle.
As far as I understand it, id was purchased by Zenimax, which also owns Bethesda Softworks. Bethesda is a seperate studio as id will be under the Zenimax umbrella. Each studio's respective proprietary technologies will remain their own, for the near future anyway, until Zenimax determines what to do. I'm sure there will be cross-studio sharing off tech, but I'm sure Zenimax isn't interested in merging all 3d tech into a single engine just yet. There's a lot to be said about product branding and a timely return on investment.
I wonder what Bethesda have to say about the new kids on the block. Surely Bethesda will wecome in their new company bunkmates, but in-house tech genious to tech genious, I wonder what kinds of conversations they are looking forward to with Carmack. Or are they taking more of wait and see approach with regards to direction from Zenimax.
People start popping more pills to keep their jobs, smiling more and walking through the day numb. Humans have off days, times when they are not operating at peak capacity. I can't imagine how this system promotes willing compliance more than teams with "pep building" focus meetings at the beginnining of each shift. The smart employees will never smile the true potential, for fear of seldom living up to it each day.
If memory serves, in COH/V, you can enhance movement abilities such as flight, running or teleportation. Given enough upgrades, eventually you can travel much faster. This would pertain to non-combat movement.