The thing is, the intention of the law for caching is for otherwise legal copies. As in, graphic images for popular websites like slashdot are allowed to be cached, so long as you obey industry standard refresh requirements. And section E of the conditions pretty much makes it clear that observing copyright is more important than saving bandwidth.
Which is to say, because the internet is incredibly efficient at duplicating binary information, rather than mere transferral, machines involved in improving this process aren't held as infringing on copyright by virtue of simply doing their job storing packets after they've reached their destination. This is similar in intent to the laws that say you're not infringing for having a copy of a program on disk and in memory, or in residual backing store.
Moreover, the cache requires that both of you request a specific material from an identical person. It remains to be seen if a chunk, the small parts of a file that you distribute among peers, qualifies as a material. And even if it did, there's the problem that you likely haven't requested the chunk from the same person. The law simply wasn't written with bittorrent / swarming style p2p in mind, and a literal interpretation would likely fall flat in court.
At any rate, if an ISP choose to seed, say a movie, that would likely cause a ruckus with the owner. I'm no lawyer but it seems plausible that such an action would violate 512 (b) 1 A, which requires someone besides the ISP to offer the data. In otherwords, the ISP can't be the source of copyright violation and get away with it. Not to mention consumer ISPs would rather sell you the movie with their media partners rather than sell you bandwidth and piss those partners off. The short and long of it is that if you're gonna cache bittorrent, you might as well just use something like newsgroups instead.
I'm no patent lawyer, not even a lawyer at all, but I sometimes find myself describing the values captured from an ADC as "analog," even though it's clearly digital at this point (but still in useless unscientific form). And I have no doubt that the accellerometer on the Wii has an analog output hooked up to an ADC on a microcontroller before it ever reaches the Wii. Meaning that at some level, they are including an analog sensor creating analog values.
How about a distro of Debian or Ubuntu, complete with paid liscences for mp3s and other media codecs, for free because of a few changes to Firefox? Maybe make the default search engine point to yahoo for a small fee. It's not the best for most of us, but between people complaining about mp3 support and the price of commercial grade distros, it might find a happy medium.
In fact, don't even bother blaming software engineers. I recall a gentlemen, a Professional Engineer (Electrical) who came in to class to discuss the practice of engineering. One of his key points was that engineering design isn't about being perfect, or good. You job is to deliver a product that works. New technology comes out every day and you can't keep jumping on it or you'll quickly discover that your product is never finished. Faster busses, bigger storage chips, cheaper op-amps, the choices are so many it gets hard to breath. Try designing an embedded system by evaluating every possible source of parts. It'd take a single guy probably six months, and when he's done, it'd be useless (this is why companies like TI offer free engineering samples). Good enough is what it takes. Nothing special about software in that reguard.
I also dislike this subtle implication on behalf of the grandparent that good enough isn't... good enough. Perhaps they should find a job helping companies contract software development so he can change the definition of good enough himself. Otherwise, I don't see how this is anything other than telling customers what they will get and how much it will cost them instead of a negotiation between two parties, one of whom is footing the bill.
Nintendo offers the widest range of game play types. Square-Enix pretty much does RPGs. Digital Polyphony sticks with racing games. Harmonix makes games with a clear focus on sound and music. iD makes and refines first person shooters, as does Free Radical. In constrast, Nintendo has had a direct hand in making racing, platformer, sports, RPG, strategy, adventure, puzzle and space shooter games. They've also gone to lengths to fill percieved holes. For example, metroid was And this ignores their long history in the past of diverse games like duck hunt, excitebike and punch-out!!
This analyst clearly falls into the correlation and causation trap. This is especially obvious when he gives examples for support. The ps2 was successful because of the Eyetoy and Karaoke Revolution? It's quite clear that the PS2 was successful long before either entered the market. The truth is games like Karaoke Revolution and Guitar Heroes went where the success already WAS. If cube had the biggest market share, five years after launch it too would look quite diverse. Same goes for Xbox. It's not like Sony came out of their boardroom one day and decided they needed to get the most diverse set of titles they could for the PS2. You might say their early success was quite the opposite. They made sure that the biggest sellers on PSOne were prepared to launch sequels on PS2: Final Fantasy, Gran Tourismo, Metal Gear. And consumers bought PS2s partly in anticipation of such. I think the large numbers of used copies of Zone of Enders missing their demo copies documents this anticipation, and early consumer disinterest in diversity quite readily.
Truth is, the n64 had several strange items similar to the Eyetoy. Nintendo simply fell into a diversity trap of a different kind. By tying so much of their innovation to brands like Pokemon, and it cost them people who didn't identify with that brand of cutesy presentation, mostly 16 year olds boys. They've had cameras and microphones, rumble feedback, mice, bongos and light guns. The trouble is that they feel a compulsive need to add their characters and brand to everything they do, or invent a new one. It might be inoffensive worldwide, but there's no room in a 16 year old american boy's gestalt for rabbits in space. So whatever innovative and diverse systems they've come up with have been masked by their compulsive habits of pasting Mario to the cover. Still, it's dissapointing to see a supposedly informed analyst mistaking diversity of play for diversity of consumer.
As I understand it, most midi guitars send a single sound message, and it'd be somewhere between hard and impossible to turn that back into anything resembling a button press or a set of notes played simultanesously.
The game starts with a cinematic sequence. It is pretty engaging. You've neglected to mention its a sequence involving the main character holding conversations with animal orphans. For the orphanage she runs. For talking animals. With storyline supposedly called "Zelda for adults" there's little in the way of adult subjects. It's really not as engaging as people keep suggesting. Yes, it's better than the other Zelda knockoff, Star Fox Adventures. But that says as much as saying "it's plotline is better than The puppy That Lost Its Way." Or whatever children's picture book you prefer.
The clifferhanger ending is also easily interpreted as cliche and trite, and a a flaw. Especially if there is never a sequel. If BG&E stands out amongst your collection, I'd be afraid to hear what lackluster titles line your shelves.
MIDI musical instruments are much more complicated than the sounds of MIDI music you've listened to. I'm not sure how useful parsing all that data realtime is for gameplay.
Just a footnote, you really ought to install build-essential instead. That should pretty much install everything you'd want to compile pacakges, with the exception of the build-deps. Which as you correctly pointed out, is dead simple.
As a nod to the complaintant and Fedora Core, I really was impressed by their graphical installer. The explainatory dialogs were neat and occasionally helped me. It's just too bad it doesn't support net-installs easily. That's something I'd really like to see Ubuntu acquire soon. Might even help address bug number 1.
Ubuntu has a company behind it, Canonical. Owned and operated by a gentlemen with plenty of enterprise developement experience, I don't think he'd have a difficult time convincing people that the company behind Ubuntu is reliable.
Moreover, it seems they've been focused on improving these aspects as well. Obviously, before the recent release of 6.06, it's hard to convince people that Ubuntu is suitable for enterpreise customers. LTS introduces a background for them to say, "Yes, we're ready to meet your needs for planning and long deployments." Moreover, the announcement with Sun had more aspects to it than simply Java redistribution. SPARC support is going to be available soon, if not right now.
Clearly though, gaining ground on redhat will require time. 6.06 LTS will demonstrate a track record large customers want, encourage more ambitious small companies to join in, and possibly bring over 3rd party support in preperation of the next LTS. The biggest obstacle doesn't appear to be Redhat's solitary corporate attitude (there's plenty other real, profitable companies behind linux distros). I suspect it's the long release cycles that vendors desire most. Each revision of FC and Ubuntu brings in new kernels and changes subsystems, and it takes a lot of effort to verify the system is still working correctly.
Journalists make a claim that they require certain guarentees of confidentiality to make the news, but what makes them so special that journalism gets special breaks that the whole of society cannot enjoy?
Free Radical notwithstanding, can anyone afford not to say the Wii is radically different, entertaining and perfect? Obviously there's the risk of missing out on the next greatest platform, and maybe there it is flawless. But I have no way of telling who's afraid to expose the emporer and who's discussing the honest truth. And aside from EA stating they didn't like the Wii some time ago (and have since retracted, wisely), I don't see how this qualifies as news anymore.
I guess what I'm saying is that this is less news than it is "good publicity," and I'd much rather hear about the former than the latter.
The problem is that more doesn't always equal better. Sometimes more RAM can hurt things. But that's a pretty degenerate case. But for example, while you could perhaps improve the number of RSA keys per hour your system brute-forces quite simply with a multi-core system, breaking something simple, like a physics engine, into multiple processes or threads would quite simply be near impossible. Sometimes, the cost of communicating a consistant state across multiple processes (the likes of which you'd need for an MMO AI) overshadows the benefits of distributing the computation.
Not to mention that processing power is only half the equation here; it's one thing to say that faster computers will make AI wonderful, it's quite another feat to describe how that will be accomplished.
Maybe the massive difference is that this thing ties into people's online identities in ways that MS passport could only have dreamed of. I suspect the focus will be on improving interactions between relatively seperated developers and new end users. Compare Google's "new bug" submission vs SourceForge's, or the default bugzilla mess (and associated identity tracking nightmare).
If so, perhaps consider contributing to a Roth IRA. You can only contribute as much as you earned, so you need a job to qualify. The benefits of a Roth IRA are pretty neat. You pay with money post tax, and the earnings are all tax free. As a student, you're very unlikely to be paying taxes. If you need the cash you put in, you can pull out up to the principle you've contributed penalty free. The only downside is that this is really a long term investment, being a retirement account and whatnot. So your options will generally be geared towards long term investments, and you probably wont be able draw down the account should you need the cash without falling under the broker's minimums. But by starting early with money you'd perhaps waste on a new computer or beer, you'll give it a long time to compound.
If you're pretty sure you're gonna need the money when you graduate, go for Treasury securities. You can invest personally without needing to fill out (many) complicated forms or formulate a bid, so long as you come in under a couple million. The yield curve is looking strange lately, but it really doesn't matter much. You're buying securities with the backing of the most reliable institution out there. The biggest risk is that you could have done better a short time later. But your rate is still good. It will probably be tricky to get a rate higher than your student loan, but if you're in school, the government will take care of interest on subsidized loans.
Finally, it feels like a pretty dicy game to be investing in stuff that you couldn't afford to do without a student loan. Those are supposed to cover the costs that your other aid can't, and while I suppose you're free to invest your own money, I wonder how much of this investment can reasonably be called "not from the loan itself."
But you should really think carefully about investing while carrying a loan.
Of course, there are perhaps some negative stereotypes equally associated with it. The pursuit of money as a end in itself, for example, is glorified in the game but a hollow life. It also teaches that investment is a zero sum game and that bankrupting society is the path to victory. You might even argue that because for every winner there's more losers, it discourages children towards economics and capitalism in general.
Of the valuable skills you feel monopoly teaches, I humbly submit that because society is moving to a cashless system (or is at least already a cash with augments system), skills like sorting money are maybe going the way of buggy driving?
anantech's price engine lists mwave and monarch as reflecting the price drop already. Newegg has not. Mwave is very close to the listings ive seen from AMD, but monarch has cheaper shipping and seems to have a higher reputation.
Proof. The value of Google's stock is derived from the fact that reguardless of their voting rights, any dividends must be paid out equally. There is no preferred stock. So if the company was purchased by another company, they'd be duly compensated. Certainly, the current management has expressed a large disinterest in compensating shareholders. I guess you could say the growth in valuation reflects shareholder's hopes that the company's rising asset value will eventually be transferred in part to shareholders, perhaps after managment has left.
There is another company in a situation much like Google's, only far more intense: Berkshire-Hathaway. At this point, the buyers for the company are nearly non-existant. Still, it turns an incredible profit that Warren Buffet reinvests by purchasing entire companies, each year making it that much more unlikely that anyone could ever afford to purchase it. The primary difference appears to be that Google's stock structure isn't as well understood as Bershire's.
I read the article a few days ago on IGN, and for the most part, its correct. You have to distinguish between real input, and glare from windows or lights, and another interesting matter is that the controller is so sensitive that in order to deal with the input from the accelerometer you cant take what you get EVERY frame and go from that.. you should average it out over some small delta, maybe.2 seconds.
Accelerometers are usually very sensative. I'm working with some that are on the order of 2 micro-"g"s. I'd be curious to see what averaging the data really accomplishes. I'd suspect your motions would feel partly laggy if done over too long a time frame. I'm guessing the reason you average is because the human hand isn't capable of aiming the device at the aformentioned precision. Since your hand shakes somewhat, you might want to take an average of readings. But I would have thought that measuring perhaps 3 times a frame would be more accurate than a blending the input from the last 12 frames. Either their accelerometer isn't fast enough, or they're concerned about wii-mote battery life.
The thing is, the intention of the law for caching is for otherwise legal copies. As in, graphic images for popular websites like slashdot are allowed to be cached, so long as you obey industry standard refresh requirements. And section E of the conditions pretty much makes it clear that observing copyright is more important than saving bandwidth.
Which is to say, because the internet is incredibly efficient at duplicating binary information, rather than mere transferral, machines involved in improving this process aren't held as infringing on copyright by virtue of simply doing their job storing packets after they've reached their destination. This is similar in intent to the laws that say you're not infringing for having a copy of a program on disk and in memory, or in residual backing store.
Moreover, the cache requires that both of you request a specific material from an identical person. It remains to be seen if a chunk, the small parts of a file that you distribute among peers, qualifies as a material. And even if it did, there's the problem that you likely haven't requested the chunk from the same person. The law simply wasn't written with bittorrent / swarming style p2p in mind, and a literal interpretation would likely fall flat in court.
At any rate, if an ISP choose to seed, say a movie, that would likely cause a ruckus with the owner. I'm no lawyer but it seems plausible that such an action would violate 512 (b) 1 A, which requires someone besides the ISP to offer the data. In otherwords, the ISP can't be the source of copyright violation and get away with it. Not to mention consumer ISPs would rather sell you the movie with their media partners rather than sell you bandwidth and piss those partners off. The short and long of it is that if you're gonna cache bittorrent, you might as well just use something like newsgroups instead.
I'm no patent lawyer, not even a lawyer at all, but I sometimes find myself describing the values captured from an ADC as "analog," even though it's clearly digital at this point (but still in useless unscientific form). And I have no doubt that the accellerometer on the Wii has an analog output hooked up to an ADC on a microcontroller before it ever reaches the Wii. Meaning that at some level, they are including an analog sensor creating analog values.
How about a distro of Debian or Ubuntu, complete with paid liscences for mp3s and other media codecs, for free because of a few changes to Firefox? Maybe make the default search engine point to yahoo for a small fee. It's not the best for most of us, but between people complaining about mp3 support and the price of commercial grade distros, it might find a happy medium.
This video contains enough damning commentary to forever change the landscape of e3, and insight on why change was needed.
In fact, don't even bother blaming software engineers. I recall a gentlemen, a Professional Engineer (Electrical) who came in to class to discuss the practice of engineering. One of his key points was that engineering design isn't about being perfect, or good. You job is to deliver a product that works. New technology comes out every day and you can't keep jumping on it or you'll quickly discover that your product is never finished. Faster busses, bigger storage chips, cheaper op-amps, the choices are so many it gets hard to breath. Try designing an embedded system by evaluating every possible source of parts. It'd take a single guy probably six months, and when he's done, it'd be useless (this is why companies like TI offer free engineering samples). Good enough is what it takes. Nothing special about software in that reguard.
I also dislike this subtle implication on behalf of the grandparent that good enough isn't... good enough. Perhaps they should find a job helping companies contract software development so he can change the definition of good enough himself. Otherwise, I don't see how this is anything other than telling customers what they will get and how much it will cost them instead of a negotiation between two parties, one of whom is footing the bill.
Nintendo offers the widest range of game play types. Square-Enix pretty much does RPGs. Digital Polyphony sticks with racing games. Harmonix makes games with a clear focus on sound and music. iD makes and refines first person shooters, as does Free Radical. In constrast, Nintendo has had a direct hand in making racing, platformer, sports, RPG, strategy, adventure, puzzle and space shooter games. They've also gone to lengths to fill percieved holes. For example, metroid was And this ignores their long history in the past of diverse games like duck hunt, excitebike and punch-out!!
This analyst clearly falls into the correlation and causation trap. This is especially obvious when he gives examples for support. The ps2 was successful because of the Eyetoy and Karaoke Revolution? It's quite clear that the PS2 was successful long before either entered the market. The truth is games like Karaoke Revolution and Guitar Heroes went where the success already WAS. If cube had the biggest market share, five years after launch it too would look quite diverse. Same goes for Xbox. It's not like Sony came out of their boardroom one day and decided they needed to get the most diverse set of titles they could for the PS2. You might say their early success was quite the opposite. They made sure that the biggest sellers on PSOne were prepared to launch sequels on PS2: Final Fantasy, Gran Tourismo, Metal Gear. And consumers bought PS2s partly in anticipation of such. I think the large numbers of used copies of Zone of Enders missing their demo copies documents this anticipation, and early consumer disinterest in diversity quite readily.
Truth is, the n64 had several strange items similar to the Eyetoy. Nintendo simply fell into a diversity trap of a different kind. By tying so much of their innovation to brands like Pokemon, and it cost them people who didn't identify with that brand of cutesy presentation, mostly 16 year olds boys. They've had cameras and microphones, rumble feedback, mice, bongos and light guns. The trouble is that they feel a compulsive need to add their characters and brand to everything they do, or invent a new one. It might be inoffensive worldwide, but there's no room in a 16 year old american boy's gestalt for rabbits in space. So whatever innovative and diverse systems they've come up with have been masked by their compulsive habits of pasting Mario to the cover. Still, it's dissapointing to see a supposedly informed analyst mistaking diversity of play for diversity of consumer.
As I understand it, most midi guitars send a single sound message, and it'd be somewhere between hard and impossible to turn that back into anything resembling a button press or a set of notes played simultanesously.
The game starts with a cinematic sequence. It is pretty engaging.
You've neglected to mention its a sequence involving the main character holding conversations with animal orphans. For the orphanage she runs. For talking animals. With storyline supposedly called "Zelda for adults" there's little in the way of adult subjects. It's really not as engaging as people keep suggesting. Yes, it's better than the other Zelda knockoff, Star Fox Adventures. But that says as much as saying "it's plotline is better than The puppy That Lost Its Way." Or whatever children's picture book you prefer.
The clifferhanger ending is also easily interpreted as cliche and trite, and a a flaw. Especially if there is never a sequel. If BG&E stands out amongst your collection, I'd be afraid to hear what lackluster titles line your shelves.
And what bad things happen if we give the protection journalists want to everyone?
MIDI musical instruments are much more complicated than the sounds of MIDI music you've listened to. I'm not sure how useful parsing all that data realtime is for gameplay.
Which would be people who enjoy making broad and uninformed claims about other people, and what they really need to do.
Just a footnote, you really ought to install build-essential instead. That should pretty much install everything you'd want to compile pacakges, with the exception of the build-deps. Which as you correctly pointed out, is dead simple.
As a nod to the complaintant and Fedora Core, I really was impressed by their graphical installer. The explainatory dialogs were neat and occasionally helped me. It's just too bad it doesn't support net-installs easily. That's something I'd really like to see Ubuntu acquire soon. Might even help address bug number 1.
Ubuntu has a company behind it, Canonical. Owned and operated by a gentlemen with plenty of enterprise developement experience, I don't think he'd have a difficult time convincing people that the company behind Ubuntu is reliable.
Moreover, it seems they've been focused on improving these aspects as well. Obviously, before the recent release of 6.06, it's hard to convince people that Ubuntu is suitable for enterpreise customers. LTS introduces a background for them to say, "Yes, we're ready to meet your needs for planning and long deployments." Moreover, the announcement with Sun had more aspects to it than simply Java redistribution. SPARC support is going to be available soon, if not right now.
Clearly though, gaining ground on redhat will require time. 6.06 LTS will demonstrate a track record large customers want, encourage more ambitious small companies to join in, and possibly bring over 3rd party support in preperation of the next LTS. The biggest obstacle doesn't appear to be Redhat's solitary corporate attitude (there's plenty other real, profitable companies behind linux distros). I suspect it's the long release cycles that vendors desire most. Each revision of FC and Ubuntu brings in new kernels and changes subsystems, and it takes a lot of effort to verify the system is still working correctly.
Journalists make a claim that they require certain guarentees of confidentiality to make the news, but what makes them so special that journalism gets special breaks that the whole of society cannot enjoy?
Free Radical notwithstanding, can anyone afford not to say the Wii is radically different, entertaining and perfect? Obviously there's the risk of missing out on the next greatest platform, and maybe there it is flawless. But I have no way of telling who's afraid to expose the emporer and who's discussing the honest truth. And aside from EA stating they didn't like the Wii some time ago (and have since retracted, wisely), I don't see how this qualifies as news anymore.
I guess what I'm saying is that this is less news than it is "good publicity," and I'd much rather hear about the former than the latter.
The problem is that more doesn't always equal better. Sometimes more RAM can hurt things. But that's a pretty degenerate case. But for example, while you could perhaps improve the number of RSA keys per hour your system brute-forces quite simply with a multi-core system, breaking something simple, like a physics engine, into multiple processes or threads would quite simply be near impossible. Sometimes, the cost of communicating a consistant state across multiple processes (the likes of which you'd need for an MMO AI) overshadows the benefits of distributing the computation.
Not to mention that processing power is only half the equation here; it's one thing to say that faster computers will make AI wonderful, it's quite another feat to describe how that will be accomplished.
Maybe the massive difference is that this thing ties into people's online identities in ways that MS passport could only have dreamed of. I suspect the focus will be on improving interactions between relatively seperated developers and new end users. Compare Google's "new bug" submission vs SourceForge's, or the default bugzilla mess (and associated identity tracking nightmare).
If so, perhaps consider contributing to a Roth IRA. You can only contribute as much as you earned, so you need a job to qualify. The benefits of a Roth IRA are pretty neat. You pay with money post tax, and the earnings are all tax free. As a student, you're very unlikely to be paying taxes. If you need the cash you put in, you can pull out up to the principle you've contributed penalty free. The only downside is that this is really a long term investment, being a retirement account and whatnot. So your options will generally be geared towards long term investments, and you probably wont be able draw down the account should you need the cash without falling under the broker's minimums. But by starting early with money you'd perhaps waste on a new computer or beer, you'll give it a long time to compound.
If you're pretty sure you're gonna need the money when you graduate, go for Treasury securities. You can invest personally without needing to fill out (many) complicated forms or formulate a bid, so long as you come in under a couple million. The yield curve is looking strange lately, but it really doesn't matter much. You're buying securities with the backing of the most reliable institution out there. The biggest risk is that you could have done better a short time later. But your rate is still good. It will probably be tricky to get a rate higher than your student loan, but if you're in school, the government will take care of interest on subsidized loans.
Finally, it feels like a pretty dicy game to be investing in stuff that you couldn't afford to do without a student loan. Those are supposed to cover the costs that your other aid can't, and while I suppose you're free to invest your own money, I wonder how much of this investment can reasonably be called "not from the loan itself."
But you should really think carefully about investing while carrying a loan.
Of course, there are perhaps some negative stereotypes equally associated with it. The pursuit of money as a end in itself, for example, is glorified in the game but a hollow life. It also teaches that investment is a zero sum game and that bankrupting society is the path to victory. You might even argue that because for every winner there's more losers, it discourages children towards economics and capitalism in general.
Of the valuable skills you feel monopoly teaches, I humbly submit that because society is moving to a cashless system (or is at least already a cash with augments system), skills like sorting money are maybe going the way of buggy driving?
anantech's price engine lists mwave and monarch as reflecting the price drop already. Newegg has not. Mwave is very close to the listings ive seen from AMD, but monarch has cheaper shipping and seems to have a higher reputation.
Which just goes to show that even the average Frenchman can't do the French language justice ;)
Proof. The value of Google's stock is derived from the fact that reguardless of their voting rights, any dividends must be paid out equally. There is no preferred stock. So if the company was purchased by another company, they'd be duly compensated. Certainly, the current management has expressed a large disinterest in compensating shareholders. I guess you could say the growth in valuation reflects shareholder's hopes that the company's rising asset value will eventually be transferred in part to shareholders, perhaps after managment has left.
There is another company in a situation much like Google's, only far more intense: Berkshire-Hathaway. At this point, the buyers for the company are nearly non-existant. Still, it turns an incredible profit that Warren Buffet reinvests by purchasing entire companies, each year making it that much more unlikely that anyone could ever afford to purchase it. The primary difference appears to be that Google's stock structure isn't as well understood as Bershire's.
"We're wondering how Jaffe intends to make us cry without playing up the story elements"
Spawncamping, pure and simple. The only hard part is finding ways to stop people from quitting.
And amazingly enough, systems are often written in C, with a bit of assembler when nothing else will do.
I read the article a few days ago on IGN, and for the most part, its correct. You have to distinguish between real input, and glare from windows or lights, and another interesting matter is that the controller is so sensitive that in order to deal with the input from the accelerometer you cant take what you get EVERY frame and go from that
Accelerometers are usually very sensative. I'm working with some that are on the order of 2 micro-"g"s. I'd be curious to see what averaging the data really accomplishes. I'd suspect your motions would feel partly laggy if done over too long a time frame. I'm guessing the reason you average is because the human hand isn't capable of aiming the device at the aformentioned precision. Since your hand shakes somewhat, you might want to take an average of readings. But I would have thought that measuring perhaps 3 times a frame would be more accurate than a blending the input from the last 12 frames. Either their accelerometer isn't fast enough, or they're concerned about wii-mote battery life.