I *used* to listen to his show all the time (back in 94ish), because it was funny and fun to listen to. It's really stopped being as funny, but that's just because the whole political climate has gotten alot less fun (what, with all the war on terror and formation of a nascent police state), so I don't really tune in at all.
I really do have alot of respect for the guy, despite the fact he happens to work within a genre that's populated by alot of truly worthless people.
NWN1 aimed for that -- you could create modules that could be run by a DM for friends. Given the bomb than NWN2 was, NWN1 has maintained community interest, and should still be reasonably available.
If you just want to hang out with geeks in a class-based fantasy game, WoW works fine and is easier to temporally coordinate, but it's certainly not the same as Pen & Paper action.
It was made in the source engine, yes. So was Team Fortress 2. But it (and TF2) were made at Valve, by Valve employees. Such products are not usually called "mods" in any traditional sense. The game which the team was hired on the basis from was also not a mod, but a closed-source game using an engine of their own creation.
The point I was trying to rebut was the implication that Half-Life's open-sourcish openness to modifications in any way contributed to Portal's existence in any way other than making it easier on Valve's employees to implement. It did not.
Plan 9: Plan 9 was not always open source. It was originally a research project at bell labs, and released to the public sometime around 1995. The first open source release was ~2000ish, iirc. It was not developed as an open source project, anyway.
Portal: Portal was not in any sense of the word a Mod. The authors of an independant (closed-source) game called Narbicular Drop were hired by Valve, and wrote Portal while employed. Aside from the gameplay development, it was written and voice acted by professionals[1], and was sold at retail.
Multitouch: While Multitouch hardware is obviously not free, the software to intepret and build interfaces for them is Open Source.
[1] It's not often you get to refer to OMM staff as professional.
I was looking at something like that, but what I ended up doing was getting a $1 LED pushbutton flashlight from the dollar store. It was literally just the LED and 2 batteries in a plastic casing. I was able to drop-in replace an IR emitter from radio shack without so much as touching a wire.
We're going to try this in the office tomorrow. We would have done so today, but for some reason there were no Wiimotes around:-(
But (re the above statement) - really? I mean, if one claims that repeatedly watching (in this case, violent) imagery *doesn't* in any way change behavior and values, doesn't that ipso facto perjure the ENTIRE concept of our $multi-billion$ (trillion?) advertising industries?
The statement means exactly what it says. "There is no conclusive evidence that playing violent videogames leads to violent acts." It doesn't mean that there is no link. It doesn't mean that there is a link and we don't know about it.
It means that there is no conclusive evidence of a link at the current time. Absence of evidence is not evidence of absence.
One theory has been that Microsoft astroturfers post porn in threads that are damaging to Microsoft, so as to get web censoring software to classify the URL as adult content.
I've gotten alot of mileage from Wario Ware (it's *great* for the kids, I've found). I played Excitetruck into the ground, and still do occasionaly. Zelda was okay, just got too tedious at the end.
The one thing that's been a surprise to me though has been the Virtual Console. Some of the classic arcade style games are really nice to play on a short time budget. I have fond memories of arcade shooters, and the VC is so far not a disappointment. Alien Soldier, Sin and Punishment, Gunstar Heroes, etc. I'm really surprised how much I've played games from it in the last year.
But I don't think what's under discussion here is really "intelligence" per se. It's more akin to "effectiveness". "Intelligence" is just a term that's being used in this context to mean "how good you are at doing stuff that's hard".
There might indeed be some distinct limits on a given individual's "intelligence", but the limit on what you can accomplish is rarely set by that, it's usually set by numerous other factors, not the least of which is what your attitude towards accomplishing "things that are hard" is.
Not really. I had one of the German ones, and it was no different than any of the other TDI horror stories I've heard -- constantly in the shop.
Never again.
Totally.
I *used* to listen to his show all the time (back in 94ish), because it was funny and fun to listen to. It's really stopped being as funny, but that's just because the whole political climate has gotten alot less fun (what, with all the war on terror and formation of a nascent police state), so I don't really tune in at all.
I really do have alot of respect for the guy, despite the fact he happens to work within a genre that's populated by alot of truly worthless people.
Umm, so you're into necrobestial masturbation?
Yeah, you have been on the internet too long.
The reason that Americans will continue to use the imperial measures are that they just fit within the mind so much better. ...
Implying that Americans have small minds and need to conserve space?
NWN1 aimed for that -- you could create modules that could be run by a DM for friends. Given the bomb than NWN2 was, NWN1 has maintained community interest, and should still be reasonably available.
If you just want to hang out with geeks in a class-based fantasy game, WoW works fine and is easier to temporally coordinate, but it's certainly not the same as Pen & Paper action.
> I mean, who would put changes in without the users knowledge?
Uhh, slashdot? You must be new here.
I'd rather have a trailer hitch ruling the country than Ms. Clinton.
I can't believe we've overlooked this candidate for so very, very long. We simply could not function without his tireless efforts.
So, a round of applause for...this trailer hitch!
The internets, they love their fads.
Lua is used as the interface scripting language in World of Warcraft.
But I guess that's not popular enough yet.
If you are in Canada, Canadian Tire will do the same.
If I was in any way redundant in any way above I apologize in any way.
It was made in the source engine, yes. So was Team Fortress 2. But it (and TF2) were made at Valve, by Valve employees. Such products are not usually called "mods" in any traditional sense. The game which the team was hired on the basis from was also not a mod, but a closed-source game using an engine of their own creation.
The point I was trying to rebut was the implication that Half-Life's open-sourcish openness to modifications in any way contributed to Portal's existence in any way other than making it easier on Valve's employees to implement. It did not.
Plan 9: Plan 9 was not always open source. It was originally a research project at bell labs, and released to the public sometime around 1995. The first open source release was ~2000ish, iirc. It was not developed as an open source project, anyway.
Portal: Portal was not in any sense of the word a Mod. The authors of an independant (closed-source) game called Narbicular Drop were hired by Valve, and wrote Portal while employed. Aside from the gameplay development, it was written and voice acted by professionals[1], and was sold at retail.
Multitouch: While Multitouch hardware is obviously not free, the software to intepret and build interfaces for them is Open Source.
[1] It's not often you get to refer to OMM staff as professional.
I was looking at something like that, but what I ended up doing was getting a $1 LED pushbutton flashlight from the dollar store. It was literally just the LED and 2 batteries in a plastic casing. I was able to drop-in replace an IR emitter from radio shack without so much as touching a wire.
:-(
We're going to try this in the office tomorrow. We would have done so today, but for some reason there were no Wiimotes around
What was he playing?
The statement means exactly what it says. "There is no conclusive evidence that playing violent videogames leads to violent acts." It doesn't mean that there is no link. It doesn't mean that there is a link and we don't know about it.
It means that there is no conclusive evidence of a link at the current time. Absence of evidence is not evidence of absence.
Call me Mr Obvious.. if it is a VoIP server it IS on the internet :)
That's right, because the only time anyone ever uses IP is when they're going over the public internet.
The ability to use IP on private networks internal to an organization has yet to be implemented.
One theory has been that Microsoft astroturfers post porn in threads that are damaging to Microsoft, so as to get web censoring software to classify the URL as adult content.
I found people going AFK to take care of their kids (myself included) to be the most common.
The vast majority of the people I played with were adults.
It's not that arcane. All the WoW realms go down most tuesdays for regular maintenance.
I've gotten alot of mileage from Wario Ware (it's *great* for the kids, I've found). I played Excitetruck into the ground, and still do occasionaly. Zelda was okay, just got too tedious at the end.
The one thing that's been a surprise to me though has been the Virtual Console. Some of the classic arcade style games are really nice to play on a short time budget. I have fond memories of arcade shooters, and the VC is so far not a disappointment. Alien Soldier, Sin and Punishment, Gunstar Heroes, etc. I'm really surprised how much I've played games from it in the last year.
But I don't think what's under discussion here is really "intelligence" per se. It's more akin to "effectiveness". "Intelligence" is just a term that's being used in this context to mean "how good you are at doing stuff that's hard".
There might indeed be some distinct limits on a given individual's "intelligence", but the limit on what you can accomplish is rarely set by that, it's usually set by numerous other factors, not the least of which is what your attitude towards accomplishing "things that are hard" is.
Hi, umm, welcome to 2007. Our dollar is worth more than yours.
I thought he just listened in on Tor traffic.
FWIW, they won't even delete it if you call them up and ask.