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John Carmack Retiring?

Skab writes "CNN money is building a case for hypothesizing that John Carmack's next project may be the programmer's last."

95 comments

  1. Oh well by sydb · · Score: 3, Insightful

    That'll be the end of OpenGL then!

    Just as 2.0 came out...

    --
    Yours Sincerely, Michael.
    1. Re:Oh well by The+Analog+Kid · · Score: 4, Informative

      Yeah I'm sure all those CAD programs would stop using OpenGL, I'm sure Maya would stop using OpenGL for rendering, I'm sure Apple would stop using OpenGL for their 2D effects on the desktop. Somehow I'm doubting that because John Carmack retires that OpenGL will die. Maybe OpenGL games, but just about every 3D game on OS X/Linux uses OpenGL.

    2. Re:Oh well by sydb · · Score: 1

      Well, it was kind of a joke based on a comment here, but thanks for taking it so seriously.

      --
      Yours Sincerely, Michael.
    3. Re:Oh well by Chris+Mattern · · Score: 0, Flamebait

      > but just about every 3D game on OS X/Linux uses OpenGL.

      What, both of them?

      Chris Mattern

    4. Re:Oh well by drinkypoo · · Score: 1

      It's not that OpenGL goes away, it's that its rate of evolution goes in the toilet. You can accomplish all those cool effects at another level if the stuff doesn't go into OpenGL, but naturally OpenGL is where we want it so that all can gain the benefits.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. Rockets and Impact by Oriumpor · · Score: 4, Funny
    The core of what I do is solve problems, whether that's in graphic engine flow or rockets. I like working on things that are going to have an IMPACT one way or the other.


    Well, I guess the former's ok but the latter might be bad for your new spaceflight business.

    1. Re:Rockets and Impact by TykeClone · · Score: 1

      Unless the aim of the rocket is to throw something to make an impact.

      --
      A fine is a tax you pay for doing wrong and a tax is a fine you pay for doing all right.
    2. Re:Rockets and Impact by photon317 · · Score: 1

      He's already made such an impact in his spaceflight business :)

      Here's the news release on his recent crash:

      http://www.armadilloaerospace.com/n.x/Armadillo/ Ho me/News?news_id=272

      And here's the video:

      http://media.armadilloaerospace.com/2004_08_08/4 8I nchCrash.mpg

      --
      11*43+456^2
  3. Say it ain't so John by coldtone · · Score: 1

    please don't go.

  4. Sad by X3J11 · · Score: 5, Funny

    For a computer nerd like myself, this is just as sad as hearing that my favourite band won't be making music any more. That's pretty pathetic, isn't it. :)

    1. Re:Sad by xenocide2 · · Score: 5, Insightful

      Judging by the games, I'd say its closer to Stratovarious not making instruments anymore. No direct impact, but you might not play games based on carmack technology anymore =)

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    2. Re:Sad by Anonymous Coward · · Score: 2, Informative

      Stratovarius is a Finnish metal band. Antonio Stradivari made violins.

    3. Re:Sad by WWWWolf · · Score: 1

      The Parable of Ronald Regan

      Donald Regan awoke to find that his arms had been gnawed off by wild beavers in his sleep.

      "Boy!" he thought as he bolted upright in his blood-soaked sheets. "It's a good thing this parable isn't about ME!"

      - Principia Discordia (SJG edition)

    4. Re:Sad by SphericalCrusher · · Score: 1

      If you're serious, no, not really. John Carmack is the closest thing to a role model that I have -- he's inspired me to do a lot of things and for that, I thank him with my life. My favorite games all consist of something he's contributed to, even if it's just a 3rd party game running the Quake 3 engine. John Carmack transformed the gaming industry and he will never be forgotten. His next game will be nothing less than a total blockbuster. I'm happy for him and proud of all he's done.

      --
      "Instant gratification takes too long." - Carrie Fisher
    5. Re:Sad by X3J11 · · Score: 1

      It's a little bit deeper than that, though. Carmack has done the programmers of the world a wonderful favour by opening up the code to id's older titles. I myself have learned quite a bit from Quake (1 & 2)'s code, and I haven't even scratched the surface of what's there to be learned (most of it, especially the actual engine itself, is way above my meager mental faculties).

      He's kind of an idol, as much as Torvalds and Stallman, to me. Although I don't have a little shrine containing their images that I worship. That'd just be creepy.

  5. If he does go... by stromthurman · · Score: 4, Funny

    At least he'll go out with a bang, not like that other guy who once worked for id and later promised to make us his bitch.

    --
    I have discovered a truly remarkable sig which this margin is too small to contain.
    1. Re:If he does go... by Anonymous Coward · · Score: 0

      Woah! When did he break up with Case and get married?

    2. Re:If he does go... by MrHanky · · Score: 3, Funny

      Well, at least that other guy managed to make us bitch. So he did keep his promise, kind of.

    3. Re:If he does go... by Anonymous Coward · · Score: 0

      Sometime, you might want to think of moving your humor into this millenium. That joke was old when Bill Clinton was President. Think about it.

    4. Re:If he does go... by Anonymous Coward · · Score: 0

      Guvf ercyl unf jnfgrq zl gvzr rira zber.

    5. Re:If he does go... by stromthurman · · Score: 1

      Vaqrrq vg unf. Vg srryf yvxr gur byq qnlf nyy bire ntnva, cbfgvat naq ercylvat va ebg13 :)

      --
      I have discovered a truly remarkable sig which this margin is too small to contain.
  6. I was wondering when this would come up by Vaevictis666 · · Score: 2, Insightful
    I was wondering when this speculation would start up again.

    I note that this was also bandied around when he was working on the Doom 3 engine, where he said somehting akin to having "one more good engine in him"

    1. Re:I was wondering when this would come up by superpulpsicle · · Score: 1

      Retiring? Isn't he like in his upper 30s or lower 40s?

      And isn't he always in favor of Nvidia? Maybe ATI will win from here on.

  7. * Rolls Eyes * by DeckerEgo · · Score: 5, Funny

    People have been saying this for about... oh... three years now. The only one who knows is John - and he'll quit when he gets tired of it. That's all.

    Developers at Id have all been asked this question at one point in time, and all have said "yeah, he probably has one or two more engines in him." All have pretty much indicated that he has a "holy grail" engine he has constantly been working towards since he wrote his first side-scroller. Once he gets that done, he'll probably go launch himself into space and work on the teleporter on Phobos himself.

  8. Duh by Freon115 · · Score: 1

    I seem to remember he said he was quiting after his next game right after Doom 3 was released.

  9. I think I speak for just about everyone when I say by Wireless+Joe · · Score: 4, Funny


    Oh, OK.

  10. Re:Good by 88NoSoup4U88 · · Score: 2, Insightful
    Their engines have served as a -very- good base for other, excellent games.

    Thief, Half-life, Hexen, Soldier of Fortune come to mind ; as well as many games i might have forgotten.... And don't forget about the modifications either.

    I think id software proved themselves to make great engines, and other studios take on the task to make even better games with it.

  11. Re:Good by Deraj+DeZine · · Score: 3, Insightful

    So you're saying that John Carmack, the best graphics guy in the industry, is responsible for games not being fun for you anymore? Jedi Knight II uses the Quake 3 engine that Carmack is responsible for.

    --
    True story.
  12. Re:colour by Anonymous Coward · · Score: 2, Informative

    I can't even understand your first "problem". I think your second problem has something to do with voxel engines, but those are no where near as easy to build hardware accelerator cards for.

  13. Epitaph by Rubberpants.net · · Score: 5, Funny

    As a fellow pasty-white awkward nerd, I salute you John. You made geek cool.

    1. Re:Epitaph by Moofie · · Score: 1

      I think he made you think you're cool. Not the same thing.

      --
      Why yes, I AM a rocket scientist!
  14. When the day comes, sabbatical not retirement by AHumbleOpinion · · Score: 4, Insightful

    There are two types of programmers. Those who entered the field because they have a natural inclination and interest in the field and those who heard it was a lucrative area. People in the first group tend not to retire at middle age. Semi-retire, yes. Go on a sabbatical, yes.

    The above should not be interpreted to suggest that he will continue coding 3D shooter engines. Just that he will most likely be coding something.

    1. Re:When the day comes, sabbatical not retirement by vasqzr · · Score: 2, Interesting


      He's probably just burned out.

      Game programmers usually don't have really long careers. A big hit or two, and that's about it. Guys will start a company, have a huge game, then it'll break up.

      One example would be David Crane, he's made a number of games, from the late 70's (Atari hits like Pitfall!), to the 80's/90's (NES games like Simpsons), to the recent remakes of Pitfall on PC/16 bit consoles.

      On the other hand, you've got some of these 'old' guys working on Linux and other open/free projects, that have been cranking out code since the 70's.

    2. Re:When the day comes, sabbatical not retirement by darkwing_bmf · · Score: 1
      I don't think he's "burned out" so much as ready to move on. He's got a new child to spend time with and a human space flight industry to turn upside down. Both of these would be higher on my "things to do" list than making another game engine.

      I'm sure he'll go back to doing what he's best known for sooner or later... especially if the rocket thing doesn't quite work out.

  15. He will never really retire by Cyclone66 · · Score: 3, Insightful

    People who are the best at what they do can never really quit. He'll retire and come back just like Michael Jordon. If anything he'll see trends in the game industry that he doesn't agree with and he won't be able to resist stepping in to show people his way of doing things.

  16. Re:Good by MobyDisk · · Score: 4, Insightful
    Good, then maybe we will have some games that are fun to play.

    I agree! It sucks how he keeps making other games not fun! What a drag! Not to mention the fact that he is holding back the industry from trying new concepts. When he stops making games, all other games will become much better! I'll finally be able to think of new game ideas.

    Hey Moderators - how about modding the parent post down, and instead modding up someone who has some real criticism of Carmack. I appreciate that someone might not like his games, but blaming him for all games being not fun is senseless.

  17. Re:Good by chrish · · Score: 2, Interesting

    None of the three Thief games used an id engine; the first two used an in-house engine, and the third used an engine based on the Unreal engine.

    --
    - chrish
  18. Far less stress in open source by AHumbleOpinion · · Score: 1

    On the other hand, you've got some of these 'old' guys working on Linux and other open/free projects, that have been cranking out code since the 70's.

    There is far less stress in open source. You have more freedom with release dates, slipping the schedule, features, etc. Not to mention you only have to work on what interests you.

    1. Re:Far less stress in open source by vasqzr · · Score: 1

      There is far less stress in open source. You have more freedom with release dates, slipping the schedule, features, etc.

      You need to work on games like Daikatana, and Duke Nukem Forever then.

    2. Re:Far less stress in open source by Anonymous Coward · · Score: 0

      ...not to mention the fact that you won't actually be making any money.

  19. Re:Good by Ayaress · · Score: 3, Insightful

    Quake and Doom were more important for id as showcases for their engines. Ever wondered how they survive releasing maybe a game every two or four years? A pretty impressive chunk of the FPS genre is based on id engines.

  20. bullshit "journalism" by ubiquitin · · Score: 4, Interesting

    Why CNN/Money is taking a stance on how long someone will work is beyond me. There's honest reporting and then there's implying that Id Software is not going somewhere because its founder has a new baby and a hobby building rockets. I mean, if you want to know what John Carmack's plans are, can't somebody just ask the guy? Geez.

    --
    http://tinyurl.com/4ny52
    1. Re:bullshit "journalism" by Anonymous Coward · · Score: 1, Interesting
      if you want to know what John Carmack's plans are, can't somebody just ask the guy?

      People have asked him what his plans are. They've all been alongs the lines of 'maybe one more game engine', 'not sure after this one', and 'I have no clear plans for my next 20 years of my life'.

  21. Re:Good by FullMetalAlchemist · · Score: 1

    The problem is, it's all 3D shooters, basically.

    The thing is, developers see Doom3, and think only in terms of small changes.
    I have not seen anything interesting in 3D perspective game in a looong time, the only one that comes to mind is the Soul Reaver line of games.

    Better graphics doesn't make better games. The youth of today doesn't get that.
    I prefer IRL fistfighting, so I do that on my spare time. Because it's a challange, and exciting too.

  22. Re:colour by bhima · · Score: 3, Funny
    "a deltic so please dont moan about spelling but the content"

    So you are a very interesting diesel engine which is commonly used in marine & rail applications which can't spell but sounds really cool...

    I'm confused.

    --
    Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
  23. No.... by Big+Sean+O · · Score: 1

    Don't you know J'onn J'onzz is the Martian Manhunter?

    Trust me, he knows Mars!

    --
    My father is a blogger.
    1. Re:No.... by bhima · · Score: 1

      Calvin Coolidge is rolling in his grave!

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
  24. Doom 3 failure = lack of John Romero by Anonymous Coward · · Score: 3, Interesting

    Considering that Doom 3 has not lived up to its expectactions besides being a tech demo, how well would the game have done and how much better would it be if John Romero was still there?

    Answer: Simple. Romero would have made it legendary.

    1. Re:Doom 3 failure = lack of John Romero by astrokid · · Score: 1

      ....

      by putting hellspawned frogs in it?

      --

      Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
    2. Re:Doom 3 failure = lack of John Romero by Ayaress · · Score: 1

      Yeah, kinda like what he did with Daikatana?

    3. Re:Doom 3 failure = lack of John Romero by Tofino · · Score: 1
      Oh no! You couldn't finish a level without:

      I can't leave without my Martian Buddy Superfly!

    4. Re:Doom 3 failure = lack of John Romero by zarthrag · · Score: 1

      But you have to admit, Daikatana IS legendary. (heh)

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    5. Re:Doom 3 failure = lack of John Romero by Anonymous Coward · · Score: 0

      It was the best singleplayer fps I'd played in years, it scared the hell out of me and it actually lasted a decent length of time.

      Sure, it's not the be all and end all of gaming and there's a reasonable chance that Half-Life 2 will be better, but I'd say it lived up to expectations pretty well.

    6. Re:Doom 3 failure = lack of John Romero by baker_tony · · Score: 0

      Not lived up to its expectactions? Damn, have you actually played the game? Better than I thought it would be, I actually BROUGHT it!!!

    7. Re:Doom 3 failure = lack of John Romero by StrawberryFrog · · Score: 1

      Answer: Simple. Romero would have made it legendary.

      True, Romero does make legendary games. Daikatana totaly legendary.

      But not in a good way.

      --

      My Karma: ran over your Dogma
      StrawberryFrog

    8. Re:Doom 3 failure = lack of John Romero by SamNmaX · · Score: 1
      Considering that Doom 3 has not lived up to its expectactions besides being a tech demo, how well would the game have done and how much better would it be if John Romero was still there?

      Answer: Simple. Romero would have made it legendary.

      I thought DOOM 3 was an great game. It had a decent storyline, was well paced, and was fun. On top of that of course, the graphics, and the sound and music. All and all, in terms of 'full fledged' games, Doom 3 is id's best to date. Most of their older games were pure tech demos, but people didn't mind back then because most games didn't have that much else in them anyway. The gameplay itself was admittedly simplistic in some respects, but it made up for it in other ways. You seem to either be holding Doom 3 to some extra high standard purely because it's a 'DOOM' game, and/or haven't really played it.

      Also, while I think it's sad that Romero left id, this did happen a while ago and if he were there I don't think the game would be phenomonly different. I mean, the game he created, Daikatana, was nothing special and turned out to be a flop (though, that might be more a reflection of his management skills than game creation skills). I certainly think Romero did his part with the original DOOM, and in some ways DOOM 3 sounded like some of his (in)famous ideas/hype about the original Quake years before it came out (for example, the way you can see only the eyes of some of the monsters in darkness).

    9. Re:Doom 3 failure = lack of John Romero by Lispy · · Score: 1

      Brought it back to the store where you BOUGHT it? ;-)

  25. this is so stupid by Zork+the+Almighty · · Score: 1

    Why are we all sitting around speculating about this ? I only read this article to see if John Carmack posted a comment. WMDs, Carmack retires - typical CNN bullshit.

    --

    In Soviet America the banks rob you!
  26. Putting speculation to rest... by Xenographic · · Score: 3, Funny

    It will be interesting to see if he, being a Slasdot reader, will comment on this...

  27. Should've previewed... by Xenographic · · Score: 1

    Damnit, it'd be nicer if Slashdot didn't remove the space from the URL. I knew I should've URL encoded it properly...

    Try this link instead.

  28. Re:colour by Baikala · · Score: 1

    I think this AC post is from Carmak himself. What's your guess?

    --
    16,777,216 comments ought to be enough for any forum!
  29. Re:Good by 88NoSoup4U88 · · Score: 1

    Thanks for the clarification there : Don't know when that 'data polution' crept into my brains : Always have been thinking that Thief was based on the Quake 2 engine :
    Thanks for brushing that one up ;)

  30. Re:Doom 3 failure? by Anonymous Coward · · Score: 0

    1/4 million games sold in its first week on market, yup it was a failure a right. You also wear a football helmet where ever you go to make sure you don't do something stupid and hurt yourself?

  31. Um.... by weatherboy · · Score: 0, Offtopic

    So?

  32. Re:Good by Ayaress · · Score: 1

    Don't feel too bad about that mistake. When you consider just how many games are based on the Quake engines, its very easy to mistakenly assign games to that category. (I thought Thief 1 was based on the Quake 2 engine too, heh)

  33. Re:Good by MMaestro · · Score: 0, Troll
    Guess I'm an old fart, but I haven't had fun since Angband or maybe Lemmings; though the Jedi Knight games where quite entertaining, but that's because I grew up on the original films.

    So you haven't enjoyed video/computer games since the late 80's/early 90's? Why the hell would the retirement of a programmer who started AFTER you stopped having fun be helpful to the gaming industry?

  34. Waaaaaaaah, I want my mommy! by TheBot · · Score: 2, Insightful

    God, you people are whiney bitchs sometimes. If I ever needed to become stupider, i'd come here and actually READ your comments. *sigh* Don't you all have anything better to do than discredit the guy who makes the game engines for the games that you spend hours upon hours playing, losing track of time beating, etc. etc. etc?!? Bunch a babies.

  35. slightly related by baldw1n · · Score: 2, Interesting

    Here's a post by Carmack on google regarding journalists that some may find interesting.

    1. Re:slightly related by JFitzsimmons · · Score: 1

      Wired magazine's ratings just went up in my books.

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
  36. Masters of Doom by Anonymous Coward · · Score: 1, Interesting

    Although I still have respect for his technical prowess. After picking up Masters of Doom (almost done), I don't regard him as a god anymore. Like most geeks, his human-relations skills, according to the book, were lacking, and made it difficult to work with him.

    It describes how, when he felt Romero was not putting enough time into the development of Quake, Carmack crafted a quick program to log how much time Romero was on his computer. He later used this data as "proof" that Romero was not pulling his own weight.

    Or the time he pulled his machine out into the hallway so that he could work and keep an eye on the rest of the team.

    Crazy shit.

    1. Re:Masters of Doom by Anonymous Coward · · Score: 0

      I once ripped up a 4-person group project 20 minutes before it was due because I did all the work and I did not want the other group members to take credit for things that they didn't do. I would rather know that I would have passed and have us all fail than have the people use my work.

    2. Re:Masters of Doom by SkyWalk423 · · Score: 1

      Nice thing to do.

  37. Re:Good by ftgow · · Score: 0

    It uses the Dark engine, the engine behind Theif 1. Thief 2, but not Theaf 3, and System Shock 2.

  38. Doom Movie mentioned by va3atc · · Score: 2, Interesting

    On the bottom of this page it mentions they are thinking of a Doom movie

    Finally, there's the long-in-development "Doom" movie. Bounced around Hollywood for years, the rights to the film now rest with Universal Pictures. And, barring production delays, it now looks like the film could be a reality.

    --
    Candle burns its brightest in the dark
  39. Next game announced... by Taulin · · Score: 5, Funny

    Since he will start working on DNF, I guess he will never actually be retiring.

  40. Lord, we call this news?! by DeltaSigma · · Score: 5, Informative
    GameSpy: Are you going to retire after DOOM 3?
    John Carmack: No. I've got at least one more rendering engine to write. The development of rendering engines is driven by two major factors. One of these is, of course, the question, "When you finish a game, is it time to write a new engine?" The answer is based on what is happening in the hardware space...
    Aug. 16, 2003 - Source

    John Carmack is an accessible public figure. If you want to know, ask him. There's no need for speculation.
    1. Re:Lord, we call this news?! by DaFlusha · · Score: 2, Informative

      Perhaps you should read the article. Although I agree that the CNN speculation is stupid, they're talking about him retiring after the NEXT game that's coming after Doom 3.

  41. It's not his fault that Doom 3 sucks by danila · · Score: 3, Interesting

    Some may feel the inclination to blame (and flame) John for the disappointments of Doom 3, but it's really not his fault. The engine was almost ready in 2001 and it was amazing back then. The game should have been released in late 2002 or early 2003, but (as John himself told), the artists had extremely crappy tools and couldn't efficiently) work on art for a year and the team had some internal problems, slowing the work down further. Likewise, Brussard is not at fault that DNF is not yet released. :)))

    John's engines are great, and the only reason why Doom 3 is disappointing and not much better than CryEngine/Source/X-Ray is that they had time to catch up. How it will work out in the future, I don't know... Everyone salivates about Unreal 3 technology and there are good reasons for it, but I think John may be able to bring another revolution and let's hope the id team will make it in time.

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
    1. Re:It's not his fault that Doom 3 sucks by Anonymous Coward · · Score: 0

      Dude, did you see the system requirements? How many people would be able to play the game back then?!

    2. Re:It's not his fault that Doom 3 sucks by Anonymous Coward · · Score: 0

      The first time they publicly showed Doom3 they were running it on a Mac with a GeForce 3.

    3. Re:It's not his fault that Doom 3 sucks by danila · · Score: 1

      Right now top of the line cards play the game at 70+ fps in hi-res, which is excessive. It probably took several years for this to happen with Quake 3, for example.

      Back in 2003 a moderately system with 1.5GHz processor and GeForce4 would probably play the game at ~20 fps in 1024x768. A top system would make it 30 fps. A lower-end system would need quality toned down a bit to get the 20 fps at 640x480.

      But that was expected. Even a few months ago people here at /. and everywhere constantly repeated what turned out to be a myth - that Doom 3 needs a top of the line system to play the game with decent speed and quality. Well, this ended up not to be the case, but if the game was released in early 2003 and required a fast machine, everyone would accept with without too many complaints.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  42. ...so what? Re:If he does go... by Finkbug · · Score: 2

    "At least he'll go out with a bang"

    He will?

    Doom 3 is the best tech demo ever made and possibly the best mod platform ever made but I'd rank it third or forth best FPS this year.

    It's not scary, it's cheap. Yes, it will startle you because stuff will appear right beside the character. After the reload the trigger point is known (though they're almost always obvious anyway).

    While I can in no way slight his technical skills, I welcome a game industry without his hand in actual *games*. He freely admits he doesn't play them and the team freely admits how they made the game: they watched movies and played earlier, scarier games. It's a good drinking game: shout the steal first (System Shock 2! John Carpenter! Doom!) and the rest drink.

    There are rumors of a SS2 remake with Doom 3 engine. Now *that* would be a game.

    This is not a troll. On balance I enjoyed Doom 3. Still, what are we losing here?

    1) a great coder
    2) a figure fanboys wank at
    3) a negative figure in game design
    4) the big supporter of OpenGL

    Number one probably won't hurt much (guessing; it's certainly no positive), ditching two & three are positive, four will hurt Linux and may hurt the rest of us.

    --
    Feeling so good natured I could drool
  43. Re:Good by Ed_Moyse · · Score: 2, Funny

    Impressive! You mention "thief" three times and spell it three different way! ;-)

  44. Nice try Mr. Romero by Jare · · Score: 1

    but no prize. Doom 3 has in fact surpassed most informed expectations both critically and commercially. Few people thought the scare factor would be so powerful.

  45. Given? by moankey · · Score: 1

    I thought Carmack already made this known prior to the release of Doom3, saying there was no more he could do and losing interest.
    Now his thing is the space travel endeavor he has started.

    But as I said before without Romero Doom 3 isnt the same, perhaps it is time to leave while on top.

  46. Re:Good by Anonymous Coward · · Score: 0

    I remember reading that they make something like 20% of thier profit from engine liscences.

  47. John's last line ? by Fallen+Andy · · Score: 1

    Hmm. Who do you think will be the next governor of
    *Washington* state

  48. Re:Doom 3 failure? by Anonymous Coward · · Score: 0
    You also wear a football helmet where ever you go to make sure you don't do something stupid and hurt yourself?

    Well now, a good idea is a good idea.