I played two complete games of MOO3 before taking it back. My experience with it pretty much mirrored that of the reviewer over at Gamespot.com
To wit: The AI is spotty on building up your military. I would frequently end up with 10x the number of troop transports I needed and not enough support to break them through.
The enemy AI almost never directly attacked a planet effectively. They attacked one or two of my critical systems, but they never brought along ground forces, they would just performs orbital bombardments every turn, waiting for me to build up a big enough fleet to come kick their butt.
The ship design stuff just isn't fun.
You will quickly get annoyed by your inability to stop enemy spies from destroying key installations without oppressing your population so much that they revolt and form new enemies for you to fight.
The manual is horrible, and the in game encyclopedia is worse. Neither tell you the stats you need to know about some of the units and technologies.
As for your moon question, the game says that planets with habitable or minable moons have their stats bumped to reflect them.
I really wanted to like MOO3, maybe I'll give GC a try.
Will the charges be based on MAC address? Since MAC addresses are so easy to spoof, authentication will become necessary. How can that be done easily across multiple platforms?
I get really really tired of people who don't read the article before posting. I had mod points and decided to write this instead.
From the article: "The last -- and most debated -- charge is a new Internet-use fee, which some officials refer to as the "pay by the drink" plan. The fee will be based on the bandwidth consumption associated with a specific network address, known as an IP number. Every computer on a network has a unique IP number."
Points off for michael as well. billing by the ip address means that in order to proxy a connection without the router seeing it, you'll have to locate the proxy on the same network and then THAT IP address will see its usage shoot up.
This by itself is telling when you consider that you need to have hardware sales ahead of software.
An interesting digression. When the PS/2 was first released and they had trouble getting enough consoles into the channel to meet demand, EA's Madden Football actually outsold the console. There were people buying the game who couldn't get their hands on a console to play it.
Walmart never backed downs about the prices, they backed down on their demands for FatWallet to turn over the names of the people who posted the prices.
While that implies that they didn't have grounds for a DMCA claim, it doesn't prove it.
If FatWallet backs down from their countersuit, the whole thing could just happen again next year. No precedent will have been set.
You no longer have one single point of failure for your data, you have 3 single points of failure: the card (which, it has been noted in the thread, stores the config info internally) and each drive. The failure of any one of these three components wipes out ALL your data.
If you take the two drives and use them as seperate volumes, you'll still retain the data on the drive that didn't fail.
You SHOULD gain a read performance benefit from a raid 0 config. Which makes it a more palatable solution for an application where you are keeping a seperate copy of data somewhere else (such as a web server in a farm that serves mostly static content.
well, if you only had two drives and they were in a raid setup it was either raid 1 or raid 0. if it's raid 0, removing one of them will crash the machine. hard.
if it's raid 1, you can do what ever you want, really.
You're close, but you've got raid 3 a bit wrong. raid 3 still requires a parity drive, so you lose disk space again.
The major difference between raid 3 and raid 5 is where the parity info is stored. on raid 3 all the parity info is stored on one drive, on raid 5 it's mixed in with the stripes and spread out over all the drives.
However, you are correct that raid 3 is recommended for video editing, as it has lower latency on disk writes... in raid 5 the checksum has to be done before the writing can commence, in raid 3 it only slows down the actual parity write.
April Fool's Day.
/. like the plague. See you all on Wednesday.
Also known as the one day a year I avoid
Let's post an ftp site with a 10 user limit to a website known for sending hundreds of thousands of connections per minute.
I'd be willing to bet this link was even unavailable for those TotalSlashdot subscribers.
I'd love to hear this music. if anyone is mirroring the zip file, please let us know.
Other companies would surely not ever dare such a thing any more than they would attempt to have a product based business model and then open source.
Actually, didn't BioWare strip the on-disc copy protection from NeverWinter Nights?
That's been a pretty good seller for them, I understand.
I played two complete games of MOO3 before taking it back. My experience with it pretty much mirrored that of the reviewer over at Gamespot.com
To wit:
The AI is spotty on building up your military. I would frequently end up with 10x the number of troop transports I needed and not enough support to break them through.
The enemy AI almost never directly attacked a planet effectively. They attacked one or two of my critical systems, but they never brought along ground forces, they would just performs orbital bombardments every turn, waiting for me to build up a big enough fleet to come kick their butt.
The ship design stuff just isn't fun.
You will quickly get annoyed by your inability to stop enemy spies from destroying key installations without oppressing your population so much that they revolt and form new enemies for you to fight.
The manual is horrible, and the in game encyclopedia is worse. Neither tell you the stats you need to know about some of the units and technologies.
As for your moon question, the game says that planets with habitable or minable moons have their stats bumped to reflect them.
I really wanted to like MOO3, maybe I'll give GC a try.
Will the charges be based on MAC address? Since MAC addresses are so easy to spoof, authentication will become necessary. How can that be done easily across multiple platforms?
I get really really tired of people who don't read the article before posting. I had mod points and decided to write this instead.
From the article:
"The last -- and most debated -- charge is a new Internet-use fee, which some officials refer to as the "pay by the drink" plan. The fee will be based on the bandwidth consumption associated with a specific network address, known as an IP number. Every computer on a network has a unique IP number."
Points off for michael as well. billing by the ip address means that in order to proxy a connection without the router seeing it, you'll have to locate the proxy on the same network and then THAT IP address will see its usage shoot up.
Yeah, it basically says that in the article. I wish submitters would actually READ them before they type their synopsis.
Yup. But she does paint pictures of nude women.
That's gotta be a plus.
Yeah, so it's statistics without any hard data to back it up.
:-)
These guys would give Jimmy the Greek a run for his money
How can that be?
Are they saying that as many people have died by asteroid strike as plane crash?
I call shenannigans.
This by itself is telling when you consider that you need to have hardware sales ahead of software.
An interesting digression. When the PS/2 was first released and they had trouble getting enough consoles into the channel to meet demand, EA's Madden Football actually outsold the console. There were people buying the game who couldn't get their hands on a console to play it.
I vote for SpamNinja.
"The spam never saw him coming."
It's not gonna succeed if they keep ripping off Microsoft's Exchange Icon :-)
example
heh... does not...
Moderation total: (-1 Didn't use preview)
as long as it does affect my hearing, I don't care.
Moderation totals: (-1 Grammar Nazi)
How about this:
Hang it in effigy. Get a bunch of your co-workers to do the same, hang about 20 of them in effigy from coat hangers.
If anyone asks, it's a mobile.
I thought this kind of thing only happened on Fark.com
:-)
I find it very funny that the first article in this thread has already been modded "Flamebait" There's going to be a LOT of flamebait here.
I even passed on the opportunity to moderate just to make this post
Agreed. After finally getting to see the images from the slashdotted article, I can tell that what they did was:
a) doodle.
b) select the doodle
c) tell the handwriting engine to try to recognize their doodle as text.
d) laugh when it can't
Did you really expect to be able to draw a picture of a book and have it come back as the text "book?" What's next? Computer pictionary?
Ya know? after seeing this three times in the space of one screen, I'm ready for you to stop, thanks.
We got it.. you like Sieko, you dont like tablet pcs.
Everyone is missing this rather crucial point:
Walmart never backed downs about the prices, they backed down on their demands for FatWallet to turn over the names of the people who posted the prices.
While that implies that they didn't have grounds for a DMCA claim, it doesn't prove it.
If FatWallet backs down from their countersuit, the whole thing could just happen again next year. No precedent will have been set.
Here's the thing with raid 0.
You no longer have one single point of failure for your data, you have 3 single points of failure: the card (which, it has been noted in the thread, stores the config info internally) and each drive. The failure of any one of these three components wipes out ALL your data.
If you take the two drives and use them as seperate volumes, you'll still retain the data on the drive that didn't fail.
You SHOULD gain a read performance benefit from a raid 0 config. Which makes it a more palatable solution for an application where you are keeping a seperate copy of data somewhere else (such as a web server in a farm that serves mostly static content.
well, if you only had two drives and they were in a raid setup it was either raid 1 or raid 0. if it's raid 0, removing one of them will crash the machine. hard.
if it's raid 1, you can do what ever you want, really.
You're close, but you've got raid 3 a bit wrong. raid 3 still requires a parity drive, so you lose disk space again.
The major difference between raid 3 and raid 5 is where the parity info is stored. on raid 3 all the parity info is stored on one drive, on raid 5 it's mixed in with the stripes and spread out over all the drives.
However, you are correct that raid 3 is recommended for video editing, as it has lower latency on disk writes... in raid 5 the checksum has to be done before the writing can commence, in raid 3 it only slows down the actual parity write.
Source:
raid 5
raid 3
Purely a guess here. But the first game listed is "20 in 1"
Think they might be counting that as 20 games?
Couldn't find pricing anywhere, but they are selling their Mega Drives with 30 games for less than the cost of a new xbox game
I second the recommendation for Ultra Edit. Not free, but very powerful.
When I installed the demo for Pepper one of the first things I looked for was the "Find in files" and "Replace in files" functions.
Something I found interesting: He has an existing offer for $10K on the table and is willing to let the open source community buy it out for $11K...
What if they only raise $3K and the current buyer withdraws? Was this a bad move? Didn't he just lose $7K?
or what if the current buyer decides that since the OSS community can't pony up that much money, they adjust their offer down to $5K?
Maybe he should put the source up on ebay...