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E3: SimCity 4 Preview Goodness

Anonymous Coward writes "Wowie! The folks at Electronic Arts look to be working hard on the next installment of SimCity! Although there's no official, dedicated release date, they plan on demoing it at the Electronic Entertainment Expo. Gamers.com has an article, as does GameSpot, and both seem to have a number of screenshots. Interesting: there now seems to be a nighttime mode, and perhaps there's some weather effects? The note from MaxisJoseph claims there will be a personal angle to every high-level action taken; will there be a chance for dynamic screenshots of our cities during, say, lightning storms, blizzards or sandstorms? And will they ask Koch or Guiliani for endorsements?" I know I'm not the only one who wants to play the Sims in the SimTower in the SimCity on SimEarth with the pesky SimAnts in the balcony garden.

289 comments

  1. Re:first lynx post by Inthewire · · Score: 0, Offtopic

    You forgot to log in.
    I'll hold that FP for you while you get an account.

    --


    Writers imply. Readers infer.
  2. Quite interesting by Anonymous Coward · · Score: 1, Informative

    I heard that they're using SDL/Mesa to do the port. It should work natively with most joysticks and mice, sound via OSS and /dev/sound. They're probably using SDL in conjunction with Transgaming's new product as well, so this will show many flagship technologies for Linux. I don't know if they're using the dynamic bytecode recompilation technique or if they're going with a straight transcription matrix for portability, but I'm looking forward to it all the same because I'd like to see SimCity with a full colour depth.

  3. Maxis was cool. by TheOnlyCoolTim · · Score: 1, Flamebait

    They made SimCity 2000.

    Then they made SimCity 3000 and The Sims and now they're not cool anymore.

    Hopefully Simcity 4000 will return to it's roots....

    "Citycopter 1 reporting Heavy Traffic!"

    Tim

    --
    Omnia vestra castrorum habetur nobis.
    1. Re:Maxis was cool. by mr_gerbik · · Score: 2

      "Then they made SimCity 3000 and The Sims and now they're not cool anymore."

      Yeah.. the Sims is the best selling PC game of all time because it totally sucks. How uncool.

    2. Re:Maxis was cool. by Spunkee · · Score: 1

      Isn't that Simcopter 1?

    3. Re:Maxis was cool. by __aasfhc1949 · · Score: 2

      Myst was the previous best-selling PC game of all time, and it sucked big time, at least IMHO.

    4. Re:Maxis was cool. by paganizer · · Score: 1

      I thought Deer Hunter was the best selling PC game of all time. It's popular, not cool. Sim Earth was cool. SC2k was cool. even SimLife was kinda cool.

      --
      Why, yes, I AM a Pagan Libertarian.
    5. Re:Maxis was cool. by Loligo · · Score: 5, Insightful

      >Yeah.. the Sims is the best selling PC game of all time because it totally sucks

      Another person already mentioned Myst. How about other top-sellers like Deer Hunter?

      Windows (of various flavors) is the best selling operating system of all time. Does this mean it doesn't suck?

      Should we mention the music examples of NSync and Britney Spears? They sell an assload of records. Do they suck?

      I'll even push a few folks' buttons: The Phantom Menace made a TON of money. It's #20 on the top 100 grossing American films list, adjusted for inflation. (Full list here: http://www.filmsite.org/boxoffice.html ). Was it a great movie?

      Being popular doesn't mean it doesn't suck.

      -l

    6. Re:Maxis was cool. by wheany · · Score: 2, Interesting

      For me, The Sims has the same problem that every other "Sim" game has had: It's fun to first build up what ever you are building as normal, then fuxx0r it up. Or in the case of The Sims, just trying to figure out how lousy living conditions are good enough.

      Anyway, the point is that at least I get bored with the games before long, because there is no real objective. It's a fun "toy program" that you can play with for a while, but maintaining "growth" always becomes too much of a hassle at some point.

    7. Re:Maxis was cool. by dswensen · · Score: 2

      Being popular doesn't mean it does suck, either, though people who seem to pride themselves on their cool-outsider status often loudly proclaim otherwise.

    8. Re:Maxis was cool. by adamjaskie · · Score: 1

      What about the original SimCity? That was a very fun game. Also, what ever happened to SimEarth? I havent seen it in a long time. It was one of their better games. Also, I only got to play a demo of SimTower, and never have seen a full version ANYWHERE.

      --
      /usr/games/fortune
    9. Re:Maxis was cool. by Anonymous Coward · · Score: 0

      my god, that game was released on disks!!!!!

      I played it...it was cool...my brother had a 200 story tower.

    10. Re:Maxis was cool. by zzendpad · · Score: 1

      That's "Sky watch 1 reporting heavy traffic"

      it's engrained in my head

    11. Re:Maxis was cool. by MisterBlister · · Score: 1
      Being popular doesn't mean it does suck, either, though people who seem to pride themselves on their cool-outsider status often loudly proclaim otherwise.

      Thus explaining why anyone would ever run Linux for anything...

    12. Re:Maxis was cool. by Anonymous Coward · · Score: 0

      Actually, yes. On the PC it was.
      It was different for other platforms.

    13. Re:Maxis was cool. by robtm · · Score: 1

      They still gonna rock when The Sims Online is out!
      Eh.. for my girlfriend that is...
      Oh, ok I admit... I can't wait!?

    14. Re:Maxis was cool. by Anonymous Coward · · Score: 0

      > my brother had a 200 story tower. LIAR! I remember getting 5 stars, and even at that point, you were still limited to 100 stories. Ha.

    15. Re:Maxis was cool. by kpetruse · · Score: 1

      Britney doesn't suck. That's why Justin Timberlake dumped her. Muah ha ha ha ha! Sorry...

      I would like to see a return to being able to edit the landscape before you start building the city. Maxis took this out of SC3000 for some reason.

      And yes, there is a full day/night cycle and weather, but then again there was weather in SC3000 (heavy rains would cause floods along riverbanks).

    16. Re:Maxis was cool. by phaze3000 · · Score: 2
      Deer hunter may have been the best selling PC game of all time in America, but it really didn't sell too well over here in Europe (in fact it seems it was released over here merely to give us more ammunition to make jokes about yankee rednecks).

      The Sims sells incredibly well all over the world.

      --
      Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
    17. Re:Maxis was cool. by Anonymous Coward · · Score: 0

      The limit is 110 stores, not 100.

    18. Re:Maxis was cool. by CitznFish · · Score: 1

      nothing better than making the helicopter crash!

      "We've been hit! We're going down!"

      --
      'mmmmmmmmm.... forbidden donut'
    19. Re:Maxis was cool. by Anonymous Coward · · Score: 0

      Actually, it's 100 stories plus 10 basement levels.

    20. Re:Maxis was cool. by DWIM · · Score: 1
      Being popular doesn't mean it doesn't suck.
      Correction: Being popular doesn't mean it doesn't suck to someone.
    21. Re:Maxis was cool. by ryanvm · · Score: 2

      Being popular doesn't mean it doesn't suck.

      I don't think you understand. Whether or not something "sucks" is entirely subjective. All the things you listed that you think suck are obviously very "unsucky" to a large number of people.

      Actually, popularity is the ONLY halfway decent measurement of whether or not something sucks on a non-personal level. If you disagree, then how would you define it (non-egocentrically)?

      Your statement should have been: "Being popular doesn't mean it doesn't suck to me."

      Note: This has to be the stupidest exchange I've ever partaken in on Slashdot. I wish I could say that I am drunk, but it's way too early for that.

  4. Ahhh Crap. by ender81b · · Score: 3, Funny

    Look's like I'd better tell the g/f that I'll be incommunicado for a few weeks after this game comes out. And I had just got over my Civ III addiction too.

    Hi, my name's Bill, and I'm a gameaholic.

    1. Re:Ahhh Crap. by Anonymous Coward · · Score: 0

      You're a gameaholic AND have a girlfriend. Well done!

    2. Re:Ahhh Crap. by Simon+Garlick · · Score: 3, Funny

      Dude, Virtual Valerie doesn't *really* count, y'know.

    3. Re:Ahhh Crap. by ender81b · · Score: 2, Funny

      Lies! All Lies! She's real I tell you!

    4. Re:Ahhh Crap. by orin · · Score: 1

      You'll be happy to know then that they have announced an expansion to Civ III called "Play The World" - http://www.civ3.com/pressrelease.cfm

      This seems to add a whole lot of cool things including:

      " ... three different Internet and LAN game styles, including turn-based, simultaneous, and for the first time in a Civilization game, a turnless mode. Civilization game fans around the world can now face off in short, fast-paced games like Elimination, Regicide and Capture the Flag or play a more traditional Civilization-style game; in addition the expansion will support "Play by Email" and Hotseat games and will include multiplayer scenario support. Play the World will also expand your Civilization experience by adding eight new "Great Leaders;" eight new civilizations with specialized units for each; new map features including airfields, outposts and radar towers; two new terrain sets that allow players to customize their maps; additional interface enhancements like unit stacking and auto-bombard; and complete game editor and scenario support, including feudal Japan and World War II unit packs, that will allow players to create scenarios from any time period."

      This should be coming out in December or so - where as SimCity 4 is slated for 2003. So perhaps you better mention to the g/f that there is another period of non-communication coming up.

      Of course, there is also the release of MOO3 ...

    5. Re:Ahhh Crap. by ender81b · · Score: 3, Funny

      I'm screwed. Dammit all to hell. It looks like it's time to teach the g/f how to play multiplayer civ III.. =)

      Thanks for the info.

  5. SimSim by Cyclopedian · · Score: 2
    Maxis should merge the technology of The Sims together with SimCity 4. From max zoom in, on one particular house or building, you can play a game of the sims in there. Whatever actions they take in there has some effect in the outside sim world.

    Damn, wouldn't that be cool?
    -Cyc

    1. Re:SimSim by poity · · Score: 1

      I believe that was what Maxis tried to do with SimsVille. It's dead now. But from these screenshots and if I remember correctly from the preview video on the Sims cd, I would venture to guess this is SimsVille, only with the "The Sims" half stripped out.

      --
      your thin skin doesn't make me a troll
    2. Re:SimSim by G-funk · · Score: 2

      That'd only need a beowulf cluster of Y-MPs to run ;-)

      --
      Send lawyers, guns, and money!
    3. Re:SimSim by paganizer · · Score: 1

      You mean I could run it on the same system I got to run Morrowind? cool! But seriously, folks. they should have it set up so that it's a modular system; zoom ALLLLL the way in on a residential neighborhood, it starts the sims, and passes the data along; zoom all the way in on a farm, it start sim farm, all the way in on a commercial HD building and it starts simTower.... Zoom ALL the way in on the spaceport, and it forces Maxis engineers to actually finish sim Mars. That would be cool.

      --
      Why, yes, I AM a Pagan Libertarian.
    4. Re:SimSim by Lothsahn · · Score: 3, Insightful

      No, actually, you run into the problem of micro-macro management.

      It's something that the creators of MOO3 (is that still coming out?) have been wrestling with.

      A mayor can't realistically change individual lives (except for maybe his personal one). Instead, he has to implement policies that get carried out. He doesn't direct traffic, or catch criminals.

      It's quite the same in a game. If you are going at normal speed, then too much happens while you are manipulating their house. If you cause the speed to slowdown to manipulate individual lives, what is to say they won't just move out next month... and what effect does one individual's life really have on a city anyways (unless they implement policies).

      It's the fallacy that total control=better game. It actually just creates a micromanagement nightmare.

      I really hope Master of Orion 3 comes out. It fixes many problems, mostly involved with (micro/macro)management. You, the emperor only get so many command points a turn, regardless of the size of your empire. Therefore, you can take a fixed number of actions, so a smaller empire is run more efficiently than a larger empire. Not only does this fix the per turn time difference in multiplayer turn based strategy games that make them boring in multiplayer, but it also more realistically models real life.

      If you are going to make a macromanagement game, then macromanage. Let me do lots of cool stuff, like bike paths, and water, and subways, and roads, and airports, and stuff... but please don't add micromanagement. Don't fool yourself. Whether or not I break up with my girlfriend or not isn't going to change my city. Why should it matter in Simcity?

      --
      -=Lothsahn=-
    5. Re:SimSim by rikkards · · Score: 1
      I believe they took the good (semi) working parts of Simsville and put it into the Hot Date and Vacation Addons (btw I have all of them and never play it, it is one of the few things that will get my wife on the computer for an extended range of time).

      Although I do think that Vacation may be a bit more buggy than any of the pre HotDate addons but it definitely is a hell of a lot slower!

    6. Re:SimSim by Dudio · · Score: 1

      You, the emperor only get so many command points a turn, regardless of the size of your empire. <snip> this fix[es] the per turn time difference in multiplayer turn based strategy games that make them boring in multiplayer...

      Not unless they also implement a real-time turn clock. If they only limit the number of comnmand actions per turn, the natural result will be that players will take just as much time looking at every planet/unit/diplomatic screen and add to that the time required to choose which planets/units/opponents require the most attention.

    7. Re:SimSim by Lothsahn · · Score: 1

      Agreed. I was oversimplifying when I said that.

      However, in MOO3, they ARE implmenting a real-time turn clock.

      What I meant by implementing a fixed number of actions per turn is that the problem of "I have 5000 bases and so it takes me 10 minutes to take a turn, and you have 2 so it takes 10 seconds" is fixed.

      That's the major problem, in games such as say, Alpha Centauri.

      They lacked a way of implementing macromanagement "policies" and micromanagement "actions". A small empire would take actions, while a large empire took policies.

      The major problem was how long it took someone to complete a turn. Forcing people to not dink around looking at menus is much simpler than figuring out how to balance turn times on varied size empires.

      --
      -=Lothsahn=-
    8. Re:SimSim by Roadmaster · · Score: 2

      yes, so one of your sims could become osama or the unabomber and blow the crap out of the city!

    9. Re:SimSim by drachenstern · · Score: 1

      what if you zoomed into the maxis movie theater and zoomed into the arcade could you play some of the different maxis pinball games, etc. and if you went into the arcade, would there be a console for SimCity Classic a la Day Of The Tentacle's Maniac Mansion on the upstairs computer in the big guy's room?

      --
      2^3 * 31 * 647
    10. Re:SimSim by drachenstern · · Score: 1

      so you're not just talking about RealLife v.1? I am just looking for the RealLife expansion pack that let's you save and quit, as well as the extra features GirlFriend 2.0 and Army of One (We're serious, wipe out whole galactic clusters with one tactical pulsar).

      --
      2^3 * 31 * 647
  6. Oh memories.. by dalassa · · Score: 5, Funny

    I hope they will bring back the SimCity 2000 ability to have riots burn down your entire metropolis. I used to have endless fun watching the rampaging proletariot storm the abodes of the fat capitalist running dog lackey bourgeoisie while screaming 'Viva la Revolution!' Until my parents yelled at me to go to sleep.

    "Burn! All of you burn!"

    --
    Feminism is the radical notion that women are people.
    1. Re:Oh memories.. by detritus. · · Score: 5, Funny

      Better yet, Rockstar Games should get together with Maxis and combine Grand Theft Auto with Sim City. That would be interesting!

    2. Re:Oh memories.. by ZaMoose · · Score: 2

      And make it online, with one person playing the mayor, one the police chief and the rest playing hoodlums out to start trouble.

      Even better, have State of Emergency's riot potentials built in so that you can play the riots in real time,

      Sweet!

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    3. Re:Oh memories.. by Negadecimal · · Score: 2

      I hope they will bring back the SimCity 2000 ability to have riots burn down your entire metropolis.

      Grr.

      I once managed to install the game on a 16mhz 386. (Somebody had given me the game as a gift, and at the time, I wasn't too motivated to upgrade my machine)

      Took some kind of bizarre TSR driver to get the video card to pump out 8-bit VGA graphics, but I finally got it working. An hour into the game, an out-of-control Sim fire dragged the poor processor to a screeching halt. Computer froze up and never came back. Damned O(n^2) algorithms.

    4. Re:Oh memories.. by Strike · · Score: 1

      So they could combine with Sierra's SWAT series (or, to pick a much better series: Police Quest, though this would lack the Quest part).

      Then you have Maxis's SimCity guy playing mayor of a city served by Sierra's SWAT player trying to quell the crime caused by Rockstar's GTA auto thiefs.

      And on the weekends they all take the Railroad (Tycoon) to the SimThemePark

    5. Re:Oh memories.. by DarkHelmet · · Score: 2
      Or combine it with Doom 3 so that someone mentions the Doom 3 screenshots that are up.

      Bastards :)

      --
      /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    6. Re:Oh memories.. by CTho9305 · · Score: 1

      I used to run sc2k on a 386sx16 w/4MB ram. bootdisk fun :). It was pretty slow, and if you did terrain modifications it was painful. But normally it wasn't all *that* bad :)

  7. Eh? by Sheetrock · · Score: 2, Funny
    I know I'm not the only one who wants to play the Sims in the SimTower in the SimCity on SimEarth with the pesky SimArts in the balcony garden.

    Are they in talks to merge the SimFranchise with Clue?

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




    1. Re:Eh? by dangermouse · · Score: 2
      Are they in talks to merge the SimFranchise with Clue?

      Already been done. I know lots of people who have a SimClue.

  8. But can I.... by Anonymous Coward · · Score: 0

    Fly planes into the buildings? That'd be sweeeeet.

  9. thank god by AnimeFreak · · Score: 5, Insightful

    Not to troll or anything, but SimCity 3000 was a bit of a disappointment and a waste of my money as it was really just a graphics-enhanced version of SimCity 2000. From what I can see from the prelininary screenshots, SimCity 4 will not be like it's older brothers and will breathe fresh air into a game that has always rocked.

    One feature I really want is the ability to work with other Sim players. Net support in the game would rock because you could work with other players on water, garbage, and electricity deals and also work on transportation plans together. Hell, even have sports teams competing against eachother. :)

    Another is to have what SimCity 2000 with Streets of SimCity and have the ability to drive through town. Have it simulate actual traffic at certain sections and make it so you can determine, for real, what areas have problems.

    1. Re:thank god by WetCat · · Score: 1

      It's a SimCity, not a SimEco...
      If you've seen Star Wars Episode 2, what about simulation of a city in which people can have
      personal flyers?

    2. Re:thank god by istewart · · Score: 1

      I got SimCity 3000 for Mac when it first came out, and it was slow even on a (at that time) state of the art iMac. Unfortunately, there weren't all that many gameplay improvements, and in some places the game was actually degraded, or so I thought. SC4 looks to be much better. I just can't wait to guide a rampaging fleet of UFOs through my city while they perform a little free-of-charge demolition.

    3. Re:thank god by emptybody · · Score: 1

      Context: We want your cities to look like they are actually somewhere -- that they have arisen in their own special circumstances. And so we've provided some really cool tools for shaping your terrains, complete with an impressive assortment of environmental effects, including fog and even nighttime. Even more, your city is now only one part of a much larger region of cities. You can play several cities together -- sharing resources and spreading growth -- and create a sprawling megalopolis! This means so much more game-play that I can't wait to see what you all do with this feature!

      WooHoo multi-player simcity

      --
      comment directly in my journal
    4. Re:thank god by Chicks_Hate_Me · · Score: 1

      Correct me if I'm wrong, but I believe the Playstation version of SimCity 2000 had an option to drive around in your town from a 3D perspective.

    5. Re:thank god by Anonymous Coward · · Score: 0

      OK, I'm tired of hearing the same line again and again from people. SC2k and SC3k are VASTLY different games. Don't believe me, then go install them both and try this:

      SC2k: Build a 'donut'. Anyone who knows the game well enough can describe one, but I'll take a moment.

      In the game, a zone must be 3 or less squares from transportation. So, logically, you build 6x6 blocks of zones, surrounded by road. Each 6x6 block should be of a single zone.

      Assemble these blocks into patterns of 3x3, with zones around the outside and the middle block filled with services (Fire, Police, etc). Choose your block's zoning based on city demand. If the demand is 50% industry and 50% residential, fill accordingly.

      Now, watch it grow. In SC2k, this was the strategy. Build donuts, surround your donuts with highways, build more donuts.

      Now, go fire up SC3k and try that. Guess what, it no longer works. The zones will not populate, and for good reason. Nobody wants to live down the street from an industrial complex. You have to build zones like a real city designer would.

      A lot of residential in clumps, with some small commercial mixed in. A few clumps of high density commercial. Finally, a long highway leading to the low-rent part of town filled with industrial zones.

      Jeez, you all act like SC2k and SC3k were the same damn game. Please, never, ever say that again. You can say they looked the same, which is almost true, but don't put them in the same place for gameplay.

    6. Re:thank god by barik · · Score: 1

      While not well known, Maxis did in fact make a network version of SimCity called SimCity 2000: Network Edition.

    7. Re:thank god by SirWhoopass · · Score: 2

      You are correct. In the PS2 version of SimCity2k you could view you town from a 3D perspective. It sucked. All the buildings were identical.

    8. Re:thank god by Anonymous Coward · · Score: 0

      Welcome to the EA way.

      In the early days of Maxis, product sequels were revolutionary, Simcity - > Simcity 2000 was a huge step. There was also nearly a 4 year development cycle between the two (IIR). The original plans for SimCity 3000 were equally grand (too grand at the time to implement) and it was running about on the same schedule.

      Enter EA. They scrapped the grand SC3k plans and started from scratch.

      The EA Way is more frequent releases with far less drastic enhancements. Only revolutionizing the franchise every 3rd or 4th year (if that - the big EA Sports franchises havent undergone serious change since going 3-D on the PSX1). Even on that 'revolutionary' 4th cycle the development time is much shorter, resulting in a less-than-impressive all-new product.
      Usually by the 2nd follow up, they've polished it enough that they have a killer product that "sets the bar", even though people are pretty sick of the gameplay.

      My point is, dont expect wonders from SC4k, it's not how EA works. Expect probably the best gameplay yet, if you're not totally burnt out.

      SC5k, now that's gonna be fun :)

    9. Re:thank god by Anonymous Coward · · Score: 0

      SimCity has been pretty much the same since the get-go. Pollution Bad. Mass Transit Good.

      Note that it's pretty much impossible to build a realistic American suburban environment in any SimCity game, mainly because it doesn't fit their utopian model. You either end up with Manhattan or Cowtown or Industrial Slum.

  10. With SimCity becoming more intricate by ObviousGuy · · Score: 1

    Will it also become less interesting like MOO:BAA?

    Micromanagement can kill a game.

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:With SimCity becoming more intricate by damiangerous · · Score: 1
      Will it also become less interesting like MOO:BAA?

      Oink oink!

  11. Better gameplay, please by Jeffrey+Baker · · Score: 5, Insightful
    Weather effects are cute, and I love details in games, but Simcity's gameplay is quite primitive, and I hope they really improve it. The game is unfortunately wedged in a very twentieth-century-american mode. You cannot build a city without building roads everywhere. Even if your reliable and convenient subway spans the city, nobody will move in until you build roads. This isn't exactly allowing you much flexibility. Now it seems that the designers have changed the game engine to automatically build roads, bridge and tunnels. In Simcity, cars are a given.

    I'd like to play a Simcity game where I could build a car-free city. I want a button for bicycle paths. I want to mix residential, commercial, and industrial without zoning. I think the fire department should operate without trucks. I want a city with 95% green open space, and a community-supported agricultural belt. Where's the button for farm? In Simcity, it is assumed that farms are "over there", far from the glorious car temple you are constructing.

    In short, I want the Simcity people to exercise some imagination.

    1. Re:Better gameplay, please by Pfhor · · Score: 3, Insightful

      Damn straight.

      I mean, to have more alternatives would be great. It would a nice change of pace to see the games of the future not reinforcing ideas of the past.

      How about they throw in the medical conditions and possible side affects associated with corporate farm based foods, etc.

      SimCommune instead of SimCity Maybe?

    2. Re:Better gameplay, please by Splezunk · · Score: 1

      How about SimCult... Get the FBI to get blamed for building a cult and killing yourselfs. The more you can get blame shifted from you the better points you get. Model the Cult after an evil violent computer game, and get major bonus point.

    3. Re:Better gameplay, please by guttentag · · Score: 4, Funny
      I'd like to play a Simcity game where I could build a car-free city. I want a button for bicycle paths.
      That's in the indefinitely-delayed "SimCity Beijing." Do you have any idea how many megs of RAM your video card would need to render millions of people bicycling all over the place? Motorized transportation is environmentally friendly to your system because it's cheaper to render 5 people in a carpool or 50 people on an underground (unseen) subway car.
      Where's the button for farm?
      SimCity 3000 had farms. If you zoned residential near a rural road with little/no pollution, the land would develop into farms instead of apartments.
    4. Re:Better gameplay, please by Goldsmith · · Score: 1

      I don't know which Sim City you played, but in the original, I never built roads in any of the cities I built and they came out fine. Actually, I never really liked the other Sim City games, there were too many options.

      As far as zoning and what not, sure, that sounds good...wait, they did that in the last one. True there are no farms, and you don't HAVE to have 95% open space, but you START with 100% open space, how is getting to 95% a problem?

      Sim City isn't a game that made it on it's nifty graphics or some gimmic, the gameplay and flexibility are what made the game popular.

      However, I will agree that if they automatically build roads, they have crossed the line. The whole point for me was to build a city without roads.

    5. Re:Better gameplay, please by ryanvm · · Score: 5, Funny

      I don't want to be a jackass, but the game is called SimCity for a reason - it's a simulation of a city. The idea is to realistically recreate the experience of managing a town or city.

      You want 95% green space, no cars, communal agriculture, etc.? I'm not sure what you're looking for, but it sounds more like FantasyCity than SimCity.

    6. Re:Better gameplay, please by sammy.lost-angel.com · · Score: 1

      >You want 95% green space, no cars, communal agriculture, etc.? I'm not sure what you're looking for, but it sounds more like FantasyCity than SimCity.

      That is the joy of the SimCity games though. You can create cities that you think would be wonderful, watch how they fail and see what compromises you have to make.

    7. Re:Better gameplay, please by rabidcow · · Score: 2, Insightful

      Farms in sc3k: create a large low-density *industrial* zone in a low pollution area. I believe there's actually a tutorial about it on maxis' web site. It's very hard to keep it from turning into factories tho, and once the pollution comes in from them it's all lost.

      I was amused that low-density residential plots with high land value would turn into walled, mostly grass, estates.

    8. Re:Better gameplay, please by MaverickUW · · Score: 1

      I built a car free city, I'm not sure if it could be done on the PC, but it could on the SNES version of the original sim city. You didn't need to build railroad stations at all (it gave you one as a bonus). You can use the map editor to create 100% green open space. As for the farm, you could do it in Simcity 3000. You can check out the tutorials at simcity.com to see how to make the farms. As for the firedepartment, Simcity 3000 also used Helicopters most of the time to put out fires from above instead of firetrucks. I wonder if you've played any of the games other than Simcity 2000, or maybe the original on PC, because it sounds like you haven't gotten to the newer versions. I don't know how much you can wish for a large list when your list has already been delivered.

    9. Re:Better gameplay, please by Lemmy+Caution · · Score: 2

      Something that would be cool - and Gonzalo Frasca's thesis on ludology.org makes reference to it - would be including the favela/barrio model of development in SimCities. The idea of zone development occuring on a grid is pretty much an American one. In Brazil and Mexico and Peru, the urban planning challenge is to bring services into unplanned communities - to bring water, electricity, roads, police, schools and the like to communities that began as shantytowns but grew into rebar and concrete neighborhoods. These types of cities are the future of the urban experience for people in many countries - Lagos, Nigeria may become one of the largest cities of the world, and mostly with this sort of improvised, informal development.

    10. Re:Better gameplay, please by shepd · · Score: 1

      >In short, I want the Simcity people to exercise some imagination.

      Realisticly, though, Sim City 2000 (for example) was designed to be played starting in the past (something like the year 1900, IIRC). As the city developed it went though phases, and one, very long (and still ongoing phase) is the necessity of cars.

      Since simcity's designers realised roads would eventually be outmoded, they provided for Acropolises in the far flung future.

      Being that SimCity is mostly meant to be a fun a simulator of real life, they did a bang up job in keeping the game to the facts and only threw in imagination where it wouldn't ruin the idea of the game.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    11. Re:Better gameplay, please by KFK+-+Wildcat · · Score: 1

      There's a game called SimFarm you know...
      You should try it out... No cars, a lot of green space, and a very good zoom on the farms.

    12. Re:Better gameplay, please by sulli · · Score: 1

      In the very first SimCity for Mac I routinely built cities with only railroads, no roads. Worked fine. Haven't played in a very long time, though.

      --

      sulli
      RTFJ.
    13. Re:Better gameplay, please by agent0range_ · · Score: 1

      I remember playing the first sim city game with nothing but railroads. Of course, a lot has changed since then.

    14. Re:Better gameplay, please by shogun · · Score: 2

      Since simcity's designers realised roads would eventually be outmoded, they provided for Acropolises in the far flung future.

      I think you mean arcologies, acropolises were built by the ancient Greeks as refuges or bastions in the middle of their cities in case on enemy invasion.

    15. Re:Better gameplay, please by squaretorus · · Score: 2

      One of the objectives of the original Sim City was to prove that a town / city COULD exist without a road network if enough rail links were available.
      They claimed it did, but I recall even on old Sim City on an Atari ST it never panned out that way.

      As to farms, if you establish low value commercial land ion large tracts with minimal road links you'll get farms. But they tend not to happen near the city because the land is too valuable. One of the things that makes sim city different, and fun, is the lack of immediacy. Things you did 20 minutes ago will be starting to pay off now, things you do now may never pay off - and you wont know for 20 minutes. brilliant.

      Totally different from the 'I cut off you M***** F***ING FEET' style gameplay.

      Traffic is always my bug-bear. If you create a large city at the side of a river, build one bridge, and place the cities only stadium alone on the other side of the bridge you get a busy bridge - but you don't get terminal gridlock when a game is played causing riots and a total drop in your ratings as mayor. You should.

      Perhaps 'nightmode' hints at a move from focusing on macro-time to micro-time. Its Saturday at 3pm, the big game is about to start, but everyone is stuck on the bridge! People are SWIMMING to see the game! Its 20 below out there! Mayor DeFacto must DIE!!!!

    16. Re:Better gameplay, please by ObviousGuy · · Score: 1

      If it's 3pm and traffic is a mess, somehow I don't see constructing new roads happening in the next 2 hours.

      --
      I have been pwned because my /. password was too easy to guess.
    17. Re:Better gameplay, please by iangoldby · · Score: 1

      I'd like to see the gridded approach dropped in favour of free-form planning. Wouldn't it be great if elevation contours, roads, rivers, zones, etc could be spline-based?

      I always liked building large geometric designs, such as concentric rings of roads for the more upmarket areas of town, maybe with the town hall or the Llama Dome at the centre. But they never really looked quite right with those darned roads only at 45 angles!

    18. Re:Better gameplay, please by alexburke · · Score: 3, Funny

      I think the fire department should operate without trucks.

      WTF?!

      I think you should think real fscking hard about that...

    19. Re:Better gameplay, please by Hank+Chinaski · · Score: 1

      Farms are built by placing light industrial zones somewhat out of your city. btw. what was with simfarm?

      cya
      ckd
      --
      go, look, rate, comment

      --
      IAAL
    20. Re:Better gameplay, please by d^2b · · Score: 2, Insightful
      Well, I think the original poster, and anyone who has lived in a city with a decent public transport system (i.e. outside of the USA, and for the most part outside of Canada), could argue that requiring roads and parking lots for people to move in is _not_ realistic. Look at the old city in any major European city. Basically twisty roman cart tracks are not too swell for SUVs, but strangely enough people pay through the nose to live there.

      But hey, its only a game. The standard slashdot reply should be for people to get off their butts and write a better one. :-)

    21. Re:Better gameplay, please by Saeger · · Score: 2
      I don't know about that. I think playing "God" as a city planner is much more fun than simply managing 3rd world urban sprawl. (Of course I respect the natural beauty of bottom-up design more than top-down, but that's not relevant here - fun is.)

      Although... it would be fun to watch the poor SOBs getting electrocuted when they try to steal juice by patching into the powergrid. j/k :)

      --

      --
      Power to the Peaceful
    22. Re:Better gameplay, please by Khaed · · Score: 1

      Uh... I have Simcity, Simcity 2000, and Simcity 3000, and I've managed to build very large cities in all of them without a single tile of roads.

    23. Re:Better gameplay, please by SpaceJunkie · · Score: 1

      Hmm - pity that all the games like that turn out to be combat as well as city building. Dont get me wrong- I love strategy combat- but good ole' city builing in futuristic setting sounds good- especially with uni's and tech trees- I love tech trees. Anyone here ever play Deadlock? Awful turn based stuff, amusing graphics, poor FMV(though it is OLD), but it some really enjoyable quirks to it.. Worth a look..

      --
      OrionRobots.co.uk - Robots From sol
    24. Re:Better gameplay, please by squaretorus · · Score: 2

      No, perhaps not. but it might give you a better insight to the type of traffic you need to alleviate - if its only on a saturday the problem may not be the roads, but the siting of an individual building - move it adn you solve the problem more cheaply. Sheer number of roads cannot allow 200,000 people to cross a bridge in 1.5 hours.

      Much cheaper and more effective to relocate the venue.

      If its busy all the time, then build an alternative route and you'll reduce traffic. I think this COULD be useful if done well.

    25. Re:Better gameplay, please by 10am-bedtime · · Score: 1
      look, you illustrate the OP point if you tell everyone where you grew up. 'nuff said. have you been to a city where there are People in the Square instead of Metered parking Slots? woah, what a concept! why your lame post was modded up is beyond me.

      thi

    26. Re:Better gameplay, please by shepd · · Score: 1

      >I think you mean arcologies

      Yup. Its been so long since playing the game I'd forgotten... :-)

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    27. Re:Better gameplay, please by CTho9305 · · Score: 1

      You can build a city with nothing but subways, the most space-efficient method ;). You do need road as you said, but only one square anywhere on the map.

    28. Re:Better gameplay, please by zsmooth · · Score: 2

      Actually, it seems like lately the standard slashdot reply is to get off your butt and go live REAL life instead of a simulation... :)

      (This of course is followed by several not-so-witty jokes about how real life beats out sim life in almost every area like interface, playability, etc, but you don't have the ability to start over, blah blah blah blah blah blah...)

    29. Re:Better gameplay, please by SageLikeFool · · Score: 1

      I remember going with traintracks only in almost every city I made in the original Sim City for PC. I was only able to get up to 150,000 people or so before filling up the map almost completely, but on the bright side there was generally very little polution. I seem to remember more police and fire stations being a heavy side effect though. It was a long time ago so maybe I am just making that last part up...

    30. Re:Better gameplay, please by ergo98 · · Score: 1

      Not sure if that was tongue in cheek (I suspect it was), however of course SimCity doesn't render every car, but rather just enough to give flow impressions (i.e. 1 car could be equal to 1000 cars).

      In any case, your claim that it's easier to render a 5 person carpool car is hilarious : People don't carpool. Despite overwhelming benefits, not to mention the unbelievable cost a car puts on a person per year, the overwhelming number of cars on the highways during commute times have precisely one person in them.

    31. Re:Better gameplay, please by ergo98 · · Score: 1

      How many people in New York City own cars? The reality is that the majority (in one of the most impressive cities in the world) do not own or operate a car, and rely on public transit to get around, and the road grid is largely to support emergency services and cabs.

    32. Re:Better gameplay, please by mattdm · · Score: 2

      Except certain kinds of failure are built into the model, when perhaps they shouldn't be. The everyone-must-have-a-car thing is a very American assumption.

    33. Re:Better gameplay, please by Mr.+Foogle · · Score: 1
      I think the fire department should operate without trucks

      And I wish that I could levitate and fly to work every morning. How exactly, do you propose that the fire department puts out fires without truck mounted equipment? A bucket brigade?

      --
      Display some adaptability.
    34. Re:Better gameplay, please by denttford · · Score: 1

      Anyone been to Venice? (Italy, not Cali) Not much use for cars there. Though given the fact that the city smells like a sewer (I wonder why...) less than 100% realism would be nice - Thank god no one has built a OlfactoryBlaster 3D...

      --

      Leben Sie jetzt die Fragen.
    35. Re:Better gameplay, please by ergo98 · · Score: 1

      I went on a tour of Italy and it is a remarkable, beautiful, gorgeous, tremendous, stunningly amazing country. The history that the people of Italy live alongside astounds me, as I'm a Canadian and an "old" building here is 80 years old. My only complaint about Italy would be that I was constantly referred to as "Americano" (for instance once I went to the front desk because my room vault didn't work, to have them mutter in Italian something about the bloody Americano. I got a glimpse then that the oft stated claims that Americans are these horrendous travellers is in the eye of the beholder, and could often be the result of jealousy, or simple stereotyping: Here I was making a normal comment about the fact that my only form of hotel security didn't work, and I was a dastardly Americano, there to ruin it for everyone. Well, that was a bit of a segue now wasn't it...).

      In any case, Venice probably isn't the best example as that city's economy is almost entirely tourism now: Very little happens there nowadays that isn't directly related to tourism. In other areas of Italy the roads were very narrow, and primarily occupied by nice BMWs, or mopeds by the dozens. Rather than ars, Italy seems more like a moped type of country. I'd love that, except winter puts a wrench in that for my area of the world.

    36. Re:Better gameplay, please by Jeffrey+Baker · · Score: 2

      You have no idea how long I've spent thinking about that. If you think the fire dept. requires giant trucks to do their thing, you just aren't using your imagination.

    37. Re:Better gameplay, please by jafuser · · Score: 2

      Actually, if they implemented the delay time required for construction, that would add a lot to the game.

      --
      Please consider making an automatic monthly recurring donation to the EFF
    38. Re:Better gameplay, please by Jeffrey+Baker · · Score: 2

      Car-free cities are difficult and expensive? The city of San Francisco devotes 20% of its real estate to roads, and another sizable fraction goes to parking lots, parking garages, driveways, auto repair shops, gas stations, and auto dealers. This is BILLIONS of dollars worth of real estate, nevermind the environmental externality.

    39. Re:Better gameplay, please by ichimunki · · Score: 1

      Well, except that in SimCity you can stop the clock (or slow it way down), do all the construction you want, and then turn time back on again. :)

      --
      I do not have a signature
    40. Re:Better gameplay, please by grytpype · · Score: 2

      I find your ideas intriguing, and I would like to subscribe to your newsletter.

      --

      - Have a picture

    41. Re:Better gameplay, please by indros13 · · Score: 1
      The game is unfortunately wedged in a very twentieth-century-american mode. You cannot build a city without building roads everywhere


      There are more cars than people in America. If Americans build a city simulation game, you better have to deal with roads. After all, in my home state of Minnesota, we have no good mass transit because the rural legislators don't want to pay for it and the suburban legislators are convinced their voters won't use it.

      Deal with it

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    42. Re:Better gameplay, please by Tackhead · · Score: 2
      > I'd like to play a Simcity game where I could build a car-free city. I want a button for bicycle paths. I want to mix residential, commercial, and industrial without zoning. I think the fire department should operate without trucks. I want a city with 95% green open space, and a community-supported agricultural belt. Where's the button for farm? In Simcity, it is assumed that farms are "over there", far from the glorious car temple you are constructing.

      You can do all those things. But as you pointed out, if you do, nobody will want to live there.

      As for farming, considering the number of acres of arable land required to serve the food needs of a million people, that's why it's called SimCity, not SimCountry :)

    43. Re:Better gameplay, please by Cu · · Score: 1

      I don't want green space or communal agriculture--just no cars--like Venezia.

      --
      I'm Abram Bender. You're not.
    44. Re:Better gameplay, please by Anonymous Coward · · Score: 0

      What people forget about Italy,Europe and basically the whole world outside of the America [north,central and south] is distance. It's what 600 km Toronto to Montreal? With relatively little in between. No offense to Kingston et all-)) That's basically the same distance between Napoli and Genoa. Surprise surprise people drive less when they are closer to things.

    45. Re:Better gameplay, please by moonbender · · Score: 1
      SimCity 3000 had farms. If you zoned residential near a rural road with little/no pollution, the land would develop into farms instead of apartments.
      Which is why he said: In Simcity, it is assumed that farms are "over there", far from the glorious car temple you are constructing.
      --
      Switch back to Slashdot's D1 system.
    46. Re:Better gameplay, please by Anonymous Coward · · Score: 0

      Its called a bucket brigade.

      Maybe it's time to add the History Channel back into your lineup :)

    47. Re:Better gameplay, please by WillSeattle · · Score: 1

      As for farming, considering the number of acres of arable land required to serve the food needs of a million people, that's why it's called SimCity, not SimCountry :)

      Actually, there is a SimFarm - I have a copy at home.

      --
      --- Will in Seattle - What are you doing to fight the War?
    48. Re:Better gameplay, please by Anonymous Coward · · Score: 0

      Actually, that was the easiest way to "win" the original game -- build no roads, only rail, and leave a 1 square gap between zones. You'd end up with a luxury city with superhigh tax revenue and popularity ratings.

    49. Re:Better gameplay, please by N3Bruce · · Score: 1

      I notice that I can get nice useable 3 x 3 square lawns, that I can use for needed public utilities, such as schools, hospitals, etc, particularly on some of the nice waterfront estates. Still I wonder who I am pi**ing off by appropriating their lovely, but useless lawn. Might be the guy that owns all of the Kong Towers downtown;o).

    50. Re:Better gameplay, please by alexburke · · Score: 1

      It's called the twenty-first century.

      Maybe it's time to... never mind.

  12. For the Palm by Splezunk · · Score: 1

    Can't wait until they port the game to the palm!! :-P

    1. Re:For the Palm by SuiteSisterMary · · Score: 2

      What, like this?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  13. New disasters? by Anonymous Coward · · Score: 0

    Perhaps it's because I've just been reading SomethingAwful,
    but I want to know if the 'disasters' menu will include 'Terrorist Attack'...

    (No, I'm not American - how'd you guess?)

  14. Screenshot javascript doesn't work in moz 1.0rc2? by Anonymous Coward · · Score: 0


    Or is it just me?
    Changing pics doesn't change thumbnail,
    but can still click the pic for
    enlargement.

  15. Airplane Disaster by daidojiuji · · Score: 4, Insightful

    I wonder if they'll include the Airplane Crash disaster from previous versions. Just think of all of the people who would demand to see the game banned from stores!

    1. Re:Airplane Disaster by Anonymous Coward · · Score: 0

      How about Sim City? Airports = 767 falling onto nearby buildings, causing destruction and fire.

    2. Re:Airplane Disaster by MaddyX · · Score: 1

      Perhaps an anti-SimTerrorism patch will be available for the masses to hide their heads under.

    3. Re:Airplane Disaster by CTho9305 · · Score: 1

      You could trap airplanes between two arcologies if you placed them at the right instant in SC2000 :).

      you could also blow them up ify ou placed the arco so the plane was actually inside it

  16. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  17. The key to doing a Sim-Everything: MMORPG! by wstrong · · Score: 4, Interesting

    Combining all the various Sim* into one game would be tricky, but we came up with a better idea.

    A Sim* MMORPG. Some people could play Sims, others could be mayors, others would build life-forms, others could control ants, and the building managers, and so on.

    It could be a really cool MMORPG...

    1. Re:The key to doing a Sim-Everything: MMORPG! by qqtortqq · · Score: 1

      I was trying to think of a good way to tie The Sims into SimCity, and I think you just figured out a really cool way... Minus the ants. MMORPG is the most interesting development in quite some time to happen to gaming, why not apply it here? To me, most games loose their fun after not too long because there is only so much you can do; with an online version of SimsCity or whatever it would never become boring.

    2. Re:The key to doing a Sim-Everything: MMORPG! by Anonymous Coward · · Score: 0, Flamebait

      Try real life you spastic...

    3. Re:The key to doing a Sim-Everything: MMORPG! by Anonymous Coward · · Score: 0

      others could control ants

      Wouldn't some of the weirdo MMORPG addicts commit suicide if some Sim decided to step on their ant colony?

      When I was in elementary school, rather than participate in healthy recreational activities during recess, I was fascinated by the ant hills in the back corner of the playground... So, I speak from experience when I say ant people are weirdos!

    4. Re:The key to doing a Sim-Everything: MMORPG! by KFK+-+Wildcat · · Score: 1
      Riiight.

      Let's say I'm the mayor of a cool little city. Then I use the handy bulldozer tool and wipe out a few neighborhoods. Oops. Sorry guys.
      I fear you'll just have to rebuild your towers/houses/nests/whatever...

    5. Re:The key to doing a Sim-Everything: MMORPG! by Basalisk · · Score: 2

      You know, that's a very good idea. You'd have people choosing roles, making decisions, trading, building, and so on.

      It'd be almost like real life.

    6. Re:The key to doing a Sim-Everything: MMORPG! by spunkypimp · · Score: 1

      SimAnt is the best Sim* game of them all! Obviously you've never played it...

    7. Re:The key to doing a Sim-Everything: MMORPG! by SpaceJunkie · · Score: 1

      Oh yeah.... I think that would rock... I mean you could also having competing cities- with rail/road links as other players. What do you want to be?
      I would pay for that...
      One problem though- what ahppens in your city when you as mayor want to go to work, see G/F and deal with real life? I never figured that out even with MUDs(CLI MMORPG's of yesteryear)- as on many you lost your inventory and other nasty stuff happened when you left them.

      --
      OrionRobots.co.uk - Robots From sol
    8. Re:The key to doing a Sim-Everything: MMORPG! by (trb001) · · Score: 1

      But see, that's the beauty of this guy's idea...mayor's can't just decide to bulldoze a few neighborhoods without passing it by the city council, offering to buy the people's land (at horribly reduced prices, granted) and then finally contracting with a company to do the bulldozing. So in this MMORPG, the mayor would have to bring it up in a board meeting and have it voted on.

      In short, the SimCity would have to work like a real city or you're right, people would get very perturbed.

      --trb

    9. Re:The key to doing a Sim-Everything: MMORPG! by kirkb · · Score: 2

      Can I play Sim*MMORPG as the Grand Theft Auto 3 guy? :)

      --
      Slashdot: come for the pedantry, stay for the condescension.
    10. Re:The key to doing a Sim-Everything: MMORPG! by kstumpf · · Score: 2

      Sounds similar to Star Wars Galaxies. There is supposedly alot of emphasis on players assuming more non-combat roles, such as merchants and manufacturers. From what I've read, they are trying not to rely on NPC characters very much.

      Read this:
      http://starwarsgalaxies.station.sony.com/fe atures/ faq.jsp

    11. Re:The key to doing a Sim-Everything: MMORPG! by TNLNYC · · Score: 1

      Hopefully, that's what THE SIMS Online will evolve into. Maybe eventually, as a player, you can move to the Mayor level and be responsible for a village or city and get more (or less) popular as time goes on. You would then have the sims players vote once every few months.

      --
      Check out http://www.tnl.net/blog
    12. Re:The key to doing a Sim-Everything: MMORPG! by trevinofunk · · Score: 1

      I think this game exists!!! Its called life!!!

    13. Re:The key to doing a Sim-Everything: MMORPG! by sonic_is_a_hedgehog · · Score: 1

      A SimCity MMORPG is an interesting idea, but you have to consider the fact that not everyone can be a mayor or a king. I can see it now, you buy the game, sign on, and all of a sudden you find yourself working in a button factory with CrazyDave476 assuming the role of tyrannical dictator, producing yet another facet of your lifestyle that makes you dread mondays.

  18. More improvements by wmspringer · · Score: 0

    Maybe they could come out with SimPolice where a crime is committed in your city and you have to drive around and figure out whodonit...

    If they want to make it more realistic, there should be an option to let your businesses pay $5 to have their name on your new stadium...
    (Yes, I'm in Colorado! ;-))

  19. Mac port please? by Kranium · · Score: 1

    I hope I don't have to wait for 2 years to see this on Mac OS X! I agree with the earlier poster that Sim City 3000 was really a graphically enhanced (slower) version of Sim City 2K. Sim City 4 sounds like it will be all new and shiny again! Yay!

    1. Re:Mac port please? by Anonymous Coward · · Score: 0

      The SimCity app was one of the first big games released for OS X, a mere month or two after 10.0 was released.

      You worry too much.

  20. Gamespot :-/ by ceejayoz · · Score: 0, Offtopic

    Damn Gamespot and their pay-for-content. Not like they have much worth reading, especially if I can get it elsewhere. Paying for real content, maybe... but game previews? No thanks.

  21. The thing that made the original great. by Nathdot · · Score: 5, Funny

    I think we all know what made the original SimCity so great:

    *The ability to get more money by holding down SHIFT and typing F-U-N-D-S.

    If Maxis simply returns to its roots by including this in SimCity 4 they'll have a sure-fire hit on their hands!

    :)

    PS. You have to remember not to do it to many times in a row though... otherwise you cause a 'Natural Disaster'... Ooooh WATCH OUT!!! It's a GIANT LIZARD!!!

    1. Re:The thing that made the original great. by Pfhor · · Score: 2

      SimCity 2K it was...
      PORNTIPSGUZZARDO

      IIRC

      Geez, thats taking me back.

      I was bored, maxed out my money using the above cheat, and then built the entire thing on pause. It was fun, and almost worked.

    2. Re:The thing that made the original great. by Anonymous Coward · · Score: 1, Informative

      That one only worked on the mac version from what I remember. It was spare time game when I was at hyperstudio school in like .. 4th grade that I learned it. It's like the contra code, still remember it.

    3. Re:The thing that made the original great. by mlk · · Score: 1

      was'nt it "CASH" in the first?

      Ohh, is the web version still about?

      mlk goes to look...

      --
      Wow, I should not post when knackered.
    4. Re:The thing that made the original great. by fungai · · Score: 2, Funny

      Damn, and to think I hex edited the saved games in PCTools to get extra funds. If only slashdot was around 15 years ago I could've saved a lot of time! Well, maybe not.

    5. Re:The thing that made the original great. by alapalaya · · Score: 1

      The ability to get more money by holding down SHIFT and typing F-U-N-D-S.

      When I read about this in a magazine I thought that my financial problems were finished..... than I realized it was only for the "money" to be used in the game ... crap!

      --
      667 The Neighbour of the Beast
    6. Re:The thing that made the original great. by bsartist · · Score: 0, Offtopic

      You know - 667 is across the street from the beast. The neighbor of the beast lives in 668. Just thought you might want to know that. :-)

      --
      Lost: Sig, white with black letters. No collar. Reward if found!
    7. Re:The thing that made the original great. by alapalaya · · Score: 1

      OMG!!!! I leased the wrong house!!!! I'm offering sacrifices to a bank employee.....!!!!!
      (I've got to change my .sig .... sigh!)

      --
      667 The Neighbour of the Beast
    8. Re:The thing that made the original great. by Anonymous Coward · · Score: 0

      Wasn't it FUND? And at least in the version I played, it always triggered an earthquake if it was severely abused?

    9. Re:The thing that made the original great. by ObviousGuy · · Score: 1

      Is he a loan officer? He may yet be Satan.

      --
      I have been pwned because my /. password was too easy to guess.
    10. Re:The thing that made the original great. by Indras · · Score: 1

      ...and if you grew up playing the Macintosh version at school because you didn't have a PC at home, you knew it wasn't FUNDS, but instead PORNTIPSGUZZARDO, then repeatedly typing ARDO to fill your city's pockets :o).

      --
      The speed of time is one second per second.
    11. Re:The thing that made the original great. by CTho9305 · · Score: 1

      I think it was "CASH" that caused problems. It turned all your stores into one type over time, gave you 250 bucks, and if used about 20 times, started a firestorm (SC2000 for DOS).

      DAMN, HECK, and DARN woudl turn your residential areas into churches :)

    12. Re:The thing that made the original great. by follower-fillet · · Score: 1

      > Ooooh WATCH OUT!!! It's a GIANT LIZARD!!!
      Is that you Mozilla?

    13. Re:The thing that made the original great. by WillSeattle · · Score: 2

      Were you on Prodigy or Compuserve back then? If so, remember what fun we had when I broke the two-byte encoding scheme for buildings? And found that the actual upper limit for funds was much larger than a million (it was something like 7F FF FF FF FF FF or something - but for safeties sake I always recommended you use something like 70 00 00 00 00 etc, as it accumulated funds and buffer overflowed to a negative otherwise).

      I always liked hex editing the map after a nuke explosion to repair buildings - among other things.

      Those were the days ...

      -

      --
      --- Will in Seattle - What are you doing to fight the War?
  22. My question is, by Kasreyn · · Score: 1, Troll

    Will the game prevent you from having two large towers built right next to each other? If there's a NYC scenario, will it have the WTC "edited" out?

    Just curious.

    -Kasreyn

    --
    Kasreyn: Cheerfully playing the part of Devil's Advocate to hairtrigger /. flamers since 1999.
    1. Re:My question is, by Anonymous Coward · · Score: 0

      I imaging the two WTC towers will be removed from this one? in sim3k, I like placing them at the end of runways.

    2. Re:My question is, by MayonakaHa · · Score: 0, Troll

      Actually I've heard it'll make four large towers, one of the middle ones way taller than the other.. and they'll always be facing east for some reason.

      oi I'm gonna get modded down for that one..

    3. Re:My question is, by Anonymous Coward · · Score: 0

      I'm posting anonymously because I have been moding this story. And I might mod you too if I had any idea what you were talking about. Care to explain? Perhaps I'm being dense.

    4. Re:My question is, by MayonakaHa · · Score: 0, Offtopic

      Look at your hand.. now make one finger taller than the other four... preferably the second one.. now go around the neighborhood and point your hand at people Have fun!

    5. Re:My question is, by Anonymous Coward · · Score: 0

      Actually - and this is not flame bait - I think 9/11 would make for an intruiguing NYC scenario. Of course, it'll never happen.

    6. Re:My question is, by emptybody · · Score: 1, Interesting

      Nothing bothers me more than seeing the World Trade Center edited out of TV/Movies etc.

      In fact, a survey immediately after the disaster foundthat people were renting flicks and watching shows SPECIFICLY TO SEE that landmark that had been a monument to US construction and capitalism.

      They were looking for validity that, Yes, it really did exist and it really was that huge and that this really was a sick event that should never ever be allowed to happen again.

      Instead we have over zealous network execs removing these images because they might "offend" people.

      I am offended at this censorship.

      I have been working on a SC3K NYC with the WTC and look forward to continuing with SC4K

      --
      comment directly in my journal
    7. Re:My question is, by BTWR · · Score: 1

      So someone will just make a scenario themselves, much like people made politically incorrect battlesims for Civ II.

    8. Re:My question is, by evand · · Score: 1

      I don't think placing two buildings that no longer exist into a simulation of the city that once contained them is a good way of building a simulation that is as accurate as possible.

    9. Re:My question is, by WillSeattle · · Score: 2

      It is sad to see people play with reality.

      I just watched the World Premiere of Digby Goes Down here at the Seattle International Film Fest. And they show overhead shots of NYC - with not a single shot remaining (very noticeable "jump" in the film pan) of the WTC towers.

      It was sad.

      -

      --
      --- Will in Seattle - What are you doing to fight the War?
  23. my biggest problem with simcity by kraada · · Score: 1, Interesting

    was always that I would run out of land. Great, I can spend more time making the buildings evolve, but a lot of that involves waiting . . . I loved the expansion, planning, seeing what works, etc, but after a while there's just no more land left . . .
    i can only hope there's some way to buy more land in this game! :)
    (even if it's buying a new city to have next to your original one, if it's influenced by your other city, it's close enough for me)

  24. Comment removed by account_deleted · · Score: 0

    Comment removed based on user account deletion

  25. I give it 30 days.... by Anonymous Coward · · Score: 0



    I give it 30 days before some hammerhead calls SimCity 4 a "terrorist training simulator".

    Cheers,

  26. Pre-release version out now !!! by Anonymous Coward · · Score: 0

    "I know I'm not the only one who wants to play the Sims in the SimTower in the SimCity on SimEarth with the pesky SimAnts in the balcony garden."

    You can actually do this already... It's called real-life and it exists outside the room you are currently in. :-)

    Go outside, talk to someone, build something (no I mean REALLY build something... with power tools and stuff).

    Yeah, ok I'm just being smart... I wanna play it on the computer too.

  27. I don't know, personally... by Ieshan · · Score: 2

    I think most people would be rather SimGolfing than locked up managing some city, no matter how posh their office was.

  28. Wow, _allowed_ fun? by Angron · · Score: 0, Offtopic
    Hot damn! It's a form of entertainment I'm allowed to enjoy! Computer games (save for Warcraft3) are one of the last time-wasters I can mention enjoying without bringing out the trolls; on every single story re: music or movies, we get to see some whore modded up restating the classic "you're just lining the (RI|MP)AA's pockets". These zealots seem to argue that I should remove myself from western society entirely, giving up (paying for) any sort of popular music or movies; meanwhile, they complain that most of what comes out of these companies is crap. However, the prospect of encouraging good products through the purchasing of (the few) good products seems to escape them. But damn, they'll repeat that tired phrase every story and get modded to 5 by moderators who think that this time it'll convince someone that paying for their music or movie ticket is wrong, that they must not know what exactly it is they're doing. However, patronizing people seldom convinces them ; ).

    Luckily, computer games seem to still be 'acceptable' at the moment. I was beginning to suspect that there were no allowed forms of entertainment left for me.

    -A

    P.S. I understand that some people do completely avoid RIAA-related music and MPAA-related movies completely, and that is very impressive and respectable; however, not everyone shares the same priorities, and can be expected to meet these standards. And I just despise the hypocrites who troll yet still pirate the stuff they supposedly abhor.

  29. SimMaxis by guttentag · · Score: 5, Funny
    Try our new game, SimMaxis!

    Start with a computer, a cool idea for a game that simulates a city and a meager budget to develop and market your game to the masses.

    If you're successful, your little software company will be bought by a gaming conglomerate headquartered on a Silicon Valley landfill. Can you keep the corporate types happily rolling in dough while still producing games that please your fans? Can you balance the budget in a recession, survive earthquakes and avert costly developer food riots?

    1. Re:SimMaxis by DietProZac · · Score: 1

      yeah, I saw that game in a bargain bin in the mall in SpaceQuest 4.

      How do you like them apples?

    2. Re:SimMaxis by Jonny+Ringo · · Score: 1

      From the makers of Dragonquest and Sim Sandwich.

      Remember that one from the simpsons?

    3. Re:SimMaxis by Anonymous Coward · · Score: 0

      Actually Maxis sold itself because it went bankrupt.

  30. Finish it this time, please by Y-Crate · · Score: 2

    This time around I hope they forgo the $30 patch....I mean Expansion Pack, and actually finish the game before shipping it.

    It's sad that you had to buy two Sim City 3000 titles to get the functionality of Sim City 2000.

    Now, all we need is a Constructor sequel (or a version of Constructor that will function on XP) and a expanded version of Capitalism 2 (brilliant game, BTW)

    1. Re:Finish it this time, please by Anonymous Coward · · Score: 0

      what did SC3KU add to sc3k? I have the original sc3k.

    2. Re:Finish it this time, please by chas7926 · · Score: 1

      Agreed. I purchased SimCity 3k the week it was released. Later Unlimited was released and I was SOL. No upgrade path, no rebate, nothing.

      --
      Linux User #296508 Get Counted!
  31. A few bugs left? by thogard · · Score: 1

    They did so much work getting the landscape to flow more realistly but the buildings seem to be based on the lowest level on the grid and then other sides don't look right. I wonder if that has an effect of property values :-)

  32. Re:driving around by Anonymous Coward · · Score: 0

    Actually, if you remember the very first glimpses of SimCity 3000, it was supposed to be in full 3D first person goodness...none of the 2000 re-hash it turned out to be. You could go down and stand in traffic, and watch pedestrians at street-level, and do cool stuff like turn the AC on and off in individual buildings. But they decided the computers of the day weren't powerful enough to handle that much Sim3D. Guess it's on the shelf until the G6 comes out. :)

  33. simcity 4 shold be fun by abolith · · Score: 3, Insightful

    BUT is there a point to it? all the sim cities havebeen build watch, repeat. BORING. I should hope that there would be a point to the new one.

    --
    if you want "No More Hiroshimas" then I say "You First. No More Pearl Harbors."
    1. Re:simcity 4 shold be fun by Pfhreakaz0id · · Score: 2

      It's a sim. It doesn't need a point. THat's the point of a sim. You don't "win" a simulation.

    2. Re:simcity 4 shold be fun by Skidge · · Score: 2

      The point is to build your city and then get bored and wipe it out with disasters. Just check out the screenshots on the Simcity 4 site. I think all but one of them showed some sort of disaster occuring. :)

  34. Mirror of gamespot review? by Anonymous Coward · · Score: 0

    Could an AC please do a mirror of the gamespot review?

  35. LinCity4Ever by SHEENmaster · · Score: 1

    You are too bound by your drive to help a struggling company. Give into the GNU and feel its strength.

    BTW, has anyone tried descent 3 for linux on a voodoo 3 card? :)

    --
    You can't judge a book by the way it wears its hair.
  36. Re: MMORPG! by Corvus9 · · Score: 1
    ... we came up with a better idea. A Sim* MMORPG.
    EA has been working on this for over a year, and they promise delivery in 2002. Check out The Sims Online.
  37. Re:Uh-oh! Where's it say it's gonna run on Linux!? by trollbot · · Score: 0

    No no no... Microsoft sux0rs when it comes to frivolous things like web servers, databases, software development etc. But for the highly serious, dedicated area of video games, you just can't afford to use obsolete, inferior LINUX software. In this case, it's OK to use evil software. Surely you would have learnt this by now.

    --
    Greetings, for free software!
  38. Re: MMORPG! by wstrong · · Score: 1

    No, I'm talking about incorpating all of the Sim-type games.
    Where in traditional fantasy role-playing games you pick a class like Fighter or Thief, here you would pick classes like "Citizen", "Mayor", "Building Manager", "Golf Course Manager" or "Theme Park Designer"

    And they would all interact in their different way.

    Its infeasible for a single player game to span single citizens up to mayor level control (or even more with SimEarth), but in an MMORPG, each of the elements can be properly represented.

  39. Re:Screenshot javascript doesn't work in moz 1.0rc by gadfium · · Score: 1

    Just you.

    Mozilla RC2 on Mandrake Linux was fine.

  40. zzz by mabu · · Score: 3, Funny

    The game was really fun when it first came out but they've stretched the premise way too thin without introducing much innovation. The Sims was a bit overrated too if you ask me. When I watched a guy spend 3 hours playing the Sims in a local Internet cafe, doing nothing but forcing some woman to drink coffee over and over and piss on herself, I knew this software had hit the wall.

    These people need to come up with something new and interesting.

    1. Re:zzz by Anonymous Coward · · Score: 0

      "When I watched a guy spend 3 hours playing the Sims in a local Internet cafe, "

      And you think HE was wasting his time!!

      Tom

    2. Re:zzz by stud9920 · · Score: 1
      When I watched a guy spend 3 hours playing the Sims in a local Internet cafe
      That's not funny ! real men close the up between 4 wall with no light and no food till they die.
    3. Re:zzz by Anonymous Coward · · Score: 0
      These people need to come up with something new and interesting.

      What? Just for you?
    4. Re:zzz by pjp6259 · · Score: 1

      I don't know what is worse:
      a guy spend 3 hours playing the Sims in a local Internet cafe, doing nothing but forcing some woman to drink coffee over and over and piss on herself

      or you watching him for 3 hours.

      --
      Computers don't make mistakes. What they do, they do on purpose.
  41. Re:this early post by BankofAmerica_ATM · · Score: 0, Funny
    Flawed. Human perceptions are flawed. There was no way Dr. Nolverto Salchica could have seen the body of Constantine Atkins up and moving. Atkins' consciousness was destroyed when I bested him in a duel long ago. I had used his body to defeat the cyborg Krantz, and when it failed, I left it alone in a hospital bed. Atkins' body could not function without a conscious mind-that was impossible.

    "Joel-" Salchica paused until my eyes contacted his. "I don't mean to alarm you with this news-but I'm trying to help you. It would probably be best for you to remain here and let me run a few tests."

    "Tests?" I replied. As far as Salchica knew, I was merely the human named Joel. Despite his vaunted expertise, he could not detect the true nature of my being. Could any human truly understand my plight?

    "The ATM-being was in your mind for some time, Joel. He could have done some permanent damage to your brain." Salchica handed me a teardrop shaped plastic dome that bristled with electricity. "I need you to put this on your head so I can begin to determine if your brain is still healthy." Perhaps the doctor's perceptions were not as limited as I had believed. This elaborate machine would no doubt track my host geek's brainwaves, revealing my existence somewhere inside his brain. I hesitated...

    "Joel, I can assure you that this will not harm your brain. It won't even hurt." I stood still staring at him. "Joel-if that artificial life form left any traces in your brain, it may still be controlling you. And if I can't get him out, we may have to contact the Project Faustus in order to-"

    "No! Project Faustus must not be contacted!" I bellowed, piqued by the insolence of Dr. Salchica. The human had made a most foolish assertation.

    Interactivity had broken down completely now. Respawning this process impossible was for me. Dr. Salchica continued to eye me warily, backing away from me slowly.

    "Just-stay where you are. I've seen what you can do. Tell me something, what is 5,000 / (7 * 0)?"

    Salchica's mathematical question astounded me, as my CONSCIOUSNESS-BUFFER was flooded with the message:

    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.....

    I manually killed this operation after a few seconds, but Salchica was asking another question.

    "How would you feel about going to a secluded room, and asking questions through a computer terminal? I'll bet we could find some..."

    Salchica's sentence ended in a nonverbal grunt as he was crushed by a red blur. Examining the body's optical data parsed one frame at a time revealed...a flaw.

    The body's perceptions were erroneous-fooled by some weakness in humanity. There was no way I could have seen what I saw. Nor could I have heard the following:

    "ATM lifeform! You stand on the threshold of a Technological Singularity . Threats to your AI Mind have been eliminated by the Majestic Hivemind heretofore known as the Adam of Robo Sapiens, ConstantineAtkins, or Red. Join me in a Joint Stewardship of Earth."

  42. Simcity on FreeBSD by Anonymous Coward · · Score: 0

    I played the Simcity port to FreeBSD and it was marvelous!

  43. You're right, what they're looking for is... by AltGrendel · · Score: 1

    ...Sim-Earth. I had loads of fun with that one. It's beyond simplistic, but it was loads of fun. Maybe they'll re-release/update that one.

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

  44. More of the Same by BlindSpot · · Score: 1

    I read the preview on GameSpot about two weeks ago. SimCity 4 just looks like more of the same. They may enhance the simulation but it's basically still the same game as the original.

    Remember when SimCity 3000 was first announced? It was supposed to be a fully 3D game with a very detailed business simulation. They eventually scrapped it claiming it was too ambitious.

    Okay, back them that might have taken a pretty high-end system, but why not now? I'll bet even my crummy system (P3 500, TNT2) would more than suffice. (It runs Black & White and I doubt SC4 would need to be that fancy.)

    Computing power's evolved, the game hasn't. SimCity 4 may have a 3D engine but it's a long way from being fully 3D, and while the enhancements to the simulator sound good they still fall way short.

    When they develop a SimCity that is what SimCity 3000 was supposed to be, I'll be the first in line to buy it. Until then, SimCity 2000 is still pretty damn fun!

  45. We need a new Sim Earth by AndyChrist · · Score: 3, Interesting

    I don't think you could integrate SimEarth into that...unless we get to see the Sims evolve from tiny eukaryotes. Maybe we could see insect or cetacean Sims?

    A game of Sim City would fit in a few microseconds of Sim Earth. It just woulnd't work.

    1. Re:We need a new Sim Earth by ameoba · · Score: 2

      SimEarth is quite possibly the single most complex game I've ever seen, which is probably why it never really did as well in the market as the other Sim* games. I think I was 12 when I first ran into it, and with my limited attention span at the time, it took me longer to figure out how to play the game than I would normally have spent playing most of the games I got my hands on.

      SimEarth is probably the last game I saw that actually came with a manual that deserved the name. It was like 2" thick, and actually full of INFORMATION. Considering the success they had with the Sims, I doubt they'll be undertaking something as ambitiously complex as SimEarth in the near future..

      --
      my sig's at the bottom of the page.
    2. Re:We need a new Sim Earth by sdflkgfljdqshgjkqsfg · · Score: 1

      Well I'm just dreaming here, but combining Sim Ant and the Sims and Sim City and Sim Earth would be pretty damn cool IMO. Being able to take the level of abstraction one wanted... playing with seconds/days/months/years/centuries would be pretty interesting I think... Maybe we could simulate this 'ant going this way, causes artctic drift theory'!
      --
      how does one change his /. id?

      --
      how does one change his /. id?
    3. Re:We need a new Sim Earth by cat_jesus · · Score: 1

      I never really liked sim city or understood the appeal. Sim earth and sim ant were a lot of fun. I wish they would release a new DVD version of Sim Earth. IIRC, it had this neat terraform section of the game where you could try to terraform Mars or Venus. That was fun.

    4. Re:We need a new Sim Earth by grytpype · · Score: 2

      I thought Sim Life was better than Sim Earth. In Sim Life, you release plants and animals into an ecosystem, and they try to find food and water and reproduce. Each individual has a detailed genome, and traits can be passed to their descendents. Very, very cool game. I'd love to see that one updated!

      --

      - Have a picture

    5. Re:We need a new Sim Earth by AndyChrist · · Score: 2

      Something like Sim Life could probably be integrated into a more detailed Sim Earth...instead of having each square be occupied by ONE life form, have each square be displayed with the predominant one, but keep track of the different amounts of each. Then you could zoom in on a square and see the life there in more detail.

      The only problem I can see with this is it might be a little memory-intensive if you want to have this life anything but randomly distributed every time you open the same square up.

    6. Re:We need a new Sim Earth by Babbster · · Score: 1
      One of the reasons that SimLife seemed better than SimEarth was the timing of development and release. SimEarth was a DOS game that was later "upgraded" to Win 3.1, while SimLife was a Win game from the start (with nicer graphics). Note that I use the word "seemed" as I thought SimEarth was a better game myownself, and I played it a great deal more. Trying to build a life-sustaining planet through the indirect manipulation of conditions was a blast, while I thought that the more direct nature of SimLife detracted from the fun. SimEarth was more like laying residential plots in SimCity and watching them fill or not, while SimLife was more like building a bunch of houses/apartments.

      -Aaron

  46. Hope SimCity is better than... by alphaseven · · Score: 1
    I hope the game is a lot more fun than SimWork.

    Yes I actually managed to finish it today.

  47. You're a little bit mistaken (not too much) by Anonymous Coward · · Score: 0

    The plural of Acropolis is Acropolii.

    And they were centers of worship, not refuges from invasion.

    1. Re:You're a little bit mistaken (not too much) by Anonymous Coward · · Score: 0

      His confusion likely stems from the fact that they always seemed to hole up in acropolii when the invaders came in.

  48. heh. by Anonymous Coward · · Score: 0

    IMHO, I never liked the Sim series. I prefer Impressions Games City building series. Its easy to pick up, humurous, and fun.

  49. Re: MMORPG! by mlk · · Score: 1

    I've been working on this for some time, time is the big problem.
    For a "Sim" time is (almost) realtime
    For a "building Manager" is much faster, day being a few mins.
    For a "Mayor" time is much quicker again, a month being a few mins.
    For a "King" time is much quicker again, a year being a few mins.
    For a "God" time is much quicker again, a centry being a few mins.

    The only way to do it is turn based, a Sim playing in "realtime", while the rest take x turns a day.

    Mlk

    --
    Wow, I should not post when knackered.
  50. SinCity! by Anonymous Coward · · Score: 0

    Hey how about they change it such that you have to create red-district joints, protitution dens, casino bars and cheap motels! Then you can zoom in an see a hooker and her client banging it out hardcode!

    and as for disasters: AIDS outbreak, Nuke strike, and Osama-zilla trampling your 'city'

    wheee! what fun, can't wait it to be out.

  51. SimsVille by DrMaurer · · Score: 1

    my girlfriend loves these Maxis games.

    Hopefully, though, they'll rethink their canning of the potentially really interesting SimsVille, which I might even deign to play.

    It's been my hope for a while that they tie all the Sim* games together.

    --
    Dan
  52. Re: MMORPG! by ObviousGuy · · Score: 1

    According to II Peter 3:8, a thousand years is as a day to God.

    So then one century would be 1 tenth of a day, i.e. 2.4 hours.

    No, God would have to speed up his perception of time about 32 times to even get the timing down to a "few minutes".

    --
    I have been pwned because my /. password was too easy to guess.
  53. vectored road and such... by ComaVN · · Score: 2, Insightful

    When are they finally going to stop using the grid-like roads that only allow you to create an american looking city? Why not use vectored roads, with realistic curves, so you could recreate Paris, or Amsterdam, or some mountain town, or whatever.
    That would be a game I'd buy immediatly.

    --
    Be wary of any facts that confirm your opinion.
  54. Dum Cats by Anonymous Coward · · Score: 0
  55. Re:this early post by Anonymous Coward · · Score: 1, Funny

    I refute all your information. this is why I beleive none of your propoganda. I think you will understand why I will never travel under this guise again. thanks for your understanding...

  56. Sim City + Grand Theft Auto = Grand theft City? by issaco · · Score: 1

    I want to be able to make a city in a Sim City Fashion for GTA3 and have a living breathing, changing simulated city.

  57. sim everything! by hardcoredreamer · · Score: 1

    if i had been doing my own life instead of playing these:
    simant - passed the 7th grade with As
    simcity - learned C at a early age
    simearth - never figured out what the hell i was doing
    simtower - simelevator gave me vertigo!
    simcity2000 - first played this on mac.. it had a monster of a cheat code but i never memorised it... i miss the placement of signs
    simcity3 unlimeted - i could have passed last year of college...
    simcopter - i could have gotten a real life

    --
    I know a guy named Sig.
    1. Re:sim everything! by Indras · · Score: 1

      simcity2000 - first played this on mac.. it had a monster of a cheat code but i never memorised it...

      You must be referring to PORNTIPSGUZZARDO :o).

      --
      The speed of time is one second per second.
  58. Sim Sim Sim by Hank+Chinaski · · Score: 1

    you could integrate SimFarm too. And maybe ThemeHospital but please not ThemePark.

    ckd
    go, look, rate, comment

    --
    IAAL
  59. Graphics by Anonymous Coward · · Score: 0

    From what I've seen the graphics are disappointing.

  60. Re:thank...oh my god. by slaida1 · · Score: 1
    Streets and everything is still forced to a grid and 45 & 90 degree angles. Land elevations are still limited to fixed levels, no 16bit heightfields here. No.

    I managed to break subway tunnels, waterpipes, bridges so many times because of these limits that I stopped playing simcity altogether. It even crashed when I desperately tried fixing things. To me screenshots look like most sequels do: better graphics but still as dumb internals and engine.

    Populous had this kind of blocky landscape and that was.. how many years ago? RTS game Total Annihilation had landscapes that boys at Maxis should adopt: looked really smooth like heightfields do. Dunno if those really were or just more finely granulated "blockies". TA is also pretty aged now so lack of technologies is no excuse.

    Old tech dressed in new pretty clothes. Shame. How about doing that the other way around for a change, use old UI and graphics but improve everything else? AI, details, gameplay, possibilities... Just say: "we have screenshots but those all look just like from the previous version..."

    --
    Preserve old classics: copy your collection onto all hard drives.
  61. Dear Maxis, by Battal+Boy · · Score: 2, Funny

    Dear Maxis, I'm a grown man with responsabilities, a job and a family! Who the heck is going to take care of my family if you release this? Can you seriously claim that you have considered the consequences of such a release? Please Maxis, calmly reconsider, put down the mouse and take two steps back from that compiler...

    --

    A cynic is what an idealist calls a realist...
  62. But they cancelled SimMars. by Anonymous Coward · · Score: 0

    It still sucks that they cancelled SimMars.

  63. SimMars was supposed to be close. by Anonymous Coward · · Score: 0

    The previews from before SimMars was cancelled looked to be a terraforming/colonizing sim where you could change the planet stats, just like in SimEarth.

  64. Hmmmm. GTA3 for the PC and now this by Anonymous Coward · · Score: 0
    I think I need a better graphics card.

    I would like to design cities in Sim City 4 and then load them into GTA3 and drive around them :)

  65. Sim Integration by emptybody · · Score: 1

    Way back when I first played SimCity I read the notes in the manual that mentioned their goal was to make a bunch of modular games that could be integrated into a vast sim world.

    The technology was not there at the time but it is now.

    I would like to see my sim tower (yoot saito) running for each tower in my city. Sim Farm running for each farm in my city. The Sims running for each village/town/house/apartment. Streets of SimCity running for the roads in my city. Sim Safari for the wilderness areas of my city.

    Combine internet access with the comupters available today and you have the ultimate platform.

    Break out and modularize the components and sell them individually with "SimCity CORE" as the base engine with all other modules either downloadable or seperately purchasable. Make sure SCCORE is a playable game in it's own right.

    Release the spec for building modules and watch as the gaming community starts coming up with modules that were never before thought about.

    I am pleased to read that this release will alow for multiple cities to interact with each other. I would like to see how that actually turns out.

    Hey, if you are going to dream, dream BIG

    --
    comment directly in my journal
    1. Re:Sim Integration by karnal · · Score: 2

      Sounds like you need a beowulf cluster of sims.

      Ba-BumBum!

      :)

      --
      Karnal
  66. Realistic. by Gannoc · · Score: 2
    This things can only get so realistic.


    Bloody screaming coming from your speakers, "The volcano burned off my legs! If you love me, you'll kill me quickly!"

  67. sim city online the next big thing by emptybody · · Score: 1

    When asked about his favorite games, Wright's answers reveal his love of simplicity, wide-open experiences, and gameplay. Number one on his list is Go, the ancient boardgame; number two is Sid Meier's Civilization; and number three is the original Legend of Zelda on the NES.

    So what's next? First up is Wright's current obsession: The Sims Online. "It's an interesting project," he explains, "because I'm discovering that, in many ways, this game is a combination of The Sims and SimCity."

    And after he's sucked our lives away with The Sims Online? The Hall-of-Fame designer hints that he's got a brand-new project in development, but he chuckles, "If I talk about that, Maxis and EA are going to kill me."

    --
    comment directly in my journal
  68. Re:driving around by Bohnanza · · Score: 1

    "But they decided the computers of the day weren't powerful enough to handle that much Sim3D" My impression is that they were just incapable of writing a usable 3D engine. Anyone who tried Sim Copter or Streets of Sim City would know this is true. Maybe with the success of The Sims they can afford to hire coders with experience in this area. Anyway, didn't SC3K just come out last year? My "Computer of the Day" back then was plenty powerful enough for 3D. It still is.

    --

    -----

    Sorry, I'm only a 1336 h4x0r.

  69. Sim Car by Anonymous Coward · · Score: 1, Funny

    When I read that you could drive your city with Sim Car, or whatever it was, I bought the Sim2000 bundle with sim copter and sim car.

    I wa really hoping I could save my city in various states, and drive around in bad traffic and such.

    Boy, was I disappointed.

    Don't you hate stupid users that imagine all sorts of non practicle things about a program (After all SimCity didn't run as a server) and then get really depressed and criticize your work after you give it to them, because it doesn't meet their imagination? I do, and I just realized I was one of those stupid users.

  70. Re:Screenshot javascript doesn't work in moz 1.0rc by Anonymous Coward · · Score: 0
    Personally I'm tired of sites that make you "hop through hoops" to see something too (not that this was as bad as most). Here's some direct links:

    screenshot 1
    screenshot 2
    screenshot 3
    screenshot 4
    screenshot 5
    screenshot 6
    screenshot 7

  71. What you need by Anonymous Coward · · Score: 0

    I bought Streets of Sim and was disappointed about what you got. I was expecting what you described, only to get some (bad) racing game with home made maps.

    What you need, what they need to do, is make the engine of Sim City be a daemon process, and have that run the city AI.

    The you could have multiple interfaces running against the daemon. Have a city building interface, a streets interface to drive around in your city "real time", and the sims interface to run a houshold (or two, or three) in a city that has the hole AI dictating what life is like.

    Maybe control the speed with the city builder, adn when you want to pop into one of the other interfaces slow it down into real time, or slower (for sims, I think slower than real time would be a must).

    You could probably even take your sim, put them in your car, drive to your tower, climb up to the helipad, and fly over the city in a pseudo fluid motion.

    Now when they make that suite of tools/games, I'd be right there in line.

  72. Citys and Cars don't necessarily mix. by Big+Sean+O · · Score: 5, Interesting
    We've had successful cities for well over 2000 years and we've only had cars for about 100. The tendency to think cities = cars is what's wrong with a lot of modern city planning today.

    For instance, a thriving business district in a city neighborhood is a precarious thing. There area ton of things you can do to screw it up:

    Let's say you tear down a low-end commercial building and build a city parking lot. Your goal is to increase the number of people who can visit the area:
    • You reduce the number of possible destinations in that neighborhood.
    • Low-end buildings provide much of the unique character of a neighborhood (they never tear down the GAP store).
    • Low-end, smaller businesses usually represent local owners and economic strength. Removing them might cause others to move.
    • You create a traffic nexus that can screw up driving on all the streets near the parking lot.


    Let's say you decide to ban parking along the business distruct people complain that it takes too long to drive through it.

    • You decrease the number of people who can visit the area (by reducing parking).
    • You channel people into the parking nexuses described above.
    • You make an implicit assumption about the mobility of your visitors (people with children and the elderly might not want to 'Park and Walk'.
    • You remove a perceived safety buffer (parked cars) which make pedestrians feel safer from street traffic.
    • You are decreasing actual safety by improving 'flow' (read increase speed) of the traffic. Pedestrains are more at risk from vehicle accidents.


    The Fire service claims that they need to widen the street to get the new longer fire trucks through. It's only a couple feet per side so you take it off the sidewalk.

    • Well, Fire deaths are down (thanks to Smoke Alarms) and by widening the street you may increase the number of traffic fatalities. Is the benefit worth the risk?
    • Is the new giant truck really an improvement over a smaller vehicle or just the 'bragging rights' of your Fire Chief?
    • Narrowing sidewalks reduces the neighborhood's appeal. If you can't walk arm in arm with a child or a spouse, you're not going to hang out there.


    The original poster made a good point, there's a lot of cities in the world and throughout history that do not follow the 'American Suburban Model' of Bubble Zoning that has brought sprawl.

    SimCity was the original popular "simulator game". If they want to continue to surprise and delight us, they should better explore the relationship a neighborhoods success and transportation. In cities especially, people LIKE not using a car for every little thing. The continued suburbanification of cities won't make them more successful and SimCity should explore that.

    --
    My father is a blogger.
    1. Re:Citys and Cars don't necessarily mix. by TNLNYC · · Score: 1

      A good example of US-based cities where cars are not necessary is New York (where I live). There are few people with cars living in Manhattan. The reason: Public Transportation. While there are street everywhere (it's a small island), it would be interesting to have simcity had a bus service and taxi licenses to the mix of public transportation options. You could set up bus stop, subways and trains stations, as well as zone bike lanes. You would also have taxi licenses and the taxis would be free-roaming agents moving about town on their own (one can assume that their pattern would be based on where the middle to high income residents want to go).

      The other thing would be to not necessarily require that all zones (resident, commercial, industrial). I've been trying to build a city with no industry for a while and Sim2K allowed for that through the taxes module. However, if you were to add something like service (ie education, museums, etc... run for profit) to the menu of zones, it could get even more interesting :)

      --
      Check out http://www.tnl.net/blog
  73. run for town office by ajrs · · Score: 1

    forget Sims, you can run office! You can interact with other players in real time!

    Nip on down to the book store and pick up a copy of the hint book "Stupid White Men".

  74. SC3K was also hyped... by CTho9305 · · Score: 1

    I remember reading a magazine article about SC3k before it came out. It sounded a lot like SC4K does now, but in the end, almost everything was left out. How can we be sure that sc4 won't just turn out to be the same as the previous 2 with yet more graphics changes?

  75. The Sim Universe by teknofile · · Score: 1

    > I know I'm not the only one who wants
    > to play the Sims in the SimTower in
    > the SimCity on SimEarth with the pesky
    > SimAnts in the balcony garden.

    While the cows are feeding on the fresh strawberries ready to harvest on your SimFarm?

    --
    http://www.teknofile.org/
  76. What OS? by ThatTallGuy · · Score: 1

    Has anybody announced what OS they'll run on? If they stick to the 9x series like most of their other games did, I'll never see it.

  77. For Windows only?? by astrodawg · · Score: 1

    Too bad that Sim City will most likely be available for only Windows. Perhaps if we are lucky, maybe a port to the Mac in a couple of years. Linux? Forget about it.

    Sim City started on the Mac, but it did not take Maxis long to abandon it's roots.

    1. Re:For Windows only?? by Anonymous Coward · · Score: 0

      SimCity will almost certainly be released for the Macintosh within a few months of the Windows release. A Linux port would be possible if there was somebody to do it. Both Mac and Linux versions of SimCity 3000 existed.

    2. Re:For Windows only?? by astrodawg · · Score: 1

      Lets hope its months and not years.

    3. Re:For Windows only?? by Anonymous Coward · · Score: 0

      Actually, SimCity started life on the Commodore 64! Wil had gotten the idea after writing Raid On Bungling Bay and started development on the C64 but moved over to the Mac for the final product. But I also remember that there wasn't a huge gap between Mac and DOS release dates...

  78. More Graphics/Expandable by MarvinMouse · · Score: 1

    One thing I used to love in each of the simcity games was seeing the new building pop up in my cities.

    I hope that Maxis will take a hint from the Sims game and make Simcity 4 expandable, and have lots of buildings for each type. So I can have more features, buildings, and my city doesn't end up looking like a giant apartment factory (Like it has before).

    If Simcity 4 is as good as it looks, I would definitely buy expansions that add buildings and special things without removing any of the other buildings. (So I can have a really varied city)

    Here's to a great looking game though.

    --
    ~ kjrose
  79. Not as much as I'd hoped.. by cheesyfru · · Score: 2
    I like what I see regarding the new localization features (esp. being able to budget individual schools, etc), but it seems to be mostly eye-candy features that were added. It seems to be missing a few of the more substantial things I'd been wanting:
    • Arbitrary road placement - It looks like it's still always tied to the grid. This makes it really hard to do any development on anything but flat land.
    • Drive-Thrus - It's hard to really get a good feel for your town. Imagine being able to have a car simulator where you get to experience what traveling is like in the city first-hand.
    • Resident Profiling - I'd love to take a random Joe Schmoe from a house and find out what he thinks of the city and his neighborhood, what he does, where he works (drive it?), etc.
    • The Sims Integration - An extension of the resident profiling, why could I take a random family from the city and micromanage them? They'd be able to explore the whole city.
    Oh well, there's always SimCity 5.. :-)
    1. Re:Not as much as I'd hoped.. by huh_ · · Score: 1

      Drive-Thrus - It's hard to really get a good feel for your town. Imagine being able to have a car simulator where you get to experience what traveling is like in the city first-hand.

      I saw a 3pack boxed set the other day, and one of the games was Streets of Simcity. It looked as if you could load up one of your cities and drive around.

    2. Re:Not as much as I'd hoped.. by cheesyfru · · Score: 2

      The Streets of SimCity only worked for SimCity 2000, which was two versions ago. :-( It was a cool idea, but wasn't as interesting as it could have been.

    3. Re:Not as much as I'd hoped.. by oooga · · Score: 1

      plus the graphics were absolutly abominable

      --
      -- Nerds on toast in the new millenium
  80. Simcity is realisitic in at least one aspect! by daveym · · Score: 1

    I do transportation research, and I can tell you that in regards to traffic and such, SimCity pretty much uses the same equations as we do.

    --
    "Chill, Orrin!"---Trent Lott
  81. Unlimited edition by Compenguin · · Score: 1

    Will they screw me over on this one too and release an Unlimited edition like a month after I buy it?

  82. Ever been to New York? by Thag · · Score: 2

    Sorry to burst your bubble, but the majority of cars you see on the streets of New York are indeed privately owned passenger cars, not emergency services and cabs. And you forgot to mention trucks, because the city's food and other supplies sure don't get delivered by subway.

    Apparently lots of people do need to get around the city in cars.

    Don't get me wrong, I love the New York Subway, and wish we had something more like it in Philadelphia. But it's not the end-all and be-all of transportation. Alternatives are good.

    Jon Acheson

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
    1. Re:Ever been to New York? by ergo98 · · Score: 1

      I completely agree that alternatives are good, and until we have a transit system that lets you punch in your destination and your own modular section switches tracks to bring you exactly where you want to go, mass transit doesn't work for everyone. However, it is telling that over 50% of New York citizens do not own cars: Most people get by either living near where they work (not to mention living near everything else too), or taking public transit.

    2. Re:Ever been to New York? by ObviousGuy · · Score: 1

      Are you a long time resident of Philly? Is the smell a result of the age of the city?

      --
      I have been pwned because my /. password was too easy to guess.
    3. Re:Ever been to New York? by Thag · · Score: 2
      However, it is telling that over 50% of New York citizens do not own cars: Most people get by either living near where they work (not to mention living near everything else too),
      or taking public transit.


      I wonder, though, how many of those 50% simply can't afford a car on top of the already high cost of living in the city. Especially considering how expensive it would be to insure and park it.

      I will admit this, though: when I visit New York, I drive to a train station in Jersey, and take the train into the city. Inside the city I go around on foot. For a touristy day-trip, having a car in the city is more hassle and expense than it's worth. Of course I'm not buying anything bulky, and I'm in good enough health to walk around all day, and I only go when the weather is good.

      Jon Acheson
      --
      All opinions expressed herein are my own, and not those of my employers, who are appalled.
  83. Not 3D yet. by jafuser · · Score: 2
    I'm disappointed that they didn't take this opportunity to finish the original engine they created for SimCity 3000, which was completely 3D. That system was cancelled and SC3K was delayed a year becuase the computer systems at the time were not up to par to run the game. However, today many of us have our GeForce cards and and GHz processors which I'd be quite sure could handle the job.

    I still have the screenshots of the orginal SC3k saved on my computer at home. I come across them now and than and wonder if that kind of sim will ever become a real product. I can tell from those screenshots that my GF4/4400 would probably handle the job quite well.

    --
    Please consider making an automatic monthly recurring donation to the EFF
  84. Sim Livin' by Anonymous Coward · · Score: 0

    "I know I'm not the only one who wants to play the Sims in the SimTower in the SimCity on SimEarth with the pesky SimAnts in the balcony garden."

    Wow, I thought I was the only one! Well not really, but I've wanted a concatenation of at least the Sims, Sim Tower (better as SimStructure, as some of our sims are trailer trash) and Sim City. Sim Earth is asking a bit much, and international politics are lame in real life, why simulate their lameness. I've never played Sim Earth, but I'd imagine that int pol would come into play. Even just Sim Tower and Sim City would be great combined.

  85. The Sims... target audience? by 26199 · · Score: 1

    Jus' thought I'd point out that my little sister, aged ten, really loves The Sims. In fact, it seems to be impressively tailored to her tastes...

    I wouldn't play it, but it does seem like they've done a good job...

  86. Re:driving around by Anonymous Coward · · Score: 0

    Well, you may be right about their inability to write a usable 3d engine. I'm on a Mac, so I didn't get to play SimCopter or Streets of SimCity. But I was just paraphrasing what I had read back then. And I should point out that this was several years ago...it was a year or two later that they brought out the reworked sincity3000, i.e., they chucked it and started over.

  87. Will it have a monorail? by WillSeattle · · Score: 2

    Otherwise, how can I simulate Japan or Seattle?

    --
    --- Will in Seattle - What are you doing to fight the War?
  88. Geez by Lars+T. · · Score: 2
    I know I'm not the only one who wants to play the Sims in the SimTower in the SimCity on SimEarth with the pesky SimAnts in the balcony garden.

    Get a SimLife!

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  89. Plane running into building disaster by etedronai · · Score: 1

    I wonder if they will be keeping this disaster :-)

  90. Re:thank...oh my god. by moonbender · · Score: 1

    TA isn't a really good example, since it had prerendered backgrounds, while SimCity always had a dynamically or user-made landscape. But still, they should be able to do better than that, I agree.

    --
    Switch back to Slashdot's D1 system.
  91. Better gameplay, tolls? by WillSeattle · · Score: 2

    People don't carpool. Despite overwhelming benefits, not to mention the unbelievable cost a car puts on a person per year, the overwhelming number of cars on the highways during commute times have precisely one person in them.

    Well I seem to recall there was an option for tolls and one for HOV lanes. It would be interesting to see if driver behaviour changed as you altered those - for example, if I implement toll lanes for new HOV lanes, will it fail? if I implement toll lanes for non-HOV lanes, with free lanes for multi-passenger, will it work better? And if I cut down on cops, will some of the cars start having dummies in the passenger seat as people cheat on the HOV lane multi-passenger option?

    --
    --- Will in Seattle - What are you doing to fight the War?
  92. Re:thank...oh my god. by NutscrapeSucks · · Score: 2

    I've purchased:
    + SimCity Original
    + SimCity Color Upgrade
    + SimCity 2000
    + SimCity 3000

    But I'm not buying this one unless they get rid of the 90 degree grid and the fixed elevations.

    (And just maabyee I'm a little bored of the gameplay by now. It's still a good idea, but they really need to add new aspects to the simulation rather than just adding some slick disaster effects.)

    --
    Whenever I hear the word 'Innovation', I reach for my pistol.
  93. It's been done and was successful... by xintegerx · · Score: 1

    But the creator ended the game because he got sick of people cheating. The game was free and extremely fun and this was many years ago. See if this sounds FUN then look at the images:

    In the game, there would be many cities equidistant from each other. A city would start off as just one building, I'll call it "Main Building" so you guys can't find out what game I'm talking about with a search engine :)

    If an enemy ship places an ***** on the steps infront of the MB, the whole city is gone and that city's mayor and fighters are kicked out of the game, and players of the enemy's city get points and advance in ranking.

    So you try to a) protect your city and b) while attacking other cities. First guy to a city is the mayor, and he has $$ to build up housing and labs to build bombs/weapons/autoguns (the building-up stage takes only a few minutes so it's not time consuming.)

    The mayor generally stays around the city and calls for help and builds it up and rebuilds it, although he may leave the city to attack others (not advised). The "fighters" (real name removed to protect the game) ships drive around to the other cities and blow them up with bombs and try to get to the MB and drop the ***** on the MB, causing that whole city to go BOOM and you get points. Then new people can occupy that city but you will have to wait for htem to place 13 buildings before you can try to ***** them, too.

    The mayor try to place buildings strategically to minize access to the MB and make people have to blow up a lot of stuff first. You can place several types of auto guns around your city to protect it. Also there are mines and thingies that trap you to the ground.

    When you login to the game, you can chat or go to view the "cities". If the city is looking for a mayor (meaning it's empty but available) you could select it and appear. You would have some money $$ now to build housing or build a building for scientists and build weapons/turrets. So every city always has one MB, the life blood of the city. He can also kick out the fighters on his team and when others want to join this city (ie, "LET ME IN OR I WILL **** YOUR CITY!!"), the mayor interviews them in a window then accepts or rejects.

    Very fun, someone took multiple screen shots of one city once and combined them into one file. You can really only actually see about 9 buildings (3x3) at once.

    http://games.bizhosting.com/cgi-bin/i/Images/examp le.jpg

  94. Melting Pot by lldecker · · Score: 1

    How long is it going to be until all of the Sim* games start blending together until there is only one game left?

  95. Re: MMORPG! by mlk · · Score: 1

    Either way the timing makes the game darn near impossable.
    You can only really do a few levels, say
    * Ants
    * Sims
    * Building Mangers

    --
    Wow, I should not post when knackered.