There's more to VR though (doesn't mean it will work out, but it may).
3D TV was offering nothing but depth perception, it showed the exact same thing as 2d TV.
With VR there's a new way to interact.
I'm not saying it will take off, I haven't even used it, but I do think there's a chance. With the TV no killer app could even be made, with VR, there's at least potential that someone developes a killer app.
Since the adapters need to map the K+M onto the controller, it means they are bound by the same limitations that the controller is. It's not like using a DPI mouse on a PC... with precise movements are picked up (move 700 dots left, 250 dots up, etc).
I don't believe the move 700 left 250 up is meaningfully different than a vector from a joystick by the time it hits game input.
The translation device can do the linear motion to vector of acceleration translation and have the same ultimate input go to the game.
I think the improvement from a mouse comes not from the dots being more precise but the ability to move more erratically as you say. I can cruise the mouse very fast right to very fast right quicker than I can swing around an analog stick.
I think the matching system should account for the major difference in player quality with mouse Vs non mouse though. Worst case scenario, someone needs a readily available adapter in the normal price range of console accessories to compete at the top tier, doesn't seem like a big deal to me.
The limitation of "sending joystick input" seems meaningless too me. The reason the mouse is so much better isn't that it sends presice dots, it's that it sends vectors far more presicely from the human than a joystick can do.
Unless a game has a nerfed max directional input, or the steps of it are too course, a good mouse movement to joystick position map should be indistinguishable from a mouse input for the user.
I'm curious though, of you can flip around a joystick as fast as a mouse, why use the adapter?
Fair enough, I was only going with what it seems like.
Doesn't a mouse in a game have acceleration applied too though?
Like the speed I move it turns inches into a vector. so effectively a mouse is the same as a joystick as far as game input goes.
The game takes every pair of dots and turns it into a vector I assume. My x dots left, y dots down is actually a lot of diagonal vectors that alter with my speed?
Is there truly something else going on with the mouse as far as the game is concerned?
Last time I purchased a smoke detector it had a 9 year battery, most new ones are built in with rechargeable I believe (new construction, even in single family homes now).
pop-over adds are impossible to close (ever) on some sites, and it doesn't work as well with fat fingers (Chrome will zoom to an area I click if there are multiple links).
cest la vie. it did solve the everything opens in the app with the link problem.
My biggest frustration in android is the Google search bar (and now email links not opening in a browser either).
Who thought that if I search and follow a weblink to a site, what I really wanted was to not be logged in?
And there's absolutely no way I may want to use the fond in page option either, right?
They really need to make the whatever they call limited chrome that adds minor frustration to my life with every home page search, and every email link, and every facebook link, a permission, so I can disable it.
Anyway, long rant, but my question is where do I turn that off for the search? I've looked and failed.
I'd think 4G LTE is already fast enough, it's faster than my cable which is llenty fast for two people (can both stream Netflix and futz about on the internet).
I can't be the only one constantly breaking phones though (fortunately, budget is good enough already for a phone).
5-10 years for a phone seems unlikely to me, especially with non user replaceable batteries.
It also doesn't stop Amazon from having an app store available for my non-forked android (to be fair, it sounds like Valve would be allowed to do this too, it would simply have to only include universal executables).
My point is that Valve is crying about a platform they won't have access too, and yet clearly doesn't actually seem to care.
I don't mean SteamOS Mobile, I mean Steam for Android, but also have it be a marketplace (they have a buggy app already).
Android, in practice, let's me install apps from Humble Bundle App, and from the Amazon store too.
I want Steam on my Android so I can buy a game like World of Goo, and play it in both places, and that stupid knock offs won't be in the store (which I assume Valve's level of curation handles). A place for reasonably prices pay apps not to get drowned out by garbage.
There's more to VR though (doesn't mean it will work out, but it may).
3D TV was offering nothing but depth perception, it showed the exact same thing as 2d TV.
With VR there's a new way to interact.
I'm not saying it will take off, I haven't even used it, but I do think there's a chance. With the TV no killer app could even be made, with VR, there's at least potential that someone developes a killer app.
Or maybe it's that at $2.1/million/job, there isn't so much to be saved going elsewhere.
So, my point is addressing this paragraph:
Since the adapters need to map the K+M onto the controller, it means they are bound by the same limitations that the controller is. It's not like using a DPI mouse on a PC... with precise movements are picked up (move 700 dots left, 250 dots up, etc).
I don't believe the move 700 left 250 up is meaningfully different than a vector from a joystick by the time it hits game input.
The translation device can do the linear motion to vector of acceleration translation and have the same ultimate input go to the game.
I think the improvement from a mouse comes not from the dots being more precise but the ability to move more erratically as you say. I can cruise the mouse very fast right to very fast right quicker than I can swing around an analog stick.
I think the matching system should account for the major difference in player quality with mouse Vs non mouse though. Worst case scenario, someone needs a readily available adapter in the normal price range of console accessories to compete at the top tier, doesn't seem like a big deal to me.
That's what I would expect.
The limitation of "sending joystick input" seems meaningless too me. The reason the mouse is so much better isn't that it sends presice dots, it's that it sends vectors far more presicely from the human than a joystick can do.
Unless a game has a nerfed max directional input, or the steps of it are too course, a good mouse movement to joystick position map should be indistinguishable from a mouse input for the user.
I'm curious though, of you can flip around a joystick as fast as a mouse, why use the adapter?
Fair enough, I was only going with what it seems like.
Doesn't a mouse in a game have acceleration applied too though?
Like the speed I move it turns inches into a vector. so effectively a mouse is the same as a joystick as far as game input goes.
The game takes every pair of dots and turns it into a vector I assume. My x dots left, y dots down is actually a lot of diagonal vectors that alter with my speed?
Is there truly something else going on with the mouse as far as the game is concerned?
Seems to me the speed at witch I could full left to full right on a mouse is far greater than the physics of a controller would allow.
It seems incredibly unlikely to me me that this won't be treated the same as allowing notifications or using location.
These guys were allegedly close, but still vapor from what I can tell (and targeting $300,000).
https://www.terrafugia.com/abo...
I disagree, a proper flying car would be safe to land where you needed to go (IMO).
It needs to be VTOL, and as easy to fly as a car is to drive.
It should be able to safely land in a parking spot as easy as a car is to pull in (or barring tat, damned close).
They will be using these chips for the critical area where intel gets beaten like a red headed step child. Performance per watt.
this is the only thing I took issue with, specifically saying Intel doesn't lose on performance per watt, simply that it fails to scale down.
For minimum required performance and absolute wattage, Intel loses
For price at the low end, Intel loses
For performance per watt, they seem pretty much tied to me.
Last time I purchased a smoke detector it had a 9 year battery, most new ones are built in with rechargeable I believe (new construction, even in single family homes now).
Now I remember why I don't use Firefox mobile.
pop-over adds are impossible to close (ever) on some sites, and it doesn't work as well with fat fingers (Chrome will zoom to an area I click if there are multiple links).
cest la vie. it did solve the everything opens in the app with the link problem.
On reddit?
My biggest frustration in android is the Google search bar (and now email links not opening in a browser either).
Who thought that if I search and follow a weblink to a site, what I really wanted was to not be logged in?
And there's absolutely no way I may want to use the fond in page option either, right?
They really need to make the whatever they call limited chrome that adds minor frustration to my life with every home page search, and every email link, and every facebook link, a permission, so I can disable it.
Anyway, long rant, but my question is where do I turn that off for the search? I've looked and failed.
I'd think 4G LTE is already fast enough, it's faster than my cable which is llenty fast for two people (can both stream Netflix and futz about on the internet).
I can't be the only one constantly breaking phones though (fortunately, budget is good enough already for a phone).
5-10 years for a phone seems unlikely to me, especially with non user replaceable batteries.
And I didn't post my link, but I promise, it was about as said...
Yeah, but still, looking at this, it looks pretty close in performance per watt (atom about 2x A9 in both, and i7 about 25x).
Is ARM really better at performance per watt for performance in the scale of Intel chips?
I thought Intel was still ahead, just not as low (in performance or watts).
Awesome, I'll need a hardware key for each of the companies I do business with online. That'll be swell.
Not at first, when this is the size of a building and a huge project, but if it works, very likely within my lifetime.
Oh wow, that makes the guy seem even crazier to me I think.
I missed that detail here (and when he ranted in the past), my brain filled in details from context that were wrong it seems.
It also doesn't stop Amazon from having an app store available for my non-forked android (to be fair, it sounds like Valve would be allowed to do this too, it would simply have to only include universal executables).
My point is that Valve is crying about a platform they won't have access too, and yet clearly doesn't actually seem to care.
I don't mean SteamOS Mobile, I mean Steam for Android, but also have it be a marketplace (they have a buggy app already).
Android, in practice, let's me install apps from Humble Bundle App, and from the Amazon store too.
I want Steam on my Android so I can buy a game like World of Goo, and play it in both places, and that stupid knock offs won't be in the store (which I assume Valve's level of curation handles). A place for reasonably prices pay apps not to get drowned out by garbage.
I tend to agree, it seems to me covered by search.
Similar to a blood test for intoxicants/DNA, than to me saying something.
They had enough probable cause to get a warrent (at least the judge felt so).
I'm sure their are plenty of people that would save their shit before their pet.