Dunno what you read when the PS2 came out, but I didn't write it. Yeah, the PS2 had a fucked up processor architecture compared to the other two consoles, but nothing even close to the idiocy of the Cell. Writing multithreaded apps is extremely hard. There are all kinds of things you have to keep in mind. I would guess that 99.9% of all programmers never write apps with more than two or three threads (and most of the time, these two threads are not doing the same amount of work, but one of them is doing a lot more than the others), but now they're supposed to create games with 6 at least somewhat symmetrical threads. There's only so many ways you can parallelize any given application. In my opinion, Sony fucked up. You can be the most awesomest programmer ever, if you app can't be made to fit the Cell, it can't.
First, I said "DRM," not iTunes. FairPlay is somewhat less draconian than other DRM systems, but even FairPlay often prevents you from fair use, or hinders your fair use. What about using it on a non-Apple player? What about giving the song to a pal? Example: I know people who live in the same household. One of them has an iPod, the others don't, so she's the only one using iTunes. If they buy CDs, everyone rips the CD to their computer and listens to the music. If she buys from iTunes, the song is DRM'd and they can't just share it (yeah, yeah, she could burn it and give it to her family, but that may already be enough to prevent it). With other DRM systems, even burning to CD may not be possible.
They don't have a problem. They simply see that with DRM, they can get the honest people to pay several times for the same song. The pirates won't buy their music either way, so I guess they figured they are simply going to get as much as they can from the honest guys. It's stupid, of course, but it probably makes sense for them.
After Afghanistan and Iraq, Americans joking about how the French always surrender has acquired a whole new level of unintentional irony. Sometimes, surrendering may be the smart choice. And it's not like the Yanks did so great in Vietnam, either. Either way, I hope facts won't keep anyone from making jingoistic remarks. They just lighten my day up.
I agree. I own neither a PS3 nor a 360 and have no intentions of getting either, but from what I've seen, I'm guessing the PS3's power will remain an unfulfilled promise. PS3 developers are all going on and on about how they're only using one processor, or only a fraction of the PS3's power, but there's a reson for that: Developing massively multithreaded applications is hard, and sometimes impossible. In theory, the PS3's processor may destroy the 360. In practice, it probably never will.
There's also the problem that Sony often didn't license 2D games for the US market. Interestingly, there are already quite a few 2D games on the Wii...
So you're saying an alias has some way of figuring out whether a file is the same as the file you originally specified or not? Hey, so does a symlink. It's called the damned path.
The people who gave you this tool don't have any respect for your kids or you. They are likely to read through your stuff without waring too.
HAHAHA! So Microsoft and Apple and the Mozilla Foundation (and tons of other companies, I guess) are likely to be reading through my stuff right now because they create products which allow people to snoop on what content other people consume? You're cracking me up.
Interestingly enough, Apple also produces software with features that specifically allow you to protect yourself from snooping (Safari's private surfing feature comes to mind). What does that make them?
Maybe they simply add features to their apps which their customers actually need and demand? Some parents actually want to know what their kids are doing - not that I personally think that this is a good idea. It's probably also useful in settings like schools.
You seem to like telling other people to "look it up," but frankly, you need a bit of that, too. Specifically, Quartz 2D Extreme. And I don't know even one single person who uses Windows with non-admin users. It's not a question of education, either. It's a question of usability.
Oh, and yeah, if you're a hardcore PC gamer, don't expect a Mac to do the job.
It's possible to install apps using the Terminal on a Mac. It's not as simple as using apt-get, but it's possible. And there's always stuff like Remote Desktops which you can use to roll out new apps on lots of Macs at the same time.
Go to http://www.someapp.com/ click "download", click "I agree to the EULA", glick "save as", remember where you have saved the application, then double-click install.exe.
Or, on the Mac: Click "download," double-click on downloaded file in download manager (this is optional if you have auto-opening of "save" files set, which regrettably is the default), drag application from automatically opened window to Application folder (or wherever you want it).
Since most people would have to go to the web in order to figure out what app to install either way, I do think this is easier than the Linux version. If I'm on Ubuntu, opening the Package Manager isn't the first step involved in installing an app, it's the last.
The thing to keep in mind here is that for most users of Mac OS X (and Apple customers in general), "more features" does not equal "better" - see also: iPhone, iPod.
If you're one of those people who like tons of features, being able to replace system-level functions, tons of settings (possibly in arcane text files), the Mac may not be the best OS for you.
Apple's claim to fame is not "we have the most features," it's "we have the features you need, and we make them usable."
Check this out. At least in Europe, Manga Legos do exist. Personally, I think these newer Lego sets have too many specialiced blocks which can be used for only one specific thing. That is kind of annoying. I prefer the older, more general sets.
I love this game, but it's not for everyone
on
Hotel Dusk Review
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· Score: 1
Absolutely awesome art direction, great puzzles, great story.
I don't want to give away too much of the story. It's a mystery novel with a film noir touch. It feels a bit like Angel Heart. Now clearly, the game can't be reviewed as a book. If this were a book, the story would be severely flawed: The story is mainly told through the dialogs you have with other people and a few monologues by the main character. It's also obvious that they made sure the story would regularly incorporate puzzles, which means that there are some story lines which would probably not occur in a real book (for example, after a kid locks herself in a dark room, you first have to turn the energy back on so the kid isn't scared anymore, and then unlock the door from the outside - that whole episode was clearly introduced to create room for two puzzles, not because it helps the story).
So while the story is an important part of the game, it's hardly fair to judge the game based on the story's merrit alone. It's the combination of all elements which makes game so interesting.
Still, the game plays like an interactive book with some puzzles sprinkled throughout the story. It's a great story, and a great game, but I'm guessing that if you don't like to read books, you'll probably not like this game. Similarly, if you love books, but don't like games, this game can't stand on the story alone, so you will not like it either. This game is for people who both love games and love books, and want to see more interaction in books, or more and better stories in games. It's also for those of you who love Adventures and don't mind dialog-heavy games.
For those two groups of people, the game is simply awesome.
You've either never used an Apple product, or you've never used a Microsoft product. I use both regularly, I can tell you that it's usually Microsoft's apps which tell you what to do.
Yeah, I did, and none of them could provide any real proof of those allegations
Yeah, except actual witness accounts, internal mails from Microsoft, Bill Gates lying to the court, Bill Gates pretending he did not understand simple questions from the court, and, last but not least, the fact that they were convicted. I guess you must have looked out the window or something during that part.
There were internal Microsoft mails where they talked about breaking compatibility with Netscape Navigator. I mean... Looks, you obviously have some kind of agenda. Maybe you're paid by Microsoft or something, so I think I'll just stop wasting my time. If you really can't remember all that stuff, look it up.
Did you actually follow the trials? Microsoft tried to blackmail competitors (for example, they wanted Apple to kill QuickTime for Windows, otherwise they would kill Office for Macs), they intentionally broke third-party apps with Windows updated, and the blackmailed PC vendors to only sell Windows machines. Among other things.
As for DRM, I'm glad that corporations, er, the leaders of corporations are starting to smarten up a smidge. DRM is nothing but a huge gaping waste of effort. It costs the customers money, and takes away their rights to fair use.
...so obviously it's not a waste of effort from the POV of the labels.
What makes the French so special? The Nazis owned most of Europe.
Dunno what you read when the PS2 came out, but I didn't write it. Yeah, the PS2 had a fucked up processor architecture compared to the other two consoles, but nothing even close to the idiocy of the Cell. Writing multithreaded apps is extremely hard. There are all kinds of things you have to keep in mind. I would guess that 99.9% of all programmers never write apps with more than two or three threads (and most of the time, these two threads are not doing the same amount of work, but one of them is doing a lot more than the others), but now they're supposed to create games with 6 at least somewhat symmetrical threads. There's only so many ways you can parallelize any given application. In my opinion, Sony fucked up. You can be the most awesomest programmer ever, if you app can't be made to fit the Cell, it can't.
First, I said "DRM," not iTunes. FairPlay is somewhat less draconian than other DRM systems, but even FairPlay often prevents you from fair use, or hinders your fair use. What about using it on a non-Apple player? What about giving the song to a pal? Example: I know people who live in the same household. One of them has an iPod, the others don't, so she's the only one using iTunes. If they buy CDs, everyone rips the CD to their computer and listens to the music. If she buys from iTunes, the song is DRM'd and they can't just share it (yeah, yeah, she could burn it and give it to her family, but that may already be enough to prevent it). With other DRM systems, even burning to CD may not be possible.
They don't have a problem. They simply see that with DRM, they can get the honest people to pay several times for the same song. The pirates won't buy their music either way, so I guess they figured they are simply going to get as much as they can from the honest guys. It's stupid, of course, but it probably makes sense for them.
After Afghanistan and Iraq, Americans joking about how the French always surrender has acquired a whole new level of unintentional irony. Sometimes, surrendering may be the smart choice. And it's not like the Yanks did so great in Vietnam, either. Either way, I hope facts won't keep anyone from making jingoistic remarks. They just lighten my day up.
(Disclaimer: I'm neither French nor American)
I agree. I own neither a PS3 nor a 360 and have no intentions of getting either, but from what I've seen, I'm guessing the PS3's power will remain an unfulfilled promise. PS3 developers are all going on and on about how they're only using one processor, or only a fraction of the PS3's power, but there's a reson for that: Developing massively multithreaded applications is hard, and sometimes impossible. In theory, the PS3's processor may destroy the 360. In practice, it probably never will.
No! Please, don't kiss! Especially not human girls! :-)
There's also the problem that Sony often didn't license 2D games for the US market. Interestingly, there are already quite a few 2D games on the Wii...
Just so nobody gets confused: Peter Molyneux made Black & White, not Will Wright.
Will Wright brought us such generally non-sucky games as The Sims and Sim City.
I'm guessing he wrote "Look it up" because he had to look it up and simply assumed that nobody could possibly be smarter than he is.
Is this some kind of joke I'm not getting?
HAHAHA! So Microsoft and Apple and the Mozilla Foundation (and tons of other companies, I guess) are likely to be reading through my stuff right now because they create products which allow people to snoop on what content other people consume? You're cracking me up.
Interestingly enough, Apple also produces software with features that specifically allow you to protect yourself from snooping (Safari's private surfing feature comes to mind). What does that make them?
Maybe they simply add features to their apps which their customers actually need and demand? Some parents actually want to know what their kids are doing - not that I personally think that this is a good idea. It's probably also useful in settings like schools.
True, good call. That way, it wouldn't be your kids who are treated like criminals. It would be you.
You seem to like telling other people to "look it up," but frankly, you need a bit of that, too. Specifically, Quartz 2D Extreme. And I don't know even one single person who uses Windows with non-admin users. It's not a question of education, either. It's a question of usability.
Oh, and yeah, if you're a hardcore PC gamer, don't expect a Mac to do the job.
What the hell is a Media Access Control Man?
It's possible to install apps using the Terminal on a Mac. It's not as simple as using apt-get, but it's possible. And there's always stuff like Remote Desktops which you can use to roll out new apps on lots of Macs at the same time.
Or, on the Mac: Click "download," double-click on downloaded file in download manager (this is optional if you have auto-opening of "save" files set, which regrettably is the default), drag application from automatically opened window to Application folder (or wherever you want it).
Since most people would have to go to the web in order to figure out what app to install either way, I do think this is easier than the Linux version. If I'm on Ubuntu, opening the Package Manager isn't the first step involved in installing an app, it's the last.
No, actually. Apple "fanboys" don't think that. You must be thinking of one specific Apple fanboy, Artie MacStrawman.
The thing to keep in mind here is that for most users of Mac OS X (and Apple customers in general), "more features" does not equal "better" - see also: iPhone, iPod.
If you're one of those people who like tons of features, being able to replace system-level functions, tons of settings (possibly in arcane text files), the Mac may not be the best OS for you.
Apple's claim to fame is not "we have the most features," it's "we have the features you need, and we make them usable."
Check this out. At least in Europe, Manga Legos do exist. Personally, I think these newer Lego sets have too many specialiced blocks which can be used for only one specific thing. That is kind of annoying. I prefer the older, more general sets.
Absolutely awesome art direction, great puzzles, great story.
I don't want to give away too much of the story. It's a mystery novel with a film noir touch. It feels a bit like Angel Heart. Now clearly, the game can't be reviewed as a book. If this were a book, the story would be severely flawed: The story is mainly told through the dialogs you have with other people and a few monologues by the main character. It's also obvious that they made sure the story would regularly incorporate puzzles, which means that there are some story lines which would probably not occur in a real book (for example, after a kid locks herself in a dark room, you first have to turn the energy back on so the kid isn't scared anymore, and then unlock the door from the outside - that whole episode was clearly introduced to create room for two puzzles, not because it helps the story).
So while the story is an important part of the game, it's hardly fair to judge the game based on the story's merrit alone. It's the combination of all elements which makes game so interesting.
Still, the game plays like an interactive book with some puzzles sprinkled throughout the story. It's a great story, and a great game, but I'm guessing that if you don't like to read books, you'll probably not like this game. Similarly, if you love books, but don't like games, this game can't stand on the story alone, so you will not like it either. This game is for people who both love games and love books, and want to see more interaction in books, or more and better stories in games. It's also for those of you who love Adventures and don't mind dialog-heavy games.
For those two groups of people, the game is simply awesome.
You've either never used an Apple product, or you've never used a Microsoft product. I use both regularly, I can tell you that it's usually Microsoft's apps which tell you what to do.
Yeah, except actual witness accounts, internal mails from Microsoft, Bill Gates lying to the court, Bill Gates pretending he did not understand simple questions from the court, and, last but not least, the fact that they were convicted. I guess you must have looked out the window or something during that part.
There were internal Microsoft mails where they talked about breaking compatibility with Netscape Navigator. I mean... Looks, you obviously have some kind of agenda. Maybe you're paid by Microsoft or something, so I think I'll just stop wasting my time. If you really can't remember all that stuff, look it up.
Have a nice weekend.
Did you actually follow the trials? Microsoft tried to blackmail competitors (for example, they wanted Apple to kill QuickTime for Windows, otherwise they would kill Office for Macs), they intentionally broke third-party apps with Windows updated, and the blackmailed PC vendors to only sell Windows machines. Among other things.
...so obviously it's not a waste of effort from the POV of the labels.