Linus Torvalds is not the only one with more resources because of the open source community. Everyone, including Bill Gates, has more resources at their disposal, because of the open source community. We have improved knowledge on all fronts, due to the hobbying of business, as seen from the Open Source community. Hobbies that become replacements for standards, cause positive growth, and better solutions. I think it's because of the love and passion that everyone puts into their hobbies, in hope that they can get somewhere other folks haven't been before. It's like a kind of space exploration, but with the benefit that you can do it in your own basement or home office, den, on a plane or anywhere for that matter. PHP is a great example of how good application of Open Source can make for a much easier and better tool than other, less loved products like ASP.
How many people love ASP? I'm guessing not as many as those who really do love PHP or Perl.:)
You see that because we can all work together to make our products better, the global knowledge is shared and improved upon. Years ago, way before computers, we all had a similar thing to open source. It was called learning and we all did it together. Scholars spent their lives enriching the world with their findings, to better humanity.
Open source is in this same spirit, for mutual benefit based on recognition of participation, not branding, per se. Microsoft spends millions on branding, on marketing, packaging and distrobution. They could easily make loads more money if they focused instead on a model closer to the Open Source model. Who knows, maybe they are counting on it in the future, but likely they are not. Likely Microsoft is going to keep selling us the same regurgitated products they do every year, with new packaging and more "updates". I for one, will keep supporting Open Office.
I think the companies that bought into the Internet era blitz in the 90's, all thought there was a magic bullet that could rocket them to the future. The problem is, that they, like everyone else, were duped into buying hype that was based around nothing more than shallow promises of a better today.
The jargon coming from HP, is to try and market to company types with buying power, to give them a new slogan or saying that could be used to grab onto and use in the office, so that they don't have to do any work.
Scott Adams' Dilbert cartoon captures the reality of what's going on today. Executives would rather appear to be working, than actually working, so they invent new descriptions of what they are doing that sound really busy!
I think the best slogan is hard work, but nobody likes hard work, unless someone else is doing it.
From the article: "I define AE as a business strategy for customers who want to respond in real time to changes affecting their business."
Translation: We know your business operates in something called time. Time is money. We want money, so therefore we will trade you your own time for money. We accomplish this by selling you your own time back, but we change it to something called real-time. Or ideally I have no idea what those geeks in research have come up with and it's not my job to know, so I'll just make something up and hope you bite. Besides, none of the marketing based people will understand what they came up with anyway, so who cares?
Their system is set up to demonstrate bias. By showing sponsored links on the main search page, without a clear path or results tally, they are in fact being biased. Who would sponsor them that would be linked to Linux? Oh about 16 companies.
But you're obviously a right-wing bastard, so who cares what you think? Rush Limbaugh. Bill Gates. And all the other false profits.
This is why corporations must be stopped. They are undermining the progress of humanity. It's obvious that there are some corporations that aren't biased, but there are quite a few like Microsoft who are, and who would gladly pull the wool over our eyes just to make a goddamn buck.
As people we have to stop them the only way we can. Boycott companies that don't adhere to strict ethical conduct.
Or you could just send some more money to Enron and those like Enron.
Parenting hasn't changed too much since the stone age. Society goes from extreme levels of promescuity to extreme levels of apprehensiveness. The Greeks had orgys and vommitoriums for teens as young as 12 years old -- younger even.
Let's face it, if you're trying to control your teen's sexual behaviour, you might as well try to stop a broken dam with your bare hands.
Also, you might damage their sexual capacity for the future. Many adults today have been ruined by their parents, and the cycle usually continues.
It's abusive to control people.
I suggest letting them figure it out for themselves and if they want help they should ask you. Plus, it's more rewarding as a parent to have an open parenting policy with your kids. Let them explore everything they can in this world, and have you to trust while they do. If they do something wrong, just let them know what'll happen. Confuscious said, "When anger rises, think of the consequences." That same thing can be applied to parenting, and fear. What are the consequences to fear of bad people on the internet? What are consequences to fear of bad websites on the internet? What are the consequences of randomly meeting people online? Or in person?
Develop a framework for behaviour with your teen that they are satisfied with, that they feel they can own. If they don't feel they own the rules, they will not follow them.
"These are my rules."
Be careful but not paranoid.
Paranoia will make your kid seal you out of their life.
You should try Thunderwalker. You can still get the twctf Quakeworld binaries there for the latest version, with all the maps (which are high quality). It's so bloody fast, it's not funny. They have this grapple you can use that shoots a harpoon into the wall at high speed and retracts it, pulling you at top speed to wherever you hit. The model of the harpoon gun is based off the single shotgun. They also use the Evolve airfist, and a whole assortment of runes added (not as much as creeper, but like four new ones).
The other thing about Quake was that it moved you from A-B like mad. Quake 3 still has resisting physics that slow you down, considerably.
Early tests of TW3 showed that it was still suffering from the lame grapple physics that Q2 suffered from, which made it impossible to implement the tw harpoon grapple.
This physics change by Id Software was the main reason TW2 didn't fair very well.
You raise an excellent point, AC. See how Microsoft's loathsome reputation corrupts even the most staunch defenders of the good path? (ie: I said that because the devil made me do it)
I would like to add that by doing so, illegal devices generate revenue from fines issued by law enforcement, and agencies tracking such illegal activity will be overwhelmed (which is another word for heavily funded by the taxpayers, the companies "in the club", and the fines).
"Fortunately you can't sue for implementing a a feature from another product."
No but you can sue someone implementing your idea in their product, charging a whole whack of money for it in side-profits (like operating systems), and attracting away your business.
For example. Say you started selling soup. Maybe I wanted to sell soup too, so I copied your recepie, and used it in my restaurant, and said that my restaurant had better food, and service than you.
You could sue me because it was underhanded of me to try and usurp your soup!
Mozilla should sue Microsoft for theft of intellectual property. Would they have a case? Maybe. I don't advocate SCO type suits, but in this case, it's Microsoft, and they are blatantly stealing a major feature from a rival.
**Slap*** Bad boy, Billygoat Gates, on your mountain of cash!
Next, Microsoft will add Tabbed browsing!! (I wouldn't know if they have it now because I'm a diehard Mozilla user)
That's kinda cool. I like the idea of cultural continuity, in that it brings a bit of nostalgia to the project, now that you mention it. I'm all for that! Maybe we'll have the characters in our story all using "what-would-have-been-Next" systems.:)
An observation I made when reading this is that Mac really is the system I'll use for our upcoming DooM3 Project, because it just seems much smarter to develop graphics and games on a Mac, and Panther seems like a really nice OS that no only will handle what I want to do (with cinematics, textures, sound and code), but it also seems like it'll be a solution for cross-platform testing, with the X11 and Windows support. Unless I'm mistaken, Mac now seems to be the system for development, more than ever, and that spells progress in the right direction for developers everywhere.
A comment about Fast User Switching (FUS), from the article, kinda made me think about how the author used different applications to make sure his prefs didn't get changed by his spouse. This seems good in some ways, but in others it means less programs will be in use, while the most effective programs will be staple. For example, I used Pegasus while my wife was using Outlook. With my Mac, we'll both use the same mail prog, whatever it is. Does this cut down on variety? Does it cut down on experimentation? I think so.
You appear to be confusing the speed of operation with the speed of combat. My point was only an observation... that the advent of 3d accelerating graphics cards slowed the speed of combat in Quake based games... that's all.
I don't see how VGA mode has anything to do with it, as the speed of gameplay became faster as time progressed... up until 3d acceleration, when it declined.
DooM 3 is another example of this. The gameplay will be very slow, with fewer opponents than even Quake!!
My TI 99/4A had parsec, which sped graphics by pretty quickly, and there wasn't much of a difference between that and the speed of gameplay of tetris on my college roomie's 386.
The advent of 3d cards crippled gameplay in many cases, and because of the market demand for flashy games, the gameplay suffered... but I do agree with your comment about the Quake 3 engine. It's true.
It's just an observation, and nothing more. I don't think it's necessarily bad that this has happened, and I do believe that some day, a game designer can strive to do more for their game and make it a fast presentation, without losing out on the high detail. There's just a balance now that there wasn't before, IMHO.
"What are you talking about? Wing Commander's a bit choppy on my machine, but F19 Stealth Fighter screams along."
My point was specifically about gameplay, which has slowed in FPS games since the early ones. I think I was trying to correlate this slowed gameplay to the raised detail levels in games, and that the raised detail levels were only a result of faster, better 3d cards.
Don't believe me? Load up a game of TW and see what I mean, with the harpoon gun. You can't get that kind of speed from any other game today. It's just not there. Hammering the roof with a harpoon grapple... grapple walking... it was all very very fast-paced. We tried to recreate it in Quake2, with tw2ctf, but it failed the physics model because of the detail brushes, that slowed the grappling. Plus Id changed the settings on airborne entities, making the maxspeed ten times slower, and impossible to change, without killer video lag.
Maybe it was the physics model that quakeworld used? Maybe it was just the way Panda coded TW. I think it's the cards, and how they impacted the game design.
I remember my first Voodoo cardie. I was playing TWCTF alot with my buds, and many of them had fast systems (at the time) running glquake/glqw. Finally after being a software user for so long, getting decent lag-frags, I did the unthinkable and ditched the software client for some better visuals with my very own piggybacked Voodoo card, from 3dfx. Gaming has changed quite a bit since then, but you have to understand how much fun it was playing Quake in software mode. The mods were cool too, but everything about that experience was killer fast. Now since then, games have mostly slowed down on PC. Quake 2 and Quake 3 were much slower. The speed of play for TW back with software, was intense. You had to hold your adrenaline rush to the bitter end of any match. By the time I was playing for ZFA, everyone had a 3d card. I can remember the Q2 LAN parties when guys would show up with their configs all set for zero textures and no coloured lighting. The levels would all be just plain white, and guys would be saying how awesome it was they could get 100fps doing this. To me, it always took something away from the game to run configs like that, even if it could give you an edge in matches.
When I saw Quake 2 CTF for the first time at the Respawn LAN party, Zoid showed us on this decked out system, how totally amazing it was. I remember how georgeous q2ctf1 looked for the first time my eyes caught it. It was magic. I even wrote about it. You could never have seen it if it wasn't for the people at 3dfx, who pretty much paved the way for all the gaming rigs we've got now. It's a shame that the same people who built this dream had to shut their business down.
I guess, that's how we award our innovators today... with steady, constant competition, or you're out. Seems cold, doesn't it?
I don't know what's more disturbing, that your wife sued you for half your fortune, or that you had two schnauzers! O'Reilly has never lost credability. They are and always will be the primo publisher of geek gank.
Walt Disney would have loved this move to full CG! He likely would not have liked Pixar's pushy behaviour, however. Apparently Walt loved the results of drawing cartoons, but complained about the long hours at his desk, until he gave up drawing altogether to supervise his own studio. He also loved new inventions, as he was the first person to make a cartoon with sound (Steamboat Willie (1928)). Therefore, I would have to say that Walt would have loved the idea of making machines draw for him!
I saw this in Toronto, back when I was about 5 or 6 years old. I think it burned down in '79? Well it's gone now, anyway.:(
I take your point was that these kinds of mechanical music things have been around since forever. You could almost classify an old player piano as a robot, right? And they've been around since the Cowboys, or even before, I'm sure.
"Which society would you rather live in?" The one where there is no AIDS, no corporations and no government. Where we all get along because it's the most logical and good thing to do. The one where dreams can come true for anyone. You know -- The Matrix.
If Nokia can stay on top of mobile phones, then they can stay on top of wireless technology as a whole (handheld=>phone integration), and compete heavy with the top dogs, then they have a shot at making it past the tech bottleneck coming in 2009. While I'm at it, I should say that this is a suspicious move from Nokia.
"The move is seen as a tactic to fight off Microsoft and dominate the lucrative and growing mobile phone software market."
This is also good news for shareholders in Psion, as a similar event caused a jump in share price back in 2001 when Palm tried to get control of Symbian.
I love the Family Guy! Does that make me sick?
I feel like I just heard they brought Futurama back.
Oh now I feel sad now...
Linus Torvalds is not the only one with more resources because of the open source community. Everyone, including Bill Gates, has more resources at their disposal, because of the open source community. We have improved knowledge on all fronts, due to the hobbying of business, as seen from the Open Source community. Hobbies that become replacements for standards, cause positive growth, and better solutions. I think it's because of the love and passion that everyone puts into their hobbies, in hope that they can get somewhere other folks haven't been before. It's like a kind of space exploration, but with the benefit that you can do it in your own basement or home office, den, on a plane or anywhere for that matter. PHP is a great example of how good application of Open Source can make for a much easier and better tool than other, less loved products like ASP.
:)
How many people love ASP? I'm guessing not as many as those who really do love PHP or Perl.
You see that because we can all work together to make our products better, the global knowledge is shared and improved upon. Years ago, way before computers, we all had a similar thing to open source. It was called learning and we all did it together. Scholars spent their lives enriching the world with their findings, to better humanity.
Open source is in this same spirit, for mutual benefit based on recognition of participation, not branding, per se. Microsoft spends millions on branding, on marketing, packaging and distrobution. They could easily make loads more money if they focused instead on a model closer to the Open Source model. Who knows, maybe they are counting on it in the future, but likely they are not. Likely Microsoft is going to keep selling us the same regurgitated products they do every year, with new packaging and more "updates". I for one, will keep supporting Open Office.
I think the companies that bought into the Internet era blitz in the 90's, all thought there was a magic bullet that could rocket them to the future. The problem is, that they, like everyone else, were duped into buying hype that was based around nothing more than shallow promises of a better today.
The jargon coming from HP, is to try and market to company types with buying power, to give them a new slogan or saying that could be used to grab onto and use in the office, so that they don't have to do any work.
Scott Adams' Dilbert cartoon captures the reality of what's going on today. Executives would rather appear to be working, than actually working, so they invent new descriptions of what they are doing that sound really busy!
I think the best slogan is hard work, but nobody likes hard work, unless someone else is doing it.
From the article: "I define AE as a business strategy for customers who want to respond in real time to changes affecting their business."
Translation: We know your business operates in something called time. Time is money. We want money, so therefore we will trade you your own time for money. We accomplish this by selling you your own time back, but we change it to something called real-time. Or ideally I have no idea what those geeks in research have come up with and it's not my job to know, so I'll just make something up and hope you bite. Besides, none of the marketing based people will understand what they came up with anyway, so who cares?
Their system is set up to demonstrate bias. By showing sponsored links on the main search page, without a clear path or results tally, they are in fact being biased. Who would sponsor them that would be linked to Linux? Oh about 16 companies.
But you're obviously a right-wing bastard, so who cares what you think? Rush Limbaugh. Bill Gates. And all the other false profits.
This is why corporations must be stopped. They are undermining the progress of humanity. It's obvious that there are some corporations that aren't biased, but there are quite a few like Microsoft who are, and who would gladly pull the wool over our eyes just to make a goddamn buck.
As people we have to stop them the only way we can. Boycott companies that don't adhere to strict ethical conduct.
Or you could just send some more money to Enron and those like Enron.
Parenting hasn't changed too much since the stone age. Society goes from extreme levels of promescuity to extreme levels of apprehensiveness. The Greeks had orgys and vommitoriums for teens as young as 12 years old -- younger even.
Let's face it, if you're trying to control your teen's sexual behaviour, you might as well try to stop a broken dam with your bare hands.
Also, you might damage their sexual capacity for the future. Many adults today have been ruined by their parents, and the cycle usually continues.
It's abusive to control people.
I suggest letting them figure it out for themselves and if they want help they should ask you. Plus, it's more rewarding as a parent to have an open parenting policy with your kids. Let them explore everything they can in this world, and have you to trust while they do. If they do something wrong, just let them know what'll happen. Confuscious said, "When anger rises, think of the consequences." That same thing can be applied to parenting, and fear. What are the consequences to fear of bad people on the internet? What are consequences to fear of bad websites on the internet? What are the consequences of randomly meeting people online? Or in person?
Develop a framework for behaviour with your teen that they are satisfied with, that they feel they can own. If they don't feel they own the rules, they will not follow them.
"These are my rules."
Be careful but not paranoid.
Paranoia will make your kid seal you out of their life.
You should try Thunderwalker. You can still get the twctf Quakeworld binaries there for the latest version, with all the maps (which are high quality). It's so bloody fast, it's not funny. They have this grapple you can use that shoots a harpoon into the wall at high speed and retracts it, pulling you at top speed to wherever you hit. The model of the harpoon gun is based off the single shotgun. They also use the Evolve airfist, and a whole assortment of runes added (not as much as creeper, but like four new ones).
The other thing about Quake was that it moved you from A-B like mad. Quake 3 still has resisting physics that slow you down, considerably.
Early tests of TW3 showed that it was still suffering from the lame grapple physics that Q2 suffered from, which made it impossible to implement the tw harpoon grapple.
This physics change by Id Software was the main reason TW2 didn't fair very well.
You raise an excellent point, AC. See how Microsoft's loathsome reputation corrupts even the most staunch defenders of the good path? (ie: I said that because the devil made me do it)
I feel ashamed for even bringing this up.
Good point, Quasar.
I would like to add that by doing so, illegal devices generate revenue from fines issued by law enforcement, and agencies tracking such illegal activity will be overwhelmed (which is another word for heavily funded by the taxpayers, the companies "in the club", and the fines).
Imagine all the cool things you could do with the heat from your computer, instead of directing back to the system... *gasp-heartfailure*
"Fortunately you can't sue for implementing a a feature from another product."
No but you can sue someone implementing your idea in their product, charging a whole whack of money for it in side-profits (like operating systems), and attracting away your business.
For example. Say you started selling soup. Maybe I wanted to sell soup too, so I copied your recepie, and used it in my restaurant, and said that my restaurant had better food, and service than you.
You could sue me because it was underhanded of me to try and usurp your soup!
"Maybe it doesn't work for MSN? Or they're only blocking popups because the don't plan on having them on a MSN linked site anyway?"
Or maybe they are exchanging them for browser interstitials? *snickers*
Mozilla should sue Microsoft for theft of intellectual property. Would they have a case? Maybe. I don't advocate SCO type suits, but in this case, it's Microsoft, and they are blatantly stealing a major feature from a rival.
**Slap*** Bad boy, Billygoat Gates, on your mountain of cash!
Next, Microsoft will add Tabbed browsing!!
(I wouldn't know if they have it now because I'm a diehard Mozilla user)
That's kinda cool. I like the idea of cultural continuity, in that it brings a bit of nostalgia to the project, now that you mention it. I'm all for that! Maybe we'll have the characters in our story all using "what-would-have-been-Next" systems. :)
An observation I made when reading this is that Mac really is the system I'll use for our upcoming DooM3 Project, because it just seems much smarter to develop graphics and games on a Mac, and Panther seems like a really nice OS that no only will handle what I want to do (with cinematics, textures, sound and code), but it also seems like it'll be a solution for cross-platform testing, with the X11 and Windows support. Unless I'm mistaken, Mac now seems to be the system for development, more than ever, and that spells progress in the right direction for developers everywhere.
A comment about Fast User Switching (FUS), from the article, kinda made me think about how the author used different applications to make sure his prefs didn't get changed by his spouse. This seems good in some ways, but in others it means less programs will be in use, while the most effective programs will be staple. For example, I used Pegasus while my wife was using Outlook. With my Mac, we'll both use the same mail prog, whatever it is. Does this cut down on variety? Does it cut down on experimentation? I think so.
You appear to be confusing the speed of operation with the speed of combat. My point was only an observation... that the advent of 3d accelerating graphics cards slowed the speed of combat in Quake based games... that's all.
I don't see how VGA mode has anything to do with it, as the speed of gameplay became faster as time progressed... up until 3d acceleration, when it declined.
DooM 3 is another example of this. The gameplay will be very slow, with fewer opponents than even Quake!!
My TI 99/4A had parsec, which sped graphics by pretty quickly, and there wasn't much of a difference between that and the speed of gameplay of tetris on my college roomie's 386.
The advent of 3d cards crippled gameplay in many cases, and because of the market demand for flashy games, the gameplay suffered... but I do agree with your comment about the Quake 3 engine. It's true.
It's just an observation, and nothing more. I don't think it's necessarily bad that this has happened, and I do believe that some day, a game designer can strive to do more for their game and make it a fast presentation, without losing out on the high detail. There's just a balance now that there wasn't before, IMHO.
"What are you talking about? Wing Commander's a bit choppy on my machine, but F19 Stealth Fighter screams along."
My point was specifically about gameplay, which has slowed in FPS games since the early ones. I think I was trying to correlate this slowed gameplay to the raised detail levels in games, and that the raised detail levels were only a result of faster, better 3d cards.
Don't believe me? Load up a game of TW and see what I mean, with the harpoon gun. You can't get that kind of speed from any other game today. It's just not there. Hammering the roof with a harpoon grapple... grapple walking... it was all very very fast-paced. We tried to recreate it in Quake2, with tw2ctf, but it failed the physics model because of the detail brushes, that slowed the grappling. Plus Id changed the settings on airborne entities, making the maxspeed ten times slower, and impossible to change, without killer video lag.
Maybe it was the physics model that quakeworld used? Maybe it was just the way Panda coded TW. I think it's the cards, and how they impacted the game design.
I remember my first Voodoo cardie. I was playing TWCTF alot with my buds, and many of them had fast systems (at the time) running glquake/glqw. Finally after being a software user for so long, getting decent lag-frags, I did the unthinkable and ditched the software client for some better visuals with my very own piggybacked Voodoo card, from 3dfx. Gaming has changed quite a bit since then, but you have to understand how much fun it was playing Quake in software mode. The mods were cool too, but everything about that experience was killer fast. Now since then, games have mostly slowed down on PC. Quake 2 and Quake 3 were much slower. The speed of play for TW back with software, was intense. You had to hold your adrenaline rush to the bitter end of any match. By the time I was playing for ZFA, everyone had a 3d card. I can remember the Q2 LAN parties when guys would show up with their configs all set for zero textures and no coloured lighting. The levels would all be just plain white, and guys would be saying how awesome it was they could get 100fps doing this. To me, it always took something away from the game to run configs like that, even if it could give you an edge in matches.
When I saw Quake 2 CTF for the first time at the Respawn LAN party, Zoid showed us on this decked out system, how totally amazing it was. I remember how georgeous q2ctf1 looked for the first time my eyes caught it. It was magic. I even wrote about it. You could never have seen it if it wasn't for the people at 3dfx, who pretty much paved the way for all the gaming rigs we've got now. It's a shame that the same people who built this dream had to shut their business down.
I guess, that's how we award our innovators today... with steady, constant competition, or you're out. Seems cold, doesn't it?
I don't know what's more disturbing, that your wife sued you for half your fortune, or that you had two schnauzers! O'Reilly has never lost credability. They are and always will be the primo publisher of geek gank.
Walt Disney would have loved this move to full CG! He likely would not have liked Pixar's pushy behaviour, however. Apparently Walt loved the results of drawing cartoons, but complained about the long hours at his desk, until he gave up drawing altogether to supervise his own studio. He also loved new inventions, as he was the first person to make a cartoon with sound (Steamboat Willie (1928)). Therefore, I would have to say that Walt would have loved the idea of making machines draw for him!
I saw this in Toronto, back when I was about 5 or 6 years old. I think it burned down in '79? Well it's gone now, anyway. :(
I take your point was that these kinds of mechanical music things have been around since forever. You could almost classify an old player piano as a robot, right? And they've been around since the Cowboys, or even before, I'm sure.
My tinfoil hat told me about it. Didn't yours? Oh, and I'm from the mysterious future.
"Which society would you rather live in?"
The one where there is no AIDS, no corporations and no government. Where we all get along because it's the most logical and good thing to do. The one where dreams can come true for anyone. You know -- The Matrix.
After reading about Microsoft taking over COBOL today, your guess is as good as mine.
If Nokia can stay on top of mobile phones, then they can stay on top of wireless technology as a whole (handheld=>phone integration), and compete heavy with the top dogs, then they have a shot at making it past the tech bottleneck coming in 2009. While I'm at it, I should say that this is a suspicious move from Nokia.
"The move is seen as a tactic to fight off Microsoft and dominate the lucrative and growing mobile phone software market."
I see it as a parallel to the problems Palm was having when they tried to get control of Symbian in 2001. This could be a sign Nokia is in trouble.
This is also good news for shareholders in Psion, as a similar event caused a jump in share price back in 2001 when Palm tried to get control of Symbian.