They can't travel back before the wormhole was created, according to the article. And that's GOTTA be true because everything on the Internet is 100% true.
I was not aware of the secure server problem, voice was not out when I played with my friend, and he had a small, as in 10-50 ms sound lag problem.
As the sound problem was his only major issue, I would say the compatibility was good, at the time. We played on a LAN, so I never checked the secure server issue.
Obviously, what you speak about are severe issues, but with the testing that we did (voice wasn't implemented, secure servers weren't used), we didn't have any major problems.
Your company has begun using the same transmission channel that a non-profit organization uses in Oregan.
You may find information about the issue here:
I acknowledge that the channel which your company is broadcasting on is public, and therefore not regulated; however, as this organization has been at the Oregan site prior to your network's existance, it reflects badly as an attempt to take over a public channel. I may choose, therefore, not to buy my coffee from Starbucks, as I disagree with the actions which your company is taking. I am not asking for your company to stop using it's service, merely to change the channel at this location, as Personal Telco has been using this channel for the prior 6 months.
I would be very grateful if you would recognize the prior existance of an organization on channel 1, and change your channel, so as to stop the signal interference from the 2 networks clashing (thereby reducing both their speeds).
Thank you for your time,
**************INSERT YOUR NAME HERE***************
Um, CS already works under the Transgaming WINE. I know that because I routinely played against my friend, and he ran it on his box, (750 Athlon, Geforce 2, etc)
The problem with snort is that it doesn't have a GUI. Most likely, it was harder than the other systems to set up. Although it's not directly Snort's fault that it wasn't configured properly, perhaps it is Snort's fault in that it is too confusing to setup.
Remember--there are significantly more computers than talented sysadmins out there, which means that tools such as these must be made to not only work for experienced and knowledgable admins as well as "n00b" admins.
I think it's at least partly Snort's fault. Make it easier to use, so that configuration errors are less common.
We need to implement a new e-mail system as the standard which charges the person sending the e-mail money and credits it to your ISP's account.
Anyone wants to send me a message? 10 cents please. On my cell? 20 cents please.
Then if it's a friend, I waive the charges after I read the message, and perminantly add their address to my "no charge list"
If it's a spammer I don't want to see again, I add them to my "charge this address $5" list.
Spammers can setup mail servers to spam addresses. They can even filter for the cost (Only send to e-mails that cost less than $.05).
If we did this, I think people might actually enjoy spam (making money is always a good thing), and it doesn't hurt legitimate opt-in lists either, because a mailing list would simply send you messages with a filter so that they only send if it is free to do so... therefore the user has to opt-in at the website AND put the mailing list on their "no charge" list.
It also cuts down bandwidth because the negotiation for cost of sending a message is a LOT shorter than most spam messages, especially the ones with images.
This system has a lot of shortfalls, mainly how to have ISP's reimbursing each other, but it'd be a great thing to have.
However, in MOO3, they ARE implmenting a real-time turn clock.
What I meant by implementing a fixed number of actions per turn is that the problem of "I have 5000 bases and so it takes me 10 minutes to take a turn, and you have 2 so it takes 10 seconds" is fixed.
That's the major problem, in games such as say, Alpha Centauri.
They lacked a way of implementing macromanagement "policies" and micromanagement "actions". A small empire would take actions, while a large empire took policies.
The major problem was how long it took someone to complete a turn. Forcing people to not dink around looking at menus is much simpler than figuring out how to balance turn times on varied size empires.
I'm not saying it's impossible, but what you are talking about is a peer to peer connection.
From experience, this is a major programming headache. Again, not impossible, but a large headache.
For instance, who wins elections when there are conflicts... how do the conflicts propagate through the network, and more importantly, if conflicts propagate, how do they propagate through the network fast enough so that it can facilitate a real-time network?
Look at how long it takes to do a search in a P2P music "sharing" app, and think about the delay involved. It takes 6-20 seconds to do a search, with my experience. You can't wait even 6 seconds for a response on someone's action. "Wait, you hit that wall back there 6 seconds ago."
I mention these points because everyone will scream, "security security." Yes, security is a MAJOR factor, but it's not the only major problem.
I'm not saying it's impossible, but it's MUCH harder than programming a standard MMORPG... so much that it might just be more feasable economically to buy more servers.
No, actually, you run into the problem of micro-macro management.
It's something that the creators of MOO3 (is that still coming out?) have been wrestling with.
A mayor can't realistically change individual lives (except for maybe his personal one). Instead, he has to implement policies that get carried out. He doesn't direct traffic, or catch criminals.
It's quite the same in a game. If you are going at normal speed, then too much happens while you are manipulating their house. If you cause the speed to slowdown to manipulate individual lives, what is to say they won't just move out next month... and what effect does one individual's life really have on a city anyways (unless they implement policies).
It's the fallacy that total control=better game. It actually just creates a micromanagement nightmare.
I really hope Master of Orion 3 comes out. It fixes many problems, mostly involved with (micro/macro)management. You, the emperor only get so many command points a turn, regardless of the size of your empire. Therefore, you can take a fixed number of actions, so a smaller empire is run more efficiently than a larger empire. Not only does this fix the per turn time difference in multiplayer turn based strategy games that make them boring in multiplayer, but it also more realistically models real life.
If you are going to make a macromanagement game, then macromanage. Let me do lots of cool stuff, like bike paths, and water, and subways, and roads, and airports, and stuff... but please don't add micromanagement. Don't fool yourself. Whether or not I break up with my girlfriend or not isn't going to change my city. Why should it matter in Simcity?
I still have a few of those shellac things in my basement, and they ARE fragile. I moved from one house to another, and lost about 5 of them (I have around 80-100).
It's precisely programs like this which show the strengths of a capitalistic economy. I attend a Public University, and the service is terrible. The administration does not care about its students, because the large majority of their funding comes from government and corporate grants.
To contrast, the competition in the cellphone market is forcing companies like Verizon to make sure that their service is good so that customers don't leave. The end result: more for the consumers at less cost.
I'm not saying capitalism fixes all problems. Certainly, it doesn't, especially the problem that many markets tend to move towards a monopolistic market, but it has some MAJOR advantages, and this is one of them.
Actually, the US used M16's with wobbling FMJ's in Somalia... They're designed to hit, and then spiral inside someone on the way out, which does massive damage... The problem is that with the Somalians, they drank all day, and the M16's bullets would exit their malnourished thin bodies before they spiraled, so it'd take 5 or 6 rounds to bring down a drunken man.
I guess the positive side is that they were probably too drunk to feel it.
It has been proven that the amount of money that one makes has a direct correlation with one's lifespan. These studies were in relation to the common myth that married people live longer than unmarried... and they do, but only if they have more money. Generally married people do have more money, as they pool their money and are both able to respond to an individual medical emergency in the family, but when the study compared families with unmarried people with comparable incomes, married people actually lived 2 years SHORTER.
Perhaps those people who sleep less earn more money (more time on the job?) than those who sleep more, and thus are able to pay for better medical coverage and live longer.
Yeah, it's great and nifty and all, but it still won't run Star Control 2. Although there is now a Star Control 2 clone out, the original game won't run on anything well except the actual dos. WinNT, freedos and everything else just croaks on it. Last time I tried, freedos wouldn't even start it, and NT plays it so horridly slowly (1 frame per 3 seconds), that it's just crazy.
I recieved Tribes 2 (sierra, PA, etc) for a christmas gift. When I tried to install it, it said that my product key was already in use. This was christmas, so I had to wait for their customer service department to open.
When I called customer service, they told me that I had to pay a $10 restocking fee because I did not have the reciept. I then asked if it made sense for a customer to have to pay an additional $10 to the company to get the software working which should have in the first place. The rep, replied that it did in fact make sense. I therefore hung up, realizing that she had absolutely no common sense whatsoever, and called back again, and the next rep (who was a different person) said THE SAME THING. I finally got in touch with someone with a brain after AN HOUR who gave me an e-mail address to e-mail an explanation and some digital pictures of my CD-Cover to, so that they could remove my key from their database.
Generally, I don't have a problem with PA (except for invasion of privacy issues), but if you are going to implement a PA issue, make SURE that your customers don't have to spend an hour explaining to multiple customer representatives why they shouldn't have to PAY EXTRA MONEY to get a product working that SHOULD HAVE BEEN WORKING in the first place.
I honestly don't think that users are going to stop pirating music when those 3 things are allowed, for the following 3 reasons:
1) My friend is burning 75 GB of MP3's to CD's... That's over 100 hours of music... How often is he actually going to listen to each song, and how easily is he going to find the CD with the mp3 that he wants? (and no, he's not just backing them up on CD, he's transferring them) I don't think he's interested in the music as much as he's interested in the bragging rights, "Hey, I've got 75 GB of MP3's!"
2) Most MP3's out there on Napster, Morpheus, Gnutella and other file "sharing" applications ARE 128k. Sure, they aren't the highest quality, but they sound decent for most people. So evidently, the highest demand isn't for the highest quality audio.
3) People are greedy. Why in the world would you pay even $10, let alone $15-$20 for a CD of music that you could get for free?
I don't think MOST people pirate because they hate the RIAA. Most people in my dorm don't even know WHAT the RIAA IS. MOST people pirate music because they want music, and it's free.
Because of these reasons, I don't think that piracy will end, or even significantly decrease if a low-cost, legal, high-quality music system were to be implemented on the internet.
Perhaps Linus needs to make a new kernel designation of "Server Stable." 2.4 has been stable for a long while now, but evidently it's not good enough for servers. I haven't had a problem with it on my desktop, but that's not mission critical. Perhaps Linus needs to designate server-stable so that people running servers will know which kernels will hit 5 9's reliability (99.999% uptime)... whereas desktop users like me could get all the nice USB/Firewire features and test out the VM as well, on the "stable" kernel release.
Dell can't make a box without Windows XP. They tried. Have you been reading Slashdot lately?
embeded
I see slashdot is having an effect even on Webster...
That he still has what, 8 lives left?
Last time I checked, half the dialog on slashdot consisted of made up wurds, or |>hr4535...
Last time I checked, half the dialog consisted of made up wurds, or |>hr4535...
They can't travel back before the wormhole was created, according to the article. And that's GOTTA be true because everything on the Internet is 100% true.
I was not aware of the secure server problem, voice was not out when I played with my friend, and he had a small, as in 10-50 ms sound lag problem.
As the sound problem was his only major issue, I would say the compatibility was good, at the time. We played on a LAN, so I never checked the secure server issue.
Obviously, what you speak about are severe issues, but with the testing that we did (voice wasn't implemented, secure servers weren't used), we didn't have any major problems.
Send them an e-mail
f ?/xml/story.ssf/html_standard.xsl?/base/front_page /102975810817580.xml
Send them this letter:
Dear Starbucks:
Your company has begun using the same transmission channel that a non-profit organization uses in Oregan.
You may find information about the issue here:
http://www.oregonlive.com/news/oregonian/index.ss
I acknowledge that the channel which your company is broadcasting on is public, and therefore not regulated; however, as this organization has been at the Oregan site prior to your network's existance, it reflects badly as an attempt to take over a public channel. I may choose, therefore, not to buy my coffee from Starbucks, as I disagree with the actions which your company is taking. I am not asking for your company to stop using it's service, merely to change the channel at this location, as Personal Telco has been using this channel for the prior 6 months. I would be very grateful if you would recognize the prior existance of an organization on channel 1, and change your channel, so as to stop the signal interference from the 2 networks clashing (thereby reducing both their speeds).
Thank you for your time,
**************INSERT YOUR NAME HERE***************
I sent my letter. Did you send yours?
Um, CS already works under the Transgaming WINE. I know that because I routinely played against my friend, and he ran it on his box, (750 Athlon, Geforce 2, etc)
It was a TAD slow, but that was 2 years ago.
I think I saw this on that Hackers movie once... You know, the one where the screen showed a skull and crossbones when it was hacked...
Mod this post up.
The problem with snort is that it doesn't have a GUI. Most likely, it was harder than the other systems to set up. Although it's not directly Snort's fault that it wasn't configured properly, perhaps it is Snort's fault in that it is too confusing to setup.
Remember--there are significantly more computers than talented sysadmins out there, which means that tools such as these must be made to not only work for experienced and knowledgable admins as well as "n00b" admins.
I think it's at least partly Snort's fault. Make it easier to use, so that configuration errors are less common.
We need to implement a new e-mail system as the standard which charges the person sending the e-mail money and credits it to your ISP's account.
Anyone wants to send me a message? 10 cents please. On my cell? 20 cents please.
Then if it's a friend, I waive the charges after I read the message, and perminantly add their address to my "no charge list"
If it's a spammer I don't want to see again, I add them to my "charge this address $5" list.
Spammers can setup mail servers to spam addresses. They can even filter for the cost (Only send to e-mails that cost less than $.05).
If we did this, I think people might actually enjoy spam (making money is always a good thing), and it doesn't hurt legitimate opt-in lists either, because a mailing list would simply send you messages with a filter so that they only send if it is free to do so... therefore the user has to opt-in at the website AND put the mailing list on their "no charge" list.
It also cuts down bandwidth because the negotiation for cost of sending a message is a LOT shorter than most spam messages, especially the ones with images.
This system has a lot of shortfalls, mainly how to have ISP's reimbursing each other, but it'd be a great thing to have.
Maybe in 10, 20 years... I hope.
Agreed. I was oversimplifying when I said that.
However, in MOO3, they ARE implmenting a real-time turn clock.
What I meant by implementing a fixed number of actions per turn is that the problem of "I have 5000 bases and so it takes me 10 minutes to take a turn, and you have 2 so it takes 10 seconds" is fixed.
That's the major problem, in games such as say, Alpha Centauri.
They lacked a way of implementing macromanagement "policies" and micromanagement "actions". A small empire would take actions, while a large empire took policies.
The major problem was how long it took someone to complete a turn. Forcing people to not dink around looking at menus is much simpler than figuring out how to balance turn times on varied size empires.
I'm not saying it's impossible, but what you are talking about is a peer to peer connection.
From experience, this is a major programming headache. Again, not impossible, but a large headache.
For instance, who wins elections when there are conflicts... how do the conflicts propagate through the network, and more importantly, if conflicts propagate, how do they propagate through the network fast enough so that it can facilitate a real-time network?
Look at how long it takes to do a search in a P2P music "sharing" app, and think about the delay involved. It takes 6-20 seconds to do a search, with my experience. You can't wait even 6 seconds for a response on someone's action. "Wait, you hit that wall back there 6 seconds ago."
I mention these points because everyone will scream, "security security." Yes, security is a MAJOR factor, but it's not the only major problem.
I'm not saying it's impossible, but it's MUCH harder than programming a standard MMORPG... so much that it might just be more feasable economically to buy more servers.
No, actually, you run into the problem of micro-macro management.
It's something that the creators of MOO3 (is that still coming out?) have been wrestling with.
A mayor can't realistically change individual lives (except for maybe his personal one). Instead, he has to implement policies that get carried out. He doesn't direct traffic, or catch criminals.
It's quite the same in a game. If you are going at normal speed, then too much happens while you are manipulating their house. If you cause the speed to slowdown to manipulate individual lives, what is to say they won't just move out next month... and what effect does one individual's life really have on a city anyways (unless they implement policies).
It's the fallacy that total control=better game. It actually just creates a micromanagement nightmare.
I really hope Master of Orion 3 comes out. It fixes many problems, mostly involved with (micro/macro)management. You, the emperor only get so many command points a turn, regardless of the size of your empire. Therefore, you can take a fixed number of actions, so a smaller empire is run more efficiently than a larger empire. Not only does this fix the per turn time difference in multiplayer turn based strategy games that make them boring in multiplayer, but it also more realistically models real life.
If you are going to make a macromanagement game, then macromanage. Let me do lots of cool stuff, like bike paths, and water, and subways, and roads, and airports, and stuff... but please don't add micromanagement. Don't fool yourself. Whether or not I break up with my girlfriend or not isn't going to change my city. Why should it matter in Simcity?
I still have a few of those shellac things in my basement, and they ARE fragile. I moved from one house to another, and lost about 5 of them (I have around 80-100).
It's precisely programs like this which show the strengths of a capitalistic economy. I attend a Public University, and the service is terrible. The administration does not care about its students, because the large majority of their funding comes from government and corporate grants.
To contrast, the competition in the cellphone market is forcing companies like Verizon to make sure that their service is good so that customers don't leave. The end result: more for the consumers at less cost.
I'm not saying capitalism fixes all problems. Certainly, it doesn't, especially the problem that many markets tend to move towards a monopolistic market, but it has some MAJOR advantages, and this is one of them.
Actually, the US used M16's with wobbling FMJ's in Somalia... They're designed to hit, and then spiral inside someone on the way out, which does massive damage... The problem is that with the Somalians, they drank all day, and the M16's bullets would exit their malnourished thin bodies before they spiraled, so it'd take 5 or 6 rounds to bring down a drunken man.
I guess the positive side is that they were probably too drunk to feel it.
It has been proven that the amount of money that one makes has a direct correlation with one's lifespan. These studies were in relation to the common myth that married people live longer than unmarried... and they do, but only if they have more money. Generally married people do have more money, as they pool their money and are both able to respond to an individual medical emergency in the family, but when the study compared families with unmarried people with comparable incomes, married people actually lived 2 years SHORTER.
Perhaps those people who sleep less earn more money (more time on the job?) than those who sleep more, and thus are able to pay for better medical coverage and live longer.
Yeah, it's great and nifty and all, but it still won't run Star Control 2. Although there is now a Star Control 2 clone out, the original game won't run on anything well except the actual dos. WinNT, freedos and everything else just croaks on it. Last time I tried, freedos wouldn't even start it, and NT plays it so horridly slowly (1 frame per 3 seconds), that it's just crazy.
I'm waiting till it'll run Star Control 2...
I recieved Tribes 2 (sierra, PA, etc) for a christmas gift. When I tried to install it, it said that my product key was already in use. This was christmas, so I had to wait for their customer service department to open.
When I called customer service, they told me that I had to pay a $10 restocking fee because I did not have the reciept. I then asked if it made sense for a customer to have to pay an additional $10 to the company to get the software working which should have in the first place. The rep, replied that it did in fact make sense. I therefore hung up, realizing that she had absolutely no common sense whatsoever, and called back again, and the next rep (who was a different person) said THE SAME THING. I finally got in touch with someone with a brain after AN HOUR who gave me an e-mail address to e-mail an explanation and some digital pictures of my CD-Cover to, so that they could remove my key from their database.
Generally, I don't have a problem with PA (except for invasion of privacy issues), but if you are going to implement a PA issue, make SURE that your customers don't have to spend an hour explaining to multiple customer representatives why they shouldn't have to PAY EXTRA MONEY to get a product working that SHOULD HAVE BEEN WORKING in the first place.
Anyways, that's just my rant.
I honestly don't think that users are going to stop pirating music when those 3 things are allowed, for the following 3 reasons:
1) My friend is burning 75 GB of MP3's to CD's... That's over 100 hours of music... How often is he actually going to listen to each song, and how easily is he going to find the CD with the mp3 that he wants? (and no, he's not just backing them up on CD, he's transferring them) I don't think he's interested in the music as much as he's interested in the bragging rights, "Hey, I've got 75 GB of MP3's!"
2) Most MP3's out there on Napster, Morpheus, Gnutella and other file "sharing" applications ARE 128k. Sure, they aren't the highest quality, but they sound decent for most people. So evidently, the highest demand isn't for the highest quality audio.
3) People are greedy. Why in the world would you pay even $10, let alone $15-$20 for a CD of music that you could get for free?
I don't think MOST people pirate because they hate the RIAA. Most people in my dorm don't even know WHAT the RIAA IS. MOST people pirate music because they want music, and it's free.
Because of these reasons, I don't think that piracy will end, or even significantly decrease if a low-cost, legal, high-quality music system were to be implemented on the internet.
Perhaps Linus needs to make a new kernel designation of "Server Stable." 2.4 has been stable for a long while now, but evidently it's not good enough for servers. I haven't had a problem with it on my desktop, but that's not mission critical. Perhaps Linus needs to designate server-stable so that people running servers will know which kernels will hit 5 9's reliability (99.999% uptime)... whereas desktop users like me could get all the nice USB/Firewire features and test out the VM as well, on the "stable" kernel release.
First post! Mod down now!