Slashdot Mirror


History of Star Wars Video Games

Leafel writes "UGO has posted a feature on the history of Star Wars video games, dividing the timeline into 4 categories: The Golden Age (up to 1990), The Silver Age (1991-1996), The Gaming Renaissance (1996-2000), Modern Age (2001 on). From the article 'December 2004 saw the latest release in a long line of Star Wars related video games. As a sequel to one of 2003's top role playing games, Star Wars: Knights of the Old Republic II: The Sith Lords has made a lot of Xbox owners and RPG fans very happy. In honor of KOTOR II's release and in anticipation of May's Revenge of the Sith movie event, we take a look at the long history of interactive Star Wars entertainment, complete with all of its highs and lows.'"

241 comments

  1. KOTOR II getting mixed reviews by Anonymous Coward · · Score: 0

    I can understand it not being as good as the original (hard to do) but it sounds like the game lacks a lot of polish and was rushed out the door. Hopefully they get it shined up for the PC release in a few months.

    1. Re:KOTOR II getting mixed reviews by iezhy · · Score: 2, Insightful

      ...the game lacks a lot of polish and was rushed out the door

      as well as the most of stuff locasarts produces these days do

    2. Re:KOTOR II getting mixed reviews by gamgee5273 · · Score: 1
      Except that LucasArts didn't develop it - Obsidian did. LucasArts is the publisher. BioWare developed the first one (I seem to remember that Obsidian and BioWare share some staff... but I'm not sure).

      I don't disagree that LucasArts is publishing some underwhelming stuff lately, but don't heap all the bad stuff on their in-house developers' shoulders.

  2. OId sit down game by CrazyJim1 · · Score: 1

    I liked the old game in the arcades. It was quite quality for its time, and shows what you can get if you invest time and money into a video game project.

    1. Re:OId sit down game by 3terrabyte · · Score: 1

      That had to be one of the first ultra-quarter sucking games in the arcade. I sucked at it! I was a bit young for that game. I needed a game I could last at least 1 minute into.

      --

      Why are there only 19 people folding@home for slashdot?

  3. KOTOR 2 is a huge disappointment by Skyshadow · · Score: 2, Insightful
    What age are we in now with the release of KOTOR 2? "The Facsimile Age" has a nice ring to it, or maybe the more laid-back "Same Shit, Different Jedi Age"...

    My quickie review from maybe six hours into the game: The characters and voice acting are decent, but so far I just feel like I've been able to look at each new NPC and say "Oh, you're the replacement for Carth" or whatever. The Jedi mentor person at least seems like she might have deeper motivations, but we'll see.

    Likewise, the game narrative hasn't improved much. My big gripe with the original KOTOR was that the dark side wasn't all that subtle. I mean, people talk about being seduced by the Dark Side of the Force and you assume it's a slippery slope situation, but in KOTOR 2 it's even worse -- you tend to get presented with three options: "Sappy Good", "Cautious but Good" and "Pwn3D by 7h3 517h!". I was hoping they'd do a better job writing the Dark Side as something sublime and more amoral, but really it just comes off as cackling cartoonishly evil.

    Back in KOTOR, things seemed at least somewhat original because no matter what you were covering new ground with a new engine. KOTOR 2 misses that in a big, big way -- many of the missions are like "okay, another 'go collect shit' mission. Great". The game and narrative don't even make a real effort to disguise the obvious mission templates. I keep finding myself playing to try and get it over with rather than enjoying myself and exploring the levels.

    The default difficulty level is also disappointing if you've played KOTOR, since if you know your way around the combat system even a little bit the fights are just flat-out easy. Again, this could just be a function of not being too far in the game, but you'd think after five or six hours of play you'd encounter at least a little trouble.

    I enjoyed the original KOTOR quite a bit, but the new one is more or less just an expansion pack that I shelled out $60 for. The extent to which this one just feels like quickly retooled version is just terrible -- I'd say that the people involved ought to be ashamed of themselves if I thought that anyone involved with Star Wars these days had any shame to feel.

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    1. Re:KOTOR 2 is a huge disappointment by Anonymous Coward · · Score: 0

      I'm on the last boss of the game now, and I really loved the entire storyline...I never played KotoR1, so now I really want to go back and check that out. It really makes you see how cool Star Wars really can be when there is a great story backing up the eye candy.
      Anyway, keep with the game...there are a few bugs(well, at worst they are really only annoying glitches) but it's one of the best I've played in a while and lasts a good 35+hrs if you do all of the side quests and stuff.

    2. Re:KOTOR 2 is a huge disappointment by brkello · · Score: 1

      Ok, when you haven't finished a game...please don't write a review...your opinion, at this point, is really not worth readaing. Maybe after the first 6 hours it gets fantastic, or maybe it totally goes downhill and become the worst gaming experience ever. You don't know that, because you haven't even come close to finishing the game. Never write a review on something you haven't finished, it is a waste of time for you and the people who read it.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:KOTOR 2 is a huge disappointment by Anonymous Coward · · Score: 0

      So? No game should have a 6 hour prelude to entertainment. That's insane. Would you spend six hours watching boring tutorials on moviewatching before setting down to an entertaining movie? Or read through five dry technical manuals before reaching an engaging novel?

      The story may eventually make up for terrible pacing, but it's still a valid criticism (and a huge black mark on the game/movie/novel in question) to make.

    4. Re:KOTOR 2 is a huge disappointment by GMFTatsujin · · Score: 1

      I've got to agree -- the Dark Side just isn't all that subtle or sinister. It's mostly just rude, sneering, and curiousity as to why the I, the PC, "shouldn't just kill you now and take what I want!"

      Oooooh, sinister.

      Meanwhile, I've got to give George Lucas props: In Phantom Menace he chose to portray Senator Palpatine as a really nice guy with apparently the best of motives. No sneering, no cackling monologues, no winks at the audience. It's only through foreknowledge of events in A New Hope that he even comes under suspicion.

      I'd love to play that kind of dark character in an RPG, and Bioware has the kind of writing team that could make it happen. Even better, I'd love be playing the game, thinking I'm holding to the good, right, moral course, only to discover that I've been sucked into the Dark Side without even realizing it. Maybe there's information I wasn't privy to that casts my actions in a new light or something.

      The Dark Side is insidious because it appeals to your animal instincts, not your choice-making brain, right? Why do game makers feel the need to shove moral disambiguity down the player's throat?

      Maybe it's something to do with the mythic quality of the SW universe, where Good is Good and Evil is Evil, and the conflict between the two is resolved without contradiction, sympathy, or subtlety. For all the beautiful vistas and wonderous corlds and cultures that KOTOR affords, the writers suffer from a bizarre lack of imagination.

    5. Re:KOTOR 2 is a huge disappointment by Anonymous Coward · · Score: 0

      you tend to get presented with three options: "Sappy Good", "Cautious but Good" and "Pwn3D by 7h3 517h!"

      I liked that so much better in the original post.

    6. Re:KOTOR 2 is a huge disappointment by Annakie · · Score: 1

      The ending of KotOR2 is a huge disappointment and turns into an incredible mess. That's the second to worst part of it. If you're disappointd so far, you're in for an even bigger disappointement when the last two hours of the game take it from "Okay, I get it." to "What the #($* was that?" The worst part of the game was the near total lack of in depth character development and interaction. The entire game was an excercise in frustration for me, just trying to get my party members to actually TALK to me. Even when they'd finally open up a little, it was like about 1/5th of what KotOR1 had to offer.

    7. Re:KOTOR 2 is a huge disappointment by Anonymous Coward · · Score: 0

      Well one of the things that I noticed (and this is a rebuttal to one of your points) is that as far as going to the dark side, I've two ways to do it, the "I am a cardboard cutout villan" method that both you and one of my roommates is using or the "subtle, creeping doom" that another has managed.

      I've seen glimpses of really deep interaction buried in there (I played light-side, myself), and have noticed that you can easily go to the dark side without resorting to 933|2 |V|3!!!!

    8. Re:KOTOR 2 is a huge disappointment by Howski · · Score: 1

      Mod me reduntant (or don't, please), but I have to concur with the other replies thus far. If you are looking for subtle from the Dark Side, then you don't really understand the Star Wars Universe. your choices have always been, as you so aptly put it Sappy Good (e.g. Luke), Cautious but Good (Han Solo), and Cackling Cartoonishly Evil (Palpatine). I mean, come on: Palpatine actually CACKLES! With the exception of Pure Cackling Evil Whose Inner Kernel Of Goodness Can Only Be Seen By The Sappily Good, these are the only choices of character alignment because this is the way that Lucas created this great universe that we love to play in...before he became a "big sellout" I might add.

      I also agree with the notion that 5 or 6 hours of play in a game the size of KotOR2 is not enough to make a fair assessment. I mean, I think many of us were pretty annoyed with Taris by the time we boarded the Ebon Hawk and narrowly escaped with our lives, even though we knew we would eventually.

      For what it's worth, the one guy I know who has it keeps calling my cel to talk about how great it is, and I neither have the game, nor know this guy that well. In his words, I should go out and buy an XBox and play it now (rather than wait for the PC version) because it's worth it.

      So, enjoy. Or...don't.

    9. Re:KOTOR 2 is a huge disappointment by Khaotix · · Score: 1

      It would be a fantastic thing if they had things like "Oh, Mr Jedi says I should go to this cave and kill these bad things so I can become more powerful" and in truth you were killing innocent critters and the power you gain simply futhers you down the path to the dark side.

      Simplistic application but a good production team could no doubt do wonderful things.

    10. Re:KOTOR 2 is a huge disappointment by georgelucas · · Score: 1

      IF you all hat kotor 2 then you are really going to suffer when i bring to life KOTNR "Knights of the New Republic" thinking about have a gungan be the main jedi character. Mesa going smack Usa with a litsaba!

    11. Re:KOTOR 2 is a huge disappointment by snorklewacker · · Score: 1

      If a game or a book or a date fails to make a decent impression after 6 hours, it's just not going to at all. Ever. Seriously, I'm glad for the heads up. But the whole "cartoonish cackling evil" thing ... what do you expect from the Star Wars franchise? Since when has the Dark Side ever been portrayed as anything but Disfigured Maniacal Murderous Wretches With Power? Since when was George Lucas capable of subtlety?

      --
      I am no longer wasting my time with slashdot
  4. X-Wing & Tie Figher by Ingolfke · · Score: 4, Insightful

    Those games were excellent... I wish they'd reissue them and update them to work on today's OSes or console systems.

    1. Re:X-Wing & Tie Figher by Anonymous Coward · · Score: 0

      Uh, they did in a collecters box. Check amazon. It comes with X-wing, Tie-fighter +addons and X-wing Alliance. Plus the graphics have been updated, and they run fine in windows.

    2. Re:X-Wing & Tie Figher by Ingolfke · · Score: 1

      Cool I found it. The game is Star Wars: X-Wing Trilogy. Now I just have to find a new copy for less than $20.00

    3. Re:X-Wing & Tie Figher by Horse+Rotorvator+JAD · · Score: 1

      Are you talking about the Star Wars: X-Wing Collector Series jewel pack? Because that was the only thing that I could find that came close to fitting your description. It looks like it has been out of print for a while but I am sure that cheap used copies are easy to come by.

      My question is will it run on Win2k or XP? It says on the box that it is for windows 95/98. I would hate to search this game out only to find that it won't run on my system.

    4. Re:X-Wing & Tie Figher by WIAKywbfatw · · Score: 3, Interesting

      I practically bought my first PC just to run X-Wing. Sure, I had played things like Wing Commander and Wing Commander 2 before then but X-Wing blew them out of the water: the sights, the sounds and the idea that you could take on the Empire in your very own X-Wing made it the best PC game of its era.

      TIE Fighter, which came along a few years later, was technically superior but it was X-Wing that created the mould. It's definitely up there in my list of the top PC games of all time.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    5. Re:X-Wing & Tie Figher by kazrak · · Score: 1
      They did DirectX/Windows updates of them a few years back. (Same cockpit graphics, but 3D-accelerated graphics for the ships, as I recall.) Included all the same annoyances ("Oh, I finished a mission in X-Wing! Quick, quit out and back up my pilot file before trying another mission!") and even "fixed" at least one bug, rendering one of the training missions much more difficult. (I forget the details, but in the original DOS version, a ship you're supposed to defend is immune to damage from one side or the other...in the Windows version, this bug is fixed.)


      I'm pretty sure they run under Windows 2000, so presumably they'll run on XP as well, if you can find them...

    6. Re:X-Wing & Tie Figher by WIAKywbfatw · · Score: 1

      I don't think that the Windows 95/98 release works on Windows XP: at least that's what the first review here says. I hope that it runs on Windows 2000, because that's what I'm using, but I bet I'm hoping in vain.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    7. Re:X-Wing & Tie Figher by Jim+Hall · · Score: 1

      Included all the same annoyances ("Oh, I finished a mission in X-Wing! Quick, quit out and back up my pilot file before trying another mission!")

      Ah, I remember that little "feature" of the game. For those of you who don't know the game: if you lost your ship during the next battle, the game would determine if the Rebels won or lost, and you would get picked up by the "winner". If the Empire picked you up, you went to a detention camp.

      I also remember that you could pick wingmen to go with you. Ideally, these were other pilot savegames ... I remember the happy day when I found that someone had created hacked savegames. One pilot was prone to use missiles, another was prone to shooting all the damn time, another was very good at dodging. It added a lot to the gaming experience to pick from this group of hacked pilots to be your backup, or to fly the bombing runs (while you flew cover), etc. It was great!

    8. Re:X-Wing & Tie Figher by Anonymous Coward · · Score: 0
    9. Re:X-Wing & Tie Figher by Elshar · · Score: 1

      It should run on XP. XP has a compatibility tab if you right-click on the shortcut and click on properties that will allow you to emulate 95, 98/ME, NT4sp5, and 2k.

      So far older games of around the same era that wouldn't run in XP without compatibility mode run with it on.

    10. Re:X-Wing & Tie Figher by Rico_Suave · · Score: 1

      It will run, but only in software mode. There is a fan patch that allows it to work with 3d acceleration, but it's way too buggy and ugly in my experience.

    11. Re:X-Wing & Tie Figher by obeythefist · · Score: 1

      X-Wing:Alliance runs fine on Windows XP even with the latest hardware. A fine group of people has created new, high quality models for many of the ships in the game. I played my way through the whole campaign only recently, and it's just as good today as it was back then.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  5. At last... by rackhamh · · Score: 1

    Shelby Foote has met his match.

  6. Vector One? by MacFury · · Score: 1

    Are you talking about the vector one where you flew an x-wing? Good times...That's the first arcade game I can remember playing. Oh, to be a kid again.

    1. Re:Vector One? by Eric+S+Raymond · · Score: 1

      You Must mean this one:
      http://www.mame.net/screenshotsS10.html#star wars

      good times

      --
      Bypass Compulsory Web Registration -- http://bugmenot.com/
  7. It doesnt have a full history... by Kjuib · · Score: 1

    I made alittle "Yoda" game in Highschool. In honor of the once great Wise Man - or Wise Yoda. Sure, I didnt go through any copy rights issues or have a lawyer, I was only in High School. But hey, every history has some rebels in it.

    --
    - Your stupidity got you into this mess, why can't it get you out? -Will Rogers
    1. Re:It doesnt have a full history... by Anonymous Coward · · Score: 0

      Since we have no record of you paying licensing fees for said title, we will be dispatching Lucasfilm lawyers to your house in the next 30 minutes. Thank you.

    2. Re:It doesnt have a full history... by Kjuib · · Score: 1

      Hahaha... I got you there! Micro$oft already took my house for a William Gates game I made in Highschool

      --
      - Your stupidity got you into this mess, why can't it get you out? -Will Rogers
  8. Oh Tie Fighter, how I love you! by gulfan · · Score: 0

    My personal favourite was the old Tie Fighter one. It was my first computer game, and looking back the graphics and animations surpassed anything that was out at it's time. I miss the old days, where every different genre was new to me, and it wasn't a remake of something similar.

    1. Re:Oh Tie Fighter, how I love you! by vasqzr · · Score: 1


      I had the Demo that came on 2-3 floppy disks. Amazing game. I had a 386SX/16 and I could only play it on the lowest of details. A friend had a 486/33 and he could turn on textures, sound...Great game.

    2. Re:Oh Tie Fighter, how I love you! by georgelucas · · Score: 1

      dejavu! packard bell 386sx/16..no joystick just arrow keys for me. kid next door had 486/33 with textures,sound and a joystick.

  9. X-Wing! by Xpilot · · Score: 3, Interesting

    One of the best things about the original Star Wars was the incredible space battles. We actually *cared* about the fighter pilots in the Death Star trenches even though they appeared briefly (in contrast, it's difficult to care about the entire main cast of the prequels). We actually got a sense of hopelessness as they got shot down one by one (Porkins! Noooo!), and we felt the jubilation as the Millenium Falcon swooped in for the rescue. We felt thrilled seeing all those ships dogfight each other, swarming all over in Return of the Jedi. The first X-Wing game really made you feel like one of the Rebel pilots. The subsequent ones just didn't have that feel. Ah well, nostalgia.

    --
    "Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it." -- Linus Torvalds
    1. Re:X-Wing! by daniil · · Score: 1

      I don't know why, but i always liked Tie Fighter more...

      *breathe heavily*

      --
      Man is a slave because freedom is difficult, whereas slavery is easy.
    2. Re:X-Wing! by AviLazar · · Score: 2, Insightful

      Not to demean what you are saying, but I think that our age has a lot to play with it. I sometimes catch reruns of cartoons that I used to watch as a kid (i.e. transformers) and the graphics (while technically the exact same) just doesn't look as good as what I remembered. I think its the same for the games. When we were younger we were more impressed and awe inspired and we have that memory. Now we are older, and harder to impress - so we are basing our current judgements on our memories which tend to trump up good memories into fantasy ones :D

      --

      I mod down so you can mod up. Your welcome.
    3. Re:X-Wing! by Anonymous Coward · · Score: 0

      > We felt thrilled seeing all those ships dogfight each other

      Or, just flashbacked to the stock WWII bomber and fighter footage undoubtedly used for the underlying mattes.....

      Watch the escape from the deathstar (in all of its whoooosh grandier) and then watch the original "Memphis Bell"

    4. Re:X-Wing! by fimbulvetr · · Score: 1

      I know the feeling. My dad just picked up a he-man tape from the local library that's throwing it out. He mailed it to me and told me to enjoy. My brothers and I used to run home from school to watch this.

      It's not even animated! WTF? I swear it looked like it when I was 5. But instead, there are drawings, then flashes to a picture with two swords hitting each other, then it flashes back to the previous drawing.

      I kinda feel ripped off, knowing that was being taken as a fool. But, then again, if anyone would have tried to tell me that back then, I would not have listened.

    5. Re:X-Wing! by the_maddman · · Score: 2, Informative

      So did I, and I just found my old copy and got it to run inside DosBox http://dosbox.sourceforge.net/. It takes a lot of grunt to run it under and emulator, but it's still addictive, I've found I still remember all the shortcuts and cut scenes, but I'm playing everynight anyways. I'd love to find the collectors edition, but they seem to be nearly impossible to get a hold of.

    6. Re:X-Wing! by AviLazar · · Score: 1

      And just think how it will be in 10 - 20 years from now. You will be saying thet same statement (including the not listening deal) :D

      Now I know how old people feel when they say "I remember back when....."

      --

      I mod down so you can mod up. Your welcome.
    7. Re:X-Wing! by Seoulstriker · · Score: 1

      Does anyone else find it peculiar that Porkins is fat? I mean, he almost looks like a pig. I find it hard not to laugh whenever I hear "porkins" and see his chubby face.

      --
      I am defenseless. Use your button. Mod me down with all of your hatred.
    8. Re:X-Wing! by ostermei · · Score: 1

      What you have may not be a tape of the actual episodes that were aired on TV. My brothers and I had a He-Man tape that sounds like what you're describing. It had two or three "stories" (I hesitate to call them "episodes") on it with no actual animation. It was just still frames changing from one to another periodically with a narrator over it all and occasional voice-overs from the characters. This is NOT what we all ran home from school to see. The show itself was indeed animated (albeit poorly).

      --
      "Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx
    9. Re:X-Wing! by fimbulvetr · · Score: 1

      Interesting...
      Yeah, the tape has 3 stories, so it may be the same tape.
      I'm curious about there being actual animated ones now...
      I too told myself "This is not what we ran home from school to see...", but I was 5.
      I'm going to do some research now, thanks for the info.

    10. Re:X-Wing! by dustinbarbour · · Score: 1

      X-Wing was the first PC game I ever played. I LOVED it! I would play for hours and hours. I don't think I've played a game since that has captured my attention nearly as well.

    11. Re:X-Wing! by ostermei · · Score: 1

      The only other thing I can recall about the tape is that the box was bright yellow... Hope that helps ;)

      --
      "Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx
    12. Re:X-Wing! by Dephex+Twin · · Score: 1

      Yes, the show is animated! I will tell you this is 100% true. I thought at first the non-animated jab was actually referring to the fact that the animation was very shoddy compared to nowadays. But the show definitely is animated!!!

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
    13. Re:X-Wing! by servognome · · Score: 1

      Well it was ironic to see his family guarding Jabba's palace only to be force choked by Luke

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    14. Re:X-Wing! by Auraveda · · Score: 1

      Dur.

    15. Re:X-Wing! by mako1138 · · Score: 1

      Secret Order of the Emperor -- that was so great.

    16. Re:X-Wing! by Anonymous Coward · · Score: 0

      Likewise.

      Actually, my favorite thing in Tie Fighter was to take out a Star Destroyer, or clip one at full speed at a shallow enough angle to survive without taking damage. Of course, if you parked yourself at 0 distance from the bottom of a SD, it couldn't hit you. :)

      Never quite got used to the fact that the Empires ships would turn on you if you accidentally tagged one with a stray shot, though.

    17. Re:X-Wing! by Sabalon · · Score: 1

      My head still hurts from trying to remember what key did what for that game.

  10. Or check this by CrazyJim1 · · Score: 1

    MMOG, galactic wide conflict. It could be SOOOOO easily written. And it would net over 25 billion dollars over 20 years. I'm writing a transformers MMOG design document. I think the next one I'll write is a galactic wide Xwing/TieFIghter style MMOG.

    Thanks for giving me a great idea.

    1. Re:Or check this by mdbales · · Score: 2, Informative

      You mean this?

    2. Re:Or check this by Fizzl · · Score: 1

      You _DO_ understand writing design documents for technical projects is pretty much the same as daydreaming about conquering the world at the age of seven?

      (What? No! I never had visions of grandeur! It was Hitler! Hitler I tell you!)

  11. 1990's golden age? by AviLazar · · Score: 2, Insightful

    Man I feel old. What are they going to say, the 1990-1995 era was pre-historic age? Come on, can we at least get like 20 years before going golden age? A human generation would be nice...

    --

    I mod down so you can mod up. Your welcome.
  12. And cue the music.. by suso · · Score: 1

    Star Wars... nothing but Star Wars. Nothing but Star Wars. Dumb dumb dumb dumbbbb.

    1. Re:And cue the music.. by pragma_x · · Score: 1

      Someone mod the parent up.

      It's a reference to a *classic* SNL sketch starring Bill Murray as a (bad and cheesy) lounge singer named "Nick Winters".

      Transcript Here

      Hear it here under 'MP3' at the bottom.

      Nick "Winters": Hey, wait a minute! This is the Nick "Winters" show, and I do the entertaining, thank you! Let's go out with something really hot for these folks, alright? A big hit on the '77. [ singing ] "Ah.. Star Wars! Nothing but Star Wars! Gimme those Star Wars.. don't let them end! Ah.. Star Wars! If they should bar wars.. please let these Star Wars stay-ay! And, hey! How about that nutty Star Wars bar? Can you forget all those creatures in there? And, hey! Darth Vader in that black and evil mask - did he scare you as much as he scared me-e-e-e?" [ turns and screams when he finds Paul the Pianist wearing a Darth Vader mask ] My seventh winter up here! [ singing ] "Star Wars-s-s-s!"

  13. For some reason by Prince+Vegeta+SSJ4 · · Score: 1

    The only Star Wars games that I really got into (even though Im a fan of the original movies), was Shadows of the Empire on the N64, and Jedi Outcast on the PC. Rouge Squadron on the GC is nice. But for some reason, I tire of the games long before finishing. I would have put Outcast up there with Unreal Tournament, put that stupid leg sweep insta kill move killed my enthusiasm for that. Now maybe it is just my age, and I no longer have the patience for adventure games (since I tend to stick to FPS), but SW games always seem to lack that little extra oomph IMO.

    1. Re:For some reason by SoTuA · · Score: 1
      I would have put Outcast up there with Unreal Tournament, put that stupid leg sweep insta kill move killed my enthusiasm for that.

      Didn't you ever patch your game? The ridiculous backspin sweeping stroke(*) was crippled (as in "damage reduced to reasonable levels") in higher versions, much to the chagrin of a couple of people I know who used to run backwards hoping to land such shot in the middle of crowded rooms while LAN-partying. Lots of moves/force powers were modified during the patch series...

      (*) I assume you are talking about that move, since that's the one I hated the most when playing with my friends :)

    2. Re:For some reason by Anonymous Coward · · Score: 0

      would have put Outcast up there with Unreal Tournament, put that stupid leg sweep insta kill move killed my enthusiasm for that.

      That was BS (Backstab or Backswipe), and it was only harsh when used in conjuction with Force Pull, which would knock you over, leaving you vunerable for a nearly-always 1 hit kill (which of course, I mastered a long time ago). They tried to fix that and other moves like that in the patches (1.03/1.04), and in JK3, but IMO, they just screwed it completley. They nerfed the damage for all the decent moves, and made it so that when you use it, you cant move the mouse at all (i.e. cant aim, was a big problem for the Downward Foward Attack).

      They should have just made BS do less (i.e. rarley IK's), and/or have a way to 'defend' against pull, other than absorb.

      Oh yeah, to stay on topic, I find most of the SW games good because of the fact it's based in the SW world. I loved SWKotoR cause I accaulty was a jedi, and I accaultly felt like I was in a world (whereas in the JK series, it didn't feel right, because the characters were pretty much useless).

    3. Re:For some reason by Reapy · · Score: 1

      The game would have been great had they left it like 1.02 fighting, except change the dfa so you couldn't swivel it in the air and when you hit the ground. That would have been great.

      With he 1.03 they nurfed everything and the only strong kill move was the backswipe, and you usually didn't have to bother getting someone on their back for it to work.

      Also, you could defend against pull by having a level 3 pull yourself, facing your target, and making sure your force powers were high up. If someone pulled behind you, you would be off your feet in an instant. But if you faced them with full force power, you'd just lose a fraction of an itch "defending" it. You could also throw your saber at the guy, pull, and when his hand went up to "defend" the pull attack, it would drop his saber, allowing you to get a free hit. Sorta lame I guess.

      But for the most part I really really enjoyed ffa's saber only or full on weapons.

      I stopped after the 1.03 ass fighting patch, tried 1.04 but by that time the only people left were role players, so you couldn't find a ffa anywhere. I've never seen that happen before in a "quake like" game. God damn role playing on every server. "I have my saber down, don't hit me!! You have no honor!!!111"

      I guess some people forget they were playing a game to see who got the most kills in a time period or first to 50 kills.

      Jedi academy was worse. It had some neat stuff, and powerduels were a really interesting idea. Unfortunatly, I had trouble again finding a non rp'ed out server. The idiots would boost force power recovery to max. So you could just spam the butterfly move on the staff all day and own everything. One ffa, I swear to god I had like 120 kills after an hour and the closest guy had like 40. It was just crazy stupid how easy it was to spam that move and win. So it didn't suck me in, even though it had a lot of potential.

      I think they ought to whip out a more duel centric online only jedi game. There would be a big demand for that if they balanced it out and made it fun and threw on some pretty light and sound efects and let people throw things across the room with the force powers. Drop all the silly things like dark rage and absorb, and stick to what you see in the movies, crap getting tossed around with the force and fancy acrobatics, and you got a fun game.

  14. Milkin' It by Tackhead · · Score: 4, Funny
    > The Golden Age (up to 1990),
    > The Silver Age (1991-1996),
    > The Gaming Renaissance (1996-2000),
    > Modern Age (2001 on).

    The Failure to Suck Age (1977-1990)
    The Suck Age (1991-1996)
    The Apart From TIE vs. X-Wing, It Pretty Much Sucked Chrome off a Trailer Hitch (1996-2000)
    The Sucked Neutron Stars Through A Straw Age (2001-2002)
    The KOTOR Age, in which somebody at Lucasarts goofed badly by giving a contract to someone who actually gave a shit about storytelling (KOTOR, 2003)
    The Jar Jar Binks Age (Star Wars Galaxies: A Galaxy Milkin' It)

    Move along, nothing to see here, indeed! The goggles, they do NOTHING!

    1. Re:Milkin' It by gr8_phk · · Score: 1

      The "Golden Age" of video games is known to end with the industry crash of 1984. The best Star Wars game ever was of course the first one - with a vector monitor. 1994 brought the ESB version which sucked rocks in comparison. It's been all fair to crap since.

    2. Re:Milkin' It by harrkev · · Score: 1

      I tend to disagree on one small point...

      X-Wing Alliance is the BEST SW Game Ever. I believe that it was released in 2000.

      KOTOR wins 2nd best.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    3. Re:Milkin' It by Cryect · · Score: 1

      >The Failure to Suck Age (1977-1990) Hmmm, and IMO those games did suck not keeping there quality well at all. >The Suck Age (1991-1996) That would be when they actually had good games that still stand up today with X Wing, Tie Fighter, & Dark Forces. >The Apart From TIE vs. X-Wing, It Pretty Much Sucked Chrome off a Trailer Hitch (1996-2000) X Wing vs Tie Fighter sucked bad, wasn't anywhere near as fun as XWing or Tie Fighter there is a reason Tie Fighter was the #1 pc game according to PC Gamer for several years and X Wing vs Tie Fighter never did well on their top 50 PC games of all time (if I recall it was only on the list the year it was released). Though JK: Dark Forces II was good. Anyways rest I won't bother commenting on.

    4. Re:Milkin' It by centauri · · Score: 2, Insightful

      Hey, what about Dark Forces? MUCH better than KOTOR.

      --
      Don't blame me, I voted for Durga.
    5. Re:Milkin' It by Dirtside · · Score: 1

      Say what? Both DF and KOTOR are great games, but 1) they're different genres (FPS and RPG), and 2) they're both great examples of their respective genres. There's no justification to say that DF is "much" better than KOTOR, or even that it's "better." That's nonsensical.

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    6. Re:Milkin' It by centauri · · Score: 1

      How about "more fun"? The morality aspect of KOTOR was terrifically boring and once I had three Jedi on my side there was never any point (apart from "roleplaying") to use the fighters, rogue, or droids.

      --
      Don't blame me, I voted for Durga.
    7. Re:Milkin' It by Dirtside · · Score: 1

      Sure, I got no problem with you finding one game more fun than another. :) It just irks me when people claim that X is "better" than Y, when what they inevitably mean (and yet are frequently unaware of) is that they enjoyed it more.

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    8. Re:Milkin' It by centauri · · Score: 1

      Also, there's often the implication that they don't understand how any right thinking person could have reached a different conclusion. KOTOR did have some cool bits, but it lacked excitement. Dark Forces was always a nailbiter.

      --
      Don't blame me, I voted for Durga.
    9. Re:Milkin' It by obeythefist · · Score: 1

      I gotta say, despite it's shortcomings, Rebellion was a great game. I sure as heck played that for longer than I could handle playing MOO3.

      And dark forces, all four iterations, were top class FPS games that rivalled any in their genre.

      KOTOR was amusing if you liked the plot for NWN and Baldurs gate all rolled into one space adventure, but we've seen it before. And the combat was a little too Final Fantasy for me, considering they could have made it much more strategically challenging, based on D20 and all.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  15. Re:That's a very in-depth review by Anonymous Coward · · Score: 0

    You can do better than that, knobgoblin.

    My question still stands.

    --proc

  16. They missed a whole 'era' ... by kclittle · · Score: 3, Funny
    The first 'Star Wars' game I played on a computer was an ASCII-art version, in 1980. Using the VT100 control set, a 10x10 grid of single-character symbols was displayed (lots of extra whitespace was used, so the grid way probably 20 colums wide by 10 lines long). The 'interface' was a simple command line parser. The characters in the grid were a '.' for empty space, a '*' for a star, a 'p' for a planet, an 'E' for the Enterprise, a 'K' for a Klingon, and an 'S' for the dreaded 'Super Commander' (oooooo!)

    The command line interface allowed you to move, to shoot photon torpedoes (an 'o' would track across the 10x10 grid as the torpedo moved), call for help, etc.

    This was on a Prime 500. The game was, IIRC, written in Fortran and originally written an a PDP (8 or 11?).

    Sigh! Those were the days! :)

    --
    Generally, bash is superior to python in those environments where python is not installed.
    1. Re:They missed a whole 'era' ... by Anonymous Coward · · Score: 0

      Of course that's Star Trek. Hand in your geek license right now.

    2. Re:They missed a whole 'era' ... by PhoenixFlare · · Score: 1

      The first 'Star Wars' game

      he characters in the grid were a '.' for empty space, a '*' for a star, a 'p' for a planet, an 'E' for the Enterprise, a 'K' for a Klingon, and an 'S' for the dreaded 'Super Commander' (oooooo!)

      You're thinking of Star Trek, I think :) I do remember that game - lots of fun, I think there's a slightly updated (but still ancient) version out there somewhere.

    3. Re:They missed a whole 'era' ... by Anonymous Coward · · Score: 0

      What the hell was a Klingon doing in a Star Wars game?

    4. Re:They missed a whole 'era' ... by lumpenprole · · Score: 1

      Please, please, please be joking....

      (you're thinking of star trek)

      --
      Disclaimer: MINAA (Mummy! I'm Not An Animal!)
    5. Re:They missed a whole 'era' ... by ArsonSmith · · Score: 1

      You officially have your geek license revoked.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    6. Re:They missed a whole 'era' ... by kclittle · · Score: 1
      I stand corrected: the game was written in that great paradigm of systems lanauges, BASIC!

      And before someone points out that 'Star Trek' != 'Star Wars', I ask, what's the difference? :D

      --
      Generally, bash is superior to python in those environments where python is not installed.
    7. Re:They missed a whole 'era' ... by the+unbeliever · · Score: 1

      Star Trek is Science Fiction, where Star Wars is Fantasy?

    8. Re:They missed a whole 'era' ... by kclittle · · Score: 1
      Sorry, dude -- my geek license was stamped into my genetic structure at birth! I refer you to my chromosone[0].gene[0].sequence[0] ... :)

      --
      Generally, bash is superior to python in those environments where python is not installed.
    9. Re:They missed a whole 'era' ... by harrkev · · Score: 1

      Light sabers vs. Phasers set on "stun."

      And how can you even compare Darth Vader to John DeLancy?

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    10. Re:They missed a whole 'era' ... by PhoenixFlare · · Score: 1

      And before someone points out that 'Star Trek' != 'Star Wars', I ask, what's the difference? :D

      If you ever considered yourself a geek/nerd, I think you just lost the privilege :):P

    11. Re:They missed a whole 'era' ... by Scutter · · Score: 1

      Sounds a lot like "Begin: A Tactical Starship Simulation" I always prefered Begin v1 better than the one at that link, though. Begin 1 is still floating around somewhere, but I couldn't find a link to it.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    12. Re:They missed a whole 'era' ... by PhoenixFlare · · Score: 1

      This is what I was thinking of. EGATrek :)

    13. Re:They missed a whole 'era' ... by Riddlefox · · Score: 1

      I guess I missed the Star Wars movie that featured the Enterprise and Klingons.

    14. Re:They missed a whole 'era' ... by Lieutenant_Dan · · Score: 1

      The next Lucas box-set will include a 30 minute segment where Picard and Ryker assist a ghostly Anakin (post-ROTJ) in making sure that Ben Kenobi makes it to his Jedi Starfleet Academy Acceptance exam on time(pre-PM). It will feature knee-slapping exchanges between Data and R2D2's circuit board.

      And this will be just after the battle on Hoth, before Han Solo and Jar Jar go to the cloud city to seek help from Ming.

      So the parent was right.

      --
      Wearing pants should always be optional.
    15. Re:They missed a whole 'era' ... by Scutter · · Score: 1

      Oh, yeah! I remember that! Personally, I like Begin, better, though. Remember NetTrek on Apple Mac classics? I wish that were still around.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    16. Re:They missed a whole 'era' ... by MadChicken · · Score: 1

      BZZZZZT!

      I think the Slashdot group-mind will agree that Star Trek USED to be science fiction. Now it's simply a soap opera.

      --
      SYS 64738 NO CARRIER
    17. Re:They missed a whole 'era' ... by MadChicken · · Score: 1

      No, you're looking at it backwards. It's clearly an upcoming Enterprise episode where Archer & friends get teleported to a galaxy far far away (and, surprisingly enough, a long time ago).

      They meet an alien race masterminded by a megalomaniac in a dark helmet (henceforth referred to as "Dark Helmet") with a Weapon That Will Destroy Planets. Earth is in no imminent danger, but that won't stop Archer from acting grumpy for a whole season (this is actually his Secret Weapon against all manners of alien technology and intelligence). ...I guess we'll know more about the plot once it airs. A few times.

      --
      SYS 64738 NO CARRIER
    18. Re:They missed a whole 'era' ... by MadChicken · · Score: 1

      Yikes! Getting help from Ming - bad move. They probably should stick to their alliance with the Daleks.

      --
      SYS 64738 NO CARRIER
    19. Re:They missed a whole 'era' ... by tlhIngan · · Score: 1

      Oh, yeah! I remember that! Personally, I like Begin, better, though. Remember NetTrek on Apple Mac classics? I wish that were still around.

      Actually, you can still grab it from the original author's site. Found it a while back. Email him to request he resurrect it - I'm not sure if the color version runs under Classic (else whip out Basilisk...).

    20. Re:They missed a whole 'era' ... by james_34567 · · Score: 0

      why can't i seem to remember when the klingons of star trek crossed over to star wars?

      --
      i sig thus i am
  17. Always remember your first video game by CrazyJim1 · · Score: 1

    Mine was PacMan. My parents lifted me up to the controls and the first thing I tried was to eat a ghost. When my guy made that sad sound and melted, I realized I wasn't supposed to eat the ghosts.

  18. my first view of a Star Wars game was not... by djeddiej · · Score: 2, Interesting

    My first view of a Star Wars game was not exactly from the Star Wars realm, but rather it was "Star Raiders" for the Atari 2600. I think at that point in time there was huge copyright issues, but Star Raiders had a look and feel like the vector based star-wars game in the arcades (relatively speaking). It had a numeric keypad controller. Sometimes I felt like I was in the gunner room in the Millenium Falcon, shooting tie fighters.

    Man, video games back then allowed a lot of room for imagination. Nowadays I find it difficult to find something original.

    --
    just a web application developer and instructor in Toronto, ON Canada
    1. Re:my first view of a Star Wars game was not... by TheFrood · · Score: 1

      My first view of a Star Wars game was not exactly from the Star Wars realm, but rather it was "Star Raiders" for the Atari 2600. I think at that point in time there was huge copyright issues, but Star Raiders had a look and feel like the vector based star-wars game in the arcades (relatively speaking). It had a numeric keypad controller. Sometimes I felt like I was in the gunner room in the Millenium Falcon, shooting tie fighters.

      The Atari 2600 version of Star Raider (singular, not plural) was a crippled version of the classic Atari 400/800 game. That was truly one of the best computer games of its era. I still remember physically ducking as the enemy torpedos slammed into my screen.

      TheFrood

      --
      If you say "I'll probably get modded down for this..." then I will mod you down.
    2. Re:my first view of a Star Wars game was not... by Ingolfke · · Score: 1

      You should try ConsoleClassix. It's an online emulator service. All the classic games are free to try.

  19. They missed the Arcade ESB by enrico_suave · · Score: 1

    They missed the vector arcade version of Empire Strikes Back.

    I hacked a starwars yoke to my [url=http://ubercade.randomdrivel.com]MAME arcade cabinet[/url] just to play the original vector starwars arcade game.

    rampy

    --
    Build Your Own PVR/HTPC news, reviews, &
    1. Re:They missed the Arcade ESB by enrico_suave · · Score: 1

      They missed the vector arcade version of Empire Strikes Back.

      I hacked a starwars yoke to my MAME arcade cabinet just to play the original vector starwars arcade game.

      rampy

      PS not sure if my other post made it through -- using too many forums with BBcode I guess...

      PSS I'm retarded, I just noticed ESB was mentioned, it's just they released it AFTER RTJ for some reason... never mind.

      --
      Build Your Own PVR/HTPC news, reviews, &
    2. Re:They missed the Arcade ESB by DLWormwood · · Score: 1
      They missed the vector arcade version of Empire Strikes Back.

      No, it was mentioned, but after they mentioned the Return Of The Jedi raster graphics game, for some reason.

      I'm not confident that the writer got his timeline correct. I remember seeing ads for Jedi Arena before the The Empire Strikes Back Atari 2600 game was released. I also think the first Star Wars vector game was in 1982 or earlier. 1983 seems kind of late; that was just before the video game crash and I remember the game being out for over a year and a half before the crash made headlines.

      Then again, the video arcade in my parent's hometown (Findlay, OH) was frequently used in test marketing video games in the 80's and early 90's, so I may have seen some of this stuff earlier than most.

      --
      Those who complain about affect & effect on /. should be disemvoweled
  20. Ahhh...another "History of" article! by jmcmunn · · Score: 1


    Good to know that we won't go more than a few days without a "history" lesson here on Slashdot. I mean, it had been several days since I read the history of the iPod article. At least this history spans more than a couple of years...

    Why don't we have a "Star Wars History Month" anyway? I'd get up and celebrate!

  21. Why did X-Wing die? by FortKnox · · Score: 4, Insightful

    I want to know why there isn't a modern day version of "X-Wing vs TIE Fighter"? Think about it. Imagine setting up 4 squadrons of Rebel ships, and 6 squadrons of Imperial ships, and capital ships on both sides....

    Now put in a different person in each ship (multiple people to man guns on capital ships), and use the web.

    Who wouldn't want to play that?!?!

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Why did X-Wing die? by Pxtl · · Score: 1

      X-Wing Alliance. For some reason they didn't pump the title, but it was pretty good. A little old - it was made circa Quake 3, but a solid DirectX game. Let me tell you, 2 teams of TIE-interceptors and TIE-bombers each defending a Corellian Corvette is wicked-cool.

      No piloted-gunners though, except on the Falcon.

    2. Re:Why did X-Wing die? by TrollBridge · · Score: 1

      That and it REQUIRED a joystick. You COULD NOT use a mouse for piloting, and for that reason I really never could get into that game. Every other space/flight sim I'd played previous allowed mouse piloting, and I simply couldn't make the adjustment.

      In all other regards, it was a rather pretty game. Just that fundamental flaw killed it for me.

      --
      There's a Mercedes gap too. I want one and can't afford one, but it's not government's job to do anything about it.
    3. Re:Why did X-Wing die? by Pxtl · · Score: 2, Informative

      Hm. You can get a pretty good joystick at Radio Shack for $15 if you don't care about a hat or throttle (not really needed for Alliance). Why don't you pick one up and give it another shot? All the best underdogs of the late '90s were passed over because of joystick oriented play (HardWar, Pysgnosis Lander, many car-based games, etc.).

    4. Re:Why did X-Wing die? by musicman2059 · · Score: 0

      It's all about simulation and experience. You can't pilot a 747 with a mouse.

      That's given that, with the 747, you're a) flying the real thing and b) not remotely flying the real thing.

      --
      When you need great justice, take off every zig.
    5. Re:Why did X-Wing die? by TrollBridge · · Score: 1

      I actually had a decent joystick (Logitech Wingman) and in fact I bought expressly for XWA. I simply couldn't get the precision aiming with the joystick that I could with a mouse.

      --
      There's a Mercedes gap too. I want one and can't afford one, but it's not government's job to do anything about it.
    6. Re:Why did X-Wing die? by Infinityis · · Score: 1

      George, if you're reading this, I would very much like to play that. I yearn for the X-Wing days, and when I learned of Alliance with multiplayer, I got excited, but alas, I didn't have the money back then. Now that I know it required a joystick, I don't think I would have bought it anyways--I got to be too good piloting with the mouse.

    7. Re:Why did X-Wing die? by DarthVain · · Score: 1

      Xboxen anyone? With the communicator? come on! 'This is Red Leader, Gold leader take out those towers!' I got shivers...

    8. Re:Why did X-Wing die? by servognome · · Score: 1

      Not exactly sure why X-Wing specifically died, but if you look at the industry there haven't been many great flight sim games in the last few years. Compare that to the time when X-wing came out and flight sims were huge. The current market is now mostly RPG/RTS/FPS
      Jump to lightspeed actually has alot of the feel of X-Wing vs Tie Fighter. There are some large battles, and its fun, though you have to do alot of unfun stuff to get enough credits for a nice ship to really fight.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    9. Re:Why did X-Wing die? by mako1138 · · Score: 1

      I just can't imagine playing a space sim with a mouse. Though my friend did beat X-Wing with a touchpad...

    10. Re:Why did X-Wing die? by obeythefist · · Score: 1

      You can set up squadron battles like that in X-Wing Alliance. I did it recently with some of the guys at a LAN party. Good fun, but it gets a bit silly with hundreds of ships blasting each other in one huge fight.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  22. Die, die, die! by Animats · · Score: 2, Insightful
    Will somebody kill off that stupid "franchise"? Now that Lucas has made two movies which are generally agreed to suck, it's time to give this thing a decent burial. It's getting to be like "Beverly Hills Cop". "Beverly Hills Cop I" was funny. It went downhill from there. #3 was bad. #5 was so bad it went direct to video. Fortunately, at that point the studio pulled the plug. Better late than never.

    Even Speilberg sometimes blows it. "Jurassic Park III", anyone? That effectively went direct to video, although there was some brief, minimal theatrical release. He had the sense to stop at that point.

    At some point in the sequel business, it's time to give it up.

    Although we'll probably have to endure "Ocean's 13".

    1. Re:Die, die, die! by SamSeaborn · · Score: 2, Insightful
      Even Speilberg sometimes blows it. "Jurassic Park III", anyone? That effectively went direct to video

      No, no! I'll not have that!

      Jurassic Park 3 is a very under-rated movie; an excellent little short and sweet picture.

      The director courageously did a great job with the pteridactyl sequences (which Spielberg didn't include in the first movie because he said they were too hard to film).

      BTW, Spielberg wasn't involved in JP3. But he has ideas of JP4.

      Sam

    2. Re:Die, die, die! by clontzman · · Score: 1

      Uh... JP 3 made $181M in the US alone. Hardly "direct to video."

    3. Re:Die, die, die! by Nephilium · · Score: 1

      I'm sorry... JP4 was already released. It took place in New York with Matthew Broderick and was panned in the theaters (mainly because it was released with a mis-translated title)

      Nephilium

    4. Re:Die, die, die! by msim · · Score: 1

      That reminds me, there has never been a movie that dissapointed me more than JP2 did. Sure the editing and cutting down in the LOTR was significant, but it didn't utterly arse up the storyline by removing a number of the significant encounters.

      The kid rolling along the ground inside the safety cage outta the treehouse, i *SO* wanted to see that *AUGH*

      --

      Life is like a box of chocolates, you never know when your gonna get food poisoning.
    5. Re:Die, die, die! by ComputerSlicer23 · · Score: 1
      Huh? I must have missed that. I can't find anything I'd deem a reliable reference to Beverly Hills Cop 4 or 5 being made. (Is this a reference towards Leathal Weapon? That did get 4 flicks made, I would have missed the direct to video 5). IMDB doesn't have any reference to anything past three of Beverly Hills Cop. The only thing I can find via google in reference to it, is circa 2002 a lot of people denying that 4 was going to happen (specifically Eddie Murphy).

      Kirby

    6. Re:Die, die, die! by Anonymous Coward · · Score: 0

      Are you insane... there was a god damn ringing dinosaur.... Not sure about everyone else but I have never been offered the stomach acid protection option on my cell phones.

    7. Re:Die, die, die! by UnknownSoldier · · Score: 1

      I believe the grandparent meant "Police Academy" (which I agree, tanked after the 1st one),
      instead of "Beverly Hills Cop" (which all 3 are still half decent.)

    8. Re:Die, die, die! by MemoryDragon · · Score: 1

      Werent there around 8 police academy movies? I can even remember one done in the late nineties with parts of the old cast.

    9. Re:Die, die, die! by obeythefist · · Score: 1

      It's still doing better than The Matrix "trilogy" did. Heh. Those Wachowskis really screwed the pooch on those sequels. What were they thinking?

      They made X-Wing, they made KOTOR, and they made the Jedi Knight(s). When I think about the sheer number of games that come out and suck so very badly (Deus Ex 2 anyone?), I'd have to say LucasArts aren't doing that badly overall. And they did Monkey Island, too.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    10. Re:Die, die, die! by Animats · · Score: 1
      Sorry, "Beverly Hills Cop" only made it to 3, although a #4 is in development hell.

      I was thinking of "Police Academy 5". They didn't stop at 5, either. Police Academy 6 (1989) and 7 (1994) were made, released, and ignored. Police Academy 8 is in development, for release in 2006.

      Lucas is making noises about Episodes 7, 8, and 9. But for now, Police Academy holds the record for numbered sequels.

  23. Where's the 'x-wing' of today? by SamSeaborn · · Score: 5, Insightful
    I loved 'x-wing' when it first came out, and I liked 'x-wing vs tie fighter' too (except that the sequel had too many non-movie related ships). I liked that it was a "simulation" rather than an arcade shoot-em -up. Really felt like I was flying a real ship from the movie.

    I'd love an updated version of X-Wing with state-of-the-art graphics and game-play. What is the closest thing to X-Wing out there today?

    Also, I love Call Of Duty. Is there a "Call Of Duty"-type game set in the Star Wars universe?

    Sam

    1. Re:Where's the 'x-wing' of today? by Rezonant · · Score: 1, Informative

      Closest thing to X-Wing and Tie Fighter? The Freespace series, without a doubt. It's the same gameplay but upgraded to 1999 graphics :P. Actually Freespace 2 is still pretty darn good and looks decent.

    2. Re:Where's the 'x-wing' of today? by TrollBridge · · Score: 2, Informative

      For a time, the Descent: Freespace and Freespace 2 filled a gap that the failure of XvT left in me. I was very disappointed that they didn't continue the Freespace series. They really were fun, and had some top-notch graphics for their time!

      I assume Volition, Inc. simply got gobbled up.

      --
      There's a Mercedes gap too. I want one and can't afford one, but it's not government's job to do anything about it.
    3. Re:Where's the 'x-wing' of today? by keath_milligan · · Score: 3, Informative

      That would be Star Wars Galaxies: Jump to Lightspeed - a massive multiplayer game you pay 15 bucks a month to play alone.

    4. Re:Where's the 'x-wing' of today? by Dekks · · Score: 1

      I don't know what its like as I don't own BF:1942 but there is a star wars mod for it that is supposed to be good, link is here

    5. Re:Where's the 'x-wing' of today? by wilper · · Score: 1

      X-Wing Alliance is a few years old by now, but it is a very good looking game, good controls and graphics that impressed me when I bought it a year ago.

      Sadly the missions are significantly harder than those in Tie Fighter, so I got stuck at the fifth mission or so, and that kind of killed that game for me.

    6. Re:Where's the 'x-wing' of today? by neurojab · · Score: 3, Informative

      I'd love an updated version of X-Wing with state-of-the-art graphics and game-play. What is the closest thing to X-Wing out there today?

      They tried. "Totally games" produced an updated Windows version of Tie Fighter and X-Wing... unfortunately, they "updated" the gameplay a bit too much, and as a result, it totally sucked.

      The DOS version of Tie Fighter may have lacked a bit in the graphics department, but the gameplay was just about perfect. .. Excellent MIDI music that changed according to what was happening on the screen, great controls, a smooth, space-like feeling.

      Honestly, if you liked X-Wing, but haven't played TIE Fighter, I highly recommend you pick up the DOS "Collector's CD-ROM" edition of TIE Fighter. It's an excellent game, and you'll never notice that the graphics aren't that great. I've sucessfully run it under Windows 2000 (with a bit of help from Google). It may work under DosBox in Linux, but I haven't tried lately.

    7. Re:Where's the 'x-wing' of today? by david.given · · Score: 1
      For a time, the Descent: Freespace and Freespace 2 filled a gap that the failure of XvT left in me. I was very disappointed that they didn't continue the Freespace series. They really were fun, and had some top-notch graphics for their time!

      Freespace II r0xx0rs.

      It was obviously written by someone who practically worshipped X-Wing and Tie Fighter, because the game mechanics are identical. Completely. Oh, everything has different names, but when you get presented with a new weapon that fires fat blue bolts of energy that can disable a ship without damaging it, you know it's an ion cannon.

      It also runs on modern hardware, or at least modern-ish (it runs beautifully on my GeForce II), and looks beautiful. It has big explosions, and glowing red nebulae that are genuinely disorienting to fly through, and complex ships, and it's got some capital ships that are almost beyond belief: they take minutes to fly round. Really.

      If there's anything wrong with it, it's that it's damned hard, and that the storyline just doesn't grab me. Tie Fighter (never played X-Wing --- die, rebel scum!) borrowed off the epic Star Wars story. Freespace hasn't, which means it has to work much harder, and I don't think it quite manages to pull it off.

      You know what? I'd love to see a total conversion for Freespace 2 that remade Tie Fighter. Now, that would be a good game.

      (I'd heard that Freespace 2 had fallen into a legal hole that meant that nobody owned it, and so was legal to download. It seems unlikely to me, but does anyone know anything about it?)

    8. Re:Where's the 'x-wing' of today? by TrollBridge · · Score: 1

      The reason I am surprised they never made a Freespace 3 is that there seemed to be an implied story about re-establishing contact with Earth. In the game, the discovery of the alien-made jump node specifically addressed the possibility of building one to return to Earth.

      FS2 ended with the Terran-Vasudan alliance clearly on the defensive. I don't know about you, but to me that tells me that the story is unfinished. There was very little in the way of closure, and in fact, the first thing I thought after the end of FS2 was "when is 3 coming out?"

      Three, IMHO, should have been along the lines of "Defeat the Shivans once-and-for-all, and return to Earth". I think they had the makings of a decent storyline (I'll admit that whole rebel faction sub-plot didn't tickle my funny bone much) if they persued that angle.

      --
      There's a Mercedes gap too. I want one and can't afford one, but it's not government's job to do anything about it.
    9. Re:Where's the 'x-wing' of today? by Ramion · · Score: 1

      Yep. Jump to Lightspeed for Star Wars Galaxies is pretty much a remake of the originals for a mmorpg.

      Its damn fun and very well made. And its fun to fly with other players. It has been expanded to fit a mmorpg better. Like you can customise your own ship, you have to buy your skills(well...You get them after doing quests like in single player games and minimal xp'en).

      The catch is ofcourse that you have to have SWG and pay the 15$(18$ for EU!) each month to play.

      But I have had fun playing it. And it is action based and not the normal mmorpg keyboard click your keyboard way. And you can use a joystick ! ;)

    10. Re:Where's the 'x-wing' of today? by snorklewacker · · Score: 1

      > I assume Volition, Inc. simply got gobbled up.

      They're still around: http://www.volition-inc.com/. Among their credits is the rather popular Red Faction, and they're about to release a licensed game of The Punisher (yeah, ugh), and after that are working on Red Faction II.

      Freespace 2 ... what a game. You really felt like an ant fighting it out amidst these colossal cap ships and their beams. But at the end, when I ran back in a desperate but successful attempt to save a couple ships in the convoy, only to find myself too late to get through the gate in time, screaming "come on, come on!!!" as I'm pushing the burner, diverting all shields to the engines ... I realize I won't make it. So I turned the engines off and watched the end in silence, and realized how well and truly outclassed the TVA is, thankful that humanity got away just in time to survive to fight another day. It leaves me aching for a sequel to wrap up the storyline, but it doesn't look like Volition is all that interested.

      --
      I am no longer wasting my time with slashdot
    11. Re:Where's the 'x-wing' of today? by Anonymous Coward · · Score: 0

      I would imagine Freespace 3 would include the return of Admiral Bosch as well. And since he knows quite a bit about the alien jump node, and now the shivans have him ... uh oh.

      It's pretty obvious with all the loose ends that a FS3 was planned.

    12. Re:Where's the 'x-wing' of today? by LSD-25 · · Score: 2, Informative
      I'd heard that Freespace 2 had fallen into a legal hole that meant that nobody owned it, and so was legal to download. It seems unlikely to me, but does anyone know anything about it?

      No, it's still under copyright, but the developers have released the source for non-commercial use. See http://www.liberatedgames.com/game.php?game_id=8. The artwork for the game is not free, so you'll still have to buy the game, or just play the demo.

    13. Re:Where's the 'x-wing' of today? by Minna+Kirai · · Score: 1

      and after that are working on Red Faction II.

      What kind of work are do they plan to do to it? Red Faction II was published more than a year ago...

  24. Rouge Squadron? by ccharles · · Score: 2, Funny

    Was that a French game based on the Death Star attack?

    Chef Rouge! Chef Rouge!

  25. Stale Franchises? by delta_avi_delta · · Score: 3, Interesting

    I think part of the problems with games like these is the franchise is now a little stale. The first time I saw the films, I wanted to be an X-wing pilot with all my heart. I read the paperbacks, I payed close attention to the dogfights. When I played X-Wing I was ecstatic - this was a dream come true!

    Similarly the first time I read LOTR, I wanted to be one of the Fellowship, and had there been a game around back then, it would have been great. Likewise with Star Trek.

    But all of these have been flogged to death, there's no magic left, the initial urge has been fulfilled long ago, and that's why it feels like something is missing.

    1. Re:Stale Franchises? by Jim+Hall · · Score: 2, Funny

      Similarly the first time I read LOTR, I wanted to be one of the Fellowship, and had there been a game around back then, it would have been great.

      Allow me to introduce you to Dungeons & Dragons ...

    2. Re:Stale Franchises? by jskiff · · Score: 1

      Allow me to introduce you to Dungeons & Dragons ...

      Don't you mean MERP?

      --
      It's "no one," not "noone." Who the hell is noone anyway?
  26. How could they forget STAR WARS: TRILOGY???? by Anonymous Coward · · Score: 0

    http://www.klov.com/game_detail.php?letter=S&game_ id=9777

    Go and see for yourself. I had loads of fun playing that game, but it didn't make the arcade list. Strange. Huge miss.

    1. Re:How could they forget STAR WARS: TRILOGY???? by freeze128 · · Score: 3, Interesting

      I know! The original Star Wars vector arcade game was loads of fun for its time, but the trilogy game actually made you feel like you were in the movie! How could you *NOT* get goosebumps when you are flying through the trench trying to destroy the death star?

    2. Re:How could they forget STAR WARS: TRILOGY???? by omnipotus · · Score: 1

      I love this game. I can beat it cold in under fifteen minutes, but that never stops me from dumping another $5 into it every time I go to Dave and Busters.

      --
      "You can't dissect him, predict him, which of course means he's not a lunatic at all."
    3. Re:How could they forget STAR WARS: TRILOGY???? by SomeGuyTyping · · Score: 1

      Can anyone find a MAME rom of this??? I also dump about $5 everytime I see one.

      --
      My posts are definitive. Reality is frequently inaccurate.
    4. Re:How could they forget STAR WARS: TRILOGY???? by Fred+Or+Alive · · Score: 1

      MAME doesn't emulate the Sega Model 3 arcade board used for Star Wars Trilogy. Supermodel appears to be a workingish one, but from the looks of things, Star Wars Arcade doens't actually work yet, apart from the 2D bits.

      Definatly a great game, I usually put a couple of quid into one if I see one.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
  27. Gah.... by Khuffie · · Score: 1

    I wish there'd be a stretch of at least a year before I see another Star Wars game. Frankly, I'm getting sick of LucasArts pasting the Star Wars license on every genre under the sun...it's getting pathetic. Then they go and cancel the other games they had that weren't Star Wars licenses: Full Throttle 2 and Sam and Max 2. I mean Nintendo milks their Mario franchise too, but they still churn out other really great games at the same time!

    1. Re:Gah.... by harrkev · · Score: 1
      Frankly, I'm getting sick of LucasArts pasting the Star Wars license on every genre under the sun.

      Note EVERY genre.

      Ewoc-Mon (or Poke-Ewok) -- Gotta catch'em all!
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
  28. They missed one: Yoda stories by smallmj · · Score: 2, Informative

    The seem to have forgotten a PC game from back in '95 or so. It was Yoda stories. It was a desktop adventure game that never really caught on. They made an Indiana Jones game that was nearly identical.

    --
    ------- Mark
    1. Re:They missed one: Yoda stories by curtisk · · Score: 1

      yep, I noticed they missed this too, I think it was more around 97 though, little SD style characters, kinda Zelda-ish

      --

      Sehr geehrter Toilettenbenutzer!

    2. Re:They missed one: Yoda stories by Anonymous Coward · · Score: 0

      Actually, The Indiana Jones game came first. Yoda was a year later and was a miserable knock-off.

      Indiana Jones and his Desktop Adventures - 4/30/1996
      Yoda Stories - 3/31/1997

    3. Re:They missed one: Yoda stories by FHMyles · · Score: 1

      Yoda Stories was awesome. I wasted so much time playing that game while pretending to do research papers... Truly a tragedy that it got left off the list.

  29. wrong beat by WormholeFiend · · Score: 1

    Dumb dumb dumb dumbbbb

    more like:

    Dumb dumb dumb dom dee dumb dom dee dumb DUMB DUMB DUMB DAM dumb dumb dom dee dom...

    1. Re:wrong beat by Anonymous Coward · · Score: 0

      Both of you sound pretty dumb dumb dee dumb

    2. Re:wrong beat by suso · · Score: 1

      But still not as dumb as a bunch of Star Warsies in Wal-Mart at 12:01am buying The Phantom Menacy on DVD and humming it.

  30. How about a ranking? by NetNinja · · Score: 1

    It would have been nice to rank them on how bad a lot of the Star Wars games were. The article is carefully crafted in using the Jedi mind trick that most of them are good games and have good game play.

  31. Mod UP! by Prince+Vegeta+SSJ4 · · Score: 1
    LOL, I missed that, but you'd be suprised to see how often this typo happens.

    I made aGOOGLE, and Voila! l'escadron rouge, la version française vit !

  32. Other Star Wars computer games... by jd · · Score: 1
    Not all Star Wars computer games were video games. I remember two text-based games in particular. The first, you had a grid that was something like 20x20 and you had to guess where the Death Star would appear on it next, firing on that square. It got tiresome after a while, but it was better than some of the other games around at the time.


    Another Star Wars game was a text-based X-Wing "flight simulator". You got a description and a grid location, and you responded with how you wanted to set the controls. Problem was, the code had bugs and didn't correctly detect when you won.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    1. Re:Other Star Wars computer games... by Rico_Suave · · Score: 1

      I doubt those were just homebrews that used Star Wars as a backdrop, as opposed to official Lucasarts games.

  33. Thanks man by CrazyJim1 · · Score: 1

    Action MMOGs are way more fun than RPG style counterparts...

    But since LucasArts already has an RPG thats already doing the space thing, I doubt they'll want to make an action style MMOG.

    There is definately a market for an action paced space game, with leveling, and long term goals... I'm probably going to still write the design document for it though.

    I have this idea, that if I write quality design documents, that maybe they'll be a boon to my portfolio. Even if the document doesn't get accepted, its helping me out.

    1. Re:Thanks man by Anonymous Coward · · Score: 0

      Is that like aspiring to be a professional writer and keeping your portfolio stuffed with fanfiction?

      I'm mostly kidding. Somebody has to think of good games, I guess.

  34. WARNING: INCOMING FLAMEFEST by DLWormwood · · Score: 2, Funny
    he first 'Star Wars' game I played on a computer was an ASCII-art version, in 1980.
    [snip]
    The characters in the grid were a '.' for empty space, a '*' for a star, a 'p' for a planet, an 'E' for the Enterprise, a 'K' for a Klingon, and an 'S' for the dreaded 'Super Commander'

    Uh, oh. Woe betide to you, you've confused Star Wars and Star Trek on Slashdot. It was nice knowing you; I'll greet your kin at the funeral.

    In all seriousness, I remember that game. It was ported to as many systems as Adventure and Rogue were. I first played it on a Apple II at my (then) local library.

    --
    Those who complain about affect & effect on /. should be disemvoweled
  35. Yoda's Stories? by British · · Score: 1

    Anyone remember a kid-friendly rinky-dink top-down view game where you played as Luke and went from square screen to square screen picking up things, talking to people, etc?

    I forgot the name of the game. Was it Yoda's stories or something? Couldn't find a mention of it in the story. It's amazing just how many games Star Wars has spawned over the decades.

    1. Re:Yoda's Stories? by Private+Public · · Score: 1

      yes it was Yoda Stories and they had a few others like it most were indiana jones games though.

    2. Re:Yoda's Stories? by Anonymous Coward · · Score: 0

      "Yoda Stories". Released on PC, and also later ported to Game Boy. It was part of a proposed 'desktop challenge' series; there was also an Indiana Jones game...

      It was actually kinda fun; and each game was 'supposed' to take a maximum of an hour or less...

    3. Re:Yoda's Stories? by {tele}machus_*1 · · Score: 1

      Yoda' Stories was a great game. All the adventures were randomly generated, and they really only took about an hour to complete. Naturally, each adventure tended to repeat variations on particular types of puzzles, so once you stumbled your way through a type of puzzle once, it was a lot easier to take on that type of puzzle the next time. But that was part of the beauty of the game: it wasn't twitch-oriented, it required at least a small modicum of thinking, and, at 45-minutes to an hour per adventure, it was the perfect study break.

  36. This site should be "Corporate SynergyDot.org".. by searchr · · Score: 0, Troll

    I'm sure UGO got some payback for running the SW Infomercial, but I wonder if Slashdot did as well, or were they just a tool? Lucas doesn't have enough money to slather Star Wars merketing goo all up and down here if they wanted to, you have to go ahead and regurge their press release ink for FREE?

    I thought you people were above mainstream news puppetry. At least have them check for lumps while they've got their hand way up there.

  37. Missed two PC games... by Anonymous Coward · · Score: 0

    The author missed two games. One was the PC version of the board game "Star Wars: Monopoly" (granted, not a LucasArts game). The other was the "desktop game" - "Yoda Stories". "Yoda Stories" was also released to the Game Boy...

  38. Re:That's a very in-depth review by Anonymous Coward · · Score: 0

    yeah, your sister and mom together.

  39. X-wing vs Tie Fighter best of all mentioned IMO by B5_geek · · Score: 3, Interesting

    In this era of online-capable = must-have feature, why don't they create an up-to-date version of XvsT ?

    I still play the original, even though it is a crash-tastic and bug-ridden experience on a modern OS, it is still fun when it works.

    OR is this what the MMORPG star-trek world is moving towards? Might that be the end-all/be-all climax to the ST:Galaxies world?

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
  40. Re:X-wing vs Tie Fighter best of all mentioned IMO by B5_geek · · Score: 1, Offtopic

    Ack I am an idiot....

    Please replace every StarTrek reference with Star Wars.

    It's easy to see why Star * is easily confused. 99% of all computer releases for both franchises sucked goat.

    (Damn, i need to check preview more often)

    Like I said, I am an idiot

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
  41. What the.... by antoy · · Score: 1

    Did they just put TIE Fighter (for the PC) in the 'Silver Age'?

    ...Inconceivable!

  42. Apple ][+ / Apple 2+ by ClioCJS · · Score: 1

    Nobody mentions the Star Wars game on the Apple 2?

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
    1. Re:Apple ][+ / Apple 2+ by Anonymous Coward · · Score: 0

      Yeah, that came from Apple itself in 1978, I think. They even called it "Star Wars" with no licensing, though I've (incredibly) never heard of them getting sued for it.

    2. Re:Apple ][+ / Apple 2+ by ClioCJS · · Score: 1

      Is there a way to get the author to add that to his article? Maybe if i wear thick enough tinfoil i can convince myself he omitted it to protect apple from prosecution.. nahhh.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    3. Re:Apple ][+ / Apple 2+ by Anonymous Coward · · Score: 0

      Ahhh, sweet nostalgia!

      I played that game on the Apple // that my dad bought when I was 10 or 11. I remember trying to force those TIE Fighters into the crosshair with my two paddles. Yes, PADDLES! One for horizontal control, one for vertical.

      When we finally got a joystick, it made that game much easier. Once you got it loaded off the cassette tape, that is.

      Glad you mentioned that one, it must have been before the Atari versions.

  43. They forgot one... by Anonymous Coward · · Score: 4, Interesting

    In the silver age timeframe, 1993, they didn't mention "Star Wars Chess" for WIN 3.1. ..oh OK "The Software Toolworks Star Wars Chess" (lucasarts lamely made us use that title because they regretted licensing out the rights...grumble....)
    http://mobygames.com/game/sheet/p,5/gameId,2033/

    It was a damn good 'Battle Chess' beater..52 unique capture animations and shipped on 14 High-Density floppy disks!! Wheeeee
    - ExToolworker

  44. Age? by Anonymous Coward · · Score: 0
    I love that a three-year period is called an "age."

    Actually, that's a lie. I hate it.

  45. Because ESB was after ROTJ by gosand · · Score: 1
    No, it was mentioned, but after they mentioned the Return Of The Jedi raster graphics game, for some reason.

    Because it came out after ROTJ.

    Star Wars - 1983

    ROTJ - 1984

    ESB - 1985

    KLOV is an awesome site. I remember when it first came online and thought - this is where the web is great. I mean, there were text lists of stuff like this on rec.games.video.arcade.collecting, but something like this blows that away.

    --

    My beliefs do not require that you agree with them.

    1. Re:Because ESB was after ROTJ by DLWormwood · · Score: 1
      KLOV is an awesome site. I remember when it first came online and thought - this is where the web is great. I mean, there were text lists of stuff like this on rec.games.video.arcade.collecting, but something like this blows that away.

      I've been through KLOV a few times, and I'm still not convinced 1985's the correct date for ESB. This would place it after the 1984 game crash, and I'm pretty certain I saw this game just before, either in Findlay, OH or Sandusky at Cedar Point. Hmmm...

      --
      Those who complain about affect & effect on /. should be disemvoweled
  46. I remember.... by huie · · Score: 2, Interesting

    Back at the Second West Coast Computer Faire in San Jose (in 1978 if the web is to be trusted) there was a company making a graphics card for S-100 bus CP/M machines. They had a Star Wars game to demo their product.

    It was a 2-player head-to-head game. One side the Empire, the other side the Rebel Alliance. Each person had his own CRT and joystick controller. The Empier player had three TIE fighters and the death star that they could shoot from, switchable via buttons on the joystick controller. The Rebel Alliance player had four X-wing fighters.

    Obviously, the plot was to either destroy the death star or destroy the rebel base (by blowing up the moon). The players would fly through space and fight each other's fighters and the rebel palyer even had to fly through the trench and try to hit the exhaust port.

    It was a really great game for its time. Too bad it required so much special hardware. And the other problem was that it took a while to play especially at a booth at a convention.

    Funny, I don't remember the company that made it nor the name of the game.

    1. Re:I remember.... by DavidBrown · · Score: 1

      I played this game frequently in my high school's computer science lab from 1980-1993. Great game - it wasn't that easy juggling between X-Wings or Tie fighters to make them go where you want, and if the Rebel player spent too much time chasing Tie fighters the Death Star would get into attack position and the Empire would win by default.

      --
      144l. ph34r my 133t l3g4l 5k1lz!
    2. Re:I remember.... by ZosX · · Score: 1

      You spent 13 years in High School?!

    3. Re:I remember.... by DavidBrown · · Score: 1

      Doy. 1980-1983. I guess I spent so much time playing the damn Star Wars game that I just lost track.

      --
      144l. ph34r my 133t l3g4l 5k1lz!
  47. Dark Forces by Anonymous Coward · · Score: 0

    I never played any of the XWing games, but I played Dark Forces in 1995, and I still have fond memories of that game.

    1. Re:Dark Forces by Anonymous Coward · · Score: 0

      Though I agree that DF is awesome, I'd have to say that there were several FPS that kicked Doom's butt at that time. Marathon, System Shock, Descent, and Heretic come to mind.

      I see Marathon as the one game that took Doom's challenge and surpassed it in every possible way (including multiplayer, which DF didn't have). Also, Marathon's combat was just more satisfying than DF's. Most DF enemies seemed like they were trying to look busy without actually hurting me too bad.

      You can't edit DF's weapons and enemies, so most mods focus on puzzles and scripted sequences rather than battles.

      I also find it interesting that each of the games I mentioned has a modern-day successor, or at least a shadowy reflection: Doom 3, Halo 2, Deus Ex 2, Red Faction 2, and Jedi Academy.

      X-Wing wasn't much like Doom, but it was first-person, and based on shooting, and had some awesome Star Wars-worthy battles once you learned the basic skills. I really should buy the full version sometime.

      - [Andrew Nagy]

  48. x-wing of today by dweezil-n0xad · · Score: 1

    Free Worlds, a Freelancer total conversion. Multiplayer only.

    1. Re:x-wing of today by default+luser · · Score: 1

      Except that the only server people frequent, Freeworlds USA, is lagged to hell.

      I don't understand how people can even attempt enjoy themselves in that environment, let alone survive against the hordes of laggy NPCs that can put a hole through you before your client-server connection resyncs :D

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  49. Dark Forces by vasqzr · · Score: 1


    The only 'Doom clone' worth playing at the time.

    The only thing even remotely close to Doom. And it took LucasArts to do it, instead of a couple guys working out of some rented office space in Texas.

  50. X-Wing & Tie Figher by dweezil-n0xad · · Score: 1

    Yes, they run on XP, but you need to download additional patches and fixes. If you have problems running them, there's still an active community playing these games, creating custom missions and ships: http://www.ehtiecorps.org where you can ask for help.

  51. Dear UGO: It's called 'journalistic integrity.' by fahrvergnugen · · Score: 3, Interesting

    Goddamn I hate articles like this. They're just fellating Lucasarts. Consider the following three paragraphs:

    Amidst all of the new innovations and continuing franchises, LucasArts was also looking to inject the Star Wars mythos into every major gaming genre, leaving us with many ambitious yet underwhelming game titles, starting with 1997's Masters of Teras Kasi.

    PC gamers saw Star Wars enter the real-time strategy genre with Rebellion and Force Commander, neither of which saw the success of their closest peers. Each of them seemed to break a little bit too far from the mold and never really seemed to catch on. Underwhelming? Masters of Teras Kasi sucked. Rebellion and Force Commander were steaming piles, some of the worst-reviewed games of the years in which they were released. This kind of pussy-footing continues through the entire article. They're kind to the ungodly awful Rebel Assault games. They barely touch upon the uniformly disappointing slate Episode I games, and focus only on the exception, Racer. They don't mention the massive failure of Rogue Squadron III. The huge disappointments of X-Wing Alliance, Obi-Wan, and Bounty Hunter are barely touched upon, the disastrous launch of Galaxies goes unmentioned, and the worst they can say about this year's Battlefront is that it's "slightly unbalanced." The incredibly poor level design of Jedi Knight II goes unmentioned.

    Hey, UGO: Get off your knees, wipe off your face, and show a little dignity. The fact of the matter is, there've been tons of Star Wars licensed titles in the last two decades, and only a dozen or so of these have been any good. Instead of writing some fluff piece advertising the days of yore to generate hype for unreleased product, you had the opportunity to discuss how one of the greatest gaming licenses in history has been consistently squandered on mediocre games.

    --
    Even Jesus hates listening to Creed.
  52. Correction - and good news... by WIAKywbfatw · · Score: 1

    Lucasfiles.com has a patch that lets you run the Windows 95/98 versions of X-Wing and TIE Fighter under Windows 2000 and XP, which is good news.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  53. Did they miss a couple? by jvmatthe · · Score: 1

    I didn't see mention of Star Wars Arcade for the Sega Genesis 32X or Star Wars Trilogy Arcade, the Sega arcade game. The former was pretty forgettable, but I recall seeing someone playing the latter almost every time I saw it in an arcade. May not have been any good, but people were interested in it, if simply because it had a huge 50" screen and Star Wars music.

    1. Re:Did they miss a couple? by Fred+Or+Alive · · Score: 1

      Star Wars Aracde was also an arcade game (whod've guessed!), although only released in Japan.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
  54. Re:KOTOR 2 is a huge disappointment (spoilers) by servognome · · Score: 1

    KOTOR 2 Review
    40 hour games of which, the first 38 hours are great with intriguing plot, interesting characters, nifty quests. Every bit as brilliant as the first, and in many respects outshining the first. The last 2 hours are WTF!!!
    BTW the Darkside ending wasn't even finished, the LS ending actually presented you with a choice, though it does not have an effect on the ending sequence.
    The best way I can explain the end to people who haven't played. Imagine Empire Strikes back, the scene where Darth Vader tells Luke "I am your father". Well instead of that you get 5 minutes of dialogue hinting that Luke and Vader are somehow related. Followed by Luke falling from the platform, cut to the falcon leaving the planet, roll credits.
    Just to give you an idea, [spoiler warning] the Ebon Hawk falls into a pit before your climactic battle, but then after your battle the ship flys away from the planet; and you're left to think WTF happened in between.

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  55. X-Wing Alliance is newer by HazE_nMe · · Score: 1

    and has about the same gameplay with better graphics and more ships, like the milenium (sp?) falcon, and the ship that boba fett followed Han in after the trash was dumped. I actually still play it on my LAN with a few friends. Well worth the money since I too upgraded from my 386DX to a 486DX in order to play X-Wing and Tie-Fighter, and later rebel assault.

  56. ROTJ arcade game by thoolihan · · Score: 1

    anybody remember the ROTJ arcade game that you had to pilot the M. Falcon through the second deathstar to beat? I only ever saw it one place, but it was pretty good. -t

    --
    http://unmoldable.com W:"No one of consequence" I:"I must know" W:"Get used to disappointment"
  57. Star Wars MUDS by jacen_sunstrider · · Score: 1

    I can healthily say that SW, in an untouched-by-Lucas fashion have continued the SW legacy. I've played in several, but my current favorite is Rebellion in the Stars, as it's been highly modified from the original SWR mud that was put out so long ago. Just imagine sitting in the cockpit of a starfighter in the middle of space and putting in the exact vector you want to go. Or engaging in combat, firing your blasters, or lasers, or ion cannons, or torpedos, or missiles, or rockets at your target (each ship is unique in what it carries). Or give orders on the bridge of a capital ship, shouting to your crew to tractor in that escaping smuggler, or to lay waste to that Rebel frigate. So I might have got carried away...but really, what I've just described is a small part of the game. Other classes are there to choose from, my favorite being the slicer class (1337 h4x0rs from outer space ;)

  58. I'd settle for "Revenge of Fans: Fragging Jar-Jar" by Anonymous Coward · · Score: 0
    Or maybe some sort of role-playing game where you have to discover the true motivations behind making Greedo shoot first.

    Games like that would probably be best-sellers. Heck, they'd be the "Dark Side of the Moon" of the gaming world.

  59. Rebel Assault! That was my fav! by Ford+Fukus · · Score: 1

    16 Colour VGA, 1x CD ROM, 386DX33! Played like a charm. Wasted many hours !

  60. Commodore PET Tie Fighter by coolerthanmilk · · Score: 1

    That reminds me of the first Star Wars game I ever played. It was a game written in BASIC on a Commodore PET. You were a tie fighter stunningly rendered in alternate keyboard graphics shooting equally stunning X wings that would appear in the way while moving from side to side in a trench with amazingly flat slash and back-slash walls. And I loved it.

    I loved it so much it inspired me to learn to program which led me to where I am today. Curse that game.

  61. Speeder Bikes by funkify · · Score: 1

    It's unfortunate how they totally wrote off the Rebel Assault titles. I really enjoyed the variety of missions in those games. In fact, the Speeder Bike level of Rebel Assault 2 is one of the most fun games I've ever played, at least in my opinion.

  62. In defense of Obi-Wan by BrodeCo · · Score: 2, Interesting

    Obi-Wan gets a cold shoulder in this article, "The former allowed you to play as the title character." I guess that's all they could come up with. The game tends to be dissed by players, as well. I don't get it.

    Personally, I enjoyed the hell out of this game. You start out with a full battery of Jedi powers-- I don't want to pay $60 for a game, sit down, and go through the boring part of the characters' lives. My gamer friends tell me about "Jedi Academy" as if I'm supposed to be excited that I can train as a Jedi before I can play. I've never been watching a movie's training montage (gonna need a montage) and thought "wow, all of that grueling, mundane training-- it would be so great if I could go through that!"

    Obi-Wan for Xbox had a training section, but it was just to teach you how to play the game-- if you know the controls, you can sit down and your character is already powered-up and able to do everything. This is more useful to me. I'd play Obi-Wan 2, 3, or 4-- but they're not coming.

    I'm not an RPG guy. I don't get off on the KOTOR (or FF, etc) "attack, wait 5 seconds, see if it worked, use special item, attack" method. I want more games where you move the thumbstick and the lightsaber either kills the guy or you have to start over again. The strategy and complex plot make up for my distaste for this interface.

    Obi-Wan was pretty buggy in some places, (I remember doing Jedi acrobatics halfway through a poorly-rendered wall just to crack up my housemate), and it didn't have half as many levels as I expected at the time, but it offered what I look for in video games-- and it wasn't well-received. It was basically Star Wars Mario Jedi, or Obi-Bandicoot, with platforms and forced paths through most levels. I haven't seen anything like it in the Star Wars games since, starting out at the high level of power and once you learn how to control the character, being challenged by levels and villains instead of game mechanics and building up powers & items. I just want to sit down for a half-hour, and be able to come back and have a little fun next week too.

  63. Boba Fett - Gungan Hunter by coolerthanmilk · · Score: 1

    It's not the games ommitted from the review that bother me so much (like the Japanese NES Star Wars game where Darth Vader turns into a giant scorpion on the first level - I play it just to see that), it's the blatant errors in the article like these.

    [Bounty Hunter] finally gave people a chance to take control of a Fett, specifically Attack of the Clones' Jango.

    What about Star Wars: Demolition? You can control Boba Fett and blow the crap out of everything. What more does one want to do with a Fett?

    Even better, you can play Boba Fett: Gungan Hunter by entering the GUNGANHUNT cheat code in Demolition and playing Hunt-a-Droid where all the droids are replaced by Jar-Jar. The joy of being Boba Fett on a planet full of Jar-Jars who exclaim "How wude!" as they are reduced to a pile of bones just cannot be equalled by other Star Wars games.

    Last but not least, [Galaxies] was the first Star Wars game that let you become a Wookiee.

    What about Galactic Battlegrounds? Were those Wookies I thought I controlled just William Wallace from Age of Empires 2 in a wookie suit?

    If mistakes are made in such important details as these, how can anyone trust the article for making important Star Wars gaming decisions?

  64. Apple ][e Game by TiggertheMad · · Score: 2, Interesting

    I recall playing that old apple ][e text based star wars game where you had to wander around the Death Star trying to deactivate the tractor beam. I had a copy that someone had hacked so that whenever darth vader appeared, he called you a 'faggot'.

    It was pretty special.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  65. Re:KOTOR 2 is a huge disappointment (spoilers) by Annakie · · Score: 1

    In the LS male ending, you might have had a choice. LS female doesn't. Plus, your female character, and female character from the first game if you told Atton that person was female... are referred to as "He" numerous times, I'm willing to guess I saw it in over 30, maybe up to 50 different lines of Dialogue. Was really frustrating. There are some things about the game that are awesome, some things that are even better than the first game, but they needed another 2 - 3 months of development time for it to be a complete game.

  66. "Too far from the mold" by superultra · · Score: 1

    I remember reading an article where the Lucasarts president said something along the lines of Force Commander being too ahead of the times for anyone to like it yet. So, apparently we should all be playing Force Commander...right....about.....NOW.

  67. What about the Namco Famicom Star Wars game? by Sprite+Remix · · Score: 1, Informative
    This article fails to mention another famicom game that was release only in Japan and made by Namco. Before you begin the first level, 2 jawas steal R2D2 from your farm. You already begin with the lightsaber before you even meet Obi-Wan Kenobi- though you get your pistol a little later in the game... Hell, you even start with all your powers of the Force (which is consumed by crystals left by defeated enemies).

    During each level you have to fight Darth Vader (the first encounter is inside the sand-crawler). Apparently, Darth Vader is so sneaky with the Force he will transform into a scorpion when you hit him ONCE. There are many other oddities in the game including visiting many planets with pyramids and ice... Screenshots and probably better info (in Spanish though) can be found here http://www.retrones.com/Juegos%20comentados/Star%2 0Wars%20Namco/star_wars_namco.htm

  68. Obigitory Simpons Quote by cybergrue · · Score: 1
    Oh boy, you made the ultimate geek mistake, you confused Star Trek with Star Wars, considering this is Slashdot, I'll say it before anyone else does.

    From the The Simpsons" Meet "Star Trek
    "Marge vs. the Monorail"
    Quimby: And now, I'd like to turn things over to our Grand Marshall, Mr. Leonard Nimoy.
    Nimoy: I'd say this vessel could do at least Warp Five. [Crowd laughs.]
    Quimby: And let me say, "May the Force Be With You!"
    Nimoy: Do you even know who I am?

  69. Re:Dear UGO: It's called 'journalistic integrity.' by MixmastaKooz · · Score: 1

    I agree, he did seem to gloss over many of the low points, missed a few games, and didn't examine the design flaws: but then again, I'm left with the impression that he relied more on game reviews than personal experience: which is reasonable, and to compensate, he should have brought in collaborators. However, I think it was generous to call it "A History" when it's more of an annotated Star Wars Game Chronology.

    Also on a personal note: I think Rebellion was one of the most ambitious SW games that didn't get enough support from Lucas Arts. I played it and thought it was great! I connected with its strategic scope: I felt like General Ackbar commanding the rebel fleet in 3D space! The interface was it's downfall as it was very klunky...man, if they would have improved the interface, this would have been a highly rated game!!!

  70. TIE FIGHTER by Anonymous Coward · · Score: 0

    Was one of the greatest games of the 90s.
    The way Thrawn finished off that bastard Admiral Zaarin at the end kicked ass.
    Plus none of that yankee democracy/do-gooding schmultz you get from the rebel scum on X-wing.
    Long Live the Empire!

  71. Missed StarWars Chess by rsd · · Score: 1

    There was a Battle Chess like DOS game themed with Starwars characters.

    It was StarWars Chess.

  72. X wing alliance by Anonymous Coward · · Score: 0

    IIRC I thought this game was a great follow up to Xwing vs Tie Fighter, which was abysmal for single player.

  73. They forgot Bill Budge's game for the Apple ][ by Anonymous Coward · · Score: 0

    How could they forget this? I think it might predate the games they show on their site (1978?) Flying along a line graphics trench on the Death Star, wow!

  74. Super Star Wars by JThundley · · Score: 1

    Has anyone here actually played Super Star Wars on the SNES? I can't believe UGO gave them a good review. I got the feeling that it was made by the Japanese who never saw the movies.

    The game was filled with retarded crap that makes no sense. In one sequence you fly around your landspeeder, shooting blue balls out of your engines at jawas in little floating flying pods that shoot back at you. And you have to get gas for your landspeeder by shooting moisture towers.

    1. Re:Super Star Wars by mako1138 · · Score: 1

      Yeah, that's one of the few SNES games I had. I thought the landspeeder level was actually pretty cool: you had psuedo-3d graphics where you could turn around, pretty big for a console. I never got past the sandcrawler level though, it was too hard. As for the wackiness, that's how games were back then. When your game has to fit into 1MB, all you can do is wacky side-scrolling stuff. It's like Mega-Man with SW characters, weapons, settings, and enemies.

  75. Jedi Knight by SparksMcGee · · Score: 2, Interesting
    For all those of you whose first Dark Forces game was Jedi Outcast, you should really go back and play the prequel, Jedi Knight: Dark Forces 2. This was one of the very first modern FPSes--Full polygonal 3d, and freelook (also as a result of playing it I'm now that one guy who always has to invert his mouse y-axis, but that's another story). But more than that, that game was a work of art. Jedi Outcast had some good levels, some of which were even quite large (most of the levels on Desann's Star Destroyer are actually about par with those of the original JK), yet nevertheless tended get fairly tedious and weren't especially visually interesting--just kinda the same uninspired textures and big, boring rooms.

    But the levels in Jedi Knight were absolutely epic in scope. It remains to date a paragon of excellent level design. Using a comparatively primitive engine, LA did a lot with a little--and it showed on every level. The dialogue and Kyle's wise-cracking comments (cinematics for instance were actually done using real actors) made for a totally abosrbing Star Wars experience, moreover with a completely original plot, not just a rehashed first person shooter with a lightsaber and a brand name stuck on.

    One of the earliest games where you actually got to play a Jedi and use a lightsaber, (holy cow! this is so cool, cried out all my SW fan genes) it really embodied the sort of standards LA set for itself with other games like Grim Fandango or X-wing / TIE Fighter or any of the other titles that had previously made the name "Lucasarts" synonymous with quality. Sorry about the rant, but for anyone who thinks JO or, god forbid, JA is the pinnacle of Star Wars FPSing, do yourself a favor and pick up Jedi Knight for $10, it's worth it.

    /fanboy rant about the "good old days"

    P.S. -- came out during the dark age of the mid nineties. it wasn't all bad.

  76. Star Wars games buy no more! by upsidedown_duck · · Score: 1


    I'm glad I rented The Clone Wars, because I finished it in like two days, but had to use a cheat to beat one level (only Anakin could race a speeder through that, and my word choices at the time would have made a modern comedian faint).

    Then I made the mistake to buy Bounty Hunter on sale. I never even bothered to finish it. Somehow I found the game about as engaging as a porn movie plot.

    What's with this formula of every game being identical except a few script lines here and there? A while back there was this flurry of platformers, where there were several worlds, each with several mini-games, and the character had to collect coins or gems to advance. After a few of those, the industry realized they had killed it. Twice. Why not with Star Wars?

    --
    -- "Makes Little Debbie look like a pile of puke!" - Moe Szyslak
  77. Yes - X-Wing Alliance by mako1138 · · Score: 1

    In the major X-Wing/TIE Fighter threads, nobody seems to remember X-Wing Alliance! Why is that? X-Wing Alliance is still a modern-looking, beautifully done game, with fancy lighting, high-polygon models, etc. But that's not all -- it has a Storyline. And the clincher? You get to do the Death Star 2 assault. If that's not convincing, I don't know what is.

    (You're right in that it's a hard game. I still haven't beaten it, but I don't game much anyway. Gotta put that on my list of things to do...)

  78. we're pulling your card by GunFodder · · Score: 1

    If you didn't enjoy flying an X-Wing or a Tie Fighter around in the early nineties then just hand in your official Star Wars fan/sucker card right now. You may also be subject to a beating for failing to enjoy X-Wing Alliance and Rogue Leader.

    If your favorite Star Wars game is KOTOR then maybe you just don't have what it takes to appreciate the dexterity required for the abovementioned action games.

  79. Tie Fighter - one of my favourites by ballermann · · Score: 1

    Am I the only one who loved Tie Fighter? I tried X-Wing but never got warm with it. It was damn hard (back then) but Tie Fighter was exact the right difficulty. Okay you had no shields with the lower models but you could make that up with the speed. It was really fun to be behind a damn X-Wing which had it's shield up but had no chance to escape you... I loved that game! But the best thing about it was the sound. I'm not sure but I think it was my very first soundcard - and everything sounded exactly like in the movies. The music and the wonderful sond of the Tie - even its explosions were great.

    It was said multiple times but the days back then were great days when Lucas Arts still made great games. I have to stop now or I start to cry about how the days of Monkey Island, DOTT and Tie Fighter never will come back...

    --

    Need a Wiki? Check out DokuWiki

    1. Re:Tie Fighter - one of my favourites by Rico_Suave · · Score: 1

      " Am I the only one who loved Tie Fighter?"

      Uh, no... it's generally considered to be one of the best games to use the Star Wars franchise...

  80. I guess I was part of it... by Anonymous Coward · · Score: 0

    Well - I guess I'm part of this story, sort of. I wrote the Atari ST, Amiga and IBM PC (VGA) home computer versions of the original Star Wars vector graphics coin-op.

    They were released both in Europe and the US. The release must have been around 1990 in the US and the distributor was Broederbund if I remember correctly. A particularly cool part of the job was the invitation to the Skywalker Ranch...

    I actually wrote the core of the game in ANSI C, and only the 3D graphics routines and some other stuff was implemented in highly optimized assembly language. This was pretty unusual at the that time, and the usage of C helped a lot to release the game concurrently on three rather different platforms.

    Looking back, I have to say that it was both a cool and also a reasonably well paid project - way back in the golden age of computer game programming.

    Cheers,
    Fritz

  81. I know we have never met... by Anonymous Coward · · Score: 0

    but I love you!

  82. Lucas arts by Colourspace · · Score: 1

    i'll burn karma here just to say why? Why? what ever happened to LucasArts? Monkey series, DOTT, Sam n' Max, Full throttle.... Did I ask Why? Why? *sniff* Come back Scumm... There's nothing to forgive!

  83. If there's any game developers here by AbRASiON · · Score: 1

    I'd also like to chime in that an online (32 player or so?) game like Wing Commander (the good ones, Privateer, WC3, WC4) or Xwing / Tie Fighter ONLINE would rock.

    I'd love to be like Red Leader defending an attack against a cruiser or something - just so awesome... but specifically with buddies and stuff, god damn it would rock!

  84. Raised the bar... by AndyChrist · · Score: 1

    Sampling voice clips from the original film and employing cutting edge vector graphics, the game broke boundaries and raised the bar for licensed video games.

    It raised the bar for licensed video games...to the place where it remains today. Jeezus fucking christ.