World of Warcraft Patch 2.3 Coming Next Week
Blizzard has officially announced that World of Warcraft Patch 2.3 will be dropped onto live servers next Tuesday. It's a huge update to the behemoth of Massively Mutiplayer games, including elements like a new raid zone called Zul'Aman, significant class changes, new questing content in the Dustwallow Marsh zone, and an increase in leveling speeds between 20-60. The full patch notes are available on the official site. "Elsewhere Guild Banks let you keep track of and organize your stocks much more efficiently, the Auction House has been revamped so it is easier to use, and you will be able to pick up daily quests so you have something to keep you from falling asleep as you go back to the same dungeons or battlegrounds again and again. The old 40-man Alterac Valley battleground has been fiddled with, too, so it should now have extra added fun, and those of you around the mid-level mark should head to Dustwallow Marsh for new quests and speedy leveling."
If you'd just do what we tell you and quit yer gripin' everything would be chocolate sprinkles and rainbows! -AC
And what does your ability to get that quip in as the first post say about your lifestyle?
Jhyrryl
Seriously though, this is GREAT NEWS! Think about this for a minute- While we tinker away all day and night coding out the new big thing with SQL, integrating modules into programs, and screaming at your computer monitor because of incompetent customers.... These kids sit around playing WoW. They are our stepping stones! They are the ones we can use to move forward in life. They are our next generation of fast food servers ready to take our orders! This thrills me, it means more and more people are too sucked into a game than to become competition for my job and power. Let them rot away in front of a computer playing games..... It gives me an edge. Call me an asshole, but remember It takes drive to make it to the top.
My question is how did he finish up his heroics today and still get time to read the article before the Tempest keep Raid in 20 minutes?
import system.cool.Sig;
Uh oh, sounds like WoW loser got their feelings hurt. Why don't you post how many hours/days/years you've wasted your miserable life away sitting at home in WoW so we can all laugh at you when we think back to what we've accomplished in the same time over the past few years?
Nothing special in 2.3...
Warriors getting buffed again (no, Mace nerf is not meaningful. Intercept buff is.) so Kalgan can rock his Season 3's.
You may see this as a troll post, but Blizzard has been clear with their actions they're not interested in class balance, only in buffing (making stronger) the classes that the dev's mainly play. For those uninformed, Kalgan is the head designer/game balancer, and his current favorite class is Warrior.
To all potential WoWers, don't bother picking it up; just wait out Warhammer or something. Players are leaving in droves over this: in all the brackets of Arena PvP (main form of PvP Blizzard tries to balance around) Warriors are overrepresented. For instance, of the top 10 2v2 teams, 8 of them have Warriors. Top 10 rated 5v5 teams, 7 or 8 [don't recall] have warriors. Contrast this with the class most whined about for being overpowered, Warlocks, which have a strong showing in the 2v2 bracket (indeed they're the only thing keeping Warriors in check, and they're getting a serious nerf vs. specifically Warriors in 2.3), but fairly weak showing in the 5v5 bracket (most important bracket) being made weaker and/or not buffed in patch 2.3 like all other classes are, and you'll see just how far away from the game Blizzard has fallen. They've got some serious balancing to do if they want to stay relevant.
The last numbers from Armory mining show only 4.5m CHARACTERS across all realms and regions (EU, US, etc). That means since Armory was implemented (last couple of months) only 4.5m characters have logged on. In reality the number of active accounts would be lower. But at any rate, 4.5m is a far cry from Blizzard's 9million trumpet they like to blow to keep Vivendi shareholders happy with the Blizzard purchase.
For those only interested in PvE, it's not looking to good on that front either. If Zul'Aman is similar to Kara, there won't be many guilds progressing past it either.
Blizzard needs to keep in mind the vocal minority is not the gold pot majority.
There are no successful people who play WoW. Right?
You won't make it to the very top - the very top is already occupied by the guy who inherited the business from his dad after playing WoW non-stop for 20 years. And I for one welcome our new rich kid, WoW playing overlords. Seriously, if you work so hard that you have no time at all for a little computer game here and there, then you probably will never live long enough to enjoy your hard won earnings. Your WoW playing kids will spend it right up after you die, though.
Quick question. Would World of Warcraft have been so successful had its acronym been something like:
DOAC (Doh-Ahk)
SWG (Swig)
AO (Ayy-Ohh)
EQ (Eee-Que)
Instead the acronym is WoW... just WOW... I mean WOW!! People say WOW inside WOW all the time! Its a recursive and reinforcing acronym that keeps you locked into their subscription plan for all eternity!!!1
Myself and 7 other of my highly motivated and successful co-workers, who also happen to be software engineers, enjoy playing WoW when we have the time. Having drive and ambition doesn't mean you have to cut out the fun. And kids who play WoW all day would likely not be job competition weather WoW existed or not so I wouldn't get too excited.
"When the going gets weird, the weird turn pro" -Hunter S. Thompson
Seriously. Go for without it for a month. Come back and re-evaluate the game. You won't love it as much as you used to. It's a GOOD game. Not a great one. Not worth a front page by any means.
While we tinker away all day and night coding out the new big thing with SQL, integrating modules into programs, and screaming at your computer monitor because of incompetent customers.... These kids sit around playing WoW.
They are our stepping stones! They are the ones we can use to move forward in life. They are our next generation of fast food servers ready to take our orders! This thrills me, it means more and more people are too sucked into a game than to become competition for my job and power. Let them rot away in front of a computer playing games..... It gives me an edge. Call me an asshole, but remember It takes drive to make it to the top. I've been at Georgia Tech for over 2 years now and play World of Warcraft. I'm living proof you can waste time and get along in life!
And will be glad to use the Guild Banks to fill the coffers of Squirrelly Wrath, Blood Pact, and Care Bear guilds to the brim!
At last I can store all those mechanical squirrel boxes for guild members!
-- Tigger warning: This post may contain tiggers! --
"Time you enjoy wasting was not wasted." - John Lennon
Living With a Nerd
You've waste two years of your college life sitting in your fucking dormroom or apartment playing a fucking MMORPG?
What a loser...
I'm 4th year CS at GaTech, been playing WoW since it came out. Aside: How'd you like that evactuate campus message today lol.
Whiny players claim this after every buff or nerf, major or minor. Shouldn't the WoW user base be in negative numbers by now?
Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
And how much time do you waste reading articles about things you don't care about? Then how much time spent posting anonymously because it matters if people know your internet name? What a loser...
LOL.
I got a pet little theory about MMORPG's and that is that most players play them, because there is nothing else. WoW was king not because of its excellence, but because of its one eye in the land of the mole people.
Currently my drug is LOTRO, and I can see once again just how bad the game is. Not bad in a conventional "crash and burn" type way, but bad as in, I can't believe I am playing this, kinda way.
But I need my MMORPG fix, and for now LOTRO provides it. But I am looking constantly for something new.
I get the same feeling from other players, we know the likes of Blizzard and Turbine and SOE are yanking our chain but we need that fix and we are forever hopefull that the next supplier of our drug will get a clue and provide a FUN game.
You know what I find hardest to understand? The insistence of companies to add a tedious grind for miniscule advancements. Oh but you got to keep the player intrested, else he will quit playing after one month and then were will we get our money?
One simple answer, THE SIMS
A fun game, that easily spins as much money most MMORPG's, yet it provides player with FUN so they keep coming back for more (Sims expansion packs are not quiet as regular as once a month, but they cost more AND the company doesn't need to provide servers and customer support).
There are countless more games that get endless replay simply by being FUN! I played Bioware RPG's several times for the HELL of it. So why do MMORPG companies feel they got to add endless grinds to keep players hooked? It doesn't really work on myself, I prefer the middle game and once that is done, I move on. Considering that most MMORPG slowly die I can't think it really appeals to that many people, just most keep playing until they find somethingbetter.
Is it just LOTRO that right now is a bit deserted after the EU launch of Tabula Rasa?
Would I recommend trying LOTRO at the moment? No not really, the game is rapidly dying in for the early levels. Everyone is either working on their end game OR leaving for greener pastures. Oh that still leaves a lot of people playing, but if you want to logon during the week, be prepared for some very lonely areas. Same thing happened to EQ SWG WoW and probably countless other MMORPG's I never bothered with.
Sometimes I think the most innovative element a new MMORPG could introduce was permanent death upon achieving the top level. Reach say 100 and you got time for a few epic quests that end your characters heroic journey, before fading away and forcing you to start a new character. Gone would be the mad rush to end game, the constant demand for insanely high level extra content, the need for increased levels AND you would have a constant stream of people in all levels of the game to make newcomers feel less lonely.
Ah well, spend to long in here, need my fix. damnit, load faster I am going into withdrawal here!
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
The more they take content and put it into instances, both pve and pvp; the more it becomes a pointless game to play. Why play a Mmorpg which has turned into an Orpg? Does it matter that there can be 2k people on your server when you only ever see a dozen or so every night because the game is all instanced?
Then there's the cottage cheese-y-ness they've done with pvp. It used to take some skill, quick thinking and some organization. Now with resilience , other damage mitigation and overpowered healing that can keep anyone alive things like arena matches turn into long grind fests. The outcome of pvp encounters used to be maybe 50% skill and preparation, 20% luck and 30% gear and class make-up. With all of the changes they've introduced this past year, your typical arena match is determined by 10% skill and preparation, 5% luck, 85% gear and class make-up. Doesn't that sound exhilarating kids?
This happens with a lot of mmorpgs. They are released in a form that is slightly buggy and end up with all of these unplanned and unforeseen novelties in terms of gameplay, strategy, interaction. Then after the corporation that develops it spends a few years tightening the cogs and getting RID of the unplanned and unforseen elements as well as anything that gets complained about by the userbase, voila! You end up with a bland, boring game no one plays anymore.
I was a member of a guild with over 100 people and kept in touch with a former guild of 200. They've both dried up and shrivelled out of existence because every patch slowly turned the game more and more bland. Both 'realms' I used to frequent have died horrible deaths and the main cities are ghost towns.
Bring back the wild west. Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years. There were no cookie cutter classes. There was gambling, extortion, confidence tricksters, scammers, spammers, raiders, looters, exploiters, thieves, honorable and dishonorable fighters and gangs. There was somewhat of a safety zone in towns. There were no factions, everyone and everything was fair game. There was no one way to play the game, I'm sure people have so many interesting stories about how they or friends played. I had a friend who liked to spend his time stealing useless items. He was a weird looking fellow and a clepto. He also enjoyed running around town naked. He would yell at the NPCs and get angry at the guards when they caught him and killed him. That was his take of the game.
If I wanted to play around in a world where everything gets regulated and restrained and anything that causes people to whine gets the axe I would... Not go pay $50 bucks + $15 per month to do it on a computer, there's plenty of it in a non-virtual world.
The only reason WOW hasn't collapsed like a house of soggy cards is that there is still an influx of new players and the game does have a great unique feel with LOTS of art and content to discover as you level. But once you're done leveling, the game is over.
Liberty.
The churn numbers in WOW is probably greater than many games have total. Yet if every troll post I read about WOW losing players in huge numbers were true what does it say about other games who are obviously NOT getting those players? Blizzard doesn't always do the best job at class balance but they do a far better job than other companies, their numbers attest to this. While I am taking a break from WOW I do plan on getting back in, changes in this patch may be enough for me as I can bring up some other classes and see how the game plays out for them.
Part of the magic of WOW is that it really does have separate classes where the differences are enough to grant four to six different ways to play the game. The hybrids blend obviously, but melee, magic, and ranged melee (bow), all work well and in many cases require different play styles. Magic is the most diversified where playing a priest is very different from a mage just as its different from a warlock.
I have a warrior and to claim that only classes the lead design or high placed developers are being buffed is to ignore the fact that many people with these classes have been waiting for their day in the sun. If what you implied were true the largest number of players would have long focused on Warrior - which is not the case. Shaman get some tweaks now to enhance two of their trees. Yeah warriors get some bennies here but each class received buffs as well as some tuning which tones down overpowering areas.
My beef has been that PvP/Arena gets way too much focus but obviously I am not in a majority as it appeals to large number of players. The problem of course is that these are the most competitive players and as such will be the most vocal. If they didn't bitch then Blizzard would have a problem, that would be a more clear indicator that people were leaving.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Have fun wandering the streets homeless in a few...months.
He's just mad because he got kicked out of his guild for being a Huntard.
Time was wasted, you enjoy not wasting John Lennon.
I played Warcraft obsessively for nearly a year. I have a level 70 Priest decked out in 70 Dungeon Blues.
During this last summer, I played most intensely, raising the player from 34-70 in a matter of weeks (again, nothing special).
One day, I woke up and thought, "Wow. This game really doesn't matter much to me. When does it end? Will I be 40 years old and still playing?"
And with that, I closed my account.
Great game. But not for me.
I wish I could take back that year.
Why is that every time WoW is mentioned on Slashdot, it seems half the posts are from bitter, pathetic whiners who complain that the game no longer fulfills some need driven by personality defects?
Hey, guess what? We're glad you quit playing. And no one cares why!
Shame I've leveled ten times in the last ten days, up to 53. I could have waited. =\
Over the past few months I've been running a L51 NE priest and a fast-leveling L56 Gnomish mage around on Zangarmarsh realm to join their older sibs in BC, L70 NE hunter and L70 NE druid. This patch comes at a good time, as that mage and priest need to get moving up. I wanna get everyone to 70 so that I can have a choice of which character to drag on guild runs.
Woot, more content.
I wonder whether they take the opportunity to sign the binary, so that it plays nicely with MacOS X 10.5?
For more info on the issue: http://homepage.mac.com/simx/technonova/C488455530/E20071107233441/
Jumpstart the tartan drive.
IMO being a software engineer does not make you a successful person. As long as you are a wage slave you're still just another cog in the wheel. Basically success is the point at which you can retire and live your chosen lifestyle in comfort for the rest of your life until that point you are bad accident away from living in the gutter.
PS: I am a software engineer with student loans etc so feel free to take that as you will.
But all that is irrelevant. Why? Because WoW is fun. That's why so many people play it. It gives a lot of entertainment in their eyes for $15/month. If it doesn't for you great, quit. However please don't pretend like the way you like games is the one and only, or that you've figured out the magic formula. If you want a different kind of game, well go look for one. I hear in terms of wild west EVE Online is a good choice. Shadowbane sounds like another. Hell, if UO is your thing, go play it, it's still in active development (released a new engine just this year).
If you don't like WoW, there's lots of other games out there, so please, don't hate on those that do. I personally think Blizzard has made excellent design decisions. I support the direction they've taken with WoW and indeed it is the first MMORPG I've played that has held my interest for more than about 8 months (DAoC holding that record). If it doesn't give you want you need in a game then don't give them your money. But don't pretend like you are the only person who's important. Many other people love it, and indeed I'm betting many of them like it for the reasons that you hate it.
I quit WoW in the spring of 2006 - 18 months ago. and when i read this article, i still got the urge to go play it. I won't, obviously, but it still interests me.
This depends on what you want out of life. If you want to be a "wage slave", nothing more, then achieving that, in the field you want to work, is success.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
The game actually starts at lev 70 as do most other morpgs out there. Then again i guess i depends what you expect from the game. Anyone can mindlessly level up a character up to 70 without skill. To some its fun to others its a painfull grind. The real game begins when you start "raids" that require lot more time, planing, organisation, social skill. You complain that the gear is 85% of the skill but the gear reflects raiding skill ( and of course time ) but time alone wont get you the gear. If you looking to play to play a game that is 100% skill then go grab mortal kombat or tekken or any other combat game out there.
Still waiting for the patch that makes bans stick for goldfarming related rule violations.
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
For us with engineers, Craftable Flying Mounts! Regular and epic!
Engineering: Flying Machine
Reagents:
Adamantite Frame (2)
Fel Iron Bar (30)
Handful of Fel Iron Bolts (8)
Star Wood (8)
Fel Iron Toolbox
Elemental Seaforium Charge (4)
BoP, Req Level 70, Engineering 350+ to make and at least Expert riding skill to use.
Engineering: Turbo-Charged Flying Machine
Reagents:
Flying Machine Control
Khorium Power Core (8)
Felsteel Stabilizer (8)
Hula Girl Doll
BoP, Req Level 70, Engineering 375+ to make and at least Artisan riding skill to use.
"Sic Semper Tyrannosaurus Rex."
IMO being a software engineer does not make you a successful person.
He's right. All the best people are bioinformaticians.
-- Tigger warning: This post may contain tiggers! --
Thats why real raiders have dual monitors.
I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
I almost caught it! Maybe with this new patch I'll catch it!
(anyone else think that trey and matt just got over their wow addiction?)
I'll just use my special getting high powers one more time...
Sure, by default no profession instantly makes you successful. But working in a highly paid field where you get to use your brain for a living is generally considered a good position to be in. If you can't handle the stress or don't feel productive within the environment that you work to the point of it making you unhappy, that's a personal problem and can usually be fixed by finding a job that better suits you. And if you're living your life, waiting for retirement to feel successful/happy, then thats a whole different ballgame. Some people start in the gutter, being a bad accident away from the gutter is a lot better.
"When the going gets weird, the weird turn pro" -Hunter S. Thompson
I'm a casual WoW player. I just play for a bit of fun, giving up time I might be watching TV or reading a book instead. The social aspect of the game is fun, but I can't commit to arranging raids or multi-person instances because something might come up that I actually care about (my wife might say "let's go out to dinner tonight!" and I'll dump WoW without a second thought).
For me, the changes make it easier to get to L60 (my only character is a L55 Paladin, so there's not much more to go), add new content and quests, and hopefully will make dungeons a bit more playable for me. That's all good as far as I'm concerned!
I've seen a lot of posts about how WoW is dumbing down RPGs, how the game balance is poor or why PvP is not as good as before. Not having been involved in this game until recently, these posts seem to be a mix of "it were better when we were young" attitudes (think Liverpudlian accent), resistance to any changes and some actual concern for the game's quality. It's a fun game today, easy to pick up, easy to put down and simple to play.
I don't play for massive challenges, I play for fun.
The changes work for me.
I'm only bitter that news like this makes me want to re-activate my account. Although not playing WoW is waaaay more expensive than the $15 a month I was paying. Since I quit a month ago I've spent well over $200 on Wii and PC games :(
Amongst my friends there is a network effect. If you aren't playing WoW then there isn't much to talk about.
I stopped playing about 6 months before Burning Crusade, and we haven't really hung out much since then.
Your definition of success is irrelevant to others. For some, work is just something they do but being a success is all about their relationships/hobbies/amateur theatre/etc. For some success is about financial reward, and for others it's about being in a role where they feel valued. For you it's about being able to retire and live in whatever way you like.
That's all well and good. Different people define 'success' differently, and while your definition may work for you, I know few people who would agree.
So you look forward to managing a bunch of WoW players? *shudder*
The most merciful thing in the world is the inability of the human mind to correlate its contents.
Start your torrents, Comcast users! Let's see what the fuck's up with their RST packets!
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
I might consider going back when I can make significant progress between 60 and 70 when I only have two to four hours a week to play. (never consecutively)
... hoping it might be worth my time.
I pretty much quit the game when all my buddies were suddenly at 70 and I had no desire to play in pickup groups.
I look at it like any other sport, like golf, basketball, baseball, or whatever.
I don't golf 8 hours a day, every day. I don't want to play any game daily just to keep up with the other players. (The best solution to this I've seen so far was the City of Heroes sidekick system.)
I'm waiting for some reviews of Tabula Rasa
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
I used to be a real raider. Then I got a girlfriend, and she borrowed one of my monitors. :P
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
I agree 100%. Every game has it's flaws. If the way the game has changed bothers people so much I wish they would stop whining about it and leave. I'm sure one of the next few MMO's will serve them better. Well, probably not. From my experience, people that whine about one thing publicly whine about a lot of things. I personally love this game. I can't imagine a world without WoW.
I just finally got audio back on my crappy intel chipset with the latest minor release from a patch a few weeks ago. I still get occasional graphics glitches.
I wish the guys at blizzard stopped making so many patches when something works fine. It drives me nuts.
http://saveie6.com/
Looking at the release notes, many things I noticed seem to be along the lines of "here...we'll help you get up to lvl 60 quicker." Mind you, some would have helped when I was playing, specifically the nerfing of some of the elites for soloists.
:) But if you quickly get up to level 60, you can buy Burning Crusade, get to level 70 before Lich King comes out in a few months, and buy it too.
:)
My read on it is most of the players are probably tooling around outland waiting for the 3.0 release. If you're trying to level up to 60+, you are stuck in westfall asking if anyone is running deadmines over and over, and you get a bunch of lvl7's to help
Having the lower instances drop more blues is nice though - probably mostly BoP - great time to be a disenchanter
Glad I sold all my stuff off and left my character standing naked in IronForge or this could be tempting. Then again...
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
WoW runs just fine on Leopard. In fact, there were some changes to the OpenGL code in Leopard that WoW can take advantage of, especially on multi-core/proc machines.
My old MDD 1x1.25GHz G4 (Radeon 9800 Pro 256MB) is running it right now, and it works better than on Tiger.
With the first link, the chain is forged.
While others throw their life away trolling on /.
Note that the date of this patch was forseen and correctly predicted back in May as that is when Sony Online Entertainment announced that EQ2 : Rise of Kunark would be released on November 13th 2007. Does EQ2 pose any threat at all to Blizzard's 900 pound gorilla financial juggernaut? Not a chance. But that doesn't stop their marketing department from delaying content updates by a few months just to make sure that WoW has the biggest 'buzz' the week a competitor launches.
Jesus, you're a pally, and that's 99% of the problem right there. Speaking from experience, I win about 70% of my pvp fights with my druid, and about 10% with my pally, and both characters are endgame characters with mostly blue/purple gear.
People rant about how hard it is to kill a paladin, but the truth of it is, unless you're full retrib, and jacked to the gills with +crit and +spell damage, you're going to get murdered...You just can't do enough damage.
A rogue can deal enough damage to kill you four times over before you can kill them once, and they can disengage at will. Warlocks, Priests, Hunters, and Mages are all capable of killing you from a distance (Pursuit of Justice buff may change this BIG TIME, hello +15% run speed) and the sum total of your offensive punch is melee, so they can just stay at max range and pound you to death. Warriors tend to do more damage, but they're more beatable than most (fury spec excepted, of course =P). Shaman's just have more damage output than the pally, so you're at a negative there, and a smart Shammy will heal when you heal, negating a lot of your durability, and the goddamn earthbind totem will beat you more often than not by allowing them to keep the range open. Feral druids are nasty hard to beat; they'll jump you in kitty do some quick damage, then shift to bear and beat the crap out of you, and Balance druids have all the same issues as any other ranged caster, coupled with the fact that they're tough as nails in boomkin form.
Take heart in that the pally is the undisputed MASTA of pve, and accept that your primary pvp role is just to piss people off. I do far better in battleground and arena pvp as a prot or holy pally than as any other class. I can't kill anyone, but I never, ever, die.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
It's about time they added guildbanks. People have been requesting this for years.
mmolab.com
"Why don't you get a fucking job?" -Your mom