I used to produce with Cubase VST/32 on OS9, which was an environment I enjoyed working in. When OS9 was abandoned and my mac died I continued with VST/32 on Windows2000, but it wasn't the same. Neither were the new versions of Cubase on OSX.
My biggest problem with this situation was my old projects were stuck in this archaic format with nowhere to go. Since then I've moved to Ardour on Ubuntu, I find the environment is even better than before and tools like Hydrogen are great. Best of all is Jack, there's nothing like it.
Linux audio is good and it's only going to get better, the price of the software isn't relevant in this assessment, only quality.
Sorry, charging money for distribution is wholly within the spirit of the GPL. You have a point if the distributed binary is not covered by the distributed source, and the fact that it's not easy to build your own binary is questioinable but that was the loophole that GPLv3 fixed.
This group owes you no money, they only owe you source.
PC owners with better than Xenos hardware would be a small market; people aren't driven to upgrade and when they do it's usually just a baseline box, or increasingly a laptop. Only a hobbyist would really care about the differences between a nvidia 9500 and 9600. That and rampant piracy are why PC gaming is in the shitter.
What games are you talking about? I bought Doom for $5 or so even though I bought it a long time ago. Makes it worth someone's time to bother porting it and preferable to having noDoom.
What's the cost-benefit analysis of buying hardware that has headroom for those.1% peak events, vs data housekeeping and app/sql profiling? This is a management problem, not a technical one.
There were many great commercial games which were written in BASIC too: Ket trilogy was enjoyable as was The Pen and The Dark by the late, great Keith Campbell.
John Feagans, he was part of the original Vic20 software team. He must have jumped ship to Atari with the rest of the talent when Tramiel left Commodore.
From various sources I can see that Starcraft has sold 9.5 million copies, not too bad. But I find it pretty hard to believe that a game which is the benchmark for RTS, has been popular for 11 years and is the national sport in a country of 48 million, has sold less copies than Halo 3.
I've played keyboard/mouse since inception, but I now prefer the dual-stick controls. Extended play is far more ergonomic and the dual-stick feels more natural for FPS. It's just a matter of getting used to it.
You can better identify your bottlenecks by benchmarking. Facebook's scalability is likely not as cpu-bound as predicted, thus the dude's angst on discovering that CPU upgrades weren't a silver bullet.
In your case, you haven't looked past the RAID configuration for the root-cause of your performance issues. Without benchmarking you don't really know if it was an issue with: the filesystem, the block size, stripe size, or a caching tunable.
Systems architecture isn't as easy as PC builders would have you believe.
Looks like that to me; he scoped for cheap and cheerful and was bit on the ass when he realised that sometimes you get what you pay for. Like what's the point in having quad-core server CPU without the high-bandwidth buses of server-grade hardware.
In the concurrent DNS/Kaminsky thread, I saw a reference that facebook's DNS TTL is low. A quick investigation reveals that they have a 30 second TTL and are using DNS round-robin for their load balancing.
My opinion is that the Wii's primary marketing goal is to play on consumers' insecurities. Wii fit and brain age et al are targeted at the fact that most people could probably use some exercise, physical and mental. Some people do buy Wii to play the excellent exclusive titles, but I think most Wiis end up gathering dust with the encyclopedia, trainer bike/treadmill and pilates DVDs.
The Wii charts correlate with my opinion, as does the published attach rates.
Yeah the flash thing is an issue. I just keep it disabled most of the time and use Firefox for flash video. I don't really have problems with gmail.
If you like tobacco and nicotene, but don't like smoking or spitting, I recommend snus. Get the real deal from Sweden.
I used to produce with Cubase VST/32 on OS9, which was an environment I enjoyed working in. When OS9 was abandoned and my mac died I continued with VST/32 on Windows2000, but it wasn't the same. Neither were the new versions of Cubase on OSX.
My biggest problem with this situation was my old projects were stuck in this archaic format with nowhere to go. Since then I've moved to Ardour on Ubuntu, I find the environment is even better than before and tools like Hydrogen are great. Best of all is Jack, there's nothing like it.
Linux audio is good and it's only going to get better, the price of the software isn't relevant in this assessment, only quality.
Sorry, charging money for distribution is wholly within the spirit of the GPL. You have a point if the distributed binary is not covered by the distributed source, and the fact that it's not easy to build your own binary is questioinable but that was the loophole that GPLv3 fixed.
This group owes you no money, they only owe you source.
Aside from game players, Wii is marketed to the same people who buy pilates and tai-bo DVDs and exercise bikes.
PC owners with better than Xenos hardware would be a small market; people aren't driven to upgrade and when they do it's usually just a baseline box, or increasingly a laptop. Only a hobbyist would really care about the differences between a nvidia 9500 and 9600. That and rampant piracy are why PC gaming is in the shitter.
What games are you talking about? I bought Doom for $5 or so even though I bought it a long time ago. Makes it worth someone's time to bother porting it and preferable to having noDoom.
Jagged Alliance/2 and any Julian Gallop game: UFO enemy unknown, Laser Squad, Lords of Chaos.
What's the cost-benefit analysis of buying hardware that has headroom for those .1% peak events, vs data housekeeping and app/sql profiling? This is a management problem, not a technical one.
May as well be discussing five seconds.
Ubuntu installer will download all the patches before rebooting to the installed system.
All they can? Are you fucking serious? How about not coding such shitty software in the first place, for starters.
There were many great commercial games which were written in BASIC too: Ket trilogy was enjoyable as was The Pen and The Dark by the late, great Keith Campbell.
I miss Cubase VST32 and Protools 5 on OS9. ;_;
replacing your breaks
I'll have to remember to keep on driving when I see furby076 auto repairs.
John Feagans, he was part of the original Vic20 software team. He must have jumped ship to Atari with the rest of the talent when Tramiel left Commodore.
From various sources I can see that Starcraft has sold 9.5 million copies, not too bad. But I find it pretty hard to believe that a game which is the benchmark for RTS, has been popular for 11 years and is the national sport in a country of 48 million, has sold less copies than Halo 3.
Please list games with auto-aim. None of the games I play on 360 have auto-aim.
I've played keyboard/mouse since inception, but I now prefer the dual-stick controls. Extended play is far more ergonomic and the dual-stick feels more natural for FPS. It's just a matter of getting used to it.
You can better identify your bottlenecks by benchmarking. Facebook's scalability is likely not as cpu-bound as predicted, thus the dude's angst on discovering that CPU upgrades weren't a silver bullet.
In your case, you haven't looked past the RAID configuration for the root-cause of your performance issues. Without benchmarking you don't really know if it was an issue with: the filesystem, the block size, stripe size, or a caching tunable.
Systems architecture isn't as easy as PC builders would have you believe.
Looks like that to me; he scoped for cheap and cheerful and was bit on the ass when he realised that sometimes you get what you pay for. Like what's the point in having quad-core server CPU without the high-bandwidth buses of server-grade hardware.
In the concurrent DNS/Kaminsky thread, I saw a reference that facebook's DNS TTL is low. A quick investigation reveals that they have a 30 second TTL and are using DNS round-robin for their load balancing.
He's nothing but a blame-shifting cretin.
Maybe the dude should have benchmarked before committing. How does he scope his projects, with brochures?
I would never, ever trust a filesystem after an event like this. Ever. Do your backups.
My opinion is that the Wii's primary marketing goal is to play on consumers' insecurities. Wii fit and brain age et al are targeted at the fact that most people could probably use some exercise, physical and mental. Some people do buy Wii to play the excellent exclusive titles, but I think most Wiis end up gathering dust with the encyclopedia, trainer bike/treadmill and pilates DVDs.
The Wii charts correlate with my opinion, as does the published attach rates.
You have to options: slap some reality into your users and put them in their place, or burn out. Your choice.