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Tron Legacy Exposed

KingofGnG writes "Disney has chosen the San Diego Comic-Con International to present its new sci-fi project: the sequel to Tron. The classic movie from 1982 dealt with video games, virtual reality and 3D graphics when none of those things were widely popular. The new movie has got an official title and synopsis now, and they've released the very first trailer from the movie (this time without silly censorship) together with some concept art and the teaser poster." No matter how silly the movie is, they'll at least get my money for sheer nostalgia.

320 comments

  1. Videogames in 1982? by winkydink · · Score: 5, Insightful

    Videogames weren't popular in 1982? Let me guess: in 1982, you were still a
    Hershey bar in your dad's back pocket.

    One word: Pacman

    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    1. Re:Videogames in 1982? by Bangmaker · · Score: 1

      But, though pacman was popular, were 3D graphics even in existance? Wasn't Wolfenstein, released in 1992 the first game with 3D graphics?

    2. Re:Videogames in 1982? by WillAdams · · Score: 1, Informative

      ::applaud:: and agree.

      Here's a blast from the past:

      âoePac-Man Feverâ (Pac-Man)
      âoeFroggyâ(TM)s Lamentâ (Frogger)
      âoeOde to a Centipedeâ (Centipede)
      âoeDo the Donkey Kongâ (Donkey Kong)
      âoeHyperspaceâ (Asteroids)
      âoeThe Defenderâ (Defender)
      âoeMousetrapâ (Mousetrap)
      âoeGoinâ(TM) Berzerkâ (Berzerk)

      William

      --
      Sphinx of black quartz, judge my vow.
    3. Re:Videogames in 1982? by arizwebfoot · · Score: 1

      Actually there was a Castle Wolfenstein released in 1981 and then Beyond Castle Wolfenstein in 1984 - if memory serves me right.

      And yes, they were 2d.

      --
      Beer is proof that God loves us and wants us to be happy.
    4. Re:Videogames in 1982? by American+Expat · · Score: 2, Interesting

      There were some pretty good 3D games in 1982, but they were vector-based. Battlezone (a tank game), Red Baron (a dogfight game), and Tempest (too bizarre to describe) were all out in 1980/81, the wonderful Star Wars arcade game came out in 1982 IIRC. There were others as well, but these were the "biggies".

    5. Re:Videogames in 1982? by AKAImBatman · · Score: 4, Informative

      Wasn't Wolfenstein, released in 1992 the first game with 3D graphics?

      Not even close. Wolfenstein wasn't even the first raycaster game. It was preceded by Catacombs 3D (also by Id) which itself was preceded by Hovertank (also by Id).

      Before those were even a twinkle in Carmack's eye, we had MIDI Maze (1987) and Star Wars Arcade (1983), just to name a few. There were tons of attempts at 3D games before Carmack. He merely popularized the First Person Shooter genre and made 3D Graphics the standard.

    6. Re:Videogames in 1982? by Anonymous Coward · · Score: 1, Insightful

      Agreed, you have no idea how huge games were in 1982. There will never be anything approaching the level of furvor over video games today like what existed in the typical 80's arcade.

    7. Re:Videogames in 1982? by Anonymous Coward · · Score: 0

      Ultima Underworld was out before Wolfenstein3D...

    8. Re:Videogames in 1982? by UncleTogie · · Score: 4, Interesting

      Well said. After all, are there any current games that have caused a Yen shortage?

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    9. Re:Videogames in 1982? by timeOday · · Score: 5, Informative

      He didn't "merely popularize" them in the sense of using star power or deep pockets to get people hooked (since he had neither). Rather, he made 3d (or 3d-ish) games that could run well and look good (better than the competition) on PC-compatible hardware in the pre-acceleration days. This brought 3d to critical mass where it was worth developing 3d acceleration products for the masses. You could look at any of the previous innovators in 3d gaming, including all the ones you mentioned, and say they merely did this or that, since there was no single breakthrough that defined gaming as we know it. But his contribution - his technical contribution - was larger than most.

    10. Re:Videogames in 1982? by khellendros1984 · · Score: 1

      And it was closer to being a "3d" game than Wolfenstein ever was (e.g. there are bridges you can go under, sloping floors, and a limited number of shaded polygon objects)

      --
      It is pitch black. You are likely to be eaten by a grue.
    11. Re:Videogames in 1982? by Anonymous Coward · · Score: 2, Funny

      You forgot one:

      *Slashdot's text encoding

    12. Re:Videogames in 1982? by corbettw · · Score: 5, Funny

      ÃoeGoinÃ(TM) BerzerkÃ

      Yep, that one's a classic, alright! Who could ever forget ÃoeGoinÃ(TM) BerzerkÃ?

      --
      God invented whiskey so the Irish would not rule the world.
    13. Re:Videogames in 1982? by Anonymous Coward · · Score: 0

      I've never played:
      Area-of-EffectPacman Fevera
      Area-of-EffectFroggyaTMs Lamenta
      Area-of-EffectOde to a Centipedea
      Area-of-EffectDo the Donkey Konga
      Area-of-EffectHyperspacea
      Area-of-EffectThe Defendera
      Area-of-EffectMousetrapa

      Although I have played:
      Pac-Man
      Frogger
      Centipede
      Donkey Kong
      Asteroids
      Defender
      Mousetrap
      Berzerk

      On a side note, if you foreigners can't figure out how to type English characters, please stop trying. Your post looks fucking ugly.

    14. Re:Videogames in 1982? by Anonymous Coward · · Score: 0

      On a side note, if you foreigners can't figure out how to type English characters, please stop trying. Your post looks fucking ugly.

      Or maybe this website could hire someone who knows how fucking Unicode works?

    15. Re:Videogames in 1982? by pilgrim23 · · Score: 4, Informative

      For Technical contributions Honorable Mention should be given to Ken Silverman: Walkan, Ken's Labyrinth, Build Engine for Duke Nukem 3d, etc Ken was a brilliant young programmer who we all love but never knew. You rock Ken!

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    16. Re:Videogames in 1982? by moxley · · Score: 1

      Seriously....I had an entire >cassette with songs about videogames around that time; it was Buckner and Garcia's "Pacman Fever" - and in addition to Pac Man it had songs about Centipede, Defender, and many others.

      So I think by the time a campy album has been released, based on the smash success of a novelty single, that video games were indeed popular.

      They weren't 3D (well, not really, I supposed you could say that Tempest was 3D in a way), but there was Intellivision, Atari, and awesome Apple ][ games too (i use the word "awesome" in a very relative sense).

    17. Re:Videogames in 1982? by plut4rch · · Score: 1

      Elite on the BBC Micro/Acorn Electron/etc... from 1984 had full 3D wireframes, and beats Battlezone by removing lines that shouldn't have been visible through an object. IIRC David Braben had created a rotating wireframe of one of the ships a few years earlier than that too, before he started work on the game with Ian Bell. Fantastic game!

      --
      An intriguing solution to a problem that should never have existed in the first place...
    18. Re:Videogames in 1982? by bertoelcon · · Score: 1

      Or crowdsource it to the users of the site?

      --
      Anything can be found funny, from a certain point of view.
    19. Re:Videogames in 1982? by Anonymous Coward · · Score: 0

      Just the people who can pronounce it.

    20. Re:Videogames in 1982? by charleste · · Score: 1

      Tempest. 3-D. And Cool.

    21. Re:Videogames in 1982? by trash+eighty · · Score: 1

      Asteroids and Yar's Revenge had audio cassette versions - i think it was released by Atari and had a mix of songs and some narrative supposed to be about the video game characters.

      biggest piece of cheese until the EEC cheese mountain

    22. Re:Videogames in 1982? by Lurchicus · · Score: 1

      The company I was working for in 1984 (a supermini computer manufacturer) assisted in rendering the "master program" which while primitive, was still CG.

      --
      Lurchicus - For Sig, see other side.
    23. Re:Videogames in 1982? by xxuserxx · · Score: 1

      Wolfenstein did not have 3D graphics. It was 2D maps that looked 3 dimensional. You could not see the backs or sides of any enemys or objects. Mostly sprites.

    24. Re:Videogames in 1982? by Anonymous Coward · · Score: 0

      Wasn't Wolfenstein, released in 1992 the first game with 3D graphics?

      WTF!? Where do people get this stuff?

    25. Re:Videogames in 1982? by MobileTatsu-NJG · · Score: 1

      and Tempest (too bizarre to describe) ...

      I read somewhere that Tempest was supposed to be bugs crawling out of a hole. Or, at least, that was what inspired it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    26. Re:Videogames in 1982? by 91degrees · · Score: 1

      LOL! As someone who can remember when video games were new and exciting, I've got to love the fact that the video game culture has its own old-timers.

    27. Re:Videogames in 1982? by Kinetix303 · · Score: 1
    28. Re:Videogames in 1982? by xant · · Score: 4, Funny

      > still a Hershey bar in your dad's back pocket.

      Wait. Wait, wait, what? We're just going to let this pass unremarked? What the fuck does that mean? What bizarre creation myth did your parents tell you led to your existence? I cannot think of any rational way this is a metaphor for meeting and/or fucking your future wife.

      C

      --
      It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
    29. Re:Videogames in 1982? by Anonymous Coward · · Score: 0

      No kidding. Star Wars made sci-fi & CGI mainstream in 1977. The success of the movie and how it was made was the cover story of friggin Time. The Atari 2600 was the number one Christmas wish that year. Five years later in 1982 Disney aimed to cash in on what had become huge mainstream hype of video games, virtual reality and 3D graphics.

      Sorry KingofGnG, but you've got that part of it entirely wrong. Perhaps because you didn't see any 3D computer game titles listed in 1982 other than Zaxxon? Clearly you weren't around then, so I'm kinda curious what you were referencing that made you misread the era so completely.

    30. Re:Videogames in 1982? by Anonymous Coward · · Score: 0

      I'm wearing an Atari Berzerk shirt right now. It's old enough to drink beer legally, if it only was human.

      Maybe I'll stop dressing myself until I see what is being talked about on slashdot, so I'll always be cool.

      Except Kdawson! Fuck that guy!

      I actually like Kdawson posts but since he's the new Hitler, fuck that guy!

      I better post Anon so no one realizes I'm Rob Malda. No wait....

    31. Re:Videogames in 1982? by Sponge+Bath · · Score: 5, Insightful

      Laurie Anderson's song "Smoke Rings"

      When I was a Hershey bar
      In my father's back pocket.
      Hey look! Over there!
      It's Frank Sinatra
      Sitting in a chair.

      Possibly something to do with the WW2 cliche of GIs offering candy for sexual favors?

    32. Re:Videogames in 1982? by Anonymous Coward · · Score: 0

      Carmack also gave us his magic number.

    33. Re:Videogames in 1982? by Sark666 · · Score: 1

      I robot from 1983, I think was the first non-vector 3d game. You could even control the viewing angle.
      and it had a 'drawing' mode where you could draw stuff with the 3d primitives.
      http://en.wikipedia.org/wiki/I,_Robot_(arcade_game)

    34. Re:Videogames in 1982? by Anonymous Coward · · Score: 0

      How about Flight Simulator, released in 1977 http://en.wikipedia.org/wiki/Microsoft_Flight_Simulator

    35. Re:Videogames in 1982? by Anonymous Coward · · Score: 0

      Except that he's referring to the Pac-Man Fever album, which featured none of the games you listed except for the redundant Frogger and Donkey Kong.

    36. Re:Videogames in 1982? by GreatDrok · · Score: 1

      "Not even close. Wolfenstein wasn't even the first raycaster game. It was preceded by Catacombs 3D (also by Id) which itself was preceded by Hovertank (also by Id)."

      Not a FPS but it did have a first person view - 3D Monster Maze on the ZX81 (http://en.wikipedia.org/wiki/3D_Monster_Maze) developed in 1981. Then of course, there was Elite for the BBC Micro in 1984 which gave us the whole 3D space flight battle. Think GTA in space and you're pretty much there.

      --
      "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
    37. Re:Videogames in 1982? by ralphbecket · · Score: 1

      http://en.wikipedia.org/wiki/3D_Monster_Maze

      Released in 1982 for the 16Kbyte ZX-81. Awesome game!

    38. Re:Videogames in 1982? by Anonymous Coward · · Score: 0

      No kidding. Star Wars made sci-fi & CGI mainstream in 1977

      Star wars popularised CGI?

      Sure, in ANH there's the briefing at the Yavin base (about the exhaust port), and ROTJ has an equivalent scene with the '3D projection' of Endor and Death Star II, but I don't recall people raving specifically about those bits.

    39. Re:Videogames in 1982? by TractorBarry · · Score: 1

      "Hello little fat girl, what would you be willing to do for this delicious Hershey bar ?"

      --
      Sky subscribers are morons. They pay to be advertised at !
    40. Re:Videogames in 1982? by xant · · Score: 1

      Two girls, one cup of HFCS?

      --
      It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
    41. Re:Videogames in 1982? by DrStoooopid · · Score: 1

      That shouldn't have been moderated insightful...that should've been moderated as funny.

      What the hell?!? are the mods all a bunch of outsourced punjabis who worship at the rat temple?

      --
      There are 2 groups of people you can make fun of on the Internet without fear of attack. The illiterate, and the Amish.
  2. TR2N? by Culture20 · · Score: 3, Funny

    I'll miss trying to pronounce the working title. Trihtoon, Tratoowon, The movie concept formerly known as Tron 2.

    1. Re:TR2N? by gEvil+(beta) · · Score: 5, Funny

      TR2N: 3l3C7R1C B0064100

      --
      This guy's the limit!
    2. Re:TR2N? by Anonymous Coward · · Score: 0

      Actually they will call it trollubullus trombus trellibus .... 2

    3. Re:TR2N? by Tumbleweed · · Score: 1

      I'll miss trying to pronounce the working title. Trihtoon, Tratoowon, The movie concept formerly known as Tron 2.

      Trontooine is not the title you're looking for. Move along.

    4. Re:TR2N? by Xin+Jing · · Score: 1

      TR2N: 07734 918 58008, 09 304 53045!

    5. Re:TR2N? by Anonymous Coward · · Score: 0

      Troff

  3. Disney pah by Plunky · · Score: 5, Insightful

    No matter how silly the movie is they'll at least get my money for sheer nostalgia.

    Do not give Disney your money, they will only use it to steal your culture

    1. Re:Disney pah by mcfatboy93 · · Score: 4, Insightful

      What culture?

      --
      Its not my fault, someone put a wall in my way.
    2. Re:Disney pah by Etrias · · Score: 4, Informative

      Say what you want about Disney (I'm no fan, myself), but they will get my money for Tron.

      You should see the trailer for Legacy: It's here.

    3. Re:Disney pah by Tetsujin · · Score: 5, Funny

      What culture?

      PROTOCULTURE!

      --
      Bow-ties are cool.
    4. Re:Disney pah by Culture20 · · Score: 1

      Do not give Disney your money, they will only use it to steal your culture

      This is the one (lack of) story that they didn't co opt from public domain though.

    5. Re:Disney pah by Locke2005 · · Score: 1

      Disney doesn't steal your culture, they just copyright it, then charge you money to use your own culture. I've always contended that both Disney and Microsoft use the same business model: steal intellectual property from others, then vigorously defend it as their own. That being said, I still use XP, and I will be taking my daughter to The Frog Princess as soon as it comes out. Sigh...

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    6. Re:Disney pah by Utini420 · · Score: 1

      Which protoculture? The one that gets you high and drives your space fortress, or the one that brings sex back to your civilization?

      --
      A little inaccuracy sometimes saves tons of explanation.
    7. Re:Disney pah by Plunky · · Score: 1

      This is the one (lack of) story that they didn't co opt from public domain though.

      Yes they did

      In 1998 the Sonny Bono Copyright Term Extension Act extended copyright protection to the duration of the author's life plus seventy years for general copyrights and to ninety-five years for works made for hire.

      They have arranged to withold Tron from the public domain for an extra 20 years.

    8. Re:Disney pah by Morkano · · Score: 1

      No matter how silly the movie is they'll at least get my money for sheer nostalgia.

      Do not give Disney your money, they will only use it to steal your culture

      Not only that, but it's that sort of sentiment that encourages publishers to just churn out cheap crap on an established universe rather than make something that lives up to, and even surpasses the original.

      I refuse to see any revivals that aren't at least as good as the original.

      --
      Victory or awesome!
    9. Re:Disney pah by Anonymous Coward · · Score: 0

      The one in your yogurt container.

    10. Re:Disney pah by Tetsujin · · Score: 1

      Which protoculture? The one that gets you high and drives your space fortress, or the one that brings sex back to your civilization?

      Man, don't even talk to me about that garbage from Robotech...

      --
      Bow-ties are cool.
    11. Re:Disney pah by Abreu · · Score: 1

      What culture?

      PROTOCULTURE!

      You mean beauty contests and j-pop singers?

      --
      No sig for the moment.
    12. Re:Disney pah by Stormwatch · · Score: 1

      You're missing the point: most old Disney animated movies were adapted from fairy tales.

    13. Re:Disney pah by _Sprocket_ · · Score: 1

      The issue isn't that Disney dips in to the Public Domain pool to produce stories. After all, that's exactly why the Public Domain is so important. It SHOULD be there for people to draw from. Rather, the issue with Disney is that they've been a driving force to ensure that their works do not return to the Public Domain, failing to enrich the very resource that as served them so well (and in the process denying the public a very important resource over time).

    14. Re:Disney pah by jdgeorge · · Score: 1

      My culture has nothing to fear from Disney unless they steal Star Wars, Star Trek, Starbucks, and Stars on Ice. Wait, strike that last one.

    15. Re:Disney pah by khellendros1984 · · Score: 1

      So.....you wanna see stars?

      --
      It is pitch black. You are likely to be eaten by a grue.
    16. Re:Disney pah by snuf23 · · Score: 1

      And Tron is a metaphor for Jesus Christ's (Flynn's) arrival and ultimate destruction of the Roman empire by conversion to Christianity.

      I'm only half joking.

      --
      Sometimes my arms bend back.
    17. Re:Disney pah by mrsteele · · Score: 1

      eh, that trailer looked like it had removed most of the things I liked about the original.

      making the cycles more like real motorcycles? wtf? one of the points was that it was our world. it was electronic. the laws of physics didn't need to apply.

    18. Re:Disney pah by Samah · · Score: 1

      You should see the trailer for Legacy: It's here.

      Or here:
      http://www.youtube.com/watch?v=a1IpPpB3iWI

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    19. Re:Disney pah by dmmiller2k · · Score: 1

      Nah, MY culture died after being exposed to hip-hop music.

      --

      "No matter how cynical you get, it is impossible to keep up." -- Lily Tomlin

    20. Re:Disney pah by KneelBeforeZod · · Score: 1

      I think Robotech is being made into a movie too. I kinda liked that cartoon... except that playing J-pop to aliens confuses them (wait, maybe that makes sense)

    21. Re:Disney pah by Maavin · · Score: 1

      PROTOCULTURE!

      DECULTURE!

      --


      Crivens! I kicked meself in me own heid!
    22. Re:Disney pah by IrishLimey · · Score: 0

      I gave George Lucas my money... how bad could this be?

    23. Re:Disney pah by nurb432 · · Score: 1

      Who said you have to give them your money to watch it, matey?

      --
      ---- Booth was a patriot ----
    24. Re:Disney pah by changa · · Score: 1

      They look more like the original Syd Mead Designs where the driver is more merged into the cycle.

  4. 1982 by arizwebfoot · · Score: 2, Informative

    Had lots of Atari games in 1982 - like Asteroids.

    Wow, those were the days.

    Before that, like in the late 70's we had Pong, which I could play for hours - depleting my entire savings of quarters.

    --
    Beer is proof that God loves us and wants us to be happy.
  5. FPS from 1980 by tepples · · Score: 4, Informative

    But, though pacman was popular, were 3D graphics even in existance? Wasn't Wolfenstein, released in 1992 the first game with 3D graphics?

    The early arcade first-person shooter Battlezone was released in 1980, and it might not even be the first.

    1. Re:FPS from 1980 by localman57 · · Score: 4, Interesting

      The Atari 2600 had a 3d game called "Tunnel Runner". Think Wolfenstein with no nazis, guns, dogs, furnature or artwork... There was a ghost-thingie, though http://www.atariage.com/screenshot_page.html?SoftwareLabelID=2339

    2. Re:FPS from 1980 by Anonymous Coward · · Score: 1, Informative

      http://en.wikipedia.org/wiki/Zaxxon was another great 3D game from the 80s.

    3. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      I remember playing that game on a Spectrum

    4. Re:FPS from 1980 by Anonymous Coward · · Score: 1, Informative

      Zaxxon was isometric, like "Attic Atack" "head over heels" "marble madness" and the first FIFA soccer.

    5. Re:FPS from 1980 by drakaan · · Score: 1

      well, I wouldn't call it 3D...you couldn't see things from different perspectives (the ground continuously moves in a single direction, rather than you moving around the terrain at will). Basically, it was a side-scroller or top-scroller from a rear 3/4 view.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    6. Re:FPS from 1980 by Mike+Buddha · · Score: 1

      Night Driver came out in 1976. It was the first 3D game I'd ever seen.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    7. Re:FPS from 1980 by Vu1turEMaN · · Score: 1

      Ahh....Battlezone. Unfortunately I'm too young to have played it in an arcade, but the SNES Arcade's Greatest Hits has it....and it was an EPIC game.

    8. Re:FPS from 1980 by Smivs · · Score: 3, Funny

      1972 Pong. Up/down, Left/right, Time. 3 dimensions!

    9. Re:FPS from 1980 by Vovk · · Score: 1

      Night Driver was not a 3D game, but rather the first first person racing game. The car is a plastic insert and the entire world is raster/sprite based. Not like battlezone's vector graphics and 3D wireframe rendering. Not to say Night Driver wasn't a good game ;)

    10. Re:FPS from 1980 by bertoelcon · · Score: 1

      This shouldn't be correct, but it is.

      --
      Anything can be found funny, from a certain point of view.
    11. Re:FPS from 1980 by ekimminau · · Score: 1

      Anyone who liked BattleZone should check out BZFlag, http://bzflag.org/

      --
      Armaments, 2-9-21 And Saint Attila raised the hand grenade up on high, saying, 'O Lord, bless this Thy hand grenade' N
    12. Re:FPS from 1980 by klui · · Score: 3, Informative

      Night Driver was not a shooter.

      Tail Gunner, on the other hand, was released in 1979 as opposed to Battlezone in 1980.

    13. Re:FPS from 1980 by TheGeniusIsOut · · Score: 1

      Well, we can still blame marketing, because what they call 3D has been 4D all along, and if you want to get technical, you have to add in 5th and 6th dimensions of probability..

      --
      Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
    14. Re:FPS from 1980 by Tom9729 · · Score: 1

      Was just about to recommend this. It's a fun game, it's free, and it runs on just about anything.

    15. Re:FPS from 1980 by tolan-b · · Score: 1

      There was a stand up Battlezone unit at our local swimming pool when I was a kid, with the two forward/backard sticks, one for controlling each track. It kicked arse.

      Nothing will beat my first game of the first Star Wars vector graphics cab, sit down version WITH SAMPLED SPEECH! It was quite loud too, quote the rush :D

    16. Re:FPS from 1980 by bigredradio · · Score: 1

      That sound going over your head was the point of his comment.

    17. Re:FPS from 1980 by tolan-b · · Score: 1

      Generally when non-mathematicians talk about something being 2D or 3D we're talking about spatial dimensions. :)

    18. Re:FPS from 1980 by element-o.p. · · Score: 1

      Sweet nostalgia -- Tail Gunner is one of my all-time favorite classic videogames :)

      --
      MCSE? No, sir...I don't do Windows. Yes, I am an idealist. What's your point?
    19. Re:FPS from 1980 by knarfling · · Score: 3, Interesting

      I remember a 3D maze game in the early 80's for the TRS-80. It was a frustrating game that I never won because my torch always ran out. There was an extra torch in a one room, but as soon as you entered the wall closed in behind you and you couldn't get out. I never did solve it, and I haven't been able to find it or even the name of it since so that I can go back to it. But it was my first introduction to the 3D maze/adventure games, and I loved it. It took Dungeon Master for the Atari ST before I found another 3D Maze/Adventure game that I liked.

      --
      Great civilizations have lived and died on false theories. Don't mess up mine with a few facts.
    20. Re:FPS from 1980 by popeye44 · · Score: 1

      Umm, did you get eaten by a grue?

      --
      Inane Comments are Generously Disregarded
    21. Re:FPS from 1980 by kill+-9+$$ · · Score: 1

      > what is a grue?

      --

      -- A computer without COBOL and Fortran is like a piece of chocolate cake without ketchup and mustard
    22. Re:FPS from 1980 by sconeu · · Score: 2, Informative

      Not an FPS, but a 3D wireframe: Tempest.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    23. Re:FPS from 1980 by Mike+Buddha · · Score: 1

      Night Driver was a 3D game. I don't know what your definition of 3D is, but I'd have to say that 3D approximates the rendering of 3 Dimensions, which it most certaintly did have, however rudimentary.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    24. Re:FPS from 1980 by Foochee · · Score: 1

      But, though pacman was popular, were 3D graphics even in existance? Wasn't Wolfenstein, released in 1992 the first game with 3D graphics?

      The early arcade first-person shooter Battlezone was released in 1980, and it might not even be the first.

      Actually there was a rare game in 1983, I, Robot http://en.wikipedia.org/wiki/I,_Robot_(arcade_game), that did have filled 3-D polyhedral graphics and shading. I did have the chance to play it when it was released a local arcade in Orange County, CA. It had 2 modes of playing, Game mode and Ungame mode- which was basically a 80's version of MS Paint.

    25. Re:FPS from 1980 by Abreu · · Score: 2

      > what is a grue?

      The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.

      --
      No sig for the moment.
    26. Re:FPS from 1980 by karnal · · Score: 1

      Dungeons of Daggorath.

      Hours and hours of "a space l" and "a space r" depending on which hand you had your sword/weapon in. Good times.

      PC Port project here:

      http://mspencer.net/daggorath/dodpcp.html

      --
      Karnal
    27. Re:FPS from 1980 by Threni · · Score: 1

      You're both wrong! Night driver is still 3d, no matter how you (well, the OP) tries to explain it away. (On that basis, the early 3d games like wolfenstein etc are also not-3d. )

    28. Re:FPS from 1980 by burni · · Score: 1

      We shall praise the great "ELITE" (1984) - 3D Space Flight, Fight and Benderlike Bootleging of slaves and drugs.

    29. Re:FPS from 1980 by knarfling · · Score: 1

      I wish that was it. However, Dungeon of Daggorath was originally written for the TRS80 Color Computer, and I played this game at school on a TRS80 Model III. The walls look the same, not much else does.

      --
      Great civilizations have lived and died on false theories. Don't mess up mine with a few facts.
    30. Re:FPS from 1980 by Rewind · · Score: 1

      While I never played Tunnel Runner (was probably a bit before my time) I have to say thanks for reminding me of a game I did play a lot of when I was little http://www.mobygames.com/game/tunnels-of-armageddon Tunnels of Armageddon. Wasn't released until 89, but the tunnel bits still look similar.

      --
      ?
    31. Re:FPS from 1980 by Sponge+Bath · · Score: 1

      I played that game once, then I grue out of it.

    32. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      It was called "Dungeons of Daggorath". If you google that name you can find free downloadable ROM's for Windows. Brings back a lot of memories

    33. Re:FPS from 1980 by MichaelSmith · · Score: 1

      > what is a grue?

      I smelled a wumpus once, then I got out of there fast.

    34. Re:FPS from 1980 by yourlord · · Score: 1
    35. Re:FPS from 1980 by knarfling · · Score: 1

      Thank you!!

      Although the one I played was not Labyrinth, there were links on that page that led me to the correct game. The game I remember seems to be the predecessor to Labyrinth, Deathmaze 5000. http://www.trs-80.org/deathmaze-5000/

      Now to see if there is a Linux or PC port.

      --
      Great civilizations have lived and died on false theories. Don't mess up mine with a few facts.
    36. Re:FPS from 1980 by section321a · · Score: 1

      I wouldn't call this 3D, but Voyage of the Valkyrie was a pretty hot game on the TRS-80. However, to call it "popular" is wildly off the mark. Just us geeks in here.

    37. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      The early arcade first-person shooter Battlezone was released in 1980, and it might not even be the first.

      Um, Tailgunner (1979)?
      That analog joystick was tough to master...

    38. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      There was another game with a similar look where you piloted a spaceship on a planets surface. You had to locate pieces to a puzzle that you would have to pick up (teleport?). I don't recall the name of the game. Anyone know?

      Would be around the same period.

    39. Re:FPS from 1980 by Z80a · · Score: 1

      if we re talking about filled triangles, we can look at atari i'robot from 1983: http://en.wikipedia.org/wiki/I,_Robot_(arcade_game)

    40. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      I remember a 3D maze game in the early 80's for the TRS-80. ...I haven't been able to find it or even the name of it since...

      I think the name you are looking for is Dungeons of Daggerath. http://en.wikipedia.org/wiki/Dungeons_of_Daggorath

           

    41. Re:FPS from 1980 by ConceptJunkie · · Score: 1

      Well, Zaxxon was isometric. While technically that is 3D, perspective is usually considered necessary for something to be considered "3D graphics".

      --
      You are in a maze of twisty little passages, all alike.
    42. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      Reminds me of Tunnels of Doom on the TI-99/4A, only with worse graphics. TRS-80, pffft. Haha!

    43. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      Sounds like you're referring to Dungeons of Daggorath. I used to play it myself, and actually got down to the fourth level where the wizard Daggorath was. I think I beat him on one occasion.

      Anyway, for those who are interested, an attempt was made to re-create the game. You can find "Dungeons of Daggorath PC-Port", here.

    44. Re:FPS from 1980 by Vectronic · · Score: 1

      But time exists with, or without the game using it, time plays a part in Where's Waldo. So wouldn't 4D, be 5D, with 3 spatial dimensions, and 2 time dimensions?

    45. Re:FPS from 1980 by DEmmons · · Score: 1

      incidentally, there is an open source game called adanaxis that plays in 4 spatial dimesions (ie, it's not time travel.) - and it's actually some fun to play. it's in the Fedora repos and probably Ubuntu as well.

    46. Re:FPS from 1980 by DEmmons · · Score: 1

      i liked the RTS / FPS hybrid sequel made by activision better, even if it isn't open source. i should try bzflag again, i couldn't get into it last time.

    47. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      You need three co-ordinates to describe the sprites in Zaxxon or Night Driver and to detect collisions, so the system is doing the work of describing a 3D world. You could equally argue that Battlezone is 2D because the final render is a only a 2D projection, but that would be plain contrary.

    48. Re:FPS from 1980 by Goodl · · Score: 1

      Atic Atac was not 3d it was overhead 2d, Your thinking of Knight Lore

      --
      I've got some photographs, I'd like to show them to you. Though you don't know the girls You'll recognise the view..
    49. Re:FPS from 1980 by arethuza · · Score: 1

      I can still remember when I got to level 56 in our student union on Star Wars. I knew a guy who bought one a few years back - I was rather jealous!

    50. Re:FPS from 1980 by metaforest · · Score: 1

      A2FS1 was a real time 3D flight simulator available for the Apple // in August 1979. It was written by Bruce A. Artwick, and published by subLogic.

      There was also a "binder-ware" library available from the publisher, with the same release date, called A23D1.
      This was a 3D wire-frame rendering library written in 6502 assembly language. It could be called from either Applesoft Basic or from assembly language. The A2FS1 was sold as a game, but it was actually a demo for the A23D1 library.

      It was capable of rendering about 100 - 250 vectors per frame @ about 8 - 15 FPS on a 1.023MHz 6502.

      The documentation for this library was so well written and complete, that I was able to re-implement the entire library in Hypercard as a Hypertalk script in 1988. In hypertalk, running on a 16MHz 68030, the library had about the same vector capacity and frame rate as it had on the 6502.

    51. Re:FPS from 1980 by metaforest · · Score: 1

      Oh btw A2FS1 had a combat mode, with enemy planes and bombing missions. So technically it was also an FPS... In August 1979...

    52. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      'isometric' is a perspective.

    53. Re:FPS from 1980 by arclyte · · Score: 1

      Got this when it first came out and it blew my mind. Battlezone was cool and all, but this was the first 3D game with texture... well, ok, with color fill. It's not a lot to look at these days, but it soaked up many hours of my childhood running as fast as I could without getting eaten. I can still hear the music and sound effects without even watching the movie clip. 3D certainly wasn't common early on, but Wolfenstein certainly wasn't the first. They just did it better than most. Although Wolf made gave me motion sickness... I'd take Dungeon Master over Wolf any day.

    54. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      Dungeons of Daggorath. Highly pirated by copying it off of the ROM onto tape.

    55. Re:FPS from 1980 by nurb432 · · Score: 1

      There was a 3d driving game on the Apple that i think might have predated it slightly. But i do think Battlezone was the first successful "arcade room" 3d game. ( and in many ways, still the best )

      --
      ---- Booth was a patriot ----
    56. Re:FPS from 1980 by Mike+Buddha · · Score: 1

      The OP was asking about the oldest 3D game, not the oldest 3D FPS.

      Was Red Baron older than Tail Gunner?

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    57. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      The TRS-80 games were called Labyrinth and Deathmaze 5000. I never solved them either. It was very primitive and not real time in the least. But very cool concept for its day.

    58. Re:FPS from 1980 by Anonymous Coward · · Score: 0

      Even before battlezone was one by cinematronics called "Starhawk" in 1977. which you sat it and shot at spacecraft that looked very much like Tie- Fighters that zoomed by in glorious vector graphics 3-D. I remember playing this at Rehobeth beach and it was cool cause you sat inside the machine and also it cost .50 per play which was very expensive in those days!

      God I am feeling old.

    59. Re:FPS from 1980 by DrStoooopid · · Score: 1

      Adeventure was the first my friend....although it was top-down...it was still before battlezone.

      --
      There are 2 groups of people you can make fun of on the Internet without fear of attack. The illiterate, and the Amish.
    60. Re:FPS from 1980 by TheGeniusIsOut · · Score: 1

      Using Where's Waldo as an example, the "game" itself could be considered having 3 spatial dimensions, each page a parallel universe, but since time is not incorporated into the game system, I would not include it. Time elapses for the user, but the game system itself does not alter with time. If it were computerized and you had to search out the stripey one within a mass of activity it would then become a 4D game, which you would experience in 8D, your own 4 dimensions of space-time, plus the game's. Once you bring choice and randomality into the game mechanics, your experience goes to 10D, adding dimensions of probability and intent to the game's set.

      I barely consider myself an amateur mathmetician, I just like numbers and n-dimensional geometries, they make a lot more sense to me than people do. Maybe it is because I can visualize the additional dimensions of time and probability as diverging spatial dimensions each at 90 degrees to all the other dimensions, reading "The Boy Who Reversed Himself" and "Green Tycho" as a kid probably helped a lot as well.

      --
      Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
  6. What Plunky is talking about by tepples · · Score: 5, Informative

    Do not give Disney your money, they will only use it to steal your culture

    Before you mod Plunky's post all the way to -1, consider that The Walt Disney Company was one of the two biggest advocates of the Copyright Term Extension Act of 1998 (the other being the Gershwin estate).

    1. Re:What Plunky is talking about by bonch · · Score: 1

      The original lengths of copyrights were created in a time when the media wasn't as widely connected. Now because of television, movies, and digital formats, someone can make money off of their creation for a longer period of time, so the law was modified to deal with the change in the situation, as it should be.

      I've never really understood why the Copyright Term Extension Act is such a huge issue for some people. Clearly, Disney still makes money off Mickey Mouse, and there's no valid reason they should be forced to relinquish that to the public domain simply because Mickey Mouse was created a long time ago.

      Not to mention, I fail to see how extending the copyright on stuff they already own falls into the category of "stealing" our culture.

    2. Re:What Plunky is talking about by Stormwatch · · Score: 1

      But you can make money faster now, so logically copyright terms should have been shortened!

    3. Re:What Plunky is talking about by NormalVisual · · Score: 1

      I've never really understood why the Copyright Term Extension Act is such a huge issue for some people

      Probably because you don't appear to understand why copyright exists in the first place.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    4. Re:What Plunky is talking about by VJ42 · · Score: 1

      The original lengths of copyrights were created in a time when the media wasn't as widely connected. Now because of television, movies, and digital formats, someone can make money off of their creation for a longer period of time

      How can you make money 70 years after you've died? Copyright both here in the UK and over there in the USA is life + 70 now; explain how that's not excessive.

      --
      If I have nothing to hide, you have no reason to search me
    5. Re:What Plunky is talking about by srmalloy · · Score: 3, Informative

      When you create something under copyright, you are making a contract with the government; the government establishes your legal right to control copying of that work (and the profits thereof) for a specified period of time, during which the government will enforce penalties for infringement of your copyright, after which the work becomes freely available to all. You agreed to that contract when you filed the copyright. Now you come back, seventy years later, and claim that -- even though you already agreed that your work would fall into the public domain five years from now -- you deserve to have the terms of that contract changed, and should be allowed to continue to profit from and control distribution of that work. You already got the term of protection you agreed to, and you're arguing that you shouldn't have to be required to carry out your end of the agreement.

      Yes, Disney still makes money off Mickey Mouse, both as copyrighted cartoons and as a trademark. However, the work "Steamboat Willie" was created and copyrighted for a specific period of time, which would have by now expired, making the cartoon public domain. Disney went back to Congress and lobbied successfully to get the term of copyright changed retroactively. And that is what the "huge issue" is. I don't think that people would have had a problem with the Copyright Term Extension Act if its effect were to amend the term of copyright so that any copyrights granted after it took effect had a longer term. What is objectionable about the Act is that it went back and changed the terms of copyrights that already existed -- and I fully expect Disney to keep going back, as the extended copyrights come up on expiration, to go back to Congress again and again, attempting to keep control of their creations in perpetuity, rather than being required to comply with their obligation to release them into the public domain.

    6. Re:What Plunky is talking about by westlake · · Score: 1

      Do not give Disney your money, they will only use it to steal your culture
      Before you mod Plunky's post all the way to -1, consider that The Walt Disney Company was one of the two biggest advocates of the Copyright Term Extension Act of 1998

      So what?

      The studio couldn't stop Rogers and Hammerstein from producing their own musical version of Cinderella.

      The geek will damn the industry for its reliance on sequels -
      and with his next breath demand the right to strip mine the product for his own derivative works.

    7. Re:What Plunky is talking about by tepples · · Score: 1

      The studio couldn't stop Rogers and Hammerstein from producing their own musical version of Cinderella.

      But Disney did sue GoodTimes Entertainment over the "trade dress" of family-friendly animated adaptations of fairy tales on VHS tapes in clamshell cases. And the company appears to own a registered trademark on "PINOCCHIO" for dolls; what does that imply for other companies' dolls based on adaptations of Carlo Collodi's novel?

    8. Re:What Plunky is talking about by Dog-Cow · · Score: 1

      I fail to understand the moral or ethical basis for extended copyright.

      Modern copyright has nothing to do with fostering creativity and is concerned only with guaranteeing income in perpetuity. I absolutely despise entitlement and those who stand up for copyright deserve to die penniless.

  7. Disney... by noundi · · Score: 4, Insightful

    No matter how silly the movie is, they'll at least get my money for sheer nostalgia.

    Oops, you just defined the source to 90% of Disney's revenue.

    --
    I am the lawn!
    1. Re:Disney... by Capt.DrumkenBum · · Score: 2, Insightful

      I see the other 10% of their revenue coming from the new game "LightCycles 3D"
      Which I sadly will probably buy a copy of.

      --
      If I were God, wouldn't I protect my churches from acts of me?
    2. Re:Disney... by east+coast · · Score: 0

      Oops, you just defined the source to 90% of Hollywood's revenue.

      Fixed that for you.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    3. Re:Disney... by JCSoRocks · · Score: 2, Insightful

      Yeah, and the reason that George Lucas continues to crap all over Star Wars. :(

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    4. Re:Disney... by Tumbleweed · · Score: 1

      I see the other 10% of their revenue coming from the new game "LightCycles 3D"
      Which I sadly will probably buy a copy of.

      I'm just happy that someone seems to have made an actual Space Paranoids game! *That* was the game I always wanted to play as a kid, not that thing they came out with at the arcades. Apparently at a recent promotional event for the new movie, someone set up a "Flynn's" arcade, put a bunch of 80s arcade games in it, and included this game in an arcade cabinet. Sweet.

    5. Re:Disney... by Mister+Whirly · · Score: 1

      The real reason that they are developing Internet2 is so all the sad Star Wars fans can bitch about George Lucas without taking up 80% of the bandwith of the original Internet.

      --
      "But this one goes to 11!"
    6. Re:Disney... by retchdog · · Score: 1

      And as an added bonus, its concept of memory allocation is faithful to the movie:

      KNOWN PROBLEMS

      The game must be rebooted every few hours as it will deplete system resources over
      time and crash.

      --
      "They were pure niggers." – Noam Chomsky
    7. Re:Disney... by Anonymous Coward · · Score: 0

      Speaking honestly, Disney already increased the nostalgia value of Tron by putting it in Kingdom Hearts 2 years ago. All in a devious plan to increase movie tickets now.

    8. Re:Disney... by sootman · · Score: 1

      And the other 90% comes from... you guessed it, THE PUBLIC DOMAIN! Snow White and the Seven Dwarfs, Pinocchio, Cinderella, Peter Pan, Sleeping Beauty, The Sword in the Stone, The Jungle Book, Robin Hood, The Little Mermaid, Beauty and the Beast, Aladdin, The Hunchback of Notre Dame, Hercules, and Tarzan, to name just a few. And they're still at it--look for Rapunzel in 2010. Fucking HYPOCRITES!

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  8. I thought I heard by jimbobborg · · Score: 1

    that the game that came out a few years ago was Tron 2. Am I missing something?

    1. Re:I thought I heard by smitty97 · · Score: 1

      Homer: Uh...it's like...did anyone see the movie "Tron"?
      Hibbert: No.
      Lisa: No.
      Marge: No.
      Wiggum: No.
      Bart: No.
      Patty: No.
      Wiggum: No.
      Ned: No.
      Selma: No.
      Frink: No.
      Lovejoy: No.
      Wiggum: Yes. I mean -- um, I mean, no. No, heh.

      --
      mod me funny
    2. Re:I thought I heard by DEmmons · · Score: 1

      you're right, and Tron 2.0 was a brilliant game. this movie should be Tron 3.0!

  9. Kinda weird mashup by Ryvar · · Score: 4, Informative

    Somebody already mashed this trailer up with Michael Jackson's "Beat It" - it works disturbingly well.

    --Ryv

    1. Re:Kinda weird mashup by Rockoon · · Score: 1

      ok I am now unsettled.

      --
      "His name was James Damore."
    2. Re:Kinda weird mashup by Inakizombie · · Score: 1

      Wow.. That does work well.. Awesome =D

    3. Re:Kinda weird mashup by Wizarth · · Score: 1

      That is truly remarkable, there are points in the song that mesh really well with the action on screen.

  10. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  11. Screw TRON by localman57 · · Score: 4, Funny

    Along with "War Games" TRON gave an unrealistic expectation of what computers could do which continues to perplex Ludites to this day.

    On an offtopic note, this reminds me of one time when I went to a school auction. A couple of idiots felt that they got a really good deal, because they got the largest piece of computing equipment (A DEC computer of some sort) for less than what the Commodore PET computers were going for. I couldn't help but smile when I heard one say to the other "This part's the brains."

    1. Re:Screw TRON by Anonymous Coward · · Score: 1, Insightful

      TRON gave an unrealistic expectation of what computers could do which continues to perplex Ludites to this day.

      Huh? The Tron I remember was a fantasy piece akin to a kids imagination (go figure for a Disney Movie) of what the "inside" of a computer would be like. Or the "world" inside the computer.

      The move prevailing theme was capturing the video game social crazy of the late 70's early 80's. How it was turning lives into video games as people got sucked into a games "virtual reality".

      I don't recall it taking itself anywhere near serious with regards to computer technology. Perhaps you're seeing something that wasn't there, or I'm missing something from the classic.

    2. Re:Screw TRON by elrous0 · · Score: 1

      Don't EVEN compared Wargames to Tron! Yes, there were a some exaggerated elements to Wargames, but on the whole it was remarkably accurate in portraying hacker culture and the tricks of the hacker/phreaker trade (so powerful that it even inspired the popular terms "War-dialing," and later "War-driving," among phreakers). Tron, by contrast, was nothing but pure fantasy--a flimsy excuse of a plot designed to service some whiz-bang new CGI.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Screw TRON by localman57 · · Score: 1

      Thinking a bit more about this, perhaps the best counter example of this was "Short Circuit" where they explained that "They don't get happy, they don't get sad, they don't get angry, THEY JUST RUN PROGRAMS".

    4. Re:Screw TRON by localman57 · · Score: 1

      Oops, wait. Scratch that. Actually, the robot did get happy, sad, and angry. Oh, and its programming was done by a bolt of lightning. Yeah, that one sucked too.

    5. Re:Screw TRON by localman57 · · Score: 1

      Yes there was. And Disney poured so much money into developing the technology that it almost bankrupted the company.

    6. Re:Screw TRON by Toonol · · Score: 2, Informative

      There was NO CGI in Tron.

      I see you've been modded down to -1, so there's no that much point in responding, but I might as well: Yes there was. It contained a mix of practical and CGI effects. Certainly more CGI than in any prior film. The light cycles (partially), tanks, ships, landscapes... most were computer generated.

    7. Re:Screw TRON by Anonymous Coward · · Score: 0

      Come on, that one line and scene made the whole movie worth it:

      Robot enters bathroom where girl is in the tub and says: "Nice software!"

    8. Re:Screw TRON by NormalVisual · · Score: 3, Informative

      MAGI/Synthavision certainly would be surprised to learn that, after all the time they spent creating/rendering the light cycle race, among other scenes.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    9. Re:Screw TRON by Anonymous Coward · · Score: 0

      . most were computer generated.

      I think the original poster was right. It's my understanding some of the shots were computer generated as line art and then basically animated, composited, and rotoscoped using traditional analog methods. Ie, hand-painted frame-by-frame. I know a few people who worked on that movie (storyboard artists) and have seen a lecture with the art director (who wouldn't stop saying "flock paper!" whatever that is.) In any event, as I understand it, no final movie frames were rendered fully by a computer, but computers were used as tools in the creation of some of the images by printing line art which was then traced and colored by hand.

      I think the first Hollywood features to use fully computer-rendered images were "The Last Starfighter" and "Young Sherlock Holmes". The opening for Spielberg's "Amazing Stories" also contained fully CG animation.

    10. Re:Screw TRON by Toonol · · Score: 1

      The entire film was hand-colored, from what I understand (well, not the 'real world' parts). Even the film of actors in the tron suits were reduced to black/white and then colored by hand, with fluorescence added. The exact process was unclear, but I think they had every frame of the 'computer' sections printed on cell, and each was painstakingly manually colored, lit, and rephotographed, in a process similar to an animated film. I don't think the fact there was manual work used to integrate/touch up the CGI means that it doesn't count as CGI, any more than the manual work means there wasn't live actors.

  12. Tron 2.0 Videogame - No Longer Cannon? by StaticEngine · · Score: 4, Interesting

    I really enjoyed the PC game Tron 2.0, put out by Monolith a few years back. It's actually quite clever (some good jokes, and of course the Musak version of the Tron theme plays in "the real world"), and the graphical style makes it almost timeless: it doesn't require high poly count video cards, it's all about that Tron look. The negatives, of course, were that most of the weapons past the disc were superfluous, and the multiplayer lightcycle races grew tiresome after a few rounds. It also had Bruce Boxleitner and Cindy Morgan providing voice talent.

    I'm excited about a new film, but I'm also torn about what this might do to the story. Still, it's nice to see an interesting IP still has some life in it.

    1. Re:Tron 2.0 Videogame - No Longer Cannon? by Culture20 · · Score: 1

      Tron 2.0 story was more than just the Video Game. IIRC, there was also a comic book. Flynn looks older in this movie than in the Tron 2.0 timeline, so this might fit in nicely.

    2. Re:Tron 2.0 Videogame - No Longer Cannon? by Ifandbut · · Score: 1

      Yes, I was simply amazed at how much that game looked and felt like I was in Tron the movie. All of the new creatures (the green viri) felt perfect. Back around release of the game I read something about Nvidia having to create a custom shader just for Tron 2.0 to get the look and feel of the game right.

      Humm...all this talk about Tron is making me want to play the game again.

    3. Re:Tron 2.0 Videogame - No Longer Cannon? by dotar · · Score: 1

      As Tron comes from before the invention of spam filters, there probably will be a longer cannon.

    4. Re:Tron 2.0 Videogame - No Longer Cannon? by Dachannien · · Score: 1

      Upon viewing the stills for the new movie, I thought, "Hey, I'm pretty sure I've played this movie before." A lot of the design seems more inspired by Tron 2.0 than the original Tron movie.

    5. Re:Tron 2.0 Videogame - No Longer Cannon? by oogoliegoogolie · · Score: 1

      I didn't even know a Tron 2.0 was made until I saw it on the store shelf that year, and it ended up being a very fun game. It's one of those old games that I still like to play occasionally.

    6. Re:Tron 2.0 Videogame - No Longer Cannon? by mlush · · Score: 1
      the Musak version of the Tron theme plays in "the real world"

      OMG you have given me a cold knot in the stomach... what the betting that some of the Virtual characters make it into the real world...

    7. Re:Tron 2.0 Videogame - No Longer Cannon? by skeeto · · Score: 1
      No, it's not canon. According to the Tron wiki,

      According to DaveTRON (a friend of Steven Lisberger, the creator and director of Tron), Tron is the only story that is truly canon. Tron 2.0's storylines differ from Lisberger's original intentions of the characters and the story, therefore, Tron 2.0 should be considered as its own canon. It's likely that TR2N will retcon most of the material shown in Tron 2.0, however it's possible that some parts from Tron 2.0 will be borrowed for TR2N.

      Where "TR2N" is "Tron Legacy".

  13. The remaining 10% by tepples · · Score: 1

    No matter how silly the movie is, they'll at least get my money for sheer nostalgia.

    Oops, you just defined the source to 90% of Disney's revenue.

    But how is the remaining 10 percent split among Super Jonas Bros., Miley Virus, Desperate Housewives and the rest of the ABC network, much is Kill Bill and other Miramax productions, and ESPN?

  14. He has betrayed us! by Scrameustache · · Score: 1

    I'll miss trying to pronounce the working title. Trihtoon, Tratoowon, The movie concept formerly known as Tron 2.

    TR2N - TRZN - TREZON - Treason

    --

    You can't take the sky from me...

    1. Re:He has betrayed us! by Scrameustache · · Score: 1

      Treason

      Seriously though, I wanna see this movie, and I like the spelling; I just tried un1337ing the title : )

      --

      You can't take the sky from me...

    2. Re:He has betrayed us! by element-o.p. · · Score: 1

      TR2N - TRZN - TREZON - T.Reznor

      There fixed that for you. He hasn't betrayed us; he's guaranteed an awesome soundtrack!

      --
      MCSE? No, sir...I don't do Windows. Yes, I am an idealist. What's your point?
  15. less slashdotted trailer link by ChrisCampbell47 · · Score: 2, Informative
    1. Re:less slashdotted trailer link by vertigoCiel · · Score: 1

      Please, YouTube does not even begin to do this gorgeous trailer justice. The only way to watch this is in 1080p.

      *salivates*

    2. Re:less slashdotted trailer link by Bunny+Caerbannog · · Score: 1
      Is it sad that the lightcycles in the new movie are just about how I (mis)remember them?

      And I'd love to see a motorcycle modded out like that, with less spine integration of course.

  16. Armagetron Advanced by tepples · · Score: 3, Informative

    I see the other 10% of their revenue coming from the new game "LightCycles 3D"
    Which I sadly will probably buy a copy of.

    A video game published by Disney probably won't run on Linux, unlike Armagetron Advanced.

  17. High Definition Trailer by Anonymous Coward · · Score: 1, Informative
  18. Could not care less. by Seumas · · Score: 3, Insightful

    I'll get downed for the fanboys, but whatever:

    I couldn't possibly care less about a Tron sequel. The original was enjoyable when you were a kid, but watching it as an adult, you just realize what boring and uninteresting crap it is. It isn't even watchable in stretches longer than about fifteen minutes. So anyone who has finally realized what crap it is won't care about a sequel and kids today who are the age that we were when we liked the first one won't care because they weren't around for the first one.

    I could almost understand a remake and doing it right this time. But a sequel suggests that they thought the original was actually good. The only people who will care about this are those who are suffering a heavy bout of nostalgia and haven't watched it recently so still mistakenly believe it's AWESOME.

    It's like Knight Rider. I'm sure a lot of us remember how cool Knight Rider was when we were kids. Then watched a couple episodes as adults and realized how stupid and terrible and uninteresting it is.

    Instead of this shameless money-grab, they should... you know... do something new.

    1. Re:Could not care less. by Attila+Dimedici · · Score: 1

      I was an adult when Tron came out. I remember thinking it looked like a really cool movie. Then it came out and I learned how bad it sucked, why would I be interested in a sequel.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    2. Re:Could not care less. by AP31R0N · · Score: 1, Offtopic

      As you grew up you should have learned the difference between opinions and facts.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    3. Re:Could not care less. by Culture20 · · Score: 1

      Even when I was a kid, Tron was interesting only because of the computer graphics. It was an "eh" film, but it made use of cool new technology. I have watched it after becoming an adult, and was surprised to find I enjoyed it more. Not only due to nostalgia, but I actually understood the interplay between the adult characters in the real world this time, and I finally got all of the computer puns.

    4. Re:Could not care less. by SkipFrehly · · Score: 1

      I agree, but the movie "Hackers" was what inspired me to look at a computer as a tool, and not just a portal, so who knows.

      --
      So long, thanks for all the fish.
    5. Re:Could not care less. by fprintf · · Score: 5, Interesting

      But, but, but... we are Generation X, long forgotten in between the baby boomers and their annoying offspring, the GenY'ers. Now that the old fogeys are retiring it is our turn in charge, and we are going to create nostalgia for our youth era gone by. No longer do we have to relive the 1960s and 1970s... nooooo, that is only for the baby boomers. Now instead we get to relive bad hair, metal, band-aid, the dawn of personal computing and video games. We get to recreate Atari 2600 games and make them into movies. We get to mandate any new pop stars create hits "remaking" the hits of our generation... hopefully we'll do better than Phil Collins did with that Supremes remake. This way we'll get to like the current popular music. And g'damn it you are going to sit through it and like it. Maybe in time you too will get sick of it and create your own grunge movement. Rap doesn't count.

      To all those GenY'ers who might complain, I say you guys have nothing to bitch about for quite some time. We GenX'ers after all have sat through countless replays of Beatles and Mama's and Papa's songs on the radio, umpteen recollections of what a tragedy it was when losing John Lennon, television show after show on JFK Jr., and that god-awful mess that "the Cuba crisis" was about. About the time you have listened to Nirvana's Teen Spirit for the 10,000th time, and have your own stars go tits up (and I mean beyond that dude who played the Joker in Batman) like Kurt Cobain, well then you can complain.

      Now get off my lawn.

      --
      This post brought to you by your friendly neighborhood MBA.
    6. Re:Could not care less. by $RANDOMLUSER · · Score: 1

      I remember thinking how much it stole from "Through the Looking-Glass". Also, the InfoWorld (which was then primarily a CP/M weekly newspaper) review was titled "The (Disney) Empire Strikes Back".

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    7. Re:Could not care less. by kannibal_klown · · Score: 2, Interesting

      'll get downed for the fanboys, but whatever:

      I couldn't possibly care less about a Tron sequel. The original was enjoyable when you were a kid, but watching it as an adult, you just realize what boring and uninteresting crap it is. It isn't even watchable in stretches longer than about fifteen minutes.

      I feel that away about a lof of things I used to watch. The old Transformers cartoon, Knight Rider, even some films.. Back when I was a kid these shows were awesome and now I have to stop after just a few minutes. And while I love the Star Wars universe and it's characters, I've seen the original trilogy so many times I cannot sit through any of them anymore (but that's probably from seeing it too many times).

      However a couple of months ago I caught an airing of Tron and still enjoyed it. Granted in my life I've probably only seen it 2 or 3 times, but I still enjoyed it.

      War Games as well, though I'm starting to reach the point where (like StarWars) I've seen it too many times to enjoy it.

      Sure, we remember some of these shows either through rose-colored glasses or through memories of a child that didn't take as much to entertain. But some childhood favorites are still valid.

    8. Re:Could not care less. by clintp · · Score: 1

      What's wrong with re-using a Universe? It saves time doing exposition and background, and let's you frame a new story in a familiar setting.

      Admittedly, sometimes it works (Hobbit->LoTR, SW->ESB->RotJ, Discworld, Dune->DM->CoD) and sometimes it doesn't (SW ep IV-VI -> SW I-III, Matrix->Matrix R/R). If the storytelling is any good, the setting is just secondary.

      --
      Get off my lawn.
    9. Re:Could not care less. by bertoelcon · · Score: 1

      Instead of this shameless money-grab, they should... you know... do something new.

      Is that just to apply to *this* movie or all movies, music, books, etc.

      --
      Anything can be found funny, from a certain point of view.
    10. Re:Could not care less. by Tumbleweed · · Score: 1

      I was an adult when Tron came out. I remember thinking it looked like a really cool movie. Then it came out and I learned how bad it sucked, why would I be interested in a sequel.

      You seem to care enough to post to a Slashdot story about it, but maybe that says more about you than about Tron or Tron: Legacy.

    11. Re:Could not care less. by element-o.p. · · Score: 1

      Look, I'm a GenX'er myself, but please, for the love of everything holy, can we skip the 80's -- or at least everything in the 80s that came after Cheap Trick and Rush? I suffered through synth pop and hair bands once; I really don't want to relive them again.

      --
      MCSE? No, sir...I don't do Windows. Yes, I am an idealist. What's your point?
    12. Re:Could not care less. by Chris+Burke · · Score: 1

      The only people who will care about this are those who are suffering a heavy bout of nostalgia and haven't watched it recently so still mistakenly believe it's AWESOME.

      Sorry, but I disrespectfully disagree. I watched Tron recently, in the last year, and I thought it was a very good movie. I don't have much nostalgia for the movie; I know I liked it as a kid, but don't recall much so it was mostly a blank slate. The only part where I felt nostalgia kick in, and actually quite a lot of it, was during the Light Cycle games which I also thought were pretty boring. Whereas I was fascinated by the religious aspects which would have completely gone over my head as a kid. One of the things I expected to bother me most -- the 1980s vision of computers where Pac Man was the pinnacle of graphics but computers are powerful enough to host mega-AIs -- actually blew right over me when I realized they weren't even pretending to be realistic, the 'virtual' world wasn't some simulated existence. It was something else that we weren't even aware of even as the life forms we unwittingly created worshiped their invisible and all-powerful creators. Trying to suppress this religion is the antagonist, the MCP, who actually knows the users exist, but also knows they are not all-powerful and considers himself to have moved beyond them. It was a fairly original and interesting discussion on religion, without being heavy handed.

      Maybe the problem was that you expected to enjoy the movie on the same level as when you were a kid?

      Not that I have much hope for the sequel. Doubtless they'll see the first movie the same way you do, only assuming everyone would just love to see the same thing again. So, lots of tedious Light Cycle racing, little reflection on the nature of life, existence, and the Creator.

      --

      The enemies of Democracy are
    13. Re:Could not care less. by Anonymous Coward · · Score: 0

      No sorry he is right. Dismissing what anyone says as mere opinion will only get you so far. Having your leg cut off is not a good thing no matter what way you spin it , sure it may be better than the alternative but it still isn't good. The same goes for Tron. By any measure that is not special effects Tron is a terrible movie, bordering on woeful. The acting is terrible, the plot is nonsensical, the characters bland and uninteresting and the dialogue beyond corny. Everything that is not a special effects sequence is just filler till the next special effects sequence. If they made that film today the Slashdot hive mind would be all over it as just another example of films that put special effects before everything else. And guess what? It would be right.

    14. Re:Could not care less. by Anonymous Coward · · Score: 0

      The sequel story actually sounds really good, and is totally in line with the original "TRON universe". Jeff Bridges (Flynn) at the end of the original has obviously taken his place as head of Encom (the formerly evil company responsible for the "Master Control Program" that TRON had to stop). The sequel builds a bit of forward story, casting Flynn as an equal to Gates and Jobs over the rest of the 80's. Until, sometime in 1989, the just disappears without a trace, leaving behind a son he never met. Rumors abound about Flynn's disappearance, and sightings (much like Elvis) are common. Flynn's orphaned son takes up the quest to find him, and this is (apparently) the beginning of the new plotline.

      Frankly, I think your assessment is ridiculously short-sighted. Is the original TRON a great movie? Hell no. But it captured the public fantasy of where a computerized world was leading us, and created a bit of a classical literature style "Christ story" in which a hero "died" (at least, inside the machine) to save the "programs" from tyranny. It's quaint, but still entertaining to watch.

      A reboot from that source, with all the elements that modern CG can provide (and the return of Bridges, who is a markedly better actor now than he was in 1980) has a fair amount of potential in my eyes. Mad Max was freaking awful too. It still bore several sequels, one of which was quite a bit better than the original.

      Sometimes, it isn't about how "good" the movie is, but more about the cultural relevancy and the generation it influenced. I personally can't think of many American born software developers in their 30's who don't claim some love of TRON as an influence to becoming a computer geek.

    15. Re:Could not care less. by JockTroll · · Score: 1, Insightful

      Pissing on the slashdot hive mind does have its appeal.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    16. Re:Could not care less. by ChrisCampbell47 · · Score: 1, Interesting

      Right ON brother!

      Seeing the crap from the 80's that has been regurgitated as awesome, with little mention of what really WAS great back then (Gang Of Four, Minutemen, Cramps. etc.) makes me wonder what was really going on in the 60's, under the Joplin/Doors/Beatles shite that was regurgitated to us in the 80's and 90's.

    17. Re:Could not care less. by Morty · · Score: 1

      Modern CG? From seeing the footage, I'm less than impressed. The basic concept seems to still be mired in the 1980s. We're still seeing what amounts to a two-player snake game rather than a more modern FPS or RPG.

    18. Re:Could not care less. by Chordonblue · · Score: 1

      Well, can we at least have some *NEW* music? By 'music', I mean more than simply sampling an 'America' tune, looping it, and warbling over it.

      --
      "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    19. Re:Could not care less. by Vellmont · · Score: 1

      I agree with that sentiment for many things. Buck Rogers was ueber-cool as a kid, but a few years ago I watched it and couldn't sit through an episode. Knight Rider, same thing. Old Battlestar Galactica? Completely unwatchable and embarrassing. The list goes on.

      Tron however is still a decent movie. It's not a GREAT movie, but it's nowhere near the level of terribleness as Knight Rider. No movie really lives up to the excitement of childhood.

      As far as "a sequel suggests they thought the original was actually good".. well, you've got a lot to learn about the movie business. A sequel suggests they think it would stand a good chance of making money. Good doesn't play any role in that. Who knows if they're right. I'd say now is the prime time for a Tron sequel though. GenX is old enough to spend the dough on the movie/merchandise/DVD, and the world has become even more techno-nerd.

      --
      AccountKiller
    20. Re:Could not care less. by Culture20 · · Score: 1

      we are Generation X, Now that the old fogeys are retiring it is our turn in charge, and we are going to create nostalgia for our youth era gone by.

      #&*% Yeah! We #&*%ing killed Michael Jackson just to make the media storm that would dredge up loads of nostalgia. We will stop at nothing to relive our childhoods! You ^($*#%ers hear me? $&*(^%!!!

      Thundercats is next. You hear that Lion-O? You're dead!

      /humor ... or is it?

    21. Re:Could not care less. by Seumas · · Score: 1

      Hackers was not made in the same vein as Tron, though. Hackers is an enjoyable tongue-in-cheek film that stands up to repeated watching because it recognizes itself for what it is. The general response to Tron and the new Tron seems to be "finally, they are bringing another part of the greatest story ever put to film and now whole new generations will FINALLY know what grand cinema truly is!".

    22. Re:Could not care less. by Seumas · · Score: 1

      I can't really get into judging a generation's music. I don't buy the claim that "no good music was made after I reached adult hood" any more than I can agree that good music ceased being made once my parents or grand parents reached adulthood. We might not like it, listen to it, understand it, or be able to tell it apart, but it's the ultimate old-person indicator to claim that kids just listen to crap these days.

      Sure, there IS a lot of manufactured crap. There's also a lot of fantastic great new stuff and kids are more likely than ever to come across this lesser commercialized, more independent, creative stuff and give it a chance than any other generation was (thanks to more outlets which also tend to be further outside of big label control).

  19. tron fantasies by youngdev · · Score: 1

    I saw the headline and I was really hoping to see that guy who always posts how linux is used to host tron fantasies. For once, that post would have been marginally relevant.

  20. tronguy exposed? by SoupGuru · · Score: 1

    Yeesh. Did not want to associate those two ideas in my head... not that tronguy left much to the imagination to begin with.

    How much will I have to drink to erase that thought?

    --
    What doesn't kill you only delays the inevitable
  21. Lightcycles only do straight lines! by Anonymous Coward · · Score: 5, Funny

    Is nothing sacred? Lightcycles going around curves. How could you... *sob*

    1. Re:Lightcycles only do straight lines! by JCSoRocks · · Score: 1

      I noticed that too... They've taken a few liberties but overall I'm happy to see that they've mostly kept with the original look and feel. It looks incredible while still being true to the unique Tron environment. It's nice to see what you can do now versus then. The lighting on the suits isn't as blown out and the reflections are awesome.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    2. Re:Lightcycles only do straight lines! by Anonymous Coward · · Score: 0

      I had the same reaction. And then realized that when they were going around cliffs in the first movie running away from the tanks, they were going on rounded turns and stuff then.

    3. Re:Lightcycles only do straight lines! by EmagGeek · · Score: 2, Insightful

      Easy... the world figured out floating point arithmetic and partial derivative vector processing...

    4. Re:Lightcycles only do straight lines! by Anonymous Coward · · Score: 1, Informative

      I noticed that too... They've taken a few liberties but overall I'm happy to see that they've mostly kept with the original look and feel. It looks incredible while still being true to the unique Tron environment. It's nice to see what you can do now versus then. The lighting on the suits isn't as blown out and the reflections are awesome.

      That's not true. They only left straight walls behind, yes. Once they escaped from the game grid, they did all sorts of chicanes and s-curves when fleeing the army of Flynn's tank programs he'd created before he left Encom. They even "slid" sideways.

    5. Re:Lightcycles only do straight lines! by NormalVisual · · Score: 5, Informative

      Lightcycles could navigate curves in the original movie, and were clearly shown doing so during their escape from the game grid. When I get home tonight I'll pop the DVD in and give you a timestamp to look for.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    6. Re:Lightcycles only do straight lines! by Svenne · · Score: 4, Funny

      Seriously. Dude. We believe you.

      --

      Slagborr
    7. Re:Lightcycles only do straight lines! by Stormwatch · · Score: 2, Informative

      That's not true. They only left straight walls behind, yes. Once they escaped from the game grid, they did all sorts of chicanes and s-curves when fleeing the army of Flynn's tank programs he'd created before he left Encom. They even "slid" sideways.

      They still got it wrong. Choose: free movement OR wall-trails, not both at once.

    8. Re:Lightcycles only do straight lines! by ImNotAtWork · · Score: 1

      Why can't it be a dynamic of the field of play they were on. Think of it as driving in a downtown area versus off roading.

      --
      open source sub sim. I might start coding again for this. http://dangerdeep.sourceforge.net/contribute/
  22. Bruce Boxleitner kicking ass! by Sagara+Sozou · · Score: 1

    I hope it has Bruce making a reappearance as a grizzled TRON veteran willing to take down a despotic, orwellian virtual government.

    Bruce is just like Captain John Sheridan in real life...right?

    --
    Those poor bastards, they have us surrounded. Now we can fire at them in all directions!
    1. Re:Bruce Boxleitner kicking ass! by Dunbal · · Score: 1

      Of course not. This film will be full of Hannah Montana and Jonas Brothers references.

      --
      Seven puppies were harmed during the making of this post.
  23. Have I got this right? by Tetsujin · · Score: 4, Funny

    If I remember correctly the premise of the sequel is that Enzo and Andraia get lost on the web for a while and grow up to be badasses - and then return to Mainframe for the final battle with Megabyte?

    --
    Bow-ties are cool.
    1. Re:Have I got this right? by Vovk · · Score: 1

      My favorite is when Megabyte and Hexadecimal merge to become Gigabyte ^_^

    2. Re:Have I got this right? by Quiet_Desperation · · Score: 1

      We're getting a Tron sequel, but still no Season 1 & 2 of Reboot on DVD. It's a crying shame, I tell you. :-(

    3. Re:Have I got this right? by Anonymous Coward · · Score: 0

      We're getting a Tron sequel, but still no Season 1 & 2 of Reboot on DVD. It's a crying shame, I tell you. :-(

      These are locked in the Disney vault. My advice to you is google for the torrents (HQ version with seasons 1-3 and movies). ReBoot and other abanoned properties should lose IP protection. Either have it for sale at the rate of no more than $1 per broadcast hour or forgo any protection from the world governments.

      Also, do not support Disney with your dollars.

    4. Re:Have I got this right? by sanso999 · · Score: 1

      Now I have the Reboot opera in my head, requiring yet another trip to youtube. I had great hopes for Tron when it came out, but it took Reboot to have the magic. And I know it was ages ago. And I am sure I will see the new one, eventually.

  24. Introducing new characters... by Temujin_12 · · Score: 5, Funny

    New characters/themes to bring Tron into the 21st century:

    1) Qubit - flies around saying, "Yes", "no", and "maybe"
    2) Tron-troll - Any scene involving communication between more than two characters is constantly interrupted by the local Tron-troll
    3) Anonymous - suddenly hordes of identical looking drones appear to aid the main character in his/her quest then dissipate feeling good about themselves
    4) Users - rather than only having sparse information about the users, characters in Tron know everything about the users and are constantly interrupted by the user's incessant communications about what they are currently doing or their asking Tron characters to fill out quizzes which have nothing to do with the plot of the movie
    5) DRM - weapons, vehicles, and entire structures suddenly stop working at the whim of the MCP

    --
    Faith is a willingness to accept something w/o complete proof and to act on it. Reason allows you to correct that faith.
    1. Re:Introducing new characters... by TaoPhoenix · · Score: 1

      1. Maybe.
      2. Can we get some Sark/MCP slash?
      3. Metamodding.
      4. "Turn left!"
      5. I thought Microsoft WAS the MCP. Question is, who's Tron?

      --
      My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    2. Re:Introducing new characters... by ImNotAtWork · · Score: 1

      I would love to see a virtual twitter smacked out the air by a tron disc.

      --
      open source sub sim. I might start coding again for this. http://dangerdeep.sourceforge.net/contribute/
    3. Re:Introducing new characters... by lawpoop · · Score: 1

      I always thought that the original bit was actually a qubit, because it had an indeterminate state, until it was asked a question, then it changed to either yes or no. Actually, I guess I didn't think that until I learned about ternary logic.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
  25. Tron Available on YouTube by curmudgeon99 · · Score: 1

    By coincidence, last weekend I saw TRON in its entirety on YouTube. I must confess that it's a great movie. Obviously, technically, nobody knew what the hell they were talking about and it shows. Still, it was a great, prophetic movie. Well worth catching in 10 parts, each 10 minutes long...

    1. Re:Tron Available on YouTube by Yvan256 · · Score: 2, Funny

      It's only four minutes long? What a rip-off.

    2. Re:Tron Available on YouTube by curmudgeon99 · · Score: 1

      No, like any youtube video, you see it in parts. Part 1 is 10 minutes, Part 2 is 10 minutes, etc.

    3. Re:Tron Available on YouTube by Locke2005 · · Score: 1

      Still, it was a great, prophetic movie. Yeah, 'cause in real life, people really do get sucked into their computers all of the time... I'm sorry, it had a pathetic plotline, bad acting, and terrible graphics. Aside from semi-cool light cycles (which were only put in to leverage a computer game spinoff as far as I can tell) there is really nothing to like about the movie.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    4. Re:Tron Available on YouTube by An+ominous+Cow+art · · Score: 1

      S/he was making a binary joke.

      I didn't realize Tron was on Youtube, but I have the DVD, so I think I'll watch that tonight.

    5. Re:Tron Available on YouTube by rcastro0 · · Score: 1

      Yeah, 'cause in real life, people really do get sucked into their computers all of the time...

      You are right they do! Plus, why else would the Onion be making news out of it?

      --
      Quem a paca cara compra, paca cara pagará.
    6. Re:Tron Available on YouTube by curmudgeon99 · · Score: 1

      We're all entitled to our opinions. I liked that movie. And I do believe another movie character-Sgt Hulka from Stripes--had the best response to you: "Lighten up, Francis!"

    7. Re:Tron Available on YouTube by Trogre · · Score: 1

      You mean like, "Send in the logic probe!" :)

      I actually enjoy watching the DVD every three years or so. Particularly after I found out it was one of only a few movies filmed in 65mm format, which brought about interesting challenges. They had to decide which part of a person's nose to focus on, for example.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  26. I wonder by Dunbal · · Score: 4, Funny

    If the title of this movie will be "Troff"?

    --
    Seven puppies were harmed during the making of this post.
    1. Re:I wonder by Anonymous Coward · · Score: 0

      HeeHee. Actually, to follow history, it would be "ntron".

    2. Re:I wonder by skrolle2 · · Score: 1

      +1 Old Fart.

    3. Re:I wonder by ari_j · · Score: 1

      I was thinking the same thing. For anyone who doesn't remember, troff is not just a text formatter.

    4. Re:I wonder by Churla · · Score: 1

      At least I wasn't the only one of the walking ancients who thought this.....

      --
      I'm a fiscal conservative, it's a pity we don't have a political party anymore
    5. Re:I wonder by Trogre · · Score: 1

      Damn, you stole my line! :)

      I'd mod you up, but have already posted here...

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    6. Re:I wonder by Anonymous Coward · · Score: 0

      If the title of this movie will be "Troff"?

      OH MY GOD! So I'm NOT the only person that remembers that tron == trace on and was used for debugging in some versions of the Basic language!!! Very cool Dunbal, guess you and I are of the same generation....

  27. Screw the Ludites! by KGBear · · Score: 5, Insightful

    They'll have an unrealistic expectation of any expression of technology, by definition. All the while War Games and Tron were inspiring a whole generation (myself included) to learn what it's all about. We knew very well the expectations in both movies were unrealistic, but that was never the point. I had no hope of making my Sinclair ZX81 do anything remotely close to what Tron showed me but I got to fell like Flynn when I hacked a reset button for it (pin 13 to ground on the Z80). (Good) sci-fi is about inspiration, not reality. If it were realistic it would be a documentary and in 1982 a very boring one...

    1. Re:Screw the Ludites! by Anonymous Coward · · Score: 0

      The point of science fiction is that of predictive programming. It is there to lead society along a linear path to each new reality that the elite control freaks want.

      This may sound like a foreign idea to you unless you've read Plato's Republic and some of his other works.

  28. that's odd by amohat · · Score: 1, Flamebait

    no matter how good people pretend the movie is, I won't be giving them a fucking dime.

    Thanks though, for your subsidy. Somebody has to give their money away for total bullshit, might as well be you with all the extra cash and nothing better to spend it on.

    when they start pushing the smurfs, live action, I wish I could punch you people in the mouth, one by one.

    1. Re:that's odd by Anonymous Coward · · Score: 0

      when they start pushing the smurfs, live action, I wish I could punch you people in the mouth, one by one.

      I have my gumshield at the ready. (somewhat NSFW)

  29. blah blah blah by MagicM · · Score: 1

    While you all bask in your nostaliga over here, I'll be over there both watching Olivia Wilde talk about the movie and watching the non-slashdotted trailer.

  30. Does this mean...? by Codex_of_Wisdom · · Score: 1

    In the style of "turn every movie into a game before it even comes out" we should get a shiny new Tron game (joysticks anyone? :-D) by this Christmas!
    Sarcasm aside, a new Tron game would be wicked. *goes to play the old Tron again*

  31. I think you need to reboot by tepples · · Score: 1

    I think you need to go to sleep and reboot your brain.

    Warning, incoming game...

  32. On the Other Side of the Screen... by Randomly · · Score: 1

    Where is that now..?

  33. Meanwhile in 1976... by AceOfSpots · · Score: 1

    In 1976, I went around upstate New York pitching for a tiny outfit that produced commercials. One of films I showed the prospective clients was for a production house which used Defense Department-type 3D computer graphics (done on mainframes) to make type rotating through 360 degrees and even a clear bubble! It was awesome. That being said, I think the most important lesson of Tron was the concept that computer programs and functions could be quantified as symbols (and people).... and manipulated. The Xerox (then Apple) GUI was understandable if you had seen Tron. We had been psychologically primed for all of this by reading about the symbolic ceremonies, parade and dances etc. in Herman Hesse's 'Magister Ludi', a very popular work of the 60's and 70's. When we saw Tron and the modern computer GUI, they were recognized instantly as a relative The Glass Bead Game.

  34. Catacomb Abyss .. actually. by Anonymous Coward · · Score: 0

    Not catacomb 3d :)

    1. Re:Catacomb Abyss .. actually. by Anonymous Coward · · Score: 0

      I beg to differ:

      http://en.wikipedia.org/wiki/Catacomb_3-D

      Abyss, Armageddon, and Apocalypse were sequels.

  35. 3D Videogames of the Eighties by Anonymous Coward · · Score: 0

    Wasn't E.T. on Atari three dimensional? Seemed like it to me, at age 4...

    1. Re:3D Videogames of the Eighties by josteos · · Score: 1

      Yes, but only if you rapidly alternated blinking your eyes. Much like those fancy 3D glasses nowadays, except ET achieved it by sucking so bad it induced seizures.

      --
      Save the Music; Save the World at http://www.TuneTriever.com (Our latest Android game)
    2. Re:3D Videogames of the Eighties by khellendros1984 · · Score: 1

      Nope, not 3d. It switches between a sort of isometric top view to a side view (when you fall in a hole).

      --
      It is pitch black. You are likely to be eaten by a grue.
  36. Credit where credit is due... by argent · · Score: 1

    Light Cycles was just a take-off of the old Intellivision game "SNAFU".

    1. Re:Credit where credit is due... by snuf23 · · Score: 1

      SNAFU was just a take-off on the old Atari 2600 game "Surround". SNAFU was 1981, Surround 1977.

      I wouldn't doubt that there is a two player "snake" game earlier than Surround but I can't find one.

      The video starts with the "drawing" bonus game mode but further in you can see the standard light cycle play style.

      --
      Sometimes my arms bend back.
    2. Re:Credit where credit is due... by argent · · Score: 1

      And Tracers was a take-of of Snafu, but our publisher dollied it up with a cyberspace backdrop to make it small like Tron. :(

  37. Too bad they rejected my script by kenp2002 · · Score: 1

    Premise: The MCP is sold to a young kid at an electronics fair. Playing a game of chess the MCP (fitting on an old tape reel) the MCP says he can improve the game if the young boy, Inserts a disk from another program. After a few minutes the graphics improve in the game.

    A short interlude of the boy progressively adding new disks and features as the MCP grows more complex. Then he finally plugs it in to the Internet...

    10 years later.

    The young boy, now a leader in industry running a CPU manufacture seals the deal on a government mandated contract for a microprocessor that will provide comprehensive inventory control and management. It's a hit, every company signs on to use it with one exception. Encom...

    Meanwhile a well funded group of terrorists are emerging across the world tightening their grip on key infrastructure. Encom employees are also apparently targets...

    The boy enters the office. The MCP speaks... You are no longer of use to me... Dillinger shoots the kid in the back...

    Suddenly the MCP using a backdoor in the CPU design effectively shuts the world down... The terrorists, the MCP... The same organization...

    "When someone in the real world pushes me, I push back..."

    Encom, the only company not to use the chip (through some creative legal manuvering) digs out the prohibited AI code that Flynn had shuttered years earlier...

    Now a dual race begins, the real world must stop the MCP's living forces while Encom's team races against time deploying dozens of AI units outside the firewall with the trailer closing with the following command lines:

    PROMPT: Compile Tron 2.0
    ===> (bunch of autoconfig output)
    ===> Time to completion: 8:00 hours...

    PROMPT: LOAD PROG: Laser Array 3
    ===>
    ===> Laser at full power.
    ===> Target Locked...
    ===> Flynn? Is that you?

    Darkness....

    --
    -=[ Who Is John Galt? ]=-
  38. Executive committee by Quiet_Desperation · · Score: 1

    No matter how silly the movie is, they'll at least get my money for sheer nostalgia.

    MOVIE EXEC 1: (snorting coke from breast of hooker) See, Larry? Your whole idea about making good movies is pointless. Add some zombies to Tron Legacy and we're golden.

    MOVIE EXEC 2: (snorting coke from other breast) Yeah, you're right, Bob. I'll get those other nostalgia movie projects greenlit.

    MOVIE EXEC 1: Have them add more sparkles to the Twilight sequel. I totaled my Enzo last week and need another.

  39. Don't forget Zaxxon by vonhammer · · Score: 1

    Zaxxon, released in 1982 was an isometric-view 3d game.

  40. Tron Legacy Exploited by thisnamestoolong · · Score: 1

    There, I fixed that for ya ;-)

    --
    To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
  41. It won't stand out anymore by gilesjuk · · Score: 2, Insightful

    Back when video games were a fairly new thing and CGI was amazing they made Tron. The visual style was impressive, especially given the use of hand tinting and other post processing effects. These days it's all too easy using CGI and other computer gadgetry.

    There simply isn't any way that this sequel can stand out compared to all the other CGI fx laden films around. Unless of course they go for rotoscoping or similar as used in A Scanner Darkly.

    1. Re:It won't stand out anymore by Anonymous Coward · · Score: 0

      Hmmm, I don't know maybe it could have a better plot.

      You know that thing movie's are based on that happens between the CGI scenes or did I loose you?

      Maybe you're right this is Disney after all, when's the last time they told a good story. Phewf.

    2. Re:It won't stand out anymore by Anonymous Coward · · Score: 0

      Automan would disagree. http://en.wikipedia.org/wiki/Automan

  42. Wolfenstien headache? by pentalive · · Score: 1

    What was it about Wolfenstien that gave me such a sick headache? Poor frame rate?

  43. wow. by Anonymous Coward · · Score: 0

    That was quite a long post from someone who "Could not care less."

    If you are so apathetic, why did you even click the post, let alone reply to it?

  44. The sign of the beast by ral · · Score: 5, Interesting

    Here's a bit of odd trivia. The original Tron movie was created (in part) on a clone of the Digital PDP-10 computer. The PDP-10 includes an instruction called TRON (Test Right-halfword Ones and skip if Not masked). The opcode in octal (which is the convention on the PDP-10) is 666.

    I doubt Disney will actively publicize this.

    (I still fondly remember working for years with this odd but elegant 36-bit machine.)

    1. Re:The sign of the beast by Anonymous Coward · · Score: 0

      Ok, my turn to be "that guy".

      The number of the beast isn't about three sixes in a row, it's about the number between 665 and 667. That means that in octal, the number of the beast is 1232.

    2. Re:The sign of the beast by MichaelSmith · · Score: 1

      (I still fondly remember working for years with this odd but elegant 36-bit machine.)

      At different sites over the years I saw many PDP systems supporting 60 or so concurrent users on character cell terminals with better response times than modern GUI workstations. That was with a couple of MB of RAM and a few Mhz of clock.

    3. Re:The sign of the beast by DrStoooopid · · Score: 1

      one of the machines used to render Tron used to sit in a little computer resale store in Grandview Heights, Ohio.

      I have no idea if the store is still there, but it was quite a conversation piece. (The guy had an aquarium sitting on it at one time)

      --
      There are 2 groups of people you can make fun of on the Internet without fear of attack. The illiterate, and the Amish.
  45. 80's 3D Maze game by knarfling · · Score: 1

    No, the grue, of course, was from Infocom which came out later. (I highly enjoyed those games, but they were not 3D graphics.) In this maze game you fell into a pit and broke your neck. Although there were climbable pits that took you to the next level, they were easily mapped and there was usually only one or two per level. However, it seemed that once your torch ran out, pits started showing up all over the place. With each step you took in the dark there was an increased chance of falling into a pit. Sometimes (although rarely) you could fall into a pit on the first step after the light went out. Other times you could walk as far as 10 steps safely. One person claimed to have gone 14 steps, but no one else saw him and no one could replicate that.

    --
    Great civilizations have lived and died on false theories. Don't mess up mine with a few facts.
  46. 3d on the spectrum by know1 · · Score: 1

    I had 3d construction kit for the spectrum. It was a development environment that dreams were made of.

  47. aargh by arnodf · · Score: 0

    Damn blue! Where's the bright orange? And where's the grid? Damn curves!

  48. Groundbreaking memes by w0mprat · · Score: 1

    At the time Tron was laden with current computer jargon/memes, such as the 'Input Output tower' and the character/program 'RAM' ...mind boggling stuff.

    Now we know that Tron Legacy is a nostalgia laden rehash (doesn't deserve to be called Tron 2.0 if it's more of a service pack than a major release) but if it were to be the current day equivlent groundbreaking film, it would be something like Avatar with added 21st century memes: lolwut?, FAIL, In soviet russia.. babby, pwn3d, CHEEZBURGER? Throw in candy moutain unicorns and charlie bit my finger and some 1337 speak and make the credits like a warez keygen demoscene and you have a true-to-the-times movie that would be the most torrented piece of crap of all time.

    yeah... so I see why they have done it a different way.. don't complain!

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  49. awesome ... by bizitch · · Score: 1

    Just watched the trailer ....

    I think I had a geekgasm .....

    --
    ---- "Logoff! That cookie shit makes me nervous!" - A. Soprano
  50. KNOT in 3D by James+Youngman · · Score: 1

    The video game KNOT in 3D was a 3D version of the lightcycle game from Tron. It was released in 1983 and ran on the ZX Spectrum.

  51. soundtrack by Ralph+Spoilsport · · Score: 1
    Frankly I thought the movie was pretty sucktastic, but the soundtrack by Wendy Carlos was pretty close to awesome.

    I wonder if they'll hire her again.

    RS

    --
    Shoes for Industry. Shoes for the Dead.
    1. Re:soundtrack by old+and+new+again · · Score: 1

      unfortunately, they hired daft punk for the entire soundtrack, really sucks as wendy is probably one of the best synth score writers ever

    2. Re:soundtrack by moosesocks · · Score: 1

      Daft Punk are today what Wendy Carlos was in the 1980s.

      I can respect the pioneers of electronic music (Kraftwerk and Wendy Carlos), but the genre has evolved considerably since then. Daft Punk played a significant role in that evolution.

      For starters, sampling didn't become a respected/legitimate technique until nearly 10 years after Daft Punk started doing it. Their use of sampling differed quite a bit from how it was first used in hip-hop circles, given that the original tracks were often somewhat obscure, and difficult to identify in the final product. Discovery is arguably more musically relevant today than it was in 2001 (especially remarkable, given the album's 1960s funk influences)

      Honestly, Daft Punk is a near-perfect fit for the film. From a marketing standpoint, it's great too, given the considerable level of respect that the group carries in the musical community. There will be people who go see the movie just for the soundtrack.

      That all said, if you wanted to respect Carlos, while staying more modern, I'd have selected m83 to write the score. They're pretty heavily influenced by Daft Punk (they're also French, which seems to be a recurring theme with electronic musicians from the past 15 years), although they have more of an 'orchestral' sound that would lend itself quite well to a film score.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    3. Re:soundtrack by Anonymous Coward · · Score: 0

      Daft Punk is just filtered disco. I think they would have a good laugh at what you just wrote. M83 is nice retro shoegaze but doesn't bear comparison to the music of an actual composer.

    4. Re:soundtrack by Ralph+Spoilsport · · Score: 1
      You clearly have ZERO understanding of the history and evolution of electronic music.

      "I can respect the pioneers of electronic music (Kraftwerk and Wendy Carlos)"

      Wendy? A bit of a pioneer, but more of a "settler" really. The real pioneers? Leon Termin, Pierre Schaeffer, Pierre Henry, John Cage, Daphne Oram, (and to a certain degree) Raymond Scott to name but a few.

      Wendy was pioneering in her usage of keyboard based voltage controlled synths and her performance and compositional techniques in using them. But mostly, she is well regarded (And rightfully so) as a populariser of synthesis, more than an inventor of new electronic music tropes or systems.

      Daft Punk played a significant role in that evolution. For starters, sampling didn't become a respected/legitimate technique until nearly 10 years after Daft Punk started doing it.

      WTF? You're an idiot. Tell that to the Beatles who used tape decks (there were no digital samplers then) and used them to significant effect in both their compositions (viz: Benefit of Mister Kite, I am the Walrus) or AS compositions (viz Revolution #9) all of which happened YEARS before Daft Punk was even born.

      And when the members of Daft Punk were in grade school, the Art of Noise, Colourbox, Brian Eno and David Byrne, and Grandmaster Flash and a variety of other rap artists were getting massive airplay using digitally sampled sounds.

      So, frankly, you really have no idea what you're talking about.

      --
      Shoes for Industry. Shoes for the Dead.
  52. So YOU'RE the problem. by istartedi · · Score: 1

    No matter how silly the movie is, they'll at least get my money for sheer nostalgia.

    This is why Hollywood does so many re-makes, sequels, and CGI inserts/remasters. Please stop it. Thank-you.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    1. Re:So YOU'RE the problem. by Anonymous Coward · · Score: 0

      For all "intents and purposes", your sig makes no sense.

    2. Re:So YOU'RE the problem. by tdknox · · Score: 1

      For all intents and purposes, "whom" is no longer a word. That begs the question, "who cares?"

      Fixed that for you.

      --
      Did you know that gullible is not in the dictionary?
  53. I wish Sark was in this. by Sark666 · · Score: 2, Insightful

    I'm excited as hell for this movie, but I wish they brought back David Warner as Sark. You might say he's too old, but I've seen him in something recently and he still looks good. He's truly an underrated actor and makes a great villain.

    A little pointless trivia, he was also the voice of the MCP.

    1. Re:I wish Sark was in this. by Xin+Jing · · Score: 1

      I thought he played a decent Senator Sandar under all the prosthetics in Planet of The Apes (2001). It looks like he's been in British theatre lately. A shame, what with the de-aging tech used in X-Men3 and his range of talent, I'm surprised he isn't lined up to do something in film. He's a fabulous supporting actor and a formidable villian.

  54. Sequel? Another one? by rickb928 · · Score: 1

    I thought the sequel was already done... Three times over, in fact...

    --
    deleting the extra space after periods so i can stay relevant, yeah.
    1. Re:Sequel? Another one? by MichaelSmith · · Score: 1

      The Matrix was derivative, but more from Neuromancer I think.

  55. Next up for a redo: The Black Hole by kindbud · · Score: 2, Funny

    This time it's blacker and deeper than ever!

    First Disney movie with that tagline!

    --
    Edith Keeler Must Die
    1. Re:Next up for a redo: The Black Hole by DrStoooopid · · Score: 1

      I would actually pay money to see that, (as opposed to "allegedly" downloading it).

      The Black Hole was a GREAT story, and an unsung pioneer of the sci-fi genre.

      --
      There are 2 groups of people you can make fun of on the Internet without fear of attack. The illiterate, and the Amish.
  56. Deja vu? by Opportunist · · Score: 1

    Wasn't there already a preview for a sequel of Tron last year?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  57. Steven Lisberger Redemption... by Xin+Jing · · Score: 1

    Seven years after Tron, Slipstream premiered in 1989 starring Mark Hamill, Bill Paxton and (pre Sir) Ben Kingsly. Here's hoping Steven Lisberger can salvage his directorial good name.

  58. Don't forget other movie tie ins. by altinos.com · · Score: 1
  59. Disney And Tron... by Xin+Jing · · Score: 1

    Disney cracks me up. Who purchased the 20th ann. edition of Tron in the double-wide DVD case when it came out, only to see it recently in a standard DVD case? I remember going to Disneyland in the mid 80's and the only reference to the Tron film at the park was an overhead projection while I was going through a darkly-lit tunnel on the monorail. I don't think Disney ever fully understood what they had on their hands. Even now, in an age of sequels and reimaginings, Tron has had to make due with a Monolith videogame and decades of nostalgia-fed fans. I think Disney always thought of this property as being an outsider in their midst.

  60. Open Source Sued by bussdriver · · Score: 1

    I'd think with a big game release and online flash game promotion Disney might make threats to tons of tron like games and knock offs that are too much like the film.

  61. sound like a mix of borg and skynet. by Joe+The+Dragon · · Score: 1

    sound like a mix of borg and skynet.

    1. Re:sound like a mix of borg and skynet. by kenp2002 · · Score: 1

      The actual inspiration was the end of the "Blob" with the weird preacher guy having a bit of it in a jar. The whole idea of something assumed to be beign or tiny emerging and becoming a massive problem.

      A kid, who knows no better, ends up ressurecting the MCP. The MCP could easily, once connected to the Internet, manage a complete corporation on his own. The theme I was looking to explore was the opposite interaction much like the Matrix touched on, what happens when the opposite is pursued, the virtual world and entities encroaching on the physical world. Skynet wanted to destroy humans, the MCP wants to rule them.

      The second theme was the amount of power those that develop and implement standard have and the potential abuse (RFID tags as an example) and how it could easily cripple the world if abused(remember the last "Escape from whatever" movie when Snake activates the blackout).

      The third was to explore Flynn and the concept that the AI we saw in the old movie was too far ahead of it's time forcing Flynn, perhaps out of guilt, to scuttle the technology.

      The original script points I had was based loosely on the Tron 2 game also but I wanted to put a big rift between Allan and Flynn after her death and Allan's son's experience was the catalyst for Flynn locking up the AI projects. Part of the character development I wanted was to put Mrs. Gilbert and her husband in the same movie with Gilbert as Flynn's replacement and a side story of Allan and her building a relationship through the process.

      The ultimate conclusion was left unresolved for a Tron MMO I wanted to follow up with in which Encom was deploying AI scripts (the player's in-game characters) to re-take computer systems across the world moving through a "map" of hundreds of systems fighting the MCP and Virus factions (reclaiming then trying to hold a system from re-infection.) In the MMO Flynn is outraged by Allan's use of the AI scripts, especially the use of the digitizer to send in user agents into the system as well.

      The MMO would then be retired with the last day offering a final seige against the MCP.

      --
      -=[ Who Is John Galt? ]=-
  62. The article got it wrong by Schnoogs · · Score: 1

    This isn't a trailer. It's an FX test. The finished product won't look like this and is still underwork.

  63. It made a difference by Snaller · · Score: 1

    John Lasseter (Finding Nemo, Toy story, Wall-e etc) from Pixar, saw the original when he was a kid and it set his dreams on fire - Woooooooooow - I'm going to do that. And he has in a way, and finally the chance presented itself for him to return to the early dreams - and is now overseeing Tron Legacy.

    And all the kids who know noooooooooothing, are shaking in their pants when they download the HD version of the trailer.

    Oh... and in case you didn't know... Flynn Lives!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  64. Who remembers the Tron guy, Jay Maynard? by TivoAussie · · Score: 1

    From Slashdot, way back.... http://slashdot.org/articles/04/04/18/1515201.shtml He's actually a really smart guy, a maintainer (or was) of the Hercules Emulator, a brilliant piece of software that lets you run IBM's MVS on your PC. Play with COBOL. PL/I, JCL, even Assembler your heart's delight.

  65. perfect smoke rings by vaporland · · Score: 1

    awesome Laurie Anderson reference...!

    --
    Ask Me About... The 80's!
  66. SEX is more fun by S-100 · · Score: 2, Funny

    Less esoteric was the SEX (sign extend X) opcode of the 6809, which we tried to use at every opportunity.

  67. I think I liked the bootleg trailer better by dlb · · Score: 1

    Maybe it was just me, but there was something about the crowd reaction whem the blue guy busted out the lightcycle that gave that video a little something extra.

  68. The author obviously has never seen Tron by DrStoooopid · · Score: 1

    It has nothing to do with Virtual Realty, other than the fact that the movie was depicted as a microcosm of a computer system. There were no fancy power-gloves, there was no VR Helmet....dude just got zapped and digitized into the system by the Master Control Program.....I'm sure the whole movie is foreign to the author, as it brings us back to the days of mainframe computing and job batch controls... ....there's going to come a day where computer history is going to be a requirement, just so some people don't sound stupid.

    --
    There are 2 groups of people you can make fun of on the Internet without fear of attack. The illiterate, and the Amish.
  69. Video games not popular in 1982? by Anonymous Coward · · Score: 0

    I must have dropped thousands of dollars in quarters into Zaxxon, centipede, spyhunter, robotron, Bezerk, and other games.

    Spyhunter rocked!

    We had an Atari 2600 at home and traded cartridges with our friends. Yars Revenge, Combat, Asteroids, Space Invaders where the main games. In 1991, I pulled the 2600 out and built a huge library of games - perhaps 100 from donations. Then gave it away to an orphanage.

    Video games were hugely popular, but a kid didn't have enough money to buy one. We did get a few dollars in allowance weekly so going to the arcade at the mall was possible on a Friday night to drop $5.

    Tron was a good movie, but the graphics were annoying. They did fit into the video game graphics expectation for the time.

  70. Tron was the spark for my love of computers by Goodl · · Score: 1

    I remember going to stay at my Grandmothers for a week with little to do other than go to the cinema in the shopping mall, I saw Tron every day for that whole week, by the end I as obsessed dreaming of what really happened on the other side of the video screen.I pestered the parents to get my my first computer TI-99/4a and never looked back. Even now, as a grizzled 38 year old I got a knot of childlike glee in my stomach watching the trailer. Sadly the last time I felt like that was the trailer for the Phantom Menace *shakes fist at George Lucas* I still watch Tron from time to time and it just never gets old for me even if the dialog is a bit cheesy now, I let it off cos I just love it.

    --
    I've got some photographs, I'd like to show them to you. Though you don't know the girls You'll recognise the view..
  71. Tron Helper by xactuary · · Score: 0

    I saw the original Tron film the day it opened in theaters, on mushrooms. The impact was enormous, like a reindeer flotilla.

    --
    Say hello to my little sig.
  72. Censorship? by Nilarko · · Score: 1

    What "silly censorship" is the author talking about?

  73. Re:Disney pagh by Tetsujin · · Score: 1

    I think Robotech is being made into a movie too.

    Anything "Robotech" should just die already...

    I kinda liked that cartoon... except that playing J-pop to aliens confuses them (wait, maybe that makes sense)

    Well, when you consider the aliens in Macross are basically humans, shuffled into a life of military service where anything of a sexual nature is forbidden and repressed to the point they don't even remember what it is they're missing out on - then the idea of them freezing up when exposed to images of a cute teenage girl is a bit easier to understand...

    --
    Bow-ties are cool.
  74. 1974: Maze War by Anonymous Coward · · Score: 0