Because installing a battery door interferes with the aesthetics of the device and adds to the cost of manufacturing. Besides, Lithium cells last forever, right? Right?
and furthermore, what was wrong with just sticking with "Revolution"?
Because in Japan, home to both Nintendo world headquarters and a significant portion of their customer base, "Revolution" is nearly unpronounceable. The days of Famicom vs. NES are over; they want a cohesive brand worldwide. They need some name that everyone can throw around casually, and "Revolution" is not it.
On the other hand, publicly traded companies are legally required to maximize their shareholders' profit. As far as I know, the major news organizations are all publicly traded and beholden to those rules.
personally, i want games that are ONLY possible with a stylus. not just games that are better due to having one.
Brain Age. Writing alphanumerics and tapping particular areas of the screen are both pretty impossible without the stylus. At least impossible to do quickly enough to make the game anything more than frustrating. Though I admit the label 'game' applied to Brain Age is arguable.
To be fair, there are most likely moisturizing contact solutions that do not promote fungal infections. I don't wear contacts, so I haven't done the research. I came across that Consumerist article earlier in the day and thought I would spread the warning.
The ToonTown guys are working on PotC and obviously their design will be informed by lessons learned there. But the subject matter is a little... darker. I bet PotC will be targeted at T for teen, and marketed mainly to 12-17 year olds.
Notice that anyone who questions the absolute truth according to science is modded down?
Science does not deal in absolute truth. Anyone who implies it does, especially when arguing against science in favor of an unscientific principle, indeed ought to be modded down. Science deals in best-fit approximations and falsifiable theories. Please look up the meaning of the scientific method.
Granted, some scientists may cling to outmoded and falsified theories. Even if you come up with a problem that a prevailing theory cannot explain sufficiently, the most that can be said is that the theory is incomplete. There must be verifiable data that unequivocably proves the theory wrong, and ideally a new theory that encompasses both old and new data.
At this current moment, evolution is not an outmoded and falsified theory being clung to by beligerent scientists. There aren't nearly as many problems with evolution as ID advocates proclaim. Most arguments I've seen a) apply to fields other than evolutionary biology, or b) have already been thoroughly debunked; ID advocates are either unaware of, uncomprehending of, or actively ignoring these explanations.
ID is not a scientific theory. It may be a nice approximation, and comfortable. But it is not falsifiable. Not falsifiable. Not falsifiable. Even if it were, you and I would not want it to be -- what kind of defeatist would want to falsify God? ID proponents do offer falsifiable arguments against evolution (which are, as I said, sufficiently falsified) but the concept of an intelligent designer is not falsifiable. At least, not when you push the theory to the limit of a designer beyond human comprehension, which is necessary when you ask "Who designed the designer?"
Finally on a personal note, I see no reason in the case of the universe to separate the designer from the design. I believe God is the matter and energy comprising the entire universe. The world we experience is the n-dimensional fractal edge between is and is-not, 1 and 0, life and death, existence and nothingness, God and not-God.
What if the government decided that it was going to provide coffee - an essential to at least as many people as the internet - for free - and use taxes I was paying to do it.
If they were serving the same quality coffee as you, you'd have a point. But that's not the case here. New Orleans is not providing the triple split-shot caramel mochas of wireless service like the Telcos do. New Orleans is providing black drip coffee with packets of half-and-half.
What's your margin on the self-service drip machine in the corner?
The biggest portion of this talk was dedicated to Nintendo's Brain Training series. The three games combined have sold over 5 million units in Japan. Iwata described the process of getting the game to market; the most important part initially was getting people to play it. The game's popularity spread largely through word of mouth.
So in a brilliant marketing ploy, Iwata marked the release of the English-translated Brain Age with a free copy for everyone in attendance at this keynote. Not only does he get a seed audience of game devs, but some subset of attendees (like me) immediately ran to the game store to buy a DS. I heard the EB employees mention that they received a new shipment immediately after the keynote.
I've been curious about this game for a while, and frustrated that it was only available in Japanese. Nintendo/CMP hands me a free copy, and there's one more DS unit sold.
Some dude: "My question still stands, have you guys eradicated the sb.exe crash bug?" Wolfpack community manager: "No, we have not... [but] we have drastically reduced the number of client crashes. I play Shadowbane nightly and haven't had one for well over a week."
A whole week? AMAZING! Imagining their code... I giggle.
Ubisoft, publisher of the Wolfpack Studios-developed MMORPG Shadowbane, has announced, via the site's official news page, that the title is now available to play for free without subscription fees
Wait a minute. What official news page? I don't see this announcement anywhere but gamasutra. There's no link.
http://www.shadowbane.com/ - Flash page, the only link for news leads to: http://chronicle.ubi.com/ - looks like they're preparing for new & returning players and there's a community announcement about their billing system. The announcement dances around some kind of big change, but their Community Manager isn't authorized to give any details. There's some offhand conjecture in the forum. Nothing else. http://www.ubisoft.com/ - Press? Nothing there.
Did it get retracted? Maybe I'm missing something.
just making tiny tweaks to specific lines of code, initial values (positions, velocities, durations, etc.), state machine states, etc. It was well designed code too.
A really good design would put at least initial values in data files. Ideally, you would have a command in-game to reload the data and start the scene over, but worst case you just quit and rerun the exe. You shouldn't need to touch the binaries to tune the game!
At Flying Lab only the devs and testers have VS installed. The content and art folks work on the data, programmers work on the binaries. Anything configurable is in Perforce as.ini or.xml.
Except for that whole downloadable library of games from earlier Nintendo systems. That's a pretty big library. But I suppose those games are too primitive for your sophisticated HD tastes.
"That's how it worked until copyright was invented. It's not like it hasn't been tried and found wanting."
In the old days, anyone who encountered your work could make copies and sell it. That's how it worked until copyright was invented. For a time afterward, creators retained sole copyright for a limited time. Then the civil war happened and the state decided corporations could be treated like people and hold rights. That's when it went downhill. That's the system that so many now find wanting.
Because installing a battery door interferes with the aesthetics of the device and adds to the cost of manufacturing. Besides, Lithium cells last forever, right? Right?
The line between personality cult and religion is blurry and ill-defined.
Does a word exist that encompasses both? I'm not aware of one.
Of course, as you say, if the market is lucrative enough, competitors will come in and compete with superior products using non-proprietary standards.
SSDD
If not by law, it's still required by social pressure from the shareholders that own the company.
On the other hand, publicly traded companies are legally required to maximize their shareholders' profit. As far as I know, the major news organizations are all publicly traded and beholden to those rules.
You don't know of any houses that are not made of bricks? You must live a very insular lifestyle.
To be fair, there are most likely moisturizing contact solutions that do not promote fungal infections. I don't wear contacts, so I haven't done the research. I came across that Consumerist article earlier in the day and thought I would spread the warning.
Just don't use Bausch & Lomb MoistureLoc contact solution. It promotes fungal infections of the eye... eww.
It won't even be the next. Pirates of the Burning Sea will come out before this does.
And on top of that, PotBS will be a better game.
The ToonTown guys are working on PotC and obviously their design will be informed by lessons learned there. But the subject matter is a little... darker. I bet PotC will be targeted at T for teen, and marketed mainly to 12-17 year olds.
Science does not deal in absolute truth. Anyone who implies it does, especially when arguing against science in favor of an unscientific principle, indeed ought to be modded down. Science deals in best-fit approximations and falsifiable theories. Please look up the meaning of the scientific method.
Granted, some scientists may cling to outmoded and falsified theories. Even if you come up with a problem that a prevailing theory cannot explain sufficiently, the most that can be said is that the theory is incomplete. There must be verifiable data that unequivocably proves the theory wrong, and ideally a new theory that encompasses both old and new data.
At this current moment, evolution is not an outmoded and falsified theory being clung to by beligerent scientists. There aren't nearly as many problems with evolution as ID advocates proclaim. Most arguments I've seen a) apply to fields other than evolutionary biology, or b) have already been thoroughly debunked; ID advocates are either unaware of, uncomprehending of, or actively ignoring these explanations.
ID is not a scientific theory. It may be a nice approximation, and comfortable. But it is not falsifiable. Not falsifiable. Not falsifiable. Even if it were, you and I would not want it to be -- what kind of defeatist would want to falsify God? ID proponents do offer falsifiable arguments against evolution (which are, as I said, sufficiently falsified) but the concept of an intelligent designer is not falsifiable. At least, not when you push the theory to the limit of a designer beyond human comprehension, which is necessary when you ask "Who designed the designer?"
Finally on a personal note, I see no reason in the case of the universe to separate the designer from the design. I believe God is the matter and energy comprising the entire universe. The world we experience is the n-dimensional fractal edge between is and is-not, 1 and 0, life and death, existence and nothingness, God and not-God.
What's your margin on the self-service drip machine in the corner?
Hearing that makes my later hunger pangs over the skipped lunch all worthwhile. Thank you!
The biggest portion of this talk was dedicated to Nintendo's Brain Training series. The three games combined have sold over 5 million units in Japan. Iwata described the process of getting the game to market; the most important part initially was getting people to play it. The game's popularity spread largely through word of mouth.
So in a brilliant marketing ploy, Iwata marked the release of the English-translated Brain Age with a free copy for everyone in attendance at this keynote. Not only does he get a seed audience of game devs, but some subset of attendees (like me) immediately ran to the game store to buy a DS. I heard the EB employees mention that they received a new shipment immediately after the keynote.
I've been curious about this game for a while, and frustrated that it was only available in Japanese. Nintendo/CMP hands me a free copy, and there's one more DS unit sold.
This is too much fun:
From a discussion of free Shadowbane on BluesNews:
Some dude: "My question still stands, have you guys eradicated the sb.exe crash bug?"
Wolfpack community manager: "No, we have not... [but] we have drastically reduced the number of client crashes. I play Shadowbane nightly and haven't had one for well over a week."
A whole week? AMAZING! Imagining their code... I giggle.
Well... at least the trains run on time...
Ah, I am missing something indeed. In my defense, it was well hidden by the official news site.
http://mmorpgdot.com/#46951 links to http://chronicle.ubi.com/newspost.php?id=15088, which does indeed confirm free play. Weird. I wonder why that post doesn't appear in the news index.
http://www.shadowbane.com/ - Flash page, the only link for news leads to:
http://chronicle.ubi.com/ - looks like they're preparing for new & returning players and there's a community announcement about their billing system. The announcement dances around some kind of big change, but their Community Manager isn't authorized to give any details. There's some offhand conjecture in the forum. Nothing else.
http://www.ubisoft.com/ - Press? Nothing there.
Did it get retracted? Maybe I'm missing something.
At Flying Lab only the devs and testers have VS installed. The content and art folks work on the data, programmers work on the binaries. Anything configurable is in Perforce as
There's a GreaseMonkey script that kills about.com entries from search engine results, iirc.
Except for that whole downloadable library of games from earlier Nintendo systems. That's a pretty big library. But I suppose those games are too primitive for your sophisticated HD tastes.
"There is no step three ;-)"
But step 3 is Profit!!! What's the point without step 3?
"That's how it worked until copyright was invented. It's not like it hasn't been tried and found wanting."
In the old days, anyone who encountered your work could make copies and sell it. That's how it worked until copyright was invented. For a time afterward, creators retained sole copyright for a limited time. Then the civil war happened and the state decided corporations could be treated like people and hold rights. That's when it went downhill. That's the system that so many now find wanting.