Are you sure the lifetime of a pig valve is that low? I took a class about the history of artificial organs, and recall reading about newer generation processing to pig valves to make them last at least 15 years.
Ocarina of Time had Ganon clearly bleeding after you stab your sword through his head. Controversial enough to make later revisions of the game change the blood to green.
So would moving the bittorrent protocol to UDP solve this specific problem? UDP doesn't have a reset bit. And you can always just stick something exactly like TCP on top of UDP to make it almost no different.
You can make flash games entirely in actionscript using open source SWF creation tools. Only need flash if you want to have any vector animation which is not part of the code.
Game Boy (4.194MHz "GB-Z80") actually had more processing power than the Game Gear (3.58MHz Z80). This is true even after factoring in that Game Boy instruction timings are rounded up to the nearest 4 cycles.
You really think actionscripting is that enforceable? SWF isn't some black box, it's a well-known binary format. Run the SWF file through a proxy to change the actionscript code. There are tons of tools to decompile SWF actionscript either to source code, or a "FLASM" representation of the bytecode. From there, you can make any modifications to the actionscript code you want. Some stuff is trivially easy, like removing website checks. Does the file look at the _url property, then check its value, then set a flag? Remove that actionscript! Only issue is that you would need to design specific filters for each type of alteration.
DD can copy all partitions if you specify the hard disk itself (like/dev/hda) instead of a partition (like/dev/hda1). You might have problems if the hard disks aren't the same size. If the destination hard disk is bigger than the source, you get some unpartitioned space at the end. Don't try it if the destination hard disk is smaller than the source.
Yes. Even today, the popular libavcodec library (often seen in Codec-Packs) still has plenty of ASM code poured into it to make it faster.
ASM code is also especially important if you are programming for a more limited platform, such as a GBA or Nintendo DS. ASM code can often be four times the speed of C code.
Merge sort only requires extra memory to store a list of indexes or pointers, not extra memory for the full data. If your data is integers, then it's the same size. If your data is strings, then the array of indexes is smaller. As a plus, merge sort requires no recursion, which may be helpful if your stack is really tiny, like 200 bytes large.
Zonbu.com? I prefer Zombo.com?
Public Domain is more free since it is no longer copyrighted.
Are you sure the lifetime of a pig valve is that low? I took a class about the history of artificial organs, and recall reading about newer generation processing to pig valves to make them last at least 15 years.
Ocarina of Time had Ganon clearly bleeding after you stab your sword through his head. Controversial enough to make later revisions of the game change the blood to green.
So would moving the bittorrent protocol to UDP solve this specific problem? UDP doesn't have a reset bit. And you can always just stick something exactly like TCP on top of UDP to make it almost no different.
Is this a joke? SDL is not comparable to DirectX in any way, especially since it runs on top of DirectX in Windows.
The video linked from the article which parodied the Wii Fit was drop dead hilarious. Kudos to sarcasticgamer.com.
Without mathematics, there is no internet porn.
The NV condition doesn't actually exist anymore, it's used for reserved instructions.
You can make flash games entirely in actionscript using open source SWF creation tools. Only need flash if you want to have any vector animation which is not part of the code.
And Flash is 100 times slower than QBasic.
I'd disagree with you on #6. As long as Best Buy exists, there will be a need for home-crimped cables.
Game Boy (4.194MHz "GB-Z80") actually had more processing power than the Game Gear (3.58MHz Z80). This is true even after factoring in that Game Boy instruction timings are rounded up to the nearest 4 cycles.
Miyamoto was involved with Metroid Prime.
Microprose Magic: The Gathering came out a long time ago. I still play it heavily. The adventure game mode is a huge time sucker.
Install OpenOffice and change the splash screen and icons. Nobody will tell the difference.
Copy files, and run Regedit. Maybe run regsvr32 a couple times too.
If you need to do it remotely, use SSH.
One word: Flash.
Flash is ridiculously inefficient, and requires an extremely beefy machine to render real-time full-screen animation.
You really think actionscripting is that enforceable? SWF isn't some black box, it's a well-known binary format. Run the SWF file through a proxy to change the actionscript code. There are tons of tools to decompile SWF actionscript either to source code, or a "FLASM" representation of the bytecode. From there, you can make any modifications to the actionscript code you want. Some stuff is trivially easy, like removing website checks. Does the file look at the _url property, then check its value, then set a flag? Remove that actionscript!
Only issue is that you would need to design specific filters for each type of alteration.
DD can copy all partitions if you specify the hard disk itself (like /dev/hda) instead of a partition (like /dev/hda1).
You might have problems if the hard disks aren't the same size. If the destination hard disk is bigger than the source, you get some unpartitioned space at the end. Don't try it if the destination hard disk is smaller than the source.
You know something is seriously wrong with Flash when an X86 emulator running within Java outperforms Flash.
Yes. Even today, the popular libavcodec library (often seen in Codec-Packs) still has plenty of ASM code poured into it to make it faster.
ASM code is also especially important if you are programming for a more limited platform, such as a GBA or Nintendo DS. ASM code can often be four times the speed of C code.
I got your "Walrus" entry right here...
Merge sort only requires extra memory to store a list of indexes or pointers, not extra memory for the full data. If your data is integers, then it's the same size. If your data is strings, then the array of indexes is smaller.
As a plus, merge sort requires no recursion, which may be helpful if your stack is really tiny, like 200 bytes large.
You can turn data execution prevention off, you know. No Playstation emulators work with it turned on.