In my personal tests, Actionscript is over 100 times slower than Quickbasic. Why the hell is that the case? Both are interpreted languages. Actionscript even compiles to bytecode before it's executed, and I think Quickbasic does something similar as well. Does static typing alone really cause a language to run faster? Or is it just what happens when you design interpreters for high vs. low-specification processors?
Really, a TI83 is just like those ancient computers of the 80's. It boots up to BASIC, is powered by a Z80, and has a tiny amount of RAM, yet it enough for what it does.
You know what game really scared me? Super Solvers Midnight Rescue. From the creepy music that played through the 4-channel tandy music card, to the spontaneously appearing monsters. Home Alone for the PC also scared me.
Only Kings Quest 5 could also do it to me, during that scene where you have to stand still for a while to trigger a loud event.
The SNES can not do hardware rotation of sprites by itself, only games with a SuperFX chip can do that, such as Yoshi's Island. The SNES can however do rotation of background layers. And the Genesis has more sound channels (10), although they are inferior and not sample based like the SNES.
Why would it be forced to be single sabers? If you can track one side of a controller, you can surely add the opposite side. The only big thing stopping a double saber would be the grip of the controller, it may be too akward to hold it sideways. Maybe it could use a single lightsaber, then make it perpendicular to upright and the direction of the controller, and use that to define a sideways line for the doublesaber.
All the consoles know when the signal for the TV has reached VBLANK, so they use that to synchronize. Only badly made games would use decrement loops to count time, when you have a steady 60Hz timer already. This caused problems when games were brought to Europe, with their 50Hz TVs.
Use a Captcha, which is a tool that displays a distorted image containing a word, or sequence of letters. The user must enter in the correct sequence in order to post. Captcha's aren't perfect, some have readability problems for the people, and they completely exclude blind people unless you use an audio captcha as well.
Require completing captcha to create a new account, or post as a guest. Once users have an account and are logged in, you can drop the requirement to use the captcha on every post.
You type using Windows's Input Method Editor. You just type in romaji. Like you'd type in "watashi", then hit the space bar. As you're typing, it shows up as hiragana (), then after hitting space, it becomes Kanji ().
And no, I can't read Japanese or understand at all, but it's still fun to play with the Japanese IME tool.
The NES was more powerful than the original Apple II*, and more powerful than the ZX Spectrum**. I wouldn't exactly call that "underpowered".
* Same clock speed, but the NES has better graphics hardware ** A 4MHz Z80 runs at approximately the same speed as a 1MHz 6502. The Spectrum had a 3.5MHz Z80.
That happened a long time ago, sort of.
Maybe that's why the Wii Remote contains capacitors inside, to counteract this problem.
Backwards Compatibility is nothing new to Nintendo. Just look at the GBA and DS. The GBA can play GB/GBC games, and the DS can play GBA games.
mame: Multiple Arcade Machine Emulator
Don't know where you saw "meme" in there though.
In my personal tests, Actionscript is over 100 times slower than Quickbasic. Why the hell is that the case? Both are interpreted languages. Actionscript even compiles to bytecode before it's executed, and I think Quickbasic does something similar as well. Does static typing alone really cause a language to run faster? Or is it just what happens when you design interpreters for high vs. low-specification processors?
Yay for websites which claim to be iso-8859-1, but are actually UTF-8.
If South Korean gamers can get lots of hot groupies, maybe I should move there. Mmmmm... groupies.
Really, a TI83 is just like those ancient computers of the 80's. It boots up to BASIC, is powered by a Z80, and has a tiny amount of RAM, yet it enough for what it does.
I'm pretty sure youo could easily go up to 20 bits, but the cops might arrest you if you try 21.
Hyperthreading is only found in the Pentium IV series of processors, the Architecture of core 2 duo can't support it.
Wow, I happen to have the exact same problem. What are your hardware specs?
Aardwolf is still accessable in-game if you solve a long and difficult pushwall maze, whereas hot coffee requires hacking to access.
There's no way the Chinese gold farmers will be able to compete with these bacteria!
VFAT supports unicode filenames up to 255 characters long, in ANY directory. If there is a limitation, it's at the OS, not the filesystem.
You know what game really scared me? Super Solvers Midnight Rescue. From the creepy music that played through the 4-channel tandy music card, to the spontaneously appearing monsters. Home Alone for the PC also scared me.
Only Kings Quest 5 could also do it to me, during that scene where you have to stand still for a while to trigger a loud event.
The SNES can not do hardware rotation of sprites by itself, only games with a SuperFX chip can do that, such as Yoshi's Island. The SNES can however do rotation of background layers. And the Genesis has more sound channels (10), although they are inferior and not sample based like the SNES.
Why would it be forced to be single sabers? If you can track one side of a controller, you can surely add the opposite side. The only big thing stopping a double saber would be the grip of the controller, it may be too akward to hold it sideways. Maybe it could use a single lightsaber, then make it perpendicular to upright and the direction of the controller, and use that to define a sideways line for the doublesaber.
The VCR was Macrovision Central. Tons of signal degradation in effort of copy protection.
All the consoles know when the signal for the TV has reached VBLANK, so they use that to synchronize. Only badly made games would use decrement loops to count time, when you have a steady 60Hz timer already. This caused problems when games were brought to Europe, with their 50Hz TVs.
I bet Will Wright has a launch title for the Nintendo wii.
Use a Captcha, which is a tool that displays a distorted image containing a word, or sequence of letters. The user must enter in the correct sequence in order to post.
Captcha's aren't perfect, some have readability problems for the people, and they completely exclude blind people unless you use an audio captcha as well.
Require completing captcha to create a new account, or post as a guest. Once users have an account and are logged in, you can drop the requirement to use the captcha on every post.
And Slashdot destroyed the unicode contained within the post... Damn.
You type using Windows's Input Method Editor. You just type in romaji. Like you'd type in "watashi", then hit the space bar. As you're typing, it shows up as hiragana (), then after hitting space, it becomes Kanji ().
And no, I can't read Japanese or understand at all, but it's still fun to play with the Japanese IME tool.
U2 iPod anyone?
The NES was more powerful than the original Apple II*, and more powerful than the ZX Spectrum**. I wouldn't exactly call that "underpowered".
* Same clock speed, but the NES has better graphics hardware
** A 4MHz Z80 runs at approximately the same speed as a 1MHz 6502. The Spectrum had a 3.5MHz Z80.