Re:Yes nintendo would never do something like that
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Shadowrun for the 360
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· Score: 1
It's exactly the same as all the other Mario levels except the background is black and the floor is gray!
If you can't see the difference between Super Mario Bros and Metroid, well, then there's nothing I can do for you:-)
And get Zero Mission! It's great, although way too short.
Re:Yes nintendo would never do something like that
on
Shadowrun for the 360
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· Score: 1
You've just described world 1-2 from Super Mario Bros. Was that claustrophobic and lonely?
If all of SMB were like that, then yes, SMB would be claustrophobic and lonely.
And your google results prove that I'm not the only one thinking that Metroid is lonely and claustrophobic, even though I obviously didn't just copy that phrase from somewhere, because even your search found only 80 pages containing both claustrophobic and lonely.
The point on Samus being female has got nothing to do with the game's ambiance. The discussion whether Metroid would have been successfull without Samus being female is an entirely different discussion. Personally, I think it would have been successfull. It was an awesome game for its time, and as Zero Mission shows, it's holdung up even today.
Re:Yes nintendo would never do something like that
on
Shadowrun for the 360
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· Score: 1
I've seen an astounding number of people say "claustrophobic and lonely" to describe Metroid in the last couple of weeks.
Uhm. That's because Metroid is claustrophobic and lonely. I haven't read any articles about Metroid in the last month, so I have no idea who else classified it in that way, but if anyone did, it's because it's the truth.
It's simply not true that other platform shooters from that time were similar. Games like Contra, Turrican or Mega Man were very different. Metroid was dark, you played it underground, most of the time in small caves. The music was haunting, and there were not many enemies. Those that were there were mostly slow and silent. Gameplay was rather slow, too, compared to frantic games like Contra.
It's very different from the other platform shooters from that time.
Re:Yes nintendo would never do something like that
on
Shadowrun for the 360
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· Score: 1
Lord knows they never turned a beloved 2d franchise into a FPS.
Actually, Metroid isn't an FPS. It's more of a First Person Adventure, and it's very true to the original (claustrophobic, lonely) Metroid games - more so than, say, Metroid Fusion, even though Fusion is 2D.
N-Gage, Series 60 and Nokia
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The Handheld War
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· Score: 2, Informative
I'm one of the three people who actually own an N-Gage, so I feel qualified to comment on its chance as an opponent of the DS and the PSP.
It has no chance.
The N-Gage sucks. The screen is too small and tall instead of wide, which makes it useless for most games (Sonic N actually doesn't use about 30% of the screen, which means it's even smaller than most N-Gage games). The buttons are crap. The directional pad is crap. It sounds worse than the cheapest Radio I've ever heard. It's capable of 3D graphics, but not of usable 3D graphics, so most 3D games are pretty much unplayable, and since people don't seem to want 2D games anymore, most N-Gage games are 3D. Even though you don't have to take the battery out to switch the game, you have to tell the N-Gage that you want to switch the game, wait for it to confirm that, open the N-Gage Game slot thingie, switch the game, wait till the N-Gage acknowledges the game, start the game. Turning the N-Gage on takes at least 30 seconds and took me up to 2 minutes in some cases. It has no shoulder buttons, and the button placement makes it really hard to use more than two or three buttons. The N-Gage actually needs a SIM card, otherwise you can't even turn it on. It is so slow that it can't emulate classic Gameboy games at decent speed. Zelda is playable, but you can forget about action games. The N-Gage is a pretty decent phone, and I like the button placement, but it's too big, and it has no touch screen, which would be useful for the phone interface.
And these are only some of the problems I've been having.
Of course, some Series 60 phones can play N-Gage games, but the button placement is even worse than on the N-Gage.
Nokia might become a serious player in the handheld gaming segment, but not with this hardware.
Even if you can't imagine a game that needs more than four buttons, it's obvious that this would finally kill cross-platform games on the Cube. Nintendo can't afford that.
The Cube did it quite right: One main button (A), one secondary button (B), two tertiary buttons (X, Y), two analog shoulder buttons and one "make it compatible with N64"-button (Z).
Then you have the two analog sticks (most 3D games need these, one for steering the character and one for camera movement), and you have the cross, which can be used for cross-platform game to replace the missing buttons.
If you want a game which only needs one button (such as the Kirby racing game, which, by the way, is very hard to use because the single button has too many functions, based on context), you can do that - the A button is really prominent. If you want simple games, you can do these too: You can't tell me Mario Kart is too complicated for anyone, and it uses almost all buttons. And if you want complicated stuff, you can do that, too. Metroid used all buttons. You can even do ports of games for consoles with more buttons, because you can use the cross button to replace the missing buttons, as I've said.
More buttons does not necessarily mean more complicated controlling. Zelda uses all buttons, but it's very simple to control even though the function of the button changes very often, because you always see what the buttons do on-screen.
And, as I've said, the Kirby game is hard to control because it only uses one button.
I think I won't have to buy an Xbox 360 for a long time. Seriously, they finally do a sequel to Shadowrun, and it's gonna be a freaking FPS. As if there was a lack of these on the Xbox. And as if they were actually enjoyable using dual analog sticks.
I'm glad Nintendo has its own console. If they were making Xbox games, we'd probably have a Mario FPS and Project Gotham Mario Kart.
Yes. Because as we all know, more buttons make for better games which are easier to learn especially for Nintendo's traditional audience of families and adolescents.
Nope. But the GBA has a grand total of two buttons and two shoulder buttons. More buttons != better games, but 4 buttons != adequate.
I think it's particularly interesting how the shift to 3D has changed which producers make good games. It used to be that all Konami games were awesome. It didn't matter what you bought, as long as it was made by Konami, it ruled. Even the "bad" Konami games were great compared to some of the other stuff.
On the other end, you had companies like THQ which produced crap. All of their games were crap. As far as I can remember, they had not a single good 2D game on any console.
The shift to 3D has changed that. Nowadays, Konami games are hit-or-miss. Most 2D games from Konami are still great, but the 3D games generally suck (see Castlevania...). THQ, on the other hand, has published some really great games. They still make crappy movie adaptions, but even these are generally at least playable and moderately entertaining, unlike their old stuff.
I think it's a pity that Konami isn't what it used to be, I love their 2D games.
With the date difference between the matrix and the terminator, I'd say she just wrote a script about governing computer mainframes and machines in the 70's, submitted it to a bunch of people, noticed some story similarities, and obsessively thought they stole her work...lawyers...profit!!!
It's not quite that simple. If you read about what she's actually claiming, it kind of makes sense. Now please note that I'm not claiming she's right. I don't know if she is. Just that what she's claiming makes sense. So here's the deal:
Her book, "Third Eye", spans both Terminater and Matrix. It works like this: Terminator is kind of the first part of the book. Machines start to take over. John Connor is born, he's "The One". Matrix is the second part: Machines have taken over, and Connor/Neo destroys the machines. So, according to her, Terminator actually tells the story that happened before Matrix. Terminator tells how the machines took over, the actual war between machines and humans. Matrix tells the second part, how the humans started to fight back and eventually reached an agreement with the machines.
She isn't claiming that they're stolen from the same plot, but from different parts of the same plot, and it actually fits pretty well.
A member of the high-IQ organization MENSA, Asia ranks with the most intelligent and accomplished ladies to have ever appeared in porn. By age 14 she had already established herself as a classical concert pianist, having performed twice live at Carnegie Hall, and two years later found herself teaching colloquial English at Tsuruga College in Japan. Unable to deal with the continuing pressure to excel from her parents, Asia ran away from home at 17, but was found and placed in foster care. (...) Two of her hobbies are studying quantum physics and the stock market.
For example, try to get your Pocket PC with iTunes. Until recently, you haven't been able to.
Do you realize that your whole point is based on this nonsensical sentence? What do you mean by "try to get your Pocket PC with iTunes"? Are you castigating Apple for not releasing iTunes for Pocket PCs? Or is your problem that you can't buy a Pocket PC with iTunes preinstalled? Or were you not able to sync iTunes with your Pocket PC? Or what? And who exactly got sued by Apple? I don't know of any Pocket PC software developers who got sued by Apple.
This is really old news. I just found this Interview in IGN from May 18 in which Kensuke Tanabe, Product Manager at Nintendo NCL, explains why Hunters won't have Internet multiplayer:
IGN: With multiplayer being Metroid Prime Hunter's focus, and Nintendo's stance on going online with its Nintendo DS software, what can you tell us about the possibility of this game going online?
Kensuke Tanabe: Unfortunately, the game won't support the multiplayer internet function of the Nintendo DS. To do it, it's not that easy and we'd have to build the infrastructure for it to work properly. The timing of the game release and the building of the infrastructure just didn't match. So while it won't be online, multiplayer will still be very very fun.
Obviously release dates change, but currently Mario Kart DS is coming out less than a month after Hunters is (and Animal Crossing comes out about five weeks after).
Are you sure? Hunters should be coming out August 22, 2005 , while Mario Kart (according to IGN) is scheduled to come out on November 7, 2005. That's more than two months. I'm not sure when they'll come out in Japan, though.
Either way, you should also take in account when planning startet. I think it's fair to assume that Hunters has been in development longer than Mario Kart, so they knew less about Nintendos online plans during the planning stages.
Lastly, Hunters was developed by NST in Redmond, while Mario Kart is presumably developed by Nintendo Japan. It's possible that the Mario Kart team had access to more information about Nintendos online system than the Hunters team.
Their lack of online support for the Gamecube - managing only a Dreamcast port and its sequel - was a crying shame.
I agree. The people who bought an online adapter were screwed over. Nintendo should never have released the adapter. There's only one online game, and the LAN games aren't worth the huge price of the adapter.
But the case of the DS is different. The DS will go online. It's just that the online titles aren't yet ready. Mario Kart DS will be an online title, and Animal Crossing DS will be, too. Hunters won't, and it was never meant to be.
I agree that it would be an awesome game to play online, and I'm sure its sequel will be online, but criticising it for not being something it was never meant to be is dubious, and then doing it in such a mean-spirited article, while implying that Nintendo somehow planned Hunters to be online, but was too stupid to do it, is wrong.
As an aside, I'm not sure that the lack of online gaming was a problem for the Cube. I think most people who want to play online games are hard-core gamers who own most or all of the consoles, anyway. Gamecube online gaming probably wasn't a big issue for a large part of Nintendo's target audience. It was wrong to release the adapters and then not support them, but overall, I don't think the lack of online gaming hurt the Cube in a big way.
I know I didn't care too much. I would much rather play multiplayer games with my friends in my living room than over the Internet.
If you read the article, you might get the impression that Nintendo somehow changed its plan for Hunters. This is not the case. Hunters was never planned as an online game.
Considering that it's almost a launch title (a Demo version was included with many DS consoles), it's fair to assume that Nintendo had this game planned for quite some time now. Most likely way before they finished the specs of their online service. That makes it very obvious that 1up's article shows a severe lack of understanding of how software development works, as this quote shows:
You're telling me Nintendo didn't have any plans for this freakin' feature when they started development on Metroid Prime: Hunters? Looks like Nintendo still hasn't learned anything from their past.
In fact, it's hardly a news piece as much as it is a rant. It almost looks as if the author was searching for something to complain about, and when finding nothing, decided to just make something up. He calls online play in Hunters a "hot button issue" when, in fact, neither Nintendo nor anyone else has ever hinted at Hunters having an online mode:
Is it any surprise Nintendo's avoiding the hot button issue of online multiplayer with Metroid Prime: Hunters? The company absolutely loves highlighting the work they're supposedly putting into an online infrastructure for Nintendo DS, but they're showing time and time again that they completely miss the point.
He then castigates Nintendo for not "fixing" the very prolem he had just made up a few minutes before:
If you put your ear close to the screen, you can actually hear the damage control sirens buzzing inside the text. Nintendo knows they've botched online for Metroid Prime: Hunters, and seems content without doing anything about it.
I don't usually question Slashdot's posting policy, since even stupid articles often lead to interesting discussions, but considering that Hunters was never supposed to be an online game, and considering the overal lack of quality of the article, I really think this one doesn't deserve to be even on Slashdot.
Hopefully Nintendo will announce the GBA's successor at next years E3 or maybe even at Spaceworld this fall?
Not gonna happen. The DS is still ramping up, the GBA is still selling well, and Nintendo couldn't produce hardware which could top the PSP at a lower price. A new GB would end up in a really awkward position right now. They're gonna wait until the DS has a good, solid portion of the market (so that it can remain a viable platform despite a new GB) and until they can decisively top the PSP as far as power is concerned, and at the same time, be cheaper, too. Two years at least.
Or maybe not. The GBA has some real advantages going for itself:
It's the last console where 2D-games are the norm and can be highly successfull. 2D-games are cheaper to produce than 3D-games, therefore it will be possible to make money with GBA games even if sales decline. The GBA will get new games for a long time to come, and everyone who wants to play real (as in "non-cellphone") 2D games will keep the GBA indefinitely. There's simply no other choice for 2D.
The DS can play GBA games, so even GBA sales decline, people who buy DS consoles can still play (and buy) GBA games. My girlfriend only has a DS, no GBA, but she has bought a few GBA games for it regardless.
The GBA is cheap, and it's only going to get cheaper. Everyone can afford one.
The GBA is an awesome system. It's small, so people can easily take it with them wherever they go. It's cheap, so if it breaks while in your pocket, tough luck. Get a new one. That makes it the premiere console for portability.
Nintendo isn't abandoning the GBA at all. Not only have they said that they will not replace the GBA with the DS, they have actually announced new GBA games, and they have even updated the GBA hardware with the GBA Micro.
The GBA isn't going anywhere. It will remain a viable system for a long, long time.
If they're going to do it at all, they pretty much have to draw the line at "when money changes hands."
That's why they shouldn't do it. I don't play these games, but I did play D&D a few times. Somebody would usually bring along a few bags of chips and something to drink. We would usually each pay him a buck or two for his expenses. If we had played White Wolf's games, under the new License, we would have had to pay them for that.
On page three of the developer roundtable, there's a question asking whether the developers think that the non-gaming features of the PSP could eat into game sales. Almost all interviewees seem to think that the opposite is true: People will buy the PSP for watching UMD movies and then discover that it can play games, too, thereby bringing in new gamers.
I think this is a bit delusional, but I'm wondering: Has anyone of you bought a PSP solely as a portable movie player? Do you know anyone who has? If you own a PSP, have you even bought a UMD movie?
Lumines, Nintendogs, Electroplankton, etc. are just not killer apps.
You may not think that Nintendogs is a killer app. That's because you're a gamer. Nintendogs is aimed at non-gamers, and in Japan, it's definitely moving loads of DS consoles. Nintendogs is very much a killer app for the DS, because it makes non-gamers and casual gamers buy consoles.
If you think Nintendogs is not a killer app, you're fooling yourself. It may not be a hit among traditional gamers, but it's definitely shifting DS boxes in huge numbers.
If you can't see the difference between Super Mario Bros and Metroid, well, then there's nothing I can do for you :-)
And get Zero Mission! It's great, although way too short.
If all of SMB were like that, then yes, SMB would be claustrophobic and lonely.
And your google results prove that I'm not the only one thinking that Metroid is lonely and claustrophobic, even though I obviously didn't just copy that phrase from somewhere, because even your search found only 80 pages containing both claustrophobic and lonely.
The point on Samus being female has got nothing to do with the game's ambiance. The discussion whether Metroid would have been successfull without Samus being female is an entirely different discussion. Personally, I think it would have been successfull. It was an awesome game for its time, and as Zero Mission shows, it's holdung up even today.
Uhm. That's because Metroid is claustrophobic and lonely. I haven't read any articles about Metroid in the last month, so I have no idea who else classified it in that way, but if anyone did, it's because it's the truth.
It's simply not true that other platform shooters from that time were similar. Games like Contra, Turrican or Mega Man were very different. Metroid was dark, you played it underground, most of the time in small caves. The music was haunting, and there were not many enemies. Those that were there were mostly slow and silent. Gameplay was rather slow, too, compared to frantic games like Contra.
It's very different from the other platform shooters from that time.
(By the way, I was curious about your remarkt. Google shows one page which calls Metroid "claustrobhobic and lonely", and it's a post from the gamefaqs forum. Haven't read that.)
Actually, Metroid isn't an FPS. It's more of a First Person Adventure, and it's very true to the original (claustrophobic, lonely) Metroid games - more so than, say, Metroid Fusion, even though Fusion is 2D.
I'm one of the three people who actually own an N-Gage, so I feel qualified to comment on its chance as an opponent of the DS and the PSP.
It has no chance.
The N-Gage sucks. The screen is too small and tall instead of wide, which makes it useless for most games (Sonic N actually doesn't use about 30% of the screen, which means it's even smaller than most N-Gage games). The buttons are crap. The directional pad is crap. It sounds worse than the cheapest Radio I've ever heard. It's capable of 3D graphics, but not of usable 3D graphics, so most 3D games are pretty much unplayable, and since people don't seem to want 2D games anymore, most N-Gage games are 3D. Even though you don't have to take the battery out to switch the game, you have to tell the N-Gage that you want to switch the game, wait for it to confirm that, open the N-Gage Game slot thingie, switch the game, wait till the N-Gage acknowledges the game, start the game. Turning the N-Gage on takes at least 30 seconds and took me up to 2 minutes in some cases. It has no shoulder buttons, and the button placement makes it really hard to use more than two or three buttons. The N-Gage actually needs a SIM card, otherwise you can't even turn it on. It is so slow that it can't emulate classic Gameboy games at decent speed. Zelda is playable, but you can forget about action games. The N-Gage is a pretty decent phone, and I like the button placement, but it's too big, and it has no touch screen, which would be useful for the phone interface.
And these are only some of the problems I've been having.
Of course, some Series 60 phones can play N-Gage games, but the button placement is even worse than on the N-Gage.
Nokia might become a serious player in the handheld gaming segment, but not with this hardware.
Even if you can't imagine a game that needs more than four buttons, it's obvious that this would finally kill cross-platform games on the Cube. Nintendo can't afford that.
The Cube did it quite right: One main button (A), one secondary button (B), two tertiary buttons (X, Y), two analog shoulder buttons and one "make it compatible with N64"-button (Z).
Then you have the two analog sticks (most 3D games need these, one for steering the character and one for camera movement), and you have the cross, which can be used for cross-platform game to replace the missing buttons.
If you want a game which only needs one button (such as the Kirby racing game, which, by the way, is very hard to use because the single button has too many functions, based on context), you can do that - the A button is really prominent. If you want simple games, you can do these too: You can't tell me Mario Kart is too complicated for anyone, and it uses almost all buttons. And if you want complicated stuff, you can do that, too. Metroid used all buttons. You can even do ports of games for consoles with more buttons, because you can use the cross button to replace the missing buttons, as I've said.
More buttons does not necessarily mean more complicated controlling. Zelda uses all buttons, but it's very simple to control even though the function of the button changes very often, because you always see what the buttons do on-screen.
And, as I've said, the Kirby game is hard to control because it only uses one button.
So, less buttons != easier to use.
I think I won't have to buy an Xbox 360 for a long time. Seriously, they finally do a sequel to Shadowrun, and it's gonna be a freaking FPS. As if there was a lack of these on the Xbox. And as if they were actually enjoyable using dual analog sticks.
I'm glad Nintendo has its own console. If they were making Xbox games, we'd probably have a Mario FPS and Project Gotham Mario Kart.
Nope. But the GBA has a grand total of two buttons and two shoulder buttons. More buttons != better games, but 4 buttons != adequate.
I think it's particularly interesting how the shift to 3D has changed which producers make good games. It used to be that all Konami games were awesome. It didn't matter what you bought, as long as it was made by Konami, it ruled. Even the "bad" Konami games were great compared to some of the other stuff.
On the other end, you had companies like THQ which produced crap. All of their games were crap. As far as I can remember, they had not a single good 2D game on any console.
The shift to 3D has changed that. Nowadays, Konami games are hit-or-miss. Most 2D games from Konami are still great, but the 3D games generally suck (see Castlevania...). THQ, on the other hand, has published some really great games. They still make crappy movie adaptions, but even these are generally at least playable and moderately entertaining, unlike their old stuff.
I think it's a pity that Konami isn't what it used to be, I love their 2D games.
This is an extremely weird question. Why should I switch away from the Mac now that they finally become faster?
And besides, what non-Intel-compatible PC should I switch to? It's not like there was large amount of options availbable. SPARC?
It's not quite that simple. If you read about what she's actually claiming, it kind of makes sense. Now please note that I'm not claiming she's right. I don't know if she is. Just that what she's claiming makes sense. So here's the deal:
Her book, "Third Eye", spans both Terminater and Matrix. It works like this: Terminator is kind of the first part of the book. Machines start to take over. John Connor is born, he's "The One". Matrix is the second part: Machines have taken over, and Connor/Neo destroys the machines. So, according to her, Terminator actually tells the story that happened before Matrix. Terminator tells how the machines took over, the actual war between machines and humans. Matrix tells the second part, how the humans started to fight back and eventually reached an agreement with the machines.
She isn't claiming that they're stolen from the same plot, but from different parts of the same plot, and it actually fits pretty well.
Okay, not bad. How about Asia Carrera? :-)
Do you realize that your whole point is based on this nonsensical sentence? What do you mean by "try to get your Pocket PC with iTunes"? Are you castigating Apple for not releasing iTunes for Pocket PCs? Or is your problem that you can't buy a Pocket PC with iTunes preinstalled? Or were you not able to sync iTunes with your Pocket PC? Or what? And who exactly got sued by Apple? I don't know of any Pocket PC software developers who got sued by Apple.
yeah, right.
This is really old news. I just found this Interview in IGN from May 18 in which Kensuke Tanabe, Product Manager at Nintendo NCL, explains why Hunters won't have Internet multiplayer:
Are you sure? Hunters should be coming out August 22, 2005 , while Mario Kart (according to IGN) is scheduled to come out on November 7, 2005. That's more than two months. I'm not sure when they'll come out in Japan, though.
Either way, you should also take in account when planning startet. I think it's fair to assume that Hunters has been in development longer than Mario Kart, so they knew less about Nintendos online plans during the planning stages.
Lastly, Hunters was developed by NST in Redmond, while Mario Kart is presumably developed by Nintendo Japan. It's possible that the Mario Kart team had access to more information about Nintendos online system than the Hunters team.
I agree. The people who bought an online adapter were screwed over. Nintendo should never have released the adapter. There's only one online game, and the LAN games aren't worth the huge price of the adapter.
But the case of the DS is different. The DS will go online. It's just that the online titles aren't yet ready. Mario Kart DS will be an online title, and Animal Crossing DS will be, too. Hunters won't, and it was never meant to be.
I agree that it would be an awesome game to play online, and I'm sure its sequel will be online, but criticising it for not being something it was never meant to be is dubious, and then doing it in such a mean-spirited article, while implying that Nintendo somehow planned Hunters to be online, but was too stupid to do it, is wrong.
As an aside, I'm not sure that the lack of online gaming was a problem for the Cube. I think most people who want to play online games are hard-core gamers who own most or all of the consoles, anyway. Gamecube online gaming probably wasn't a big issue for a large part of Nintendo's target audience. It was wrong to release the adapters and then not support them, but overall, I don't think the lack of online gaming hurt the Cube in a big way.
I know I didn't care too much. I would much rather play multiplayer games with my friends in my living room than over the Internet.
If you read the article, you might get the impression that Nintendo somehow changed its plan for Hunters. This is not the case. Hunters was never planned as an online game.
Considering that it's almost a launch title (a Demo version was included with many DS consoles), it's fair to assume that Nintendo had this game planned for quite some time now. Most likely way before they finished the specs of their online service. That makes it very obvious that 1up's article shows a severe lack of understanding of how software development works, as this quote shows:
In fact, it's hardly a news piece as much as it is a rant. It almost looks as if the author was searching for something to complain about, and when finding nothing, decided to just make something up. He calls online play in Hunters a "hot button issue" when, in fact, neither Nintendo nor anyone else has ever hinted at Hunters having an online mode:
He then castigates Nintendo for not "fixing" the very prolem he had just made up a few minutes before:
I don't usually question Slashdot's posting policy, since even stupid articles often lead to interesting discussions, but considering that Hunters was never supposed to be an online game, and considering the overal lack of quality of the article, I really think this one doesn't deserve to be even on Slashdot.
Not gonna happen. The DS is still ramping up, the GBA is still selling well, and Nintendo couldn't produce hardware which could top the PSP at a lower price. A new GB would end up in a really awkward position right now. They're gonna wait until the DS has a good, solid portion of the market (so that it can remain a viable platform despite a new GB) and until they can decisively top the PSP as far as power is concerned, and at the same time, be cheaper, too. Two years at least.
No analog stick, no analog shoulder buttons, not enough normal buttons, not a chance of being the mystery controller.
Or maybe not. The GBA has some real advantages going for itself:
The GBA isn't going anywhere. It will remain a viable system for a long, long time.
That doesn't matter. The fact is: He can erase it from the wayback machine using a robots.txt or by calling them and telling them to remove it.
That's why they shouldn't do it. I don't play these games, but I did play D&D a few times. Somebody would usually bring along a few bags of chips and something to drink. We would usually each pay him a buck or two for his expenses. If we had played White Wolf's games, under the new License, we would have had to pay them for that.
It's simply a stupid idea.
On page three of the developer roundtable, there's a question asking whether the developers think that the non-gaming features of the PSP could eat into game sales. Almost all interviewees seem to think that the opposite is true: People will buy the PSP for watching UMD movies and then discover that it can play games, too, thereby bringing in new gamers.
I think this is a bit delusional, but I'm wondering: Has anyone of you bought a PSP solely as a portable movie player? Do you know anyone who has? If you own a PSP, have you even bought a UMD movie?
You may not think that Nintendogs is a killer app. That's because you're a gamer. Nintendogs is aimed at non-gamers, and in Japan, it's definitely moving loads of DS consoles. Nintendogs is very much a killer app for the DS, because it makes non-gamers and casual gamers buy consoles.
If you think Nintendogs is not a killer app, you're fooling yourself. It may not be a hit among traditional gamers, but it's definitely shifting DS boxes in huge numbers.