You act as if he had a choice in this; most likely, he didn't; or that is to say, if it was a choice, it wasn't an equal one. To get a new sci-fi serious on the air is difficult as it is (unless you're Star Trek). Given the tremendous support Showtime has given to Stargate SG-1 (_regardless_ of what you think of the recent episodes; the series wouldn't have happened if it weren't for Showtime, certainly not in such an impressive fashion), accepting a deal with them is simply smart thinking.
Anyhow, it'll eventually trickle out into syndication like Stargate SG-1 and then we'll all be able to enjoy it (and if some fans care enough to subscribe and show Showtime that there really is a strong audience for sci-fi programming, all the better). Sure, the SG1 episodes I see now may be 2 years old, but I'm just damn glad that such an excellent show exists at all.
I used to play with DOSEMU alot a while back. While I appreciate the work that FreeDOS has done, I always ended up dragging up the old floppies and using MS-DOS for my DOSEMU images because FreeDOS didn't support lredir. Without lredir, getting files to and from the DOSEMU enviroment was a bit of a hassle.
What's the reason that lredir can't work with FreeDOS, and is it being addressed?
I dont buy the anecdote about a single hyperlink inflating a 800K document to 2.2 MB. I just tried it myself, but taking 800 K of raw text and pasting it into Word. Then i added a link. The file size difference is negligible, but dont take my word for it, TRY IT YOURSELF! And then stop propagating foolish incendiary lies.
My theory on that story -
The email address hightlighting was set up to including changing them to a custom font. Word was also set up to embed custom fonts in documents. Thus when the only use of that font was deleted, the font wasn't included, explaining the 1.4M difference.
Yes, sounds feasible. I was also trying to remember if the original Quake supported 3dfx, but I don't think Carmack ever did Glide (hazy memory alert).
Nope, they never did one for GLide. At one point Carmack later said he regretted spending the time on VQuake and that they'd never do another custom port again. The full email is here.
Um, IIRC, Quake was software only. Having a 3D card didn't help you any until GLQuake was released.
Almost correct. There was a custom version of Quake that was made to support the Rendition Verite chipset, one of the first mass-market 3d cards. It used their own proprietary API and was DOS based (like the original Quake).
The argument that some people will use is
to say "See? Free software isn't viable on it own. The only reason it's any good at all is that is relies on commercial software"
Or the more subtle "Sure, Linux was okay before. But it only got good once they started using commercial software to develop it"
It could help reinforce the stereotype of free software as "hobby" projects - "Oh sure, you can use free software tools to develop some simple CGI script or napster clone, but if you want to make a serious software project, you need to use commercial tools"
(Not that I believe this, but that is what might be argued)
You're missing the point. They use a bunch of graphics buzzwords and technologies but they don't actually say what they are doing. I don't think the original poster was confused about the technologies themselves.
I purchased an Archos 6000 MP3 player from ThinkGeek about two months ago, and it arrived DOA. It simply would not turn on.
Did you let it charge for a few hours before trying to use it first? And you have to hold down the power button for a few seconds before it will turn on.
(No offense intended; it took me a while to realize how to get it on, and I hope your luck isn't so bad as to get 3 bum units...)
Re:Lik-sang had gutted Gamecube long ago
on
Gamecube Guts
·
· Score: 0
I agree.
* 2001-09-12 19:35:16 Nintendo GameCube Disassembled Pics (articles,games) (rejected)
Actually, first you need a DCE/RPC implementation, then you need the IDL.:)
(I know it's being worked on.)
I think, though, with a set of full specifications and a guarentee that they're not going to change would make implementing DCE/RPC a lot more attractive to OSS developers.
I want to like Transgaming wholeheartedly, but seeing that they're licensing CD copy protection from Macrovision makes me a little less enthusiastic. ..
Yeah, I noticed that too. But I wonder if they have made Wine good enough to run the no-CD cracks too...;)]
I'm surprised Tom is so exciting about audio switching. Most decent speaker setups will take more than 1 input signal, so you can have both (or more) boxes hooked up to the same speaker at once all the time. It's nice to be able to play a CD or something from my other box while I'm using the first's drive.
I'm curious about the Star Trek fan circuit - convention appearances and all. Do you actually make some decent money on them or is it more of a favor to the fans? Does Paramount ever pressure the actors to attend events to promote the franchise? And is there a camaraderie between actors from different series, people who otherwise haven't worked with each other?
I don't see it here, so I thought I'd give a link to the U.S. Patent that has been awarded for this keyboard. A wealth on information there for anyone curious for more details on how it would word.
One of the odd details in the patent is that they also intend for it to function as a telephone dialing pad, so you can dial your phone without removing your hands from the keyboard. I guess they are interested in the secretary/telemarketer market here...
Overall, I've been quite pleased. The general feel and construction of the keyboard are good - it's nice and solid, feels well made, and the tactile feel and "clicky-ness" (not much at all) is to my (admittedly personal) liking.
My previous keyboard was a Microsoft Natural Elite (ergonomic), and I had very little difficulty switching to this one (one annoyance is the Home/End/Insert/Delete/PgUp/PgDown block above the inverted-T arrow keys is vertically oriented (similiar to the Elite) but with a slightly different arrangement than the Elite which throws me a off a bit from time to time (although actually I think Logitech's arrangement make more sense - the keys are arranged Home, End, (next row) Insert, Page Up, (next row) Delete, Page Down)). The wrist rest is nice, although I would prefer if it were more solidly attached (I got used to picking up my Elite by the wrist rest, which doesn't work out with the Logitech as it'll just come off. However, after a bit I just learned not to do that:P).
I haven't played with the software for the function keys at all (No Linux version, but check out the Linux FunKeys patch for some support).
The mouse is pretty good too. I was a bit reluctant on replacing my trusting Mouseman 97 (similar to the USB gaming mouse) - BEST MOUSE EVER. I've found it's pretty good, although it'd be nice if it were optical. The shape of it, how it sort of fits your hand, is rather comfortable, although I would prefer if it were less bulky. The (additional) middle mouse button on the side is a bit odd but useful when you get used to it. Sometimes I pick up the mouse and sort of use it as a remote when I'm reading a large web page, holding it above the table and just scrolling the wheel.
As to the wireless. Overall, having wireless is rather snazzy. Sometimes I jack up the fonts sizes and recline in bed while I play games. I have a pretty small room, so I can't give you much on the range, but they don't claim more than 6 feet or so. One gripe - the docs say you should put the reciever 18 inches away from any other electronic equipment. Besides the fact there is not much space in my room that meets that suggestion, it's also hard to do since the cord for it is only about 3 feet long. Since I keep my computer under the desk, it's hard to get the reciever in an optimal position (I'm thinking of getting an extension cable and duct taping it to the ceiling or something). Also, occasionally (like maybe once every few days) it'll blip out for a few seconds and miss a few keystrokes/clicks whatever, but that's a minor thing.
An interesting thing about the wireless - if you take a look at both the keyboard and mouse as well as the reciever, there's a small "connect" button that you use when you first set them up (assumedly to pick a transmission key or frequency or something). I noticed at the store there was the same sort of button on the wireless optical mouse they had. So if you prefer the optical mouse, it looks like there's a good chance it will interoperate with this system, but that's just an educated guess.
Speaking of the reciever, the cable comes out to USB plugs. There are also adapters included to use it for PS/2 style ports (for both mouse and keyboard). Interestingly enough, although it says it'll work fine on any USB system (PC or Mac), it recommends you use the PS/2 adapters on PC. I have taken this device to heart and so I can't give you any info on using them USB under Linux or anything. The adapters worked just fine (even when I used them on my old pc - the keyboard was going USB -> PS/2 -> AT).
So all in all, I would recommend this keyboard. It's comfortable to type, well made and very convienent from the wireless angle. The price did turn me off a bit, but I'm glad I went for it
Your math is off. You subtracted full days for Sundays and half days for Sundays when you already subtracted time for them for sleeping and time not working.
It should be pointed out that OpenGL shouldn't be compared directly with DirectX. DirectX is many things besides Direct3D - DirectInput, DirectSound, DirectDraw, DirectPlay (networking)... Direct3D is just one (albeit the most important for many games) component of the whole. John Carmack (to my knowledge) never said DirectX sucked, just Direct3D. Quake used DirectInput and DirectSound (and DirectDraw if you were using software) and I believe the following Quake games do as well.
If you want to talk about the whole package, you sohuld compare DirectX with something like SDL, which does try to supply the other components like input and sound (and does use OpenGL). Of course, as a whole, SDL doesn't have nearly the pedigree and industry support as OpenGL does.
So if you want to take about OpenGL, compare with Direct3D and keep your terms straight.
And all this raises a point - Direct3D is part of an entire games/multimedia programming environment. Most game companies aren't just looking at the 3d but looking at the entire suite for all the ways their game must interact with the operating system, and once you start using some of them (DirectInput, DirectSound), why not make things consistant and easier by using their 3d component as well?
To my knowledge, John Carma
Simultaneous reviews
on
ATi Radeon 8500
·
· Score: 5, Insightful
What else would you have the review sites do? Break their NDAs and publish early, thus both violating their agreement and guarenteeing getting snubbed on all future hardware releases? Or sit on their hands and ignore reporting on the latest hardware (sort of the raison d'etre of hardware sites)?
I'd like to see systems with some insane 'tidying'...
Woohoo! Extreme case cleaning!
You act as if he had a choice in this; most likely, he didn't; or that is to say, if it was a choice, it wasn't an equal one. To get a new sci-fi serious on the air is difficult as it is (unless you're Star Trek). Given the tremendous support Showtime has given to Stargate SG-1 (_regardless_ of what you think of the recent episodes; the series wouldn't have happened if it weren't for Showtime, certainly not in such an impressive fashion), accepting a deal with them is simply smart thinking.
Anyhow, it'll eventually trickle out into syndication like Stargate SG-1 and then we'll all be able to enjoy it (and if some fans care enough to subscribe and show Showtime that there really is a strong audience for sci-fi programming, all the better). Sure, the SG1 episodes I see now may be 2 years old, but I'm just damn glad that such an excellent show exists at all.
Then certainly the OBSD auditers have accumlated an impressive collection of bug-classes that we could all benefit from.
Europe, always copying the US...
Too bad we Americans didn't think to patent legislative stupidity...
I used to play with DOSEMU alot a while back. While I appreciate the work that FreeDOS has done, I always ended up dragging up the old floppies and using MS-DOS for my DOSEMU images because FreeDOS didn't support lredir. Without lredir, getting files to and from the DOSEMU enviroment was a bit of a hassle.
What's the reason that lredir can't work with FreeDOS, and is it being addressed?
I dont buy the anecdote about a single hyperlink inflating a 800K document to 2.2 MB. I just tried it myself, but taking 800 K of raw text and pasting it into Word. Then i added a link. The file size difference is negligible, but dont take my word for it, TRY IT YOURSELF! And then stop propagating foolish incendiary lies.
My theory on that story -
The email address hightlighting was set up to including changing them to a custom font. Word was also set up to embed custom fonts in documents. Thus when the only use of that font was deleted, the font wasn't included, explaining the 1.4M difference.
Yes, sounds feasible. I was also trying to remember if the original Quake supported 3dfx, but I don't think Carmack ever did Glide (hazy memory alert).
Nope, they never did one for GLide. At one point Carmack later said he regretted spending the time on VQuake and that they'd never do another custom port again. The full email is here.
Um, IIRC, Quake was software only. Having a 3D card didn't help you any until GLQuake was released.
Almost correct. There was a custom version of Quake that was made to support the Rendition Verite chipset, one of the first mass-market 3d cards. It used their own proprietary API and was DOS based (like the original Quake).
The argument that some people will use is
to say "See? Free software isn't viable on it own. The only reason it's any good at all is that is relies on commercial software"
Or the more subtle "Sure, Linux was okay before. But it only got good once they started using commercial software to develop it"
It could help reinforce the stereotype of free software as "hobby" projects - "Oh sure, you can use free software tools to develop some simple CGI script or napster clone, but if you want to make a serious software project, you need to use commercial tools"
(Not that I believe this, but that is what might be argued)
You're missing the point. They use a bunch of graphics buzzwords and technologies but they don't actually say what they are doing. I don't think the original poster was confused about the technologies themselves.
I purchased an Archos 6000 MP3 player from ThinkGeek about two months ago, and it arrived DOA. It simply would not turn on.
Did you let it charge for a few hours before trying to use it first? And you have to hold down the power button for a few seconds before it will turn on.
(No offense intended; it took me a while to realize how to get it on, and I hope your luck isn't so bad as to get 3 bum units...)
I agree.
* 2001-09-12 19:35:16 Nintendo GameCube Disassembled Pics (articles,games) (rejected)
Actually, first you need a DCE/RPC implementation, then you need the IDL. :)
(I know it's being worked on.)
I think, though, with a set of full specifications and a guarentee that they're not going to change would make implementing DCE/RPC a lot more attractive to OSS developers.
Ah, metaspy, that's a fun page. I once made an Eggdrop script that used that page, it's a good source for generating strange random things.
I want to like Transgaming wholeheartedly, but seeing that they're licensing CD copy protection from Macrovision makes me a little less enthusiastic. . .
;)]
Yeah, I noticed that too. But I wonder if they have made Wine good enough to run the no-CD cracks too...
I'm surprised Tom is so exciting about audio switching. Most decent speaker setups will take more than 1 input signal, so you can have both (or more) boxes hooked up to the same speaker at once all the time. It's nice to be able to play a CD or something from my other box while I'm using the first's drive.
I'm curious about the Star Trek fan circuit - convention appearances and all. Do you actually make some decent money on them or is it more of a favor to the fans? Does Paramount ever pressure the actors to attend events to promote the franchise? And is there a camaraderie between actors from different series, people who otherwise haven't worked with each other?
Don't know what keyboard you tried, but this Logitech keyboard has the 6 on the left side.
Thanks for the site, it's nice and fast, but why did you have to name it like that? I makes it difficult to download with a command line ftp client...
I don't see it here, so I thought I'd give a link to the U.S. Patent that has been awarded for this keyboard. A wealth on information there for anyone curious for more details on how it would word.
One of the odd details in the patent is that they also intend for it to function as a telephone dialing pad, so you can dial your phone without removing your hands from the keyboard. I guess they are interested in the secretary/telemarketer market here...
I picked up one of these keyboards a while ago.
:P).
Overall, I've been quite pleased. The general feel and construction of the keyboard are good - it's nice and solid, feels well made, and the tactile feel and "clicky-ness" (not much at all) is to my (admittedly personal) liking.
My previous keyboard was a Microsoft Natural Elite (ergonomic), and I had very little difficulty switching to this one (one annoyance is the Home/End/Insert/Delete/PgUp/PgDown block above the inverted-T arrow keys is vertically oriented (similiar to the Elite) but with a slightly different arrangement than the Elite which throws me a off a bit from time to time (although actually I think Logitech's arrangement make more sense - the keys are arranged Home, End, (next row) Insert, Page Up, (next row) Delete, Page Down)). The wrist rest is nice, although I would prefer if it were more solidly attached (I got used to picking up my Elite by the wrist rest, which doesn't work out with the Logitech as it'll just come off. However, after a bit I just learned not to do that
I haven't played with the software for the function keys at all (No Linux version, but check out the Linux FunKeys patch for some support).
The mouse is pretty good too. I was a bit reluctant on replacing my trusting Mouseman 97 (similar to the USB gaming mouse) - BEST MOUSE EVER. I've found it's pretty good, although it'd be nice if it were optical. The shape of it, how it sort of fits your hand, is rather comfortable, although I would prefer if it were less bulky. The (additional) middle mouse button on the side is a bit odd but useful when you get used to it. Sometimes I pick up the mouse and sort of use it as a remote when I'm reading a large web page, holding it above the table and just scrolling the wheel.
As to the wireless. Overall, having wireless is rather snazzy. Sometimes I jack up the fonts sizes and recline in bed while I play games. I have a pretty small room, so I can't give you much on the range, but they don't claim more than 6 feet or so. One gripe - the docs say you should put the reciever 18 inches away from any other electronic equipment. Besides the fact there is not much space in my room that meets that suggestion, it's also hard to do since the cord for it is only about 3 feet long. Since I keep my computer under the desk, it's hard to get the reciever in an optimal position (I'm thinking of getting an extension cable and duct taping it to the ceiling or something). Also, occasionally (like maybe once every few days) it'll blip out for a few seconds and miss a few keystrokes/clicks whatever, but that's a minor thing.
An interesting thing about the wireless - if you take a look at both the keyboard and mouse as well as the reciever, there's a small "connect" button that you use when you first set them up (assumedly to pick a transmission key or frequency or something). I noticed at the store there was the same sort of button on the wireless optical mouse they had. So if you prefer the optical mouse, it looks like there's a good chance it will interoperate with this system, but that's just an educated guess.
Speaking of the reciever, the cable comes out to USB plugs. There are also adapters included to use it for PS/2 style ports (for both mouse and keyboard). Interestingly enough, although it says it'll work fine on any USB system (PC or Mac), it recommends you use the PS/2 adapters on PC. I have taken this device to heart and so I can't give you any info on using them USB under Linux or anything. The adapters worked just fine (even when I used them on my old pc - the keyboard was going USB -> PS/2 -> AT).
So all in all, I would recommend this keyboard. It's comfortable to type, well made and very convienent from the wireless angle. The price did turn me off a bit, but I'm glad I went for it
Heh, I read it the wrong way, that the conclusion from the math was wrong, not the math itself.
Your math is off. You subtracted full days for Sundays and half days for Sundays when you already subtracted time for them for sleeping and time not working.
It should be pointed out that OpenGL shouldn't be compared directly with DirectX. DirectX is many things besides Direct3D - DirectInput, DirectSound, DirectDraw, DirectPlay (networking)... Direct3D is just one (albeit the most important for many games) component of the whole. John Carmack (to my knowledge) never said DirectX sucked, just Direct3D. Quake used DirectInput and DirectSound (and DirectDraw if you were using software) and I believe the following Quake games do as well.
If you want to talk about the whole package, you sohuld compare DirectX with something like SDL, which does try to supply the other components like input and sound (and does use OpenGL). Of course, as a whole, SDL doesn't have nearly the pedigree and industry support as OpenGL does.
So if you want to take about OpenGL, compare with Direct3D and keep your terms straight.
And all this raises a point - Direct3D is part of an entire games/multimedia programming environment. Most game companies aren't just looking at the 3d but looking at the entire suite for all the ways their game must interact with the operating system, and once you start using some of them (DirectInput, DirectSound), why not make things consistant and easier by using their 3d component as well?
To my knowledge, John Carma
What else would you have the review sites do? Break their NDAs and publish early, thus both violating their agreement and guarenteeing getting snubbed on all future hardware releases? Or sit on their hands and ignore reporting on the latest hardware (sort of the raison d'etre of hardware sites)?