Then if the cable doesn't work you'll only be out $5. But mostly likely it does work. Heck, if it only lasts you a year it would take 10 years or more to get to the price of more expensive cables.
Here's what I posted at another message board, I took notes and it is mostly accurate:
I went to a conference today where Rich Vogel spoke on how to run an online game community. I'll try to post more later but it was somewhat telling. One of his main points was that the community leader needs to be a 'politician'. Also, he said one thing they often do is that if things are getting out of hand (negative stuff) to distract the fans with something else. He said, I quote, "Don't look over here, look over here!". He also recommended to strategies for dealing with the know it alls who post diatribes on the forums. Either, use them by making them leaders in their niche so that they work FOR you, or ban them because they're more trouble than their worth.
---
He also said regarding griefers complaining about game design. "If they are complaining about a design flaw, they are probably right. Maybe you can fix it. Another solution is to ban them, even if they are right."
I swear, the nerd in me wanted to stand up and ask him what made SW:G such a failure, if it was poor design documents, poor execution, poor leadership, etc. But I didn't.
---
Here's my little write up I wrote for my coworkers:
Rich Vogel The former producer of the MMORPG Star Wars: Galaxies talked about how to run a large online community. He highlighted the benefits of a large game community:
Captive audience
Useful data collection o Polls o Play Habits o Marketing to a key demographic
Great for Brand Awareness And the drawbacks:
Expensive to maintain
Negative feedback spreads quickly
Can't use the normal PR speak What does the community want:
They want a dynamic environment, there should be new information on a regular basis.
Entertaining and informative
A place to gather with other fans
A place to vent passionately
A direct link to the developers
His main advice was to realize that you will need a politician as a community spokesperson. Communication is also key, he recommended exploiting all the internet has to offer including websites, E-mail, newsletters, forums and even instant messaging. One thing he stressed however, is to keep the marketing people away from the E-mail; only use it to send relevant, interesting information regarding the game that they are playing.
An interesting aspect of the presentation was how to handle troublemakers. I found it to be somewhat underhanded however it is effective. The first type of troublemaker, the verbal troublemaker, can be described as someone passionate about the game who tends to write long diatribes about certain aspects about the game. One way of handling this is to promote these few people to leadership roles in that field. Make them the spokespersons and use them to your advantage. His other recommendation was to ban them since they are more trouble than they are worth and such a small percentage of the actual community. The second type of troublemaker is the hacker. Surprisingly he recommends befriending them and to use their pride to find out their tricks, as well as access to websites that deal with these hacks. Finally, the griefers complain about design flaws. Often times they are right. Either ban them or fix the problem.
Maybe the university should have a fundraiser and put their important data on a computer where everyone doesn't have root? THEN... CHMOD! Or he could try a Perl obfuscator. I never used one for Perl though.
Check out this book by Simon Singh: http://www.amazon.com/exec/obidos/tg/detai l/-/0007 162200/qid=1104955780/sr=8-1/ref=pd_csp_1/104-6117 419-3664763?v=glance&s=books&n=507846
It's a great read and explains everything about how the Big Bang theory came to be.
Don't jump to conclusions, the game is still in beta and they're testing things. Also there are 500,000 beta testers and (hopefully) less servers than for retail.
Ordinn, a guy from Blizzard posted this on their boards:
Hi all,
A number of inquiries have come in about the lag issues on some of the servers, so we want to take some time to provide more in-depth information for you. Some of you might be surprised to learn that the lag you're experiencing is an expected and necessary part of the open beta test. Contrary to what some of you might believe, the open beta test is intended as a massive stress test, and not just a free demo of the game prior to launch.
Having hundreds of thousands of testers playing the game at this time lets us analyze how well our server infrastructure -- made up of the best, most up-to-date hardware available -- can handle extremely large server populations. In fact, the open beta test is allowing us to simulate having an even greater number of testers spread across even more servers than we currently have up. In terms of concurrency, we're already seeing servers with twice as much population as we had during the closed beta test, and our total overall concurrency, across all servers, is already rivaling that of the most popular MMORPGs currently available. Keep in mind, also, that this population is distributed across a relatively small number of servers -- again, for the exact purpose of stress testing them.
In general, lag issues are caused when thousands of players congregate in one or two zones on a server. When this happens, the normal communication that comes from the server -- which includes information about every NPC, monster, player, item, etc. in the area -- increases to the point where the flow of data can get backed up.
For those of you who are concerned about server stability and possible loss of character-related information, take heart knowing that the lag you experience when this backup happens is not at all related to stability; it's more of an issue with how quickly the data is handled. That is, with an excess of communication from the servers, the data remains stable, it just has to wait its turn in line to be processed. Running a massive open beta test like this allows us to steadily optimize how the data is processed.
With half a million people having signed up and been accepted into the open beta test, we have the unique opportunity of being able to fine tune our code prior to release in a way that most other MMORPGs have not. These code optimizations are done server side and do not require players to patch. As more and more testers finish their beta-client installations and start logging on, we'll be able to do even more analysis and optimization prior to release. While this process brings about a challenge for those of you facing lag issues, it ultimately helps us maintain our schedule of analyzing and optimizing our code for all of our servers, including the ones that have yet to be brought online.
We are looking forward to having hundreds of thousands of players enter the world of Azeroth on November 23, and we're grateful that you all have the interest and the patience to help us do this last, sometimes challenging, bit of testing. Your assistance with this will truly help us ensure that World of Warcraft will run as smoothly as possible at launch.
I don't think they use Direct3d at all. I think what they meant by "DX9 effects such as heat shimmer" is that it is a DX9 level effect requiring a fully DX9 compatible card. That doesn't mean it actually uses Direct3d.
People who are the best at what they do can never really quit. He'll retire and come back just like Michael Jordon. If anything he'll see trends in the game industry that he doesn't agree with and he won't be able to resist stepping in to show people his way of doing things.
The general idea is...
on
Why We Fall Apart
·
· Score: 4, Interesting
that human aging can be modeled according to reliability theory that applies for machinery. The difference is, while machines start off 'perfect' (You don't buy a multi cpu system with 2 cpus dead on arrival) the human body 'ships' as a redundant system with many failures already in place.
In June I put together my very first flopyless PC. What a great moment! It's a p4-3ghz, 1 gig of ram, raid0 (240gig) storage, 1 dvd burner, 1 cd burner, 1 dvd-rom and more.
I had one problem installing Windows XP on it. The intel raid drivers needed to be on a floppy to set up windows. Even though my bios has some option that lets a memory stick/card work as a floppy, I couldn't get that to work. In the end I took an old floppy drive and connected it temporarily to install it. The biggest issue was finding a floppy from my drawer that wasn't corrupt.
No it's not so hard, I love tabbed browsing. The point is I want to know which is the main article so I can read/skim through it rather than get a second hand account from someone who clearly has ADD.
After years of ignoring that mantra I finally blew a fuse on my Asus motherboard for my 233mmx system. I took out my multimeter and tested the fuses near the AT connector and found the one that blew. Rather than going to radio shack an buying the fuse my father and I decided to pick up some used motherboards at a flea market (probably cost the same) and removed a fuse from one of those motherboards and soldiered it on to my motherboard. It's been working fine ever since. I also never screwed in the ISA sound blaster 16 card and it comes out every time you try to plug headphones into it. The system beeps like crazy but plugging it back in fixes the problem:/
When I was younger I was having IRQ problems with an old 2400bps modem that I didn't have the manual too so I figured, what they hey, there aren't that many jumpers on this thing, let me try changing this one here... after booting up some smoke started to come from that jumper (or the area near it). Turned the thing off and sent it to my uncle. He couldn't figure out why it smelled that way.
Or, you can lock the keyboard, but that gets in the way when you want to make a call, or want to receive a call and you can't forget the unlock combination or the "quick key" to answer the call. ----
On both my phones (Nokia 5190 and SE t310) I didn't have to unlock the phone to answer it, I just had to push the answer button.
I'm pretty sure that's the case all across Canada. Engineer is a reserved title.
I'm a member of the student section although I graduated. I have the license application just haven't gotten around to getting a passport photo taken. (Don't have a job either so no rush.)
The same thing is true in Canada. Only those who have a degree in engineering and are licensed by the provincial engineering association are allowed to call themselves engineers. Quebec's OIQ is trying to put an end to the title MCSE. click
Then if the cable doesn't work you'll only be out $5. But mostly likely it does work. Heck, if it only lasts you a year it would take 10 years or more to get to the price of more expensive cables.
You will never see a respected developer use jpeg compressed textures.
This isn't really secure. A valid MAC address can be sniffed and then cloned onto another card.
Here's what I posted at another message board, I took notes and it is mostly accurate:
I went to a conference today where Rich Vogel spoke on how to run an online game community. I'll try to post more later but it was somewhat telling. One of his main points was that the community leader needs to be a 'politician'. Also, he said one thing they often do is that if things are getting out of hand (negative stuff) to distract the fans with something else. He said, I quote, "Don't look over here, look over here!". He also recommended to strategies for dealing with the know it alls who post diatribes on the forums. Either, use them by making them leaders in their niche so that they work FOR you, or ban them because they're more trouble than their worth.
---
He also said regarding griefers complaining about game design. "If they are complaining about a design flaw, they are probably right. Maybe you can fix it. Another solution is to ban them, even if they are right."
I swear, the nerd in me wanted to stand up and ask him what made SW:G such a failure, if it was poor design documents, poor execution, poor leadership, etc. But I didn't.
---
Here's my little write up I wrote for my coworkers:
Rich Vogel
The former producer of the MMORPG Star Wars: Galaxies talked about how to run a large online community. He highlighted the benefits of a large game community:
Captive audience
Useful data collection
o Polls
o Play Habits
o Marketing to a key demographic
Great for Brand Awareness
And the drawbacks:
Expensive to maintain
Negative feedback spreads quickly
Can't use the normal PR speak
What does the community want:
They want a dynamic environment, there should be new information on a regular basis.
Entertaining and informative
A place to gather with other fans
A place to vent passionately
A direct link to the developers
His main advice was to realize that you will need a politician as a community spokesperson. Communication is also key, he recommended exploiting all the internet has to offer including websites, E-mail, newsletters, forums and even instant messaging. One thing he stressed however, is to keep the marketing people away from the E-mail; only use it to send relevant, interesting information regarding the game that they are playing.
An interesting aspect of the presentation was how to handle troublemakers. I found it to be somewhat underhanded however it is effective. The first type of troublemaker, the verbal troublemaker, can be described as someone passionate about the game who tends to write long diatribes about certain aspects about the game. One way of handling this is to promote these few people to leadership roles in that field. Make them the spokespersons and use them to your advantage. His other recommendation was to ban them since they are more trouble than they are worth and such a small percentage of the actual community. The second type of troublemaker is the hacker. Surprisingly he recommends befriending them and to use their pride to find out their tricks, as well as access to websites that deal with these hacks. Finally, the griefers complain about design flaws. Often times they are right. Either ban them or fix the problem.
Maybe the university should have a fundraiser and put their important data on a computer where everyone doesn't have root? THEN... CHMOD!
Or he could try a Perl obfuscator. I never used one for Perl though.
CHMOD?
Yes they develop here but they're a French company.
You won't be able to see it in the sun, this is a bad idea...
Check out this book by Simon Singh:i l/-/0007 162200/qid=1104955780/sr=8-1/ref=pd_csp_1/104-6117 419-3664763?v=glance&s=books&n=507846
http://www.amazon.com/exec/obidos/tg/deta
It's a great read and explains everything about how the Big Bang theory came to be.
...he's admitting to violating the WoW terms of service by selling items/gold for money?
I don't think they use Direct3d at all. I think what they meant by "DX9 effects such as heat shimmer" is that it is a DX9 level effect requiring a fully DX9 compatible card. That doesn't mean it actually uses Direct3d.
People who are the best at what they do can never really quit. He'll retire and come back just like Michael Jordon. If anything he'll see trends in the game industry that he doesn't agree with and he won't be able to resist stepping in to show people his way of doing things.
that human aging can be modeled according to reliability theory that applies for machinery. The difference is, while machines start off 'perfect' (You don't buy a multi cpu system with 2 cpus dead on arrival) the human body 'ships' as a redundant system with many failures already in place.
Generally when I copied school work to floppy disk for school I would copy it to 3 or 4 disks. Quite often, the first disk had failed.
Later on I would copy to disk, email to myself, store on a webserver just to make sure I could get it.
In June I put together my very first flopyless PC. What a great moment! It's a p4-3ghz, 1 gig of ram, raid0 (240gig) storage, 1 dvd burner, 1 cd burner, 1 dvd-rom and more.
I had one problem installing Windows XP on it. The intel raid drivers needed to be on a floppy to set up windows. Even though my bios has some option that lets a memory stick/card work as a floppy, I couldn't get that to work. In the end I took an old floppy drive and connected it temporarily to install it. The biggest issue was finding a floppy from my drawer that wasn't corrupt.
I haven't used one since.
No it's not so hard, I love tabbed browsing. The point is I want to know which is the main article so I can read/skim through it rather than get a second hand account from someone who clearly has ADD.
Well HELLO Gina Allison ;)
Ok seriously there are too many hyperlinks. Which one is the article. You don't need to hyperlink every single word to get your point across!
I check them out on Amazon once. They cost as much as regular books and there aren't any books that I want to read. What's the point?
After years of ignoring that mantra I finally blew a fuse on my Asus motherboard for my 233mmx system. I took out my multimeter and tested the fuses near the AT connector and found the one that blew. Rather than going to radio shack an buying the fuse my father and I decided to pick up some used motherboards at a flea market (probably cost the same) and removed a fuse from one of those motherboards and soldiered it on to my motherboard. It's been working fine ever since. I also never screwed in the ISA sound blaster 16 card and it comes out every time you try to plug headphones into it. The system beeps like crazy but plugging it back in fixes the problem :/
When I was younger I was having IRQ problems with an old 2400bps modem that I didn't have the manual too so I figured, what they hey, there aren't that many jumpers on this thing, let me try changing this one here... after booting up some smoke started to come from that jumper (or the area near it). Turned the thing off and sent it to my uncle. He couldn't figure out why it smelled that way.
Or, you can lock the keyboard, but that gets in the way when you want to make a call, or want to receive a call and you can't forget the unlock combination or the "quick key" to answer the call.
----
On both my phones (Nokia 5190 and SE t310) I didn't have to unlock the phone to answer it, I just had to push the answer button.
I'm pretty sure that's the case all across Canada. Engineer is a reserved title.
I'm a member of the student section although I graduated. I have the license application just haven't gotten around to getting a passport photo taken. (Don't have a job either so no rush.)
Don't forget:
Gas tax
Alcohol
GST
PST
Drivers License fees
Registration
Capital Gains
City tax
water tax
school tax
Moving? Pay the Welcome Tax
--next two aren't really taxes
EI
QPP (quebec pension plan)
--
The same thing is true in Canada. Only those who have a degree in engineering and are licensed by the provincial engineering association are allowed to call themselves engineers.
Quebec's OIQ is trying to put an end to the title MCSE. click