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User: WWWWolf

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  1. Re:All is not forgiven. on Bioware Releases Neverwinter Nights Linux Client Beta · · Score: 1
    Maybe when BW reimburses me for the money I lost from buying the game on launch day (since they had ZERO communication with the large-ish linux presence on their boards at the time stating they hadn't even started on the client port [and they hadn't]) and then selling it on ebay some half a year later.

    Patience is a virtue. Like, relax, friend. Maybe you should, like, wait next time.

    ::watches as his Hippie Test score goes through the roof::

    They're a bunch of putzes. Anybody who hasn't followed their message boards every day for the past nine months really has no idea the depth of their incompetence.

    I, like, watched the message boards for, like, long time. There's a lot, like, trolls in there. People who should get a new needle in their gramophones because they get stuck so damn often. They should, like, get a clue. Or something. It's, like, depressing when, like, loudest part of the population is whining about past stuff. That's, like, boring or something.

    But Bioware, like, didn't get depressed even when the people whined, they, like, released a game.

    Jesus. This is good.

  2. Re:Some people just can't do things right... on Bioware Releases Neverwinter Nights Linux Client Beta · · Score: 2, Interesting
    What a bunch of idiots... These retards take almost a full year after the release to come up with the Linux client (that they told everyone would be ready for shipping with the cds), and then this.

    Arrrgh. They actually shipped the Linux beta and people are still complaining about stuff they did in the past?

    You know. I just saw this thing run. Right from my WindowMaker desktop. No problems. Jesus.

    It is alive. All is forgiven. Not that I was angry in past, but all is forgiven anyway.

    Hey, the point is, they got the beta out. New releases to come, new stuff ahead. And don't worry, I'm sure they'll find out how to overcome the data problem.

    Jesus. I just typed ./nwn and it ran. Oh my god.

    People, stop looking in the past and enjoy the game already. Chill out.

  3. Re:Not all features represented on Bioware Releases Neverwinter Nights Linux Client Beta · · Score: 1

    Says it will be available in Beta 2.

    Of course, all cool kids use the "Direct Connect" button, right?

  4. Re:Open Source Speech Synthesis on Phoneme Approach For Text-to-Speech in SCIAM · · Score: 3, Informative

    Festival is great, especially with the OGI patches. I was completely blown away by Festival's quality compared to other opensource TTS engines, and OGI stuff makes stock Festival sound pathetic. Really great stuff, regrettably still not as good as IBM's or AT&T's stuff, but they have got a TTS that I can listen to hours without making my ears bleed.

    Regrettably OGI patches are for personal/research use only, so Debian won't ship them...

  5. Re:God dammit. on E.U. Commission: More Antitrust Trouble For MS · · Score: 1
    This means you can add simple media playback and web functionality to a program without having to purchase external tools or spend hours integrating some external solution!

    Okay, so you can add a media player and a web browser to your app. Now tell me, why the heck would you want to do that? Who benefits?

    Two example cases:

    Kazaa and Gnucleus. People use it to download files and let other people download files from them. The inclusion of web browser and (in case of Kazaa) media player was somewhat justified. But why would the user use those instead of their own web browser?

    Leto. Neverwinter Nights character editor. The developers undoubtedly spent countless hours getting the character file details parsing right, but they also made a freaking skinned interface and a help pad based in IE. This, as opposed to making a good UI. I was boundlessly confused by the "advanced" user interface that didn't use skins - or offer any obvious way to save the changes.

    Oh, and I suppose LimeWire too, but that made even more bizarre choice by implementing their own media player in Java.

    One of the web design tenets was "need to have" - if you don't absolutely need some technology on your web page to make you money, don't use it. The same idea goes to GUI development. Just because you can add a web browser or media player to the app doesn't mean you should.

  6. History repeats itself... on Diablo II JavaScript Parser Automates D2 Gameplay · · Score: 2, Informative

    First there was Rogue, then someone wrote Rogomatic. Then someone wrote a limited but cool-looking clone of Rogue called Diablo II, and someone wrote d2jsp. History repeats itself!

  7. Re:Normally.... on Diablo II JavaScript Parser Automates D2 Gameplay · · Score: 1

    Not as bad as Progress Quest??? Diablo 2 has the 3D Mode right from the start! In Progress Quest you need to look for this mythical 3D Mode for a loooong time! And most people haven't found it yet! It's l33t!

    And what's wrong with Progress Quest? It's far more fun than any other MMORPGs I've heard of, especially for someone like me who would rather play difficult games instead but is, yes, is interested of XP And Gold. It focuses on what matters!

  8. Re:*sigh* Bye bye, Rosegarden... on Linux Audio Developers Conference · · Score: 1
    MIDI works through the joystick port but not LiveDrive.

    I'm well aware of that, my keyboard works already. Too bad I don't have an external synth, because now I can't hear anything unless I play the MIDI files through software synthetizer slave (TiMidity++, of course).

    The bizarre chain of events is that SBLive! wants a SoundFont loaded, sfxload only works for OSS, and ALSA OSS compatibility layer won't load and just says there's probably a hardware conflict. No idea what's causing this...

  9. *sigh* Bye bye, Rosegarden... on Linux Audio Developers Conference · · Score: 1

    Not used Rosegarden for a while because I haven't ever had MIDI working on SBLive+ALSA. Last time I used it it had an Athena GUI with promises on seeing if GTK+ would be nice.

    And now I noted that not only have they made Rosegarden 4 depend on Qt, they've also made it depend on KDE.

    Good Lord, why? The old UI wasn't that bad. *sigh*

    Oh well, it was fun while it lasted. At least there's still Denemo + Lilypond, far better suited for notation anyway.

  10. Re:Mozillaquest? on Linus Comments on SCO v IBM · · Score: 1
    (read some of the past articles if you don't already know, or better yet... don't).

    Yeah, this is just as good but far funnier.

  11. Re:Darn... on The Contiki Desktop OS for C64, NES, 8-bit Atari, · · Score: 1

    Try software and instructions from FUNET's archive. I have used a cable to connect the 1541 to PC serial port and there was a DOS program used to transfer data back and forth - unfortunately for me, I have the Less Supported Cable (I wish my father had made an x1541 cable for me instead of a Trans64 cable, that might have also been supported by Linux software...). I believe there also are programs that make PC appear to C64 as a disk drive.

  12. Re:Ohh That Poor Commodore on The Contiki Desktop OS for C64, NES, 8-bit Atari, · · Score: 3, Informative

    The last time the c64 web server was noted in Slashdot, it survived a *long* time. I remembered people posting, puzzledly, stuff like "jesus christ, article has been here for hours and that thing is still up?" =)

    ...and it's up right now! uIP stack rules. Long live 6510!

  13. Re:X11 Beh. on Significant Interactivity Boost in Linux Kernel · · Score: 1
    Linux isnt going to be truely Desktop friendly untill X11 gets replaced with something that doesnt completely suck.

    Oh, no, not again. Please. We have heard this plea many many times before.

    Maybe I'm just dumb, but I can't see why X "sucks". Been using it for years and years and years and... never actually gotten frustrated with it. (Except when Crappy Drivers hurt the uptime. Has happened a few times. Also in Windows.)

    Then again, I've been always fond of simplicity and usability. 'twas fvwm2 and nowadays Window Maker that draws my drawables in X11.

  14. Re:I like the detection method they used, BSoD on Windows Rootkits · · Score: 1
    Hint to all you LEET HAXORS, make your names dumb like M$ does, rather than "0wned", "R000TED" or any varient of common four letter words like jerk.

    Yeah, that's an useful tactic. When I boot to Win98, let it load all programs it starts up with, and hit Ctrl+alt+del, I have *no* clue what all these squillions trillions little programs do.

    And when I look in c:\windows\system, I'm freaking scared. What are all these files with mysterious names? wscthunk.dll? ltimg11n.dll? diactfrm.dll?

    Yes indeed, if I find easily recognizable name like "flowerpot.dll" or whatever, it is highly suspicious. Professionally engineered benefical software always tries to cram as much information as possible in DOS 8+3 name. I mean, "ydgdilib.dll" is clearly Yoyodyne Game Data Interpretation Library. "flowerpot.dll" is clearly a rootkit.

  15. Re:One more step toward the irrelevence of literac on Are Video Blogs Ready For Prime Time? · · Score: 1
    Yeah, all serious graphic artists use the command line version of Photoshop.

    I know you're kidding, but it depends on how we define "serious".

    If "serious" is "Make a good-looking picture", definitely, pick Photoshop or GIMP or whatever.

    If "serious" would be "Convert 1258 images to JPEG and generate thumbnails for them", I wouldn't hesitate to pick ImageMagick (which is a command-line tool).

    Again, let's pick the right tool for the job. =)

  16. Re:Apple Records, Inc. on Apple to Launch Music Service? · · Score: 1
    In Mac OS X, you can assign graphic files to the background of windows, you've got those 32bit 256x256 icons...

    Not only that, but in MacOS, these cool music folders may also come with super mega extra bonus: a puzzle game!

    Too bad Loki is no more, they could have added something similar for Nautilus users - my Myth II CD is quite boring in this respect...

  17. There's no funny documentation! on Source Code To Dungeon Master Java Released · · Score: 2

    I remember the day when I got Dungeon Master. Not only was it a very cool and amazing and interesting game (yeah, I got it many many many years after the release, but it was still true and still is!), but the documentation was also funny.

    The story was decent enough. Magic stuff was interesting. The game docs had odd stuff in it, including a mention in the box that broadcasting of the game without specific approval of the copyright holder was illegal.

    Actual quote from the manual: "To begin your adventure, remove the game disk from the box."

    And people these days complain that tutorials are stupid... sheesh.

  18. Re:Warcraft 3 on Helms Deep Battle Recreated In Doom · · Score: 1
    People have been doing this in Warcraft 3 already - there are several Helm's Deep maps available, and there's even one that recreates the entire war of the ring!

    Reminds me of a dream I had when I last time read Lord of the Rings years and years ago. I was dreaming of the battle of Minas Tirith happening in Warcraft II. Lots of orcs walking around, and there was this gigantic battle ram with a wolf's head, and so forth. One of those dreams that are hard to forget even after years. And of course, I knew sooner or later someone would do something like that for real! =)

  19. Re:P2p linux client Question? on P2P Services Speak Out Against Gnutella2 · · Score: 1
    So far I han't found a p2p client that I like for linux yet. Right now I'm using giFT, but do any of you /.ers have any ideas?

    giFT =) After napster's demise the only p2p app that has worked for me right out of box and worked well...

    Mutella seems pretty nice, but I would avoid its web UI. Bad Mac imitation.

  20. Re:Am I the only geek who HATES Nethack? on Nethack 3.4.1 Released · · Score: 1
    Well, I wouldn't go as far as to say Nethack is a bad game. I admire it for all the details that have got into it.

    But yeah, the hardness of the game is the only thing that really disappoints me. But then again, few games manage to inspire feelings of GREAT accomplishments even on The Most Stupid Death Ever. (My games have been far from the perfect, but the one I last did was... awesome.)

    I always have to remind myself that this game isn't technically about having fun in the sense most roleplaying games define "fun". This is more like Diablo for people with some parts of the brains still active.

    Nethack is quite probably the best game in the CRPG subgenre of "kill enemies and get XP and gold". But for "sit down and enjoy a great story" subgenre, I'd definitely recommend Ultima series, and for "smell the dice and try to roleplay" subgenre, Neverwinter Nights. =)

  21. Re:A good plan? on Nethack 3.4.1 Released · · Score: 1
    What I'd like to see is something along the lines of the graphics found in Diablo or Baldur's Gate. And skip this tile based system.

    But Diablo games, as far as I know, are tiles based, they just mask that cleverly with cool graphics =)

    And in 3.4.0, the open source community struck a fatal blow to the evil money-grubbing capitalist fascist pigs of Vivendi, the Destroyer of Bnetd, by creating a clicky-clicky-what-lotta-fun-slaying-monsters GUI for Windows to lure the Ignorant Masses away from the plight of Diablo II to the land of the TRUE games. =)

  22. Re:Misleading title on Nethack 3.4.1 Released · · Score: 5, Informative
    I know I might sound completely moronic when I say this, but I think the title 'NetHack' is almost, but not quite, entirely misleading to the actual theme of the game.

    Yeah. First there was 'Hack', which was a logical name for a game about hacking monsters to pieces. Then they added a prefix that had nothing to do with the theme of the game, but rather a technicality - hey, it's a game that's developed in the 'Net'. The result is logical in its own way, but completely misleading to those who don't know this.

    - WWWWolf, who should get back to the Usenet any week now

  23. Re:Blah the more things change the more likely on A 1974 Review of D&D · · Score: 1
    Now they just pop in a CD/DVD and click away. Killing the imagination and creative processes at an early age.

    Want to know what were my first thoughts when I got to the page 136 of D&D 3rd ed Monster Manual? "Oh, so this is how they think Nethack monsters look like!" (featured in the pictures were two rather annoying creeps, known as Mimics and Mind Flayers, also found in Nethack.)

    Don't you worry! I will keep telling the younger gamer generation that Real Men play with windowtype:tty, because using anything else will make them stupid!

  24. Re:Who wants to bet... on PCGen to Charge for Data Files · · Score: 1
    Boy... Wotc is sure grabbing for money now...

    Yeah, you have to pay whole $5 to get data for every supplement published, or, lacking proper amount of money, get off your rump and actually generate the characters - gasp - manually. Evil money-grubbing capitalist fascist pigs! =(

    Seriously: I have no problems with getting high quality, comprehensive data sets for, say, 5 euros. And PCGen is just so good that I might pay that much to get this data. The character generator itself is free, but I might clearly pay for the data.

    Just hope they get WotC to sell it on CD-ROM in game stores, payable in hard cash - international banking is hell without a credit card...

  25. Re:Goodbye "my", hello UTF-8? on Perl Features of the Future - Part 1 · · Score: 1
    pythonNumber = 1
    my $perlNumber = 1;

    Do the "$", the "my" and the ";" look necessary, or extraneous and confusing? They are the latter to me.

    The counter-question: exactly what is the python variable you mentioned? What is its scope? What kind of information it contains? foo = 1 tells it's a variable assignment somewhere in the program. my $foo = 1 says it's a new, local and scalar variable.

    This isn't a black-and-white issue, you know.