No, I'm talking about stuff from companies like The Adventure Company (ignoring the MYST alikes).
It seams you have not been on the look out for adventure games then. I also am not talking about action/adventure (fade to black for instance) or RPG/adventure (though IMO many RPG adventure games like Fallout should count as the adventure part is primary). Frankly most survival horror games are adventure games, you may not like them, but they are.
Let me give you a list of games that are non MYST alike adventure games since 1996 (I will exclude all 1st person, action, RPG, and games I am unsure of). I make no claims to the quality of the games but I have played quite a few of them. Sadly this means I must exclude IMO adventure games like the Tex Murphy or later Zork games as they are 1st person adventures, but much more interactive then MYST ever was. This list covers other systems then windows.
I have noticed that many adventure games are made in Europe and unless you look for them may never hear about them.
This list is in no way complete or exhaustive of everything that was put out in those years.
1997 Ark of time,Armed & Delirious,The Big Red Adventure,Blade Runner,The City of Lost Children Chewy: Escape from F5,Broken Sword: The Smoking Mirror,Duckman: The Graphic Adventures of a Private Dick,Down in the Dumps,Discworld II: Mortality Bytes!,The Curse of Monkey Island,I-0: Jailbait on Interstate Zero (text adventure counts IMO),Hollywood Monsters,Heisei Shin OniOni Shima: Zenpen(SNES more adventure then anything else), Heisei Shin OniOni Shima: Kouhen (followup released at the same time), The Feeble Files, Koala Lumpur: Journey to the Edge, Perfect Assassin, OverBlood, UFOs
1998 Circle of Blood, King's Quest: Mask of Eternity (borderline), Grim Fandango, Quest for Glory V: Dragon Fire (borderline), The Neverhood, Worldspiral: Liath, Sanitarium Anchorhead (text adventure), Freddi Fish 3: The Case of the Stolen Conch Shell (kids game but still an adventure in the sense we are talking about), Igor: Objective Uikokahonia, Photopia (text adventure), Petka and VICH Save the Galaxy, Once and Future (text adventure), Little Blue Men (text adventure), Sixth Sense Investigations, Zero Critical, Tunguska: Legend of Faith
1999 Dylan Dog: Horror Luna Park (itialian, but gamers import all the time), Discworld Noir (beg buy or steal a copy), The Guardian of Darkness (borderline mish mosh YMMV), Gabriel Knight 3: Blood of the Sacred, Blood of the Damned, Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch, Nocturne (borderline), Nightlong: Union City Conspiracy, The Longest Journey, Koudelka (very borderline), Planescape: Torment (borderline due to RPG element, but more adventure then not IMO), Petka 2: Judgment Day, Overblood 2, Omikron: The Nomad Soul (even though it has fighting and shooting, it is not tomb raider), Star Trek: Hidden Evil, Ripley's Believe It or Not!: The Riddle of Master Lu, Rent-a-Hero, Y2K: The Game (it's funny laugh, MST3k worthy), Wet Attack: The Empire Cums Back (be afraid, be very afraid), Wild Wild West: The Steel Assassin, Varicella (Text Adventure)
2000 Arcatera: The Dark Brotherhood (borderline), 9:05 (text adventure), Escape from Monkey Island, Donkey Island (parody of monkey island), Daria's Inferno (why do people blow money on a license and make a bad game?), The New Adventures of the Time Machine, Martian Gothic: Unification (borderline survival horror), Larry Vales: Traffic Division, In Cold Blood, Gold and Glory: The Road to El Dorado, Shenmue (It is an adventure, with some action bits, but not like Tomb Raider), Rome, Caesar's Will (He has a wife you know...), Piposh 2, Odyssey: The Search for Ulysses, The Ward
2001 Arthur's Knights: Tales of Chivalry, Arthur's Knights II: The Secret of Merlin, Anachronox (borderline due to rpg elements), Alfred Hitchcock Presents the Final Cut, Gilbert Goodmate and the Mushroom of Phungoria, Freddi Fish 5: The Case of the Creature of Coral Cove, The Fish Files, Druun
I am also talking about the same game. If you had a ground vehicle with agents (say early on) and a UFO shot at you and missed, there was a significant chance the ground underneath the vehicle (no matter how good of an APC) would be destroyed and then instantly the vehicle and all equipment/agents would be magically killed/vaporized. That was a tragic bug and total bullshit.
Sure you get hover stuff (I remember bikes and cars), but I don't remember there being a hover version (again it's been some years) of the high troop carrying APC or tanks.
I liked Apocalypse as well, but I am finding that UFO: Aftermath is a much better game in that style, because it lacks things like that. I don't know why they didn't fix the issue (a lot of people notified them of it after release). Lets hope whatever we do get next is at least as good as what has come before and is properly tested to avoid crap like what we often see in todays game releases.
Sadly, I posted so I can not mod you up. This is the exact thing that worries me. None of these DRM methods (or even crap like Macrovision or the copy protect bit in DV and DAT/CD) are not made to magically vanish and stop protecting things when the copyright protection would expire. This stuff will be inaccessible and potentially unduplicable (without hacking and getting in trouble via the DMCA) in the future.
I cant speak about Xbox, I don't remember any on the Gamecube games I have, but SONY has let plenty of buggy (to the point of crashing or nuking entire memory cards, or other fun stuff) games be released. What makes you think they will do anything different?
I just hope Sky Gunner will play on the PS3 so that I can play it without the massive slowdowns (so bad that you have to enter a code to cut all graphics including resolution by something like 50% to play through some stages).
By bugged, I mean things like the stupid ground vehicle bug (if you play apoc you know this well). I havent played it in years because of them. I dont remember the optin at the start of a mission, but if you ahve played more recently then I I accept that.
This at least explains why there are 12 models of Cylon.. Er PS2.
I wish my model did not suffer from incompatability with released software. I have a version 2 PS2 and The Zone of Enders will crash after booting from the media. Took the game to several people more recent PS2 units and it plays fine. Version 2 PS2 plays all other games I ahve fine and all media of the same type as the game that wont play.
"The total number of non-Myst-clone adventure games after about 1996 or so is scarcely more than a dozen."
Do you even play adventure games? Plenty (as in hundreds) of non Myst style adventures have been released since 1996.
Sure plenty of first person Myst alike games have been made, but to say that Myst killed adventure games or that no adventure games are being made is ignorant.
Apoc is bugged to heck and back. It also lacks true turn based play and goes to that real time interuptable stuff. UFO:Aftermath does a better job of that then Apocolypse.
The problem is not only in the laws. The problem is also in things like Macrovision Corp. product line. All these methods for "protecting" software and video do not disable themselves after the time copyright protections would expire. I think a large chunk of who we were will be locked away and lost due to various protection schemes. This is bad IMO.
I think PBS has plenty of shows that you can learn from.
There is Bob Ross who shows ou how to paint.
You have Norm Abrhams, who can show you how to build stuff from wood. Dont worry about not having half a million dollars of fancy power tools, a good set of hald tools and some basic power tools can get you by, it will just take a little more time.
There have been a variety of cooks who had shows on PBS that were quite instructive.
The day pimp my ride or anything else actually shows you enough to properly do anything besides changing the custom faceplate on your phone will never come.
I know it's rather late, but Counterstrike is free, unless you are foolish enough to buy the stand alone. But it could be argued it is not free since you need Half Life to use it.
Wasnt Enemy Terratory a free game using the RTCW engine, that did not require the purchase of RTCW?
Try Omega instead. Much different game experiance. It has cities, wilderness, dungeons, guilds, quests, arena fighting, and had a more complex dieity system before nethack implemented theirs AFAIK.
What can you do in rise of the triad to prevent the effects of eating the mushroom when you eat it? How does rise of the triad vary the effect?
What I am getting at is the implementation is in fact different them most of the examples of "prior art" people are citing.
So far the best example anyone has given is Blood and the spider bites, it actually IMO is prior art as it fits all the specifics of the claims in the patent except for the word sanity.
In Eternal Darkness (the game this patent directly covers) you could completely negate the effects of seeing things that would cause you loss of sanity by preparing for it via spells. In all the other game mentioned (from Nethack to Rise of the Triad) Things you see do not affect your characters sanity, so just because you can hallucinate does not mean thats just the same as this patent.
I would be a millionaire is I had a penny for every ignorant post of "OMG!1!!! Prior ART!!1" I see here.
People really do have to read the whole damn patent and examine the claims section before spouting off.
I think it's stupid and obvious, but the system allows it.
The only way Nintendo will summon anything using this patent will be using the Aretak, Tier, Pargon, Pargon, Pargon, Pargon, and Chattur'gha runes in a 7 point circle of power.
"Police are investigating a gun battle CAUSED BY YOU"
My favorite Malk bit of insanity is when you get into an argument with a stop sign, it brings up dialog options just like you were talking to a regular NPC.
So are you out crusading against Minish Cap?
No, I'm talking about stuff from companies like The Adventure Company (ignoring the MYST alikes).
It seams you have not been on the look out for adventure games then. I also am not talking about action/adventure (fade to black for instance) or RPG/adventure (though IMO many RPG adventure games like Fallout should count as the adventure part is primary). Frankly most survival horror games are adventure games, you may not like them, but they are.
Let me give you a list of games that are non MYST alike adventure games since 1996 (I will exclude all 1st person, action, RPG, and games I am unsure of). I make no claims to the quality of the games but I have played quite a few of them. Sadly this means I must exclude IMO adventure games like the Tex Murphy or later Zork games as they are 1st person adventures, but much more interactive then MYST ever was. This list covers other systems then windows.
I have noticed that many adventure games are made in Europe and unless you look for them may never hear about them.
This list is in no way complete or exhaustive of everything that was put out in those years.
1997
Ark of time,Armed & Delirious,The Big Red Adventure,Blade Runner,The City of Lost Children
Chewy: Escape from F5,Broken Sword: The Smoking Mirror,Duckman: The Graphic Adventures of a Private Dick,Down in the Dumps,Discworld II: Mortality Bytes!,The Curse of Monkey Island,I-0: Jailbait on Interstate Zero (text adventure counts IMO),Hollywood Monsters,Heisei Shin OniOni Shima: Zenpen(SNES more adventure then anything else), Heisei Shin OniOni Shima: Kouhen (followup released at the same time), The Feeble Files, Koala Lumpur: Journey to the Edge, Perfect Assassin, OverBlood, UFOs
1998
Circle of Blood, King's Quest: Mask of Eternity (borderline), Grim Fandango, Quest for Glory V: Dragon Fire (borderline), The Neverhood, Worldspiral: Liath, Sanitarium
Anchorhead (text adventure), Freddi Fish 3: The Case of the Stolen Conch Shell (kids game but still an adventure in the sense we are talking about), Igor: Objective Uikokahonia, Photopia (text adventure), Petka and VICH Save the Galaxy, Once and Future (text adventure), Little Blue Men (text adventure), Sixth Sense Investigations, Zero Critical, Tunguska: Legend of Faith
1999
Dylan Dog: Horror Luna Park (itialian, but gamers import all the time), Discworld Noir (beg buy or steal a copy), The Guardian of Darkness (borderline mish mosh YMMV), Gabriel Knight 3: Blood of the Sacred, Blood of the Damned, Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch, Nocturne (borderline), Nightlong: Union City Conspiracy, The Longest Journey, Koudelka (very borderline), Planescape: Torment (borderline due to RPG element, but more adventure then not IMO), Petka 2: Judgment Day, Overblood 2, Omikron: The Nomad Soul (even though it has fighting and shooting, it is not tomb raider), Star Trek: Hidden Evil, Ripley's Believe It or Not!: The Riddle of Master Lu, Rent-a-Hero, Y2K: The Game (it's funny laugh, MST3k worthy), Wet Attack: The Empire Cums Back (be afraid, be very afraid), Wild Wild West: The Steel Assassin, Varicella (Text Adventure)
2000
Arcatera: The Dark Brotherhood (borderline), 9:05 (text adventure), Escape from Monkey Island, Donkey Island (parody of monkey island), Daria's Inferno (why do people blow money on a license and make a bad game?), The New Adventures of the Time Machine, Martian Gothic: Unification (borderline survival horror), Larry Vales: Traffic Division, In Cold Blood, Gold and Glory: The Road to El Dorado, Shenmue (It is an adventure, with some action bits, but not like Tomb Raider), Rome, Caesar's Will (He has a wife you know...), Piposh 2, Odyssey: The Search for Ulysses, The Ward
2001
Arthur's Knights: Tales of Chivalry, Arthur's Knights II: The Secret of Merlin, Anachronox (borderline due to rpg elements), Alfred Hitchcock Presents the Final Cut, Gilbert Goodmate and the Mushroom of Phungoria, Freddi Fish 5: The Case of the Creature of Coral Cove, The Fish Files, Druun
I am also talking about the same game.
If you had a ground vehicle with agents (say early on) and a UFO shot at you and missed, there was a significant chance the ground underneath the vehicle (no matter how good of an APC) would be destroyed and then instantly the vehicle and all equipment/agents would be magically killed/vaporized. That was a tragic bug and total bullshit.
Sure you get hover stuff (I remember bikes and cars), but I don't remember there being a hover version (again it's been some years) of the high troop carrying APC or tanks.
I liked Apocalypse as well, but I am finding that UFO: Aftermath is a much better game in that style, because it lacks things like that. I don't know why they didn't fix the issue (a lot of people notified them of it after release). Lets hope whatever we do get next is at least as good as what has come before and is properly tested to avoid crap like what we often see in todays game releases.
Sadly, I posted so I can not mod you up.
This is the exact thing that worries me. None of these DRM methods (or even crap like Macrovision or the copy protect bit in DV and DAT/CD) are not made to magically vanish and stop protecting things when the copyright protection would expire.
This stuff will be inaccessible and potentially unduplicable (without hacking and getting in trouble via the DMCA) in the future.
I cant speak about Xbox, I don't remember any on the Gamecube games I have, but SONY has let plenty of buggy (to the point of crashing or nuking entire memory cards, or other fun stuff) games be released. What makes you think they will do anything different?
I just hope Sky Gunner will play on the PS3 so that I can play it without the massive slowdowns (so bad that you have to enter a code to cut all graphics including resolution by something like 50% to play through some stages).
By bugged, I mean things like the stupid ground vehicle bug (if you play apoc you know this well). I havent played it in years because of them.
I dont remember the optin at the start of a mission, but if you ahve played more recently then I I accept that.
Not much IMO. Laser Disc solved this problem many years ago.
This at least explains why there are 12 models of Cylon.. Er PS2.
I wish my model did not suffer from incompatability with released software. I have a version 2 PS2 and The Zone of Enders will crash after booting from the media. Took the game to several people more recent PS2 units and it plays fine. Version 2 PS2 plays all other games I ahve fine and all media of the same type as the game that wont play.
"The total number of non-Myst-clone adventure games after about 1996 or so is scarcely more than a dozen."
Do you even play adventure games?
Plenty (as in hundreds) of non Myst style adventures have been released since 1996.
Sure plenty of first person Myst alike games have been made, but to say that Myst killed adventure games or that no adventure games are being made is ignorant.
Apoc is bugged to heck and back. It also lacks true turn based play and goes to that real time interuptable stuff.
UFO:Aftermath does a better job of that then Apocolypse.
Try importing from europe and/or games from The Adventure Company/Dreamcatcher.
I have to ask. Is "terminal velocity" 9600 BPS?
The problem is not only in the laws. The problem is also in things like Macrovision Corp. product line. All these methods for "protecting" software and video do not disable themselves after the time copyright protections would expire.
I think a large chunk of who we were will be locked away and lost due to various protection schemes.
This is bad IMO.
I think PBS has plenty of shows that you can learn from.
There is Bob Ross who shows ou how to paint.
You have Norm Abrhams, who can show you how to build stuff from wood. Dont worry about not having half a million dollars of fancy power tools, a good set of hald tools and some basic power tools can get you by, it will just take a little more time.
There have been a variety of cooks who had shows on PBS that were quite instructive.
The day pimp my ride or anything else actually shows you enough to properly do anything besides changing the custom faceplate on your phone will never come.
E.R. and Loathing in The Martix?
Why are people in relationships where they need to hide the porn from their partner?
They're not stupid, they're advanced.
I know it's rather late, but Counterstrike is free, unless you are foolish enough to buy the stand alone. But it could be argued it is not free since you need Half Life to use it.
Wasnt Enemy Terratory a free game using the RTCW engine, that did not require the purchase of RTCW?
Try Omega instead. Much different game experiance. It has cities, wilderness, dungeons, guilds, quests, arena fighting, and had a more complex dieity system before nethack implemented theirs AFAIK.
What can you do in rise of the triad to prevent the effects of eating the mushroom when you eat it? How does rise of the triad vary the effect?
What I am getting at is the implementation is in fact different them most of the examples of "prior art" people are citing.
So far the best example anyone has given is Blood and the spider bites, it actually IMO is prior art as it fits all the specifics of the claims in the patent except for the word sanity.
ROTT was a 1994 game by Apogee.
I forgot to add that it's sad we will never see "The Bread of Frankenstein".
In Eternal Darkness (the game this patent directly covers) you could completely negate the effects of seeing things that would cause you loss of sanity by preparing for it via spells. In all the other game mentioned (from Nethack to Rise of the Triad) Things you see do not affect your characters sanity, so just because you can hallucinate does not mean thats just the same as this patent.
I would be a millionaire is I had a penny for every ignorant post of "OMG!1!!! Prior ART!!1" I see here.
People really do have to read the whole damn patent and examine the claims section before spouting off.
I think it's stupid and obvious, but the system allows it.
The only way Nintendo will summon anything using this patent will be using the Aretak, Tier, Pargon, Pargon, Pargon, Pargon, and Chattur'gha runes in a 7 point circle of power.
"Police are investigating a gun battle CAUSED BY YOU"
My favorite Malk bit of insanity is when you get into an argument with a stop sign, it brings up dialog options just like you were talking to a regular NPC.