What's special about the Dvorak Simplified Keyboard is its more efficient key placement. QWERTY was purely intended to reduce typewriter jams (though not necessarily make typing slower), with no regard given to letter frequency in the english language (Why is "e" not on the home row?) nor the difficulty of reaching different rows. Upon viewing the layout it should be quite apparent to the layperson how much simpler it is than QWERTY. The Dvorak layout not only allows for faster typing, but also a lower occurrence of repetitive stress injury.
A lot of rookies think they're better at IFR (Instrument Flight Rules) than they really are. They fixate too much on a single dial or meter, and end up augering in (with perhaps perfect speed) in a sim. Skilled IFR is mostly actually flying by the seat of one's pants; looking at all those instruments eventually gives a pilot an almost intuitive knowledge of how the aircraft behaves. He need only glance down a few times per several seconds to have a fair idea of what the plane's doing, using his experience to connect the pieces of data.
Re:FreeBSD vs Linux -- check it out
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Jane's F/A-18 sometimes dipped into the tenths of a single frame per second on my system that was similarly configured to yours. That game was a beast.
It was made by french Ubisoft developers under the Red Storm label.
The original games, Rainbow Six and Rainbow Six: Rogue Spear had a good deal of randomness. Contacts would move in patrol paths, starting at different positions each time you played, sometimes not appearing in the paths at all. Enemy positions on the pre-mission map were almost always approximate, you never knew if a terrorist would actually be at the indicated location. Each mission was satisfyingly unpredictable (to a reasonable degree), each time you played them.
The first two games required skill and adaptability, whereas R6 3 was reduced to a sort-of Counter-Strike "plus" to cash in on more casual gamers who weren't looking for the counter-terrorism simulation that characterized the originals. Very sad to see one of the most unique games butchered by attempts at garnering mass appeal.
Judging by the comments in that old "What makes a good web design" story, it seems that the best website according to most Slashdotters would be a plaintext file. Makes sense considering that many here spend all day at CLI, and goes to show how out of touch people here are with good GUI design.
James Blinn's teapot, yes the same Blinn after which the shading algorithm is named. It's been a longtime sortof inside joke among the 3d graphics community.
Yep, and I'm about to become a part of it...
(told u i was hardcore)
I'd never trust any "RonnieJ" for a reliable MD5 checksum. A "RonnyJ," on the other hand, is a completely different matter.
What's special about the Dvorak Simplified Keyboard is its more efficient key placement. QWERTY was purely intended to reduce typewriter jams (though not necessarily make typing slower), with no regard given to letter frequency in the english language (Why is "e" not on the home row?) nor the difficulty of reaching different rows. Upon viewing the layout it should be quite apparent to the layperson how much simpler it is than QWERTY. The Dvorak layout not only allows for faster typing, but also a lower occurrence of repetitive stress injury.
A lot of rookies think they're better at IFR (Instrument Flight Rules) than they really are. They fixate too much on a single dial or meter, and end up augering in (with perhaps perfect speed) in a sim. Skilled IFR is mostly actually flying by the seat of one's pants; looking at all those instruments eventually gives a pilot an almost intuitive knowledge of how the aircraft behaves. He need only glance down a few times per several seconds to have a fair idea of what the plane's doing, using his experience to connect the pieces of data.
False!
Have you considered Intacs? They're much cheaper, lower risk and very effective, though they don't correct all types of flawed vision.
what is this "mozilla"? is it like an internet program or something? i have never heard of anything like it in my ~5 years of visiting slashdot.
no text, unfortunately. i'm a very busy man.
The ways in which people misunderstand evolutionary theory never cease to amaze me.
Jane's F/A-18 sometimes dipped into the tenths of a single frame per second on my system that was similarly configured to yours. That game was a beast.
'What the hell is "GNOME-gegl2.png"? "That's disgusting!"'
What an inefficient Hohmann transfer.
:shens:
It was made by french Ubisoft developers under the Red Storm label.
The original games, Rainbow Six and Rainbow Six: Rogue Spear had a good deal of randomness. Contacts would move in patrol paths, starting at different positions each time you played, sometimes not appearing in the paths at all. Enemy positions on the pre-mission map were almost always approximate, you never knew if a terrorist would actually be at the indicated location. Each mission was satisfyingly unpredictable (to a reasonable degree), each time you played them.
The first two games required skill and adaptability, whereas R6 3 was reduced to a sort-of Counter-Strike "plus" to cash in on more casual gamers who weren't looking for the counter-terrorism simulation that characterized the originals. Very sad to see one of the most unique games butchered by attempts at garnering mass appeal.
That is the worst written post I have ever read on Slashdot.
And that's saying a lot.
Fuck you, vim 4 lyfe.
"Sir target is outside seeker constraints!"
"Tailrotor is gone sir!"
"SAM launch! Eleven o'clock!"
What a classic.
Judging by the comments in that old "What makes a good web design" story, it seems that the best website according to most Slashdotters would be a plaintext file. Makes sense considering that many here spend all day at CLI, and goes to show how out of touch people here are with good GUI design.
what the fuck
James Blinn's teapot, yes the same Blinn after which the shading algorithm is named. It's been a longtime sortof inside joke among the 3d graphics community.
Who are (or have been) your favorite Slashdot trolls, and why?
One of the best graphic novels I've read is Kingdom Come. Beautifully painted artwork and awesomely allegorical plot.
see: aoeu.info
(i am a dvorak user btw)
Also featured in Footfall .
It'd be great if it did. Nothing quite like a theater viewing of such an epic film.