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User: FortKnox

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  1. Re:Java hype on The Future of Java? · · Score: 1

    Java doesn't have templates (why do you need one when you have java.lang.object (void* for you you C++'ers)), but it does have a Containers object (interface) that mimics the entire stl library (and it comes standard with the Java SDK (java.util.*)). For example, an "ArrayList" is an implementation of the container that comes complete with iterators and methods. Best part? All containers are integrated together. So changing your ArrayList into a Hashmap is as simple as:
    HashMap myHashMap = new HashMap( myArrayList );

  2. Re:Java hype on The Future of Java? · · Score: 1

    That's about EJB1.0. Now 1.1 is out if you like to write out your EJBs for complex situations (heavy stored procedure usage, etc...) and 2.0 is promising (I haven't used it a lot, yet, but where I have, I've been impressed).

  3. Re:Java hype on The Future of Java? · · Score: 1

    Read the EJB specs, then look at a well designed JSP page (complete with taglibs), then read up on struts (ok, there are struts-like libraries in other languages, but I like to give it props).

  4. A Swing in the right direction on MonsterHut Jammed for Spam · · Score: 4, Interesting

    Many states are implementing no-call(/spam) lists, spammers are getting nailed for not following the law 'to the T', and more spammers are just getting prosecuted for various charges. Looks like the law finally is on the side of the spamee's. Looks like we may be in for some good times in the near future...

  5. Anyone else notice #6? on AMI Guy Talks About TCPA, Palladium, and Other BIOS Issues · · Score: 1, Interesting

    I really wonder if question #6 (posted by the editor michael) got modded up under normal moderations, not unlimited moderation points of the editors (or, if it got a last second mod-down if it was 'pushed back up' by the editor).

    But, OTOH, its nice to see an editor get a "RTFM" response:
    What we have done by choosing TCPA over any number of proprietary security solutions is present an option that isn't closed to third parties. If we enable TCPA on a board and you want to make use of it, read the spec and develop accordingly.

  6. Re:You sound very condescending on How Would You Improve Today's Debugging Tools? · · Score: 2

    I wasn't lumping the cherry pickers with the debugger users.

    In fact, I was trying to make the point that using a debugger is good (hell, I use one!), just that you need the basic functionality that bebuggers have today without any extra bells and whistles. The submitter asks "what ELSE do you want?" My response is "nothing, we're at a good equilibrim point of debugging features now. Adding more will take away from the fact of understanding the code, and will become more dependent on solely using the debugger."

  7. We're getting OT, but its a point to make on Windows XP Media Center Edition Review · · Score: 1

    I agree with your second point also, which is why PC games and consoles will always coexist.

  8. Some things are better left off the computer on Windows XP Media Center Edition Review · · Score: 5, Insightful

    I have a TiVo.
    I use a TiVo instead of piping my cable through my computer for a reason.
    Its the same reason I have a football games on my GameCube.

    Some things are just better without the PC.
    Why would I use awkward PVR abilities of my PC (requiring me to sit in a specific spot, and use a mouse) when I can plop down on my couch and pick up the TiVo remote?
    There's a reason speciliazed components sell better than PC software geared to do the same thing.

  9. More is bad on How Would You Improve Today's Debugging Tools? · · Score: 5, Insightful

    Sure, we all like debuggers with conditional breakpoints and backward stepping, but the more you add to the debugger the less opportunity you will of finding the bug (unless its a 'smack in the face' bug).

    The only way of truely solving bugs is to know exactly whats going on in the code (and, also as important, is knowing the language, operating system, and the things going on in the background. IE - in Java, although it appears as if you aren't dealing with pointers, you are, and you should treat all objects like a reference, cause that's what they are). If you can't study the code (cause it was written poorly), it is a terrible terrible thing, because most bugs are not just one line fixes (and even those that are require you to know exactly what all is going on around them).

    "Cherry picking" (just tuning up one line and "guessing" that that's the problem) is what most 'amateurs that taught themselves coding' do, and on major/enourmously large projects, this will do nothing more than cause trouble.

    The best way to beat a bug is knowledge.

  10. Re:Gee on Metaverse Launched? · · Score: -1, Redundant

    s/have/thought
    Stupid preview button next to the submit button....

  11. Re:Gee on Metaverse Launched? · · Score: 0, Troll

    That's the same thinking I have, but hey, people like to copy FPS until they oversaturate the market, so why not?

  12. Re:Read the submission! on TurboTax Activation Fiasco · · Score: 2, Insightful

    Its always a conspiracy with michael, and you can't tell a conspiracy theorist there is no conspiracy.
    Just be glad you have under 500 comments, or else michael will just pass you off as a 'person that lives on slashdot and has no life.'

  13. Little nitpick on Struts Kick Start · · Score: 4, Informative

    What is Struts?
    Struts is a framework for developing web applications. It is a distilation of the current set of known best practices into a working code set that can be extended to meet almost any web application requirements. It part of the Jakarta Project at the Apache Software Foundation.


    Struts is a Java/J2EE based framework. Although you could change it to use with other languages, it has taglibs and other features that are pretty much Java only.

    Why such an influx of Struts books? Its becoming quite the standard in the Java/JSP+servlet world. J2EE developers are still being hired (hear that unemployed CS people?), and have been strong through the IT drought, and Struts experience is an even bigger plus.

  14. Re:A Simple Solution on EverQuest: What You Really Get From an Online Game · · Score: 1

    you didn't read the whole post. I said it wouldn't work for any game that sold a monthly fee (ie - Sony).

  15. Re:A Simple Solution on EverQuest: What You Really Get From an Online Game · · Score: 2

    First of all, as I explained earlier, levels are old school and shouldn't be used.

    If we used a strictly skill based mud, an auto level 30 char gets 500 skill points to put around on all his skills at creation. A level 16 char gets 100. But, by the time a level 16 char gets to level 30, he'll have an opportunity to accumulate 300 more skill points (800 total). So going the auto-level-30 is good for the lite gamer, but 16 is better for the heavy gamer.
    Make sense?

  16. Re:A Simple Solution on EverQuest: What You Really Get From an Online Game · · Score: 5, Informative

    Your weapon against killers is loss of character, loss of level.

    Little nitpick - Levels were introduced into old school RPG's for a way to show that your player is more skilled. Levels are outdated. In online games, keeping skills seperate and increasing them based on learning them makes for a more realistic and fun game.

    I kill 200 mice, so now I'm good at lockpicking? Levels were good when they were introduced, but need to go.

  17. Re:A Simple Solution on EverQuest: What You Really Get From an Online Game · · Score: 2

    You only lose your character with age, not with getting pk'ed.

  18. A Simple Solution on EverQuest: What You Really Get From an Online Game · · Score: 5, Interesting

    A simple solution to all MMORPGs.

    The introduction of an age system.
    An age system will benefit those that don't have a lot of time to game, but want to play the game, those that have time to be a little better than the lite gamers, but its still competitive, and you can discourage addictive play. The simple idea is the more you play, the more you age (until death).

    For example:
    For your 'lite' gamer that can't spend a lot of time on the game, they can start off with an 'auto-30-year old char.' This character has a good deal of skill without having to spend time getting the skill. So you can jump on, be competitive with those that spend a great deal of time building their character, and still have fun.
    For your 'heavy' gamer, you start off with a '16 year old char.' This character can be better than the auto-30 year old, by playing him until he reaches that age, and building the skills yourself. You get the benefit of better skills than the lite player by spending time building your character by yourself, but its still competitive, and, therefore, fun.
    For the 'addict', you have a death age. When you char hits 40, your skills begin to degrade until you eventually die (yes, you character is no longer usable. Its gone.). This is a tactic to discourage addiction.

    Of course, this would never be implemented on a system that has a monthly charge, because the addicts are the ones willing to pay it, but it would be good for games that don't have a monthly charge.

  19. Re:Buffer overflow yet again on WinXP and WinAmp Vulnerable to Malicious MP3s · · Score: 2, Insightful

    I'm guessing that it require a retest of the entire OS (which isn't a half-bad idea).
    Changing something THAT global could result in more harm than good.

    Mind you, I think you are right, and that's what should be done; I'm just telling you what is (probably) on the architects/lead developers minds.

  20. uhhh... on Video Streaming Goes Peer-to-Peer · · Score: 2, Funny

    We are streaming some very cool video

    If you wanna grab the /. communities attention, I'd suggest you show Ghost in a Shell, RMS vs MS PR lecturer, the Matrix, and The Two Towers.

  21. What the signal said: on Whisper Heard From Pioneer 10 · · Score: 3, Insightful

    Pioneer 10:
    I sense a slashdot dupe.

    Mods, and idiots, I know its about galileo, but if you read the actual post, it mentions (with the same link as this article): Meanwhile they also contacted pioneer 10 (64 bytes from pioneer10.nasa.gov: icmp_seq=1 ttl=255 time=80700000 ms)" .

  22. Re:Using PHP on a professional site on Professional PHP4 · · Score: 3, Informative

    Thanks for the link. Now I can say, with confidence (from the article):
    Yahoo has decided to switch from a proprietary system written in C/C++ to PHP for their backend scripting

    Backend scripting != PHP pages on yahoo. This article wasn't read very well by slashdotters. They aren't converting yahoo over to PHP, they are using it for scripting.

  23. Re:Using PHP on a professional site on Professional PHP4 · · Score: 3, Interesting

    Actually, I thought they migrated using PHP for background scripting, not on actual pages that are displayed (I think they still use a proprietary C system).
    Of course, this is all out of my memory, not actual links.

    Funny thing is, I wasn't gonna start the "J2EE vs PHP for professional site" flamewar, and then someone else goes and starts it.

    And PHP doesn't have the greatest OO built in that most architects drool over.

  24. The Best gift for a techie... on Geek Christmas Gift Ideas · · Score: 3, Insightful

    ...is cash. The cold, hard kind. Techies know exactly what they want, and if they don't have it, its cause they don't have the moolah to buy it. Don't sit and dream of what they want, cause you have a 90% chance of being wrong. Give me cash, and I'm happy. Who is going to object to cash??

  25. Re:Let the conspiracy theories commence! on Linux Port of Disciples 2 Announced · · Score: 1

    Actually, gmhowell (a friend of mine) is refering to the infamous post where michael told me "I needed to get out more" because I had 803 posted comments total at the time.
    Never got an apology or anything, and I'm willing to determine who is more in need of 'getting a life', me or michael.