Slashdot Mirror


Blizzard Confirms No LAN Support For Starcraft 2

Kemeno writes "Blizzard has announced that they will be dropping LAN support for Starcraft II, citing piracy and quality concerns. Instead, all multiplayer games will be hosted through their new Battle.net service. I suppose I shouldn't be surprised by this move, but wasn't LAN play how the original Starcraft became popular? Blizzard said, 'More people on Battle.net means ... even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. ... We would not take out LAN if we did not feel we could offer players something better.'"

737 comments

  1. Confusing Comparison: RTS vs RPG by eldavojohn · · Score: 5, Insightful

    World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title.

    I find it odd that a comparison is being drawn between a stateful monthly payment role playing game and a stateless (allegedly subscription-less) real time strategy game. I definitely see how World of Warcraft is enriched by the spider webbed interaction of thousands of players on a server. However, I fail to see how Starcraft II would benefit from this if you've got a single digit cap on number of players in any given instance of the game.

    And can we give up on the piracy concerns? It's just getting embarrassing.

    Also, if you're going to force everyone to use Battle.net, I hope you have improved its quality since I was last one it several years ago.

    --
    My work here is dung.
    1. Re:Confusing Comparison: RTS vs RPG by IflyRC · · Score: 2, Insightful

      WoW is a residual cash cow. They hope to do the same thing with StarCraft 2 by increasing ad revenue with Battle.net I don't think the comparisons mean much except that they are internally projecting how one game is going to do in comparison to their already established MMORPG.

    2. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 3, Insightful

      "Blizzard has announced that they will be dropping LAN support for Starcraft II, citing piracy and quality concerns. Instead, all multiplayer games will be hosted through their new Battle.net service. I suppose I shouldn't be surprised by this move, but wasn't LAN play how the original Starcraft became popular?

      It's the typical "I got mine" ploy. Games, piracy, music, immigration, whatever. Immigrants should be free to come and go, unless my wage will be lowered. Foreign goods should be free to come and go, unless my goods' prices will suffer. Tariffs should be imposed on imports, but I should be allowed to employ cheap labor. Foreigners shoulds have to pay taxes, but my off shore company shouldn't be subjected to them.

    3. Re:Confusing Comparison: RTS vs RPG by BlackSnake112 · · Score: 3, Informative

      There are other MMOs that are like that. For example, guild wars has many people in towns, but where you do most things the number is 8 (or 16 for certain missions). It is not as big as WOW but it has a good number of people. Guild wars has no monthly fee and totally online. No LAN based play.

      As for batttle.net, if it is like the diablo II days, they are in trouble. It sucked back then.

    4. Re:Confusing Comparison: RTS vs RPG by Kavorkian_scarf · · Score: 5, Insightful

      I can honestly say that this is a huge disappointment to me. I was really looking forward to having an old school LAN party with my friends like we used to back in Junior High and high school. Somehow, having 4 friends in the same house/room connect to battlenet just to play with each other is a tad disappointing.

    5. Re:Confusing Comparison: RTS vs RPG by kannibal_klown · · Score: 2, Interesting

      I'm surprised it took this long for the news to hit Slashdot's main page, it's already a few days old yet it's the kind of thing that we nerds definitely consider "news." Sites BluesNews reported on the initial Lan issue on the 29th and has been feeding details since then.

      Personally I don't mind that much, I haven't attended a LAN party is years. However I can definitely see how this will anger SCORES of people.

    6. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 1, Insightful

      What's the difference other than everyone has to own the game? When the first version came out LAN play was big deal because not everyone had High Speed connections. It's a different world, now.

    7. Re:Confusing Comparison: RTS vs RPG by eldavojohn · · Score: 1, Troll

      Personally I don't mind that much, I haven't attended a LAN party is years. However I can definitely see how this will anger SCORES of people.

      score: n. Twenty, 20 (number).

      'Scores' huh? Well I'd say it's safe to bump up your estimates of angering 40-80 people considering the article said:

      So furious that over 7,000 fans have signed a petition to Blizzard to add Lan support.

      --
      My work here is dung.
    8. Re:Confusing Comparison: RTS vs RPG by PotatoFarmer · · Score: 4, Insightful

      I wonder if all that extra ad revenue will make up for the fact that a bunch of their core demographic are using university network connections that block access to Battle.net.

      Somehow I think not...

    9. Re:Confusing Comparison: RTS vs RPG by EvanED · · Score: 1

      Technically 7,000 is scores... just close to a score of scores of scores. ;-)

    10. Re:Confusing Comparison: RTS vs RPG by Golias · · Score: 1

      So... There are 7000 LAN gamers still out there?

      Or just 7000 people with a romantic attachement to the idea of being able to still play on LANs?

      Because for most of us, the widespread availability of fast Internet connectivity has made LAN parties kind of obsolete.

      --

      Information wants to be anthropomorphized.

    11. Re:Confusing Comparison: RTS vs RPG by scorp1us · · Score: 2, Insightful

      No, LAN, then I won't buy it.

      It is bad enough being the recipient of a Protos carrier storm, or a Zerg rush even on 100Mbut switched LAN. Now you want me to send all of my LAN party's packets over a 2MBline? No F-ing way.

      Sorry Blizzard, but you're now out of touch with the people who made you great. Bye.

      --
      Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
    12. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      ... the widespread availability of fast Internet connectivity ...

      I live in the US, you insensitive clod.

    13. Re:Confusing Comparison: RTS vs RPG by melikamp · · Score: 2, Insightful

      It would be better for everyone if Blizzard licensed out battle.net software for a price that a small fan community could afford, between $100 and $500, may be? Beats implementing LAN code which almost no one is going to use.

      I wish they didn't bring up piracy though. Is anyone really buying this bullshit anymore? Hacking units will rush this title like a swarm of Zerg, they will.

    14. Re:Confusing Comparison: RTS vs RPG by lupis42 · · Score: 4, Insightful

      Not everyone has a high speed connection now either. Also, last time I used Battle.net, the process for hosting a private game was annoying and cumbersome.

      Also, since most "broadband" connections are only fast on download, and Battle.net will require all game data to be uploaded once for every person playing at a LAN party, ADSL is likely to be too slow for more than two or three players.

      Wouldn't bother me if I played multi-player RTS games in any environment *other* than LAN, but every time I've tried, latency, bandwidth, and crappy lobby systems have leeched all the fun out of it.

    15. Re:Confusing Comparison: RTS vs RPG by JorDan+Clock · · Score: 3, Insightful

      Everyone I know that went away to college (7 different schools, actually) still has access to Battle.net, WoW, etc.. Where are you getting this information that Battle.net is blocked from universities?

    16. Re:Confusing Comparison: RTS vs RPG by Talderas · · Score: 1

      It has been over 11 years since Starcraft was released, and nearly 11 years since Brood War has been released. If their core demographic is built around the original, it would be fairly safe to say that most of the core demographic has graduated from college by now. Even so, I doubt the number of campuses that outright block battle.net to their dorms is in the minority rather than the majority.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    17. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      scores, a great many: Scores of people were at the dance. scores a lot of things or people: http://dictionary.cambridge.org/define_b.asp?key=70484&dict=CALD

    18. Re:Confusing Comparison: RTS vs RPG by lupis42 · · Score: 1

      Please define *most* of us. I still only play a few games online, most of my multiplayer gaming is done between two and twenty people in the same room. Voice chat helps, but it still doesn't feel like a social experience, which is the *point* of multiplayer.

      Also, since people mention the "everyone has to own the game" thing a fair bit, WTF is with that anyway? If I want to play SCII at a LAN with some friends once every two months, why does *everyone* have to own the game? When we were playing Super Smash Brothers, we only needed *one* copy of the game. Price difference? About $50 for four people versus $50/person for four people, or $150 extra. Blizzards game isn't that much better.

    19. Re:Confusing Comparison: RTS vs RPG by JorDan+Clock · · Score: 1

      If you're having trouble with Carrier Storms and Zerg Rushes, it has nothing to do with your connection; It's your PC. Starcraft never used that much bandwidth, even on a LAN, and I imagine Starcraft 2 will be even more efficient, especially if Blizzard is looking to make EVERY player connect to them to do multiplayer.

    20. Re:Confusing Comparison: RTS vs RPG by Talderas · · Score: 3, Insightful

      Instead of everyone connected over a 100mbps local network, you now have 8 players funneling out through the same shared Internet connection.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    21. Re:Confusing Comparison: RTS vs RPG by an+unsound+mind · · Score: 3, Informative

      It's a lot better than it used to be - the latency is good, communicating with people is easy, stability isn't half bad and it can handle more people.

      Still, sudden spikes of latency are a daily problem and the accounts are deleted after 90 days of inactivity. It's better, but it's still not perfect.

    22. Re:Confusing Comparison: RTS vs RPG by HappyDrgn · · Score: 4, Insightful

      "What's the difference other than everyone has to own the game?"

      The big obvious one is that battlenet was slow, crashed a often and was flooded with other problems. Back when starcraft was out I had high speed internet, along with very few others, but we still had LAN parties because social interaction was (and may still be) fun, and there is just no way you're going to out perform my LAN, even with today's high speed Internet. There's probably a lot of people out there who would just rather play online, typing or talking through a cold microphone, i'm not one of em.

      "We would not take out LAN if we did not feel we could offer players something better."

      I highly doubt it.

      Just one more reason I no longer support Bizzard. Just as soon as I begin to forget why I dislike them they give me more reasons.

    23. Re:Confusing Comparison: RTS vs RPG by lupis42 · · Score: 2, Insightful

      With maybe 256k of upload...

    24. Re:Confusing Comparison: RTS vs RPG by Xaoswolf · · Score: 3, Insightful

      Especially since the shared connection to battlenet for multiple people will never be as good as a connection on a LAN

    25. Re:Confusing Comparison: RTS vs RPG by lupis42 · · Score: 1

      FYI, the number is now over 22 Thousand.

      http://www.petitiononline.com/mod_perl/signed.cgi?LANSC2

    26. Re:Confusing Comparison: RTS vs RPG by sabre3999 · · Score: 5, Informative

      There's not only that.

      In it's current incarnation, Battle.net requires you (like most online services faced with connecting through a firewall) to open or forward ports to the machine running the game. Normally this is no problem, for example XBox Live works the same way. Unfortunately, Battle.net wasn't forward-thinking enough to use multiple ports! As only a single port is used for communication between the server and the client, only one client may communicate with the server through the firewall or router.

      This should have been fixed back in the day through an update, but alas it's still true. A couple months ago my friends and I decided to pick the old game up and try playing it. I was surprised at how everything worked well after setting up the firewall. Unfortunately the minute I had a few other friends over and we all tried playing over my cable service, a realization quickly dawned. I could host fine, everyone could connect... but there was an inorinate amount of lag once the game started. This lag was only alleviated when the people physically there weren't in the hosted game, or the remote players were sitting it out. Any mix of the two resulted in the game being outright unplayable.

      And I'll echo your point. I'm house-sitting for a close friend now and there is no internet at his place. He said having the rest of the guys over for LANs or Rock Band or whatever be it would be fine. If StarCraft 2 were out, it would (have) probably be(en) the game we'd play the most. I don't like this one bit.

    27. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 2, Interesting

      Yeah this is very disappointing, I still play Starcraft, but because I live a rural area I only have access to a high latency long distance wireless connection, that is behind two levels of NAT's that I don't control, so there is no way for me to host games. The latency is so high I can't play any game on it. So I have a dedicated ISDN line the lets me play starcraft online. If I were to host a LAN party there would be no way for me to support this over a ISDN. I'm also worried that the bandwidth requirements will go up with the new Starcraft. The original Starcraft does not need much bandwidth, just low latency.

      Thanks blizzard, I was really looking forward to Starcraft II but it sounds like your going to screw me.

    28. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Agreed! How the heck are we supposed to play this game now at our LAN parties, which tend to be in remote internet-less locations!!!!

    29. Re:Confusing Comparison: RTS vs RPG by cavtroop · · Score: 0, Troll

      what a pedantic, arsehole reply.

      Screw my karma. You sir, are a dick.

    30. Re:Confusing Comparison: RTS vs RPG by plague3106 · · Score: 1

      Huh? I thought the point of multiplayer was that the AI becomes predicable and tiresome, while human players have imagination and would try things the AI would never dream of.

    31. Re:Confusing Comparison: RTS vs RPG by wc_paladin · · Score: 1

      It was blocked at my school. You couldn't use it in the dorms or on the campus wifi.

    32. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 1

      It must be a minority of universities that block Battle.net and/or WoW, because I don't know anyone at a university that blocks them. (Yes, anecdotal, YMMV, etc, but it might be interesting to have a poll on this...)

    33. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 2, Interesting

      You know, they say they delete accounts after 90 days of inactivity, but I regularly go six months between logins and my account is still there. Yes, my Diablo II characters are gone, but the account itself hasn't been deleted.

      Anyone know what's going on there?

    34. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 1

      Unfortunately, Battle.net wasn't forward-thinking enough to use multiple ports! As only a single port is used for communication between the server and the client, only one client may communicate with the server through the firewall or router.

      Um... No. The router takes care of that for you, unless your router is badly misconfigured...

      Say I have client A that connects to battle.net on port X. The router picks one of its own outgoing ports for the connection, and any data returned on that port goes back to client A on the standard port.

      Now I connect client B to battle.net on port X. The router picks a different outgoing port for the new connection, and any data returned on that new port goes back to client B on B's standard port.

      Neither client has to care that it's behind a router. (And in case you're about to say "you haven't said you've done it", well, I have done it with Battle.net, and it works just fine.)

    35. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Are you pissed off because you learned something?

    36. Re:Confusing Comparison: RTS vs RPG by BobMcD · · Score: 1

      As only a single port is used for communication between the server and the client, only one client may communicate with the server through the firewall or router.

      Back in the day I went into the router and sent all that battlenet traffic to '192.168.1.255'. Worked like a champ.

      Not sure I'd do that again today, but perhaps, if I wanted to play bad enough.

    37. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      You can change the port starcraft uses in the registry, not intuitive but it works. In warcraft 3 there is an option in the game to change the port it uses. Never had any problems with Diablo 2.

    38. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Maybe it's just me but the main reason I fell in love with Starcraft and Warcraft (and consequently was even interested in World of Warcraft) was LAN Parties or even just smaller LANs during college.

      It's difficult for most home connections (in my limited experience) to support multiple users playing World of Warcraft, if the same is true for Starcraft II because it requires an outside connection to Battle.net I think that will severely limit the "LAN Party Potential" everyone will just have to stay at home alone in their own lil world and only be able to connect with friends virtually.

      Unless of course you're lucky enough to have a ridiculously fast connection to the internet that can support a bunch of people connecting to Battle.net at once.

      Blizzard, I realize that you're a business and you're out to make as much money as possible as quickly as possible ... so maybe I'm naive for thinking this but it seems to me that making a fun experience for users should be your top priority ... not locking them into using your advertising-laden, isolationary system.

    39. Re:Confusing Comparison: RTS vs RPG by DCstewieG · · Score: 1

      In WarCraft III you can specify the port that Battle.net uses.

    40. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 2, Funny

      Actually we can just use the original StarCraft itself as an example, or Diablo I and II. We used to be able to spawn a multiplayer-only install of the game for situations like this. It wasn't just easy to do - it was officially sanctioned!

      What happened to you, Blizzard? You used to be cool.

      This might be enough to get me to not buy the game - despite the fact that I primarily play single-player games.

    41. Re:Confusing Comparison: RTS vs RPG by non0score · · Score: 1

      I'm pretty sure that Blizzard is smart enough to know that the other players you're connecting to are on your subnet. At worst, you'll just bounce to the first hop on your WAN and come right back to your friend's connection (then again, I Am Not A Network Engineer). Remember, you're playing with your friends, not Battle.net. If you don't connect to anyone outside of your LAN for your game, you will only have to upload end-game stats and maybe intermittent pings/pongs with Battle.net.

    42. Re:Confusing Comparison: RTS vs RPG by JorDan+Clock · · Score: 1

      What school is that?

    43. Re:Confusing Comparison: RTS vs RPG by Krakhan · · Score: 4, Insightful

      The funny thing was that the original versions of Diablo and Starcraft also had "install spawn copy" feature, so that only one person would need the game to host multiplayer games, and the spawned copies could join those and only those games hosted by the person with the full version.

      Between this and trying to sucker people into buying the same game three times for single player (one version for each race campaign, though this might have been changed since I last looked), I'll just pass out on Starcraft 2 entirely.

    44. Re:Confusing Comparison: RTS vs RPG by WaXHeLL · · Score: 1

      You do realize that battle.net is just a matchmaking service. The individual hosting the game actually determines the speed and everything else.

      Now, as long as one person in a game can host, battle.net supports seamless transferring of games from host to host. The primary problem currently with battle.net is that if the host leaves and no one else has ports open, the game ends abruptly.

      --
      The troll with karma.
    45. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      I'm sure those 8KB/s are going to bring you 2mbit line to a screeching halt!

    46. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 2, Informative

      I'm surprised the OP even got the game to start. My experiences with SC were that you could all join the game lobby but as soon as the games started you'd all get dropped.

      Basically it's not the router it's a bad design in the network code. While you all connect to battle.net to setup the game (and as he said that works alright) there's a problem that the game itself is peer2peer. So each peer tries to communicate to each other once game play starts, all using the same destination port which is hardcoded into the game.

      This basically breaks when more than one player is behind the same firewall since all the games want to connect to the same port to connect all the peers, but many of the peers CANNOT share this same port since they're all behind a NAT firewall.

    47. Re:Confusing Comparison: RTS vs RPG by wc_paladin · · Score: 2, Informative

      Tennessee Tech. Although I just talked to a friend who works there and it's unblocked in the dorms now.

    48. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 3, Funny

      Where are you getting this information that Battle.net is blocked from universities?

      I told him. And I'm a very reliable source.

    49. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 1

      We'll see if you're still saying that when 8 people are trying to play over a 256k DSL connection because they live in the middle of nowhere and they would rather just play a LAN game... ... or worse, dialup. Yes, places like that still exist.

    50. Re:Confusing Comparison: RTS vs RPG by u-235-sentinel · · Score: 1

      Same here. I guess I'll have to look elsewhere for my gaming fix. Even if it runs under Wine, battle.net didn't impress me when I was on it years ago with Starcraft 1.

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    51. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 1

      Beats implementing LAN code which almost no one is going to use.

      Almost... no one...? What are you smoking?

      Of all the times I've played Starcraft or Diablo in the last several years, the only reason I've connected to Battle.net is to get the patches easily. I do all my multiplayer via LAN play. I'm hardly unique.

    52. Re:Confusing Comparison: RTS vs RPG by hairyfeet · · Score: 5, Insightful

      Yet another game whose bombing will be put down to "piracy" when in actuality it will be their own asshattery. Starcraft was great for LAN parties, but as other posters have pointed out with the upload speed on the average cable connection that is now deader than Dixie. You watch, when it doesn't sell the kinda numbers they expected because they burnt the LANers they will STILL blame piracy!

      It makes me think of the interview not long ago with the head of THQ over the closing of Iron Lore (here is the link), where all he did was bitch and moan about how it was everyone's fault but theirs that the company went under. It was piracy and PC having some many different combinations and it isn't our fault..bla bla bla. I tried the demo and it spent more time crashing to desktop than playing, and when it did play it was obviously a lame Diablo ripoff with very little to make it different from it or Dungeon Siege.

      I for one am sick of this "it's always piracy" bullshit. Because that is EXACTLY what it is. yes, there are some who pirate games, just as there are those that pirate movies or books or music. i don't see those guys going out of business, do you? How about making a product that doesn't suck with fancy epeen graphics and physics with bad guys dumb as Forest Gump, how about that? All your anti piracy bullshit doesn't hurt the pirates, they get it cracked before the game hits the shelves. It hurts guys like me that won't even buy your games at release anymore because I have to crack them due to the fact your ^%$#%^# DRM doesn't run on my 64bit OS but the games do. WTF?

      So to conclude this rant, quit playing the bullshit piracy card Blizzard. We know as well as you it is because you are now Blizzardvision and think every fricking thing should have a WoW constant revenue stream or be able to be rehashed year after year like CoD. You are screwing over the fans that actually bought your fricking product just to try to squeeze them for more cash and probably hit them with ads while you are at it. Well fuck you too buddy. I will not be buying Starcraft II even though I was really looking forward to it. Anyway this guy is able to rant about the anti piracy BS better than I can. QUIT SCREWING YOUR CUSTOMERS!!!!!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    53. Re:Confusing Comparison: RTS vs RPG by sound+vision · · Score: 1, Funny

      I wonder if all that extra ad revenue will make up for the fact that a bunch of their core demographic are using university network connections that block access to Battle.net. Somehow I think not...

      So they lost a part of their core demographic. Less sales... must be piracy! We must implement more DRM and alienate more of of our customers until eventually nobody will want them. And people won't pirate a game they don't want. Piracy is finally defeated!

    54. Re:Confusing Comparison: RTS vs RPG by TheSunborn · · Score: 1

      One can hope, but the current battle.net is unable to handle this situation at all.

      The problem is that the battle.net server don't know my internal ip address, and it don't know the internal ip address of other users behind the same nat.
      This can be solved but it's not that simple. (Or maybe it is, you just need to let the client upload the internal address to the server, so it can distribute it the other clients). I wonder why they have not implemented this yet.

    55. Re:Confusing Comparison: RTS vs RPG by talldean · · Score: 1

      Battle.net was fine when I used it two years ago. The OP seems to have forgotten that StarCraft came out in 1998, well before internet access was a given. Now that the entire audience for this game has internet access, it doesn't seem a detriment to require Battle.net instead of the (occasionally painful) setup process of a TCP/IP or IPX connection of days gone by...

    56. Re:Confusing Comparison: RTS vs RPG by bucky0 · · Score: 1

      That's what you get for living in cookeville ;)

      --

      -Bucky
    57. Re:Confusing Comparison: RTS vs RPG by COMON$ · · Score: 2, Insightful

      Considering that the original starcraft is one of the best selling games of all time AND is on most of the top 10 lists for games of all time. I would say their projections of comparison are gonna be accurate. Being a starcraft fanboy myself I will buy the game even though they have crippled it with this 'feature'

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    58. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Great... This sucks... My office frequently hosts local lan parties. Unfortunately I work at a Datacenter! So there are obvious concerns about hooking up personal pc's to the local networks for internet connections. LAN parties are just that, LAN!!

      Without an uplink we're relegated to playing this in the confines of our houses...

      Thanks blizz for getting rid of one of the greatest things about this upcoming title.
      way to shit on my hopes and dreams...

    59. Re:Confusing Comparison: RTS vs RPG by Lillebo · · Score: 1

      Hogwarts...

    60. Re:Confusing Comparison: RTS vs RPG by melikamp · · Score: 1

      You are unique, pal. Millions of WoW subscribers are generic. You are unique.

    61. Re:Confusing Comparison: RTS vs RPG by countvlad · · Score: 1

      Just wait until b.net starts adding xbox/wii/ps3 "features" such as avatars, achievements, etc, etc. You know, the bullshit that contributes nothing to gameplay but allows the marketing department to include "social networking" on the product description. Yup, I can definitely see how lag, random disconnects, and chat rooms full of prepubescent retards will improve the "quality" of my experience.

      I had immense fun playing Blizzard's classics on LAN (and to a lesser degree on b.net), ranging from WC2 to Diablo 2. Saying I'm disappointed is an understatement; I'm fucking outraged.

      I don't understand why Blizzard has arrived at the illogical conclusion that this is an anti piracy/quality measure, as loyal customers like me aren't going to shell out $60 for a crippled game and are all too familiar with b.net's "quality". If you want to stop piracy, lower prices and cease punishing your returning customer base.

      Shit like b.net is just built in DRM, so that when Blizzard inevitably closes their doors all their games cease functioning as well. So much for posterity.

    62. Re:Confusing Comparison: RTS vs RPG by Bobartig · · Score: 4, Interesting

      Well, think of it this way. I'm a fanboy and I'll buy this game.

      I own eleven fucking copies of Starcraft and Broodwars. I can have my own 8 man LAN party and then some. That's how big of a SC nut I was. Will I buy multiple copies of SCII? Fuck no. No LAN party, no reason to.

      Blizzard is going to make "fuck-you money" with this game one way or another, but I'm telling you now, that's 7 copies unbought because you're greedy and removing LAN support.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    63. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      No; there are more females at Hogwarts than at TTU.

    64. Re:Confusing Comparison: RTS vs RPG by NotQuiteInsane · · Score: 2, Informative

      There was an OSS/FS implementation of Battle.net -- Bnetd. Problem is, Blizzard didn't like the idea of that (OH NOES THEY'LL USE IT TO PIRATE OUR GAMEZ! O WOE IZ US!) and sued the Bnetd developers.

      There's PvPGN as well, but I haven't had a chance to play with that. Looks like it's still being updated, though.

    65. Re:Confusing Comparison: RTS vs RPG by Dr.+Impossible · · Score: 1

      Companies whining about piracy is kind of a self-fulfilling prophecy if you think about all the obnoxious, intrusive and restrictive DRM schemes that we've seen over the past few years (that are curiously absent from the pirated versions). When your attitude towards customers is "go fuck yourself," I would expect piracy to increase (which of course leads to an even bigger pity party and even more draconian DRM).

    66. Re:Confusing Comparison: RTS vs RPG by Magic5Ball · · Score: 1

      World of Paperwork on PlenaryNet?

      --
      There are 1.1... kinds of people.
    67. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Hey, now you can actually study, graduate, join the real world, get your own Internet connection, and play WoW/SC2 all day...

    68. Re:Confusing Comparison: RTS vs RPG by torkus · · Score: 3, Interesting

      Still, would you block 40% of your target demographic? how about 20%? 5%? You will have plenty of new gamers that were not playing when SC1 came out. Plenty of older gamers that are no longer interested.

      It's a veiled attempt to combat piracy that's likely to work against them in the end. Just because it worked for WoW I think someone got it in his or her head that this is the greatest idea evar. Piracy of Wow is, essentially, zero. Sure, there are rouge servers, but if you look at the total number of players on legitimate (that is, account/key/subscription enforced) realms vs. other the 'loss' is negligible.

      It's unfortunate that bliz is treating a much smaller, simpler, less involved game the same way they do WoW. Hopefully they'll add LAN support back in at some point...or someone will hack it in and P2P it.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    69. Re:Confusing Comparison: RTS vs RPG by antdah · · Score: 5, Insightful

      No, no, no. There are plenty of people without high speed connections, you obviously live in, or in the vicinity of a city. (In a country with an Internet infrastructure not consisting of snails and mud.) Many people in many countries have crappy DSL-connections at best. Many still connect through dial up-modem. (I know this is hard to believe for someone born on the Internet through a 1000 Mbit connection.)

      This gives, as many has already pointed out, a situation where you could have 8 guys connected to a 1000/100 Mbit switch. Lovely, no problems at all.

      Or, the same 8 guys, with 8 great modern computers could be connected through that same 1000 Mbit switch, but then linked to battle.net through a 8 Mbit down/1 Mbit up connection! This is nothing short of madness.

      Some of the best LAN-parties I've ever been to has been in cabins in the coutryside. It's peaceful, we disturb no one and no one disturb us. Obviously, Blizzard think we're better off playing something else nowadays.

      To throw out LAN-support as of 2009 is not just a mistake, it's a god damn disgrace to the gaming industry.

    70. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Fools, it's not about piracy, it's about *control* as always.

      People still play starcraft 1, that means blizard is getting no more money.
      With a central server, not only they get monthly subscriptions but they can also decide to drop support for starcraft2 as soon as they want and force you to buy starcraft 3 if you want to continue to play.

      So double revenue, they force monthly payment on you and they force you to buy a new version when *they* want.

      Shame on you Blizzard.

      Of course not to mention that if Blizard goes out of business you can say goodbye to your game.

    71. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      As for batttle.net, if it is like the diablo II days, they are in trouble. It sucked back then.

      Speaking of the devil, it makes me really worried they'll do the same for Diablo 3. I wanted to play with my distant relatives, but battle.net was always our most heinous enemy.

    72. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Whats to say you cannot play a game from the same room, yet through battle.net.

      Sure, the performance wont be as great, but what you say about social interaction would still be there

    73. Re:Confusing Comparison: RTS vs RPG by Gabrill · · Score: 4, Informative

      Sure, there are rouge servers . . .

      It's ROGUE dammit! Rouge is a face paint!

      --
      Always going forward, 'cause we can't find reverse.
    74. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      yep and pirate bay should have the whole sc2 with lan hack available soon. so its not a matter of whether or not you will get to run sc2 the way you did sc, its just bliz wont get their money for what you do. but this is how companies combat piracy .... ?? morons

    75. Re:Confusing Comparison: RTS vs RPG by sirsnork · · Score: 1

      Actually, he's not. Millions of Starcraft 1 players STILL play LAN games every single day. Just look at some of the professional tournaments going on.

      Also, how can Blizz _possibly_ think they can offer a better gaming experience compared to LAN. Thats just an insane thing to say.

      Lets do some quick math. I get 300ms lag in WoW at best (yes I live a long way from the server). Lets assume Battle.Net is approximatly the same distance to travel. For me to send a packet in SC2 to my wife sitting behind me for a network game it will require (again at best and assuming no Battle.Net lag) 600ms. Over half a second for a single return packet without processing time compared to my GB lan speeds of less than a 1ms...

      Yeah Blizz, you're really going to be able to offer me a better gaming expenience.

      At least you would have been able to try to if we were going to buy more than one copy. Now rather than 3 copies (Me, Wife, Son) it'll be one copy that we'll all play through on single player and lament the fact we can't have a decent multiplayer game.

      I wonder what they plan to do about the different Battle.Net realms now too. I happen to have a number of friends in the US that I'd love to be able to play SC2 with, but they will likely be in a different Battle.Net realm and the realms aren't linked so that'll be bad luck. In the past Hamachi or Leaf could do this for us (and comfortably despite the distance) with network play.

      I also wonder if they'll do this with Diablo 3 too.... I dont' think I've ever played anything but network games of D2... ahh well, more money they won't get from me and more reason for me not to upgrade my PC and just use my console for gaming.

      One last thing. They are claiming this is piracy related. Well, perhaps if you include the spawn function of the game like you did in the original this wouldn't be a problem since you were it was a feature designed exactly to allow other people, without the game, to play lan games only hosted by the person with the full game.

      --

      Normal people worry me!
    76. Re:Confusing Comparison: RTS vs RPG by mr_mischief · · Score: 1

      If IPX was painful, you were doing it wrong. Having TCP/IP will still be necessary if you're using the Internet, because the Internet uses TCP/IP. I'll play Total Annihilation or StarCraft I before I drop $60 on a game I can't play without their shitty overloaded server.

    77. Re:Confusing Comparison: RTS vs RPG by Avohir · · Score: 1

      They might be able to get on bnet (and most colleges allow it) but you can't host because the requisite ports are firewalled

      --
      To err is human, to really foul up requires a computer
    78. Re:Confusing Comparison: RTS vs RPG by Kneo24 · · Score: 1

      I think account deletion is a wrong term. It's more of character deletion, and maybe in the case of warcraft and starcraft, stat deletion.

    79. Re:Confusing Comparison: RTS vs RPG by Fross · · Score: 1

      Aside from the piracy concerns, I can see them wanting to create a unified experience for gamers, and to treat marginal cases - e.g. where most people are on a LAN but a couple are connecting remotely.

      In this day and age I don't see no LAN games as a big deal - every gaming computer can/should have/does have internet access (if you're about to post that you don't, get into the 21st century). Making a friends-only game is an easy way to create the same experience - Left4Dead makes this work with small numbers of players too. The fact the game is initiated through the net is immaterial once you're up and running.

      Starcraft benefited from LAN games in the way Doom et al did, but the technology landscape now is very different, and omitting it is only a lost for nostalgia, it won't have any practical impact.

    80. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Its blocked here.

    81. Re:Confusing Comparison: RTS vs RPG by CarpetShark · · Score: 1

      I find it odd that a comparison is being drawn between a stateful monthly payment role playing game and a stateless (allegedly subscription-less) real time strategy game.

      I find it odd that you're confusing RPGs with MMORPGs, and both of those with persistent worlds, which is an orthogonal concept to (MMO)RPG's and RTS's.

    82. Re:Confusing Comparison: RTS vs RPG by osu-neko · · Score: 1

      World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title.

      I find it odd that a comparison is being drawn between a stateful monthly payment role playing game and a stateless (allegedly subscription-less) real time strategy game. I definitely see how World of Warcraft is enriched by the spider webbed interaction of thousands of players on a server. However, I fail to see how Starcraft II would benefit from this if you've got a single digit cap on number of players in any given instance of the game.

      Reading comprehension failure. They never claimed SC2 would benefit from that. You're making a comparison they never made, then pointing out that it's not a valid comparison. Okay... so... your point was? Did you have something to say that actually addresses the text you quoted above it, about online games being able to continually evolve after release?

      --
      "Convictions are more dangerous enemies of truth than lies."
    83. Re:Confusing Comparison: RTS vs RPG by willy_me · · Score: 1

      However, I fail to see how Starcraft II would benefit from this if you've got a single digit cap on number of players in any given instance of the game.

      At least one will no longer have to worry about people cheating when playing on a LAN. So long as they implement a method of easily finding your opponents and include free Battle.net for those who just want to play against their friends, it sounds reasonable to me.

    84. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 1

      Hmm. I might have my memory confused... perhaps we simply connected to Battle.net, but didn't start a game.

      I'll have to see if any of my friends remember this.

    85. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 1

      As my sibling post points out, I am not unique; virtually every StarCraft tournament I've ever heard of uses LAN games for the tournament games. It would be stupid to do that all over Battle.net when there's no need to.

    86. Re:Confusing Comparison: RTS vs RPG by Omestes · · Score: 1

      Also, since most "broadband" connections are only fast on download, and Battle.net will require all game data to be uploaded once for every person playing at a LAN party, ADSL is likely to be too slow for more than two or three players.

      What if they treated online gameplay like WoW, with the content on centralized servers, with only the maps and graphics on the local machine? I'm guessing this is what they are doing, since they removed LAN play, treating the hosts computer like a mini-server doesn't make that much sense.

      Actually, this is what their online play model has always been.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    87. Re:Confusing Comparison: RTS vs RPG by melikamp · · Score: 1

      I am all for free software and all that jazz, but, in the end of the day, it's only a game, and so none of the ethical arguments for keeping software free have any real weight. Having a reasonably priced non-free server would be a great compromise, imho.

    88. Re:Confusing Comparison: RTS vs RPG by Rewind · · Score: 1

      While I agree that no LAN is a dumb move, I disagree with the inability for people to reliably host large numbers of people on a home connection. I used to have LANs of Day of Defeat with 5-15 people all the time on a regular home Comcast connection where we would all hop in the same server and play online. This was several years ago and we are talking about a FPS which can hold many more people than a RTS. I am sure most home net speeds have improved since then and most RTS is going to be 1v1, 2v2, or 4v4. We had more than that.

      I still think no LAN is a dumb idea, I just don't buy into this we can't have multiple people playing from one connection thing. Heck I did regular StarCraft games online where our team would all be at my place back when I had dual chan ISDN (though that was pretty fast for a home connection back then).

      --
      ?
    89. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Nitpicking: Actually the lag is specified as round-trip time, so sending a packet to your wife will still be 300ms.

    90. Re:Confusing Comparison: RTS vs RPG by LandDolphin · · Score: 2, Insightful

      While you purcahsed 8 copies for your 8 computers, someone else purchased one and placed it on all 8 of theirs. The goal with the system the way it is, is that everyone will have to purcahse thier own copy to play through battle net.

      You can still have 8 computers set up in your house to play through battle net if you so desire everyone playing in the same room. Realistically, your style of game play is not effected (Out side of being required to have an internet connection, that you probably already have).

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    91. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Damn right. These suckers should stop having fun and realise they should be bitter about the whole thing instead.

      I'm all against DRM, and now they're actually killing features, but episodic content and piracy paranoia are all the rage these days. I'm all for Blizzard remaining competitive in today's market, because they make *quality* products, and if that means DRM and episodic content, hey.

    92. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Did you also miss out on the end of quarter sale at Hot Topic?

    93. Re:Confusing Comparison: RTS vs RPG by melikamp · · Score: 1

      According to the Wiki, WoW had 11.5 million monthly subscribers last time they checked. Do you have any stats relating to SC active player base? For South Korea, at least?

    94. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Many colleges block Battle.net; I happen to attend one. LAN games are the only option (and playing over a campus network would be a nightmare; it's a small school, so the network equipment is about 10 years old). There are a few people who tunnel out to play WoW, but they are at constant risk of being discovered and disciplined by the school.

    95. Re:Confusing Comparison: RTS vs RPG by hesiod · · Score: 1

      would you block 40% of your target demographic?

      They aren't blocking anyone, except those who can't afford to pay for it. The universities are blocking them.

    96. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 1

      What does it matter how many players are active? The fact is, StarCraft tournaments are best done via LAN. If you have a hundred computers in a single building all playing with eachother, the last thing you want to do is pour that traffic in Blizzard's direction.

    97. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      I just came across Guild Wars last week. For a total of $20 (From Gamestop) I bought the CD and was up and running within minutes. The game is fantastic! And as stated, no monthly fee. I understand that millions play WOW. But somehow I find it a bit nicer to play a very similar game and pay no monthly fee.

    98. Re:Confusing Comparison: RTS vs RPG by numbski · · Score: 1

      Right. Rouge servers. They're red. Did I miss something?

      *whoosh*

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    99. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Cannot agree more. LAN parties are where my love of gaming originates from. "Way back" playing Starcraft or Counterstrike until the wee hours of the morning with a room full of friends, those experiences are soley responsible for my continued interest (AND PURCHASE) of games today.

      Ok Blizzard. Take away LAN, I counter with my own three letters, WTF.

    100. Re:Confusing Comparison: RTS vs RPG by sabernet · · Score: 1

      Bull.

      LAN parties still beat over-the-net games for one simple reason: social interaction.

      In a LAN party, the trash talking, the throwing stuff at each other, the ordering of pizza, etc.. simply can't be reproduced in a environment where you're still sitting by your damn self while fiddling with your VOIP headset.

    101. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Only the host needs open ports. If there's any lag it's because of the hosts shit connection.

    102. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      > Spelling and Grammar errors have been added to this post for your enjoyment

      Keep up the good work.

    103. Re:Confusing Comparison: RTS vs RPG by sabre3999 · · Score: 1

      That used to work, but either with some update that Blizzard did or some update to Windows, the option disappeared. When I started playing again I looked for solutions and that was the first one I tried. Even attempting to add the key manually had no effect.

    104. Re:Confusing Comparison: RTS vs RPG by Korin43 · · Score: 1

      Yeah but the having an internet connection thing is the problem. When I have LAN parties it's usually a bunch of computers and a massive switch. And it's really nice not having to deal with internet lag..

    105. Re:Confusing Comparison: RTS vs RPG by Miszou72 · · Score: 2, Interesting

      Shit like b.net is just built in DRM, so that when Blizzard inevitably closes their doors all their games cease functioning as well. So much for posterity.

      The lack of LAN support for Hellgate London killed it dead overnight. Whether you loved it or loathed it, your only choice now is single-player. Me and my son used to really enjoy playing Hellgate London together, and now all we have is a couple of useless DVD's to stare at.

      Since the closing of Hellgate, I haven't bought a single multi-player game that doesn't have LAN support - and that includes all MMO's and will now also include Starcraft II.

    106. Re:Confusing Comparison: RTS vs RPG by AnalogyShark · · Score: 2, Interesting

      If someone gets your dorm/LAN IP banned, the whole building can get banned off a server. In my dorm at Arizona State, the whole first floor could not connect to Steam due to a ban that someone had gotten the year before.

    107. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      People are forgetting... The original Starcraft had both a full install and a "client" install that could connect to an instance of the full install for LAN play. No need to pirate the game so your cheapass friend can play.

    108. Re:Confusing Comparison: RTS vs RPG by taucross · · Score: 1

      Sure, there are rouge servers

      Red servers, eh.

      WHEN YOU CONNECT TO AN UNLICENSED SC2 SERVER, YOU'RE CONNECTING TO COMMUNISM!

      --
      "In the absence of the ability to establish the attribute of truth they tried to establish the noble attributes."
    109. Re:Confusing Comparison: RTS vs RPG by BluRBD!E · · Score: 1

      God this is worse then not releasing a decent demo to try before I buy... why would I want to buy a product that stipulates when and where I can play with my friends? An MMORPG is one thing, you expect it to be on the net due to it's thousands of players... a game that has every reason to be LAN playable that can only be played when connected to battle.net? Pass.

      Hilarious. I had no idea they were forcing people to buy 3 copies of the game for the different race solo campaigns (read in another post). If that's true, combined with the lack of a LAN feature, everyone I know will DEFINITELY be downloading this game instead of purchasing.

    110. Re:Confusing Comparison: RTS vs RPG by Endo13 · · Score: 2, Interesting

      While you purcahsed 8 copies for your 8 computers, someone else purchased one and placed it on all 8 of theirs.

      And now instead of buying one copy, they won't buy any at all.

      You can still have 8 computers set up in your house to play through battle net if you so desire everyone playing in the same room.

      Sure, if you have a fat enough pipe. Of course, then you still have to deal with lag issues, and you won't be able to play at all when the internet connection goes down. Oh yeah, and then there's the fact that it's way more convenient to just set up a LAN.

      But hey, if blizzard doesn't want to sell to several million of their potential customers, that's their problem. If they don't want my money bad enough to make a good product, that's their loss not mine. There's plenty other good RTSes out there with good LAN support.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    111. Re:Confusing Comparison: RTS vs RPG by FloodSpectre · · Score: 2, Interesting

      Now I need to buy one copy for myself and one copy for my wife if we want to play with/against each other. I don't have to buy two copies of a DVD for us to watch, or two boxes of Settlers of Catan to play. Unless they keep the whole Multiplayer Spawn idea alive of course.

    112. Re:Confusing Comparison: RTS vs RPG by im_thatoneguy · · Score: 2, Interesting

      Two problems with that though:

      1) You could play starcraft for free on a LAN legally. They had a LAN copy on the disk which had no single player and could only join.

      2) I can't count how many LANs I've been to or hosted that had no internet because of problematic DHCP servers.

      3) This thing better not lag like a mother with 8 people sharing a cable modem.

    113. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Yet another game whose bombing will be put down to "piracy" when in actuality it will be their own asshattery. Starcraft was great for LAN parties, but as other posters have pointed out with the upload speed on the average cable connection that is now deader than Dixie. You watch, when it doesn't sell the kinda numbers they expected because they burnt the LANers they will STILL blame piracy!

      It makes me think of the interview not long ago with the head of THQ over the closing of Iron Lore (here is the link), where all he did was bitch and moan about how it was everyone's fault but theirs that the company went under. It was piracy and PC having some many different combinations and it isn't our fault..bla bla bla. I tried the demo and it spent more time crashing to desktop than playing, and when it did play it was obviously a lame Diablo ripoff with very little to make it different from it or Dungeon Siege.

      I for one am sick of this "it's always piracy" bullshit. Because that is EXACTLY what it is. yes, there are some who pirate games, just as there are those that pirate movies or books or music. i don't see those guys going out of business, do you? How about making a product that doesn't suck with fancy epeen graphics and physics with bad guys dumb as Forest Gump, how about that? All your anti piracy bullshit doesn't hurt the pirates, they get it cracked before the game hits the shelves. It hurts guys like me that won't even buy your games at release anymore because I have to crack them due to the fact your ^%$#%^# DRM doesn't run on my 64bit OS but the games do. WTF?

      So to conclude this rant, quit playing the bullshit piracy card Blizzard. We know as well as you it is because you are now Blizzardvision and think every fricking thing should have a WoW constant revenue stream or be able to be rehashed year after year like CoD. You are screwing over the fans that actually bought your fricking product just to try to squeeze them for more cash and probably hit them with ads while you are at it. Well fuck you too buddy. I will not be buying Starcraft II even though I was really looking forward to it. Anyway this guy is able to rant about the anti piracy BS better than I can. QUIT SCREWING YOUR CUSTOMERS!!!!!

      Nice post. Do you want to take the first shift standing in line outside the games store when starcraft II comes out or would you like me to?

    114. Re:Confusing Comparison: RTS vs RPG by Ash.D.Giles · · Score: 1

      The only time I'd play a multiplayer RTS is with friends, I've never been big on the computer assigned stranger thing, and most of the time that would be with my flatmate. No seedy LAN party, just a bored tuesday night with time to kill at home. Other times, if there were a group of us, we'd head out to an internet cafe with a gaming setup and play together in the same room so we can talk. I really don't think the advent of broadband changed everyone's gaming habits. and just how fast your broadband is, depends greatly on what country you live in.

    115. Re:Confusing Comparison: RTS vs RPG by socceroos · · Score: 1

      What the frack you stupid fracking frack!>??!??!??!

      Why the FRACK are you arguing from the POV of monthly subscribers. This argument isn't about how much frack-you money Blizzard will make with this, its how they're screwing over the best social experience you can have while playing a RTS. WITH FRACKING FRIENDS ON A FRACKING LAN WITH A FRACKING USELESS INTERNET CONNECTION.

      Frack I'm angry.

      Blizzard, I don't want your babies any more.

    116. Re:Confusing Comparison: RTS vs RPG by morari · · Score: 1

      Blizzard obviously wants people to cripple their bandwidth, having multiple games running in and out of the same room in the same household. Never mind that I should be able to purchase a single copy of a game and install it across my LAN without any problems. I certainly don't have to buy four copies of Mario Kart to play it in the same room with the rest of my family.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    117. Re:Confusing Comparison: RTS vs RPG by morari · · Score: 1

      It makes me think of the interview not long ago with the head of THQ over the closing of Iron Lore (here is the link [kotaku.com]), where all he did was bitch and moan about how it was everyone's fault but theirs that the company went under. It was piracy and PC having some many different combinations and it isn't our fault..bla bla bla. I tried the demo and it spent more time crashing to desktop than playing, and when it did play it was obviously a lame Diablo ripoff with very little to make it different from it or Dungeon Siege.

      I rather liked Titan Quest, personally. It was very buggy for the first few patches, and the performance issues still exist unless you have an awesome computer, but it was still fun. It was well worth playing, despite being an obvious clone of Diablo II and a little too linear in level design.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    118. Re:Confusing Comparison: RTS vs RPG by Jesus_666 · · Score: 1

      However, another fun consequence is that even if you can play on a LAN just fine, that ability evaporates once you have a LAN without internet connectivity. Yes, that exists; I'm involved with a small (40-60 people) community convention where we don't supply an internet connection for various reasons. We do have the occasional gaming LAN but of course only for games that don't need to talk to a lobby server.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    119. Re:Confusing Comparison: RTS vs RPG by morari · · Score: 1

      I really fail to see why Spawn Installs aren't a requirement of any decent game. To think that I have to purchase four copies of the same game just to play with my family in my living room is pretty absurd.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    120. Re:Confusing Comparison: RTS vs RPG by Jesus_666 · · Score: 1

      Or 3 Mbit down/512 kbit up. Yes, you can get that kind of deal when you're not close enough to the nearest DSLAM and cable is not an option.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    121. Re:Confusing Comparison: RTS vs RPG by Kalriath · · Score: 1

      What the hell? StarCraft lets you have an 8 player LAN with ONE CD! Haven't you heard of StarCraft Spawn?!?

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    122. Re:Confusing Comparison: RTS vs RPG by Jesus_666 · · Score: 1

      Actually, Blizzard doesn't really do that. They use CD keys. That's pretty much it. Also, you can use your CD key to register your game with Blizzard; from then on you can download it from their website at your leisure in both Windows and Mac flavour reardless of which version you bought, which turns their copy protection scheme into a bit of a service.

      When it comes to DRM, Blizzard is a saint (at least as far as historical data goes). Doesn't keep them from making funny decisions, of course, but they're one of the few companies not deserving the usual prefabricated anti-DRM rant.

      No, this time the Obvious Reason Why Their Game Will Fail is the missing LAN support.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    123. Re:Confusing Comparison: RTS vs RPG by Kalriath · · Score: 1

      Not really cripple bandwidth at all. Battle.net is really just a facilitator - except for Diablo II Closed games and Warcraft III Ladder games, all games are hosted on the clients with direct peer-to-peer connection.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    124. Re:Confusing Comparison: RTS vs RPG by Kalriath · · Score: 1

      I don't think they CAN delete accounts any more, considering a Battle.net account also nowadays contains your Blizzard Store purchases and WoW accounts.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    125. Re:Confusing Comparison: RTS vs RPG by Kalriath · · Score: 1

      You forwarded it to the broadcast address? How the blasted hell would that work?!?

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    126. Re:Confusing Comparison: RTS vs RPG by Kalriath · · Score: 1

      I got 2Mbit down/1Mbit up. It sucks.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    127. Re:Confusing Comparison: RTS vs RPG by hairyfeet · · Score: 2, Interesting

      But the whole point was if their code wasn't so shitty you wouldn't NEED an "awesome machine" because the graphics just ain't that great. And I wasn't playing on some ten year old box either, a 3.6GHz P4 with 2Gb of RAM and a 7600GT is WELL over the system specs for that game and the glitches and jerks and crashes were just unbelievable. It was obviously alpha quality code that got shoved out the door in search of cash.

      But just to give you the benefit of the doubt I loaded the demo earlier on my new PC, which is an AMD Kuma 7550 dual with 4Gb of RAM and an AMD 4650 with a gig of RAM, that should be plenty right? After all it is way over specs? The game would still suffer what I call 'senior moments' where it would just jerk and freeze for no damned reason, not to mention it still has the CTD problem. Now when I can blaze through Bioshock or FEAR and be cranking with the explosions and everything going off and a Diablo/Dungeon Siege ripoff with not that great a graphics has 'senior moments'? That is the mark of some shitty coding my friend.

      But of course they did what? Blamed it on piracy. It couldn't be that their demo was so buggy that it would CTD about 50% of the time, or the fact that their forums were filled with "game crashed and now get graphics failed to initialize error" posts, nahhhh, we'll just blame those dirty pirates. And they wonder why piracy is on the rise. Well game designers its like this-

      On one hand you have a shop were you walk in, pay $50 and get kicked in the balls as a "thank you" for your purchase, and have to jump through flaming hoops when you get home to deal with the suck ass DRM like SecuROM. Or you can walk across the street where they will hand you the SAME product for free, and instead of kicking you in the balls or making you jump through flaming hoops, they just smile and say "power to the people dude". Now which store would YOU want to shop at? How many kicks to the balls could YOU take? I still buy my games but I no longer buy at release, and it is getting to the point I only buy from the bargain bin. Why? Because I have to jump through fricking hoops and crack the damned thing anyway I might as well wait until the patches are out so I can get a crack for the last patch.

      So congratulations on losing lots of cash from me! I'm sure as you keep pulling asshattery like Blizzard and loading up your games with trojans and viruses, which if you have seen what a PC 'infected' with SecuROM+Safedisc+Starforce acts like you would agree they are malware, then expect piracy to rise as the guys like me that buy your product simply stop and the newcomers decide NOT to get kicked in the balls. It is simple game designers-STOP SCREWING OVER YOUR CUSTOMERS!!!!!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    128. Re:Confusing Comparison: RTS vs RPG by 10Neon · · Score: 1

      According to Blizzard, current plans for Battle.net 2.0 do not involve ads, s

      --
      The Guide is definitive. Reality is frequently inaccurate.
    129. Re:Confusing Comparison: RTS vs RPG by noundi · · Score: 1

      You have to be fair, Blizzard is a struggling company. They barely make ends meet with the low income on such titles as World of Warcraft. They need more money! People please heed their call! Donate whatever you can, be it money, cars or even your first born child. This is an honest company struggling in the harsh brutal economic reality.

      --
      I am the lawn!
    130. Re:Confusing Comparison: RTS vs RPG by HeronBlademaster · · Score: 1

      Yeah, I guess that's true. I bought my games before Blizzard offered them online, and I don't play WoW, so I haven't really had anything tied to my Battle.net account...

      Though, are store-bought CD keys tied to a Battle.net account once you create the account?

    131. Re:Confusing Comparison: RTS vs RPG by noundi · · Score: 1
      --
      I am the lawn!
    132. Re:Confusing Comparison: RTS vs RPG by Kalriath · · Score: 1

      What happened to you, Blizzard? You used to be cool.

      They got bought out by... er, I mean merged with... Activision.

      Need I say more.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    133. Re:Confusing Comparison: RTS vs RPG by LandDolphin · · Score: 1

      but you do need multiple copies if you want to run it on more then one Wii.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    134. Re:Confusing Comparison: RTS vs RPG by LandDolphin · · Score: 2, Funny

      I am willing to bet that this budget analysis guys rand the lost sales versus the gained revenue and it came out ahead to do drop the LAN.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    135. Re:Confusing Comparison: RTS vs RPG by LandDolphin · · Score: 1

      I'm sure if you went with one of the premium connection plans you'd be ok. I have not trouble playing MMOs and I run on the basic 1meg cable connection. However, someone who knows more then could could correct or support me.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    136. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      This is lame as hell but yeah... What he said. I couldn't wait to buy a copy before I read this but Starcraft 2 with no LAN support is not Starcraft. Sorry.

      I'll buy a copy later after the "wefuckeduphereslansupport4u" patch hits. If it doesn't, I'll not buy a copy at all.

    137. Re:Confusing Comparison: RTS vs RPG by mary+naivete · · Score: 1

      Battle.net will generally keep your account past 90 days and beyond until someone tries to create an account with the same name, in which case it will hand it over to that user. This is evident when using "/stats " on an account that is over 90 days old. You will still get the account's game record, but if you go to register it, the account is reset. They do not use the same system for Diablo II (realm) characters.

    138. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      You change the port under options for Warcraft III. So logically they would probably allow the same for Starcraft 2.

    139. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      I work in the central IT department at one of the larger universities in the US. While we don't out right censor gaming sites and server connections they are prioritized to such a low level that at best your going to get a high leniency (150ms) 128kbs connection. It's similar in other colleges, and it's going to be getting tighter now that we have to cut back on our bandwidth cost due to the significant budget cuts.

    140. Re:Confusing Comparison: RTS vs RPG by morari · · Score: 1

      But the whole point was if their code wasn't so shitty you wouldn't NEED an "awesome machine" because the graphics just ain't that great.

      Not true. Those fields of parting grass were amazing!

      Seriously though, I agree with the lot of what you're saying.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    141. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      At the University of Windsor, University of Ontario Institute of Technology, Algonquin College, Queens University, York University, and University of Western Ontario all block the ports required for B.net, WoW, Steam, and IRC. It sucks, for all of us (which is why most nerds leave campus to get real Internet).

    142. Re:Confusing Comparison: RTS vs RPG by shoemilk · · Score: 2, Interesting

      Worse than that, how will they expect SC2 to take over for SC1 in South Korean gaming competitions? Those things are a world of their own. Televised, groupies, real live gaming clans for training. When a 20 year old is considered "over the hill" because reaction time gets too slowed, forcing the games to go through Battlenet would kill the competitions.

    143. Re:Confusing Comparison: RTS vs RPG by mysidia · · Score: 1

      You are 6,924,125th in line for creating a new game. Estimated wait time: 3 hours 15 minutes.

      But seriously, I doubt the game traffic between LAN peers will be going through battle.net.

      If SC2 is anything like SC1, the game traffic will be peer-to-peer once the game actually starts, so you use battle.net to get _into_ the game, once the game begins, it's all LAN traffic

    144. Re:Confusing Comparison: RTS vs RPG by mrchaotica · · Score: 1

      Nah, Blizzard quit being cool long before that... don't you remember Freecraft and bnetd?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    145. Re:Confusing Comparison: RTS vs RPG by mysidia · · Score: 1

      This isn't quite right.

      For battle.net to work correctly your game client in some cases has to be able accept incoming connections on certain ports.

      The destination port is on your network, and always the same in that case, the source port connecting to you differs.

      Your router has no way of knowing which station to forward the new connection being initiated from outside to, unless you create a port forwarding rule.

      Or if your router has some special awareness of the battlenet protocol, and is able to create appropriate triggered forwards.

    146. Re:Confusing Comparison: RTS vs RPG by Madsy · · Score: 1

      Why the heck didn't you just buy one copy and use the Spawn install feature?
      The fact that one could play up to eight people in multiplayer by using just one CD, was one of the big selling points of Starcraft in my honest opinion.

    147. Re:Confusing Comparison: RTS vs RPG by R4nneko · · Score: 1

      Except that you can locally host and run a Left 4 Dead server on a LAN, you can even run your own dedicated L4D server at a LAN.

    148. Re:Confusing Comparison: RTS vs RPG by hairyfeet · · Score: 1

      Oh it is even worse than that. Try a 64bit OS, you know the kind of OS you pretty much HAVE to have since RAM is so fricking cheap and even cards with 1Gb of RAM on the GPU are like $50? yeah well...guess what? the game itself plays perfectly but their #%$#^%$#% DRM doesn't fucking work in 64bit!!!

      It is SO fun when you only have a single drive with no Alcohol or Daemon Tools installed and get "please insert disc into drive E:" It IS in drive E: you #%$#^%$#% stupid DRM POS! So you know what? Screw them and the horse they rode in on. I installed Alcohol 52%, and I refuse to buy a single fricking game for more than $20 now. By then not only do I get the game cheaper but the patches that are put out because your game is a #%$#^%$#% buggy POS has already been cracked by then, so I can actually play what I bought. I mean, is there ANY other product where they can sell you something that doesn't actually work and then say "Too fucking bad. You opened the box and we got yur cash!".

      It is just ridiculous. Hell just 6 months ago I bought the MoH 10th anniversary edition and the two expansion packs for the game won't even run in XP32! I had to install them on an old Win98 box just to play what I paid for! In 2009,WTF? And then they have the brass balls to claim the reason they are tanking is because of piracy. No, it is because you are treating guys like me and him like dogshit and just expect us to take it. Look at how many games he has on his shelves. he is not a pirate he is your FRICKING CUSTOMER!

      So is it really any wonder that piracy is on the rise? All the big corps seem to go out of their way to spit in your face when you pay them! And that is supposed to make people want to pay you again? I'll tell game designers the same thing I'd tell the *.A.As-Sell a decent product at a fair price and give the people what they want! Don't, treat them like shit and act like they are all dirty criminals, and watch as they rob you blind. I mean for God's sake it is 2009, HDDs are fricking huge, and they want me to leave the disc in the drive like its a fricking PS2 W.T.F?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    149. Re:Confusing Comparison: RTS vs RPG by BobMcD · · Score: 1

      Every PC on the subnet got every packet. Since it was UDP, there wasn't any retransmit, so it 'just worked'.

    150. Re:Confusing Comparison: RTS vs RPG by Kavorkian_scarf · · Score: 1

      Just like with World of Warcraft, it will be cracked and options will be made available. Lets just wait and see what kind of bullshit they ship Diablo 3 with.

    151. Re:Confusing Comparison: RTS vs RPG by KneelBeforeZod · · Score: 1

      That's what I was thinking. I'm in S. Korea and there are, not one but, TWO tv channels that play Starcraft tourneys almost 24/7. And its been like this for quite some time. So by now its really getting old and stale and the audience/gamers are looking for something new and fresh. I guarantee that there will be televised Starcraft 2 tourneys within a week of official release. Even if LAN isn't included in the official software I'll bet that Blizzard would give the tourneys special patches to make it work. Gaming TV is big biz here and the players/teams are sponsored (they wear jackets with product endorsements like Nascar racers).

    152. Re:Confusing Comparison: RTS vs RPG by idlemachine · · Score: 1

      Between this and trying to sucker people into buying the same game three times for single player (one version for each race campaign, though this might have been changed since I last looked), I'll just pass out on Starcraft 2 entirely.

      I hadn't heard about this until now and it looks like it's still the case.

      Are they deliberately trying to kill the franchise?

    153. Re:Confusing Comparison: RTS vs RPG by PMBjornerud · · Score: 1

      I am willing to bet that this budget analysis guys rand the lost sales versus the gained revenue and it came out ahead to do drop the LAN.

      They might be proven otherwise.

      Blizzard releasing SC2 without LAN support means the pirates will release with LAN support. I trust pirates to figure out how to make a small LAN-based home-bnet server utility, which will be bundled with the pirated game. The end result is that the pirate version is better than the original product, since it does not require a Internet connection to have some friends over and play SC2 with them. It might also be more stable than sending all the packets round-trip over teh Internets instead of sending them to the next table.

      --
      I lost my sig.
    154. Re:Confusing Comparison: RTS vs RPG by Opportunist · · Score: 1

      I guess the average gamer won't care why he can't connect. If you don't believe me, work in support for an ISP for a while...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    155. Re:Confusing Comparison: RTS vs RPG by Opportunist · · Score: 1

      While you purcahsed 8 copies for your 8 computers, someone else purchased one and placed it on all 8 of theirs.

      And this move will make him buy 8 copies instead of one? Or would it rather make him torrent a hacked copy for his 8 computers and ponder... "hey, why bother buy one in the first place?"

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    156. Re:Confusing Comparison: RTS vs RPG by Opportunist · · Score: 1

      A few years ago I would have said "and this will continue 'til we learn and refuse to buy that shit, then they'll wake up".

      Well, we learned, we refused to buy, what was the lesson learned? "They must be copying"

      I guess we can't win, can we? It's a lose-lose situation and the only side that could change it doesn't want to.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    157. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      But that's because they were, in fact, copying. Stop stealing games, then we'll see what happens.

    158. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Some of us like being able to chat IRL to mates, go out and get a meal together, etc.

    159. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Of course they will blame pirates. If they try to put a number on how much damage piracy is causing them, they get flamed for it. If they don't put a number on it and just say "piracy has in some way negatively affected our sales", they get flamed for it like you're doing now.
      Maybe you should stop fucking pirating, then they won't be able to claim that's why their sales are down. Hey, now there's a bright fucking idea. Pirates like to think they're taking the moral high-ground, they can all talk the talk, but in the end they can't walk the walk, and it's clear it was only ever about getting shit for free.
      I, for two (because anyone who doesn't subscribe to the bullshit you're preaching is easily twice the man you are) am sick of this "it's not piracy" bullshit.

    160. Re:Confusing Comparison: RTS vs RPG by Opportunist · · Score: 1

      I never stole a game. The only thing that changed is that I ceased to buy them. Mostly because it happened too often that I paid 50 bucks for something that I can only use as a nicely decorated coaster because the DRM won't work with my drive, because it doesn't like the software installed in my machine (VMware, how dare I!) or because I don't want to spend half an hour on a premium line (spending another 50 bucks) just to get it "registered".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    161. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      It's ludicrous to disable LAN on a LAN Game, you'd really have to be stupid to do that.

      Due to the technical limitations discussed wrt broadband upload speed, you can bet LAN capabilities will be retrofitted by the game scene.
      (at the very least by using a custom, local, "battle.net" emulation server)

      So basically, the people who really want to play this game (the hardcore diehard i-used-to-do-it-in-highschool fans) will *have* to use a pirated version.

      Not only they're alienating their customer base, but ironically they're pushing them toward piracy in an effort to thwart piracy...

    162. Re:Confusing Comparison: RTS vs RPG by rincebrain · · Score: 1

      Actually, Blizzard has mentioned plans for special ladders for e.g. DotA-style things that end up with lives of their own.

      I imagine they readily have the infrastructure to host limited-scope events like that in place in the code (or, if not, at least planned for release...)

      --
      It's only an insult if it's not true.
    163. Re:Confusing Comparison: RTS vs RPG by Opportunist · · Score: 1

      Read a few comments, you might be surprised how many don't have access to low latency high bandwidth internet.

      Also, read again: This isn't the usual client-server setup where you have a centralized server hosting the game. There will be a client that acts as the server. Randomly chosen? If so, I forsee a lot of frustration if it happens to be the guy with that crappy dialup connection. If not, who has a pipe fat enough (and a computer with enough power) to serve a 8 people game with contemporary bandwidth needs?

      I forsee a lot of angry responses about crappy lag and even worse server performance. You can see it in any kind of multiplayer game that already uses this setup: All you need for a really crappy experience is some guy half a globe away acting as the server while sitting on a machine that barely comes to minimum specs, behind a pipe that has the size of a straw.

      And trust me, you usually get to see the effects of crappy machines when the fun starts, i.e. when a huge battle unfolds. If you think it was bad already, just wait and see.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    164. Re:Confusing Comparison: RTS vs RPG by Spike15 · · Score: 1

      With maybe 256k of upload...

      I'm in no way advocating what Blizzard is doing (I heartily disagree, and this is strongly discouraging me from buying a game I probably wasn't going to buy in the first place), but if you have only 256kbps of upload, you need to re-think your ISP / internet connection. Personally I have 2mbps upload. Just last night I have 2 buddies for a LAN party of sorts -- we were raiding on WoW. We were all playing WoW, and one of my local Windows Server 2003 boxes was hosting the ventrilo server for the whole raid. Everything ran fine...no hiccups all night (we were on for 8+ hours too)...and everything was funneled through my 25mbps down, 2mbps up DOCSIS connection.

    165. Re:Confusing Comparison: RTS vs RPG by Fross · · Score: 1

      That isn't their customer base, though. I play locally with friends often, and we just connect to the main servers and make a friends only game. With achievements and the like you really need a central server to authenticate stuff these days.

    166. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Instead of everyone connected over a 100mbps local network, you now have 8 players funneling out through the same shared Internet connection.

      You are mistaken, I think that I only get 20Mbps down and 5Mbps up. Just because you are using a 10/100/1000 NIC doesn't mean you get that on the internet.

      On a side note, I wonder how long until they emulate this Battle.NET. When they made the emulator for Warcraft III's beta, I was really impressed. I have no problems buying the game, but "I want my L-A-N"

    167. Re:Confusing Comparison: RTS vs RPG by geminidomino · · Score: 1

      Instead of everyone connected over a 100mbps local network, you now have 8 players funneling out through the same shared Internet connection.

      You are mistaken, I think that I only get 20Mbps down and 5Mbps up. Just because you are using a 10/100/1000 NIC doesn't mean you get that on the internet.

      Err... The 100mbps he was talking about was over the lan, rather than the entire lan party having to reach out to Bnet.

      Never liked starcraft but I am going to need a forum account for all the Baawing from the fanboys who know about this, buy it anyway, and QQ the crap out of it.

      Where's the popcorn?

    168. Re:Confusing Comparison: RTS vs RPG by electrofelix · · Score: 1

      I don't think they'll have to make one at all given that there is PvPGN http://en.wikipedia.org/wiki/PvPGN and bnetd http://en.wikipedia.org/wiki/Bnetd available. Willing to bet that support will be added to these and/or derivatives to support SC2.

    169. Re:Confusing Comparison: RTS vs RPG by hesiod · · Score: 1

      Nonsequitorsayswhat?

      I believe the intersection between "average gamer" and "student who lives on-campus at a university that blocks Battle.Net" is not an immense number of people.

    170. Re:Confusing Comparison: RTS vs RPG by Opportunist · · Score: 1

      I still doubt that campus dweller cares why he can't connect. If he can't connect, the game's worthless for him either way. Whether it is because battle.net excludes his campus or his campus admin blocks access to battle.net, I doubt he cares too much. For him the train of logic is: want to play - cannot connect - game is worthless - don't buy game.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    171. Re:Confusing Comparison: RTS vs RPG by sabre3999 · · Score: 1

      Thank you AC! That was what I was trying to explain, but your explanation was much more understandable.

    172. Re:Confusing Comparison: RTS vs RPG by Vermifax · · Score: 2, Insightful

      Sure, if you have a fat enough pipe. Of course, then you still have to deal with lag issues,

      I keep seeing people say things like this. This is not true. The majority of the packets will be peer to peer and never leave your Local area network. Only the talking to the battle.net servers would go out to the internet, and this will not be happening hardly at all during game play. Having to maintain a connection to battle.net will not lag your game for the people who are connected all on one router,

      --

      Vermifax

      Logout
    173. Re:Confusing Comparison: RTS vs RPG by Vermifax · · Score: 1

      Game packets are peer to peer, not going up your 2MB line. Calm down Nancy.

      --

      Vermifax

      Logout
    174. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      you missed the gamesites2000 link. It's not working for WoW.

      Sure, there are rouge servers

      it's ROGUE dammit! rouge is makeup.

      Copy protection doesn't work and neither will this battle.net thing. All you need to do is reverse engineer battle.net's starcraft server and edit your hosts file. It's only a matter of time...

    175. Re:Confusing Comparison: RTS vs RPG by Reapy · · Score: 1

      What's really sad is that blizzard used to be your buddies. Anyone remember "spawned" copies of war2 and diablo? They would install just the multiplayer component of the game so you could play with your friends on a lan without needing your own cd key? How far we have fallen. :(

    176. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      Or, the same 8 guys, with 8 great modern computers could be connected through that same 1000 Mbit switch, but then linked to battle.net through a 8 Mbit down/1 Mbit up connection! This is nothing short of madness.

      THIS IS SPARTA!

    177. Re:Confusing Comparison: RTS vs RPG by mirkob · · Score: 1

      not counting on the fact that the location were my 15 friend and i gater to play at CoD4 doesn't have any adsl

      but it's the only location were we could gather to play because none of our homes had enough space and none had the capability to support the energy drain of 16 modern pc!!!

      and hardly 1/2 of us will play from our homes because it's a pleasant occasion to gather, and insults via Voip aren't so much satisfactory! :)

      so no lan -> no gathering -> no playing -> no buying

    178. Re:Confusing Comparison: RTS vs RPG by brkello · · Score: 1

      What kind of crack are you all smoking? Blizzard has to rehash things year after year? How long have we been waiting for another Starcraft? How long since we knew about SCII and saw it in a decent state have we still been waiting for it to be finished? SCII will not bomb. If you think that, you should probably go work for Fox News because they don't bother to think or state facts either. Yeah, no LAN support sucks. But you guys are seriously over-reacting. I find it hilarious and a bit sad that people are more worked up about SCII LAN support than they care about their state representatives voting against health care.

      --
      Support a great indie game: http://www.abaddon360.com
    179. Re:Confusing Comparison: RTS vs RPG by Machtyn · · Score: 1

      I have a game that requires only online or only LAN. You can't have it both ways because if I tried to setup a dedicated server that talked to the Gamespy servers to register (so my friends could play), I could not because my computer would try to connect to my public IP address and the router couldn't handle that. I suppose I could have finagled the networking to make it work (edit the hosts file)... but really, why?

      Will a person who wants to setup a private server have this same issue in Starcraft? Will they not be able to connect to their own dedicated server? Will the idea of a dedicated server be thrown out?

      I REALLY hope they don't pull this with Diablo III. Otherwise, I will not buy it. battle.net was truly annoying. I don't want to have to deal with a bunch of immature chat just to find my friends... especially when they're sitting next to me.

    180. Re:Confusing Comparison: RTS vs RPG by COMON$ · · Score: 1

      Ya I have even money saying you are right. If the pirates hack the game to allow this...it will severely strike at sales. I know I personally will grab the crack as soon as it is available. I really think this is a bad sales move and a really really bad PR move by blizzard.

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    181. Re:Confusing Comparison: RTS vs RPG by dhTardis · · Score: 1

      4) I've had a LAN party in a van driving at 70 MPH. (No, the driver was not playing.) I think the fail here is obvious.

    182. Re:Confusing Comparison: RTS vs RPG by Machtyn · · Score: 1

      Comparing WoW to Starcraft is like comparing a cow to a horse or comparing a semi to a racecar, sure they're similar, but not nearly the same.

      As has probably been mentioned before, WoW is an MMORPG which requires a lot of interaction with a lot of other people where the world retains its state whether everyone logs off or not.. Starcraft is a single instance game with a maximum of 8 players, does not retain its state if everyone logs off. Starcraft can be played single player. WoW cannot be played single player (get Oblivion if you want a single player RPG.)

      Now, if you want to compare Warcraft III to Starcraft II, then you will have a legitimate point. Thing is, I believe that there is a majority of LAN playing Warcraft III users.

      Sure Blizzard may have had a majority stake in the merger with Activision, but it was Activision's cancerous policy that has taken over (IMO).

    183. Re:Confusing Comparison: RTS vs RPG by JThundley · · Score: 1

      I've seen the problem you describe where players on the same LAN cause a LOT of lag. I get around this by having my 3 other friends in my house connect using seperate public IP addresses.

    184. Re:Confusing Comparison: RTS vs RPG by Kalriath · · Score: 1

      Not unless you manually log in and add them so far as I know - of course there's no reason not to what with the whole free re-downloading if you damage the disc.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    185. Re:Confusing Comparison: RTS vs RPG by tubs · · Score: 1

      Why did you buy 8 copies? Startcraft came with a "mini" client that you install on the other 8 computers. Which meant you only needed one copy and one key. Unless Broodwar changed that functionality.

      --

      try to make ends meet, you're a slave to money, then you die

    186. Re:Confusing Comparison: RTS vs RPG by tubs · · Score: 1

      Weirdly, startcraft came with a client program that allowed you to do exactly that- you only needed one copy of the game. No piracy involved at all.

      --

      try to make ends meet, you're a slave to money, then you die

    187. Re:Confusing Comparison: RTS vs RPG by yoden · · Score: 1

      Port 6113 is blocked here, meaning you have to change the default port of wc3 to host. Other than that, it works. Since sc2 will also have the ability to change port, everyone should be fine.

      --
      Computers can make otherwise intelligent people stupid, much like slashdot.
    188. Re:Confusing Comparison: RTS vs RPG by LandDolphin · · Score: 1

      I think the LAN population is being over represented. Sure, there are those that run LAN parties, but its a small number of gamers. Probably been shrinking too, with faster internet connections and no real need to get everyone in the same room together.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    189. Re:Confusing Comparison: RTS vs RPG by lupis42 · · Score: 1

      Where I live, I have 5mbit. At several of my friends houses, 256k is the fastest upload available for less than $100/month. If there were some competition in the market, that might change. At my family's cabin (which has hosted a few very nice lan parties) anything over 128k upstream has 4 digit monthly pricetag or uses a satellite dish, with the associated 4 digit ping times.

    190. Re:Confusing Comparison: RTS vs RPG by overkill1024 · · Score: 1

      Everyone has to own the game and you can't play it at every LAN. The residential "high-speed" connection has been rendered useless at every LAN I've been to because of 20+ people and a tiny upstream. Steam's whimsical DRM still works, but good luck playing a fast-paced game online under those circumstances. I just hope they can't allow LAN support because of a gameplay element and not because they're afraid everyone will use that to bypass the DRM. I can dream, right?

    191. Re:Confusing Comparison: RTS vs RPG by Anonymous Coward · · Score: 0

      I own eleven fucking copies of Starcraft and Broodwars. I can have my own 8 man LAN party and then some. That's how big of a SC nut I was. Will I buy multiple copies of SCII? Fuck no. No LAN party, no reason to.

      And you can't have a "LAN" party with everyone playing over battle.net because why exactly?

    192. Re:Confusing Comparison: RTS vs RPG by coolingame · · Score: 1

      I've been away from making lotro gold for quite a long while. This isnâ(TM)t really a great hdro gold tip, but please bear with me as I get back into the lord of the rings online gold flow of bringing in thousands of herr der ringe online gold . First, this is an advanced lotro gold strategy requiring you to to have at least several hundred hdro gold as starting capital and have leveled your lord of the rings online gold Jewelcrafting and herr der ringe online gold Enchanting professions to a minimum of 350 each. If you are at least in your aion kina 60s and are able to do dailies in the aion gold Burning Crusade then this is a aion kina guide for you. As every aion gold Jewelcrafter knows, prospecting ore gets you aion powerleveling to use both for crafting jewelry and for use in aion powerleveln . You can make some aion powerleveling from doing this throughout your aion powerleveln . It is also a no-brainer that if you have a solid eve online isk from other activities (like BC dailies or auctioneering) you can drop the eve isk kaufen , buy all your eve isk from the auction house and pick up Enchanting to sell disenchanted materials from eve online isk kaufen . For anyone who has been practicing eve isk (or plans to) and has managed to raise both their eve online isk Jewelcrafting and Enchanting to 350, the following Jewelcrafting eve isk kaufen recipes are probably the cheapest and easiest to produce compared to the eve online isk kaufen you will get from selling their disenchants: guild wars gold Bloodstone Band guildwars gold Crystal Citrine Necklace guild wars gold Crystal Chalcedony Amulet guildwars gold Sun Rock Ring These cost only 2 guild wars items and one gem of the appropriate type, making guild wars items relatively cheap to produce. While I would recommend prospecting with silkroad online gold for the increased drop

    193. Re:Confusing Comparison: RTS vs RPG by Moridineas · · Score: 1

      You watch, when it doesn't sell the kinda numbers they expected because they burnt the LANers they will STILL blame piracy!

      Ok, how about we reevaluate this quote in a year (maybe 2 -- it's Blizzard after all) and then we see who is right and who is wrong?

      To clarify -- do you REALLY think SC2 is going to "bomb" because they cut lan play?

      And something to wonder about...have you ever send files between AIM clients while connected on a LAN? Did you notice anything--for instance how fast it is? Just curious...

    194. Re:Confusing Comparison: RTS vs RPG by Moridineas · · Score: 1

      Really? could you list some of the games you played that had DRM that wouldn't work on your machine? Or that "didn't like" the software on your machine?

    195. Re:Confusing Comparison: RTS vs RPG by db32 · · Score: 1

      How do you know those servers aren't rouge colored as well?

      --
      The only change I can believe in is what I find in my couch cushions.
    196. Re:Confusing Comparison: RTS vs RPG by nog_lorp · · Score: 1

      Are you kidding? Are you really kidding? Clearly you are not a fan, because you don't know shit about Blizzard games.

      Firstly, there is no charge for Battle.net, it has always been free. Secondly, the ads they place are shitty little Blizzard product ads ("Buy Warcraft: The Novel!").

      Secondly, you are trying to compare the paradigm for a game from 1998 with a modern game. PLEASE. Warcraft 3 was plenty popular, and not as a "lan game". Starcraft's internet play was very shitty for a variety of reasons, all of which have been completely fixed or mitigated.

      Thirdly, you don't know shit about piracy. Of course the cracked version will be out instantly. No one will want it. That is because the real attraction of Blizzard games is the multi-player. Presently, it is possible to pirate a game like Warcraft 3, get on a VPN or matchmaking service like GGC, and play pseudo-lan games. Removing lan effectively prevents this, making the task of enabling some sort of cracked multi-player version extremely difficult (probably won't happen for quite a few years, until the game is fading a bit anyways).

    197. Re:Confusing Comparison: RTS vs RPG by Opportunist · · Score: 1

      Yes, I remember a few incidents. A few years ago I had a few problems with a high quality SCSI CD-Rom drive that couldn't be used with certain SecruRom copy protection. Appearantly its error correction was a wee bit too good and it corrected the read errors built into the protection mechanism, resulting in "good" reads which led the DRM to think that it was a copy because the original would produce errors. I also distinctly remember that Daemon tools was considered a nono, and as long as it was installed on the machine (no, shutting it down and disabling the driver was not enough, I was asked to uninstall it). Another piece of DRM complained about the VMWare I had installed, while others refused to run as long as it could spot IDA's broadcasts on the network.

      I have to admit it's been a few years, IIRC it was about the 2003-2005 time. But Fallout 3 still refuses to run as long as it can spot Daemon Tools installed (installed. No matter if it's running) on your machine, so I don't think too much has changed in the meantime.

      And, sorry, I don't let a game dictate what software I may or may not install.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    198. Re:Confusing Comparison: RTS vs RPG by Moridineas · · Score: 1

      Ok, so the short answer is "no" -- you can't list any of the software/games that couldn't run with your cd-rom, vmware, etc (except for Fallout 3 which I'm dubious about)?

      I'm curious about Fallout -- I have fallout 3 installed on a vista computer with daemon tools installed. Fallout 3 runs fine, with no complaints. I can't remember for sure if daemon tools was installed when I *installed* fallout 3 (I think daemon tools was already installed), but it definitely does run fine currently.

    199. Re:Confusing Comparison: RTS vs RPG by Opportunist · · Score: 1

      No, I can't name them. First I'm notoriously bad with names anyway, and second I rarely remember games that I never played because I couldn't even get past the installation routine. Also, I don't tend to keep tabs on WHY I tossed them, don't want to accuse a game or its maker of the wrong crime.

      If it's really that important to you I'll dig the coasters up and find it out.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    200. Re:Confusing Comparison: RTS vs RPG by Moridineas · · Score: 1

      Let me quote you:

      The only thing that changed is that I ceased to buy them. Mostly because it happened too often that I paid 50 bucks for something that I can only use as a nicely decorated coaster because the DRM won't work with my drive [etc, snip]

      If you're going to make statements like that--that the video game developers drove you to stop buying video games because of not just one--but a NUMBER--of games that wouldn't work on your computer, allegedly because of DRM, etc, yeah, I think you should be able to back that statement up by naming at least ONE game.

      Otherwise your point is pretty much nonexistent and you just sound kinda silly...

  2. luckily! by tero · · Score: 5, Insightful

    luckily we have bnetd!
    oh wait...

    1. Re:luckily! by plasmacutter · · Score: 2, Informative

      nope, you dont have to wait

      http://www.gamesites200.com/wowprivate/

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    2. Re:luckily! by GigaHurtsMyRobot · · Score: 5, Informative

      http://en.wikipedia.org/wiki/PvPGN I assume these guys will add SC2 to the list...

    3. Re:luckily! by Nimey · · Score: 4, Insightful

      God, I thought I was the only one who still remembered what douchebags Blizzard were about bnetd.

      What happened to all the wankers who hooted and hollered about boycotting them after that?

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    4. Re:luckily! by TheDauthi · · Score: 1

      Some of us did exactly that. Others started playing WoW.

    5. Re:luckily! by TheJediGeek · · Score: 2, Insightful

      What happened to all the wankers who hooted and hollered about boycotting them after that?

      They're playing WoW...

    6. Re:luckily! by HappyDrgn · · Score: 3, Insightful

      What happened to all the wankers who hooted and hollered about boycotting them after that?

      Still here... still boycotting... just not as vocally anymore...

    7. Re:luckily! by Chris+Burke · · Score: 2, Funny

      What happened to all the wankers who hooted and hollered about boycotting them after that?

      Well, we tried, then this happened.

      --

      The enemies of Democracy are
    8. Re:luckily! by BobMcD · · Score: 2, Insightful

      Hmm

      Makes one wonder if internet connectivity will be required to run the game, period. As in, 'either touch base with your battlenet account, or no game for you.'

    9. Re:luckily! by Anonymous Coward · · Score: 1, Interesting

      They're still boycotting Blizzard

      You do realize Blizzard hasn't actually released a video game since 2004, right?

      Not buying Starcraft 2 will be the first actual product these wankers boycott. Frankly it seems like kind of a waste since, apparently confirmed by TFA, we wouldn't be buying it anyway.

    10. Re:luckily! by Tetsujin · · Score: 1

      God, I thought I was the only one who still remembered what douchebags Blizzard were about bnetd.

      What happened to all the wankers who hooted and hollered about boycotting them after that?

      I'm still boycotting them! I've always boycotted them!

      Who's Blizzard, again?

      --
      Bow-ties are cool.
    11. Re:luckily! by Draek · · Score: 1

      We're still at it, or at least I am. Though I did so when they sued the crap out of Freecraft, the bnetd and Glider fiascos just added salt on the wound.

      --
      No problem is insoluble in all conceivable circumstances.
    12. Re:luckily! by Nimey · · Score: 1

      Warcraft III and subsequent games were after the bnetd thing. I really wanted to play W3 but didn't.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    13. Re:luckily! by Dragonslicer · · Score: 1

      What happened to all the wankers who hooted and hollered about boycotting them after that?

      Assuming Wikipedia is correct (yeah, I know), the bnetd shutdown was in 2002, the same year that Warcraft III was released. All Blizzard has done since then is World of Warcraft. Are those of us who have no desire at all to play World of Warcraft considered to be boycotting Blizzard?

    14. Re:luckily! by ekhben · · Score: 1

      Blizzard has released products since 2004. The Burning Crusade was launched in 2007, and Wrath of the Lich King in 2008.

      But, oh yeah, for sure man, I've boycotted their RTS games, yeah. Fuck them.

      (Won't be buying SC2, nor D3, but it's easy to take the moral high ground when you know damn well you don't really have the time to play them anyway :-)

      (Still haven't finished the Warcraft II: Beyond the Dark Portal campaigns!)

    15. Re:luckily! by dangitman · · Score: 1

      http://en.wikipedia.org/wiki/PvPGN [wikipedia.org] I assume these guys will add SC2 to the list...

      SimCity 2? Wow, that's old-school. I'm amazed it could even be played online.

      --
      ... and then they built the supercollider.
  3. Remember your wireless card! by ThinkWeak · · Score: 5, Insightful

    So now, aside from locating a place where you and your friends can setup your computers and play - you now get to find someplace with an internet connection that can handle all of them at the same time.

    Way to go Blizzard.

    1. Re:Remember your wireless card! by Radhruin · · Score: 1

      Not exactly true AFAIK. Starcraft is still peer-to-peer once the game starts, so you'll still be interfacing with your lan buddies over your LAN. I'd imagine if everyone in the game is local, the WAN will see very little, if any, traffic.

    2. Re:Remember your wireless card! by Fenror · · Score: 1

      You say that is if that would be a hassle. I imagine most internet connections will be able to handle you and your friends playing Starcraft 2 at the same time.

    3. Re:Remember your wireless card! by slodan · · Score: 5, Informative

      The Warcraft 3 networking implementation for internet play via Battlenet just requires that the players start the game in Battlenet. Once the game starts, the client computers talk directly to the host. If all the players were on a LAN, the routing would be done at the LAN level as soon as the game started.

    4. Re:Remember your wireless card! by mqduck · · Score: 1

      I could be wrong, but IIRC, with the original Starcraft, Battle.Net is merely a matchmaking service, whereas all connections are between the playing hosting the game and the other players (or something like that).

      --
      Property is theft.
    5. Re:Remember your wireless card! by CorporateSuit · · Score: 2, Insightful

      Not exactly true AFAIK. Starcraft is still peer-to-peer once the game starts, so you'll still be interfacing with your lan buddies over your LAN. I'd imagine if everyone in the game is local, the WAN will see very little, if any, traffic

      That won't increase the "quality control" as they're suggesting. That only increases the amount of things that can go wrong. Besides, that's a bloody insult to everyone who bought the game. "Let nanny look in on you and decide whether you've been good enough to play the game you paid for!" and btw, nanny has a 5% downtime for scheduled maintenance, and may be discontinued in 7-10 years.

      --
      I am the richest astronaut ever to win the superbowl.
    6. Re:Remember your wireless card! by lupis42 · · Score: 1

      Can you provide a citation? That would quell the performance concern, though it wouldn't address the more basic concerns. (I have enjoyed several LAN parties at locations remote enough that there was no broadband, and no cell coverage, I also default to pirating games that assume I default to pirating, and default to purchasing games that assume I default to purchasing.)

    7. Re:Remember your wireless card! by Anonymous Coward · · Score: 0

      Not just handle them all at the same time, but also guarentee that every player has identical lag and bandwidth.
      Unless battlenet has incredible performance and zero lag, this may very well kill any chance of Starcraft 2 replacing Starcraft 1 as top "competitive gaming" game. Or will Blizzard support events like the Korean televised Starcraft competitions by using in-house intranet servers?

    8. Re:Remember your wireless card! by furby076 · · Score: 1

      While I don't agree with the non-lan play, why would it be hard for you and your friends to connect to the Internet from say your friends location and their Internet connection? Obviously everyone has access to some kind of hub/router to connect to each other.

      Chances are the game will be hosted on one of your friends' computers (as is games of this type), you just have to originally go through the online server. This will also allow you to include friends who cannot make it to the lan party (your pal who is away at college for example).

      I would prefer LAN play - but this won't kill the game. I can understand their concern...I've been to many LAN games where one person had downloaded a hack copy of the game so 5-8 of us would play a game for free....5-8 players, none of them purchased a single copy of the game. The losers were those who invested time/money into making the product.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    9. Re:Remember your wireless card! by HeronBlademaster · · Score: 1

      Not to mention that it doesn't follow Blizzard's historic stance.

      Remember multiplayer spawn installs? You didn't need to own eight copies to play the game with eight friends, you only needed one (or was it two?).

      That wasn't just a workaround - it was an officially sanctioned and supported option.

    10. Re:Remember your wireless card! by honkycat · · Score: 1

      How would the computers know they were on the same LAN? They'll both think they're talking to the NATted IP address that battlenet is aware of, wouldn't they?

    11. Re:Remember your wireless card! by Tetsujin · · Score: 2, Interesting

      Right, so computers A and B on the same LAN, communicating to the internet through router X would each send messages to X's IP address... The request would go out over the LAN, the router would see it and say, "Hey, that's my IP address! I don't need to forward this out onto the Internet at all!"

      Actually, my router doesn't talk. I think it would be fun if routers did actually speak things like that out loud, as though they were going through some kind of thought process and sharing it with the room. "Hey, I got an incoming connection from somebody! Ooh, someone's trying to ssh in! I don't know who it is - I wonder if they'll be able to login? Oh, now they're trying port 80. Aw, that's cute. They're trying the factory-default password... That brings back memories..."

      --
      Bow-ties are cool.
    12. Re:Remember your wireless card! by Anonymous Coward · · Score: 0

      So they are going the typical DRM asshattery way and doing online authentication just to play over LAN. We all know how well this worked out for Spore and that wasnt even multiplayer.

    13. Re:Remember your wireless card! by Barny · · Score: 1

      Brings up further questions, will their netcode handle a non-uPnP router (yeah, relic, I am looking at you and dawn of war 2) ok? Will one of the PCs in the game be the host for the game or will bnet be the host? If the latter, what hope have non-Americans got of ever getting a useful ping?

      --
      ...
      /me sighs
    14. Re:Remember your wireless card! by socceroos · · Score: 1

      Way to go for blasting your router off the face of the planet.

    15. Re:Remember your wireless card! by honkycat · · Score: 1

      Ok, so I guess they're still involving the router. Not quite as ideal as just going over the LAN without routing, but in practice probably ok.

      I agree, talking routers would be great. Except that I have mine in my bedroom and I don't think I could sleep -- no doubt it would start getting lonely.

    16. Re:Remember your wireless card! by Anonymous Coward · · Score: 0

      thats what i was thinking. and if it does this. i cant complain

  4. Battlenet Server Clones? by Hadlock · · Score: 4, Interesting

    Are they at least going to release a battle.net server clone source/ dedicated servers for private hosting? Similar to how Valve has a source dedicated server they release for all their major games? A lot of large LAN events only allow limited net access, if any.
     
    For the record I think this is really,really dumb idea.

    --
    moox. for a new generation.
    1. Re:Battlenet Server Clones? by Anonymous Coward · · Score: 0

      I doubt they have said anything about it, but considering their stance on private servers for World of Warcraft (and the number of comparisons they are making to WoW in relation to SC2) I'd bet they will be actively trying to deter people from playing on private servers.

    2. Re:Battlenet Server Clones? by Zaphod+The+42nd · · Score: 2, Informative

      Highly doubtful. The whole idea is they are trying to ensure everybody buys the game. They're trying to fight people who pirate the game, and then use Hamachi to establish a LAN network over the internet, and play without having to validate their cd-key against the b.net servers.

      Valve, on the other hand, makes us all connect to the steam servers for validation, but then allows people to set up a dedicated server to play on. Starcraft 2 is almost assuredly going to have the same peer-to-peer model of multiplayer as wc2 and sc and wc3, so a dedi server isn't really helpful. What we need is a way to authenticate against b.net and then change to LAN play, similar to how valve has "offline mode" where you have to validate your singleplayer game but are then allowed to play offline for awhile, or just LAN play in the first place.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    3. Re:Battlenet Server Clones? by Marnhinn · · Score: 2, Interesting

      While at the beginning Blizzard may not allow play without having connectivity to Battle.net, I am fairly sure that at some point in the future, functionality will be released that will either allow for multiplayer private servers or possibly LAN.

      Remember, Blizzard did release a patch that allows you to play Starcraft 1 without having to insert the CD in. It's simply that eventually computer games reach end of life - and rather than have to continually support a base of players it is easier to simply let them play on their own. Blizzard knows this, it is simply a matter of time before they do it.

      However, until then, I am fairly sure that someone will reverse engineer the software and figure out how to emulate a server on their own. Depending on the success or failure of that effort, Blizzard's stance on no LAN support may change. If the emulation / hax reaches critical mass, Blizzard may release a tool that does / has similar functionality simply to maintain that portion of the market.

      I'd say at this time - it is far too early to tell though.

      --
      There is always a frontier where there is an open and willing mind
    4. Re:Battlenet Server Clones? by xch13fx · · Score: 1

      EXACTLY just get the game sign up and QQ on the forums. Its blizzard, they will cave. Though these days with activision there they might charge 5 dollars for the added functionality.

    5. Re:Battlenet Server Clones? by Anonymous Coward · · Score: 1, Insightful

      That was the Blizzard of the past, before the buyouts.

      Blizzard of today is not driven by game designers; its driven by marketers with their DeVry MBAs who want to monetize every single thing about Blizzard's games.

      Some examples:

      The Ally/Horde faction switching in WoW.
      The rebalancing classes in WoW around Arena with other items like PvE and PvE being a second.
      The breaking SC2 into multiple boxes, to try to extract three times the cash from gamers for what in reality should have been one game.

    6. Re:Battlenet Server Clones? by edwardsdl · · Score: 1

      They did eventually release a no CD patch, but wasn't it something like a decade after the game was released? I don't want to wait that long for LAN support. :(

    7. Re:Battlenet Server Clones? by vix86 · · Score: 1

      Knowing the current trend of Blizz's actions concerning games. The answer to this is no.

      They want to centralize everyone on B.net. They want to make sure everyone buy's the game so they get their money, which is fine, but many people will cry foul at this and will give Blizz the finger over it. A Dedicated server/clone server, would still present the same loop holes they are trying to close by taking these actions. They want to totally control the product. If people can launch a server and play offline, then that means they can't lock out/ban a client at their own whim.

      In short, Blizz doesn't care about the customer as much anymore, they are only interested in milking the series for what its worth.

    8. Re:Battlenet Server Clones? by el_gordo101 · · Score: 1

      However, until then, I am fairly sure that someone will reverse engineer the software and figure out how to emulate a server on their own.

      It was done in the past (see bnetd). Blizzard didn't take kindly to it as it removed the need for a CD Key in order to play the game. They sued the developers under the DMCA and won.

      --
      TODO: Insert witty sig
    9. Re:Battlenet Server Clones? by Nemyst · · Score: 1

      Difference here is that removing the CD check is not something complex and time-consuming. Making a whole new portion of multiplayer code, on the other hand, is.

    10. Re:Battlenet Server Clones? by Hadlock · · Score: 1

      Steam games can be played in offline mode, unless there have been some recent exceptions. All the valve games I played last year at quakecon were in offline mode and I had no issues playing on "offline" servers.

      --
      moox. for a new generation.
    11. Re:Battlenet Server Clones? by Anonymous Coward · · Score: 0

      I was so quick to reply I did forget to include one thing.

      Even though Blizz is taking these actions. I have a feeling that we can still expect the cracking community to figure out a way around this so that we can once again play on a LAN or w/o BNet. After all, as everyone is saying. LAN mode on SC was the one feature that made SC so popular amongst pepole. Without it, the game is likely to fail.

      I have faith in the crackers. They haven't failed to crack a game that has been released, yet. With SC2 being such a huge profile game, because of how popular SC is/was. You can guarantee there will be a race among the groups to find a way to crack the game so that offline play is possible. It will however start a war between the crackers and Blizz though, but with any luck maybe Blizz will just end up killing its self by showing it self to be just as bad as M$.

    12. Re:Battlenet Server Clones? by Anonymous Coward · · Score: 0

      "Remember, Blizzard did release a patch that allows you to play Starcraft 1 without having to insert the CD in"

      Yeah, but they did that AFTER they released the game.... after they realized that the pirates had a NoCD patch BEFORE the game was even on the shelf at Electronics Boutique (as EBGames was called back then).

      So don't try to cite this as something consumer-friendly done by a corporation. It still has never happened.

    13. Re:Battlenet Server Clones? by Anonymous Coward · · Score: 0

      Remember, Blizzard did release a patch that allows you to play Starcraft 1 without having to insert the CD in. It's simply that eventually computer games reach end of life - and rather than have to continually support a base of players it is easier to simply let them play on their own. Blizzard knows this, it is simply a matter of time before they do it.

      The no-cd patch was not released until January 2008 though, that is quite a while after the games release.

    14. Re:Battlenet Server Clones? by Kalriath · · Score: 1

      And it was only released to support the digital download of their games (so they'd only have one codebase to support)

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    15. Re:Battlenet Server Clones? by 10Neon · · Score: 1
      As much as it fails to support a cynical outlook, Blizzard has almost complete autonomy as a developer. The buyout, if you remember, was a merger of Vivendi's game division and Activision. The resulting company (a publisher) took Blizzard's name during the merger for brand recognition- it had nothing to do with Blizzard Entertainment (a studio) apart from a minority change in higher-ups.

      I can't speak for the WoW changes, but splitting SC2 into three boxes was entirely a developer decision. There was too much that they wanted to do with the campaigns, but they still wanted to release it in a reasonable timeframe.

      --
      The Guide is definitive. Reality is frequently inaccurate.
    16. Re:Battlenet Server Clones? by Anonymous Coward · · Score: 0

      At least initially, and probably still, Unreal Tournament III doesn't authenticate serial numbers for LAN games. However, games played over the internet still need to be authenticated and have unique serial numbers. Which is impressive considering how much Epic seems to dislike their PC users.

  5. Disappointing by ZinnHelden · · Score: 5, Insightful

    Quite disappointing, considering some friends and I still get together and play an 8 man LAN every month or so of Starcraft 1. Feels like an internet connection would be saturated if we were all trying to send data back and forth to BNet, especially the uplink. Maybe if BNet is just used for a quick auth and lobby, then a LAN game is started, that might not be so bad, but it's not looking that way.

    Shame the official reason is to combat piracy as well, since it seems this will cause more players to find BNet emulators and won't solve the piracy problem.

    1. Re:Disappointing by dyingtolive · · Score: 3, Insightful

      I was all about the Starcraft 2 until hearing this. I wish them all the success that Hellgate: London had.

      Blizzard stopped needing to care about gamers after they got popular with WoW. Fuck 'em.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    2. Re:Disappointing by khellendros1984 · · Score: 1

      I think that Bnet's protocol works almost like that....the actual communication between clients doesn't really pass through their central server. It's built more on a peer to peer data model. That just makes it more annoying, since it means you've already got most of the networking code in the client anyhow.

      --
      It is pitch black. You are likely to be eaten by a grue.
    3. Re:Disappointing by ZinnHelden · · Score: 1

      But is it smart enough to use your internal IP's or is it going to set up your connections to the external IP? It feels like to get it to work you'd have to route it at the external IP, since almost everyone is on 192.168.1.0/24 when at home. I guess a way around this would be a game type or checkbox that said "We are all on the same LAN"

    4. Re:Disappointing by NotRangerJoe · · Score: 5, Interesting

      Maybe if BNet is just used for a quick auth and lobby, then a LAN game is started, that might not be so bad, but it's not looking that way.

      Blizzard will obviously be doing it this way, they're just being unnecessarily cryptic. Not doing so is a surefire way for Blizzard to piss off everyone involved in E-Sports/competitive gaming.

      Also, the piracy issue isn't small scale piracy at private LANs, but large scale piracy in China:
      http://www.teamliquid.net/forum/viewmessage.php?topic_id=96603

      A few thing about Haofang: It is biggest gaming site in China, it has millions of users for many games including SC and WC3. It is free and using LAN(TCP/IP protocol) to allow players to play.
      How Haofang works: You download a small program for Haofang, run it, tell it where your SC folder is. You join a room(max 255 players because TCP/IP can handle max to 255)then hit RUN, the little program will load your SC up and instead of log on to Bnet you go to LAN, and can find many games their to play since 255 players in the same room is a lot.
      Why it is bad: Cos millions of players in China were/are/going to using pirated SC/WC3 to play without any limitation.
      Why Blizzard cares: Of course they care, if even SC2 is going to last only half the life of SC the next big market is definitely China(cos Korea is given). If things going on like SC/WC3 Blizzard is going to lose tons of money.
      Did Blizzard do anything about it: Yes they did but failed. A few year back Blizzard sued Haofang but lost and Haofang is continue to grow and now become the most recognize site in China(among gamers of course).
      Why is Haofang able to sneak pass Blizzard: Haofang told that they only allow players play via LAN(TCP/IP) they do not do anything to mess with Blizzard Battle.net and thus can not be judged. I know it is bullshit since it allows players with pirated copies play multi play which is the life SC, but it holds true in the EULA and Blizzard can do nothing about it.

    5. Re:Disappointing by ZinnHelden · · Score: 1

      Feels like their court case was lost due to a bad EULA. Wouldn't that be easier (or at least, more PR friendly) to fix? Since piracy is so rampant in China anyway, couldn't they think of something else? Feels a bit like cutting off your nose to spite your face.

    6. Re:Disappointing by coolsnowmen · · Score: 1

      Blizzard made boatloads of money and notoriety with Startcraft + Broodwars. If they are bitching about-

      Cos millions of players in China were/are/going to using pirated SC/WC3 to play without any limitation.

      then they can just go home and make a new game as opposed to sitting on their asses and collecting licensing revenue.

    7. Re:Disappointing by BigPeen · · Score: 2, Informative

      It won't saturate any reasonable broadband connection. Ever looked at how much data WC3 transmits back and forth? Not much at all. a few kb/s maybe.

    8. Re:Disappointing by JorDan+Clock · · Score: 3, Insightful

      If you've ever seen the connections made by an online game of Starcraft, you'd quickly realize that beyond the lobby, the game itself is connected to each player. And why is everyone thinking there is somehow a ton of data to move between the players? Has anyone forgot about games like Supreme Commander with gawd-awful huge maps and thousands of units at once? It plays just fine over the internet with even the government definition of broadband. I seriously doubt that Blizzard would have trouble optimizing the data flow between players.

    9. Re:Disappointing by NotRangerJoe · · Score: 1

      Aren't we cynical.
      Any company losing millions of sales to a single source is going to do everything they can to stop it. To me, this seems a reasonable and logical response to this problem. If you or others don't think so, don't buy their products. Simple as that.

    10. Re:Disappointing by Anonymous Coward · · Score: 0

      Agreed - Blizzard releases have in the past been the highlight of my gaming year. If they're be pulling shit like this, then I'm inclined to pirate it out of spite* and see if hamachi still works.

      *Spite also includes the desire to show them this won't reduce piracy, quite the contrary in fact.

    11. Re:Disappointing by coolsnowmen · · Score: 0, Redundant

      "losing millions of sales"->"losing millions of potential sales"
      That assumes that people in china would still be buying a game that old if they couldn't get it for free.

      I bought start craft because of its convenient at-home LAN licensing and advanced map editor (it had great triggers at the time). I already had wc2 why did I need another RTS?. I won't be buying SC2 with out it (partly because I don't get the same fun out of RTSs anymore).

    12. Re:Disappointing by Sheafification · · Score: 1

      It's not just about throughput, but also latency. As far as gaming goes, the latency is the more important factor. There's no way you can get an internet connection to be comparable to a LAN in latency. It's a question of at least 100ms versus 5ms round-trip time. And when the server on the other end gets busy, it gets even worse.

    13. Re:Disappointing by Anonymous Coward · · Score: 0

      You assume that the latency won't be affected at all. How naive.

    14. Re:Disappointing by Haffner · · Score: 0

      What you need to understand is that Blizzard doesn't care how much fun you have playing their game, they care that you buy it. Rather than make a 10 game, they make an 8 game with the -2 owing to cripplingly stupid multiplayer restrictions. But guess what? they make more money. Blizzard is now owned by a parent company who cares more about money than great games, and that is going to become more and more apparent. Bottom line: Blizzard weighed the options of forcing more people to a. buy the game and b. see bnet ads versus people who will not buy the game without lan, and Blizzard decided it was in their best interest to pick the former.

      --
      "Going to war without the French is like going deer hunting without your accordion." ~General Norman Schwarzkopf
    15. Re:Disappointing by Scared+Rabbit · · Score: 1

      Amen. I enjoyed the original, but I won't be picking this up. While blizzard may be bigger than flagship and less likely to just go away all of a sudden than flagship was, I won't take the risk of being burned again. Buying hellgate and not being able to play online in ways other than through their servers pretty much ended how much I enjoyed hellgate.

    16. Re:Disappointing by HeronBlademaster · · Score: 1

      That's exactly the question I was going to ask.

      If it *does* use the external IP, then all eight players are going to be bouncing out to (at least) the ISP's local switch before connecting back to the router - but how does the router know which connections to point where? All eight computers are just going to try to connect to the same ports, and only one will get through.

      They'd have to make it ridiculously smart to handle that case magically.

    17. Re:Disappointing by HeronBlademaster · · Score: 1

      The trouble is that, as others have pointed out, the code would have to use the user's external IP address to connect to other players. That instantly breaks if all eight players are behind the same IP address.

      To get LAN parties to work the way you're describing, you'd have to work some pretty funky black magic...

    18. Re:Disappointing by Narishma · · Score: 1

      But that will only apply when you connect to bnet. Once connected it's P2P with your opponent, so if he's on your LAN you get LAN speeds and latencies.

      --
      Mada mada dane.
    19. Re:Disappointing by dyingtolive · · Score: 1

      I know. I liked Hellgate too, but its pretty worthless without other people playing. I've heard of a couple attempts at scraping together some networking code for it, but without any live servers to packet capture off of, I estimate that gets a little tricky.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    20. Re:Disappointing by Scared+Rabbit · · Score: 1

      Yup. I don't know why anyone didn't start capturing packets as soon as the shut down was announced. I have an excuse at least, I have no idea how to do it and what to do with the data once I had it lol. I guess maybe someone could do it off the korean servers or whatever that should still be up.

    21. Re:Disappointing by Archades54 · · Score: 1

      I'm sure they're losing millions on millions of sales for real. Piracy is no where near as bad as they want to make out, hell the original lets you install slaves and I bought a copy after trying it on a slave, these days they'd probably try call it piracy.

      --
      If your neighbours roof is flying past your window, you know it's cyclone season.
    22. Re:Disappointing by Tetsujin · · Score: 1

      It won't saturate any reasonable broadband connection. Ever looked at how much data WC3 transmits back and forth? Not much at all. a few kb/s maybe.

      I didn't know you could play Wing Commander 3 online!

      --
      Bow-ties are cool.
    23. Re:Disappointing by mr_mischief · · Score: 1

      Please explain to me how TCP/IP only handles 255 computers. You know the Internet is TCP/IP, right, with over 4 billion addresses? If you understand CIDR, you can easily have a broadcast to more than 255 addresses, too. Isn't it more likely that the game lobby software is what limits the size of the players in each lobby?

    24. Re:Disappointing by mr_mischief · · Score: 1

      How is that, if you use the publicly advertised IP that connects to Battle.net? Unless you're using multiple real IPv4 addresses for your home, you're going to be connecting to their server all from the same IP, and only your router knows which packets go back to which PC behind it.

    25. Re:Disappointing by MLS100 · · Score: 1

      Thank you. About time someone with sense spoke up.

      Create a private bnet channel/game with all your LAN buddies and it'll run just as well as LAN once you get in the game provided they use the same game hosting model they used for SC, WC2 Bnet Ed and WC3.

    26. Re:Disappointing by gd2shoe · · Score: 1

      If they were serious, they wouldn't even need a checkbox. The host would upload it's private IP and a fingerprint, and clients would try to connect to that IP, and see if it offered the same finger print. If not, it would connect by the IP that BattleNet sees (aka public facing IP). Simple. I doubt they'll do anything like this, but they really should.

      Most routers that I've really played with are smart enough to examine packets that are outbound, see that the destination address is it's own public IP, and route the packet back to the LAN (using port forwarding or NAT, depending on who sent the packet). The router is still the bottleneck, but at least the packets aren't leaving the building. That said, there are some routers that I've seen that aren't this smart. Everyone in the world can connect to a forwarded port... except those behind the router. Frustrating, broken behavior, but it exists.

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    27. Re:Disappointing by Korin43 · · Score: 1

      I think it's because you need to be on the same subnet to play Starcraft on a LAN, so you're only working with IP addresses 192.168.1.1 to 192.168.1.255.

    28. Re:Disappointing by Anonymous Coward · · Score: 0

      Why is Haofang able to sneak pass Blizzard: Haofang is a Chinese company enabling IP theft of an American company, somehow the Chinese government does not care.

    29. Re:Disappointing by oblivionboy · · Score: 1

      Well of course no one is going to even notice this post, as everyone is all crying "piracy, wtf!!", but me and my buddies often go up north to play SC sessions at this small cabin. And so it has electricity, and we bring our laptops and a wireless router and we play. But no way in hell is it going to have internet. Not now or in a few years. Now with this, its all but impossible to play.

      Given that, I wonder if Blizzard isn't shooting itself in the foot. I mean how hard would it be to write a BNet Server that you could run on your machine to validate a game and then play....talk about "piracy, wtf!!!" at the next level.

    30. Re:Disappointing by CyberDragon777 · · Score: 1

      I guess the games could figure it out trough Bnet.

      I mean if players A, B and C are connecting from the same IP, the games could search on LAN for each other.

      --
      We both said a lot of things that you are going to regret.
    31. Re:Disappointing by Anonymous Coward · · Score: 0

      max 255 players because TCP/IP can handle max to 255

      Wow, I didn't know TCP/IP had a field for number of players... or that it even cared that you had 'players'!

    32. Re:Disappointing by Anonymous Coward · · Score: 0

      I agree that if this is the deal in China, that's a problem.

      - I DON'T AGREE that you solve it by taking the LAN option out of the game. They're screwing everyone to stop a few sites in china. Sorry, that's not reason enough to DEVALUE SC2 so much that I don't want to even think about buying it.

      Attack the chinese problem as it is, REAL pirates sharing the game illegally for profit. Normal people who want to play on LAN are going to get screwed otherwise.

      Or you can accept that pirates are and always will be out there, and there's nothing you can do to stop them and the governments that protect them. What you can do is tell people to support you if you like/love a game. It's a shame that Blizzard doesn't realize that it's designing a product which is so low in value just based on how you play the game, that even less people will buy it.

      If they go through with this, they'll end up like spore.. great game, alot of attention from people, but in the end, got completely screwed by itself because of DRM and bad design.

    33. Re:Disappointing by mr_mischief · · Score: 1

      And if you understood CIDR, you'd know that 10/8 means you have from 10.0.0.1 to 10.255.255.254 on the same subnet. This is much like the issue of not understanding CIDR and thinking that the .1 and .255 addresses are actually useful to you in a /24 subnet.

  6. Sad.. by spire3661 · · Score: 1

    There was some thought that Blizz isnt completely stupid and will have client to server authentication over the net, and then P2P the clients on the LAN. At least with this method you could have as many LAN stations as your power will permit.

    --
    Good-bye
    1. Re:Sad.. by Zaphod+The+42nd · · Score: 1

      I would really hope, but I'm not willing to give them the benefit of the doubt. I'm thinking they're gonna just ship it and say "have fun on b.net!"

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    2. Re:Sad.. by sabernet · · Score: 1

      But they're gonna have to deal with NAT issues as well. Who gets what auth packet from bnet if all connections are from 1 IP?

  7. Uhuh... by FinchWorld · · Score: 1

    Somehow I think its more to do with stopping the pirates, no valid key, no multiplayer ever. Diablo II is fun to play on battlenet, but when theres 4+ of us all on lan, we notice the difference with Lag when we all go on battlenet (Do they even run servers in the europe for anything but WOW). Not only that, means if ever the net goes down at a LAN meetup (or is otherwise unavailable) we can't play your game at all.

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    1. Re:Uhuh... by osu-neko · · Score: 1

      Diablo II is fun to play on battlenet, but when theres 4+ of us all on lan, we notice the difference with Lag when we all go on battlenet

      Right, and the performance characteristics of a decade old game played on the Internet as it was a decade ago is very relevant to this discussion.

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Uhuh... by FinchWorld · · Score: 1

      Erm, we were playing this game last sunday, the classics don't die.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    3. Re:Uhuh... by gd2shoe · · Score: 1

      Right, and the performance characteristics of a decade old game played on the Internet as it was a decade ago is very relevant to this discussion.

      (Sarcasm aside, and comparing to SC as opposed to Diablo II)

      Think about it for a moment. What really needs to be transmitted? Only a player's decisions. The amount of data comprising the player's choices are very likely to remain on the same order of magnitude. Graphics and AI have both improved greatly since that time. Complexity of game mechanics has increased somewhat. Those don't need to be transmitted. If the client machines share the same randomizer seed, the code on each machine will reach the same conclusions once each of them receives feedback from the other player's. (Yes, they will probably need some kind of error synchronization method, and the bandwidth for that will scale with game mechanics complexity. It need not be the bulk of transmitted data, though.)

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
  8. I may sound cynical but... by DRBivens · · Score: 3, Insightful

    No, Blizzard, you wouldn't take out LAN support (which is obviously popular) unless you thought you could make money by forcing everyone to use battle.net.

    Or maybe requiring battle.net allows you to check everyone's serial number without generating a bunch of bad publicity by using SecuROM.

    Now I'm gonna have to let all the LAN-party machines access the public Internet. Oh, goody!

    Sheesh...

    --
    You have the right to remain silent. If you don't, anything you say will be misquoted and used against you.
    1. Re:I may sound cynical but... by PixelScuba · · Score: 1

      That's an excellent point nobody has mentioned. I've only played a handful of Starcraft games, all of them on a LAN. Every one of those LAN parties was at a friends' house or place of employment that didn't have Internet access. I'll have to warn my friends about this, since we will never be able to play Starcraft 2 together.

  9. Bonus! by kevmatic · · Score: 4, Insightful

    As a purely coincidental side effect, I'm sure, this will make sure that everyone on the LAN has their own copy, as battle.net will only allow one CD key on at a time.

    Quite a reversal of the "Ghost Copy" feature or whatever of StarCraft 1 that allows many people to use one copy over the LAN.

    1. Re:Bonus! by Webz · · Score: 1

      It was called spawning. To spawn a copy.

    2. Re:Bonus! by dakohli · · Score: 1
      I used to play HALO: Combat Edition on a LAN Party, it too, required a unique CD Key from everybody who joined the game.

      I think the bottom line here is the revenue stream that they are hoping to generate. I absolutely detest the Pay-to-Play model. They will charge through the nose for the game, and then charge to play it as a group.

      This is not about the Gamer's experience, rather their bottom line.

      I can only hope that their gamble fails.

      ---

      I really need a cool signature

    3. Re:Bonus! by Kemeno · · Score: 2, Insightful
      Yes, and I think this is strange, because this exact feature is how I introduced my friends to the original Starcraft. More than half the fun of an RTS for me is playing it on a LAN with a few of my friends. Some of them even went out and bought the game afterward. If an RTS doesn't let me have a lag-free LAN experience, why should I buy it? How should I convince others to buy it?

      Forcing everyone to have a unique key for Starcraft seems like a good idea for Blizzard on the surface, but I think that, in the end, it will hurt them more than it will help them.

    4. Re:Bonus! by EvanED · · Score: 1

      Quite a reversal of the "Ghost Copy" feature or whatever of StarCraft 1 that allows many people to use one copy over the LAN.

      To be fair, this doesn't exclude this possibility. Wikipedia says that the Spawn edition of SC1 allowed Battle.Net play, so if SC2 has something similar, then the situation will be much the same.

      (I'm not saying that it will, just that it could and there's precedent for it.)

    5. Re:Bonus! by bill_kress · · Score: 1

      RTFS... It mentioned that this was in part to combat piracy, so yeah... it will probably not allow you to share CD codes.

      Pretty reasonable solution--the ability to just download all the old games (in both PC and Mac--even if you just have an old PC game key) more than makes up for it.

    6. Re:Bonus! by Zaphod+The+42nd · · Score: 1

      Thats not a bonus, thats the main idea. Fighting piracy / copying. Its ridiculous and its the opposite of what will make people love the game. They need to remember why they enabled spawn copies in SC, because then more people will play and enjoy and want to buy the game.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    7. Re:Bonus! by hedwards · · Score: 1

      It was spawning, and it was a huge part of why Diablo, Starcraft and Warcraft were so popular. You had to have a copy for every, two I think, players, and when the copy wasn't there it reverted to a shareware experience, IIRC.

      I can accept and understand if they're not wanting to allow spawning any longer, but banning local net play is just wrong. There's just something about playing multiplayer and hearing somebody cursing in the other room because they've just noticed that you've been slaughtering their doods.

    8. Re:Bonus! by osu-neko · · Score: 1

      Pretty reasonable solution--the ability to just download all the old games (in both PC and Mac--even if you just have an old PC game key) more than makes up for it.

      Did they ever release PC-only or Mac-only keys? I know their most recent titles work on both sides (I'm looking at my WarCraft III CD right now and it lists both Windows and Macintosh as supported by this disc, my WarCraft II Battle-Net Edition CD says the same, alas I can't find any others at the moment but I thought my Diablo II CDs also supported both). I don't remember how long they've been releasing CDs that work in either type of machine, but I assume the if older CDs only worked in one kind of machine or the other, it was due to technical limitations (having the same CD work in either type of machine either wasn't possible or wasn't reliable "back in the day"...)

      --
      "Convictions are more dangerous enemies of truth than lies."
    9. Re:Bonus! by osu-neko · · Score: 1

      I can accept and understand if they're not wanting to allow spawning any longer, but banning local net play is just wrong. There's just something about playing multiplayer and hearing somebody cursing in the other room because they've just noticed that you've been slaughtering their doods.

      There's nothing in the announcement that states they're disallowing spawning. Nor is there anything to suggest you won't be allowed to play with others on the same LAN.

      --
      "Convictions are more dangerous enemies of truth than lies."
    10. Re:Bonus! by gauauu · · Score: 1

      There's nothing in the announcement that states they're disallowing spawning. Nor is there anything to suggest you won't be allowed to play with others on the same LAN

      Thank you for being one of the few sane people on this thread. I can't believe the amount of blah blah blah about this. Sure, it sucks a little. But it's not like you CAN'T play with people on your LAN. It's just that you have to have an internet connection to set up the game.

    11. Re:Bonus! by FredFredrickson · · Score: 1

      I agree. Fact of the matter is, when people come to my house to play, I have 4 pcs already set up throughout my house. If we want to play, I don't like to require my friends to:
      1. Buy their own copies
      2.Install their copies on my computers!

      But if they want to go home and play, they'll need their own copies.

      Needless to say I won't bother with this because playing a single copy on a 768 kbps up (3 mbps down) connection will clearly be crap, let alone 4 copies sharing it. In the meantime, I've got a nice 100 mbps internal network that works well..

      --
      Belief? Hope? Preference?The Existential Vortex
    12. Re:Bonus! by Haxzaw · · Score: 1

      It is difficult to enjoy multiplayer games when one has to buy more than one copy for the same household. My son and I used to play a lot of RTS over the LAN because we didn't have to have but one copy of the game. Unfortunately those days are over, so we don't play any games over the LAN now. Fortunately there is XBox live and we can play those games with only one copy on the 360. The downside is we can't play against each other, only cooperative play against others.

    13. Re:Bonus! by bill_kress · · Score: 1

      No, I phrased that wrong. I meant: ...if you only had the key from an old PC version...

    14. Re:Bonus! by Anonymous Coward · · Score: 0

      I can only hope that their gamble fails.

      You must be new to the concept of Blizzard. They have a rabid fanbase the likes of which would put Apple to shame.

    15. Re:Bonus! by Anonymous Coward · · Score: 0

      Heh, more like it will make sure everyone at the lan will have a cracked copy as that will be the only way to play. oops.

  10. Question by Anonymous Coward · · Score: 0

    So, i assume battle.net cannot be accessed without an internet connection. So effectively, this doesn't allow us to play at all offline?

    1. Re:Question by omgarthas · · Score: 1

      I don't know how would you want to access battle.net without an internet connection

    2. Re:Question by jeric23 · · Score: 1

      I don't know how would you want to access battle.net without an internet connection

      Easy, modify your hosts file with the line:

      127.0.0.1 battle.net

      Then set up a webserver with your own content/services. Anyone else on your LAN can simply modify his/her hosts file with your IP address. Of course, you might want to exchange the IP address of 127.0.0.1 with your LAN IP address for better functionality.

    3. Re:Question by dieth · · Score: 1

      except there wouldn't be a server there.

  11. Fine, then auto-detect hosts on the same subnet. by Anonymous Coward · · Score: 0

    Whatever. If they want to make you sign into Battle.net for piracy concerns (remember folks, you need a valid CD key for Battle.net)- the least they could do is autodetect hosts that are on the same subnet and any traffic destined to any of these systems is kept local and /not/ bounced off the Battle.net servers.

    There's no @#$@ing way people can or will host LAN parties of any reasonable size if they need a 100mbit/up 25mbit/down (more?) pipe to the internet. Now, if the only thing Starcraft wants you to do is *log into* Battle.net, use Battle.net for the "room hosting", but all the game clients autodetect who's local and who's not and route traffic accordingly, then there should be no problem.

    The problem is if Blizzard is insisting that any and all MP traffic is bounced off their servers first. I really hope they're not that stupid.

    -AC

  12. On the bright side... by greatica · · Score: 0

    That idiot who is always sucking up bandwidth torrenting at LAN parties is about to get beat down.

  13. Even more dependant on broadband... by Dalzhim · · Score: 1

    It seems like we are always pushed towards using broadband just as the quality of these connections is on a constant downfall. Means there will be no multi-player StarCraft II for you when your ISP fails you with their DNS servers; even if everyone in your household owns a legitimate copy of the game.

  14. I'll buy it...but... by greymond · · Score: 4, Interesting

    but it definitely won't keep it's longevity without LAN support, I mean the best thing about games like Starcraft or even FPS like BF1942 was the LAN aspect of getting your friends together ordering a pizza, talking shit and zerging each other. Sure, I can throw on a headset and play with friends, but what if battle.net is down? What if I'm getting a lot of lag...fast paced game players don't have the tolerance of players who are into mmo's exclusively. I think Blizz is making a poor decision.

    1. Re:I'll buy it...but... by Anonymous Coward · · Score: 1, Insightful

      I suspect, so long as everybody buys it, they won't consider it a poor decision.

    2. Re:I'll buy it...but... by TitusC3v5 · · Score: 1

      ...fast paced game players don't have the tolerance of players who are into mmo's exclusively.

      This. You can't know where you're going if you don't know where you've been, and I think Blizzard has forgotten that. I don't think they realize they're not making an infinitely upgradable game for people with no lives. They're making a RTS that will have a few patches and maps added for people who just want to pick up and play the game without wading through bullshit.

      GG, Blizz.

      --
      And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    3. Re:I'll buy it...but... by EvanED · · Score: 2, Interesting

      Don't be so sure... Blizzard seems to be one of the companies that actually takes an interest in the quality of their games, and they're really interested in giving SC2 the same longevity SC1 has had.

      Even if they sell a bunch of copies, if it looks like popularity is dwindling because of lack of native LAN support, I would be surprised if they don't patch it in. (There's already precedent for this; SC1 shipped with IPX support but no TCP or UDP; UDP support was added later.)

    4. Re:I'll buy it...but... by XnavxeMiyyep · · Score: 2, Informative

      Don't buy it if LAN isn't supported. Starcraft is the only PC game I've ever bought and I was planning on buying SC2, but I won't purchase it without LAN support. Hopefully other potential players will do the same.

      --
      I put the 't' in electrical engineering.
    5. Re:I'll buy it...but... by scubamage · · Score: 2, Funny
      I don't think they realize they're not making an infinitely upgradable game for people with no lives.

      You've never been to Korea, have you.

    6. Re:I'll buy it...but... by Zaphod+The+42nd · · Score: 1

      This is what is killing the games industry. As long as I go home with the video game box that looked really cool, they don't care if it sucks by the time I get to level 10, I've already purchased it. Similarly, this really sucks for alot of us who enjoy SC at LAN parties, but as long as we all buy the game anyways (and we will) then they get their way.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    7. Re:I'll buy it...but... by Phroggy · · Score: 1

      I was planning to buy it (like I bought Warcraft II and Starcraft and Warcraft III), but now I'll just wait until there's a cracked pirated version that can play on a LAN somehow, and just copy that from somebody. I have no interest in playing on BattleNet.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    8. Re:I'll buy it...but... by non0score · · Score: 1

      I feel dirty about double posting with similar responses, but I don't get why everyone is emphasizing the lag issue (I can understand the Battle.net downtime part). It's not like you're playing with/against Battle.net. You're playing with/against your friends, which means your connections are directly to them (I'm pretty confident that Blizzard is smart enough to do a "if (my_ip.equals(connection_1_ip)) {...}"), and not going through Battle.net. I'm not sure how much is there to worry about for the end-game stats uploading and the intermittent ping/pongs to maintain the Battle.net connection.

    9. Re:I'll buy it...but... by vertinox · · Score: 1

      Sure, I can throw on a headset and play with friends, but what if battle.net is down? What if I'm getting a lot of lag...fast paced game players don't have the tolerance of players who are into mmo's exclusively.

      Why don't you pull out the 20 side dice and talk smack like we did before the internet?

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    10. Re:I'll buy it...but... by MeanderingMind · · Score: 1

      You're talking about a company that currently has 11 million people paying them money every month to play a game that was initially released 5 years ago.

      Whatever you may think of WoW or Blizzard, I have to scratch my head when someone suggests they don't care about customer satisfaction post-sale.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    11. Re:I'll buy it...but... by Zaphod+The+42nd · · Score: 1

      Obviously they care about customer satisfaction some. Its a question of priorities though.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
  15. Lies can justify anti-piracy inconvenience efforts by CorporateSuit · · Score: 5, Insightful

    We would not take out LAN if we did not feel we could offer players something better.

    How is connecting all the computers in the room to a server across the state going to ever be better than connecting all the computers in the room to each other? This man just told everyone that his bullshit is going to start tasting better than icecream. He just needs a neon sign over his head that says "Do not trust this man or anything he says."

    --
    I am the richest astronaut ever to win the superbowl.
  16. Hmmmm by khellendros1984 · · Score: 4, Insightful

    I dunno about this. What if my ISP is acting up, and I need to get in a bit of Starcrafty goodness with a couple friends I have over or something? No matter what Blizzard does, there's going to be piracy of their game; it's inescapable, no matter what they do. I'm sure bnetd (or at least something similar) is going to pop up.

    The most jarring thing to me is the worry that they won't at least let you meet up with specific people on bnet and form a closed game to at least simulate a LAN game (fat chance, with the lag back to Blizzard's servers =/ )

    --
    It is pitch black. You are likely to be eaten by a grue.
    1. Re:Hmmmm by PuercoPop · · Score: 1

      One can find problems without having to resort to temportal issues with the ISP. Battlenet has issues working properly with NAT, which is 99% of the users of internet of peru (non-bussiness at least). If you have a single PC behind a NAT playing there is not much problem, you can play no problem but to host you have to open one port. But For example two brothers want to play and one of them host, no can do, at least not without 3rd party Software (can't recall the name battlelan or something like that). So that would be an issue for instance @ Lan Cafes at least here in Peru.

    2. Re:Hmmmm by Anonymous Coward · · Score: 0

      Or I just wanna play against a friend on an ad-hoc connection without bothering with connecting to the internet(Didn't have a net connection back in college, many of the kids who are in college today still don't)

      Seriously, the first installable battlenet server that pops up will be so popular nobody can shut it down.

  17. The only form of DRM that works by mgrivich · · Score: 5, Insightful

    This is all about the only form of DRM that works: centrally controlled and account based. Regardless of how many reasons that Blizzard gives, this is all about controlling the product.

    1. Re:The only form of DRM that works by Anonymous Coward · · Score: 0

      And just as fast as I got excited when I first heard that SC2 will finally be out, I lost all my excitement.

      Seriously, my friends and I ONLY played LAN. It's way *funner*.
      Realworld example:
      *start game / pick teams*
      *rants and 1337 talk*
      10 minutes of silence...
      Nuclear launch detected x4.
      One of the players: Hol... HOLY S***!!!!!!!!!

      one of my main reasons on playing SC was to see someone's face getting owned (may have included my) :P

    2. Re:The only form of DRM that works by barzok · · Score: 2, Insightful

      In 11 years (present age of SC), will Blizzard still be running SC2 servers so you can play against your friend next door? I can do that with SC today - pop in the disc & play a few rounds head to head, no trouble.

      Look at what happened to people who'd bought music from MS or Yahoo when they shut down the DRM servers. This sort of DRM only harms the customer - if the server goes away, the software you've purchased (yeah, I know it's only a license, blah blah) becomes crippled or completely non-functional.

      It's about a guaranteed income stream for as long as Blizzard feels like keeping it around, just like WoW. It's not to stop piracy, it's to force people to pay them to use their servers. If anything, you'd expect Blizzard to want people copying the game itself, because they'll subsequently sign up for online play.

    3. Re:The only form of DRM that works by Anonymous Coward · · Score: 0

      But it won't work. At all. This is an epic backfire waiting to happen.

      Unlike WoW, where you really need an official account to play on official servers because that's where all the people are, at a LAN, you know where all the people are. You can throw things at them. You don't need a central server to tell you that!

      This is, therefore, not an inseparable system, it's a break-once-break-anywhere system in basic design, and it will be 100% cracked very quickly because this is something that could stop people from playing StarCraft, which is one hell of a motivator for some very talented people. Seriously, this protection will be facerolled, and will serve only to inconvenience people who don't have the crack.

      And the crack will be widely used and handed out at said LAN parties via sneakernet, much as the "steam-free" versions of Counter-Strike have become dominant at many LAN parties, and for the exact same reason. It only worked for them eventually because Steam developed an offline mode - which allows for the exact thing that you confirm that you will not allow, LAN play! - and because, in time, Steam grew to become a very big major online game service. But Steamfree still exists, because the problem was created to solve in the first place, and the crackers happily filled that need.

      This is not a good response to piracy. It won't fix the problem, it'll make it one hell of a lot worse by forcing a lot of players into pirating (or at least cracking) the game to be able to play it in one of its most used arenas.

      It's a shit idea, Blizzard. Reconsider.

    4. Re:The only form of DRM that works by excalibur4life · · Score: 1

      Diablo II just had its 9 year anniversary (http://en.wikipedia.org/wiki/Diablo_II), and you can still connect to Battle.net and play. The last patch was released just over a year ago. I'd say your odds are good.

    5. Re:The only form of DRM that works by Anonymous Coward · · Score: 0

      What use is controlling a product if no one wants to play it because of draconian restrictions.

    6. Re:The only form of DRM that works by MeanderingMind · · Score: 1

      In 11 years (present age of SC), will Blizzard still be running SC2 servers so you can play against your friend next door? I can do that with SC today - pop in the disc & play a few rounds head to head, no trouble.

      You're talking about a company that recently patched an 11 year old game to be playable without the CD.

      It's about a guaranteed income stream for as long as Blizzard feels like keeping it around, just like WoW. It's not to stop piracy, it's to force people to pay them to use their servers. If anything, you'd expect Blizzard to want people copying the game itself, because they'll subsequently sign up for online play.

      Because Battle.net costs money.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    7. Re:The only form of DRM that works by Anonymous Coward · · Score: 0

      Except it doesn't work. You can still emulate it.

  18. Does anyone remember when... by gailrob · · Score: 5, Insightful

    Blizzard used to make games because they were fun to play? Given that Blizzard has basically dominated the market why do they continue to stray from their roots... Remember KALI? Warcraft 2 owed ALL of its success to KALI and that would have never existed if LAN play wasn't an option. But battle.net takes in HUGE profits all by itself so I guess its better to force players to use it then make it optional. Control is the name of the game these days. Oh yah.. I forgot, DRM and other Piracy measures work sooooo well don't they?

    1. Re:Does anyone remember when... by Anonymous Coward · · Score: 0

      You all will complain about this, but you'll still buy Starcraft 2.

      I won't.

    2. Re:Does anyone remember when... by osu-neko · · Score: 1

      Remember KALI?

      I'm sure they do. LAN play was perfectly possible without it, but Kali enabled it over TCP/IP, allowing it to be done over the internet. So if Kali is what make WC2 a success, then building that ability into the game (via Battle.net) is a good idea. Is there some reason you're thinking this was an argument in your favor rather than theirs?

      Oh yah.. I forgot, DRM and other Piracy measures work sooooo well don't they?

      They don't, and they know it, that's why they're doing it this way instead. DRM doesn't work, but they don't have a problem with piracy with their online-only games (or at least a smaller problem by several orders of magnitude).

      So... you've pointed out several good points why Blizzard would want to do this. Did you have any points against, or was your point to argue that this is, indeed, a good idea for Blizzard?

      --
      "Convictions are more dangerous enemies of truth than lies."
    3. Re:Does anyone remember when... by Banquo · · Score: 1

      It's all about making sure they get you into the sales channel.

      Sure back in the day Blizzard's main goal was to make a great game, THAT was the top priority (the thought was great game = success = more gamers = gamer loyalty = better games etc..) but when WOW hit there was no way they could maintain that.
      There are way too many people in the mix who simply don't care about games, and the people that were there from the start are so far removed, and are too busy dealing with their wads of cash to care if this kind of thing happens.

      The teams of people making the great games report up through 300 layers of bureaucracy now, they have funding cutbacks, forced "programming to the LCD", and TPS reports to worry about.

      Now the goal is to make quarterly earnings go up as the first priority (and the thought is that eyeballs + adverts + upselling = $$) I'm sure delivering a great game gets mentioned in there somewhere but for now, it's no longer essential to the mix. It's like the owner of clearchannel "I don't care what we do as long as we make money" same ungrateful "No one got us here but us!" attitude.

      We all KNOW that at some point someone will either hack it, or Blizzard will be forced to make it available, Blizzard knows this too..the thing that gets me is why bother being a douche, getting customer ire and having to deal with the hassles of bnet not being able to manage the load for the first 3 months in the first place?

      Is it so they can swoop in later and say "Here we give you LAN support,..SEE we listen to the people, we take what they say to heart?" or ??

      Don't shit where you eat is a survival 101 tactic that even animals are born with, it doesn't matter if you're a mouse or a elephant, so when did Blizzard forget that?

      I love Starcraft, I liked Warcraft, and I enjoyed WOW, but I personally hope Stardock continues with their RTS trend of providing better and better games. THAT is an organization who actually cares about their customers (and oddly enough they manage to show it despite corporate growth.)

    4. Re:Does anyone remember when... by brkello · · Score: 0, Troll

      You are a moron if you believed that. Blizzard is a company. Its goal is to make money. Was true then, is true now. Given as much time and work that they put in to their games, I have no doubt this game will be great as well. All the modded up comments are just people over-reacting (as usual). If Blizzard can run servers that can keep WoW up and running, I have no doubt that they can do a good job managing the SC2 servers as well.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:Does anyone remember when... by Anonymous Coward · · Score: 0

      You're arguing that Blizzard is straying from its LAN roots because a program designed to allow people to play over the internet is responsible for "ALL" of Warcraft II's success.

      You don't have to be Phoenix Wright to see the contradiction.

    6. Re:Does anyone remember when... by Anonymous Coward · · Score: 0

      Me neither. Oh, I'll play their game, but not online, and they won't get paid. I don't think I'll be missing much, with the hordes of sore losers, illiterate morons, and other proponents of the greater fuckwad theory all waiting to make it a gigantic waste of time.

      Of course, if they wake up and put LAN support back in so I can play with friends (without a connection of a capacity that's basically unobtainable in my country), then I *will* buy their game.

    7. Re:Does anyone remember when... by Anonymous Coward · · Score: 0

      Moron is you. The idea that being a company means the goal is to make money? Right, that is why everyone does anything.... money... How about people that actually want to do something they enjoy? That is usually the rationale that results in good products, and ultimately lots of money. People believing that the "goal is to make money" are greedy punks who are trashing the world with their behavior. Go take your fanboy attitude somewhere else, there is nothing wrong with wanting LAN play in SC2 and everything wrong with a company taking out a feature just so they can "stop piracy" which won't work ANYWAY!

    8. Re:Does anyone remember when... by illumin8 · · Score: 1

      Given that Blizzard has basically dominated the market why do they continue to stray from their roots...

      Remember when they were acquired by Vivendi, then Activision acquired Vivendi after that? They are now bought and owned by corporate overlords. Their CEO has blatantly stated that he only wants to publish titles like Guitar Hero and Warcraft that can be endlessly exploited on many platforms with many sequels for maximum profit.
      Hell, check out their SEC filing, they say it right there:

      Activision plans to continue to exploit other revenue sources, including downloadable content and in-game advertising for its console games.

      (emphasis mine)

      Blizzard once was a really cool, creative company. Now they've become another cash cow with exploitable franchises:

      Further, as many of our intellectual property licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license costs based on certain qualitative factors, such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property, and the rights holder's continued promotion and exploitation of the intellectual property.

      Kinda makes you sick to your stomach doesn't it?

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  19. spawn mode by Anonymous Coward · · Score: 0

    Interesting because the original Starcraft had the spawn mode where you could play a LAN game using only a single CD/CD key...Now they turn that around to make claims of piracy when it was something that they allowed you to do with the original?

  20. Monetizing Battle.net by basementman · · Score: 1

    This is just a blatant money grab to monetize Battle.net. They realize the first Starcraft is still being played a decade later, but they aren't making any more money. Throw some ads on Battle.net and you have a continuous revenue stream for years to come.

    1. Re:Monetizing Battle.net by kevmatic · · Score: 1

      You induce an interesting point... Maybe they're thinking of starting to charge for Bnet and are worried that VPN will eat their lunch...

      Nah....

      Then again...

    2. Re:Monetizing Battle.net by Mursk · · Score: 1

      From what I've read, they are planning on having fees for certain features, but not a subscriprion fee per se.

      Here is a source, although it is somewhat dated by now: http://www.cinemablend.com/games/BlizzCon-08-New-Battle-Net-Will-Have-Fees-12751.html

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
    3. Re:Monetizing Battle.net by Kalriath · · Score: 1

      Actually, they've signed Massive to provide advertising in Battle.net lobbies. They insist there will never be in-game advertising too, but that was before Activision.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    4. Re:Monetizing Battle.net by Kalriath · · Score: 1

      I read it. It says they will monetize battle.net. Nowhere does the quote from Blizzard say they will charge fees on it. That's just a kneejerk reaction from a website wanting more hits.

      Now, what we DO know is that Massive has been signed to provide ads in lobbies. Activision being Activision, they'll likely push Blizzard to put them in-game soon enough too.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  21. Maps by StickansT · · Score: 2, Insightful

    So how will people edit maps and then test them? I mean i know there will be 3rd party ways to lan this but is Blizzard trying to prevent me from taking a map, editing it, then having a few friends over to test it out before putting it online? or will all this be done through bnet?

    1. Re:Maps by Mongoose+Disciple · · Score: 1

      Probably, they'll do it the same way they can with Starcraft 1.

      You can play a map you created on Battle.net without having to do some kind of mass release of it. The other people in the game download it automatically from the game creator.

  22. Won't buy it. by Anonymous Coward · · Score: 0

    If there is no possibility to play the game in a LAN without Internet access I won't buy it. Period.

    1. Re:Won't buy it. by osu-neko · · Score: 1

      If there is no possibility to play the game in a LAN without Internet access I won't buy it. Period.

      Which is perfectly fine. Blizzard believes the number of people who do this (and I'm sure they have no illusions about the fact that this will dissuade some people from buying) will be smaller than the number of sales they will make that they wouldn't otherwise make if they require everyone playing to be able to legitimately log in through battle.net. Having hosted one LAN party where we required everyone have a valid key to play, and personally witnessing a group of players make a quick run to Best Buy as soon as this was clear, I would have to say they're almost certainly right. They may indeed lose you as a customer, but they'll gain many more customers than they lose.

      --
      "Convictions are more dangerous enemies of truth than lies."
  23. Broadband killed LAN parties by Bluecobra · · Score: 1

    I haven't been to a LAN party in about 10 years. It's really easy to get the same experience nowadays with broadband and a microphone. I don't see the point in hauling all my computer stuff over to a friends house when now I can just hop on Steam and round up a few people and play Left 4 Dead. 10 years ago when we were all playing Starcraft and Quake II, there was a definite need for LAN parties since we all had slow 33.6/56K dial-up internet which made multiplayer games extremely slow.

    1. Re:Broadband killed LAN parties by Alpha42 · · Score: 5, Insightful

      I haven't been to a LAN party in about 10 years. It's really easy to get the same experience nowadays with broadband and a microphone.

      Then no offense, but your friends suck. There's still no way sitting at home alone in your basement playing with friends online and yelling at them over teamspeak compares to packing 12-15 friends into same basement and duking it out all night long. Sure, you can trash talk over the mic, but there's still going to be times you just need to grab something soft and wail it at your friend when he curbstomps you... Or the joys of building a massive tower of dew from everyones empties.. or waiting to see who crashes first and then raiding his hard drive for that uber pr0n collection he's been hiding....

      Don't get me wrong, broadband has changed the world, but there are some things that just aren't the same even with broadband. Hell, my wife's computer is upstairs in her own little room, and I always feel bad that's she's getting left out of the fun when the party's at our place (I keep trying to convince her to move her gear downstairs for the even, but no love).. it's a world of difference being in the same room together versus even being on separate floors, let alone zip codes. (yes, a wife that enjoys lan parties... granted she's more apt to enjoy the simple classics, ala Q3 and Unreal then "complicated" ones in her opinion, like TF2.. but it's a start).

      Overall, I think this is a mistake on Blizzard's part. There *are* those of us who still do actual physical lan parties, and in some instances, network dependency in a game can be a BITCH... case in point, new fangled games that have *one* way to patch, direct from the internet. You have 15 people sharing a broadband connection, you know how long it takes for each of them to download a separate 1-2 gig patch? And if it's an EA game, good lord, forget it, I think they're using C64s as their patch servers.... Before all this "lets assume everyone is connected to the internet all the time" mentality, one person could grab the latest patches (from home, before the lan party), bring them to the party, share out the EXEs, and everyone could patch direct from that... now, especially with Steam games, it's always a crapshoot to see who all is upgraded to the latest and how many people will need to download (at the same time) slowing everyone to a crawl. Even trying to plan ahead you can still get burned (last lan party I think it was, there was a TF2 update that came out the night before before the lanparty.. some people had patched the previous weekend, but nooooo, we still had to sit through the mess)

    2. Re:Broadband killed LAN parties by Anonymous Coward · · Score: 0

      I've been hosting LAN parties since the days of Starcraft and Quake, and I can't imagine stopping any time soon. A microphone and a set of speakers is not a replacement for a friend. I find it pretty sad that you, and apparently Blizzard, think that the internet is a replacement for genuine human interaction.

    3. Re:Broadband killed LAN parties by Anonymous Coward · · Score: 0

      You, sir, have no soul

      (and like this post's brother said, your friends suck)

    4. Re:Broadband killed LAN parties by CorporateSuit · · Score: 1

      I don't see the point in hauling all my computer stuff over to a friends house when now I can just hop on Steam and round up a few people and play Left 4 Dead.

      Try it; then attempt to make an assessment as to whether it offers the same experience or a better one.

      --
      I am the richest astronaut ever to win the superbowl.
    5. Re:Broadband killed LAN parties by Mashiki · · Score: 1

      I feel bad for you. I've been to 3 in the last two years here in Ontario, they're still a blast. Is it a hassle to haul my PC around? Yep, is it more fun getting out and hanging with a bunch of people who share similar interests and building a network of connections? You bet. Personally I feel most think that this is just for gaming. I've always felt it was a great way to build up my number of connections to groups of people who have similar interests or can help me, or themselves down the road.

      --
      Om, nomnomnom...
    6. Re:Broadband killed LAN parties by Xaoswolf · · Score: 1
      The LAN party isn't just about playing the game, it's also about getting together with friends and having fun. Thus, the party aspect to the gaming. It's about being able to see your friends reaction when you frag them, or when they realize that you changed their desktop to goatse.

      Hell, I met my last girlfriend at a LAN party, we just about made out on my friends couch. Speaking of which, it's also about telling your friend how hot his sister is every time she walks by.

    7. Re:Broadband killed LAN parties by Anonymous Coward · · Score: 0

      What if you can't get broadband where you live?

    8. Re:Broadband killed LAN parties by Cley+Faye · · Score: 1

      While I mostly agree with your post, there is something about Steam I'd like to point out : you can disable the autoupdate feature; until now I didn't see why they would put this option, but it seem to fit the case you're describing; get everyone to the same version, and disable autoupdate to avoid bad surprise.

    9. Re:Broadband killed LAN parties by NovaHorizon · · Score: 1

      don't forget those of us in towns out in the boondocks that can't get access to high speed internet. When I was playing SC 1, my dial-up connection was only able to achieve 26.4kbps due to the phone lines. That connection speed meant that I was banned from every battle.net session I ever played.

      LAN parties were my escape from that Hell. Sure, there were only 4 of us in the town that even played SC, but we could get together, hook up a basic router, and play LAN real fast.

      And I remember that I stopped playing after one of the patches because it no longer felt like the same game. I had to reinstall from my disk, and update only to the patch right before that one, and had to play LAN only from then on to avoid said update.

    10. Re:Broadband killed LAN parties by aj50 · · Score: 3, Informative

      Are you aware that you can just copy the gcf files from an up to date SteamApps folder onto everyone else's machine? Just be sure to close steam first before copying over the files.

      We do this all the time when there's a big TF2 update during a weekend LAN at uni (we have the uni's internet connection mostly to ourselves at 11pm but it's still quicker to copy the files over the network or pass round an external drive).

      While I can see the piracy aspect, there are a good few games in my drawer that I wouldn't have considered if I hadn't "borrowed" them for a weekend at a lan party. If you really do have to have 1 CD key per player then I guess SC2 will join the growing list of games which are good but we never have big games with because not enough people own it. (Currently DOWII, CoH. TF2 is the only exception because it's that awesome.)

      --
      I wish to remain anomalous
    11. Re:Broadband killed LAN parties by discord5 · · Score: 1

      There's still no way sitting at home alone in your basement playing with friends online and yelling at them over teamspeak compares to packing 12-15 friends into same basement and duking it out all night long.

      True, but most of us aren't 15 anymore and have a family, a job, very little downtime, and often the desire not to sit in front of our monitors for 10 hours a day when we're not working. Let's not forget the logistics, moving the equipment, setting up, etc etc etc. By the time the network-challenged in the group has resolved his issues, someone else has an hour of patching to do, at which point someone spills the contents of his soda over the switch resulting in the experiment if soda can be blowdried out of a switch. (yes it can, no it didn't come back to life and soon suffered the wrath of an angry nerd armed with a hammer)

      So, while I, with a family job schedule etc, have fond memories of setting up LANs in basements, these days I prefer a quick game over ye olde Internets whenever one of us is in the mood for shooting the other with weaponry that for the safety of the general populace should never be handed to us outside of a videogame. You're up and running in less than 15 minutes, and we'll have our face-to-face contact over a cold beer while discussing work/family/other with our other "meh, I don't feel like gaming anymore"-friends.

      Did I mention the part where I don't have to come home with a car full of gear that needs to be set up again? Or the part where the hard disk doesn't die in transport and not ending up in quickly driving to the nearest hardware shop followed by a rather lengthy install?

    12. Re:Broadband killed LAN parties by MallocFork · · Score: 1

      Dude, if there was good game to bring us together, we would pull back together. Because there is plenty that can be done as people get up with the gear. Granted it it has not been often since we did it, but the last lan party allowed for us to not only play computer game but also get some poker and Munchkin games going while people were loading and setting up.

      As for gear, the setup is heck of a lot easier. All the crap for overclocking and huge CRT as long past. Now any new machine are more than powerful enough and LCD monitors are hell of a lot easier to move around.

      A good lan game could pull us together. Plus when the kids are older we can throw them all in a room and let them kill each other.

    13. Re:Broadband killed LAN parties by DoofusOfDeath · · Score: 1

      Overall, I think this is a mistake on Blizzard's part. There *are* those of us who still do actual physical lan parties

      I guess that's the real question, though: by dropping LAN support, exactly how much revenue will they miss by alienating people like you, vs. revenue gained by whatever they have in mind.

    14. Re:Broadband killed LAN parties by Anonymous Coward · · Score: 0

      Amen. Not to mention the BBQ beforehand (or pizza during) and just generally hanging out after the game. Not to mention being able to share around different beers or other psychoactive consumables. Good lord. Seriously, a LAN party or a LOTR showing might be the only social interaction some slashdotters might be getting.

    15. Re:Broadband killed LAN parties by modemboy · · Score: 1

      FYI with steam games if 1 person is already patched you can simply copy the game folder over the lan or via disk to the unpatched machines, and steam is smart enough to realize the updated content is there...

  24. Bunch of BS by spire3661 · · Score: 1

    "While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with Starcraft II and safeguard against piracy."

    THis is the result of a great gaming house bought by a corporate whore. Good job Blizz, not only are you selling the integrity right out from under WoW, you are going to let them fuck up your other franchises too. I still dont understand why Starcraft II has to be 3 separate retail releases. Can someone at least point me to a link that explains their 'reasoning' on this?

    --
    Good-bye
    1. Re:Bunch of BS by Anonymous Coward · · Score: 0

      Easy, you wouldn't buy a 70â game, you might buy 3 25â ones.

    2. Re:Bunch of BS by osu-neko · · Score: 1

      THis is the result of a great gaming house bought by a corporate whore. [...] Can someone at least point me to a link that explains their 'reasoning' on this?

      What would be the point? Your mind is already made up. Or do you really think when you've reached the point of calling someone a "corporate whore", that when you read what they say on a subject, you aren't going to simply consider it propaganda?

      They explained it in their press releases. You didn't buy the explanation. No point rereading it...

      --
      "Convictions are more dangerous enemies of truth than lies."
    3. Re:Bunch of BS by geekoid · · Score: 1

      That's because there explanation was weak.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Bunch of BS by Anonymous Coward · · Score: 0

      Can someone at least point me to a link that explains their 'reasoning' on this?

      I believe the argument was that each individual campaign is going to be so detailed and extensive that it would take an unreasonable amount of time to produce all 3 in the one product. And ofc, they'd then have to charge more for the game.

  25. Leverage, then extend away by Rog7 · · Score: 1

    Not only did Blizzard's RTS games gain popularity as LAN games, but they capitalized on casual LAN gaming (in offices, etc.) by allowing multiple players players on a single purchased copy of the game. That feature became standard for other RTS games for awhile, but at first it certainly helped Blizzard propel over the crowds (and it certainly was a crowded genre).

    So I'm contrasting the old "free" partial copies of the games to gain popularity, to the server = copy-protection methods now that they have the popularity locked in.

    I wouldn't care much about it, but I still love LAN options and I'm not all that fond of Blizzard's style of "community building" because I know it's going to be ladder climbing and stat building designed to capitalize on achievement-focused obsessions. I'm sure that will sell them many games, but I'd just like to fire up a quick game with friends without everyone so obsessed with the meta aspects.

  26. No LAN support? Time to smack someone in the head by Proudrooster · · Score: 5, Interesting

    LAN support is what makes StarCraft (classic) the best game ever. You can get a bunch of people together in a computer lab and play 4vs4 or in my case 7vs1. BNET access will be blocked from most schools so the multiuser experience will be eliminated since schools and libraries are some of the only places you can find rooms full of 25 PCs. Also, the LAN doesn't LAG like battle net.

    So how is this going to play out? If SCII is any good, the community will just produce a local battle net server e.g. (bnetd) for playing games on the LAN. Blizzard is making very a bad, short-sighted move. As for piracy, everyone I know owns at least one copy of the Blizzard Battle Chest, which costs $20 or less for SC and BW. It is the best entertainment one can buy for under $20. The mega mineral maps require internet access though :)

    If anyone from Blizzard reads Slashdot, please go up and smack your management in the head and tell them to make SCII LAN playable. If they don't build it, someone else will and writing a small server to emulate BNET isn't going to be that hard. Even with encrypted session, it will be reverse engineered, just ask Sony about ShowEQ and their futile attempt the encrypt Everquest Traffic. Everyone on planet earth is going to buy the game the day it hits the shelf. Please go smack them in the back of the head now.

  27. Soo... by Bluesman · · Score: 1

    This sounds like it might make playing as a group from behind a household NAT router much more difficult, no? There at least will be a speed penalty.

    That takes a lot of the fun out of it for me.

    --
    If moderation could change anything, it would be illegal.
    1. Re:Soo... by osu-neko · · Score: 1

      This sounds like it might make playing as a group from behind a household NAT router much more difficult, no?

      No. LAN games adapted for Internet play sometimes have this problem, requiring holes in the firewall and other tricks. Games designed for the Internet don't have these problems. So, it sounds like this will make playing behind a household NAT easier, no longer requiring the tricks you needed to get it working in WC3 and such...

      There at least will be a speed penalty.

      Not necessarily. If it's well implemented, no, not at all. If it's naively implemented, there definitely would be. Being /., the "common wisdom" assumes a naive implementation from a company with a decade and a half experience on the subject.

      --
      "Convictions are more dangerous enemies of truth than lies."
  28. The human factor by nausea_malvarma · · Score: 5, Insightful

    Lan parties are different than online play, because everyone is in the same room. You know everyone who's there, and you can see them from across the room. Nothing is a substitute for human contact, and playing on battle.net won't be the same.

    1. Re:The human factor by Burning1 · · Score: 1

      Yes, because Blizzard intends to remove the password protection and private meeting services that have existed in battle.net pretty much since it was originally released.

      I enjoy LAN play just as much as the next guy, but please, let's not be stupid about this. If you want to control who can enter your games, you'll be able to -- you always have, and always will. Yes, the battle net downtime and latency will suck. But it probably won't ruin your LAN parties.

    2. Re:The human factor by osu-neko · · Score: 1

      Lan parties are different than online play, because everyone is in the same room. You know everyone who's there, and you can see them from across the room. Nothing is a substitute for human contact, and playing on battle.net won't be the same.

      So, explain to me how having eight people in the same room playing against each other is negatively impacted by having the interface for connecting to the game run through your Battle.net login?

      --
      "Convictions are more dangerous enemies of truth than lies."
    3. Re:The human factor by HeronBlademaster · · Score: 1

      Latency itself will ruin LAN parties, to say nothing of battle.net downtime. If you don't understand that, then you don't understand the whole point of LAN parties.

    4. Re:The human factor by Anonymous Coward · · Score: 0

      Lan parties are different than online play, because everyone is in the same room. You know everyone who's there, and you can see them from across the room. Nothing is a substitute for human contact, and playing on battle.net won't be the same.

      So, explain to me how having eight people in the same room playing against each other is negatively impacted by having the interface for connecting to the game run through your Battle.net login?

      Latency, those bits are traveling at least tens of miles when they should only have to travel a dozen or so feet.

    5. Re:The human factor by sabernet · · Score: 1

      But they're STILL charging 3x60$ for what amounts to prettier graphics but a downgrade in much everything else that makes the original SC great. People still enjoy the original SC and will continue to play that. Personally, I have very little reason to buy SC2.

      Blizzard has finally finished morphing into Actilizzard: The art designers of Blizzard and the lawyers+marketing team of Activision. Look for more Guitar Hero tie-ins.

    6. Re:The human factor by Burning1 · · Score: 1

      Look for more Guitar Hero tie-ins.

      World of guitarcraft?

    7. Re:The human factor by Burning1 · · Score: 1

      I thought the point was to socialize with other gamers. But, you're right: low latency is more important than human interaction.

    8. Re:The human factor by HeronBlademaster · · Score: 1

      There are other ways to get social interaction that don't involve computers.

      But if you're going to a LAN party, you're going to a LAN party so that you can socialize with people while playing games.

      Put another way, a LAN party is not very fun if your game keeps lagging, even if the guys you're playing with are an arm's reach away.

    9. Re:The human factor by nausea_malvarma · · Score: 1

      How the hell are 8 people going to connect to battle net at the same time when I only got one lousy dsl connection! The latency would be unacceptable.

  29. Not exactly the best decision ever... by inject_hotmail.com · · Score: 1
    Yeah, it's too bad they decided to do this. If they wanted to reduce piracy they could put code in the game that checks other LAN client's CD key...I think this is more about forcing people to buy a subscription AND controlling the lifespan of the game. We all know what happens when activation and proprietary hosting servers go dark...

    At least it'll have local campaign play, right? You can still play that forever and ever.

    1. Re:Not exactly the best decision ever... by Fenror · · Score: 1

      It will have local campaign play, but the campaigns are divided into three games, so if you want to play all of them, you'll have to pay three times. Pretty awesome, huh?

    2. Re:Not exactly the best decision ever... by inject_hotmail.com · · Score: 1
      Pretty awesome.

      So, are they all full price? As in, one has to pay upwards of $150 just to play the entire thing? Does an online subscription cost anything?

      Hmmm...I wonder for what else they could charge. Oh! I know, want the whole tech tree unlocked? Extra! Pay per use super weapons! Woohoo...I'm good at this.

    3. Re:Not exactly the best decision ever... by geekoid · · Score: 1

      It's more of s trilogy then the same game; or so that's what they were saying when the announced it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  30. Battle.net, I lose my faith in thee by autocracy · · Score: 3, Informative

    I continue to play Warcraft III fairly regularly, mostly in the form of the custom map DotA. My thoughts:

    Battle.net has failed to evolve and I feel is discouraging to communities rather than promoting it. I've seen nothing really appreciable since War-III came out with the sad "clan" system. Bots are officially disallowed, but required to develop any sort of reasonable group. The new Warden service makes running a bot far more of a challenge.

    The necessity of the bots is this: you can't functionally setup an organized game any other way. There's no mechanism for taking a private game public once you get your friends in it. Game names can't be changed. Custom (non-ladder) games without an external mod have no disincentive to them to deal with the burgeoning population of juvenile tools who like to bail on their first loss in a team game, or worse find a way to actively ruin the game. Blizzards clan system itself is lacking and hasn't been improved upon at all. It's nearly useless outside of ladder games. Players end up creating new accounts with clan tags in the name to "fly their colors." Simply being more prominent in displaying the affiliated clan would have gone a long way.

    And come on... the game came out 7 years ago. Fix the damn pathing issues! Blizzard makes amazing games, but their handling of B.net lately has been horribly disappointing.

    --
    SIG: HUP
    1. Re:Battle.net, I lose my faith in thee by andytrevino · · Score: 2, Interesting

      I couldn't agree more. I'm a bot author (the chat and channel-management type, not the game hosting type), so I have a front row view of how Blizzard has created a market for these third-party programs by keeping Battle.net outdated and stagnant. Chat bots allow you to perform really basic tasks, like keeping someone you don't like permanently OUT of your channel, or disseminating more than one line of information to your guildmates; Battle.net does not support any of this.

      In the world of custom game hosting, bots allow for automated hosting from a high-speed Internet line that can better handle the traffic (since Warcraft III games are peer to peer once they start) and detailed stat-tracking that the Battle.net system could provide, but does not. Battle.net is constantly fighting these improvements contributed by members of the community, rather than embracing them, under the guise of preventing cheating, even though even the chat and channel-management bots need a valid (purchased!) CD key in order to perform their duties and have no impact on in-game play.

    2. Re:Battle.net, I lose my faith in thee by Static-MT · · Score: 1

      VCK is a common program that has been banned by Battle.net. Furthermore, Blizzard has stated that it will be watching the use of programs that allow multiple logins (listchecker comes instantly to mind). There are some sophisticated tools out there to allow LAN games to be listed on B.net servers to allow for better gameplay and additional features like changing the game name, auto refreshing slots, tracking leavers and jerks, and allow for the formation of a private game (so that your buddies can join) and then turn it into a public game for others to join in. In other words, third party programs have fixed most of your issues and you know what the interesting part of it really is? They often use the LAN feature of Warcraft III. No LAN feature, no control. I have a feeling that there are more reasons beyond piracy issues that are causing Blizzard to take its position on this. Anyone else have ideas?

    3. Re:Battle.net, I lose my faith in thee by Lunzo · · Score: 1

      I couldn't agree more with the parent. I used to play DotA on Bnet and it was terrible. Every single game was marred by at least one person leaving, either due to their connection just dropping randomly or due to them not being able to cope with their hero getting killed in the first 5 minutes.

      DotA at LANs is fun. No people leaving and the trash talking across the room is great. Also team co-ordination is easier when you can just shout orders out.

      I had plenty of fun with SC at LANs back in the day too. I didn't think I'd say this but I might skip buying SC2 if it doesn't support LAN play. From what little I'd seen it just looked like a graphics update to Star Craft. Forget paying for it thrice over and not being able to properly play against my friends.

  31. not buying by xycadium · · Score: 1

    It's ridiculously stupid moves like this that cause me not to purchase the game until, oh, ten years down the road when I can pick it up for a quarter at a yard sale. I'm serious with crap like that. I'm still boycotting Sony (and all their products, including tri-star films) for their stupidity.

    1. Re:Not buying by gubers33 · · Score: 1

      I'm sure you could run SC2 on Linux even if it says only for Windows. It said that with Warcraft III and I have seen it run on both a Mac's Leopard OS and on Linux. Just my two cents, I would borrow from someone to check if it runs on Linux before you spend the money to buy it. But considering Warcraft III can do it when it says just for Windows I wouldn't be surprised if Starcraft 2 could do it as well.

      --
      Just because you are wrong and I called you out on it doesn't mean I am a Troll.
    2. Re:Not buying by gubers33 · · Score: 1

      Fedora 6 and Unbuntu to be exact on which Linux I have seen WC3 run on.

      --
      Just because you are wrong and I called you out on it doesn't mean I am a Troll.
    3. Re:Not buying by diego.viola · · Score: 1

      Sure Wine is of great help for running Windows games on Linux but if they treat us as second class citizens and they refuse to make Linux binaries I wouldn't be so happy to support them with my money.

      They do release their games for Windows and Mac OS X, I don't see why they couldn't do it for Linux as well.

    4. Re:Not buying by diego.viola · · Score: 1

      I lost faith a long time ago on game developers releasing their games for Linux and just got a PS3 for my gaming needs.

      If developers in general still think that we (Linux users) don't pay for software they are still smoking crack and living under a rock.

  32. It will still communicate over Lan by SOOPRcow · · Score: 1

    It is my understanding that people who are on the same LAN and are playing with each other will still be sending the actual gameplay packets to each others LAN ip address without having to first pass through Battle.Net. All Battle.Net will be doing is authenticating the game and setting up matches and keeping various stats. That said we won't know for sure till the beta is released or Blizzard confirms or denies it.

    1. Re:It will still communicate over Lan by TheSunborn · · Score: 1

      An interesting thing is, how the hell is this going to work if both players are behind the same nat and thus share the same external ip address.

      It was something that newer worked on starcraft 1, where 2 players on the same external ip address simply meant that they could not play against each other on battle.net (But lan worked).

    2. Re:It will still communicate over Lan by SOOPRcow · · Score: 1

      Once the game starts though the packets would never be leaving the network. Right now people can be on the same external ip and be using two different Wow accounts so I don't think that would be any different.

    3. Re:It will still communicate over Lan by CastrTroy · · Score: 1

      I highly doubt it. How would the battle net servers know your internal LAN IP? Unless they developed some specific code to do specifically this, then I doubt that it would work. In most cases, they would probably want to send all data directly through their own servers, so that you don't get to figure out the IP address of those you are playing against.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:It will still communicate over Lan by Caharin · · Score: 1

      An interesting thing is, how the hell is this going to work if both players are behind the same nat and thus share the same external ip address.

      But this works fine on WoW, I think blizzard can handle this situation.

      --
      By reading this sig, you agree to be bound by all terms and conditions I choose.
    5. Re:It will still communicate over Lan by SOOPRcow · · Score: 1

      That would pretty much mean every game is hosted on Blizzard's dedicated servers. That would create for some pretty crazy bandwidth. Also, there would have to be some limit on the number of games if you did that. I'm pretty sure all Battle.Net is going to do is setup matches and then the two (or more) people will connect with each other.

    6. Re:It will still communicate over Lan by TheSunborn · · Score: 1

      It works on WoW because clients only talk to the server, not to each other.

      To use such a solution with Starcraft II, would mean that all game data would pass over the blizzard server. I think this would introduce
      far to much latency, and having a 4 player lan game, where all player data to to blizzard and back, are not going to work as good as a 'real' lan game.

    7. Re:It will still communicate over Lan by Anonymous Coward · · Score: 0

      "How would the battle net servers know your internal LAN IP?"

      How would the internet know your internal LAN IP?!

      It's the magic of NAT. Read a book, for heaven's sake.

    8. Re:It will still communicate over Lan by osu-neko · · Score: 1

      ...they would probably want to send all data directly through their own servers, so that you don't get to figure out the IP address of those you are playing against.

      Do you have any conception of how much more expensive this would be for Blizzard? Do you understand that they want to make as large a profit as possible? Given this, doesn't it make more sense to assume they've actually written the code you said they'd need to do to pass the packets over the LAN?

      Maybe they haven't, maybe they've chosen the option that both degrades game performance and costs them more money to host. I'm just not seeing that as likely...

      --
      "Convictions are more dangerous enemies of truth than lies."
    9. Re:It will still communicate over Lan by Anonymous Coward · · Score: 0

      The only way I could see this working is if each user could configure the port(s) they used to get to bNet

    10. Re:It will still communicate over Lan by Vegeta99 · · Score: 1

      The battle.net servers might not know your internal LAN IP, but your machine (and thus the starcraft client) do. Easy 'nuf.

  33. Re:Not suprising: Piracy and cheating by DeskLazer · · Score: 5, Insightful

    they seem to have forgotten that they used to give "spawn" CD keys that allowed you to play with friends. I thought you could play LAN with that too.

    I buy games, and bought SC1 [and Brood War] and played the hell out of it [spawn copies at LANs!]. might not want to buy SC2 if that's how they want to play...

  34. I wouldn't have considered piracy by DRAGONWEEZEL · · Score: 2, Interesting

    Until I read about this. HOLY crap am I pissed. I used to work somewhere with a 5$/hr gaming machine rental on a lan of about 10-15 machines. Starcraft, Q2, CS, TF were HUGELY popular lan games we allways had people doing group play 2v2 etc. We did tons of tournaments too that were often won w/ a zerg rush or an a carrier warp.

    Those were the good ol days!

    We're all going to have to wait for Total Annihilation 3?

    Effin A.

    --
    How much is your data worth? Back it up now.
    1. Re:I wouldn't have considered piracy by ZinnHelden · · Score: 5, Informative
      The official forums are filled at this point with people either deriding the exclusion of LAN play or people popping up to defend this as a good move... Though I can't say I like the implicit assumption that all the people that want LAN play back are pirates, as in this Blizzard response from Karune: Source

      As mentioned by Rob Pardo in interviews, piracy is a serious problem and often times tie in closely with LAN. At the end of the day, we want the best for the community and fans that support our games, and having chunk of the community pirate the game actually hurts the community.

      1) Pirated servers splinter the community instead of consolidating all players who love to play the game. Battle.net will bring players together in skirmishes, ladder play, custom games, and allow everyone the opportunity to share a common experience.

      2) More people on Battle.net means more even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. The original StarCraft is an even better example of how 11 years later, players still love and play this title, and we will continue to support and evolve it with patches.

      We would not take out LAN if we did not feel we could offer players something better.

      If I were to buy StarCraft II or any other title, I know the money I spent would be going to supporting that title. Personally, I would be upset that others were freeloading while others are legitimately supporting a title that has great potential and goals of making this title have 'long legs.'

      If you like a song a lot, buy it, and that artist will only come out with more awesome songs for you. If you like a game, buy it, and we will promise to constantly work to make the player experience better at every corner we can.

      Support the causes you believe in (This is applicable to all things, not just gaming).

      Don't be a leech to society, innovation, and further awesome creations.

      Bolding is his.

    2. Re:I wouldn't have considered piracy by Zaphod+The+42nd · · Score: 4, Insightful

      They keep saying that they are offering something better. No amount of fancy battle.net matchmaking features is going to get over the technical limitation of requiring every machine on a LAN to constantly communicate back and forth across the same shared pipe to blizzard's servers. This is what they do not seem to understand. That, or more likely, they understand it just fine and don't care, and are more driven by sales and fighting piracy than making their customers happy. When will gaming companies learn? Do not worry about your non-customers, worry about the people who fund your paycheck!

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    3. Re:I wouldn't have considered piracy by DRAGONWEEZEL · · Score: 1

      My comment was tongue in cheek (as often is the case) about actually pirating the game, but I really hope that "We would not take out LAN if we did not feel we could offer players something better." Is the unadulterated truth, and not just spouting off what they think people might want to hear.

      --
      How much is your data worth? Back it up now.
    4. Re:I wouldn't have considered piracy by CorporateSuit · · Score: 4, Insightful

      In other words "We want Starcraft 2 to become a glorified chatroom just like WoW has become, and that can't happen if people are having LAN parties with legitimate copies of the game as they have for 10 years with Starcraft... which we now refer to as... 'PIRATED SERVERS!'" and the rest is "The entertainment industry and its programmers deserve to live wealthily while you struggle to find a job to support the nation and its economy. If you disagree with that, you must hate video games!"

      I like hamburgers, but that doesn't mean I need to go spend $60 on a burger to "support" the beef industry. I spend $3 on a burger because I want to eat the damn burger.

      --
      I am the richest astronaut ever to win the superbowl.
    5. Re:I wouldn't have considered piracy by chuckwilson · · Score: 1

      I find the language used interesting. It's almost as if he's trying to convince you that the software is awesome, and therefore you should support it because it will lead to other awesome software. He's making it seem like it's an issue of choice, rather than trying to justify a decision they believe will give them extra revenue.

      Something like "We spent a lot of money developing this software, so we feel we need to limit piracy as much as possible to recoup the costs" would sound much more genuine than "LANers are leechers."

      I think this is probably a decision coming down from the company execs, who just want bigger bonuses. But that's just my reading of the situation......

    6. Re:I wouldn't have considered piracy by Alaska+Jack · · Score: 1

      I know what a zergling rush is ... what's a carrier warp?

      Just curious.

          - AJ

    7. Re:I wouldn't have considered piracy by ZinnHelden · · Score: 1

      My guess is using Arbiters to Recall in a bunch of carriers that were sitting safely in the base. I'd rather have the carriers protecting the arbiters, especially since they move at roughly the same speed. Now, arbiters and carriers, which then warp in ground troops... that's punishing.

    8. Re:I wouldn't have considered piracy by VGPowerlord · · Score: 1

      As mentioned by Rob Pardo in interviews, piracy is a serious problem and often times tie in closely with LAN.

      Bzzt, sorry, I'm not buying that reasoning. If I'm on a LAN, if they have Starcraft and I don't, I can install a Spawn copy off of their CD.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    9. Re:I wouldn't have considered piracy by steelfood · · Score: 1

      We're all going to have to wait for Total Annihilation 3?

      Considering TA2 never came out, TA3 would probably be announced the day after DNF was released.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    10. Re:I wouldn't have considered piracy by DRJlaw · · Score: 5, Insightful

      I think that it's odd that none of the linked articles or well-moderated comments have raised the most salient and powerful issue against this measure: that you can play the game only as long as Blizzard desires to support it or, more pertinently, for so long as Blizzard continues to exist. Blizzard is doing well, but recent events have demonstrated that that can change.

      As recent shutdowns or attempted shutdowns of DRM servers have shown (Major League Baseball, MSN Music, Yahoo Music, Wal-Mart Music, Adobe ad-supported PDFs), once a revenue stream dries up, your continued enjoyment of multi-player will be subject to a simple calculation: is the PR cost of cutting off support greater or less than the expense of maintaining the servers and support. The MSN, Yahoo, Wal-Mart servers were only used sporadically in order to shift DRM authorizations from one computer to another. The MLB servers were used every time someone attempted to play a purchased video. The Battle.net servers will be used by far larger numbers of people virtually every time that they want to play (once players exhaust the single player potential). World of Warcraft is the only Battle.net game that generates a continuing revenue stream to justify the expense. Even if there is support for 15-20 years, at some point discontinuation is inevitable -- and there are surprising numbers of people who still play legally purchased 15-20 year old games.

      Considering the importance of multi-player in Starcraft 2, players are justified in planning for reality and demanding some form of LAN functionality. Blizzard has legitimate concerns about piracy, but purchasers have legitimate concerns about being able to play the game long after Blizzard has lost interest in it. Blizzard should be willing to develop LAN functionality as a patch, place the code in escrow, and include a contractual provision on the box which automatically authorizes release of patch by the escrow agent if online service is terminated. If it is not, then players should browbeat them with every DRM failure that they can think of, because ultimately they are the only ones who are likely to care.

    11. Re:I wouldn't have considered piracy by psycho12345 · · Score: 1

      I'd imagine it would be massing carriers, then rushing an arbiter or 2 into enemy main, then recalling all carriers to the enemy base. Instant overwhelming attack, giving little time to react.

    12. Re:I wouldn't have considered piracy by WagonWheelsRX8 · · Score: 1

      I'd mod you up if I could (I can't lie...I like burgers). But I agree with your statements of the 'glorified chatroom'. I still play Warcraft 3 with some friends online every now and then through Battle.net and sometimes it's a serious pain in the ass. We don't use the chat options in battle.net because most of the rooms are filled with idiots, while we set up our games we coordinate using AIM until we're actually in the game. So, forcing a player to go through this nonsense to play a local game when it doesn't have to be necessary is a serious slap in the face (and as a hard core fan, I for one am DEFINITELY not happy with this decision either).

    13. Re:I wouldn't have considered piracy by mr_mischief · · Score: 2, Insightful

      Who the fuck wants to be consolidated into a community experience? I want to play my game with my friends. Fuck the rest of you. I don't know you, and you're not invited over for whiskey, cigars, poker, and RTS gaming. It's my game when I buy it, and I'll play it how the hell I want or I won't buy it.

    14. Re:I wouldn't have considered piracy by mr_mischief · · Score: 1

      Well, Supreme Commander isn't that far off. It's by the same designer and everything. Spring might count as TA2 for that matter. Kingdoms doesn't really, but that still leaves two paths to a rightful TA3 even if it never gets named that.

    15. Re:I wouldn't have considered piracy by DrGamez · · Score: 1

      I was under the impression that once you validated to B.net it was p2p, meaning if you were all on a LAN then it would just connect using that. And even on a slow connection validating and checking in or whatever it should do can't be that intensive bandwidth wise. Still don't think it's justified but I don't know enough information about how it actually connects yet.

    16. Re:I wouldn't have considered piracy by mmalove · · Score: 1

      While I agree that part of DRM should include such provisions to be fair to its users, in reality we see DVDs and game code released to pirates/torrent sites even before the release of the retail product. I cannot image Blizzard successfully developing such a code and it not immediately becoming available to anyone with a torrent stream, at which point you hit the brick wall of "The pirates get a better game than the customers".

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    17. Re:I wouldn't have considered piracy by gd2shoe · · Score: 1

      (disclaimer, haven't' used BattleNet in years)

      No amount of fancy battle.net matchmaking features is going to get over the technical limitation of requiring every machine on a LAN to constantly communicate back and forth across the same shared pipe to blizzard's servers.

      Actually, it does. The reason they require people to open a port on their router is to avoid piping all that data to Blizzard's servers. Each machine actually connects to the "host", bypassing Blizzard. Other posters have also pointed this out.

      It's still a dumb move on their part for a variety of reasons that I won't get into here (some technical, some social). Being upset over this is just fine, but not for the reason everyone keeps mentioning.

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    18. Re:I wouldn't have considered piracy by damburger · · Score: 1

      Too true. I am a big SC player and have been looking forward to SC2. I mainly play on LAN (with everyone having a legal copy AFAIK) but they don't seem to like that. Battle net is slow, buggy, and requires opening ports on your router. I don't want to use it every time I play.

      The cracking community, however, will have no problem providing this service. What the hell does Blizzard expect us to do?

      --
      If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    19. Re:I wouldn't have considered piracy by damburger · · Score: 1

      I have been planning on buying SC 2 legitimately. This announcement has put me off somewhat.

      --
      If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    20. Re:I wouldn't have considered piracy by DRJlaw · · Score: 1

      "I cannot image Blizzard successfully developing such a code and it not immediately becoming available to anyone with a torrent stream, at which point you hit the brick wall of "The pirates get a better game than the customers".

      Security within the developer's business is the developer's problem, not the end user's problem. Code and document escrow are also well established services.

      I don't pretend to have extensive knowledge of how warez groups get their releases, but my impression is that the code generally leaks when it gets sent to the duplicator, packager, or shipper -- a situation where you're asking for security in a setting designed to produce nigh-uncountable copies of material and distribute them to a large number of stores or depots for a coordinated and well stocked release. That problem does not exist with a patch.

      If internal code would inevitably and immediately be available due to leaks, then I think we'd have seen a lot more information concerning games like Duke Nuke'em Forever. Instead, there are only rare lapses like the latest Sims.

    21. Re:I wouldn't have considered piracy by Alari · · Score: 1

      ] If you like a game, buy it, and we will promise to constantly work to make the player experience better at every corner we can.

      Oh, goodie. Okay, I'll bite, Blizzard. I just pre-ordered StarCraft 2. Now, as a paying customer, you should know that the one thing you can do that will make my player experience better is to add LAN support. :) Thank you for your time, and I look forward to seeing LAN support in the game at release. ^.^

      --
      I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
    22. Re:I wouldn't have considered piracy by Anonymous Coward · · Score: 0

      Actually, the programmers get paid poorly compared with what they could be making as non-game programmers.

    23. Re:I wouldn't have considered piracy by Zaphod+The+42nd · · Score: 1

      True, but even if its p2p, that doesn't mean it'll automatically connect p2p over the LAN, it may still dial all the way out to the net and then back into your LAN.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    24. Re:I wouldn't have considered piracy by Zaphod+The+42nd · · Score: 1

      The fact that blizzard's games (other than wow) use p2p after matchmaking has been established on the server does not change my point whatsoever, unless the p2p is going to utilize the local connection. Is it going to be that smart? Currently neither WC3 or SC1 allows LAN over b.net, so I guess we can't be certain yet.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    25. Re:I wouldn't have considered piracy by Anonymous Coward · · Score: 0

      Don't be a leech to society, innovation, and further awesome creations.

      The lack of LAN support was just going to stop me buying the game, but after reading that smart-ass remark by a Blizzard employee I think I'll pirate it just to spite them. Assholes.

    26. Re:I wouldn't have considered piracy by Bob_Who · · Score: 1

      Right. These statements, like "Don't be a leech to society" rarely sway anyone or change anybodies mind. In fact its annoyingly condescending and sanctimonious. This tone inspires resistance from many. Depending on who's ear you have, its either "preaching to the choir" or its an accusation that alienates. It seems impolite and patronizing. "Do what thou wilt...." to paraphrase another philosophy, is a little more persuasive than a righteous sermon or a penal code. We all know the score, we've heard the rap, we don't need another lecture or civics lesson. I don't mean to accuse you personally, just the impulse to discuss these ethics topics, in general...the Slash Dostoyevsky stuff.

    27. Re:I wouldn't have considered piracy by PMBjornerud · · Score: 1

      Blizzard should be willing to develop LAN functionality as a patch, place the code in escrow, and include a contractual provision on the box which automatically authorizes release of patch by the escrow agent if online service is terminated.

      Code in escrow? How to ensure it's bug-free?

      It would need to be tested by a large number of players. And retested after all other patches to the game, or the escrow patch would be buggy and worthless. Oh, and you can't leak the code during all that testing.

      --
      I lost my sig.
    28. Re:I wouldn't have considered piracy by Vermifax · · Score: 1

      What makes you think they will constantly communicate back and forth. Game packets are going to be peer to peer with the players playing and never leave the LAN to hit the internet.

      --

      Vermifax

      Logout
    29. Re:I wouldn't have considered piracy by Darby · · Score: 1

      Fuck the rest of you. I don't know you, and you're not invited over for whiskey, cigars, poker, and RTS gaming.

      The feeling is mutual. No offense intended or taken ;-)

    30. Re:I wouldn't have considered piracy by Anonymous Coward · · Score: 0

      I don't think you know how network routing works.

    31. Re:I wouldn't have considered piracy by Anonymous Coward · · Score: 0

      "1) Pirated servers splinter the community instead of consolidating all players who love to play the game. Battle.net will bring players together in skirmishes, ladder play, custom games, and allow everyone the opportunity to share a common experience. "

      No Pirated servers get cheaters, crackers off of the main server so we don't have to deal with them.

      2) "The original StarCraft is an even better example of how 11 years later, players still love and play this title, and we will continue to support and evolve it with patches. "

      I have owned over 8 copies of this game over the years (can never keep up with my CDs keys some I'm always shelling out another $20), and I can say that I have played on Bnet maybe 15 times. EVERY OTHER TIME HAS BEEN OVER LAN, USING STORE BOUGHT AND LEGIT COPIES OF THE GOD DAMN GAME.

      "3)Support the causes you believe in (This is applicable to all things, not just gaming). "

            I will and it won't be paying for a game that bars me from using how I want to use it.

      This pisses me off on so many levels, for the longest time I have always loved blizzard as a company. Hell, not two months ago I went out and purchased two copies of Diablo 2 (again!) so we could play. Could I have pirated it? YES! But I didn't because I knew I was buying a quality product that I could take how and play bug free. On top of that I could play on bnet, or a lan game or Hamachi or however else I want to fuckin play the game.

      This move is nothing but a slap in the face to long time blizzard fans. The fans , like me, who still spend money on games that are over 10 yrs old even though we all know they are so very easy to pirate. The ONLY reason for this move is to pave the way for subscription service to bnet.

      I foresee Bnet being a tired system. For free you get connection X, which is kinda shitty but still works most of the time... But for only $9.99 a month you can be upgrade to our silver lvl connection plan, but wait if you were to spend $29.99 a month not only would you get the super duper bnet connection plan but you would also get a WoW account! Isn't that grand!
      But they can only do this if they take LAN support out, because otherwise Hamachi (etc) would take the revs from their subscription accounts.

      Fuck that and fuck them. I will not buy this game without lan support.

    32. Re:I wouldn't have considered piracy by COMON$ · · Score: 1

      If you like a song a lot, buy it, and that artist will only come out with more awesome songs for you. If you like a game, buy it, and we will promise to constantly work to make the player experience better at every corner we can.

      Well I for one call this statement for the hooey it is. Starcraft is STILL selling crazily over a decade later and they are just now releasing a sequel...crippled...way to promote people buying your software jackasses.

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    33. Re:I wouldn't have considered piracy by gd2shoe · · Score: 1
      While it would be trivial to utilize the LAN connection, I doubt they're going to. What would happen, though, is that the packets would travel to the router, be processed as if they're going to leave (NAT), the router would observe that the destination is itself, and would use port forwarding (or NAT again, depending) to send it back onto the LAN. The router becomes the bottle neck, but the packets don't need to leave the building.

      Of course, I'm talking about most routers here. I've seen some that were too dumb to do this. In that case, BattleNet simply wouldn't work unless the game does LAN detection.

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    34. Re:I wouldn't have considered piracy by mr_mischief · · Score: 1

      None intended or taken here, either. I might very well like to invite you over for whiskey, cigars, poker, and RTS LAN parties if I knew you. I just don't know you. Sometimes playing games with strangers is fun, but playing them with friends you've known for years is typically more fun.

    35. Re:I wouldn't have considered piracy by Anonymous Coward · · Score: 0

      well then learn to fucking spell whisky, asshole

  35. Sign the petition by Anonymous Coward · · Score: 0

    http://www.petitiononline.com/LANSC2/petition.html

    Starcraft 1 is probably my favorite game of all time. I will not even consider SC2 without LAN play.

    I say that partly because draconian DRM schemes make my skin crawl, and partly because some of my favorite Starcraft matches throughout the years have been played in places where Internet connections were not available. Blizzard hasn't really ever had to face a giant PR mess before. They have no idea what kind of stink this is going to cause. It will make the EA-Spore brouhaha look very small.

    1. Re:Sign the petition by Proudrooster · · Score: 1

      Starcraft 1 isn't balanced between the races. Get BroodWars :)

  36. Not buying by diego.viola · · Score: 1

    I'm not buying also, first: no Linux version and now this.

    Blizzard: if you want your products to sell start listening to your possibles customers.

  37. Online Petition by stilz2 · · Score: 1

    Though generally regarded as ineffective, but if enough people join the effort... http://www.petitiononline.com/LANSC2/petition.html

  38. Trends by Merovign · · Score: 1

    More and more companies are dropping co-op games (except for strategy games), pushing off PC onto consoles (or at least developing on consoles so the control schema sucks), and now droping LAN games?

    It seems like the industry is trying desperately to get me to stop playing games.

    Oh, and it won't really do much to damp piracy, just shift it from stolen images to stolen keys, thus increasing the harm to legit gamers. Not having a whole "way to go" moment here.

    Recently got UT3, BTW, which is so buggy as to be more frustrating than fun. Thank goodness it was only $10. Does play LAN games, but the settings are arbitrarily restricted (and seemingly somewhat random re: options and difficulty).

    Is it just me, or is gaming in general going downhill?

    1. Re:Trends by spire3661 · · Score: 1

      As you alluded to, everything in the PC gaming world is being 'consolized'. All the cool free things that we used to take for granted on PC are now packaged up as "DLC' and sold. Every option in a game is now carefully weighed on its potential to generate revenue.

      WHile im on a rant, am I the only one who thought when they were talking about micropayments on this gen of consoles that it would be dimes and quarters? PS3 Home is probably the worst offender of selling useless shit in this regard. I was in PS Home the other day and I went into the 'Diesel' store. They want $5.00 USD for a virtual shirt that has the diesel logo on it. Its insane, shouldnt they be paying ME to wear it around PS3 Home? $5.00 USD for a tiny Diesel texture, are you fucking kidding me?

      --
      Good-bye
    2. Re:Trends by Anonymous Coward · · Score: 0

      Have you gotten the latest patches for UT3? They added a ton more settings and fixed a lot of bugs. It makes the game a lot better.

  39. These Developers are out of touch with reality. by Khyber · · Score: 0, Troll

    "We would not take out LAN if we did not feel we could offer players something better."

    You fucking can't. I haven't used Battle.net in well over a decade because it BLEW CHUNKS. The only way I could ever get a decent game of SC going was to call my friends up and have a LAN party.

    You just ripped the HEART out of your game. Fuck you, Blizzard. You just guaranteed I'll NEVER touch another thing from your company ever again.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:These Developers are out of touch with reality. by Anonymous Coward · · Score: 0

      Developers, or upper management? Or, in this case, Blizzard, or maybe Activision?

    2. Re:These Developers are out of touch with reality. by osu-neko · · Score: 1

      "We would not take out LAN if we did not feel we could offer players something better."

      You fucking can't.

      You know this a priori how? Personally, I have no religious beliefs about network performance. I like to actually see it in action before claiming I know how well it performs. Silly me, preferring evidence to religious fervor...

      I haven't used Battle.net in well over a decade because it BLEW CHUNKS. The only way I could ever get a decent game of SC going was to call my friends up and have a LAN party.

      So you not only haven't seen how well the new game works, you haven't seen how well Battle.net works in over a decade, but you know how well it will work next year based on a completely different game you saw over a decade ago.

      You just ripped the HEART out of your game. Fuck you, Blizzard. You just guaranteed I'll NEVER touch another thing from your company ever again.

      I doubt it...

      --
      "Convictions are more dangerous enemies of truth than lies."
  40. Do not buy by emkyooess · · Score: 1

    It was easy to see this coming. They already said that LAN play was axed from Diablo 3, and we saw direct TCP/IP axed even as far back as Warcraft 3 (requiring tunnels like Hamachi to play across the 'net but not battle.net). Blizzard fans/apologists will lap it up, nonetheless.

    1. Re:Do not buy by osu-neko · · Score: 1

      It was easy to see this coming. They already said that LAN play was axed from Diablo 3, and we saw direct TCP/IP axed even as far back as Warcraft 3 (requiring tunnels like Hamachi to play across the 'net but not battle.net). Blizzard fans/apologists will lap it up, nonetheless.

      Given that it worked fine in WarCraft III, I don't see why I wouldn't "lap it up". Silly me, accepting something that works fine and is fun to play. I'm sorry my fun offends your religious sensibilities, but I'm not joining your jihad because a company doesn't comply with your ideology. I'm too busy having fun, and your ideology is kinda silly...

      --
      "Convictions are more dangerous enemies of truth than lies."
  41. bnetd pvpgn by Anonymous Coward · · Score: 0

    well, I guess someone will just have to revive BNETD or PVPGN... they think they can fight piracy by removing lan, oh so naive

  42. Now my excitement has faded and I may not buy by Anonymous Coward · · Score: 0

    I still play SC1 almost everyday with a coworker after work LAN only. I have been waiting for that experience to be replaced by SC2. Now they are taking away LAN play, and due to our firewall rules, I doubt it will work or I am worried about it being monitored by or experiencing network "hiccups".

    Now instead of buying two legitimate copies of the game, I might be waiting for a cracked pirated version that works over LAN.

    Thanks Blizzard.

  43. so it's a internet game ... by Anonymous Coward · · Score: 0

    or if your on dial-up with latencies of 300+ms it won't be playable.
    imagine lance armstrong having to go to france to practice
    because the roads are clogged in his home town ...
    -or-
    even if you're on a broadband connection if you play from,
    say india, your ping times will always be higher then someone connecting
    from the US.
    so in a way Americans are supremacist and favor American players
    over foreigners >: P

  44. $2,880 per year for four players by tepples · · Score: 4, Funny

    So now, aside from locating a place where you and your friends can setup your computers and play - you now get to find someplace with an internet connection that can handle all of them at the same time.

    Or you can just pay $60 per computer per month with a 24-month minimum commitment for mobile broadband, like a lot of proponents of cloud computing on Slashdot have been recommending.

    1. Re:$2,880 per year for four players by NovaHorizon · · Score: 1

      That's an awesome idea.. Use mobile broadband which has a pretty standard 5GB monthly cap for gaming...

      Why not just have everyone pitch in for a T3 line for one of the houses.. It would probably cost less, and be freakin awesome ontop of that..

    2. Re:$2,880 per year for four players by Anonymous Coward · · Score: 0

      I know you were being funny but in my area this was the only option until about a month ago, so I have to say if you need your fix so bad you're willing to put up with a ping that WILDLY varies between 400-700ms and your connection being down on average 4 hours a day, you're REALLLY addicted to starcraft.

    3. Re:$2,880 per year for four players by Anonymous Coward · · Score: 0

      And you get a 5GB/mo monthly cap plus $0.10/megabyte after that. You heard right. Verizon marks up the price of bandwidth to hundreds of times its bulk cost (< $0.20 per gigabyte). AT&T is five times worse. Wireless is good for mobility, but 128k ISDN wins for latency. Try to beat a 46ms ping to a WoW server on any other connection where DSL and cable aren't available.

      WiMax is probably the best option - if it's available.

    4. Re:$2,880 per year for four players by julesh · · Score: 1

      Or you can just pay $60 per computer per month with a 24-month minimum commitment for mobile broadband, like a lot of proponents of cloud computing on Slashdot have been recommending.

      I know you're being sarcastic, but:

      * Where I am, mobile broadband costs about £10-£15 a month ($16-23) and is available on a pay-as-you-go basis, so you don't have to pay for any month you don't use it. Hardware to hook it up will cost you about £50 ($80). I'd be really surprised if it is actually 3-4 times more expensive on a long term contract for you.
      * OTOH, it would be useless in this situation. Bandwidth is extremely poor (they advertise 7.2Mb/s, but I've never managed to get more than about 1.5), and reliability is worse (connections randomly drop even in areas with good reception; the system-provided DNS servers are heavily overloaded and aren't even located in the same country as me; sometimes the service just doesn't work for no reason and you have to disconnect and reconnect). This may just be the network I was using (3), but there isn't exactly a lot of competition.

    5. Re:$2,880 per year for four players by tepples · · Score: 1

      I know you're being sarcastic

      Then I guess I made my point: mobile broadband in the United States is a joke.

      Where I am, mobile broadband costs about 10-15 GBP a month

      Where I am, nobody takes the GBP, and the network you were using (3) doesn't operate.

  45. Re:Not suprising: Piracy and cheating by EvanED · · Score: 1

    ...they'd either need to include the server as well or have a separate network architecture for peer-to-peer play.

    So? Both of these have precedent. Valve releases servers, and some of Blizzard's own games (including SC1) have peer-to-peer play.

    While we're at it, why is this post modded down?

  46. I think they just increased piracy. by Belisarivs · · Score: 5, Insightful

    Whenever a company does something that hurts the consumer in the name of "fighting piracy", it seems to me to be taken by the community as an open invitation to pirate their game. Given the choice between pirating and buying the game, frequently the reason the individual consumer chooses to pay money for the game is the impression one has of the company. Sure, no one is going to pay for a crappy game, but look at the difference between Spore and Starcraft. Spore was seen as a slap in the face of the consumer and consequently was one of the most pirated games in history. The original Starcraft, despite the fact it is easily pirated, is still profitable enough to be sold for $20 in stores.

    You want to insure piracy? Piss off your users. Removing LAN and telling LAN users they're nothing but pirates seems to be going down that road pretty nicely.

    1. Re:I think they just increased piracy. by Anonymous Coward · · Score: 0

      Actually, I was considering buying the game until the LAN option was removed. Now I'll just pirate it to play the story. Or just wait until someone throws up the plot on Wikipedia and read it there.

    2. Re:I think they just increased piracy. by brkello · · Score: 1

      Not really. Whenever a company does almost anything, people will jump on it and use it as a justification to pirate. They were going to pirate it anyways, but they now have moral outrage to justify their pathetic actions.

      And I don't think many companies will want to sell insurance to pirates. Though the Somali pirates are doing quite well, so it might pay off.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:I think they just increased piracy. by Anonymous Coward · · Score: 0

      Mod parent to 10... Blizz... you reading this?

    4. Re:I think they just increased piracy. by Belisarivs · · Score: 1

      Let's not be pedantic. Insure and ensure are synonyms.

      And despite your strawman where piracy is concerned, a number of people (myself included) are more than willing to pay for good games. All the games I play regularly I've paid for. But nowadays it's just as easy for someone to download a pirated copy as it is to buy it. The question is, "Do I feel like compensating people for this game?" Without LAN, and Blizzard's attitude towards the issue, I think a lot of people that were looking forward to purchasing the game have shifted.

    5. Re:I think they just increased piracy. by Proudrooster · · Score: 1

      It's very true, people will pay for good games. Just looking in my pile I see Civilization 1-4, Sim City, Sim City 2000, Sim Earth, Starcraft Battlechest .... I agree, good games are absolutely worth the price.

    6. Re:I think they just increased piracy. by Dhalka226 · · Score: 1

      I know it's fashionable on Slashdot to use the word "strawman" when one wants to be modded up, but knowing what one actually is tends to help ones chances of it happening.

      His argument wasn't a strawman. You said that people who are going to legitimately buy the game will now pirate it because of LAN support being dropped, and he rebutted that these people were going to pirate the game anyway. Agree or disagree, but that's not a strawman. There's absolutely no misrepresentation of your position, he just thinks it's bull. He's not taking yours as position of every would-be pirate any more than you yourself had no issue with supposing to know the minds of other people.

      For what it's worth, I agree with him. Very few members of "the community" who are going to pirate this game will do so because LAN support does not exist, though I suspect that an awful lot of them are going to claim that to be the reasoning. It just sounds so much better than "I wanted it for free." Starcraft is a good game or it's not; it's worth the price or it's not. To suggest that any significant portion of people think lack of LAN support makes it not worth the price when it was 20 minutes before is disingenuous. They can still play the exact same game, they just have to have an Internet connection. That's hardly disqualifying for most people, particularly those with enough disposable income to have a fairly new computer and to buy a new video game in the first place.

      You're right: It's just as easy--perhaps easier--to pirate a game than to pay for it. If you want to pirate it, so be it. If others want to pirate it, so be it. I'm not here to pass moral judgments on piracy. But this ridiculous idea that people have ANY sort of right, moral or otherwise, to pirate a video game because it's not presented to them at exactly their price with exactly their set of requirements fulfilled is sickening and tired. You have a right to not buy it. You don't have a right to pirate it and claim it's all somebody else's fault, especially with an excuse so weak as "b-b-b-but LAN support!"

    7. Re:I think they just increased piracy. by Belisarivs · · Score: 1

      Bah, seriously, these comments were made six or so hours after the original story was posted. Who really expects to get modded up after that amount of time? Chide me if you want on my fast-and-loose use of rhetorical terminology (I still think strawman was a legitimate term in this case), but let's not get into wild speculation as to my motivations.

      As to the core argument, I'm not the only one who thinks that. Look at Stardock - they know their games are going to be heavily pirated, but they design games for the people *who are willing to pay*. Blizzard seems to be taking a different tact. And now, I think, fewer people than before are going to be willing to pay. And I truly am not passing any sort of moral judgement on piracy (you can't really say that and then condemn it in the next breath). I am saying that the result of very vocal anti-piracy measures, especially when it reduces the functionality of the game, is sort of like throwing down a gauntlet. Again, look at Spore. A successful game, no argument on that, but also a heavily pirated one.

    8. Re:I think they just increased piracy. by Spit · · Score: 1

      From various sources I can see that Starcraft has sold 9.5 million copies, not too bad. But I find it pretty hard to believe that a game which is the benchmark for RTS, has been popular for 11 years and is the national sport in a country of 48 million, has sold less copies than Halo 3.

      --
      POKE 36879,8
  47. Come on, guys. Lighten up. by PHPNerd · · Score: 0

    This is Blizzard we're talking about here. The legendary maker of Starcraft and Diablo II. Everything they do is done incredibly well...to perfection. Don't be so quick to blow this off. I'm guessing that BNet 2.0 will have LAN functionality wrapped inside of it. So it appears like all you have to do to play LAN is connect to BNet first and then after that it's mostly local traffic with the occasional query back to BNet. BNet 2.0 will offer all kinds of new community features like achievements and being able to watch your friends play. Having LAN hooked into BNet 2.0 seems like the best of both worlds for the player while also protecting their software from pirates. If SC2 is anywhere near as good as SC1, I'm definitely willing to take a hit on where I can play multilayer for the sake of throwing Blizzard a bone to help protect their IP.

    1. Re:Come on, guys. Lighten up. by Nemyst · · Score: 1

      Sorry if I don't feed on "legends", but I'll pass on this one.

  48. I don't think piracy is their main concern here by joaobranco · · Score: 1

    I don't think piracy is their main concern here. I believe this may be a (somewhat misguided) idea to get a subscription of SCII players, like they got used with WoW. Sure, they said they would allow all bought copies to play on bnet, but they haven't precluded some options (like e.g. a subscription allows you to have pre-made groups, or bigger battles, or something like that). If people buy the game and don't log on bnet, some carrots and sticks will be missing on their options.

  49. Multihoming by tepples · · Score: 1

    What if my ISP is acting up

    <devils-advocate>If you fear that your ISP might act up, subscribe to both cable and DSL and have your router automatically switch between the two. It's called multihoming.</devils-advocate>

    and I need to get in a bit of Starcrafty goodness with a couple friends I have over or something?

    How will your friends play at your house if their PCs are back at their houses?

    1. Re:Multihoming by Anonymous Coward · · Score: 0

      If you fear that your ISP might act up, subscribe to both cable and DSL and have your router automatically switch between the two. It's called multihoming.

      But what if there's a nuclear war that knocked out the telcos and we're the last two survivors on Earth with our computers hooked up to potatoes for electricity and we want to play a multiplayer game of Starcraft 2? What then?

    2. Re:Multihoming by Anonymous Coward · · Score: 0

      Have you heard of a lan party?

    3. Re:Multihoming by tepples · · Score: 1

      Have you heard of a lan party?

      Yes. But the kids I babysit usually aren't allowed to take the family PC out of the house to a LAN party.

    4. Re:Multihoming by ender- · · Score: 1

      How will your friends play at your house if their PCs are back at their houses?

      Wow, talk about short-sighted. Lets see, how about:
      1. Invite friends over on a Saturday afternoon for a LAN game
      2. Saturday afternoon, ISP connection is hosed/having trouble
      3. Crap we can't play :(

      Heck we sometimes meet on weekends at an office supply warehouse that a friend works at for LAN gaming. No access to internet, only LAN games. Guess we'll have to buy something other than SC2 to play... Sucks for Blizzard.

    5. Re:Multihoming by tepples · · Score: 1
      Still in devil's advocate mode, imagining workarounds that Blizzard might suggest:

      Invite friends over on a Saturday afternoon for a LAN game

      How many computers with copies of the game in question do you own? And how many computers with copies of the game are your friends allowed to remove from the house? I babysit, and there's no way that clients who leave their kids with me will pack up the family PC.

      Saturday afternoon, ISP connection is hosed/having trouble

      As I said, multihoming. If cable is hosed, switch to DSL. If DSL is hosed, switch to cable.

      Heck we sometimes meet on weekends at an office supply warehouse that a friend works at for LAN gaming. No access to internet

      Then call your cable company and your phone company and set up service.

    6. Re:Multihoming by Abreu · · Score: 1

      Right, because paying for TWO broadband connections is the solution to your networking problems

      --
      No sig for the moment.
    7. Re:Multihoming by dieth · · Score: 1

      And what with the great economy we're in everyone can afford multiple net connections.

    8. Re:Multihoming by ender- · · Score: 1

      Then call your cable company and your phone company and set up service.

      Thereby proving that it's not worth paying $X for the game if it can't be played without also paying $40-100/month for internet service. If that's something Blizzard wants to make as a requirement then they'd better not be surprised when sales are not as high as they should be. Especially as they're already fighting against the effects of an economic recession as well.

      Especially since I bet it won't take long for cracked copies of the game to be available that allow local LAN gaming without requiring bnet.

      Not that I'm condoning pirating, but it's hard for people to make the decision to pay money for a game when the free version has more functionality.

      Myself, I'll just choose not to play SC2 in this case, and will spend my money with a game company that understands its players better.

  50. NO LAN support is not a big deal by Sepiraph · · Score: 1

    Most people play online on bnet. The only issue I can see is how will they host those Starcraft tournament in Korea, will they have to login to bnet also?

    1. Re:NO LAN support is not a big deal by godrik · · Score: 1

      I played SC mostly on lan and almost never on Bnet. I just found it more fun that way.

    2. Re:NO LAN support is not a big deal by Anonymous Coward · · Score: 0

      "The only issue I can see is how will they host those Starcraft tournament in Korea, will they have to login to bnet also?"

      God the people posting in every single article on this are poor at understanding. YES, everyone will log into Bnet for authentication, then play their game as if it was a LAN party. If everyone is in the same room, it will be a LAN party. If Koreans play Starcraft II, they will log into the Korean Bnet servers, then be P2P connected, just like Starcraft.

      This line of argument is so incredibly dumb, I have no idea why people are creating petitions about any of it.

    3. Re:NO LAN support is not a big deal by KarlIsNotMyName · · Score: 1

      I get a bit annoyed with people saying that something "is not a big deal", as if it is the case for everyone, when clearly it's not. Even just reading the comments to this article. Then check out the official forums. Then consider that the people participating on forums are only a minority of people actually interested in the topic.

      Personally I've played only 2 games online, and one of them is an MMO. The other an FPS game. RTS I've always played with or against people in a local network. Even the MMO was most fun when I was in the same room as someone else playing it with me.

      Scrapping LAN is taking away an option from paying customers. Not a way to combat piracy. It's a way to encourage piracy, for people to hack their way around the dumb restrictions, or to get people to lose interest in the game all together, because the one big joy they had with the former game, was the exact option that they're now taking away.

      --
      We are all God's parents.
    4. Re:NO LAN support is not a big deal by KarlIsNotMyName · · Score: 1

      Requiring an Internet connection is plenty restrictive. Requiring an Internet connection for an offline game is idiotic. LAN can be as simple as finding an empty building with electricity in it, then set up the computers there. No Internet. And ISPs, or even Blizzard, can have downtime and the authentication will be unavailable. Not being able to play online when at some point your access to the servers is down, makes sense. Offline, no.

      --
      We are all God's parents.
    5. Re:NO LAN support is not a big deal by woopate · · Score: 1

      No LAN functionality means that yes, massive tournaments will have to log into bnet.

      And I don't know about you, but I still have LAN parties bimonthly, and often, we don't hook up the internet because some idiot will try to download some porn, and spread a virus to every single machine.

    6. Re:NO LAN support is not a big deal by osu-neko · · Score: 1

      ...because the one big joy they had with the former game, was the exact option that they're now taking away.

      Really? How are they preventing you from getting together with all your friends and playing together?

      Did you really get that joy from some knowledge about the underlying technology being used to transmit the data around? I think most people who enjoy this get their joy from playing together with their friends, something they have no intention of taking away, not from some esoteric knowledge about the network protocol being used...

      --
      "Convictions are more dangerous enemies of truth than lies."
    7. Re:NO LAN support is not a big deal by dieth · · Score: 1

      Osu do you work for Blizzard(or how much are they paying) is this why you're continually defending this retarded move?

    8. Re:NO LAN support is not a big deal by KarlIsNotMyName · · Score: 1

      Yeah, I don't think you even read the summary for this, or have a clue what the story is about.

      --
      We are all God's parents.
  51. Guess I just won't buy it then by DnemoniX · · Score: 1

    I have been waiting for this release for quite some time now. I have faithfully worshiped the screen shots, the anticipation was just killing me. Fond memories of Starcraft 1 LAN games still fresh in my mind. With this new twist, well it is like a virtual kick in the balls. Blizzard has pissed on these fond memories without a care in the world. The massive success of WoW has blinded them to what the game players really desire. The justifications are a thinly veiled attempt at retaining control over the user experience. I, like many others will probably never purchase this game unless they reverse the decision. It has now become something I have no reason to spend $59.99 of my money on. Thanks but no thanks gentlemen...

    1. Re:Guess I just won't buy it then by Anonymous Coward · · Score: 0

      Blizzard has pissed on these fond memories without a care in the world.

      Yes, they've gone all the way to take your photoalbum and urinate over it. The bastards even whistled while doing so, and whenever they think of you they happen to have that smug smile on their face. At company parties, there'll alway be on guy saying "Hey, remember that time when we pissed on DnemoniX fond memories?" with the conversation ending in laughter and and some guy wiping the tears from his eyes saying "Good times... Good times..."

      You should wait for Diablo 3. Urinating on your fond memories will probably no longer satisfy them, and I do believe some people requested more brown and black for that game.

      I, like many others will probably never purchase this game unless they reverse the decision.

      And I, like many others, will buy this, enjoy this, and will make it my mission to tell everyone who didn't buy this just how much fun I'm having while playing this game. Please enjoy not playing Starcraft 2 as much as I will be enjoying playing it, and while you're not playing the game, you might want to grow up and stop throwing a tantrum like a spoiled child whenever you don't get everything your way.

      Have a nice day

    2. Re:Guess I just won't buy it then by DnemoniX · · Score: 1

      How is this throwing a tantrum exactly? I will display my displeasure at their poorly thought out decision by simply not giving them my money. If the executive decisions take away from the game play, why should I play it? As for growing up, maybe you should read your own post again, because "making it your mission" smacks of being immature. Not only that it pretty much just makes you come off as a douche, probably why you don't have the balls to post as anything but an AC. I will in fact go on to have a nice day, as I'm sure you will enjoy the rest of your day trolling from the comfort of your mother's basement while eating cheetos and waiting for that next round of Hot Pockets...

    3. Re:Guess I just won't buy it then by Phroggy · · Score: 1

      I, too, was planning to buy this. Now, I'm going to wait until someone comes up with a hacked pirated version that works on a LAN somehow, and just copy that. Not because I'm angry with them or anything, but because it sounds like that will be the easiest way to get the game to work the way I want (easier to copy the hacked version from somebody else, than to patch my own legal copy). If they won't sell me what I want, I won't buy what they won't sell me.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    4. Re:Guess I just won't buy it then by Anonymous Coward · · Score: 0

      Project much?

    5. Re:Guess I just won't buy it then by geekoid · · Score: 1

      If you like SC, then maybe you should also let Blizzard know you aren't buying it?

      To me it's worth the effort to let a company know my displeasure. IF enough peopel do companies usually change there decisions.

      And yes, you post was a not write up on how you feel and not a tantrum.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:Guess I just won't buy it then by geekoid · · Score: 1

      No, that's a crappy argument.
      Either buy the game and apply the patch, or don't play the game.
      Also, let them know you aren't buying it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  52. Bots by tepples · · Score: 1

    So how will people edit maps and then test them?

    <devils-advocate>Against bots. And be glad there even is a map editor; there wasn't one in Warcraft 2 for the original PlayStation or in Starcraft for Nintendo 64.</devils-advocate>

  53. Retarded... by atramentum · · Score: 0

    Its when companies become powerful enough to force these retarded decisions on their user base - that's when they are just about to crumble. This is bad news. I've had trouble playing Civ4 when two players are behind the same NAT firewall and the third is connected remotely. If Starcraft 2 has similar issues, I won't play it.

  54. Bzzzzt...Logic flaw detected by DrVomact · · Score: 3, Insightful

    We would not take out LAN if we did not feel we could offer players something better.

    If Blizzard were offering something better, they would not have to remove the game's LAN capability. Customers would just use the "better" thing, right?

    Oh wait. Better for Blizzard. Ah, now it makes sense.

    --
    Great men are almost always bad men--Lord Acton's Corollary
    1. Re:Bzzzzt...Logic flaw detected by wbren · · Score: 1

      You make it sound like a crime for a company to do something that benefits itself.

      That said, I think they should have come out and said it plainly: we are removing LAN support to prevent piracy, not to improve quality.

      Blizzard, if piracy is what this whole thing is about (and it is), just tell me. Don't treat me like a five year old and tell me you're doing it for my own good.

      --
      -William Brendel
    2. Re:Bzzzzt...Logic flaw detected by osu-neko · · Score: 1

      You make it sound like a crime for a company to do something that benefits itself.

      Welcome to Slashdot! :)

      --
      "Convictions are more dangerous enemies of truth than lies."
    3. Re:Bzzzzt...Logic flaw detected by brkello · · Score: 1

      What company can ever offer anything better than piracy? Essentially you get the same product, and you don't have to pay for it. This makes it so that pirates can play single player, but will have to shell out some cash if they want to do multiplayer. If you made your living writing software, maybe you could understand.

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:Bzzzzt...Logic flaw detected by geekoid · · Score: 1

      Companies intentional try to twist that meaning. Imply it's better for the customer when it's not. This irks some people.

      This is not about piracy. That make no sense at all.
      It's about controlling resale, it's about people only being able to play one blizzard game at a time.

      For example, right now If my son wants to play diablo, he can use my copy and if I want to play SC I can play that. Now there are going to associate all there games with a single signing, and they ony allow to be signed in once.

      Piracy has nothing to to with this issue.

      If piracy were an issue Blizzard wouldn't still be selling SC becasue everyone would just pirate it. The piracy stance hold no water.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  55. What a load of BS by Anonymous Coward · · Score: 0

    So now, on top of already buying the game 3 times, one for each race, you're going to keep me from being able to play them on a LAN at my home? What about when my net connection is down? When battle.net is laggy as fuck? What if I don't want to watch Blizzard's annoying as fuck Battle.net advertisements TO PLAY A GAME I ALREADY BOUGHT?

    What a joke of a company Blizzard has come. Hey Blizzard: Go screw yourselves, you're not getting any of my money for 1 copy of this game, let alone 3. And you can take your bullshit piracy argument and shove it where the sun doesn't shine; we all know this is about tying CD keys to a single person to keep people from buying used games. I've purchased a copy of most of your games to date, going all of the way back to warcraft. They're all even tied to my battle.net account, along with my legitimate CD keys.

    Never again. Do you hear me? NEVER AGAIN.

  56. How do we play at work? by edmudama · · Score: 1

    I think this kills the market for people who want to goof off at work, as there's no way those SC2 packets will make it through a corporate firewall, but they'd probably do just fine going back and forth with your cubicle neighbor.

    --
    More data, damnit!
  57. Re:Not suprising: Piracy and cheating by PitaBred · · Score: 1

    More importantly... how many of your friends bought the game after you introduced them to it with those spawn copies? Blizzard is shooting itself in the foot.

  58. Actually... by hellfire · · Score: 1

    but wasn't LAN play how the original Starcraft became popular?

    That's how Warcraft became popular. Starcraft had LAN options but it was more popular over battle.net than LAN.

    Two possibilities:
    1) They don't want to code LAN support, probably because it's extra coding time and they don't see the immediate benefit, and they see the extra benefits to them (not to users) of forcing people to battle.net.
    2) The parent company of Blizzard is putting antipiracy pressure on them and this was a loophole in their plan.

    LAN support makes the game last longer for hardcore gamers. That's the major benefit to consumers. However, 95% of the starcraft populace will play on battle.net. Even out of all you slashdot complainers who end up buying it, you'll play on Battle.net. A very small section of people will not buy it, and the cost of coding LAN support vs the lost sales will probably not matter much (and might even save them money).

    It's definitely a consumer loss, but it's not a bad move for the sake of Blizzard's own bottom line.

    --

    "All great wisdom is contained in .signature files"

    1. Re:Actually... by VGPowerlord · · Score: 1

      Correction, it's how Warcraft 2 became popular. The original Warcraft only supported 2-player LAN games (I think... maybe it was modem only), whereas Warcraft 2 support 8-player LAN games.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  59. Blizzard's irrelevancy by Sheafification · · Score: 1

    I'm a big fan of Blizzard titles (but then, who isn't?). My friends and I still get together on at least a monthly basis to play Starcraft or War3 on a LAN. Given that, it should be no surprise that I think this is a very bad move by Blizzard. There's no way my friend's place is going to get an internet connection that is capable of handling all of us simultaneously, with latency comparable to a LAN.

    If they keep on this path, Starcraft2 will be largely irrelevant as far as I'm concerned. I doubt it will have the staying power of Starcraft 1 simply because you can't play a pick-up game with friends. Yes, I'll probably still get it eventually for the single-player and occasion B.net game, but you can bet that the pirated version cracked to include a B.net clone for LAN is looking mighty good in comparison.

    While we don't yet know what "super" features B.net 2.0 is going to have that are supposed to make up for LAN play, it has been confirmed that B.net play will be free for Starcraft 2 purchasers. However, rumors are starting to fly that B.net will not be free for Diablo3. The statement that SC2 play will be free was carefully worded, and Blizzard responses on D3 have evasive, but with not re-assuring implications.

    Given that Diablo3 also has been confirmed to lack LAN play, the only way to play multiplayer is via B.net. If the rumors are true, then the only way to get D3 multiplayer is to pay for it. This is a total reverse from the old days of "spawned" copies of Blizzard games where you could have several players all using the same copy of the game.

    I think the removal of LAN play signals the decline of Blizzard as a long-term game maker. Which is too bad as they have wonderful legacy support. SC2 and D3 will still sell like crazy I'm sure, but 10 years from now we'll probably still be playing Starcraft 1 at LAN parties. That or some enterprising pirate will save the day.

    Anyway, there's a petition to include LAN play, not that it will do much good. Doesn't hurt to try.

    1. Re:Blizzard's irrelevancy by osu-neko · · Score: 1

      There's no way my friend's place is going to get an internet connection that is capable of handling all of us simultaneously, with latency comparable to a LAN.

      Really? What are the bandwidth requirements per player for SC2? And how did you get those numbers? Or, if you don't have those numbers, what made you think anyone would read the above statement you just made and not instantly realize that you're clearly talking out your ass? And once people realized you're just making shit up to support your argument, what made you think they'd even read the rest of what you posted, knowing you're posting dishonestly from the very first paragraph?

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Blizzard's irrelevancy by NAR8789 · · Score: 1

      There's no way my friend's place is going to get an internet connection that is capable of handling all of us simultaneously, with latency comparable to a LAN.

      Really? What are the bandwidth requirements per player for SC2? And how did you get those numbers?

      oye. high bandwidth != low latency. Yours is the same fallacious "speed" concept that makes many SSDs suck. For example, my internet connection is through comcast (massive stupidity on my part there, but that's beside the point). It's a decently speedy connection--I consistently get 2MByte/sec downstream--but my lag times (to the edge of comcast's internal routing mind you--this is invariant with my destination ip) are often consistently around 2 seconds. (Imagine a thousand-lane highway of nursing home patients) With that connection, I can download large files mighty quickly, but the lag makes even controlling a terminal through ssh unbearable; playing starcraft through it is simply out of the question.

  60. Re:No LAN support? Time to smack someone in the he by Yvanhoe · · Score: 3, Insightful

    No LAN support means that I know I'll enjoy SCII less than Starcraft I. I think I'll pass this one and wait for some people to hack something to make it playable on LAN.
    And this piracy thing is strange. When I invite friends, we can play at 8 people on a board game I was the only one to buy. It is strange that multiplayer video games should work another way around.

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
  61. Does this mean games will be hosted by Blizzard? by Spykk · · Score: 1

    In the past battle.net has just done match making and left it up to one of the players to actually be the server when a game started. Hopefully this is a sign that games will be served by the battle.net servers. This would cut down on things like map hacks because no one player would need to know where all of the units are.

  62. Stationed in Iraq by daspring · · Score: 5, Interesting

    For those of you that aren't aware, LAN gaming is very much alive with our soldiers stationed in Iraq. Starcraft, Warcraft 3, and Dawn of War were all extremely popular for those with laptops. Even attempting to validate a cdkey through the tiny pipe that is the on-base internet connection would prevent most people from being able to play. This is a disgusting money grab. Nothing more.

    1. Re:Stationed in Iraq by The+Altruist · · Score: 1

      Then PVPGN is right for you, my friend. BTW, congratulations on Sovereignty Day! Let's hope it lasts!

    2. Re:Stationed in Iraq by Ihmhi · · Score: 1

      If you can get enough military guys together, I think "Support the Troops" will trump their [quote fingers]"anti-piracy"[/quote fingers].

      I was thinking of the exact same thing.

    3. Re:Stationed in Iraq by geekoid · · Score: 1

      It's very much alive all over the world.

      I think Blizzard may have grown to the point where that can't see anything outside there world.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Stationed in Iraq by the_wesman · · Score: 1

      how is this a "money grab" if battle.net is free?

      --
      calling all destroyers
  63. New Battle.net service? by wbren · · Score: 1

    Then what was I playing Diablo on in 1998?

    I realize the service has surely been overhauled several times since then, but it's hardly a new service. Battle.net has been around for ages.

    --
    -William Brendel
  64. Doesn't matter if it doesn't get released by sportster · · Score: 1

    How long have they been talking about Starcraft II? I'm beginning to believe it will have the same release date as Duke Nukem Forever......

    1. Re:Doesn't matter if it doesn't get released by osu-neko · · Score: 1

      How long have they been talking about Starcraft II?

      Substantially less time than they talked about Diablo II before releasing it, and way, way less time than they spent talking about WarCraft III before finally releasing it.

      I'm beginning to believe it will have the same release date as Duke Nukem Forever......

      Then you're beginning to believe something incredibly stupid...

      --
      "Convictions are more dangerous enemies of truth than lies."
  65. What about Diablo III? by Twillerror · · Score: 1

    Does this mean we won't have it for Diablo III as well? Plz noooooooo.

    Does bnet\sc use UDP? Are they going to fix all the issue with two machines being on the same nated subnet? Will they auto pick a random UDP port so NATing worked

    If the server and clients are on a LAN the packets will go to the person's box who started the game(the server). They will likely be desitened for the external(internet) IP...so even though you are just sending a packet to the machine on same switch you are plugged into you are going to route thru your cable/modem. It will have to go thru NATing...what a waste and a potential for LAG if you have a crappier router. Add 8 machines being NATTed and I don't know what will happen. Not to mention if you Dad is watching Hulu in the other room your local gaming should not be affected.

    Hopefully they add an option where you can tell the game you are on the same subnet as the server so it will use the local IP. For security the server should have to say it is okay so you don't give out your internal IP scheme.

    I still think it is a bunch of stupid nonsense for selfish reasons(how much money did they make reselling SC1 for years) and not good consumer reasons like they are pitching it. Leave it in Aholes.

    1. Re:What about Diablo III? by illumin8 · · Score: 1

      Does this mean we won't have it for Diablo III as well? Plz noooooooo.

      I can pretty much guarantee LAN play won't be allowed for Diablo III either. They will dress it up as eliminating cheating/hacking/bots, and it does help those things, but in the end it's really about eliminating piracy. They wouldn't spend the money to code Battle.net support and run all of the servers if they didn't think it would increase their profits.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  66. And this is also about used games, too... by Anonymous Coward · · Score: 0

    If you don't like the game after you've bought it, you can forget about reselling it.

    What jerks.

  67. Maybe we can find a compromise by monkeySauce · · Score: 1

    Blizzard just wants to ensure that people aren't running a 16-player LAN game using <16 legitimate copies of the game. Instead of requiring everyone to use battle net, how about some alternatives? Maybe like a Blizzard-licensed USB anal probe that activates SC2 LAN mode... Brando would probably sell it.

    Seriously though, why are game companies so quick to fuck their paying customers up the ass these days in the name of fighting piracy? They may well reduce piracy but they also lose sales from people who don't want to be jerked around. I'm a long-time PC gamer but I don't buy any game that requires an Internet connection to "activate" or to play multiplayer. I shouldn't need to "ask for permission" to play locally.

  68. Stupid by nwmcsween · · Score: 1

    If it's simply using bnet to authenticate I'm fine with that but if everything is hosted online I hope blizzard is ready to have the bnet protocol for starcraft II reverse engineered, becasue thats one hell of a way to piss off your user base

    1. Re:Stupid by osu-neko · · Score: 1

      If it's simply using bnet to authenticate I'm fine with that but if everything is hosted online I hope blizzard is ready to have the bnet protocol for starcraft II reverse engineered, becasue thats one hell of a way to piss off your user base

      Well, the second option would be MUCH more expensive for Blizzard, requiring a MASSIVE investment in server resources to handle. Since they're doing this to increase profits, I'm sure they're choosing the second option. ;)

      --
      "Convictions are more dangerous enemies of truth than lies."
  69. I don't understand the issue by Shivetya · · Score: 1

    So now instead of all of us having to futz around with our modems we can just click and play? This is somehow a backwards or undesired step? I remember the good old days, when if we wanted to play together we had to deal with crappy modem based connections hoping that something did end the game prematurely.

    So what, with most friends I can just waltz in and fire up the laptop and connect right to their internet with a simple password. If I am out and about, like on the town or eating, the last thing I am going to be doing is playing a game on the computer. Sorry, but playing games on the Macbook Pro while sipping half caf decaf lattes with a twist at the local coffee shop just isn't as cool as many think it is.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:I don't understand the issue by Phroggy · · Score: 1

      Uh, ok, sure, if your friends weren't in the same room, you had to futz with modems. I do have a couple friends who live in another state, that I wouldn't mind playing with over BattleNet. Mostly, though, I want to play on a LAN, without needing a high speed Internet connection. That's how I played Warcraft II a decade ago.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    2. Re:I don't understand the issue by furby076 · · Score: 1

      I do have a couple friends who live in another state, that I wouldn't mind playing with over BattleNet. Mostly, though, I want to play on a LAN, without needing a high speed Internet connection.

      Don't worry you won't (though you and your friends most likely have this connection). battle.net was always a staging ground. You connect to it, hang out in the chatroom, and somebody starts the game. The game starter (aka HOST) runs the game from their location. So if all of you are in your friends (aka HOST) house then you will enjoy LAN speeds. Oh and if one of your other friends, who lives in another state, want to join the lan party - they can! Win-Win. The only losers are those who want to play pirated versions of the game over the lan (until someone finds a crack that is).

      --

      I do not support "The Man". I also do not support your irrational stupidity
    3. Re:I don't understand the issue by HeronBlademaster · · Score: 3, Insightful

      No - now instead of everyone just clicking "Local Area Network game" and joining the one game that shows up, people have to:

      1) log in to battle.net
      1A) remember the password, or
      1B) create a new account
      2) Set up a private game
      3) On everyone's computer, find the game in the list (do you have to join the right channel first? I forget, it's been a while. If so, that's another step.)
      4) Get everyone joined, after communicating and properly entering the password

      Why, exactly, did you think things would be easier using Battle.net?

    4. Re:I don't understand the issue by kasot · · Score: 1

      At least everyone having the same version of the game will be smoother... but still...

    5. Re:I don't understand the issue by ockegheim · · Score: 1

      Futzing around with modems, getting my modem to answer calls, and making sure my friend and I had compatible IP addresses so we could play Starcraft. That was one of my minor IT triumphs back in the day. *sigh*

      --
      I’m old enough to remember 16K of memory being described as “whopping”
    6. Re:I don't understand the issue by yoden · · Score: 1

      It's very easy to join games in your friends list, and hopefully blizzard will implement friend follow or something like that in the GUI. Ironically, we usually use hamachi/bnet over our university lan because of it's tendency to block lan games from appearing for everyone.

      --
      Computers can make otherwise intelligent people stupid, much like slashdot.
  70. Thing is by Mongoose+Disciple · · Score: 1

    For every person who feels as you do, there are probably hundreds if not thousands of people who are going to just buy the game.

  71. Less reliable by gubers33 · · Score: 1

    Battle.net is far less reliable than LAN play. Internet connections are far more likely to drop than LAN play which really never drops unless you have a hardware issue. As well, Bnet frequently has delays and drops players in Warcraft III so I don't foresee Starcraft II being any different. As well with Bnet, some players have delays due to slower internet connection.

    --
    Just because you are wrong and I called you out on it doesn't mean I am a Troll.
  72. Well... by yoshi_mon · · Score: 1

    ...citing piracy and quality concerns...

    I just had lunch so I am going to use the summery here instead of wading though any marketspeak. At first I was upset that they are trying to coat an obvious desire to have the best DRM option over with 'quality'. But then I thought, hell, at least they cited piracy. That's a hell of a lot more than most do these days.

    I've grown so used to seeing everything spun without even a nod to the actual issue that it took a few before it sunk in that Blizz at least gave us that nod. Not that at the end of the day it makes a damn bit of difference. Their reasoning behind it is still weak at best and I'm sure they know it.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  73. I haven't forgotten. by Anonymous Coward · · Score: 1, Informative

    Well I don't know about anyone else, but I *HAVE* boycotted Blizzard since then. I missed out on the LoD expansion of D2 because of it, and honestly I ha ven't missed it much at all.

    The only two exceptions made in all that time were playing Warcraft 3 over at a friends house (WC3 will forever be Wing Commander to me.), and picking up one of those 2 dollar Trial CDs to check out mangos with.

    Honestly given both of those I saw nothing visually, play, or character-wise that made me feel particularly impressed with them, with the exception of maps that actually allowed jumping/flying in 3d. The few other MMOs I played all do the invisible wall thing, or had no jumping at all, which annoyed me to no end.

    But then I'm in the minority, and 10's of millions of players of WoW and Blizzard products can't be wrong?

    1. Re:I haven't forgotten. by Cheerio+Boy · · Score: 1

      Well I don't know about anyone else, but I *HAVE* boycotted Blizzard since then. I missed out on the LoD expansion of D2 because of it, and honestly I ha ven't missed it much at all.

      The only two exceptions made in all that time were playing Warcraft 3 over at a friends house (WC3 will forever be Wing Commander to me.), and picking up one of those 2 dollar Trial CDs to check out mangos with.

      Honestly given both of those I saw nothing visually, play, or character-wise that made me feel particularly impressed with them, with the exception of maps that actually allowed jumping/flying in 3d. The few other MMOs I played all do the invisible wall thing, or had no jumping at all, which annoyed me to no end.

      But then I'm in the minority, and 10's of millions of players of WoW and Blizzard products can't be wrong?

      You aren't the only one. I've not bought a Blizzard product since they hammered bnetd. I've missed out on a number of things but I'm still holding to it and will not be purchasing SCII when it comes out.

      --

      "Bah!" - Dogbert
  74. Re:Lies can justify anti-piracy inconvenience effo by Anonymous Coward · · Score: 0

    In WarCraft III (non-ranked) Custom Games Battle.Net is just used to connect the players to each other afaik. So technically it may be not much of a difference once the game hast started.

  75. I'm about to drop the hammer... by chord.wav · · Score: 1

    ...and dispense some indiscriminate DRM!!!

    This is insanely stupid AND evil. I'm a big fan of StarCraft. I still do LAN parties with my friends from time to time, except we are now over 30, we use laptops instead of desktops and I have to run it inside of Parallels to play it (runs awesomely well and that's the main reason I have Parallels)

    I'm so disappointed by this move. The best part of the game is viewing your enemies multitasking desperately trying to keep their bases in one piece or trying to find a ghost when the "Nuclear launch detected" echoes in every computer in the room. You get to actually SEE their faces, hear their frenetic clicks and screams for mercy mixed with insults.

    How exactly are you going to make that experience better Blizzard? Don't bullsh1t me, you can't.

    I'm keeping my cash with me until they decide to support LAN play and I call to boycott Blizzard until the genius in charge of this decision steps back and, preferably, dies from severe full-body itching after a very long and bloody agony.

  76. No lan !?! by guliverk · · Score: 0

    No lan = No StarCraft

    --
    JMule user : http://www.jmule.org
  77. Feeling a huge sense of meh towards starcraft 2 by jollyreaper · · Score: 2, Interesting

    I was a big fan of RTS from the early days with Dune 2 up to Total Annihilation. But Starcraft was where I finally started to ask "Is there nothing else?" Sure, it was an incredibly polished game and I would have been astounded by it five years before. But the thing is, it really was little more than Orcs in Space. Snazzy voice acting, high production values, but the gameplay was little more advanced. Now I'm sure that there are a million South Koreans who are ready to flame me on this so fine, let's say it's the pinnacle of RTS gaming, we'll run with that for a second. Has anyone done better since then? No.

    No matter how advanced the graphics have become, no matter how much more bling has been shoved onto the disc, at the end of the day the AI's still suck and the controls are maddeningly primitive. Here, five units I want to move! Select, click move, watch them run into each other and eventually form a ragged column and then approach a target one at a time, allowing themselves to be crushed in detail.

    I've been away from PC gaming for a few years and am catching up on demos of games that have come out in the meantime. So far there's little evidence of any advancement in all these years. The videos for Starcraft 2 look like 3D representations of exactly what went on in Starcraft 1. I suppose if Starcraft was the pinnacle of RTS design for you then a graphics buff is all you need.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:Feeling a huge sense of meh towards starcraft 2 by TerranFury · · Score: 1

      Many of the things you complain about were "fixed" in the post-Starcraft RTS games released during the heyday of RTS (when there was competition). For instance, in Age of Kings, units automatically march in sensible formations, which avoids your complaint, and the AI is also decent, if not spectacular -- better than Starcraft's, for sure. Newer RTS games seem to be a step backwards. Supreme Commander has abysmal AI, and neither it nor the latest C&C features formations.

      There are some little-known "post-heyday" RTS games that have attempted to push the envelope a little too, with mixed success. Earth2150 is one that I like; it features land, air, and sea units (all of which are in fact designed by the player from individual components (weapons systems, armor systems, etc)), as well as subterranean gameplay, various WMDs, and three relatively-different races. Earth2160, its sequel, simplified some things -- it all takes place on land and in the air -- but has radically different races; one even behaves the way the Zerg "should" have, by eschewing buildings altogether and simply reproducing (unfortunately, they didn't get the gameplay balance quite right, as you end up being able to grow exponentially with these guys and killing anyone else); another has bases that are built as a system of tubes, which imposes certain nontrivial constraints on them.

    2. Re:Feeling a huge sense of meh towards starcraft 2 by jollyreaper · · Score: 1

      Many of the things you complain about were "fixed" in the post-Starcraft RTS games released during the heyday of RTS (when there was competition). For instance, in Age of Kings, units automatically march in sensible formations, which avoids your complaint, and the AI is also decent, if not spectacular -- better than Starcraft's, for sure. Newer RTS games seem to be a step backwards. Supreme Commander has abysmal AI, and neither it nor the latest C&C features formations.

      I played the Supreme Commander demo last night and that was the first thing I groaned about after gushing over the sparkly graphics. I've been looking at the newer ones first so that would explain why I'm not seeing much impressive. How annoying are the Total War games? The only one I've played was Shogun. Beautiful graphics, lots of good effort on art, absolutely zero play-testing. It was a terribly frustrating game, lots of good ideas with an unpolished execution. The first sequel, Medieval Total War, I read was unbalanced and unplayable even while it impressed with the sparkly. Is anything else worth looking at in the series?

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    3. Re:Feeling a huge sense of meh towards starcraft 2 by brkello · · Score: 1

      I loved playing Starcraft. The story was fun, the battles were fun, and it was fun playing with friends. I don't want them to add more stuff just for the sake of "innovation". I just want a damn fun game. So if it is just a graphical upgrade with some new, well-balanced tweaks then bring it on.

      In the well defined genres, there is pretty much nothing new...FPS, RPG, RTS are all pretty well defined. When these genres are new, of course things change more quickly. As they become more refined, they evolve more slowly. This is true in just about anything in life. Look at the Internet, it changed so much in the beginning. Now? Changes are more subtle and slow.

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:Feeling a huge sense of meh towards starcraft 2 by TerranFury · · Score: 1

      Dunno, I haven't played any in that series. I did try installing a borrowed copy of 'Rome: Total War' but it didn't even run properly (maybe it was my graphics drivers).

    5. Re:Feeling a huge sense of meh towards starcraft 2 by FloodSpectre · · Score: 1

      "Supreme Commander has abysmal AI, and neither it nor the latest C&C features formations."

      Wrong. In Supreme Commander, you hold the right mouse button and left click when units are selected. This cycles through the many available formations. Furthermore, in SupCom the units do not move in a straight line as the parent noted about SC1, instead they will by default spread out and move forward in a sort of wall formation with artillery and weaker but longer ranged units staying behind the front line.

      Maybe you tried out Supreme Commander, but it seems you didn't check the manual at all, or perhaps just watched the intro and gave up on it.

      You also forgot about Homeworld. There is no RTS that plays quite like it in full 3d space. With formations.

    6. Re:Feeling a huge sense of meh towards starcraft 2 by TerranFury · · Score: 1

      Wrong. In Supreme Commander, you hold the right mouse button and left click when units are selected. This cycles through the many available formations.

      Ok! Point noted. Good to know. :-)

      Furthermore, in SupCom the units do not move in a straight line as the parent noted about SC1, instead they will by default spread out and move forward in a sort of wall formation with artillery and weaker but longer ranged units staying behind the front line.

      Actually, in retrospect I remember this; I just hadn't really noticed it. I guess I wasn't watching carefully enough.

      And you're right; I didn't check the manual. My bad.

      I'll maintain that the AI is abysmal though. Even the 'Supreme' AI doubled up against you is worthless. Or maybe swarms of Broadswords are just a tactic the AI was never designed to deal with...

    7. Re:Feeling a huge sense of meh towards starcraft 2 by FloodSpectre · · Score: 1

      I'll agree with your opinion on the AI, but unfortunately most games have pretty laughable AI. The best I've seen thus far are all custom AIs used in both Total Annihilation and the Spring engine. They can be downloaded just like new units, maps and mods. It's a pretty cool mod concept, really, and makes playing skirmishes against the computer much more enjoyable.

    8. Re:Feeling a huge sense of meh towards starcraft 2 by Anonymous Coward · · Score: 0

      Nothing better than StarCraft? Perhaps not overall, but other RTS games have solved some of those issues you speak of regarding large groups of moving units and AI effectiveness. Try playing Homeworld 2 by Sierra. It's pretty slick, and it was released in 2002.

  78. Someone started a petition by Anonymous Coward · · Score: 0

    There is a petition to Blizzard to try change their mind:

    http://www.petitiononline.com/LANSC2/petition.html

    I don't know if they will but it couldn't hurt (no registration required).

  79. Re:No LAN support? Time to smack someone in the he by Anonymous Coward · · Score: 0

    Everyone on planet earth is going to buy the game the day it hits the shelf.

    I own Starcraft, Warcraft1/2/3, and Diablo2, and I'm definitely looking forward to SC2 and D3; however, I'm planning to wait until you can buy all three races of SC2 in a single box for less than $50. If the reviews don't go to 11 on a scale of 1 to 10, then I'll wait until I can pick up all three in a single box for $20.

    Blizzard really should have just updated the graphics and released a SC1.5 for $20. Everyone would have bought that the day it hit the shelf.

  80. Didn't the movie industry try something like this? by Gldm · · Score: 1

    You know, the whole phone-home every time you want to use the product model? Claiming it would be awesome for consumers. What was it called again?

    Oh yeah, Divx.

    Whatever happened to that?

    --

    Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!

  81. Piracy my ass by Anonymous Coward · · Score: 0

    Yeah, because Blizzard barely recovered their investment on the original game... right? Give me a break. Starcraft is a poster child for how insanely profitable a game can be even when it has no real copy protection. The original game has a simple cd-check that can be passed with any 1:1 copy method.

    I think Blizzard knows that this move will actually increase piracy rates as people like myself would refuse to pay good money for a handicapped product. But at the same time they think the monetization of bnet will offset that, and they may well be right. Still, the principle remains that they lied about piracy being the reason when the actual reason is milking their customers. You shouldn't do business with people who are willing to print lies.

  82. Lack of Lan support by fanhack · · Score: 0

    Some of my friends and I regularly lan Starcraft. On a large kitchen table. 8 of us. Just using my macbook to create a wireless network. No router. No battlenet. Not Third party. It always works. It's never down. We can play whenever, and really where ever we want. I'm really disappointed that blizzard is trying to compare the social aspect of gaming over battlenet to sitting across from your friends and screaming uncontrollably when you get lurked really really badly.

  83. better have NAT then by Anonymous Coward · · Score: 0

    it better have NAT so I can play with people on a LAN behind the same IP. SC1 wouldn't let 2 people on the same IP play on the bnet in the same game without crippling lag.

  84. Lighten up? You're kidding me.. by Sousuke · · Score: 2, Insightful

    That's all well and good until you have a LAN party which has a crappy/non-existent connection to BNet. I'm certainly not taking a hit on my own experience to give Blizzard a bone to protect their IP. Not especially since there are so many other better ways to tackle piracy.. And don't get me started about me being a pirate, I've bought pretty much all of their games since SC1. Except WoW which I refuse to play.

    1. Re:Lighten up? You're kidding me.. by osu-neko · · Score: 1

      I'm certainly not taking a hit on my own experience to give Blizzard a bone to protect their IP. Not especially since there are so many other better ways to tackle piracy..

      Anyone taking bets on what percentage of people saying this today are going to buy the game anyway? Put be down in the >95% pool...

      --
      "Convictions are more dangerous enemies of truth than lies."
  85. have their cake and eat it too. by alta · · Score: 1

    Why couldn't they STILL make people connect to bnet to start up a game, but once the game is started it uses the local network only. This way all they get the control they want, and the players get the LAN performance they want.

    --
    Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
  86. No thanks by rhadamanthus · · Score: 1

    I see this being, like diablo III, just an easy way to get more people to pay monthly for bnet access. No thanks.

    I found dealing with all of the adolescent assholes on bnet bad enough with Diablo II, I'm certainly not PAYING for a laggy experience filled with bigots and idiots.

    --
    Slashdot needs to interview Natalie Portman.
  87. Re:No LAN support? Time to smack someone in the he by Spatial · · Score: 2, Insightful

    Everyone on planet earth is going to buy the game the day it hits the shelf.

    Therefore they don't give a shit.

  88. GTA2 FTW by copponex · · Score: 1

    Best times of my teenage LAN life. Mine bus. Tank. Rocket launcher. It was like that old Micro Machines game with guns.

    A little Starcraft. Command and Conquer. Subspace. And Ultima Online... that was like introducing heroin to a bunch of guys drinking chocolate milk. Cruising IRC bots for warez and mp3s.

    Man. Anyone remember the sheer joy you felt when you connected with something more than dialup for the first time? It was like a geek frontier back in those days. Cue the guys who were phreaking long distance to get into BBSs with acoustic couplers to tell me that I missed the real frontier...

    1. Re:GTA2 FTW by Kavorkian_scarf · · Score: 1

      Oh man do I ever remember it. MY favorite game to this day remains *Drum roll*... Jedi Knight Dark Forces 2. The first game I ever played online multi-player with, and I played it over dial up with MSN Gaming zone. An amazingly close second, Quake 2. Anybody remember trying to get mods to work in that game? It was hell. I also remember looking for Warez online and getting so much bullshit(Until puberty, then it was gold).

  89. StarcrAFK by tepples · · Score: 1

    But what if there's a nuclear war

    Then you get to use your war skills learned while playing Starcraft games in the world away from keyboard, and playing video games is the least of your worries.

  90. Starcraft 1 didn't have lan either initially by Anonymous Coward · · Score: 2, Insightful

    People are forgetting starcraft 1 didn't initially have lan support either until a few updates. There is still a possibility lan support will be added on later. This could be a method to reduce initial piracy initially where it matters the most. Hopefully, they will add lan support after while.

    If that's the case, this is a acceptable decision on the part of blizzard in my view as long as they don't wait a long time. If not, then I can only say that this make starcraft 2 much less appealing to me.

    1. Re:Starcraft 1 didn't have lan either initially by Mortimer82 · · Score: 1

      Starcraft always had LAN support since release, but initially it was only IPX. It was the UDP (TCP/IP) LAN support which was added only some patches later.

  91. from battle.net forums by melikamp · · Score: 2, Interesting

    From battle.net forums; Karune is a Blizzard Poster.

    Q u o t e:

    I think the reasons starcraft has lasted so long as a game and community are because:

    1) Well designed and fun to play game.

    2) Free battle.net - Having a place where gamers can come together and play the game 24/7 helps to foster a bolster and lively community.

    3) Continued support for the game even after 11 years, they still patch it when it needs a patch.

    4) Pro-Starcraft gaming. This is a big deal to serious starcraft players or to anyone that enjoys competition. These games are fun to watch and makes casual players want to play the game.

    5) Lan support. - Lan parties are fun.

    If you take away LAN support you will still have the 4 other pillars for a strong starcraft community. Plus if LAN support helps rid battle.net of hackers, cheaters and piracy because the network traffic is harder to decipher then all the better. That only strengthens the spirit of fair competition on battle.net.

    The first 4 pillars are ALL being made better.

    1) Development time for StarCraft II have far exceeded the original StarCraft in both the standard of quality and duration, to ensure the highest in quality RTS experience we can possibly create.

    2) Not only is it free to play online for people who purchase the game, Battle.net 2.0 is designed with the new generation of online community and eSports in mind.

    3) As long as there are people playing our games, we will continue to support them, and we have continued with this tradition with our legacy titles like the original StarCraft.

    4) StarCraft II was created with eSports as a cornerstone in design philosophy. StarCraft evolved into an eSport. Preview Options Submit Continue Editing Preview Cancel Get More Comments Reply Prefs Search Everything will be just tickety-boo today.

    5) Map Editor will be better than any we have ever released.

    and:

    6) ??? - will have to wait and see :)

    For me personally- I loved LAN parties, but the direction in which Battle.net is headed, I would always choose to play on Battle.net > 99% of the time and even if for whatever reason I did decide to lug my computer to a friend's house in this day of age (<1%), I would still be playing with them on Battle.net against others at their place.

    [ Post edited by Karune ]

    1. Re:from battle.net forums by Anonymous Coward · · Score: 0

      From battle.net forums; Karune is a Blizzard Poster.

      4) Pro-Starcraft gaming. This is a big deal to serious starcraft players or to anyone that enjoys competition. These games are fun to watch and makes casual players want to play the game.

      5) Lan support. - Lan parties are fun.

      If you take away LAN support you will still have the 4 other pillars for a strong starcraft community. Plus if LAN support helps rid battle.net of hackers, cheaters and piracy because the network traffic is harder to decipher then all the better. That only strengthens the spirit of fair competition on battle.net.

      4) StarCraft II was created with eSports as a cornerstone in design philosophy. StarCraft evolved into an eSport. Everything will be just tickety-boo today.

      For me personally- I loved LAN parties, but the direction in which Battle.net is headed, I would always choose to play on Battle.net > 99% of the time and even if for whatever reason I did decide to lug my computer to a friend's house in this day of age (<1%), I would still be playing with them on Battle.net against others at their place.

      Something that nobody who has been mod'ed has brought up - the pro players in Korea cannot pull off their high APM (actions per minute) moves on anything that has a higher latency than a LAN. I will submit that the reason SC has become so popular as a so-called "eSport" is because it allows for the best players to be fully differentiated from very good players in their gameplay. The pro players have APM's of 300, 400, and some are in the 500's. You cannot expect someone who can perform that many actions per minute to pull that off reliably on a slower connection, especially one with inconsistent latency.

      For an example, look for mutalisk micro - you'll find lots of this in ZvZ or TvZ (Zerg vs Zerg, Terran vs Zerg) matches. You'll see folks who are able to dart their mutalisks just in range of enemy units to fire, then dart out before taking on too much return fire. These maneuvers require a LAN connection, and are not possible on bnet as it exists today. A zerg players' capability on this one skill will drastically help them in the pro leagues, and this ability is very demanding. Take away the LAN connection in SC1, and you'll effectively take away one of the things that separate the top zerg players today.

      Karune's statements seem to be largely based on his/her own perceptions on how they individually play the game, and is not largely based on how the pros play the game. If Blizzard is just trying to make SC2 a casual game, then making it bnet only is a good start, because once we all (including the pros) have that latency to deal with, we'll have a glass ceiling on how much better we can get, because bnet's latency effectively caps an individual players APM. In contrast, SC's LAN games not having bnet's latency to deal with allows players to become much better.

  92. I doubt it's about piracy by Anonymous Coward · · Score: 0

    What about Blizzard trying to to establish bnet against Steam?

  93. In other news.... by Endo13 · · Score: 1

    Company Blizzard(TM) is looking to hire top prosthesis designer to replace left foot.

    News at 10.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  94. Petition by Anonymous Coward · · Score: 0

    I dunno if anyone posted this yet or not (I read through and tried to check) but there is a petition to include LAN going on. Already has 22k+ sigs on it. Dunno if it will help, but it's worth a shot!

    http://www.petitiononline.com/LANSC2/petition.html

  95. Sounds dumb.. by Seth+Kriticos · · Score: 1

    As far as I know, Starcraft was always about click counts and fast action. It's a real time strategy game after all, where every moment counts. Now even with a very good connection (and that already poses problems) the latency with b.net servers will be at 50+ ms (more like 200+ ms in most cases, remember, data has to go out and come in on the other side + processing overhead). This will basically make the game unplayable for the more experienced gamers (the fans and core target audience). To me this simply looks like a marketing suicide, but maybe I'm missing something here.

  96. I don't know anyone... by Anonymous Coward · · Score: 0

    That ever thought it was cool to pirate a Blizzard game. Because if you didn't buy it, you couldn't play on battle.net.

    It's a shame almost everyone I know plays Warcraft III over LAN's because battle.net is so laggy. I won't be buying SC2 if I can't play LAN games, mainly because my gaming consists of playing with my friends in the computer labs.

  97. No LAN? No SALE! by dltaylor · · Score: 1

    I have three copies of Star Craft/Brood Wars. They're for LAN parties, and the occasional solo game.

    I never have played, and never will play, the game on BattleNet.

    Now, what do I do with the copy of XP that I bought to play the game, since 2K (or, maybe, WINE) is enough for Star Craft and I don't do Windows for anything but Star Craft?

  98. Not saying this is a good thing, but by caywen · · Score: 1

    This does give your company's IT the ability to monitor and crack down on unauthorized play. If SC2 becomes as popular as SC1, I could kind of understand if a company wants to block SC2 traffic during work hours.

    That said, I agree with the points on avoiding lag. But I think we shouldn't fault Blizzard for wanting to cut down on dev costs by keeping their servers in-house. I'd imagine that their in-house servers, which are designed to scale to many thousands of players, would have an almost completely different code base than the server they'd ship with the product. I'm also sure that they weighed this dev cost against statistics of their existing products and players.

    In other words, stop bitching. You know you're gonna play it no matter what.

    1. Re:Not saying this is a good thing, but by geekoid · · Score: 1

      Absolutely we fault Blizzard. It's their decsions, and it's their fault when something goes wrong.

      This is NO WAY cuts down on dev costs. they still have to write all the connection code AND add Blizzard.net authentication on top of it.
      Add to that they ahve a lot of experience crating LAN play.

      No, I will NOT stop bitching becasue it's wrong and Iw ant to play.

      You might give up your principles to play a game, but don't project that crap on others, and especially not me.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Not saying this is a good thing, but by caywen · · Score: 1

      Wow, testy testy.

      Just because a company *can* create a piece of software doesn't mean that creating that software comes without significant cost. Blizzard is not a dumb company, and I'm sure they weighed the benefits of a LAN server against the cost in time and money. Certainly they knew it would upset fans like yourself, but it was a calculated decision that just isn't worth getting that upset over.

      Or are you just upset at me? I think you're reading to much into my last sentence - that was mean in jest, yet you seem to have taken it too seriously.

  99. The first by JAlexoi · · Score: 1

    Witness the first MAJOR flop for Blizzard in 11 years.
    I mean, comparing SC2 to WoW? WTF? SC2 is a RTS, WoW is MMORPG. Sure WoW basically forces you to be legitimate, but not at a very high price. SC2 is not that interactive and you cannot be "drawn" into it as with WoW.
    Sorry people, I give SC2 no thumbs up out of 2.

  100. -1 Sycophant? by Junta · · Score: 5, Insightful

    Seriously though, it's tiring to have companies actively inconvenience their users just in case some people might steal it. To throw a company a bone to help protect their IP, strange how Blizzard did just fine until wild success of WoW got them gobs of cash. Now, suddenly, with the most successful MMORPG, with the most revenue, they need to be careful about people stealing their games or else they will go poor?

    I suspect that the sudden success of WoW has attracted unfortunate decision makers who tend to jump into successful companies/products and sink them. I see it all too often, a brilliant idea brilliantly executed draws the people who don't achieve success on their own to take it over and enforce the same decisions that keep them from succeeding on their own onto the otherwise capable group.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:-1 Sycophant? by PHPNerd · · Score: 1

      hey, I'll admit it: I could be very wrong. I'm just saying it's too early to cry about it all. Let's cry about it after we get the game and can evaluate what it actually does and does not do.

    2. Re:-1 Sycophant? by Anonymous Coward · · Score: 0

      meh for Blizzard it's all about the money. Probably be a user fee. Lamas.

  101. Re:No LAN support? Time to smack someone in the he by Anonymous Coward · · Score: 0

    ...this piracy thing is strange. When I invite friends, we can play at 8 people on a board game I was the only one to buy. It is strange that multiplayer video games should work another way around...

    Mod parent up!

  102. He didn't say *when* he played it.. by Junta · · Score: 1

    And besides, my upstream hasn't changed in about 7 years, sadly, so the network experience concerns that are 'old' aren't necessarily behind us.....

    --
    XML is like violence. If it doesn't solve the problem, use more.
  103. Don't forget how bnet hosts games by Anonymous Coward · · Score: 0

    Which is to say it doesn't. Bnet has always worked simply as a matchmaking service. It hosts the chat features in the lobby, and handles connecting the various users together. Once the game is started, its hosted on 1 persons machine, and all the others connect p2p with them.

    Therefore, although it may be a slight inconvenience to connect a whole bunch of computers at a LAN party to the internet, latency and bandwidth concerns should be mostly non existent.

    Everything will be fine, nothing to see here.

  104. Clear as day by SupremoMan · · Score: 1

    This is to block stuff like Hamachi and GameRanger.

  105. Message from the Colonial Magistrate by kaoshin · · Score: 1

    I got your message Blizzard, and frankly I don't care what you have to say about digital rights management. You damn fringe world software companies are all alike, don't know where your loyalties lie. Y'all have a real good day now, y'hear?

  106. that makes a freak of nature by Anonymous Coward · · Score: 0

    starcraft without lan support is something like a bird without wings.

  107. Play solo by Anonymous Coward · · Score: 0

    Playing Starcraft without LAN is like buying a CD and not been able to play it i a party, just over your headphones.
    The first time I played Starcraft 1, i played at a friend's Lan Party. I bought the game the next day.
    Here at home, I have a shared broadband connection. My brother is constantly downloading stuff so, everytime I want to play an online game I have to tell him to cap his donwloads. So thank you Blizzard... all this years of designing SC2 and you've condemn the game with just one decision.
    Thank god I just bought an XBOX...

  108. Resale by imunfair · · Score: 1

    When they say they found a way to "curb piracy" they really mean they found a way to stop people from reselling non-subscription games. If you can't get a subscription out of people you can at least force everyone to buy a new copy of their very own. Battlenet accounts contain all your games similar to steam, so the only way to sell one would be to only have one game on it. Aside from that, trying to sell something that requires more than just the physical media is enough to stop most of the casual sales - there might be some but it would be rare. (not sure if gamestop type stores would even try to deal with that kind of hurdle)

    You know the "pirates" will be the ones who actually supply people with a patch that allows LAN play. Not necessarily for people who want to steal the game, just for people who don't want to be gimped/monitored.

    1. Re:Resale by geekoid · · Score: 1

      Yep.
      Hell I might pirate a game with this patch, burn it to disk and send it to them.
      I wonder if they would get the point?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  109. Re:No LAN support? Time to smack someone in the he by VGPowerlord · · Score: 1

    You know, I used to support Blizzard going after bnetd, as it's major use was to avoid Battle.Net's authentication servers.

    This has changed my mind. Eliminating LAN play, which was one of the features that made Warcraft 2 popular. 8-player LAN no less!

    Fast fotward 20 years, to when high-end laptops can play modern games so that you can do LAN games without having to lug desktops around... and they cut this feature? WTF, Blizzard?! I used to respect you!

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  110. Simply Stated - Vote with your wallets! by G00F · · Score: 2, Insightful

    No Lan support for Stacraft 2 (or Diablo 3) then I wont be buying it.

    I advise you all to do the same, and I don't even have to tell my friends not to as we all only play LAN.

    Blizzard games I own.
    1 Warcraft 1
    1 Warcraft 2
    1 Diablo 1
    1 Warcraft 2 Bnet
    2 Starcraft
    2 Broodwar
    2 Diablo 2
    2 Diablo 2 LoD
    2 Warcraft 3
    2 Warcraft 3 frozen thrones.

    Oh, and try playing with a few people behind 1 router/firewall. It doesn't work so well on most game patch levels and on most routers/firewalls.

    --
    The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    1. Re:Simply Stated - Vote with your wallets! by geekoid · · Score: 1

      Yep, I have every game blizzard has put out, often as many as four copies.

      I won't buy anymore if this is their stance.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  111. Why isn't this modded up? by antdude · · Score: 1

    I am not a Blizzard RTS fan (like Westwood and EA's RTS games like C&C) and disappointed by this move. I signed the online petition too.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  112. Re:No LAN support? Time to smack someone in the he by Anonymous Coward · · Score: 0

    More so, I buy most of my games after trying them on LAN at a party. Sure, I'm copying the game to my comp without buying it, but if I actually plan to play it away from the party I'll buy it myself.

  113. just wait... by Anonymous Coward · · Score: 0

    I'm going to laugh when a hacked pirated copy comes along with a lan feature.

  114. Compromise? by sanosuke001 · · Score: 1

    I understand their piracy stance. However, all they would have to do to make me happy would be to require bnet authentication when starting a game and then letting the game itself run over the lan without the need of an external connection. Hell, have it authenticate every minute or two. A shared pipe could easily accommodate that. But my measly 40k up speed probably can't handle an 8-man lan...

    --
    -SaNo
  115. Re:Not suprising: Piracy and cheating by HeronBlademaster · · Score: 1

    If memory serves, the spawn installs were multiplayer-only. Back then, Blizzard wanted people to play multiplayer for free.

  116. Re:No LAN support? Time to smack someone in the he by VGPowerlord · · Score: 1

    s/Fast fotward 20/Fast forward 15/i

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  117. Re:Lies can justify anti-piracy inconvenience effo by apoc.famine · · Score: 1

    I bought the first starcraft (probably multiple copies, plus the expansions) because ONE friend had ONE cd, and installed it on a 4-computer LAN.
     
    I don't care if you have all sorts of copy protection and CD keys and authenticated servers required to play over the internet. That's fine. But if four of us drag our computers together and two people have the game and want to play, you need to ENCOURAGE the other two to play. That's how you make more sales.
     
    Your first sentence said it best.

    --
    Velociraptor = Distiraptor / Timeraptor
  118. I'll but it with lan support please by Anonymous Coward · · Score: 0

    Blizzard,

    I've got every game you've made tied to my new battle.net account. I've purchased them all and have valid legal cd keys. If you remove lan support which is most of the most basic fundamental pieces of functionality for any game worth playing. I will not buy this game.

    I'm the person that hosts lan parties for my friends. If I'm not playing it, they aren't playing it.

  119. Re:Lies can justify anti-piracy inconvenience effo by Anonymous Coward · · Score: 0

    The only thing that goes across state is the match making. The actual game is run on a local computer. So if everyone is on a LAN, everyone is on a LAN. But you'll still have to perform matchmaking through battlenet.

  120. Re:No LAN? No SALE! by Zero_Hero123 · · Score: 1

    I want Starcraft 2 with lan support. If Blizzard doesn't want to supply lan support, then I'm not buying. It's that simple.

  121. I dont have a consistent solid internet connection by howe.chris · · Score: 1

    I don't have a consistently solid internet connection. My ISP stinks. Even today I get lagged off a SC game if it is longer than 30 minutes. Guess I am screwed. I actually connected with my wife's stepfather playing SC on his LAN when we would stay the night. I think not supporting LAN play is a big mistake. It is bad enough that the entire game will end up costing people close to $180. They are going to have 3 sets up single player missions (each with new units) in a staggering release.

  122. Thanks Blizzard by Anonymous Coward · · Score: 0

    Way to screw over:

    1.People who LAN from public places such as college dorms where often online gaming doesnâ(TM)t work.

    2.People who like to LAN with friends but have crappy speeds (hint: 8 players playing online adds up to about 100 kb/s download and 50 kb/s upload.

    3.People with small monthly bandwidth caps. I donâ(TM)t like the prospect of using 500Mb/hour to LAN with my friends when I have a 10GB cap per month.

  123. Re:Not suprising: Piracy and cheating by VGPowerlord · · Score: 1

    If memory serves, the spawn installs were multiplayer-only. Back then, Blizzard wanted people to play multiplayer for free.

    Yes, and you also couldn't serve as a game host on a LAN game.

    There's another factor for Blizzard to do this: They've gotten greedy. They've realized that multiplayer is where most of the buyers are, so now they don't want you to be able to play multiplayer without paying them first.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  124. Re:No LAN support? Time to smack someone in the he by HeronBlademaster · · Score: 1

    Blizzard really should have just updated the graphics and released a SC1.5 for $20. Everyone would have bought that the day it hit the shelf.

    With all the patches Blizzard has put out for Starcraft 1, I've never understood why they never added in support for resolutions higher than 640x480. They added 800x600 support to the Diablo II expansion, but that's as far as they went. (I didn't ever play Warcraft 3, so I don't know if they supported higher resolutions there.)

  125. I'm a pirate, but I would still have bought this. by Anonymous Coward · · Score: 0

    I guess you could call me a pirate. Me and my girlfriend like to play network games from time to time. Mostly Civilization 4, but a few others such as for example Starcraft. However, we only buy one copy of the game, but I don't feel that this is very immoral.

    We were really looking forward to SC2, but if we will not be able to play it without buying two copies of it, I don't think we'll buy any copy at all actually. Way to go Blizzard, you just converted a content customer into a discontent customer!

  126. Out to Battle.net, back in to next seat over by Tetsujin · · Score: 1

    Instead of everyone connected over a 100mbps local network, you now have 8 players funneling out through the same shared Internet connection.

    Does all the data exchanged between computers in the game have to go out through Battle.Net? I would have thought that most of the actual game-state data would go host-to-host with no intermediate. In that case, the data wouldn't have to go out past the router...

    Still not an ideal situation, though. What if you want to host a game somewhere you don't have internet access handy?

    --
    Bow-ties are cool.
    1. Re:Out to Battle.net, back in to next seat over by kirillian · · Score: 1

      Even if Starcraft 2 can P2P LAN games after connecting up on Battle.net, you still run into the issue that a LOT of home routers will can't recognize their own WAN port IP address from the LAN side, so those packets that could, technically, just stay on the local LAN will be routed out the router's WAN port to the first hop, then bounced back since they have the same public IP address. This is where the problem with sharing an internet connection will kill LANs...

      If someone else out their has more accurate information on the state of home routers now, please let me know...I've been working with networks for a while and wasn't aware that this was different. I'm perfectly aware that newer routers, some with flashed firmware (open source), and the more expensive routers could handle the situation nicely, but home routers are pretty cheaply made and just plain suck sometimes.

    2. Re:Out to Battle.net, back in to next seat over by ShakaUVM · · Score: 1

      Even if Starcraft 2 can P2P LAN games after connecting up on Battle.net, you still run into the issue that a LOT of home routers will can't recognize their own WAN port IP address from the LAN side, so those packets that could, technically, just stay on the local LAN will be routed out the router's WAN port to the first hop, then bounced back since they have the same public IP address. This is where the problem with sharing an internet connection will kill LANs...

      Worse, my Time Warner cable modem actually blocks LAN connections. You HAVE to bounce out to the internet and back to talk to someone in your own house. Some sort of brain-dead security setting that you can't disable.

      Given how shitty cable modem upload speeds are, and how annoying it is to get a LAN hooked up to the internet anyway (do you really want it running over wireless) it is basically a death knell for the traditional LAN party.

    3. Re:Out to Battle.net, back in to next seat over by BurnFEST · · Score: 1

      Sounds like it's time to get a switch...

    4. Re:Out to Battle.net, back in to next seat over by Spike15 · · Score: 1

      a LOT of home routers

      Home routers are crap. If you want anything even remotely resembling fidelity out of your internet connection, you have to get away from that garbage real quick.

      I have two internet connections, ADSL and DOCSIS. One feeds the people upstairs, and one feeds me down here. Both are on the same network, on different subnets. Internal connectivity between the two of them at 1gbps, separate external connections. Each one of them has their own Windows Server 2003 box running ISA Server 2006.

      Nothing gives me problems. I can ping my external IPs with less than 1ms latency.

      Stop:

      A. Bitching

      B. Being so cheap

      Sure what Blizzard is doing is wrong / disadvantageous, but your poor hardware isn't a valid reason to complain about it.

    5. Re:Out to Battle.net, back in to next seat over by kirillian · · Score: 1

      Personally, I've managed to create quite a stable network without a great cost...probably due to the fact that I work with networking equipment every day and am decently well off as it is. The problem is that many people out there are not. It's easy to say, "Go buy better stuff", when you have the money. Many people have to pick and choose between what they spend money on. It's not bitching...it's just their way of life. I grew up in that kind of situation, so I feel for them.

  127. Yeah right. by Anonymous Coward · · Score: 0

    I'm pretty sure I'll be playing lan based games with SCII. I just won't be paying Blizzard for a copy of the game to do so though. Their choice, I'll pay for what I want or not pay, but I'm going to get it.

  128. BattleNet on LAN bottle neck by gd2shoe · · Score: 1

    Whoa there! It sounds like you're contradicting lupis42. The only (valid) reason they would require you to open ports to host a game would be to allow game traffic to bypass their servers and go directly between players. Traffic in a LAN party would reach the router, and bounce back to the hosting machine (assuming the router behaves correctly, not all of them do). Your limiting factor there is the ability of the router to process the packets. It is a bottle neck, but not nearly as big as the DSL uplink.

    Of course, this then begs the question, why remove LAN? All the game traffic is being directed between clients anyways. It sounds like they have ulterior motives of some kind. (Piracy fears are overblown, but legitimate. Add "revenue"? Minute cuts to development costs? Corporate insecurity/control freak issues?)

    --
    I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
  129. lol by Anonymous Coward · · Score: 0

    and it will take what? 2 days for the cracked version to hit the piratebay? When are they going to learn that inconveniencing your customers to stop piracy doesn't do anything other than inconvenience your customers. If you want to waste money trying to stop pirates, fine... but don't make your game less fun because of it.

  130. Look before you LAN by Anonymous Coward · · Score: 0

    Let's not forget that patches can add content (or maybe even gasp... LAN support?). UDP protocol was added to SC1 in a patch and I don't think it's far fetched that LAN could be added too.

    That being said, I think we need to hold off bashing this decision until we see what b.net 2.0 has to offer. If it fails to live up to the LAN then it's time for pitch forks and torches and lobbying for a patch.

  131. Re:No LAN support? Time to smack someone in the he by Anonymous Coward · · Score: 0

    Not quite...there's plenty of people who will buy a battle chest for $20 but wouldn't buy a new game for $60 based purely on the price. That isn't really an argument you can use to make your case. A decent number of people who got the battle chest most likely pirated it (or at least did Ghost Copies) before it was cheap as dirt, and Blizzard is toeing the ever-popular DRM line to prevent that this time. Not exactly DRM, but annoying enough that SCII won't be the hit the first game was.

  132. BattleNet does not host game traffic by gd2shoe · · Score: 1

    I don't know this for myself, but several others have commented that BattleNet now requires you to open a port to host games. In essence, that means game traffic does not travel to their servers at all, but between clients and the "host". Only the lobby traffic need travel to their servers. In other words, they really don't have a great incentive to streamline their game protocol.

    --
    I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
  133. Maybe it's just authentication? by nobodyman · · Score: 1

    While I am annoyed by Blizzard's decision, I suspect it may not be as bad as all that. I'd be surprised if ALL traffic is going to be routed through battle.net. What seems more likely is that Battle.net would handle authentication and matchmaking, but have the actual gameplay be a traditional peer-to-peer situation. If that turns out to be true, then a LAN-based SC2 game would still take advantage of your 100mbs local network. Of course, I'm just guessing here.

    But I suspect I'm right, simply based on how greedy Blizzard is. I can see them wanting to make sure you paid for your copy and serve you ads, but they *don't* want to pay for all that gameplay bandwidth.

  134. I'm not worried by Stenchwarrior · · Score: 1

    You guys remember a few years ago when EA released Need for Speed: Underground and it was lacking LAN support? It wasn't long before someone made their own fix and put out a Lan Patch that added the feature. I bet someone will do the same for Starcraft 2.

    --
    Loading...
  135. What? by geekoid · · Score: 1

    This isn't a piracy issue, it's a control issue. A stupid one at that.
    I am a huge SC fan, and still play to this day.
    I seriously don't know if I will buy SCII now.
    I have many computers, and they all have legit version of SC on them. So not only do I need to pay for 4 new copies* I also have to really on have a fast WAN connect? and on Battle.nets servers having the same ping and latency as my internal net work? Somehow I doubt that will happen.

    Lag is bed enough on Battle.net games now, and this won't improve things.
    Of course, if Blizzard decided to turn off battle.net, or has some issues, or goes out of business** we are screwed.

    Also, I know people who played in environments where there isn't a WAN, just a LAN.

    *That's a different topic, and really games should only need 1 license per household. Just like every other type of game medium in the world needs. The fact that I generally need to by 2 or more copies of a game is why I am really picky about which games I buy. I wont buy any game I haven't played elsewhere, and it has to ahve excellent reviews from people I know and trust. This meams I probably only buy 10 percent of games I would normally buy.

    ** Anyone who has been at a company going through bankruptcy or a merger know the "we will release a key if that happens' line is utter crap and a bold face lie.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  136. Darn, no more campsite Starcraft lan parties by joggle · · Score: 1

    And yes I did once participate in such a thing.

  137. Sign the petition! by Anonymous Coward · · Score: 0

    If you haven't already, sign the petition, please!

    http://www.petitiononline.com/LANSC2/

    Blizzard assumes everyone in the world has reliable corporate Internet like it does at its headquarters.

    LAN > Internet play ... always

  138. Re:I don't understand the issue - still by Shivetya · · Score: 1

    I am failing to see why this is difficult or worse than what we had to do before.

    Hell I can remember it was a bear getting everyone on the same local lan because some people are just thick.

    If Steam is ok for many where is the fault in this? What? I might actually have to worry less about people cheating/etc? Or is the hold here simply because so many people still hold a grudge over the battle net issues from many many years ago though some holding the grudge were never impacted whatsoever? (as in they want to join a victim class regardless of the issue)

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  139. B.net eh? by John+Pfeiffer · · Score: 1

    Funny, Battle.net was the reason I never played the Warcraft 3 collector's edition I bought. I installed it, tried to get into a multiplayer game, got 'placed' in a game full of Koreans, was wiped out before I even started collecting resources. Tried to join another game, something similar happened. LOVE your no-choice unavoidable automatic game matching system, assholes! I still want my $80 back.

    Fuck it, I don't even like (traditional) RTS games anymore for about the same reason. (World in Conflict is awesome though) If they screw up Diablo III, I'll be REALLY pissed. I love Diable.

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
    1. Re:B.net eh? by John+Pfeiffer · · Score: 1

      *sigh* Diablo. Of course, I didn't SEE a typo before I hit 'Submit'. ;

      --

      Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  140. Re:Not suprising: Piracy and cheating by HeronBlademaster · · Score: 1

    My point wasn't that everyone could play multiplayer for free. My point was that someone who owned the game could spawn multiplayer installs so that all his friends could play for free.

    The person who had the CD would have to host, of course, but the idea is that one or more of the free players would go out and buy the game themselves.

    I agree with your assessment of why they're making this decision.

  141. Up yours Blizzard! by KeithHansen · · Score: 1

    That really sucks for families, and or people rooming together that wish to play. I have two kids and 3 PCs. I guess we will have to create a private game on battle.net then all play via one modem connection. Up yours Blizzard! I may skip this game. I given enough money to you guys over the years(D2,wartcraff3, and monthly WOW).

  142. Blizzard fail. by Crimson+Wing · · Score: 1

    And Blizzard just lost a sale with this announcement (probably MANY sales, but I can only speak for myself).

    I've only played about 10 minutes of StarCraft 1, but I *was* still planning on buying StarCraft 2. But if they're going to make stupid, disrespectful decisions like this, I certainly shall not be giving them any of my money.

    --
    Sig? What's that? Oh, 'signature'...and it's supposed to be witty? Right...
  143. Blizzard has officially... by johncandale · · Score: 1

    jumped the shark, is over the hill, run by the marketing department, etc

  144. root attack by WalesAlex · · Score: 1

    id buy their arguments if people across the world had unlimited acess to the internet, but since this sadly isnt the case, theyll be cutting out a major part of their playerbase whose only chance to get in touch with blizzards games is trough LAN parties (found out about diablo1 trough a LAN party myself which got me to look into blizz games alot since then)

  145. So no starcraft II championships then? by St.Creed · · Score: 1

    This is stupid. The onliest reason people are still into StarCraft I is because it is still the RTS of choice for gaming championships and good fun for LAN-parties. When there's no LAN-support, neither will be driving continued playability for Starcraft II - meaning Starcraft III will be a much tougher sell.

    The reason is indeed twofold: piracy, and the fact you cannot monetize LAN-parties as easily as you can monetize Battlenet.

    This is a kick in the balls for most users, wholly greed-based, and no good will come of it.

    --
    Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
  146. Fuck off you greedy SOBs by Anonymous Coward · · Score: 0

    I will not buy or play this game. Fuck you Blizzard.

  147. Re:No LAN support? Time to smack someone in the he by geekoid · · Score: 1

    Yes, I ahve been a proponent of famly lisencing for years. I think when the industry started it was geard for a single male and created by single males.
    SO no one thought in terms of a family playing.
    Seriously, SCII is a trilogy, and there are 4 people in my house.
    So I am looking at 60 bucks per game, 3 game 4 people -- 720 dollars.
    Now I ahve to rely on buggy servers, latencies out side mu control? AND they strip out first sale possibilities?
    No, no thanks.

    You know who did this write with their games? Age of Empires(MS no less) and the M&M heroes series.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  148. Re:I don't understand the issue - still by HeronBlademaster · · Score: 1

    If those people are too thick to get on a LAN game which takes just one step, what makes you think it will be easier for them to go through Battle.net, which takes four or more steps? (It gets worse if they can't remember their password; I don't think you can have the same CD key attached to multiple Battle.net accounts.)

    I have no problem with requiring authentication via the internet before allowing play. I have a problem with forcing people to use Battle.net to set up the game. That, and I'm not convinced these pseudo-LAN games will even be possible - it seems that even now, people behind the same router can't both play games on Battle.net at the same time.

  149. Hahaha, Oh Wow by Anonymous Coward · · Score: 0

    Vivendi Blactivision, you've done it again!

    First, paying for the same Warcraft 3 mod three times, and now, no LAN support? You guys must really be banking on Korean sales, because it sounds like you're about to fall into the same pit Sony did with the Playstation 3. Momentum can only carry you dimwits so far, and you've already spent most of yours on not one but two crappy World of Warcraft expansions.

    You know what this sounds like to me? A way to pin people into paying subscriptions for Battle.net 2.0! I wouldn't be surprised. The first hit is always free, and now that they're hooked on the smell of money, you can expect to have Korean style item malls and 'premium' services (like allowing more than two people to play in a single multiplayer game, being able to play custom maps and mods, and generally not having your online experience crippled by the publisher) taking precedence over the actual game experience. I'm especially disappointed that they'd have the balls to call this one on pirates and punish their fans for it when one, everyone knows that whole argument is bull, two, they're still almost guaranteed a hefty profit at launch, and three - the giant BlizCon LAN parties! What the fuck, man?

    I don't know what Blizzard became after 2004, but if this is any indication, they must think themselves invincible. The best part is that you know there's going to be a LAN hack within a week or two of launch, just like after Steam first came out. They're wasting a lot of their popular capital on moves like this, and I hope it bites them in the ass.

    By the way, my CAPTCHA was 'repaid'. Pretty fitting.

  150. An announcement today by Anonymous Coward · · Score: 0

    is just an announcement. Do not doubt that Star Pro League, OnGameNet, and the rest of Korean pro gaming will have a BIG say in this.

    Expect a reversal before launch.

  151. Blizzard? by igloonaut · · Score: 1

    Associate the Warcraft, Diablo, and Starcraft franchises with Activision, and this will start making sense. Maybe the Taco Bell and AT&T billboards in Ironforge aren't too far off either.

    --
    Kirkland Signature
  152. FFUUUUU by Lehk228 · · Score: 1

    thanks for helping me save $60, assholes.

    --
    Snowden and Manning are heroes.
  153. Piracy Concerns? by CrashNBrn · · Score: 1

    LAN play could've checked the RegistryKEY used for the game to ensure it wasn't just the same game installed on multiple machines.

    Sounds like the company has lost touch with its roots and the fans. They want draconian control over their product. Unfortunately it will prolly still sell like crazy. Like others here though, it wont be one of my purchases.

  154. The big irony - BlizzCon by Anonymous Coward · · Score: 0

    The thing I notice is - if you have played any of the pre-releases at BlizzCon, you played it in LAN mode. I wonder if this year's BlizzCon will be using Battle.net for the demo stations.

  155. Won't stop me by sircastor · · Score: 1

    I'm not a big gamer, in fact so much so, that StarCraft remains the only game that I've continued to play many many years after it came out. I hope that Starcraft 2 is as good of a game. I've been to a few LAN parties, and they're kind of fun. However, the people I did that with have moved on with their lives. We live in distant places, and LAN parties aren't practical. We do still play Starcraft occasionally. I'm a little disappointed, but this certainly won't stop me from buying the game.

  156. Sad day for gaming by Anonymous Coward · · Score: 0

    As we loose freedom and profit hording corporate run game companies take away choice and enforce policement. I for one won't be buying this game until some hacks the code and makes a LAN option possible.

  157. Three Games, Three Campaigns by CrashNBrn · · Score: 1

    This is correct. Though we haven't seen pricing yet. It would be safe to infer the standard $50-$60 price point for each one.

    Kinda crazy no? Not like the "expansions" will provide new features... all the Races need to be complete in each Game/Campaign or else you wouldn't be able to play against the AI's differing race.

    So it will basically be 50-60 bucks for some more maps. Lovely.

    1. Re:Three Games, Three Campaigns by CrustyMustard · · Score: 1

      This makes me angry. I've been looking forward to this game for YEARS, but i now have 2 big reasons to avoid it: no LAN support and 1 game for the price of 3. It seems to me that Blizzard has become too greedy for their own good. Maybe WoW has made them so much money that they think any project has to have similar returns to be of value. Blizzard has historically done well because they've made excellent games, but it looks to me like they're shooting themselves in the foot this time.

    2. Re:Three Games, Three Campaigns by brkello · · Score: 1

      No, it would not be safe to infer that. It is more likely going to be $50/60 for the first, and $25/30 for the other campaigns. But honestly, we don't really know. Your "safe" bet seems ridiculous to me .

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:Three Games, Three Campaigns by CrashNBrn · · Score: 1

      They have clearly stated they are separate games. Not "expansions". $20-$30 is the generally accepted cost for expansions. It's not that far of a stretch to believe each release will be a standard priced game - as they are not expansions and will not require any of the other releases to play.

  158. Do not want... by darthdavid · · Score: 1

    I was probably going to buy SC2 before this news. Now, at best, I might pirate it. Without LAN it might not even be worth doing that... Fuck you Blizzard!

  159. starcraft 1.9 ftw by Anonymous Coward · · Score: 0

    I still just want starcraft 1.9.

    Keep the unit balance, just update the graphics, pathing issues on the new maps, improve bnet, etc. It is a fluke blizzard balanced starcraft with only 5 patches and my guess is they won't be so lucky with SC2.

  160. Mobile broadband? What mobile broadband? by Anonymous Coward · · Score: 0

    Then I'd have to find someplace where mobile broadband is available.

  161. Since when... by Anonymous Coward · · Score: 0

    does scores == 40-80?

    It can also mean 40 to 100. Or 60 to 120. It can also mean 7,000 or more.

    [swat] ...

  162. TCP/IP by gd2shoe · · Score: 1

    Your summary here needs help. I don't know anything about Haofang, but I know that your post is riddled with holes.

    You seem to lack an understanding of TCP/IP. "Transmission Control Protocol" over "Internet Protocol" is used by, well, they whole Internet. How do you think you access Slashdot? You're not on the same LAN they are! (hint: HTTP travels across TCP/IP)

    A limit of 255 would not be a TCP limit. 254 might be, but only if a VPN and a /24 subnet were involved. Of course, that too would be a silly, arbitrary limitation. You can have thousands of connections using the ubiquitous 192.16/16 subnet. You can have private networks with millions of machines using the 10/8 subnet. No, 255 isn't a TCP/IP limit. It is probably some other type of technical limit in their setup.

    --
    I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
  163. Why Do I Even Bother With This Site? by eldavojohn · · Score: 2, Insightful

    what a pedantic, arsehole reply.

    Screw my karma. You sir, are a dick.

    I, in a civil tongue, point out that the poster who capitalize SCORES was incorrect if he was trying to say very few people care about this. I get moderated Troll.

    Earlier today, someone corrects me on a technicality and gets moderated informative (because I was incorrect). You, being a typical foul mouthed internet denizen, call me an "arsehole" and "dick." Which results in you getting moderated insightful. What did you add to the conversation? Nothing. Pretty much the model for not insightful if you ask me.

    You know, I'm only an asshole if the guy didn't know what "scores" meant and if he didn't he shouldn't use the damned word.

    So I better call you an "asshole dick" if I want to get moderated insightful and not a troll? Which causes me yet again to wonder why I bother wasting my time on this site.

    Boy you sure DECIMATED me.

    --
    My work here is dung.
    1. Re:Why Do I Even Bother With This Site? by Anonymous Coward · · Score: 0

      Dude! You have 10 mates? Cool!

  164. so... by Anonymous Coward · · Score: 0

    Are you saying that if blizzard or some anti-piracy group or law enforcement organization were to subpoena your ISP records based on the IP address you used to post your comment, they would not find some starcraft 2 torrent downloaded from a pirate-bay-type site?

    Suuuuuure ;)

  165. Time for BNet emulator to come out. by Anonymous Coward · · Score: 0

    All I can say is, this game will, one way or another be played on a LAN. This is just alienating your customers. Don't you know that the consumer always wins? The only way you will prevent this from happening is to never release this game.

  166. Email them by faldore · · Score: 1

    pr@blizzard.com
    billing@blizzard.com

    Dear Blizzard,

    You are dropping support for LAN play with Starcraft 2 and Diablo 3, so high speed internet is required for multiplayer, and if your Battle.Net servers are down for any reason then I can't play multiplayer.

    I have been waiting breathlessly for these games, so that I can have LAN parties again, now all that was for nothing. You have destroyed my hopes.

    Because of your decision, I am canceling my World of Warcraft, and my wife's. And I will never purchase another Blizzard game as long as I live.

    Sincerely,

    1. Re:Email them by Anonymous Coward · · Score: 0

      your wife gonne beat you

  167. There is a petition by G00F · · Score: 1

    Now just in case Blizzard actually listens to it's customers, there is a petition started yesterday.

    http://www.petitiononline.com/LANSC2/petition.html

    But only 25k people have signed so far.

    --
    The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
  168. I don't know about you... by Anonymous Coward · · Score: 0

    but I certainly just lost the last bit of incentive I had to buy this game. The Bnet system is terrible, and always will be compared to LAN. I was already having second thoughts once they alluded to episodic releases and needing to pay for each campaign seperately as if it was the full game, though I had been waiting for this game long enough I figured I would at least buy the first one before deciding if the rest were worth paying for... Now I'm certain the game won't even remotely be worth my time and hard-earned money if I can't play the full campaign, AND I can't play LAN games with my friends. Even if Bnet allowed free multiplayer outside of their matchmaking service (which if their track record is anything to go by, they won't), it would simply be too much trouble, and too much latency to make it worthwhile. At this rate, it will be the seventh game in the last 2 years, that I have pirated, for no other reason than because the game was crippled in the name of "anti-piracy" and DRM.

  169. Sign the petition for LAN in SC2 by Anonymous Coward · · Score: 0

    Sign the petition for LAN in SC2

    http://www.petitiononline.com/mod_perl/signed.cgi?LANSC2&1

  170. Alternately... by Anonymous Coward · · Score: 0

    Yes, the DRM was probably a big part in this decision. They even admit that.

    But I rather suspect that they are also happy to save on development time. LAN support requires its own UI, at least a port of some crusty old network code (if not a reimplementation), and a heaping pile of QA.

    Sure, that's a small effort compared to the rest of the game. But I've seen much smaller features get the axe when it becomes time to Ship The Game.

    And that analysis assumes that the server application already runs locally. If they are running server instances through Battle.net, then adding LAN play could be a huge task.

  171. Please by ProfessionalCookie · · Score: 1

    I am writing from Africa on a shoddy internet connection that 12 of us share, Sometimes even when you're the only one on you can't even log onto Google talk. Not to mention caches, transparent proxies and firewalls. Please give those of us who pay for the game LAN play.

  172. They want... by Anonymous Coward · · Score: 0

    They want more people pirating the game? Doesn't make sense to me, but it's their choice.

  173. Restrict my options will you? by Anonymous Coward · · Score: 0

    Now I know for sure I'll find a way to pirate it.

    One of the things myself and a mate do on the train is boot up our netbooks, turn on our bluetooth and play games over BTPAN with no internet - starcraft won't be on that list.

  174. Please Contact Blizzard about this by dieth · · Score: 1

    The support contact is here: http://us.blizzard.com/support/webform.xml?locale=en_US
    Let them know the disabling LAN support will only INCREASE the number of pirates of their game who will then turn to the "other" battle.nets.
    I will be setting up an Auto Dial to spam (800) 953-SNOW with a pre-recorded message aswell, the more of you who can do this the better!

  175. what about me! by Anonymous Coward · · Score: 0

    I host lan games weekly. Can be anywhere from 2-12 players. Most players i invite dont play games at their home, or dont own a gaming pc. I have 4 setup ready to go myself. All gigabit with gigabit switch for perfect lag free gaming. This is my hobby and i am far from rare. I helped introduce many games to others are i would be rich if i had commission from the games i helped sell. Startcraft was awesome, even recent valve games allow lan and not everyone own the game. Demigod is excellent and 3 invitees bought it due to playing it at my party. Starcraft 2 it appears will not be gracing my household, or my friends. There is no way i can afford the downloads of multiple computers playing via a foreign server every week. Or adjust to going from a gigabit setup to all sharing my much slower broadband connection.

    This is not a feature to make the customer happy. This is a feature to piss off the customer. This is a feature to lose customers. With all too much attention paid to non-paying people who will likely never be paying customers no matter what you do!

  176. Spawn by Bensam123 · · Score: 1

    I'm sure everyone remembers spawn copies so only one person needed a disk to play on a LAN? Whatever happened to that line of thought?

    Blizzard is no longer the company I once knew them to be and worshiped, they got sunk by the fat WoW cow.

    Now I look to companies like Stardock/Ironclad who seem to have gotten the right idea about how to treat it's users. IE giving people what they pay for.

  177. Downgraded features by Anonymous Coward · · Score: 0

    Starcraft 1: LAN support + it was possible to legally install ("spawn") many copies of the multi-player client on several PCs on your network.
    Starcraft 2: No LAN support + One install.

    Starcraft 2 will surely have updated graphics and maybe (or hopefully) some improved gameplay, but it sounds like the first one was a better product.

    People will probably manage to create a fake battlenet server that you can log your patched and pirated copy of starcraft 2, rendering piracy, again, as a way to experience superior products.

  178. Piracy concerns by bug1 · · Score: 1

    Citing piracy concerns is just corporate spin mumbojumbo.

    Its only ever profit expectations that concern a corporation.

  179. Blizzard is getting way to controlling. by dasherjan · · Score: 1

    Quote "While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with Starcraft II..." Quote This is just a load of BS. I find it really hard to believe that my friends and I will be better served connecting to a service (most likely in another state) and wait for the lag to get through the time of setting up a âoegame roomâ that we have to password protect to keep the random Bnet kiddy from popping in and spamming âoego go goâ. They are looking for a new way to pump advertising to people plain and simple and to suggest otherwise is just downright insulting. I had played WoW (and most every other Blizz game) since before the release and finally gave up because of their attitude: we are going to control every aspect of how people play our games and funnel them into having the fun we want them to have. They will probably pull the crap that the people that made Dawn of War 2 did. Where you have to have an internet connection just successfully install and activate the single player. On the bright side with the gaming companies starting this crap I will have more time to spend outside.

  180. not interested if it doesnt have lan support by Inconnux · · Score: 1

    Like alot of people here, Starcraft was perhaps the best game to play at LAN parties. Sure Blizzard said they are going to improve battle.net servers, but can they improve my connection? LAN support is an absolute MUST have for games like this and removing it is a deal breaker for me. I bought SC1 and Broodwar, but there is no way I would buy a game that takes such a key feature out. There are alot of games out there for my limited gaming dollar... Blizzard just reduced that list by one.

  181. Wow, just how they got so popular at first. by Anonymous Coward · · Score: 0

      Lets be honest, if it was not for Koreans, this game, which is 10 year old, would still not have as huge following as it does now. Name me another game that after 10 years still played (video game) on professional level? CS! That is right folks! The reasons both those games did so well was because
    1: They were fun
    2: you can play pick up game on LAN! Where most games were played.

      S.Korea PC bang rooms (pc rooms) bring us the best and the brightest for SC, and what now? The success from LAN, and "piracy" that brough StarCraft to such great international acknowledgment and follow were in FACT BECAUSE OF PIRACY AND LAN!

      So how is that now, people who not gave life year after year to this old game, and this marketing that Blizzard could never dream in getting with all the billions theey have now, and all the viral/asstrotufing shit, is not their enemy?

      Wow! GOOD JOB BLIZZARD! Because in 3 years max, no one will remember SCII, and cycle for the game will get smaller and smaller, and the game will get shittier and shittier. EA is looking at you, and smiling, as you are taking your star and a cash cow into the shitters..

      Oh and the 3 CD trilogy bullshit, where you have to buy each races campaign-- fuck you, I hope this game tanks you greedy pieces of shit.

      Oh one more thing, you think people do not know about your viral/asstrotufing bullshit on youtube? It is so fucking transparent, you should be embarrassed for paying those people money.

      P.s. We will hack it, and we will make it LAN-- like it or not -- and we are not pirates, but people who are tired on how we are told we should be playing your games. I bought it, IT IS MINE, crippling it because you want to make more money> FUCK YOU.

  182. No LAN, No buy by Anonymous Coward · · Score: 0

    No LAN play? I wont be buying the game, and as a consequence I wont motivate others to do so as well. So Long, and thanks for all the games.

  183. Goodbye SC2 by RazorJ_2000 · · Score: 1

    ...and after being a fan and user of almost EVERY single Blizzard game since WarCraft I, I have now just dropped Blizzard and will not be purchasing SC2. Some of us actually want to use what we pay for by ourselves. And fuck having to connect to the 'net to use it.

    -a pissed off very long time customer who just washed his hands of you.

    --
    pi=sigma{n:0-infinity}[(1/16)^n][(4/(8n+1))-(2/(8n +4))-(1/ (8n+5))-(1/(8n+6))]
  184. Thanks for the link. by mister_playboy · · Score: 1

    Just signed.

    --
    Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  185. Korean LAN -PC BANG. by Anonymous Coward · · Score: 0

      I am not sure if anyone mentioned it, but all the greatest players from Korea played in PC BANG, computer LAN rooms, from mostly pirated copies. Now Blizzard has the audacity to tell people that LAN, the one and only reason why StarCraft is still popular, is a scourge now?

      Do you know that we, Koreans, are the reasons it is still so popular? We made it into national sport BECAUSE OF LAN.

      I am very sad to hear that no more LAN will be available. It will be the death of StarCraft.

  186. Port Forwarding and Router Configs by DavidD_CA · · Score: 1

    Maybe I just have things configured wrong, but right now I can't get two PCs to play StarCraft on Battle.Net at the same time from in the same room. It's because I have to use Port Forwarding. The LAN solution works great, as long as we don't want anyone from outside to join us.

    Without LAN, how will this work in SC2?

    Maybe Battle.Net will only be used for auth, and then allow for local games? That would eliminate any lag issues, too.

    --
    -David
  187. Re:Not suprising: Piracy and cheating by Techman83 · · Score: 1

    Yeah "Blizzard, here is your foot and here is a shot gun". I actually bought D2, and then later the D1/D2 Collectors Edition Box set, and was most likely going to buy a similar box set with D3. So in some cases I would own 3 copies of the one game, just because I loved it so much. How was I introduced to it? Yep a "Copyright Infringed" copy, if I hadn't played it for free, I probably wouldn't have been so hooked on it. I could barely afford food back then, let alone a computer game. "Piracy" != "Copyright Infringement" and "Copyright Infringement" doesn't necessary mean lost sales.

    --
    # cat /dev/mem | strings | grep -i cat
    Damn, my RAM is full of cats. MEOW!!
  188. ANOTHER CUSTOMER LOST by Tokerat · · Score: 1

    Not only was I going to buy Starcraft II, but I was thinking about purchasing a nice laptop to run it (as my current machine is a desktop and WAY too outdated to play it) and a second "LAN license" so my roommate could play. Now, it's not worth it to me; our internet connection can't handle the traffic of two online games to Battle.net at once, and even if it could, what if we have our laptops somewhere we cannot access Battle.net? Maybe we're on a bus, or train, maybe we're in a park. Maybe we don't like latency.

    Blizzard, the only thing you won't be selling out with this move is copies of Startcraft II.

    --
    CAn'T CompreHend SARcaSm?
  189. Here's a better solution by Tokerat · · Score: 1

    You want to combat piracy? Make the game phone home to Battle.net before the LAN game, check the SN, and then let people connect locally. No net connection? 5 LAN games and then you have to check in. Hell, set up a phone line users can type a number into and get a response code to authorize more games with a legit SN, if you've got computers capable of playing Starcraft II, you can at least usually make a phone call.

    It's still a slap in the face but at least it's not removing one the major features that draw people to your game COMPLETELY. You're going to learn a swift lesson from this, Blizzard. Mark our words.

    --
    CAn'T CompreHend SARcaSm?
  190. Re:Not suprising: Piracy and cheating by HeronBlademaster · · Score: 1

    "Piracy" != "Copyright Infringement" and "Copyright Infringement" doesn't necessary mean lost sales.

    This is the one truth that the gaming industry will probably never admit.

  191. The stupid thing is... by Anonymous Coward · · Score: 0

    while it is true that people used to cheat the system and LAN with less than 8 copies of Starcraft (I know I am guilty), has blizzard considered the case of people (like myself) who know nothing of the game, go to a LAN party with friends, play a few rounds, and go THIS IS AWESOME!!! and buy the game? (like myself). Most people will not shell out $50 to try a game with their friends they have heard nothing about. It's a good way of spreading your name and your game

  192. Very bad move... by druidimmolation · · Score: 0

    I'd have to agree. Very bad move on Blizzard's part.

    Look at the recent problems with World of Warcraft and their PvP zone "Lake Wintergrasp". They promised epic battles with hundreds of players on each side fighting against each other. It was so popular that their servers couldn't handle the load, and the players experienced lag. To "fix" this, they took steps to make it less popular.

    And now, what are they doing with SCII? They are forcing traffic towards the battle.net servers. Granted, the logistics are probably different (fewer players, many more battle instances, and I am not sure how much traffic is being sent so there is the possibility it will work ok) but why eliminate the option players previously had to use their own networks?

    Why force traffic to a centralised server when you don't have to? Why not let the players decide themselves? And why are they ignoring the recent lessons they have learnt about placing too much load on a centralised server? This may be a case of the left hand not knowing what the right hand is doing.

  193. So what? by Anonymous Coward · · Score: 0

    Except for the fact you're not going to be having your next big LAN party.. on LAN, I don't see any other issues.

    Battle.Net works fine now (just have port 6112 forward for hosting games), and still has quite an upbeat SC1 community.

    On dial-up, I was still able to play in a full 8-player game with no issues. It's not like this is resource intensive in the network department.

    Also, this reminds me of the Verizon FiOS 100k$ Half-Life 2 DM tournament. If I'm not right, they finalist played in the same building, but using their FiOS connection over the network. Likewise, many teams (looking at Counter-Strike 1.6) use a non-LAN server to play their games even if both teams are present at the same LAN (so the server doesn't suck).

    Not to mention, it won't be long until you have our own copy of bnetd out that you could install and run for your LAN parties. It'll be like connecting to Battle.Net@YourBaseMent.

  194. LAN crack by Anonymous Coward · · Score: 0

    Over are the days where NoCD cracks are not necessary anymore, seeing as more games don't require CDs. But now come the days of LAN cracks.

  195. Why not go the whole hog by DeeVeeAnt · · Score: 1

    I have noticed that piracy is often associated with pc owners.If they make the game unusable on the pc, piracy will be stamped out for good. Win all round eh?

    --
    Home fucking is killing prostitution.
  196. I for one... by RichiH · · Score: 1

    ...say "Fuck them."

  197. Fail by Jaysyn · · Score: 1

    If I feel like playing multiplayer Starcraft, it's not because I want to play online with a bunch of teenage trolls. Looks like I'll be skipping this game. Ah well, more money for publishers who don't punish their players.

    --
    There is a war going on for your mind.
  198. I was going to buy a whole new pc... by emanem · · Score: 1

    ...and run it on wine (on Ubuntu).
    But looks like I'll use my money for something else.
    You can't strip LAN from SC2, like removing LAN from Q3A...
    Shame on you Blizzard, you're just becoming worse and worse...first you ruined WoW, now you are ruining SC2...

  199. Probably an heretic view on /. but... by Anonymous Coward · · Score: 0

    I've actually played a lot of Blizzard games. I was a huge Diablo 2 (in hardcore/permadeath mode, having level 90+ chars) fan. I never ever played D2 on a LAN. You were disconnected from the "real" economy and I disliked it so my experience was 100% Battlenet. But there are sooo many lowlifes that will do anything to ruin the game, to screw the economy, etc. that I think it makes sense to make as much as possible "server side only".

    No LAN mode means much more work for these low-lifes to ruin the game. In a correctly designed client/server SC2 maphack, for example, would be useless. Sure, you could implement one, but it would have no use because infos about ennemy units in the "fog of war" would never ever make it to your computer. Such infos would stay on Battlenet's server and no matter how low-life one would get, he would be fuxxored should he implement a maphack.

    Now I'm not saying that this time Blizzard got it right and there's not going to be any maphack for SC2, but simply that if a game is correctly made in a client/server way, it leaves way less opportunities for low-lifes to ruin the game.

    So go ahead Blizzard if you can screw pirates and low-lifes planning to write maphack, bots, etc.

    We don't want Diablo 1's low-life hacks madness anymore. D2 was better but the rune SNAFU was really bad. I know D3's going to be better.

    I guess by the time we arrive at SC7 and D9 the games are going to be "low-lifes free". :)
       

  200. Shove it. by unity100 · · Score: 1

    as someone who played sc back when it came out in the time throuh lan and internet, and as operator of the foremost sc gaming community forum in my country, i say, shove it. if they dont offer people to hold their local tournaments through lan with minimal ping, and instead force people to >100ms pings all over the world through internet, the very factor that made starcraft will go bust - competitive, easy to set up multiplayer matches.

    then whichever genius that came up with that idea to remove lan support can do what it would be best used for : shove it up his/her butt.

    i aint buying sc2 if it doesnt have lan support. period.

  201. better like in ... by po134 · · Score: 1

    better like in .. make all your friends pay for the game even if they never played it before just so they can play with you on LAN/schools and other social events? Wow that's one hell of a company evolving in the wrong direction, even wtih EA's DRM t hey managed to let us install our game on 4 machines and play with it in LAN but who am I to judge, I only played SC @ LAN during all my years of high-school during dinner and afterclass at the computers room...

  202. What the hell are they thinking? by DJRumpy · · Score: 1

    This is terrible news. They will kill LAN parties unless someone happens to have a T1 at home. The typical user broadband connection would crawl with more than a handful of people all going through the same link.

    The claim that it will prevent piracy is stupidity at it's best, which is something I didn't expect from Blizzard. I have zero interest playing with the prepubescent crowd that traffics BNet. I also seriously doubt they can improve it to the point where it's lag free like a local LAN either. It's physically impossible to approach that level of performance with a remote server. I won't be holding my breath.

    Last but not least, this pretty much screws folks with poor ping times (so long Australia).

    Really? QOS and Piracy? Who's running that place?

  203. MONEY by Anonymous Coward · · Score: 0

    Thanks Blizz, glad to see you aren't happy with your 8 quadrillion dollars you already made off the fans.

  204. Don't worry; pirates got your back by Anonymous Coward · · Score: 0

    The great irony of this is that someone will inevitably crack/mod the game to add LAN support on some level, and that they'll probably do it before the game even officially launches.

    Starcraft is just too high profile not to attract loads of talented people determined to hack the game in all kinds of ways. So everyone needs to just take a chill pill and remember that pirates got your back.

  205. Great way to help by Anonymous Coward · · Score: 0

    We would not take out LAN if we did not feel we could offer players something better.

    I wouldn't pirate the game unless I thought I could offer Blizzard something better than my money... thanks douchebags!

    Wasn't there an article recently about how DRM, and other restrictive measures actually drive people to pirate software?

    (FYI, I have retail copies of every version of warcraft, diablo, and starcraft, but will not pay for a crippled SC2)

  206. LOL by Anonymous Coward · · Score: 0

    I was actually GOING to buy this game (first game I bought since Starcraft I) but now that they have insulted us by taking out LAN I will definitely NOT buy this game!

  207. my thoughts on all this by autoevolution · · Score: 1

    I wonder how blizzard feels about a certain semi-pro ladder server which allows anyone ( even without a cd key ) to play starcraft online, they have a link where you can download a 100 mb install of starcraft in a zip file so that all you have to do is unzip, run and play online within minutes. Of course no one doesn't already own multiple starcraft copies and are only downloading the zip file for convenience of being able to play on any computer will actually enjoy playing the game since if they aren't a hardcore starcraft player they will lose 99.99% of the time since this is after all a ladder server. I think that if blizzard does make starcraft 2 bnet only, it would be totally unsuitable for korean pro-gaming, unless the korean's hack a lan into the game, which is pretty likely given that there have been lots of features which were added by third parties for starcraft which are now used widely in bnet and the mentioned ladder server, including a feature which allowed for much better latency ( delay between player and server ). Today's online starcraft community is mostly dominated by people who are familiar with korean pro gaming and I think if starcraft 2 does not cater to korean pro-gaming, they will be losing a lot of potential buyers from that audience. Also, the only people who play starcraft on bnet and bnet like servers now are mostly between the age of 20 to 30, and IMO vastly different than the audience of WOW or warcraft 3, although there are younger people who play from korea since it is a game embedded into the korean gaming culture, north american teen gamers are not likely to play or even know about starcraft nowadays.

  208. What a terrible decision by abionnnn · · Score: 1

    They're going to regret removing LAN play and turning single player into a trilogy. I was looking forward to SC2, now I can't be stuffed. No sale. What a shame...

  209. LAN but no internet by jonaskoelker · · Score: 1

    Especially since the shared connection to battlenet for multiple people will never be as good as a connection on a LAN

    Especially when I go out to a lent beach house where I can bring a router but no internet.

    Or is Blizzard going to sell Hosted Battle.net? ;-)

  210. *Sigh* by StrikerZeroX · · Score: 1

    I was so looking forward to this game. I doubt I am even going to buy it now...

  211. Idiotic by justinlee37 · · Score: 1

    What happens when the internet goes down and I want to play with my roommate? Go eat a dick, Blizz.

  212. Or by Anonymous Coward · · Score: 0

    The most likely scenario in my eye is this will encourage someone to hack it and distribute a purely lan only hacked copy that they make 0$ money from.

    I know I'd download said freebie lan only copy =P

  213. Just another form of DRM by admiral201 · · Score: 1

    This is another form of DRM. Another game I now won't buy that I otherwise would have. I never play multiplayer games (of this genre) except on the LAN. I don't want or need Big Brother watching me.

    Aside from that, it also breaks first-sale; you don't own the game because you can't (in a practical manner) sell it to someone else who will be able to use it in full.

  214. Bnet will not be free by Anonymous Coward · · Score: 0

    I don't know why everyone is focused on the LAN aspect of the matter... Battle.net is NOT going to be free as stated by Blizzard themselves. This move ENSURES that you will have to pay a monthly fee to Blizzard for playing their game.

    With World of Warcraft users being encouraged to "upgrade" their accounts to Battle.net accounts, it seems they will pull off a "Pay for one account each month, and you will be able to play all of our games online".

    Yes, that means that if I pay for WoW now and decide to pick Starcraft too, it will basically be free, but it also means that Blizzard plans on milking me for the rest of my sane life. I for one welcome our new Blizzard Overlords...?

  215. There is cash cow level. by tepples · · Score: 1

    Thereby proving that it's not worth paying $X for the game if it can't be played without also paying $40-100/month for internet service. If that's something Blizzard wants to make as a requirement then they'd better not be surprised when sales are not as high as they should be.

    Another Blizzard product requires not only an Internet connection but also an additional monthly fee. So yes, there is a cash-cow level.

  216. ... not considering the reprocussions ... by fermulator · · Score: 1

    I completely disagree with this move. They're not considering that if people are actually at a LAN, there are two primary problems: 1. No Internet access. While unlikely, it's possible there wouldn't be Internet Access. Not being able to play the latest game because there's no Internet sucks. 2. Bandwidth. Playing 8+ (?) players on BNET is only possible on the top end Internet connections ... Rediculous. If Blizzard doesn't revoke this decision, I won't be purchasing the game after all ... I ONLY play for the LAN experience. For the most part, I could care less about online playing.