actually, more like making beer in the US (not a crime), then taking it to said "hardline religous country where Alcohol is banned", and trying to sell it. Yes, you will get arrested there.
Also available: accounts with karma at 30. You still get the +1 bonus, and here's the best part kiddies: you still have karma to gain, while still having karma to burn.
Here are some good ones, the educational value is subjective, and of course, ymmv.
as mentioned before, sim* (city, etc.) Teaches management/juggleing; also, life isn't always "fair", you just take life as it comes.
also mentioned: mindrover (maybe too advanced--don't know what age group target--but a great game. Teaches engineering/scientific thinking, and trial and error. Great one for "learning by doing".
rollercoaster tycoon, et al. (all "tycoon" games are pretty good, you have to run your own [fill in the blank], very mind engaging) They would probably like the rollercoaster tycoon the best, but they are all good and teach organization and management. Fun to watch your theme park flurish.
train simulator (new, never played it, got good reviews)
homeworld/homeworld cataclysm (maybe these have "violence", but no blood and guts, so depending on your defininition... the ships just blow up, Star Wars style, so G-rated violence.) teaches organization and resourse allocation.
That is why, when the police officer pulls you over, they actually give you a breathalizer test; instead of just weighing you and measuring your height.
Those are only a guide, they don't really tell you crap.
While you have interesting points, and I agree with pretty much all of what you say, I think you are missing something.
Yes, Quake is a great, ground-breaking game without a single shred of story, but that isn't the whole spectrum of games that are out there. It isn't even the whole spectrum of games that are good.
There is another world besides twitch style games (user reaction time based). There is another realm of games that are good, the story telling games. I think that too many people ignore this distinction and just bitch about the lack of story in Quake (or whatever game), or bitch that Homeworld (or whatever game) is too boring (or whatever).
The fact is, maybe that just isn't the type of game that you find interesting.
I think the tag line for "XYZZY news" should sum it up: "the magazine for interactive fiction enthusiasts". What they talk about isn't games, but "interative fiction".
I think a good hybrid game example would be Deus Ex, it has both the condition-response type of game play, in addition to the role-playing. There are countless others, I'm sure. It seems that most games are a mixture in one way or another, but that most of the current games represent an inverted bell curve. Most games are either on one side or another, with some in between.
Re:Maybe if you didnt read slashdot you'd have tim
on
Software Aesthetics
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· Score: 1
lol
[man, this lameness filter really sucks!]
Re:nice, but welcome back to the real world
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Software Aesthetics
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· Score: 1
Oh, yes, compare any statement to some nebulous "Microsoft" statement, that is totally a persuasive argument. I will change my mind because I don't want to be compared to Microsoft. What a bunch of crapola. Waste of space. (and so is this...)
(btw, I don't consider OS design to be one of those that you don't have to make "bullet-proof")
nice, but welcome back to the real world
on
Software Aesthetics
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· Score: 3, Interesting
I don't get paid to create beauty, especially not internal beauty. I need it to work, not look good.
The bottom line is, software isn't a bridge or a house, people don't trust their lives to my software. If I made software for the medical field or something like that, yes, I would have a different view. But the fact remains that you should only make it bullet-proof when you need to, because you never have time to make everything bullet-proof.
Just because the device is predicated on the presence of gravity doesn't invalidate it in general.
The difference here is that the term "to weigh" implies that you measure the force applied by the mass of the earth and put a number of this force, we americans call it "pounds". When you measure mass--with this method--you compare the force applied to two different masses; but you don't measure the force, you don't even measure the difference in the force on the two objects; you measure the difference in mass between the two. Thus you are "actually measuring mass" instead of "weighing" the object.
Yes, this method has its problems, such as wind and the use of gravity; but in most cases, you can either use it inside and use few enough significant digits that wind doesn't matter; and the gravity thing isn't usually such a big deal.
...if you want to determine the mass of a small object, how do you do it? Odds are really good you're going to weigh it in some manner, and divide by 9.8 m/s^2.
Actaully, most high-schools have this new high-tech thing that actually measures mass. It's called a beam balance. You have some known quantity on one side, and your unknown on the other, then you compare the two. Really revolutionary!
Also, 9.8 m/s^2 is only at sea-level. Raise your hand if you live a sea-level? That's what I thought.
I can't say that I disagree with their inclination to not want to use MHz, when it doesn't mean anything; even less now that the Pentium 4 is up to 2GHz. Talk about bloat.
I don't agree with their attempt to give out these "model numbers" that looks suspiciously like higher clock rates. Cirix tried the same thing a while back. It only confused people in the end and (IMHO) increased the consumer's reliance on MHz as the single metric on which to base purchasing descisions on.
We really need a good benchmark to comapare these, but that is a very old story....
For instance, do people really want a unique address for a refrigerator -- allowing hackers to spy on individual eating habits -- or order you a truckload of milk?
Wow, that kinda puts a new spin on the old too much milk problem from my Operating Systems class in school. Brings back bad memories.
(For those of you who don't know/remember this problem, it is an example of resource locking, needed in OS design. I would say all Computer Science/Engineering students take that class, at least the did at my university).
Seems like they should have more important things to worry about that implementing stupid crap like this.
There is no way for them to tell if said copyrighted thing is actually allowed or not, such as the example of copyrighted documents, etc. Just cause it's copyrighted, doesn't mean you can't download it.
You know, if computers didn't come with sound cards, I wouldn't be half as tempted to download music and burn it. Maybe we should outlaw sound cards. And who without a computer would download music? let's get rid of those. What about the internet? well, we will take care of that in good time.
There is an old precedent that if a product has both legal uses and illegal uses, it should still be allowed becase the legal uses must be preserved. You can use CD-Rs and CD-RWs for more than pirating music and games, etc.
They need to move to Turkey or Afganistan if they want to control the people like that. Oh wait, those countries wouldn't have them either. They exist because America is Free. And they want to make it less free, but not for them, just for everyone else.
True, once you have the streaming version in winamp, it is a bit difficult to get an actual mp3 on your hd, unless they allow you to download it, which some of them they don't. (there are ways to get around that, but read on)
So, given that, seems like most of the people that were putting their songs on napster would have been people that either bought the CD and ripped it themselves (mp3.com doesn't even enter into this discussion then), or they borrowed a cd, and ripped it (see #1), or they went to the trouble of trying to download the streaming mp3 (which is a pain in the ass).
Which do you think constitutes the majority here?
but you are correct, they will probably go to jail for the rest of their life.
actually, more like making beer in the US (not a crime), then taking it to said "hardline religous country where Alcohol is banned", and trying to sell it. Yes, you will get arrested there.
while you raise a good point, you must understand that there is no slashdot ideology. Ever heard the phrase, hearding cats? It applies here very well.
Also available: accounts with karma at 30. You still get the +1 bonus, and here's the best part kiddies: you still have karma to gain, while still having karma to burn.
Buy now while suppiles last!
as mentioned before, sim* (city, etc.) Teaches management/juggleing; also, life isn't always "fair", you just take life as it comes.
also mentioned: mindrover (maybe too advanced--don't know what age group target--but a great game. Teaches engineering/scientific thinking, and trial and error. Great one for "learning by doing".
rollercoaster tycoon, et al. (all "tycoon" games are pretty good, you have to run your own [fill in the blank], very mind engaging) They would probably like the rollercoaster tycoon the best, but they are all good and teach organization and management. Fun to watch your theme park flurish.
train simulator (new, never played it, got good reviews)
homeworld/homeworld cataclysm (maybe these have "violence", but no blood and guts, so depending on your defininition... the ships just blow up, Star Wars style, so G-rated violence.) teaches organization and resourse allocation.
Hope these help.
That is why, when the police officer pulls you over, they actually give you a breathalizer test; instead of just weighing you and measuring your height.
Those are only a guide, they don't really tell you crap.
I may be wrong, but it sounds like MS' totally bogus "shared source" will move MS from "least reliable" to something better.
The article is pretty long, so perhaps I missed something....
While you have interesting points, and I agree with pretty much all of what you say, I think you are missing something.
Yes, Quake is a great, ground-breaking game without a single shred of story, but that isn't the whole spectrum of games that are out there. It isn't even the whole spectrum of games that are good.
There is another world besides twitch style games (user reaction time based). There is another realm of games that are good, the story telling games. I think that too many people ignore this distinction and just bitch about the lack of story in Quake (or whatever game), or bitch that Homeworld (or whatever game) is too boring (or whatever).
The fact is, maybe that just isn't the type of game that you find interesting.
I think the tag line for "XYZZY news" should sum it up: "the magazine for interactive fiction enthusiasts". What they talk about isn't games, but "interative fiction".
I think a good hybrid game example would be Deus Ex, it has both the condition-response type of game play, in addition to the role-playing. There are countless others, I'm sure. It seems that most games are a mixture in one way or another, but that most of the current games represent an inverted bell curve. Most games are either on one side or another, with some in between.
lol
[man, this lameness filter really sucks!]
Oh, yes, compare any statement to some nebulous "Microsoft" statement, that is totally a persuasive argument. I will change my mind because I don't want to be compared to Microsoft. What a bunch of crapola. Waste of space. (and so is this...)
(btw, I don't consider OS design to be one of those that you don't have to make "bullet-proof")
I don't get paid to create beauty, especially not internal beauty. I need it to work, not look good.
The bottom line is, software isn't a bridge or a house, people don't trust their lives to my software. If I made software for the medical field or something like that, yes, I would have a different view. But the fact remains that you should only make it bullet-proof when you need to, because you never have time to make everything bullet-proof.
Just because the device is predicated on the presence of gravity doesn't invalidate it in general.
The difference here is that the term "to weigh" implies that you measure the force applied by the mass of the earth and put a number of this force, we americans call it "pounds". When you measure mass--with this method--you compare the force applied to two different masses; but you don't measure the force, you don't even measure the difference in the force on the two objects; you measure the difference in mass between the two. Thus you are "actually measuring mass" instead of "weighing" the object.
Yes, this method has its problems, such as wind and the use of gravity; but in most cases, you can either use it inside and use few enough significant digits that wind doesn't matter; and the gravity thing isn't usually such a big deal.
Thanks dude. That is pretty clever/funny.
...if you want to determine the mass of a small object, how do you do it? Odds are really good you're going to weigh it in some manner, and divide by 9.8 m/s^2.
Actaully, most high-schools have this new high-tech thing that actually measures mass. It's called a beam balance. You have some known quantity on one side, and your unknown on the other, then you compare the two. Really revolutionary!
Also, 9.8 m/s^2 is only at sea-level. Raise your hand if you live a sea-level? That's what I thought.
I have the same set-up and I don't have the problem. Something else is going on.
I can't say that I disagree with their inclination to not want to use MHz, when it doesn't mean anything; even less now that the Pentium 4 is up to 2GHz. Talk about bloat.
I don't agree with their attempt to give out these "model numbers" that looks suspiciously like higher clock rates. Cirix tried the same thing a while back. It only confused people in the end and (IMHO) increased the consumer's reliance on MHz as the single metric on which to base purchasing descisions on.
We really need a good benchmark to comapare these, but that is a very old story....
If you operate a Solaris box for fun or profit...
Arrg! why on earth would you run a Solaris box for fun! We all know that we run Linux for fun.
For instance, do people really want a unique address for a refrigerator -- allowing hackers to spy on individual eating habits -- or order you a truckload of milk?
Wow, that kinda puts a new spin on the old too much milk problem from my Operating Systems class in school. Brings back bad memories.
(For those of you who don't know/remember this problem, it is an example of resource locking, needed in OS design. I would say all Computer Science/Engineering students take that class, at least the did at my university).
Just kidding dude. But thanks anyway.
So, what is this NSA thing?
I keep asking around, and all I get is that there is "No Such Agency".
ah, geez, and don't get me started on the "void main" thing.
(that should be "int main")
It took the "great programmer" 5 days to get rid of his compiler errors?
What a twink.
Seems like they should have more important things to worry about that implementing stupid crap like this.
There is no way for them to tell if said copyrighted thing is actually allowed or not, such as the example of copyrighted documents, etc. Just cause it's copyrighted, doesn't mean you can't download it.
You know, if computers didn't come with sound cards, I wouldn't be half as tempted to download music and burn it. Maybe we should outlaw sound cards. And who without a computer would download music? let's get rid of those. What about the internet? well, we will take care of that in good time.
There is an old precedent that if a product has both legal uses and illegal uses, it should still be allowed becase the legal uses must be preserved. You can use CD-Rs and CD-RWs for more than pirating music and games, etc.
They need to move to Turkey or Afganistan if they want to control the people like that. Oh wait, those countries wouldn't have them either. They exist because America is Free. And they want to make it less free, but not for them, just for everyone else.
True, once you have the streaming version in winamp, it is a bit difficult to get an actual mp3 on your hd, unless they allow you to download it, which some of them they don't. (there are ways to get around that, but read on)
So, given that, seems like most of the people that were putting their songs on napster would have been people that either bought the CD and ripped it themselves (mp3.com doesn't even enter into this discussion then), or they borrowed a cd, and ripped it (see #1), or they went to the trouble of trying to download the streaming mp3 (which is a pain in the ass).
Which do you think constitutes the majority here?
but you are correct, they will probably go to jail for the rest of their life.
Anyone with half a brain should comprehend that if you release you music on one site, you can expect it to be posted to some other site.
I guess they should have used SDMI or something, oh wait, that wouldn't work either.