I use carrier pigeons to transmit the hole punch data to chicken routes, that spits out egg packets to your computers.
Next week, we are migrating to ant communication through the use of their scent glands for communication. Open Source all the way... just grab an ant and hack the chemistry and the biology.
You just pay upfront and wait for the money to come in. If you've heard of other players complaining that the game takes too long to play, it's part of the game to see if you have what it takes to last the longest.
Workers should not have to go through all these hours of developing on a regular basis to launch a product. If a product can not be made under normal working conditions (8-10hr days/5 days a week), then the product can't be made by the deadline set.
If the time schedules are constantly being scheduled so that I work more and more hours each week, where I essentially am working the amount of 80+ hrs in a single week, then something is absolutely wrong.
I have a life. I have a family. I need money to pay my bills, but I shouldn't have to work as if I had two jobs to pay bills for things, that at this rate, I hardly use. This practice of constantly asking (or demanding) workers to put in, above and beyond the call of duty, so many hours should be against the law, or at least with some vacation time to compensate. The human body can not take so much of this for long durations.
I've done the long hours in the web development field for years, fortunately not for long stretches of time. It's really not worth putting my life on hold to work at a company under these conditions. I had things in my real life slipping away and things that needed attention that I couldn't due to the long hours.
Overall, I wouldn't work for a company under those conditions, and would find employment else where. I would even go as far as boycotting the company.
Below are a few reasons why people won't switch or even add a Mac to their household.
Economics: Buying a computer is not like buying a console system. It's not economically feasible for someone to purchase more than one computer, as it is to buy more than one gaming console. A gaming console is at a fraction of the cost for a Computer (10-25%). Also the cost of a PC is a fraction of the cost of buying a MAC (33-75% with the rare 90%)
Game Selection: PC has tons of games I can pick from, MAC has only the best of games from the PC selection. It's a natural subset of top producing games.
Space: Space for a computer usually consists of a desk and chair, or possibly a computer armoire. That's another piece of furniture for many people to have it setup another machine. (This is excluding the option of a KVM. I use one for my multiple machine setup, but how many people besides techs even know they exist. Plus the added cost to get one)
Why another machine?: That's akin to asking someone why have another toaster, car, mp3player, etc... If my first company is good at what it does, why do I need another?
Overall, for the average user, there isn't enough there to switch. Even when it comes time to replace a machine, will my software, that I use, be available on the Mac? Can I easily tranfer my data to the Mac (There is an option, don't know if it costs money)? Why get a Mac when I can get PC and remove any learning curves?
If Apple is ever going to get to a level where they want to compete in the computer consumer market, they need to make ALOT of changes.
One thing to note, they do have very good sales in niche markets such as web and print design, and video and audio editing. Maybe they are content with the niche markets. They have too much to compete with in the consumer market that staying in the niche groups is far better for the.
is due to their requirements to support multiple platforms and browsers and many legacy browsers. They still generate a text version of the homepage. They even support OS/2 to this day.
How do I know? I used to work for them as their lead HTML developer back in the day, and worked extensive for their website standards.
...I doubt I would ever do a marathon of the series.
It was plain boring in many sections of the movie that we began to improvise by doing a bit of Mystery Science Theater 3000 ourselves of the movie.
Some things came up: - Hobbit love. Those guys REALLY dig each other. - The akwardly long glances in the end of the movie were too long to take seriously, with the causal smiles thrown by the Hobbit characters, you begin to wonder what else does that ring do to them. - Alot of pot references in the movie. - The main human character turns down the advances of a human princess. "I can't give you the love you desire" Dude, it's free *boink boink* and you're turning it down?!!? Refer to Hobbit Love. - It took the White Wizard nearly an hour to ride to the top of the castle. Yes we knew it was a BIG castle when we first saw the grand shots, now you take us on a roadtrip to the top. - Why did it take 3 movies to get to the volcano? Everytime we get to a checkpoint, we get a reminder of the volcano and see it in the distance. This is the longest roadtrip in HISTORY. What ever happened to horses? What about those HUGE birds?
If I were to watch the movies again, it would be to write a guide on how to watch them all in less time.
I don't see how the crossword would be easier? It's one thing if you have to compare rows and columns, but to now compare against a 3rd dimension adds a level of compleixity to the crossword game not seen before that the crosswords would take long.
As for putting it on paper, I feel would be a mistake. People would have a very difficult time visualizing the game in 3D if you could find a way to properly display it on 2D. I could only see this being accomplished successfully in an environment suitable for 3D worlds.
I truly feel the family has no case here. They truly sound like opportunitists trying to make money out of something they could not. To me, the word 'Googol' is nothing more than a symlink to something else. If I were to come up with 'Moogol' for 10^10, and Moogle.com made money, would I sue? No. Despite the play on words, and the inherient meaning, they used nothing else.
Should the Amazon rainforest, or Brazil sue Amazon? No.
Should Half the Planet sue HalfThePlanet.com for their use of the name and reference to those with disabilities? No.
Should keyboard manfacturers sue Slashdot for using a word that describes two keys on their keyboard '/.' Well maybe, but I still say no.
As for not bringing attention to Kesner's work, the attention is in the name and meaning, and it's referenced on the corporate page http://www.google.com/corporate/index.html What more does the family want? Money. Isn't there a timeframe also when the word becomes public domain?
The idea of protesting a tool that is free in speech and sometimes in beer for being used in a capacity not in accordance with this person's views is exactly the thing that the software is trying to fight. He accepted the software for it's absolute freedom from being oppressed by rules and restrictions and it's warrant openess for all as long as you share your contributions. Now that the army is using it in a way he doesn't agree with, he no longer wants to be involved and create a protest against that which he supported in the first pllace, being the GPL... sounds silly to me.
I agree with the person about the war. The war in Iraq is a war we shouldn't be in, or at least do it with the support of the world. But to take demonstration out on the fact of the military using the tool you once cherised is misguided. Take your demonstration to the government directly. Use your position to question their use of the software. Ensure that the government is in fact abiding by the rules of the GPL to the letter.
Your leaving shows a sign of almost misunderstanding what the GPL is about. Yes it can be used for both good and evil. The same is true of ANYTHING. Apply it to computers, toys, weapons, tools, food, alcohol, drugs, etc. I truly hope there is more to his leaving than this.
I've thought of this as well, why go to something else that will emulate a language, when you can use the language itself.
I think part of the reason why people don't see the point is that we automatically think of using a template engine first, when we do think of one, and just accept the inherent design of one. I believe current engines are emulating previous ones, and therefore have carried over what they have learned from the old ones into the newer ones used today.
At present, I am using Smarty with my php programming and find it to be a very good product. It has a number of features built in to make programming easy and quicker for me. Previously I've used HTML::Template for Perl, and have to say I prefer a templating engine when the application I'm building becomes large enough.
The advantages:
The code is cleaner, allowing me to find bugs easier, and not run into annoy issues of types that may occur when using print statements to join HTML with PHP output
The separation allows for more than one person to work on the same task. While a programmer is programming, the design can design at the same time, with little input from the programmer. Once all the variables in place, the designer only needs to do their part.
Smarty has a builtin caching system, so that's another thing you don't have to worry about
Is there an overhead, probably, but Smarty does a number of things to help bring it down. So far, I find it to be more efficient than a case of not using a template engine.
There are so many advantages to using a template engine, that it will probably outweight some of the disadvantages you will encounter.
for those who don't purchase small, intangible or any items online. The idea of having a CD made for you, and physically having it in your hands with all the songs you want, sounds reasonable.
This will help to get the segment of the market who do not yet understand downloadable files, and electronic commerce for an intangible product.
Man, if your brother is like Mikey, you will probably have to wait awhile before that trash gets thrown out, and if he's like Paulie, then you will have some premadonna issues to contend with. And if you're anything like Paul Sr. then I guess you would be the dead weight in the shop calling all the shots.;=)
Unfortunately spliting the difference by coming to a shared comprimise doesn't always work either. There's the chance that one group is more right than the other group, and making a comprimise could end up making the software worse.
As for a solution, maybe a dictatorship in terms of final word or a democratic vote will work. I just hope there are less forks of properly programs, because it usually ends in duplicated work that could have been better spent doing other things.
If you're referring to the sotryboarding aspects, you probably mean wireframes; design concepts that will demonstrate the function of the site. The best way to do this is in a two ways:
1. A workflow charting program like visio to show how each page or every step of the application ties together. It doesn't have to show linking between every single page if there is a home button, but just the general sitemap, and application flow for any apps that will be on the site.
2. Wireframes. These are functional mockups of the pages themselves. They show what navigational elements will appear, not what they will look like , but a general placement of them. These can be simple black and white graphics with imagemap hotspots to link to other pages, or html pages, which ever you prefer.
I also like the good ol' pen and paper. That's my primary method of developing a site, then I will take my work and convert it to a diagram workflow. I also find a whiteboard to be an indispensible tool.
A graphic program should not come into play once until you have your site structure laid out. Once you know what will be on the site, then you can design for it. This is where Photoshop/Illustrator should come in. Too often you will see designers use this early on, before the site structure has been finalized and this is a mistake.
As for final content, HTML with CSS is great, so long as the CSS you use will work across the majority of browsers you need to support. Properly done, you can manage alot of content with it.
Another suggestion is to use XML and XSLT. For example, on a number of sites I've built, I have kept all the text copy for each page in individual XML files, while the design of the site has been in XSLT. The XML formatting I use is usually a mix of XHTML and custom tags for processing. This allows for easier redesigns and a good way to put real content into wireframes, and quickly redisplay them into production templates when the final comps were ready.
If you've played computer games as far back as the atari/coleco days, then you have clocked in many days of game, that can probably amass to half a year by now. With that, you have played a varied spectrum of games in the early years, to more specific genres. Now, what's happening is that you want more complexity in the game play, along with more future possibilities for longer lasting game play.
For example, you play in an MMORPG and have reached the highest level, tons of credits, numerous weapons/items, have travelled the known universe of the game... what else is left? Retirement? Well... yeah.
Many games are not innovative enough to keep up with our desires for grander things in the game. Whether you have played that new game that just came out or not, there's a very good chance you have played the same functions in a previous game, and are just redoing what you've done before? Yeah, it has a new storyline, new characters, but same things are happening. I'm currently in that situation now, I've played a number of games, but find the mechanics to be too similar to previous games that after awhile, it's not new and it's no longer exciting.
You want excitement, go back to pen and paper rpgs, that way you have more flexible mechanics than the computer. I wish you luck in finding a game that can satisfy your gaming needs.
Code to the standards, but also look at your target audience and the nature of the site....
If you are coding for general site that will attract all kinds of people, code for software that will be up to 12-18 months old. The reason is that it takes a majority of users to catch up to the latest versions and 18 months is the usual timeframe it takes for users. Can you use just CSS for all things, no. CSS-P (for positioning) still isn't exact on all browsers who can do it, so you do run into a few issues here, so a few tables might be necessary to get the desired affect. Should you compensate for all users? That depends on who the site is for. If it's public access/govt site then more acceptance is needed, if it's just a particular niche, then you can get away with being more selective.
If you are coding for an intranet, the answer might be easier to find. Large companies usually set a browser standard so you can code for a particular browser, if you absolutely need to. So for example, if a company standardizes on IE 6, then you can take advantage of all the particulars of that browser.
Now, to put it into more perspective, what's the percentage of users who might be in the odd-ball category... about 5%. Should you care about supporting them, depends on your willingness and cost of doing so.
Spanish coffee has the reputation of being a stronger coffee, and many americans shy away from it because of it. I don't know about the american brands like Nescafe and Foldgers, but what are 'really' in those crystals???
Try "Cafe Bustelo".
Disclaimer: Individual effects may very. Consult your physician before trying a new regimen. Side effects may include, jitteriness, excessive talking, urine smelling like coffee, paranoria. In some cases, users ran for days without stopping then died. Enjoy!
I do have to agree with this, some things should be seperate.
My concerns would be: * load on the machine if it's used for everything at once, or at least two or more CPU/Memory intensive apps at once. * the quality of the services, would they run slower because it's running multiple services at once, * single point of failure
cooked, cleaned, played music and gave you updates on all your favorite shows, while having I/O communication (read into the I/O and you will get the joke). Why you can then replace your own girlfriend, and patch her everytime a new kernel came out.
Ha, you naive little underlying...
I use carrier pigeons to transmit the hole punch data to chicken routes, that spits out egg packets to your computers.
Next week, we are migrating to ant communication through the use of their scent glands for communication. Open Source all the way... just grab an ant and hack the chemistry and the biology.
It's called '419', the Nigerian Email Scam.
;=)
It's easy to play.
You just pay upfront and wait for the money to come in. If you've heard of other players complaining that the game takes too long to play, it's part of the game to see if you have what it takes to last the longest.
Go ahead, give it a try.
Workers should not have to go through all these hours of developing on a regular basis to launch a product. If a product can not be made under normal working conditions (8-10hr days/5 days a week), then the product can't be made by the deadline set.
If the time schedules are constantly being scheduled so that I work more and more hours each week, where I essentially am working the amount of 80+ hrs in a single week, then something is absolutely wrong.
I have a life. I have a family. I need money to pay my bills, but I shouldn't have to work as if I had two jobs to pay bills for things, that at this rate, I hardly use. This practice of constantly asking (or demanding) workers to put in, above and beyond the call of duty, so many hours should be against the law, or at least with some vacation time to compensate. The human body can not take so much of this for long durations.
I've done the long hours in the web development field for years, fortunately not for long stretches of time. It's really not worth putting my life on hold to work at a company under these conditions. I had things in my real life slipping away and things that needed attention that I couldn't due to the long hours.
Overall, I wouldn't work for a company under those conditions, and would find employment else where. I would even go as far as boycotting the company.
Below are a few reasons why people won't switch or even add a Mac to their household.
- Economics: Buying a computer is not like buying a console system. It's not economically feasible for someone to purchase more than one computer, as it is to buy more than one gaming console. A gaming console is at a fraction of the cost for a Computer (10-25%). Also the cost of a PC is a fraction of the cost of buying a MAC (33-75% with the rare 90%)
- Game Selection: PC has tons of games I can pick from, MAC has only the best of games from the PC selection. It's a natural subset of top producing games.
- Space: Space for a computer usually consists of a desk and chair, or possibly a computer armoire. That's another piece of furniture for many people to have it setup another machine. (This is excluding the option of a KVM. I use one for my multiple machine setup, but how many people besides techs even know they exist. Plus the added cost to get one)
- Why another machine?: That's akin to asking someone why have another toaster, car, mp3player, etc... If my first company is good at what it does, why do I need another?
Overall, for the average user, there isn't enough there to switch. Even when it comes time to replace a machine, will my software, that I use, be available on the Mac? Can I easily tranfer my data to the Mac (There is an option, don't know if it costs money)? Why get a Mac when I can get PC and remove any learning curves?If Apple is ever going to get to a level where they want to compete in the computer consumer market, they need to make ALOT of changes.
One thing to note, they do have very good sales in niche markets such as web and print design, and video and audio editing. Maybe they are content with the niche markets. They have too much to compete with in the consumer market that staying in the niche groups is far better for the.
is due to their requirements to support multiple platforms and browsers and many legacy browsers. They still generate a text version of the homepage. They even support OS/2 to this day.
How do I know? I used to work for them as their lead HTML developer back in the day, and worked extensive for their website standards.
...I doubt I would ever do a marathon of the series.
It was plain boring in many sections of the movie that we began to improvise by doing a bit of Mystery Science Theater 3000 ourselves of the movie.
Some things came up:
- Hobbit love. Those guys REALLY dig each other.
- The akwardly long glances in the end of the movie were too long to take seriously, with the causal smiles thrown by the Hobbit characters, you begin to wonder what else does that ring do to them.
- Alot of pot references in the movie.
- The main human character turns down the advances of a human princess. "I can't give you the love you desire" Dude, it's free *boink boink* and you're turning it down?!!? Refer to Hobbit Love.
- It took the White Wizard nearly an hour to ride to the top of the castle. Yes we knew it was a BIG castle when we first saw the grand shots, now you take us on a roadtrip to the top.
- Why did it take 3 movies to get to the volcano? Everytime we get to a checkpoint, we get a reminder of the volcano and see it in the distance. This is the longest roadtrip in HISTORY. What ever happened to horses? What about those HUGE birds?
If I were to watch the movies again, it would be to write a guide on how to watch them all in less time.
I don't see how the crossword would be easier? It's one thing if you have to compare rows and columns, but to now compare against a 3rd dimension adds a level of compleixity to the crossword game not seen before that the crosswords would take long.
As for putting it on paper, I feel would be a mistake. People would have a very difficult time visualizing the game in 3D if you could find a way to properly display it on 2D. I could only see this being accomplished successfully in an environment suitable for 3D worlds.
He makes an excellent point. Why not criticize the parent who let it happen.
2-4%? interest is higher usually for a car, and depending on your credit and down payment, can be worse.
I truly feel the family has no case here. They truly sound like opportunitists trying to make money out of something they could not. To me, the word 'Googol' is nothing more than a symlink to something else. If I were to come up with 'Moogol' for 10^10, and Moogle.com made money, would I sue? No. Despite the play on words, and the inherient meaning, they used nothing else.
Should the Amazon rainforest, or Brazil sue Amazon? No.
Should Half the Planet sue HalfThePlanet.com for their use of the name and reference to those with disabilities? No.
Should keyboard manfacturers sue Slashdot for using a word that describes two keys on their keyboard '/.' Well maybe, but I still say no.
As for not bringing attention to Kesner's work, the attention is in the name and meaning, and it's referenced on the corporate page
http://www.google.com/corporate/index.html
What more does the family want? Money. Isn't there a timeframe also when the word becomes public domain?
The idea of protesting a tool that is free in speech and sometimes in beer for being used in a capacity not in accordance with this person's views is exactly the thing that the software is trying to fight. He accepted the software for it's absolute freedom from being oppressed by rules and restrictions and it's warrant openess for all as long as you share your contributions. Now that the army is using it in a way he doesn't agree with, he no longer wants to be involved and create a protest against that which he supported in the first pllace, being the GPL... sounds silly to me.
I agree with the person about the war. The war in Iraq is a war we shouldn't be in, or at least do it with the support of the world. But to take demonstration out on the fact of the military using the tool you once cherised is misguided. Take your demonstration to the government directly. Use your position to question their use of the software. Ensure that the government is in fact abiding by the rules of the GPL to the letter.
Your leaving shows a sign of almost misunderstanding what the GPL is about. Yes it can be used for both good and evil. The same is true of ANYTHING. Apply it to computers, toys, weapons, tools, food, alcohol, drugs, etc. I truly hope there is more to his leaving than this.
I don't think you are missing any points.
I've thought of this as well, why go to something else that will emulate a language, when you can use the language itself.
I think part of the reason why people don't see the point is that we automatically think of using a template engine first, when we do think of one, and just accept the inherent design of one. I believe current engines are emulating previous ones, and therefore have carried over what they have learned from the old ones into the newer ones used today.
At present, I am using Smarty with my php programming and find it to be a very good product. It has a number of features built in to make programming easy and quicker for me. Previously I've used HTML::Template for Perl, and have to say I prefer a templating engine when the application I'm building becomes large enough.
The advantages:
Is there an overhead, probably, but Smarty does a number of things to help bring it down. So far, I find it to be more efficient than a case of not using a template engine.
There are so many advantages to using a template engine, that it will probably outweight some of the disadvantages you will encounter.
for those who don't purchase small, intangible or any items online. The idea of having a CD made for you, and physically having it in your hands with all the songs you want, sounds reasonable.
This will help to get the segment of the market who do not yet understand downloadable files, and electronic commerce for an intangible product.
American Chopper
;=)
Man, if your brother is like Mikey, you will probably have to wait awhile before that trash gets thrown out, and if he's like Paulie, then you will have some premadonna issues to contend with. And if you're anything like Paul Sr. then I guess you would be the dead weight in the shop calling all the shots.
Unfortunately spliting the difference by coming to a shared comprimise doesn't always work either. There's the chance that one group is more right than the other group, and making a comprimise could end up making the software worse.
As for a solution, maybe a dictatorship in terms of final word or a democratic vote will work. I just hope there are less forks of properly programs, because it usually ends in duplicated work that could have been better spent doing other things.
If you're referring to the sotryboarding aspects, you probably mean wireframes; design concepts that will demonstrate the function of the site. The best way to do this is in a two ways:
1. A workflow charting program like visio to show how each page or every step of the application ties together. It doesn't have to show linking between every single page if there is a home button, but just the general sitemap, and application flow for any apps that will be on the site.
2. Wireframes. These are functional mockups of the pages themselves. They show what navigational elements will appear, not what they will look like , but a general placement of them. These can be simple black and white graphics with imagemap hotspots to link to other pages, or html pages, which ever you prefer.
I also like the good ol' pen and paper. That's my primary method of developing a site, then I will take my work and convert it to a diagram workflow.
I also find a whiteboard to be an indispensible tool.
A graphic program should not come into play once until you have your site structure laid out. Once you know what will be on the site, then you can design for it. This is where Photoshop/Illustrator should come in. Too often you will see designers use this early on, before the site structure has been finalized and this is a mistake.
As for final content, HTML with CSS is great, so long as the CSS you use will work across the majority of browsers you need to support. Properly done, you can manage alot of content with it.
Another suggestion is to use XML and XSLT. For example, on a number of sites I've built, I have kept all the text copy for each page in individual XML files, while the design of the site has been in XSLT. The XML formatting I use is usually a mix of XHTML and custom tags for processing. This allows for easier redesigns and a good way to put real content into wireframes, and quickly redisplay them into production templates when the final comps were ready.
if there is a page on it?
http://www.google.com/help/features.html
I like the fact that now so many features are web accessible through a url, that they can be easily wrapper into some other application.
slow maturing nature of gaming.
If you've played computer games as far back as the atari/coleco days, then you have clocked in many days of game, that can probably amass to half a year by now. With that, you have played a varied spectrum of games in the early years, to more specific genres. Now, what's happening is that you want more complexity in the game play, along with more future possibilities for longer lasting game play.
For example, you play in an MMORPG and have reached the highest level, tons of credits, numerous weapons/items, have travelled the known universe of the game... what else is left? Retirement? Well... yeah.
Many games are not innovative enough to keep up with our desires for grander things in the game. Whether you have played that new game that just came out or not, there's a very good chance you have played the same functions in a previous game, and are just redoing what you've done before? Yeah, it has a new storyline, new characters, but same things are happening. I'm currently in that situation now, I've played a number of games, but find the mechanics to be too similar to previous games that after awhile, it's not new and it's no longer exciting.
You want excitement, go back to pen and paper rpgs, that way you have more flexible mechanics than the computer. I wish you luck in finding a game that can satisfy your gaming needs.
Code to the standards, but also look at your target audience and the nature of the site....
If you are coding for general site that will attract all kinds of people, code for software that will be up to 12-18 months old. The reason is that it takes a majority of users to catch up to the latest versions and 18 months is the usual timeframe it takes for users. Can you use just CSS for all things, no. CSS-P (for positioning) still isn't exact on all browsers who can do it, so you do run into a few issues here, so a few tables might be necessary to get the desired affect. Should you compensate for all users? That depends on who the site is for. If it's public access/govt site then more acceptance is needed, if it's just a particular niche, then you can get away with being more selective.
If you are coding for an intranet, the answer might be easier to find. Large companies usually set a browser standard so you can code for a particular browser, if you absolutely need to. So for example, if a company standardizes on IE 6, then you can take advantage of all the particulars of that browser.
Now, to put it into more perspective, what's the percentage of users who might be in the odd-ball category... about 5%. Should you care about supporting them, depends on your willingness and cost of doing so.
Spanish coffee has the reputation of being a stronger coffee, and many americans shy away from it because of it. I don't know about the american brands like Nescafe and Foldgers, but what are 'really' in those crystals???
Try "Cafe Bustelo".
Disclaimer: Individual effects may very. Consult your physician before trying a new regimen. Side effects may include, jitteriness, excessive talking, urine smelling like coffee, paranoria. In some cases, users ran for days without stopping then died. Enjoy!
Oh goody, and it comes with a warranty too!
Now where is my mom's credit card.
I do have to agree with this, some things should be seperate.
:
My concerns would be
* load on the machine if it's used for everything at once, or at least two or more CPU/Memory intensive apps at once.
* the quality of the services, would they run slower because it's running multiple services at once,
* single point of failure
I hope the $15,000 can compensate for all that.
cooked, cleaned, played music and gave you updates on all your favorite shows, while having I/O communication (read into the I/O and you will get the joke). Why you can then replace your own girlfriend, and patch her everytime a new kernel came out.
why not just copy the data locally? merge the data into a program like quicken or something.