To me, the way it's always been used is more in line with:
Brit. public school slang fag "a junior who does certain duties for a senior" (1785), with suggestions of "catamite,"
-- from the definition.
A catamite is a young boy used for sex, and the boy's preferences don't enter into it since he wouldn't be old enough to consent and certainly isn't given any choice. It refers to a male sex slave of a physically stronger, older boy, basically.
This is important because in this meaning of the word it means that the person uttering the epithet and the person who the epithet is used against are both going to participate in a homosexual act and only one of them consensually. I.e. it means "I am going to anally rape you."
In fact, if you notice a lot of anti-homosexual slurs are along these lines, for example "I'm going to make you my bitch," doesn't really say anything about the sexual preferences of the person being "made a bitch." It's almost always homosexual rape imagery. Why people consider this the height of masculinity (in American culture), I'll never know.
Well, a lot of the player created content for Dawn of War is going to based on Games Workshops Warhammer 40K IP, and so far they aren't complaining about any of the mods being made of which they are well aware. The Steel Legion mod is very good, I like it better than the official expansion Winter Assault and some of the other mods, like Thousand Sons are coming along nicely.
It seems that Neverwinter Nights is the same deal. There is so much existing official and player created Pen&Paper AD&D stuff that it's almost pre-vetted for using it with the game, so long as Wizards of the Coast is ok with it.
Of course, you can't make a Star Wars mod for NN or DoW but there is plenty of "safe" content to be adapted and used in player created mods.
Everyone in the world knows (exageration, it just seems like it) the following things:
1. Their computer problem is much more important than any other computer problem that might be on your plate on any given moment. Oh, and they are certainly more important than you going home to the wife and kids or to catch the latest episode of Veronica Mars or whatever you IT people do in your off hours.
2. Even though computers are mysterious things to them, they know that it'll only take you a couple of minutes to fix any given problems they have with them. So, you can get whatever you were currently working on done, if you IT people even really work rather than surf the net and play video games all day.
3. The words from the Veruca Salt song in Willie Wonka and the Chocolate Factory, "Don't care how, I want it now!!"
You may know the following things:
1. It will be very tempting to work on the most obnoxious person's problem first just to get rid of them. Even though that person's problem may be irrelevant in terms of the organizations productivity or profits, since they won't let you alone you may take your valuable time and use it to work on it just to get some peace and quiet.
2. There is nothing more fun than to be pressured into working late to solve some irrelevant problem because you are being pressured into it by some obnoxious co-worker who may be important in the corporation.
Face it, most of us need some sort of layer or wall between us and them so that we can work on our manager's priorities rather than J. Random Employee's priorities. When you waste hours on someone's project and your manager comes and yells at you for missing your deadline on your real project, you're not going to be happy about how little "red tape" is in the corporation.
Oh, and a word about men, many of us are decent, polite, hardworking folk who actually like women and don't have all this pent up hostility towards them. Don't judge us all by our portrayal by the Slashdot moderation system. ^_^
Well not actually, but the head of 3d realms did say he expect:
3D Realms CEO Scott Miller has revealed that he has yet to get his hands on an Xbox 360 - despite the fact that his studio is supposed to be developing a game for the console.
In a post on his blog, Miller wrote: "I've yet to touch the controller of any [next-gen console]. I can't find a X360 to buy in stores, and we have yet to get a development machine sent from Microsoft even though Prey is being developed for their system."
Miller went on to make a number of predictions regarding the next-gen systems, stating that he reckons the Xbox 360 and PS3 "Will wind up about equal in terms of sales, with Nintendo's Revolution coming in a distant third."
"Perhaps this will be the last console from this company," Miller added.
Oh, and he also thinks banning booth babes is a good idea, article here
If you like FMV games, you might like Red Alert II and the expansion, Yuri's Revenge. (Many other old school Westwood titles too.) Of course, they are strategy, but they have those campy videos in them.
Randall: You see, to be quite frank, Kevin, the fabric of the universe is far from perfect. It was a bit of botched job, you see. We only had seven days to make it. And that's where this comes in. This is the only map of all the holes. Well, why repair them? Why not use them to get stinking rich?
-- Time Bandits
Heh, I had a similar experience. I was in, ugh.., Gamestop just to make an impulse buy on a game. I wasn't out looking for anything in particular, but I was probably going to buy something. So the guys at the counter start having a loud conversation (paraphrased):
First Guy: "Oh, Alien Hominid is cool."
Other guy: "Alien Hominid sucks and anyone who likes it sucks, what systems is it out for"
First Guy: "I think its out for Gamecube and Playstation 2"
Other Guy: "See, it isn't out for XBox, it's only out for the two systems that are failing. Probably because they have kiddie games like that."
I put down whatever game I was looking at and went elsewhere.
Right, I had remembered some rooms like that from Doom, but not very well, because they weren't the main part of the game. (And I fire up Doom every now and then... but then again I have a lot of different versions of it.) As an occaisional trap, I think they are fine.
Flickering is fine, incidentally. One of the best levels in Ninja Gaidan II was when you had to make your way across a level that was only intermittantly lit by lightening flashes. But you weren't completely blind, and the lighting issues were intended as an obstacle on that level.
Look at Doom3 and Quack4, too highly anticipated sequels that went nowhere. They were simply regurgitations of tired concepts with fancy graphics.
While I've nothing to say about "Quack4," I don't even know what it is, I think it was pretty obvious what the problem with Doom 3 was. Remember the original Doom? I do, and what I remember was a game where everything was easy to see. I didn't get Doom3 despite my fondness for the original Doom and its expansions. Why? I heard it was dark. Not dark as in "scary" or "angsty," but dark as in, "It is dark, you are likely to be eaten by a grue."
So, from this person's perspective, the problem wasn't the plot but the graphics. Dark==BadGraphics in my mind. Why do I care how many polygons you can push if I can't see them?
The thing about the original Doom is that it had no real plot. "You are on Mars, there are Demons, kill them," that was the "plot." Painkiller can just as easily be seen as a sequel to Doom, "you are in Purgatory, there are Demons, kill them." It's all about the mindless killing, much as Pac-Man is about mindless dot eating. I hope that if mindless killing ever becomes a "tired concept," that someone will just put a gun to my head and pull the trigger slowly, because I don't want to live in a world like that.
Well, first of all, The Hulk has always been one of my favorite superheroes. When I was a kid, one of my favorite Hulk comics involved the Hulk versus Tyrannus, at least one comic in that story line was called Sic Semper Tyrannus!. The fun thing, for me, about those comics was that here you have one of these Dr. Evil type villains, Tyrannus, with his over complicated plans and constant monologuing versus the Hulk, a childlike giant with devestating strength, "Hulk is the strongest one there is." It's fun the way that Tyrannus is actually frustrated that he's explaining how the machine he seized was from an ancient superadvanced civilization and that it has given him godlike powers and the Hulk says something like, "Hulk knows that when Hulk hurts machine, Hulk hurts Tyrannus," with all the technobabble flying over his head.
Well, the point of that is that one of the things that I find entertaining about the Hulk is that he is not subtle and not complex. (Yes, I realize that there have been a few storylines since the 70's that made changes to this formula, but I hadn't kept up with it by then.) This comes through at some points in the game, such as when you hear a police report saying, "Be on the look out for Dr. Bruce Banner, suspect is approximately 12 feet tall, with green skin, suspect is considered armed and dangerous."
Of course, I'm a throwback, I think that if a game isn't fun to play then it is pretty irrelevant whether it has a great storyline or not. (Although I have plowed through a small number of games based on story and not game quality.) The Hulk: Ultimate Destruction is fun to play. It's fun to pick up a city bus and throw it at a helecopter. It's fun to watch the puny humans running in terror and screaming. It's fun to run up the sides of building and jump long distances crushing the concrete under your feet.
As to the cinemas, Ron Perlman does his usual creepy villain voice for Emil Blonsky. The storyline is good enough to drive the storyline forward, and the poor Hulk has plenty of opportunity to be persecuted by General Ross and wreak havoc on the city. Here's a review I find pretty accurate, http://www.pro-g.co.uk/review/221/
So now, here's hoping that the come out with The Tick: Ultimate Destruction next...
I'm bringing Avalon Hills Betrayal at the House on the Hill. My brother and I had fun the last time we played it, though I make take a stab at playing Twilight Creations Zombies!!! with him again. (I bought it for him as a graduation present.)
Okay, that was just the American Football riot story I happened to know about.
How about we just agree that neither Raiders fans nor Arsenal fans are raving lunatic rioters, and there are bad eggs on both sides of the Atlantic who spoil it for everyone?
Both Sony and Microsoft have definitely been going for this with their convergence box. In fact, if you look at Microsoft you will realize this is why they got into console gaming as far back as the Dreamcast (just like it's the reason why they got into Web Browsers and Word Processors.). Bill or someone fired up the ol' Destiny Prognostication Engine, looked at one possible future where the average person was using a Playstation Mark X for the majority of computing functions, and recognized the threat to Windows domination of the OS market. (I'd have been happier if he had just sent some Guymelefs to take care of Sony, we'd all be better off.)
Incidentally, this may explain the push for High Def, despite the fact that it causes huge problems with expenses. To fully replace computers, you need a display with a higher resolution than current TVs. Still, that is certainly reaching on my part... since you also need a comfortable setup for using mice and keyboards, and I don't see them providing that any time soon.
Ultimately, though I think this is about Microsoft protecting their current revenue streams, which is why they are willing to subsidize their console for now.
Hmm... actually, that reminds me of a commercial I saw a while back. In it, this guy was walking through the cereal item on his knees, so he could pick up cheap cereal that was in plastic bags on the bottom shelf. I don't know if I've seen that cereal. Hey, I have to have my Cap'n Crunch, out of respect if not for the delicious taste...
Of course, I'm sure that everyone here remembers the 'no-frills' craze in the 70's. My Dad kept buying no-frills this and no-frills that... it seems like that has gone by the wayside, how sad.
I had this opinion that it might be ego. I mean, you could say the same thing about Resident Evil 4, why bother pressuring Capcom to port it?
Soul Calibur II was just obviously inferior on the Playstation II compared to its incarnation on the other two platforms, I imagine that didn't sit well with Sony. So, having Soul Calibur III come out as a Sony exclusive is a way for Sony to rectify that situation.
Re:Half ton of bio-mechanically enhanced armor-cla
on
When Halo Met DOA
·
· Score: 1
Another thing I loved about Soul Edge, really obscure historical references. I mean, it mentions the Italian Wars in reference to Voldo's employer the Merchant of Death, Vercci.
Re:Half ton of bio-mechanically enhanced armor-cla
on
When Halo Met DOA
·
· Score: 1
I still like the original Soul Edge best even though I no longer own it. I wish I could remember the name of the rifleman. I thought he was sufficiently creepy, and including him made the game remind me somewhat of Yojimbo. Too bad they couldn't make the rifleman a playable character, but I guess then the game would be way too short...
Oh, and the same thing happened to me, blam! thud!
Re:Half ton of bio-mechanically enhanced armor-cla
on
When Halo Met DOA
·
· Score: 1
Does Bruce Lee have access to IEDs?
Actually, this is the theme of Soul Edge the first Soul Calibur game. Mitsurugi is seeking the cursed blade Soul Edge in order to fight enemies who use guns, which I guess he feels makes his lifetime of training worthless. In fact in one of Mitsurugi's endings, you get to fight his nemesis, a rifleman, as I recall.
Oh, it's also an important plot element in Once Upon a Time in China, as the character Yim says "No matter how good our kung-fu is, it will never defeat guns."
As an aside, from the Mitsurugi Wikipedia article:
However, in some parts of the world, where samurai and ninja are prohibited in video games, Mitsurugi is replaced by a character named Arthur.
Where do they prohibit Samurai and Ninjas in video games?
faggot (2)
To me, the way it's always been used is more in line with:
A catamite is a young boy used for sex, and the boy's preferences don't enter into it since he wouldn't be old enough to consent and certainly isn't given any choice. It refers to a male sex slave of a physically stronger, older boy, basically.This is important because in this meaning of the word it means that the person uttering the epithet and the person who the epithet is used against are both going to participate in a homosexual act and only one of them consensually. I.e. it means "I am going to anally rape you."
In fact, if you notice a lot of anti-homosexual slurs are along these lines, for example "I'm going to make you my bitch," doesn't really say anything about the sexual preferences of the person being "made a bitch." It's almost always homosexual rape imagery. Why people consider this the height of masculinity (in American culture), I'll never know.
It seems that Neverwinter Nights is the same deal. There is so much existing official and player created Pen&Paper AD&D stuff that it's almost pre-vetted for using it with the game, so long as Wizards of the Coast is ok with it.
Of course, you can't make a Star Wars mod for NN or DoW but there is plenty of "safe" content to be adapted and used in player created mods.
1. Their computer problem is much more important than any other computer problem that might be on your plate on any given moment. Oh, and they are certainly more important than you going home to the wife and kids or to catch the latest episode of Veronica Mars or whatever you IT people do in your off hours.
2. Even though computers are mysterious things to them, they know that it'll only take you a couple of minutes to fix any given problems they have with them. So, you can get whatever you were currently working on done, if you IT people even really work rather than surf the net and play video games all day.
3. The words from the Veruca Salt song in Willie Wonka and the Chocolate Factory, "Don't care how, I want it now!!"
You may know the following things:
1. It will be very tempting to work on the most obnoxious person's problem first just to get rid of them. Even though that person's problem may be irrelevant in terms of the organizations productivity or profits, since they won't let you alone you may take your valuable time and use it to work on it just to get some peace and quiet.
2. There is nothing more fun than to be pressured into working late to solve some irrelevant problem because you are being pressured into it by some obnoxious co-worker who may be important in the corporation.
Face it, most of us need some sort of layer or wall between us and them so that we can work on our manager's priorities rather than J. Random Employee's priorities. When you waste hours on someone's project and your manager comes and yells at you for missing your deadline on your real project, you're not going to be happy about how little "red tape" is in the corporation.
Oh, and a word about men, many of us are decent, polite, hardworking folk who actually like women and don't have all this pent up hostility towards them. Don't judge us all by our portrayal by the Slashdot moderation system. ^_^
If you like FMV games, you might like Red Alert II and the expansion, Yuri's Revenge. (Many other old school Westwood titles too.) Of course, they are strategy, but they have those campy videos in them.
First Guy: "Oh, Alien Hominid is cool."
Other guy: "Alien Hominid sucks and anyone who likes it sucks, what systems is it out for"
First Guy: "I think its out for Gamecube and Playstation 2"
Other Guy: "See, it isn't out for XBox, it's only out for the two systems that are failing. Probably because they have kiddie games like that."
I put down whatever game I was looking at and went elsewhere.
Flickering is fine, incidentally. One of the best levels in Ninja Gaidan II was when you had to make your way across a level that was only intermittantly lit by lightening flashes. But you weren't completely blind, and the lighting issues were intended as an obstacle on that level.
So, from this person's perspective, the problem wasn't the plot but the graphics. Dark==BadGraphics in my mind. Why do I care how many polygons you can push if I can't see them?
The thing about the original Doom is that it had no real plot. "You are on Mars, there are Demons, kill them," that was the "plot." Painkiller can just as easily be seen as a sequel to Doom, "you are in Purgatory, there are Demons, kill them." It's all about the mindless killing, much as Pac-Man is about mindless dot eating. I hope that if mindless killing ever becomes a "tired concept," that someone will just put a gun to my head and pull the trigger slowly, because I don't want to live in a world like that.
Well, the point of that is that one of the things that I find entertaining about the Hulk is that he is not subtle and not complex. (Yes, I realize that there have been a few storylines since the 70's that made changes to this formula, but I hadn't kept up with it by then.) This comes through at some points in the game, such as when you hear a police report saying, "Be on the look out for Dr. Bruce Banner, suspect is approximately 12 feet tall, with green skin, suspect is considered armed and dangerous."
Of course, I'm a throwback, I think that if a game isn't fun to play then it is pretty irrelevant whether it has a great storyline or not. (Although I have plowed through a small number of games based on story and not game quality.) The Hulk: Ultimate Destruction is fun to play. It's fun to pick up a city bus and throw it at a helecopter. It's fun to watch the puny humans running in terror and screaming. It's fun to run up the sides of building and jump long distances crushing the concrete under your feet.
As to the cinemas, Ron Perlman does his usual creepy villain voice for Emil Blonsky. The storyline is good enough to drive the storyline forward, and the poor Hulk has plenty of opportunity to be persecuted by General Ross and wreak havoc on the city. Here's a review I find pretty accurate, http://www.pro-g.co.uk/review/221/
So now, here's hoping that the come out with The Tick: Ultimate Destruction next...
Merry Christmas
Me: I want to buy music or movies from independent producers.
RI/MPAA: We want to drive all independent producers out of business, or if we can't do that, force them to work for us.
Beats of Rage
It's pretty fun.
I'm bringing Avalon Hills Betrayal at the House on the Hill. My brother and I had fun the last time we played it, though I make take a stab at playing Twilight Creations Zombies!!! with him again. (I bought it for him as a graduation present.)
How about we just agree that neither Raiders fans nor Arsenal fans are raving lunatic rioters, and there are bad eggs on both sides of the Atlantic who spoil it for everyone?
Go Raiders!.
(Oh, and for those of you who like Arsenal, Go Arsenal!.)
Oakland crowds leave wake of debris after Super Bowl
Incidentally, this may explain the push for High Def, despite the fact that it causes huge problems with expenses. To fully replace computers, you need a display with a higher resolution than current TVs. Still, that is certainly reaching on my part... since you also need a comfortable setup for using mice and keyboards, and I don't see them providing that any time soon.
Ultimately, though I think this is about Microsoft protecting their current revenue streams, which is why they are willing to subsidize their console for now.
Of course, I'm sure that everyone here remembers the 'no-frills' craze in the 70's. My Dad kept buying no-frills this and no-frills that... it seems like that has gone by the wayside, how sad.
Soul Calibur II was just obviously inferior on the Playstation II compared to its incarnation on the other two platforms, I imagine that didn't sit well with Sony. So, having Soul Calibur III come out as a Sony exclusive is a way for Sony to rectify that situation.
Another thing I loved about Soul Edge, really obscure historical references. I mean, it mentions the Italian Wars in reference to Voldo's employer the Merchant of Death, Vercci.
Oh, and the same thing happened to me, blam! thud!
Actually, this is the theme of Soul Edge the first Soul Calibur game. Mitsurugi is seeking the cursed blade Soul Edge in order to fight enemies who use guns, which I guess he feels makes his lifetime of training worthless. In fact in one of Mitsurugi's endings, you get to fight his nemesis, a rifleman, as I recall.
Oh, it's also an important plot element in Once Upon a Time in China, as the character Yim says "No matter how good our kung-fu is, it will never defeat guns."
As an aside, from the Mitsurugi Wikipedia article:
Where do they prohibit Samurai and Ninjas in video games?