Excuse me? "Informative"? This is the exact reason that Microsoft, and in general companies with well funded advertising and PR campaigns are more popular than they deserve to be. A nice look will colour people's opinions to the point of them forgiving technical gaffes.
I have no grudge with Gnome - I run some Gnome apps (but not Gnome in it's entirety - i.e. panel, et. al. - i run vanilla fvwm2), and I prefer them to KDE/Qt apps. But to say that the coolest thing about Gnome is it's splash screen....
"MSNBC has a story about one of the Northwest Airlines employees whose hard drives were searched by Northwest's lawyers, as previously mentioned on Slashdot. The last paragraph of the article is chilling. " Those solid-state drives are looking more and more appealing...
Quake and related games are primarily affected by the latency - how long a signal takes to get from point a to point b. Bandwidth is how much data you can get from point a to point b at once.
Different things. I imagine a 100 mile trip is going to be worse than a LAN, and probably worse than a cable connection to another cable server.
Unless, of course, they publish it on the web as a 'trade secret'.
Then anyone who parses it can theoretically be sued for violation (because, well, you *could* have looked at the spec. remember that - the posting of the trade secret on the web is probably just preparing a club to use on anyone who implments a version. not legal, but, hey, how many open source programmers can legally defend themselves against MS?)
Have you ever actually been on an mp3 channel on irc?
Just have someone join one, and log the client activity. Most of the fileservers nowadays announce to the channel the files that they are transferring to whom...
3dfx had Glide, it was the most popular. Next up was OpenGL, but it was pretty much just a fringe thing. The only company using it was id with. GLQuake. Why? Well John Carmack didn't want to get locked into Glide because it only did Voodoo.
I'm sure JC can correct me if I'm wrong, but a) he didn't do a Glide implementation because he was still under the terms of a contract from doing vquake, an implemntation for another 3d chipset which I've completley forgotton (Rendition? Something?). b) he did an OpenGL port initially to get it to run on his SGI's, not for any cardmaker.
3dfx came along, found he couldn't do a glide port, and so *3dfx* chose to implement an OpenGL minidriver for the express purpose of running his port of glQuake. It didn't work for a hell of alot else.
Imagine how suffocated by nits you would be if we nitpickers weren't around.
probably becuase, despite all the va/andover/redhat hype,/. just doesn't pull any signifigant revenue, let alone enough to justify that kind of iron.
/. just tailors to a bunch of intelligent freeloads, who, if faced with having to actually pay for something, do thier best not to. it's kind of hard to make money off of us.
i don't know if you remember the dying days of TSR before they were bought by WotC, but they claimed that *anything* created for use with AD&D was a derivative work, and as such, they had copyright on it. anything which used thier terminology (Dungeon Master, Hit Points, etc) was fair game.
the upshot is that they shut down most of the D&D archives on the web, and tried to have everything served off of one ftp site (i think it was ftp.mpgn.com....) and pretty much ended up alienating most of thier fans.
this (to me, anyway) just looks like a promise that, even though they've resolved the issue with AD&D 2nd Ed., that they can't do something this under 3rd ed.
Unless you like seeing your party members pour hot grits down thier pants when they're supposed to be taking care of that squad of stormtroopers which are collectively missing the broad side of a barn which is behind you.
Openness: It's free software, so that's a given. It's a good thing in itself, and also adds to the player experience. How many times have you heard "Oh, $GAME is great, except..." or "If I was $GAMECOMPANY, I'd..."? If it was open source, you (or someone else) could fix it, try it out, and try to convince other GMs to use your changes. But I don't need to convince slashdot of the benefits of free software.
The problem is, is in a situation like an online RPG, that's a phantom benifit - even if you do make your changes, it's a monumental amount of work to a) get *anyone* other than a select few of your friends to play your variation and b) you have to either somehow get your changes merged into the main tree, or spend the rest of your natural life maintaining your own branch, and mergeing in changes from the main tree.
Excuse me? "Informative"? This is the exact reason that Microsoft, and in general companies with well funded advertising and PR campaigns are more popular than they deserve to be. A nice look will colour people's opinions to the point of them forgiving technical gaffes.
I have no grudge with Gnome - I run some Gnome apps (but not Gnome in it's entirety - i.e. panel, et. al. - i run vanilla fvwm2), and I prefer them to KDE/Qt apps. But to say that the coolest thing about Gnome is it's splash screen....
Yes, but Taco's review wasn't long, meandering and stupid.
"MSNBC has a story about one of the Northwest Airlines employees whose hard drives were searched by Northwest's lawyers, as previously mentioned on Slashdot. The last paragraph of the article is chilling. " Those solid-state drives are looking more and more appealing...
even the religion of athiesm?
Better yet, The Diamond Age, or A Young Lady's Illustrated Primer by Stephenson.
Bandwidth != Latency.
Quake and related games are primarily affected by the latency - how long a signal takes to get from point a to point b. Bandwidth is how much data you can get from point a to point b at once.
Different things. I imagine a 100 mile trip is going to be worse than a LAN, and probably worse than a cable connection to another cable server.
Why else would you need a rubber keyboard? And here, we thought they were worried about getting mere pepsi on the keyboard....
tell that to the decss authors.
Unless, of course, they publish it on the web as a 'trade secret'.
Then anyone who parses it can theoretically be sued for violation (because, well, you *could* have looked at the spec. remember that - the posting of the trade secret on the web is probably just preparing a club to use on anyone who implments a version. not legal, but, hey, how many open source programmers can legally defend themselves against MS?)
What game are *you* watching...?
Have you ever actually been on an mp3 channel on irc?
Just have someone join one, and log the client activity. Most of the fileservers nowadays announce to the channel the files that they are transferring to whom...
No.... Winamp has a 'Browser Window' which is wrapped in the WinAmp user interface. To answer the original posters question, it's the IE control.
You'll sure be missed, man.
(Question - did you submit this as a
It's spelled s-a-r-c-a-s-m.
Unless it was too subtle for you.
But what about a pig & an elephant?
no, 2600 Hz (kHz maybe? i dunno) was the frequency of one of the tones used in phreaking equipment.
point of the day :
hasbro owns WotC owns TSR.
can you see the same thing coming in pen & paper RPGs?
i knew you could.
3dfx had Glide, it was the most popular. Next up was OpenGL, but it was pretty much just a fringe thing. The only company using it was id with. GLQuake. Why? Well John Carmack didn't want to get locked into Glide because it only did Voodoo.
I'm sure JC can correct me if I'm wrong, but a) he didn't do a Glide implementation because he was still under the terms of a contract from doing vquake, an implemntation for another 3d chipset which I've completley forgotton (Rendition? Something?). b) he did an OpenGL port initially to get it to run on his SGI's, not for any cardmaker.
3dfx came along, found he couldn't do a glide port, and so *3dfx* chose to implement an OpenGL minidriver for the express purpose of running his port of glQuake. It didn't work for a hell of alot else.
Imagine how suffocated by nits you would be if we nitpickers weren't around.
Is "fast, but mediocre" really a good alternative to "not quite as fast, but wonderful"?
yes.
freeloaders, rather.
probably becuase, despite all the va/andover/redhat hype, /. just doesn't pull any signifigant revenue, let alone enough to justify that kind of iron.
/. just tailors to a bunch of intelligent freeloads, who, if faced with having to actually pay for something, do thier best not to. it's kind of hard to make money off of us.
umm, yeah, that's why a few kids were killed a school out in alberta last year, unless you've forgotten already...
actually, it's a good thing they're doing this.
i don't know if you remember the dying days of TSR before they were bought by WotC, but they claimed that *anything* created for use with AD&D was a derivative work, and as such, they had copyright on it. anything which used thier terminology (Dungeon Master, Hit Points, etc) was fair game.
the upshot is that they shut down most of the D&D archives on the web, and tried to have everything served off of one ftp site (i think it was ftp.mpgn.com....) and pretty much ended up alienating most of thier fans.
this (to me, anyway) just looks like a promise that, even though they've resolved the issue with AD&D 2nd Ed., that they can't do something this under 3rd ed.
here's a good account of the times.
note that this was TSR that did this - this happened before they were bought out by WotC, and has been completely resolved under WotC's management.
That's the point.
12 year old brats spoil it.
Unless you like seeing your party members pour hot grits down thier pants when they're supposed to be taking care of that squad of stormtroopers which are collectively missing the broad side of a barn which is behind you.
Openness: It's free software, so that's a given. It's a good thing in itself, and also adds to the player experience. How many times have you heard "Oh, $GAME is great, except..." or "If I was $GAMECOMPANY, I'd..."? If it was open source, you (or someone else) could fix it, try it out, and try to convince other GMs to use your changes. But I don't need to convince slashdot of the benefits of free software.
The problem is, is in a situation like an online RPG, that's a phantom benifit - even if you do make your changes, it's a monumental amount of work to a) get *anyone* other than a select few of your friends to play your variation and b) you have to either somehow get your changes merged into the main tree, or spend the rest of your natural life maintaining your own branch, and mergeing in changes from the main tree.