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The ESRB Doesn't Take Games Seriously?

Eurogamer has word of comments by the president of developer Factor 5, Julian Eggebrecht. The veteran game developer had some extremely pointed things to say about the ESRB, an organization he painted as 'not taking games seriously'. Says Eggebrecht, "I would be happy if in games we could talk about homosexuality, but we're not even at the point where we can admit that humans have heterosexual relationships, and that is a real problem - and it tends to show that games are not being seen, even by our own ratings boards, as an artform ... It's a flat out bizarre system...It makes it even harder for games than movies because we don't have the intermediate ratings. They don't really tell you what they will object to - they just say 'well, follow the standards that have been set before', which is a problem if you want to push the envelope." There's further discussion of this issue at Ars' Opposable Thumbs blog, which points out that the console makers hold some responsibility here too. Meanwhile, Rockstar is asking for help from the wider games industry to help them to fight the ESRB/BBFC rulings.

330 comments

  1. Use lower overhead and release anyway by 192939495969798999 · · Score: 3, Insightful

    If you have a great game, it really doesn't matter what the rating is. Anyone would go and buy the game, even if you had to order it online, or pick it up at the local tiny computer store rather than wal-mart. This is how games like Doom got going; I remember seeing Doom, wolfenstein 3d, etc. for sale in random places when no regular stores were carrying games like that. It may not be as quick a return, but if the game is that good, then it will overcome the censors and be successful anyways (see mortal kombat series also.)

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    stuff |
    1. Re:Use lower overhead and release anyway by WPIDalamar · · Score: 4, Insightful

      To make a great game usually takes a lot of cash. Using alternate distribution channels severely lowers your sales potential. While it's a nice thought, I doubt no matter how good, the big blockbuster games couldn't pay for themselves if they couldn't sell retail.

    2. Re:Use lower overhead and release anyway by Pxtl · · Score: 5, Insightful

      Not true. For a game to be successful, it has to hit the shelves. Since NOBODY carries AO games (the rating reserved for porno and GTA:SA), you have to be careful to avoid that scarlet letter.

      The problem, of course, is any comparison against movies/TV makes this look moronic. If a game was flaunting naked breasts, it would get an AO rating (fundamentally an NC-17 rating for a movie). Meanwhile, movies with topless shots can squeeze in an AA rating if they're careful. Not to mention violence - your average episode of CSI is nastier than what we see in most videogames. Headcrabs are creepy, but they're nothing on that episode of Miami where a guy was wanking off and a giant lampful of maggots fell on him... maggots that were later revealed, graphically, to be coming from the head of a live-but-dying woman on the floor above.

      Which, of course, is why I laugh my ass off about political panderers who talk about "tightening up" the ESRB.

    3. Re:Use lower overhead and release anyway by onion2k · · Score: 4, Insightful

      Lots of big blockbuster games are terrible. Lots of small scale indie games are fantastic. Take a title like Zee-3's "Naked War" http://www.naked-war.com/ - a play-by-email game similar to Advance Wars on the Nintendo DS - written by a 2 person team (albeit with shedloads of experience), very cheap to create compared to big titles, and insanely good fun to play.

      There's absolutely no correlation between the cost of production and how enjoyable a game ends up being.

    4. Re:Use lower overhead and release anyway by JPrice · · Score: 1

      I don't think the GP was even trying to argue that there was a correlation between the cost of production and how enjoyable a game ends up being.

      They were simply saying that if a lot of money has been spent on a game (with no statement about how good that game actually is), the game-maker won't stand a chance of recouping their expenses without going through standard distribution channels.

    5. Re:Use lower overhead and release anyway by Fission86 · · Score: 1

      Hmm.. you bring up a valid point by saying TV is incredibly more violent than video games and I'd just like to add fuel to your fire. Back in the days before Columbine I used to watch wrestling (see: men's soap opera). You should have seen the playground the day after everyone watched a good hour of senseless violence (even if it was fake).

      --
      Coming to you live from another dimension.
    6. Re:Use lower overhead and release anyway by Hatta · · Score: 1

      Come on. Do you really think San Andreas would have flopped if they sold it through the internet or mail order? A good game will create the hype it needs to sell.

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      Give me Classic Slashdot or give me death!
    7. Re:Use lower overhead and release anyway by SatanicPuppy · · Score: 1

      Just to pick a nit, there have been several games that flaunted naked breasts that didn't get AO...God of War leaps to mind.

      Still, you could easily have that much boob in a PG-13 movie, much less an R movie, and hell there is a lot of softcore pron in R that would be AO city if the same footage showed up in a game.

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      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    8. Re:Use lower overhead and release anyway by the+Plums+in+us · · Score: 1

      Except that Doom predates the ESRB. In fact it was one of the games used as an example of video game violence that prompted the formation of a ratings board, along with Mortal Kombat and Night Trap.

    9. Re:Use lower overhead and release anyway by superbus1929 · · Score: 1

      Yes, but what percentage of the game market are you, the type of person that plays Naked War? Less than one percent. Not many people are that dedicated. Games like this that appeal to a wide range of gamers - or attempt to - need retail to make up their losses. Shit, just the advertising needed to get a game like that out is immense. They could get by without advertising, but how many games actually succeed with that? Even the obscure titles that have gotten big recently have big named behind them.

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    10. Re:Use lower overhead and release anyway by SatanicPuppy · · Score: 4, Insightful

      I don't think it could ever have created the hype if it wasn't the 5th(?) game in a massively popular series. A new game, without a massive PR budget, would have serious trouble with an AO rating. Hell, look at Manhunt II; Rockstar didn't just say, "Hah! GTA:SA sold great once it was AO, who cares if they AO this game!" they pushed the release date so they could rework the game to get an M rating.

      If anyone knows the difference in sales, it's Rockstar.

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      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    11. Re:Use lower overhead and release anyway by db32 · · Score: 1, Insightful

      So? This isn't censorship and I am so sick of people crying foul on this. This is market forces. Show me where Nintendo or Sony or whoever is forced to allow anyone to develop for their console. For christ's sake even the various incarnations of GPL limit how people are allowed to develop software, but frequently noone is crying foul about that.

      If those poor bastards really want to sell over the top games then they can go build their own damn console or build for PC. I swear to god I am so sick of hearing about poor little ol Rockstar. They knew what they were doing when they pulled the Hot Coffee stunt, they knew what they were doing when they made the Manhunt games, they knew what they were doing when they made each and every piece of software that they knew full damn well most people would find offensive. And now they are crying about it? Look I don't really care, its a video game, whatever, I can live without it, not the end of my world.

      Walmart can choose to not sell hardcore pornography, Sony/Nintendo/etc can choose not to license "offensive" video games. Too bad, so sad, try again. Welcome to the real world and market forces. If Sony/Nintendo/etc believed the reward to be worth the risk of signing on with those clowns then they probably would, but they have seen their shenannagins and said "Uhm, yeah, go away, we don't want your stink on us, thanks."

      --
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    12. Re:Use lower overhead and release anyway by Anonymous Coward · · Score: 0

      "To make a great game usually takes a lot of cash."

      Wrong. Wrong. Wrong.

      Just throwing money at a game does not make it good. Often, the exact opposite is true.

    13. Re:Use lower overhead and release anyway by gyranthir · · Score: 1, Informative

      Wow who let Jack Thompson in. What people find offensive is a very subjective thing. The AO rating set forth by the ESRB is stupid, there are plenty of things more graphic and violent on national TV, just watch the news or some sort of cable television for 10 minutes. The AO rating is a kiss of death for any game, and just an arbitrary way for the ESRB to push any developer down they think is getting to powerful or to popular for their seeming moral values. The arbitrary stance from the console developers that no AO games will be licensed for there product is just a cop out to avoid undesirable attention from the worthless sloven moral sensors of our United States. Just because you may think it's offensive, doesn't mean I will. And the ESRB shouldn't have the right to tell me what I can and cannot play on my console, and that is exactly what they are doing right now, in a very round-about way.

    14. Re:Use lower overhead and release anyway by icedcool · · Score: 2

      Yea, or Cave story by Doukutsu Monogatari. One of the best games I've ever played. Quality story line, classic graphics, and its free!

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    15. Re:Use lower overhead and release anyway by TheVelvetFlamebait · · Score: 1

      There's absolutely no correlation between the cost of production and how enjoyable a game ends up being.
      Well, there is a reasonable correlation between cost of production and amount of content in the game, which often means more fun, if not necessarily more fun (if you know what I mean). There's also a very strong correlation between cost and polish. Hey, it may not make a difference to those spartans out there who think gameplay is the only thing that counts, but it does count for the rest of us. I find that while indie games are fun, they often either:

      a) become repetitive
      b) are tragically short
      or
      c) lack the innovation needed for it to become one of my staple games.

      I'm not saying at all that the big blockbusters are any different, more that I've yet to see an indie equivalent of Morrowind or Ocarina of Time.

      (Just my two cents)
      --
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    16. Re:Use lower overhead and release anyway by Gonarat · · Score: 2, Insightful

      A game produced by a small shop or in the case of Naked War shouldn't need that big of a percentage of gamers to make money. Naked War appears to be a subscription based game at $19.99 (I didn't dig in enough to see if that is per year or month, so I will assume a year). Let assume that the 2 programmers want to make $100,000 each per year and there will be $100,000 per year in expenses for a total of $300,000 per year. At $19.99 per year, they would have to sell 15,000 subscriptions to meet their expenses. It may take some work, but if the game is original, well done, and fun, it should be possible between grass-roots marketing and word of mouth to get those 15,000 accounts.

      Of course, there's the chance that the game will be a bust, but that's part of being in business. It is also possible to be a success -- look at the 2 brothers who started Jib Jab. They turned some little political spoofs made in Flash into a full time business. It can be done, it just takes talent, timing, and luck.

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      Beware of Sleestak
    17. Re:Use lower overhead and release anyway by MrNemesis · · Score: 1

      But games are interactive. Imagine a CSI game - people really would go around throwing maggots shovelled from a dismembered corpse (and where do they get the corpse from? Not from WalMart! They actually have to go out and find someone to kill!) onto people masturbating with their own faeces, and there ladies and gentelemen we have the end of society as we know it, and those damned hacker pedrophiles from the intrasphere will be stealing our childrens meggahurts!

      Meh, just seems to be yet another example of the people who make the rules being out of touch with the people who have to follow them - personally I don't understand the logical disconnect where tits/graphic violence/sex are OK in one "artisitically justified" scenario, but not in another, slightly different medium. Granted you can argue about the semantics over this until the cows come home but I believe the core problem is that the people with their hand on the censor stamp just don't understand games. /would like to hear from people who know more about the classification process than I, esp. WRT to the BBFC

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    18. Re:Use lower overhead and release anyway by aplusjimages · · Score: 3, Insightful

      Though that is somewhat true, the problem with the AO rating is that major retailers won't stock your game. People believe that if your average gamer can't pick it up at Wal-Mart then word of mouth won't help it succeed. In Manhunts case, it would probably be an interesting test to put the game out as is and sell directly from their site. If it did great, then hopefully the game industry could turn the tables on retailers especially stores like Wal-Mart.

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    19. Re:Use lower overhead and release anyway by thomas.galvin · · Score: 1

      To make a great game usually takes a lot of cash. Using alternate distribution channels severely lowers your sales potential. While it's a nice thought, I doubt no matter how good, the big blockbuster games couldn't pay for themselves if they couldn't sell retail.


      Sometimes it takes a blockbuster game to make a distribution channel viable. See Steam; Steam sucks, but if you wanted Half Life 2, you needed Steam... so everyone has Steam.

      If the game is good enough, people will get it, even if the means is a bit new.
    20. Re:Use lower overhead and release anyway by phulegart · · Score: 5, Informative

      "If a game was flaunting naked breasts, it would get an AO rating (fundamentally an NC-17 rating for a movie)."

      Incorrect.

      Example. Playboy, the Mansion. It not only flaunts naked breasts, it revels and rejoices in them. They are everywhere. Some of the characters cannot wait to get topless in any situation. You are encouraged to photograph them repeatedly. Then, there is the "sex". Ok, so the characters are still partially dressed while having this "sex" (Once you've seen it, you realize it is not actually sex, although the shower animation is pretty close), however, it is still more graphic than GTA:SA. You, as the player controlling Hugh Hefner, are encouraged to have as much sex as possible, with as many different partners. You are encouraged to have multiple girlfriends all living with you under the same roof. Fantasy? Sure. Unrealistic standard? You betcha. Moreso than a Barbie Doll.

      Anyone known what Playboy The Mansion is Rated? Anyone? Anyone?

      M For Mature.

      It makes GTA:SA look like GTA the original, as far as nudity and sex is concerned.

      --
      "I love deadlines. I love the whooshing sound they make as they fly by." -D. Adams
    21. Re:Use lower overhead and release anyway by Jerry+Beasters · · Score: 1

      You're completely ignoring the fact that many stores will not carry movies of a certain rating.

    22. Re:Use lower overhead and release anyway by ACS+Solver · · Score: 1

      Good post. And that's exactly the problem. Okay, so the American public is generally uptight about sexual themes. But every major movie has "fuck" in it at least 42 times, and that's not a problem. Not to mention all the violence - any decent blockbuster "needs to have" quite a few shootouts.

      Games can provide good social commentary and stories. Just look at Deus Ex, possibly the finest ever example of social commentary in a game. And games can be good character stories - it's beyond silly that ESRB is essentially preventing or limiting cursing and sexual themes in games. I don't want sex in games just for the sake of sex - but sometimes it fits.

      I have to give the thumbs up to Eidos (European, so they have a different attitude to most developers) and their portrayal of sexuality in the Hitman games. While there's never any direct sex scene, the games have strong sexual themes, which are very fitting in the series.

    23. Re:Use lower overhead and release anyway by edwdig · · Score: 1

      Rockstar didn't just say, "Hah! GTA:SA sold great once it was AO, who cares if they AO this game!" they pushed the release date so they could rework the game to get an M rating.

      That might have had more than a little something to do with the fact that it was a Wii/PS2 game but Nintendo and Sony don't allow AO titles on their consoles. GTA:SA got rerated AO after release, with future pressing having the AO content removed.

    24. Re:Use lower overhead and release anyway by Anonymous Coward · · Score: 0

      > Lots of big blockbuster games are terrible. Lots of small scale indie games are fantastic.

      I'd go so far as to say that most blockbuster games suck, or are at least yawningly derivative. But even more indie games suck. Apply the same to movies and music. The indie stuff that's actually good is a real stand-out because it's actually good.

      > There's absolutely no correlation between the cost of production and how enjoyable a game ends up being.

      I trust you can back this up with actual survey data?

    25. Re:Use lower overhead and release anyway by kimvette · · Score: 1

      To make a great game usually takes a lot of cash.


      No, to make a FPS game consisting of eye-candy or takes a lot of cash.

      GREAT games, like Commander Keen, Sonic the Hedgehog, Cosmo, Super Mario Brothers, and so forth take a lot less cash to code. They take more in the planning stages; planning out the puzzles and fun gameplay overall.

      FPS games were great, and I think the height of them was Hexen II (opengl version). After that, the graphics got so good that they quit focusing on game play and started focusing on eye candy and blood and gore. Return to Castle Wolfenstein is playable, IMHO, but Quake 3 and Doom3 are just boring. Of course, YMMV, etc.
      --
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    26. Re:Use lower overhead and release anyway by Salamande · · Score: 1

      I do wonder if that game would have gotten the same rating in today's environment. A lot has happened since January '05. Hot Coffee, for instance, didn't happen until June...

    27. Re:Use lower overhead and release anyway by Anonymous Coward · · Score: 0

      I think you forgot to close an tag somewhere.

    28. Re:Use lower overhead and release anyway by phulegart · · Score: 1

      Hot Coffee is tame compared to normal game play in Playboy The Mansion. Also, just as a side note, both games are available as Console or Computer.

      --
      "I love deadlines. I love the whooshing sound they make as they fly by." -D. Adams
    29. Re:Use lower overhead and release anyway by db32 · · Score: 1

      I don't even think its terribly offensive, at least the content, I think most of their games are rather intellectually offensive, but some of them have certainly been fun. I spent hours playing the original GT in multiplayer mode, the underlying concept of the game is basically the same as their later releases. They just keep trying to ratchet it up each time, and find it offensive or not, you cannot look at me with a straight face and tell me that they aren't deliberatlely trying to be offensive as possible to sell their games.

      As far as finding things offensive, I don't think porn is offensive, but I don't think it is appropriate for it to be sold bottom shelf at a childrens bookstore either. If some childrens book publisher started trying to print sex books for 6yr olds (specially if it was part of their gimmic to be be as graphic and/or offensive as possible like RockStar does) I would fully expect most retailers to not carry their crap.

      Rockstar did this to themselves and they really have noone else to blame. I don't care that AO is the "kiss of death" because suddenly it is hard to purchase from your local store, or that console makers won't associate with it. Its not like they are giving AO to Barney the Purple Dinosaur. As far as worthless sloven morals...well...where is the cutoff? At what point do you stop games about simulating criminal acts? I mean, technically most games involve blasting and exploding and killing...but then RockStar games goes a little bit beyond that...I mean...maybe we just need underage girl rape games imported as something less than AO to make it seem all ok.

      I am terribly ammused by offensiveness for the sake of being offensive. Politically incorrect is a wonderful concept. I think it is entertaining to watch the little puritans squirm with discomfort. I don't expect certain offensive things to be accepted as normal. Gay rights...amuses me that people find this offensive. Raping and beating hookers for money...no...I think most reasonable people can agree that this is truely offensive behavior (not that joking about it can't be funny). I don't have a problem with what Rockstar creates and sells, I have a problem with them crying like little pussies when people get offended and slap them back. If you are going to be deliberately offensive you had better be prepared for someone to hit you back at some point.

      --
      The only change I can believe in is what I find in my couch cushions.
    30. Re:Use lower overhead and release anyway by Salamande · · Score: 1

      Hot Coffee is tame compared to normal game play in Playboy The Mansion.
      That's my point. Hot Coffee, rightly or wrongly, was enough to warrant an AO rating. If the ESRB could go back in time I doubt Playboy: The Mansion (or, say, Leisure Suit Larry: MCL) would have earned anything less.
    31. Re:Use lower overhead and release anyway by kalirion · · Score: 1

      Heh, remember Elder Scrolls II: Daggerfall? That game had full frontal nudity all over the place (ok, mostly in temples). Of course it was all really pixelated....

    32. Re:Use lower overhead and release anyway by Irish_Samurai · · Score: 1

      See, heres the problem. Being offended isn't a legitimate reason to do anything other than walk away or close your eyes ect...

      Being Offended != Being Oppressed
      Being Offended != Being Abused
      Being Offended != Being Manipulated
      Being Offended != Injustice being done to you

      See the difference? Being offended is a one off, a personal matter. I find it amusing that someone can be so ignorant to think that it is acceptable behavior for people to try and prevent the distribution of content that THEY find offensive. As if they were the defacto standard for class and taste. People should self regulate and leave it at that.

    33. Re:Use lower overhead and release anyway by indil · · Score: 1

      There are many good games out there that wouldn't be possible without large budgets, and such a large investment requires more income, which isn't possible if retailers like Walmart don't sell the game.

      I would argue that larger budgets improve graphical polish, not game play mechanics, which in the end doesn't end up making games any more fun, but it still makes them more enjoyable.

    34. Re:Use lower overhead and release anyway by h4ck7h3p14n37 · · Score: 3, Interesting

      Not true. For a game to be successful, it has to hit the shelves. Since NOBODY carries AO games (the rating reserved for porno and GTA:SA), you have to be careful to avoid that scarlet letter.

      Why don't the publishers simply not have their game reviewed by the ESRB and instead label them unrated? I know the big national chains have no problem carrying unrated movie titles.

    35. Re:Use lower overhead and release anyway by LingNoi · · Score: 1

      So your point is that as a UK citizen of 23 years old I should be restricted from using interactive entertain in case I hurt someone by replaying the finger movements I made for a few hours while looking at a TV screen.

      We already have laws stopping minors from buying games. Game stores won't sell games to minors here so please tell my why I as an adult should be restricted?

      Would I buy this game? No, but that isn't the wider issue which is my rights are being taken away as a consumer. Today is lameass game no 2, tomorrow it's any game with a nipple and for what? To protect your imaginary children who shouldn't be playing this thing in the first place!

      It's stupid that children can see fuck scenes in a James bond movie but if you put that exact stuff in a game it would get banned.

    36. Re:Use lower overhead and release anyway by nuzak · · Score: 1

      > Do you really think San Andreas would have flopped if they sold it through the internet or mail order?

      An unqualified yes, it would have flopped. The majority of copies sold were for the PS2, which doesn't even have downloadable content. I could allow that it might have broken even, but imagine a game that wasn't a hotly-anticipated sequel trying to sell this way? It's not like we're going to see real AAA titles be downloadable anytime soon because of all the retail arrangements.

      --
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    37. Re:Use lower overhead and release anyway by G+Fab · · Score: 1

      What's the problem with releasing something for PC? If it's truly good and respected, then later ask Sony or whoever to license the port.

    38. Re:Use lower overhead and release anyway by G+Fab · · Score: 2, Insightful

      He didn't seem to mind that kids wrestle around after watching WWF. He was pointing out that violence is part of our culture.

      I personally think the distinction is that "you" the player are causing the violence and sex in the game, which is less menacing to some than just watching it. It doesn't matter to me, I think AO content should be available so long as it is clearly marked and sold only to adults. It's not ESRB's fault that AO content goes nowhere.

      The sex in GTA: SA without hot coffee was pretty similar to the way most Bond movies handled the topic.

    39. Re:Use lower overhead and release anyway by G+Fab · · Score: 1

      I think you're wrong.

      Hot Coffee ambushed some parents who didn't mind the violence and themes of GTA SA and gave the game to their kids. It's not ok to lie about what is in the game to obtain a better rating. Yeah, I realize you can fuck hookers and kill them for your money back in GTA, but it's not my place to decide what's better or worse in a game.

      No parent who gave their kid the Playboy game was surprised by the sex, but if there was a hidden rape or murder mode in Playboy, some parent would be ticked to see their kids find it.

    40. Re:Use lower overhead and release anyway by Talgrath · · Score: 1

      It's not like you could stumble upon the Hot Coffee mod and suddenly be surprised by it. You had to put effort in to see it, using eitehr a cheating apparatus on the consoles or code modification on the PC; plus (according to Gamespot.com) several hours of effort to see anything. Why bother when your kid can see boobies just by using their local friendly search engine?

    41. Re:Use lower overhead and release anyway by G+Fab · · Score: 2, Interesting

      because that's when congress steps in.

    42. Re:Use lower overhead and release anyway by G+Fab · · Score: 1

      bullshit.

      Instead of calling people ignorant, realize that there is no absolute free speech right. We either regulate ourselves or we let congress do it. Rockstar indeed went too far, and that's when Congress started yapping about censorship again.

      There is such a thing as obscenity. You can pretend it's all artificial, but it's real. This isn't a philosophy class, this is society. In society there are clear standards for what is tasteful. And that's a very good thing, because without society, people are sick little fucks. Animals rape, animals make color preferences, animals have no taste. That's because they are too dumb for a society. And people generally know that some things go too far. If you want to buy AO rated stuff that goes further than society will allow for open access to kids, that's great! Buy a PC instead of a Gamecube.

      But we must MUST MUST rate our games responsibly such that kids only get offensive stuff if the parent got it for them with full awareness about the offensive stuff.

      The real problem for Rockstar is that the market is limited by console makers. No one has the right to demand I not be offended either, and frankly that's what Rockstar is demanding. Until AO games are respected as art as movies can be, nothing is going to change. Rockstar isn't going to make people respect games as art, they are actually doing the opposite.

      I'm for total freedom of expression, with the only caveat that retailers be given some way of understanding what content he is selling.

    43. Re:Use lower overhead and release anyway by G+Fab · · Score: 1

      Actually, yeah you could stumble on hot coffee and be surprised by it. I could by the game for my kid, go to work, and come home and see that he used his gameshark.

      Perhaps I have a bigger problem with my kid using his dualshock sticks to thrust into his crackhead ho instead of doing a GIS for "boobies"

      I personally don't have a problem with this, but my point is that some parents had no problem with GTA without hot coffee, but then found out their kids could easily access shit that the parent was offended by.

    44. Re:Use lower overhead and release anyway by db32 · · Score: 1

      Thank you! I mean if you wanna make Goat Rapist XIII the video game, kudos to you, I wish you the best of luck, that doesn't mean Sony or Nintendo has to do business with you in any fashion, nor does it give you any reason to cry foul about how the ESRB is censoring you. You are still free to publish on your own and take the financial risk involved in making an obscene game. This Rockstar shit isn't about freedom of speech or anything, it is about market forces, and Rockstar is trying desparately to manipulate the system and is making the whole thing FAR worse. Like you said, we self regulate or allow the Jack Thompsons explain to the non technosavy why they need the government do it for them. In the meantime Rockstar is busy blaming the hackers for the Hot Coffee debacle, backs out, says "ok yeah we kinda lied about the hackers" and even the geeks are defending these assholes. Fox, MSNBC, CNN, or any other media outlet runs a "hackers" story and they come out of the woodwork condemning them for ruining our name as hackers, Rockstar tries to make hackers the scapegoat in their pathetic bullshit, and the geeks flock back to them for some unknown reason.

      --
      The only change I can believe in is what I find in my couch cushions.
    45. Re:Use lower overhead and release anyway by Grant_Watson · · Score: 1

      See Steam; Steam sucks, but if you wanted Half Life 2, you needed Steam... so everyone has Steam.

      I don't; in fact, Steam is the reason I didn't buy HalfLife 2, even though I think HalfLife is one of the greatest FPSes ever made. I wonder how many there are like me?

    46. Re:Use lower overhead and release anyway by Irish_Samurai · · Score: 1

      bullshit.

      There is no such thing as obscenity. In order for that to exist it would be absolute and universal. It doesn't exist. It's an opinion. It's not philosophy.

      Its amazing that that mob rule is legitimate in one case, in this instance the definition of taste, but in another it is decried as woefully inadequate. It doesn't work both ways. To assume that people would turn into sick fucks without some sort of regulation is asinine. The spectrum of people already exist. Society didn't destroy predatory behavior amongst people. It just defined what the punishment would be for those activities.

      This is such an empty circular argument. What is this definition of acceptable that society has formed? What is the boundary of this society?

      See, you want to make your opinion a fact when in reality there isn't one factual element of your opinion. "Society" is a moving target. People love to use it as a legitimizing tool, they just forget to quantify it.

      You stated that we must rate games responsibly. The problem is AO is it is so obtuse. You want to accurately measure content, fine. Get a better tool. Tell me when a game is violent. Tell me if a game has sexual content.

      Why are the open sex minigames in both Gods of War less offensive than the hidden one in GTA?

      See the problem yet?

    47. Re:Use lower overhead and release anyway by InsaneProcessor · · Score: 1

      What planet do you live on. It does take a lot of cash to create a good game. Good software takes good programmers which takes cash. Production takes cash. Marketing takes cash.

      Exceptions to this there are but, they are extremely rare.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    48. Re:Use lower overhead and release anyway by notamisfit · · Score: 1

      Funny, because the games the GP mentions were distributed exclusively by mail-order for the first few years of their existence and *still* became hits before they ever hit store shelves. True, then ain't now, but if Rockstar wanted to put whatever snuff fantasy the ESRB balked on out on their webpage, they'd probably get sales (at least from people who are into that kind of shit). Granted, that freezes them out of consoles, but hey, you lie down with dogs, don't bitch about the fleas.

      --
      Jesus is coming -- look busy!
    49. Re:Use lower overhead and release anyway by adona1 · · Score: 1

      Not in every case. Psychonauts was an excellent game which got amazing reviews & hype from game magazines & websites, but then sold fairly poorly. Good games sometimes go nowhere, no matter where they're sold.

      --
      Between the falling angel and the rising ape
    50. Re:Use lower overhead and release anyway by LingNoi · · Score: 1

      The difference though is that GTA:SA is a 17+ game and James Bond movies are 12+.

    51. Re:Use lower overhead and release anyway by G+Fab · · Score: 1

      the open minigames in God of War weren't hidden and lied about.

      I'm not pretending to push my own opinion on obscenity on the world. It's out there whether you or I like it. It's real, as real as color or any other abstract concept. If you put something truly obscene out there in a way that people see it on accident, if society can stop you, it will. You will deal with legal consequences. A judge will rule that you were obscene. You can tell that judge that he is full of shit, but he isn't. Society gets to decide what is legal and not legal, and one of the those legal concepts is obscenity.

      you simply do not get it.

      But you know I'm right, even if you don't like what I say. You obviously obey society's demands on you, or you have serious problems every single day. If everyone died out, would obscenity still exist? no, since we have to make that up as we go. But it's real now.

    52. Re:Use lower overhead and release anyway by lpq · · Score: 1

      Gives me an idea... If a large enough group of game programmers in the industry all agreed to add something "AO" worthy to their story line, then Sony and Nintendo would lose. If game programmers were organized, or unionized, they might be able to exert a strong enough influence that policies might be changed -- especially if the releases on the PC start increasing the PC-playing audience.

      There is an advantage to an "open hardware design"...

    53. Re:Use lower overhead and release anyway by westlake · · Score: 1
      If it did great, then hopefully the game industry could turn the tables on retailers especially stores like Wal-Mart.

      Manhunt 2 means less to a retail giant like Walmart than the loose change the janitors sweep up off the floors each morning.

  2. Turn ESRB ratings on their head by JosefAssad · · Score: 3, Interesting
    Wouldn't take much to cook up a campaign where tough ESRB ratings are used to sell even more games.

    Forbidden fruit and all.

    1. Re:Turn ESRB ratings on their head by Rai · · Score: 1

      It worked for the music industry with their "Parental Advisory: Explicit Lyrics/Content" stickers.

    2. Re:Turn ESRB ratings on their head by westlake · · Score: 1
      Wouldn't take much to cook up a campaign where tough ESRB ratings are used to sell even more games.
      Forbidden fruit and all.

      I am not convinced.

      Bioshock hits the market with an M rating amd without a whiff of scandal soars to the #1 spot on the Amazon.com sales charts.

      The movies had a $4 billion dollar North American box office this summer. Die Hard 4, Ratatouille, 1408 - these movies and a dozen others all did just fine within the limits of a PG rating.

      Hollywood has known for generations that you can reap a quick profit on a low-budget exploitation film. But Hollywood has also learned that in marketing a freak show it is first to the gate that wins.

      That the latecomers will ramp up the nastiness until the audience is exhausted and rebellious.

  3. Why do ratings matter? by Ed+Avis · · Score: 3, Insightful

    Do these ratings have any legal weight? Surely PC gamers can just pay for and download the games that they want. Do people still go to shops and buy a shiny disc in a plastic case?

    --
    -- Ed Avis ed@membled.com
    1. Re:Why do ratings matter? by PJ1216 · · Score: 1

      Well, the Adults Only rating can effectively ban games based off many vendors/console makers not giving their support to games with those ratings. Thats why Rockstar is pretty upset about getting that rating. The ratings may not carry any legal weight, but within the industry, they can kill a game.

      I'm pretty sure if the ratings didn't have such an impact, there wouldn't be that much of a plea from the likes of Rockstar. Its more than just stores saying they won't sell it.

    2. Re:Why do ratings matter? by conspirator57 · · Score: 5, Insightful

      The ratings are used as a prefilter on your brick-and-mortar selection by said shops' managers. So while they have no legal weight other than age verification at the point of sale a la movies, they impact your ability to obtain a physical copy of some games. Walmart was one of the first and most successful to do this sort of thing among the well known store brands and they're still more conservative than say, EB or (insert mall software shop here.) As to why people still patronize brick and mortar stores, it has several factors.

      Most importantly is the available bandwidth in most homes. While you may be sitting on your cable modem on an under-subscribed segment or on your FiOS link or whatever, most of America, and indeed most of the gaming world has less than a 1Mbps pipe. This makes 7+GB downloads intolerable, especially since most of us have alternate uses for our internet service. Yes you can get a browser that will throttle your download in order to allow other traffic, but that just slows down the download.

      Alternatively, some of us like having backup copies of the games we play and don't trust magnetic media for it.

      Further, there is still a strong psychological tie to purchasing something physical, which trend is especially prevalent in the previous generations buying for their children and grandchildren. Think about it: would all of these businesses maintain shop space in all these cities and personnel to staff them if it weren't profitable. It's not like it's a lark that a single chain recently took that has yet to prove itself.

      --
      "If still these truths be held to be
      Self evident."
      -Edna St. Vincent Millay
    3. Re:Why do ratings matter? by Anonymous Coward · · Score: 0

      Yes the ratings have legal weight - in the UK at least. Manhunt 2 can not be sold in this country at all.

    4. Re:Why do ratings matter? by Silver+Sloth · · Score: 1

      Do people still go to shops and buy a shiny disc in a plastic case? Well, over here in the UK there are loads of shops selling shiny disks in plastic cases and they seem to be doing great business so someone must be buying them.
      --
      init 11 - for when you need that edge.
    5. Re:Why do ratings matter? by Anonymous Coward · · Score: 0

      Offering a game for download in a different country does not mean the laws of the country being downloaded from do not apply, at least indirectly - see how the U.S. Department of Justice harasses companies like AllOfMP3 that are nominally outside of U.S. jurisdiction via credit card processing companies that are not. In the case of game downloads, Valve's Steam is known to censor games based on the country the downloader is from. For instance I just downloaded "Red Orchestra" in Germany and have the options "less gore" or "no gore", so I assume there is an option "full gore" available in other jurisdictions. Despite what some people would like to believe, the Internet does not exist separately from the real world.

    6. Re:Why do ratings matter? by NDPTAL85 · · Score: 1

      Yes they matter. The vast majority of video games are purchased in stores not online.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    7. Re:Why do ratings matter? by Chris+Burke · · Score: 1

      So while they have no legal weight other than age verification at the point of sale a la movies

      Which is to say, no legal weight whatsoever. Just making that clear.

      --

      The enemies of Democracy are
    8. Re:Why do ratings matter? by Y2KDragon · · Score: 1

      Because the ESRB is a SELF-REGULATORY group formed by video game makers. This was in response to the Congressional hearings of the 1980's that tried, unsuccessfully, to blame most of the world's ills on violent video games. The whole idea was to give buyers (read: PARENTS) more information so they could better decide if they wanted to let their kids play or not. The rating system was not designed to kill a game, but to inform. Problem was, even with the ratings, retailers didn't care what they sold to people. They didn't have to, there was no law enforcing it. This separates video games from things like DVDs, magazines, and the like. As long as the cash was green, the games got sold. Some stores did eventually take up a policy of asking for IDs when selling M-rated games, but that doesn't fix the problem. The problem stems from parents who don't get involved in the purchase. They let their kids buy and play whatever game they want, and don't say "no" to age-inappropriate materials. But it's easier to blame the game industry for making the game, because it's the game itself that offends. Really, the ESRB may have its flaws, but they are at least TRYING to self-regulate an industry that could very easily end up under Government regulation. If that thought doesn't scare you...

    9. Re:Why do ratings matter? by RESPAWN · · Score: 1

      One other point is that it's nice to have the install media for situations where a server connection may not be available for a reinstall.

      For instance, I just purchased the Dark Avatar expansion pack for Galactic Civilizations II. (Yeah, I know I'm behind the curve, but I'm a busy guy.) Instead of purchasing it from a brick & mortar store, I elected to purchase it direct from Stardock so that more of my purchase went directly to them. I prefer to give as much money as possible to a game manufacturer that's decided against using copy protection methods on their media. Only problem is that when you download from them, you have to use their product management software (really quite good, actually) but you don't just get a discrete file that you can burn to CD as backup. So, I elected to spend the extra to have them mail the disc to me. Not only will I still have a way to install the software if Stardock ever goes under, but I also have a way to install the game on, say, my laptop if I'm in the middle of BFE with only a dial-up connection.

      I plan to do the same with Sam & Max as soon as I run out of stuff to play. Plus, they offer a cool bonus disc with Sam & Max that I don't think I can live without. ;)

      --

      If Murphy's Law can go wrong, it will.

    10. Re:Why do ratings matter? by Vr6dub · · Score: 1

      This makes 7+GB downloads intolerable, especially since most of us have alternate uses for our internet service. Yes you can get a browser that will throttle your download in order to allow other traffic, but that just slows down the download.

      Sounds like a good case for a torrent. The fastests straight downloads I get hover between 200-400kbps. With torrents I've seen as high as 2Mbps on the more popular torrents...distros and such.

    11. Re:Why do ratings matter? by conspirator57 · · Score: 1

      If my connection can only handle 1Mbps, my max torrent speed will be slightly less than 1Mbps.

      Torrents only make sense to reduce the impact of bottlenecks elsewhere in the network. In the example where my connection is 1Mbps, if the game company's server was slammed and limiting my download speed to 1Mbps (say 100Kbps) then I would benefit from being able to torrent it.

      The point here is that torrents don't make your actual link to the internet any faster.

      May I help the next customer in line?

      --
      "If still these truths be held to be
      Self evident."
      -Edna St. Vincent Millay
    12. Re:Why do ratings matter? by Anonymous Coward · · Score: 0

      "Do people still go to shops and buy a shiny disc in a plastic case?"

      I do. Well, technically the case is a plastic spindle, and I usually buy the shiny discs 50-at-a-time.

      To backup the games I've purchased online. (Never know when a server will disappear forever).

    13. Re:Why do ratings matter? by h4ck7h3p14n37 · · Score: 1

      So you're telling me that if I buy a car on eBay, I can download it instead of driving to pick it up or having it shipped to me?

      E-commerce doesn't mean download only.

    14. Re:Why do ratings matter? by Vr6dub · · Score: 1

      Duh...I know that. My point being is that often times the bottleneck is NOT the connection to your home. In your case, it appears it would take forever regardless. I NEVER get download speeds approaching torrent download speeds which tells ME my bottleneck isn't my connection but rather somewhere further up the chain.

    15. Re:Why do ratings matter? by conspirator57 · · Score: 1

      Well in that case yes, but it's a bit OT, though it does bring up the question of culpability for network behavior of machines serving torrents, especially since the torrent app used by a company for distro may have security vulnerabilities that could allow all sorts of nefarious activity. Typically this is not an issue for (e.g. Linux distros and other common uses of torrents) because lawsuits follow the money and the typical distro is a community labor of love, not money. Even the largest distro, Ubuntu, is funded mostly as a philanthropy. Besides, most distros are placed in torrents not by the distro maintainer/comapany, but by a user. Introduce game companies and viola! money!

      --
      "If still these truths be held to be
      Self evident."
      -Edna St. Vincent Millay
    16. Re:Why do ratings matter? by conspirator57 · · Score: 1

      Dude, the topic in this thread is buying games online vs. in store as it pertains to ESRB and availability of games from merchants. Where do you get cars from out of that?

      --
      "If still these truths be held to be
      Self evident."
      -Edna St. Vincent Millay
    17. Re:Why do ratings matter? by meringuoid · · Score: 1
      Do these ratings have any legal weight? Surely PC gamers can just pay for and download the games that they want. Do people still go to shops and buy a shiny disc in a plastic case?

      I remember a while back when the Hot Coffee thing first came up, I suggested taking the Carmageddon option. When the British censors insisted that Carmageddon was unacceptable, what with the graphic running-over of pedestrians for fun, the makers replaced the pedestrians with zombies and turned the blood green. Result, a pass with an 18 certificate.

      Then the makers put a patch on the net which would put the pedestrians and the red blood right back. Of course every PC games magazine in the country promptly put that patch on every cover disc for months, since back then nowhere near as many people were online.

      Why not do the same now? Release the cut-down bowdlerised version that's OK for 17-year-olds and over, and then make the patch available online to put back the content that's only acceptable for 18 and over. If you make it clear that what's being downloaded is an adults-only add-on, you ought to be OK.

      --
      Real Daleks don't climb stairs - they level the building.
    18. Re:Why do ratings matter? by h4ck7h3p14n37 · · Score: 1

      Sorry, the parent was buried when I read through the comments. I was replying to the statement about people favoring brick and mortar stores versus on-line stores because of poor download speeds.

  4. Could be... by niceone · · Score: 2, Insightful

    The ESRB takes games too seriously - it's the gamers they don't take seriously.

  5. I never thought I'd be cheering corporate power... by mqduck · · Score: 2, Interesting

    Let's hope this means the ESRB will go the way of the National Legion of Decency. That is, maybe people will just stop paying attention.

    Or, does the video game industry have enough power (read: money) yet to get government to change the rules?

    --
    Property is theft.
  6. Doctor, it hurts when I use the ESRB... by Anonymous Coward · · Score: 0

    If the rating board doesn't treat it seriously (i.e. as art), then there's no reason to use the rating board. It's still a voluntary arrangement. So games companies should stop paying them to rating their games (badly) and restrict their vision.

    p.s. someone tell Eggebrecht to stop whinging about the fact that he couldn't take the p!ss as he'd wanted

  7. Do we really need... by fmarkham · · Score: 3, Insightful

    Do we really need content descriptors such as "Crude Humor", "Alcohol Reference", and most shocking of all, "Comic Mischief"?
    http://www.esrb.org/ratings/ratings_guide.jsp#desc riptors

    1. Re:Do we really need... by plague3106 · · Score: 1

      Movies have begun doing this as well, in case you hadn't noticed.

    2. Re:Do we really need... by mwvdlee · · Score: 1

      Considering that these descriptors aren't necessarily meant to have negative connotations, I see no problem with them.

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    3. Re:Do we really need... by Anonymous Coward · · Score: 0

      Yes. Accurate descriptions allow groups of parents with a wide variety of values make an informed decision. Some games are for really little kids. Some little kids get worked up easy and misbehave if exposed to "high energy" entertainment. When I have children it is very likely that they will be in this category, and when they are very young I will want to avoid these games. Other parents won't have this problem. It's their prerogative to buy a game like this for their kids if they want, but it should be because of an informed decision.

    4. Re:Do we really need... by GreyPoopon · · Score: 1

      When I have children it is very likely that they will be in this category, and when they are very young I will want to avoid these games.

      Based on my personal experience, if you think your children will fall into the "high energy" category, I would advise against video games entirely while they are young. We've discovered that our son goes bonkers after playing video games for too long (regardless of the game). All of his more "hyper" friends are video game addicts. Our son is much calmer when video game playing times are tightly restricted, and if I had it to do over, I would have waited until he was 11 or 12 to introduce them to him. Of course, your mileage may vary....
      --

      GreyPoopon
      --
      Why is it I can write insightful comments but can't come up with a clever signature?

    5. Re:Do we really need... by VJ42 · · Score: 1

      The best one on that list is "Language", god forbid that a game uses this "Language" concept, people might be able to communicate with each other.

      --
      If I have nothing to hide, you have no reason to search me
    6. Re:Do we really need... by Anonymous Coward · · Score: 0

      Yes, as long as we have certain religious groups that consider alcohol consumption to be eeeeeeeevil (see Baptists, Mormons, and Muslims).

    7. Re:Do we really need... by cyberfunkr · · Score: 1

      Yes.. and more so.

      Most of the problems we're talking about would go away if we just used descriptive content phrases instead of a one-size-fits-one rating system. What I consider "AO" and what others consider "AO" can be very different.

  8. Three words: by conspirator57 · · Score: 1

    Leisure Suit Larry

    --
    "If still these truths be held to be
    Self evident."
    -Edna St. Vincent Millay
    1. Re:Three words: by Hatta · · Score: 1

      What about him? There hasn't been a real Larry game for years. Not since long before the ESRB.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Three words: by conspirator57 · · Score: 1

      http://en.wikipedia.org/wiki/Leisure_Suit_Larry:_M agna_Cum_Laude

      I haven't played it, but the wikipedia article claims you can play an earlier version vicariously through the main character in the game.

      Also, i remember the original LSL on a CGA IBM PC AT. It wasn't that racy. This was in part because the graphics technology kept it from being that way, in addition to umm... restraint on the part of the producers. So i don't know what you mean by "hasn't been a real Larry game for years."

      --
      "If still these truths be held to be
      Self evident."
      -Edna St. Vincent Millay
    3. Re:Three words: by Hatta · · Score: 1

      That's why I said "real larry game", Al Lowe was totally shut out of that game.

      --
      Give me Classic Slashdot or give me death!
    4. Re:Three words: by itchy92 · · Score: 1

      Just to clarify: What the Wiki mentions is a just reference to the older game (which never actually existed, anyway)... there's nothing interactive. And as the OP clarified, the game wasn't really part of the series; it was basically a game with a similar premise with license to the name.

      And you're right: the LSL were never really that racy, except for the humor. I don't think there was even any nudity in the first two, although they did gradually add more and more as the series progressed. Of course, I stumbled upon those games in my uncle's collection when I was, like, 9, so even those VGA, pink-circles-with-a-darker-dot-in-the-middle boobies were glorious to me; playing the games now, I still think they're pretty fun.

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  9. I'm shocked... well, not really by El_Muerte_TDS · · Score: 1

    So the ESRB is just as bad at doing its job as the MPAA rating board?
    Did anyone check if the boards share the same members?

  10. Nethack by Anonymous Coward · · Score: 1, Funny

    I've only played Tetris, Rogue, and Nethack so my experience is limited. However, yes, it would be nice to have, for example a homosexual "L" block in Tetris, or a Lesbian Wood Nymph in Nethack or a Gay Dragon in Rogue. Because these games are so simple, they will make an ideal platform for trying these ideas out and I suggest that all developers start working on this right away. A good starting point might be to begin with a transsexual "Hello World" program and you can work up from there.

  11. Say what? by Anonymous Coward · · Score: 0
    "I would be happy if in games we could talk about homosexuality, but we're not even at the point where we can admit that humans have heterosexual relationships..."


    What, no games that have been rated by the ESRB have ever had stories or characters that developed heterosexual relationships along the way? Say what? Apparently you've never played Final Fantasy. Any of them.

  12. Comment removed by account_deleted · · Score: 4, Informative

    Comment removed based on user account deletion

  13. The ESRB exists for a few reasons by Zerth · · Score: 5, Insightful

    Originally, it was to protect the game industry from heavy handed government action. But lately, it has been even more heavy handed, because it isn't required to respect the first amendment, in order to appease all the helicopter parents that can't read labels and think videogames == kids.

    However, there is only one real reason or goal that underlies the ESRBs actions and encompasses all of the above.

        To keep getting paid for a job that doesn't require any heavy lifting or thinking.

    And it will continue that way until videogame companies go the route of comic publishers, giving the ratings system the finger and putting out good "adult-only" title as out-of-store PC-only games until stores and consoles realize that there is money there and they show the ratings system who is the servant.

    1. Re:The ESRB exists for a few reasons by poena.dare · · Score: 1

      Spot on. This is why I became so pissed when the Penny Arcade guys started making promotional materials for the ESRB. I even made a comic strip about it.

      http://www.mlcsmith.com/blog/penny_arcade_hypocrit es.gif

    2. Re:The ESRB exists for a few reasons by Anonymous Coward · · Score: 0

      It has nothing to do with the first ammendment. If it were a mandatory government rating board that forbid release of certain titles, then it would be a first ammendment issue, a case of the government repressing free speech. But it's a private organization that offers to label games. They have no obligation to make it easier for game companies to distribute their product, and those game companies may do so regardless what rating they're given.

    3. Re:The ESRB exists for a few reasons by elrous0 · · Score: 1

      Funny comic. But methinks your server is about to get hammered. You might want to post this to one of the bigger sites and include an alternate link.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:The ESRB exists for a few reasons by elrous0 · · Score: 1

      That would be true, except that there is a tradition in our government of requiring that even private entities respect individual civil rights to some extent. If you don't believe it, try putting up a sign in front of you house that reads "House For Rent By Owner. Whites only."

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    5. Re:The ESRB exists for a few reasons by fireboy1919 · · Score: 1

      in order to appease all the helicopter parents that can't read labels and think videogames == kids

      Don't oversimplify. The video game industry is following standards set by Nintendo. Can you imagine sex or blood in a Zelda game? Its like a cartoon.

      The goal isn't to make games just for kids. There's a difference between, for example, Baby Einstein, and Harry Potter. I'd watch the latter but not the former; they want their games to have a broad appeal.

      Why is this? It goes way beyond videogames=kids. Its a societal tradition that games - be they sports, video, board, trivia - in fact, of all forms are almost always appropriate for everybody, and the ones that aren't have been specifically designed as deviant (and, for example, have the word "Adult" somewhere in their title).
      There hasn't been a fine line.

      OTOH, content - especially film - has been pushing the envelope of appropriateness since its inception. So what's the shift here? Games are becoming content. It's not about playing or winning. It's about watching. For this reason, I think it makes sense that any game that doesn't want to deal with ESRB should be allowed to declare their game a movie and let the MPAA give them a rating (and distribute only in those places that sell movies).

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    6. Re:The ESRB exists for a few reasons by Anonymous Coward · · Score: 0

      I've seen plenty of "to let" advertisements that go "female only".

      And a fair number of "male only".

    7. Re:The ESRB exists for a few reasons by Chris+Mattern · · Score: 1

      That would be true, except that there is a tradition in our government of requiring that even private entities respect individual civil rights to some extent. If you don't believe it, try putting up a sign in front of you house that reads "House For Rent By Owner. Whites only."


      Um, actually, no, there's no such tradition. Over the past fifty years, the government has added civil rights laws that require such respect in certain specified cases (which is why you can't specify your house be sold to whites only), but when you can't point to a law that requires it, you are free to do as you like. The owner of a printing press is free to print or refuse to print what he likes, for whatever reason he likes (as long as he doesn't commit libel). Those whose writings he refuses to print have no recourse to the first amendment to force him to print, regardless of why he refused them. You can't legally prevent the ESRB from issuing ratings, and you can't legally prevent game manufactors and game resellers from deciding whether or not to market games based on those ratings.
    8. Re:The ESRB exists for a few reasons by Dwedit · · Score: 1

      Ocarina of Time had Ganon clearly bleeding after you stab your sword through his head. Controversial enough to make later revisions of the game change the blood to green.

    9. Re:The ESRB exists for a few reasons by GalionTheElf · · Score: 2, Insightful

      Except videogames have been "pushing the envelope of appropriateness since its inception" too. And film went through some pretty dark times too before coming to be the all-swearing, all-bleeding, all-nude eyegasm that is today.

      I can sort of see where you're going with board games, but I don't think rugby or American football, as played at the adult level, would be appropriate for children. So we have five-a-side and stuff like that for the kids existing alongside the adult version.

      Just thinking aloud really, I can see where you're coming from but I doubt videogames will go the way of Monopoly et al.

      --
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    10. Re:The ESRB exists for a few reasons by Trashman · · Score: 1

      To add to the GP's account: Zelda: Wind Waker for the Gamecube has Link plunging his sword into his (Gannon's) forehead. I don't recall seeing blood, but it's very visual and not kids stuff that's for sure...

      --
      Do not read this .sig
    11. Re:The ESRB exists for a few reasons by fireboy1919 · · Score: 1

      Eh. Any game "at the adult level" isn't good if by that you mean that children will be playing with adults...

      I played full-contact football all the time when I was 8. Heck, that was probably the least aggressive game we played. Sometimes we'd just forgo games entirely and just beat on each other - boxing, wrestling, freestyle, etc.

      Contrary to popular belief, while innocent, children are often times hardier and less likely to get hurt than their often much more sedentary parents. So unless the game involves weapons, kids can play it just fine.

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      Mod me down and I will become more powerful than you can possibly imagine!
    12. Re:The ESRB exists for a few reasons by Zerth · · Score: 1

      It has a much to do with the first amendment.

      The MPAA/ESRB can rely on support from the government because the government couldn't be as harsh as without violating the first amendment. You can't accuse a voluntary organization of censorship and the MPAA/ESRB is harsher precisely because it is "voluntary" and non-governmental, despite that their ratings are so overwhelmingly required by the marketplace that it might as well be mandatory.

      If I want to see an unrated/arthouse movie, there are maybe 5 places within 300 miles that I could do so. I'm sure there are more places that I could buy arthouse movies, but they are a substantially smaller market than rated movies.

      But if I want to pay cash for an unrated video games... I'm not even sure if pr0n stores would carry them. Sure, I can easily buy them online, but it shows how much more the ESRB affects physical store sales than the MPAA.

    13. Re:The ESRB exists for a few reasons by Zerth · · Score: 1

      I'd love for game ratings to be as lenient as movie ratings(can't believe I called movie ratings "lenient").

      On the other hand, Nintendo, especially more recently, has made room for higher rated games. As others have mentioned, Zelda has gotten rather stabbity-stabbity in the cutscenes, Conker's Bad Fur Day was rated M for mature sexual themes, and there were uncensored topless strippers in the execrable BMX XXX.

    14. Re:The ESRB exists for a few reasons by Anonymous Coward · · Score: 0

      From my understanding, if you're living in the same space, you can choose who you want living with you (ie letting). Now if you didn't live there and put up the same sign, it would be a different story.

    15. Re:The ESRB exists for a few reasons by nuzak · · Score: 1

      The text in your comic reminds me of this one

      --
      Done with slashdot, done with nerds, getting a life.
    16. Re:The ESRB exists for a few reasons by elrous0 · · Score: 1

      Good, I can finally take out that "Roomate wanted. No Jews, Coloreds, or Irish" ad I've always wanted.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  14. Double penetration by Dobeln · · Score: 0, Flamebait

    ...most likely his idea for a game about heterosexual nasal sex targeted at ages 7 and up got squashed by the repressive ratings regime...

  15. Re:I never thought I'd be cheering corporate power by faloi · · Score: 2, Insightful

    Or, does the video game industry have enough power (read: money) yet to get government to change the rules?

    Obviously not, or some senators wouldn't be calling for probes into video games. They don't seem to have a problem with their buddies in Hollywood, though...

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
  16. Rockstar by olman · · Score: 1

    Nice to include Rockstar/Manhunt 2 there. Not very controversial as such, just bit more gore than the norm right now. Actually the linked article says the same thing.

    However, if you can see one digital nipple on-screen it's a big scandal.

  17. Duh... by PadRacerExtreme · · Score: 0, Troll

    they just say 'well, follow the standards that have been set before', which is a problem if you want to push the envelope."
    This has to be the stupidest thing I have ever read. You are trying to "push the envelope" and you are surprised that you have a problem getting the rating you want?
    --
    Just remember - if the world didn't suck, we would all fall off.
    1. Re:Duh... by Anonymous Coward · · Score: 0

      The way I understood it was that the referred to envelop is the ERSB standards envelope, as in one that is particularly intolerant. And the pushing of the envelope is more of a push to get the ERSB into line with the ratings for movies.

  18. Re:Hot Coffee was bad enough by anonymous+coward+2.0 · · Score: 1

    Did you notice that the author said "Here in Germany"? Don't think he's American....

    --

    Version 2.0 New and Improved!

  19. Like the MPAA Ratings board by Nanite · · Score: 3, Interesting

    I just watched a movie called "this film is not yet rated" (get it on netflix) where they show just how incompetent and unfair the MPAA ratings board is. If the ESRB is WORSE, then I feel sorry for anyone trying to push the envelope in games developement.

    PS. Jack valenti is still dead and in hell

    --
    God is real unless declared integer.
    1. Re:Like the MPAA Ratings board by elrous0 · · Score: 1
      It is a HELLUVA lot easier to get a controversial film made and distributed than a truly controversial videogame. At least their are SOME outlets for NC-17 and controversial films--art house theaters (virtually every decent-sized city has one), DVD sales at online retailers, Netflix, etc. Even Blockbuster and Best Buy will carry "unrated" and some controversial titles (never forget walking into Best Buy one day and seeing a big display for, of all things, Gaspar Noe's "Irreversible").

      For an AO rated game, there are virtually NO outlets. No mainstream retailer will sell or rent one. No console will license one. No one will fund one.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Like the MPAA Ratings board by Joelfabulous · · Score: 1

      This Film is Not Yet Rated was not a particularly informative movie, in my opinion. To me, it simply felt like the director was just wanking off for a couple hours about his feelings regarding ratings with very little substance to back it up. Oooh, anecdote! Yes, I can see why he did that -- judgments are subjective -- but honestly, as a movie with the purported logical high ground (over knee-jerk morality, that is), it failed utterly. Comparing A to B in terms of how naked this person got or how vulgar this scene was is a wholly subjective judgement. I suppose the MPAA should consider prior art in this instance, so yes, their system is flawed. What bureacracy isn't?

      In short, it felt like an exercise in soapbox preaching wrapped in a pseudo-documentary format. Really, it wasn't informative -- like most political pieces, it stuck too close to its ideological base and simply appealed to emotional arguments... Much like the very politicians he was against. Kinda sad if you ask me, seeing as I generally agree with his position -- let the movies be made and then let the public decide whether they wish to see it or not, and don't put crazy restrictions on ratings in mainstream theatres.

      One could argue that mainstream theatre restrictions is part of the market regulating itself for the benefit of Joe Clueless the consumer, but I think that comes right back to the crux of the issue at hand... Movies, like video games or art or what have you, are subject to similar restrictions by retailers and the like, all to protect those who would rather have society raise their children. Newsflash: if you have kids, it is *your* responsibility to raise them yourself! If I have children, I will raise them appropriately and make mistakes in judgement from time to time. Instead of expecting nature to just run its course and turn kids into angels, try taking an active interest in your children!! They'll be thankful for it, and its easier if you start young.

      Don't forget the market as a whole, caught between political correctness and the desire to maximize profits. Bleh. It's pretty sickening, if you ask me.

      That's just my two cents in a nutshell. To come full circle, I guess the beauty of it is that you can actually get movies like this "unrated" film at the video store. Good luck getting an unrated video game at any retail store. Far as I know, it's pretty difficult.

      / rant off

      --
      Sometimes I wonder if I think too much.
  20. Complaining about Self Regulation? by Anonymous Coward · · Score: 0

    Yes, thats right, the ESRB is a self-regulatory body, cooked up [i]by the industry.[/i] It is completely voluntary, you can make games and sell them without a rating. However, most big-name publishers will have a game go through the process, because, as far I know, the WalMarts and Gamestops and EBs won't stock games without a rating. They are essentially complaining about their own rules here. This is a big problem, but not for Rockstar, or Factor 5, but for the industry as a whole. The problem is, that if they revise the ratings system, even if they simply add intermediate ratings, it'll just give ammo to the "Phock J. Tampons" and politicians desperately seeking an ambulance, and television networks, among others. However, the current situation just isn't acceptable, for the reasons pointed out by Julian in TFA.

    So, the ESRB, a ratings board set up by the industry itself, must please it's master whilst simultaneously dodging the wrath of capitol hill. Good luck guys.

    Of course, they could always follow in hollywood's footsteps, and rebrand AO with some generic letter(s), and move AO up a notch. (T, M, "new thing replacing AO", AO) Or, perhaps make it A = T (adolescent/teen), with A being a new rating, thereby bumping teen to be mature, mature to be AO, and AO being something new. I'd rather them not make any serious changes though, with all their campaigns to educate parents, it would suck to do it all over again. (parents are confused and frightened by change, or responsibility).

    /2cents

  21. Change AO to 18+ by Ender77 · · Score: 4, Insightful

    I think part of the problem is the AO rating, It looks too much like XXX in movies. I think if it was changed from Ao to 18+ that would take away a lot of the inherent fear that AO titles have. It is less threatening and it says exactly what age group it is for. I do think that is still a band aid solution but it is a start. A huge part of the problem is that all the console makers will not allow AO products on their gaming system and the big chains will not sell it. The industry needs to grow out of this impression that video games are for kids. The average gamer is in his 30's, they need to wake up to the huge market base out there they are missing out on.

    1. Re:Change AO to 18+ by AndersOSU · · Score: 1

      What we need, and another poster pointed out, is an intermediate rating. How about 'R'? Nice and easy to understand, but reserve AO for the legitimately pornographic games.

    2. Re:Change AO to 18+ by AndersOSU · · Score: 1

      Yeah, I'm an idiot, I had completely forgotten about M...

      I guess the system is just plain old broken.

    3. Re:Change AO to 18+ by 10101001+10101001 · · Score: 1

      I think if it was changed from Ao to 18+ that would take away a lot of the inherent fear that AO titles have. It is less threatening and it says exactly what age group it is for.

      You don't get it. People avoid X-rated movies because there is a stigmatism attached to X-rated movies. Changing X-rated labels to NC-17 rated labels didn't change things because society eventually accepted that R-rated movies could contain a lot of the things that, previously, only NC-17 rated movies could contain; this leaves the obvious point that NC-17 was left only for porn or porn-like movies.

      The serious problem is, the difference between R and NC-17 rated movies can be as simple as camera angle or the amount of time devoted towards nudity. Neither of these are something that can be reasonably limited in a video game, so all nudity becomes X-rated. The only real answer to this is time: just as NC-17 films became R-rated, so too will "Ao" games become M games. Rockstar and others merely have to do what others have done in the past: reject the *volunteer* rating, and include a verbose disclaimer of their own (like Dawn of the Dead did). Sure, WalMart could reject Rockstar's "Ao" game, just as it can reject non-rated movies. But, in the end, WalMart's policy against Ao games has to do with the stigmatism of the Ao rating, so perhaps they would be willing to turn a blind eye. Of course, it's not likely to be in this console generation that the rating system changes.

      --
      Eurohacker European paranoia, gun rights, and h
    4. Re:Change AO to 18+ by GeckoX · · Score: 1

      He says on /. in reply to a thread about video games...

      --
      No Comment.
    5. Re:Change AO to 18+ by Erskin · · Score: 1

      I'm sorry to hear about your son in law.

      That said, I'd though I'd just say hello so you can say you've met me.

      Just so you know:

      1) I'm a gamer.
      2) I'm in my 30s.
      3) I do not have serious problems in my emotional development.

      I can say this because:

      1) I consider video games one of my primary hobbies and interests.
      2) I'm 32 years old.
      3) The psychological evaluation I received says such. (I may have a touch of obsessive compulsive disorder, but my emotional development is fine to above average for my age.)

      I don't expect you to care, but I would ask that you spend your time dealing with your obviously more important problems instead of making negative implications about the character of us for which this is an issue.

      Thanks.

      --

      Erskin
      geek.

    6. Re:Change AO to 18+ by Kopiok · · Score: 1

      As stated earlier in the thread, the 18+ would only replace the AO as the taboo rating. What we need to do is keep the AO rating, while adding the 18+ rating so that we can have an "in between" porn and regular game. Same thing with the MPAA. They need to make a R18 rating (Comes off as right up next to the regular "acceptable" ratings, since there's no special title) and keep NC-17. NC-17 should be the Porn rating, and all the rest should get R-18.

      But, you never know how people will react, so both of these solutions may do nothing.

    7. Re:Change AO to 18+ by Anonymous Coward · · Score: 0

      it's not some video game's fault that you're old and crotchety because your daughter married a loser.
      maybe shuffleboard should be lower on your priorities list, grandpa

    8. Re:Change AO to 18+ by Perl-Pusher · · Score: 1

      I ride my Harley, have a black belt,and do charity work. Try living a real life instead of a simulation.

    9. Re:Change AO to 18+ by Perl-Pusher · · Score: 1

      Your right I don't know you. Especially with just the 3 things you mentioned. Is that all there is? I ride motorcycles, play music and teach Hapkido. Among a dozen or so other things. All things that exist in this world. I don't care about the casual game. But if you add up the time on a computer, and then list the things in life you want to do. You be your own judge, I was just venting a little frustration. I surf the internet, the time I waste here could be spent doing something productive. But I'm bored right now with my laptop and stuck in a meeting all day, but come 5pm EST....

    10. Re:Change AO to 18+ by westlake · · Score: 1
      The industry needs to grow out of this impression that video games are for kids. The average gamer is in his 30's, they need to wake up to the huge market base out there they are missing out on.

      But is the gamer in his thirties really interested in disembowelment as home entertainment? Perhaps in the context of a film like Kill Bill. But the core audience for gross-out horror has always been adolescent.

      I think the fundamental problem of the "mature" - "adult" - video game is that producers - and gamers - almost never look beyond the cheap thrills of the exploitation flick.

    11. Re:Change AO to 18+ by biovoid · · Score: 1

      My son in law is 35 plays video games all day long.

      Your son in law is an idiot. And you assume every 30+ year old who enjoys videogames does so to the same level and to the detriment their family? And doesn't have any other hobbies? You sound like an idiot too.

      You be your own judge, I was just venting a little frustration.

      We are thank you - you be your own and keep your opinions about how other people choose to spend their time to yourself.

      I ride my Harley, have a black belt,and do charity work. Try living a real life instead of a simulation.

      So your past-times are better than ours? Again, under the assumption that gamers over 30 have no other hobbies. Sounds like you have a bit of a superiority complex there...

      Every single 'gamer' I've met in their 30's has serious problems in their emotional development.

      To be honest, it sounds like you have serious problems with your emotional development - particularly given your age. Sounds like a personal issue you have is affecting your opinion of an incredibly large and diverse range of people. Maybe you should jump on that Harley, go for a ride, and chill out a bit.

    12. Re:Change AO to 18+ by Erskin · · Score: 1

      Is that all there is? I ride motorcycles, play music and teach Hapkido. Among a dozen or so other things. [...] I was just venting a little frustration.

      Oh I have a variety of interests, and I'm not surprised you're frustrated. I certainly would be in your position. I just wanted you to know that the bad example you're seeing in your son-in-law isn't the only, or even a common, occurrence.

      To keep this more on topic, I'd actually say that your son-in-law could show the need for a better system. If it's trivially easy for a game to get rated mature, then the meaning of the rating gets diluted. It's harder to say "Can't you see kids shouldn't be watching you play games rated Mature?" if no one has reason to keep much faith in the values of the ratings to begin with.

      --

      Erskin
      geek.

  22. Maybe we need "unrated" releases by faloi · · Score: 1

    I don't know how much effort it would take on the part of developers, but if they get a good game together that the ESRB gives an AO rating, maybe the answer is to tone it down enough for a M rating and then also offer the unrated edition available from their websites. They could (potentially) cash in on the console market and the people who decide to impulse buy it at the store, and have the unrated version available for PC gamers. Maybe, if the sales look good enough, that'd creep over into console manufacturers giving a license to release AO games on their platform.

    I'll grant you, it's not doable if the gameplay is centered around some AO elements, but if it's a matter of swapping some skins and maybe tweaking a part or two around...

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:Maybe we need "unrated" releases by pla · · Score: 1

      but if they get a good game together that the ESRB gives an AO rating, maybe the answer is to tone it down enough for a M rating and then also offer the unrated edition available from their websites.

      Wouldn't work, because you've applied that nasty "logic" to the problem. Never accuse a regulatory body of applying logic to their decisions, it will just make you frustrated.

      Consider, for example, the "Hot Coffee" scandal last year. You needed to install a goddamned third-party hack to let the protagonist "get it on", and who gets blamed? Rockstar suffers GTA getting demoted to AO. If Rockstar themselves had offered the "upgrade", Congress would have crucified them. "I dun mahnd li'l Billy takin' out hos n' pigs n' stuff, but consens'l sex??? That jes' ain' raiht!"

      Now, in that case, they couldn't have asked for better publicity, but as others have pointed out, ratings have side effects in the form of which shops will carry a given game. For every megahit like GTA that people will seek out regardless of ratings, you have dozens of unknowns that might never see the light of day because the ESRB has damned them to only getting shelf-space in porn shops, all because of a breast-shot that would pass PG as the MPAA-equivalent rating.

    2. Re:Maybe we need "unrated" releases by Tofystedeth · · Score: 1

      Not to mention the fact that the console makers won't license an AO rated game for their consoles, so most likely would object to an unrated version.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    3. Re:Maybe we need "unrated" releases by Anonymous Coward · · Score: 0

      > maybe the answer is to tone it down enough for a M rating and then also offer the unrated edition available from their websites.

      That's nice but it doesn't solve the console problem. Also, unless you're really late in the production cycle, it's not necessarily like a movie, which always shoots extra footage then cuts it. Assets in games that are cut are almost never fully developed, and there's a non-negligible cost involved in putting them back.

      That said, there's at least one game that has an "unrated edition" that wasn't just a bunch of extra crap thrown in but really enhanced the quality of the game: Indigo Prophecy. The game in general isn't that good, but the AO version (available from Direct2Drive) really did justice to the concept and setting.

  23. They are Supposed to be Games by Anonymous Coward · · Score: 0

    games are meant to be fun.

    they are supposed to take yu away from the day to day.

    Making games more like 'life' is a drag.

  24. Of course you get to choose to be Gay by sbate · · Score: 1

    Set it to C and you can be Gay when you want to be

    --
    Added Pressly: "Oh, and by the way, milk is nothing but liquid meat."
  25. Are we supposed to be surprised here? by Anonymous Coward · · Score: 0

    I'm shocked! Shocked I say to hear that corporate interests are supressing free speech. How dare you make such absurd assertions.

    Let's see here.
    Here's an excerpt from the Wikipedia entry entitled --Propoganda Model

    "Since mainstream media outlets are either large corporations or part of conglomerates (e.g. Westinghouse or General Electric), the information presented to the public will be biased with respect to these interests. Such conglomerates frequently extend beyond traditional media fields, and thus have extensive financial interests that may be endangered when certain information is widely publicized. According to this reasoning, news items that most endanger the corporate financial interests of those who own the media will face the greatest bias and censorship."

    So, it's easy to see how corporations would hobble the news media and yet we're pretending here to be amazed to learn that they would be doing the same thing in the tightly held DMCA enforced video game industry.

    1. Re:Are we supposed to be surprised here? by Anonymous Coward · · Score: 0

      I think he was just stating a point and not acting shocked. And it's a good point, too.

      Virtually all console gaming is done on machines made by Nintendo, Sony and Microsoft. If they each refuse to license AO games, then the entire industry is locked out for designers wishing to push that particular envelope.

      That makes the ESRB the most powerful force in the universe for game designers. All they have to do is slap an AO on the games and the games does not get published. Period. Unfortunately, this also makes the ESRB a particularly juicy target for the forces out there that want to decide our morality for us. All they have to do is get the ESRB to set a particularly low ceiling on acceptability, and that ceiling is unassailable. They don't need to make a law, or face the Supreme Court, or anything. They get to be the the absolute thought police because there's literally no other alternative.

      I'm not shocked that each company has made the decision it has, but since all three companies made the same decision, the effect is quite serious. If even one of the companies had decided they would license based on user base only, and put no other restrictions on games, this wouldn't be a problem. But the simple decision by all three to control what gets published on their console has netted us what we have now. We have an environment where some game designers are wanting to produce art, and an industry holding up a firm hand saying, "no, this is an entertainment-only zone."

  26. ESRB definitely out of whack by PJ1216 · · Score: 1

    I find it very interesting that there are ratings for things such as video games and movies. Video games right now are the most difficult to get anything taboo or controversial at all. Movies have gotten to a point where they can be pretty graphic. These are the two main things that come to mind when you think of ratings, however, there are two other things that are far worse, restricted much less, and apparently don't carry ratings. Beyond that, BOTH are usually encouraged as well. First, the news. The news is terrible with the stuff on there, what makes it worse is that its real. Beyond that, they'll sensationalize stories to get higher ratings. They'll get the most shocking stories and try to make them even more shocking. Second, are books. Books, by far, have the MOST violent content. There are books that depict scenes that very few would even dream of trying to bring to the screen, and even fewer actors/actresses who would be willing to help. I'm not even talking about books that are written to be shocking. I'm reading a particular fantasy series, where apparently the guy has a tendency to go into a bit of detail about all the rape scenes (and in one case, where the woman gets the upper-hand, goes into detail with what she does to the guy who raped her).

    Don't get me wrong, I'm not saying lets rate books too. I'm saying we should do away with the system entirely. Parents find out whats in the books the same way they should be finding out in other media. They either read it themselves, research it, or ask their children. The MPAA and the ESRB are both organizations who have been for whatever reason entrusted with picking up the slack with parents. Parents shouldn't make excuses like they're too busy to do all that research or to read/play/watch the item in question themselves. Their first priority should be parenting and therefore they should prioritize properly. If they wanna help parents out, they should pick up half of what the TV shows are doing. Drop the rating system they have, but keep in place the whole "Contains nudity, violence, etc." type things. Have a system in place that says if you show nudity for x seconds, the "Nudity" label will be applied. They can have 3 levels of violence, "Violent" for no-blood, low-key violence (fights, FPS without blood), "Graphic Violence" for blood and obvious lethal violence, and "Gruesome Violence" for when limbs are being ripped off, etc. Yea, there'll be gray areas, but at this point, you'd have better luck convincing society to adopt this system as opposed to convincing them to dropping it entirely.

    These boards shouldn't be allowed to decide who can play or watch what. They should only be able to give a summary of the type of controversial material they may find in the game (language, violence, sexual content, etc.). It should solely be in the parents hand to police what the kids do. If these boards want to give any aid at all, this should be as far as they go.

    Personally, I think there should be no ratings or anything. It's easier to see what video games a kid is playing than to see what they're reading and we have no problem with books (though, that may be because fewer people are reading these days).

    1. Re:ESRB definitely out of whack by sherriw · · Score: 1

      I assume you're talking about the book Wizard's First Rule? That's a GREAT book, it's nice to read fantasy geared to adults for a change. But, it is something to consider that books like that don't have ratings, and any 10 year old can walk into a book store and buy it, or even read it in the store. I think the key is to balance ratings and restrictions on selling to minors with the responsibility of parents to know just what the hell their kids are doing.

    2. Re:ESRB definitely out of whack by PJ1216 · · Score: 1

      yes. yes i am talking about that book.

    3. Re:ESRB definitely out of whack by macserv · · Score: 1

      Interesting... unlike the scenario I'd picture at a game or movie store, I got an image of a bookseller actually opening his mouth and mentioning something to the 10-year-old (or their parent) about the graphic nature of Terry Goodkind's Sword of Truth series. Heck, I started reading them as a high school sophomore, and I got funny looks when buying Wizard's First Rule.

      Is it that I've seen The Neverending Story a few too many times, or do book stores actually employ more knowledgeable, caring individuals? Hmm...

  27. comic mischief by sbate · · Score: 3, Funny

    My twelve year old daughter explained comic mischief to me. It means the characters are sassy to each other. Spyro the dragon 2 had a lot of un-unnecessary annoying sassyness in it. She does not like that in her games. So if I see that in a game now I know..

    --
    Added Pressly: "Oh, and by the way, milk is nothing but liquid meat."
  28. Only true for PC's by elrous0 · · Score: 1

    May I also point out that, in addition to the fact that no one will carry an AO title (that other posters have mentioned), there is also the harsh reality that an AO rating bars you from any console port of a game too (since all console games have to be licensed and MS, Sony, and Nintendo have all stated publically that they will not license any AO game).

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Only true for PC's by tepples · · Score: 1

      (since all console games have to be licensed and MS, Sony, and Nintendo have all stated publically that they will not license any AO game) Then why doesn't someone start marketing the Mac mini or some brand of mini-ITX PC as a console replacement?
    2. Re:Only true for PC's by SatanicPuppy · · Score: 1

      No point...Since no major game retailer will carry the games, it'd be impossible to sell enough copies to cost justify the new hardware. Also, if it played regular console games you'd be sued by Sony/Microsoft/Nintendo over copyright violations almost immediately.

      As it stands, I'm sure there are any number of AO games out there for PCs, but I'm equally sure that their absence from standard distribution channels means that they are either unrated altogether or AO and only being sold off porn & warez sites.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    3. Re:Only true for PC's by tepples · · Score: 1

      Since no major game retailer will carry the games, it'd be impossible to sell enough copies to cost justify the new hardware. They play regular Mac games (in the case of the Mac mini) or regular PC games (in the case of the mini-ITX PC). They just output to a 640x480, 852x480, 1280x720, or 1920x1080 pixel monitor that happens to be larger than a typical PC monitor.

      Also, if it played regular console games you'd be sued by Sony/Microsoft/Nintendo over copyright violations almost immediately. I don't see Nintendo suing Dell or Microsoft over the fact that N64 emulators happen to be available for a PC running Windows. I also see that Sony eventually lost its lawsuit against Connectix over Virtual Game Station; with this precedent on the books, it becomes harder for Sony to win by bankrupting the other party.
  29. Re:I never thought I'd be cheering corporate power by badasscat · · Score: 5, Insightful

    Let's hope this means the ESRB will go the way of the National Legion of Decency. That is, maybe people will just stop paying attention.

    Or, does the video game industry have enough power (read: money) yet to get government to change the rules?


    The ESRB is the industry. Jesus Christ, how many times does it need to be said? The ESRB is comprised of representatives from the industry itself and is funded by dues paid by the industry. A quick glance of their web site would have confirmed this for you - what do you think "self-regulatory" means? All ESRB members are signatories of its charter and rules. That includes Rockstar, that includes Factor 5.

    The ESRB has nothing whatsoever to do with government. That's why it exists; to head off government intervention.

  30. One More Word by Renaissance+2K · · Score: 1

    Singles

  31. Comic books != videogames by elrous0 · · Score: 4, Interesting
    True, but even comic books are still strictly constrained to a large extent (controversial titles will only be carried in certain comic book shops, not in any mainstream retailers). And, even so, you're comparing apples and oranges. Even a quality modern comic book (or "graphic novel," if you're one of those types) can easily be produced by a single artist and writer in a relatively short time.

    A modern video game (above the level of Xbox Live Arcade material) requires a staff of 20 or more people (not including voice work) and can cost millions of dollars and years of work to develop. This means that money is a VERY real consideration in videogame development. No one is going to spend millions to develop a game that only a handful of stores in the whole country will carry.

    Now, you can point out that doing a cheap flash game or simple tetris-like title can be done much cheaper and easier than a full-fledged game. But that's clearly not the kind of game the OP was referring to.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Comic books != videogames by eth1 · · Score: 1

      So sell the "real" version direct from your website (allowing you to pocket both the wholesale and retail profit), and the version clearly marked as "censored" goes in the shops.

      Then see how long it takes the game stores to realize that their profits are disappearing and carry both versions.

    2. Re:Comic books != videogames by lordSaurontheGreat · · Score: 1

      A modern video game (above the level of Xbox Live Arcade material) requires a staff of 20 or more people (not including voice work) and can cost millions of dollars and years of work to develop. This means that money is a VERY real consideration in videogame development. No one is going to spend millions to develop a game that only a handful of stores in the whole country will carry.

      Yeah, the video games from 15 years ago.

      Modern games (BF2142, C&C3, etc) take many many teams of people. EA moved to a task-force approach which involves many different teams of 10-20 people each.

      I'm sorry, but your quaint little comparison is outdated. A modern game can take tens of millions of dollars and teams of teams of people just to make, much less market, localize, and a host of other things. Go find your most recent video game (2006 release or newer) and read the full, unabridged credits. They're leaving out people.

      However, I have to agree with the comic book comparison. The method by which something is made doesn't matter. The end products are relatively the same. The thing that will eventually end up mentally/emotionally scarring users who're too young to be playing/reading is the artwork and audiovisual material, not the core programming (which takes most of the work).

      --
      Consider yourself spoken to.
  32. Everytime I see those ratings by BlackCobra43 · · Score: 1

    I think of Ned Flanders, angrily monitoring every single piece of television being broadcast, lest he allow his children to be exposed to the filth they might contain, everytime I see ridiculous labels like "Alcohol Reference" Hell, Mass has alcohol references. Several times. The pastor friggin' DRINKS WINE IN FRONT OF THE CONGREGATION.

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    1. Re:Everytime I see those ratings by SatanicPuppy · · Score: 2, Funny

      No way dude, that's blood...Totally different.

      Then he took a cup, gave thanks, 16 and gave it to them, saying, "Drink from it, all of you, for this is my blood... Matthew 26 27:28

      One thing I never could stand about Christianity...All the damn vampires.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Everytime I see those ratings by Anonymous Coward · · Score: 0

      I remember seeing a review of Fellowship of the Rings, and among the many objectional things they pointed out were: People Drinking! Men and Women Dancing! Together! What is this world coming to?

    3. Re:Everytime I see those ratings by AgentPaper · · Score: 1
      Well, that depends on what particular flavor of Christianity you subscribe to. In Roman Catholicism, you have both cannibalism AND vampirism ("Take this and eat it... this is my body" and "Take this and drink from it... this is my blood"). Instant AO rating. In most of the Protestant faiths, the minister is supplying alcoholic beverages to the congregation - T rating, maybe M. The only sub-sects that can skate on the alcohol charge are the Pentecostals, the Methodists and the hardcore Baptists, all of whom use grape juice.

      Then again, seeing as we have such a massive preponderance of born-again types in politics these days... IT'S A TRAP!!!

      --
      First rule of trauma: Bleeding always stops.
    4. Re:Everytime I see those ratings by nasch · · Score: 1

      And the Mormons, who use water.

  33. Rating books by sbate · · Score: 1

    you are right on. It is a parents job to watch what their kids read the books children bring home. If there ever were a ratings board for books I personally would move to Canada and join up with Nerds on Site with the red beetle and everything if that happened. I would even learn French and drive like someone speaking Tullagu while eating a peanut butter sandwich. My parents did not care what I read so I filled my mind with Science Fiction and I became a Nerd. My children will not face this future they are reading classical Greek texts that I download from the Internet. Seriously, my wife is a book nazi she will burn any book that I bring in from a garage sale that she does not aprove of. Also once my daughter read an Unapproved book (some beverly cleary book)- and Mother took away her LOTR collection for a month. This was a grave punishment believe you me as she can quote from them, only recently has she been allowed to read something as lowbrow as Hilery Potter or whatever it is. At twelve she still has only "Suggest" as an option in the library.

    --
    Added Pressly: "Oh, and by the way, milk is nothing but liquid meat."
  34. We just need (more) independent games by *weasel · · Score: 1

    I can certainly sympathize with complaints about the disparity between violence/sexuality when it comes to ratings and with complaints that console makers that are obviously targeting adults shouldn't ban adult content.

    But if developers want to explore topics outside of what is mainstream - why don't they just distribute these games outside the mainstream? Surely they don't need 20M from a publisher to realize their artistic expression. Why not just crank out an independently-released adult game in between blockbuster titles every now and again. If you get these worthwhile titles out into the open and demonstrate the market, you'll have a much better chance at getting Microsoft, Sony and the ESRB to change their tune.

    --
    // "Can't clowns and pirates just -try- to get along?"
  35. Hollywood-ization of the games business by Kohath · · Score: 2, Insightful

    I would be happy if in games we could talk about homosexuality...

    And how would that conversation be fun exactly? How would it entertain your audience? Have the gamers of the world been asking for games that "talk about homosexuality"?

    The game industry is facing a new threat. It's this Hollywood-ization factor. Game makers are starting to forget their audience and their mission, just as many film-makers have forgotten.

    To game and film makers: You are in the entertainment business. No one wants to hear about your ridiculous opinions on politics, culture, or anything else. No one wants to play a videogame where the object of the game is to maximize the game-creators' social climbing.

    Tell a story. Show us some nice graphics and animation. Challenge us. Focus on game play.

    Leave your teaching, preaching, whining, awareness-building, and all the rest of your nonsense -- anything that's about you and not about the audience -- for your blog entries that no one reads.

    1. Re:Hollywood-ization of the games business by Gulthek · · Score: 2, Insightful

      It's called plot. While I'd be the first to agree that we have been burned by video game 'plots' before, I truly believe that the medium does have serious potential for engaging story.

      Examples: 'Eternal Darkness', 'Final Fantasy 3', 'Galatea', 'Psychonauts', 'The Longest Journey'

    2. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 1, Insightful

      How does talking about homosexuality equate to venting unwanted opinions? Don't 95% of holywood films include talk of or references to heterosexuality? How is being censored not a problem? Can't I as a developer just do whatever I want, as much as you can choose whatever game/movie/book you want? I mean, if there's a place for tentaclepr0n, there's place for a videogame with a gay, right?

      Jeez.... You sure you're no member of the ESRB? Or you just from the MidWest and can't help yourself?

    3. Re:Hollywood-ization of the games business by rgravina · · Score: 1

      Add DeusEx to that list!

    4. Re:Hollywood-ization of the games business by mwvdlee · · Score: 4, Insightful

      I take it you prefer dime-a-dozen hollywood direct-to-DVD releases to art-house movies?

      For some of us, using our brain is a form of entertainment.

      Though I don't see how homosexuality would make for a good game, I welcome games which actually bring more than just superficial action. And I'm sure somebody would be able to make a good game out of that subject (or in fact _any_ kind of sexuality, if given the chance. It's about time games started tackling more delicate subject manner in a thoughtful way.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    5. Re:Hollywood-ization of the games business by Vellmont · · Score: 4, Insightful


      To game and film makers: You are in the entertainment business. No one wants to hear about your ridiculous opinions on politics, culture, or anything else

      Right. That's why Michael Moore is out of business and makes no money. Agree with him or not, you can't deny the fact his films are political, and quite popular (and make money).

      The fact is that people are entertained by political, cultural, etc films. Why should games be any different? The problem is so far those political, cultural, etc games are just bad, racist, or both (super-columbine-massacre was bad, those nazi extermination camp games are racist (and likely very bad, I've never played them). In any media it's a lot harder to make politics or culture entertaining. Just because YOU don't want those games doesn't mean others don't.

      --
      AccountKiller
    6. Re:Hollywood-ization of the games business by NEW22 · · Score: 1

      You are being a bit of a jerk, don't you think? You don't even know what these game and film makers' opinions would be, yet you are ready to insult them all without knowing them by labeling those opinions ridiculous. Is every opinion ridiculous? Especially since you include film makers in your dismissal, I wonder what acceptable material would even be for you. You don't want films that address politics, culture, or anything else from any non-neutral (if that even exists) point of view. I'm starting to wonder how they will be telling a story. A bunch of cars blow up, a sex scene, and some fireworks?

      I can only assume you mean something other than what you say. I can totally understand if you have a preference for games that are just about game play mechanics, graphics, and maybe interesting but light world setting color/background. I don't think that means everyone wants games just like you would prefer them to be, and I certainly don't think that makes potential creators of such games necessarily preachy, whiny, social-climbers or ridiculous. That is a very rude, and bad-faith assumption. If you mean what you say about films as well, it honestly sounds like you don't like entertainment that makes you think in any way. Like, the story just happens and you go "Wow!" or "Cool", because it tickled you in some way you do not care to analyze or consider in any depth My mom, for example, likes pretty formula movies where there is some emotion and drama, and at the end the lovers live happily ever after. She doesn't like anything trippy, she doesn't like for things to end as a mystery, or badly. She doesn't like movies where they jump around in time because it is too much hassle to follow. Of course, that is all totally OK, because it is just entertainment, and it is for people to enjoy however they would like. To denigrate all those who are looking to create something else with film or even games, though, is anti-intellectual. Obviously some will try that sort of thing and fail spectacularly, maybe try to come off looking deep, yet their material is really sort of silly. But it seems that others will succeed, and so a blanket insult of the whole thing seems out of line on that basis.

    7. Re:Hollywood-ization of the games business by metroid+composite · · Score: 1

      Have the gamers of the world been asking for games that "talk about homosexuality"?

      Yes. I don't care much myself, but I know how to do a Google search.

      http://yaoi.y-gallery.net/club/158/

    8. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      To game and film makers: You are in the entertainment business. No one wants to hear about your ridiculous opinions on politics, culture, or anything else. No one wants to play a videogame where the object of the game is to maximize the game-creators' social climbing.

      SOME filmakers may be entertainers, but some are ARTISTS. There are many filmmakers who create their works for the sake of creating art, not entertainment. Some filmmakers create a film to provoke social thought. If that's their goal, then it had better have an opinion on culture or politics! Perhaps game creators want to do the same thing?

      The problem may be, that while I think some poeple go to the cinema to be enlightened culturally (usually not hollwood blockbusters), my guess is very few would think to do to a videogame for the same purpose.

    9. Re:Hollywood-ization of the games business by ErikZ · · Score: 1

      What is this "Plot" that you speak of?

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    10. Re:Hollywood-ization of the games business by Telvin_3d · · Score: 1

      A big agreement here. I have no idea if homosexuality, or many other topics for that matter, would make for a good game. I would be really interested in seeing the results of people trying. Yeah, sure, 90% of it would be crap, but 90% of everything is crap. Good art (which includes movies, photos, music, everything) happens because someone says "I wonder if I can make this work". Most of the time it doesn't, but some of the time it does.

    11. Re:Hollywood-ization of the games business by Scrameustache · · Score: 1

      I would be happy if in games we could talk about homosexuality...

      And how would that conversation be fun exactly? How would it entertain your audience? You bash them with a bat. Happy?

      To game and film makers: You are in the entertainment business. No one wants to hear about your ridiculous opinions on politics, culture, or anything else. Speak for yourself. I'll keep looking for the rare works of art with messages, you keep reveling in mindless eye candy.
      --

      You can't take the sky from me...

    12. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      I would be happy if in games we could talk about homosexuality...
      And how would that conversation be fun exactly? How would it entertain your audience? Have the gamers of the world been asking for games that "talk about homosexuality"?
      Exactly. I realise that the GP was just making the point that you can't be controversial in a game and still get on the shelf, but it was an incredibly poor example. The fact is that most people are NOT homosexual, and even though we don't give a rat's ass what you do in your bedroom we don't want to hear about it, either, whether you're homo or hetero.

      I couldn't find it in Google News, but there was an AP story on Yahoo News a few weeks agos saying that finding out that "gay rights" groups supported a given candidate actually hurt his or her chances of being elected.

      There was an editorial yesterday (and I forgot who or where, sorry) pointing out that we mostly hang around like-minded people, whether we're gay, neocon, or nerds. Gay people should realize that most of us are NOT gay. We don't want to play a gay game. Gay games are NOT going to make any money; a tiny minority of people are gay (maybe 5%, 10 at most) and a tiny minority of adults are gamers (probably more gays than total gamers). 5% of %5 isn't a whole lot of people to sell a gay game to. Unless, of course, you're referring to the 20th century definition of "gay".

      As an off-topic aside, I never could figure out where "gay" as a word for "homosexual" came from. Half of all homosexuals attempt suicide, that doesn't sound very gay to me! Can one of you gay guys explain that to me? Txs n advance

      You are in the entertainment business. No one wants to hear about your ridiculous opinions on politics, culture, or anything else.

      But the topic isn't business, it's art. Art doesn't entertain. Art makes you think or feel. Art CAN entertain, but entertainment can't be its primary purpose. As I said in another comment, If you're doing it for the money, follow the legal guidelines and forget about making "art". If you're doing it for art's sake, forget about making money, forget about legal guidelines and instead only follow artistic guidelines (when applicable).

      If you can make a game about homosexuality that I, a heterosexual, can have fun playing or will make me think or feel, you'll have me in your audience. That probably goes for most of us.

      -mcgrew
    13. Re:Hollywood-ization of the games business by rhakka · · Score: 1

      Wow. so because YOU like vapid movies, no one should be able to make movies that deal with real life issues?

      That's funny. You consider the "Hollywood-ization" factor to be too much focus on reality, and I consider it exactly the opposite, it deals way too much with empty calories for the brain, with brainless entertainment like Cops, "Reality" shows, watered down newscasts, hits to the gonads, sports, and other forms of "entertainment" suitable for neanderthals and mouth-breathers everywhere.

      I'd be ecstatic if Hollywood spent more time telling stories about issues and topics relevant to living life. They are the storytellers of our generation, after all, and like it or not, story telling is more than entertainment. At least, it has always historically been about more than just entertainment. Witness parables, great literature, oral histories... if they were "just stories", we'd all be a lot poorer.

      I see no reason why games should be any different. I'd love to have a "documentary" game to try out. Or more games with plots that are actually interesting, instead of just ways to deliver a game avatar from one hack and slash to the next. Really, the line between games and movies could be more of a continuum, with "interactive media" in the middle.

      But nah, you're right. Let's just crank out "Cops: the Videogame" with plenty of half naked, drunk sorority girls in them. Now THAT'S entertainment.

    14. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      It's about time games started tackling more delicate subject manner in a thoughtful way.

      Why? Can you explain how that might translate into fun? Any idea at all?

      Why is it "about time"? What is different about the current time than any other time?

      Why games? What would be the goal of "tackling more delicate subject matter in a thoughtful way"? Specifically, what do you mean by "tackling"?

      In other words, do you have any facts, reasoning, marketing data, or anything else to support your statement? Or are these just platitudes?

    15. Re:Hollywood-ization of the games business by jparker · · Score: 1

      Wow! We better get you in charge of a game company right away, since you so obviously know what's fun and entertaining. Man, I sure hate it when film makers forget their place^H^H^H^H^H job and make stupid, preachy movies like Brokeback Mountain, or Schindler's List, or any of those dumb movies meant to enlighten and inform. More explosions, that's what those movies needed. It's high time that they realized that the only thing we, the dollar-grasping public of America, find entertaining is being pandered to; things that make us think, consider alternate worldviews, any of that sort of thing just make our heads hurt. I've learned all I ever want to about the wider world, and now I'd just like to see things I've already seen and learned regurgitated back to me with ever larger special effects budgets. That's what we need more of.

      </sarcasm>

      For the record, I am interested in "ridiculous opinions on politics, culture, or anything else." I find those entertaining. I read the blog posts too. You don't, and that's fair, but try to avoid falling into the cognitive gap that says, "Everyone is just like me!" It's a big world out there, with a lot of different people who have a lot of different interests. The way the market is set up right now, we can only meet the interests of a subset of those people. We'd like to be able to talk to other parts of it, that's all. Don't worry, we'll keep making games for you too. After all, the guy saying this is working on a game about being a <dorkvoice> huge super-cool dragon that flies through the skies and burns up cities, and armies, and and other dragons! </dorkvoice> He understands what the current market finds interesting.

    16. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      Why should games be any different?

      Because no one has shown any ability to make any money doing it for games. And because 2 hours of propaganda is one thing, but modern games usually last for 10+ hours. That stuff wears out its welcome after a while, even if you agree with it.

      Also, Moore makes his movies specifically with his audience in mind. His audience is a distinct subculture. He has a goal to appeal to them.

      There are countless examples of other movies that have similar political or cultural motives but don't attempt to appeal to their audience. Those projects end up as failures.

    17. Re:Hollywood-ization of the games business by fishbowl · · Score: 1

      >How would it entertain your audience?

      If you can keep the gays in your audience, you have it made. Ask Kathy Griffin or Margaret Cho, Barry Manilow or Bette Midler.

      --
      -fb Everything not expressly forbidden is now mandatory.
    18. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      You are being a bit of a jerk, don't you think?

      No.

      I'm telling game makers to make fun, entertaining games. I'm saying that's what people want. I'm not sure why anyone would want to argue against that. Some people enjoy missing the point of things, I guess.

      The rest of your post argues against things I didn't say. You should consider going and finding someone who did say those things and argue with that him.

      BTW: No one has come up with an answer to the basic question: What's fun about the big conversation about homosexual subjects these guys want to have?

    19. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      After all, the guy saying this is working on a game about being a huge super-cool dragon that flies through the skies and burns up cities, and armies, and and other dragons!

      If only that big dragon could have a gay affair with the other dragons and then stop breathing fire because it pollutes the atmosphere and kills the polar bears. He could stay home and make a peace quilt to give to the enemy troops and write op-ed pieces about his feelings.

      Does that sound more fun?

      No one has answered the basic question: How is it fun? Explain. Make a case that your "vision" for games is fun. Convince people -- or at least try.

      Saying "I think it's entertaining" doesn't really cut it. Games aren't made for "I". Games are made for an audience. If you can't make the case that some scenario is entertaining -- if you can't even make a good try -- then how can you appeal to an audience?

    20. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      How does talking about homosexuality equate to venting unwanted opinions?

      Do you even play games? Which were the good, successful games that were all about homosexuality again?

      Can't I as a developer just do whatever I want, as much as you can choose whatever game/movie/book you want?

      Go nuts.

      You won't have to worry about your audience not seeing your game because of censors. Disinterest will be your problem.

    21. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      One more thing:

      You don't even know what these game and film makers' opinions would be, yet you are ready to insult them all without knowing them by labeling those opinions ridiculous. Is every opinion ridiculous?

      No. The thing that makes them ridiculous is their attitude toward the audience. They look down on the audience.

      No one asked them their opinions. The need that these people have to tell us what they think is ridiculous. They think their opinions matter. A lot. More than yours and mine. That's what makes them ridiculous. Even when they're right.

      (And for lots of opinions, there are other things that make them even more ridiculous.)

    22. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      Which were the good, successful games that were all about homosexuality again?

      If you read TFA the reason there aren't any is because of the ESRB.... That's the whole point

      Disinterest will be your problem.

      Disinterest from close-minded censor-happy lowlives such as yourself. There is no reason that homosexuality shouldn't be in a game like heterosexuality is and has been for decades.

      Hey, the whole point is that it should not matter what X thinks can or cant be in Y's game. X should just not buy Y' game if he doesnt like it. If you really think X should have a say, you're a fascist.

    23. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      Why should you want to limit my options to view and/or possibilities to make what I consinder funny/artsy/whatever?

      How can you sit there making a fuss over homosexuality and not be raving over all the gory and violent games out there (which is sizable part of the games)? I mean, shooting people is OK (apperently it's fun, all the games with that theme are a testament to it), and a bunch of gays in a game isn't?

      How small can you get? And then youre whining about facts, reasoning and marketing data? OH. MY. GOD. You're so not getting it, I'm not going to even begin to tell you why youre wrong. I feel sorry for you, that people with such fucked up moralities exist.

    24. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      I feel sorry for you, that people with such fucked up moralities exist.

      I'm not sure why you're bringing up "moralities". What are you even talking about? No one mentioned anything about "moralities" except for you. Can you explain how "moralities" are even a relevant part of the discussion?

      I think you need to read the words and stop responding to the voices in your head.

    25. Re:Hollywood-ization of the games business by eaolson · · Score: 1

      And how would that conversation be fun exactly? How would it entertain your audience? Have the gamers of the world been asking for games that "talk about homosexuality"?

      Maybe, just maybe, there are some gamers in the world that are not white male heterosexual conservatives. Some gamers may appreciate a game world containing characters that are similar to the real world, which means a mix of people, appearances, religious, and backgrounds. They appreciate a virtual world where they can see themselves and not some white-breadified version of Middle America, focus-tested to appeal to the broadest possible audience in the blandest possible manner.

      Take The Longest Journey, for example. The second character the protagonist comes across is a middle-aged lesbian. There's nothing sexual about the character. But I strongly suspect that, and the profanity, is why it's M-rated.
    26. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      And the "fun" question? How does this make the game fun?

    27. Re:Hollywood-ization of the games business by Vellmont · · Score: 1


      Because no one has shown any ability to make any money doing it for games.

      Uh huh. So because no one has done it yet, it's not possible to do it. You're not much for new advancements or developments are you?

      That stuff wears out its welcome after a while, even if you agree with it.

      This isn't a movie we're talking about here, it's a game. A games politics would be inherent in the game world, not a 10+ hour documentary.

      Also, Moore makes his movies specifically with his audience in mind. His audience is a distinct subculture. He has a goal to appeal to them.

      There are countless examples of other movies that have similar political or cultural motives but don't attempt to appeal to their audience.

      So you're saying that successful entertainment needs to appeal to it's audience? I guess I don't understand how that means you can't do the same thing with a game.

      --
      AccountKiller
    28. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      They think their opinions matter. A lot. More than yours and mine.


      Prove it. And no, the fact that they put their opinions into $MEDIUM is not proof. That proves that they want to state their opinion, not that they think it's of a certain level of importance.
    29. Re:Hollywood-ization of the games business by birdboy2000 · · Score: 1

      Do you even play games? Which were the good, successful games that were all about homosexuality again? Final Fantasy VII.

    30. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      No one has shown it to be possible or impossible.

      But many successful games exist and none have focused on Micheal Moore-style propaganda. So it's clearly not a proven business model. But fun continues to succeed.

    31. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      Prove it.

      Really? Prove that someone else thinks something to support an objective determination of whether something is "ridiculous" or not?

      I'm not sure you understand the character of an opinion discussion.

    32. Re:Hollywood-ization of the games business by nuzak · · Score: 1

      > 'The Longest Journey'

      One of the first few characters you talk to in that game is a lesbian.

      There's also Fable, where you could choose to be gay, marry a man, and even have sex with him (all the sex is off camera and implied with a few lines of spoken dialog). I don't care so much if a game "tackles" the issue of homosexual characters -- having them in the game matter-of-factly should really be enough. It is hard to make a game with a significant romantic subplot that retains all options though -- I mean, I always did suspect something between Tidus and Auron, but he still always goes for Yuna regardless, and I suspect they're all going to be cut from the same mold in the medium future.

      --
      Done with slashdot, done with nerds, getting a life.
    33. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      I'm gay. I'd like to save the hot GUY for a change. Or have a cute, scantily clad 20-something boy as backup instead of a girl. Hell, I'd really love to play a game based on the life of Alexander the Great and have it be somewhat accurate with respect to his love life. Enough for you?

    34. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      I'd like to save the hot GUY for a change.

      I made this point to someone else. Games aren't made for "I". Games are made for an audience. "I like XYZ" doesn't really cut it as an argument.

      Are you saying there's a large-enough audience for a game to succeed based on what you personally think is fun?

    35. Re:Hollywood-ization of the games business by NEW22 · · Score: 1

      I don't think anyone is arguing against the idea that people want "fun, entertaining games". What I am arguing against is that you seem to have defined what is fun and entertaining for us, and from reading some posts, not all of us agree with you. Some of us think opinions and points of view can contribute to the fun and entertainment, whereas you dismiss creators who wish to do so. That is fine as a personal opinion, but if you can see outside yourself I think you would realize it is not the case universally.

      Maybe I am arguing against things you didn't mean to say, but in your post you said:

      "To game and film makers: You are in the entertainment business. No one wants to hear about your ridiculous opinions on politics, culture, or anything else. No one wants to play a videogame where the object of the game is to maximize the game-creators' social climbing."

      Maybe you forgot that you mentioned film makers? I know for a fact that I personally enjoy films that include intriguing or different points of view (aka "opinions"). So, from my perspective the quote from your post seems to be an insult directed towards such film makers, and I know it is a lie based on my personal experience (as in "I actually do want to hear their opinion, so he is wrong to say that" [if well expressed]).

      To set the film maker thing aside, you also seem to be stating that games that express a point of view can not be fun or entertaining, or at the very least that expression of a point of view can not contribute to the fun in a game. I think that could possibly be the case for you, but definitely would not be the case for everyone. Basically, I think you are over-generalizing your position, and being snide towards those who would like to explore other avenues in the medium.

      I mean, there are dating simulation games that people apparently enjoy playing. Could you possibly see a game that could include homosexuality as an element in the plot of such games, incorporated in a way that people found enjoyable or interesting? The old "Leisure Suit Larry" games were pretty well liked in their day and are basically all about being a goofy heterosexual, not that they were anything deep. Then we have the indie game "Facade" that got a lot of press a year or 2 back. The game is basically an interactive drama about being a guest where the host couple is on the verge of breaking up. In the game you walk around the apartment and type what you say as things come up during the visit and things develop. I could see if that technology develops you could have engaging interactive drama games that address homosexuality. The fun in that case would be due to curiosity I think mostly, but maybe just the same sort of fun anyone gets from drama. There is currently no mainstream game that is aiming for or accomplishes the sorts of things "Facade" is attempting, but maybe when the tech/AI problem has been worked out it could be part of the future of gaming. I'm not going to rule it out, I won't bash anyone for trying. I'll give it a chance.

    36. Re:Hollywood-ization of the games business by NEW22 · · Score: 1

      Can't you see all of the assumptions you are making? How do you know they are ALL looking down on you? Why do they have to ask for your permission to express their opinions? Why do you believe that they NEED to tell us what they think. Why is that so ridiculous or bad? How do you know that they think their opinions matter more than yours or mine? I mean, sure, the world is a big place, so some people will conform to all of your prejudices you have on display here, but you seem to speak in very broad language. You seem opposed to all film and game makers using their media to express a point of view or opinion, because you seem to believe they all conform to this narcissistic cliche. More broadly speaking, you seem opposed to the expression of ideas generally, like, people are discussing things and it annoys you, and you just don't want to hear about it. Should we limit our discussion to the weather and the ball game?

    37. Re:Hollywood-ization of the games business by MS-06FZ · · Score: 1

      > 'The Longest Journey'

      One of the first few characters you talk to in that game is a lesbian. I was going to mention Fear Effect 2, as well - 'course, everybody loves the cute little lesbians...
      --
      ---GEC
      I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
    38. Re:Hollywood-ization of the games business by Grant_Watson · · Score: 1

      If only that big dragon could have a gay affair with the other dragons and then stop breathing fire because it pollutes the atmosphere and kills the polar bears. He could stay home and make a peace quilt to give to the enemy troops and write op-ed pieces about his feelings.

      Does that sound more fun?

      Actually, that sounds hilarious. Parody has its place, too.

    39. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      It would make a nice 1-2 panel comic strip. It would be a boring game though.

    40. Re:Hollywood-ization of the games business by Kohath · · Score: 1

      Some of us think opinions and points of view can contribute to the fun and entertainment, whereas you dismiss creators who wish to do so.

      Why are games based on movies almost always bad?

      Games based on movies are bad because the game makers are motivated artificially. They didn't have a brilliant idea for a game. They had a marketing opportunity, and had to find a way to make a game that would exploit that opportunity. When it's not about the game, the game doesn't turn out well.

      Putting game-makers' opinions in games is similar. They're not about the game. More than likely, the game isn't going to be any good if it focuses on them.

      ---

      There are, no doubt, niche opportunities to create games that appeal to small segments of gamers. Even the strangest things have some appeal to someone. But it makes limited sense for game companies to spend money chasing such tiny segments of the market.

      And I'm not sure what everyone's point is. "Art is good" is a fine opinion, but it's not much of a counterpoint to "games should be fun".

      "Some people find sitting perfectly still fun" is a poor argument for making games about sitting perfectly still. And someone who did make such a game might expect a certain amount of ridicule.

      So I think people are still trying pretty hard to miss the point.

      ---

      No one has tried arguing "games don't always have to be fun" yet. Why couldn't we have games that are designed to annoy the game player? To punish him? To cause him sadness? To give him a headache? Why not? Why does everything have to fit in your happy little Disney mold, man? Why can't it be different?

      I'm a little disappointed, actually.

      It's similar to the other arguments. The answer is the same, only more obvious.

    41. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      I think you need to suck my balls.

    42. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      Fifty years from now, no one will care about you or Grand Theft Auto. But people will still come back to the films of Fritz Lang, Ingmar Bergman, and Akira Kurosawa, because they fulfill a far deeper need (read: the entertain us) in a way that dumb crap that appeals only to the lowest common denominator never can.

    43. Re:Hollywood-ization of the games business by dlanod · · Score: 1

      I was tempted to mod you down, but I can't find the "-1, Bullshit" mod. You personally might not want to be challenged and interested by movies and games, but others have no such restrictions on expanding their personal views. If you don't want to see them, then don't buy the movie ticket... don't buy the game... but let them be created so that those of us who are interested can then buy them.

    44. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      Prove that someone else thinks something to support an objective determination of whether something is "ridiculous" or not?
      Yes. You made an assertion about what someone else thinks, now either back it up or else you prove that you don't know what you're talking about.
    45. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      You said "is it fun" I said, yes that would be fun. Question answered. What do you find fun? Anyway, yes, 1/10 people are homosexual. We're a big demographic, get used to it. I would find it fun to have a game where you build up a gay relationship with your co-fighters etc. So yeah, there's probably a big enough audience. Just because YOU don't like it, doesn't mean that a lot of us won't!.

    46. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      I think you're generalizing that any "discussion on homosexuality" in a game is going to be nothing more then an interactive heavy handed political tirade. It doesn't have to be. Take the brand new game "Bioshock" for instance. A game recognized for it's awesome gameplay, visuals, and immersive story first, and only mildly seen as a critique on the writing and philosophy of Ayn Rand, which is an obvious and present theme in the game's storyline. The story elements do add a very unique flavor to the game and help set it apart from your generic FPS, but I doubt anyone will become too hung up on those aspects (at least folks who arn't hardcore Objectionists, at least).

      To the same end, would it rob the audience of much "fun" if a secondary character was gay? (a good gay character, not a prancing stereotype) Maybe their status as a gay character would not be a big deal at all, or maybe it'd be the subject of a small (possibly even optional) subplot. Or just give you the choice of if your character goes after the girl or another guy? All of these things can be incorporated into otherwise fun "traditional" games with well developed game play and high production values that would form the central draw for the game. Think "Bully".

      Newer and shiner games that show off the latest technology and gameplay mechanics are always going to be big sellers when one is hyped and finally released. But using unique and unusual story lines and plot hooks instead of the same old cookie cutter space marine plot is what separates the "Bioshock"s from the 'Doom 3"s.

    47. Re:Hollywood-ization of the games business by mwvdlee · · Score: 1

      Why? Can you explain how that might translate into fun? Any idea at all?

      Who says a game must be "fun"? Are all movies "fun"? Some of them are actually quite disturbing or unsettling and a lot of the best ones are more dramatic than fun. And how about other forms of art; what's so "fun" about Rembrandt, da Vinci or even Warholl?

      It's "about time" since it's been "about time" since the very start but it's not happening yet. If it's not going to happen in the next 10 years, then 10 years from now it'll still be "about time".

      The goal of tackling more delicate subject matter... if you don't understand why, you probably don't understand 99% of art out there. It's basically asking why you'd do anything with any subject matter.

      As for facts, marketing data, etc. Do you think such things come into play with other artforms (not talking hollywood fluff or MAFFIAA muzak)? We're talking about expanding games into new territories, you're talking about how much it'll sell. You must be some kind of low-level manager in real life.

      With so much stuck up your ass, one would think you'd be more receptive of homosexual content in games.
      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    48. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      Yep, he's just moving the goalposts. Ah well, guess some people will never learn that gay people are just like you or I (in particular, like you ;-) ) and enjoy things that relate to them. Imagine "How would it be fun to play as a black guy?"

    49. Re:Hollywood-ization of the games business by Anonymous Coward · · Score: 0

      Honestly, I think that given how civilized this country purports to be, we should ALL have a problem with the sexist "save the princess" formula anyway.

  36. It's OK by Dancindan84 · · Score: 1

    Because no one takes the ESRB ratings seriously. The only issue is that an M/AO rating can keep a title out of the big market stores (IE Walmart), hurting sales. If you're pushing the envelope, you don't necessarily want your game there anyway. If you make it good enough people will get it anyway.

    On that note, does anyone know steam's policy on M/AO games?

    --
    "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
    1. Re:It's OK by StarReaver · · Score: 0

      Because no one takes the ESRB ratings seriously. We have to remember that /. is not the general community. There are a lot of people out there, especially parents, who look at the rating of a game. A few years ago, when I was a young teenager (13ish), my mother was rather hesitant about getting T-rated games. She definitely wouldn't get me an M rated game, and I'm sure she wasn't the only mother who thought that way. Maybe we don't take ratings seriously. Maybe teenagers don't take ratings seriously. But there are plenty of people out there who do take them seriously.
  37. Homosexuality? by kextyn · · Score: 5, Insightful

    I would be happy if in games we could talk about homosexuality, but we're not even at the point where we can admit that humans have heterosexual relationships Apparently Eggebrecht has never played The Sims. In The Sims your characters can have relationships with whoever you want. This includes homosexual relations, and you can even have several partners at the same time. They even let you have sex (censored of course, and called a "woohoo") with a same sex partner. This is a T rated game too. I don't see a need to "talk about" homosexuality in games. If the developer wants homosexuality in the game they should just make it happen and not try to draw extra attention to it, like in The Sims. It should just be a normal thing and the characters shouldn't act weird about it, or it shouldn't be in there at all. It's just like real life. I don't care if you're gay, but you don't have to go around telling everyone you meet you are and putting stickers on your car, etc.

    1. Re:Homosexuality? by Nazlfrag · · Score: 2, Insightful

      You left out homosexual incest, for double the family fun! Perhaps the fact the sims gets away with it might have to do with pixelisation as a comfortable and acceptable censorship.

    2. Re:Homosexuality? by Pendersempai · · Score: 1

      I don't care if you're gay, but you don't have to go around telling everyone you meet you are and putting stickers on your car, etc.

      Fine. No problem. I'll do that just as soon as I have equal rights.

      By the way, "equal rights" means among other things that I am allowed to mention my boyfriend/partner/husband as casually as straight men are allowed to mention their girlfriend/fiance/wife.

    3. Re:Homosexuality? by teh_chrizzle · · Score: 1

      By the way, "equal rights" means among other things that I am allowed to mention my boyfriend/partner/husband as casually as straight men are allowed to mention their girlfriend/fiance/wife.

      while the "i don't care that you're gay just don't throw it in my face" attitude is very common among us breeders, bear in mind that it represents a significant amount of progress compared to the general attitude of straight society in the 80's, and that not every straight person feels that way.

      --
      sarcasm:
      -noun
      1. harsh or bitter derision or irony.
    4. Re:Homosexuality? by Pendersempai · · Score: 1

      I guess I don't understand what your point is.

    5. Re:Homosexuality? by Anonymous Coward · · Score: 0

      He's saying you should be grateful you aren't just lynched by a mob when you mention you're homosexual, instead of whining about the slightly unequal treatment you get.

    6. Re:Homosexuality? by teh_chrizzle · · Score: 1

      alright, let me try again: society at large was fairly hostile towards homosexuality 20-30 years ago, now the general attitude would be somewhere between "not hostile" and "only somewhat threatened". it's not yet equality, but it's no longer hostility, so i'd call that progress. in time there will be more progress and some day you will be equal, tho you are probably going to have to wait in line behind women and minorities. nothing personal, it's just that they were there first.

      not all straight people feel threatened by homosexuality. not all straight people want homosexuals to be treated differently. personally, bumper stickers and public displays of affection are fine by me and are fine for my kids. i know a few people who feel the same way, and a couple who are still in the "hostile" category.

      --
      sarcasm:
      -noun
      1. harsh or bitter derision or irony.
    7. Re:Homosexuality? by Pendersempai · · Score: 1

      I guess I agree with all of what you said with the possible exception that we have to "wait in line behind women and minorities." I'm not aware of any laws that discriminate against women and minorities. Women and minorities are allowed to join the military in any capacity. They are allowed to get married. And it's illegal for an employer refuses to hire them because of their race or gender. None of these are available to gay people in every state. Women and minorities already have equality before the law. Gay people don't. Also, I'm not sure what you mean when you say that women and minorities were here first. Gay people have always been around, just like women and minorities.

      But except for that line, I agree with you. There has been enormous improvement, and you don't have to go back to the 1980's to see it. Fred Thompson recently issued a clarification that while he believes in a constitutional amendment to leave gay marriage up to individual states, he does not believe in a constitutional amendment to ban gay marriage. In just two years, the idea of an amendment to ban gay marriage has gone from a mainstay of the conservative platform to so reprehensible that a republican front-runner will issue a statement specifically to distance himself from it. Today, nearly two thirds of the country thinks that gay people should at least be able to have civil unions. Incredible progress is happening incredibly quickly. I have little doubt that we will reach legal equality within the next decade, or two at the outside.

      However, none of that means that we don't deserve legal and social equality right now. For that reason, it is completely justified to tell off someone who doesn't want the fact that I am gay "shoved in his face" even to the extent that casual discussion about his opposite-sex spouse shoves the fact that he is straight in my face. And until we have at least legal equality, anyone who seriously objects to a non-obscene bumper sticker advocating it is at least to that extent a homophobic bigot.

    8. Re:Homosexuality? by tohoward · · Score: 1

      I cry BS. You have every right to "mention my boyfriend/partner/husband as casually as straight men ...". What you don't have, is the right to say what you want and expect people to:

      a) like it.
      b) agree with it.
      c) support it.

      and I don't give a rat's ass what the protected (at least, in the USA, other contries have their own constitutions and laws, of course) speech in question is, the above will still apply.

      If "equal rights" somehow means you'll be accepted in all circles for all of your views, then I think you're in for a disappointing life.

    9. Re:Homosexuality? by Pendersempai · · Score: 1

      Of course; just like I have the legal right to laugh in your face the day you are diagnosed with pancreatic cancer. It doesn't make it moral, but I guess that's the best we can do as a society.

    10. Re:Homosexuality? by teh_chrizzle · · Score: 1

      I guess I agree with all of what you said with the possible exception that we have to "wait in line behind women and minorities."

      gays, like the women and minorities before them, will get equal standing from the government *long* before they get it from society at large. today, some 50 years after the civil rights stuff from the 60's, minorities have full equality from a government standpoint, but are still not equal to whites from a society standpoint. the same could be said about women. they are further along in the "social acceptance process" than gays are by a significant margin.

      Gay people have always been around, just like women and minorities.

      of course they have... but their movement is a few decades behind the civil rights movement and the women's movement. therefore, social and governmental acceptance for gays is going to lag behind that of women and minorities. they got to the party before you guys did, so it stands to reason that they will get their equality before you guys get yours.

      give middle america a little credit... they accepted minorities, and eventually they will accept you too. hopefully the lessons learned by society from previous movements will help your cause achieve equality faster.

      However, none of that means that we don't deserve legal and social equality right now. For that reason, it is completely justified to tell off someone who doesn't want the fact that I am gay "shoved in his face" even to the extent that casual discussion about his opposite-sex spouse shoves the fact that he is straight in my face. And until we have at least legal equality, anyone who seriously objects to a non-obscene bumper sticker advocating it is at least to that extent a homophobic bigot.

      you fully deserve equality, and you fully deserve it now, but there are a lot of people that haven't yet warmed up to the existence of gays, let alone their rights or their culture.

      i have no idea where that other guy stands on all this, but to the average straight person, saying "just don't thow it in my face" feels pretty progressive... and from where most straight people are sitting, that *is* progressive. i know it sounds like bigotry to you, but it's really just straight people embracing you to the extent that they are capable. other people are more capable, some are significantly less capable. give them enough time and most of them will embrace you completely.

      i'm not telling you to stop doing what you are doing. i'm merely suggesting that you slow down a bit, appreciate just how far you've come already, and give the straight people some time to catch up :-)

      --
      sarcasm:
      -noun
      1. harsh or bitter derision or irony.
    11. Re:Homosexuality? by Anonymous Coward · · Score: 0
      Huh? I went to a gay wedding (civil partnership) last weekend, in Blackpool. It is illegal for employers or retailers/hoteliers to discriminate (churches still can). Gays are in the military. You can't get away from gay characters on TV, winning reality shows, etc. and I meet legal hardcore pr0n "stars" in the pub quite often.

      Oh, I get it, you are in the USA. Well they only decriminalised mixed-race marriages nationwide in November 2000 (by a slim majority too! 40% voted to keep it criminal) so I guess you'll have to keep on protesting until they join the modern world...

      There is always "The Sims 2" and "Cave Canem Edit (Bully)" which are quite fun, but more could certainly be done.

    12. Re:Homosexuality? by Anonymous Coward · · Score: 0

      The right to mention your significant other in conversation without opening yourself up to harassment, putting your career at risk, or marking yourself as a target for violence is most certainly a right. And if that doesn't roll up into a nice package of "acceptance," I'll be damned.

      Look, nobody says you have to go out and get yourself a gay friend before all the good ones are gone, but you should treat an acquaintance who mentions they're gay with at least as much respect as you treat a coworker whose spouse you hate. Another person's partner choice is not an "issue" you can "debate," nor an "opinion" you can "disagree with". Its personal and private, meaning none of your goddamn business. Show your gay friends the same respect you would show any other human being, and don't give them your opinions on their sex life unless they ask for it.

      A person's relationship status isn't "speech" anyway, Constitutionally speaking. It's protected under the right to privacy. Sheesh.

  38. Better to get rid of AO entirely! by Anonymous Coward · · Score: 0

    Why do we need two separate ratings M = Mature and AO = Adults Only?

    You know the difference? Mature-rated games can only be purchased by people of age 17 and up. Adults Only-rated games can only be purchased by people of age 18 and up, except that no retail store in North America will sell them.

    It's hypocrisy on a grand scale. AO-rated titles contain content which society deems unacceptable for a 17-year old, but supposedly, adults should be allowed to choose for themselves. And yet a 30-year old such as myself is unable to buy them anywhere.

    The real reason we have an AO rating is so that the culture police have something to slap on content that is too shocking to their sensitive, backward mores. They can virtually ban the content, just by slapping an AO on it.

    Since the difference between M and AO is (supposedly) only one year, they should make M-rated games for 18+ and get rid of the AO rating entirely. Stop trying to censor content they don't like, and just let consumers vote with their dollars.

  39. Groupthink Double Plus Good by Anonymous Coward · · Score: 0

    Slashdot groupthink knows nothing of truth. Be prepared to tow the party line or be modded into oblivion. Keep repeating ESRB = government regulation or your registration will be revoked.

    *end transmission*

  40. adult content = art ? by Bob-taro · · Score: 4, Insightful

    Despite this, Eggebrecht encouraged his fellow developers to continue pushing against the boundaries of what was acceptable in order to establish games as an artform. He concluded: "I hope that we actually can prove that this is an artform. Show me something that proves on all levels that games are indeed an artform - push the violence, but also push the sex, and push it in an artistic way where it's not really gratuitous, but where it gets my thinking brain going."

    So why does more violence and sex make it more of an art form? How about more of a plot? More character development? I can understand about artists wanting no boundaries and not wanting their creativity stifled in any way, but I don't think boundaries are always bad. Eggebrecht draws a parallel with movies and complains about how much movies can get away with compared to video games. Well, let's look at movies in the old days, where they had to work around more limits. In a way that gave them the opportunity to be MORE creative, because they had to SUGGEST more than they could display. Hitchcock movies are VERY suspenseful, even though the violence and gore were pretty tame by today's standards.

    You will always have ratings boards or something similar because some consumers WANT them. One person's "art" may offend someone else, so people want to know what they're getting into when they watch a movie or play a game. You may have the right to create whatever content you want, but you can't force me to watch it, and you can't force ESRB or anyone else to give it an "E for everyone" rating.

    --
    Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
    1. Re:adult content = art ? by CODiNE · · Score: 4, Funny

      So why does more violence and sex make it more of an art form?
      Because "art" is an euphemism for "YAAAAY BOOBIES!!!".

      --
      Cwm, fjord-bank glyphs vext quiz
    2. Re:adult content = art ? by MrNemesis · · Score: 1

      In one way I agree with you, because there's alot of media oriented around various combinations of sex and violence masquerading as art.

      However, the acceptance of violence did lead to a great many films and the like that simply wouldn't be possible without it - the work of people like Scorcese springs to mind. I have no problem with sex and violence when it's a valid part of the plot (and no, tacking some gratuitous T&A and gory SFX onto an otherwise good flick doesn't count as valid). I'll admit that it's very much a matter of opinion whether you find work like Scarface or Pulp Fiction as "art" but I think most people will agree they're fine stories with interesting characters and storylines. Not that they should be used as any kind of an excuse for the rest of the hyperviolent turds out there.

      Also, consider Eggebrecht's perspective as a developer. Hitchcock's genius was in leaving alot of the suspense in the mind of the viewer - but computer games are generally about immersion, about being there - you can't really have your character walk slowly through the deserted military outpost, seeing fleeting shadows in the corner of his vision, and then suddenly cut to a close up of his sidekicks' face as the Evil Unseen Monster claims another victim. As a player you want to see what it'd be like to have some netherworld creature leap out at you and gore your squaddies, or run through a hail of bullets, or any number of action movie clichés.

      All Eggebrecht is asking for is either a little bit more fairness in the process, or at least a decent explanation of why someone graphic in a computer game is much worse than the celluloid equivalent.

      --
      Moderation Total: -1 Troll, +3 Goat
    3. Re:adult content = art ? by rastoboy29 · · Score: 1

      I don't think anybody's suggesting that they should be "forced" to give "E for everyone" ratings to adult oriented games, but merely not to stigmatize games with more mature subject matter.

    4. Re:adult content = art ? by TheoMurpse · · Score: 1

      In a way that gave them the opportunity to be MORE creative, because they had to SUGGEST more than they could display.

      WARNING: SPOILERS FOR A DECADES OLD HITCHCOCK FILM (North by Northwest)

      Agreed. When Cary Grant and his new wife Eva Marie Saint kiss at the end of the movie and are getting all steamed up, the final scene is of the train they are riding in go through a tunnel. I laughed hard when I saw that scene for the first time. What a brilliant sexual allusion which got missed by the censors!
  41. Denial or just the way it is? by Applekid · · Score: 2, Interesting

    Video games? Art? Not really. I've only seen maybe a handful of games that I would call "art" versus just a pasttime. My short short list includes Rez and Flow.

    The problem is that while film gets artsy fartsy conventions and festivals, game festivals are all about marketability and anything even remotely controvertial gets slammed (Super Columbine RPG anyone?).

    I mean, Nintendo, Sony, Microsoft, and co have all stated in one way or another that they wouldn't license games exceeding M ratings. Imagine if the companies that build and sell movie projectors had the means to lock-out "unlicensed" film and wouldn't license anything with material they were not comfortable with!

    All this combined with useful idiots like Ebert declaring that games cannot be art means there won't be any expansion of thought on gaming until the companies involved grow some balls.

    --
    More Twoson than Cupertino
    1. Re:Denial or just the way it is? by Llywelyn · · Score: 1

      I don't know, ef - a fairy tale of the two is a fairly artistic game, and I can rattle off a dozen other games that, while "just a pasttime" would certainly qualify as "artsy."

      --
      Integrate Keynote and LaTeX
    2. Re:Denial or just the way it is? by Anonymous Coward · · Score: 0

      I've only seen maybe a handful of games that I would call "art" versus just a pasttime.

      Yeah, well, that goes for movies, music, books, even paintings and sculpture as well. Just because it hangs on a wall or stands on a pedistal doesn't make it "art", and just because the industry calls Britney Spears a "recording artist" doesn't make her commercial pap "art" either.

      If you want to know if something is "art", wait a hundred years and ask me then. In an art history class I took, the professor showed slides of paintings that hung in the finest New York and Paris galleries when the impressionists were painting, and you've never heard of any of the "artists". The works were crap on a stick. In 2120 nobody will have a fucking clue who "Madonna" was, although they'll probably still know who the Beatles were (but there's no guarantee).

      -mcgrew

    3. Re:Denial or just the way it is? by necro2607 · · Score: 1

      There are a TON of games with substantial artistic value. Some notable older ones I can think of offhand:

      -MDK
      -ZPC
      -Alice
      -Myst (plus Riven and the Myst sequels)
      -Unreal

      more recently:

      -Bioshock
      -Okami
      -Zelda Twilight Princess

      I mean, I could go on, but I'm getting tired of copying & pasting all these URLs.... ;)

  42. Mad Magazine by lawpoop · · Score: 1

    IIRC, something like this went on with the history of Mad Magazine. Mad used to be a comic book, and as such, it came under the authority of the Comics Code Authority ( or some such body -- google it, I'm late for work ). William Gaines became particularly frustrated during a hearing where the Authority board had a problem with sweat on the brow of a black astronaut. So he made Mad into a magazine instead of a comic book, and continued on his merry way.

    I just brushed over the wikipedia article, so get the real scoop there.

    Anyway, instead of calling this a video game, maybe they could publish "interactive graphic videos" or something like that?

    --
    Computers are useless. They can only give you answers.
    -- Pablo Picasso
    1. Re:Mad Magazine by Ambvai · · Score: 1

      Er... well... According to Wikipedia, the 'real scoop' is that: "The popular myth is that this was done to escape the strictures of the Comics Code Authority, which was imposed in 1955 following United States Senate hearings on juvenile delinquency. Actually, Kurtzman received a lucrative offer from the publisher of Pageant and only stayed when Gaines agreed to convert Mad to a similarly "slick" magazine. The immediate practical result was that Mad acquired a broader range in both subject matter and presentation. Magazines had wider distribution than comic books, and a more adult readership."

  43. Why "push the envelope"? by Anonymous Coward · · Score: 0

    So.....don't "push the envelope." What is the big deal? I don't care if you push the envelope with graphics, resolution, etc, but why must you insist on "pushing the envelope" morally? Do you even have a sense of what morality is? Or is it a case of "I have my own morals, which are good for me, everybody else can live with it or shut up!"? How do a you determine what is "right" and what is "wrong"? The majority decides? If the majority agrees on a set of standards, what happens when that majority is replaced by a different majority?

            The Bible is the Word of our Creator, and Genesis is literal history. Its science and history can be trusted. Therefore, we have an absolute authority that determines marriage.
                    See Bible Questions and Answers
                              http://www.answersingenesis.org/home/area/faq/bibl e.asp

            God made the first man and woman--the first marriage. Thus, marriage can only be a man and a woman because we are accountable to the One who made marriage in the first place.

            And don't forget--according to Scripture, one of the primary reasons for marriage is to produce godly offspring. Adam and Eve were told to be fruitful and multiply, but there's no way a gay marriage can fulfill this command!

    'That's nice for you, but it's not for me'
    http://www.answersingenesis.org/creation/v26/i1/ed itorial.asp

    Manuscript Support for the
    Bible's Reliability

    http://www.ronrhodes.org/Manuscript.html

    Morality and Ethics Questions and Answers
    http://www.answersingenesis.org/home/area/faq/mora lity.asp

    Bible and Christian Theology
    http://www.christiananswers.net/menu-at1.html

    Family & Marriage Questions and Answers
    http://www.answersingenesis.org/home/area/faq/fami ly.asp

    1. Re:Why "push the envelope"? by Pojut · · Score: 0, Offtopic

      "God must be greater than the greatest of human weaknesses and, indeed, the greatest of human skill. God must even transcend our most remarkable-to emulate nature in its absolute splendor. How can any man or woman sin against such greatness of mind? How can one little carbon unit on Earth-in the backwaters of the Milky Way, the boondocks-betray God, ALMIGHTY? That is impossible. The height of arrogance is the height of control of those who create God in their own image." -Ramtha

    2. Re:Why "push the envelope"? by RaigetheFury · · Score: 1

      "And those are assume that such an omnipotent, omniscient, omnipotent being exists are never more arrogant than little me who dares to question?" - RaigetheFury

  44. It has worked for every other art form before by Yvanhoe · · Score: 0

    1. Talk about homosexuality
    2. Be censored
    3. Become famous
    4. Help change the censorship policy

    you can even fit a "3.5 Profit!" if you want to. Of course I see a few issues for breakthrough-artist-wanabees :
    * It HAS to be art
    * It HAS to be censorship. Not just a "forbidden to kiddies" label

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    1. Re:It has worked for every other art form before by GodfatherofSoul · · Score: 1

      In reality... 1. Talk about homosexuality 2. Drive away the 90% of your audience who isn't interested in the gay lifestyle 3. Become a pseudo-famous niche market pioneer 3.5 Never generate much profit 4. Become irrelevant to the mainstream industry

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    2. Re:It has worked for every other art form before by Anonymous Coward · · Score: 0

      A "forbidden to kiddies" label IS censorship.

  45. NC-17 by tepples · · Score: 1

    Why do we need two separate ratings M = Mature and AO = Adults Only? Why do we need two separate ratings R = Restricted and NC-17 = No Children 17 And Under?
    1. Re:NC-17 by SatanicPuppy · · Score: 1

      Who knows? In both cases, the second one never gets used.

      R and NC-17 pretty much say the same thing...You can't get into an R movie under 17 either, unless you've got your parents with you. NC-17 just says, even if you've got your parents, you're still not getting in.

      M and AO on the other hand, are 17 and 18 respectively...AO is no different than NC-17...They're both the top end of the scale, even if you apparently can be trusted with unlimitedly bad stuff at 17 if it's only a movie.

      Judging by some of the torture porn horror movies that have been coming out lately, which are almost all rated R, it's hard to imagine what lengths a game would have to go to to be rated AO, if games were rated to the same "standards" as movies.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  46. Re:I never thought I'd be cheering corporate power by tbannist · · Score: 3, Insightful

    That's not entirely true. The ESRB is caving in to government pressure and kissing politicians asses to try and keep the U.S. government from creating a ratings board. Much of the asshatery that is going on can be traced back to the influence of Jack Thompson who, as a snake-bellied moral grandstander, has cozied up to a number of politicians who should know better and fired them up over the hot coffee scandal.

    This is the fall out, the ESRB is scared that it will be replaced with a real censor board, and so now they're ending up being stooges for the government even though they're supposed to the be the industries stooges.

    --
    Fanatically anti-fanatical
  47. Do your part by DogDude · · Score: 1

    Do your part as a consumer: Buy the games you want, regardless of rating.

    --
    I don't respond to AC's.
  48. WTF? by mh1997 · · Score: 1

    I would be happy if in games we could talk about homosexuality
    That sounds like a great game! I can see it now, it would be 1 player vs the computer, with both characters sitting at a table talking about homosexuality. No movement, no action just fast paced conversation - but not voice, you'd have to type the conversation on a really small keyboard.

    I could really see this taking off. There could be spin-offs about religion, politics, abortion....

  49. The thought of a gamer and future parent by RaigetheFury · · Score: 1, Insightful

    We need ratings. I said it. We need a group to help parents understand what level the game is at. There should be set policies about what rating a game should get. Right now there is a lot of gray area. Now me personally, I don't buy the "art form" garbage going around but at the same time they don't have much of a choice due to this gray area.

    What we need more than anything are basic guidelines, or rather a checklist that a publisher must fill out about each game

    1) Does this game contain nudity? (yes/no).

    As a future parent... i don't give a damn if it's an art form or not, if billy is 6 years old he doesn't need to see that content. However if he's 16... I might be more apt to let him depending on my feelings about his maturity.

    2) Does the game contain adult language (yes/no).

    Adult language would contain curse words (S***, F***... you get the idea). It would also contain sexually explicit language... as to me that falls under ADULT language.

    3) Does the game contain graphic violence? If so, are you jumping on their head? Are you shooting them in the head? Are you using a flame thrower in 1080i that slowly melts their skin as they scream in horrible pain?

    While the above is a generalization, you can easily see the age differences with the examples.

    The three above cover 99% of the problems we have encountered. Instead of having the agency rate the game, have the agency monitor how publishers rate their games. Create a system that is easy to follow and that publishers are then responsible for the content in their games and they know before they go up to the ESRB what their rating will be. If they mislabel it it will be obvious and they will be fined.

    But right now... we don't have that. WE have a group of random individuals who rate games who have motives and different levels of beliefs on what is sexually explicit or not. We need to agree upon what makes a game this or that. Forget art. C'mon... that's an excuse. I'm glad you think it's art, it's still you pounding a hooker...

    The problem comes with, WHO should be making up these rules. That's what the fights about right now. ESRB thinks they should, parents think they should, publishers think they should... so who should decide? Everyone has a motive for their own personal gain.

    1. Re:The thought of a gamer and future parent by JustNiz · · Score: 1

      American morality is sick if you're afraid of computer-generated characters with no clothes on.

      In general in the US it seems nudity is considered terrible (its even the first thing you list) yet its OK to have tv and movies that graphically depict people being blown apart, hacked to death, etc. Like its OK to see the inside of a body smeared across your screen, but not to just look at the outside.

      Its like your censors think violence is more natural than what god has given us. wierd.

    2. Re:The thought of a gamer and future parent by RaigetheFury · · Score: 1

      You're right about the US except that I'm not okay with watching brutal killings on TV but it's a bit different. Those movies are rarely graphic and if they are are Rated R. You're also talking about a cultural difference.

      Americans are not okay with nudity. You may think this is wrong but that is your opinion and you're damn well entitled to it. Nudity isn't "terrible" it just opens up a bunch of questions many parents are just not prepared to answer yet.

      Someone once said that "A person is smart, People are stupid". It's very true. I personally don't have problems explaining that to my children, but you need to understand that "most people" do have problems with it. Whether they be religion in nature or just how they were raised... they have a right to raise their children the way they see fit.

      As for violence on TV... well that's part of being a parent. We can control the times and what they watch. We can't control our next door neighbor stripping to their skimmies to sun tan. That's why it's illegal in the US. Nothing personal but most people don't have movie star bodies and frankly there are things I don't want to see on some people.

    3. Re:The thought of a gamer and future parent by bigdavex · · Score: 1

      To me, the attitude the game takes toward these subjects is much more important than the checklist.

      Consider these games:

      A) The player takes the role of a cop. He gets points for helping victims and apprehending villains. He responds to a call and finds villains raping and robbing. He has to deal with the hostage situation.

      B) The player takes the role of a villain. He gets points for raping and robbing. Cops try to stop him.

      Despite having the same check-marks for content, I find (B) much more disturbing, particularly for a young audience. I don't think we need to pretend that violence and sexuality don't exist, but we certainly should be careful about what lessons we're teaching.

      --
      -Dave
    4. Re:The thought of a gamer and future parent by kindbud · · Score: 0, Flamebait

      I don't buy the "art form" garbage

      Well then just don't buy the things at all, then we don't have to worry about "helping you." I don't buy the "my kids are more important than anything else" garbage, so put that in your pipe and smoke it.


      As a future parent... i don't give a damn if it's an art form or not, if billy is 6 years old he doesn't need to see that content.


      Fuck Billy.

      --
      Edith Keeler Must Die
    5. Re:The thought of a gamer and future parent by nuzak · · Score: 1

      > Are you using a flame thrower in 1080i that slowly melts their skin as they scream in horrible pain?

      Yeah, those WWII games are pretty disturbing, eh?

      --
      Done with slashdot, done with nerds, getting a life.
    6. Re:The thought of a gamer and future parent by Anonymous Coward · · Score: 0

      Ah, so much stupidity, so little space...

      First off, yes, we do have a very good ratings system. 80% of parents agree with the ratings, and it has a 60% enforcement rate at retail, a number which the yahoos at the MPAA don't even come close to. There is nothing THE FUCK wrong with our ratings system, it's fine as it is.

      Second, well, the art thing. How else would you be able to tell that Daikatana sucks if games aren't art? One of the things that some people - Roger Ebert, I'm looking at you - seem to forget that is important - in fact crucial to art is that it can, and will, be bad. Not every painting ever produced is on par with the Mona Lisa, yet somehow we can put our toddlers in front of a bunch of finger paints and call it ART CLASS!?!?! Art is the process of attempt, as much as it is the product. I can't believe Ebert, who has most certainly seen more than a few experimental films, could ever forget that.

      People want to deny games their status as art so that when we fail to convey things, when we make mistakes, or just fuck up, they can pass judgment as though they're examining a child's toy for traces of lead, rather than evaluating a game for its use of theme, color, allusion, music, context, and a million other values that apply to art.

      I haven't played Grand Theft Auto, and I'm guessing you haven't either, so let's step back for a second. Did you know there's a bestiality/orgiastic sex scene in Wicked? (the book, not the musical) And then there's this guy named Nabokov who wrote a book all about a grown man who has sex with a little girl! And A Clockwork Orange has this horrible rape/assault scene. But huh, all those things are art. Content does not preclude the existence of art, and context has everything to do with everything. Am I saying there's a way that using a hooker to restore your health meter and then beating her up to get her money might be artistically justified in the right context? Um, yes, I think I am. I don't know if GTA provides that context - in fact, I'm pretty damn sure it doesn't - but that means that GTA is bad art, not un-art. And as with other forms of bad art, the answer is simple; change the channel, get out of the theater, leave the box on the shelf. Ask for your fucking money back.

      I doubt any other art form goes to such great lengths to tell you how severe the contents are before you consume it. There's a big ass ratings sticker on the front and the back of a game box, and on the back there's a list, like ingredients, telling you exactly what might be considered too much for your kids. What more do you want, exactly?

      I'm sorry, but I really don't care about your future kids that much. And that's not an insult, its just that I know they'll have great parents to look after them, and their parents are going to have great tools to help them decide what to let their kids play. But I DO care about letting the medium flourish, not the least because it means better entertainment choices for said future kids, but the medium can't evolve if developers are constantly afraid of being censored, in an environment where censorship means being run out of business.

  50. Sexuality in games??? by williambbertram · · Score: 0

    I am a game player, and sexuality is not a topic I want to see addressed in the games I play, or the games my son plays. My opinion is that games are the wrong place to express complex real life issues.

    Maybe there needs to be a clear distinction made between actual "games" and simulations that deal with this kind of content.

  51. Or just decide on a market already by Moraelin · · Score: 0, Flamebait

    You know, the shouting "dialogue" between the industry and ESRB/congress/naysayers/whoever is already looking to me sorta like this. (The somewhat sanitized version, with a lot of hyperbole and think-of-the-children taken out, for clarity sake.)

    Objector: Aauugh, they're selling that sex and violence stuff to kids.
    Publisher: STFU, not all games are for kids. My games were never meant for kids, at least. We have ESRB ratings for it, the sex and violence games don't get sold to kids.
    ESRB: Ah, glad that you feel that way, because we're rating your latest sex- and gore-fest AO. It should be ok, if they're not sold to kids, right?
    Publisher: Aauugh, ESRB is oppressing me! Help! First ammendment! If my game isn't on the kiddie shelf at WalMart and EB Games, I'll make less money! The outrage!

    This is, as I was saying, just a massively sanitized excerpt, to illustrate the point that's starting to irk me: the two-facedness of the industry. They're essentially trying to have it both ways at the same time.

    In a nutshell: fucking decide already whether you're (A) making a game for kids and teenagers, and live with the restrictions there, or (B) admit that it's for adults, and get that M or AO rating. That's what it's for.

    Because otherwise it looks like the whole "leave us alone, we already have the ESRB ratings for it" is essentially a lie, if then you come and demand that everything gets a low rating so it can sell more copies. I don't freakin' care whether it's WalMart rules or Nintendo rules or whatever. Decide from the start whether you want to be in that slot or not.

    Talk about "pushing the envelope" in this context is just weasel-wording for "I want to sneak a game that's just a little over the limits of AO, imto a lower category". Or simpler still, "I want to be allowed to lie about the rating, because we'll make more money that way." I'm sorry, that's not as much "pushing the envelope" as plain old dishonesty. And it being motivated by nothing more than profit (as in, "but we'll sell less copies if it's AO!!!") doesn't make dishonesty acceptable, it just turns it into fraud.

    No, I don't think anyone has a sacred right to make money by breaking the rules. We don't live in that kind of society generally, so I fail to see why games would get a free ticket there. Just freakin' decide in which category you want to be, and live by those rules.

    Trying to argue both "but some games are made for adults only, so STFU with the think-of-the-kids" _and_ "auugh, but I don't want to actually label it Adults Only" is getting surrealistic already in its overt dishonesty. And I, for one, had enough of it already.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Or just decide on a market already by jandrese · · Score: 1

      The point is that it is impossible to make a mature game because there is no way to sell it short of running a web site out of your garage, hence the game industry is stuck in the same place the comic book industry is: seen as kiddy stuff and left to rot while the good talent goes looking for a less restrictive venue.

      Frankly, I think retailers are to blame here. In their over eagerness to not offend anybody's sensibilities, they have shut themselves off from what would be a profitable and niche filling product. Of course nobody can tell them what they have to sell, but banning AO (and NC-17 for that matter) content out of hand doesn't do anybody any good.

      --

      I read the internet for the articles.
  52. Art, my aching ass by Anonymous Coward · · Score: 0

    "follow the standards that have been set before', which is a problem if you want to push the envelope."

    As a former art student, I have to comment here. If you're doing it for the money, follow the legal guidelines and forget about making "art". If you're doing it for art's sake, forget about making money, forget about legal guidelines and instead only follow artistic guidelines (when applicable).

    Hint: They may call them "recording artists" but neither Britney Spears nor Fiddy Cent are artists in any sense of the word, no matter how many CDs or downloads they sell. Art and commerce are most often at loggerheads; it is a rare work that is both art and salable.

    -mcgrew

  53. The real problem by sqrt(2) · · Score: 1

    The real problem is that the public, and not just in America, doesn't take censorship seriously. All censorship is offensive to me. When you've got giant organizations like the ESRB that exist with the sole purpose of keeping you from seeing things that might be offensive, you need to take a step back and see what's wrong with your culture at large because there is something that is fundamentally broken. The question everyone needs to ask themselves is, how much control over what I see do I want to give to the government--or in this case the ESRB? Your answer should be none, as a thinking, rational adult who will expound the virtues of personal responsibility to anyone who'll listen until I'm blue in the face, I say let me decide what to see, read and hear. And if you've got kids, then it's YOUR job as a parent to make sure you control what they see. If you can't do this, or wont, then you have a problem and probably don't have any business raising a child anyway.
    <br><br>
    Scrap the ratings systems. All of them, they have no legitimate uses. They exist only to sensor content that a select group of people sees as offensive.

    --
    If you build it, nerds will come. Soylentnews.org
    1. Re:The real problem by Anonymous Coward · · Score: 0

      oh bollocks. When you read that, parse the HTML in your mind. my apologies

    2. Re:The real problem by Anonymous Coward · · Score: 0

      I agree!
      For example, Slashdot is trying to censor words you are trying to emphasize!

      How warped is our soci-- what's that? I'm being told that the system is broken -- specifically, the one that manages how you use HTML.

    3. Re:The real problem by Anonymous Coward · · Score: 0

      he did correct himself in an ac to be fair you know

  54. Online Sales are the way to go by Anonymous Coward · · Score: 0

    The answer is simple.

    Sell games online. The ESRB is advisory on the web, simply because anyone capable of buying something online with a credit card is usually treated as already being an adult. Not to mention if something does happen to the game, god forbid, and if the game is popular... there's really nothing a committee can do to stop the game from spreading.

  55. For the Videogames != Artform Crowd: by Shinra · · Score: 1

    I have just this to say:
    The same thing has been said about Novels, Television, Movies, and every other form of expression at one point or another.
    Its not that Videogames don't have artwork, but rather that the medium as a whole is not artwork in the traditional sense of the
    word, and its going to take a while for everyone to realize or even accept the notion.

    Videogames I consider to HAVE art, (that have not been mentioned already):
    Final Fantasy X - Redemption of Personal Sins.
    Shadow of the Colossus - Sacrifice & Isolationism.
    Metal Gear Solid 2: Sons of Liberty - Post-Modern Expression and Exploration of Memes through the Concept of Self-Identity.
    Ikaruga - Dualism & Poetry as Expressed in a Medium of Motion.
    Tetris - Abstract Cubism Versus Conformity.

    I know I will be disagreed with, but perhaps this will be a way
    for ideas on how videogames will be judged as artwork in the future
    to formulate =)

    If there was to be a label placed, I'd probably use "Interactive Escapism",
    or "Responsivism".

    1. Re:For the Videogames != Artform Crowd: by Anonymous Coward · · Score: 0

      Tetris would of never left russia had it been named "Abstract Cubism Versus Conformity".

    2. Re:For the Videogames != Artform Crowd: by GrievousMistake · · Score: 1

      Well, yeah, it's hard to see how the result of combining things that already are considered artforms, like story, music and graphics, in a way meant to evoke emotional responses in the peruser, is not itself an artform. Similarly it would seem weird that fiction should be art, but interactive fiction should not.

      I think the problem is, when people start going "But is it art?", they almost invariably wander of trying to exactly define 'art', which is a sinkhole a discussion may never get out of again. Better to use induction; if a story can be art, then so can any game with a plot.

      What you listed I would call games incorporating a philosophical theme. (Except the Tetris thing... Joke or art major?)

      A (certainly non-exhaustive) list of some more games I would consider consider above-averagely artistic. Not listing any deep themes they discuss or such, I don't look for that. They just have that 'art feeling':
      - Deus Ex
      - System Shock 2
      - Fallout
      - Planescape: Torment
      - Hotel Dusk: Room 215
      - Final Fantasy VI, VII
      - Divi-Dead
      - Tsukihime

      Without going into detail, I consider each of those, in different ways, to deserve to be considered not just an artwork as in the result of a creative effort, but 'art'.
      Now some of these, like Fallout, did push the envelope quite a bit. (Killing children and prostituting your wife, anyone? Lucky Jack Thompson weren't on the scene in those days.)

      And yes, I know I've included Japanese porn games. Interestingly, I don't think the sex scenes are an integral part of either of those games, and in the case of Tsukihime, they even feel pretty badly tacked on.

      --
      In a fair world, refrigerators would make electricity.
  56. Re:Hot Coffee was bad enough by databyss · · Score: 3, Insightful

    I think that "Eurogamer" being the first word in the summary should have been a hint right there.

    --
    Hmmm witty sig or funny sig? Maybe elitest techy sig!
  57. Maybe it's YOU, Egglebert... by Pendersempai · · Score: 2, Interesting

    I would be happy if in games we could talk about homosexuality, but we're not even at the point where we can admit that humans have heterosexual relationships

    WHO isn't at that point? I can think of two mainstream, A-list games, off the top of my head, that casually included heterosexual AND homosexual relationships:

    I've never played the Sims, but I imagine it lets you create gay characters too.

    Perhaps the problem is with Mr. Egglebert and Factor 5, not with the industry at large...?

    1. Re:Maybe it's YOU, Egglebert... by Talgrath · · Score: 1

      Sure, you can date and such, but what was the last game where you saw a deep relationship? The closest that I've seen are in a handful of Japanese RPGs, but the relationships are still usually more of a "you're my hero, I love you" sort of relationship. I haven't played Bully, but in Fable your relationship with women has all the depth of "hey he's cute and he's giving me gifts." If you read the whole article, he goes into a bit more depth in his comments, saying movies like "Eyes Wide Shut" couldn't happen in video games as they stand right now; you can't have deep discussions about sexuality and relationships in video games due to how they're rated. He's also complaining that the ratings aren't consistent, different games get different ratings with similar content.

    2. Re:Maybe it's YOU, Egglebert... by Anonymous Coward · · Score: 0

      Surely you don't think the conversation about homosexuality ends with two boys kissing. There's the politics, the stigma, the social dynamics, etc. to delve into, all of which would make great story fodder.

  58. "Pushing the limits" is just BS by JCSoRocks · · Score: 1

    You don't need girls running around topless or guys screwing each other for a game to be any good. Some of the most addicting games I've ever played have been incredibly simple graphically (16/32 bit 2D). Don't get me wrong - I love good graphics; maxing out HL2 and drooling over the facial detail they've got in that game is awesome, but... it'd all be pointless if the rest of the game was lame. These guys need to stop trying to "push the envelope" of decency and get back to making interesting games.

    If I'm going to spend $50 on a game then I expect to be able to play that game over and over and still enjoy it. Novelty garbage like naked women and maggots crawling outta people's heads isn't what makes a game replayable. A compelling story line, unique weapons, unique environment, interesting missions, multiplayer - those are the things that keep players interested. The movie analogy doesn't hold - there are plenty of good action flicks with no token topless scene or token homosexual guy. Ever seen a John Wayne movie?

    This just in - people are addicted to WoW. There is no graphic nudity and no excessive violence - yet people keep playing! That's crazy! OMGWTF! (Disclaimer - I don't play WOW).

    --
    You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  59. != videogames, movies? by Anonymous Coward · · Score: 1, Interesting

    Ever seen Star Wreck: In the Pirkinning? Now tell me, your "normal" motion picture (think ("Live Free or Die Hard") cost $175,000,000 to produce. Star Wreck cost a couple thousand, including CGI, sets, costumes, the whole shebang.

    Money does not equal quality. You do not always get what you pay for. If the salesman says "you get what you pay for" hold on to your wallet, sucker. Any Linux-using nerd should know that you don't always pay for what you get, either. I mean, what, $500 for Vista and $0 for the infinitely superior Ubantu.

    There's no reason a game should retail at $60 while a movie retails at $15, and no reason why a game needs a big budget. The original DOOM was done by half a dozen guys and nobody has yet to equal its fun, not even the high graphics, big budget successors.

    -mcgrew

    PS- methinks the ESRB may become gaming's version of the RIAA, eventually existing only to squeeze out new players as the RIAA now does with its fight against P2P and internet radio.

  60. stop pushing the envelope by Machtyn · · Score: 1

    It is possible to make great games and not push the envelope. Games don't have to show the gory details of murder and death, we have imagination enough to know that when consenting adults disappear behind the bedroom door, hanky panky is going to occur. I don't need and don't want to see that crap.

    Let the story drive the game and leave the gore to sick people like those that made and watch SAW and porn to the porn industry.

    I realize I am one side of the spectrum and these guys in Europe and Rockstar are the other side. I offer my opinion as a contrast to these guys and probably counter to many of the opinions of the people who browse these sites.

    /me a FPS/RPG/RTS gamer who turns of the blood splatter and turns down the foul language.

    1. Re:stop pushing the envelope by praxis · · Score: 1

      I understand and respect your opinion.

      The point of the gripe was that the industry, and espcially the ESRB, makes it difficult for one to push the envelope. For an art form to advance, new things must be tried. When there is a system in place to contain ideas to those that conform to some formula--however elaborate that formula might be--the art form will not thrive.

      Actually, I respect everything in your post except the title. The command form "stop pushing the envelope" is a bit harsh. You might not like what kind of art someone wants to create, but stop commanding them not to, please.

  61. No problem by Have+Blue · · Score: 5, Funny

    It's already easy to talk about homosexuality in games. Just jump on Xbox Live.

    You may also encounter discourse on race relations.

  62. Maybe the DEVELOPERS don't? by DreadPiratePizz · · Score: 1

    It's interesting to hear this argument, when I don't know of any videogame that actually DOES explore, in depth and in complexity, homosexuality, for that matter, a heterosexual relationship. The complexity of relationships in even the best videogame, does not compare AT ALL to that of the best cinema. At best, all I've seen in videogames is the equivilent of a fairly tale love story. There aren't really any standouts that I know of.

    But yes, perhaps it is a problem. If I wanted to make a game about the horrors of children in combat, that might require the player to target and kill children. From what I gather, this is a huge no-no for the ESRB. This is probably because of what I elude to above: there really aren't any games that use violence and sex in a way that is socially enlightening, and so they are percieved as a less serious medium. So it's sort of a catch 22: you can't make provocative games (and have them rated properly) unless you're taken seriously, yet you can't be taken seriously unless your games are provocative...

  63. Petition UK Prime Minister to override BBFC rating by DrScotsman · · Score: 1

    Yeah, I know I'm probably going to be modded -1 Offtopic, but this is the most relevent Slashdot story in a while.

    There's a petition for the BBFC to not have powers to ban video games on the 10 Downing Street petition site, with Manhunt 2 the main inspiration for the petition. Now I know that online petitions rarely do something, but this isn't petitionsonline.com. It's got over 200 signatures, so the least we'll get is a response from the government (the ID cards petition got one supposedly from Tony Blair himself). It's got 4 days left, so we should have a response by then.

  64. Online sales are possible by Lonewolf666 · · Score: 1

    Two successful examples:
    -Valve's Steam (while I personally dislike the DRM aspects, it seems to be accepted by enough customers).
    -EVE Online is so far distributed exclusively by download. There are rumors about a boxed version being planned, but even without it, EVE has reached around 200.000 subscribers.

    --
    C - the footgun of programming languages
  65. Different Versions by architimmy · · Score: 1

    I don't know why developers can't just release different versions of a game. Just like "unrated" DVD versions of movies. It's not like they don't make a bundle of cash selling the same game multiple times with different packaging already.

    1. Re:Different Versions by Saurian_Overlord · · Score: 1

      I've been wondering the same thing for a long time myself. The only thing I can come up with is that they're too lazy. But that still wouldn't explain why, for example, when Rockstar released the "fixed" version of GTA:SA, they couldn't keep the original version available as an AO title. Many copies were already produced and left unpurchased; what happened to them? If they're too lazy to put up a mail-order page on their website, I can't expect they'd sell two versions of a game from the start.

  66. But was Jade Empire censored? by SmallFurryCreature · · Score: 1

    The game is an RPG and has several romance options (the main character/you romancing a party member). You can play as a male or female and there is an oposite and same sex option for both plus if you are male you can even get both the girls to fall for you. Woohoo indeed.

    But on the night before the big battle, when woohoo happens in the movies, you speak with the person you are about to woohoo and while the male/female pairing kiss (male/male I do not known) the female/female pairing cuts of just before the kiss and the threesome just sees the second girl arrive at your meeting and say "me too" before the fade out.

    There might be a simple reason for this, sloppy development, the female/female pairing does show the player female grow enourmously and the NPC female looking UP into your eyes. For the rest of the game you are the same height. So could that mean the kiss is just the male/female animation with a model replacement?

    This is by the way one of the weaknesses of computer games, that for every option you need to write code and design graphics and record speech. NWN2 never has the option to comment on your character too much. How many witty comments can you possibly record to account for every combo of race/sub-race, class and sex?

    There have been others who claim that Jade Empire, and indeed other RPG's by bioware, has been rushed/unfinished/unpolished, so the lack of a female/female kiss might just be laziness. OR did they not want to loose their rating?

    Personally I remember the days when the Elder Scrolls had a nude paperdoll (the figure of a character that is used in the inventory to put equipment on), nowadays the company seems almost afraid to even hint at the possibility that people are naked underneath their armour.

    The Sims homoesexuality is "harmless". Anyone who attacks it clearly is a homophobe and even is the US that would be political suicide. For now.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  67. BBFC != ESRB by Kr3m3Puff · · Score: 2, Informative

    I feel the need to point out the BBFC and the ESRB are not even close to the same thing. ESRB is a "voluntary" industry board where people can choose to either submit their works for rating or not. The BBFC is a government agency that is required to approve and rate media for sale within the UK. What Rockstart is struggling with is their game getting no rating from the BBFC which means they cannot legally sell their game in the UK.

    The article does not make this same confusion, though the /. editor did.

    --
    D.O.U.O.S.V.A.V.V.M.
  68. And They Will Call It... by Anonymous Coward · · Score: 0

    SLASHDOT: The Game.

    I for one welcome our video-game-trolling overlords.

  69. re: midwest by Anonymous Coward · · Score: 0

    So if he's a mid-westerner by choice, or by birth, you look down on him? hypocrite

  70. I'm sick of the "Games are art!" argument by Asmor · · Score: 1

    Speaking as someone who's a dedicated, lifelong gamer... I have vague memories of playing Donkey Kong back before I even started school, and I'm the president and founder of my college's game club. I don't take games seriously-- actually, I hate when people take games seriously. Games are fun, and should be about fun.

    Now, I'm not saying that someone shouldn't try to make an "artistic" game, whatever the hell that's supposed to mean, but rather that the most important thing is whether it's a fun game. If it's fun, it doesn't matter if it's artistic or not, and if it's not fun... it still doesn't matter of it's artistic or not. Hell, "fun" isn't even that easy to pin down. What's fun once quickly becomes un-fun through repetition. What's fun for one level of sophistication isn't fun for another; War is fun for a 5 year old but a poor game for anyone who's older than that; Monopoly and Risk are a fantastic games for non-gamers but quickly wear thin when you're used to Carcassone and Settlers of Catan.

    The real art of a game is in the way its played; I don't "get" paintings, but a well-designed, subtle mechanic, the sort of thing that leads you to play the way you're supposed to play without even realizing it, is truly a thing of beauty.

    1. Re:I'm sick of the "Games are art!" argument by Vexorian · · Score: 1

      making fun games is an art

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    2. Re:I'm sick of the "Games are art!" argument by Anonymous Coward · · Score: 0

      The real art of a game is in the way its played; I don't "get" paintings, a well-designed, subtle mechanic, the sort of thing that leads you to play the way you're supposed to play without even realizing it, is truly a thing of beauty.

      Nobody ever said that the art of games lay in any particular trait. If we relied on story or intricate visuals to make games art, Final Fantasy X would be better art than Katamari Damacy, and I think we can agree that's not true. You said it yourself: Games are art crafted in the medium of interaction.

  71. Two wrongs don't make a right by Moraelin · · Score: 1

    While I see your point about _some_ retailers (though at least here plenty carry 18+ games anyway), two wrongs still don't make a right. Publishers arguing that the ESRB should give anyone a lower rating just so WalMart would carry their game is still not a fix, it's just the second wrong. And that's exactly what a couple of publishers are whining about.

    They have my compassion for being shut out by WalMart (but again, not by a bunch of other chains) from some potential market share, but not for trying to fight it with dishonesty towards everyone else, and not for trying to subvert the ratings. Ratings, imperfect as they may be, are supposed to at least give a parent some indication of what they're buying there. I.e., they're supposed to reflect the actual content. _Not_ be just a rubberstamping of whatever market segment the publisher's marketting want.

    Moving everything into the "over 17" instead of the "over 18" bracket isn't even a long term solution. Even if the ESRB just bent over and rubberstamped all porn and splatter as the lower category, how long until WalMart starts not carrying that category either? Since their objection (for PR image reason) was essentially to the content, not to the letters A and O. WalMart just tries to keep its image as far as possible from being associated with that kind of content. So if someone just "pushes the envelope" to include it in a lower bracket, then that bracket too might vanish off the shelves just as well.

    Plus, as I was saying before, I'm seeing it as pure dishonesty of a couple of publishers. They can't have their cake and eat it. They can't claim, basically, "some games are for adults only, they're never meant for the kids and teenagers, we wouldn't ever encourage selling them to kids and teenagers" _and_ then come and whine that a game should get a lower rating because otherwise they'll lose profits. Sorry, one or the other. Asking that a game gets a lower rating, inherently means rubberstamping that it's ok for lower aged people, which blatantly contradicts the other claim.

    Even the other popular whine that parents should look at what their kids buy and be more involved, is meaningless if they manage to corrupt the information a parent can base that kind of a decision on. The ESRB rating, imperfect as it may be, it tells a parent some rough idea of what it might contain. It's some (imperfectly) condensed information about the content. You can see there and see stuff like "nudity", and decide whether you want or don't want little Billy to see that. If it becomes just some meaningless collection of whatever lies it took to get WalMart to put it on the shelves, then essentially it just became useless. And in the process subverted the basis for the other whine too: one can't moan and bitch about parents who don't get involved enough, _and_ at the same time argue for subverting the very information that's supposed to help a parent make that decision.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  72. Actually, YMMV by conspirator57 · · Score: 1

    The ESRB itself is an industry-funded organization intended to give the illusion of self-regulation. They adopted this model for a number of reasons, not the least of which is the resemblance between their industry and the movie industry. Additionally, there is the heavy involvement of the movie industry in the game industry.

    Another valid reason for instituting ESRB was to forestall federal content regulation, a la the FCC. Some will say that it would be hard for the government to establish standing to regulate, but the pragmatic among us recognize that the government will find a way to do so if our dear elected officials think it will make it look like they are doing something to address their constituents' concerns and thus "earn" them reelection.

    That being said, many localities and states have enacted legislation referencing ESRB ratings as the criterion for a variety of measures. Obviously these have met with varying degrees of permanence. http://www.davis.ca/en/blog/Video-Game-Law has some good references for your perusal.

    So, if you happen to live in a jurisdiction that has such a law on the books, then it could, depending on the exact style of legislation be equivalently illegal to provide a minor with an "A" game as it is to provide them tobacco or alcohol. Obviously there is the question of prioritized enforcement of laws (jurisdictions targeting DUI enforcement more than (fill in the blank), but that's a bigger and even more inconsistent topic. Yeah.

    More important than this on an economic scale is the compliance and recording burden placed on businesses that decide to sell all games regardless of rating in a jurisdiction that prohibits some sales. This is perhaps where the game and movie industries' similarity diverges the most in that movie theaters are able to simply not admit minors to certain movies and there is a strong precedent for this, whereas the legislation for games is newer and is done by legislators obsessed with metrics and atemporal enforcement.

    --
    "If still these truths be held to be
    Self evident."
    -Edna St. Vincent Millay
  73. It's not just psychological by Moraelin · · Score: 1

    Further, there is still a strong psychological tie to purchasing something physical, which trend is especially prevalent in the previous generations buying for their children and grandchildren.

    You make it sound like some illogical attachment to something physical, but in practice it's not that simple. There are perfectly logical reasons to go and buy a CD instead of downloading some installer, even if the download was instant. The two choices, more often than not, are just not the same. In no particular order:

    1. Sometimes the download imposes far more unreasonable activation conditions than being tied to a CD. The fact is, publishers are paranoid about their content being copied, and it's the same guys that got us saddled with Starforce back in the day. Don't get me wrong, I'm not saying they're malevolent or anything, but in some cases the mere thought of even a copy getting pirated instead of bought seems to get these guys' brains to shut down and come up with stupid protection ideas than last time. So if they're going to let you just download their precious content, expect all sorts of draconic measures to prevent you from running it on more than one machine... or even on one machine without authenticating all the time with the server.

    And I'm sorry, but I think it's more than just psychological attachment to expect to treat a game like I'd treat a book. If I want to pack it on a laptop too, for when I'm on the train, then I bloody expect to be able to do so. I don't want some retarded DRM scheme to kick in in the middle of the flight and go, "auugh, I can't talk to the servers, therefore I'll assume you're a pirate!" Or "auugh, you've activated it on another computer before, therefore I'll need all your personal data, home adress and telephone number, employer's telephone number, and notarized affidavit from two witnesses that you haven't pirated it!" Well, maybe not that extreme, but just to illustrate the point.

    And just to hammer some more on that point:

    2. Some online registration forms are stupidly intrusive and ask for personal data that they just don't have any need or excuse to ask for.

    I'm sorry, even data mining only goes so far. To get a distribution of market by age, you just need to know my age bracket, not exact day and month of birth. To get a distribution by region they need at most the city I'm in, not exact street and house number. And why are they asking for a phone number? Basically a correlation along the lines of "our game sold the most to people in their mid-20's" is valuable data, but something like "1% of our buyers were born on a Friday the 13'th" is just useless trivia. Going into finer grained detail than you need is just turning information into trivia.

    So why are they asking for that kind of data? At worst, some marketroid had at least in the back of the head the possibility of using that data for spam (directly or selling it to third parties), and at "best", they're just too clueless to know what data they need and how they're going to use it. And I say "best" between quotes, because it doesn't really make me feel better to give all my personal data to someone thoroughly incompetent. It's a bit like giving your credit card number and SSN to the village idiot: even if he doesn't use them personally, you just have to wonder where he'll lose that piece of paper or who he'll share it with.

    Maybe that sounded too harsh, but at the very least data losses, break-ins, lost laptops, hard-drives binned or sold without properly erasing them, etc, happen all the time. Each extra place that has my data, is essentially an extra bit of risk that that data will be lost or stolen. So if they don't have a legitimate reason to absolutely _need_ that data, I don't want them demanding it to let me play the game I bought. And no, just the fact that some PHB feels so powerful and informed for having all that data, doesn't really count as a legitimate need.

    Now admittedly, some games that come on CD have equ

    --
    A polar bear is a cartesian bear after a coordinate transform.
  74. Re:I never thought I'd be cheering corporate power by Ender77 · · Score: 1

    Ironically, they are becoming the very thing we were trying to avoid in the first place.

  75. Times Change by Neko_D · · Score: 1

    Wow I was unaware of how bad the ESRB makes things for companies. Honestly what is wrong with them? I mean you can have 5,000 burn to death with a rating of T but you have a little blood spatter on one person and you get an M? My question who came up with these ideas? What is suitable for one age group and not another? I mean a rating system is needed, to inform parents... I guess. But we need to advance to a more modern time with the guidlines. Honestly lets pretend it is the 21st century not the 1950s

  76. don't look to the ESRB by f1055man · · Score: 2, Interesting

    If you're willing to submit to censorship then you don't really care about what you're producing anyway. Most movies are crap. They fit the formula and that's about it. Most games are crap. They fit the formula and that's about it. You can attempt art that happens to make money, but you can't attempt to make money and create art.

    If we aren't careful video games are going to end up like comics/graphic novels. Infantilized bullshit featuring super underwear heroes. If we want video games that fulfill our demand for intelligent content, then we need a few game artists to tell the ESRB to fuck off and stick to their vision. The ESRB doesn't take games seriously, because censors don't take intellectual discourse seriously. Like all censors they'd rather have pleasant than interesting. The problem isn't the ESRB. The problem is that otherwise self-respecting adults take them seriously. If you're willing to be told what to think, do, say, or code and you're not 4 years old, you should be embarrassed.

    1. Re:don't look to the ESRB by westlake · · Score: 1
      If we aren't careful video games are going to end up like comics/graphic novels

      Meaning that tbey would have learned how to tell a strong story visually. Use dialog and special effects economically. Frnnk Miller's Sin City and 300 worked rather well on film. It should be interesting to see what he makes of Will Eisner's The Spirit.

  77. Re:Homosexuality? No by Anonymous Coward · · Score: 0

    I agree with the grandparent, I don't have a problem with someone being homosexual. I have a problem with everyone shoving it into my face and telling me how to feel about it. No matter what you say, being homosexual is _not_ normal in any way. Just like being super intelligent, a cripple, brain damaged, or having a good talent for sports is not normal. It may not be a "bad" thing just as it probably is not a "good" thing. It likely isn't even your "fault".

    However, that is no reason to make it _my_ problem. If I see a cripple I'll feel sorry for him. If I see some super intelligent person I'll likely think he's awesome. If I learn someone is homosexual, I'll feel awkward about it. That is just life and you better get used to it.

    You and society have absolutely no right to tell me how to feel about something. We're not all made to get along, and not all people are equal. Which is why I don't want movies, games and books forcing this stuff down my throat.

    Imagine if I'd have a fetish for ugly/nasty stuff, or I'd only listen classical music, or all my drapes were pink or whatever, I don't automatically have the right to tell people how to feel about me.

  78. No. by DragonTHC · · Score: 1

    It's a flat out bizarre system. No, I'll tell you what's bizarre: Germans. They always want to make some sort of scheisse games.

    That's just damn bizarre! Nein! I don't want to touch your monkey!
    --
    They're using their grammar skills there.
  79. Hardly by Anonymous Coward · · Score: 0

    It is conforming itself to what the public (and thus by reaction, retailers) "expect" it to be; not the government. Saying otherwise misses a critical distinction.

  80. Context: it's a beautiful thing. by conspirator57 · · Score: 1

    Look, personally I use a variety of methods of consumption depending on whim and philosophy (agreeing with most of your objections, though acknowledging the relative futility in the face of some of the EULAs or undocumented spyware "features" of modern software.)

    Please read the GP of your post to see the worldview I was addressing. I chose to take a stance that was closer to compatibility with their worldview in order to persuade them that there might be valid reasons to go to a store. My other option was to flame them. Maybe you could have recognized that and directed your flame at them instead of me. If you didn't read the GP to your post, then I'd suggest lowering your filter threshold.

    "Alternatively, some of us like having backup copies of the games we play and don't trust magnetic media for it."

    was above the part you got upset about. My list of reasons was not meant to be exhaustive, and I find my posts are quite long enough without having to put in a bloody disclaimer or qualifier like "there are more, but these are the ones I think you will relate to best."

    --
    "If still these truths be held to be
    Self evident."
    -Edna St. Vincent Millay
  81. Hot Coffee was indeed bad by G+Fab · · Score: 0, Troll

    Rockstar can kiss my ass. They were utterly irresponsible by leaving that in a game that already gets people mad. We're in a democratic society, and if we don't behave, people will enact laws to force behaivior.

    The ESRB was meant to prevent that from happening. Perhaps there needs to be some recognition of what artistic expression is allowed, but if it's homosexual sex, or any other kind of elicit sex (I don't really care which), then that stuff is for adults. IF your artform is really violent or sexual, perhaps there is nothing wrong with it being sold only to adults. If mommy thinks this is ok stuff for Junior to experience (And often it will be), then she can buy for him.

    One of the serious screw ups Rockstar made was releasing a game that circumvented the claim its rating bore. It had a sex simulator hidden in it. And of course, Rockstar lied through their teeth about it. That means that parents who didn't mind their teenager playing GTA for the violence and themes weren't also aware of the explicit sex. MY opinion or your opinion on which is worse is not relevant. What's relevant is that parents weren't aware of the content as Rockstar lied about it. This wasn't some low budget download, this was a huge brand! You take that level of control and security away, and it becomes much easier to rally censors. Made the industry look like a bunch of retard clowns. Rockstar owes the entire industry a huge apology, because now we have to pay to lobby harder than before to keep our freedom of speech.

    Freedom of speech will never be absolute. Laws will get in the way, and we've got to show we can act responsibly and produce artistic and interesting stuff without lying about the content.

    We need to convince console makers to license AO content, and then we need to use that rating appropriately. The way to do that is to make your homosexual relationship game (or whatever else you are interested in) for the GOD DAMN PC. If it's really good, people will respect it, and things will change. I think games are an artform and I want to see more controversial material done in a thoughtful manner. I want more expression, but now we have Hot Coffee hanging over our heads.

    Rockstar has zero credibility in this debate. Zero. I love GTA: SA, but they need to grow the hell up. Jack Thompson and various other assholes want nothing more than for dumbasses in this industry to get explicit content in the hands of kids.

    So yeah, Hot Coffee is a good reason to ignore anything Rockstar wants to say about this.

    1. Re:Hot Coffee was indeed bad by Talgrath · · Score: 2, Informative

      But the game had ALREADY been given an adult rating; Mature is for people 17 and older, just like a movie that is rated R and nothing in the Hot Coffee mod was nearly as bad as what you can see in a rated R movie. Not to mention that the Hot Coffee mod wasn't able to be found without either a cheating apparatus (on consoles) or some code modification (on PCs) plus (accoding to Gamespot) hours of gameplay. That's a lot of work to see some badly animated, pixelated characters bump hips (you never did see genitalia); especially when any teen who really wants to see some real sex can just put words like "sex" or "porn" into an internet search engine.

    2. Re:Hot Coffee was indeed bad by G+Fab · · Score: 1

      You completely missed the point.

      It doesn't matter that it had the Mature rating. That wasn't for Hot Coffee. IF I want to give that to my kids, that's my own fucking business. But if I give that to my kids and then find there are other mature themes I didn't approve of, I'll be pissed.

      I don't care that GTA was bad in other ways (or good, if you prefer). I care that Rockstar hid content and lied about it.

      This was fuel for the fire. People want to censor material, and we have to fight them by being utterly open about what we put into our games.

    3. Re:Hot Coffee was indeed bad by Talgrath · · Score: 1

      And who are these "people" who want to censor things? It's not me, I'll tell you that right now. And by the way, what exactly makes sex, a perfectly natural (and generally peaceful) act worse than slaughtering groups of the innocent populace? Honestly, if your kid is old enough to deal with the violence in GTA, then they should be able to deal with what is the equivalent of Ken and Barby bumping hips.

    4. Re:Hot Coffee was indeed bad by Anonymous Coward · · Score: 0
      They didn't leave it in the game. It was disabled. You needed to modify the game to access it. If you modify a game (any game) you can put as much pr0n in it as you want. Your logic is mystifying.

      (strawman) Perhaps you want all films rated Adult because if you used an editing suite to remove the clothes on the actors, they would then be naked (/strawman)

    5. Re:Hot Coffee was indeed bad by jwo7777777 · · Score: 1

      Honestly, if your kid is old enough to deal with the violence in GTA, then they should be able to deal with what is the equivalent of Ken and Barby bumping hips No.

      Children deal with emotional and physical violence from an early age (hopefully not sourced from their parents, but playground, school, and siblings). Children are built physically and emotionally to withstand a certain level of it.

      They don't get the physical tools to deal with sex until puberty and sometimes emotionally much later.
    6. Re:Hot Coffee was indeed bad by Creepy · · Score: 1

      If you're letting a pre-pubescent kid play a very violent game, you have some serious problems. It made me think of the movie "Inside Man" where a young black kid is playing an extremely violent 50-cent game glamorizing the gangsta lifestyle and the bank robber says "I'm going to have to talk to your father about this game."

      And quite honestly, if they see sex before puberty, what will they make of it? I saw Bugs Bunny and similar cartoons as a kid and all the adult jokes and innuendo went completely over my head. Relating that to sex, a kid that has no interest or understanding of sex is not going to go out and actively seek it. When I was 8, if I even saw two people kissing (much less screwing) I'd go eeew - that's gross (heck, mom even said "close your eyes, they're going to kiss"). By 14, it'd be nothing worse than some of the porn magazines stolen and hidden in a neighborhood clubhouse.

    7. Re:Hot Coffee was indeed bad by G+Fab · · Score: 1

      The people trying to censor things are teh 535 members of the United States Congress. What they think is obscene, is obscene. From a business perspective, it's as simply as that.

      As to your other comments: I don't think sex or violence are bad at all. I love GTA. I'm not pushing my morality on anyone (however, you seem to be pushing yours on others). It's funny how something as naturally and wholly violent as a human, one of the most effective and vicious predators in the world, would run around trying to pretend that play violence is immoral. Cats play kill, and so do we. It's healthy. Anyway, I simply am not offended by any sex or other expression either. But I don't get to decide what gets censored. The government does. That's the way it works. Read Socrates's "Crito," to understand why.

      The facts are simple. Rockstar made it harder for game makers to put controversial material out there. And they aren't crying for philosophical or artistic reasons. If they had just been open and honest, we would have less of a headache.

  82. Oi, chill out by Moraelin · · Score: 1

    Heh, chill out. It wasn't meant as an attack.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  83. M and R are very strange... by SoulReaverDan · · Score: 1

    A brief point... both M (game) and R (movie) ratings prevent viewing or purchasing by those under 17 years old... the "adult" threshold of things is 18. My question is this... what difference does that year make? I think things would be much simpler, make an OT (Older Teen) rating... perhaps 15-16 year olds for mid-level content, and then just push M to 18 years old. With that one year of being a minor in the eyes of the government eliminated, you'd be able to add in a bit more discussion. Also, I haven't read the comments, but I'm sure it's come up, he's not asking to be allowed to show tons of hardcore sex, he means the issue is that you can't even DISCUSS the issues half the time. I remember the origi nal release of FFVII... :) rated T for Animated blood and alchohol reference. Oh, there was also gratuitous cursing (only the F word was censored), lots of romantic interaction and tension between characters, and even a (mainly goofy, and not taken seriously) option for who Cloud went on a date with at the Golden Saucer based on character interactions... Tifa, Aeris, or BARRET. Not marked for that though.

  84. Re:I never thought I'd be cheering corporate power by westlake · · Score: 1
    Much of the asshatery that is going on can be traced back to the influence of Jack Thompson who, as a snake-bellied moral grandstander, has cozied up to a number of politicians who should know better and fired them up over the hot coffee scandal.

    It is ridiculous to focus on Thompson when in Clinton you have a potent vote-getter both in the inner city and the suburbs. There are huge constituencies in both major parties that profoundly distrust the level of violence - some would call it depravity - exposed in a game like Manhunter 2 and have come to despise the gangster-game genre in particular.

  85. Enchanted Arms by cubicle_cowboy · · Score: 1

    Enchanted Arms also features a homosexual/transexual character and I don't believe that it was rated too severely. I think it was rated T. It's just a standard JRPG for the 360/PS3.

  86. Sexuality in Games by Prien715 · · Score: 1

    You could have an RPG exploring a character as he discovers that he is a gay -- not that this would be the entire plot of the game, merely an element.

    Sexuality has already been in video games, and I think it can be tasteful and hilarious. Recall Cloud in FF7, cross-dressing to fool a pimp into letting him into his bedroom. Granted, I've yet to see a game to use sexuality in a romantic context (except possibly the Sims), but it takes a lot more effort to develop a plot line to allow such feelings to be created than the casual laugh. There's allusions to stuff occurring in romantic context -- but it's a hint, not really "talked about" explicitly.

    For the art-movie fan, think of Amelie as an example of using sex in a similar way. Throughout the movie, sexuality is looked at as a punch-line -- explicit acts abound. But the most erotic moment in the movie (at least to me), is the final scene, involving nothing beyond the PG rating.

    Art generally "shows" things rather than "telling" things -- the latter is for politicians. I think it's very possible a story-strong game could use elements the same way a movie does -- simply by having elements.

    --
    -- Political fascism requires a Fuhrer.
  87. Not Taking Games Seriously? by ryanisflyboy · · Score: 1

    From now on anyone who looses at MONOPOLY will now loose all their physical assets! This is serious folks! If you loose at Doom, guess what? The Rock is going to show up at your house with a BFG and blow your head off. Games are NOT for messing around! Coming soon will be twister - extreme edition. If you loose we'll send a REAL twister directly to your neighborhood! So START TAKING GAMES SERIOUSLY! We can't afford to have anyone not understand just how deadly serious we are. After all, what is real life but a gigantic real-world MMORPG?

  88. Smear the Queer: The Video Game! by HornWumpus · · Score: 1

    Multi-player, online kill the guy with the BFG9000.

    Skin him/her as a prancing fag (but he's got a BFG9000). Plenty of images of flamers out there to rip. Lots of room for sick humor. Stay out of the AIDs puddle and gibs or you go skinny and die.

    What game should we mod?

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  89. Char skips around in a gay pride parade skin! by Anonymous Coward · · Score: 0

    You just need to skin a game. Pick a game any game.

    Hero wears ass-less chaps and chains, damsel in distress is a heshe, allies are badassed lesbians with mow hawks and big tits ('cause everybody loves big tits) who get it on in the background anytime you stand around not killing (sorry that's the straight mod), villain/Boss is televangelist who is revealed to also be wearing ass-less chaps once you blow his armor off. Final cut scene is hero turning boss into his bitch while getting a rusty trombone from the heshe damsel in distress.

    Laughs for everybody, even straight people.

  90. Because of the overwhelming demand for gayness? by Anonymous Coward · · Score: 0

    I know, it's not PC to say so, but why does this guy keep going back to homosexuality for attacking the ESRB? It's not like this is really the issue at the forefront of censorship. Last I checked, most people within the gamer demographic still used words like "gay" as a pejorative. While there is certainly an argument to be had against the ESRB's rating system and censorship in general, I think this guy is more about pushing homosexuality than pushing games.

  91. Eggebrecht is an idiot by Rosebud128 · · Score: 1

    Every industry has its pros and cons that become a feature of its landscape. For example, anyone who goes into the oil industry should not be surprised to learn politicians bad mouthing it whenever gas prises rise as well as the 'Congress investigation' that occurs pratically every summer. One can blame Congress but it has become a feature of the landscape of that market. In a similar way, console companies cannot complain about other companies copying them since that has become part of the landscape of the market.

    I am amazed that people are amazed Jack Thompsons and anti-game politicians exist. Where have you guys been? Politicians have been complaining about video games ever since Death Ralley and Custer's Last Stand. They have always complained about the game industry.

    And, surprise surprise, twenty years from now they will still be complaining about the games industry and passing 'legislation' about it. The reason why they do this is purely political.

    The Game Industry has a choice. It can either put a target on itself for all these politicians to target or they can self-regulate themselves so the politicians go away. Businesses do not win when they go against the government (as government not only has infinite money, it can alter the laws as they see fit).

    The reason why Nintendo and Sony are saying there will never be an AO game on their system is not because of "zOMG censorship!" but because anyone who has studied the game industry knows the price these adult only games have. They can literally destroy the console in perception.

    You might say, "The market demands an AO game," but, actually, it doesn't. The market becomes quite hostile to these AO games. If AO games were what people really wanted, retailers would stock them and Nintendo and Sony would want them on the console. Retailers (including Wal-Mart) stock other AO material and Nintendo had no problem making love hotels.

    The problem is not the ESRB or Nintendo or Sony. The "problem" is ignorance from a European designer (not aware of the long pattern of AO game issues in America and elseware). But also the "problem" is the market itself. Porn sells which is why the Internet is filled with porn. But AO games do not sell which is why you rarely see them.

    The market overcomes censorship and even self-regulation. This is why we see the equivalent of soft porn (with foul language) on TV during, what used to be known, as the family hours. Perhaps people ought to be asking about the lack of AO games is simply because the market doesn't want it (who really wants to put down money to play games about homosexuals?). Every time someone says "But its' art!" is almost always when the market doesn't want it (but the developer wants to make it anyway because they believe they are "artists").

  92. The main problem with game ratings... by BlueBlade · · Score: 1

    I think the main problems with the ratings for games is that the outcome for the same rating is very different than for a movie. For a game, getting an AO rating means it won't be sold by some major retailers such as Wal-Mart. Can you imagine if the latest violent movie wasn't shown in most major movie theaters?

    The consequences are getting very frustrating for adult gamers like me, who grew up playing games and still enjoy them. I'm 28 years old and my favorite way to spend my free time is still to fire up a good RPG game and let my mind escape somewhere else for one hour or two. I still enjoy games, but sadly the lack of mature content and plot lines is getting tiresome. I'm a bit past playing as 15 years old boys who are out to save the world from the Dark Wizard or whatever.

    Games like Fallout 2 are what we're looking for, but the rating system scares developers into toning down and censoring their games a lot. RPGs are typically where the envelope is being pushed the most, and still there's a lot of censorship going: major titles like Neverwinter Nights 2 had concepts and locations "sanitized" by Atari out of fear or getting a high age rating.

    Games can definitely be art. They can challenge you and make you think, or just shock you, or make you react emotionally. My main problem is that, because of ratings, games are usually fairly shallow. In Fallout 2, you were thrown into a post-apocalyptic world without laws and without orders. It wasn't a nice place, and the game properly represented what such a world could be like. Morality was pretty much: whoever has the biggest gun is right. In that game, you can prostitute yourself, you can marry someone of the same sex, heck, you can even sell your significant other to slavers when you're "tired" of him/her. Note that those decisions all have serious consequences, but the game allows you to explore the ramifications.

    Fallout 2 was released in 1998 and I'm not sure that today such a game could still be made. I think the main problem is that legislators and even the Wal-Mart execs are all into the late fifties or later, and for them, video games just aren't something 30 years olds spend their time on. As more and more people of the gaming generation grow up and want games that are more serious and mentally challenging, the rules are going to relax, but it's going to take a while. For now it's all about "protecting the children" and people just don't consider games as a serious art form, or even communication medium. I can't wait until more people realize all the potential that interactivity brings...

    --
    Religion is the best example of mass psychosis
  93. "I'd be happy if we could talk homosexuality" by Zhe+Mappel · · Score: 2, Interesting
    I would be happy if in games we could talk about homosexuality

    What? Spongebob Squarepants isn't enough?!

    but we're not even at the point where we can admit that humans have heterosexual relationships, and that is a real problem - and it tends to show that games are not being seen, even by our own ratings boards, as an artform

    Pssst. Those Sims with the little hearts over the avatars? That's not a secret Masonic password, fella.

    "I want to see a game with real sexual content in a store here in Germany - I don't think it will happen unless we really recognise games as an artform," he told the audience. He pointed to Stanley Kubrick film Eyes Wide Shut, which "discusses relationship issues that you have in a marriage". "You don't have that in games - it is time to wake up and make it happen."

    So games need more Nicole Kidman fantasizing about infidelity while you, as Tom Cruise, infiltrate a coven of America's elite who just happen to hold their orgies at the estate of the Federal Reserve Chairman while performing Gothic chants in red velvet hoodies?

    Mouse control or not?

  94. They want the big guns... by jmpeax · · Score: 1

    [...] points out that the console makers hold some responsibility here too In other words, "we want Microsoft to throw its weight around to help us". Not a bad idea, IMO.