With exchange rates as they are, 11 million pounds is $12,372,061.64. That is quite the odd sum to pay an actor, so with rounding he's probably making a cool 12.5 million.
Antibiotic soap is really not the problem most people think it is. Its antibiotic properties work on completely different principles than the antibiotics your doctor gives you.
If everybody uses these topical antibiotics, they will become less effective and eventually completely non-effective, but it will not affect the potency of your doctors penicillin.
Thank you for showing me the option (which I have now turned off). I had looked in the options, and never seen it before.
I am not a blind microsoft-hater. I dislike some things they do, but I still use many of their products, and do not diss them "just because they are microsoft".
If you read my post, you'll see that its not just a microsoft bash. Its an appeal for features to have an "on/off" switch, and my appeal is being made to any software producer, not just MS.
I believe they didn't do anything big until LOTR. Nobody in the mainstream had heard of Pixar until Toy Story came out, and Lucasarts became famous for SW and THX sound.
New to this version are features like image auto sizing...
Am I the only person who does not like the image auto size feature? I am a web developer, and sometimes the graphics I look at are bigger than the window I'm browsing in, and I can't always expand the browser to be bigger than the image.
If this feature has indeed been added to mozilla (and MS could learn this as well), please add an option to turn it off!
The analogy to the current entertainment industry is very accurate. This is a capitalist society, and as such the successful businesses are shaped a certain way. If they don't make money, they don't succeed. The innovation comes from the indies, but as we all know, the first person with any given technology usually fails.
Developing a good game is hard work. It takes time, talent in programming (physics, graphics, etc) and talent in the graphical arts. It is difficult to code fulltime every day for whatever company you work for, and go home and put in another 4-8 hours on your game. Code burnout happens quickly, and can last a long time.
That said, I think that if the musicians can manage some sort of revolution, computer games will not be too far behind. (How many developers do you know that don't read slashdot!).
If some company is stupid enough to make an international telemarketing call, have at it. That business model will soon drive them bankrupt.
One of the reasons that we currently get telemarketing calls is the pricing structure of local and toll calls is low enough to support that model.
It will not drive them bankrupt, the lower labor costs offset the telephone costs by a huge margin. Most countries minimum wages are low enough that the increase in long distance rates will be out weighed by the savings in human labor.
There are 60 minutes in an hour. Current local/LD rates here (for bulk customers) are somewhere below $0.03 a minute. That adds up to $1.80 an hour + $7.00 for labor. Total hourly cost for telephone + labor is $8.80.
In a third world country, imagine if the telephone cost were $0.08 a minute ($4.08/hr). The labor cost could be as low as $0.50 an hour. Add that up and its way cheaper to operate outside the US.
That is the reason India and the Phillipines have so many call centers. It just makes business sense.
I don't see a reason why these telemarket companies will go under, they'll just move away and call from outside our wonderful country.
I have not seen an unbiased answer to this question that has convinced me one way or the other. I use both on my site, all my new projects are PHP because its quicker, but mod_perl can be extremely powerful with the persistance of its threads.
To sum up, I don't believe an unbiased comparison is possible, and both PHP and Perl are fairly equal as web-scripting solutions right now.
"The only drawback that concerns me is how each item and price can be connected to an individual."
Should this come to pass on a widespread basis, it could be counteracted by some sort of open pricing network, similar to P2P.
Somehow the system knows what prices I can get for an item, and what prices anybody else logged in can get, and routes the purchase through that person...
Similar to pricewatch, but more community based rather than retailer based..... Anyway, its just an idea!..
This battle has been fought before, if not in the courts than in the marketplace.
Without saying anything about the quality of certain brands, what really allowed the PC to become the dominant computer over Macintosh was the fact that PC parts were commodities. This allowed the prices of PC parts to remain low, increasing demand.
If Lexmark continues to block other manufacturers from creating Lexmark compatible cartriges, another printer manufacturer will realize the benefits of increased market share, and allow their printers to use cheaper ink.
The analogy of 10 men working each for 1/10 of a month is not accurate. If you have 10 men working each for 1/3 of a month, the overall time (not parallel) it takes will be less than that of 1 man for 1 month.
This only works if each swarming entity is not important (or expensive) by itself.
But previously if you learned of a BIND vulnerability, you could hijack ALL of the root servers, redirecting 100% of requests to your site. Now, if there is a single vulnerability in either system the hijacking could only affect a portion of the system, not the entire internet.
I don't think its a shame... If they released products and expansions more often, you can be sure the quality would go down. One thing that keeps Blizzard games good is their commitment to the development process. (Some companies say they have a commitment to it, Blizzard has proven it)
It goes without saying that most of the numbers on the list will be existing, connected numbers. When can we see somebody sell this list to an out of country company, who will the call every number on the list?
Is this a problem with using the "black box" mentality, or a failure to do defensive design and coding?
If your programmers code and design defensively, even the black box approach will succeed. No input can every truly be guaranteed to follow a certain spec. No user will always act like you expect. No system will ever be setup exactly like you planned.
Keep these things in mind, and your project will be robust!
Now that I looked at the right place, the USD value of 11m GBP is $17,406,247.58.
His negotiated salary is probably about $17.5m when it was signed.
Now it REALLY sucks to be him if his back goes out.
An online Starcraft RPG? Only at
With exchange rates as they are, 11 million pounds is $12,372,061.64. That is quite the odd sum to pay an actor, so with rounding he's probably making a cool 12.5 million.
If his back trouble continues, sucks to be him!
An online Starcraft RPG? Only at
Antibiotic soap is really not the problem most people think it is. Its antibiotic properties work on completely different principles than the antibiotics your doctor gives you.
If everybody uses these topical antibiotics, they will become less effective and eventually completely non-effective, but it will not affect the potency of your doctors penicillin.
An online Starcraft RPG? Only at
Thank you for showing me the option (which I have now turned off). I had looked in the options, and never seen it before.
I am not a blind microsoft-hater. I dislike some things they do, but I still use many of their products, and do not diss them "just because they are microsoft".
If you read my post, you'll see that its not just a microsoft bash. Its an appeal for features to have an "on/off" switch, and my appeal is being made to any software producer, not just MS.
*Steps off soapbox*
An online Starcraft RPG? Only at
I believe they didn't do anything big until LOTR. Nobody in the mainstream had heard of Pixar until Toy Story came out, and Lucasarts became famous for SW and THX sound.
An online Starcraft RPG? Only at
If this feature has indeed been added to mozilla (and MS could learn this as well), please add an option to turn it off!
An online Starcraft RPG? Only at
IAAIGD (Indie game developer)...
The analogy to the current entertainment industry is very accurate. This is a capitalist society, and as such the successful businesses are shaped a certain way. If they don't make money, they don't succeed. The innovation comes from the indies, but as we all know, the first person with any given technology usually fails.
Developing a good game is hard work. It takes time, talent in programming (physics, graphics, etc) and talent in the graphical arts. It is difficult to code fulltime every day for whatever company you work for, and go home and put in another 4-8 hours on your game. Code burnout happens quickly, and can last a long time.
That said, I think that if the musicians can manage some sort of revolution, computer games will not be too far behind. (How many developers do you know that don't read slashdot!).
Support the gamer revolution!
An online Starcraft RPG? Only at
It will not drive them bankrupt, the lower labor costs offset the telephone costs by a huge margin. Most countries minimum wages are low enough that the increase in long distance rates will be out weighed by the savings in human labor.
There are 60 minutes in an hour. Current local/LD rates here (for bulk customers) are somewhere below $0.03 a minute. That adds up to $1.80 an hour + $7.00 for labor. Total hourly cost for telephone + labor is $8.80.
In a third world country, imagine if the telephone cost were $0.08 a minute ($4.08/hr). The labor cost could be as low as $0.50 an hour. Add that up and its way cheaper to operate outside the US.
That is the reason India and the Phillipines have so many call centers. It just makes business sense.
I don't see a reason why these telemarket companies will go under, they'll just move away and call from outside our wonderful country.
An online Starcraft RPG? Only at
I have not seen an unbiased answer to this question that has convinced me one way or the other. I use both on my site, all my new projects are PHP because its quicker, but mod_perl can be extremely powerful with the persistance of its threads.
To sum up, I don't believe an unbiased comparison is possible, and both PHP and Perl are fairly equal as web-scripting solutions right now.
An online Starcraft RPG? Only at
PHP Wrox!
An Online Starcraft RPG? Only at
"The only drawback that concerns me is how each item and price can be connected to an individual."
.. Anyway, its just an idea! ..
Should this come to pass on a widespread basis, it could be counteracted by some sort of open pricing network, similar to P2P.
Somehow the system knows what prices I can get for an item, and what prices anybody else logged in can get, and routes the purchase through that person...
Similar to pricewatch, but more community based rather than retailer based...
An online Starcraft RPG? Only at
This battle has been fought before, if not in the courts than in the marketplace.
Without saying anything about the quality of certain brands, what really allowed the PC to become the dominant computer over Macintosh was the fact that PC parts were commodities. This allowed the prices of PC parts to remain low, increasing demand.
If Lexmark continues to block other manufacturers from creating Lexmark compatible cartriges, another printer manufacturer will realize the benefits of increased market share, and allow their printers to use cheaper ink.
Just ask any economist!
An online Starcraft RPG? Only at
"And as an added bonus, the game actually runs on Linux right out of the box"
Now I won't have to research the "Multiple OS" and "Open Source Movement" technology branches. Right on!
An online Starcraft RPG? Only at
It makes me feel old to know that I was alive when this thing launched!
An online Starcraft RPG? Only at
The analogy of 10 men working each for 1/10 of a month is not accurate. If you have 10 men working each for 1/3 of a month, the overall time (not parallel) it takes will be less than that of 1 man for 1 month.
This only works if each swarming entity is not important (or expensive) by itself.
An online Starcraft RPG? Only at
4. Ants in space "Yet if not for the Librarian Ants, all of us might still be living on Earth today..."
If you search google with "google: v", the first result is info about Google's struggle with the church of Scientology:
...
Church v. Google - How the Church of Scientology is forcing
Just thought it was interesting that what comes around goes around...
An online Starcraft RPG? Only at
But previously if you learned of a BIND vulnerability, you could hijack ALL of the root servers, redirecting 100% of requests to your site. Now, if there is a single vulnerability in either system the hijacking could only affect a portion of the system, not the entire internet.
An online Starcraft RPG? Only at
WOO HOO!
Is Linux a legitimate solution to school districts facing a financial crunch?
While I agree that it is, I think you're asking the wrong crowd. It's like asking a recording industry executive "Is Napster evil?".
If you have to ask slashdot "Is linux a legitimate solution" you probably aren't a slashdot regular!
An online Starcraft RPG? Only at
Can anybody say "Star Wars Christmas Special"?!
Will we be able to watch these cartoons in 2 years without barfing?
I don't think its a shame... If they released products and expansions more often, you can be sure the quality would go down. One thing that keeps Blizzard games good is their commitment to the development process. (Some companies say they have a commitment to it, Blizzard has proven it)
An online Starcraft RPG? Only at
It goes without saying that most of the numbers on the list will be existing, connected numbers. When can we see somebody sell this list to an out of country company, who will the call every number on the list?
An online Starcraft RPG? Only at
So why does it cost so much? I could run a database with millions of records for WAY less than that...
Just another example of our tax dollars hard at work!
An online Starcraft RPG? Only at
Is this a problem with using the "black box" mentality, or a failure to do defensive design and coding?
If your programmers code and design defensively, even the black box approach will succeed. No input can every truly be guaranteed to follow a certain spec. No user will always act like you expect. No system will ever be setup exactly like you planned.
Keep these things in mind, and your project will be robust!
An online Starcraft RPG? Only at