The bridge is washed out, yes, but Google didn't integrate satellite imagery for coastal Jackson County, so you have half a bridge. What's also interesting to note is that the Bay St. Louis bridge, west of the one seen in the above link, is also washed out, and Google previously had that imagery integrated as well, but it seems they've removed it, and now the only section of the MS coast seen post-Katrina is Biloxi-proper.
once dynarec is added full speed is easily in grasp.
Yeah right. The authors of the PSP SNES emulator basically stated that even with dynamic recompilation and a full rewrite, they could see no more than a 10% speed increase over what they already have, which is playable, but not full-speed.
Somehow I highly doubt that the PSX emulator (at least the homebrew one) will accomplish that feat.
You'll get your release date in about 16 hours. Nintendo apparently wanted to have all three events the same day, but there was a scheduling conflict that forced the EU event to Friday. But they've stated and re-stated that they'll be launching in all three territories nearly simultaneously, and with 2M units at launch, EU will have enough to go around.
An HDTV isn't all you need to enjoy the PS3...
on
PS3 Problems Parried
·
· Score: 1
it's conceivable that HD televisions will become affordable during the PS3's lifecycle
That's all well and good, but if that's the case, why do we need to buy the console now? Why not just wait until we can afford HDTVs as well? Surely the price will be lower on the PS3 itself by then.
I'm less worried about consumers taking the plunge. I'm more worried about game publishers worrying if consumers will take the plunge, and even with continued statement of Square's support of the console, it really still looks like 3rd parties are very tenative about the PS3, which means you get the whole chicken-and-egg problem.
The Wii is coming out with a launch library that beats, hands-down, anything in Nintendo's history (though I'd give you Tetris with the Game Boy if you insisted), and I still don't really know what's launching with the PS3, other than a game where a girl has an IGN logo on her breasts. With the Wii, people are talking about Wii Sports and Virtual Console and Red Steel and Twilight Princess and Metroid Prime 3. I couldn't tell you what's launching on the PS3 other than Untold Legend and presumably Ridge Racer.
The games that everyone trots out for the PS3 whenever they feel their fandom being infringed upon are Metal Gear Solid 4, Devil May Cry 4, Resident Evil 5, and Final Fantasy XIII. We all know FF13 won't be here for at least a year, and none of the other games are going to be anywhere close to the launch window either. Ordinarily that'd be fine, as it's been the same with most consoles other than the Dreamcast and Xbox, but with a set of $600 boxes in the store on launch day, I don't think retailers are going to give Sony long to prove their message. Sure, it's Sony, and that's why they're selling it now, because there's a very proven track record...but that faith and history will only carry you so far.
The Wii will be using a single video interface for all output types, regardless of analog or digital content, so you won't be able to use that S-Video cable on it either.
Even better - marketers know that if you have to significantly damage or destroy the packaging to retrieve an item, you'll be less likely to return it if you're unhappy with it, under the fear that the store will not accept it returned in such a state.
how ergonomic? (TiVo's a hard act to follow on this one)
I guess you haven't gotten the TiVo KidZone update yet. I have a branded Series 2 unit that got updated like a week ago. Response time has been thoroughly shot to hell after this update. It has taken as long as five seconds to pull up the program guide. Sometimes hitting the TiVo button with hang the unit for about 30 seconds before I'll finally get a "action could not be completed" error. At least the TV pass-through still works, so it's not like it freezes up the display. I've also had two spontaneous reboots since the update.
I've also noticed a variety of small bugs. For example, if a show has been previously unrated, the first Thumbs Up works, but instead of the normal Thumbs Up sound, it sounds a "Not Allowed" sound.
The poorest areas are not being rebuilt, and it seems like a lot of the aim of the rebuilding efforts so far is to attract businesses and higher-income people than the ones that used to live there. Most of the poor still don't have any homes to return to, and their entire neighborhoods remain wastelands while politicians argue if they should even bother rebuilding them.
And ironically, this will be one of the factors contributing to the eventual failure of the NO experiment. The poor and lower-class are the glue that holds a city like that together. You can bet that the grocery stores and fast food restaurants and other "commodity businesses" won't exist for long paying $10+ an hour just because the lesser-fortunate individuals that would normally be working minimum wage aren't there to take the jobs.
Whether they like it or not, they need the lower-income residents.
We're not doing anything with Colorado these days anyway, but imagine the appeal of a new and improved state with a virile name like Colberado. Book your tickets today!
A nice idea, but last I checked, Colorado has bears...
Nintendo themselves has said they've passed 21 million.
Source - this is off PR Newswire, so it's a regular press release.
Not to mention the idea of posting this article without a reliable news source. Blogging a quarterly shareholder meeting is one thing, but when Nintendo has released press releases with the same information, why bother falling back on a pretty-much no-name blog? And if you don't think PGC is "reliable", then pick one more to your liking. Preferably one without a stupid animated GIF in it.
I believe the parent poster is referring to dynamically adjusting the number of running servers based on usage trends. For example with fictional numbers, if a hosting company has 10 clients that all have minimal hosting needs (maybe 100 web hits a month, mostly mail), then they can pack them all onto one server and if one of the clients starts ramping up usage, you just wake-on-LAN another system, start the virtualization environment on that one, and either offload the server to the new unit or load-balance between the two.
Once demand goes back down, have the server shut off again.
Since this article has mostly funny (yet somewhat snide) comments about its subject, I'd like to mention what it's really about (this poster got it) - adaptive feedback AI training. I actually worked on a research project doing this during my last two years of college, where we had an AI model that was studying aircraft pilots flying predesignated courses, and based on the control inputs and eye-tracking data, the system was intended to provide real-time corrective feedback how the pilot was performing.
This isn't supposed to be "Dude, the boss is right over there, now go kill him!" type feedback. This is designed to notice trends in player behavior and offer cues and more indirect advice than anything.
I know the coaching and help text in most games to date has been pretty bad so I know where a lot of this derision comes from, but there is a fair bit of CogSci research going on in this very field, so give the researchers some credit.
Or maybe it's just that you're a PS3 fanboy? I mean, you've made no secret of it.
Moderators should feel free to check NineNine's posting history to see where he's said that he thinks the PS3 is the best console by far and that the Wii is still "kiddy" and the 360 has no compelling content etc etc etc.
The funny thing about those numbers, though, is that the DS is selling lots of games. The PSP isn't selling games, and it's not selling movies. So, if there are really that many PSPs on the market, what are people doing with them?
I mean, besides running over them in cars and installing Linux on them.
Asking for a fact-based response in a debate that is entirely circled around whether or not we can trust telecommunications companies isn't really going to get you anywhere, is it?
Except I only heard the commentary from Scott Cleland. It was chock full of misinformation and outright lies. I have never been even remotely "upset" after listening to a story on NPR, and after having heard this, I was incensed and immediately wrote an angry feedback message to NPR about it.
Point and counterpoint debate is good, but they need to air them both back-to-back, lest they let the lobbyist get away with the utter crap he was spewing.
I even tuned into Morning Edition yesterday morning specifically to hear the counterpoint argument, and it didn't air at the same time of day.
The way desktops are these days, you'd be lucky to hear them over your PSU/CPU/HD fans.
I love the power my system has, but the heat and noise the thing puts out is driving me up the wall these days. I'm starting to put a lot of consideration into either watercooling the thing or going mini-ITX.
That sounds dangerously close to NSFW, so I haven't clicked the link. Assuming it *is* what the name implies, though, makes this submission a bit ironic, eh?
Someone needs a +6 Insightful. I would've commented on this myself but it was already said. The United States has amongst the highest worker productivity in the world, and we still get called lazy, usually by ourselves. I hadn't thought about the Puritan thing, but it makes a lot of sense, given the self-deprecation we often engage in when it comes to this particular topic.
No, gameplay *occasionally* sells over graphics quality. In truth, neither has nearly as much mindshare as concept. Football and basketball games will always sell because everyone likes them already as a genre. People buy movie games because the name and theme sells the game, the quality of the game usually taking a backseat. Seasoned gamers know that media-oriented (movie, TV, etc) and gimmick games almost always stink, and yet they almost always sell too.
You're confusing "sells" with "get critical appraisal".
Many, many adventure games had excellent gameplay over graphics, and very few sold "well".
I love the game, but there is no way it should ever have been Teen.
The necromancer and vampire lairs can be very graphic (If you've seen Memorial Cave, you know what I'm talking about.), way too graphic for a little kid.
I would find it hard to believe myself if any fans of the original X-Wing and TIE Fighter games liked the Rogue Squadron and similar Factor 5 games. I hated them myself - they were just boring shmups with unclear goals and bad mechanics - Battle For Naboo was the worst of the lot.
The X-Wing and TIE Fighter games involved tactics and strategy and widely-varied starships with more involvement than just a "life meter".
I think even if you look at what Nintendo's planning on doing in this space... it's 8- and 16-bit games, it's not 32- and 64-bit games.
Actually, Nintendo has already stated that N64 games will be part of this, so bzzt - wrong answer.
And anyway, the ROMs themselves aren't that big. 16 MB tops if I remember correctly. I'm sure Nintendo could set this up in such a way that, assuming the entire game image isn't downloaded before execution, the critical components are downloaded first and then the remainder streamed as the user plays the game. Of course, Nintendo does pride itself on presentation quality, so my best guess is that they'd force a complete download before execution, so that a network service interruption doesn't cause the game to crash or pause because the download stalled.
The broadband adapter only worked with one game, and that game was sufficiently broken that the matchmaking host IP was hardcoded in the game, meaning that when Sega NET changed stuff around, Alien Front Online stopped working.
The networking stack was not abstracted at all from the games, which was silly. Sure, you didn't *need* broadband to play Chu-Chu Rocket online, but if you didn't have a phone line, it helps. It's crazy that Phantasy Star Online didn't support it.
The Dreamcast may have pioneered online gaming from the standpoint that the hardware was included for every console, but they just got a base hit - the Xbox was the console that hit it out of the park.
Here's another really neat example left behind by Google's integration of satellite imagery from Katrina:
Link
The bridge is washed out, yes, but Google didn't integrate satellite imagery for coastal Jackson County, so you have half a bridge. What's also interesting to note is that the Bay St. Louis bridge, west of the one seen in the above link, is also washed out, and Google previously had that imagery integrated as well, but it seems they've removed it, and now the only section of the MS coast seen post-Katrina is Biloxi-proper.
once dynarec is added full speed is easily in grasp.
Yeah right. The authors of the PSP SNES emulator basically stated that even with dynamic recompilation and a full rewrite, they could see no more than a 10% speed increase over what they already have, which is playable, but not full-speed.
Somehow I highly doubt that the PSX emulator (at least the homebrew one) will accomplish that feat.
Insert dumb I-was-typing-and-lost-my-battery-during-the-post-b ut-somehow-managed-to-click-submit joke here.
Now rate me +5, Funny and we don't have to worry about seeing any more of these in this article.
You'll get your release date in about 16 hours. Nintendo apparently wanted to have all three events the same day, but there was a scheduling conflict that forced the EU event to Friday. But they've stated and re-stated that they'll be launching in all three territories nearly simultaneously, and with 2M units at launch, EU will have enough to go around.
it's conceivable that HD televisions will become affordable during the PS3's lifecycle
That's all well and good, but if that's the case, why do we need to buy the console now? Why not just wait until we can afford HDTVs as well? Surely the price will be lower on the PS3 itself by then.
I'm less worried about consumers taking the plunge. I'm more worried about game publishers worrying if consumers will take the plunge, and even with continued statement of Square's support of the console, it really still looks like 3rd parties are very tenative about the PS3, which means you get the whole chicken-and-egg problem.
The Wii is coming out with a launch library that beats, hands-down, anything in Nintendo's history (though I'd give you Tetris with the Game Boy if you insisted), and I still don't really know what's launching with the PS3, other than a game where a girl has an IGN logo on her breasts. With the Wii, people are talking about Wii Sports and Virtual Console and Red Steel and Twilight Princess and Metroid Prime 3. I couldn't tell you what's launching on the PS3 other than Untold Legend and presumably Ridge Racer.
The games that everyone trots out for the PS3 whenever they feel their fandom being infringed upon are Metal Gear Solid 4, Devil May Cry 4, Resident Evil 5, and Final Fantasy XIII. We all know FF13 won't be here for at least a year, and none of the other games are going to be anywhere close to the launch window either. Ordinarily that'd be fine, as it's been the same with most consoles other than the Dreamcast and Xbox, but with a set of $600 boxes in the store on launch day, I don't think retailers are going to give Sony long to prove their message. Sure, it's Sony, and that's why they're selling it now, because there's a very proven track record...but that faith and history will only carry you so far.
The Wii will be using a single video interface for all output types, regardless of analog or digital content, so you won't be able to use that S-Video cable on it either.
Even better - marketers know that if you have to significantly damage or destroy the packaging to retrieve an item, you'll be less likely to return it if you're unhappy with it, under the fear that the store will not accept it returned in such a state.
how ergonomic? (TiVo's a hard act to follow on this one)
I guess you haven't gotten the TiVo KidZone update yet. I have a branded Series 2 unit that got updated like a week ago. Response time has been thoroughly shot to hell after this update. It has taken as long as five seconds to pull up the program guide. Sometimes hitting the TiVo button with hang the unit for about 30 seconds before I'll finally get a "action could not be completed" error. At least the TV pass-through still works, so it's not like it freezes up the display. I've also had two spontaneous reboots since the update.
I've also noticed a variety of small bugs. For example, if a show has been previously unrated, the first Thumbs Up works, but instead of the normal Thumbs Up sound, it sounds a "Not Allowed" sound.
I'm just hoping they roll out fixes soon.
The poorest areas are not being rebuilt, and it seems like a lot of the aim of the rebuilding efforts so far is to attract businesses and higher-income people than the ones that used to live there. Most of the poor still don't have any homes to return to, and their entire neighborhoods remain wastelands while politicians argue if they should even bother rebuilding them.
And ironically, this will be one of the factors contributing to the eventual failure of the NO experiment. The poor and lower-class are the glue that holds a city like that together. You can bet that the grocery stores and fast food restaurants and other "commodity businesses" won't exist for long paying $10+ an hour just because the lesser-fortunate individuals that would normally be working minimum wage aren't there to take the jobs.
Whether they like it or not, they need the lower-income residents.
We're not doing anything with Colorado these days anyway, but imagine the appeal of a new and improved state with a virile name like Colberado. Book your tickets today!
A nice idea, but last I checked, Colorado has bears...
Nintendo themselves has said they've passed 21 million.
Source - this is off PR Newswire, so it's a regular press release.
Not to mention the idea of posting this article without a reliable news source. Blogging a quarterly shareholder meeting is one thing, but when Nintendo has released press releases with the same information, why bother falling back on a pretty-much no-name blog? And if you don't think PGC is "reliable", then pick one more to your liking. Preferably one without a stupid animated GIF in it.
I believe the parent poster is referring to dynamically adjusting the number of running servers based on usage trends. For example with fictional numbers, if a hosting company has 10 clients that all have minimal hosting needs (maybe 100 web hits a month, mostly mail), then they can pack them all onto one server and if one of the clients starts ramping up usage, you just wake-on-LAN another system, start the virtualization environment on that one, and either offload the server to the new unit or load-balance between the two.
Once demand goes back down, have the server shut off again.
Since this article has mostly funny (yet somewhat snide) comments about its subject, I'd like to mention what it's really about (this poster got it) - adaptive feedback AI training. I actually worked on a research project doing this during my last two years of college, where we had an AI model that was studying aircraft pilots flying predesignated courses, and based on the control inputs and eye-tracking data, the system was intended to provide real-time corrective feedback how the pilot was performing.
This isn't supposed to be "Dude, the boss is right over there, now go kill him!" type feedback. This is designed to notice trends in player behavior and offer cues and more indirect advice than anything.
I know the coaching and help text in most games to date has been pretty bad so I know where a lot of this derision comes from, but there is a fair bit of CogSci research going on in this very field, so give the researchers some credit.
Or maybe it's just that you're a PS3 fanboy? I mean, you've made no secret of it.
Moderators should feel free to check NineNine's posting history to see where he's said that he thinks the PS3 is the best console by far and that the Wii is still "kiddy" and the 360 has no compelling content etc etc etc.
This particular post comes to mind.
The funny thing about those numbers, though, is that the DS is selling lots of games. The PSP isn't selling games, and it's not selling movies. So, if there are really that many PSPs on the market, what are people doing with them?
I mean, besides running over them in cars and installing Linux on them.
Asking for a fact-based response in a debate that is entirely circled around whether or not we can trust telecommunications companies isn't really going to get you anywhere, is it?
Except I only heard the commentary from Scott Cleland. It was chock full of misinformation and outright lies. I have never been even remotely "upset" after listening to a story on NPR, and after having heard this, I was incensed and immediately wrote an angry feedback message to NPR about it.
Point and counterpoint debate is good, but they need to air them both back-to-back, lest they let the lobbyist get away with the utter crap he was spewing.
I even tuned into Morning Edition yesterday morning specifically to hear the counterpoint argument, and it didn't air at the same time of day.
The way desktops are these days, you'd be lucky to hear them over your PSU/CPU/HD fans.
I love the power my system has, but the heat and noise the thing puts out is driving me up the wall these days. I'm starting to put a lot of consideration into either watercooling the thing or going mini-ITX.
tpoker writes
That sounds dangerously close to NSFW, so I haven't clicked the link. Assuming it *is* what the name implies, though, makes this submission a bit ironic, eh?
Someone needs a +6 Insightful. I would've commented on this myself but it was already said. The United States has amongst the highest worker productivity in the world, and we still get called lazy, usually by ourselves. I hadn't thought about the Puritan thing, but it makes a lot of sense, given the self-deprecation we often engage in when it comes to this particular topic.
No, gameplay *occasionally* sells over graphics quality. In truth, neither has nearly as much mindshare as concept. Football and basketball games will always sell because everyone likes them already as a genre. People buy movie games because the name and theme sells the game, the quality of the game usually taking a backseat. Seasoned gamers know that media-oriented (movie, TV, etc) and gimmick games almost always stink, and yet they almost always sell too.
You're confusing "sells" with "get critical appraisal".
Many, many adventure games had excellent gameplay over graphics, and very few sold "well".
Please resolve these conflicting statements:
I love the game, but there is no way it should ever have been Teen.
The necromancer and vampire lairs can be very graphic (If you've seen Memorial Cave, you know what I'm talking about.), way too graphic for a little kid.
I would find it hard to believe myself if any fans of the original X-Wing and TIE Fighter games liked the Rogue Squadron and similar Factor 5 games. I hated them myself - they were just boring shmups with unclear goals and bad mechanics - Battle For Naboo was the worst of the lot.
The X-Wing and TIE Fighter games involved tactics and strategy and widely-varied starships with more involvement than just a "life meter".
I think even if you look at what Nintendo's planning on doing in this space ... it's 8- and 16-bit games, it's not 32- and 64-bit games.
Actually, Nintendo has already stated that N64 games will be part of this, so bzzt - wrong answer.
And anyway, the ROMs themselves aren't that big. 16 MB tops if I remember correctly. I'm sure Nintendo could set this up in such a way that, assuming the entire game image isn't downloaded before execution, the critical components are downloaded first and then the remainder streamed as the user plays the game. Of course, Nintendo does pride itself on presentation quality, so my best guess is that they'd force a complete download before execution, so that a network service interruption doesn't cause the game to crash or pause because the download stalled.
The broadband adapter only worked with one game, and that game was sufficiently broken that the matchmaking host IP was hardcoded in the game, meaning that when Sega NET changed stuff around, Alien Front Online stopped working.
The networking stack was not abstracted at all from the games, which was silly. Sure, you didn't *need* broadband to play Chu-Chu Rocket online, but if you didn't have a phone line, it helps. It's crazy that Phantasy Star Online didn't support it.
The Dreamcast may have pioneered online gaming from the standpoint that the hardware was included for every console, but they just got a base hit - the Xbox was the console that hit it out of the park.