You scare me. You have actually convinced yourself that an application that has been downloaded 600k times might be more popular than MS Messenger due to people burning it on CDs for friends? You have deluded yourself to an extreme degree.
The first sentence is NOT voided by the second. GAIM is terribly unpopular (as in, not used) on Windows, and most people use Windows. Surely in Linux GAIM is rightfully popular - it's a nice IM client.
I don't actually know ANYONE who runs it. Yahoo IM, MS Messenger, AIM, and occassionally Trillian for the hardcore users. Almost nobody runs GAIM on Windows. Most people use Windows. Therefore, most people do not use GAIM.
I think it's safe to say that there is a big group of people out there who would say that Halo 2 is the best game ever. Just like you have your own game that you think is the best.
J Allard is welcome to his own opinion on what the best is, and you are welcome to yours. He is not "wrong", any more than I am "wrong" in thinking the color blue is great!
1.) It's bad if HBO acts as if they are in the right in stopping people from downloading their shows, because we don't want them to act like they are in the right without a court case. 2.) At the sime time, it's good for people who think they are in the right to download HBO's shows, because we want them to act like they are in the right without a court case.
People claim to want innovation, but the data doesn't support it. Compare the sales of Madden to the sales of Katamari. Games will go where the sales are.
Maybe I can't be objective on this, since I did Savage.
I think you'd find that their support costs would go up even if that single customer played the game constantly. They would still have problems there. The problem is not that people resell the games, the problem is that their costs have gone up and their revenue has not.
Now, if their costs go up, they make less money. Developers, generally speaking, don't get rich. So, if their costs go up and there is no added revenue, either there will be less developers, or less development companies.
Arguments about how it's your right, etc, aren't really what he's talking about. He's saying that EB would RATHER sell you a used game than a new game. That hurts developers. That worsens the financial situation in an industry that already has financial problems.
Usually the ansis were done for the big art scene boards. Very quickly the art scene detached itself from the warez scene - I did one Fairlight ansi before joining iCE, and pretty much thereafter it was whoever paid me to do them an ansi.
As for the artists in those groups being script kiddies, well that's just incorrect. Many iCE artists are professional artists now, working on the video games you play now, the movies you watch, etc.
Plus, the ansis that were done by the big groups were far ahead of anything else out there. Ebony Eyes was certainly doing some good stuff back in 1990-1991 in the PD world, but thereafter the world of PD ansis was a sad tale.
Aside from MMO's, multiplayer game sales do not come close to single-player game sales. Compare the stats of how many people are playing MP versus sales for the games:
Honestly, we were working on Savage before Natural Selection was announced or released. As similar as they turned out to be, neither influenced the other at all. Nobody at S2 was playing NS while we worked on Savage.
That said, both games I think are great.
Re:Let's head off the most common arguments right
on
Equal Time For Creationism
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· Score: 2, Informative
Actually we have an incorrect idea of what a "Law" is. It is not a theory that has stood up to rigorous testing.
The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations. That's it.
He then goes on to talk about how un-revolutionary the music making software is. So music making software falls under what category? It seems like he just poked a hole in his own argument.
Where does WarioWare fit in? Puzzle? It's not really a puzzle game, it's a reaction game (as in the mini-games aren't HARD, you just have to move fast enough to recognize what to do).
I guess Katamari Damacy would be labelled a puzzle game, too? Again, I don't think it is really true.
Aside from the fact that numerous games don't fit in his categories, his categories are so overbroad that they are meaningless. Take the toughest category to argue that the categories are overbroad - sports games. If the upcoming EA cricket game is really pretty much the same thing as NFL Street, then the "sports" category is pretty useless.
Okay, that framerate part is KILLING me. I have to reply again. Are you claiming (first of all) that a game can never look like a movie because it will be displaying at a higher framerate than a movie? I think you're missing the point...
On top of that, you're aware that consoles connect to televisions, right? And DVD players also connect to televisions? So for both watching a DVD and playing a game, they will both be at 60hz (assuming NTSC), either interlaced or progressive. So the refresh rates will be indentical.
That logic is so circular. It's impossible to render a movie in realtime because movies can't be rendered in realtime? A renderfarm is a means to an end - the goal of movies is not to make use of a renderfarm.
Modern video cards CAN render mad amounts of polygons and several high-resolution textures, with bumps and shadows and specular. Heck even Doom 3 used specular maps, shadow maps, and normal mapping.
On the last one, since movies are not rendered realtime, the framerate means absolutely nothing. Comparing a non-realtime framerate to a realtime framerate doesn't even make sense.
The point is games ARE doing what you claim is impossible at a good framerate. To say that nobody could do that even better on future hardware is silly.
Although sequels certainly abound, anyone who complains that the major publishers produce nothing original obviously never played Katamari Damacy. It's probably much more original than any of the indy games this year.
OSS will seize the gaming market in the same way student films will crush Hollywood.
Most games are done with teams of about 50 people working long hours for 2-3 years to complete. Approximate budget for next-gen titles is between $6 and $20 million. Also, most gamers play on stock consoles, where OSS isn't possible.
You scare me. You have actually convinced yourself that an application that has been downloaded 600k times might be more popular than MS Messenger due to people burning it on CDs for friends? You have deluded yourself to an extreme degree.
The first sentence is NOT voided by the second. GAIM is terribly unpopular (as in, not used) on Windows, and most people use Windows. Surely in Linux GAIM is rightfully popular - it's a nice IM client.
I don't actually know ANYONE who runs it. Yahoo IM, MS Messenger, AIM, and occassionally Trillian for the hardcore users. Almost nobody runs GAIM on Windows. Most people use Windows. Therefore, most people do not use GAIM.
Here you go:
http://en.wikipedia.org/wiki/Fox_News (scroll down to "Ownership and management")
I think it's safe to say that there is a big group of people out there who would say that Halo 2 is the best game ever. Just like you have your own game that you think is the best.
J Allard is welcome to his own opinion on what the best is, and you are welcome to yours. He is not "wrong", any more than I am "wrong" in thinking the color blue is great!
That is TRULY funny. So let's summarize.
1.) It's bad if HBO acts as if they are in the right in stopping people from downloading their shows, because we don't want them to act like they are in the right without a court case.
2.) At the sime time, it's good for people who think they are in the right to download HBO's shows, because we want them to act like they are in the right without a court case.
People claim to want innovation, but the data doesn't support it. Compare the sales of Madden to the sales of Katamari. Games will go where the sales are.
Maybe I can't be objective on this, since I did Savage.
I think you'd find that their support costs would go up even if that single customer played the game constantly. They would still have problems there. The problem is not that people resell the games, the problem is that their costs have gone up and their revenue has not.
Now, if their costs go up, they make less money. Developers, generally speaking, don't get rich. So, if their costs go up and there is no added revenue, either there will be less developers, or less development companies.
Arguments about how it's your right, etc, aren't really what he's talking about. He's saying that EB would RATHER sell you a used game than a new game. That hurts developers. That worsens the financial situation in an industry that already has financial problems.
Hah, actually this past E3 I spent demoing Call of Duty 2 on the alpha dev kits.
Is this news to you that early development kits for consoles are not the final hardware?
You're confused. Sony showed the CG (why would people care what platform was used to render the CG?). Microsoft showed actual games.
There were quite a few 360 games at E3 that were being played live.
Kameo and Ninety-Nine Nights are not sequels.
Usually the ansis were done for the big art scene boards. Very quickly the art scene detached itself from the warez scene - I did one Fairlight ansi before joining iCE, and pretty much thereafter it was whoever paid me to do them an ansi.
As for the artists in those groups being script kiddies, well that's just incorrect. Many iCE artists are professional artists now, working on the video games you play now, the movies you watch, etc.
Plus, the ansis that were done by the big groups were far ahead of anything else out there. Ebony Eyes was certainly doing some good stuff back in 1990-1991 in the PD world, but thereafter the world of PD ansis was a sad tale.
Aside from MMO's, multiplayer game sales do not come close to single-player game sales. Compare the stats of how many people are playing MP versus sales for the games:
http://archive.gamespy.com/stats/
Honestly, we were working on Savage before Natural Selection was announced or released. As similar as they turned out to be, neither influenced the other at all. Nobody at S2 was playing NS while we worked on Savage.
That said, both games I think are great.
Actually we have an incorrect idea of what a "Law" is. It is not a theory that has stood up to rigorous testing.
Theory vs. Law
Essentially, a law describes what happens. Theories attempt to explain why.
That was a NVidia doing a tech demo, not a PS2 demo.
The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations. That's it.
He then goes on to talk about how un-revolutionary the music making software is. So music making software falls under what category? It seems like he just poked a hole in his own argument.
Where does WarioWare fit in? Puzzle? It's not really a puzzle game, it's a reaction game (as in the mini-games aren't HARD, you just have to move fast enough to recognize what to do).
I guess Katamari Damacy would be labelled a puzzle game, too? Again, I don't think it is really true.
Aside from the fact that numerous games don't fit in his categories, his categories are so overbroad that they are meaningless. Take the toughest category to argue that the categories are overbroad - sports games. If the upcoming EA cricket game is really pretty much the same thing as NFL Street, then the "sports" category is pretty useless.
There is no Intel CPU called the Xenon. There is a family called Xeon though.
Okay, that framerate part is KILLING me. I have to reply again. Are you claiming (first of all) that a game can never look like a movie because it will be displaying at a higher framerate than a movie? I think you're missing the point...
On top of that, you're aware that consoles connect to televisions, right? And DVD players also connect to televisions? So for both watching a DVD and playing a game, they will both be at 60hz (assuming NTSC), either interlaced or progressive. So the refresh rates will be indentical.
That logic is so circular. It's impossible to render a movie in realtime because movies can't be rendered in realtime? A renderfarm is a means to an end - the goal of movies is not to make use of a renderfarm.
Modern video cards CAN render mad amounts of polygons and several high-resolution textures, with bumps and shadows and specular. Heck even Doom 3 used specular maps, shadow maps, and normal mapping.
On the last one, since movies are not rendered realtime, the framerate means absolutely nothing. Comparing a non-realtime framerate to a realtime framerate doesn't even make sense.
The point is games ARE doing what you claim is impossible at a good framerate. To say that nobody could do that even better on future hardware is silly.
A Van Gogh Fall/Winter Landscape
A Tribute to M.C. Escher I invite you to go back to tiles.ice.org and ice.org once the server recovers to enjoy our years of artwork.
Actually, iCE did the Zoomquilt, too.
Yay Savage :)
Publishers produce whatever sells. Halo 2 has done just a staggering amount of sales, whether people here like the game or not.
Although sequels certainly abound, anyone who complains that the major publishers produce nothing original obviously never played Katamari Damacy. It's probably much more original than any of the indy games this year.
OSS will seize the gaming market in the same way student films will crush Hollywood.
Most games are done with teams of about 50 people working long hours for 2-3 years to complete. Approximate budget for next-gen titles is between $6 and $20 million. Also, most gamers play on stock consoles, where OSS isn't possible.