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TransGaming Ports 3 Kohan Titles to Linux

Kohan_Rocks writes: "TransGaming today anounced the opening of their new 'webstore' which includes the brand new port of Three Kohan Titles. Probably equally amazing is the distribution method: All three games are available for download only (finally big name games available for download!). I'll probably buy atleast some of these games even though I have the old Loki version of the original Kohan - Loki's wern't network compatiable with windows, TransGaming's apparantly are (and its just such a cool game)."

277 comments

  1. From the ashes of Loki.... by efuseekay · · Score: 1

    arises Transgaming!

    Hmmm...Loki sounds better than Transgaming.

    --
    Mode (3) smart-aleck mode. Press * to return to main menu.
    1. Re:From the ashes of Loki.... by Anonymous Coward · · Score: 0

      Is it just me or is the transgaming website a ripoff of the old xbox.xom website? Or is this flamebait since it's not anti microsoft?

  2. Great, big downloads... by Quasar1999 · · Score: 3, Flamebait

    Hmm... just in time for the new caps on downloads from our broadband providors... BLOODY HELL!

    --

    ---
    Programming is like sex... Make one mistake and support it the rest of your life.
    1. Re:Great, big downloads... by FreeUser · · Score: 2

      Hmm... just in time for the new caps on downloads from our broadband providors... BLOODY HELL!

      Download caps? Dump your providor.

      --
      The Future of Human Evolution: Autonomy
    2. Re:Great, big downloads... by duren686 · · Score: 1

      No, he raises a valid point. Broadband providers (DSL providers in Canada, at least) have a monthly transfer limit, in both directions. Symparico allows 5GB up/5GB down with a pay-extra option to increase this and a $8/GB fine for going over, and I've seen the price plans for other DSL providers, and they're similar, with different limits.

      --
      Y2K Compliant since the late 1890s
    3. Re:Great, big downloads... by AlgUSF · · Score: 1

      Who are you using that caps your downloads? I have Verizon DSL, and download ISO images all the time, I must D/L atleast 10GB worth of stuff every month.

      --


      I want my rights back. I was actually using them when our government stole them after 9/11.
    4. Re:Great, big downloads... by Anonymous Coward · · Score: 0

      In my area Sympatico is the only one who does this, everyone else is unlimited.

    5. Re:Great, big downloads... by crazney · · Score: 2, Informative

      TransGaming's kohan package size are as follows:

      * Kohan IS: 150 Mb
      * Kohan SAE: 152 Mb
      * Kohan AG: 226 Mb

      Thats pretty good.

      David

      --
      stuff
  3. Download Major Games by thryllkill · · Score: 0, Troll

    Most GamEz R Ava!lAblE For DowNLoAdZ if Jo0 N0 waR3z 2 Luk!!!

    --

    Note to self: No more arguing with the faithful.

    1. Re:Download Major Games by thryllkill · · Score: 0, Offtopic

      damn, troll? glad I didn't use my +2 bonus for this JOKE!!!

      --

      Note to self: No more arguing with the faithful.

    2. Re:Download Major Games by Anonymous Coward · · Score: 0

      Did you use your +1 bonus for that post?

    3. Re:Download Major Games by Anonymous Coward · · Score: 0

      yeah oops..

  4. Internet Conennection RECOMMENDED? by mikerackhabit · · Score: 1

    From the requirements list:
    >Internet connection recommended for multiplayer use

    I'm very curious how well they've managed to get multiplayer working without an internet connection...

    1. Re:Internet Conennection RECOMMENDED? by Anonymous Coward · · Score: 0

      NO, you dumb fuck. They are saying that they recommend an internet connection so that you can play multiplayer games. Learn some English, fuckhead.

    2. Re:Internet Conennection RECOMMENDED? by dollargonzo · · Score: 1

      sure, what if u play lan games :-P

      --
      BSD is for people who love UNIX. Linux is for those who hate Microsoft.
    3. Re:Internet Conennection RECOMMENDED? by HowlinMad · · Score: 1

      hmmm, becsause there aren't any networks not connected to the internet.....

    4. Re:Internet Conennection RECOMMENDED? by Jondor · · Score: 2

      mail, hot seat, direct connection, modem, local ipx net.. for years the options before "everybody" got internet.. Mail and hot seat aren't very usefull in this case, but a null-modem would still do..

      --
      Nobody expects the spanish inquisition!
    5. Re:Internet Conennection RECOMMENDED? by Yohahn · · Score: 2

      Dosen't work with the windows version?!?

      Worked for me.

      I was just playing internet multiplay with me on the loki version and my friend on the Windows. Hrm.

    6. Re:Internet Conennection RECOMMENDED? by stratjakt · · Score: 2, Insightful
      i'm curious why the recommendation when its only distribution vehicle is the internet..

      I once bought a vcr that came with a video tape containing the instructions to set up the vcr.. marketing doesnt have to make sense

      --
      I don't need no instructions to know how to rock!!!!
    7. Re:Internet Conennection RECOMMENDED? by TheWickedKingJeremy · · Score: 1

      Say it with me now...

      LAN.

      --

      my religion lies somewhere between buddhism and super monkey ball - pamphlet?
    8. Re:Internet Conennection RECOMMENDED? by Anonymous Coward · · Score: 0

      Technically, you could also drive a bus or a truck.

    9. Re:Internet Conennection RECOMMENDED? by Anonymous Coward · · Score: 0

      If you want to play multiplayer you NEED an internet connection.

      I'm not going to call anyone a fuckhead, or a dumb fuck, or even a fuck box with a whistle on it, but you can play multiplayer on a LAN (ie, via wireless or a hub or whatever) at your home or office w/o having to connect to the Internet at all.

      Dumbshit.

    10. Re:Internet Conennection RECOMMENDED? by Gaccm · · Score: 2

      Hmm, i know that most loki games simply don't work for multiplayer. The problem is that the games used some sort of directx calls to manage the connection and there is nothing loki could alter it to to keep networking possible. I myself have loki's Alpha Centauri (an awesome game), and it is impossible for me to play multiplayer with anyone on windows, i've never tried linux though.

      --

      Only dead fish swim with the stream...
    11. Re:Internet Conennection RECOMMENDED? by Colin+Bayer · · Score: 1

      Alpha Centauri did indeed use DirectPlay. Kohan, however, uses Winsock/BSD Sockets, and was relatively multiplayer-compatible with Windows.

      All multiplayer problems with the Linux port were due to the engine, which uses an elaborate synchronization system to make sure all the clients are using the same code. Loki did the best they could with it, but you will still get the dreaded sync error every once in a while.

      --
      Want Linux games? HERE.
    12. Re:Internet Conennection RECOMMENDED? by unicron · · Score: 2

      Actually, it's implied. God forbid they had said "If you want to play this game with other people, we recommend an internet connection" which would've made even less sense for multiple reasons.

      --
      Finally, math books without any of that base 6 crap in them.
    13. Re:Internet Conennection RECOMMENDED? by Anonymous Coward · · Score: 0

      > I'm very curious how well they've managed to get
      > multiplayer working without an internet
      > connection...

      Game consoles have been doing that since Pong. :)

    14. Re:Internet Conennection RECOMMENDED? by Anonymous Coward · · Score: 0

      computer 1 has net, computer 2 does not.

      1)download on computer 1
      2)burn to cd
      3)install on computer 2.

      damn that was hard!

    15. Re:Internet Conennection RECOMMENDED? by Anonymous Coward · · Score: 0

      I play ttyQuake by mail. 'Cuz I'm '133t!

    16. Re:Internet Conennection RECOMMENDED? by byran+lei · · Score: 0

      >i'm curious why the recommendation when its only distribution vehicle
      is the internet..
      >
      >
      Because most non-PC gamers which is what most Linux users *ARE* own a PS2 or a GameCube and don't give a shit about the crappy games you PC Gamer rant about.

    17. Re:Internet Conennection RECOMMENDED? by Anonymous Coward · · Score: 0

      I play Xbox games over the internet

    18. Re:Internet Conennection RECOMMENDED? by Anonymous Coward · · Score: 0

      You know this comes out of the same legislation that is letting that dude sue for making him fat.
      Some retard would get this game, plug his computer into his car and try to play multi-player through his cigarette lighter. Then he'd sue Transgaming because it didn't say on the box that it required an internet connection to function in multiplayer mode.

      In all probability someone will still find some way to sue because it doesn't say you need a *working* internet connection. "But AT&T was here just the other day to hook me up!" "Yes sir, but the cablemodem was *off*"

  5. names by dollargonzo · · Score: 2

    Loki is MUCH better name: the name of the norse god of mischief, which fits perfectly for the kinds of cool games they are distributing.

    at least they did some research to make a cool name, but transgaming? WTF is THAT supposed to mean!

    --
    BSD is for people who love UNIX. Linux is for those who hate Microsoft.
    1. Re:names by stratjakt · · Score: 0, Flamebait
      transgaming is when you have your penis removed so you can sign up with the LPGA

      i think thats a totally appropriate comparison to shunning windows in favor of linux as a gaming platform

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:names by Yobgod+Ababua · · Score: 1

      It's a reasonably straightforward name, actually.

      trans, adj : (prefix) across or crossing
      gaming, n : the act or practice of playing games

      They're bringing MSWindows games *across* to a new operating system. No, it's not really sexy, but it is descriptive. Wouldn't it be better if more companies had descriptive names?

    3. Re:names by Anonymous Coward · · Score: 0

      Do you see that actually happening though?

      "Come on down to Same-Ol'-Burger(TM)"

      "Welcome to We'd Screw You For A Dollar"

      "We guarantee you'll love our Cars Of Dubious Quality!"

      How much of our economy depends on having non-descriptive BS names for things?

    4. Re:names by Anonymous Coward · · Score: 0

      You mean like:
      Microsoft --> MEGASoft

  6. Welcome to my website, I kiss you! by Anonymous Coward · · Score: 0
  7. Does transgaming work for Mac OSX? by konstant · · Score: 2

    I'm buying an iMac with OSX installed and I was wondering whether the BSD core means that transgaming will work for me as well. Has anyone had experience with Transgaming or an equivalent on OSX?

    --
    -konstant
    Yes! We are all individuals! I'm not!
    1. Re:Does transgaming work for Mac OSX? by Time+Doctor · · Score: 2

      x86 binaries don't work on different architectures without cpu emulation, so, no.

      --
      Check out ioquake3.org for a great, free, First-Person Shooter engine!
    2. Re:Does transgaming work for Mac OSX? by IamTheRealMike · · Score: 2
      I'm buying an iMac with OSX installed and I was wondering whether the BSD core means that transgaming will work for me as well. Has anyone had experience with Transgaming or an equivalent on OSX?

      As far as I know, not yet. Look, forget the whole BSD thing, it's largely irrelevant. MacOS is too far away from Linux to be similar, it uses different APIs for graphics for instance. Plus of course Macs are based on PPC architecture, so you'd need opcode translation which is SLOW unless you do it before you run the game. I think they teamed up with an opcode translation company to make this happen, but until it does TransGaming is Linux only.

      Oh, not to mention it's based on Wine, which afaik is Linux and similar forms of UNIX only. MacOS is not UNIX enough for it.

    3. Re:Does transgaming work for Mac OSX? by akac · · Score: 2, Informative

      Um, Mac OS X is completely UNIX. 100%. It can run XWindows, KDE, etc... A comment like Mac OS X is not UNIX enough is absolutely stupid and shows ignorance. The correct answer is - its the processor. If Mac OS X ran on x86 (Darwin does, but the upper layer - the window manager per se does not), then WINE and therefore transgaming could probably run with a few modifications.

    4. Re:Does transgaming work for Mac OSX? by Anonymous Coward · · Score: 1, Informative

      Um, Mac OS X is completely UNIX. 100%.

      No. It lacks (by default) the dlopen() interface to the dynamic linker, which Wine utilizes heavily. Big chunks of POSIX are missing.

      The correct answer is - its the processor.

      Correct. Kohan is packed with (in some cases, self-modifying) assembly.

      If Mac OS X ran on x86 (Darwin does, but the upper layer - the window manager per se does not), then WINE and therefore transgaming could probably run with a few modifications.

      Possibly? Yes. Probably? No.

  8. Download times... by garcia · · Score: 2

    Please Note That Kohan On Linux Is Available By Download Only

    Approximate Download Times:
    56K modem - 9 hrs
    Cable/DSL - 1 hour - Please note that many cable modems have different speeds so downloads times may vary.


    I have cable so 1 hr isn't a big deal but for a dialup user 9 hours is a bit extreme. You would think that they would at least OFFER another option for slow connections. Sheesh.

    1. Re:Download times... by Chairboy · · Score: 0, Flamebait

      Like what, mental transmission? pcAnywhere support so you can play it on their machines? Free airline tickets so you can come and copy it to your laptop off their machine?

    2. Re:Download times... by unicron · · Score: 2

      Yeah, they'll give you the number of a good local broadband ISP.

      --
      Finally, math books without any of that base 6 crap in them.
    3. Re:Download times... by fobbman · · Score: 2

      Back in my modem days I used a download manager, a connection re-establisher (I made that word up), and would simply start the download before I went to bed. I did a lot of downloading of large files that way.

    4. Re:Download times... by Enahs · · Score: 2
      Like what, mental transmission?

      Probably more like real mediathat can be snailmailed.

      Moron.

      --
      Stating on Slashdot that I like cheese since 1997.
    5. Re:Download times... by Anonymous Coward · · Score: 0

      like CDROM. Moron.

    6. Re:Download times... by Demona · · Score: 1

      How about BitTorrent? The more people offering content with it, the greater utility it will have. (And perhaps an answer to the /. effect?)

      --
      Fuck Slashdot
    7. Re:Download times... by fitsnips · · Score: 0

      Its all about target market!

      --
      I am a republican not by choice, but rather by lack there of.
    8. Re:Download times... by mselmeci · · Score: 1

      9 hours extreme? Ha! When I had a 2400 baud modem, it took me that long to download the Duke Nukem demo! With a 56k, I was downloading ISO images in 2 days! People these days, they just don't have any patience.

    9. Re:Download times... by Azghoul · · Score: 1

      Well, the other two responders have no sense of humor, but I applaud you, sir.

      The whole idea is to massively reduce their outlay to get the game out there. I'm sure if you contacted them with money, someone there would burn you a copy onto CD and sell it to you.

    10. Re:Download times... by FyRE666 · · Score: 2

      Huh, kids these days bragging about their 2400 baud modems, and their keyboards, chairs, monitors and other fangled stuff.

      I remember watching prestel and BBS' crawl across the screen of my Sinclair Spectrum at 300 baud via my old acoustic coupler (still got it - it'll be worth something one day). Funny thing is, the little Spectrum could only fit 32 characters in a row, (32 bytes across for 256 pixels), so the characters were drawn by the terminal app which slowed things down even more - and it looked crap with the block graphics - and my back ached from hunching over the little machine on the floor by the phone for hours on end ;-)

      Good days though...

    11. Re:Download times... by Anonymous Coward · · Score: 0

      Bwahaha! You and your 32 columns! VIC-20: 22 columns and 150 baud! Nyah!

  9. Please let this work.... by Vengie · · Score: 5, Insightful

    "amazing distribution method"

    Please please please let this work!? Finally...we have support for "downloadable" big titles....and hopefully the incidence of "warez" (re: all the posts that have probably already been modded offtopic/flamebait above this post) will be low. I hope people realize how important it is to buy this stuff...

    --
    When in doubt, parenthesize. At the very least it will let some poor schmuck bounce on the % key in vi. (Larry Wall)
    1. Re:Please let this work.... by AugstWest · · Score: 2

      This would TOTALLY feed the impulse buyer, which is a Good Thing.

      This past weekend I downloaded the demo of Moonbase Commander and called every computer store I could think of in the state, willing to drive 2 hours to pick up a copy, but no luck. It wasn't in stores yet.

      I would have happily made my credit card payment and started downloading without a second thought.

      BTW, if you like strategy games, check that one out. It's turn-based, VERY balanced and strategy really pays off.

      Oh, and there is NO micromanagement. Imagine that.

      It'll also run on machines as low as 233. I run it on a 300, with no issues whatsoever, and it's only $20. Amazone apparently has it for $16.

  10. Corporatized by IamTheRealMike · · Score: 3, Insightful
    Behind TransGaming's cross-platform solutions is a unique proprietary portability technology that facilitates the migration of games

    Maybe I'm just wierd, but to my ears "proprietary" is a bad word, especially considering that their "portability solution" is based off the hard work of the Wine crew (go Wine!). This sounds like they've been taken over by the marketroids. Sad, but I hope it won't be too long until WineHQ also has DirectX compatability, even if it is x86 only.

    1. Re:Corporatized by Anonymous Coward · · Score: 0

      "Maybe I'm just wierd, but to my ears "proprietary" is a bad word, "

      The fact that a statement claiming that ownership as a concept is bad shows pretty clearly how extreme leftish most slashdot readers are.

      Not even here in sweden were I live do we have any political party in parlament that is this extreme.

    2. Re:Corporatized by Neon+Spiral+Injector · · Score: 1

      Yeah, "proprietary" and "patented" are not words that make me want to buy things.

    3. Re:Corporatized by Anonymous Coward · · Score: 0

      I meant The fact that it's modded up, sorry, I'm quite tired :)

    4. Re:Corporatized by Captain+Morgan · · Score: 1

      Transgaming's WineX is indeed based on Wine but I think it's appropriate for them to keep their changes proprietary. They have spend over a year and a half reimplementing DirectX, implementing copy protection support and improving performance, they should rightly get something for their effort. And afaik they are still offering to give back all of their changes, less the copy protection ones due to DMCA and NDA issues, if they get enough subscribers.

    5. Re:Corporatized by scotch · · Score: 2
      You logic is unreachable:

      ".... a statement ... shows ... how extremely leftish most slashdot readers are."

      Does everyone in Sweden jump to conclusion from a single statment? ;)

      Also, one can disparage IP without rejecting ownership in general.

      --
      XML causes global warming.
    6. Re:Corporatized by scotch · · Score: 1
      Too tired to log in?

      --
      XML causes global warming.
    7. Re:Corporatized by Anonymous Coward · · Score: 0

      Every single Windows application I've tried in the past 6 months failed to work appreciably well in both WineX CVS and WineX 2.0 retail. ActiveWorlds only displayed flat black triangles, even in DirectX 8 mode. Quake Army Knife crashed on startup. Quake3 was unplayable, even in the menu. Unreal Tournament didn't even install. WorldCraft UE'd before it even hit the splash screen. UnrealEd displayed a splash screen, half of a toolbar, and got stuck in an infinite loop. Fruity Loops didn't install. Neither did the Sonic Foundry ACID 3.0 trial. All of these applications worked as well or better in a relatively-recent snapshot of WineHQ CVS.

      WineX's DirectX 8 implementation isn't even DX8.1 compliant, except for a few instances in which they fixed certain functions just to get specific applications to work. The much-vaunted subscriber model seems to be vaporware, as they never specify how many subscribers they have.

      At this point, it appears that you have two choices: subscribe to WineX and play up to 10 Windows games in Linux, or run native ports and petition every company you can to let someone write them. Pick up some coding skills so that you can do ports yourself.

      Win32 emulation contributed to OS/2's downfall. It doesn't have to do so again. I dare Gavriel State to contact someone at Slashdot and offer someone a copy of WineX for an honest review. Seriously.

    8. Re:Corporatized by jaaron · · Score: 5, Insightful
      Maybe I'm just wierd, but to my ears "proprietary" is a bad word,...

      proprietary (adj).

      Of, relating to, or suggestive of a proprietor or to proprietors as a group: had proprietary rights; behaved with a proprietary air in his friend's house.

      Exclusively owned; private: a proprietary hospital.

      Owned by a private individual or corporation under a trademark or patent: a proprietary drug.

      I know I'll probably get flamed for this, but you know, I always thought property rights were a good thing. WINE chose to license their work as they did just so that someone like Transgaming *could* come along and do what they're doing. Besides that, Transgaming has been putting forth an effort to both (1) make a profit and (2) give back to the community. If someone works hard and choses to not give that work away to the community for free, that's their choice, but it's not BAD.

      --
      Who said Freedom was Fair?
    9. Re:Corporatized by dopix · · Score: 1

      it may sound bad but that doesn't mean it's evil. transgaming contributed a lot of code to the wine project (as far as i know some of the core hackers of wine are working for transgaming).

      and after all what do all those open source startups and growing companies like redhat etc do? all their products are based on the work of open source projects. thats the definition of an open source company. the only important thing to do is to make sure those companies give something back to the community and i think transgaming is doing this.

    10. Re:Corporatized by Anonymous Coward · · Score: 0

      I was tired, see my own reply above.

  11. big name game? by Anonymous Coward · · Score: 0

    never heard of any of them... are they good?

  12. what happends if.... by jas79 · · Score: 2, Interesting

    transgaming goes out of business
    from there site
    * Live Internet connection required to complete install process*

    1. Re:what happends if.... by HowlinMad · · Score: 1

      well if they go out of business, they will not sell the game anymore, and then no one can download, so they won't need to install it.....

    2. Re:what happends if.... by *xpenguin* · · Score: 1

      What if i downloaded it, burned it on a CD, and decided to appreciate it as an antique game 10 years later?

    3. Re:what happends if.... by Myco · · Score: 2

      I think they'd still have to go out of their way to make it so you couldn't back up the game onto CD for later non-net install. I see no evidence that they've done so, and considering that they're being pretty cool by doing this in the first place, I doubt that's the case.

    4. Re:what happends if.... by Anonymous Coward · · Score: 0

      Well it's your own damn fault for buying a shitty game to begin with.

    5. Re:what happends if.... by Sloppy · · Score: 2

      Installing isn't necessarily something that just happens once.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    6. Re:what happends if.... by Anonymous Coward · · Score: 0

      Oh, so you are installing it on all your friends PC's too? But that's illegal.

      Or are you trying to say that each time you need to reinstall windows, you for some silly reason install your linux games again?

  13. Kohans - short review by Dark+Paladin · · Score: 5, Informative

    A Kohan review in less than 60 seconds:

    The core idea behind Kohans: Immortal Sovereigns deals with a group of immortal beings who can be resurrected at any time as long as you have their medallion.

    The game is in the RTS genre, with some nice features. Micromanagement is largely out, since once you "claim" a resource, it's yours, unless one of your enemies goes to claim it.

    Instead of having huge armies, it's organized into squads with 1 leader, 4 "primary" units, and 2 secondary units.

    The squad system is unique, and adds some interesting strategy. Each Kohan (the immortal guys) have their own specialty, like "bonus to horse riding units", or "extra healing powers". And, as your Kohans, go into battle, they gain levels to get stronger (and can be carried from mission to mision.) You might want to do things like put the healing expert Kohan in charge of a defensive force, and have them protect the city, while a Kohan who gives bonuses to speed might be sent out to scout out enemy territory and claim mines and such.

    One thing to remember - if your Kohan dies, they go back to Level 1 after you pay to "resurrect" them, so you start to get attached and have to weigh sacrificing a Kohan this time to win a battle, playing it safer to win the war, or hitting the "reload" button.

    There was a lot to like about the game, and while most levels are usually just "go claim other cities and kick ass", and having a mass of squads in battle can really slow things down, overall Kohan is probably worth your time to check it out.

    Now, if they would just make an OS X version, I'd be set....

    1. Re:Kohans - short review by jandrese · · Score: 2
      One more thing. The Loki Kohan folks still have an active community on the Loki newsgroup. There are even a few sites dedicated to Kohan on Linux/FreeBSD:
      Even if you've never played before, the Linux folks are great to play with and kind to newbies.
      --

      I read the internet for the articles.
    2. Re:Kohans - short review by Pulzar · · Score: 2


      It's almost like the game authors had a novel idea, but just couldn't push it through all the way. It feels like a brand new RTS game when you start off, but after a while you realize that it doesn't really matter how you group your units, you just need more of them than the opponent. And, then, it's just back to the old "build up and attack once you have enough units" game.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    3. Re:Kohans - short review by Dr.Dubious+DDQ · · Score: 4, Interesting
      it's just back to the old "build up and attack once you have enough units" game.

      This is the main reason that "network compatability with Windows" doesn't really concern me - I rarely play online because this seems to be the only tactic that's allowed to work in most RTS games, and therefore that's how most online players play them. Not much fun, in my opinion.

      On the other hand, Kohan has a fair selection of AI's with different strategies, and in addition to the built-in "campaign", they have a number of pre-built maps AND a very nice "random map generator", which I still call upon from time to time for a quick distraction.

      The way you build and group your units DOES make a difference - my own play style is so conservative that I occasionally even get "mobbed" by an AI player, and I find that if I've set up a few defensive units in the area carefully, it can make a difference. Picking the right combination of "front line" units and support units, placing them in the correct terrain, and having one or two 'melee' units backed up by one or two 'ranged' units all make a big difference.

      It still won't completely counter especially a "live" player with the "build a horde and rush like crazy" strategy perfected, but I find the disparity between "real strategy" and "rush" is not as extreme in Kohan as in some other games I've played....

    4. Re:Kohans - short review by jandrese · · Score: 3, Insightful

      You must not play against experienced players.

      Havn't you seen the games were a severly disadvantaged (poor starting spot, many nearby monsters, etc...) but experianced player is able to defeat a newbie though careful company management and solid tactics? I'd laugh if I saw an army (6 companies) of skeletons facting off against 3 Grenadier/Channeler/Cleric companies. Despite being more expensive to maintain and numerically superior, the skeletons will loose.

      Besides, how radical of a concept are you looking for? A game where you have to kill off your armies to gain strength? Or maybe a game where you start with an army, and they become more effective as you plant more flowers (oops, that's building up), or maybe one where you just get some force and you just attack at random? WarCraft III has some elements of this with the creep hunting, but IMHO it requires too much micromanagement for me to play effectively, at my best I can only beat the computer about 3/4 of the time, and that's pretty sad.

      --

      I read the internet for the articles.
    5. Re:Kohans - short review by Dark+Paladin · · Score: 2

      I think I like more of the "puzzle" style battles.

      Take Kohans as an example. There was one battle where you were given posession of a *ton* of Mana generating points.

      Problem was, they drew a lot of cash to keep, and there were invading hordes of enemies coming in.

      My solution? Destroy the mana towers - that would make them auto-attack anything in range, weakening my attackers. Granted, I'm not sure if the developers thought of that, but I like strategy games where you can use the terrain itself (ie: high ground, swamps, etc) to cause your enemy troubles, rather than just overwhelming them with tons of numbers.

      In some ways, Warcraft III has that, in levels where it's "go do this - but watch out for these guys". Still a bit to much "build and smash", but the break is always good.

    6. Re:Kohans - short review by jandrese · · Score: 3, Insightful

      You'd be surprised how easy it is to counter the zombie rush though. I honestly don't see very much rushing in Kohan. Your early militas are strong enough to beat down a zombie company and a half, and the upkeep on any other units prevents them from being used. Additionally, there is a restrictive company limit in the game (that slowly increases as your empire expands), that prevent you from massing a huge army at the very start of the game. Even if you have a ceyah player with 5 zombie companies (starting village upgraded to town and one expansion), by the time those zombies get to you (they have to find you first) 10 minutes or more have passed in the game and you probably have a strong enough army to counter them.

      Like all things this isn't absolute, but rushes are very difficult to pull off in Kohan so not many people seem to employ them.

      Now if you don'd build up your econ and turtle then you will be defeated. If you are annoyed that you get defeated with this strategy (which works against the computer), then don't come complaining to Slashdot.

      Part of the RTS genre is learning good tactics and good strategy.

      --

      I read the internet for the articles.
    7. Re:Kohans - short review by Dr.Dubious+DDQ · · Score: 2
      Now if you don'd build up your econ and turtle then you will be defeated.

      This usually isn't a problem for me. The occasions when I run into trouble are generally when I focus TOO MUCH on settlements and expansion and not enough on "having some basic troops around as backup". Or I get too wrapped up in exploring an area or 'getting rid of that #$@#$#@ Rhaksha hive' and I end up giving an opponent too long to amass some decent armies to swarm an unattended corner with...

      Haven't tried playing online since Starcraft, so I haven't seen the internet games of Kohan...Just as well, since it's nice to be able to pause the game to go eat dinner, which is somewhat harder to arrange when playing with a bunch of people online...

    8. Re:Kohans - short review by Sunthalazar · · Score: 1

      Actually I believe it was written somewhere that you might want to destroy some of the towers. (At least I remember reading that.)
      I know I destroyed a couple of the key ones for defense, and then let the rest so I could have big mage groups.
      I had fun with this game, but the one time I tried to play multiplayer, (against my roommate) he hadn't practised as much and felt like he lost bad. Actually he terrorized one of my keeps, but I was able to hold him off. Anyway, we never played it together again, and once I managed to beat the single-player campaign, I never really went back.
      Maybe I should give it a shot again.

    9. Re:Kohans - short review by Pulzar · · Score: 2

      Well, of course that the experienced players will beat the newbies that make bad decisions. What I'm saying is that after you've gone through your "newbie" period, and learned some basics of the game and the units, you'll never have situations such as skeletons vs. grenadiers. It will always be down to the question of who can build faster, at which point it becomes more of a management game than strategy. Which can be fun, but I might as well play Civ, then, which has a much better management system.

      Besides, how radical of a concept are you looking for?

      How about a strategy game where a year after the game came out, people still come out with new and improved strategies? A game where you can't blindly build up same armies over and over again, without a care about what the opponent has waiting for you.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
  14. Alright whiners... by FreeLinux · · Score: 5, Insightful

    Let's here what the complaints are with this now. You've all complained that there weren't any games, certainly no decent ones. Then there were complaints about availability and distribution. Then, of course, there were the complaints about price.

    Well, now they're offering great games, the best distribution channel and a really fair price.

    So, what's the bitch about this now? I can't see any.

    Will Linux users buy these games and support the company? Will there be a ground swell of interest/sales for these games, causing other companies to look more seriously at games for Linux? Or, will Linux users bitch and moan about some petty detail, not buy the games, cause the company to abandon Linux games completely and doom the entire Linux gaming industry forever.

    Only time will tell but, I'm doing my part.

    1. Re:Alright whiners... by Anonymous Coward · · Score: 0

      I've got one - they don't take payal

    2. Re:Alright whiners... by garcia · · Score: 4, Interesting

      how about games that I actually want to see? I have never heard of this game nor after reading about it on their website would I want to play it.

      That was my main problem w/Loki in the past. As great as RR Tycoon was, it wasn't something that caught my eye so much that I wanted to buy it.

      I am not a fan of the WineX ordeal but the amazing things that they are doing as far as getting games working is just great for the community.

      I read recently that GTA3 is working under it. If I didn't have a PS2 I would most certainly be interested in that.

      Just my worthless .02

    3. Re:Alright whiners... by Anonymous Coward · · Score: 0

      Well, now they're offering great games, the best distribution channel and a really fair price.

      Kohan is a great game? I've never even heard of it. How about someone fully port Half-Life and Counter-Strike so I can wipe out my Windows box? I spend about 75% of my home computer time playing Counter-strike so it'd be pointless to switch to Linux. I've yet to find any game that beats Counter-Strike, it is simply the BEST modification of a game in all of history so far.

    4. Re:Alright whiners... by ivan256 · · Score: 4, Insightful

      Will Linux users buy these games and support the company?

      I don't know about you, but I only buy games if I want to play them. I'm certainly not going to buy a game to "support the community." If I wanted to support the commuinty I'd do just that, and not support transgaming instead.

      Most games flop. Hell, most software flops. If there are only a handful of games for linux then the chances are high that they'll all flop - especially if they're older titles that people already bought for windows if they wanted to play them. Linux games have an uphill battle to begin with, because gamers already have windows and they don't want to reboot for one game. Basically ports will never bring success to the linux gaming market, only original games will bring gamers over to linux because linux users (like me, and lots of people I know) will still buy the windows version of the game if it's out first or at all.

      The way to a successful linux gaming market doesn't come from a show of confidence from the users. The developers are the ones that have to commit and bring good games to the platform. If they don't, then maybe it's not worth it. Does it really matter if gamers don't use linux? Is there even any benifit to playing games on linux instead of windows?

    5. Re:Alright whiners... by Anonymous Coward · · Score: 0

      NO. I will not buy a product to support a company. I'm not a charity. If they sell something I want I'll buy it.

    6. Re:Alright whiners... by Lothsahn · · Score: 1

      Um, CS already works under the Transgaming WINE. I know that because I routinely played against my friend, and he ran it on his box, (750 Athlon, Geforce 2, etc)

      It was a TAD slow, but that was 2 years ago.

      --
      -=Lothsahn=-
    7. Re:Alright whiners... by Anonymous Coward · · Score: 0

      No wonder you've never heard of it. You're one of them . Yup, a Counter-Strike player, the type the rest of us real games look down on and spit whenever someone mentions. If you're still playing Counter-Strike, it's because you're a fucking moron and no one else will have any respect for you.

    8. Re:Alright whiners... by Jonny+Ringo · · Score: 1, Flamebait

      Whoa your post blew my mind, it was like you new I (a whiney bitch complaining about linux games) was going to be reading this.

      Stay out of my head!!!

    9. Re:Alright whiners... by Anonymous Coward · · Score: 0

      Real geeks play tetris! :)

    10. Re:Alright whiners... by Anonymous Coward · · Score: 0

      "Only time will tell but, I'm doing my part."

      As will I...

      The web page is loading slow!
      The game is all massed units!
      THE GRAPHICS LOOK LIKE CRAP!

      any other ideas? ;-)

    11. Re:Alright whiners... by srvivn21 · · Score: 2
      You make some very good points and seem to have a well thought out argument, so I figure that you might actually be looking for answers when you asked:

      Is there even any benifit to playing games on linux instead of windows?

      Here's a couple I can think of really quickly:

      Get rid of Windows, and there's one less licensing/IP rights nightmare you have to deal with.

      Competition is always good for the customer. Even if there are no operating systems left but Linux (yeah, whatever), as long as it is open, there will always be competition (branches).

      Cost. Linux is free as in beer. Sure it may take more time to set up (may not) but that is time that I wouldn't be making money anyways.

      These all assume that games are the last thing that you use Windows for. I'm sure there are more, but I just felt like throwing a few out there.

    12. Re:Alright whiners... by Herkum01 · · Score: 1

      Here is a page which lists Gaming Sites and their ratings of Kohan. The Awakening I admit that it is a little behind in release time, but it is a good game. Actually it is my favorite game because it is more a Macro strategy instead of micro strategy that Warcraft 3 encompasses.

    13. Re:Alright whiners... by UncleFluffy · · Score: 2
      Is there even any benifit to playing games on linux instead of windows?

      Yes, you don't have to buy Windows

      --

      What would Lemmy do?

    14. Re:Alright whiners... by ivan256 · · Score: 1

      Games are the only thing I use windows for. See my e-mail address for why I use linux for work. :)

      Get rid of Windows, and there's one less licensing/IP rights nightmare you have to deal with.

      I can see how this would be attractive to some people, but the majority of software users and game players don't even look at the licence agreement if they are aware of it's existance. This is not a factor for your average gamer.

      Competition is always good for the customer. Even if there are no operating systems left but Linux (yeah, whatever), as long as it is open, there will always be competition (branches).

      Compitition doesn't always seem good to the custome though. If all the customer does is play games, and all competition provides is the need to reboot to play some of those games, then what has the user gained through competition?

      Cost. Linux is free as in beer. Sure it may take more time to set up (may not) but that is time that I wouldn't be making money anyways.

      Again if we talk about the average user, the cash cow of the gaming industry, windows came for "free" with the computer. This is a non-incentive.

      The PC gaming market developed when users had a PC for other reasons already. The linux market may need to develop the same way: Gaming companies will develop for linux when users have linux already. You are correct, I would like to see a good answer to the question, but I don't think there is an answer that is valid *right now*, and is good enough to convince companies to invest in linux games.

    15. Re:Alright whiners... by Anonymous Coward · · Score: 0

      If they don't, then maybe it's not worth it.

      You think?

      "Most games flop."
      "I'm not buying it."
      "We have to pay?????????"
      "Who cares?"
      "I'm not going to support Transgaming."
      "Ehhh, it sux."
      "blah blah blah"

      Yeah. Linux is a real enthusiastic market.

    16. Re:Alright whiners... by Anonymous Coward · · Score: 0
      Get rid of Windows, and there's one less licensing/IP rights nightmare you have to deal with.
      I can see how this would be attractive to some people, but the majority of software users and game players don't even look at the licence agreement if they are aware of it's existance. This is not a factor for your average gamer.
      Is it a factor for you?
    17. Re:Alright whiners... by Danse · · Score: 2

      Yeah. Linux is a real enthusiastic market.

      As far as games go, there's not much to be enthusiastic about on Linux. All of the major games that get released for it were released for Windows months, if not years, ago. When we can buy something new and interesting before, or at least at the same time as Windows, then maybe there will be something to be enthusiastic about.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    18. Re:Alright whiners... by Karn · · Score: 1
      CS does NOT work in Wine as far as most people are concerned.

      Here are the main problems with CS in Wine:
      • You cannot play in secure servers (If someone says this isn't a big deal, they are lying. This is a huge deal, because you cannot play on 99% of the servers on the net.)
      • Voice does NOT work.
      • Sound still lags on some cards/setups.

      I support TG and I subscribe to their service, but it really sucks when people go around claiming that a game works great, even though it's missing features, or has MAJOR issues. This is not the right way to get people gaming in Linux.
      --


      Why do I keep typing pythong?
    19. Re:Alright whiners... by byran+lei · · Score: 0

      >So, what's the bitch about this now? I can't see any.
      >Will Linux users buy these games and support the company? Will there
      >be a ground swell of interest/sales for these games, causing other
      >companies to look more seriously at games for Linux? Or, will Linux
      >users bitch and moan about some petty detail, not buy the games, cause
      >the company to abandon Linux games completely and doom the entire
      >Linux gaming industry forever.
      >
      >
      In a era when you have machines like the PS2 and the GameCube selling for $199 and $150 respectivly, whats's the point of playing PC Games that doesn't interest you even under Linux? I quite frankly haven't seen a game released by a PC Game developer in the last 5 years or so that I was interested in buying or playing. On the other I've seen scores of PS1 and PS2 games like Parasite Eve games and the Armored Core series. Face it, PC Games and PC Gaming has lost it's appeal for a lot of people,and more and more you're seeing more and more non-PC Gamers chosing Linux. Hate to break it to you but you PC Gamers aren't going to see a lot of Linux users running out to join you silly PC Gaming Tribes and other nonsense like that. There's nothing petty about not giving a shit about something and a lot of people who run Linux don't give a shit about PC Gaming or PC Gamers like *YOU*. Get over it and get a life.

    20. Re:Alright whiners... by byran+lei · · Score: 0

      >Here is a page which lists Gaming Sites and their ratings of Kohan.
      >
      Like non-PC Gamers take Gaming Sites and their game ratings seriously. We're *smarter* than that.........

    21. Re:Alright whiners... by Micah · · Score: 2

      I don't know about you, but I only buy games if I want to play them. I'm certainly not going to buy a game to "support the community."

      That's a very good point, however, if you're at all interested in the future of Linux I suggest that you give them the benefit of the doubt and buy it even if you want it only a *little*. If you don't want it at *all*, then by all means don't buy it.

      Having said that, will I buy it? No, for two reasons:

      1. I don't have much of an income right now and buying more games would be irresponsible.

      2. There is only One true Immortal Sovereign, and I'm not going to buy a game that pretennds to put anything in His place! :)

      Is there even any benifit to playing games on linux instead of windows?

      Technically, probably not. But I believe it is utterly crucial that we keep chinking away at Microsoft's market share. We need more games on Linux so that more users will be able to switch to Linux. If people don't switch to Linux, Microsoft will rule the computer industry with an iron fist for decades to come, and that thought makes me shudder!

      Eradicate Windows Now -- my new site that answers the question for you. :)

    22. Re:Alright whiners... by Herkum01 · · Score: 1

      Oops forgot the link,

      http://www.strategyplanet.com/kohan/reviews.htm It list various game site reviews for Kohan, all of which are very good. AT E3 Kohan 2 also got awarded best game from several game sites again. It has got good reviews, it just does not have a big name like EA, or Blizzard, or Microsoft.

    23. Re:Alright whiners... by ivan256 · · Score: 2

      That's a very good point, however, if you're at all interested in the future of Linux I suggest that you give them the benefit of the doubt and buy it even if you want it only a *little*.

      I do have an interest in linux's future, but linux on MY desktop already does eveything I want it to, and games are unimportant in the markets where I would hope to benifit from linux through my job. The linux I am looking for has a bright future already.

      2. There is only One true Immortal Sovereign, and I'm not going to buy a game that pretennds to put anything in His place! :)

      If you mean what I think you mean, then I feel sorry for you having an inability to accept some fantasy into your life. If your beliefs are strong enough you should be able to use your imagination without fear of betraying them. Video games aren't real.

      I believe it is utterly crucial that we keep chinking away at Microsoft's market share.

      At who's benifit? Taking market share away from Microsoft just because you are opposed to them or what they do isn't a good enough reason in itself to convince other people to join you. There has to be a clear benifit to the user, which leads to my next point:

      If people don't switch to Linux, Microsoft will rule the computer industry with an iron fist for decades to come

      Linux is not the only other choice, nor is it necissarily the best choice in all situations.

    24. Re:Alright whiners... by Fizzol · · Score: 1

      >I do have an interest in linux's future, but linux on MY desktop already does eveything I want it to, and games are unimportant in the markets where I would hope to benifit from linux through my job. The linux I am looking for has a bright future already.

      In that case I fail to see why this story interests you at all or why you're bothering to post. I personally bypass those stories that have no relavence or interest for me.

    25. Re:Alright whiners... by Micah · · Score: 2

      I do have an interest in linux's future, but linux on MY desktop already does eveything I want it to, and games are unimportant in the markets where I would hope to benifit from linux through my job. The linux I am looking for has a bright future already.

      Same here. I just want it for everyone! :)

      If you mean what I think you mean, then I feel sorry for you having an inability to accept some fantasy into your life. If your beliefs are strong enough you should be able to use your imagination without fear of betraying them. Video games aren't real.

      I'm not saying it's a sin or anything (although some games can be) but I just choose not to get involved in that kind of thing. Besides, Loki's Railroad Tycoon II provides all the fantasy I need -- that I'm in charge of building the Trans-Siberian Railroad! :)

      At who's benifit? Taking market share away from Microsoft just because you are opposed to them or what they do isn't a good enough reason in itself to convince other people to join you. There has to be a clear benifit to the user, which leads to my next point:

      It will benefit others when computers cost less (no MS tax), when file formats are open so there can be more competition in productivity suites, when the productivity suites also cost nothing, when businesses can pay any consultant to fix a problem that Microsoft won't fix... etc etc. I'm sure I don't have to convince you of all the benefits. But for the masses to enjoy those benefits, they have to be convinced to choose to use Free Software.

      Linux is not the only other choice, nor is it necissarily the best choice in all situations.

      Right, I'd consider OS X a reasonable alternative. But a large part of it is still non-Free so if it got 95% market share, it could be a Microsoft type situation repeating itself. The only true long term solution is to get people to standardize on Free operating systems.

      Sorry if I sound like RMS -- actually I like to think I'm quite a bit more level headed than he is. I don't mind proprietary software, I just want my OS Free!

    26. Re:Alright whiners... by Lothsahn · · Score: 1

      I was not aware of the secure server problem, voice was not out when I played with my friend, and he had a small, as in 10-50 ms sound lag problem.

      As the sound problem was his only major issue, I would say the compatibility was good, at the time. We played on a LAN, so I never checked the secure server issue.

      Obviously, what you speak about are severe issues, but with the testing that we did (voice wasn't implemented, secure servers weren't used), we didn't have any major problems.

      --
      -=Lothsahn=-
    27. Re:Alright whiners... by Anonymous Coward · · Score: 0

      No wonder you've never heard of it. You're one of them . Yup, a Counter-Strike player, the type the rest of us real games look down on and spit whenever someone mentions. If you're still playing Counter-Strike, it's because you're a fucking moron and no one else will have any respect for you.

      Hahaha, fuck off. What are you playing, Return to Castle Wolfenstein? I've tried other games and they ALL fucking suck. I've got GTA3, Neverwinter Nights, Baldurs Gate I&II, Diablo I&II, Black and White, Real War, Return to Castle Wolfenstein, Quake 3, Unreal Tournament, etc. NONE of them has held my attention for more than a couple of weeks before I've put them on the shelf. Counter-Strike on the other hand has held my attention for almost 3 years now. Before that I bought Half-Life for TFC because I LOVED TeamFortress which I played for 3 years before that! I've bought 3 computers in that timespan with the sole intent to play those two games on them. So fuck off. CS RULEZ!

    28. Re:Alright whiners... by Anonymous Coward · · Score: 0

      2. There is only One true Immortal Sovereign, and I'm not going to buy a game that pretennds to put anything in His place! :)

      I don't think Cthulhu will be greatly offended.

  15. Was not transgaming out of business? by Anonymous Coward · · Score: 0

    If not I'm glad they made it, good luck to them.

  16. Any performance reviews from anyone?... by Dr.Dubious+DDQ · · Score: 2

    I was a bit dissapointed to see that the new Kohan's would be "WineX" based rather than native - I've been very pleased with the 'native' Kohan from Loki.

    Anyone tried any of Transgamings Kohan offerings yet? If so, how do they run? I notice that the system requirements are still rather reasonable by modern standards (P-III 500, etc.)....

    Considering actually plunking down the $30 for the download. It'd be nice to encourage more attention to Linux as a game platform, but not at the cost of buying something that may or may not work well. (It'd also give me something new to play with until the continued wait for NWN for linux is over.)

    1. Re:Any performance reviews from anyone?... by jcw2112 · · Score: 1

      um...they just mailed the press release dude. anyone who would have stats would be from transgaming.

      --
      hmmm...
    2. Re:Any performance reviews from anyone?... by Anonymous Coward · · Score: 0

      Hi, this is Roc from Transgaming.

      Even though the recommended system is P-III at 500Mhz, a 1 Ghz Intel or 1.4 Ghz AMD Athlon proessor would be better. We've noticed that the P3 at this speed does better than both P4 and Athlon.

      Some things to consider, you should have good memory (I mean fast, as opposed to a lot). Also a fast harddisk would count, with a good file system (Any of the journaling fs's on 2.4 would do).

      OSS Audio would be subquality cause they refused to fix 14 different bugs that we've pointed out constantly. Alsa on the other hand would be much better. The free OSS that comes bundled with Linux kernel should be alright, but if you happend to have purcahsed a copy of OSS then forget it or go back to an older OSS version (without soft mixes -- and they dont put any old versions on their sites).

      If your Kohan dies without you doign anything, plesease go to a console and kill the game immeidtly, cause the game state is not saved till every 60th tick. So you'd have enough (usually) time to get Kohan back, this is a bug, but we'll put a patch out.

      Another thing, Wine is lame, this game is slow cause of wine, so don't complain about this release, we've done everthing possible to speed up, the bottle necks are with Wine and their refusal to fix (And incorporate into BSD) some of the issues we've pointed out. On the whole, to use the game well you need a good system (the more power the better it is), you dont really need a good video card though, so might be a good idea spending money on some more Ghz.

      James 'Roc' Newhart.
      Transgaming.

    3. Re:Any performance reviews from anyone?... by Yohahn · · Score: 2

      Why are these requirements so much higher than the original Loki offering of Kohan?

      Did you have access to the old port?

    4. Re:Any performance reviews from anyone?... by Dr.Dubious+DDQ · · Score: 2
      they just mailed the press release dude.

      Yes...and then got advertised on Slashdot. There's a chance that someone on Slashdot with a cable-modem or DSL will see it and decide to download and try one out. If so, we could theoretically see a review from an actual purchaser in the next couple of hours...

      Provided, of course, that the game(s) don't turn out to be too good to stop playing long enough to post about them...

    5. Re:Any performance reviews from anyone?... by Anonymous Coward · · Score: 0

      Wine == emulation.

      Loki == Native code :)

      Figure it out

    6. Re:Any performance reviews from anyone?... by Anonymous Coward · · Score: 0

      Dude, he answered your question before you asked it. It's wine based. This is what happens when you harvest certain weeds this year and then plant the seeds next year. You know that farm near Morpork.

    7. Re:Any performance reviews from anyone?... by Dr.Dubious+DDQ · · Score: 2
      Why are these requirements so much higher than the original Loki offering of Kohan?

      I'd be willing to bet it's overhead from WineX, which basically amounts to running a windows layer over the top of Linux and X...

      Did you have access to the old port?

      Yup, bought it from Loki. I still play with it occasionally. 'course, I'm on an Athlon 1.2GHz now, so I don't know how much difference I'd notice...

      Personally, I've no intention of re-buying the original Kohan, but if it turns out Ahriman's Gift runs well over WineX, then I'll likely buy it.

    8. Re:Any performance reviews from anyone?... by Yohahn · · Score: 1

      winelib==naitive linking.. dosen't that get anything?

    9. Re:Any performance reviews from anyone?... by Anonymous Coward · · Score: 0

      Wine and their refusal to fix?

      BULLSHIT! You guys forked WINE and YOU'RE developing WineX! WTF are you talking about, WINE is slow and it's not our fault!? I seriously doubt you're from Transgaming.

      mutter...mutter... stupid FUCKERS!

    10. Re:Any performance reviews from anyone?... by Anonymous Coward · · Score: 0

      I wasn't speaking of WineX, WineX is our product, I was speaking of Wine (which now comes in several licenses and cause of this causes some issues). I hope this has been explains whatever you wished to know.

      Wine is slow and it's not our fault, cause we've sent our fixes upstream and they reffused to incorporate it and or several other things.

      Overall (and this is personally and nothing that represents Transgamming), I believe the current Wine team are a bunch of GPL hugging facists.

      Thank you and Enjoy.

      Roc

    11. Re:Any performance reviews from anyone?... by Anonymous Coward · · Score: 0

      It would be nice to have a demo version.

    12. Re:Any performance reviews from anyone?... by Anonymous Coward · · Score: 0

      Actually I can do it right now! Ever heard of CVS? Transgaming WineX CVS tree is open for checkouts. http://www.sourceforge.net/projects/winex.

    13. Re:Any performance reviews from anyone?... by jandrese · · Score: 2

      Kohan isn't a processer intensive game though. My old PII-400 didn't even break a sweat with the old Loki port. It looks like there's a bit of overhead for the WineX libraries.

      --

      I read the internet for the articles.
    14. Re:Any performance reviews from anyone?... by Dr.Dubious+DDQ · · Score: 2

      While I don't necessarily agree with the harshness of the post you're replying to, they do have a point...

      Those "GPL Hugging Fascists" you refer to certainly can't stop Transgaming from hosting a "patched WINE" CVS or set of files, whether they accept your patches or not. That's sort of what the GPL is all about, after all. For that matter, there's no reason Transgaming couldn't simply host the patches themselves, and let users apply them to winehq's source.

      Perhaps they're worried that later Transgaming will come along and complain of copyright violations from the use of Transgaming's patches? Transgaming may have no intention of doing any such thing, but in the modern world, proprietary software companies seem to be encouraged to behave this way.

      It also occurs to me that the details behind "WINE is too slow because they won't accept our patches" are something that a lot of people would be interested in hearing. Perhaps transgaming could put up a page online explaining the issues?...

    15. Re:Any performance reviews from anyone?... by Anonymous Coward · · Score: 0

      And this is why O.S. is failing. Crap patched crap run on top of more crap and no one wants to make it actually work. And all this for 3 new (old) games? What a collosal fucking waste.

    16. Re:Any performance reviews from anyone?... by Anonymous Coward · · Score: 0

      Hopefully you are not assuming that they used winelib to port this. They modified the Windows Kohan source (not the Loki version, there are other reasons for this...), recompiled with Visual C++, and then modified their WineX code. It definately does not use winelib. It's a hacked winex emulation thingie.

    17. Re:Any performance reviews from anyone?... by gavriels · · Score: 2

      No one by the name of James Newhart works at TransGaming. This is pure flamebait.

      The game runs very well even below our recommended 500MHz minimum. Only the videos are a bit sluggish at slower CPU speeds.

      Everyone at TransGaming is greatly appreciative of all the work contributed by the Wine team over the last several years. We have been happy to be a part of that, and we continue to contribute code to the project via the ReWind BSD-licensed branch.

      -Gav

      --
      Gavriel State, CEO
      TransGaming Technologies Inc.
      gav@transgaming.com
      http://www.transgaming. com

    18. Re:Any performance reviews from anyone?... by swv3752 · · Score: 1

      Initial impressions- SAE
      Easy payment process, though it is not well tied into thier subscription system. You are provided a Licences key adn the EULA states you are allowed to only run it on one computer. A bit sucky that. Lastly, you have to be connected to the internet the first time you run so as to get the final executable. It is about 2.5 mb and takes a few minutes to start downloading.

      The game itself plays without any issues, but I more than exceed the system requirements with a 1Ghz Athlon, 384 MB RAM, Radeon 7500, and SB Live!Value. I am running MDK 8.2. I might try installing it on my Notebook which is only a 366 Celeron to see if it is still payable. I only tried the first tutorial. It looks pretty enough, and the interface seems similar to other RTS games. I never played Kohan before, but I don't think there is too much difference with the Windows version. One thing I did notice is that it is using a modified version of Wine(x).

      The multiplayer does detect other games so that seems to work. I did not actually join a game. hopes this helps someone.

      --
      Just a Tuna in the Sea of Life
    19. Re:Any performance reviews from anyone?... by swv3752 · · Score: 1

      The Game plays fine on my 366 Celeron Notebook. the sounds seems a little off, but i do have a ESS Maestro Sound on there. It is also running on XFree86 3.3.6.

      --
      Just a Tuna in the Sea of Life
    20. Re:Any performance reviews from anyone?... by dieMSdie · · Score: 2

      I bought it last night and downloaded it (took 15 minutes via Cable Modem).

      Installed the WineX RPM with no problem. Tried to install the actual Kohan RPM and it barfed. Said "invalid MD5 checksum in Kohan-something something".

      I then downloaded a fresh copy, same error, same file.

      Awaiting support's answer on this issue. It's not a great introduction to Transgaming, imho. :(

      --
      Don't throw your computer out the window, throw the Windows out of your computer!
    21. Re:Any performance reviews from anyone?... by dieMSdie · · Score: 2

      Still no reply from Support.

      Here's the error, if anyone is curious:

      error: unpacking of archive failed on file /usr/lib/kohan/Immortal_Sovereigns/Kohan.tgw;3d659 7ae: cpio: MD5 sum mismatch

      --
      Don't throw your computer out the window, throw the Windows out of your computer!
    22. Re:Any performance reviews from anyone?... by swv3752 · · Score: 1

      Strange, I had no problems, but it was the SAE.

      --
      Just a Tuna in the Sea of Life
    23. Re:Any performance reviews from anyone?... by dieMSdie · · Score: 2

      My problem was a corrupted RPM, somehow corrupted during the download (shrug?). Also, my ISP's mail server has been losing mail again, so I missed their original reply to me.

      Anyway, it was a happy ending. Gavriel and David from Transgaming helped me get things sorted. They were fantastic, and I'd recommend Transgaming to anyone!

      --
      Don't throw your computer out the window, throw the Windows out of your computer!
  17. transgaming by bsDaemon · · Score: 2

    it's like transexual, only with games. duh.

  18. big name games... by jukal · · Score: 2

    Kohan? Reminds me of 'I'm a Yankee Doodle Dandy'. Never heard of it. I must be a dinosaur already. Pacman, Invaders and Digger are big names. And they are all available for download :))

    1. Re:big name games... by British · · Score: 2

      I never heard of these big name games either. "Big name" games to me would make me think of Warcraft, Starcraft, Counterstrike, Half-Life, etc.

      Oh well, just the Linux hype machine running at full speed again.

    2. Re:big name games... by Jim+Norton · · Score: 1

      It's not a HUGE name game, but coming from a serious gamer -- Kohan is a pretty well-known title and not that old either.

      --
      -- Jim
  19. I really wish... by SlashChick · · Score: 2, Insightful

    I really wish that article submitters would not put ambiguous links in the
    article.

    Seriously, though, would it be too much effort to say "three Kahn titles: Title 1, Title 2, and Title 3"? As it is, it's annoying because you have no idea where each of the three links points. Come on, editors, you can do better than this.

    1. Re:I really wish... by Longinus · · Score: 1

      Common sense would seem to dictate that 3 separate links reffering to 3 separate games would each correspond to one of the games. Furthermore, when your mouse hovers over a link, you can see the full URL in your browsers status bar. If you can add 2 + 2, you should be able to get a good idea of where a given link points. This really is a silly thing to whine(X) about.

    2. Re:I really wish... by Anonymous Coward · · Score: 0

      yet again, no they cannot. I complain about this almost daily.

      Before it wasn't as big of a deal as it is now. I paid for a subscription to /. It was so that I could continue to read the source of information that I use most.

      I am beginning to rethink my descision and am seriously considering not reinvesting in subscriptions. It has done nothing for me other than remove even MORE annoying items from /. than is already there.

      At least the advertisements are just that, not shameless plugs. Also the advertisements are at least proofread and have valid links.

      Nice job again boys.

    3. Re:I really wish... by garcia · · Score: 2

      actually, I am quite annoyed with it as well. I don't sit there and look at the bottom of my browser to determine what the link is. I happened to click the "middle" link. Then I realized what they did.

      It should NOT have been done that way.

    4. Re:I really wish... by Vengie · · Score: 1
      I [yahoo.com] really [altavista.com] wish [google.com] that [trillian.cc] article [yahoo.com] submitters [yahoo.com] would [fark.com] not [slashdot.org] put [yahoo.com] ambiguous [zdnet.com] links [craigslist.org] in [yahoo.com] the [openprojects.net] article. [sourceforge.net]

      Your post looks like that to me.
      Shame we dont have a similar option for freaking editors!
      --
      When in doubt, parenthesize. At the very least it will let some poor schmuck bounce on the % key in vi. (Larry Wall)
    5. Re:I really wish... by swv3752 · · Score: 1

      You must not have been on slashdot long. Otherwise you would not blindly follow links. I really advise you not to click on that. It was because of that link I learned to check the links at the bottom of the browser.

      --
      Just a Tuna in the Sea of Life
    6. Re:I really wish... by Anonymous Coward · · Score: 0

      this was on the main page, not in reader comments. Morons.

  20. Way to go Transgaming! by ACK!! · · Score: 2

    Listen I was not to hot on the idea of a company relying on wine to run windows games on linux. I liked the idea of companies already doing ports to other OSes (like Hyperion though their experience was not good) creating a few linux ports along side their Mac ports or whatever. That way they still had steady income and were less fragile than a linux only company.

    I know by the way that being linux-only was not what killed Loki.

    This move has me re-thinking Transgaming. I will probably buy some of the Kohan games. If I was a big gamer I would probably be subscribing and trying out some of the Windows titles on top of their wineX or whatever it is.

    Count me as a linux user that is grateful when a company backs the OS.

    ________________________________________________ _

    --
    ACK /ak/ interj. 2. [from the comic strip "Bloom County"] An exclamation of surprised disgust, esp. i
    1. Re:Way to go Transgaming! by Anonymous Coward · · Score: 0

      your to lame to read BitchX.doc

    2. Re:Way to go Transgaming! by Fembot · · Score: 1

      I would dearly love to subscribe, but their payement options are far to restrictive for me. I only have a UK debit card currently, which they unfortunatly dont accept

    3. Re:Way to go Transgaming! by Anonymous Coward · · Score: 0

      your to lame to read BitchX.doc to

  21. Why is it not GPL-ed? by Anonymous Coward · · Score: 0

    Information wants to be free!!!

    1. Re:Why is it not GPL-ed? by Anonymous Coward · · Score: 0

      Information doesn't want anything, it's just bits.

  22. games on linux redux by RealBeanDip · · Score: 4, Insightful

    It's great to see these ports, but quite frankly I'll be impressed if they sell 2000 copies max.

    It's been said a zillion times; ports need to be out at the same time, or very, very close to the same time to be viable. And they need to be patched at the same time, or ...

    Loki was a good effort, but even they didn't succeed. It's not because the games got warezed, it's because the games were well past their shelf life when they came out.

    --

    You know you're a geek if you've ever replied to a tagline.

    1. Re:games on linux redux by alienw · · Score: 1

      2000 copies @ 30/copy - $15 license fees (just a guess) = 30,000 bucks. Given that it maybe took two part-time programmers two months to patch up WineX to run this, it's not exactly bad.

      The good thing about Wine is that you don't need to remake the game, just fix the bugs and add missing features. When you have the source code, it's even easier. And, the efforts put into developing winex eventually pay off (when you can run almost every game without extra work), so TG actually has a chance of becoming profitable (unlike Loki). This also means that you can release ports at essentially the same time as the games.

    2. Re:games on linux redux by tsaotsao · · Score: 1

      Loki was a good effort, but even they didn't succeed. It's not because the games got warezed, it's because the games were well past their shelf life when they came out.

      Well, that and the fact that there are very few desktop linux users.

  23. Internet connection by duren686 · · Score: 2

    Live Internet connection required to complete install process

    This could mean one of two things:
    - They could be using this to require registering your name and email with them (privacy issue for some)
    - They could use it in the Quicktime-installer style of downloading a small installer program and then downloading the rest from their server.

    Neither of those appeals to me at all.

    --
    Y2K Compliant since the late 1890s
    1. Re:Internet connection by *xpenguin* · · Score: 1

      OR it could simply mean that each copy gets a unique key so it can't be installed more than X times.

    2. Re:Internet connection by Anonymous Coward · · Score: 0

      Or it could mean that they are rooting your machine and using it as a mass mailer for transgaming spam! (Well that's what you would have said if anyone else was doing this) Let's at least try to keep our paranoia (or lack thereof) constsnt folks.

    3. Re:Internet connection by Anonymous Coward · · Score: 0

      And how is that any better? What if I want to play the game 5 years from now? I still play some old games like Doom and Quake II, and I've installed and resinstalled them many times. Why would I buy games that I can't even install more than X number of times?

    4. Re:Internet connection by swv3752 · · Score: 1

      it is the reverse of the Quicktime. You download the large portion of the game, 150 mb for the magin game depending on the title and a 4 mb winex binary that is used for all three titles. The first time you run, you are asked to download a 2.5 mb binary. this is done after you accept the eula.

      --
      Just a Tuna in the Sea of Life
  24. s/Kahn/Kohan by Anonymous Coward · · Score: 0

    ...er, sorry...

  25. Information does want to be free... by Anonymous Coward · · Score: 0

    ...now give us the PIN number for your bank account

  26. Loki's Kohan port _was_ Network Compatible by treke · · Score: 2

    When Loki released Kohan Immortal Soveriengs, it was network compatible with the Windows game, although there were bugs. Towards the end of Loki's life they were unable to port the newest patches, which will obviously break compatibility. After Ahrimans Gift was released, there were fewer KIS players and KIS was not compatible with KAG.

    Its similar to what happened to Soldier of Fortune. The games were compatible on Windows and Linux, but the Linux port got outpatched.

    1. Re:Loki's Kohan port _was_ Network Compatible by jandrese · · Score: 2

      The problem was that in a large game, you were almost certain to get a "sync failure". Apparently the cause of this was differences in the way Windows and Linux handle floating point. Apparently they round to different numbers of digits internally or something, and eventually you send your company on path A around some obsticle, and on the windows machine it chooses path B and you get kicked off. If you play small games (2-4 people) you can usually get away with it, but most windows players seem to go for the 4v4 TvB 256x256 maps with maximum indy/monster/mine settings.

      --

      I read the internet for the articles.
    2. Re:Loki's Kohan port _was_ Network Compatible by Anonymous Coward · · Score: 0
      That's OK, the next Kohan patch probably won't be supported by Transgaming anyways. Look at The Sims -- major problems outside of the Mandrake 8.1 it shipped with (which means no upgrading to 8.2, nor switching to, say, Debian), and despite the manual stating that it would work with the expansions, it doesn't -- and they never updated the product with either the patch to the game or support for things like Livin' Large and Hot Date.


      Transgaming has already shown a lack of long-term commitment with a previous product -- there's a good chance it'll happen with this version, too.


      Since you're really just buying the Windows version anyways, may as well just buy the real Windows version, get the shiny box and manual, and be guaranteed no more patch lag.

    3. Re:Loki's Kohan port _was_ Network Compatible by Anonymous Coward · · Score: 0

      Yep. For the earlier versions, Loki was able to work around the floating-point problems. But as you note, the hacks were not perfect. TransGaming is able to deliver a network-compatible version because they use the same compiler as TimeGate, Visual C++.

    4. Re:Loki's Kohan port _was_ Network Compatible by treke · · Score: 1

      oh I know what Transgamings support is like. I bought the Sims for Linux, to see how well it worked. Woulnt even run on my laptop ( relativly standard macine). Of course they never fixed it.

      Good thing you get three months of free support. oh wait after your three months is up you have to pay to make it work. Brilliant

    5. Re:Loki's Kohan port _was_ Network Compatible by Anonymous Coward · · Score: 0

      Alriiiiight! Linux "software" is now being developed under Windows with VC++ for release to the Linux weenies! Yes! The behemoth has won!

    6. Re:Loki's Kohan port _was_ Network Compatible by treke · · Score: 2

      Just to follow up on this, Gavrial State from transgaming contacted me earlier today with some tips on gathering debug information on the Sims. I'll see what happens with it

    7. Re:Loki's Kohan port _was_ Network Compatible by Anonymous Coward · · Score: 0

      So, I guess the only way to extract support from them is to post on slashdot.

  27. Which one by Gaccm · · Score: 2

    While i'd love to buy all three i don't feel like blowing $100 in games, so I'm asking anyone that knows about the games which 1 game would you recommand? is it a story line and i should start from the beginning, or is the latest far superior from the earlier ones?

    --

    Only dead fish swim with the stream...
    1. Re:Which one by mdwebster · · Score: 2, Informative

      Kohan: Ahriman's Gift is the best for a number of reasons. The downside is that it's significantly harder than the first game, Immortal Sovereigns.

      You get access to the new units. You get access to more campaign missions. If you play online (and that's where the longevity of these games lie), most people are using K:AG vs. K:IS these days. The campaign is a prequel in storyline vs. a sequel, so you're not really spoiling yourself (not that the stories GREAT or anything, but if it's a concern it shouldn't be ..)

      My recommendation would be to play a number of skirmish missions to get a feel for the game mechanics before playing the campaign. Some people prefer the skirmish mode to the exclusion of the campaign as they can fine-tune the difficulty by chosing various AI opponents, their race, the map, etc. Then play the campaign using the easiest AI setting. I believe you can get some strategy tips at www.kohan.net forums still.

    2. Re:Which one by *xpenguin* · · Score: 1

      I would recommend Kohan: Arhiman's Gift because that's what most people use when playing network games.

    3. Re:Which one by Anonymous Coward · · Score: 1, Informative

      Don't buy all three! There are only two games here. Ahriman's Gift is one, and the other two are the same game. SAE has a few additions for multiplayer that the other doesn't. It's screwy since most of the SAE additions are available as a patch for the original version of Kohan IS.

  28. -1 REDUNDANT, FOOL by Anonymous Coward · · Score: 0

    PIN number

    PIM = Personal Identification Number.

    So what you said is "...now give us the personal identification number number for your bank account"

    0nw3d.

  29. That's why TG signed up with Transtive Tech by gatesh8r · · Score: 2

    Transitive has some x86 emmulation software to be coupled with TG's WineX. And why not, other than a native port would be too sweet?

    --
    Karma whorin' since 1999
    1. Re:That's why TG signed up with Transtive Tech by Colin+Bayer · · Score: 1

      Transitive has some x86 emmulation software to be coupled with TG's WineX.

      All emulation is going to be slower than a native port, except in rare occasions where the x86 compiler sucked at optimizing instruction ordering and the emulator ruled. I tried emulating StarCraft on a 700MHz G4 at a friend's house; it took half an hour to load and was basically unresponsive.

      WineX was shown in Tom's Hardware Guide tests to be half as fast as native ports. Kohan is a game where even a computer with twice the baseline requirements can be bogged down by the sheer amount of stuff going on.

      Odds are that, even if the much-vaunted Transitive technology, capable of porting Doom III to your Palm Pilot and violating various other laws of physics, actually works, the performance will suck.

      --
      Want Linux games? HERE.
    2. Re:That's why TG signed up with Transtive Tech by Anonymous Coward · · Score: 0
      I tried emulating StarCraft on a 700MHz G4 at a friend's house; it took half an hour to load and was basically unresponsive.


      Uhhh....I used to run StarCraft on a P2 with 128MB under WINE and it ran just as good, if not better, than it ran under Win98.

    3. Re:That's why TG signed up with Transtive Tech by modecx · · Score: 1

      Uhhh....I used to run StarCraft on a P2 with 128MB under WINE and it ran just as good, if not better, than it ran under Win98.

      As anoter poster higher up in the hiearchy put it: "x86 binaries don't work on different architectures without cpu emulation, so, no."

      WINE is a replacement for the WIN32 API, SDK, etc, without being WIN32. It still runs on x86 machines, so WINE dosen't have to emulate the x86 architecture. It's another matter completely to try and optimize an emulator for some other architecure on a random architecture.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    4. Re:That's why TG signed up with Transtive Tech by Anonymous Coward · · Score: 0

      There's a native StarCraft and BroodWars for MacOS. Why bother with emulation? Dumbass....

  30. Wish I Could Run It by krmt · · Score: 2

    Maybe it's just me, but somehow I doubt it. My computer is simply too old to run these games. Yes, even the relatively paltry PII 500 requirement is just a little too much for me. I think a lot of Linux users are more content with their old hardware than most people, particularly hardcore gamers. We simply know how to get more mileage out of our hardware. While I'd love to be able to run these (I love the Loki Kohan demo) but new hardware is simply out of my range. I don't think I'm the only one either.

    --

    "I may not have morals, but I have standards."

    1. Re:Wish I Could Run It by crazney · · Score: 1

      We actually tested it down to a 300 and it worked fine, but the video's are just bad at 300.

      Cheers
      David

      --
      stuff
    2. Re:Wish I Could Run It by krmt · · Score: 2

      Really? If I could demo it, like the Loki demo, to confirm for myself that this works, I'd definitely buy it. I've also had a lot of problems with both Wine and WineX's handling of sound on my card. It could be OSS drivers, but I can't get ALSA working even after many attempts. Anyhow, if you guys could get a demo out, especially for borderline cases like mine, it could be really helpful.

      --

      "I may not have morals, but I have standards."

  31. Yeah, sure... by hackwrench · · Score: 1

    if you like practical jokes.

  32. Wether you like it or not... by ciryon · · Score: 2

    this is the future of Linux gaming.

    Transgaming have made steady progress since I first noticed them at the fall of 2000. I have deleted my Windows partition and can play all the games I need, without ever wanting to reboot.

    Ciryon

    1. Re:Wether you like it or not... by Glock27 · · Score: 2
      this is the future of Linux gaming.

      Yeah, just like KDE is the future of the Linux desktop... ;-)

      Remember, having a selection is a good thing...and native Linux games will work better than Wine ports.

      Personally, I'm more interested in games based on the Torque engine, Q3/Doom3 engines etc.

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
  33. competition with "Real" ports by Anonymous Coward · · Score: 0

    I thought Transgaming promised to not support games which had native Linux versions. Maybe that doesn't mean much now since Loki's out of business but still I wonder.

    Or has transgaming decided to do native ports as well as winelib ports?

  34. Hmmmm make you a deal... by Mantrid · · Score: 1

    ...work your funky magic on Morrowind and I may just end up with a linux box! (TES:CK must also work!)

    Oh and promise to start work on MOO3 and Pro Race Driver!!

  35. -5 WRONG, ASSHAT by Anonymous Coward · · Score: 0

    Au contraire, my good man. PIM = Personal Indentification Mumbler. Thus rendering your entire point moot.

  36. AND YOU KNOW THIS... HOW, EXACTLY? by Anonymous Coward · · Score: 0
  37. GTAIII and AVP2 by Anonymous Coward · · Score: 0

    When they port those two, I'm on board.

  38. demos available by Drunken_Jackass · · Score: 1

    There are demos available at Timegate Studios' site.

    But, since getting Warcraft 3 to work on my SuSE box using winex, i don't think i'll bother with the demos. They look pretty 1st generation RTS.

    --
    There are 01 types of people in this world. Those that understand binary, and me.
    1. Re:demos available by Anonymous Coward · · Score: 0
      Just for the record, Warcraft 3 is not noticably different (gameplay wise) from Warcraft 2 (or, for that matter, many other RTS games). It's nicely themed, with good graphics, but the innovations aren't in the gameplay portion of the game. In many ways, the RTS genre has become stagnant with engine changes replacing gameplay changes.

      Kohan, however, tries different approaches to unit management, resource maintenance and usage, and strategy vs. tactics. This is a result of the maturity of the basic 2D engine -- the game is polished and nice, but the real charm is in pieces not easily demonstrated by screenshots alone.

  39. Standardize; Re:out of business? by g_braad · · Score: 1

    No Loki was out of business. They created native ports. While transgaming uses the 'emulation' approach using wine. Their implementation is called WineX. (emulates DirectX functions and has copy protection verifiers)

    Standardize:
    Just like with mozilla. I'm sick of having several installations of a similar application om my harddisk. Wine, Crossover Plugin, Crossover Office, WineX. Mozilla, Netscape, Galeon, Konqueror, OEone Homebase/Desktop. ARGH! Standardize these so I only have to install the mozilla libs and wine libs!

    Don't tell me: Kohan has it's own WineX executable ?!?

    --
    F/OSS & IT Consultant
    1. Re:Standardize; Re:out of business? by Fizzol · · Score: 1

      >Don't tell me: Kohan has it's own WineX executable ?!?

      Yeah it does, but it's not something you ever see once it's installed. I downloaded two rpms, installed them and all I have to do is click on the the Kohan icon in my games menu.

      It's the same way cxoffice, crossover plugin, and IBM's hpbuilder work. Once the 'winelet' is installed you never see it again. It's completely unobtrusive and a very different situation than have 4 web browser and 3 office suits installed. Also I should note that they various versions of wine don't know each other exists so there's no interaction between them and no compatability problems.

    2. Re:Standardize; Re:out of business? by Anonymous Coward · · Score: 0

      Seriously, I know KAG isn't that popular- but seriously, and I can say this without laughing, it's tons better then WC3- especially for the more intelligent crowd and a crowd used to wargaming.

  40. Standardize, please... by g_braad · · Score: 1

    Just like with mozilla. I'm sick of having several installations of a similar application om my harddisk:

    * Wine, Crossover Plugin, Crossover Office, WineX.
    * Mozilla, Netscape, Galeon, Konqueror, OEone Homebase/Desktop.

    ARGH! Standardize these so I only have to install the mozilla libs and/or wine libs!

    Don't tell me: Kohan has it's own WineX executable ?!?

    --
    F/OSS & IT Consultant
    1. Re:Standardize, please... by swv3752 · · Score: 1

      Yep.

      --
      Just a Tuna in the Sea of Life
  41. Downloading it now by Fizzol · · Score: 3, Informative

    I decided to spring for the original version of Kohan. You pay your money and then get directed to a download site. You get what I'm assuming is a custom version of winex (4mb) and the game (158mb). The manual is available in both PDF and txt formats while the game files are available in rpm, deb and tgz formats (tgz files weren't available but will be shortly according to the site). The internet connection is required because the first time the game runs it downloads a specially modified executable tuned to run only on your system. That part doesn't bother me as I'm the only one I know running Linux and I don't pirate software anyway. However, I am a bit concerned that upgrading my system (I fiddle and reinstall pretty often), or making changes might cause the game to decide it's running on a foriegn system. We'll see.

    1. Re:Downloading it now by crazney · · Score: 2, Informative

      It may not run after some upgrades, but thats easily fixed as it will just re-grab a new executable that will run. (actually if it detects you as pirating the game it will still run, just with a nice easter egg *grins*).
      No personal or statistical information is transfered to TransGaming in this process.

      David

      --
      stuff
    2. Re:Downloading it now by Anonymous Coward · · Score: 0

      Riiiight. Tin foil hats are passed out at the /. door here, but Transgaming is immediately assumed to now and forever be a golden saint? The philosophical whiplash should have ripped your head clean off your neck.

  42. Obligatory Anti-WineX post by jvmatthe · · Score: 4, Insightful

    I've expressed my frustration with WineX before, and every time I see a headline like this, I feel compelled to speak up.

    The people that defend (or, as it more often the case, blindly promote) WineX tend to think that games of any kind, even through Wine, will inevitably help Linux. "Now Windows users can switch!" they chant. Yet, what self-respecting Windows gamer would really leave the relative comfort of Windows (2k|XP) where all of their hardware and games work great just to move to Linux, a system rife with hardware incompatibilities and filled with unfamiliar elements at every turn? There is no unhappy faction of Windows users that chafes so much under the Microsoft yoke that they'll give up everything they have already for freedom (in the sense of GNU). It just isn't going to happen. (Note: WineX itself isn't even completely free, so that's not a very good example of freedom, is it?)

    So where does WineX sell? To people who are already Linux users. The people who are already using Linux can use WineX, but then they run a serious risk of killing any chance for a native port. Remember, game companies need a whole lot more than karma and a good warm feeling inside to port a game to your system. They need, in particular, cash. Lots and lots of cash. And they'll most likely take any excuse that sounds resonable to ignore a platform that has marginal (if not improbable) profit potential, like Linux. "Oh, it works under Wine. Go play that, Linux users." Reminds me a bit of a former instructor's description of the selection process for a really good position: They're not looking for reasons to take anyone...they're looking for reasons to eliminate them. And Linux hasn't made good money for anyone yet.

    You'll never make your platform legit like that. It didn't work of OS/2. It didn't work for Bleemcast. It hasn't worked for VirtualPC on MacOS. Not once has this kind of compatibility meant more native apps for that platform that tries to leech off its more successful neighbor.

    Yes, Loki died. They died for a whole lot of reasons, one of which was that there was no real money in the Linux gaming market. But they at least brought a lot of damn good tools to the community and left them for all to use after they died. Where is Wine getting us? Half-working compatibility with a nigh eight year old system that is probably going to change dramatically (if not completely) in the next revision of Windows.

    Welcome to Square One, people.

    Sorry for the disjointed ramble.

    1. Re:Obligatory Anti-WineX post by Fizzol · · Score: 1

      >Yet, what self-respecting Windows gamer would really leave the relative comfort of Windows (2k|XP) where all of their hardware and games work great just to move to Linux, a system rife with hardware incompatibilities and filled with unfamiliar elements at every turn? I did it. In fact I finally reinstalled Redhat 7.3 and whiped out my unused Windows parition just yesterday. >There is no unhappy faction of Windows users that chafes so much under the Microsoft yoke that they'll give up everything they have already for freedom (in the sense of GNU). All I can tell you is that that's exactly what happened with me. I see a Microsoft DRM dominated future and I have no interest in participating in that. I ran WinXP with no problems, it was stable and useable for me but the 'Microsoft yoke' was simply growing too heavy. >It just isn't going to happen. (Note: WineX itself isn't even completely free, so that's not a very good example of freedom, is it?) WineX gives me more games to play, and was one of the reasons I finally switched to Linux. So yeah, it does happen, at least once anyway. As for 'half-working' Kohan has so far (in my limited testing) run flawlessly.

    2. Re:Obligatory Anti-WineX post by cjpez · · Score: 3, Insightful
      What's better for "Linux?"
      1. "Hm, this game doesn't run on Linux. Better continue to buy Microsoft OSes instead."
        -or-
      2. "Hm, this game doesn't run natively in Linux, but I can work around it with Wine(X). I guess I'll spend my money on a donation to the EFF instead." (or more realistically, on CDs or Movies or porn or whatever.)
      Sure, long term, we'd like many more NATIVE Linux games. However, what's going to convince game makers to make Linux ports? On one hand, you've got happy companies like Id Software who just "believe," as it were. On the other hand, you've got companies who just won't eat the kind of monetary loss doing a Linux port probably creates. Why? The Linux desktop just isn't ready for every-day, mom-and-pop use. Granted, it's been getting a hell of a lot better recently, and I certainly love it, but it's just not there yet. Until there's a significant percentage of home desktop users running Linux, it's just not profitable for most companies to make Linux ports. To say nothing of releasing only Linux versions, which I suppose is the eventual goal here.

      So what do I do? I want to play Half-Life. No Linux version will ever be forthcoming. I install Wine(X). There we go. Is that good for the community? ("Hey, switch to Linux - you can still play Half-Life." vs "Hey, switch to Linux - you can't play Half-Life, but maybe someday in the future you'll be able to play other games.") IMO, when Linux wins in the desktop arena, that's when we'll start seeing more native Linux games. Demographics drive the games, not the other way around.

    3. Re:Obligatory Anti-WineX post by Ninja+Programmer · · Score: 3, Insightful

      Then you do not understand the point of WineX at all.

      The point is not to just lure over Windows people who don't want to switch. Its for those that want to switch but don't feel they can.

      There are many such people (I am one of them) and Wine helps move them all over to Linux, that grows the community, which provides a market to pay for solving the remaining problems in Linux.

      Personally, I regard, WineX and the Transgaming effort in general along with Open Office as the most important things going on in the Linux community right now.

    4. Re:Obligatory Anti-WineX post by Jedi1USA · · Score: 1

      "There is no unhappy faction of Windows users that chafes so much under the Microsoft yoke that they'll give up everything they have already for freedom (in the sense of GNU). It just isn't going to happen."

      I would argue with the "give up everything" part, but in general this is my primary motivation for using Linux.

      I also don't think WineX charging $5/mo for binary packages (with copy protection support) is an afront to freedom. I would not be surprised if it cost Transgaming something to provide support for safedisk and other copy protection schemes they are working with.

      --
      My old sig was REALLY stoopid.
    5. Re:Obligatory Anti-WineX post by +killraven · · Score: 1
      I could be wrong, but I believe that there are a lot of casual gamers, like me, out there, for whom WineX is great. I am far from a hardcore gamer, the last game I played seriously was Doom II.
      However I enjoy playing the odd game now and then, maybe for half and hour to an hour when bored, but not enough to want to boot into Windows. I like taking a 20-30 minute brake from what I'm doing in Linux, switching to a new desktop, and play some Europa Universalis II or Fallout or Max Payne or whatever I happen to like(or Civ3 if I could get it to work. For what's worth I also own and play Mindrover and Heroes 3 from loki) and then switch back and get on with my work.
      The fact that the latest game doesn't work doesn't bother me in the slightest since I never buy new games simply because no game is worth much more than $25 to me.

      So WineX may not be the ultimate sollution for hardcore gamers on linux, but for people like me it's great.

    6. Re:Obligatory Anti-WineX post by ville · · Score: 1

      Wish Carmack would write a game using SDL. Dunno how feasiable it really would be as I haven't followed how working the different ports are on Win32, Mac and Linux.

      If writing a game using SDL on all three platforms could be done I think Carmack would be the one to show it for rest of the industry. Seems like he has quite a following even among rest of the developers. // ville

    7. Re:Obligatory Anti-WineX post by jvmatthe · · Score: 3, Insightful
      Sure, long term, we'd like many more NATIVE Linux games.

      This is precisely one of the issues with WineX. It is being touted as a future for Linux gaming, yet it is ultimately a short-term bandage that might even have bad side effects (like deterring some native ports).
      Demographics drive the games, not the other way around.

      I'd argue that they are inextricably entwined, but technology and games can drive the change. Off the cuff, I'd say that it takes a serious shift in one platform to let another arise or it takes an disruptive technology. For example, the stumbling of one game console company can leave open an opportunity for another to strike (e.g. PSX from Sony vs. Sega's Saturn and Nintendo's SNES). Or the shift to fast, edgy, colorful games (e.g. Sonic on the Sega Genesis vs. Nintendo's NES).
    8. Re:Obligatory Anti-WineX post by stonedown · · Score: 1

      Winex got Warcraft 3 to work in a matter of weeks. Go ahead and scream your brains out at Blizzard and see if you can persuade them to target Linux. Rant all you want. They could care less about Linux users.

      If you're right that Transgaming sucks, where are the brilliant alternatives waiting in the wings? Personally, I'd like to play games which are recent, not two years old, like Loki's ports.

      What will make the Linux gaming platform legitimate is getting gamers over to Linux. When people are playing games on Linux to a significant degree, Winex or whatever, then the game companies will bother to expend a little effort to make sure their stuff works on Linux. Gamers won't come to Linux, until they can play *recent* games on Linux.

      AFAIK, Transgaming is the only thing out there right now which can make that happen. I'd love for WINE to do it, but that's highly unlikely to happen, and I don't really care if someone makes money for providing a worthwhile service. Transgaming can't exactly become a monopoly by emulating DirectX!

      It's easy to criticize. It's harder to offer solutions. You're welcome to go ahead and play your games on Windows. I'll be playing Warcraft 3 on Winex.

    9. Re:Obligatory Anti-WineX post by rseuhs · · Score: 3, Insightful
      Sorry, but you are just plain wrong.

      First, we have to get the userbase THEN we can expect native ports. And Wine is a means to get the userbase.

      It works like this:

      Stage 1: Some game works in Wine, but the game company does not care about it.

      Stage 2: Game works in Wine and the game company cooperates to make it work well in wine (AFAIK Sims and now Kohan fall into that category already)

      Stage 3: The game company releases quasi-native ports using winelib. Which means that there is no practical difference between that and a native port.

      Stage 4: A real native port.

      Now, let's analyze: Wine can produce games with winelib that are de-facto as good as native ones and the best thing is: THEY CAN BE RELEASED AT THE SAME TIME. (As soon as Wine is good enough).

      So winelib will make it possible for game companies to RELEASE their games Linux-compatible without much finanzial investment (ideally it should be a recompile, of course nothing is ideal, but you get the idea).

      As the userbase of Linux grows, game companies might find it better not to use the Win32API on Linux (aka Wine) and use Linux' APIs directly.

      Wine is the single most important project for desktop-Linux. Without Wine, Linux will have a very hard time succeeding on the desktop.

      When I look at the crossover products, I can say that apps on Wine *can be* rock-solid, reliable and performant. And Wine will get better and cover more and more of the Win32API until the whole thing is covered (they just need Win98 compatibility, which is a fixed target). And when we finally reach the stage when we can install and run almost any Win32 app without hassle on Linux, there is no reason to run Windows anymore.

    10. Re:Obligatory Anti-WineX post by swv3752 · · Score: 1

      Of course the biggest example of this is Corel WPO2000. And look at how well that runs on any modern distrobution. for those not aware, it doesn't work with any new Disto. I am still pissed at that.

      --
      Just a Tuna in the Sea of Life
    11. Re:Obligatory Anti-WineX post by Anonymous Coward · · Score: 0

      Actually, the argument is even stronger than you put it.

      John Carmack of id is on record as saying they will port their games to Linux as a charitable move to the community (I forget the exact words). He added that the Linux gaming market is a complete flop; and mind you Quake3 for Linux was probably the best retail Linux game to date.

      So if id can't hack it for profit, believe me, nobody else will. The Linux gaming market is simply too small to justify a fraction of the development costs (even the reduced costs of porting a well-designed multi-platform game such as Quake3). You're totally right that if Linux ever captures a significant share of the (home) desktop PC market, then game developers might be interested. Frankly, with the monopoly control MS exercises over the OEMs (which the federal government, as directed by the Bush administration, has no intention of fixing), that isn't likely to happen anytime soon.

      On a similar note, I recall the latest industry statistics as showing console games (revenue) are growing at a healthy clip year over year, but PC games have been flat for years now. The console gaming industry does follow a cyclical path (basically boom after bust) but it's already bigger than motion pictures. The point here is that if PC gaming isn't growing at all, why would anyone believe Linux gaming, which is not even a blip on the radar, is poised to grow? Let's face it, Mac OS X is the most viable UNIX desktop OS.

      So if you want to game on Linux, WineX really has the best chance going forward; it's not just a band-aid solution. It's likely the only solution, except the occasional id port that doesn't do anything for Carmack's bottom line.

    12. Re:Obligatory Anti-WineX post by jvmatthe · · Score: 2
      Then you do not understand the point of WineX at all.

      Quite the contrary. I feel I've spent a good deal of time thinking about the ramifications of Wine and WineX. I've spoken with many people about it, including the heads of the Wine and WineX projects to get their views. Not to mention one of the developers of one of the two major 3D engines used in games today. (Incidentally, he tells me I shouldn't worry about Linux gaming and Wine. He says it's not going anywhere any time soon.)
      The point is not to just lure over Windows people who don't want to switch. Its for those that want to switch but don't feel they can.

      There are many such people (I am one of them) and Wine helps move them all over to Linux, that grows the community, which provides a market to pay for solving the remaining problems in Linux.

      While I have no proof that there are not a lot of people that wish to switch, I think it's equally true that you have no proof that there are a lot of people ready to swtich. Just because you are one of them doesn't mean that there are a lot of them.
      Personally, I regard, WineX and the Transgaming effort in general along with Open Office as the most important things going on in the Linux community right now.

      I'll agree with you that it's an important project, but I disagree as to why. It is important because it represents a potential danger to native software. Think about it: if Wine were so good that Office 97 ran flawlessly, why would anyone move to OpenOffice in the first place? Wine takes away the incentive to use free software projects and if everyone starts using Office 97 over OpenOffice then we're not any better off and haven't succeeded one bit in breaking the real deep roots of Microsoft's .DOC and .XLS monopolies.

      Yes, it is important, but must be eyed with suspicion and used wisely, always with an eye to the long time view that we are better off with native ports and open document formats and all the other things that come by leaving Microsoft and the non-free world behind.
    13. Re:Obligatory Anti-WineX post by jvmatthe · · Score: 2
      First, we have to get the userbase THEN we can expect native ports. And Wine is a means to get the userbase.

      There is no evidence, even anecdotal, that Wine will grow the userbase.
      It works like this:

      I think you mean "This is how we hope it works". There is no evidence anywhere that these steps of yours are any different from the "Collect underpants" routine we're all familiar with.
      As the userbase of Linux grows, game companies might find it better not to use the Win32API on Linux (aka Wine) and use Linux' APIs directly.

      Ok, now you've really stepped off into complete fantasy. You realize, of course, that there is no way that we would ever reach this point even if MS stood by and let it happen? And even if the Wine project somehow offered an improved Win32 API that was such an app programming nirvana then MS wouldn't just stand around and let some free software project highjack it's crown jewels. I mean, get a grip, and think about what you're saying!
      Wine is the single most important project for desktop-Linux. Without Wine, Linux will have a very hard time succeeding on the desktop.

      See my response here for a response to this pipe dream about Wine leveraging Linux onto the desktop.
      And when [Win98 is completely reimplemented] we finally reach the stage when we can install and run almost any Win32 app without hassle on Linux, there is no reason to run Windows anymore.

      Except that by that time MS will be pushing .NET apps that just happen to require a whole new API to implement. This is what I meant by Square One in my original post.
    14. Re:Obligatory Anti-WineX post by Fizzol · · Score: 1

      >I'll agree with you that it's an important project, but I disagree as to why. It is important because it represents a potential danger to native software. Think about it: if Wine were so good that Office 97 ran flawlessly, why would anyone move to OpenOffice in the first place? Wine takes away the incentive to use free software projects and if everyone starts using Office 97 over OpenOffice then we're not any better off and haven't succeeded one bit in breaking the real deep roots of Microsoft's .DOC and .XLS monopolies.

      You're confusing wine with WineX. WineX is about games, not about Microsoft, or .DOC formats or any of the other things you're complaining about.

      >Yes, it is important, but must be eyed with suspicion and used wisely, always with an eye to the long time view that we are better off with native ports and open document formats and all the other things that come by leaving Microsoft and the non-free world behind.

      But none of that has anything to do with Trangaming. There are no, and never will be any, native ports of most of the games currently on the market. It's fine to be for native ports and 'open document formats' (which again have nothing to do with Transgaming). But the fact remains. I run Linux, I like games. Transgaming gives me games. I really don't care that these games don't meet someone else's notions of OS purity.

      I switched from Windows to 100% linux and WineX had a lot to do with that.

    15. Re:Obligatory Anti-WineX post by jvmatthe · · Score: 2
      You're confusing wine with WineX. WineX is about games, not about Microsoft, or .DOC formats or any of the other things you're complaining about.

      No, I'm not, confusing them. Your statement that WineX, a project dedicated to making games that run on Microsoft Windows, specifically those that use Microsoft's DirectX API, work on Linux has nothing to do with Microsoft confuses me. Are we, or are we not, talking about projects (both Wine and WineX) whose goal is to reimplement Microsoft's APIs? And whos existence allows the use of products for a Microsoft OS on other systems? You wish, somehow, to view WineX development as separate from Wine? That's silly. And the development of either one has ramifications for the other. Combined they are leading towards bringing the very monopolies to Linux that many Linux users wish to escape, be it games or office suites.

      So, again, tell me how WineX (based on Wine) has nothing to do with Microsoft. Games or office suites, it's the kind of software compatibility that Linux does't need if it wishes to escape control by non-free software.
      You're confusing wine with WineX. WineX is about games, not about Microsoft, or .DOC formats or any of the other things you're complaining about. [snip] But the fact remains. I run Linux, I like games. Transgaming gives me games. I really don't care that these games don't meet someone else's notions of OS purity.

      I said that native ports are one of the goals we need to be striving for, instead of putting money in the hands of those that would have us stay beholden to Microsoft's software base. How does that not have to do with WineX?

      And as for whether you'd rather have games now, no matter what the long term effects...well, I can't help you if you're a die-hard, short-term pragmatist.

      I'm amazed at how the supporters of Wine and WineX haven't just invited the Trojan horse into the walls of their city, but have actually helped build the horse in the first place.
    16. Re:Obligatory Anti-WineX post by Anonymous Coward · · Score: 0
      (I used to work for Loki. I know the sales figures up through my departure. This is not being pulled from thin air.)


      Quake 3 was NOT the most successful Loki title. Civilization: Call to Power was. By a factor of two. It was the first title, it was a strategy game, it ran in 2D on reasonable hardware (Quake 3 was released to a very shaky 3D situation at the time -- yeah, now we have drivers for many fine cards, then you had to have a pretty carefully chosen configuration and there was no software renderer), it had a lot of accompanying hype.


      Quake 3 and the other "first-round" boxed titles (Myth 2, RT2, Heretic 2, Heroes 3) sold about the same as each other. The "second-round" boxed titles sold a little less -- and notice that there were already starting to be complaints about the lack of quantities and the lack of sales, and that drowned out what publicity Loki could afford. The "third-round" titles (the DVD cases) didn't even sell that well. Heck, if they'd sold half as well as CTP had, Loki would've made it, or at least had a reasonable chance to make it through the big slump.


      So: CTP >= 2x Quake 3 and other 2nd-round >= 1.5x third-round >= 3-4x DVD case titles


      Part of what slaughtered Quake 3 was over-estimating demand based on the loud voices of the Linux community, and the lack of follow-through by said community on purchases. Maybe 1/10 of the original boxes sold at retail cost, and believe me the cost to package was significantly > 10% of the cost, and that's not including the overly optimistic advance royalties promised to id.


      In some ways, Quake 3 killed Loki. The massive outlay of capital, abysmal (relative to quantity manufactured) sales, and ongoing costs storing the extra copies, would have let SMAC and MindRover be manufactured at the conclusion of the beta, and may very well have let the company hold on another year. Instead, it led to lower product penetration, liquidation of existing stock to make payroll a couple times, failure to pay licensors, and the dissolution of the company.


      The funny thing is -- if Loki sold as much of everything else as they did of their first title, it would've been a sustainable business. Times would still have gotten a little tight (royalties promised were, um, luxurious), but not to the point of requiring the antics and sparking the venom which has been heaped onto the company, its employees, and its management.

    17. Re:Obligatory Anti-WineX post by BumbaCLot · · Score: 1

      Call to power is the worst Civ game ever made. I didn't bother spending over 3 hours playing in it windows, there was 0 chance I would spend a penny playing it on linux. I wouldn't be surprised if Loki sold more Civ:CTP copies for linux than were sold in the whole windows market. You really have to pick your games to be profitable, enough computer gamers have been ripped off / bought crap that they are very skeptical to buy games anymore. I know the warez community was full of many of these people, who just would not purchase a game until they'd played it. X is flaky enough that I never had the slightest inclination to get wine / winex running in the first place. It's sad that Loki went under, but you saw first-hand how a community who prides itself on 'free' really doesn't come together to put money where it is needed. In their defense, publicity isn't what your company should have been wasting money on. Word of mouth / slashdot and other key outlets should be enough to get something needed (and supposedly wanted) out there.

    18. Re:Obligatory Anti-WineX post by Val314 · · Score: 1

      of course i cant speak for all others, but i'd really consider switching to Linux when all (most) of my Windows Apps run under linux (i dont really care if they are native Linux apps or Win32 running with Wine/whatever).

      i've just tried Mandrake Linux and have to say i begin to like it, but the since i cant just throw away all my Win32 apps i cant switch to Linux (or something else that doesnt run Win32 apps)

      BTW: it would be great if i could not only run Win32 apps on linux, but all the nice Drivers too.

    19. Re:Obligatory Anti-WineX post by Anonymous Coward · · Score: 0

      So, now we have moved from stage 4 (Loki) to stage 2 (WineX), and will soon be at stage 1...

    20. Re:Obligatory Anti-WineX post by Anonymous Coward · · Score: 0
      What I saw was a company that chose to not make any PR effort beyond a token series of press releases -- mostly due to the sheer volume of PR that attended the release of the first separate boxed product for the platform. I really believe the game was irrelevant (other than the 3D issue, 3D under Linux 3 years ago was horrible).


      For all you mention Slashdot's purported teeming hordes, they never translated into sales. However, profiles on every Linux site, front page articles in the Linux magazines, newspaper and magazine articles combined with the existing thirst for something to generate sales which were quite solid for a non-mainstream platform. (And the Windows version still outsold the Linux version by quite a lot.)


      The tripartate errors of: (1) lack of ongoing PR efforts, (2) overestimating a reasonable royalty advance, and (3) waaaaay overproducing one very expensive title (the Quake tins were easily 2x the cost of the next most expensive box, and 3x the cost of any of the DVD-cased titles) by ten times clobbered sales, burned money that could have been better spent, and soured many people and businesses on the prospects of consumer-level Linux usage.


      (It even had the interesting side effect of getting other companies chasing the estimated wealth -- and it cost Tribsoft and Hyperion quite heavily. The Linux community's meat-grinder effect on companies that court its stated desires has been tremendous. From what I've heard of Transgaming's subscriber figures, unless they've got some phenomenal deals in the works, they're going to end up just as strapped for cash. 2000 or so subscribers, as quotes have been stated reasonably recently, at $15 each for three months is a very very small sum to run a business. And it's doubtful The Sims sold that well -- the price was ridiculous at time of release, and it's still ridiculous, and the fact that it doesn't work worth a damn if you don't have Mandrake 8.1 or something very close to it really doesn't help. But that's a whole different rant I'll save for another day.)


      It's a very sad case study -- Loki assembled an incredibly strong technical group and accomplished some amazing things. I've never worked with a better crew. Whole areas solidified under the weight of the Loki library of games (OpenGL, sound, better DGA and mouse support in X, prevalence of vidmode extensions). Something like Loki was necessary to push that development to the level it has now reached, but a constant refrain among users was "Well, I knew you were doing [A], and I've used Linux for years, but I just couldn't wait for [A] so I re-installed Windows to play it. Oh, can I have all your hard work for free?".


      You can't overcome that sort of attitude without reaching enough people to let the small percentage who will wait for it to come out for their platform accumulate into a large enough group. That's where the advertising comes in -- with all the free PR, enough of those were reached (and the novelty of the title helped).


      Then people started forgetting Loki existed. There was a distressingly large amount of "Oh, I thought you guys only did CTP, hadn't heard anything lately.", especially any time someone attended a LUG meeting or a show. It was frightening to see first-hand just how short the attention spans of even the purportedly dedicated Linux crowd ended up being.

    21. Re:Obligatory Anti-WineX post by cjpez · · Score: 2
      This is precisely one of the issues with WineX. It is being touted as a future for Linux gaming, yet it is ultimately a short-term bandage that might even have bad side effects (like deterring some native ports).
      Okay, so some people are touting WineX as the future for Linux gaming. That's not what I'm touting it as, though. I wasn't making that argument. Wine(x) lets me play games today that I wouldn't otherwise be able to play without Windows. It also lets me watch Sorenson-encoded Quicktime movies. It also lets me use some Office programs that I still need for work occasionally. It's providing a solution today and for that I'm thankful. I said that I'd "like" to have many more native Linux games. And I do. I'd also like native Sorenson playback. I'd also like to be able to legally reverse-engineer my own DVD-playing software. I'd also like for Israel and Palestine to grow up and be nice to each other. But, at least in the short-term, none of these things are going to happen. In the meantime, Wine(x) gives me a solution I can use today (though not for the Israel/Palestine and DVD issues. Damn you, WINE developers!).

      As for the other point, I do partially agree, but I doubt that it would work in this case. Console gaming is kind of beside the point; they're all competing in a very limited market. PCs just aren't like that. Gaming isn't the only thing that PCs do. When I was growing up, I'd want to upgrade this and that, but there were always the parents saying, "Make sure I can still use MY programs." Let's imagine the best case scenario: Some huge gaming company decides to release their premiere product on Linux ONLY. This game has been highly anticipated for, say, EVER. Everyone and their dog wants this game, and it's Linux only. "So, Dad, I'm gonna install this game on the home computer, but I'm gonna have to install Linux to do it." "Will I be able to use <blank>?" Sure, you might score some converts. Perhaps the game even comes with some freaky-cool install that repartitions your drive (keeping all the other partitions intact, of course), installing Linux and the game into the new partition, and adding an entry for "PLAY THIS GAME" in the bootup menu next to the regular "Windows 2000" options. Even then. "I have to do what to install this game?" And that's pretty much the only way you'll get any converts, IMO. If you release a Linux AND Windows version, everyone with Windows is going to buy the Windows version. It'll make us Linux-heads happy, but it won't do anything to boost popularity.

      Plus you've got the fact that no major game company is going to DO that to begin with. These companies exist to make money, not promote alternative platforms. They're going to develop for where the market is, which just isn't Linux right now.

      Now I'll jump on the Wine bandwagon and argue that it might actually be good for "Linux," and not just a measure that works for me now. Every user using Wine isn't using Windows (well, they might dual boot or have more than one computer, but you get what I'm saying). Let's say someone wants to get rid of Windows, but just can't bear to part with program X. Someone else shows him that Program X works perfectly in Wine. *ding!* We've just got a new Linux user. This goes on for awhile, aided by the fact that the Linux desktop continues to get better and better. The new Linux users want to play new Game Y, which happens to work under Wine, so they buy it. The game companies start noticing that more and more of their users are using Linux. Running their games on a platform they didn't even code for! "Linux? What's that? Isn't that just a server OS? But wait! They can run GAME Y on it, and we didn't even know about it! That must be one cool OS. Let's talk about doing native versions in the future, since there seems to be a market for it . . ."

      All conjecture, of course. But I still say that desktop use has to come first.

    22. Re:Obligatory Anti-WineX post by Fizzol · · Score: 1

      >Your statement that WineX, a project dedicated to making games that run on Microsoft Windows, specifically those that use Microsoft's DirectX API, work on Linux has nothing to do with Microsoft confuses me. Then I'm afraid you're easily confused. I'm running Diablo II under Linux with winex. As far as I'm concerned that has zero to do with Microsoft. >I said that native ports are one of the goals we need to be striving for, instead of putting money in the hands of those that would have us stay beholden to Microsoft's software base. How does that not have to do with WineX? As I replied to someone else in another forum, so what? So winex gives me accesss to a *small* portion of Windows software. How playing a game I already own under Linux damages Linux in anyway is, well just beyond me. >And as for whether you'd rather have games now, no matter what the long term effects...well, I can't help you if you're a die-hard, short-term pragmatist. What cost would that be? That I might be able to play a game that I actually enjoy instead of draging my self through yet another version of Angband? Well sorry, but you're still just pushing 'OS Purity' as if it were a religion. Computers are for people to use. If you'd rather theorize and hope that someday, somehow, someone might magically meet your software needs then go ahead. I'll be using winex and playing Diablo II or Half-Life, or Black & White, or Civ II, or Kohan, or maybe watching Sorensen encoded movie trailers off the web, while you're wating. Hell I might even pull up a .doc file in Word just for grins. And just to clarify, I've purchase plenty of Loki games, they mostly sucked, and they mostly sucked a lot. Quake 3 is so far the only commercial native Linux game that I've owned that's worth playing more than once. >I'm amazed at how the supporters of Wine and WineX haven't just invited the Trojan horse into the walls of their city, but have actually helped build the horse in the first place. And I'm amazed that one person can have such doggedly narrow vision.

  43. WOW,YOU ARE REALLY A DUMBASS. HOW'D YOU GET TO +1? by Anonymous Coward · · Score: 0
  44. Sheesh by Twister002 · · Score: 3, Funny

    What's their next "port" going to be?

    Deer Hunter? Then Big Game Hunter and Who Wants to be a Millionare.

    Why not work on being more compatible with more popular games? I see a lot of games on the list at level 4, but what does that mean really?

    To find out I have to make sure that my video driver are up to date (not a bad idea, but not a trivial task under Linux), then get Transgamings WineX installed (another unknown, do I have all of the libraries it needs and up to date?), THEN install the game and see if it works. If it doesn't, spend some more time making sure that I've covered all my bases (that belong to us) before I get replies to my cry for help like "Install the latest video drivers." or "Why would you want to play game X anyway?".

    Compared to just keeping a Windows machine around for games (or a Console?) or dual booting.... dunno just seems like an awful lot of effort.

    Uhm, this just in!! The entire Kohan series for Windows can be had for $15 more than any one of the Kohan for Linux titles from Transgaming.

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
    1. Re:Sheesh by Fizzol · · Score: 1

      Uhmmm so what? I don't have Windows on my system. The Transgaming version I bought works fine.

      I also don't own a console.

      I run Linux. Transgaming lets me run more games than I can without it.

      And your math is a bit off. The original Kohan was $20 for me as a subscriber. That's certainly a lot cheaper than purchasing or upgrading and maintaining a whole other system just to run games.

    2. Re:Sheesh by Anonymous Coward · · Score: 0

      They picked Kohan because TimeGate was already willing to have their games ported to Linux. In fact there's a bit of irony behind this all, but that's none of my business.

    3. Re:Sheesh by /dev/trash · · Score: 1

      Damn if Deer Hunter gets ported I can *finally* wipe this Win98 partition away!

    4. Re:Sheesh by Twister002 · · Score: 2

      I was going by the price I saw at the webstore ($34.99) and the price I saw at gamestop.com ($14.99 a piece, $19.99 for the game of the year edition)

      You are correct, if you do not own a console and do not have a spare machine that you can throw windows on. Then Transgaming WILL allow you to run more games that you can without it.

      Although for the cost of 2 subscriptions and 2 copies of Kohan for the subscribers (~$50) you could buy a PS1 or Dreamcast and have access to an even larger catalog of games than Transgaming + Linux allows. :)

      My point isn't to bash Transgaming for trying, I just wish they would concentrate on porting more popular games.

      I'm also getting a bit disgruntled with PC gaming as it is.

      --
      "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  45. STOP SAYING TRANSGAMING PORTS STUFF! by Anonymous Coward · · Score: 0
    They don't port games!


    This was pointed out back in May: http://developers.slashdot.org/comments.pl?sid=331 01&cid=3576086


    To sum up -- TransGaming re-builds the Windows source, adjusts marginally for the limitations of WineX, and hacks up the resulting binary so it runs only with a custom build of winex they bundle with it.

  46. From a marketing perspective by xant · · Score: 2

    "Proprietary" and "patented" are intended to mean "nobody else has this nifty feature." Recently though, they have come to mean "locks you into the seller's way of doing business." The second connotation is actually truer than the first connotation: Just because a feature is proprietary doesn't mean it can't be done some other way, but using a proprietary feature almost always means that transitioning to another product will be more difficult. Parent wasn't saying that ownership is bad, but that proprietariness isn't a benefit.

    So from a marketing perspective, those two words are indeed bad, and you'll notice that in recent years companies have stopped using them to promote their products.

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  47. I have been wondering for a while now by 2000+Britneys · · Score: 1

    Is it worthwhile to pay and download the transgaming wine (tar, rpm whatever). I am a regular Half-life Day of Defeat player and did try the wineX with Open GL support, but the game (HL and D0d) crashes after minute or two of playing under linux. HL itself works fine (haven't tried CS or any other mod). Has anyone else encountered similar problem(s) with Hl and Dod under transgaming/wine and found a solution? Plz help me!! I really would like to use Linux full time and this small dod addiction is costing me a Win98 partition of the drive- just for hl and d0d

    1. Re:I have been wondering for a while now by Anonymous Coward · · Score: 0

      Why don't you just stop playing those games and deal with it? Seriously, if you are willing to call it an "addiction," then you have problems.

    2. Re:I have been wondering for a while now by 2000+Britneys · · Score: 1

      Nah it is once or twice a week 2hr addiction so I will proli not stop it- for me it is just like watching TV or any other hobby.

  48. Oh you'll get modded down for this by Anonymous Coward · · Score: 0

    You didn't worship RMS and his FSF! Bad jaaron! No cookie for you!

    1. Re:Oh you'll get modded down for this by Danse · · Score: 1

      What are you talking about?? Saying, "I know I'll get modded down for this" virtually assures that you'll be modded up. This is because moderators are generally about as sharp as a sack of wet mice.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  49. That's just it by gatesh8r · · Score: 2

    I would rather see a native port instead of emmulation, but beggars can't be choosers unfortuately. :-/

    --
    Karma whorin' since 1999
    1. Re:That's just it by byran+lei · · Score: 0

      >I would rather see a native port instead of emmulation, but beggars
      can't be choosers unfortuately. :-/
      >
      >
      And just who's begging for these games? Pretty much nobody outside of the inbred PC-Gaming community.

  50. Tough decision by stonedown · · Score: 1

    I am a Transgaming subscriber, but it's hard to justify paying for one of these games, when I have the Loki version of KIS, Starcraft (still haven't finished it), and Warcraft 3 to keep me busy.

    I'm tempted to chip in for one of these games anyway, just to encourage a future port of Kohan II (when it is released next year) as well as due to the outstanding reviews Kohan has received.

    More reviews here.

    1. Re:Tough decision by Anonymous Coward · · Score: 0

      I'd rather see a non-WineX version of Kohan 2. Wouldn't you?

    2. Re:Tough decision by stonedown · · Score: 1

      What the heck. I went ahead and bought the original version. It was only $20, no big deal. I'll probably get around to trying it out sometime towards the end of the year.

      It comes in RPM, DEB, and TGZ format. The TGZ format is currently unavailable, as they haven't posted it yet. There is a PDF manual and a readme.txt file, but the text file is unavailable as well. I'm going to post these problems on the Transgaming discussion forum. I'm sure they'll be straightened out post-haste.

      I saved the HTML page with my confirmation #, in case I have any problems. I'm going to burn the files to CDROM, so I don't lose them.

      The Winex download for Kohan is about 4 MB. The Kohan download itself is 146 MB. The pdf is 647 kB.

      I'm wondering if I could just have installed the Windows version on top of Winex, but it's important to me that this sale get racked up as a Linux sale, not a Windows sale.

    3. Re:Tough decision by stonedown · · Score: 1

      Competition will out. If someone can produce a non-Winex version of Kohan II, be my guest. May the best porting method win.

  51. Kohan_Rocks? by Anonymous Coward · · Score: 0

    Kohan_Rocks? How obvious. Hi Gavvy! Nice hats you got there!

  52. Dumbass... by Anonymous Coward · · Score: 0

    When's the last time you bought a game that WASN'T proprietary?

    1. Re:Dumbass... by cduffy · · Score: 1

      It's not the game, it's the portability layer. Very big difference.

      Would you want to buy software that was built based on its own, proprietary version of the C standard library? I wouldn't.

  53. Duh?! by modecx · · Score: 1

    That's analogous to saying that windows is 100% UNIX. Yah, you guessed it, you can run X11, KDE, GNOME, and a good deal of the programs that actually make a UNIX like system run, on any modern version of windows (and some of the older versions as well, but I won't make a claim I can't support.)

    By your logic, you could claim that most operating systems invented since 1970 were UNIX, if only you could get those things running on it; and by and large, you could get the above programs to run on almost anything.

    Infact, last I heard, the WindowsNT kernel is more POSIX compliant than Darwin is. OSX is cool, I'll grant you that, but it's not UNIX. It was designed to be a Mac OS. The fact that it does have some UNIX compatibility has been a two way street for Apple. Long time Apple customers didn't know what to think about it. Apple promised a more reliable, faster and more robust experience; however customers thought it would ruin their computing ability (more stuff to learn, gotta know UNIX, etc.)

    Trust me, if touting OSX's UNIX-iness hurt Apple more than it helped, you wouldn't have made that post. OSX is three things: a great marketing gimmick, an easy way out for apple (they borrowed a lot of code, at least they have the decency to it up), and a toy (at the moment, I've had mixed success with it. I look forward to watching OSX evolve a bit before I get serious with it.)

    --
    Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    1. Re:Duh?! by akac · · Score: 1

      No, OS X IS UNIX. POSIX compliance does not make UNIX. I'm sorry but it certainly seems that most of you are Linux users who have very little idea of what UNIX is, compared to UNIX compatible or UNIX-like. Linux is UNIX compatible. OS X IS UNIX. Just as UNIX as AIX or Solaris is.

    2. Re:Duh?! by modecx · · Score: 1

      Hey, it's okay to disagree, but I'll stand by my affirmation that OSX is designed to be 90% MacOS, 10% UNIX. I also think that 10% of OSX's UNIX-iness only really matters to a very small percentage of Mac users.

      On that note, the POSIX standards were developed to make sure that UNIX and UNIX-like kernels behaved in a way that made modules (core OS systems, not the linux kernel variety) portable between those systems and different architectures. After all, that was always the power behind UNIX--the plethora of programs that were designed for a specific functionality. Yes, the original AT&T UNIX was not POSIX compliant, however (dare I say) most modern UNIX and UNIX-like OSs are--and for good reason. UNIX to me, is not a particular OS, kernel or even a set of programs, but rather a ideology about how things should be designed, and how they should work.

      Furthermore, I understand that Apple needs to provide an integrated user experience; and that many of the things needed for said experience are against UNIX ideology. I'm completely fine with OSX in up to its graphical interface. Aqua, Carbon and Quartz all have their specific function; however, Finder is a big massive bloated piece of software that often takes on so many tasks (that would often be better performed by smaller, more specialized programs), that it flies completely in the face of UNIX design goals. This coupled with most Mac programmers' inability/inexperience with multi-threading makes MacOSX (as a whole) a complete nightmare for real UNIX heads.

      Despite some of the things I don't dig about OSX, I still like it, as a whole. When (or if) Apple programmers get around to modularizing most parts of Finder (I mean, does Finder itself really need to be doing anything like mounting drives, making SMB and Apple Share connections itself? Those tasks need to be delegated to modules specifically designed for those tasks--or at the very least in another thread.), OSX will improve in design and functionality a hundred fold. I sincerely look forward to the day that happens, I might add.

      That said, people get a Mac because they want a machine that works with little fuss. People use UNIX because they want to get work done, with little fuss.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
  54. screwed! by Sheik+Yerbouti · · Score: 1

    This is getting lame



    I bought Kohan from loki as well as almost every other game they ported to linux



    Shortly thereafter they tanked and the linux version of Kohan never did work right via network play with Windows users. something I was very interested in doing.



    I also bought into Transgaming's Winex as an annual subscriber



    Gave up on Winex after a while because there are very few applications that work 100% on it. There are three according to their list. And one of those is a packaged version of the Sims with a special version of Mandrake designed to run it.



    Now here is my beef I HAVE been supporting the Linux gaming companies and they keep screwing me. I gave Loki money for a port and they tanked and now I can't play that port over the net unless it is with other Linux users. Then I buy TransGaming's Winex and instead of making more games like Kohan work with Linux like they promised to do for the money I gave them. They instead want me to purchase another "special" version of Winex at $30.00 a pop to run Kohan and be able to play against windows users over the net. I am sorry but this is complete jive. I gave them money to see further development of the version of Winex I can download. If I can not now download a version that will run the windows version of Kohan at level 5 (perfect) which is more or less what they are selling as a seperate app now then in my opinion they screwed me.



    1. Re:screwed! by Fizzol · · Score: 1

      *shrug*

      I'm pretty happy with Transgaming. I've played "Blue Shift" all the way through, "Half-life" most of the way through and I've started playing "Black & White" and "Diablo II", all without paying TG anything extra.

      Personally I think I'm getting my money's worth. I also bought a bunch of Loki games too, but I ended up not really playing them much.

    2. Re:screwed! by rseuhs · · Score: 2

      The way I see it the game is included in the 30$ bucks and if you already have the game you can play it with Wine. Correct me when I'm wrong.

    3. Re:screwed! by Colin+Bayer · · Score: 1

      The way I see it the game is included in the 30$ bucks

      'Tis, but that's all you're getting. The version of WineX bundled is modified to work specially for that game.

      if you already have the game you can play it with Wine. Correct me when I'm wrong.

      You're wrong. TransGaming intentionally left certain functions unimplemented in WineX, even the binary version, so that you couldn't run The Windows version of The Sims, thus endangering their profit stream on that product. I would most definitely not be surprised if they did it to Kohan, too. In fact, I have a friend who has the Windows version of Kohan, and said it wouldn't even start in WineX.

      --
      Want Linux games? HERE.
  55. Hmm, good price by Erwos · · Score: 1

    At least $30 is a price I'd consider buying it for. I wonder if TuxGames will lower their price in response.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  56. Copy Protection by Sloppy · · Score: 2
    So, what's the bitch about this now?
    I bought somewhere around 9 or 10 games from Loki. I've been paying Transgaming $20 per month for 4 votes because I thought funding WineX might be worthwhile. I don't pirate and I know freedom isn't free.

    Today, I'm going to reconsider my support of Transgaming, and it's because of copy protection. I hate copy protection. And it's not just a "petty detail" -- my hatred never is.

    I didn't have a problem with WineX "supporting" copy protection, because I just thought of it as a necessary aspect of emulation -- sort of like how an unlicensed DVD player needs to "support" CSS or else it's useless.

    But selling binaries that are somehow keyed to a certain machine, that's crossing the line. (Loki never did that. Loki never screwed me, and because of that, I never regretted throwing money at them.) Does this mean I can't install it on two machines on my own LAN? Does this mean if Transgaming goes out of business and I ever want to reinstall the game some day, I won't be able to? I really am disappointed to see Transgaming sink this low. I hope I've somehow misinterpreted this, and that the Internet-needed-to-install aspect is actually some sort of connection to the original publisher, rather than Transgaming. I eagerly wait to hear more news.

    And if I haven't misinterpreted, then someone else can have the $20/month that I've been sending to Transgaming. It's not like there's a shortage of worthy projects. My donation ability is finite and I need to make sure the right people are getting it. People who deal in bad faith with their customers, aren't the right people for me.

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    1. Re:Copy Protection by crazney · · Score: 1

      Hi,

      Several things you have to consider before saying 'transgaming suck' because they implement copy protection in there games is:

      a) Loki games were used by more people who didn't buy the games than did. Piracy _did_ contribute to putting them out of business.
      b) Many gaming companies require copy protection for contracts nowerdays (not so much when Loki was around). Especially if the game is going to be downloadable. Its part of the contract normally: No copy protection, no port.

      David.

      --
      stuff
    2. Re:Copy Protection by gavriels · · Score: 2

      Unfortunately, very few game developers or publishers are willing to allow their games to be made available online (or, in many cases, offline) without some sort of copy protection.

      The copy protection that we provide is very unobtrusive. If you change your hardware or use a different machine, it will simply download a new keyed-to-your machine build. But if the build is widely pirated we will see it and act appropriately.

      -Gav

      --
      Gavriel State, CEO
      TransGaming Technologies Inc.
      gav@transgaming.com
      http://www.transgaming. com/

    3. Re:Copy Protection by Sloppy · · Score: 2
      If I buy the game from your website with a credit card, you've got my name. I'm not anonymous; you can find me. Send me a serialized version keyed to me, not my machine.

      If a copy with my serial shows up where it shouldn't be, then sue my ass back to the stone age. Copyright is all the copy protection you need.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  57. tgz systems? by Karn · · Score: 1

    On my Gentoo 1.2 system, I emerged rpm2targz and converted both rpms for Kohan awards edition. Upon running the game, I get a message after "Loading Objects" stating that a wav file could not be loaded.

    Anyone else see this?

    Gav, any idea when you guys will release the tgz version?

    --


    Why do I keep typing pythong?
  58. Withdrew my transgaming support because... by crusher-1 · · Score: 1

    I always had trouble with Winex running a game past a cut scene or to the next level. I had loaded fallout and fallout II, both would run right up until time for a cut scene or in the wilderness when I had to use the map mode to travel. Many other games had similiar problems.
    However, I dl'ed the lastest Wine cvs for OpenGL and patched my default installation. Not only did many more games load and run correctly, games I never could get to work would now install and run (albeit not all without crashing). Point is that the present state of WineX vs the varients of Wine being built for 3D graphics/gaming neck and neck. And given that I would rather contribute to the Wine project rather than Transgaming I saw no point into contributing for WineX. If you want to run 3D games under Wine just get a fairly stable patch for the OpenGL version. Send bug reports to the WineHQ. Frankly I have much less problems now and can save my money. Don't get me wrong, I have always paid for every distro I own (ok, the 1st RH 5.2 was given to me) and supported Loki as well. I just think that Linux gaming as an enterprise has to mature a little more in the sense of a business model and with the mission planning department. At it's present state I can't see how it can stay afloat. Loki was the best shot so far and their CEO screwed that. Transgaming and Wine aren't the answer. Direct ports as have been done by IdSoftware, and for UT seem to be a more viable route IMHO.

    Cheers.

  59. port? by Anonymous Coward · · Score: 0

    If these games come with a tweaked? version of winex, how can they be considered ports?

  60. Slackware users: rpm works by eGabriel · · Score: 1

    I am using Slackware 8.1, and found after I purchased the software that the tarball versions weren't ready yet. In case this dissuades anyone from purchasing the game, it is no hassle to install from slackware. Just install the two RPMs with the --nodeps option. Worked without any problems.

  61. Dominos falling... by SgtChaireBourne · · Score: 2
    Having native support would be more exiting, but games of any kind are a key factor in adoption of any given platform for the desktop. Games seem to have kept the MS desktop, alive the last few years. Remember MS leveraging the market for DOS/Win95 to get support for WinNT? Odds are that without forcing NT versions, MS would not have gotten NT off the ground.

    As more games start to get ported to Linux, more people will do as you do and never boot their MS-Windows partitions. Later, those buying new systems to play the new games aren't going to see the need to have MS-Windows at all.

    --
    Beta is broken and the link to classic doesn't work. Stop wasting our time or there won't be anybody left here.
  62. Webstore? by thunderbee · · Score: 1
    Sorry, an error occured processing your information. Please correct the following error(s) and try again:

    Cookies are not enabled, cookies are required to use the webstore. (multi-domain cookies are also required).
    Multi-domain cookies? Yeah right. What next? Bye.

    --
    In my opinion, Scientology is a cult you should avoid.
  63. a novel act... by Anonymous Coward · · Score: 0

    but in the end, fail. because of freebie loaders like /.

  64. You are forgeting a very important point by Anonymous Coward · · Score: 0

    OS/2 was worth money.

    Why would I pay IBM to use Windows software? People are using Linux because it's free and because it's open. OS/2 was a fiasco because most software was for Windows, so at the end, either you bought Windows or you bought both. Buying just Windows was cheaper :).

    Linux situation hasn't got anything to do with OS/2, please, keep that in mind. Using Linux, also, doesn't involve buying a new and diferent computer (VirtualPC on Mac).

    Thankfully, now, after some years, I can finally use Linux for most things (web, email, wordprocesor...) but I still have to reboot to Windows whenever I want to play games. I will only ditch Windows when the games I play are available for Linux. But software companies don't develop games for Linux because the people that play games use Windows. The people that play games use Windows because the games they play aren't available for Linux. It's just and endless circle and there's only two ways to break it: either you port games to Linux (Loki tried and failed) or you make Windows games work on Linux.

    Of course MS will keep updating Windows and breaking compatibility, but this means that in the end, if game developers want to sell Linux games they will have to bother creating a Linux native version of it. However, and I'm repeating myself, this won't happen until there's a need for it, and there won't be a need unless wineX or something similar succeeds and allows gamers to migrate to Linux.

    You think it won't work? Maybe, but it's the only real chance and it's worth trying.