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MMORPGs Matrix and Star Wars

Jedi2099 writes "Warner Bros., Monolith Productions and EON Entertainment are combining forces to create a new massively multiplayer online role-playing game (MMORPG) based on The Matrix using Monolith's new LithTech Discovery System. " Personally I'm much more interested in the fact that the Star Wars Galaxy Beta that has started taking beta apps.

225 comments

  1. Oh great, another MMORPG by spudwiser · · Score: 1

    Right now I would just be happy if Project-Entropia would give me a damn account.

    --
    .cig - what you do after winning a good flame war
    1. Re:Oh great, another MMORPG by Anonymous Coward · · Score: 0

      You should have your account today. As far as I can tell, there is no automated system in place for validating new accounts, so the waiting queue built up while the guys at the office in Europe were sleeping. I expect to be playing when I get home today.

    2. Re:Oh great, another MMORPG by spudwiser · · Score: 1

      yeah that's what i figured too. but i started at 1226 in the queue and as of now (like 24 hours later, give or take) i am currently... 1226.

      --
      .cig - what you do after winning a good flame war
  2. One question by iforgotmyfirstlogon · · Score: 1, Funny


    What is the matrix?

    - Freed

    --
    "Coffee should be black as hell, strong as death, and sweet as love." -Turkish Proverb
    1. Re:One question by oliverthered · · Score: 1

      Well,
      It's a club in Reading where a few people keep getting shot.
      It's a 2d vector array, usefull for 3d stuff like air flow, or lighting/shadows.

      It's a toss film that really missed the point, I won't tell you the point, just incase you missed it to and quite liked the film.

      Oh and a game by the looks of things

      --
      thank God the internet isn't a human right.
    2. Re:One question by Cuda71 · · Score: 1

      "The Matrix is everywhere, it's all around us, here even in this room. You can see it out your window, or on your television. You feel it when you go to work, or go to church or pay your taxes. It is the world that has been pulled over your eyes to blind you from the truth."

    3. Re:One question by Anonymous Coward · · Score: 0

      A horrible, horrible, god-awful movie. Ranking down there with Ishtar it gave geeks stupid catch phrases like "I should have taken the blue pill" or something like that on message boards. A sequel and sequelsequel are being planned I hear. Great.

    4. Re:One question by Hallow · · Score: 2

      The point is Descartes' "evil genius", and the file got the point quite well.

    5. Re:One question by tzanger · · Score: 1

      You could at least get the quote right. :-) At the risk of committing paradiorthosis:

      "The matrix is everywhere. It's all around us, even here in this very room. You can see it out your window, or on your television. You feel it when you go to work... When you go to church... When you pay your taxes.... It is the world that has been pulled over your eyes to blind you from the truth."

    6. Re:One question by brianber · · Score: 1

      "What truth?"

    7. Re:One question by oliverthered · · Score: 1

      Nope, tyr harder.

      --
      thank God the internet isn't a human right.
    8. Re:One question by Falcula · · Score: 1

      If I was one of the few people that keep getting shot in the club... I wouldn't go back.

  3. Can there be a market for all these MMOGs? by Fenresulven · · Score: 3, Insightful

    Somehow I have a feeling that a lot of them will crash and burn due to an insufficent market.

    1. Re:Can there be a market for all these MMOGs? by ajs · · Score: 2

      There can, there will. In time, subscription-based gaming will be the only thing in the market (why would I want to publish a game that can only make money once?)

      The question is, when will we move beyond the UO/EQ style of MMOG and start exploring other paradigms of massively multiplayer gaming? Why aren't there any MM strategy or simulation games? I'd love to play a simulation/strategy game like Civ, but set in the Fire Upon the Deep galaxy with 3000 of my best friends....

    2. Re:Can there be a market for all these MMOGs? by sdhankin · · Score: 2, Insightful

      > There can, there will. In time, subscription-based gaming will be the only thing in the market (why would I want to publish a game that can only make money once?)

      Because there is a significant section of the market for whom on-line games hold little appeal. You won't get their money, and currently, they are the vast majority. Why would you turn down their money?

    3. Re:Can there be a market for all these MMOGs? by Xaoswolf · · Score: 1

      The reason could be the complexity of the games. The server can syncronize the location of a 3000 single entities on the map, or it can syncronize 3000 armies consisting of about 200 units(give or take), with each unit in the army having different orders from the rest of them. I've hit major lag with just 4 people playing AOE on a 100 Mb LAN.

    4. Re:Can there be a market for all these MMOGs? by GrenDel+Fuego · · Score: 1

      If they're going to go that way with things, they should at least give the games away for free. You could have the ability to download the software, and just pay for the subsciption to the server.

    5. Re:Can there be a market for all these MMOGs? by Neon+Spiral+Injector · · Score: 1

      Maybe we could play as the individual units?

      "Stop poking..."

    6. Re:Can there be a market for all these MMOGs? by levik · · Score: 3, Insightful
      I'm sure that's what'll happen, but the appeal is just too great... Think about it, instead of getting your game on the shelves for a couple of months, you ensure a cash stream for a couple of years at least. That's every single subscriber you've got not only shelling out $40 - $60 for the game in the store (of which you only get a percentage), but also paying $10 - $15 to you *directly* every month.

      That's like getting somebody to buy a new game from you every four months, but with only a fraction of the money spent on development, distribution and marketing of what you would with a traditional game model.

      I'm sure that all these companies are fully prepared for the risk of a failure due to market saturation, but if you weigh the benefits against the dangers, I think you end up coming out with a pretty profitable proposition, as long as your product is decent.

      Besides, if all these games in the market drive up the overall quality of the genre, everybody wins. With so many companies fighting over the players, I'm hoping to see the end of the "we can always fix in in a patch" mentality that dominated the early days of MMORPGs.

      --
      Ñ'
    7. Re:Can there be a market for all these MMOGs? by Anonymous Coward · · Score: 0

      I believe no. For some reason Verant and Sony believe there is a different audience for EQ (D&D type environment) and Star Wars (Sci-fi environment). If you look at the MMPORGs that have come out UO, EQ, AO, DAoC, etc. they are mostly the same people playing and trying each game until they find the one they like the most.

      Yes a new genre can bring in some new audience, but a MMPORG player is a MMPORG player. I've played each of the above mentioned and have switched back and fourth until I find the one I want to play for a few months.

      More or less during the initial launch, everyone bails on their current MMPORG and tries the new one, then over a few weeks, some people stay and others return to their previous MMPORG. If you asked anyone in Camelot or Anarchy Online if that was their first MMPORG, chances are it isn't.

      Camelot had about 3k+ people on each server during launch and now your lucky to get 1500 a server. When Galaxies comes out, this will be the first true next gen on the current MMPORGs and will draw a huge audience from the others, I wouldn't expect Camelot/AO/EQ to have 1/2 the players they do now.

      The other problem is the cascading effect these games will have. During their peak they need a lot of servers to handle the large amount of players, as time goes on and the population of these servers begins to dwindle, you get a feeling of empty space as you start to bump into fewer and fewer people. EQ has grown to such a huge world that it feels empty in most of the zones now and with a population going down on each server over time, it won't help that fact.

      They've adjusted the game somewhat, making it easier to travel and automate some in-game issues that needed a human person before, but it still doesn't change the fact the worlds will die without a large based of human players and player run websites and in game activities.

      Another example is FPS, yes some people might still play Quake or Quake II (not enough to justify supporting it and dumping large amounts of money into it), but I'm sure a lot more people play Quake III, and even more people try the new FPS until they find a suitable replacement.

      MMPORGs are the 'next big thing' and although they've been out for a while, will now start to become more mainstream. Is there room for all of them? Of course not. But competition is always good and sparks new and great ideas, lower pricing, and better customer support. The strong MMPORGs will stay, the older generation strong ones will probably stay up in form or another for a while and then eventually fade away, and unfortunately some will probably disappear (almost happened to AO). EQ currently has about 40 gaming servers at the present. I just woulnd't be surprised if the support and updates get farther between each other and the servers consolidated to a dozen. So yes it'll still exist, just not as dynamic as it once was, and not as fun as it once was.

    8. Re:Can there be a market for all these MMOGs? by Palarran · · Score: 1

      Shattered Galaxies. It lets groups of roughly 40 battle, each commanding squads of 6-12 units.

    9. Re:Can there be a market for all these MMOGs? by athakur999 · · Score: 2

      Do you really want to play Civilization with 3000 other people? You'd be lucky to get one turn per week. Early in the game you'd spend a few months just waiting around for your first city to build a settler... :)

      A real time strategy game like Warcraft would be interesting though. Have a huge world with plenty of room for hundreds to play, have a great diplomacy system to forge alliances with other players, and a good AI to hold the fort while you're asleep in case someone attacks.

      --
      "People that quote themselves in their signatures bother me" - athakur999
    10. Re:Can there be a market for all these MMOGs? by ryepup · · Score: 1

      My understanding is that folks in Asia (Korea, Japan, all them) play games constantly. They have LAN cafes where you rent time on bad-ass machines and play whatever with all your friends. I've seen a couple in the US, but they are very, very small scale, like 2 computers in the corner of a comic/CCG store.

    11. Re:Can there be a market for all these MMOGs? by ergo98 · · Score: 1

      Well it depends on whether they cannibalize each other's market, or if they actually appeal outside of the current player-base and bring new players in. The facts are that there are hundreds of millions of potential players, and the potential for an entertainment shift (away from pre-fab TV to an immersive, interactive environment).

    12. Re:Can there be a market for all these MMOGs? by jafuser · · Score: 2

      I'd love to see an MMOG based on Frontier: Elite 2. Anyone know of something like this? The closest thing I can think of could possibly be the first expansion pack for Star Wars Galaxies.

      --
      Please consider making an automatic monthly recurring donation to the EFF
    13. Re:Can there be a market for all these MMOGs? by DJPsychoChild · · Score: 1

      That's not necessarily a bad thing... To keep (most) users paying $10-$15 a month, a company will have to have at least a good reliable server or two (or many more) that will allow access when you want, and also a game that is at least decent, if not great. When a new game comes out, people will be excited for a month or so, but after that you better have something pretty special to keep the money rolling in! This will lead to better games. In reply to your market saturation comment, this also can be a good thing. If the market is saturated with garbage, companies will be pushed to make good games, and if it is saturated with good games, the push will be to make bigger, better and more addicting games! I might never leave my computer again! I also look to see companies spending more time in development, because all users are tired of the "patch it later" mentality. The patches that should be coming out should seriously improve some aspect of game play, like new guns or things like that, but shouldn't be caused because I can walk through walls if I hit backspace.

      --
      CODITO, ERGO SUM: I Code, therefore I am.
    14. Re:Can there be a market for all these MMOGs? by Nameles · · Score: 1

      Ever hear of the Stomping Grounds? It's in Minneapolis, Minnesota. My friend in that area has been there a couple of times, says it's damn fun.

    15. Re:Can there be a market for all these MMOGs? by cmburns69 · · Score: 1

      You must have slow computers... I play all the time on my 100Mb LAN with 5-8 people with no lag.

      cmburns

      "See my vest, see my vest, made from real gorilla chest!"

      --
      Online Starcraft RPG? At
      Dietary fiber is like asynchronous IO-- Non-blocking!
    16. Re:Can there be a market for all these MMOGs? by Anonymous Coward · · Score: 0

      And the fact that MMORPGs to date have been Kill-Monster-Over-And-Over games... Who cares if it has a star wars setting?

    17. Re:Can there be a market for all these MMOGs? by matthia · · Score: 1

      Take a look at EVE

    18. Re:Can there be a market for all these MMOGs? by Xaoswolf · · Score: 1

      The slowest computer is 800mhz with 256 mb of RAM. Shouldn't be a problem there. I think the problem is when 4+ armies of 150 - 175 troops are attacking a single fortified position on the map to kill the wonder being built.

    19. Re:Can there be a market for all these MMOGs? by Procyon101 · · Score: 1

      Best one on the market so far is JumpGate.
      It kinda sucks though, as there is no planetside and physics is a bit broken, since people are so spoiled growing up in an atmosphere that they think drag is natural ;)

      A Star Wars Galaxies Expansion Pack is slated to have FFE-like space battles, but probably lacking the real physics also.

      Elite 4 is (still) in early development. Multiplayer, but not massively so.

      My company is working on one ;)

      Earth and Beyond is coming out soon. Limited Z axis range to increase Player encounters and planetside is done with Avatars only :P Probably no real physics here either.

    20. Re:Can there be a market for all these MMOGs? by Android+robot+head · · Score: 0

      Earth and Beyond from EA/Westwood is shaping up pretty nicely (I've been beta testing for a few months)
      They also taking registrations for the next phase of beta testing so get in there.
      If you play as a Terran Trader its gets pretty close to the feel of Elite - I don't think I can offer much higher praise.

  4. ARG! Don't /. the SW:G beta!! by StupidKatz · · Score: 3, Funny

    ... damn. Too late. :( Guess I'll have to wait until December to play now. You people are EVIL! :)

    1. Re:ARG! Don't /. the SW:G beta!! by Pez69 · · Score: 1

      Star Wars Galaxy has been aceepting beta tester apps for a while now, I sent mine in at the beginning of may. Im actually surprised it took this long to reach here. but also glad, I could of had a better chance at becoming a beta tester

      --

      Forever live the fighters!
    2. Re:ARG! Don't /. the SW:G beta!! by Anonymous Coward · · Score: 0

      I actually signed up the day they started accepting apps. However, as I've not been very active on their forums, I doubt I'll be able to get in the first beta. Which is unfortunate; at least I know what the purpose of a beta test is... most forum junkies will suffer through a half dozen crashes, then spam the forums with "it sucks!", NDAs be damned.

  5. I hope no Max Payne style bullet time... by bafu · · Score: 2, Funny

    I loved it, but can you imagine automatically going into it every time someone on a massively multiplayer service turned it on? ;-)

    1. Re:I hope no Max Payne style bullet time... by coronaride · · Score: 1

      it would probably be like the bullet time used in jedi knight 2..in the single player game the world slows down while you speed up..but in the multiplayer you just speed up even more..

      --
      Those who can, do. Those who can't, go into business for themselves.
    2. Re:I hope no Max Payne style bullet time... by Anonymous Coward · · Score: 0

      Which is the way I thought this *should've* worked all along.

      I wonder if they took my suggestion to heart.

      Jumping is a little better, though they havn't put in my suggestion that you jump to the "aim" point, or as close as your force ability will allow you.

  6. how about a mmtog by neal+n+bob · · Score: 0

    a massive, multi-troll online game. You would have different clans - the trolls and crapflooders versus the karma whores and janitors. The crapflooders would have the powerful pagewidening as a weapon of mass destruction.

  7. This isn't news... by FortKnox · · Score: 2, Insightful

    Every great movie gets a game. 95% of those games are GIANT FLOPS.

    I'll try it once the reviews come out.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:This isn't news... by Toasty981 · · Score: 0

      Apparently you weren't around in Nintendo's heyday! Hudson Hawk, Total Recall, Top Gun, Dick Tracy...and these are just some of the fine movie to videogames that I personally own.

    2. Re:This isn't news... by Dephex+Twin · · Score: 1

      Don't forget Batman, Ducktales, Fester's Quest, Goonies II, Chip & Dale, Spy vs. Spy, and Who Framed Roger Rabbit (a few of those were TV shows, but it's the same deal).

      mark

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
    3. Re:This isn't news... by mobets · · Score: 1, Informative

      you listed 4. For parent's comment to be true, that would mean there are 80 bad games made from movies. I don't know about you, but that sounds about right.

      --

      It was me, I did it, I moved your cheese
    4. Re:This isn't news... by Anonymous Coward · · Score: 0


      You're also forgetting the Super Star Wars trilogy of games.

    5. Re:This isn't news... by Toasty981 · · Score: 1

      Ohhh Batman, yeah, I bought that too. Ducktales was pretty good actually, at least when I was six.

      IIRC, Goonies 2 became a stupid light gun game like Duck Hunt, which made absolutely no sense.

      Oh, and here's another beaut I owned that I forgot: Friday the 13th!

    6. Re:This isn't news... by Dephex+Twin · · Score: 2

      No, Goonies two was a side-scrolling, rescue the other Goonies and search for different items in a bunch of different locations kind of game. The original Goonies was arcade only (except maybe in Japan?).

      mark

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
    7. Re:This isn't news... by brokenspoke · · Score: 1

      I rather used to enjoy playing Spy vs Spy on my old C64.

      It was great fun setting up amusing traps for the other guy to stumble into. The gun pointed at the door with a piece of string attatched to the knob and trigger was my favourite.

      Anyone know where you could find it this these days? I own it on cassette (eek!) so of course it's all perfectly legal for me to download the image if I can find it.

      --
      -- I am Jack's sig line.
  8. Simple by Wrexs0ul · · Score: 2, Funny

    For 12.99/mo you will know the matrix.

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  9. I have an idea for a mmorpg by JeanBaptiste · · Score: 4, Funny

    howbout RealLife? You go outside and interact with other people. Great graphics, although it is rather difficult to advance in levels. Oh, and no starting over.

    1. Re:I have an idea for a mmorpg by Soko · · Score: 5, Funny

      howbout RealLife?

      Guess you took the Blue Pill.

      Soko

      --
      "Depression is merely anger without enthusiasm." - Anonymous
    2. Re:I have an idea for a mmorpg by Anonymous Coward · · Score: 0

      Oh? It can't be that engrossing if you are so bored to give instructions on how other people should live. I guess people who like to read a lot to are shit out of luck because the great wise philosopher you figured out what life is all about.

      Do you see me telling your boring ass to stay inside and play games? What about people who play these games and go outside later on, you know, using them as a filler, a wait state to something else, then going and doing. What makes you think you are better then others and qualified to judge other people's entertainment?

      You are just as lame as how much you think the people you are trying to help are. Why don't you GET A LIFE? Thanks.

    3. Re:I have an idea for a mmorpg by Anonymous Coward · · Score: 0

      I'm really getting sick of all these "why don't you get a real life" posts that are attached to every MMORPG story. It's annoying and predictable, so for god's sake stop it

    4. Re:I have an idea for a mmorpg by InnereNacht · · Score: 1

      Real life? Isn't that the place where you have to camp lines to see movies, forage food from your fridge (or under couches) and be glared at threateningly by your roommates when you walk around in your boxers?

      Hmm. Maybe everquest wasn't so bad.

    5. Re:I have an idea for a mmorpg by big_cat79 · · Score: 5, Funny

      Oh, and no starting over.

      You can if you are Hindu.

      --

      BigCat79

      "The dead have risen and are voting Republican!" --Bart Simpson
    6. Re:I have an idea for a mmorpg by Rary · · Score: 1
      RealLife? Oh! You mean The Sims Online!

      Hmm, maybe I'll give it a try.

      :)

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    7. Re:I have an idea for a mmorpg by Anonymous Coward · · Score: 0

      But you can kinda start over. It takes males one day, tops, females about 9 months. To do it right, you need to follow through for at least 18 years. Luckily, the follow through time can be multiplexed over multiple retries.

    8. Re:I have an idea for a mmorpg by Anonymous Coward · · Score: 0

      Ok, but if PK your ass, don't get all pissy about it.

    9. Re:I have an idea for a mmorpg by JonWan · · Score: 1

      Life, Don't talk to me about life...

    10. Re:I have an idea for a mmorpg by Anonymous Coward · · Score: 0

      Arnold Schwarzenegger says: "STOP IT!"

    11. Re:I have an idea for a mmorpg by stevey · · Score: 1

      Or if you take advantage of the hidden God mode ;)

    12. Re:I have an idea for a mmorpg by Iffy+Bonzoolie · · Score: 1

      howbout RealLife?

      Is it based on the comic?

      -If

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
    13. Re:I have an idea for a mmorpg by Rayonic · · Score: 2

      I hear it has great mini-games. Particularly the ones that involve other people.

    14. Re:I have an idea for a mmorpg by n1m1tz · · Score: 1, Offtopic
      or a buddhist...
      Buddhism Pronunciation Key (bdzm, bdz-) n.

      1)The teaching of Buddha that life is permeated with suffering caused by desire, that suffering ceases when desire ceases, and that enlightenment obtained through right conduct, wisdom, and meditation releases one from desire, suffering, and rebirth.
      2)The religion represented by the many groups, especially numerous in Asia, that profess varying forms of this doctrine and that venerate Buddha.

      Dictionary.com

      --
      G
  10. The average /.er by Anonymous Coward · · Score: 0

    The average /.er today, sais that the "average /.er critisizes Microsoft while Microsoft HAS DONE A LOT OF GOOD THINGS", to get +Insightful points.

    Attn Moderators!

  11. Aren't we already playing? by VertigoAce · · Score: 5, Funny

    Wasn't the matrix a MMORPG in the movie? The AI developed a system in which the humans would lead ordinary lives simulated inside a computer. So couldn't one skip the $50 and just go lead a normal life and get the same effect?

    1. Re:Aren't we already playing? by Anonymous Coward · · Score: 0

      It was more like a really, really big game of The Sims.

    2. Re:Aren't we already playing? by kafka93 · · Score: 2, Interesting

      This brings to mind the (rather bad) movie called something like "The Thirteenth Floor", in which scientists who developed a portal to a 'virtual reality' eventually discovered that they were themselves 'virtual'. It's not exactly grand philosophy, but at the point at which these games become sufficiently immersive - and their NPCs sufficiently fleshed out (no pun intended), we may indeed start to question the nature of reality.

      Of course, the sollipsists amongst us are already there...

    3. Re:Aren't we already playing? by pubjames · · Score: 2

      This brings to mind the (rather bad) movie called something like "The Thirteenth Floor", in which scientists who developed a portal to a 'virtual reality' eventually discovered that they were themselves 'virtual'.

      I remember reading once that Philip K Dick (Sp?) the author of Blade Runner, drove himself mad thinking about this kind of thing.

      Best not to think about it... ;-)

    4. Re:Aren't we already playing? by Anonymous Coward · · Score: 0

      Yeah and all those drugs he took had no affect on him what-so-ever :)

    5. Re:Aren't we already playing? by Kajakske · · Score: 1

      Sure you can.

      But that would imply you took the blue pill.

      The MMORPG will go about what they did in the movie when taking the red one ...

    6. Re:Aren't we already playing? by tifosi · · Score: 1

      This also reminds me of a Programming Class I took where I had to write a recursive algorithm,
      It drove me mad, because I could not solve the problem using logic, so I just copied from some book to avoid being institutionalized:)

  12. Also, of note... by nherc · · Score: 4, Informative

    Besides the next generation of the current crop of MMORPG's like Asheron's Call 2 and EverQuest 2, Cyan has finally announced their intentions of doing a MMORPG with the MYST universe.

    --
    'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
    1. Re:Also, of note... by bopo · · Score: 2
      Cyan has finally announced their intentions of doing a MMORPG with the MYST universe

      Excellent. So instead of being stuck on the same puzzle for hours and hours by yourself, you get to share the experience with hundreds of people from around the globe! Witness frustrated cursing in dozens of languages!

      --
      "Understand you're having a little Jimmy Page trouble."
  13. Blue pill by Anonymous Coward · · Score: 0

    Sweet! I'm totally taking the blue pill!!!

  14. Morpheus would say... by resonator · · Score: 1, Troll

    Have you ever played a MMORPG so real, that you wondered if this game is reality or not?."

    And right about then your shit would be fucked up.

  15. And, when server loads get too great.. by kafka93 · · Score: 5, Funny

    .. new sign-ups get to play as "batteries"..

    1. Re:And, when server loads get too great.. by nherc · · Score: 2, Funny

      Yes, that is one EULA you'll want to read _thoroughly_ before clicking "Accept". Could this be how the Matrix began?

      --
      'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
    2. Re:And, when server loads get too great.. by Sabalon · · Score: 2

      That's hilarious.

      I can just see tons of messages scrolling across:

      Newbie(Battery Farm): Will someone pleaze come rescue me?

    3. Re:And, when server loads get too great.. by DenOfEarth · · Score: 1

      This makes me think, when are MMORPG's going to act as a distributed kind of thing, i.e. I set up a house, and it resides on my computer, and those that wish to visit my house get it's info from there... I'll call it Nebuchadnezzar

  16. Not sure if this could compete by Wrexs0ul · · Score: 2, Insightful

    I always wonder if these licensed games tend to hurt the worlds they're designed to cover. I enjoyed the matrix and idea of Neo as "the one" because of the limitless freedom and ability he'd found by simply freeing himself of doubt.

    Then again you have to wonder if in the movie what we didn't see was the user's HUD or in-game chat: "Trinity, I'm down to 12% health, find me a med-pak!", or better yet: "he's using a wall hack!"

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  17. Addiction... by rgraham · · Score: 3, Interesting

    Great, another game to get hung up on. Time has an article on the addiction angle of all these MMORPGs.

    1. Re:Addiction... by Toasty981 · · Score: 1

      Yeah, some people get horribly addicted..remember the guy A HREF="http://slashdot.org/article.pl?sid=02/04/02/ 1558246 I think he has a level 50 character. I'm amazed he has the time for that.

    2. Re:Addiction... by Toasty981 · · Score: 1

      Oops, went to preview and deleted it somehow. Remember the guy who committed suicide over Everquest and his mother tried to sue?

      On a sorta related note, did anyone else catch ESPN's Outside the Line feature on athletes and videogames? Curt Schilling mentioned he plays Everquest; he has a level 50 something character. I can't believe he has enough time to play that much EQ.

    3. Re:Addiction... by Anonymous Coward · · Score: 0

      Addiction is merely a sign that you are worthless and weak. It's like a red flag going up over you telling the rest of the world that you need to be escorted out of the gene pool.

    4. Re:Addiction... by FunkSoulBrother · · Score: 1

      come on now. If anyone had the dispoable income to ebay a high level character, it would be curt schilling. Plus, he could use that to get people to help him. He did announce the server and char name a year back.

      Also, according to the article a year back, the only time an pitcher really does anything is the day before his start. So on road trips, apparently after the games, all the jock players hit the bars, and he'd stay in his hotel room with a gaming laptop and EQ. he owns a wargaming company as well.

  18. Nah, its already there, we call it lag. by Shivetya · · Score: 3, Funny

    ..... it does a great job of imitating the move from the game

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  19. I have an idea for a posting by Anonymous Coward · · Score: 0

    How about RealLife? You really speak with people instead of writing to them on the computer and posting that to a forum. No deleting what you have just said though. Oh, and you have to put on pants.

  20. Ironic? by Copperhead · · Score: 5, Insightful
    Does anyone else find this a bit ironic? Isn't the movie about a small group of people trying to unplug humanity from a virtual world? So, now Warner Bros. is creating a virtual world for fans of the movie to plug themselves into.

    Weird.

    --
    Your reality is lies and balderdash and I'm delighted to say that I have no grasp of it whatsoever. - Baron Munchausen
  21. I can see it now... by TheNecromancer · · Score: 4, Funny

    Call me fickle, but this MMORPG is just tooo similar to the first Matrix in the movie.

    Next, you'll be telling me that Skynet has automated all our stealth bombers, and they have had perfect flight records...

    --
    Attention all planets of the Solar Federation! We have assumed control! - Neil Peart
  22. Oh the possibilities... by Deosyne · · Score: 5, Funny

    Now I can finally follow Trinity around staring at her ass without getting the crap kicked out of me by her bodyguards every couple of days. Or play an agent and tap the hell out of the woman in red, since, you know, it wouldn't be weird having sex with a program or anything, since I'd be playing as a computer program myself. Of course I'd be a human playing a program having sex with a progr... god, I need to get laid.

    1. Re:Oh the possibilities... by Conspiracy_Of_Doves · · Score: 3, Funny

      god, I need to get laid.

      Now, THERE's a line we never thought we'd hear from a slashdotter.

    2. Re:Oh the possibilities... by stevey · · Score: 2

      Seeing this reminds me that we need an "ironic" moderation option...

    3. Re:Oh the possibilities... by Anonymous+Cow+herd · · Score: 2, Funny

      New moderation category? (-1, god, you need to get laid) Or maybe it should be (+1, god, you need to get laid). :)

      --
      Ita erat quando hic adveni.
  23. In the matrix you should be able by oliverthered · · Score: 1

    to stop things before your aponent has event thought of them. Infact to just plane fuck the whole thing up as you like. Unless you're not the one.

    --
    thank God the internet isn't a human right.
    1. Re:In the matrix you should be able by Anonymous Coward · · Score: 0

      what the fuck is an aponent?

  24. MMORPG evolution by Anonymous Coward · · Score: 1, Funny

    (MMORPG) massively multiplayer online role-playing game
    gets bigger
    (BMORPG) Beowulf multiplayer online role-playing game
    players are now called drones. remove player/playing from acronym
    (BORG) Beowulf online role game
    people forget where the acronym got from, add a descriptor
    (BORG-collective)

  25. Try explaining it to your friends by mblase · · Score: 5, Funny

    "What are you playing there?"

    A virtual computer-generated world with thousands of other people. All your enemies are programs created by the simulation.

    "What's the game about?"

    A virtual computer-generated world with thousands of other people. All your enemies are programs created by the simulation.

    "..."

    1. Re:Try explaining it to your friends by KILNA · · Score: 1

      My head just exploded. I should trap for excessive recursion next time.

      --
      Error: PANTS NOT FOUND. Press <F1> to continue.
  26. Corrected link for SWG... by xTK-421x · · Score: 1

    Might want to link to the application rather than the error page..

    This will be the first online RPG I'll be trying since Ultima Online.. I hope it will be cool, although you can't be a stormtrooper :(

    --
    "TK-421, why aren't you at your post?"
  27. Re:Nah, its already there, we call it lag. by bafu · · Score: 3, Funny

    I can just picture the chat now...

    N3oRul3z: Server sux, dude. Really bullet-timey.
    (*+==Tac-Tiks==+*): No shite..was bullit-timin all ocver the place like abiotch!!!
  28. What th--? by daeley · · Score: 5, Funny

    from the can-i-play-as-trinity? dept.

    I think the better question would be: Can I play *with* Trinity? ;)

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
    1. Re:What th--? by Felix+The+Cat · · Score: 1

      Beat me to it. Damn, damn, damn, damn....

      --
      Windows is the Acme of computing -- in the Wile E. Coyote sense.
    2. Re:What th--? by Anonymous Coward · · Score: 0

      I agree with the parent poster.

  29. Memorex created the Matrix years ago by ArhcAngel · · Score: 1

    then they began toying with our heads with those darn "Is it Live? or is it Memorex?" commercials knowing we couldn't tell.

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  30. Matrix MMORPG? by Alizarin+Erythrosin · · Score: 1, Redundant

    Wouldn't that be like real life? I mean, that's what the Matrix was right? Eating soup, going to work, grocery shopping...

    But seriously, if you can get your friends to shoot at you and then do the whole slo-mo dodge bullet action that would be pretty cool. (There was a mod for UT that slowed down the game and did trails on the bullets and stuff)

    And from what I've heard of the Star Wars MMORPG, with being able to make your own light sabers(!!!!!) it sounds pretty kick ass

    --
    There are only 10 kinds of people in this world... those who understand binary and those who don't
    1. Re:Matrix MMORPG? by billcopc · · Score: 1

      How to make your own light saber :

      1. Buy a PVC pipe about one foot long.
      2. Buy a butt-ended neon light about 5 feet long.
      3. Buy a bunch of electronic components
      4. Build a DC-to-AC power supply
      5. Plug everything together.
      6. Insert batteries.
      7. KILL!

      --
      -Billco, Fnarg.com
  31. Screenshots by nob · · Score: 1, Offtopic

    Here's some screenshots.

    --
    daed si luap
  32. Why the Matrix? by Anonymous Coward · · Score: 0


    There is no "Matrix universe," ala Star-Wars.

    Life in the matrix is just "normal" life, so
    what's the game-fodder? There are no unusual
    machines, weapons, clothes, buildings, anything.

    1. Re:Why the Matrix? by Rary · · Score: 3, Funny

      The "Matrix Universe" is the real universe. So I'm guessing they'll render the entire world in a 3D model. And maybe at the start of the game, it'll ask you were you live in real life, and then it'll place your character in whatever your hometown is, standing right in front of the virtual version of your house. Then you'll wander inside and head towards the room where your computer is, and there you'll see yourself sitting on front of a computer, and if you get real close to it, you'll see that on the computer monitor is a 3D model of the room you're in, with you looking over your own shoulder at a monitor, on which there's a 3D model of the room you're in, with you looking over.....

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    2. Re:Why the Matrix? by GlenRaphael · · Score: 1
      The "Matrix Universe" is the real universe.

      Actually, it was the real universe without any blue in it; everything had sort of a dull greenish cast. Whereas when you "wake up" it's to a world with a whole lot of blue. They could replicate this by having the players wear appropriate sunglasses.

      I wonder what they'll tast-e-wheat will taste like?

      --
      I play Nerd-Folk!
  33. Maybe... by KanSer · · Score: 1

    Maybe they should combine the two... *Wavey lines as I dissapear to my fantasy world* "I know the force!" "Show Me" *Crack hisssss* *Morpheus waves his hand* "Stop trying to hit me and hit me!" Yoda : "Fighting, Morpheus and Neo are" Let's see if Agent Smith can dodge my force lighting.

    --
    • MOD PARENT UP by Anonymous Coward Wednesday April 20, @4:20
  34. for some reason I have trouble by Archfeld · · Score: 2

    getting excited about a sci fi role playing game. Maybe just because I am into computers all the futuristic hacking games etc seemed very silly. I am an avid fantasy rpg'r so I am sure it is my limitation. I'd just rather fight wizards and elves and dragons than aliens and robots.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:for some reason I have trouble by wurp · · Score: 1

      Come see us in about 9-18 months.

    2. Re:for some reason I have trouble by Anonymous Coward · · Score: 0

      will do that :) thanks for the info

  35. Just talk to Bungie by mblase · · Score: 3, Interesting

    Oni's gameplay was remarkably similar to "The Matrix", although its visuals obviously were not. They could save themselves a lot of time by just licensing the game engine, keep the buildings, changing all the characters, and making it massively multiplayer.

    (Yeah, I know Oni's fighting engine was rather simplified compared to, say, Street Fighter II, but when you're trying to go for widespread appeal, that's actually a Good Thing. Plus, Oni allowed you to pick up new moves as you advanced in levels, a feature which lends itself nicely to an MMORPG.)

    1. Re:Just talk to Bungie by daeley · · Score: 2

      Actually, I think that would be a great idea. They could get multiplayer support finally! :)

      Oni is owned by GOD Games now, though.

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    2. Re:Just talk to Bungie by Wraithlyn · · Score: 2

      Oni rocked.. most fun I've ever had in a "beat'em up" adventure game. So many moves and combos, yet it still had easy controls. The only problem was the huge over reliance on switch hunting.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  36. Why I quit MMORPGs by IIRCAFAIKIANAL · · Score: 3, Insightful
    Three reasons:
    • You can't win. There are no real goals.
    • You can't pause. My GF hated when I used to play DAoC and she'd come into the den to say hi and I would tell her to wait until I could log out.
    • They require an obscene amount of time investment.
    Yup, that's why I keep my addiction to games I can win in a month or so and pause.

    Small scale multiplayer RPGs are fun, but MMORPGS just seem to eat time. Even when I played a lot of Quake 2, I could drop out any time and not feel guilty about letting my character lvl fall behind my friends' levels.
    --
    Robots are everywhere, and they eat old people's medicine for fuel.
  37. Time for Activision to wake up! by Joe+U · · Score: 3, Interesting

    And use Zork as a template for an online game.

  38. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  39. A brilliant idea! by kaladorn · · Score: 2

    Maybe someone should patent it? I'm sure the USPO would grant one.

    Look at all the features to sell it:
    Low startup cost (if you have users, they have the equipment)
    Great bandwidth for graphics and info
    Realistic interactions with NPCs
    Many professions to follow
    Realistic Physics Model
    Low Lag


    On the other hand, advancement is sometimes difficult, your account can suddenly run out without warning, PKing is turned on, and you can't restart if your character sucks.

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    1. Re:A brilliant idea! by Hydrogenoid · · Score: 1

      The AI just suck...

    2. Re:A brilliant idea! by LatJoor · · Score: 2

      Great bandwidth for graphics and info

      Yeah, it includes *tons* of station wagons and 747s full of DVDs.

      Other downsides to are that the quests are kinda lame and your character can only accomplish the most trivial ones without help.

    3. Re:A brilliant idea! by kaladorn · · Score: 2

      Yeah, and who handed me this character with moderate Int, decent Edu, but abysmal Str, Dex, and End and a very questionable Soc? In many campaigns, I'm sure he'd be "DAB" (Dead At Birth). But in this one, you have to play your hand or quit the game.

      And some of the skills you get are pretty un-useful in the adventuring world: CompleteTaxes-1, ObscureComputerProtocols-3, RPGLore-2, FigurePainting-1, ComputerHacking-3, UselessArtsCourse-2, DoLaundry-2, etc.

      Still, at least the game if fun sometimes and you don't tend to take damage too often. If you do though, healing tech just isn't as good as one could wish...

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  40. Doesn't sound like much fun to me.... by dbretton · · Score: 5, Funny

    What's so fun about online matrices?

    ubergeek1: "Ooh boy, I wanna be 1,3!!"
    uberggek2: "Oh yeah, well I'm 5,5"

    >
    >miscellaneous fighting noises...
    >

    ubergeek1: "Ha! I got normalized on yo' ass! Whatchya gonna do now, that I thrashed your second row??"

    ubergeek2: "Little did you know that I have the cloak of Cholesky! Prepare to die!"

    1. Re:Doesn't sound like much fun to me.... by the+Man+in+Black · · Score: 2

      I'm not sure whether I should be disturbed that someone made a math joke, or that I laughed out loud at it.

      *sigh*

    2. Re:Doesn't sound like much fun to me.... by Verne · · Score: 1

      ubergeek2: "Little did you know that I have the cloak of Cholesky! Prepare to die!"

      How about - "Prepare to be reduced to row echelon form@!#!@"

      --


      There are only two things in this world that smell like fish. And one of them's fish...
  41. Distributed MMORPG by kaladorn · · Score: 5, Interesting

    The poster was being funny, but the idea is interesting. Distribute some of your processing load to unused cycles on user's systems. Not all MMORPGs require all the horsepower a system can provide. It might be a neat feat and it would mean that in some cases, adding users might be a significantly lower drain. This might help with a few of the problems of scalability for MMORPGs. Imagine that you could also earn account hours or credits in game for leaving your PC hooked up when you aren't there if you have a good BW connection so the server can offload some processing onto your machine. Probably a lot of issues involved, but it might offer some interesting lines of investigation.

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    1. Re:Distributed MMORPG by isoteareth · · Score: 2, Insightful

      Hacking, cracking and general bug exploiting are already nightmarish in these games. I don't think offloading server functions to client machines would be a good idea...

    2. Re:Distributed MMORPG by Big_Breaker · · Score: 2, Insightful

      The problem with that is security. You simply can't trust the client or anything on the client's machine.

      One way to get around this is periodic auditing and having clients with low-ping to one another hosting each other's game and AI. Still its risky and the overhead to the protocol can outway the advantages.

    3. Re:Distributed MMORPG by digitac · · Score: 1

      Others have taken issue with the idea on the basis of security, but I would take issue with it on the ability to implement. All of the distributed proccess I am aware of (which is by no means all of them) run basically the same way. They are NOT real-time. A MMORPG is real-time, monsters react in real-time, players move in real-time. In distributed processing you get a (rather large) dataset and process it. When you are finished the results are returned. This often happens over days or at least hours. I can't think of any process in an MMORPG that would be condusive to this process.

      Digitac

    4. Re:Distributed MMORPG by LoveMe2Times · · Score: 2, Interesting

      This idea is, in fact, being pursued. A company in Pasadena (CA) called HorizonGOT is developing exactly such a solution. A friend of mine is their CTO, and I can assure you that they're not smoke and mirrors--they are working on getting this tech adopted in some next generation MMOs (ie, ones that are starting development cycles soon). They were actually supposed to be doing a technology demo at E3, although I haven't heard how it went.
      Basically, though, these guys are much brighter than say your typical DRM inventors. They understand VM attacks, debugger attacks, network spoofs etc etc, and have clever math and encryption to fight it. This has been developed by a team of bright mathemeticians, coders, and security guys over the last 2 years or so, and I'm pretty convinced (for what it's worth) that it'll take a serious black hat effort to defeat their system. But just like anything, it'll be a game of cat and mouse; can they fix holes as fast as the black hats find them? I wish them the best of luck.

    5. Re:Distributed MMORPG by kiniry · · Score: 2, Interesting
      That's one of the key principles of DALi (Distributed Artificial Life).

      Secure distributed simulation is the only future possible for MMORPGs, especially if they are to become truely "massive". The current DALi architecture scales to millions of interacting individuals, far beyond anything else commercially available.

      See http://www.dalilab.com/ and http://www.daliworld.net/ for more information.

      --
      Joseph R. Kiniry
      http://kind.ucd.ie/~kiniry/
      Lecturer
      UCD School of Computer Science and Informatics
    6. Re:Distributed MMORPG by Grit · · Score: 1

      While "real-time" distributed systems are challenging, they're not impossible. (Distributed processing doesn't necessarily imply batching large data sets.) There has been a lot of Dept. of Defense-funded work on "Distributed Interactive Simulation" which splits the simulation processing over several different nodes. But this work operates in a trusted environment, not one where people will hack on the clients.

    7. Re:Distributed MMORPG by kaladorn · · Score: 2

      Well, yes, if you offloaded anything relevant to that character. If you offload background processing for some NPCs on the other side of the game world, or the same for PCs on the other side of the game world, the risks are lower. And anytime I found a cracker playing around, I'd can his user ID and he'd be SOL for world access until he paid for a new account.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    8. Re:Distributed MMORPG by MisterBlister · · Score: 1
      Eh?

      Security aside (enough people posted on that), MMORPGs don't do much server side processing at all. All of the heavy lifting is the graphics display on the clients and the network bandwidth required. The CPU required on the backend is rather minimal, even for 1000s of players.

      So this is not a very good idea.

    9. Re:Distributed MMORPG by kaladorn · · Score: 2

      You can certainly offload a fair amount of background processing, and in big enough world clusters, you can ensure the systems getting funneled data don't get stuff anywhere near them. Also, you can probably arrange redundant operations and do some comparisons on results. If they don't tally, you don't use them.

      Anyone who thinks this type of thing is impossible is probably wrong. The question is only if it is possible to do know and worthwhile to explore.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    10. Re:Distributed MMORPG by kaladorn · · Score: 2

      Hmmm. Allow me to question that assertion. I believe a significant number of things are done server side for the aforementioned security reasons. Also, since most of the world is still on 56kbps or less, you can bet there is a whole whack of things that go on related to filtering what data gets to each end user. Things like collision detection, cell boundary crossing, etc. and a lot of other processes work on the server end in many cases.

      The world servers can support hundreds or even thousands of players, although hundreds is a far more common real number. The number supported depends on what the game is. If it is using an EQ style of non-FPS combat, the number supported can go way up. If you're running a MMORPG with FPS combat, things aren't so simple at all.

      But as the activities and options for role play and for realistic development of the world and for more advanced AI behaviour appear, more work must be done. If this kind of work can be exported to distributed processing models, then it will be far easier to provide a large scale immersive reality.

      But you don't have to believe me. I only work on these things for a living... :)

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    11. Re:Distributed MMORPG by MisterBlister · · Score: 1
      How are you going to do things like collision detection distributed? Do you expect me to believe that's the sort of thing you can batch out to a distributed process and get the results back from in time for it to make a difference to the overall gamestate when the checks are needed?

      Stop WITH YOUR LIES!!! LIAR!

    12. Re:Distributed MMORPG by isoteareth · · Score: 1

      Thanks for the laugh.

    13. Re:Distributed MMORPG by Kingfox · · Score: 3, Insightful

      Seriously, the other less-polite reply to your comment is right. It's one thing to just go around canning suspicious users on web games or M*s... it's quite a different story when the enduser is a paying customer.

    14. Re:Distributed MMORPG by Lothsahn · · Score: 1

      I'm not saying it's impossible, but what you are talking about is a peer to peer connection.

      From experience, this is a major programming headache. Again, not impossible, but a large headache.

      For instance, who wins elections when there are conflicts... how do the conflicts propagate through the network, and more importantly, if conflicts propagate, how do they propagate through the network fast enough so that it can facilitate a real-time network?

      Look at how long it takes to do a search in a P2P music "sharing" app, and think about the delay involved. It takes 6-20 seconds to do a search, with my experience. You can't wait even 6 seconds for a response on someone's action. "Wait, you hit that wall back there 6 seconds ago."

      I mention these points because everyone will scream, "security security." Yes, security is a MAJOR factor, but it's not the only major problem.

      I'm not saying it's impossible, but it's MUCH harder than programming a standard MMORPG... so much that it might just be more feasable economically to buy more servers.

      --
      -=Lothsahn=-
    15. Re:Distributed MMORPG by kaladorn · · Score: 2

      Not really. You have ToS. There *is* a point to such documents. Some may feel "I paid my money, I can mount whatever attack on your system integrity I want" or "I have a good given right to reverse engineer" or "I live to hack". That's too bad, so sad, goodbye.

      Any MMORPG that is to be a workable on-going community has to make at least an effort (and no system is fool proof nor any idiot proof) to deal with malicious vandals, script kiddies, cheaters, and the mythic black-hat e-commerce hacker.

      If you don't deal with the more common of these threats, you end up with an inviable community. I think we've seen several examples in the last few years have we not?

      If you take an account with a company, the company agrees to provide a service (which you agree to use in the prescribed manner) for a fee. If you start taking a swing at the data integrity, start doing DoS or engange in other probing and general hijinx, if they are satisified that it is you, they can refund you the balance of any money and evict you. You have no God-given right to be on their system and in the end this defends the community.

      I agree there are risks in such policies (false positives). However, there is a very clear risk in not mounting an active defense. No protocol can be entirely secure (witness N varieties of bot and other hacks). But anyone found rapidly advancing or whose character mysteriously jumps stats/etc (this can be tracked with some data mining) becomes a good candidate for scrutiny.

      I can't and won't go into proprietary matters related to how this is implemented nor will I suggest any system is foolproof, but the next few generations of MMORPGs will continue to offer better and more complete security and tighter communities, and in the long run, distributed processing of some form (dunno what it will look like - if I did, I'd invest accordingly and make a mint!) will probably appear on the scene in most worlds... it is one of the only sensible scaling ideas (given a lot of gamers have zippy PCs at home just waiting to help out!).

      Heck, you don't have to believe me. I'll let developments vindicate me... ;)

      This opinion is worth what you paid for it.... every cent...

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    16. Re:Distributed MMORPG by kaladorn · · Score: 2

      Nope. I don't (barring some insanely fast networking) believe you can reasonably batch out collision detection. In fact, most systems feature some amount of this on the client as well as the server, though the server tends to be authoritative.

      However, there are a larger number of things (like doing little chunks of the associated ecommerce and marketing work that we'll see a lot more of from the big ubercorps as they wade into this realm eventually) that aren't "hard real time" concerns. Most worlds have a number of housekeeping processes and NPC decision making.... depending on the setup, this may be (to an extent) a distributable process.

      The trick in distributed processing is being able to break down the execution into small segments and control dependence on other segments and on external data. This is no mean feat. I'm not saying this is an easy challenge, I just believe that as you head for a MMORPG where NPCs have memory, behave like real people, do real people things, and you have a world that models on-going physical processes, and a whole economic underpinning to the world, a lot of the calculations attached to some of these non-real-time or soft-real-time tasks could be parcelled out (perhaps).

      It's certainly worth investigating and pursuing. Just going "Humbug, can't be done!" is the mark of a short sighted (and often wrong) mindset. How many key developments in our world have come from people who took an assumption about what couldn't be done and said... "why not?" or "I bet I can make that work!".

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  42. star wars again by Roadmaster · · Score: 1

    OK let's see.. the matrix bested phantom menace for the visual effects oscar.. TPM was widely disappointing while the matrix was that year's big surprise... lucas gets constantly labeled as a media whore here on slashdot.. and yet taco still looks forward to a star wars-related mmorpg?

    guess we can only hope it doesn't turn out to be another star wars computer game disappointment :)

  43. MMORPG - another fad? by CharonX · · Score: 1

    Reading about all those MMORPGs reminds me of older times...
    Can ya recall when "Interactive Movie" games were "in"?
    *shudder* Every single game company on earth seemingly tried to create a game that contained 50%+ pre-rendered scenes - most of them were simply horrible.
    Same goes for the current "look ma, 3D graphics" trend...
    Call me old-school, but I dont think that 3D graphics should be the core element of some games - Dune 3 comes to mind *brr*
    Well, my point is - MMORPG will come and will go - I dont think that MMORPG is bad, there will be a couple of good games, along with a big bunch of bad ones, I just think we really should sit this one out, not go "wow, its MMORPG" crazy :)

    --
    +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
    1. Re:MMORPG - another fad? by spyderbyte23 · · Score: 1
      Can ya recall when "Interactive Movie" games were "in"?
      Dude. "Night Trap" for Sega CD (iirc). Utter crap. Starred Dana Fucking Plato . Somehow managed to become a symbol for overly-violent video games in the alarmist media without any actual gamers having played it.
      --
      -- Support Ometz le-Serev.
  44. Another Online Game by roccothegreat · · Score: 2, Interesting

    Great, all we need is another online game to suck the life from my friends (who by the way, already spend 15 hours a day playing Everquest). Somebody unplug me, I am tired of living in this matrix (I mean world)!

  45. critical hit city by tazochai · · Score: 1

    What do you suppose the AF is for that tight leather outfit the chick wears?

    and instead of buying cloaks you buy 3/4 length dust coats

    1. Re:critical hit city by Anonymous Coward · · Score: 0

      AF?

  46. What? Matrix Math no fun? by kaladorn · · Score: 3, Funny

    You must have been in my Engineering Algebra course... ;)

    We all know the correct response to the cloak of Cholesky is the sword of Eigen following by the spell of n-spacial translation.
    In n-space, no one can hear you fail the course...

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
  47. how it all starts by xeno · · Score: 2, Insightful

    I just had a perverse thought: What if this is how the Matrix starts? I mean, what better way to train a responsive and comprehensive environmental control system to become intelligent than to insert the activity of thousands of sentient entities into that environment? The words "self-fulfilling prophecy" come to mind.

    Well, the words "improbable," "obtuse," and "gotta get out more" come to mind as well, but it's a curious thought.

    -Jon

    --
    I think not...(*poof*)
    1. Re:how it all starts by Anonymous Coward · · Score: 0

      It is a interesting idea to see that people will pay to exist in such an environment. And pay for it. Did I mention money changing hands?

  48. input device by SlugLord · · Score: 1

    does it support neural uplinks?

  49. don't forget.. by geekoid · · Score: 2

    ..the realism!
    if you crack the game, they send agents after you!

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  50. taco and galaxies by MattW · · Score: 2

    Personally I'm much more interested in the fact that the Star Wars Galaxy Beta that has started taking beta apps.

    Taco is eagerly awaiting his chance to play his long-imagined gungan character j4r-j4r during the beta.

  51. New LithTech Engine? by Omniscient+Ferret · · Score: 1

    Is this a new LithTech Engine? Or is this the one that comes with the Fruit Fucker 2000?

  52. originality in content by DenOfEarth · · Score: 1

    Well, could be interesting, but I think the movies could be a more interesting way to spend my time. MMORPG's are cool, and they are bound to become cooler and cooler, but a Matrix one? When do I get my neural implant?

  53. how about real life? by evi1b0b · · Score: 0

    howbout RealLife? You go outside and interact with other people. Great graphics, although it is rather difficult to advance in levels. Oh, and no starting over.

  54. Resistance is futile. You will be assimilated. by Charlie+Bill · · Score: 1
    Hey....relax dude.

    I've got a really nice suit you can wear...

    ;)

  55. Yeah, VERY dissapointing. by Augusto · · Score: 3

    > TPM was widely disappointing while the matrix was that year's big surprise...

    I wonder if that's why it made SO MUCH money than the Matrix, specially after so many bad reviews and "bad word of mouth".

    And oh yeah, it had much better special effects, imagine, a virtual world that looks ... just like ours. Talk about photorealism !!!

    --

    - sigs are for wimps.
    1. Re:Yeah, VERY dissapointing. by rizzo · · Score: 2

      More theaters means more money. Forcing theaters to play the movie for more time means more money. Lucas is the Bill Gates of movies when it comes to dealing with theaters. I'm surprised he hasn't demanded that they charge more for his movies while they're at it. God knows the masses will pay.

      Hope I didn't give him any ideas there. Naturally I assume he reads slashdot and slashdot comments.

      --

      "More organs means more human." - Zim

    2. Re:Yeah, VERY dissapointing. by Black_Logic · · Score: 1

      I wasn't particularly down on TPM, ('cept for the jar jar/jerry lewis routine) ((I wonder, what did the french think of Jar Jar? "Monsier, Jar Jar waz Brilliant!!" :) )) But I do think the Matrix's plot was pretty fascinating, what geek isn't fascinated by working AI? Last time we saw any kind of interesting insight about AI was in 2001.

      --
      Ansi's and stupid tricks!
  56. Looking forward to crushing agents.. by bsdparasite · · Score: 3, Funny

    I would much rather play Morpheus than Neo. It would be quite something to unplug people and tell them this is not a joke and watch them throw up!

  57. from the ... by Paolomania · · Score: 1

    ... cmdrtaco-gets-to-plug-star-wars-on-any-mildly-rela ted-article-dept

    Is it just me or is this article just another insubstantive blurb about a news article about a press release that is otherwise only useful as an opportunity for a CmdrTaco Star Wars troll?

    But its probably just me ...

  58. the matrix has you... by Anonymous Coward · · Score: 0
    a new massively multiplayer online role-playing game (MMORPG) based on The Matrix...


    Those interested in playing should report to the Government Building for plug and skull socket installation and to be measured for their pod. Immediately following entry into the power grid all players report to the Metacortex building to hack code for AOL until Morpheus contacts them, which should just be real, real soon now.

  59. Same flaw SWG has..... by TheLostOne · · Score: 5, Insightful

    Well.. personally I have played my share of EQ in my day. In case you haven't it's pretty clearly a ripoff of D&D straight across (which is all Tolken anyway.. but eh.. ). So maybe all the races have been seen before, maybe no new concepts. But it IS a new world.. it is their world (you're in our world now is their slogan).. this allows them to write history, future, plot lines..

    It allows you to be the main character in your own little world.. silly perhaps.. but

    If you put it all in a preexisting storyline, with a preexisting world with already established heros, already planned and acted major events...well what the hell is the point anymore?

    Why bother with a Matrix mmorpg? Afterall you aren't the one... the one will fix everything... you are just a spudly.. you don't matter. No matter what you do, live or die, quest or destory evil bad guys... you have no effect.

    At least with EQ (which is quite a ripoff at times) they could make their own races... if they ripped off a race they could give it a new history.. they could make their own evil badguys.. name their own dragons.

    Can they REALLY do that in SWG and Matrix? The world is already defined.. races and classes already exist, already have a history.

    In other words.. EQ while being a ripoff allowed room for creativity, for discovery. SWG and Matrix are just yet another marketing device.. 'ooh ooh lets make a cool racing game.. then put it on Tatooine and call it SW Epi1 Pod Racer!!'

    It is one thing being yet another adventurer in a world with no pre defined heros or plotlines... but why pay the money just to play a cameo in a movie?

    --


    '..that kernel panicked like a nun in a crack house!'
    1. Re:Same flaw SWG has..... by Anonymous Coward · · Score: 0
      In case you haven't it's pretty clearly a ripoff of D&D straight across

      Actually it's more of a CircleMUD / DikuMUD clone, with graphics added, but who's paying attention anyhow?

    2. Re:Same flaw SWG has..... by Anonymous Coward · · Score: 0
      Why bother with a Matrix mmorpg? Afterall you aren't the one... the one will fix everything... you are just a spudly.. you don't matter. No matter what you do, live or die, quest or destory evil bad guys... you have no effect.
      FWIW: you weren't the equivalent of "The One"--The Avatar--in Ultima Online either.
    3. Re:Same flaw SWG has..... by wedg · · Score: 2

      In case you haven't it's pretty clearly a ripoff of D&D straight across (which is all Tolken anyway.. but eh.. ).

      Which is all taken from Nordic mythology anyway. Midgaard (the default Circle/Diku city) is a name straight out of Nordic mythology, as is Middle Earth. It's actually no surprise on the Circle/Diku front. The people who programmed Diku (way back in the early nineties) were students at the University of Copenhagen, Denmark.

      --
      Jake
      Dating: while( 1 ){ call_girl(); get_rejected(); drink_40(); } return 0;
    4. Re:Same flaw SWG has..... by ZillyMonk · · Score: 1

      While the developers of SWG might not have had as much leeway as the devs of EQ had, I still think there is a lot of room for expansion.

      Lucas wrote the first Star Wars film as a stand-alone venture for financial reasons; he could have spent years developing and creating the universe from the ground up, but if ANH flopped, it would all have been for nothing. So he intended it to be its own story that didn't need to be propped up by future episodes.

      Of course, the movie was wildly succesful, and he simply chose the time period that ANH took place in and chose to expand the story from there. Later on, the Expanded Universe authors chose to further develop the plotline from there. I see Star Wars Galaxies as a EU novel in another form, except with thousands of authors instead of one or two. Who knows, a few lucky players very well might end up having a permanent impact on the continuing Star Wars storyline...

  60. What has Microsoft ever done for us? by Thud457 · · Score: 0
    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  61. "tens of thousands" by AssFace · · Score: 0, Redundant

    that was what the Matrix press release said in regards to how many users it could have... from what I recall of other systems as well as working on these sorts of things on my own... that really isn't that many? if they said hundreds of thousands... perhaps they meant on one server - that is more impressive.

    --

    There are some odd things afoot now, in the Villa Straylight.
  62. in light by waspleg · · Score: 2, Interesting

    of the fact that there have been like 8000 MMORPG announcements along with the xbox service and all the mmorpg games it is supposedly going to offer

    i just have one question, where do the think all the people who are supposed to subscribe are going to come from

    i'm going to asssume that most people, if they play at all, are certainly not going to pay subscriptions for 3 or 4 different MMORPGS at the same time, did this market just balloon into a 60 billion dollar a year industry when i wasn't looking? last time i checked the 2 biggest markets for these kind of games seem to be highly saturated (lets' face it, the main audience for MMORPGs is us, adn we are/have be en facing a huge recession, who the fuck wants to pay another $10 a month per game for 4 or 5 games on top of their car/apartment etc w/o a job
    the other market is the teenager/young adult gaming market, which is thoroughly saturated with tech gadetry and games from all sides

    it doesn't seem like all the MMORPGS can survive so why do they keep announcing new ones

    1. Re:in light by cmburns69 · · Score: 1

      The same thing happened with every other genre. After doom came many knockoffs that resembled it, and weren't really that great. After warcraft 2 and C&C the RTS market boomed (with lots of crap, and lots of companies that didn't survive).

      Its just an inevitable fact of capitalism. If there is a successful product, other copycat products come out and the quality ones rise to the surface.

      cmburns
      http://www.netnexus.com
      Free gaming, all the time, always.. heh.. (speaking of copycat games, I copied starcraft.. into an online RPG)

      --
      Online Starcraft RPG? At
      Dietary fiber is like asynchronous IO-- Non-blocking!
  63. Hmm... by broody · · Score: 1

    How much fan can it be with hundreds of Neos runnning around going 'No, No I am the one'?

    --
    ~~ What's stopping you?
  64. Low Lag?!?! by Anonymous Coward · · Score: 0

    Oh, I guess you must not drink as much as I do.

    Of course, I have to admit, the whole reason I drink is to instill that lag.

  65. Does the Matrix Ship with pills? by CrazyJim0 · · Score: 0, Offtopic

    I could dig a video game that gives drugs with it :)

    Even if its just candy. It would make it rule

  66. You're an idiot by eison · · Score: 1

    Ever heard of cheating? You don't read Slashdot regularly, do you?

    --
    is competition good, or is duplication of effort bad?
  67. It's a MMLARP, and yes you can hack it. by vaxer · · Score: 2

    All you have to do is buy this copy of Dianetics...

  68. Hacking by Grax · · Score: 2, Interesting

    Is hacking the game to give yourself super-powers (able to jump tall buildings in a single bound, bullet resistance) considered brilliant? or illegal?

  69. Matrix MMORPG by ClimberTech · · Score: 1

    how the hell can you base a MMORPG on the matrix?

  70. My only question is... by BitwizeGHC · · Score: 1

    ... do we get a Fruit Fucker with this Matrix game? :)

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  71. Wrong movie , pal. by Augusto · · Score: 2

    > More theaters means more money. Forcing theaters to play the movie for more time means more money. Lucas is the Bill Gates of movies when it comes to dealing with theaters.

    You must be talking about the Spider-Man movie, which plays in more theaters, and which Sony paid more money to hold those screens for the Memorial Holiday. But then again, it's cool to bash Lucas, and not Sony when convienient.

    --

    - sigs are for wimps.
    1. Re:Wrong movie , pal. by cjpez · · Score: 2

      Hey, I bash both Lucas and Sony at every chance I get. I'm an equal-opportunity basher, as it were.

  72. Who really wants to play SW:G? by Anonymous Coward · · Score: 0

    No, seriously -- you're going to be stuck with the little character extras with no lines whose only fate is to be killed by one of the uber-cool NPCs controled by Mr. Lucas when he wants to see how pretty everything is when it's time to mix it up.

    Or hasn't anybody learned anything about characters in the Star Wars universe from actually watching the movies?

    (Seriously, Boba Fett is one of the most wildly popular characters in the franchise and he has what, maybe 12 lines total across three movies before he's killed in a freak jetpack accident? 'Course that's doing better than Jango Fett who -- despite being a look-out-for-#1 guy -- goes down to brawl with a mass of lightsaber wielding Jedi because [presumably] somebody paid him a retainer. Ain't nowhere to go, ain't nothin' to do -- only Darth George will be winning this game.)

  73. This gives a new meanig to... by Val314 · · Score: 1

    hacking into the matrix ;)

  74. Hope you have a lot of spare time... by ar1550 · · Score: 1

    ...because the Matrix is far too complex to render visually. Rather, when playing the game, it will be displayed on your screen as lines of scrolling characters. So I hope you're prepared to learn to interpret Matrix code. On the upside, you won't need anything faster than an old Trident VGA card to play the game.

    --
    I once shot a man in Reno 'cause they cancelled Firefly.
  75. speaking of hindus.. by coronaride · · Score: 0, Offtopic

    this is severely off topic..why do they get so offended when you say "holy cow!"? :)

    --
    Those who can, do. Those who can't, go into business for themselves.
    1. Re:speaking of hindus.. by Geekboy(Wizard) · · Score: 0, Offtopic

      this is severely off topic..why do they get so offended when you say "holy cow!"? :)

      Serious answer: They consider cows to be holy creatures. Saying "holy cow!" in front of a Hindu is like "Jesus Christ!" in front of a Christian.

  76. not true by Anonymous Coward · · Score: 0

    SOE said that there will be a mac os x version of star wars galaxies...

  77. I loved the Matrix ! by Augusto · · Score: 2

    I never said I didn't like it.

    But Oscar for best special effects over TPM ? Yeah, right !

    --

    - sigs are for wimps.
    1. Re:I loved the Matrix ! by Black_Logic · · Score: 1

      Not to be inflamatory.. But maybe the oscar was implying that the effects were classier/put to better use. :) On the other hand, what geek puts any merit in the Oscars, It's just hollywood kissing its own ass. :) I'd put more merit in any of the people's choice awards, although, hollywood probably fixes those too, they lie for a living for chrisakes! :)

      --
      Ansi's and stupid tricks!
    2. Re:I loved the Matrix ! by Boronx · · Score: 1

      The whole High Rise-Helicopter scene blew me away like no Star Wars scene has since the the battle for Hoth.

  78. Slashdot RPG... by cmburns69 · · Score: 1

    When can we expect a slashdot MMORPG?

    cmburns

    "When will the insanity end?!"

    --
    Online Starcraft RPG? At
    Dietary fiber is like asynchronous IO-- Non-blocking!
  79. Online Matrix Game & Microsoft by cj_cliffe · · Score: 1

    I may be mistaken, but doesn't Microsoft have exclusive rights for Internet-based games using the Matrix license?

    --
    -- The only thing I can be absolutely sure of is that you are reading this.
  80. The Xbox Pricing Scheme? by Rayonic · · Score: 2

    Maybe this would be where the Xbox pricing scheme would come in handy? Ten bucks a month for all the online games you can eat, regardless of whether they're shooters, RTSes, MMORPGs, or whatever.

  81. MMOG RTS by Anonymous Coward · · Score: 0

    This sounds a lot like Sovereign, which was supposed to be a Command & Conquer type game on the level of Civilization. They have yet to come up with a good solution to the problem of a coordinated attack coming at 3AM. Real life can be so irritating that way, and I doubt any AI will be up to the task.

  82. Wonderings.... by Deziex · · Score: 1

    About a year ago or so, I posted to the rec.games.mud.diku newsgroup about a Diku MUD based on the Matrix mythos with some game design proposals.
    It was agreed that it could be done, but it would push Diku technology to its limits. I knew this could be a serious money maker for WB-a MMORPG about this, with someone being chosen as The One every 2 weeks or so, permanent death, etc.

    Wonder if someone from WB was lurking there and saw my post?

    --
    Never pet a burning dog.
  83. The problem with MMORPGs. by BitGeek · · Score: 2


    There's an inherent problem with MM online games. What do you do when too many people congregate in one place? How do you even know if they are all in the same place when there's thousands of people online at the same time? How do you determine this efficiently? The solution to this is difficult but was discovered by me and some others in the mid 90s. This solution was ignored by every game company we tried to get to adopt it (our pricing was pretty reasonable, but game developers have an ego thing about anything they didn't invent themselves) INCLUDING Monolith productions. Eventually the company was sold to Sony, which means that only SONY has the ability to publish a MMORPG that doewsnt' suffer from the horrible performance problems that Ultima Online, Everquest, et al suffer from.

    (To my knolwedge no other solution has been discovered, and ours was patented.)

    So, what al ot of people do is make it so that there can never be too many people in one place by spreading them over lots of servers, or putting in game limits. In othere words, what you end up with is a 32 player game-- not a MM game!

    So, given what I know about this situation (including the multiplayer architects at monolith) this game is going to suck ass.

    Which is too bad, because its a great concept and MMORPGs could be a huge gaming genre... but egos, bad marketing notions and a hollywood style of production ("just rip off last years hit and it should work" attitude) have given us a dark ages for video games.

    We had the solution before Ultima Online was close to release-- we deomod tens of thousands of players in the same area with NPC objects moving around independantly-- it was pretty amazing, like some of the more massive battle scenes from Return of the Jedi and epidsode 1.

    But the gaming industry wasn't willing to use a technology they didn't invent, and so one of them got a monopoly on it. This is not about patents being bad-- this was a worthy breathrough that was made. This is about bad choices leading to bad games.

    So, if your MMORPG experience sucks, blame the game developers. Their arrogance killed the solution, and they continue to develop poor solutions thinking you'll buy, as one gaming industry exec said "Shit in a box, if we market it right".

    --
    Yeah, and you guys panned the ipod too: http://apple.slashdot.org/article.pl?sid=01/10/23/ 1816257
    1. Re:The problem with MMORPGs. by Syberghost · · Score: 2

      Hopefully Sony will buy out NCSoft before City of Heroes comes out. Screw Star Wars, being PKed by half a jillion identical Dark Jedi named Darth HaX0r0048 doesn't appeal to me.

      A large order of Justice with a scoop of Truth and The American Way on top, now, THAT'S a game.

    2. Re:The problem with MMORPGs. by Rejemy · · Score: 0

      I like your webpage! Server errors are an excellent way to keep too many people from congregating on your site at once!

  84. I can't believe no one's said this yet by Anonymous Coward · · Score: 1, Funny

    When I'm done playing, will I know kung fu?

  85. Picking up the Phone by Splezunk · · Score: 1
    would log you out... Just like the Real Matrix....

  86. hahahhaha by Anonymous Coward · · Score: 0

    The are creating the real matrix using humain
    architecture.

  87. one of the few people that keep getting shot by oliverthered · · Score: 1

    Yes you would,Hell i get shot every weekend, the drugs are getting a little expesive though.

    --
    thank God the internet isn't a human right.