> How many software applications have you > written and delivered to a customer for > actual money?
Some largish number. All that matters here is that I do it for a living.:)
The point is I don't what what this person's intentions were. At the very least, he's put in a back door that script kiddies can potentially find and abuse, and expose me and/or my company to liability. At the very worst, he's going to do something unsavory on his own accord.
Like I said, I'd hang this kid out to dry. Unless he was asked to do this, he's a huge security risk.
> The development team gets 90% of the > game royalties to split amongst themselves.
Whoopy.
Do you have any clue as tohow many games actually end up paying royalties to anyone? I'd put the chance of seeing a cheque from them for working on this game just this side of nothing.
That's a blanket statement that's not entirely true -- our shop uses it quite a bit... and the Manager are just fine with it. And no, things don't ship late.
Move to Canada. Apparently, it's somewhat more easy to get your hands on H202, particularily on the west coast because of the high concentration of industrial plants working in the pulp industry.
A simple google search found a few distributers dealing in > 60% concentrations of the stuff.
PS2 has *way* more the 2 million units in north america -- the world wide installed base is up to 50 million, with 43% in the North American Market, 32% went into Europe, and 25% remained in the Japanese or South Korean markets.
> I guess you don't know this, but a little > game called DOOM was made by an independant.
That was 10 years ago, and before it was a multi-billion dollar industry appeared.
The chances of an indie getting those sales and noteriety again are slim/none.
> disproven by all the counterstrike players
Only a half truth -- you have to buy a commercial title to be able to play that mod. While I agree there's a niche for indies in the mod area... I don't think the first-line titles such as HalfLife are under any threat.
> He even commented that it was a "Canadian thing".
No, thats a bullshit thing. Trust me. You're getting strung along by either someone who doesn't have the capability to agree to your terms, or have permission to agree to them.
Its my experience that Canadians are every bit as competitive as their American counterparts, and have the advantage of having a dollar weaker then the US's.
Re:These drones are way too expensive
on
Droning On
·
· Score: 2
> Passenger planes are approaching $1B for new models.
Since we're clearly just making up bullshit numbers, I think this should be modded down "minus 1 million -- just plain absurd."
> I mean, for well less than $100, I could > pick up a crappy video card, and a 9" > monitor to display status messages.
And for those of us that barely have space available for the PC we're using? I won't even get into the embedded applications of this... they *should* be obvious.
We've had a number of placements from their CompSci Co-Op program -- I can't recomend it enough. If you're looking for good students, this place has them.
They have extremely long placements (16-18 months -- unlike some other programs we've termed "bungee" programs *cough*Waterloo*cough*) which allows the students to become part of the team, and take on much meatier tasks.
We've hired a few of the students we've had after they graduated... take some time and investigate the program if you're either looking to go to school, or looking for some interns.
Did I mention I think quite highly of the program?:)
I should probably point out that the NBA and NFL titles are not EA titles, as someone below suggested. It's NFL "Fever" (MS), NBA 2k3 (Sega), and NFL 2K3 (Sega).
EA is not releasing any online titles for the XBox, as far as I've heard. Surely this is going to be a big problem for certian gamers...
All the posts recomending you change languages aside, we're in the same boat as you. Multiple compilers over multiple platforms. Rewriting code is simply not an option.
We're actually moving from a complex system of Makefiles to tool very similar to Ant.
Stupidity must be wiped from the face of this planet -- and we should start with the clod who posted this story, no?
Didn't think for a minute that this was a sham, did you?
You keep making the property value of my land in Canada just keep going UP and UP. Keep up the good work!
> How many software applications have you
:)
> written and delivered to a customer for
> actual money?
Some largish number. All that matters here is that I do it for a living.
The point is I don't what what this person's intentions were. At the very least, he's put in a back door that script kiddies can potentially find and abuse, and expose me and/or my company to liability. At the very worst, he's going to do something unsavory on his own accord.
Like I said, I'd hang this kid out to dry. Unless he was asked to do this, he's a huge security risk.
Unless he was acting on some sort of order from you or someone else who can tell him to add something like that, I'd fire him.
I'd also look into opening a criminal investigation.
I have yet to forgive that man for Trespasser.
There's a WHOLE lot of attonemet to be done there, buddy.
... and if a skinny kid and a mad scientist ever come around asking about this, take care of business. ;P
> You mean to tell me that MS has disable the copy-and-paste, too?
No, but what makes you think you'll be allowed to paste it into a non-DRM enabled application? You think they'd leave a loophole like that open?
> Sure, LGP isn't offering them salary,
> but the dev team will get 70% of the profits.
Hate to be a nay-sayer, but 70% of 0 (or some other low number) is still bloody well close to 0.
> The development team gets 90% of the
> game royalties to split amongst themselves.
Whoopy.
Do you have any clue as tohow many games actually end up paying royalties to anyone? I'd put the chance of seeing a cheque from them for working on this game just this side of nothing.
I'm Canadian. We had to actually ban this policy because the entire team would be soused by about 10:30am.
> Actually managers hate XP
That's a blanket statement that's not entirely true -- our shop uses it quite a bit... and the Manager are just fine with it. And no, things don't ship late.
Move to Canada. Apparently, it's somewhat more easy to get your hands on H202, particularily on the west coast because of the high concentration of industrial plants working in the pulp industry.
A simple google search found a few distributers dealing in > 60% concentrations of the stuff.
> at least one *major* publisher is going to
No publisher will drop support as long as it's profitable... I assure you, no publisher I deal with is contemplating dropping the system.
> PS2 has like 2million.
PS2 has *way* more the 2 million units in north america -- the world wide installed base is up to 50 million, with 43% in the North American Market, 32% went into Europe, and 25% remained in the Japanese or South Korean markets.
Here's a report with the numbers... google searches will find many other such sources.
You're correct that the PC is still bigger then Xbox -- that will eventually change.
> I guess you don't know this, but a little
> game called DOOM was made by an independant.
That was 10 years ago, and before it was a multi-billion dollar industry appeared.
The chances of an indie getting those sales and noteriety again are slim/none.
> disproven by all the counterstrike players
Only a half truth -- you have to buy a commercial title to be able to play that mod. While I agree there's a niche for indies in the mod area... I don't think the first-line titles such as HalfLife are under any threat.
> THERE'S NO FIGHTING IN THE WAR ROOM!
Funny, they told me "no sex in the champaign room."
To each their own, I suppose.
> Probably just down the hall from the
:)
> room where they create and distribute the
> viruses that make their business so
> important... j/k
No no no... they just provide kickbacks to the kiddies... they don't actually have them inhouse.
No, thats a bullshit thing. Trust me. You're getting strung along by either someone who doesn't have the capability to agree to your terms, or have permission to agree to them.
Its my experience that Canadians are every bit as competitive as their American counterparts, and have the advantage of having a dollar weaker then the US's.
> Passenger planes are approaching $1B for new models.
Since we're clearly just making up bullshit numbers, I think this should be modded down "minus 1 million -- just plain absurd."
> I mean, for well less than $100, I could
> pick up a crappy video card, and a 9"
> monitor to display status messages.
And for those of us that barely have space available for the PC we're using? I won't even get into the embedded applications of this... they *should* be obvious.
We've had a number of placements from their CompSci Co-Op program -- I can't recomend it enough. If you're looking for good students, this place has them.
:)
They have extremely long placements (16-18 months -- unlike some other programs we've termed "bungee" programs *cough*Waterloo*cough*) which allows the students to become part of the team, and take on much meatier tasks.
We've hired a few of the students we've had after they graduated... take some time and investigate the program if you're either looking to go to school, or looking for some interns.
Did I mention I think quite highly of the program?
Uh... consoles sales beat out the PC *EVERY* year.
> NFL 2K3
> NBA 2K3
> NFL Fever 2003
I should probably point out that the NBA and NFL titles are not EA titles, as someone below suggested. It's NFL "Fever" (MS), NBA 2k3 (Sega), and NFL 2K3 (Sega).
EA is not releasing any online titles for the XBox, as far as I've heard. Surely this is going to be a big problem for certian gamers...
Being a PS2 programmer myself -- I defy you to find even more then a "B title" that actually shipped using an OpenGl layer on the PS2.
It just doesn't map onto the architecture... and you pay the penalties.
All the posts recomending you change languages aside, we're in the same boat as you. Multiple compilers over multiple platforms. Rewriting code is simply not an option.
We're actually moving from a complex system of Makefiles to tool very similar to Ant.