If I asked you how much you spend on games and XBL/PS+, how much do you really spend in comparison to PC. I haven't spent more than $40 on a preorder in ages. Hell, I got BF4 Digital Deluxe and Premium for $72. Titanfall was free (THANK YOU EA PAY GLITCH!), and most other things are between $35-40 for me using stuff like GreenManGaming and CDKeyPrices.com.
Console gaming is much more expensive in the long run.
If you actually read what he wrote, it limits the car choices to Cellica GT-4 All-Trac (extremely rare, so I doubt it), Galant VR-4 (extremely rare), GTO/3000GT VR-4 (rare again), Lancer Evo, WRX, or (and I hope this isn't the case) an Eclipse.
I have this exact problem using opera mobile on my S3. It's nit terribly bad if I hold my phone landscape, but all hell breaks loose the second I switch to portrait.
$140 if you have four gamers in the household. Conventional wisdom is that not enough PC games offer single-screen multiplayer or spawn installation [wikipedia.org]; each player needs his own gaming PC and copy of the game.
I'll agree with this. We were having a discussion on PCMR about how we would like to see more split screen gaming happen in the PC world. There are some games that do support this (mostly steam engine games with some messy hacks to the autoexec.cfg files), but it seems to be something that is really just swept under the rug for us.
If everyone were to wait for sales, then how would AAA games' production budgets get covered?
Well, I could discuss this another way for you. Steam games are not transferable and we have full digital distribution (no markup from a seller, no artificial scarcity from lack of physical copies). Due to this, we pay less money for our games, whether this be up front or at sales. Now, I cant find any numbers to back this up, but lets say 50% of people who buy Next Big Singleplayer Title sell the game back to Gamestop and its resold to other people at a lower price. This puts the effective price per unit sold to the developer at $45, around what a AAA title goes for for the first few steam sales.
Now lets talk about the other side of this coin - These sales actually increase awareness of otherwise unknown developers. I have bought plenty of games on Sales from random indie developers that I would have never gotten had they not been $2-5 on sale. Some of them I absolutely loved, and I buy the developers new games as soon as they are available.
Other Slashdot users have told me that 30 days is still not good enough for deployed members of the armed forces.
This is a argument about a very small subset of users. We can pick up random cases like this all we want, but can we please stick to talking about what matters to people living in the US. I will say though, that for those deployed, playing consoles is a better choice for them. It almost wasn't with the Xbone though, until all the backlash occurred.
Yet people stopped buying Atari 2600 games in 1983 when there were too many bad choices on the shelves. What keeps another 1983 gaming recession from happening again?
Long story short? Internet reviews. New game from unknown developer comes out, you can check the Steam reviews for the game or go to youtube for your trusted reviewer of choice to let you know how bad or how amazing the game is.
Does this include freedom to use a game with whom you want, including to play with someone else in the same room and to let someone else play after you're done with a game? Does it include freedom from cheaters?
Steam now has library sharing. If I'm not playing anything at the moment, I can share my library with someone else so they can play my games. Basically I can just swap full libraries with someone for a bit so we can play each others games. Also, at my old apartment, we had 3 computers in the living room, so yes, I say we had the freedom to play with someone else in the same room. We mostly played DotA 2, so there would be no reason for us to even consider split screen. Too small. As for cheaters - I rarely encounter them. This is someone with 1k hours in CoD MW2, about 500 total across BF3/BF4, 1.3k hours L4D2, and 600 hours in Blacklight: Retribution. Due to better server side processing, things like asshole kids 'lag switching' doesn't happen. That, and since most of these games offer dedicated servers with admin, you can actually get someone to kick and ban hackers from servers. Can you police online gaming with hackers on consoles? The best you can do is report someone and pray that XBL or PSN takes care of it.
For someone that uses that PC Master Race thing, you should understand why some of those points are invalid. PC gaming is much cheaper - A $500 PC is faster than this generation of consoles, and the price of games are cheaper. My game preorders are usually only $35 for AAA titles, vs $60-70 for new console games. Also, humble bundle and steam sales giving us games for next to nothing. Toss in the fact that if you play online, you are saving $60/year in an online pass. As for the online thing - Steam gives you 30+ days between check ins if you save your password locally.
The whole "Paradox of Choice" is not a real study of why more choices are bad. On the wikipedia page you linked to.
Attempts to duplicate the paradox of choice in other studies have had mixed success. A meta-analysis incorporating research from 50 independent studies found no meaningful connection between choice and anxiety, but speculated that the variance in the studies left open the possibility that choice overload could be tied to certain highly specific and as yet poorly understood pre-conditions.
The point of the PC Master Race is FREEDOM. We can use what we want, when we want. From how you post, I seriously doubt that you are a PC gamer.
DotA is Defense of the Ancient. Its the Warcraft 3 mod that turned into a stand alone game. HoN, on the other hand, is not really that well known, so I cant fault you for that one.
It's one of those things where the game is so well known (DotA), that it's actually never called by its full name. Hell, even in 2007 when I started playing it, nobody called it by its full name. If this post was trying to be funny, you missed the mark.
I have a quick question for you though. If they are allowed to shape/filter/block services on their network, wouldn't they lose their safe harbor provisions from the DMCA since they are no longer just 'dumb pipes'?
Eh, for dance music its fine. I listen mostly to Techno and Tech-House... If you hate the same sound over and over again, you'd probably die of boredom.
I paid $20 to see Dick Dale at some bar a few years back. Best show I've ever been too. It was seriously just like having some local band up on the small stage, but, you know, Dick fucking Dale. It was a bit weird though - I was the only one under 25 there.
My friend made a video about a track she was recording. It was the same song, but the difference was one had all the drums PERFECT. The other had the drums just the slightest amount off, to emulate someone playing life.
It was weird. Just that little bit of imperfection made the song sound quite a bit warmer. Her youtube account has since been deleted. Its rather sad, she had tons of good stuff on there.
Have you ever stopped and pondered the fact that the same people that have issues downloading huge games are the same exact people that will get a terrible experience playing with "Cloud" games? From experience, OnLive was terrible. I have 100/25 fiber in my house, and almost every game had extremely noticeable input lag. Even though I had sub 50ms ping the whole time I was playing, it seemed like I was playing online with over 300ms ping. I could compete a 360 look with my mouse before my character on screen moved. The only thing that cloud gaming would be good for is turn based games... at least as it exists today and in the near future.
You can buy them for cheap on eBay. I bought a lot of 8 broken ones for $45 shipped. They just required a new 72 pin connector ($10) to work. Sold them for $25 each on craigslist.
If I asked you how much you spend on games and XBL/PS+, how much do you really spend in comparison to PC. I haven't spent more than $40 on a preorder in ages. Hell, I got BF4 Digital Deluxe and Premium for $72. Titanfall was free (THANK YOU EA PAY GLITCH!), and most other things are between $35-40 for me using stuff like GreenManGaming and CDKeyPrices.com. Console gaming is much more expensive in the long run.
Then why don't you just hook the computer up to a TV? Its not like no cards come with an HDMI out.
Build list from /r/PCMasterRace. Two that come in under $600 that can best next gen consoles.
If you actually read what he wrote, it limits the car choices to Cellica GT-4 All-Trac (extremely rare, so I doubt it), Galant VR-4 (extremely rare), GTO/3000GT VR-4 (rare again), Lancer Evo, WRX, or (and I hope this isn't the case) an Eclipse.
He said small car, not a small boat.
Both of which happen to come stock with a large wing.
In California, it is still assault to lay hands on someone even if you have a guard card unless the guard has been attacked first.
LAPD was starting at $56k a few years ago for standard patrol.
I have this exact problem using opera mobile on my S3. It's nit terribly bad if I hold my phone landscape, but all hell breaks loose the second I switch to portrait.
There is still no start menu though.
You do know AMD told Nvidia that they can use mantle if they want. That is the major difference between it and Glide.
$140 if you have four gamers in the household. Conventional wisdom is that not enough PC games offer single-screen multiplayer or spawn installation [wikipedia.org]; each player needs his own gaming PC and copy of the game.
I'll agree with this. We were having a discussion on PCMR about how we would like to see more split screen gaming happen in the PC world. There are some games that do support this (mostly steam engine games with some messy hacks to the autoexec.cfg files), but it seems to be something that is really just swept under the rug for us.
If everyone were to wait for sales, then how would AAA games' production budgets get covered?
Well, I could discuss this another way for you. Steam games are not transferable and we have full digital distribution (no markup from a seller, no artificial scarcity from lack of physical copies). Due to this, we pay less money for our games, whether this be up front or at sales. Now, I cant find any numbers to back this up, but lets say 50% of people who buy Next Big Singleplayer Title sell the game back to Gamestop and its resold to other people at a lower price. This puts the effective price per unit sold to the developer at $45, around what a AAA title goes for for the first few steam sales.
Now lets talk about the other side of this coin - These sales actually increase awareness of otherwise unknown developers. I have bought plenty of games on Sales from random indie developers that I would have never gotten had they not been $2-5 on sale. Some of them I absolutely loved, and I buy the developers new games as soon as they are available.
Other Slashdot users have told me that 30 days is still not good enough for deployed members of the armed forces.
This is a argument about a very small subset of users. We can pick up random cases like this all we want, but can we please stick to talking about what matters to people living in the US. I will say though, that for those deployed, playing consoles is a better choice for them. It almost wasn't with the Xbone though, until all the backlash occurred.
Yet people stopped buying Atari 2600 games in 1983 when there were too many bad choices on the shelves. What keeps another 1983 gaming recession from happening again?
Long story short? Internet reviews. New game from unknown developer comes out, you can check the Steam reviews for the game or go to youtube for your trusted reviewer of choice to let you know how bad or how amazing the game is.
Does this include freedom to use a game with whom you want, including to play with someone else in the same room and to let someone else play after you're done with a game? Does it include freedom from cheaters?
Steam now has library sharing. If I'm not playing anything at the moment, I can share my library with someone else so they can play my games. Basically I can just swap full libraries with someone for a bit so we can play each others games. Also, at my old apartment, we had 3 computers in the living room, so yes, I say we had the freedom to play with someone else in the same room. We mostly played DotA 2, so there would be no reason for us to even consider split screen. Too small. As for cheaters - I rarely encounter them. This is someone with 1k hours in CoD MW2, about 500 total across BF3/BF4, 1.3k hours L4D2, and 600 hours in Blacklight: Retribution. Due to better server side processing, things like asshole kids 'lag switching' doesn't happen. That, and since most of these games offer dedicated servers with admin, you can actually get someone to kick and ban hackers from servers. Can you police online gaming with hackers on consoles? The best you can do is report someone and pray that XBL or PSN takes care of it.
The whole "Paradox of Choice" is not a real study of why more choices are bad. On the wikipedia page you linked to.
Attempts to duplicate the paradox of choice in other studies have had mixed success. A meta-analysis incorporating research from 50 independent studies found no meaningful connection between choice and anxiety, but speculated that the variance in the studies left open the possibility that choice overload could be tied to certain highly specific and as yet poorly understood pre-conditions.
The point of the PC Master Race is FREEDOM. We can use what we want, when we want. From how you post, I seriously doubt that you are a PC gamer.
DotA is Defense of the Ancient. Its the Warcraft 3 mod that turned into a stand alone game. HoN, on the other hand, is not really that well known, so I cant fault you for that one.
The link in your signature was great for a cheap laugh. I hope you honestly don't believe what was posted there.
It's one of those things where the game is so well known (DotA), that it's actually never called by its full name. Hell, even in 2007 when I started playing it, nobody called it by its full name. If this post was trying to be funny, you missed the mark.
I have a quick question for you though. If they are allowed to shape/filter/block services on their network, wouldn't they lose their safe harbor provisions from the DMCA since they are no longer just 'dumb pipes'?
Robots.txt file does this already? Or am I mistaken?
Eh, for dance music its fine. I listen mostly to Techno and Tech-House... If you hate the same sound over and over again, you'd probably die of boredom.
I paid $20 to see Dick Dale at some bar a few years back. Best show I've ever been too. It was seriously just like having some local band up on the small stage, but, you know, Dick fucking Dale. It was a bit weird though - I was the only one under 25 there.
My friend made a video about a track she was recording. It was the same song, but the difference was one had all the drums PERFECT. The other had the drums just the slightest amount off, to emulate someone playing life.
It was weird. Just that little bit of imperfection made the song sound quite a bit warmer. Her youtube account has since been deleted. Its rather sad, she had tons of good stuff on there.
Have you ever stopped and pondered the fact that the same people that have issues downloading huge games are the same exact people that will get a terrible experience playing with "Cloud" games? From experience, OnLive was terrible. I have 100/25 fiber in my house, and almost every game had extremely noticeable input lag. Even though I had sub 50ms ping the whole time I was playing, it seemed like I was playing online with over 300ms ping. I could compete a 360 look with my mouse before my character on screen moved. The only thing that cloud gaming would be good for is turn based games... at least as it exists today and in the near future.
Offline mode works fine for 30 days without an internet connection.
You can buy them for cheap on eBay. I bought a lot of 8 broken ones for $45 shipped. They just required a new 72 pin connector ($10) to work. Sold them for $25 each on craigslist.
Project CARS