Bethesda Speaks On Gamebryo Engine, Final Fallout 3 DLC
PsxMeUP writes "Game Observer conducted an interview with Ashley Cheng, Production Director at Bethesda. He answered questions about the Gamebryo engine, why they prefer it over other engines and the advantages it presented while making Fallout 3. Cheng also talks a bit about what inspired their designers while making Fallout 3 and what is in store for the PS3. Apparently, much of the team has read Cormac McCarthy's The Road, which inspired the look and story of Fallout 3. Bethesda, according to Cheng, will never create a game like Final Fantasy because the Gamebryo engine is better at handling 'open ended worlds ripe for exploration.'"
Meanwhile, Bethesda's Jeff Gardiner spoke recently about the game's fifth and final DLC release, Mothership Zeta, which finds players aboard an alien spaceship in orbit. He said, "The player will have a handful of tasty alien technologies to play with. There are new fire arms and melee weapons, which will comprise the most powerful weaponry in the game."
Alien spaceship? Seems like a bit of a deviation from the Fallout universe, unless I've missed something....well, I'll still get it, damn them and their amazingly competent game design!
I read The Road right before Fallout 3 came out, and the whole time i was playing it, I was sure someone was going to use the G.E.C.K. to re-create the story from the Road in F3. I was even tempted to do it myself, but with the movie release impending (2 versions of the same story is saturation for me) and my lack of time, I decided against it. Interesting that the Book influenced the game.
Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
I'm glad to hear that the new DLC will introduce some of the most powerful stuff in the game. Point Lookout didn't give me anything new to carry around as part of my arsenal.
"The Y chromosome is genetic. The odds are very good that if you are male then your father was too." -Internet Commenter
the game's fifth and final DLC release
Why can't I get a single fucking one of them for my PS3 then?
I loved Fallout 3 but thought it was a bit too short. If I had been able to buy the DLCs I would had done so but the more time that passes I get less and less likely to buy them when/if they get released because my interest has moved on to other games.
My other account has a 3-digit UID.
For those that missed it the Gamebryo engine is a middleware piece (platform if you will) for game design. It was the front end for several MMOs, Civ4, and several other titles.
While we often think of the Unreal and Quake engines for FPS games Gamebryo is the more well rounded, less insaine sister of those two and actually puts out without being on drugs or booze!
-=[ Who Is John Galt? ]=-
The problem with fallout 3 is that it was so close to being a FPS, but wasn't. I want to play it like a FPS but its just too inferior. I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5
:(
I also miss the Magic from Oblivion
I'm sorry, I randomly fell through the map in Morrowind, Oblivion, and FO3 WAY too many times to think highly of the Gamebryo engines. Not to mention all the broken quests, items, dungeons, and NPCs I encountered while playing. The Gamebryo engines seem highly, highly buggy and I'm not sure if that's a function of the engine design/programming or Bethesda's complete lack of QA testing. Bethesda needs to stop worrying about getting games out quickly and start worrying about all the damn game breaking bugs they ship. It's not right to depend on the MOD COMMUNITY to fix their screw ups.
I wonder what Bethesda have to say about the new kids on the block. Surely Bethesda will wecome in their new company bunkmates, but in-house tech genious to tech genious, I wonder what kinds of conversations they are looking forward to with Carmack. Or are they taking more of wait and see approach with regards to direction from Zenimax.
Do you work for Emergent or something?
I find it odd that they bought Id Software for their engine technology only to sing the praises of the Gamebryo engine instead. If the Gamebryo engine is so great, why do they need Id Tech 5?
Yo fuck the slashdot writer for mentioning alien spacecraft. Or fuck bethesda. Either way I had no idea there was ANY alien shit going on until now. Thanks. NOT EVERYONE HAS BEATEN THE GAME YET.
"Arrr, I curse the shark that stole me leg." -PegLegPete
Just like Windows ME, it loads super fast but crashes often. That's my experience so far. Never played a game so crash prone and so far nobody can give me answers as to why (and yes, my PC does run Crysis.)
:(
It's frustrating because in between crashes, I'm having a ton of fun.
Posting AC because I'm admitting to have experienced Win ME.
There's no such thing as "exclusives" in the game world now... only "timed exclusives". Fallout 3 DLC for PS3.
Twinstiq, game news
I'm not sure if the engine referenced is responsible for rendering graphics. I am a HUGE Bethesda fanboy... I'll admit it. I LOVE Oblivion and all of it's DLC as well as Morrowind and Fallout 3. However, those plastic looking expressionless faces are sub par for such fantastic games. I realize that this is a difficult thing to accomplish with current technology and that most games suffer from this to some extent. The other thing that bugs me about the engine is that the women are very manly looking. If I were Bethesda, my big focus for my next engine iteration would be on having the character models show at least a little bit of emotion and make the women look like women.
The game mechanics portions of their engines are wonderful and their talent at creating atmosphere in a game is spot on. That has got to be quite an achievement in games where people play for sixty to over a hundred hours. Their games never feel terribly repetitive to me. I stay engaged pretty much the whole time.
A little misunderstanding? Galileo and the Pope had a little misunderstanding...
I'm not sure if the engine referenced is responsible for rendering graphics. I am a HUGE Bethesda fanboy... I'll admit it. I LOVE Oblivion and all of it's DLC as well as Morrowind and Fallout 3. However, those plastic looking expressionless faces are sub par for such fantastic games. I realize that this is a difficult thing to accomplish with current technology and that most games suffer from this to some extent. The other thing that bugs me about the engine is that the women are very manly looking. If I were Bethesda, my big focus for my next engine iteration would be on having the character models show at least a little bit of emotion and make the women look like women.
It's not a limitation of the engine, just the meshes and textures used with it. There are plug-ins for Oblivion to make pretty characters. The results are extraordinary. There's also nudie plugins so you can have your character running around naked and bursting with nipply health.
If anything, Bethesda's next big game should find it even easier to make pretty characters, assuming they put forth the effort.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne