If both you and the dealer bust, the hand is a tie.
I don't know what game that is, but it's not casino blackjack. If your plan is to quickly translate some blackjack code you've already written into PHP, you're going to have to compensate for their misunderstanding of the real rules.
I'm reposting an AC post that got modded down to -1 but contained a valid point:
im sorry, this is the guy who wants us to say 'GNU/Linux' but he doesnt want people to put their name on the software they write? what EXACTLY is the problem with putting your name on stuff? The quickly-displayed credits screen is only there for a half second on bootup.
Also (and again taking this argument from another poster), the argument given by the FSF against advertising clauses is
Imagine if a software system required 75 different sentences, each one naming a different author or group of authors. To advertise that, you would need a full-page ad.
But this new XFree86 license doesn't require a statement on any advertising. Just in small print somewhere in your documentation, or else buried somewhere in your program. The only size/style/location requirement is that you get the same style attribution that all other third-party attributions get.
I don't see any moral difference between RMS insisting that you call the operating system "GNU/Linux" and the XFree86 people insisting they get credit for their work. (Technically I see a difference, as there's nothing forcing you to call it GNU/Linux. But morally it's the same thing.)
I don't understand how this article doesn't mention Grand Theft Auto: Vice City. That is probably the single best video game soundtrack ever.
For those of you who haven't played it, Grand Theft Auto has you running into and out of various cars. Each car has a radio, and you can choose from maybe a dozen stations. Vice City was set in the 80s, and all of the songs on the radio were actual radio hits from the 80s.
This was really a genius move. It added such a level of authenticity to the game, and since these songs were already a couple of decades old, it won't feel stale and dated a few years from now (like a soundtrack made of current hit singles might).
Linden Labs employees have stated (in online chats) that they will file the proper US tax form and report the income of anyone they send real money to.
The more interesting question to me is what happens to the casinos in Second Life. There are a few, somewhat popular, and a Bingo game which gets lots of traffic. If L$ can be changed into US$ that easily, won't the casino games eventually be shut down? It seems that way to me, and that's disappointing.
I hate to be picky, but I'm laughing so hard... it's "debacle" (de-bark-ul), not debunkle.
And the laughter continues as I wonder where you got the "r" - it's generally pronounced "dE-'ba-k&l" or "de-b&-k&l" (I've always preferred the latter). I thought debunkle was funnier though.....
I agree that Perforce is awesome. But here's something you may not know -- Perforce is completely free for the kind of thing this article is talking about doing.
Specifically, Perforce is available for download here. Without a license, it only supports two users and two clientspecs... not enough to manage a project shared among developers, but wonderful for managing your code in home projects. More good news: Perforce is free-as-in-beer for use in developing open source projects.
(This isn't meant as a holy war... I know that many of you might think that source control package Foo is better than Perforce. You may be right. I'm just pointing out some Perforce licensing facts for those who like Perforce.)
So, seven people have replied to you now, saying that Crays and IBMs aren't "personal computers".
Now, see, I'm above that. Adding an eighth such statement would only serve to increase the clutter and confusion. It's become accepted that we/.ers don't read the articles, but I don't want to shatter the illusion that we actually read each other's comments.
So, just letting you know that, uhm, I'm not going to do that. You're welcome.
I suspect I learned more from writing
American Gods, or from getting through solo screenplays, than I did from Good Omens or, say, the Beowulf I wrote with Roger Avary...
Unless you've been trapped in your parents' basement for the last 20 years eating paint chips, and you've never played Super Mario Bros. 3, you shouldn't call yourself a true gamer.
Wow, he's set the bar for being a true gamer way up there.
Eventually, a good filter will have to mimic what the browser does very closely. Maybe it'd be better to actually use a browser that the user can't see.
Or set up a filter, and just stop accepting HTML mail altogether. Life is so much better when all of your incoming email is plain text. Most legitimite incoming mail is sent as multipart, so mail from your friends still gets through, even when they use mail clients that want to send out formatted mail.
The spammers sometimes send multipart messages with a text part that says something like "There is no plain text version of this message", but that's still better to see than a picture I didn't ask for.
I'm so glad to finally have a chance to put my money where my mouth is. A lot of these games are classics. Gauntlet, Gauntlet II, and APB can be had for $15 total. This is a dream come true -- I loved all of these games! Now I get to play them again and feel good about it. (I would blow more than $15 if these games were at my local arcade.:-)
Of course, the question is, how many people will actually pay for them? All of these files are quite easy to find online for free.
But just because GTAIII is more fun and has sold more copies than most games, that doesn't strictly mean it's more innovative. In fact, any long-standing GTA fan would readily admit that the main differences between GTAIII and its predecessors are graphical. GTAIII has a more realistic look and feel to it, but structurally it's quite similar to the original Grand Theft Auto game from 1998.
Thank you, thank you, thank you! Come on! Nethack and Rogue weren't even mentioned in the article, but still the author seems to get the point. There have been great open-ended games before and there will be great open-ended games in the future. So the Sims and GTA sold tons of copies. That's because they were fun. Move along, nothing to see here.
It's a sad state of gaming... few people I know would give GTA1 a serious chance when it game out. A few close friends I would play it all hours of the night. But no, you have to put it into 3D before many people will give it a chance. I guess that's a slightly off-topic rant, but it's true.
GPL software is supposed to be "free, as in free speech not free beer" (attributed to GNU Project and FSF founder Richard Stallman). When such speech is not a modification of another's speech, it should also be recognized that the freedom not to speak must be preserved as a corollary.
He obviously used this bizarre wildcard pattern because it matches "Linux", but doesn't match any of the BSDs. This should make sense to the/. crowd, since BSD is dying.
We use SCons at work to build a huge, highly componentized project with upwards of 5000 source files. It's hands down the best experience I've ever had for building large projects. The other two big projects I've been on used GNU make and Microsoft nmake, and neither was satisfactory.
The nmake-based system required running "nmake depends" before a build, and it simply wasn't reliable. Paranoia was high; when we hit a bug while developing, the first thing we did was a clean build, just to make sure we weren't looking at a build problem. (It was justified paranoia -- half of the time, it WAS a build problem:-) The recursive GNU make system was developed in-house and was much more solid, but painfully slow and absolutely horrible to use. It required Cygwin (which is evil, IMO) tools and bizarre mappings from source control, so it was hard to convince other people in the company to build our project.
SCons was loads faster than our (admittedly bad) GNU make recursive build system, though noticably slower than our nmake build. With that cost, though, you get a correct build every time, something we never got in our "make depends" system. The paranoia is gone. SCons caches dependencies, so the cost for this accuracy isn't as bad as you might think. There were hiccups in the past, but the C++ dependency generation has been rock solid for at least nine months now.
I have a little toy project at home with maybe 25 source files which also uses SCons. I use MinGW's gcc at home, and SCons worked well with it "out of the box". Right now all I do is maintain a list of source files to build just like I would with any other system, but the setup was painless, and it's awesome to know that I can write Python to solve any problems I might hit later.
My big complaint with SCons is that a no-op build (running SCons when no source has changed) takes way too long on our big project, making iterative development painful. There's a command (-U) to build only components in a subtree of your file system, but that doesn't really speed things up much. Hopefully they can improve on that. That's about my only gripe, though.
Murder? You make people afraid... TERRORIST! Armed Robbery? TERRORIST! Speeding? TERRORIST! Jaywalking? TERRORIST! Can't get your stories posted to slashdot? You're guarenteed to here! [geek4.com]
More like... Can't get your stories posted to slashdot? TERRORIST!
I don't see any moral difference between RMS insisting that you call the operating system "GNU/Linux" and the XFree86 people insisting they get credit for their work. (Technically I see a difference, as there's nothing forcing you to call it GNU/Linux. But morally it's the same thing.)
I don't understand how this article doesn't mention Grand Theft Auto: Vice City. That is probably the single best video game soundtrack ever.
For those of you who haven't played it, Grand Theft Auto has you running into and out of various cars. Each car has a radio, and you can choose from maybe a dozen stations. Vice City was set in the 80s, and all of the songs on the radio were actual radio hits from the 80s.
This was really a genius move. It added such a level of authenticity to the game, and since these songs were already a couple of decades old, it won't feel stale and dated a few years from now (like a soundtrack made of current hit singles might).
Linden Labs employees have stated (in online chats) that they will file the proper US tax form and report the income of anyone they send real money to.
The more interesting question to me is what happens to the casinos in Second Life. There are a few, somewhat popular, and a Bingo game which gets lots of traffic. If L$ can be changed into US$ that easily, won't the casino games eventually be shut down? It seems that way to me, and that's disappointing.
YHBT. YHL. HAND.
Sweet! Eheheheheheheheh!
Not sure why you couldn't have methane mind...
Because every time you got a good idea, you'd be distracted and say "That smell again! What's that smell?"
I agree that Perforce is awesome. But here's something you may not know -- Perforce is completely free for the kind of thing this article is talking about doing.
Specifically, Perforce is available for download here. Without a license, it only supports two users and two clientspecs... not enough to manage a project shared among developers, but wonderful for managing your code in home projects. More good news: Perforce is free-as-in-beer for use in developing open source projects.
(This isn't meant as a holy war... I know that many of you might think that source control package Foo is better than Perforce. You may be right. I'm just pointing out some Perforce licensing facts for those who like Perforce.)
So, seven people have replied to you now, saying that Crays and IBMs aren't "personal computers".
/.ers don't read the articles, but I don't want to shatter the illusion that we actually read each other's comments.
Now, see, I'm above that. Adding an eighth such statement would only serve to increase the clutter and confusion. It's become accepted that we
So, just letting you know that, uhm, I'm not going to do that. You're welcome.
Oh, well, one out of two isn't bad.
Eventually, a good filter will have to mimic what the browser does very closely. Maybe it'd be better to actually use a browser that the user can't see.
Or set up a filter, and just stop accepting HTML mail altogether. Life is so much better when all of your incoming email is plain text. Most legitimite incoming mail is sent as multipart, so mail from your friends still gets through, even when they use mail clients that want to send out formatted mail.
The spammers sometimes send multipart messages with a text part that says something like "There is no plain text version of this message", but that's still better to see than a picture I didn't ask for.
I'm so glad to finally have a chance to put my money where my mouth is. A lot of these games are classics. Gauntlet, Gauntlet II, and APB can be had for $15 total. This is a dream come true -- I loved all of these games! Now I get to play them again and feel good about it. (I would blow more than $15 if these games were at my local arcade. :-)
Of course, the question is, how many people will actually pay for them? All of these files are quite easy to find online for free.
Thank you, thank you, thank you! Come on! Nethack and Rogue weren't even mentioned in the article, but still the author seems to get the point. There have been great open-ended games before and there will be great open-ended games in the future. So the Sims and GTA sold tons of copies. That's because they were fun. Move along, nothing to see here.
It's a sad state of gaming... few people I know would give GTA1 a serious chance when it game out. A few close friends I would play it all hours of the night. But no, you have to put it into 3D before many people will give it a chance. I guess that's a slightly off-topic rant, but it's true.
...treating the idiot parent poster abusively and getting modded down quickly.
He obviously used this bizarre wildcard pattern because it matches "Linux", but doesn't match any of the BSDs. This should make sense to the /. crowd, since BSD is dying.
My SCons experience is that I like it a lot!
:-) The recursive GNU make system was developed in-house and was much more solid, but painfully slow and absolutely horrible to use. It required Cygwin (which is evil, IMO) tools and bizarre mappings from source control, so it was hard to convince other people in the company to build our project.
We use SCons at work to build a huge, highly componentized project with upwards of 5000 source files. It's hands down the best experience I've ever had for building large projects. The other two big projects I've been on used GNU make and Microsoft nmake, and neither was satisfactory.
The nmake-based system required running "nmake depends" before a build, and it simply wasn't reliable. Paranoia was high; when we hit a bug while developing, the first thing we did was a clean build, just to make sure we weren't looking at a build problem. (It was justified paranoia -- half of the time, it WAS a build problem
SCons was loads faster than our (admittedly bad) GNU make recursive build system, though noticably slower than our nmake build. With that cost, though, you get a correct build every time, something we never got in our "make depends" system. The paranoia is gone. SCons caches dependencies, so the cost for this accuracy isn't as bad as you might think. There were hiccups in the past, but the C++ dependency generation has been rock solid for at least nine months now.
I have a little toy project at home with maybe 25 source files which also uses SCons. I use MinGW's gcc at home, and SCons worked well with it "out of the box". Right now all I do is maintain a list of source files to build just like I would with any other system, but the setup was painless, and it's awesome to know that I can write Python to solve any problems I might hit later.
My big complaint with SCons is that a no-op build (running SCons when no source has changed) takes way too long on our big project, making iterative development painful. There's a command (-U) to build only components in a subtree of your file system, but that doesn't really speed things up much. Hopefully they can improve on that. That's about my only gripe, though.
If I used female character I would have to play a lesbian role :P
Why? So you could hook up with other guys using your strategy?
Murder? You make people afraid... TERRORIST!
Armed Robbery? TERRORIST!
Speeding? TERRORIST!
Jaywalking? TERRORIST!
Can't get your stories posted to slashdot? You're guarenteed to here! [geek4.com]
More like...
Can't get your stories posted to slashdot? TERRORIST!
I bet 21 joke made with reference to this phrase
Jokes are funny, right?
Okay, well, so far we're at 0 and holding...
I'm going to take out a patent to patent the patent getting process.
No dice. I'll just point to the fact that you got that patent to prove prior art.
Is it necessary to repeat necessary to say that someone necessary thinks something is necessary, while in reality, it is unnecessary?
Not necessarily.
Three entries is impressive, but the record is two.