I find that the Splinter Cell games have a lot of good atmosphere. It begins to wear thin after the twentieth attempt to make it to the next save point, but the shadowing and sound effects are generally pretty cool. Too bad the acting decreased in quality for the second one.
It was pretty hard to jump into the middle of it. I got interested around the time of the first countdown for "WIDE AWAKE AND PHYSICAL." At that time, it wasn't too hard to catch up with the story so far. Even now, though, there are summaries of what went on, if you bother to search.
... getting to the phone didn't count unless certain requirements were met. Sometimes this was just a password, but later it got more complicated, requiring "beekeepers" to coordinate with each other in a timely manner.
Many of the hidden messages were merely fragmented, and required someone to piece them together. Many hidden messages were whole, but consisted of puzzles, the answers to which were the names of audio files on the site. There were no links to those files, so you needed the file name in order to listen to them. Another aspect of the game consisted of locating and getting to pay phones that were set to ring.
For me, it's Splinter Cell. I was waiting to be picked up once, outside the physical plant for a university, and I spent the time analyzing how best to infiltrate the building. Take out that light. Scale the fence. Hide behind those pipes. Etc.
While I'm on a roll, then, I'd say that that the increased angular velocity of the earth, would tend to cause the moon to move away more quickly, since as it slows, the moon will move away more slowly until ultimately the earth and the moon are tidally locked like Pluto and Charon, and are no longer moving apart.
Good question. Right now, the moon is receiving a boost to its orbital velocity every (Earth) day, due to irregularities in the shape of the Earth. This moves the moon farther away and slows down the earth's rotation. Conservation of angular momentum, doncha know? The earth has sped up, in this case. It has gained angular momentum. Since it's rotating more rapidly now, I'd say that the moon receives its boost more often and will move away more quickly. In the (very) long term, and barring further changes, the moon will end up moving farther away, because the earth now has more angular momentum to lose.
Huh, that's how I wound up with mine, too. My in-laws won it in a drawing and had no idea what it was. I'm always after my friends to get Xboxes and they always tell me to have my in-laws win them one.
I can't remember or find the exact words right now, but in the novel "2001" Aruther C. Clarke had some words about how the rings were a fragile and transitory phenomenon and had probably only come into existance a few hundred thousand* years before... roughly the same time that human beings appeared on the scene.
Also, there's often the implication that they don't understand how any right thinking person could have reached a different conclusion. KOTOR did have some cool bits, but it lacked excitement. Dark Forces was always a nailbiter.
How about "more fun"? The morality aspect of KOTOR was terrifically boring and once I had three Jedi on my side there was never any point (apart from "roleplaying") to use the fighters, rogue, or droids.
Man I hated that book. They go through the whole mission thinking how blessed they all are and when things go to pot the survivor never considers that there might not be a god, only that God has betrayed him.
I find that the Splinter Cell games have a lot of good atmosphere. It begins to wear thin after the twentieth attempt to make it to the next save point, but the shadowing and sound effects are generally pretty cool. Too bad the acting decreased in quality for the second one.
Who're you gonna believe? Me or The Straight Dope?
This seemingly innocent piece of greenery is actually quite insidious, even without the perchlorate. Just say no.
It was pretty hard to jump into the middle of it. I got interested around the time of the first countdown for "WIDE AWAKE AND PHYSICAL." At that time, it wasn't too hard to catch up with the story so far. Even now, though, there are summaries of what went on, if you bother to search.
... getting to the phone didn't count unless certain requirements were met. Sometimes this was just a password, but later it got more complicated, requiring "beekeepers" to coordinate with each other in a timely manner.
Many of the hidden messages were merely fragmented, and required someone to piece them together. Many hidden messages were whole, but consisted of puzzles, the answers to which were the names of audio files on the site. There were no links to those files, so you needed the file name in order to listen to them. Another aspect of the game consisted of locating and getting to pay phones that were set to ring.
For me, it's Splinter Cell. I was waiting to be picked up once, outside the physical plant for a university, and I spent the time analyzing how best to infiltrate the building. Take out that light. Scale the fence. Hide behind those pipes. Etc.
Right. Sorry. My bad.
Okay, true. Sheesh. Relax.
While I'm on a roll, then, I'd say that that the increased angular velocity of the earth, would tend to cause the moon to move away more quickly, since as it slows, the moon will move away more slowly until ultimately the earth and the moon are tidally locked like Pluto and Charon, and are no longer moving apart.
Face it. We're just as likely to colonize this gas giant as we would be to colonize an earth-like planet.
Good question. Right now, the moon is receiving a boost to its orbital velocity every (Earth) day, due to irregularities in the shape of the Earth. This moves the moon farther away and slows down the earth's rotation. Conservation of angular momentum, doncha know? The earth has sped up, in this case. It has gained angular momentum. Since it's rotating more rapidly now, I'd say that the moon receives its boost more often and will move away more quickly. In the (very) long term, and barring further changes, the moon will end up moving farther away, because the earth now has more angular momentum to lose.
Huh, that's how I wound up with mine, too. My in-laws won it in a drawing and had no idea what it was. I'm always after my friends to get Xboxes and they always tell me to have my in-laws win them one.
You're knot funny.
I'm reasonably certain I remember Penny Arcade mentioning a game that taught you Japanese as you went along. Look into that.
Or Sam's father, who dies in a terrorist attack.
He definitely needs a cameo. Or maybe he can be the Big, Bad, Evil Guy.
Nah, too much of a stretch.
Hasn't this been mentioned on Slashdot a thousand times?
I can't remember or find the exact words right now, but in the novel "2001" Aruther C. Clarke had some words about how the rings were a fragile and transitory phenomenon and had probably only come into existance a few hundred thousand* years before... roughly the same time that human beings appeared on the scene.
(*number pulled out of butt)
Also, there's often the implication that they don't understand how any right thinking person could have reached a different conclusion. KOTOR did have some cool bits, but it lacked excitement. Dark Forces was always a nailbiter.
How about "more fun"? The morality aspect of KOTOR was terrifically boring and once I had three Jedi on my side there was never any point (apart from "roleplaying") to use the fighters, rogue, or droids.
Hey, what about Dark Forces? MUCH better than KOTOR.
Man I hated that book. They go through the whole mission thinking how blessed they all are and when things go to pot the survivor never considers that there might not be a god, only that God has betrayed him.
I find it amusing that you end your post with a quote from a movie that features the explosion of a big fusion reactor.
Through the Desert is available for play online at www.ludagora.net, along with several other fun games.
... don't say "angling" again.