Server cases are starting to include bays for hot-swapable 2.5" 10k RPM SAS drives. I've seen them used to fit 3TB of 10k RPM storage in 4U of rackspace. You could easily fit 6 of those drives in 2 5.25" bays, and they're built for hot-swapping and performance. Since there are solutions for putting 5 3.5" drives in three bays already, I wouldn't be surprised to see something similar for 2.5" drives start to appear as they become the standard for non-portable storage.
I didn't RTFA, but this seems almost as silly as Goodyear anncouncing they've developed a new "fossil fuel internal combustion powerwed 4-wheeled personnel carrier" for $90,000 when there's already been cars on the market for years at ~$15,000.
Nothing to see here. I'm serious.
Compare the cost per page of your printers to the cost per page of this new printer... I don't know what your costs are, but I suspect the difference is enough that the higher price of the IBM printer is more than justified by the cumulative savings if you're going to be running this thing near capacity.
Imagine if your hypothetical personnel carrier got 400 miles to a gallon...
But I'm sure the majority of people using mod chips are doing so so they can download and burn games...
I'm not convinced of this. There are very few people out there who seriously persue video game piracy on consoles. From what I've seen most people try it out for the geek factor and then don't do much with it. Similarly, you don't really need to mod your Xbox to play pirated games on it. The mod chip was more for using the box as a media center, or other unusual hacks. Everybody I know with a modded PS2 uses it for imports and has few, if any, pirated games. It probably wouldn't have been very difficult to attach some more standard reader to the Gamecube. If somebody wanted it badly enough, it would have happened. Look what effort people went through with the zip-drive for the N64.
If the demand for mod-chips was driven by piracy like you say, I think the Gamecube would have been hacked much more than it was.
I believe the GC was eventually hacked, but since it used media that wasn't widespread and easily available, modding didn't run rampant for the system.
It's so incredibly easy to add a switch to the Gamecube to allow it to play games from other regions that there was no good reason to make a Gamecube mod-chip.
If hardware manufactures didn't use their copy protection hardware to grant them far more rights than copyright law allows, far fewer people would feel the need to modify their hardware. You want to prevent piracy? Go ahead. You want to prevent people from using a device they bought and own in whatever reasonable way they see fit? Your box is going to get hacked.
It's not like anybody was making palmtops or PDAs with the latest stuff PalmSource was writing anyway. It's been years, and there are still zero PalmOS 6 devices available. Hell, rumor has been that Palm is more likely to switch to Windows than Cobalt. Sony isn't making Palm devices anymore, Tapwave went bankrupt... Who are PalmSource's customers?
I am presuming therefore that your M (17+) rating is equivalent to our 15 rating, which presumably means you are quite happy for 15 year old American youths to play out scenes where they can mug people, shoot cops, steal cars, use the services of prostitutes and so forth
Yup. That "17+" clearly stated in there means 15 over on this side of the Atlantic. In fact we subtract two from all positive European integers.
Re:- 10 for reading coimprehension
on
Pornified
·
· Score: 1
Porn was the main reason many people bought CD-ROM drives.
The CD-ROM version of Sam and Max Hit the Road was the reason I bought my CD-ROM drive (arguably *not* porn), but I was only 11... Then again, most of the people I knew who got CD-ROM drives were kids. I'm with you on most of your other points, but the CD-ROM drive wasn't a porn thing all that much. It was a gaming thing. (And people sold their parents on it by showing them the encyclopeda, CD drives were cheaper than a hard bound set from Brittanica by far.)
There's room for both original gameplay and original content. Just because gameplay is novel doesn't mean it's good. When they get it right for a change, there is no good reason to break the mold.
If you play games for content, even if only sometimes, it's nice to be able to enjoy the new content without having to learn a new mechanic. A good game can be like a good book... and nobody is crying out for a new way to turn the pages in the next sequel.
Actually, most machines run Windows 95, 98, ME, 2000, or XP with the "classic" theme. In all of these cases the start menu is offset from the corner by a few pixels, making a quick movement to the corner useless. Even if you have XP with the ugly ass default theme, the bottom corner opens the Start menu, which has nothing to do with the application that currently has focus.
Not that clicking anywhere else on the screen in Windows is guaranteed to do what you expect should a modal dialog pop up right before you click...
Also, unlike systems like MacOS and many Linux systems, the menus are hooked to the window, and even when maximized, the upper left and right corners of the screen don't do anything at all.
Wind Waker is a perfect example of why games are polish over substance these days. People bitch about how there's no focus on gameplay because the industry is too busy pushing more polygons, and this is why.
There were plenty of things wrong with Wind Waker, but the graphics weren't one of them. They successfully conveyed the mechanics and story. If you're one of the people who didn't by Wind Waker solely because of the graphics, you're part of the problem. How can game makers focus on good gameplay when financially everybody makes graphics king?
Worse, maybe we could have had a few more Zelda games this hardware generation with new plots and content... But instead they had to waste time writing a new engine.
Neither one of the formats will win any more than DVD-R or DVD+R won. The initial round of players will be single format, expensive, and rare. The second generation players will play both. Either they'll both live happily together, or they'll both fail.
The difference between me and Zonk: He got paid to post his article, and I spent 45 seconds typing in my response between compiles at my real job. He has time to spell check, and he posts for a living, so he should.
But like I said.. I wouldn't even care about the spelling if it was a good review. If you're going to do a half assed job at getting paid to review though... Spell check it. If you're going to write a review with quality content, I'll let the spelling slide.
Why isn't there spell checking in these damned forms anyway?
Just don't expect too much because you'll find one where you like the story, and the gameplay isn't too annoying, and you'll be happy again... Then they'll go and make the gameplay more obnoxious (usually by "improving" combat) when they come out with a new story.
Games with in-depth story lines are few and far between these days, but it sounds exactly like what you're looking for. That, or a book...
I'm not trying to troll here, so let's forget for a moment that the article clearly wasn't spellchecked, that the grammar and capitilzation are terrible, and that the poor punctuation makes many of the sentences mean things that were clearly not intended (or at least not correct).
The big problem here is that this review doesn't tell us anything about the game! Sure, combat and graphics. Nice. What about the menus? The story? It only had one word about the story. Items, and item creation? Is the UI frustrating? Does the game crash? Does it have multi-player? Co-op?
Please, Zonk, if you're reading these comments (seems dubious, but if..), tell us what it's like to play this game!
I find it interesting that you made a relevant, yet arguably pro-Sony comment, and you got modded down. At the same time I made a relevant, yet arguably anti-Sony comment in response and got modded up to 5.
I hope the fucking asshole nintendo fanboy that modded you down and me up comes back here and reads this to learn that the guy he modded up is a PSP owner and thinks the DS sucks, even though I made a negative comment about Sony. (Yes, I can admit to plusses and minuses in a device I paid a lot of money for instead of getting religious and defensive about how the hunk of plastic and silicon I own is the best thing available in order to defend my image as being the biggest dork around.)
Oh, I hope he gets what's coming in meta-moderation too.
If you work in a facility that requires you to not bring media into work so that you can't remove secret information, you deserve to be fired for bringing in a flash drive.
Agreed.
Trusted insiders are the greatest threat
Agreed again.
hence the need for [removable storage] policies
Woah, you lost me here. These policies do nothing to protect against theft by a trusted insider, unless you're searching your employees on the way in and on the way out. If you are, then you could either check the contents of the drive, or better, provide a place to store it while your employee is inside the secure area. Either of those options means it's perfectly fine to use one of these things as a car key.
Most places with a policy like this not only don't search on entry and exit, but can't tell what is and what isn't a removable storage device, and hence the policy is useless.
Such workplaces will have to come to grips with the fact that they'll need to trust their employees instead of enforceing draconian policies. After all, they need to trust their employees anyway, since policies like that are impossible to enforce, and any determined employee will find a simple way around the policy anyway.
And, of course - creator control of intellectual property, because creators deserve to own their own work.
Let me guess, the creator should have control for life plus a bazillion years... The creator should be allowed to limit availability to old works after they no longer feel the work makes them look good. And the creator isn't the person doing the work on the game, it's the big-shot "rockstar" that has his name on the box. That crap is exactly why stuff is supposed to end up in the public domain after the creator has had sufficent time to profit from it.
Not that any of that even matters. It's irrelevant to the consumer - the gamer - who controls the IP, and that's not something he should be crying to his audience about. As long as the gamer can use the work as he/she wishes after they've forked over the cash for it, who the hell cares who owns the IP.
I wonder if Sony figured out how bad it looked to have 150 unsold PSPs in the case at every walmart the day after release and only shipped enough to cause an artificial shortage...
Yeah, but 10 years later I'd have reverse engineered the PS3 from the future and introduced all the technology years ahead of everybody else and been incredibly wealthy.
Clearly the PS3 is the right choice for all time travelers from 1995.:)
Server cases are starting to include bays for hot-swapable 2.5" 10k RPM SAS drives. I've seen them used to fit 3TB of 10k RPM storage in 4U of rackspace. You could easily fit 6 of those drives in 2 5.25" bays, and they're built for hot-swapping and performance. Since there are solutions for putting 5 3.5" drives in three bays already, I wouldn't be surprised to see something similar for 2.5" drives start to appear as they become the standard for non-portable storage.
If it can't be empty, you should definatly go with the "oven drive".
http://www.thinkgeek.com/stuff/41/ezbake.shtml
I didn't RTFA, but this seems almost as silly as Goodyear anncouncing they've developed a new "fossil fuel internal combustion powerwed 4-wheeled personnel carrier" for $90,000 when there's already been cars on the market for years at ~$15,000.
Nothing to see here. I'm serious.
Compare the cost per page of your printers to the cost per page of this new printer... I don't know what your costs are, but I suspect the difference is enough that the higher price of the IBM printer is more than justified by the cumulative savings if you're going to be running this thing near capacity.
Imagine if your hypothetical personnel carrier got 400 miles to a gallon...
But I'm sure the majority of people using mod chips are doing so so they can download and burn games...
I'm not convinced of this. There are very few people out there who seriously persue video game piracy on consoles. From what I've seen most people try it out for the geek factor and then don't do much with it. Similarly, you don't really need to mod your Xbox to play pirated games on it. The mod chip was more for using the box as a media center, or other unusual hacks. Everybody I know with a modded PS2 uses it for imports and has few, if any, pirated games. It probably wouldn't have been very difficult to attach some more standard reader to the Gamecube. If somebody wanted it badly enough, it would have happened. Look what effort people went through with the zip-drive for the N64.
If the demand for mod-chips was driven by piracy like you say, I think the Gamecube would have been hacked much more than it was.
I believe the GC was eventually hacked, but since it used media that wasn't widespread and easily available, modding didn't run rampant for the system.
It's so incredibly easy to add a switch to the Gamecube to allow it to play games from other regions that there was no good reason to make a Gamecube mod-chip.
If hardware manufactures didn't use their copy protection hardware to grant them far more rights than copyright law allows, far fewer people would feel the need to modify their hardware. You want to prevent piracy? Go ahead. You want to prevent people from using a device they bought and own in whatever reasonable way they see fit? Your box is going to get hacked.
It's not like anybody was making palmtops or PDAs with the latest stuff PalmSource was writing anyway. It's been years, and there are still zero PalmOS 6 devices available. Hell, rumor has been that Palm is more likely to switch to Windows than Cobalt. Sony isn't making Palm devices anymore, Tapwave went bankrupt... Who are PalmSource's customers?
It seems this changes nothing.
When piled one on top of another, said disks would form a pile 41.66676 kilometers high. (Or .01% of the average distance to the moon if you prefer...)
It would take fewer disks than that though. 1.44MB diskettes actually hold 2.0MB of data. The other 0.56MB is used by MS-DOS FAT filesystem overhead.
I am presuming therefore that your M (17+) rating is equivalent to our 15 rating, which presumably means you are quite happy for 15 year old American youths to play out scenes where they can mug people, shoot cops, steal cars, use the services of prostitutes and so forth
Yup. That "17+" clearly stated in there means 15 over on this side of the Atlantic. In fact we subtract two from all positive European integers.
Porn was the main reason many people bought CD-ROM drives.
The CD-ROM version of Sam and Max Hit the Road was the reason I bought my CD-ROM drive (arguably *not* porn), but I was only 11... Then again, most of the people I knew who got CD-ROM drives were kids. I'm with you on most of your other points, but the CD-ROM drive wasn't a porn thing all that much. It was a gaming thing. (And people sold their parents on it by showing them the encyclopeda, CD drives were cheaper than a hard bound set from Brittanica by far.)
There's room for both original gameplay and original content. Just because gameplay is novel doesn't mean it's good. When they get it right for a change, there is no good reason to break the mold.
If you play games for content, even if only sometimes, it's nice to be able to enjoy the new content without having to learn a new mechanic. A good game can be like a good book... and nobody is crying out for a new way to turn the pages in the next sequel.
Actually, most machines run Windows 95, 98, ME, 2000, or XP with the "classic" theme. In all of these cases the start menu is offset from the corner by a few pixels, making a quick movement to the corner useless. Even if you have XP with the ugly ass default theme, the bottom corner opens the Start menu, which has nothing to do with the application that currently has focus.
Not that clicking anywhere else on the screen in Windows is guaranteed to do what you expect should a modal dialog pop up right before you click...
Also, unlike systems like MacOS and many Linux systems, the menus are hooked to the window, and even when maximized, the upper left and right corners of the screen don't do anything at all.
Wind Waker is a perfect example of why games are polish over substance these days. People bitch about how there's no focus on gameplay because the industry is too busy pushing more polygons, and this is why.
There were plenty of things wrong with Wind Waker, but the graphics weren't one of them. They successfully conveyed the mechanics and story. If you're one of the people who didn't by Wind Waker solely because of the graphics, you're part of the problem. How can game makers focus on good gameplay when financially everybody makes graphics king?
Worse, maybe we could have had a few more Zelda games this hardware generation with new plots and content... But instead they had to waste time writing a new engine.
Neither one of the formats will win any more than DVD-R or DVD+R won. The initial round of players will be single format, expensive, and rare. The second generation players will play both. Either they'll both live happily together, or they'll both fail.
Let me guess, if it doesn't have a period after 10 words or so, you consider a sentence to be a run on sentence.
There's nothing wrong with long sentences when they don't jump from topic to topic.
Actually it's capitalization. He's right. I fucked up.
It's inevitable that I'll spell something incorrectly in a post that mentions somebody else's spelling.
The difference between me and Zonk: He got paid to post his article, and I spent 45 seconds typing in my response between compiles at my real job. He has time to spell check, and he posts for a living, so he should.
But like I said.. I wouldn't even care about the spelling if it was a good review. If you're going to do a half assed job at getting paid to review though... Spell check it. If you're going to write a review with quality content, I'll let the spelling slide.
Why isn't there spell checking in these damned forms anyway?
Start playing games that are fun for the story...
Just don't expect too much because you'll find one where you like the story, and the gameplay isn't too annoying, and you'll be happy again... Then they'll go and make the gameplay more obnoxious (usually by "improving" combat) when they come out with a new story.
Games with in-depth story lines are few and far between these days, but it sounds exactly like what you're looking for. That, or a book...
I'm not trying to troll here, so let's forget for a moment that the
article clearly wasn't spellchecked, that the grammar and
capitilzation are terrible, and that the poor punctuation makes many
of the sentences mean things that were clearly not intended (or at
least not correct).
The big problem here is that this review doesn't tell us anything
about the game! Sure, combat and graphics. Nice. What about the menus?
The story? It only had one word about the story. Items, and item
creation? Is the UI frustrating? Does the game crash? Does it have
multi-player? Co-op?
Please, Zonk, if you're reading these comments (seems dubious, but
if..), tell us what it's like to play this game!
I find it interesting that you made a relevant, yet arguably pro-Sony comment, and you got modded down. At the same time I made a relevant, yet arguably anti-Sony comment in response and got modded up to 5.
I hope the fucking asshole nintendo fanboy that modded you down and me up comes back here and reads this to learn that the guy he modded up is a PSP owner and thinks the DS sucks, even though I made a negative comment about Sony. (Yes, I can admit to plusses and minuses in a device I paid a lot of money for instead of getting religious and defensive about how the hunk of plastic and silicon I own is the best thing available in order to defend my image as being the biggest dork around.)
Oh, I hope he gets what's coming in meta-moderation too.
If you work in a facility that requires you to not bring media into work so that you can't remove secret information, you deserve to be fired for bringing in a flash drive.
Agreed.
Trusted insiders are the greatest threat
Agreed again.
hence the need for [removable storage] policies
Woah, you lost me here. These policies do nothing to protect against theft by a trusted insider, unless you're searching your employees on the way in and on the way out. If you are, then you could either check the contents of the drive, or better, provide a place to store it while your employee is inside the secure area. Either of those options means it's perfectly fine to use one of these things as a car key.
Most places with a policy like this not only don't search on entry and exit, but can't tell what is and what isn't a removable storage device, and hence the policy is useless.
Such workplaces will have to come to grips with the fact that they'll need to trust their employees instead of enforceing draconian policies. After all, they need to trust their employees anyway, since policies like that are impossible to enforce, and any determined employee will find a simple way around the policy anyway.
I was with him until this:
And, of course - creator control of intellectual property, because creators deserve to own their own work.
Let me guess, the creator should have control for life plus a bazillion years... The creator should be allowed to limit availability to old works after they no longer feel the work makes them look good. And the creator isn't the person doing the work on the game, it's the big-shot "rockstar" that has his name on the box. That crap is exactly why stuff is supposed to end up in the public domain after the creator has had sufficent time to profit from it.
Not that any of that even matters. It's irrelevant to the consumer - the gamer - who controls the IP, and that's not something he should be crying to his audience about. As long as the gamer can use the work as he/she wishes after they've forked over the cash for it, who the hell cares who owns the IP.
I wonder if Sony figured out how bad it looked to have 150 unsold PSPs in the case at every walmart the day after release and only shipped enough to cause an artificial shortage...
I wouldn't put it past them.
Yeah. I thought that much was obvious.It was the basis of my comment's irony.
Yeah, but 10 years later I'd have reverse engineered the PS3 from the future and introduced all the technology years ahead of everybody else and been incredibly wealthy.
:)
Clearly the PS3 is the right choice for all time travelers from 1995.