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An AI Coach for Bad Gamers?

newchurch writes "In this week's "Gaming in 2020" issue of The Escapist, Chris Dahlen writes about a no-talent gamer who gets help from the 'Nintendo Coach' - an AI installed in the console that watches him play and gives him pointers and feedback. This is set 14 years in the future, but how hard would it really be for a next-gen console to pull this off? Would gamers want this kind of thing, to make them more competitive or just to help them master a title like Ninja Gaiden? And would your average gamers even admit they need help?"

79 comments

  1. What about opposite? by Vo0k · · Score: 4, Interesting

    What about game enemies learning tricks from the player?
    Play a deathmatch against bots, that learn movement patterns of players, instead of using predefined paths, learn new ones by watching the players and follow them, becoming more of a challenge, less predictable, learning most efficient tricks? At first the game is just a game against bots. Later it becomes a game against yourself. And if you limit the bot to learn from you, and not from the "hive mind" that contains tricks from all players, fighting it you learn your own weaknesses.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
    1. Re:What about opposite? by YellowCyclone · · Score: 2, Interesting

      exactly what i was thinking.

      for all the advances in graphics, sound, and even mechanics it seems that AI is the slowest to come along. that's understanable to me, but it just gets boring when racing games have rubber-band cars, fps' with the "stupid bot," "medium bot," and "bot that whips around and headshots you with a rocket launcher while jumping over obstacles" and boss battles that just throw wave after wave of attacks at you in easy to remember patterns

      i'm sure AI programming is hard, but can anybody tell me if it's really hard for dev's or are they just being lazy?

    2. Re:What about opposite? by Dial-Up · · Score: 2, Interesting

      The Eraser bot for Quake 2 did this.

    3. Re:What about opposite? by Kuxman · · Score: 1

      It's hard. I've done some modding for Enemy Territory to create bots that play decently, but by no means are they perfect.

      --
      http://www.asti-usa.com
    4. Re:What about opposite? by YellowCyclone · · Score: 1

      i belive it. i guess i should have refined my question. with the concentration in other areas (especially with a new gen rolling around), are teams devoting enough personal to AI compared to other depts?

    5. Re:What about opposite? by GMFTatsujin · · Score: 1

      So we hook a game that learns from the player up to a deathmatch with a game that teaches the player. If the game can teach the player, maybe it can actually play the game. We set the two AIs against each other.

      Whichever one wins most gets to fight for the users.

    6. Re:What about opposite? by Vo0k · · Score: 1

      because it's hard to market good AI. Screenshots are the first impression. Then come numerical data: size of levels, number of enemies, number of weapons etc. Then some extra perks. "Better AI" entry there will show up no matter if the bot jumps randomly once in a hour or can kill the player at any time. So why bother? The player passes the money the moment they buy the game, and later they may bitch on sucky AI all they want.

      Remember the Half-life 2 AI hype? Or Oblivion?
      bleah.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    7. Re:What about opposite? by nude-fox · · Score: 1

      or halo 2 they talked about a new and improved ai that works together well if you consider standing there and letting me shoot their head of on hard better your right

    8. Re:What about opposite? by theStorminMormon · · Score: 1, Informative

      I'm not a grammar nazi or anything, but I have to ask - is punctuation against your religion or something?

      Seriously, give us poor readers a hand. I've tried to make sense of your comment for a couple of seconds, and by the time I started re-reading the entire thing I just gave up.

      Honestly - how do you expect to actuaclly be able to communicate with anyone?

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    9. Re:What about opposite? by Conception · · Score: 1

      Dead or Alive 4 is pretty brutal about this. It's very difficult to win by doing the same move or strategy over and over again.

    10. Re:What about opposite? by Astarica · · Score: 1

      First of all AI has no meaning in any game that's you against the world in some impossible odds, because if the opposition can actually think, then it is really impossible. For example you'll never see an AI in a MMORPG capable of coming up with the idea that killing whoever can heal is smart. If they're able to do so, then it is necessary the enemy can be prevented from doing this and in that case they might as well not be able to figure it out in the first place. Now if you move to something that's 1 vs 1 like deathmatch, why would an AI capable of getting a headshot while doing a backflip need to know your tricks? For all practical purposes, it is superior to you already. In the end you're asking how many cute things the AI can pretend doing while facing an inevitable demise. You can only pretend that it's trying to do something for long but eventually the player will either win and realize that it's not really doing anything, or the player won't win and in that case you might as well start with an AI with just the normal perfect qualities you'd expect.

    11. Re:What about opposite? by wickedsteve · · Score: 1

      Zanac for the NES had this feature built in back in 86.

    12. Re:What about opposite? by toiletsalmon · · Score: 3, Funny

      "I'm not a grammar nazi or anything..."

      No. Apparently, you're a grammar mormon ;)

    13. Re:What about opposite? by zarthrag · · Score: 1

      I think such AI would best serve in more *true* coop games, instead of "Me against the world" FPS's. Me, my headset, and 2-3 friends, versus a truely badass AI.

      A group of humans versus an army would have a ghost of a chance...But not before hilarity ensues.

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    14. Re:What about opposite? by Anonymous Coward · · Score: 0

      The newest Armored Core games, like Last Raven, Nexus and Silent Line, actually do have an AI learning system, and it learns quite fast.
      Although there are still some flaws, so they give the enemy extra bonuses anyways.
      It was quite surprising when the weakest AI enemy wasn't a "Shoot in the wrong direction" guy and actually managed to hand me my ass quite quickly.
      Another interesting thing is it noticed I make hard landings after firing off a certain combination of moves, and it started capitilizing on these situations as a chance to hit me with rather heavy weaponry.

    15. Re:What about opposite? by ultranova · · Score: 1

      First of all AI has no meaning in any game that's you against the world in some impossible odds, because if the opposition can actually think, then it is really impossible.

      Not true. You just have to outthink the AI, just like you would a human opponent. A small band of rebels can overcome the empire, in real life and fiction; they just have to use their advantages to their fullest and prevent the empire from using its advantages.

      For example you'll never see an AI in a MMORPG capable of coming up with the idea that killing whoever can heal is smart. If they're able to do so, then it is necessary the enemy can be prevented from doing this and in that case they might as well not be able to figure it out in the first place.

      Of course, by this logic, why is the enemy there in the first place ? You can stop them from killing yourself, so what's the point of them even trying ?

      The challenge when faced with intelligent enemies is to try to predict their moves - figure out your own weak spots, and protect them before entering battle, preferably with a tactic that turns them into traps.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    16. Re:What about opposite? by twistedsymphony · · Score: 1

      That's because the best strategy in DOA4 (as with all DOA fighting games) is to vary your attacks. The game plays like a complex version of rock paper scissors and if your strategy is to always pick scissors... well even the most retarded AI could pick up on that.

    17. Re:What about opposite? by Impy+the+Impiuos+Imp · · Score: 1

      > First of all AI has no meaning in any game that's you against
      > the world in some impossible odds, because if the opposition
      > can actually think, then it is really impossible. For example
      > you'll never see an AI in a MMORPG capable of coming up with
      > the idea that killing whoever can heal is smart.

      The standard MMORPG concept is "extremely tough, but offensively weak guys, extremely powerful but squishy other guys, and semi-squishy to very squishy healers".

      Such a group would get destroyed on a regular basis by any semi-intelligent AI. Nail the healers and/or blasters first, then chew down the tanks [i]at your leisure[/i].

      You are exactly correct. Thus the AI cannot be allowed to do this because people would leave the game. Indeed, the idiocy is compounded by the "taunt" command for tanks, which artificially takes the aggro away from the squishies, [b]making the AI even stupider[/b] because, in a role-playing sense, the AI is leaving their desired task (hitting a squishy) to idiotically go punch a tank sticking his tongue out at him.

      Where's the AI General Patton to keep reassuring his minions, "Keep on target, stay on the healer..."

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    18. Re:What about opposite? by Anonymous Coward · · Score: 0

      Some games already do this.

      Sin Episodes: Emergence is a perfect example. Throughout the game, the AI "learns" your style of play. By the end of the game, you'll find yourself up against hordes of gun weilding baddies that know exactly how to counter your stealthy moves, or your Rambo style play.

    19. Re:What about opposite? by evilneko · · Score: 0

      Guild Wars, though not an MMORPG, has enemies that will happily target and kill healers with extreme prejudice. WoW just has mobs that are easily fooled by tanks.

      --
      Slashdot - where to disagree, is to be a troll
    20. Re:What about opposite? by Wildclaw · · Score: 1

      There only are three kinds of AIs: Cheating, Pattern and "Realistic"

      Of those cheating AI is by far the worst. I hate playing car games that use rubber band AIs, or Civilization on harder difficulty levels where the enemy AI gets everything cheaper.

      Realistic AI is the most difficult to program and is most useful in 1vs1 or other even situtation. Quake/UT bots are good examples for these. The most difficult things is to create realistic AI that doesn't exploit the characteristics of computers (like perfect aim). It is also difficult to create realistic AI that varies its play.

      Pattern AIs are best in situations where the computer has larger strength (boss) or numbers (minions). It is meant to be outsmarted by figuring out its patterns. The most difficult part in writing this kind of AI is that it is difficult to come up with interesting patterns that won't make the human player bored. The best examples I can think of is Serious Sam (very simple patterns that became interesting when combined in different ways) and Halflife.

    21. Re:What about opposite? by DahGhostfacedFiddlah · · Score: 1

      For the record, I agree - that post was nigh unreadable.

    22. Re:What about opposite? by Astarica · · Score: 1
      The problem is you're usually dealing with OVERWHELMING odds in the first place. The Dragon is supposed to win against your army of 40 or 20 guys 99 out of 100 times, if not more. Anyone with any knowledge of the fantasy genre knows this. It simply asks an impossible suspension of belief that you and 500,000 others are the chosen ones against an intelligent AI. Take a game like Metal Gear Solid, we know you don't just 'outsmart' an army of professional soldiers/terrorists led by superhuman leaders. It is more likely that a single US soldier take out an entire country (at least the average US soldier has access to better technology than the average nation's technology) than the average scenario of almost any warfare game, and yet we're supposed to believe that not only this is possible, but that the enemy is intelligent?

      Even when the conditions are equal, such as a FPS or RTS game, you already know that the computer possesses certain qualities that you can never match. A computer can have far better hand-eye coordination, perfect ability to multi-task, and can predict the outcome of a fight before it happens (after all it has access to the same resolution algorithms as the game does). Because the computer already starts with a significant and possibly insurmountable advantage, it necessarily has to be a lot dumber than you for you to actually win.

      The only way AI would have meaning if it you're in a situation where you are a lot stronger than the computer controlled opponent. Dynasty Warriors would be a good model for this. The average player character is at least as powerful as hundreds of underlings, so it is reasonable to expect the underlings to come up with something clever to whittle down your health. Intelligence is a tool to overcome lack of power, and the computer is very rarely at a position where it is actually weaker than you.

    23. Re:What about opposite? by theStorminMormon · · Score: 1

      So it now seems that stating the obvious on slashdot is flamebait.

      Oh well, it's probably 'cause I mentioned religion. LOOK AT MY NAME!!! Can we say "irony"?

      Sheesh.

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    24. Re:What about opposite? by theStorminMormon · · Score: 1

      LOL, man.

      I'm just looking for a little legibility? Is that so much to ask?

      -stormin

      (note to real grammar nazis, I'm aware that I used "legibility" incorrectly there, but look at the alliteration! We're going to call this one 'artistic license'.)

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
  2. Hell no! by Anonymous Coward · · Score: 1, Interesting

    There's already too much of this in gaming today. You can't go 10 paces in any game without some pop-up dialogue box or voice telling you what to do and how to do it. I'm sick of my instruction manual being in the game; I'd rather figure things out for myself. Isn't that what it's all about?

    1. Re:Hell no! by KDR_11k · · Score: 2, Funny

      I'm sick of my instruction manual being in the game; I'd rather figure things out for myself.

      So in other words you don't want to RTFM and you don't want the machine to do it for you either?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Admit it. You need help by CrazyJim1 · · Score: 2, Interesting

    2020:
    Coach,"The first step to recovery is to admit you have a video game playing problem."
    Guy,"Ok, I admit it, I have a problem."
    Coach,"Alright, now lets review your build order for Xel'naga."
    Guy,"Wait, I thought my problem was that I'm addicted to video games."
    Coach,"There's no such thing."
    Guy,"Oh cool, thanks. I don't need you anymore. I'm going to go back to playing Duke Nukem Forever"

    1. Re:Admit it. You need help by MustardMan · · Score: 2, Funny

      I'm going to go back to playing Duke Nukem Forever

      Come on, be realistic... this fake scenario is only 14 years away.

    2. Re:Admit it. You need help by Ingolfke · · Score: 1

      I'm not sure exactly what all of this gibberish means... but I'm pretty sure it has something to do with Scientology and body thetans.

    3. Re:Admit it. You need help by Rallion · · Score: 1

      That won't happen... ...Blizzard won't make Starcraft 2.

      What, some Slashdotters don't know who the Xel'Naga are?

    4. Re:Admit it. You need help by Anonymous Coward · · Score: 0

      You do realize that's insulting to those of us that are Scientologists.

    5. Re:Admit it. You need help by Ingolfke · · Score: 1

      You do realize that's insulting to those of us that are Scientologists.

      Yes, yes I do.

  4. AI Coach by killermookie · · Score: 4, Funny

    Ok, go into this tunnel. Ok, left...left again. Kill that guy.

    Good, ok...go here. Get that gun. Jump this lava thingy. Kill that guy.

    Ok, now right. No, your other right, dummy. You stepped on a trap! Oh noes, they're coming. RUN!

    LEFT! GO BACK GO BACK GO BACK! WAIT WAIT, NOT THAT WAY! Awwww....dammit. ...

    It's not my fault!

    /switch AI Coach off

    1. Re:AI Coach by Hotawa+Hawk-eye · · Score: 5, Funny

      "It looks like you're trying to capture the enemy's flag. Would you like me to help you ...

      * shoot the enemy

      * move toward the enemy's base

      * dodge the enemy's fire

      * write a letter to your enemy ... whoops, wrong application."

    2. Re:AI Coach by ultranova · · Score: 1

      * write a letter to your enemy ... whoops, wrong application."

      Well, if the enemy is a robot, cyborg or an ultratechnical soldier, like they often are, then sending them an email virus might be a very effective way of getting rid of them.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  5. No by linvir · · Score: 4, Interesting

    This is the wrong way around. If a gamer is having difficulty in a single-player game, the right thing to do is usually to detect this and ramp the difficulty down for them. Believe it or not, most people who are bad at gaming are bad because they are casual gamers. The last thing people like that would care about is any kind of coaching.

    1. Re:No by Yakman · · Score: 1

      I play sports games occasionally (FIFA, NHL, etc) as a replacement for real exercise. The difficulty levels in these games can be a bit dodgy at times - say in FIFA, on the easiest difficulty level I can win 7-0 or 10-0 which isn't very realistic (assuming the two sides are fairly evenly matched), however on the next difficulty level I end up losing 2-1 or 3-1 or something.

      The score is more realistic, but I have to work too hard to even eke out a draw - it stops being fun. I don't play games to lose - I want to be a winner! There should be some really subtle AI adjustment that lets you "just" win 1-0 or something, without kicking your arse in the last minute of the game.

      Meh, just ranting.

    2. Re:No by kg4czo · · Score: 1

      Didn't you just prove his point?

    3. Re:No by Thyamine · · Score: 1

      I agree that a lot of players are casual gamers, but that doesn't mean they don't want to be better. Give them the option: "I see you're having problems, would you like some assistance or would you like to play at an easier setting?". Casual players don't want to be bad players; some may not care because they _are_ casual players, but some of us are casual gamers because work/wife/things-that-are-not-games take precedence unfortunately.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    4. Re:No by KDR_11k · · Score: 1

      That depends on what the user wants. Especially games that can be played with multiple players would benefit from coaching. Or even just manuals and tutorials that explain more than the basic controls. How about e.g. explaining some useful strategies to the player and teaching him more optimal build orders in an FPS? How about training him in the actual use of combos and special features in fighting games rather than simply saying "Press Weak Kick, Strong Kick and Strong Punch to trigger the 'ultimate shield' feature"? You know, so the player doesn't leave the tutorial as a total noob.

      Oh and having manuals give gameplay-relevant descriptions instead of some Scifi technobabble or history ("best used against multiple weaker units at medium to long range" instead of "uses a multiphase emitter to project a plasma stream at the target" or "King Henry the fourth used this spell in a battle against the orc hordes of Krgtltl") would help with making people realize which units are good for what purpose since it may not be immediately apparent that a super-big cannon does reduced damage against infantry or somesuch.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Great Idea by rsilvergun · · Score: 2, Funny

    Coach: I see you are trying to kill a Ninja, would you like help?

    * Get Help Killing The Ninja.
    * Just kill the Ninja without help.

    []Don't show this messege again.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  7. I have that already by Shadow+Wrought · · Score: 2, Funny
    Its called "kids."

    "C'MON! We have to go this way! What're you trying to do? Its not XYYBYAXYYB, its XYYBYAXXYYB." ;-)

    Yes I am exaggerating, but nothing motivates you to learn a game like Halo or SSBM like having your kids pound time and again.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:I have that already by Fallingcow · · Score: 1

      SSBM...

      Man, I had to look that one up. For a second, I thought that maybe you were playing games in the same way the WOPR plays games :)

      Ship Submersible Ballistic Missile

    2. Re:I have that already by IceD'Bear · · Score: 1

      Its called "kids." This is /., remember? :p

    3. Re:I have that already by KDR_11k · · Score: 1

      That's SSBN or SSB (for nuclear and conventional propulsion), not SSBM as the M is already covered by the B.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:I have that already by Chelloveck · · Score: 1
      SSBM...
      Man, I had to look that one up. For a second, I thought that maybe you were playing games in the same way the WOPR plays games :)

      Ship Submersible Ballistic Missile

      You're ahead of me. All I could come up with was "Single-Shot Bowel Movement".

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    5. Re:I have that already by Fallingcow · · Score: 1

      I know, but it was close enough that it triggered that in my head.

      Anyway, googling for it found the result that I posted. I would imagine that it's a more generic term for sub-launch missiles bearing unspecified ordinance. That, or a whole lot of sites had made the same typo, then gave the incorrect expanded meaning. *shrug*

      I think I've been playing too much Superpower. The game sucks, but Shadow President is just too damn buggy in DosBox to be playable :(

  8. We already had this by NoSuchGuy · · Score: 1

    It was called Tamagotchi.

    Some "AI" tells you what you have to do.

    --
    Grundgesetz * 23. Mai 1949 - 30. November 2007 - http://www.vorratsdatenspeicherung.de/
  9. Rhetorical? by Kesch · · Score: 1

    And would your average gamers even admit they need help?

    Of course not.

    my l33t skillz pwn u any d4y biatch ch3ck teh mad aimb0t i got w/ my 133t skilz f4gs u wish u had m4d h4xx0rz lik3 me

    --
    If this signature is witty enough, maybe somebody will like me.
    1. Re:Rhetorical? by RabidCentipede · · Score: 1
      "And would your average gamers even admit they need help? Of course not."

      I aggree. Either the gamer is a casual one who doesn't really care all that much about getting l33t skillz, or the gamer is at least semi-hardcore who wouldn't dare learn l33t skillz from some in-game help thing.

      Besides, you know how annoying those help/hint/tutorial/whatever things are in most games.

      --
      1 @M T3H Ub3R PH@xx0rz!!11!1one!11 - http://www.rabidcentipede.com
    2. Re:Rhetorical? by Rallion · · Score: 1
      And would your average gamers even admit they need help?

      Of course not.


      So true. I remember when Devil May Cry offered me easy mode. I was offended.

      But, when I sit and think about it, I suck at that game.
    3. Re:Rhetorical? by Lifelike · · Score: 1

      Acctually, I think you're wrong. Sure, maybe in public gamers wouldn't admit to needing help, but in private insecurities go a long way towards getting folks to take whatever help they can get. They might not admit it in front of their gamer friends, or have the Nintendo Coach box sitting out in plain sight, but with the right marketing campaign highlighting promises of dramatically improved gaming results in a friendly, professional package I think folks would buy it. Hell, it works for penis enlargement pills.

  10. Existed for StarCraft by MBraynard · · Score: 1
    There were some modded scenarios that you could download that would help prompt you with your build order to show you the ways to get things done faster.

    For most games, there really isn't a substitute for just playing or just playing with others. Most AI these days for FPSs feature increasing difficulty of bots that you can train against.

    The more chess-like the game, the more coaching might help.

  11. Ah, yes. by porkchop_d_clown · · Score: 2, Insightful

    Have you ever noticed how much of life consists of arms races in one form or another?

    If everybody uses AI coaches, will that make everyone l33t or will it just raise the minimum requirement for playing online without embarrassing yourself?

    1. Re:Ah, yes. by KDR_11k · · Score: 1

      How much does a player's efficiency increase with additional training? A player with no idea of what makes a good build order for the first moments and what units have damage modifiers against what other units (i.e. what is a counter to what) will just play horribly and noone would enjoy playing against them until they've learned enough. Remember the "Learn to fly OFFLINE, noob!" complaints about BF2?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Ah, yes. by It's+Oz · · Score: 1

      What's the best way to learn to play a game online? To lose! Eventually, you get your ass kicked enough, you begin to learn how to reverse the process. So if you're playing against people who have become "leeter" through this AI training, eventually those people are going to breed the next level of gamers after that. And the cycle will go on, as it already is; except having a portion of gamers who were taught by a computer, rather than by people, would be... interesting... to say the least.

  12. AI expression by flibbajobber · · Score: 2, Interesting

    how hard would it really be for a next-gen console to pull this off? The current level of AI found in modern games is not a limit of how smart the processor is. AI is limited by the inability to express AI-ness in modern programming languages.

    1. Re:AI expression by Garrett+Fox · · Score: 1

      The limitation on AI right now is on what it should do, not on raw hardware power. It could be implemented on existing hardware if we only knew how!

      --
      Revive the Constitution.
  13. Similar to a walkthrough? by Sean0michael · · Score: 1
    I think this could be good for gamers who haven't developed the skills to press the buttons precisely (the "button-mashers"). Normally RPG-type games have some kind of training so that you can learn every move, so I assume this would be different from that.

    An AI coach would have to be more than Navi from Ocarina of Time too. In theory, it could replace talking to tons of townspeople for clues and hints, annoying fairies, and the like. I think I would use it if I got stuck in some place and didn't know what to do, but that really doesn't happen that often with current-gen games. There's enough memory that characters can give you all the information you need.

    The catch for me is that we already have the townsfolk, the fairy, et. al. They work well enough and add to the environmental realism/fantasy in ways that a coach wouldn't. Star Wars wouldn't be nearly as cool if Obi Wan was always just over Luke's shoulder telling him what to do.

    Having a coach would either need to be extremely detailed in its instructions, like a walkthrough. The only reason I might use it would be for random sidequests that seem to have dead ends. But for that I usually go to an online walkthrough. They're never essential for beating the game (hence "sidequest"), so I don't think it would be practical for most gamers. It would only work for those too young and uneducated to understand the puzzles or for the absolutely new gamer. Other than that, I don't forsee it being all that useful.

    --
    Funtime Candy Wow! - my plan for eventually conquering Japan.
  14. Forza has this now, sort of by DaveJay · · Score: 3, Insightful

    The racing game Forza (on XBox) has something like this now, albeit nonverbally. You can turn on a trainer that places arrows on the track to indicate the line you should be driving, which is not a big deal; however, that line is dynamically updated as you drive to give you information that's pertinent to your current performance and situation.

    Let's say you drive into a turn too quickly. What were once green arrows (to say "keep going, no need to slow down") suddenly turn yellow, then red, as you pass the point at which you should have hit the brakes. Once you've slowed down enough to recover, the arrows go back to green (or yellow). This simple mechanism is surprisingly useful.

    It's not a big leap to take that data and present it in faux-human form (a voice saying "You're driving into the turns too fast!" and a worried face on your robo-instructor) instead of graphically. So yeah, it's already here.

    1. Re:Forza has this now, sort of by auspiv · · Score: 1

      Forza also has the Drivatars, which are AI profiles that you train. From the website http://research.microsoft.com/mlp/forza/, "Our original goal in developing Drivatars was to create human-like computer opponents to race against."

  15. Can I get Mr. Miyagi for Tekken? by sseaman · · Score: 0

    While I realise Tekken has a "training mode", where you're supposed to look at some tiny Help window and somehow associate strange phrases with what (at first) appear to be arbitrary button combinations, that gets pretty old fast.

    It would be a lot better with a coach telling you when to use each move, since they all seem equally wicked and the more complicated moves don't seem particularly useful at first.

    Similarly, I'd love a coach for a tennis game. While the controls for a tennis game are much easier to master than for a combat game, I'd rather build up my tennis character stats by training on the court than by playing silly mini-games.

    With any of these ideas, the player could simultaneously learn the controls of the game and some techniques in the actual sport.

  16. really bad gamers by owlman17 · · Score: 1

    The really, really bad players are either total n00bs, or really don't have an interest in that particular game, in which case, there's no point in going on. In the case of the former, where players are total n00bs, most modern games like Civ IV (or even Chess) have startup tips, which can be turned off.

    I personally have no interest in racing games, sports games, and I'll be totally inept at playing them. No amount of coaching from the AI (or real people) will make me any better, or for that matter, even appreciate the help.

  17. Foolishness by Anonymous Coward · · Score: 0

    Ever watched a chess match between two computers?

    Is it as fun as watching one between humans?

    Why become more like computers, when what we are really trying to do is make computers more like us?

  18. Is there any news by Anonymous Coward · · Score: 0

    Rome: Total War did this... in the 2004, I think.

    You have two person that gave you hints on battle and on the build game section, such as "ok, look at that chivalry on right" or "Build a market to collect more taxes" and so on.
    And the one in the battle was actually useful, as the camera was not so easy to handle.

  19. Forget Coaches, just RTFM by kevlarman · · Score: 1

    In every online game I've played, people will always ask stupid questions that they could have answered themselves by looking at the manual/FAQ in about 30 seconds. The only thing worse than that are n00bs who don't even ask (in the case of the current game I'm wasting my time with, Tremulous, I often see 'UnnamedPlayer' trying to build a base, which leaves me with the choice of trying to fix his mistakes and getting the base pwned by goons because there weren't enough defences from the two of us fighting for build points, or just trying to shoot stuff, but the base still gets pwned by goons because the n00b did everything wrong, and no amount of shooting stuff will fix it). If people would RTFM, they would know the basics (like not building anything until you have an idea of what a base should look like), and save everyone else a lot of headaches.

    --
    A mouse is a device used to point to the xterm you want to type in
  20. ANNOYING!!! by SanityInAnarchy · · Score: 1

    In every form I've seen this, it does nothing but piss me off. Sure, sometimes they have a point, but no one likes a backseat driver, especially when they're dead right. This would probably be hilariously annoying for being dead wrong, and having a limited number of canned phrases.

    "There's some Nazi guards sneaking up on you."

    In real life? My response would probably be:

    "You've only told me this eight fucking times in the past 30 seconds. Has it occurred to you that maybe I'm setting a trap, and don't want them to know I've noticed them yet? Or maybe it's simpler: I'm sniping some guys off the building nextdoor. Every time you say that it throws off my aim, and judging by their sweep, they'll probably notice me soon. I just need ten more seconds to pick off the last of them, giving me plenty of time to spin around and toss a grenade at these fools trying to sneak up on me."

    Ok, that may be a bit far-fetched, but the only hint system that ever worked for me was a tip of the day, or the gentle introduction to the game. I do NOT want Clippy in my games! Especially considering a human coach has a hard enough time figuring out what I'm about to pull, what makes you think a bot really knows whether I'm not paying attention to my minimap, or whether I simply don't care. Or whether it's so blatantly obvious that it's just more noise... yeah, I do NOT need the bot to tell me Flood are closing in from every possible direction, and I do NOT need to hear "Are you checking your minimap? Are you checking your minimap? Are you checking your minimap?" while I'm trying to spray my SMG fire efficiently enough that I'll be able to reload without dying.

    A beginner might find this useful, but really, they could gain a lot more by either playing online or cooperatively (learning by example things the AI won't dream of for another two years) or by simply referring back to the manual now and then, or at least doing a casual, visual sweep of the screen to make sure there isn't some HUD element (like the minimap) that they've been forgetting to check.

    That's what I want in a game, really -- decent co-op, teammates who won't accidently kill me if I allow friendly fire to count, who know when to give me covering fire, when to just watch my back and let me kick ass, and when to take the easy kills (grunts) while I go after hunters/bosses. But then, maybe I just need to play the Half-Life 2 episodes.

    Maybe me and my perfect bot can go assassinate Clippy with a coordinated RPG attack. Screw that, coordinated Redeemers. "Imagine every atom in your body accelerating outward at the speed of light..."

    --
    Don't thank God, thank a doctor!
    1. Re:ANNOYING!!! by jurgenaut · · Score: 1

      Hell yeah. I remember that shiteating fairy following you around as link (N64 zelda games). "Hey, listen!" "Hey, listen!" "Hey, listen!"
      What happened next

    2. Re:ANNOYING!!! by HTH+NE1 · · Score: 1

      Then again, if the coach is implemented as a fellow player on your team...

      "What are they doing?"
      "What?"
      "I said, what are they doing now?"
      "God damn, I am getting so sick of answering that question."
      "You have the fucking rifle, I can't see shit. Don't bitch at me, because I'm not going to just sit up here and play with my dick all day."
      "OK, OK, look. They're just standing there and talking. OK? That's all they're doing. That's all they ever do, is just stand there and talk. That's what they were doing last week, that's what they were doing when you asked me five minutes ago. So five minutes from now, when you ask me, `What are they doing?', my answer's gonna be, `They're still just talking, and they're still just standing there.'"

      "What are they talking about?"
      "You know what? I fucking hate you."

      Yeah, maybe not.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    3. Re:ANNOYING!!! by sesshomaru · · Score: 1
      Sometimes, I visit my parents house. While I'm there I sometimes play games on there computer. Nowadays, when my parents see me, they sometimes say the following:

      "You are low on Mana."

      or

      "All of your creatures are getting slaughtered."

      Of course, they paraphrase, and I paraphrase, but they are pretty close. Anyone who figures out which game has the annoying coach that says those phrases gets an intangible, invisble, and non-existant cigar.

      --
      "MIT betrayed all of its basic principles."
    4. Re:ANNOYING!!! by evilneko · · Score: 0

      At the risk of being way off, I rather found "A bile demon is unhappy because he hasn't been paid." more annoying.

      --
      Slashdot - where to disagree, is to be a troll
  21. Won't ever happen. by NexFlamma · · Score: 1

    You will never see this "feature" in a game.

    Since the development costs of games are skyrocketing and companies want to maximize their profit with little risk, they seek out ways to provide as much pleasure as possible to as many people as possible for the lowest amount of money possible.

    The budget to create something like this could be much more readily implemented into providing better AI for enemies, which is something that more people would appreciate, and get more use out of. Not only that, but it's quite a bit easier for the developer to make a multiplayer system that rewards people for playing against other people and excelling at that, than it would be to code a tutorbot.

  22. Prior art - Madden by Theaetetus · · Score: 1

    Not that I like his voice, but pressing the "suggest" key during play choosing in Madden football will cause him to highlight a play and say something like "A good coach would choose this play," or "Great, now run it up the gut with this one."

  23. Coaches for games that have Coaches. by twistedsymphony · · Score: 1

    yeah, I agree... I wouldn't want help in an FPS, the mechanics of an FPS are pretty much the same you've either got it or you don't, past that it just comes down to level and weapon familiarity which can't easily be passed on by a "coach" without holding your hand.

    Fighting games rely heavily on your familiarity with the different moves the characters perform, they typically offer a sparing mode which is far more beneficial then a "coach" would be. BOTH of those game types are too fast for decent live coaching anyway.

    Strategy games makes sense, If I'm playing hexic it might be nice to have a coach make move suggestions and tell me why. Similarly I think SPORTS games could best benefit from virtual coaches. I know in Fight Night your coach actually talks to you, tells you need to block more or be more aggressive. You usually only get 1 or 2 tidbits of advice per round but it is often useful for determining where your weak points are and how to do better in the next round. I'd love to have a coach in Rockstar's New Table Tennis game, something that would give me shot by shot suggestions for a couple of games. They give you "tips" whenever your opponent scores but they're pretty useless, if you were caught at the wrong side of the table it will say something stupid like "be closer to the ball when you swing" Well no crap but how do I play so that I don't get myself into that situation in the first place.

    Also wouldn't it be cool if you could enable an option in something like Madden where the voice of the actual coach for your team made play suggestions into your headset. Where he would make the calls the real coach would make if the team were in that situation. you could turn it off or just ignore him if you wanted but you'd still have to execute his suggestions.

    I think it just makes sense to have coaches for games that have coaches in real life.

  24. Not exactly what people think by Cutriss · · Score: 1

    Since this article has mostly funny (yet somewhat snide) comments about its subject, I'd like to mention what it's really about (this poster got it) - adaptive feedback AI training. I actually worked on a research project doing this during my last two years of college, where we had an AI model that was studying aircraft pilots flying predesignated courses, and based on the control inputs and eye-tracking data, the system was intended to provide real-time corrective feedback how the pilot was performing.

    This isn't supposed to be "Dude, the boss is right over there, now go kill him!" type feedback. This is designed to notice trends in player behavior and offer cues and more indirect advice than anything.

    I know the coaching and help text in most games to date has been pretty bad so I know where a lot of this derision comes from, but there is a fair bit of CogSci research going on in this very field, so give the researchers some credit.

    --
    "Mod, mod, mod...and another troll bites the dust."
  25. Yes, but if everyone is training first by porkchop_d_clown · · Score: 1

    then the complaints will just be "Learn to do x, noob!" Where x wasn't covered by the AI.

    In other words, additional training may change the range over which skills vary but it won't change the fact that skills vary - nor will it change the behavior of the skilled and the unskilled.

    1. Re:Yes, but if everyone is training first by KDR_11k · · Score: 1

      Yes but it'll reduce the number of fundamental errors a noob could make. OTOH many people will probably just skip the advanced strategies tutorial because they just KNOW that spending the first 15 minutes teching without building a single defense is the right way...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  26. I'd do it by RealmRPGer · · Score: 1

    I've been gaming since the Atari days, and I still suck at competitive games. The problem is nobody accepts you because you aren't good enough, and then you can't learn to be good because nobody'll play with you.