LucasArts Announces First Massive Multiplayer Game
Nastard writes "LucasArts announced that they will be partnering with Sony and Verant (the guys who brought us EverQuest) to bring us a massive multiplayer RPG based upon the Star Wars universe. The article doesn't give any dates, but I'm sure we're all gonna be in line for this one. "
This'll be great, but do we really need more big, hairy, smelly people wanderinf around the internet? ~ravyn_ __
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I'm an exhibit on the mounted animal nature trail.
Will it run on the Mac?
nice ASCII art, man!!
I don't care if it's a text-based zork rip off, if I can play rpg while listening to the Imperial March, I'll pay.
Judge Pag, the Learned, Impartial, and Very Relaxed
I want to play a Tusken Raider so that I can make that "Oogh! Oogh! Oogh!" battle cry. Or perhaps one of the frogs that Jabba eats. So many possibilities.
Ah hell, who am I kidding. I'll be working for the Empire.
These comments and opinions are mine and mine alone, although they shouldn't be.
I've never played Everquest or Ultima Online, but I've always been intriqued by the idea of an Internet RPG. How does it work exactly? Do you need a decent internet connection to use it (can I play it over my 56k)?
And I wonder when LucasArts will start releasing Linux versions of their games....
PS - TIE Fighter ruled!
Good and bad...
Verant strikes me as a pretty good gaming company (I'm an EQ addict myself) overall...they're very active within the community they created, have a good deal of direct contact with the players, and make a pretty darned neat piece of software.
But.
Everquest's main problem (IMO, of course) isn't gameplay imbalances or quest bugs or any of the directly game-related issues that are thrown about. To me, the biggest turnoff about EQ is the sheer volume of 12-year-old brats that're running around. (I'm generalizing, of course - some people on EQ are surprisingly younger than they seem for their maturity, and some 35-year-old parents are worse than clueless kids could ever be, but you get the general idea.)
I'm sure Verant's Star Wars game will be a hit - they haven't advertised EQ in months and sales still climb - but I'm not gonna place any bets on what their player base ends up like.
--- "No matter who or what, a box of flowers is better than a smack in the belly with a wet fish." --RAH
This is the Microsoft syndrome (Krakus trade expression ;-) : "We are the first of..."
What about www.mankind.net ?
Lucas Arts has always managed to take a good idea and improve it. Dark Forces may have been a Doom clone, but it was the first decent game I ever played that allowed you to jump and look around. Then of course you've got they're GREAT flight sims (well, sort of flight sims...). This sounds like classic Lucas: take an idea which works, and (hopefully) improve it. I personally think they should ditch the Star Wars thing though, I want my Sam & Max persistant world RPG!!!
that guy who was a squeaky clean kid that shouts "Yippee!", assemble droids, become an ace fighter pilot, get to kiss Natalie Portman, wield a lightsabre, then don blackboots, and a dark helmet, kill millions and millions of innocents, then be forgiven by my talented son, the last of the Jedi ...
The problem is: if you want to make this play like the real SW universe, only a couple of players could be a Jedi and the majority would have to be stormtrooper, tusken raider, ewok, etc. I can see people registering 10.000 times just so they get to be a Jedi and stuff like that. I hope they solve this in a cool way - I wouldn't mind playing a stormtrooper.
I'm not sure about being an ewok though...
A Public Tribute from all your loyal fans.
Refreshing to see that the gaming industry hasnt totally abandoned the industry (although it seems close), and the Star Wars series has always been a prime setting for rpgs with its huge universe (I'm still holding out for hopes of a multiplayer Fallout though). But it also reminds me of another complaint that I have with the gaming industry today
What does annoy me is that like Everquest and UO, is that this game will most likely be another "Pay-to-play" game with ridiculous monthly charges. Yes I can afford $10-20/mo, but the money adds up, and it is ridiculous to expect a consumer to pay regular fees for a game, or so to speak. One thing I would like to know is why all online RPG's charge for playtime. I never see it occuring in the action, wargame, or real-time strategy field. If I buy Starcraft, Quake III, or even Diablo, I wouldnt have to pay anything extra for online play. Granted, I'm not knowledge about the workings, but I doubt RPG's require such additional online maintainence that it merits a continuous charge. I do realize that the characters and settings are stored, unlike the average strat/shooter game, but again, I hardly see how that would account for any additional expenses.
Maybe it's just me, but once a game is purchased, you should be able to play it out of the box and enjoy it as intended without having to fork over more money. Even the occasional ad would be sometimes acceptable as an alternative, IMHO. I think that if online RPG providers would stop absurdly charging fees, even more customers would sign up, and idle ones who already bought the game would play more often. I see the high numbers of people that dont seem to mind the charge, yet I also have many more friends who would be dying to join the online RPG world but are sickened by the notion of an extra charge.
You guys are slipping! My weblog had Reuters' story about this last Thursday. (It says next year.)
I find it interesting that Lucas is partnering with Sony. Doesn't Fox (the studio that released the SW flicks) have an online entertainment/gaming division? And does this signal a keiretsu-style relationship between Lucasfilm and Sony where Sony becomes an important SW toy licensee? (I'd love to have a Sony lightsaber, myself...)
Diversity in Multi-player online games is desperately needed. I don't have anything against RPG's but a change of pace is needed. I think the Star Wars franchise is an obvious choice and can be well exploited in a multi-player online setting. I've never personally played any of the Star Wars games but I'll keep an eye out for this. I'm wondering if this will be a PC release of PSX2, or perhaps a combination of both?
Hates people who have stupid little sigs
Really, I saw this days ago. I like slashdot.org a lot, but its just about useless if you depend on it for current news. I am forced to use other sources, although I wish I didn't have too.
I played EQ for quite some time to 50th level character and 25th level character.
"Playing" is a misnomer. Its a job. An exercise in frustration. You have to sit for days to get a decent piece of equipment or buy it on Ebay. If you don't have that nice shiney equipment then people don't want you in their groups.
If their starwars is -anything- even remotely close to EQ it definitely isn't for me. I just have a bad time with any game where you sit for days waiting for an npc to spawn and still have to compete with 15 others to get that item. Or the joys of instantly dieing w/o any means of protecting yourself (Plane of Fear for example).
I cancelled my EQ account and swore hell would freeze over before I bought any game Veriant creates ever again.
Its still quite warm down there from what I've heard.
I bet you will see this released on the Playstation II and their planned broadband network first...
I always wanted to be a nerf herder in my own online universe. This is a dream come true.
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
Blizzard's Diablo 2 will be free, but information stored on their servers. Of course, players still create games and its max is 8 per game. Maybe they should reduce costs of the initial game to like $20 and have people pay quarterly a lesser rate than $10 a month.
This is what I and many other geeks have long been praying for! The Star Wars universe is the perfect setting for a massively multiplayer RPG. Just think of the romance of being a lone smuggler or bounty hunter, a heroic rebel, or a tyranical imperial governor. In a world populated by fantasy RPGs, it's about time for sci-fi to strike back!
Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
Andy Grove: "Not Much."
I long for the glory days of 1977 when people still knew what it meant to roleplay, and the 12-year-old brats just tormented neighborhood pets.
That's the primary reason I stopped playing Ultima Online. That and overcrowding.
"Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao
...Maybe, just MAYBE Lucasfilm could team up with Paramount and make a Star Wars/Trek thing.
Oh, wait, I'm already part of something along those lines. And it's free. With no downloads (except for an IRC client if you don't have one, and that's optional) or purchase nessessary.
Anyway, the URL is http://www.sleepco.com/furcon/main.html (No, I don't know HTML...yet).
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Star Trek vs Star Wars. Take a look. You may like it.
Wake up Hemos, the slashdot has you !
Went to a store today to ask after a G4 (my sales guy was out, so I gotta wait til Monday) and saw Pod Racer on that sweet-ass Cinema Display. If you ever want to see something cool, Pod Racer runs in the CD's native resolution (1600x1024).
Ohhh lord do I wish I had one of those!
I hear Pod Racer's kinda lame, but it looks nice....
Pope
It doesn't mean much now, it's built for the future.
As for me, I'm going to play Johnny Cochrane, go to Endor to try to figure out something that just doesn't make any sense to me.
Massive RPGs:
A proven concept, but why
No open source ones?
And, HOW massively multi will it be? Are we talking a thound people online at once, or a million? or ten million? Granted they probably wouldn't know what their hardware can do yet (if they've even bought it yet) but what are they aiming for? I've been in MUDs with a hundred people.... Is this going to be like a big giant MUD, or more like a global village?
And most importantly, they didn't mention support for linux, and there's no way in hell wIn98 is going to run on MY millenium falcon.
One of the biggest differences between the SW universe and your standard fantasy universes is there's a war on.
Players will probably get to choose Alliance, Empire or Rogue instead of Good/Evil/Neutral. How long will the war last? Will Alliance/Empire players have to deal with a military hierarchy? And what does it feel like to be an ace pilot on the losing side?
Whatever it is, I'm sure it'll be different to have some high drama. Probably the Generals will be NPCs, though.
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"don't smoke, don't drink, don't fuck
at least i can fucking think"
Minor Threat
To make it Jedicentric would disembowel a potentially rich and diverse universe.
I would think that to become a jedi knight would be a feat that would require much working up through the ranks, and much skill/test of knowledge, etc. I'm going to assume that somehow, somewhere, they'll have a Jedi who can initiate/train other Jedi, (because you've got to get your example of Jedi-ship from somewhere) but I obviously don't know how they'll choose that person.
Maybe, as my first thought was, they'll have one of the creators begin the game a a Jedi,and, over time and as worthy individuals arise, new Jedi will emerge, and then the original can either continue or, if so chosen, retire from the position/die (if they have other things to do besides continue the game, etc...)
Anyways, it's an interesting idea. Kudos if they get it working well.
Insert mind here.
(I didn't see anyone addressing this, but if it's redundant, c'est la vie.)
I haven't seen anyone discussing this, but I personally would avoid this game if I have to pay to play.
When you buy a copy of Quake 3 Arena, you get to play for free, notwithstanding the cost of your ISP account. No monthly charges are assessed by id for jumping onto a Q3A server.
When you buy a copy of Everquest, you wind up paying these guys monthly in order to keep your access to the game. I don't like that trend at all, and I won't feed it with my dollars.
Of course, everyone else is free to feed it, but remember, if you do, everyone is going to be encouraged to do it that way. This'll ensure the runaway spread of "monthly-pay-per-play" across the whole online RPG market of the future, and perhaps it may even spread to the FPS arena.
Do you know how expensive for you that such a thing would be?
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63,000 bugs in the code, 63,000 bugs,
ya get 1 whacked with a service pack,
--- Grow a pair, liberals... stop letting the Republicans bully you!
hey jew queen, youre late for your date with the oven
Ultima Online problem:
Everyone'll want to be Luke Skywalker, or Han Solo. But for the Star Wars universe to work at all there have to be hundreds manning all those market stores in Tatooine, and pushing those buttons on the Death Star.
EverQuest problem:
I can see a group of players spending hours standing around the Sand People respawn point, just waiting to bonk some uglies with their light sabers so they get another pixel added to their XP bar.
Even in the Star Wars universe I don't want to pay a subscription fee to have the equivalent of a service industry job.
This game seems really awesome, I can say from experiance Star Wars RPG may not be the most in depth, but they are really fun. People don't base their lives around Star Wars RPGs like they do AD&D (not that thats really bad...). But aside from all that, didn't anyone else notice Sony's President is named Lisa Simpson? -Absy
Slashdot: I came for the news, I stayed for the McRibs.
Death Star Fizzels
Death Star Fizzels
Death Star Fizzels
Death Star Fizzels
Death Star Fizzels
Death Star Fizzels
P>Death Star hits earth for 1000 damageYou may not like pay-to-play but
you Don't have buy it
you have that choice
http://theotherside.com/dvd/
I have some friends beta testing another StarWars game that is supposedly just like Starcraft... Please don't tell me they are just taking other games and StarWar'ifying them.
If you play Everquest go download ShowEQ.
None of the currently operating MMP RPGs has found a completely satisfactory solution to the problem, and it may be that none exists. One thing that would help a lot would be to have death be for keeps. As it stands, whenever the monsters manage to take down a player character, it is an empty victory at best; he'll be back within minutes, perhaps with a slight XP penalty, perhaps without some of his equipment, but nevertheless largely unscathed. However, most players seem to resist the idea of death being deadly pretty fervently, so don't expect to see it any time soon.
Call me a fuddy-duddy, or whatever you will, but I don't have a lot of confidence that MMP games will ever "get there" as far as capturing the RPG experience. There is an editorial at Games Domain that sums it up pretty well. When I play an RPG I want to have at least an opportunity to have a meaningful impact on the campaign world; however, in any campaign world few people have that opportunity. In a game with only half a dozen players, the deck is stacked in your favor; by design you get to play the characters that have a chance to make a difference. In MMP games there are simply too many players for that to be practical. The result is stagnation and boredom, which isn't really what I look for in a game. So, here's hoping they get it right with this one, but I'm not holding my breath.
-rpl
Hmm, I guess this means that Lisa is no longer on Fox, and has decided to stop doing the Simpsons sitcom. Fox officials said that they were sorry to see her leave the show, but at 18, she was no longer the little girl that america fell in love with. I know that ill be sorry to see her leave, but this just means maggie has to step up. ;-)
There was a project called Altima, which was meant to clone Ultima Online, I believe. But they seemed to have teamed up with some other folks to create a generic engine. Open Sourced, of course.
http://www.worldforge.org
The engine looks good and the graphics look great. Go help them out, if you feel so inclined...
*borkborkbork*
"LucasArts announced that they will be partnering with Sony and Verant (the guys who
brought us EverQuest) to bring us a massive multiplayer RPG based upon the Star Wars universe. The article
doesn't give any dates, but I'm sure we're all gonna be in line for this one. "
I will not be in line for this one, Unless they have a Linux version.. because all I need these days is Linux.. if they dont have a linux version then I dont need their game. So fuck em, cus i know they aren't going to make a linux version. fuck em
Congratulations!
Now every nerd thinks he's some kind of poet.
Playing the part of Anakin Skywalker, a covetted roll for this new online game. a roll who people such as Leonardo DiCaprio and Joshua Jackson have tried out for is Lord British. thats right on this new Online Star Wars game Lord British will be Darth Vader!
Ok on a serious note. I don't think I'll ever play EQ or BG, or AC or even this new Star Wars thing. For the simple fact that was mentioned above. When people have to pay for something monthly they get greedy. I mean having to buy EQ equipment on ebay thats _SAD_ for the person who is sell and the person who is buying. Online games are about friendships not about making money. For the players that is.. obviously Lucas and Sony will make a pretty penny off this venture. I just hope they don't decide to come after their text based brothers and sisters on Starwars based muds and mushes.
Don't get me wrong, I love Star Wars, but it's not really hard-core sci-fi by a a long shot! It's fantasy disguised as sci-fi. The Force is just magic in disguise, there are monsters disguised as alien species, ewoks look a lot like munchkins. Fighters, star destroyers and blasters make noise in the vacuum of space; we're supposed to believe a lot of advanced space-faring societies will revert to monarchy; with all the high tech stuff around the weapon of choice is the sword! The list is endless...
Makes sense to me.
Saw an review in PCGamer about a game that actually has a game master / dungeon master controlling everything as it happens. The player interface was all graphical, but the GM interface looked too good to be true. The GM can control everything, including the weather at the touch of a button and place a hoard of trolls at a moments notice right around the corner from Sir Bubblebutt that is being a total jackass. Kinda cool. Can't remember the name...brain fart.:- )
...a three hour tour,
The shopkeepers, the miners, the staff officers, bureaucrats, and various other varieties of drudge should not be players. You don't interact with them in meaningful (i.e. non-mechanical) ways, anyhow.
It's the bounty hunters, ambitious military officers, rebel agents, etc. that are the fun roles to play, and the people you want to be unpredictable allies or opponents.
If you don't fill out the worlds with simulated normal, boring people, there is no sense of reality.
Don't worry about not meeting them, your common interests will draw you to each other.
You know, there are already a number of Star Wars based online RPG games that have been around for a number of years. Just because an RPG isn't graphical, doesn't make it any less of an enjoyable role playing experience. Some of the Star Wars MUSHes are some of the best MUSHes out there, with great role play. Though I haven't played on any of the big online RPGs, I would venture a guess that the level of role-playing is minimal, due to the constraints that a graphical interface is going to present. While, when your interface is plain text, the roleplay often approaches literary levels, and the world immersion (I think) is far more intense.
Mur!
Jacinda@ChivalryMUSH
Well since Lucas is trying to save magnetic media by not selling SW on DVD, I imagine the game will come on 100 floppies or a 1 gig 8m backup tape.
- Openness: It's free software, so that's a given. It's a good thing in itself, and also adds to the player experience. How many times have you heard "Oh, $GAME is great, except..." or "If I was $GAMECOMPANY, I'd..."? If it was open source, you (or someone else) could fix it, try it out, and try to convince other GMs to use your changes. But I don't need to convince slashdot of the benefits of free software.
- Flexibility: You aren't stuck to a certain platform or type of game. We intend to have clients of as many types (currently we're working on 3D, 2D iso, and text) for as many platforms as possible (and of course, you can write your own), and the ability for GMs to easily design their own world and rules, and combine and modify existing worlds.
- Accessibility: We want the barrier of entry for both DM'ing and playing low. You won't need the latest and greatest 3D card, processor, or OS to play (of course, if you do have them, it'll be faster and prettier), and you won't have to have a T3 and know how to code to run a server (but you might nto be able to support 50,000 players). Got DSL, a PII, and know a reasonable amount about computers? You can run a server.
- And much more. The thing about a project with this broad a scope, and with so many people involved, is that everyone has different goals, skills, and interests, and still work together to achieve our common goals.
Just so nobody misunderstands me, this is all heavily in development. This means you can't play yet.If this interests you, and you want to help make it happen, hit the web page (when it's back up), or join us on irc at irc.worldforge.org. BTW, you don't have to be a master hacker to help out. There are plenty of non-coding things to do, such as graphics, music, writing, and coordination work, and there's always room for enthusiatic newbies to learn by doing.
Far be it from me to start a flamewar, but it seems to me that you might be experiencing EQ burnout and therefore giving EverQuest a harsh representation.
My experience with EverQuest has been pretty positive. I started beta testing for the game a little bit over a year ago and continued to play it past the release for six months. During that time, I played a variety of characters up to level 20.
If you yourself played EQ long enough to build up a 50th level (highest level possible for you people who don't play the game) and 25th level character, then something must have brought you back to the game night after night.
Both the best and worst part about EverQuest is its addictiveness. It's been called "EverCrack", a name that suits it pretty well. I remember when I was in the high point of my addiction cycle I would stay up into the wee hours of the morning questing with friends. March 16th was EverQuest's one year anniversary and according to EQ Vault, they hit their 200,000 active subscribers mark. Obviously, despite all the people who have quit the game to its negative aspects (camping, large time investment, ebay item farmers), a large number still remain faithful to the game.
In my opinion, Verant Interactive is the best developer of massively multiplayer online games currently out there. EverQuest easily dominates over its competition. While Ultima Online was created first and Asheron's Call offers some innovative features, both lack the customer service and addictive quality that make a truly good online game stand out. One of the reasons I quit EQ was to beta test for Asheron's Call, which I highly regret doing now. Despite being the newest online RPG on the market, the game was poorly developed and rushed prematurely to meet the holiday season. How typical of M$. However, Verant's game design and customer policies allow me to rank it high amongst game developers, almost equaling Blizzard. My advice to all you Star Wars fanatics out there is to keep your eye out for news of when Verant will begin accepting applicants for their beta test and book your spot.
On a side note, The Ruins of Kunark, a expansion to EverQuest is due to be release next month. I'm planning on buying it to begin my relaunching into the world of Norrath.
I thank you for your sweetly faked attention.
~ Kurt Vonnegut, Timequake
EOF
---CONFLICT!!---
Frankly, the combination of Sony and Lucas scares me. They are the most paranoic, selfish, money grubbing pair I can imagine.
Lucas wouldn't release on DVD, and Sony continually comes up with proprietary solutions.
Verant is the talent in the mix, the rest just control IP, that's intellectual property, an oxymoron if I ever heard one.
What I do like about the project, will be the fact Sony and Lucas will be facing up to interactivity... nearly a first I would have thought.
Just Testing
Dear Travoltus:
Hi, it's me. Travoltus. 2002 edition, that is. I just wanted to inform you that last year, I met this wonderful girl named Matilda on Lucasarts' Star Wars Online (SWO), and now we're getting married.
Yup. We met while standing in line at the Rebel Academy with 200000 other players. I picked the highly ignored Han Solo and she picked Princess Leia (she was the first female player in the game, hehe). Everyone else was battling it out to be - you guessed it - Luke Skywalker and Darth Vader.
Matilda fell in love with the way I slaughtered that entire ewok race right off the forest moon of Endor, but after my single handed annihilation of Jar Jar Binks and the Gungan species, she totally wanted muh bod. We had some sizzling hot virtual sex and, well, the rest is history
BTW, since this is the first marriage between two Star Wars Online players, George Lucas gave away the bride. I looked good in my Han Solo uniform, and Matilda, well, that dress, oooeeeeeeeeeowwwwwwwwwwwww baby! The downside was we were married by a 6' tall guy in a Yoda suit, who spent more time laughing than actually joining us in holy matrimony. The upside is we both got special edition copies of all 4 Star Wars movies, including The Phandom Menace: The Jar Jar-Free Edition - on DVD! (Oh and don't tell anyone we got this stuff on DVD, Lucas made us sign a shut-up agreement...)
Matilda and I are expecting a little jedi in 5 months. You keep hanging on out there in the past, ok Travoltus? And please.. get the game!
Death to the Gungans!
- Travoltus
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63,000 bugs in the code, 63,000 bugs,
ya get 1 whacked with a service pack,
--- Grow a pair, liberals... stop letting the Republicans bully you!
This will be more addictive than crack.
-- Two men say they're Jesus. One of them must be wrong. - Dire Straits
"...bring us a massive multiplayer RPG based upon the Star Wars universe."
How many people are going to be fighting over who plays which character? COuld you imagine if they brought this for multiplayer over the internet? Youd have tons of people fighting over who should be Darth Maul, who would make a better Darth Maul, whether or not there can be 2 Darth Maul's.
If they were smart about this, they would create a StarWarsNet and have people log on to the net and exist as a character. Have one big StarWarsNet for everybody around the world. (Okay I know big bucks, big up keep, but you gotta admit it'd be damned popular).
But it'd be also cool if you could RPG with separate servers. People create their own universes. But the the StarWarsNet idea, no matter where you go in the star wars universe, you carry everything with you; instead of starting from scratch every time you log on or creating different characters depending on the server.
The possiblilities of a MULTIPLAYER RPG are endless if not very complicated. If they pull it off though, think of how easy it would be to keep adding new features to the universe. One planet suddenly becomes populated, one star destroyer suddenly gets built, while another gets destroyed; making some territories easier to live and worse in others.
With single player RPG's not much changes, territory remains the same, maybe the occasional elf might come up to annoy you. But not much. But alot can chnage in this game cause everybody is doing something. Hell you could be on your way to a planet, with pratically no fuel, hopeing to land there (cause its your only hope)...then Darth Vadar comes along and blow it up (Or some other character who happens to gain control or build his own Death Star).
One thing is for sure they're going to have to find some way to keep track of everyone's individual characters or all hell is going to break loose!
"Imagination is the only weapon in the war against reality." -Jules de Gautier
The biggest problem these games have is the throngs of children annoying everyone. They should try to make it less available to that crowd, not more.
Cheers,
Rick Kirkland
Vis. players get munched if they try something silly like camping or soloing to get a good weapon. Call of Cthulhu is set in modern times (no FLaming Swords of Llama Smiting here, just a handgun). Seriously Paranoid setting, and for good reason -- the Elder Gods aren't user friendly.
And it'd be cool to see Cthulhu in 3D.
does anyone remember the game called netrek?? this sounds a lot like that, just all grown up. MAN that was a fun game. This is dating back like 6 years now. Back when Mosiac was the crem-de-la-crop and netscape was just a dream. Back when www. prefixes were pretty rare. Wow I feel old. =)
Every time I hear about a new MMORPG based on popular fiction, I start to wonder about how the developers are going to mess it up. Anybody who followed the development of Middle Earth Online will know what I mean. The original developers set out to create a world VERY consistent with Tolkien's Middle Earth, and to eliminate lots of the problems that made games like UO such a waste of time for players into doing some serious role playing. True to the Lord of the Rings, there would be few (if any) conventional wizards, elves would be a rare sight, etc., etc.
The development team was doing a fantastic job. Game engine done, they were getting close to a beta release...and then the top level management decided that the game as it stood didn't appeal to enough of a mass market. Ya see, 12 year old assholes WANT to run around wearing a loincloth yelling "I AM C00l1CU$ D00D1CU$! PH34r mY 1000000 point fireballs, L4m3r!" And if they think that they can earn $20 extra a month, the producers will grab it, at the expense of the story, and at the expense of all the prospective players who want to actually role-play inside a deep, powerful, and awesome world.
So they fired the entire dev team and scrapped 2-3 years worth of work, and started over. I suspect that the game will now turn out to be a UO knockoff with hobbits and 20000 Glamdrings.
So don't hold your breath hoping for a star wars rpg with a small number of jedi, and a reasonable race balance.
I 4M D4r7h D00D1Cu$, n4k3D $1th L0rD fr0M H3LL!
Andrew
I think that the goal of the new black isle game Neverwinter nights is to run a multi-player game with the DM controlling all the factors, I'll prolly buy it when it comes out. Info is at www.neverwinternights.com
Assuming that Verant continues on the same model as Everquest (and considering the low development time, I find it likely that they will), there will be a number of separate servers, all run by verant, all hosting the same world. Each world will have a limited PC namespace, handled on a first-come first-serve basis, with offensive names (usually) being rejected by the system or by any GM that notices.
Unfortunately, if they design the world the same way as Everquest, it is going to be mind-numbingly tedious, with no real sense of accomplishment other than to watch numbers go up. The world system doesn't allow players to interact with it in a permanent sense. Fighting is actually handled by timed respawn, and it doesn't take more than a few months for players to learn the timing. If they opened up the interface specs, I might come back for the sole purpose of writing bot code to play, kind of like an expensive version of gnurobots, but the fact that this is feasable shows how limited the world is.
The other problem that I expect is server overloading. Currently, each world can support comfortably about 1000 users. On average, there are about 1500 users on each regular world, with peak hours driving this figure up as high as 1800 or 2000. This is apparantly by design, as the official word from Verant has been that the 1500-2000 loads are acceptable, despite noticable overcrowding (and the resultant antisocial behaviour) in most zones.
It's the only sensible business model innit really.
.oO0Oo.
Giving the client away would be a good idea but any business venture is a gamble.
Making it a download would make sense if it wasn't so darn big.
So throw in distribution and advertising to go with the lovely packaging and box contents and you need a big wedge of cash.
It's early days yet in the MMRPG world. Watch the cost of playing come down as things improve.
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
This was submitted by me more than four days ago.
And of course it was declined.
It really _sucks_.
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Let's hope they pick up some of the great ideas that the Middle Earth team came up with. For those of you who don't remember, Middle Earth was going to be a massive RPG along the same lines as this, but it had some unique features (perminent death being one of the most argued). However, in typical fashion, Sierra killed it and fired all the designers. It was a real shame too, as the designers were in close contact with the potantial game players the whole way through the design phase by e-mail, web, and irc. They were attempting some things that had never been done before.
:)
I guess what I'm saying is, I'd like to see something new and original, not an UltimaOnline clone with lightsabers
Finkployd
IMHO Dune would make a far better MMRPG far more depth (we are talking five thousand years of plot here) and far more to do. Traveling from planet to planet. Some deep political plot lines instead of the typical kill 10000 critters, get a level and some plat. I was an EQ player for a good few months. I had three characters but never got past level 20. My biggest problem was the fact that the ONLY thing you could do to advance in the world was kill stuff. All that succeeded in doing was fighting bigger critters (usually with the same models) for more loot / xp. It seems that a MMRPG should be like a good game of D&D with 1400 players instead of 6. Some of us would be happy to be the barkeep. As long as I can get out once in a while, I don't need to be a hero all the time!
Well, no one else called it.
Hmmm, what's my AC (armor class, not Anonymous Coward) with the Mandalorian Armor?
Special abilities: Disintegration, Tracking
Special items: Jet pack
I had the unfortunate opportunity of seeing the Phantom Menace game - holy crap did it ever blow chunks. How anybody can sit down and play Star Wars games for long periods is beyond me, let alone what an Star Wars RPG is going to be like.
"I can only show you Linux... you're the one who has to read the man pages."
I'm surprised no one has mentioned this yet...
I've been playing pen and paper RPGs for many many years now. The best thing about them is that you've got a set of rules and a world to play in but the stories, quests, ect. is up to the GM to make up (or someone else). I've yet to see an online RPG that was like that. Some of the better MUDs I tried had good replay value but never much questing. What I want in a MMRPG is a huge world with thousands upon thousands of quests and play possibilities with oodles of noodles of items and such (like Rogue). for replay value I thought Diablo was pretty good, it was like a hack'n'slash MUD but the number of items you could possibly find was nice as was the fact that the dungeons were randomly generated so playing more than once could be fun.
I think this RPG ought to be based off the pen and paper game by West End Games. I've been playing that forever and it hasn't become old or boring. I'm skeptical so far about this game because in my opinion all the rest of the Lucas Arts SW games blew goats. They were fine for the first level or so but then they just became more of the same. The multiplayer aspect was nice but the only difference between Jedi Knight and Quake was lightsabers. In a universe as rich as Star Wars you would think even a single player game would have tons of interaction between you and NPCs but with JK they only wanted to emulate Quake.Thats what Lucas Arts is good at, emulating everyone else. None of their games have been terribly original, merely some game with a SW theme, the only barely original games were Rogue Squadron and Yoda Stories(sp?). Replacing grunts with Jedi or Zergs with Imperials is not my idea of innovation.
Personally I think a game similar in gameplay to Resident Evil or FF7&8 would make an awesome MMRPG, of course with oodles more places to explore. Oh well, I think I'm going to stick to paper for a while longer.
I'm a loner Dottie, a Rebel.
Can you say "Elite-style-free-for-all-trading-and-fighting-and -joining-alliance/empire-in-permenant-un iverse-whilst-doing-what-the-hell-you-want-when-yo u-want" all in one breath and not die of a heart attack for sheer joy? But I suspect it will be a lame mission based fighter sim or a massive online battle of hoth. I want an online Elite (preferably with the full inertial flight model that allowed for 'fun' (complicated) flying rather than point and fly used by Xwing Games. Anyway, I want to fly a Star Destroyer, dum-dum dedumdumdum domdomdom, dum-dum dedumdumdum domdomdom pa pa pa pom papa pom papa, pe pe pe pa pompe pa pompe...
If God created us in his own immage, how do you explain Vanessa Feltz?
That you MUST work with other people, and generally be only 24 hours a day to keep up... and ADDICT is the true word to describe the many EQ wreck who has had their life destroyed by this new drug...
"Star Wars online will be a phenomenon that transforms online gaming for both gamers and casual game players," says Lisa Simpson, president of Sony Online Entertainment. "It is a great addition to the blue chip brands our audience has come to enjoy at The Station. We are delighted to work with LucasArts and continue our close association with Verant Interactive."
Specifically, the, "...says Lisa Simpson, president of Sony Online Entertainment."
Hmmm...
I thought it was kinda ironic.
/me shrugs
West End no longer make the pencil and paper RPG. Wizards of the Coast have aqcuired the license. It is unclear whether they will release a new game or a new incarnation of the old game.
how will they balance the races???
the best (non-jedi) jawa will probably suck compared to the worst wookiee!
and what about races from books and comics? I want a yuzzem (Splinter of the Mind's Eye) but they only appeared in one very minor book and the comic based on it.
Avoiding the whole - damn I was dissapointed with TPM war, remember that this is the LucasArts hype machine all over again.. and alot of you are already sucked in by it. I'll be VERY surprised if the game turns out to be as good as you guys hope.
Hail, We are developing what we hope to be a true 3D role playing game for the Win(I wish I did not have to but its the market), Mac, Linux, and FreeBSD platforms. Im mentioning this here becouse we are going to turn it into a MMORPG in the future. If anyone here is tired of just talking about how crapy the current bunch of MMORPGs are and would like to do something about it please give me a call. We are looking for 3D modelers, texture artist, writers, scetch artist, and 3D map artist. We have developed a realy nice OpenGL game engine and a truely powerfull scripting engine. You can email me at mathew@rootcomputing.com and ICQ me at #38319604
I was only involved in a small allegiance for a while so I'm not sure how well I'll be able to answer this. I don't really think it would be possible for a system like this to prevent or really lessen the problems you mention. There are still plenty of people out there powerleveling in areas where they can kill high level enemies and not get hurt, camping for special items, using bugs to duplicate items or use quarrels with a bow, etc. Turbine however has been working to lessen those problems. For example they have changed the landscape of some of the powerleveling areas they know about so now the monsters can fight back, made some of the new items have a limit on how many or how often you can obtain them and other tweaks like that. So far it seems to be working good other than really upsetting the people who enjoyed exploiting it.
:)
It seems the major draw of the allegiances though is mainly to provide a group of people to draw upon for help, adventuring partners and advice. From what I have experienced of it and have seen, it seems to work pretty well. It could use some more changes though so it's easy for a monarch to communicate to the rest of the monarchy and to find out the names of the members. With a large monarchy though you can get quite powerful. The way it works is you get experience points from your vassels which can be quite substantial in a large monarchy. The best part is the experience points are basically free ones, you don't lose any portion of your experience at all. Also in the latest event some of the monarchs have been rewarded with a very nice weapon if they can pass a test. A few of the highest ranking ones have received a challenge to run the guantlet. From what I understand they get transported to an area filled with high level monsters and if they can run through and make it to the end in a set time they are rewarded with a Shadow Claw.
If you'd like more insight into the system, try here and read the interviews with top monarchs. I'm not sure if this was any help answering your question or not, but I hope it helps. I'll quit my rambling for now so I can get some sleep.
I dislike George Lucas. AS far as I am concerned, i would like to tread horse shit all over his naked twitching body. His movies are terrible, the epitome of sadness. Choosing the hideously ugly Natalie Portman to star in episode one was a disaster. Not only can't she act, she doesn't turn me on. A far greater actress would have been any supermodel whether she can act or not. I expected greater special effects, but I got crap. Steven Spielberg should produce Star Wars, as much as I dislike him too. ET was a great film, possibly the greatest ever made. And Chewbacca. I laugh at hime. A great hairy beast with muffled speech? He should be in a B-Grade porn flick. Now I'd watch that. Princess Leia has the most ridiculas thighs ever, they are full of cellulite. She is as ugly as a dead horse that had been run over by a rolling fat man. Thankyou for your time.
Some of the info about EQ and hence the possibilities for the new game being presented here are somewhat innacurate so take them with a grain of salt.
:)
Eg. EQ is highly dependant on Direct X.
Considering I play it in Glide this is a bit misleading...
or Server loads suck and you have 2000 ppl playing on one server.
The EQ world is broken in to zones and each zone actually runs on a server in a server farm. What breaks it is too many ppl in one zone.
Anyway, just had to add my bit.
Erm, I think we're going to see BIG lag on this. As an old-time MUD player, I know how big a hit the net takes during the day. Quake may get round it by minising the comms with the server, but there's known problems with that (eg. shooting through doors, auto-aim bots, etc). If you want this to scale to massive quantities of PCs, that kind of thing needs to be stopped, but that means more server comms, and more net resources. Call me a pessimist, but the sheer scale of this is going to be a problem.
:) Every graphical adventure I've seen has a very limited range of options (eg. push, pull, move, turn), and you just can't get the same range of interaction. In this situation, it's possible to solve a problem simply by trying different options randomly until you find one that works - rather different from the text approach where you have to grok the _concept_.
Added to this, how interactive can you make a graphical thingy? On a text-based MUD, you can add extra features to your domain with commands which aren't usually used (a good example, which _is_ used, is "cut down tree with herring"
Grab.
Please look at the companies that are producing it before throwing out your opinion.
WorldForge is an open-source MMORPG project, working on not just a single game but a complete gaming system. Servers, clients (different platforms AND different interfaces), protocols, artwork, world design, the whole nine yards.
Check out the website for more info, and drop by the IRC server or get on the mailing lists if your interested.
Hey, lookit that, the link is in my sig too ... :)
You know what to do with the HELLO. ...
Help create an open-source world
Probably to make room for yet another opinion on sales tax on the internet...
Your Working Boy,
Let me give you a little history lesson on EQ. Verant brought the game out and said something akin to "up to 1000" or "over 1000" players per world. Then during release it went to averaging 1200, then Verant upped the published numbers to 1500. Then as the servers started averaging 1500+, they revised the figures once again to "1500-1800". Now the servers are all averaging 1800-1900, regularly 2000+, and everyone is complaining. They won't even respond to the posts now about overcrowding. They put up ONE new server in approximately six weeks, yet they gain 80-100 new customers a DAY. They are hoping the EXPANSION will help cure the overcrowding problem, by expanding the world size by approximately 1/3. Of course, they'll then update the figure to 2000-2400, since they're expanding the world, and the servers will quickly average 2600-2800. They don't want to invest additional money for servers, they don't want to invest additional money for bandwidth. They believe that EQ has run it's lifecycle peak, and are therefore waiting for people to start going away to other online games. From my own personal perspective, I believe they make more money off of getting a new customer, pissing them off, then that customer quitting and a new customer signing up (that's 2x $40 for the game) than they do from that customer staying and playing for a year. But in this instance, Verant has lost all respect from me and from a LARGE portion of the EQ gaming community. Head over to their message boards sometime and read how the "powers that be" treat their customers. Here's a good example. The stats (Agility, Dexterity, Strength, Intelligence, etc etc) that exist in the game are listed in the manual as affecting certain attributes and characteristics of gameplay. You would think that increasing your Dexterity would increase your to-hit percentage, right? And increasing your Agility would increase your dont-get-hit percentage? And you would figure that anything specifically listed in the manual would be "gospel" right? Turns out that the manual listed Dexterity as a good attribute for casters, for the reason being that it would reduce Interruptions (you get hit and lose your concentration while casting a spell - if you have higher dex, you would ignore the affect and continue casting). One day, the Verant PR guy Gordon Wrynn/Abashi slipped up and responded with Dex doesn't affect casters. Oh boy, big mistake. He kept the players in the dark up until then, but now he responded and let at least one cat out of the bag. Torrents of messages followed, and the worse it got, the more tightlipped Verant got about the situation. They claimed they didn't have as much "creative control" over the published Player's Guide as they had wished. But the downloaded manual on the hard drive contains the same info? So then came "well, why can't you patch the manual to reflect the real situation?" Then they followed up with this gem: ----------- >>>If it's not accurate, patch it. If you believe it's accurate, say so. Stop dancing around behind the "we don't want to spoil the game" answer. The only patch I'd do to the stats information in the everquest_manual.txt would be to remove that section. However, there's quite a few other things in the manual that could use an update. That update is being written now, so it wouldn't make much sense to do an incomplete update of the manual. -Gordon ----------------- So instead of actually telling the players how the stats affect their character (AND REMEMBER, THOSE STATS ARE DECIDED AT CHARACTER CREATION, AND ARE **NOT** MODIFIABLE), they thought the most prudent action would be to take all references of stats out of the manual. This is only one example of the way Verant treats their "customers". You have been forewarned.
http://boards.station.sony.com/everquest/Forum4/HT ML/024094.html
Moderate that one up, that was good. Brundlefly, mithmarr
The most common complaint I read here about EQ and UO appears to be the lack of roleplaying. There is hope! Clan Lord is a sort of homegrown little MMORPG that is very strong on community, social interaction, and roleplaying. The game itself is on the simple side, but above all else, Clan Lord is fun. If you can handle a 30 MB download, you can even try the free demo. Sorry, Mac users only at this time. Ob Disclaimer: Clan Lord has consumed a lot of my time and money. I need to be vindicated.
Does there necessarily have to be one central game server for multiplayer Internet gaming? It seems to me is should be possible to write a very complex, richly detailed RPG game so that it's entirely peer-to-peer among the people currently playing it.
... "challenges" to this, of course. You have to deal with communication delays, the fact that any system can and will drop off without warning, and, of course, the guys who will think it amusing to hack a "Everything But Me Dies" gun into the game. But it should be possible to work around these problems.
There are
granted the lastest batch of LEC games have blown massive chunks.. I have it on *very* good authority that the way things are run around there are changing *drastically*. besides, isn't Verant producing this game? LEC will only be the publisher as far as I know..