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Blu Ray Drive Will Cost $100 Per PlayStation 3

fembots writes "The Inquirer is running an article detailing how Blu-Ray drives for the PlayStation 3 will cost Sony a small fortune. It turns out that at the release of the console in the first half of 2006, Sony will have to pay more than $100 per drive which will dramatically increase the unit cost of the PS3."

489 comments

  1. Cost saving idea direct from me... by Anonymous Coward · · Score: 5, Funny

    Replace the blue-ray drive with a 1.44meg floppy drive.

    1. Re:Cost saving idea direct from me... by Anonymous Coward · · Score: 1, Interesting

      Why not the 2.88 meg variety? Sony manufactured these, and they probably have a few thousand laying around waiting for purchase....

    2. Re:Cost saving idea direct from me... by Anonymous Coward · · Score: 1, Interesting

      These days, a DVD Rom drive might be cheaper

  2. An expensive addition... by SleepyHappyDoc · · Score: 5, Interesting

    Do you want to pay an extra $130 ($100 cost of drive plus 30% profit margin) on your new PS3 for a DRM-laden drive that can 'punish' you? No thanks.

    --
    Stasis is death. Embrace change.
    1. Re:An expensive addition... by thesymbolicfrog · · Score: 5, Funny

      ...Or, you could by an Xbox and support Microsoft. Which is worse?

    2. Re:An expensive addition... by SleepyHappyDoc · · Score: 3, Interesting

      ...Or, you could by an Xbox and support Microsoft. Which is worse?

      I choose neither. I'll stick to my PC games, and one of my old-but-still-fun consoles when I want to play that kind of game.

      --
      Stasis is death. Embrace change.
    3. Re:An expensive addition... by plasmacutter · · Score: 4, Funny

      I like how you phrased that.. someone please mod the parent up, but I would just forego the "blue ray player" functionality and use it for gaming. Of course, if they try to make me connect to the net to start a game I'll tell them where to stick their console.. along with several large pineapples.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    4. Re:An expensive addition... by TheGavster · · Score: 0

      I hear that the bin-laden drives can brainwash your TV into jumping at you and blowing up ...

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
    5. Re:An expensive addition... by doxology · · Score: 1

      Which is why decimal is better.

      --
      sigfault. core dumped.
    6. Re:An expensive addition... by squidsoup · · Score: 4, Insightful

      or you could wait for the Nintendo Revolution, which will probably be priced reasonably - announcements about this console (possibly a release date) should be made shortly at the Tokyo Games Show.

    7. Re:An expensive addition... by Anonymous Coward · · Score: 0

      That, or you can fund Microsoft's dominance on the console market. No thanks.

    8. Re:An expensive addition... by GuineaPigMan · · Score: 1, Insightful

      Well if you assume there's a profit margin, that's an expensive increase in price. However, on most consoles the manufacturers lose money per every console sold. The profit comes from the games which are (aside from the one-time cost of the development) incredibly inexpensive to make; I would assume less than a dollar each. I wouldn't expect it to raise the price much, if any. I would also assume that the production price will go down after a while. I'm personally not going to worry much about a price increase.

    9. Re:An expensive addition... by Anonymous Coward · · Score: 0

      Of course, if they try to make me connect to the net to start a game I'll tell them where to stick their console.. along with several large pineapples

      With a bit of coconut milk you'll have your self a pina consolla.

    10. Re:An expensive addition... by p0rnking · · Score: 2, Insightful

      I thought they (Nintendo, Sony, Microsoft) all take a loss on the console, and make the money back on the overly priced games?

      If this is so, then it would be more like $85 you'd have towards the drive (and if you live in Canada, it would convert to about $130).

    11. Re:An expensive addition... by Anonymous Coward · · Score: 0

      You aren't paying for it -- Sony is. Game consoles are sold at a loss by the manufacturer, who profits only on game sales.

    12. Re:An expensive addition... by Anonymous Coward · · Score: 0

      With a bit of coconut milk you'll have your self a pina consolla. just don't get caught in the rain.

    13. Re:An expensive addition... by Xugumad · · Score: 1

      Disturbingly, Mircosoft seem the less evil option here...

    14. Re:An expensive addition... by KillShill · · Score: 4, Insightful

      they punish you anyway. the console manufacturers i mean.

      when the ps3/xbox360/revolution come out soon, you can buy one. but when you buy one, even though you paid for the graphics chip, the sound chip, the cpu, the vector/simd processors, the storage units; these are all off-limits to you, THE OWNER.

      that means you need to get the company's permission to access your own PROPERTY!

      how is this any different than lexmark's position? in fact it's even worse. these COMPUTERS can be so much more and legally you are in the RIGHT to do with them anything you wish, including but not limited to, programming the chips on the units to accomplish any task.

      before you rush headlong to tell me "it's their business model"... i'll have to tell you how their business model is of any concern to me. to prevent legal access to your own property under the use of high-grade encryption constitutes a breach of commerce. to make this model work, it requires them to strip you of property rights.

      those are your chips they're holding hostage.

      and "don't buy from them" is not the answer. because here we have companies that are practicing an unethical business. you don't see gillette requiring high-grade encryption on the razor blade cartridges preventing customers from using it on any other brand of handle. how absurd would that be. software in this respect, follows the same pattern. if you give them the right to block lawful use of software, then also to be consistent you'd have to give them that kind of authority over physical items as well.

      don't let them fool you with adjacent arguments about how this is their business model or how they sell the consoles (read computers) at a loss and make it up on game sales. that's a bunch of hogwash. this isn't at all about copying games or not paying for their hard work. because up till now i've only talked about one thing: access to the programmability of the chips. your chips, once you purchase the item. we're not talking about renting here, you have the RIGHT to access those chips.

      if they have to sell consoles more expensively, then do so but any business model that deprives you of full access to your own property, is illegal and should be outlawed. this would never hold up under an educated citizenry.

      i sincerely have no idea why more people aren't competely outraged over this. you're not renting these devices. you outright buy them. you buy everything, including the right to use the software on the machines. yeah, you purchased a copy of the core system software.

      and we're not talking about 8bit microcontrollers (though the principle still applies), these are powerful multimedia processors. you have the right to have full access to those resources. it's not like you broke into IBM's hq and are running programs on their mainframes, this is YOUR property and the bastard companies are denying you your right to access it.

      if they can't make money (and there's no reason whatsoever that they can't and still allow end-users to fully have access) then they need to find a business they can or go out of business.

      for heaven sakes people, fight for basic rights like property rights or you'll truly regret it in the future.

      the right to read comes to mind... but if all text is electronic and you don't and can't own the hardware with full access... it'll make you pine for these days we live in now as the good old days.

      oh and btw, there are other ways to prevent "piracy", you don't need to deny the owner their property rights just to outlaw game copying.

      just to reiterate, i have no interest in game "piracy", i only want full access to my own hardware. and i'm sure you do too.

      --
      Science : Proprietary , Knowledge : Open Source
    15. Re:An expensive addition... by inu_maru · · Score: 1

      Bad thing is, Nintendo rarely shows in the TGS.

      Oh... you were being funny?

      --
      Mu
    16. Re:An expensive addition... by FLAGGR · · Score: 4, Interesting

      Nintendo doesn't sell their consoles at a lose. Whereas MS basically took a PC and put it in a smaller box (not by much either :P) and now with the 360, there are reports of serious bottlenecks in the hardware (bottlenecks are unavoidable in PC's to some extent, but in consoles, the less bottlenecks, the less money you're throwing away) Sony has never seemed to be able to build a very cost effective (and lets not even begin on well designed and easy to develop for) system, the only reason they now make money off their hardware is because of mass production.

      Nintendo puts more research into their hardware development, so that things are more tightly designed. For example, the GCN costs them under 100$ to produce, somewhere between 50$ and 100$, yet its only a hair less powerful than the xbox, which MS is *still* selling for a loss, and yet the "number" specs of the GCN don't look anywhere near as good as the xbox. Why? Because the xbox's "specs" are more of theoretical specs, untainable because of bottlenecks. So, Nintendo can use cheaper parts, and get the same performance.

      Because of this, Nintendo never sells at a lose. The only time they've done so is a few months with the GCN after a price drop, and it was somehwere around like 2$ a system, but mass manufacturing caught up quickly. Even the GCN now, selling for what it is, and the DS at 129$ makes them a profit.

    17. Re:An expensive addition... by Anonymous Coward · · Score: 2, Informative

      Nintendo's president will be at this years TGS and will be making an announcement about the revolution though. ;p It's been on a lot of the major gamesites.

    18. Re:An expensive addition... by Anonymous Coward · · Score: 2, Insightful

      Either TuxRacer is the first and last chapter of your PC gaming experience or you're paying the Microsoft tax. Looks like you're stuck with the console.

    19. Re:An expensive addition... by squidsoup · · Score: 5, Informative
      Not at all. Satoru Iwata, president of Nintendo, has a keynote speech scheduled, during which some new information about the Revolution will most likely be revealed. The following is from the IGNcube mailbag:
      Nintendo will not be showing anything at the Tokyo Game Show 2005. This is not really surprising because the company rarely exhibits at the event, considered by many to be the Japanese equivalent of the Electronics Entertainment Expo. That being true, Nintendo president Satoru Iwata opened TGS 2003 with a keynote speech and he's set to do the same at this year's event. The subject of his speech has not yet been revealed, but it's scheduled to take place on September 16 before the show officially kicks off. In 2003, Iwata spoke vaguely about the videogame industry and the future of game consoles. In two weeks, we expect him to talk about Revolution, possibly unveiling the top-secret controller. So although the Big N won't be on the show floor with games, it should be an exciting TGS for Nintendo fans all the same. Stay tuned for more, obviously.
    20. Re:An expensive addition... by alienw · · Score: 1, Insightful

      Sony is more evil than 10 Microsofts could ever hope to be.

    21. Re:An expensive addition... by damiam · · Score: 1

      Which is why people were surprised to learn that Satoru Iwata, the president of Nintendo, is giving a keynote address.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    22. Re:An expensive addition... by mrchaotica · · Score: 1

      You're shnerious?!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    23. Re:An expensive addition... by Anonymous Coward · · Score: 0
      or you could wait for the Nintendo Revolution, which will probably be priced reasonably

      But I cope with my feelings of inadequacy by being able to play the latest version of Halo. How will I live without the best-marketed console?!

    24. Re:An expensive addition... by Anonymous Coward · · Score: 2, Insightful

      Either TuxRacer is the first and last chapter of your PC gaming experience or you're paying the Microsoft tax. Looks like you're stuck with the console

      Yeah, because TuxRacer is the *only* native Linux game of note . . .

    25. Re:An expensive addition... by Ucklak · · Score: 1

      Exactly. Microsoft doesn't have content until their first movie comes out in 2007.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    26. Re:An expensive addition... by Jozer99 · · Score: 1

      Like everyone else, Sony sells their consoles at below break even when they are introduced, making money on the games and gaining market share until production costs go down. So think more like $85 per $100 drive. Also, Sony has always WANTED to have a BlueRay drive in the PS3, although it has not always been a sure thing. Therefore, their planned price reflects that they knew they would have an expensive drive in there.

    27. Re:An expensive addition... by Anonymous Coward · · Score: 0

      Jesus Christ. Rant off the wall much?

    28. Re:An expensive addition... by Planesdragon · · Score: 3, Interesting

      before you rush headlong to tell me "it's their business model"... i'll have to tell you how their business model is of any concern to me.

      From the breadth, lack of capitalization, and general content of your rant, I'll presume that you believe in Free Software. (You could just be arguing by coincidence, but then that's your fault.)

      It's YOUR business how they intend to make money, because you want to be using their chips. If you want them to change to fit how you think the world should work, you need to understand them and know where and how to argue.

      And "property rights" aren't exactly basic rights. They're second-tier rights useful only becasue they perserve certain first tier rights--namely, liberty and the right to a fair share of the profit from your labor.

      Remember that "property rights" were used throughout our nation's history for distasteful racism. It's not an argument that has a lot of leg left in it.

      (And let's not forget that the best answer to a company that sells you a $400 box with a legal bomb in it is to just buy somebody else's $400 box.)

    29. Re:An expensive addition... by Anonymous Coward · · Score: 2, Insightful

      this would never hold up under an educated citizenry.

      Neither would your lack of capitalization.

      for heaven sakes people, fight for basic rights like property rights or you'll truly regret it in the future.

      It's funny you talk about our property rights - what about theirs? Do they not have the right make and sell the product of their choice?

      Oh, that's right, the bourgeois have no such rights.

      Vote Lenin!

    30. Re:An expensive addition... by HangingChad · · Score: 0, Offtopic
      Do you want to pay an extra $130 ($100 cost of drive plus 30% profit margin) on your new PS3 for a DRM-laden drive that can 'punish' you?

      For that much money it should come with a blow job.

      --
      That's our life, the big wheel of shit. - The Fat Man, Blue Tango Salvage
    31. Re:An expensive addition... by IdleTime · · Score: 1
      For that much money it should come with a blow job.
      It does!

      Just stand in front of the fan, be careful not to insert pecker into fan as the result will be sliced ballony!
      --
      If you mod me down, I *will* introduce you to my sister!
    32. Re:An expensive addition... by AnObfuscator · · Score: 5, Funny
      ...Or, you could by an Xbox and support Microsoft

      actually, Sony and Microsoft *loose* money each time they sell you a console. They expect to make up the loss on the game sales. Thus, if you really want to hurt Microsoft, you should buy TWO xboxen.

      --
      multifariam.net -- yet another nerd blog
    33. Re:An expensive addition... by starwed · · Score: 1

      It took me a bit to realise that you're comment was supposed to be a put down...

    34. Re:An expensive addition... by fm6 · · Score: 1
      I'd quibble with that $30. Sony might well sell the add-on at cost, or even a loss, in order to build the market.

      The DRM nonsense is a bigger issue. It is, in fact, the reason I've tended to avoid Sony products, ever since discovering that my Sony laptop tried to specify what OSs I could install on it.

    35. Re:An expensive addition... by geminidomino · · Score: 2, Insightful

      False dilemma. Other options: C) Nintendo D) None of the Above

    36. Re:An expensive addition... by FLAGGR · · Score: 1, Offtopic

      If you read the rest of the post, you'll understand the point I was making. While the xbox is theoretically superior to the gamecube by far, because of ill design the gamecube can produce graphics comparable to - and sometimes surpassing the xbox. Examples? Metroid Prime (1 & 2) and RE4. The one thing the xbox has going for it is better shader support. It's just easier to roll out games that use them than it is for the gamecube (where it requires more work) However, as you'll see by playing most any game, the gamecube kicks ass with things like particles (which is a more raw and implementation specific benchmark than shader support, but it speaks for how the gamecube can be more poweful than the xbox under certain conditions, equal in others and *slightly* less in the rest.

      Bottom line: You're buying a console based on pretty graphics. Do you:
      A) go for the system with bigger numbers, even though it can never utilize them -or-
      B) Go with the system that can get better real world benchmarks, or in this case nearly equal, but for a lesser cost?

      Of course you go with A), because you're a dumb AC that doesn't understand.

    37. Re:An expensive addition... by Anonymous Coward · · Score: 0

      You have by far produced the most illogical and incoherent post I have ever read.

      The fact is they are no more preventing you access to your hardware as your DVD manufacturer is preventing you from accessing the chips within its casing. Much like current hardware manufactures, if you modify the hardware they supply you with they can deny to honour the warrantee and even refuse to repair your system.

      There are absolutely no legitimate reasons to modify your hardware, so if they determine that your hardware has been modified they can refuse you access to services. I personally wouldn't buy a DVD player with these newer DRM systems, but companies are within their rights to prevent you from STEALING their property; I rarely hear people on Slashdot complaining about how new alarm systems are hurting people's rights because they only want to sneak into their neighbours house to masturbate while they watch their neighbour shower; why is bitching that companies are preventing you from stealing their content any different.

      Certainly I believe that much IP is being sold for way too much ($1.00 for a fricken MP3 song is insane) but simply because someone starts charging $20.00 per gallon of Gasoline doesn't mean that you're within your rights to steal said gasoline.

    38. Re:An expensive addition... by Anonymous Coward · · Score: 0

      According to Locke it was life, liberty, and the pursuit of property. The founders changed it to happiness to keep the poor people happy.

    39. Re:An expensive addition... by hjf · · Score: 0

      and run linux on them. not bsd, because bsd is dead anyway.

    40. Re:An expensive addition... by Unnngh! · · Score: 4, Funny
      Yes, the much-anticipated top-secret controller. It will have - not the piddly 10 to 12 buttons that the competitors have - but a full 110 buttons to enhance your gaming action. The console itself will support not just blu-ray but dvds, cds, and pretty much any other drive you can fit into the expansion bays. The connector to your tv will be a 15-pin cable. It can not only run Microsoft's proprietary software but Linux as well...

      Wait a minute!

    41. Re:An expensive addition... by mrchaotica · · Score: 1
      (And let's not forget that the best answer to a company that sells you a $400 box with a legal bomb in it is to just buy somebody else's $400 box.)
      A fat lot of fucking good that'll do you when every $400 box has a legal bomb in it, which will happen very, very soon if that's the only strategy we try to oppose it!
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    42. Re:An expensive addition... by Osty · · Score: 5, Insightful

      when the ps3/xbox360/revolution come out soon, you can buy one. but when you buy one, even though you paid for the graphics chip, the sound chip, the cpu, the vector/simd processors, the storage units; these are all off-limits to you, THE OWNER.

      (The rest is just blah blah blah)

      News flash: The act of modifying a console has never been found illegal. While companies have tried (Sony in Australia, everybody going after Lik Sang, etc), the only cases that ever hold up are those that also involve piracy. Thus, you certainly can hack your Xbox36/PS3/Revolution to your heart's content, so long as you're not doing anything otherwise illegal (using it to pirate movies and games, accessing services that otherwise bar modified consoles like Xbox Live, etc).

      There's certainly a grey area around console modification due to the DMCA, but that's about circumventing a copy protection device. If you're modifying your console to run linux, or to play homebrew games, you can argue that you're not breaking the DMCA. If you were to come under fire, which is doubtful as companies like Sony or Microsoft really only target the egregious offenders (people modifying Xboxes and then selling them with pirated games already on the hard drive for example), any competent lawyer should be able to do the right thing so long as there's no evidence of piracy (you mention you don't want to pirate games, so don't fall to that temptation once you do modify your console).

      In short, take off the tinfoil hat and realize that there's no way they can stop you from poking around in the internals of your console in the privacy of your own home. You may lose certain services (voided warranty, banned from online play), but in terms of the hardware itself you can do whatever you please.

    43. Re:An expensive addition... by nxtw · · Score: 1, Insightful
      Yeah, all of those Tetris clones mean a lot... oh, and don't forget emacs M-x doctor.

      *ducks*

    44. Re:An expensive addition... by spoco2 · · Score: 2, Insightful

      To which you buy NONE of them!

      It's not like you're being forced into buying a damn games console for god's sake...

    45. Re:An expensive addition... by Anonymous Coward · · Score: 0

      You have a logic error in your discussion "There are absolutely no legitimate reasons to modify your hardware," Which is an obviously false statement. People have modified for as long as it has existed to keep it working or wring out more features. Or in some cases remove features. There you bought the device I see no issue with you modifying it as you want, because you have already compensated the manfacturer.

      If a company can't survive because hobbyists are just doing what they always have, then I think they just can't run a buisness in a real competitive enviroment.

    46. Re:An expensive addition... by csplinter · · Score: 0

      30% profit margin? I find this highly unlikly. Every game system I know of is actually underpriced! The idea is, that once you have bought the console, you will buy games as well. In other words Sony will loose money saleing Playstation 3 but, will make up their losses later in game sales. The money is in the games not the console it self.

    47. Re:An expensive addition... by Jonny_eh · · Score: 1

      oh and btw, there are other ways to prevent "piracy", you don't need to deny the owner their property rights just to outlaw game copying.

      Like what exactly? Are you referring to codes that come with the game printed on a hard to photocopy paper? Ya, that works well!

      Why don't you just go make you own computer or game machine? If what you say is true, there should be a huge market and you'd make a lot of money.

      I think that if you buy something, it should merely be able to do what it was promised to do, in this case, play officially licensed software. If you can hack the system to play your own software, then that's fine in my book.

    48. Re:An expensive addition... by Anonymous Coward · · Score: 0

      "They're second-tier rights useful only becasue they perserve certain first tier rights..."

      From your spelling of "because" and "preserve" I'll presume that you're a Bush supporter.(You could just be a moron, but then that's your fault.)

    49. Re:An expensive addition... by belarm314 · · Score: 2, Insightful

      And "property rights" aren't exactly basic rights. They're second-tier rights useful only becasue they perserve certain first tier rights--namely, liberty and the right to a fair share of the profit from your labor.

      Any "right" is tied inherently to property and ownership. If you own something, you have complete control over it. Sale of goods transfers those rights.

      Property rights do, in fact support liberty and fair wages, in that they are the foundation of those rights. You have a right to fair wages because your work is a product of your body, which you own.

      You might do well to listen to a class on the constitution by Michael Badnarik (which you can download here). He's extremely well-read and very informative on this subject in general, and how it fits into constitutional law specifically.

      --
      When moderating, assume I have not yet had my coffee.
    50. Re:An expensive addition... by Kj0n · · Score: 0, Troll

      or you could just stop playing games and behave like adults :)

    51. Re:An expensive addition... by doubledoh · · Score: 1

      Well said. I was going to suggest some ambien (like a full bottle), but I suppose he could just buy some "hacked" gillette blades and slit his wrists instead...because clearly the world is just too damn unfair to live in when the evil vendors want you to use their hardware in ways that allow them to profit and survive (and afford to make the hardware in the first place).

      --
      I think, therefore I doh.
    52. Re:An expensive addition... by KillShill · · Score: 1

      they have a right to sell merchandise that does not disable full access to said merchandise once i have paid for it.

      when it's sitting in their warehouse, they can DRM and lock it up like it's 1999. but when i hand over my money, then by definition, it is no longer theirs.

      so no, your argument allows them to sell merchandise that doesn't really belong to the customer who buys it. that's dishonest to say the least and it's unethical business.

      by definition, commerce is about both sides getting good property, e.g. the merchant gets non-counterfeit money and the customer gets full access to the merchandise. when it doesn't follow this pattern, bad things happen, in this case property rights erosion.

      what you're arguing is to allow businesses to sell you items which you do not fully have access to. which is fine, except you'd have to follow procedure and call it renting. this is not renting by any means, it is called purchasing. you are paying fully the asking price of the item.

      that you feel that my capitalization and grammar/spelling warrant more scrutiny, says a lot about your weak position in this discussion.

      --
      Science : Proprietary , Knowledge : Open Source
    53. Re:An expensive addition... by KillShill · · Score: 1

      actually you can not. in the future, the "security" of the systems will be greatly increased. we've been fortunate that current systems have been rendered back to their true owners but they were due to weaknesses in the design and exploits of buggy sw/hw.

      i want them to be fully accessable from the box. these are not rented devices, they are fully bought.

      i want to make it illegal to pseudo-rent items (it already is if anyone in congress/courts would follow the law). if you want to rent consoles that don't allow full access, by all means, go ahead.

      but to fraudulently SELL merchandise then pretend it's a rental model is extremely unethical (and illegal, even in our messed up legal system).

      they have every right to rent and sell, but to sell you and then defend themselves through a non-contract EULA , is not only illegal but is enough to consider them anti-customer and should be prosecuted to the full extent of the law (where've you heard that before?).

      --
      Science : Proprietary , Knowledge : Open Source
    54. Re:An expensive addition... by doubledoh · · Score: 1

      Exactly. Freedom is a two-way street. Well, to be fair, freedom is more like a historical idea that inspires spurts of nostalgia here and there. Unfortuanately, we don't carry our nostalgia into the voting booths...and for most slashdotters, I don't think a nostalgia for freedom even exists. Slashdotters give away their freedom faster than their open-source code.

      --
      I think, therefore I doh.
    55. Re:An expensive addition... by Anonymous Coward · · Score: 0

      Re:An expensive addition... (Score:-1, Troll)
      by Anonymous Coward on Sunday September 04, @11:32PM (#13480927)
      So you aren't just some random idiot, you're a random idiot has knows about 'teh shaders'

      You don't know shit about the GameCube hardware clown. Why don't you shut the fuck up until you've actually used a GDEV in real life.

      aaaaand this is why you don't read slashdot for technical content.
      or any content for that matter.

      Lots of 'Armchair CEOs' here.

    56. Re:An expensive addition... by noidentity · · Score: 1

      "Do you want to pay an extra $130 ($100 cost of drive plus 30% profit margin) on your new PS3 for a DRM-laden drive that can 'punish' you?"

      Sure, as long as my tinfoil hat will block the "blu" rays. No punishment for me!

    57. Re:An expensive addition... by Anonymous Coward · · Score: 0

      they have a right to sell merchandise that does not disable full access to said merchandise once i have paid for it.

      Have you ever heard of a "contract"? You engage in one every time you buy something. It goes something like this: "You get my money, I get your product."

      You agreed to get their product as is. That was part of the contract. You can't buy a lamb and demand to know why you didn't get a pony.

    58. Re:An expensive addition... by KillShill · · Score: 1

      i'm replying to myself so forgive me.

      i shall try to make it a bit more clear what i'm talking about.

      it's basically that the manufacturers treat the physical item as a rental instead of a sale.

      i have no problem with them renting consoles because that would mean that the customers know what they're dealing with in terms of limitations etc.

      but they outright SELL the item to you but treat it as a rental. in rented items, you cannot damage or open up or modify in any way the rentee doesn't approve of.

      but you and i and millions of others know, we don't rent consoles when we pay the one time fee of 300-600 bucks.

      if the access "circumvention" were easy, i would not complain. each generation of console is becoming increasingly difficult to get to OWN. often having to jump through hoops and opening up the machine and practice your soldering skills.

      if they want that much "protection", then call it for what it is, a rental. anything else is outright fraud.

      i honestly cannot understand why freedom loving geeks aren't outraged. maybe you don't care specifically about consoles and i can understand that. but what i'm trying to get across is that it is in no way just limited to "game machines".

      how many gadgets and devices do you own...err you think you own? without full access to your own property, then for all intents and purposes you are renting the device at the pleasure of the manufacturer. those cell phones, music players, digital cameras, etc all belong to the manufacturers effectively. you may have possession of the physical devices but the real power lies with the company who produced it (and then rented it to you under the guise of selling it).

      the manufacturers are smart fellows and can easily come up with a method to allow the machine to check that the game is not copied and still allow customers to own their property. because the alternative is to deprive the real owner of their property and that is a clear cut case of fraud (among other legalese and since ianal...).

      --
      Science : Proprietary , Knowledge : Open Source
    59. Re:An expensive addition... by KillShill · · Score: 1

      except in your example, they are really renting ponies but pretend to sell them outright.

      that's the difference.

      i am not expecting that an item i buy metamorphize into another item totally. i just want to fully utilze the goods i have purchased... except in this case the manufacturer went out of their way to prevent this.

      the manufacturer got my money and i got an item that mostly belongs to the manufacturer.

      --
      Science : Proprietary , Knowledge : Open Source
    60. Re:An expensive addition... by BackInIraq · · Score: 1

      Yes, the much-anticipated top-secret controller. It will have - not the piddly 10 to 12 buttons that the competitors have - but a full 110 buttons to enhance your gaming action. The console itself will support not just blu-ray but dvds, cds, and pretty much any other drive you can fit into the expansion bays. The connector to your tv will be a 15-pin cable. It can not only run Microsoft's proprietary software but Linux as well...

      Wait a minute!


      That sounds more like a Sony announcement.

    61. Re:An expensive addition... by blackicye · · Score: 1

      Do you want to pay an extra $130 ($100 cost of drive plus 30% profit margin) on your "new PS2" for a DRM-laden drive that isn't much better than CD-ROM?

      No thanks.

    62. Re:An expensive addition... by Anonymous Coward · · Score: 0

      told u i was hardcore

    63. Re:An expensive addition... by ZSO · · Score: 1

      (FYI: I'm the one who's been writing the last two replies.)

      i am not expecting that an item i buy metamorphize into another item totally.

      I don't think you got the point of my example. The absurdity of demanding a pony after buying a lamb is that you knew it was a lamb. Nobody committed fraud against you.

      When you buy a gaming console, you know it prevents you from doing some things you may want to do. Again, nobody is committing fraud or being "dishonest."

      artificial restrictions against the owner of the product is pure evil.

      And it is within your right to boycot such a company. You may not like the way they are maufacturing their products, but to suggest using the force (in this case, the law) to take care of things you dislike is what gangs do, not free, civilized societies.

      --
      "God deliver us from our friends, we can handle the enemy." -Patton
    64. Re:An expensive addition... by Halfbaked+Plan · · Score: 1

      Reality that isn't virtual??

      What a frightening concept.

      --
      resigned
    65. Re:An expensive addition... by Osty · · Score: 1

      actually you can not. in the future, the "security" of the systems will be greatly increased. we've been fortunate that current systems have been rendered back to their true owners but they were due to weaknesses in the design and exploits of buggy sw/hw.

      Now you're just being silly. Everything is breakable. It's just a matter of time. It still stands true that once you've bought the hardware, it's yours to do with as you please. That doesn't mean that the designers have to make it easy for you to do so. You could pull the chips out and string them together in some art project if you so please and nothing could be done to stop it. In the same vein, you're free to look for cracks in the design and do with it as you please.

      i want them to be fully accessable from the box. these are not rented devices, they are fully bought.

      Accessible for what? These are game machines. Out of the box, they do as advertised -- play games. That they may not play pirated games is immaterial, and if you were actually arguing against region restrictions because you want to play legal imports then you might have some merit. However, that's not your argument. What you're saying is akin to complaining that you can't fit a keg in your refrigerator because of all of those damn shelves. Sure, you could rip them out, but why should you have to? Buy a keg fridge (or in this case, a "normal" computer) if that's what you want. You certainly can turn a normal refirgerator into a kegerator, but that doesn't mean that Frigidaire has to make it easy for you.

      i want to make it illegal to pseudo-rent items (it already is if anyone in congress/courts would follow the law). if you want to rent consoles that don't allow full access, by all means, go ahead.

      Why must you hide behind the government? We have a free market here (supposedly, anyway). You have the strongest power of all -- to not buy products that you disagree with. Will you be buying an Xbox 360 or a PS3? If so, why? You're just perpetuating the cycle, justifying that which you're railing against. Vote with your wallet, and get as many people as you can to do the same (hint: This probably isn't going to work on Slashdot, and certainly not with your current argumentative approach. You look like a crazy nut troll, and not a rational person that is worth a listen). If enough people feel as you do, then the business model won't work and Sony and Microsoft will be forced to do something else.

      they have every right to rent and sell, but to sell you and then defend themselves through a non-contract EULA , is not only illegal but is enough to consider them anti-customer and should be prosecuted to the full extent of the law (where've you heard that before?).

      I guess you missed the point of my previous post. Nobody's going to prosecute you for hacking an Xbox. Not as an individual. As I've already mentioned, there's a grey area around circumventing copy protection devices, but that's not governed by EULA. If by some strange confluence of events you were to be tried on a EULA breach, I think it safe to say you'll come out just fine. Of course, once again that's assuming no laws have been broken, such as copyright infringement (and even then, you're really only at risk of prosecution if you're distributing).

      To summarize: Microsoft and Sony are well within their rights to attempt to secure their devices from non-standard usage through any technical means, including encyrption and obfuscation (both of which are fallible) of key software components of the device as well as through hardware components. You as a consumer have the ultimate veto power by not buying the console(s). If you choose to buy anyway, you as the owner of said console are still within your legal rights to modify the hardware in any way you see fit, so long as you stay within legal bounds (eg, not for pirating games). Whether you like it or not, that's the way the system works. If you want to change it, go lobby your congress-persons. Good luck with that, and let us know how it goes.

    66. Re:An expensive addition... by csplinter · · Score: 0

      >> even though you paid for the graphics chip, the sound chip, the cpu, the vector/simd processors, the storage units; these are all off-limits to you, THE OWNER. how is this any different than lexmark's position?
      This has nothing to do with anti-trust law.

      >> to prevent legal access to your own property under the use of high-grade encryption constitutes a breach of commerce
      What exactly is a breach of commerce?

      >> and "don't buy from them" is not the answer. because here we have companies that are practicing an unethical business.
      Sounds like a pretty good anwser to me, i'll be employing it.

      >> you don't see gillette requiring high-grade encryption on the razor blade cartridges preventing customers from using it on any other brand of handle.
      Thats theyr'e decision, and a good one, however if ever did decide to implement the aforementioned encryption I would hope they were given the right to do so, but you know what i would do if they did? Buy a different brand of razor.

      >> then also to be consistent you'd have to give them that kind of authority over physical items as well.
      Were does it say you have to be consistent?

      >> but any business model that deprives you of full access to your own property
      A buisness model is nothing but a design and can or cannot be implemented, as a consumer you could never own a playstation 3! You can only license one, they can even take it back under certain circumstances! Well you know that playstation 1/2 you have in the tv room, the same rules apply to it!

      >> we're not talking about renting here, you have the RIGHT to access those chips.
      yes we are and, no we don't (from a legal perspective)

      >> if they have to sell consoles more expensively, then do so but any business model that deprives you of full access to your own property, is illegal and should be outlawed
      Why should we outlaw something that you tell us is already illegal?

      >> this would never hold up under an educated citizenry.
      I think an educated citizenry would see the value of freedom, and that they would foresee the dangerous precedent that outlawing this companys buisness practices would set, allowing futher proliferation of the ongoing restriction of our freedoms.

      >> you're not renting these devices. you outright buy them. you buy everything, including the right to use the software on the machines. yeah, you purchased a copy of the core system software.
      Yes we are, no we are not, thats not true, granted, thats completely false. Since when do you buy a copy of some software and then you own it. Hell even with gpl, you dont own it, it liscenced to you. If you owned it you could do anything you like with it, but you dont.

      >> YOUR property and the bastard companies are denying you your right to access it.
      Once again this is completely false, with exception of them being basterds of course, thats up to you.

      >> for heaven sakes people, fight for basic rights like property rights or you'll truly regret it in the future.
      We must first attain ownership of property.

      >> you don't need to deny the owner their property rights just to outlaw game copying.
      believe it or not this already outlawed.


      Jeez who moderated this guy!! if anything this should be off topic, this isnt YRO!!

    67. Re:An expensive addition... by Halfbaked+Plan · · Score: 1

      Sony charges RENT on their products? Sheesh. I guess I'm probably pretty delinquent on my rent payments. Hope the repo man doesn't get me before I can call Sony and straighten it all out...

      --
      resigned
    68. Re:An expensive addition... by Halfbaked+Plan · · Score: 1

      Listen.

      20 odd years ago, when calculators first came out, there were models that didn't have percent and memory functions that happened to use the same chip as models that did. There were ways to rig in your own switches to enable those functions.

      I could purchase a cheap Casio and modify it to be a not-as-cheap Casio that had the M+ M- and MR keys. I couldn't then expect Casio to honor the warranty on the calculator.

      This is no different. No new precedent is being set. No new 'rights' are being taken away from you.

      And you've made it very apparent that you're fully aware of the limitations in this product by your protestations here. So if the product doesn't suit your needs, and you can't modify it to suit your needs, don't buy one. Nobody is duping you.

      --
      resigned
    69. Re:An expensive addition... by mrchaotica · · Score: 1

      By "every" I mean "general-purpose" PCs too, once Treacherous Computing comes around. And, of course, you're not even forced then, since you don't need to use the Internet, [HDMI-only] TVs, or any other electronic device.

      Hell, living in a shack in the woods worked for the Unibomber; why not us?!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    70. Re:An expensive addition... by KDR_11k · · Score: 1

      THe profit margins on console hardware are traditionally very small to get people to buy the thing. That's why consoles are so cheap compapred to a PC. They plan on making profit from the games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    71. Re:An expensive addition... by Anonymous Coward · · Score: 1, Interesting

      No, it means Sony will be putting in the blu-ray drive and shouldering the $100 cost overhead. That's why the article says it will cost Sony (not us) a small fortune.

      Most everyone knows the reason consoles offer so much bang-for-buck is because they are sold below cost (forget that 30% profit margin idea of yours), and this only means the PS3 will deliver even more bang for buck, so to speak.

    72. Re:An expensive addition... by KDR_11k · · Score: 1

      Then make your own one and compete. Or make sure some manufacturer notices there's demand for that and makes it for you.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    73. Re:An expensive addition... by Jarlsberg · · Score: 1

      Yeah, old stuff can be better than the new stuff. Yesterday, my daughter and I sat down to play a game on the Xbox (she's 5). She has a bit of a problem with the controller (the S controller, of course) so we decided to drop it. I dug out my old C64, a couple of joysticks and loaded Bubble Bobble. We played for an hour or so, and she found the joystick so much easier and fun to use. :)

    74. Re:An expensive addition... by LoadWB · · Score: 1

      110 buttons? I will finally have a realistic Mech controller!

    75. Re:An expensive addition... by Maxhrk · · Score: 0

      bsd is not dead according to netcraft. :)

    76. Re:An expensive addition... by KDR_11k · · Score: 1

      if they want that much "protection", then call it for what it is, a rental. anything else is outright fraud.

      Rental means they'll take it back when you fail to pay regular fees and that it's not legally yours. I don't see how that applies here. The law considers it yours, all property rights are yours. You're free to do what you want within legal boundaries.

      The console is marketed as a limited purpose device that's meant for playing games and sometimes a list of other media (CD, DVD, ...). Keyword here is limited purpose. In this case, limited purpose means it'll run only certified software out of the box.

      If I claim that the TV steals souls, can I sue the maker for marketing the TV as an "entertainment device" instead of a "soulstealer"? No, because objectively seen it is for all intents and purposes what the box says. If I believe it is something else that's my problem.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    77. Re:An expensive addition... by NanoGator · · Score: 3, Interesting

      "I thought they (Nintendo, Sony, Microsoft) all take a loss on the console, and make the money back on the overly priced games?"

      Sony sold at a loss at first, but now they're making a profit on the machines. Nintendo made a profit on GameCubes sold, however there were times where they might have lost say $10 a machine or so. (like right after a price drop.) But, yes, the money is primarily made from the games.

      On a side note, there's a site that claims Sony never sold at a loss. (Acts of Gord.) Unfortunately, the author of that site is basing this assumption on a blurb in a quarterly stock report Sony released. If you run across it, I recommend taking what he says with a grain of salt. Stock reports are written to impress shareholders. It doesn't actually say they didn't sell the units at a loss, just that they would have made 175 mil if they had more units out. The latest issue of Game Informer, however, is saying Sony lost 500 mil at the launch of the PS2. So.. yeah.. whatever. Interesting note: Gord says Sony spent 2 billion (yes, billion with a b) developing the PS2. I don't think they regret it, but I do think it's interesting that they're having IBM and Toshiba help them develop the Cell processor for the PS3.

      I really am curious what Nintendo and Microsoft are spending to develop their new machines. Nintendo has a few bill in the bank, but it is difficult to imagine them spending 2 billion on the Revolution.

      --
      "Derp de derp."
    78. Re:An expensive addition... by Anonymous Coward · · Score: 0
      Less evil? Give me a fucking break. Sony might be trying to charge you the price of a black market child for PS3 while forcing you into some nasty next generation DRM, but they aren't trying to lock everyone in to their DRM platform from one end of the home entertainment pipeline to the other.

      Make no mistake, if XBox 360 does well it'll give microsoft a monopoly from the desktop OS to the living room game console, and encompass all entertainment media in between. Complete with top notch virus support!

      It looks like the best we can really hope for in the next few years is microsoft dropping the ball big time on the OS front and sony and microsoft beating each other to a bloody draw on the console side.

      But even then, it'll probably be another evil company (like Apple) that will come in and take a bigger stake in the DRM and crappy software business.

      Face it, we're all going to lose. And it's our own damn fault because we're letting it happen.

    79. Re:An expensive addition... by Guspaz · · Score: 5, Informative

      With Id Software (Doom, Quake) and Epic (Unreal) as well as a few other developers porting their games to Linux, linux gaming isn't non-existant, just limited. Valve is the last holdout of the big three of FPS, and they have no plans to support anything but Windows and consoles/arcades. Still, I understand Cegeda (Formerly WineX) runs Valve products decently (They actively release updates when Valve's STEAM updates cause trouble), so it is still possible to play their stuff without paying "the Microsoft tax", as you put it.

    80. Re:An expensive addition... by aichpvee · · Score: 1
      Wait? It's not dead? I thought they said it was?

      Make up your fucking mind, netcraft!!!!!

      --
      The Farewell Tour II
    81. Re:An expensive addition... by el_womble · · Score: 3, Interesting

      I owned an XBox and a GC before the XBox exploded, and the GC was stolen.

      I have to say that, of the two, I got a lot more mileage out of the GC (which I bought on a whim) than I ever got out of the XBox (which I eagerly awaited for months before its release). But I think you're off with graphics performance at least with 'photoreal' 3D stuff like Men of Honour (where you could actually count the frame rate in some sections) to Metroid Prime, which although good, simply didn't compare to Doom 3 or even Halo 2 in terms of graphical beauty (gameplay, they're probably on a par - but then arn't all FPS nowadays).

      I'd say the question next gen owners have got to ask is do they want the best online FPS experience (Xbox) or do they want to have fun playing different games. I'm definately in the latter camp. 2 bottles of tequilla, the likes of Donkey Konga/Monkey Ball/Double Dash and a group of friends in the same room will always out weigh a couple of litres of red bull, Halo 2/Rainbow 6, and few 12 year old yanks.

      The question Nintendo have to ask themselves is why, when their console is cheaper, the games are cheaper and arguably better, are they being outsold by Sony and XBox on all continents? Its got to be about the 'cool' factor - something Nintendo hasn't been since the gameboy. Which is a real shame, when the only thing that seems to be 'cool' is killing innocents, blood, driving too fast and more killing. Rome _is_ the mob.

      --
      Scared of flying, pointy things snce 1979!
    82. Re:An expensive addition... by Myopic · · Score: 1

      or you could take your shoes off and go play in the grass.

    83. Re:An expensive addition... by beardz · · Score: 1

      Either TuxRacer is the first and last chapter of your PC gaming experience or you're paying the Microsoft tax.

      That would assume that people a) bought their PC's with Windows preinstalled or b) bought their copy of Windows. I can assure you, neither is the case for quite a lot of PC gamers :)

      So I ask you, what Microsoft tax? :P

    84. Re:An expensive addition... by Anonymous Coward · · Score: 0

      *Ahem*, that should be "lose."

    85. Re:An expensive addition... by blanks · · Score: 1

      "Or, you could by an Xbox and support Microsoft. Which is worse?"

      And Sony is any better? Last I checked Sony wasn't just in the console, PC hardware and PC software (games) business, but they are also into music, video, movie production etc etc etc.

      Sony has a huge hold in many different areas, and is also a part of the RIAA and also the MPAA.

      Sony V.S. Microsoft isn't comparing apples to oranges, its comparing apples to apples.

    86. Re:An expensive addition... by Anonymous Coward · · Score: 0

      I still cannot believe how hot-headed Sony fanbois get. Sony made the least powerful machine that's the hardest to develop for. Whoop-de-fuck. No need to get all defensive about it, it stil has the biggest library of games. There, your penis doesn't need to shrink. Now go get some counselling or something.

    87. Re:An expensive addition... by RoLi · · Score: 1
      The latest issue of Game Informer, however, is saying Sony lost 500 mil at the launch of the PS2.

      I've read somewhere that Sony spent about a billion for marketing during the PS2-launch.

      Given that Microsoft spent about half a billion, this sounds reasonable.

    88. Re:An expensive addition... by msormune · · Score: 1

      Yes. Because it allows me to bitch and whine about it on Slashdot.

    89. Re:An expensive addition... by BlueHands · · Score: 2, Funny

      All I could in your post was "My console Karma SUCKS!"

      One stole and the other exploded? damn.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    90. Re:An expensive addition... by slavemowgli · · Score: 2, Insightful

      Yeah, but you have to pay the Cedega tax instead. And considering that many (most?) computers come with windows preinstalled, you most likely *also* pay the Micro$oft tax as well.

      --
      quidquid latine dictum sit altum videtur.
    91. Re:An expensive addition... by packeteer · · Score: 1

      http://www.transgaming.com/

      works for everything thats worth playing...

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    92. Re:An expensive addition... by Anonymous Coward · · Score: 0

      that means you need to get the company's permission to access your own PROPERTY!

      Perhaps you don't live in the US (or actually many other countries are the same way), but the fact is that very few things convey absolute rights with ownership. A very obvious example of this is "real" property, i.e. land/house/etc. Though you may "own" it, most property owners are not free to do with their "property" what they will. Many have things such as neighborhood covents, local govt restrictions (easements, fence heights, swimming pool rules, etc). Fact is, one of the most common examples is building permits. You have to ask permission and are contrained when you want to build something on your property. While not everyone is bound by these, MOST people are. Another example is the car that you drive. Sure, you can "modify" it to your hearts content, but in most states, it still has to pass certain inspections and other tests to be road legal, so you are limited in the types of mods you can perform.

      So don't act like having restrictions on your property is something unique to console manuf. Also, as with the car example above, no one says that you _can't_ do whatever you want. You are only restricted if you want to utilize other resources related to the property.

    93. Re:An expensive addition... by CastrTroy · · Score: 1

      I'm just going with the revolution. It's the only one that's offering anything interesting, other than more processing power. and it's going to be cheap.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    94. Re:An expensive addition... by Doc+Ri · · Score: 1

      I am the psychotherapist. Please, describe your problems. Each time you are finished talking, type RET twice.

      "Yeah, all of those Tetris clones mean a lot... oh, and don't forget emacs M-x doctor."

      Emacs? Hah! I would appreciate it if you would continue.

      --
      617B3B7F7E7C7D7F00EOF
    95. Re:An expensive addition... by de+Siem · · Score: 1

      What, the Steelbattalion controller didn't meet your needs? http://www.capcom.com/newsletter/sb.jpg

      --
      Beating up people in little rooms, if you do it for a good reason you do it for a bad one.
    96. Re:An expensive addition... by Anonymous Coward · · Score: 0

      Sorry, but this makes just as little sense as your original post. So you're saying that because the manufacturer makes it difficult for you to physically modify your console that they are somehow depriving you of some right? So I guess they should stop shrinking devices and stop using integrated circuits and ship everything in large metal boxes using discrete components to make it easy for you to mod.

      each generation of console is becoming increasingly difficult to get to OWN. often having to jump through hoops and opening up the machine and practice your soldering skills.

      Practice your soldering skills?!? Say what? Go to Rat Shack and buy yourself a kit if you want to practice your soldering skills. I make DIY audio amplifiers (mainly for headphones) and get to practice my soldering skills whenever I feel the urge (and have the time).

      I don't know what planet you live on, and I suspect that you probably aren't even old enough to (legally) drink. But the bottom line is, you don't like their product, don't buy it.

    97. Re:An expensive addition... by albino+eatpod · · Score: 1
      I can assure you, neither is the case for quite a lot of PC gamers :)
      I assume you got some statistics to back that claim up.
    98. Re:An expensive addition... by arose · · Score: 1

      Make no mistake, he just had modded his XBox to self destruct if someone tries to steal it...

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    99. Re:An expensive addition... by Anonymous Coward · · Score: 0

      They invented keyboard?

    100. Re:An expensive addition... by Anonymous Coward · · Score: 0

      "And considering that many (most?) computers come with windows preinstalled, you most likely *also* pay the Micro$oft tax as well."

      Assuming anybody here actually *buys* pre-built PCs. Otherwise your point is just a *tad* meaningless.

    101. Re:An expensive addition... by Anonymous Coward · · Score: 0

      You won't be paying $130 for a Blu-Ray Drive,
      Sony will sell the PS3 at a loss, same as the PSP.
      Don't get my wrong, this will still cost ya, but you'll be paying less then it really costs (unless you mean, that the retailers will charge 30% extra, which could happen)

    102. Re:An expensive addition... by Planesdragon · · Score: 1

      A fat lot of fucking good that'll do you when every $400 box has a legal bomb in it, which will happen very, very soon if that's the only strategy we try to oppose it!

      You're right. But the "other strategy" isn't to try and break the law.

      The other strategy is to get other people to agree with you, and also not buy $400 legal bombs. Based on past peformance of Free Software advocates, however, I don't think that's likely to be successful.

      An alternate strategy, btw, is to rely on the courts to force "them" to follow the letter of the agreement. Never agree to "these terms might be revised without notice". Always read the contract. Always object to an unreasonable clause. And alwyas, always, ALWAYS make clear what you want to do with the thing you buy.

      (And, to respond to a latter comment, it's called "Trusted Computing" not because YOU can trust it, but because THEY can trust it. They trusted us once, and then Napster happened.)

    103. Re:An expensive addition... by Anonymous Coward · · Score: 0

      If you don't like the licensing terms did it ever occur to you that you could just not buy it? You seem to feel some sense of entitlement that says "someone made some hardware that could potentially do x, which is what I personally want to do with it. The company won't let me do x therefore this is some terrible conspiracy against me!!" The simple fact is that these are not intended as general purpose computers. The fact that they could run other software is irrelevant. I won't even bother to try to explain how the attitude you present is totally at odds with the company's goal of actually making money (enabling them to create more such products in the future), which incidentally is also what companies do.

    104. Re:An expensive addition... by flowerHercules · · Score: 1

      You don't have to pay for Cedega. You can get their CVS release for free, you just don't get the pretty GUI...but the GUI isn't what attracts most people to Linux, anyways.

    105. Re:An expensive addition... by Billly+Gates · · Score: 1
      It may not be *technically illegal* but the manufactor will sure treat you like it is.

      I for one will keep my money in my wallet when this unit comes out thank you.

    106. Re:An expensive addition... by tabrnaker · · Score: 1

      umm, sony vs microsoft? Is there any difference? They both make poorly made products. Then again, i love my xbox running xbmc. I certainly hope the 360 can be hacked without purchasing hardware :)

    107. Re:An expensive addition... by JrbM689 · · Score: 0

      May I ask from what orifice of your body are you pulling a 30% profit margin on the Blu-Ray drive? It's common (or I guess not so common) knowledge console makers accept a loss on their hardware, making up their margins in software sold. The reason Sony could put a $100 Blu-Ray drive in the PS3 is because they believe the increased capacity will give them an edge over the competition to sell more software.

    108. Re:An expensive addition... by wardle · · Score: 1

      I can just imagine all that money being loose. What happens? Does it just fly up into the sky like a freed bird? Do they provide money-catchers to catch all the loose money? I think we need to know! Perhaps all the loose money flies off and nests somewhere?

      Of course, it would be much worse if Microsoft was to lose money on every console sold.

    109. Re:An expensive addition... by Apocros · · Score: 1

      generally speaking, i tend to agree with you on this particular issue. one analogy that i would make is to relate these consoles to automobiles. once bought, i'm free to do whatever i like with my car. and if i reprogram the ECU or change the suspension, or even replace the whole engine, the car still works. the manufacturers sometimes make it so fancy expensive tools are required to do some very basic maintenance, but i can still do whatever i want to the car i bought, and have it still operate fine. and on the other hand, if i'm leasing it, then i can't really tinker however i'd like, since the car isn't really mine.

      on the console front, the business model is selling me the console, but in many cases, effectively operating as if the box is under a lease agreement. if i've bought the machine, and the system software installed on it, there's no reason i shouldn't be able to do whatever i like with the system. the fact that i can't, whatever the rationale, is bothersome.

      --
      "onward!" cried the copper man, little knowing brass corrupts...
    110. Re:An expensive addition... by Lally+Singh · · Score: 1

      And the announcement is: "It'll suck as much as you all thought! Viva la revolution!"

      --
      Care about electronic freedom? Consider donating to the EFF!
    111. Re:An expensive addition... by LoadWB · · Score: 1

      Sweet :)

    112. Re:An expensive addition... by syrinx · · Score: 1

      And "property rights" aren't exactly basic rights. They're second-tier rights useful only becasue they perserve certain first tier rights--namely, liberty and the right to a fair share of the profit from your labor.

      Apparently you didn't notice, but I feel that I have to inform you that communism didn't actually work out...

      --
      Quidquid latine dictum sit, altum sonatur.
    113. Re:An expensive addition... by Planesdragon · · Score: 1

      Apparently you didn't notice, but I feel that I have to inform you that communism didn't actually work out...

      Rebuttal 1: Communist China is driving oil prices to current records. Communist USSR died due to internal social upheval, and despite horrid ineffeciences and far less natural resources and hardly the same infrastructure head start still went mono-a-mono with the USA for over fifty years. So saying it "didn't actually work out" is kind of short-sighted.

      Rebuttal 2: Communism is bad because it's a direct violation of the right to a fair share of the profit from your labor. Without an impetus to be more effeicient and profitable, people generally don't bother.

      Rebuttal 3: SCOTUS agrees with me about property rights. They're not absolute, or else eminent domain wouldn't exist.

    114. Re:An expensive addition... by Warfire · · Score: 1

      It is the sweet sweet mother of all goodness.

    115. Re:An expensive addition... by Anonymous Coward · · Score: 0

      well seeing that the 360 will have media player functionality out of the box then you won't have to by anything at all for it if thats all you want it for. Though if you have an xbox with xbmc it would completely defeat the purpose of you wanting the 360 for its media player functions.

    116. Re:An expensive addition... by Konrad9 · · Score: 1

      I'm fairly confident we can do whatever we damn well please to that console after we give the money to the incredibly handsome cashier at walmart (that would be me).
      Is modding illegal? No.
      Is playing illegally obtained games illegal, why yes, yes it is!

      Kind sir, Microsoft doesn't care if you mod your console. Microsoft cares if you use bit torrent to steal they're software.

    117. Re:An expensive addition... by silverkniveshotmail. · · Score: 1

      right. no one here bought a computer with windows pre-installed. In fact no one here uses windows at all.

  3. shortly following.... by GenKreton · · Score: 5, Insightful

    This shortly following the announcement of additional DRM in blu-ray. Maybe Sony has finally made a fatal mis-step. Obviously they haven't learned from history yet.

    1. Re:shortly following.... by Neo-Rio-101 · · Score: 1

      SONY haven't learnt from their OWN history.
      This is going to look like Betamax vs VHS all over again.

      --
      READY.
      PRINT ""+-0
    2. Re:shortly following.... by TechniMyoko · · Score: 1

      Actually they have learned. Thats why Bluray movies have multiple companies supporting it rather than just Sony. Thats why its not Beta vs VHS this time around

    3. Re:shortly following.... by baldass · · Score: 1

      mini disc, atrac

    4. Re:shortly following.... by Xarius · · Score: 1

      Maybe Sony has finally made a fatal mis-step. Obviously they haven't learned from history yet.

      Obviously they have, because the average schmuck (read: person who will buy a games console) doesn't give a shit about DRM, look at the success of iTunes as a nice example. Not everyone who plays games is a hardcore hippy FLOSS nerd.

      disclaimer: I am a hippy FLOSS nerd

      --
      C17H21NO4
    5. Re:shortly following.... by justsomebody · · Score: 1

      It could be valid for some people, but for me....?

      As long as I can buy PS3 with Linux preinstalled (disk kit) and Sony provides drivers, I don't care.

      I never played cracked game on PS2, why would I do that on PS3?

      All that I need from PS3 is the game and Linux part. After that I can get rid of a lot of trash in my house (computer, monitor, tv, ps2) and replace it with a 37"HD-LCD and PS3. Personally, I wouldn't even mind paying up to $1000 for this favor. But as I calculated, I will even save about $700 in this transition if I sell older components.

      --
      Signature Pro version 1.13.2-3 release 83.5 beta3try7 after-breakfast edition
  4. So you're telling me by knappz · · Score: 4, Informative

    That I'm going to be paying even more than the $300 pricetag that was on the PS3 before this spec was released? That just makes me wonder why I'd even get one in the first place, especially with the performance statistics and upgradeability of current PCs. If you ask me, console gaming is pointless if you have a worthwhile PC. If the game isn't on the platform, run an architecture emulator. Like the controller? Buy an adapter. Consoles are a waste of money.

    1. Re:So you're telling me by BewireNomali · · Score: 4, Insightful

      You're thinking about having a worthwhile PC for playing recently released games. Standardization is an issue. Consoles standardize platforms for developers and ensure that games play the same way across the spectrum. You're paying modestly (even at $400 US) for standardization and a uniform game experience.

      Also, gaming in front of a PC is not as cool as vegging out on the couch with your XBox or PS2.

      Some would argue that GAMING PCS are a waste of money. What is it going to cost you to keep your PC current and viable as new games come out? I got my XBox for ~$150, and that was like 15 months ago.

      --
      un burrito me trampeó.
    2. Re:So you're telling me by Anonymous Coward · · Score: 0

      Have you seen the price of cutting edge video adapters and cpu's these days?

      Sure, you can upgrade your PC and in that regard it is more flexible than a console. But on the other hand, to do a serious upgrade, in most cases you are going to be spending near the total cost of the console to begin with. And even then you probably won't get nearly as nice of an overall gaming package as you would with a console.

      And as far as I know, there are no "architecture emulators" in existence which are going to make emulating next generation consoles realistic in the next couple of years. We can't even emulate the Dreamcast or PS2 at very high speeds yet, and these are using more conventional and easier to emulator architectures than what you will be seeing on the next gen consoles (e.g., multiple hardware threads, very heavy use of SIMD, specialized libraries and os's, etc.).

      And getting a controller adapter (IF it is available) is not a very realistic option. Most of what makes good console controllers good is the fact that a specific game was designed to make very specific use of its features. You won't see that same level of conceptual coherence when using the same controller on a PC, unless you happen to be running an emulator for the system in question. But again, that's not practical for anything other than old consoles.

      As someone who hasn't been too interested in keeping up with the PC hardware race recently, but who happens to be interested in gaming still, I find the prospect of a next gen console to be far more attractive then plunking down probably $1000 minimum to get a comparable level of performance and of an overall gaming experience on a PC. And on top of that, it's nice not to have to worry about buggy drivers or anything else that so often can ruin an otherwise good gaming experience.

    3. Re:So you're telling me by Anonymous Coward · · Score: 0

      "After all these years and dozens of console platforms (incompatible, BTW... my PC will still run PC games from 1995 as well as brand new titles... name a console that can do THAT)"

      Well, actually, the Revolution will play games as far back as 1986.

    4. Re:So you're telling me by drbill28 · · Score: 1

      No matter what I would still be suprised at a price > $400. If they feel it's necessary to compete they will price it at $300. They know the lessons of Jaguar. The consoles lose money for a long time after they are released. Sony has more vested interest to saturate Blu-Ray and have it become the standard of choice for HD video. Lots more money to be made there than on a console. It's like giving away free donuts in hopes that people buy the coffee.

    5. Re:So you're telling me by drbill28 · · Score: 1

      I've always felt that either is a good option. To play recent games, you need to upgrade the hardware all the time in your PC. Either way, if you like to play a lot, it's expensive. I play mostly on console for the one time price on the console. But, this time games cost even more, so I might wait a while. But I only buy 3-4 games a year anyway, so it's not that big a deal.

    6. Re:So you're telling me by Anonymous Coward · · Score: 0
      MANY would argue that gaming PC's are a waste of money. This next generation of consoles will start at around $400 for the high end. The latest and greatest *video cards* retail for about that much, and they probably have a useful life less than the standard 5 years you get from consoles.

      Not to mention that a console is much, much easier to set up and use than a gaming PC...

    7. Re:So you're telling me by WMD_88 · · Score: 1
      BTW... my PC will still run PC games from 1995 as well as brand new titles... name a console that can do THAT)

      The PS2 plays new games, and PSX games that came out in...take a guess!...1995.

    8. Re:So you're telling me by secolactico · · Score: 4, Insightful

      BTW... my PC will still run PC games from 1995 as well as brand new titles... name a console that can do THAT

      Does the Gameboy count as a console?

      --
      No sig
    9. Re:So you're telling me by h3llfish · · Score: 1

      I'm not sure what sort of lifestyle you're used to, but for me, 400 dollars is never "paying modestly". I have to trade a week of my life to get some one to give me that amount of money. So I never part with four Franklins unless I'm getting something in return that is really, really good. I'm happy for you that your personal fortune is so vast. That is not the case for many others. So what do I get for my money? A piece of hardware that replicates the functions of the PC I already have. I use my PC for lots of things, not just playing games. I really can't just skip the PC and use my console instead. It can't do half the things my computer can do. So, if I want to play these console games, I need to buy an additional piece of hardware that serves no additional function. That's just plain crazy. Standardization has existed in the PC game industry for a long time. Microsoft enforces standards with an iron fist. There's no need for consoles to get developers to use Direct X. They have been for years. And even if they don't, there are other ways to create and promote standards. You might have read a little something about this kind of thing here on slashdot. I couldn't agree more on the whole "vegging in front of the couch" argument. I'm not sure if you're aware of this, but it's not against the law to put your computer in front of a couch, just as though it were a small TVl. I do, and it works great. So I'm not sure what you're talking about there. As far as the cost of keeping my PC current, it's close to zero. Like I said before, I needed the PC for other functions already. And practically any game will play on a modest system these days. Game manufacturers understand that the greater your hardware requirements, the smaller your potential pool of customers. Yes, there will always be a latest and greatest generation of games that is unavailable to me, but those same games are always unavailable to console gameers as well. So why are you so eager to apologize for the corporate hegemoney that is trying to get us to spend all this money on hardware we don't need, all in the name of DRM and protecting their content?

    10. Re:So you're telling me by Anonymous Coward · · Score: 0

      "Also, gaming in front of a PC is not as cool as vegging out on the couch with your XBox or PS2."

      Who says you can't veg out on a couch with a PC?

    11. Re:So you're telling me by Keichann · · Score: 1

      But I haven't got a couch, you insensitive clod!

    12. Re:So you're telling me by marcansoft · · Score: 1

      and the ps3 will play ps2 and ps1 games, and it also has more than enough power to emulate everything ps1 and below (hell they might even make the ps2 support full emulation, although I suspect hardware aid)

    13. Re:So you're telling me by Anonymous Coward · · Score: 0

      i got my rig built in 2001 for about $800, over the past five years added a stick of mem for about $50 and a new graphics cards for about $100.

      so $950 in total, spread out over what's now going on 4 and half years, and my comp ran half-life 2 and doom 3 just great. Of course my pc isn't strictly for gaming, and i'm not a graphics or hardware whore who gets the latest gfx card or processor as soon as it's released. But it sure as hell wasn't a waste of money and to be honest, any game that i would have gotten for the xbox, had a pc version, and in fact i would have preferred to play on the pc than the xbox anyhow.

      but hey to each his own.

    14. Re:So you're telling me by Physician · · Score: 1

      Not to mention the fact that I am unable to play some PC games from 1995 because although they run well on Windows 95, I can't get them to work on Windows XP even in emulator mode.

      --
      Does God treat us as servants or friends? Check my homepage.
    15. Re:So you're telling me by Billly+Gates · · Score: 1

      Well if this is true about the insane DRM in the units then I will pass on the consoles.

      With a pc I can write my own games, hack, read slashdot, do uh things like work, and run Linux, in addtion to playing games.

      The games are better then most console games that are just *hit the bottons as fast as you can in the right combo*. I admit I own a nintendo which seems like all the games are designed with this in mind. I hate it.

    16. Re:So you're telling me by MasterRyu · · Score: 1

      In my experience, the "compatibility" mode of Windows XP usually doesn't do diddly. I would suggest trying
      DOSBox(http://dosbox.sourceforge.net/news.php?show _news=1), an excellent 486/VGA computer emulator that can run quite a few old games on a modestly powerful machine (2.0 Ghz +, 512 MB RAM), and even has some graphic filters if you have the power.

    17. Re:So you're telling me by Daetrin · · Score: 1
      my PC will still run PC games from 1995 as well as brand new titles... name a console that can do THAT

      Mine won't, it keeps complaining that it doesn't know what "Expanded memory" is =P

      --
      This Space Intentionally Left Blank
    18. Re:So you're telling me by Kazriko · · Score: 1

      The Playstation 2 will also play Playstation 1 games from 1995. The trick is finding them. The oldest PS1 game I have is from 1996.

      How long has it been since you saw one of those large DVD-case sized PS1 game cases? I haven't seen one since 98 at least.

  5. $100? by king-manic · · Score: 5, Interesting

    Where did that figure come from? Sony owns the patent so it's not from licencing, unless they need gold wires/contacts through out the reader I doubt that $100 figure is accurate. It will have both an economy of scale as well a verticle intergration for this hardware, I'm more inclined to beleive 40$ of raw materials and a fudged math estimated R&D of 60$ per unit.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    1. Re:$100? by Jeff+DeMaagd · · Score: 4, Informative

      It does cost money to make the optical mechanism, it's a little more complex than the DVD mechanism, and blue lasers are harder to make reliably.

      Still, $100 more is still better than a $1000 separate machine. Some companies are announcing HD disc machines and $1000 is what the cost will be price for the first ones.

    2. Re:$100? by MrArmyAnt · · Score: 0

      Your 100% correct. The only reason why Sony would release something is that they are trying to put a high value in the PS3 to make it appear to offset the cost of the unit. Bl Ray is Sony's baby, its not like they are paying markup.

    3. Re:$100? by TheKinkyWizard · · Score: 0, Flamebait

      think about the first few words of the post... the inquirer, I belive that they told me a giant insect attacked a plane in torronto. and besides it doesnt matter cause its going to be the same as with the ps2 it was the cheapest DVD player when it came out and the PS3 is going to do bl ray.

      --
      Windows XP Logoff Sound.wav is now 10 seconds of Steve Ballmer power-belching
    4. Re:$100? by Anonymous Coward · · Score: 0

      It's called mass production. Until you manufacture enough they cost a bundle. I've tinkered with publishing and hard covers cost $15 a piece if you only print 100, about $7 if you print a 1,000 and $3 if you print 10,000. Same with equipment. They may have to sell 10 million at the higher price just to pay off the debts to tool up in the first place. Memories are short. $100 a piece is dirt cheap for new technology. When the first CD burners came out they were $5,000. I only knew one person with one and he was a high end sudio photographer. Same happened with DVD burners. I bought one after they dropped to $500 but two months later the same burner was around $300. Wait a year and the Blu rays' be $40. Do you want one now or do you want to wait. It's your choice. Be glad they aren't talking $500 or $5,000 like in the old days. They aren't trying to cheat you they simply can't give a volume discount even to themselves until they are actually producing a volume to discount from.

    5. Re:$100? by wizrd_nml · · Score: 1
      This is just a guess but companies (including Sony) usually separate their business units. So the business unit that owns the Blu Ray technology will "license" it to the PS3 business unit.

      So even though there's no real cash exchanging hands, the PS3 business unit still has to justify the cost of putting a Blu Ray drive in there. They can't just say "hey come on, we're the same company, cut us some slack".

      It also makes them look good towards other companies to which they are licensing the Blu Ray drive. So others don't shout unfair competition.

      My hunch is that raw materials will not cost more than $5.

    6. Re:$100? by Intocabile · · Score: 1

      The motor is also more expensive to cut down on any jitter. Demodulation logic is also larger then DVD drives.

  6. DVD Wars by Anonymous Coward · · Score: 1

    And here I was rooting for Blueray over HD-DVD. How much does this Blueray tech cost over using HD-DVD, which admittedly is inferior in terms of storage capacity.

    1. Re:DVD Wars by LnxAddct · · Score: 4, Insightful

      How much does this Blueray tech cost over using HD-DVD...
      Your freedom.
      Regards,
      Steve

    2. Re:DVD Wars by TheRaven64 · · Score: 1

      No, he said how much does it cost over HD-DVD, not how much does it cost in absolute terms.

      --
      I am TheRaven on Soylent News
  7. Perhaps the price will not increase by iced_773 · · Score: 5, Interesting


    IIRC, Microsoft sold each XBox at a loss, and game sales made up for the loss. Is it possible that Sony will think the same way?

    1. Re:Perhaps the price will not increase by thelost · · Score: 2, Informative

      sony does think the same way. It's a current tactic in the console business when launching a new box to sell it at a loss and make it back on the games, this has been going on for years.

      --
      Promote Charity on Myspace, Show Your Colours!
    2. Re:Perhaps the price will not increase by ZakuSage · · Score: 2, Interesting

      Almost all companies do this at first with their consoles, including Sony with the PS1, PS2, and PSP. Microsoft just did a bad job with it and not only never made the money back, but also still sells the XBox at a loss today (something they'll look to reverse with the XBox 360). I've heard reports that it costs Sony less then $99 USD, so some analysts are expecting them to make a price cut soon to have something to compete against the XBox 360 until PS3 comes out.

      And yes, Sony has been planning on selling PS3 at a loss for a while now.

    3. Re:Perhaps the price will not increase by quark101 · · Score: 3, Insightful

      But what you are forgetting is that Microsoft DIDN'T make up the loss. They only made a profit on the Xbox division one quarter out of the Xbox's entire lifespan. And that one quarter was when Halo2 was released.

    4. Re:Perhaps the price will not increase by Hobbes897 · · Score: 1

      I agree, the massive storage increases on blu-ray would allow game developers to pack more content into one game. Although, this wouldn't neccessarily result in better games or higher selling ones. The potential is there, though.

      --
      Normality is now: overrated.
    5. Re:Perhaps the price will not increase by Anonymous Coward · · Score: 0

      Microsoft's Videogame Department has posted over 5 Billion in losses sense the xbox has come out.Software sales did not help at all.

    6. Re:Perhaps the price will not increase by Anonymous Coward · · Score: 0

      and people have also been posting on Slashdot about this tactic and getting +Informative moderations for years.

      Also, ever heard of economics?

    7. Re:Perhaps the price will not increase by Ravatar · · Score: 1

      What's so wrong with multiple disc games? This practice has gone on for as long as gaming, why the expensive change now?

    8. Re:Perhaps the price will not increase by jizmonkey · · Score: 2, Informative

      Please give a citation for the proposition that Sony sold the PS1, PS2, and PSP at a loss. I am willing to believe it, if I see numbers. But I have never seen an authority say Sony is selling its units at a loss. In fact, I have seen dissections of SEC filings showing the profits that Sony makes from its consoles, on a per-unit basis. The most I have seen that would support you is jealous guesstimation from outsiders who don't vertically integrate production.

      --
      With great power comes great fan noise.
    9. Re:Perhaps the price will not increase by irc.goatse.cx+troll · · Score: 2, Interesting

      Especially with harddrives. For that much money I'd rather just have an 80gb or so HD included that can cache the game data as needed, then just expire it after N uses or N days.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    10. Re:Perhaps the price will not increase by ZakuSage · · Score: 1

      Look, I'm not going to go around and find this just because you don't believe me. That's your job. Google is your friend.

    11. Re:Perhaps the price will not increase by Anonymous Coward · · Score: 0

      IIRC, Microsoft sold each XBox at a loss, and game sales made up for the loss. Is it possible that Sony will think the same way?

      Except that MS games division only made money when they launched Halo 2.

    12. Re:Perhaps the price will not increase by geminidomino · · Score: 1

      Why is it HIS job to prove what YOU are claiming?

    13. Re:Perhaps the price will not increase by nolife · · Score: 1

      I do not know either way myself but your Google searches pull up mostly blogs and gaming sites and although I did not look through every link, I would say those people are just repeating what other people have said as well. Look at some of the posts just in this /. story. Some people say huge loss, some say break even or slight loss and others are saying never a loss. I could link you to those and they would be similar caliber evidence to refute your links. I hear the same exact difference of opinion with the iPod, iTMS, and the mini Mac and many other products ans services as well.
      Just because enough people claim something is true, does not mean it is.

      --
      Bad boys rape our young girls but Violet gives willingly.
    14. Re:Perhaps the price will not increase by dabraun · · Score: 1

      There has never been any actual proof that Microsoft sold the XBox at a loss. Merely conjecture based on the amount of money made (or not made) by the division that XBox is part of. Microsoft does not provide a detailed enough breakdown of their financial costs to make the factual assertion that the XBox lost money on a per-unit basis.

      That said, based on the division numbers it looks very likely that they did lose money initially. It isn't at all clear whether or not this is still the case.

    15. Re:Perhaps the price will not increase by Hobbes897 · · Score: 1

      As sweet as that sounds (and it does sound tasty), blu-ray has a higher bandwidth than SATA which would be a greater boost in overall performance.

      As for multiple disk games, well, I'm sure that we haven't seen the end of those. Multi blu-ray disk games could be just massive, although again this wouldn't directly mean an increase in enjoyment.

      Personally I'm waiting for multiple dedicated AI cores so that the damn bots will find cover when I shoot at them, maybe get some decent squad movement happening.

      --
      Normality is now: overrated.
    16. Re:Perhaps the price will not increase by Carlos+Rodriguez · · Score: 1

      I have one source: the book Revolutionaries at Sony by Reiji Asakura. It is a (Sony-approved) chronicle of the development and launch of the original PSX, and there's one entire section that explains how hard was for the original PSX team to convince the upper management to sell the console at a loss (see "The Boldness to Sell at a Loss", p. 191, 1st Edition). I should point out that Sony's strategy was to sell at a loss only at the beginning - as they slowly integrate the production with each revision of the console the productions costs go down until they start getting profits from the hardware sales.

      Of course this doesn't prove that the PS2 or the PSP were sold or are bing sold with loss, but if it worked once for them...

    17. Re:Perhaps the price will not increase by HazukiRyo · · Score: 1
      Microsoft hasn't come close to making up for the loss. They've lost $3 billion on the Xbox over the past four years, and are still losing a tremendous amount of money on every Xbox that's sold (some say they still cost nearly $300 to make).

      I'm not sure what Sony's total losses have been with the PS2, but I'm not sure that they've made much of anything, if anything all.

      I know that Sony's gaming division lost $100 million last year.

      By contrast, Nintendo made $100 million in profits last year.

      All of the people preaching doom and gloom for Nintendo need to recognize the fact that in spite of Sony's large marketshare, and MS's "we're the greatest" arrogance, Nintendo is the only one of the three that's actually making a profit on games. And between MS and its deceptive "$299! Oh wait, $399 if you've got half a brain!" marketing, and Sony with its overpowered and likely overpriced hardware, it looks like Nintendo might be the only one left when the smoke clears.

      I can always dream, can't I? ;)

    18. Re:Perhaps the price will not increase by mink · · Score: 1

      This at least explains why there are 12 models of Cylon.. Er PS2.

      I wish my model did not suffer from incompatability with released software. I have a version 2 PS2 and The Zone of Enders will crash after booting from the media. Took the game to several people more recent PS2 units and it plays fine. Version 2 PS2 plays all other games I ahve fine and all media of the same type as the game that wont play.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  8. An expensive addition... by Anonymous Coward · · Score: 0

    Do you want to pay an extra $130 ($100 cost of drive plus 30% #buttes failures) on your new PS3 for a bin-laden drive that can 'punish' you? No thanks.

  9. I've seen this article... but by mcc · · Score: 5, Insightful

    Where are they getting this from?

    The Inquirer doesn't say where they got this number from... they don't have a source... it just seems to have come out of nowhere. Do they have a source they just forgot to cite? Or are they just running rumors without checking them?

    This is the same number ($100) the Merill Lynch analyst report about the manufacturing costs of the PS3 (which slashdot itself has reported on at least once in the last few months) gave. I have the same doubts about it that I had then; it isn't from an "official" source (or in this case... any source at all), and I wonder if that $100 represents real per-unit costs or things that ought to be considered sunk costs, things that are just a natural byproduct of getting blu-ray production lines up and running. The reason this distinction matters is because Sony is going to have to be paying the second category of costs anyway, since for whatever reason they're going to be building blu-ray drives for sale anyway... so bundling those costs into the per-unit costs of the PS3 doesn't make all that much sense.

    1. Re:I've seen this article... but by ZakuSage · · Score: 1

      Or are they just running rumors without checking them?

      Could be. It is the Inquirer... not exactly a trustwourthy news source.

    2. Re:I've seen this article... but by Rob_Ogilvie · · Score: 1
      The Inquirer doesn't say where they got this number from... they don't have a source... it just seems to have come out of nowhere. Do they have a source they just forgot to cite? Or are they just running rumors without checking them?
      Isn't that what the Inquirer is all about, though? We don't go there to read about solid, concrete facts. We go there to read about the industry rumors.
      --
      Rob
    3. Re:I've seen this article... but by nacturation · · Score: 4, Funny

      They got the number from Sony's PR department, who gave that in order to make it seem like the PS3 selling price is such a bargain because they'll sell more units if people think they're getting an advantage. Nothing to see here, move along.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    4. Re:I've seen this article... but by scdeimos · · Score: 2, Informative

      Even though a nearly-identical story is being run on a number of online news sites (not just The Inquirer), I'm not convinced it's at all valid - none but one of them has a source attribution (the article on Addict3d points to a source on FlexBeta, but that goes nowhere).

      I can't find anything in Sony/SCUS/SCEA media releases about it.

    5. Re:I've seen this article... but by guard952 · · Score: 1

      Don't you know... 'real' journalists don't reveal their sourses. Damn Closed Source Journalists!

  10. What's wrong with DVD anyway? by zbuffered · · Score: 5, Insightful

    Can they seriously not fit all their games' data in a Dual-layered DVD?

    This might be a deal-breaker for me. If I can interface my PS3 with, say, my PC or share it out to the network to use the Blu-Ray drive with non-gaming discs, then it's useful new technology and adopting it with the PS3 may end up cost-effective in the long run. Otherwise, this is Sony using new tech for... What purpose, exactly? Copy protection? Gee, thanks.

    --
    Synergy is your friend
    1. Re:What's wrong with DVD anyway? by king-manic · · Score: 4, Insightful

      Can they seriously not fit all their games' data in a Dual-layered DVD?


      Textures can be very big, bump maps can doubel ro tripple that size, and then there is audio/fmv's. The actual game binaries woudl fit on a CD but it's the Art assets that are huge.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:What's wrong with DVD anyway? by ZakuSage · · Score: 1

      Having a HD compatible movie system will greatly increase sales of PS3 and Blu-Ray discs, just as PS2 and it's DVD player did. I would also think that, given how big games got this generation compared to last (most didn't think games would ever think games would take up a full DVD9, but here today we have a significant amount that do). Plus the Blu-Ray drive gives much more life to the unit, since it gives more room for developers to grow with it.

    3. Re:What's wrong with DVD anyway? by k_187 · · Score: 2, Interesting

      its not about having more space for the games, its about sony getting its standard for the next-gen DVD spec into a ginormous number of homes through the PS3. why buy a HD-DVD player when you can watch Blu-Ray disks on your PS3!

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    4. Re:What's wrong with DVD anyway? by DarkHelmet · · Score: 1
      640k is enough for everybody. :P

      Seriously though, putting Blu-Ray on PS3 is most likely what will give Blu-Ray its marketing win over HD-DVD.

      Considering Sony will most likely lose money over production of the consoles, having their games DRM'ed makes a TON of sense, at least for them.

      --
      /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    5. Re:What's wrong with DVD anyway? by SleepyHappyDoc · · Score: 1

      Can they seriously not fit all their games' data in a Dual-layered DVD?

      What about a double-sided dual layer DVD? Some kind of custom drive that could read the top and bottom simultaneously would put the storage capacity in the 17GB range...should be more than enough for the current game market, and the internal-flipperiness (sorry, couldn't think of a better term) would work as a form of copy protection, if this technology isn't handed down to PC DVD-writers (say, some instruction on side A needs some data from side B to execute, without removing the disc). This could and would eventually be circumvented, but a physical barrier like this could potentially keep the games pirate proof long enough for their expected shelf life, after which it doesn't matter.

      --
      Stasis is death. Embrace change.
    6. Re:What's wrong with DVD anyway? by Stevyn · · Score: 1

      Exactly. They could continue putting games on DVDs for a while longer, but they need something to get people to buy the blu-ray players. I think it's the entire reason behind this. When the PS2 came out, one of the selling forces was a DVD player because at the time, it cost over a hundred for a stand along DVD player. Sony is taking a gamble, but it could pay off in the end.

    7. Re:What's wrong with DVD anyway? by squidsoup · · Score: 1

      Can you explain why a bump map, which is monochromatic, would ever be larger than than the corresponding color map? That doesn't make much sense to me.

    8. Re:What's wrong with DVD anyway? by zbuffered · · Score: 2, Interesting

      Seriously though, putting Blu-Ray on PS3 is most likely what will give Blu-Ray its marketing win over HD-DVD.

      Good point. MS is launching with just DVD, so HD-DVD is going to have nobody to carry their torch. Sony needs a win for Blu-Ray, so they have to push it through this channel.

      Still not a very compelling reason to buy. I understand that some games would be multi-disc, but I seriously doubt that swapping a DVD when you're at hour 29 of Final Fantasy XII is going to be a problem that causes you to want your competitors' console.

      But, like you said, 640k ought to be enough for everyone.

      --
      Synergy is your friend
    9. Re:What's wrong with DVD anyway? by king-manic · · Score: 1

      Can you explain why a bump map, which is monochromatic, would ever be larger than than the corresponding color map? That doesn't make much sense to me.

      Because you need it in addition to the normal texture. So it increases the size.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    10. Re:What's wrong with DVD anyway? by squidsoup · · Score: 1

      You said tripple the size. As I said, can you explain how bump maps could be larger?

    11. Re:What's wrong with DVD anyway? by 0rganicM0lecules · · Score: 1

      What are actually used in games are normal maps, which map a normal vector xyz component to each of the rgb components in an image. As to how they take more memory space, perhaps they just use a larger resolution on a bump map versus a color map due to differences in how each aliases

      --
      Which is the More Universal Human Characteristic? Fear...... Or Laziness?
    12. Re:What's wrong with DVD anyway? by zbuffered · · Score: 1

      Good idea, but Sony and MS are using off-the-shelf drives for their consoles, and I wonder what that custom solution would cost in terms of price. Maybe Blu-Ray will become as cheap as current DVD players are when the PS3 really hits it's stride..

      --
      Synergy is your friend
    13. Re:What's wrong with DVD anyway? by Anonymous Coward · · Score: 0

      Bump maps aren't used much any more, normal maps replace them. They store 2 values for each pixel of the texture, so its more like double the size. Also, normal maps can't be compressed easily, unlike regular texture data. So, taking compression into account, normal maps can quite easily treble the size of the game art.

    14. Re:What's wrong with DVD anyway? by king-manic · · Score: 1

      Bump maps aren't used much any more, normal maps replace them. They store 2 values for each pixel of the texture, so its more like double the size. Also, normal maps can't be compressed easily, unlike regular texture data. So, taking compression into account, normal maps can quite easily triple the size of the game textures.

      Quoted form the AC with a bit of editing. Texture + normal/bump map = bigger then just texture. Tripple may have been hyperbole, but also if you offer more space, they will find ways to fill it.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    15. Re:What's wrong with DVD anyway? by SetupWeasel · · Score: 1

      Except that DVD movies existed well before the PS2. People were buying DVD players already, and there was a demand for them. The PS3 including the Blu-Ray drive is a much bigger gamble.

    16. Re:What's wrong with DVD anyway? by NanoGator · · Score: 1

      "Textures can be very big, bump maps can doubel ro tripple that size, and then there is audio/fmv's. The actual game binaries woudl fit on a CD but it's the Art assets that are huge."

      The funny thing about textures is that they can be compressed. The faster the machine, the more compression they can afford to do. Add to that that most XBOX games were around 3 gigs.

      What you say is true, but I'd be surprised if many game developers felt hindered by having only 9 gigs to play with. On the flip side, and I hate to sound like a Microsoft PR parrot here, but a Dual Layered DVD drive also has considerably faster access to the data on the disc. Supposedly MS's developers chose that over capacity. Although I don't know why I say 'supposedly', seems like a reasonable request to me. San Andreas's load times drove me nuts.

      --
      "Derp de derp."
    17. Re:What's wrong with DVD anyway? by king-manic · · Score: 1

      The funny thing about textures is that they can be compressed. The faster the machine, the more compression they can afford to do. Add to that that most XBOX games were around 3 gigs.

      The ratio of compression directly affects the quality of the texture (look at n64 textures, colored smudged pasted onto models). So yes and no, you can compress them, but the less compression the better. Although texture ram becoem a problem at some poitn and the read speed of the drives is a limiting factor. But generally for the first generation of games, it's more of a anti priacy tool then a feature. wait till 3 generations down when the games will fill the disk.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    18. Re:What's wrong with DVD anyway? by Anonymous Coward · · Score: 0

      Spelling motherfuckers, do you know it?

      Why can't any of you spell Triple?

    19. Re:What's wrong with DVD anyway? by Anonymous Coward · · Score: 1, Interesting

      Can they seriously not fit all their games' data in a Dual-layered DVD?

      The Xbox 360 and PS3 are both HD-native. This means that textures and FMV content have to be much, much, larger than current-generation systems. 512px textures look like hell of ass in HD.

    20. Re:What's wrong with DVD anyway? by The+Only+Druid · · Score: 1

      Actually, adding bump/normal mapping could triples the size of textures. The reason is simple: suppose it takes X megs to just account for the color texture. You then at a greyscale image of the same size for bump mapping but you ALSO need a color image for normal mapping. The normal map often is less compressed than the original to avoid blurring...

      --
      "Stumble before you crawl"
    21. Re:What's wrong with DVD anyway? by MBCook · · Score: 1
      Still not a very compelling reason to buy. I understand that some games would be multi-disc, but I seriously doubt that swapping a DVD when you're at hour 29 of Final Fantasy XII is going to be a problem that causes you to want your competitors' console.

      I disagree. As the art grows, how happy are you going to be with your X-Box 360 to have to switch between two disks depending on which track you are playing on Project Gothum Racing 4, or which part of the city you are in for GTA: Making Too Much Money. The only ways to fix this are to reuse textures tons (annoying), use low quality textures (I won't buy that, it looks ugly), or cut the model data (wow, TWO WHOLE CARS and THREE TRACKS. Amazing). This could be a decent problem for future games, ESPECIALLY with FMV. I assume FF XII will be PS3 only, but compare one or two BD-ROM discs to 10+ DVDs or whatever. Switching discs once or twice in a 30+ hour game isn't bad. Swapping 10 times in a 30+ hour game is. So is swapping once or twice in a 2 hour game.

      Unless games start being streamed on-line (I don't think well see this for a few years), this will be a BIG plus for Sony.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    22. Re:What's wrong with DVD anyway? by NanoGator · · Score: 5, Informative

      "You said tripple the size. As I said, can you explain how bump maps could be larger?"

      I can offer a little detail. Have a peek at this image I made here. No, this is not an in-game mesh, but it's the sort of graphic that game consoles are rapidly approaching the ability to do in real time. There are a lot of photographic textures in that scene. Each texture is 2048 by 2048 in size. Here's a breakdown of the data involved:

      - Color texture. (24-bit) :: This is the color image for the surfaces. The warning sign and the "DO NOT BLOCK ENTRY" sign both use images made in Photoshop to look like that. Those vents on the back wall are also simply photographs. (I'm starting to wish I made a render of this cannon without the textures to give an idea...)

      - Bump texture (8-bit) :: This generates a 'bump' on the surface by adding an embosed looking shadow to the texture. The tiles on the floor in this image us that process.

      - Specular Texture (8-bit) :: This controls how much 'shininess' is reflected from the surface. It is hard to see in this pic a great example of this process, but it's fairly subtle in this pick. Take a look at the tiles in the floor, though. There is some roughness on the floor from the specularity image, the bump image, and the glossiness image.

      - Glossiness Texture (8-bit) :: This affects how 'big' a specular highlight is on a per-pixel level. This is great for making metal or something look 'smudged' when light hits it. The floor also uses this technique. Unfortunately, you'd have to see it animated to really get an idea of what effect it has on this scene. Basically, if the camera were to slowly truck to the right, you'd see a sort of 'shimmering' effect as the light hit the different areas of the glossiness map, causing the specular highlights to change in size. That's really the main reason I put that in there, I thought it'd make it look a little more like a real set.

      - Diffuse Texture (8-bit) :: This texture controls how much light is reflected from each pixel of the surface. Sort of a poor man's HDRI. The floor just under the cannon uses this effect. It's sort of bluish in this shot. If the light dimmed a bit, the cannon would still be quite visible, but the blue floor beneath it would be black. The seams between the tiles are also almost black in the diffuse channel.

      - Normal Map (24-bit) :: I did not use normal maps in this scene. If I had, the bump would look a little more convincing. (Although, for a scene like this, it would have been hard to tell.) These are full color images that represent bump in 3 axes instead of just one. I could have made those vents in the background appear to have more depth to them if I had known about normal maps at the time. To be honest, though, if I did this shot again, I probably would not use them. I would, however, if I were trying to simplify the geometry. There are 1.2 million polygons in this scene. The main reason there are so many is that every edge is rounded. A normal map could have done effectively the same trick at the cost of texture memory. Unfortunately, this would have been painful, as it was this scene took most of my gig of memory to render. As it was, I had dithered down the color textures to 8-bits each. (yes, those are 8-bit images and not 24. I wasn't sure whether to mention that or not... Hard to tell, iddn't it?)

      Assuming I had used normal maps and didn't use an 8-bit image for the color channel, each texture in that scene had 80-bits of data. If I could only have used 24-bit color textures, then I would have seen at least a doubling of the assets. (But not quite tripling..) If I had come from using 8-bit textures... well the numbers turn a lot worse. Unfortunately, I do not know if game companies typically use 8 or 24 bit color t

      --
      "Derp de derp."
    23. Re:What's wrong with DVD anyway? by cgenman · · Score: 1

      Remember, FFXII has to be carefully architectured to not make the player swap back and forth between disks. What about a game like a theoretical Grand Theft Auto 4, where the developers may go for photorealism everywhere, using huge multipass textures with burned in effects, etc... On the Playstation 3 it may look awesome and fit all on one disk. But because of the non-linear gameplay, the developers wouldn't have the option of putting such a beast onto 2 or 3 DVD's, and would just need to cut content.

      With competing console features it is never a question of "can we use the size," it's a question of "can we stuff something that big back down to the lower of the two platforms?" In this case I'm guessing it will be a bit of a pain.

    24. Re:What's wrong with DVD anyway? by ZorbaTHut · · Score: 2, Informative

      No. We really can't.

      I worked on one game that had a lot of textures. I think it may have been something around 30gb of textures before compression, if not more. After compression I was able to cinch this down to about 7gb (blah blah "jpeg can do better" remember these had to decompress in realtime on a PS2 at very high speed. The decompression algorithm had to be about the same speed as a simple Huffman lookup. It was, and got better compression besides.)

      I'm told the PS2 turned out to have curious problems with dual-layer discs, so the sequel's going back to a single-layer disc, and we're cutting a lot of the textures thanks to that.

      So, no. We really can't fit all the game data in a dual-layer DVD. 8.4gb goes damn fast when you want modern graphics.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    25. Re:What's wrong with DVD anyway? by NanoGator · · Score: 2, Interesting

      "The ratio of compression directly affects the quality of the texture (look at n64 textures, colored smudged pasted onto models). So yes and no, you can compress them, but the less compression the better."

      Erm. Hehe. Part of the problem with the N64 textures is that, if I recall properly, they had a limit of 4k per poly for the texture image. They had to make some awful compromises to work that out. Add to that that the textures were such a low res that ANY form of compression was hurtful. With the current generation (PS2, XBOX, GameCube) the textures are a LOT larger. 512 by 512 textures are not uncommon. You can get away with a LOT more when it comes to compression. They could use JPEG for the textures and get an incredible amount of storage-savings. Nobody'd ever really know. Truth be told, I don't know if they actually do that or not. JPEG can be an extensive decode if overused. I imagine they compromise between a slightly larger file that is much quicker, computationally, to blit into memory.

      At this point, I'm out of my element. I do 3D animation for a living, but not for games. If any game developers are floating around, I'd appreciate a reply.

      --
      "Derp de derp."
    26. Re:What's wrong with DVD anyway? by squidsoup · · Score: 1

      The OP didn't make any mention of normal mapping, only bump mapping.

    27. Re:What's wrong with DVD anyway? by zbuffered · · Score: 1

      Perhaps the XBox HDD will come to the rescue here.

      --
      Synergy is your friend
    28. Re:What's wrong with DVD anyway? by Suddenly_Dead · · Score: 1

      Several of the most popular Playstation games (ie. FF*) use prerendered cinematics for whatever crazy reason. They consumed most of the space in the PS2's DVD format, and in high definition will take up even more.

      That's likely where most of that space is going. I'd think it takes players out of the game experience, but that's beside the point.

    29. Re:What's wrong with DVD anyway? by DrEldarion · · Score: 1

      Depends on how you look at it.

      Viewpoint 1: Will people buy a PS3 because it can play Blu-Ray discs? Maybe, maybe not. This is a gamble.

      Viewpoint 2: People WILL buy a PS3 anyway, and therefore be more likely to buy Blu-Ray discs. This is pretty much a given.

    30. Re:What's wrong with DVD anyway? by grahamwest · · Score: 2, Interesting

      I am a console game developer. 512x512 textures are pretty rare, even on Xbox. With a 640x448 (480 for Xbox/GCN) framebuffer it's rare you'd get close enough to see all the texels and the performance tends to be poor. 128x128 8bit paletted (on PS2) or DXT (on Xbox/GCN) is where it's at. Things like JPEG aren't that useful because you want to come off disc in the final format you'll use with the hardware. That way you can load-in-place in memory and fix up pointers. Anything else and you're spending realtime doing the decode and you need temporary buffer space in RAM, too.

      --
      Graham
    31. Re:What's wrong with DVD anyway? by Anonymous Coward · · Score: 0

      DOUBLE or TRIPLE, you fucking idiot.

    32. Re:What's wrong with DVD anyway? by HorsePunchKid · · Score: 1
      Whether you over-answered or not, thanks for taking the time to detail all of this information. As someone who has only occasionally dabbled in 3-D art, I'm not very knowledgeable about these sorts of things, and your explanation was excellent. Beautiful render, too, by the way. Best part: the shiny, glowy, "overexposed" bits on right half of the cannon. Very convincing effect!

      (P.S.: In case you weren't aware, ferion.net is returning a 403 at the moment.)

      --
      Steven N. Severinghaus
    33. Re:What's wrong with DVD anyway? by NanoGator · · Score: 1

      Thanks for the clarifications! I was kinda worried I was spounting off some inccorect stuff. Oooooops.. :)

      --
      "Derp de derp."
    34. Re:What's wrong with DVD anyway? by shplorb · · Score: 1

      Can they seriously not fit all their games' data in a Dual-layered DVD?

      You can read data off the outer edge faster than you can near the inner edge. If you increase the data density, like Blu-Ray does, then even if it spins at the same speed as DVD, you end up with faster data transer rates because the data is more densely packed. Denser data should also help to reduce seek times too. Also, layer transitions are rather costly.

      Seek time and read rate are the two crucial things in console games that utilise streaming. We try to pack all time-critical data on the edge of the disc so you don't wait that long during load screens and you don't get any stalling or audio drop-outs whilst you're playing the game.

      With next gen platforms we have at least an order of magnitude more power, and with that comes increased data - bigger textures with deeper colour depths, bigger models and bigger sounds - so not only do we need more space, we need more I/O bandwidth!

    35. Re:What's wrong with DVD anyway? by iainl · · Score: 1

      And yet the XBox 360 just has a DVD drive in it. Microsoft at least claim to have spoken extensively with devs before making the decision, too.

      If I remember rightly, the vast, vast majority of them wanted a nice fast 16x (or whatever it is, unfortunately I've forgotten) DVD drive, rather than the slower but higher capacity HD-DVD one.

      Which looks like a particularly good idea now the HD-DVD group have postponed their launch while talks continue in an attempt to combine the two HD formats.

      --
      "I Know You Are But What Am I?"
    36. Re:What's wrong with DVD anyway? by iainl · · Score: 1

      God Of War, yes? Only that seems to be about the only dual-layered, Western produced PS2 game I can find. I know it had a shedload of art assets (and is apparently mighty fine; I haven't had a chance to try it yet, sorry) but you're really the exception rather than the rule. In fact, GT4 (for all the stupid number of cars it supports) is about the only other PS2 game made anywhere that I've seen need both layers for something other than tedious FMV sequences.

      Personally, I'm looking forward to the XBox 360 (with its DVD drive) more than the PS3 just because I know I won't see too much FMV on the platform.

      --
      "I Know You Are But What Am I?"
    37. Re:What's wrong with DVD anyway? by ZorbaTHut · · Score: 1

      Everquest: Champions of Norrath.

      In our case, it was mostly static lighting. I haven't had a chance to try God of War yet either, and I don't know where their gigabytes went.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    38. Re:What's wrong with DVD anyway? by amliebsch · · Score: 1

      Bingo. If swapping disks bothers you, you can spend that $99 you saved by not getting a Blu-Ray on a removable hard drive, and still be getting a better value (at least, for gaming.)

      --
      If you don't know where you are going, you will wind up somewhere else.
    39. Re:What's wrong with DVD anyway? by ultrafunkula · · Score: 1

      What kind of effect will procedural textures have on this? Surely a procedural algorithm would be smaller (in code at least)?

    40. Re:What's wrong with DVD anyway? by NanoGator · · Score: 3, Interesting

      "What kind of effect will procedural textures have on this? Surely a procedural algorithm would be smaller (in code at least)?"

      You're right. Procedural textures would be significantly smaller. They also have the added benefit of scaling up quite nicely.

      There are a couple of problems with procedurals that I suspect is preventing them from being used in gaming. One is that their very nature means they can generate a shimmery/sparkly effect when the detail gets too small. I imagine there are software work arounds for this, but those eat up cycles. That is an unfortunate side-effect of using procedurals with Lightwave. It is easy to make a very noisy render with procedurals if you perform an extreme camera movement, like zooming way out for example. We've been able to partially fix it by having the higher detail procedurals fade out when the camera reaches a certain distance. Raster textures are nice because they get filtered in such a way that this effect doesn't happen near as badly. The other problem is that it takes time and CPU power to generate these cycles. When you're rendering, the difference isn't noticable. But in a real time environment, the CPU (GPU?) will have to generate the appropriate texture value for every pixel on the screen that is rendered. From what I understand, I'm quite certain this would prove to be a headache for the programmers who are trying to maintain a constant frame rate. However, I suspect that some clever programming could alleviate some of these problems. (one of these days I'm going to write a procedural shader so I can understand this a little better...)

      There is an interesting way they can solve both the problems I've mentioned. That would be by using a procedural to generate a raster texture. They'd still use up texture memory, but they'd also be able to do that with a managable rendering speed and probably even refine out the sparkly issue.

      Anyway, yep, they could save disk space that way.

      --
      "Derp de derp."
    41. Re:What's wrong with DVD anyway? by pkvon · · Score: 1

      Sorry, I might have missed it, but how much space would this require given current compression technology?

      Also some of the cannon parts could be described very efficient with nurbs or fractal generation - as could some of the textures.

      Theres your use for one of the two other cores on an xbox360

    42. Re:What's wrong with DVD anyway? by iainl · · Score: 1

      Aah, I see. That just slipped past us here. I don't even remember seeing a UK release yet.

      Of course, the irony with that one is that the PS3 should be powerful enough to do your lighting dynamically (if we believe the hype). Which would presumably save you some space.

      But then, it's all down to performance vs. space anyway, I suppose - if you had extra CPU you could also use more intensive compression. I'd guess RSX will have at least the hardware support for compressed textures that NVidia's current GPU cores have, which might help as well.

      Still, I don't _quite_ know why I'm telling you your job, sorry. I'm just aware that my current most-played PS2 game is Gradius V, which ships on a CD...

      (No, I really shouldn't be comparing a side-on shmup with a gigantic dungeon sprawler. That's one _huge_ game you've got there.)

      --
      "I Know You Are But What Am I?"
    43. Re:What's wrong with DVD anyway? by greggman · · Score: 1

      It's very easy to calculate that DVDs are not big enough for next gen systems.

      Last gen the XBox had 64meg of ram. Some percent of that is filled for each level of a game with data from the disc. Both the 360 and PS3 have 512meg of ram or 8 times the XBox. Since artists always fill as much memory as they can it's very safe bet that at least the same percentage of memory will be used on 360 and PS3 which means 8 times the data loaded per level.

      So, take your average PS2 or XBox game. Most have 1 to 1.5 gig of data NOT including audio and video. Take then that 1 to 1.5gig and multiply by the 8 above and you get 8 to 12gig of data per game. Then add audio back in (audio won't change in size), add the video back in (not sure if that will change in size) but in any case you are at at least 9 to 13 gig of data per game.

      A dual layer 9.6 gig dvd is clearly and logically not enough.

    44. Re:What's wrong with DVD anyway? by MBCook · · Score: 1
      Ah, but you will have to switch at least once so that the game can copy all the data off the DVD to the hard drive. That will take quite a while even at 12x. And that would still be annoying.

      The place where the HD would help the most would be if games were delivered via Internet which we may see later in this new generation.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    45. Re:What's wrong with DVD anyway? by jackbird · · Score: 1
      Described, yes. Rendered, no. NURBS and patches are always tesselated to a triangle mesh at render time. Graphics cards with support for implicit surfaces do this in hardware, but they do it nonetheless.

      Even PRMan's patented REYES approach, which creates such wonderfully smooth curves, just takes the tesselation down to sub-pixel sizes

    46. Re:What's wrong with DVD anyway? by mink · · Score: 1

      Not much IMO. Laser Disc solved this problem many years ago.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  11. Wise Business idea by Goldfinger7400 · · Score: 4, Insightful

    This is actually a very smart move by Sony in my opinion. With Sony backing Blu-Ray (I'm assuming) for the next generation DVD format, this will enable Sony to move large numbers of Blu-Ray drives, driving down the price and increasing the installed base of consumers with Blu-Ray players. Not to mention Sony gets to safely sell at a loss with game licensing backing up their bottom line... Leaving Sony and the Playstation as the best vendor and device for Blu-Ray movie playback and price.

    1. Re:Wise Business idea by plasmacutter · · Score: 1

      if i have to "connect to the internet" to start any given game because it uses the BD spec, they can keep their consoles. PSU is supposed to be a ps2 game anyway, and that's about all i'm interested in a console for.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    2. Re:Wise Business idea by jacklexbox · · Score: 0

      The PS2 is the biggest reason that DVDs took off in Japan, and is the same reason that the PS2 killed off the Dreamcast. If everyone has a Blu-Ray player, why not buy Blu-Ray movies?

    3. Re:Wise Business idea by Anonymous Coward · · Score: 1, Interesting

      But how many drives will this actually move?

      First you have to discount the 90 Million PS2 sales that Sony has been advertizing; I suspect that if you discount all of the PS2s sold for piracy, as well as the second and third systems that many people bought because of the PS2's lovely drive read error, you would probably get approximately 30-40 Million PS2s sold in its entire lifetime. The Piracy sales won't happen if the PS3's DRM works out, and repeat sales don't count towards increasing the number of blue-ray devices in homes.

      Now consider what the cost will do to people's buying habits; as we will soon see with the XBox 360, $400 is a lot to expect all but the wealthiest gamers to accept. If the PS3 starts selling at $400 how long will it take it to drop below $200 (the price drop at which the majority of PS2 sales were made after)? 2 years? 4 years? In 4 years if we don't have a leader between the HD-DVD and Blue-Ray neither will be adopted by the general public.

  12. Odd... by squidsoup · · Score: 5, Insightful

    Do Sony really expect a lot of people to be able to afford these? Given the depressed state of the US economy, I can't see people snapping these up.

    I suspect the Nintendo revolution will be reasonably priced, and I'll most likely buy one of those instead.

    I own a ps2, but really can't justify spending that much on a console.

    1. Re:Odd... by Anonymous Coward · · Score: 0

      Depressed state?! What state do you live in?!

    2. Re:Odd... by Anonymous Coward · · Score: 0

      Depressed state?! What state do you live in?!

      The United States of America. Err- the United Corporation of America, it should be called.

    3. Re:Odd... by squidsoup · · Score: 1

      yes, I bought it second hand about 6 months ago.. it was rather cheap :)

    4. Re:Odd... by Anonymous Coward · · Score: 0

      "Depressed state of the US economy"? Your kidding, right? Do you even live in the US? I do, and I can tell you that the economy is strong, and the data backs that up. You could argue that its a 'bubble' economy but for now and the near future everything is doing very well despite what the L.L.M. would like to tell you.

      People in this state are paying 600K for 1200 sq. ft. homes....buying 60K cars like its going out of style...nobody will worry about paying for the PS3.

    5. Re:Odd... by mrchaotica · · Score: 1
      People in this state are paying 600K for 1200 sq. ft. homes....buying 60K cars like its going out of style...nobody will worry about paying for the PS3.
      That would be very well and good, if the entire country wasn't going into massive debt to do it.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    6. Re:Odd... by Nermal6693 · · Score: 1

      "Depressed state of the US economy"? Your kidding, right? Do you even live in the US?

      Judging by the .nz address, I'd guess not.

    7. Re:Odd... by Anonymous Coward · · Score: 0

      I don't know that a bad economy matters when you are the entertainment industry in the U.S. Amusement parks are PACKED. Move viewership is down a bit, but not as much as you would think considering higher ticket prices and bad economy AND bad movies. Americans are obsessed with entertainment, and as the PS3 (or xbox or whatever) will be the state of the art in entertainment for a time, these things will sell like no tommorrow.

  13. I think the link speaks for itself by The+Galactic+Fork · · Score: 1, Interesting
    1. Re:I think the link speaks for itself by squidsoup · · Score: 1

      I really wish I had some mod-points at the moment :)

    2. Re:I think the link speaks for itself by Stalin · · Score: 1

      I agree with the relation, but that has to be the worst written article I have ever read on wikipedia.

  14. next generation by quintesson · · Score: 1, Offtopic

    it's looking more and more likely that, for the first time in my life, i am going to choose nintendo.

    1. Re:next generation by WasterDave · · Score: 2, Interesting

      Isn't it just. I've been a PS2 owner and moderate fanboy for ... a while ... and it's been great. Then I had a go with a gamecube and just, kinda, liked it. And bought a DS and had a similar experience.

      Now with Nintendo being the only company to stand up and say "Fuck HD" and probably keep their historical focus on cheap hardware, fun games and lower load times.... I could be about to buy a Revolution.

      I suspect it's either that or 'do nothing'.

      Dave

      --
      I write a blog now, you should be afraid.
    2. Re:next generation by be-fan · · Score: 1

      I suspect it has a lot to do with what kind of games you like. I originally got a Gamecube a couple of years ago, since my roommate's already had a PS2. It kinda gathered dust for a year or so, at which point I sent it back home, where it's still gathering dust. Why? There aren't any good games for it, at least, from my point of view. I don't like "fun" games. My reflexes kind of suck, and I find it very hard to focus on "simple" things. I like games with stories, atmosphere, or a tactical element. There are precious few of these games on the GC. There are few RPGs (and almost no good ones), few FPSs, few 2D or 3D fighters, etc.

      The thing that pisses me off about this is that Nintendo didn't used to be this way. Back in the SNES days, they had tons of games with tons of variety. Sure, there were lots of crappy games, but it was easier to find good games in genres you actually cared about. On the GC, there are just fewer games in all, and the good ones tend to be heavily concentrated in a few particular genres.

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:next generation by rAiNsT0rm · · Score: 1

      and I bet you are probably around 25 years old. I too am choosing Nintendo in this next round. The reason I gave an age guess is because most NES players are now about 25 or so and are out of MS and Sony's demographic of immature "mature" games and FPS's.

      There is a huge trend right now of gamers looking to return to the core of gaming: Fun, Accessible, Innovative, Unique, and Enjoyable games. Games where gameplay and design get the bulk of the effort, like it used to be.

      I get modded down all the time as a N fanboy, but the fact is that I've been a PC and PS2 game reviewer and media rep. for years. I see the trends, and I see this next generation of consoles as the final catalyst to begin the change in videogaming. I truly believe that the name choice "Revolution" is going to end up being just that and propelling Nintendo back to the forefront and changing the face of gaming. No matter what brand your loyal to, a change is needed, no company is better equipped to do it either than the big N.

      --
      http://teasphere.wordpress.com - A little spot of tea
  15. how much is dramattically ? by jshaped · · Score: 0

    "Sony will have to pay more than $100 per drive which will dramatically increase the unit cost of the PS3."

    The new blu-ray will cost > $100.
    A new dvdrw from newegg can be had for about $40.
      (that's retail though)

    So, 'dramatically increase' is roughly $60 to $80?
    That's a pretty big gamble for what benefit?

    1. Re:how much is dramattically ? by Anonymous Coward · · Score: 0

      50G/disk compared to 4G/disk

      There are multi disk games for the PS2

  16. Who foots the bill? by Werkhaus · · Score: 1

    Are Sony going to absorb the cost of the drive to keep the hardware price low or will they pass it on to us?

    If they do keep the price low, how much will they be losing on each unit?

    1. Re:Who foots the bill? by ScriptedReplay · · Score: 1

      Who foots the bill? easy - the consumers, as always. Sony gets license money from the vendors that sell Blu-Ray content, who pass the costs onto the buyers. The only hope is that the economy of scale will eventually bring these costs down.

      Whew, that was an easy one. Next question?

    2. Re:Who foots the bill? by Anonymous Coward · · Score: 0

      I think most people have very short memories.

      When the PS2 came out it was AU$700.00 (Australian) and was very successful. At that time to buy a DVD player would cost about the same and all you had was a DVD player (there were some cheaper but not that much).

      In Australia you can now buy a PS2 for just over AU$200.00 with three games (ok not very good games) and Sony is not losing on each console.

      It never ceases to amaze me how people can equate DVD devices to Blue-Ray devices. Granted people can now buy DVD burners for well under AU$100.00 but when DVD came out the cost of a burner (if you could get one) was well over AU$1000.00. How much do you think a Blue-Ray player will cost initially?

      In other words you can't relate the two except by looking over a time period.

      If Sony has made any losses on the PS2 (they never on the PS1) it was small. Only Microsoft has made massive losses on their console and they have very deep pockets (over US$1 billion in losses to date for the Xbox). I would be surprised if Sony made massive losses on their hardware just to try and pick up on the software sales.

  17. This is true at the start, but by artifex2004 · · Score: 4, Interesting

    Over the life of the console, this will come down significantly. So the average cost of that player will end up being somewhat less. Also, if you consider what a new standalone Blu-Ray player will likely cost when Sony introduces the PS3, it makes the PS3 look like a much better deal, even to people who mostly just want to play Blu-Ray, not games.

    As I recall, in markets outside the United States, the PS2 saw a large percentage of its initial sales attributable to being an inexpensive (for the time) DVD player, that happened to also play games. It looks like they're repeating what worked well for them, before.

    1. Re:This is true at the start, but by Anonymous Coward · · Score: 0

      You're right, except that this time around most people couldn't give a crap about HD and are pretty satisfied with DVD as it is. As for me, I'm going with Nintendo.

    2. Re:This is true at the start, but by bytta · · Score: 1

      So true...
      In my country the PS2 ads have the tagline: "The world's biggest selling DVD player".

      My current DVD player is a modded Xbox, and I'm sure I'll buy a PS3 to use mainly as a HDTV DVD/Blu-Ray player.

    3. Re:This is true at the start, but by Anonymous Coward · · Score: 0

      > It looks like they're repeating what worked well for them, before.

      Did anybody told them that mst people ALREADY have DVDs ?

      And that they ALREADY bought their favorite movies ?

      And that the idea of re-buying a 200+ DVD collection is NOT something most people want ?

  18. Interesting Idea by MBCook · · Score: 5, Interesting
    Well, depending on Sony's pricing strategy they may end up selling at a loss again. If the console were to retail for $300 (at this point that's looking doubtful), that would be 1/3 of the cost of the console. That is a LARGE chunk. Now over time that drive would get dirt cheap, but that is still a lot of money.

    Now it does add value (just like the DVD drive in the PS2) if you want a Blue Ray player. That said, I still think it's a good move for Sony in future-proofing. We are already seeing multi-disc DVD games, and with the kind of graphics that people will expect on the XBox 360 you will need lots of space for artwork and models. That means more and more multi-disc games. Having all that extra space will surely help as time goes by.

    It's a gamble. I think it will pay off, but it is a surprisingly high cost for the drive. The Revolution and the XBox 360 are both sporting DVD drives from what we know right now.

    The one thing that comes to mind most with this is: one more reason for Sony to hike the price up. I've been buying consoles at their release since the PS1. But even though I now have a job and it pays well enough, I'm not planning on buying a XBox 360 because it is WAY too expensive. I'll wait for the price drop, or to buy one used because someone didn't like theirs. I trust Sony and would like a PS3. I was planning to buy one. But if it costs more than $300, I'll wait on that too. The Revolution is the only one I don't know the price of, but I'd be willing to pay up to $300 (I expect them to launch at $250), and I intend to buy it.

    Sony and MS are trying to price me out of the market (especially with games). And at this point, they have succeeded at delaying my purchase. If they're not careful, I'll learn I can live without it. If there is one thing I learned during this last generation, it was that I was right assessing the previous generation. N64 vs PS vs DC games? 30+ vs. 6. vs. 4. 'Cube v XBox vs PS2 games? 15+ vs 5 vs 8. DS vs PSP? 10 vs 4.

    Nintendo systems always seem to have the most games that I want. Sony and MS aren't helping themselves with their prices.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Interesting Idea by ScrewMaster · · Score: 4, Funny

      ... I trust Sony ...

      Arguably your first mistake.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:Interesting Idea by LurkerXXX · · Score: 1

      Don't worry about Sony having to sell it at a loss. They'll make it up as they disable the drives on lots machines that they have decided is tryingt to play 'stolen' media. Then they can sell them a new working Blue-Ray.

    3. Re:Interesting Idea by mrchaotica · · Score: 1

      Just arguably?!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Interesting Idea by noidentity · · Score: 1

      "... I trust Sony ... "

      Arguably your first mistake.


      Unless the rest was "...to screw me over as much as they can."

    5. Re:Interesting Idea by Anonymous Coward · · Score: 0

      The Revolution and the XBox 360 are both sporting DVD drives from what we know right now.

      The 360 is sporting a retarded (deliberate use of the word, not the l33t insult) DVD drive at launch and then HD DVD when they become available (Toshiba doesn't have them ready for the 360's launch).

      I work for a games company where overpaid single nerds pre-order pretty much every system to collect on launch day. It's stunning, with the 360 - none of them want to buy the launch version this time around. The prospect of having to ditch it in a year's time when the "proper" version comes out - and that's after having to pay the $100 extra for the 20gig HD "proper" launch version - is just too much for many to stomach.

      The 360's bastardized different versions system is so offensive to people who're used to getting a single console that does everything - especially when it's $100 extra for the HD and, no doubt another $100 extra for the HD DVD version when it finally shows up - for the first time, we're seeing people deciding to give the launch version a miss.

      Sony, on the other hand, is turning up with a feature complete system long before the X-Box is likely to finally get its HD-DVD. On top of that, there're no issues with different versions and the price point has already been announced so buyers are more able to trust Sony will simply absorb the extra initial cost in order to get units out.

      Given the options:
      1) Buy a retarded X-Box 360 at launch in order to get the first next gen console out...

      2) Wait a quarter, get the PS3 fully working...

      3) Wait six months to a year and get the HD-DVD version of the X-Box...

      Most people are skipping 1 and moving straight on to 2. Those who'd normally just buy both are skipping 1, doing 2 and then, begrudgingly 3. Getting a system that's now the lesser powered one, six months to a year after the excitement of launch has faded means a fair few will simply not bother where they would have for a proper version at launch.

  19. Isn't their some argument by putko · · Score: 2, Interesting

    That gamers (1) don't care about DRM or other "side issues" -- they just great games and (2) have money to burn for the great games?

    Are they thinking that if they get this out, create some envy/demand and drop the price as they hit production volumes, they could have a hit?

    --
    http://www.thebricktestament.com/the_law/when_to_s tone_your_children/dt21_18a.html
    1. Re:Isn't their some argument by Sinryc · · Score: 1

      You are correct. Gamers don't care about what they can or can not do with their consol. I mean, lets be honest. All they care about is if they have good games to play. The people that actually CARE are in the minority. And. I will be getting a PS3, DRM ridden or not. It just means it will be harder for me to mod to play import games.

      --
      Yay, I have a sig.
  20. PS4 by ErikPeterson · · Score: 0, Funny

    PS4 to include a 200$ toaster that also bakes a cake

    --
    The world's smartest bug zapper www.zapstats.com/kickstarter
  21. It's the DRM fee by DigiShaman · · Score: 2, Interesting

    It's the fee or "tax" needed to pay for all the DRM servers and it's bandwidth. I mean, it's going to take a lot of money to setup a DRM infrastructure to monitor and deactivate "hacked" PS3s.

    Talk about getting fucked sideways. sheesh!

    --
    Life is not for the lazy.
    1. Re:It's the DRM fee by Propagandhi · · Score: 2, Interesting

      I doubt that's the case. MS's XBox Live already manages to ban most modded XBoxs. Only difference now is that they'll try and make the internet service mandatory (which they won't be able to do, so whatever).

    2. Re:It's the DRM fee by E8086 · · Score: 1

      "Only difference now is that they'll try and make the internet service mandatory (which they won't be able to do, so whatever)"

      Perhaps they over estimate the availability of reasonably priced broadband. It will be impossible to enforce their requirement that their DVD players and game consoles have an internet connection unless they have modems and wireless cards. They will, only it will be another $50-$100 for the additional hardware. Almost sounds like the last time I was in BestBuy trying to help a relative pick out a DVD player, they try and force all the unneeded stuff on you saying it's required or you'll need it. I don't know how to use an RF modulator with component vidoe cable.

      --
      F7 doesn't work, ignore spelling and grammar
    3. Re:It's the DRM fee by Halfbaked+Plan · · Score: 1

      it's going to take a lot of money to setup a DRM infrastructure to monitor and deactivate "hacked" PS3s.

      Naw, it will be very economical.

      There will just be little 'patches' included on new game disks, as they come out, that do the dirty work for Sony.

      Don't want your system disabled? Stick with the games you already have.

      --
      resigned
    4. Re:It's the DRM fee by metricmusic · · Score: 1

      Making it a requirement for an entertainment appliance to phone home in order to function is suicide. Divx tried it and had a spectacular death. Sonys not stupid enough to try this.

      Think about what you're saying. it would mean people out on a remote farm away from other people but have a tv and generator,would not be able to use a ps3.

      A hell of a lot of people don't have broadband access. And a hell of a lot of people don't have land lines (more and more people are moving off to mobiles/cells too). if calling home was necessary for the ps3 to work then sony would be cutting a large portion of their potential market off. and for a applicance that Sony aims to be 'in everyones home' as they say, this is counterproductive towards it.

      --
      http://www.livejournal.com/users/metricmusic
    5. Re:It's the DRM fee by Threni · · Score: 1

      > it would mean people out on a remote farm away from other people but have a tv
      > and generator,would not be able to use a ps3.

      They probably wouldn't know how to use it anyway. I'm sure Sony will manage to struggle on and make a profit somehow.

  22. Consoles are often sold at a loss by mcc · · Score: 4, Interesting

    Sony has with its previous consoles sold the console at a loss initially, then gradually moved into profitability on each unit as their production costs come down. The Microsoft XBox was selling at a tremendous loss initially and is probably still doing so now, right up to the point where the console is being discontinued-- Microsoft H&E is still continuously losing money.

    Sony will probably sell the PS3 at a loss initially.

    Costs for Sony don't mean costs for you as a consumer. Businesses don't necessarily set prices for goods based on what it cost them to make it, they set prices based on what they think the market will bear. If you raise the price of your product by $100 and only half as many people are willing to buy your product as a result, your revenues have just gone down, right? Of course if you lower your prices below your per-unit cost you aren't going to make any per-unit profit, but there's more than one way to make profit; for example, Sony makes licensing fees on every PS3 game sold, and the more people own PS3s the more people there are out there buying PS3 games.

    We didn't know whether the PS3 was going to be $300 when that number was batted around. We don't know whether the PS3 is going to be $400 when that number was being batted around. We have no idea what the PS3 is going to cost except that it's almost certainly going to be too expensive. If you don't like that, Nintendo would be more than happy to sell you something cheaper.

    If you ask me, console gaming is pointless if you have a worthwhile PC.

    So $300 for a console that will last you four to five years is crazy unreasonable highway robbery, but $3000 for a computer that will play this year's top-of-the-line games (but might not play next year's top-of-the-line games unless you buy an expensive new video card) is only just, normal and rational?

    Right...

    1. Re:Consoles are often sold at a loss by chiok · · Score: 1
      $3000 for a computer that will play this year's top-of-the-line games.

      Ummm, a $1000 computer will play games just fine.

    2. Re:Consoles are often sold at a loss by 0111+1110 · · Score: 1

      You can get a pretty good video card right now for $300. You don't have to stay bleeding edge to compete with consoles. And most people already have their computer hardware. All they usually need is (maybe) a new video card to play a new game. You can easily get away with waiting 2-3 years between video card purchases. So it's not really so different from consoles in that respect.

      It's a mute point anyway. Console games and PC games are different. People usually like one or the other. I happen not to like console games. They are not written for people like me. Also when is a console going to dump the whole idea of relying on 1960s (NTSC/PAL) technology for the all important display screen? I am seriously waiting for it. Just a measly VGA or DVI port. Is that really asking so much? And don't even mention HDTV. If you can afford one of those puppies you can afford a new bleeding edge video card at least once a year without breaking a sweat.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    3. Re:Consoles are often sold at a loss by mcc · · Score: 1
      You can get a pretty good video card right now for $300.
      Or I could wait until the PS3 release (or maybe the first price reduction) and get one of those for the same $300... or get a Gamecube for $100 right now and spend the other $200 on games...
       
      Since, as a Macintosh user, I'm afraid I'm highly unlikely to be doing anything with that graphics card, these are more attractive options for me...
      It's a mute point anyway. Console games and PC games are different. People usually like one or the other. I happen not to like console games. They are not written for people like me.
      I agree firmly, though I'm on the other side of the preference divide.

      I was pretty much just harping on the parent because he was choosing to focus on cost and this does not seem to me to be the area where PC gaming shines.
      Also when is a console going to dump the whole idea of relying on 1960s (NTSC/PAL) technology for the all important display screen?
      Between November and mid next year. You can get an HDMI-DVI converter for about $40, and use that on the PS3. I don't know what kind of output port the XBox 360 uses. I also don't know if you'll be able to use the PS3 with a monitor without this stupid HDCP thing interfering, that may be a problem.

      Nintendo has announced they won't support HDTV resolutions with the Nintendo Revolution, but wierdly enough they have specifically announced that you will be able to plug the Revolution directly into "a computer monitor". I don't know what's up with that.
    4. Re:Consoles are often sold at a loss by kannibal_klown · · Score: 1
      Nintendo has announced they won't support HDTV resolutions with the Nintendo Revolution, but wierdly enough they have specifically announced that you will be able to plug the Revolution directly into "a computer monitor". I don't know what's up with that.


      There's a difference between being able to output to a high res screen (monitor, hdtv, etc) and outputting HD content.

      While the Gamecube was a nice piece of hardware, they didn't stretch it for raw power. They wanted asthetics and convenience. If they wanted it supoer fast, then the small space couldn't cool efficiently.

      I mean, look at the XBpx. Technically it can handle HD content. There are even a small handful of games capable of running at 720P.

      So, they probably meant that "we're not going to bother offer games in high resolutions. But, if you want, you can output to a nice screen." So expect their games to be running at 480i (or MAYBE 480p).

      But I could be wrong.
    5. Re:Consoles are often sold at a loss by Anonymous Coward · · Score: 1, Informative

      The word you're looking for is "moot," not "mute."

      Moron.

    6. Re:Consoles are often sold at a loss by Taladar · · Score: 1

      There was a time when your prices were true. In the last few years however games pushing the hardware to the limit are rare. Basically the only games doing that are some FPS. And even those rarely need more than a replaced graphics card to run reasonably well.

    7. Re:Consoles are often sold at a loss by sholden · · Score: 0

      Except that then the statement would have exactly the opposite meaning than what the OP was trying to say.

      Unless he wanted to say it was up for debate...

    8. Re:Consoles are often sold at a loss by 2008 · · Score: 1

      There will be an xbox 360 vga cable for $30. Which is pretty cool, I loved the vga output on the dreamcast. Hopefully all the other consoles will have vga out, since HDTV hasn't happened in Europe yet.

      p.s. I love PC gaming, console gaming and handheld gaming. And when you're thinking of the cost of PC gaming, don't forget that there are tons of great free games, lately I've played the FEAR demo, Nexuiz , Wesnoth and the Battlefield 2 demo, all of which are lots of fun. I spend more on my gamecube for less playing time (though better social multiplayer).

      --
      I quit!
    9. Re:Consoles are often sold at a loss by Anonymous Coward · · Score: 0

      $3000 is a bit much. This computer cost $1200 Canadian, and has lasted two years yet, and I'm hoping three. I can still play modern games on near-top quality (BF2, that resource hog) or top (HL2, w/ anti-aliasing and all).

      But yes, you point stands.

    10. Re:Consoles are often sold at a loss by Westacular · · Score: 1

      So, they probably meant that "we're not going to bother offer games in high resolutions. But, if you want, you can output to a nice screen." So expect their games to be running at 480i (or MAYBE 480p).

      Almost every first/second party, and many third party games published on the Gamecube from the very start have supported 480p. If you're going to be outputting to a nice screen, the signal NEEDS to be at least 480p; modern monitors will not recognize anything less.

    11. Re:Consoles are often sold at a loss by yammosk · · Score: 2, Funny

      $3000 for a computer that will play this year's top-of-the-line games.

      Ummm, a $1000 computer will play games just fine.


      But why pay $1000 for a cutting-edge computer when you could get ripped off by Alienware for a mere $2000 more?

    12. Re:Consoles are often sold at a loss by yammosk · · Score: 1

      The word you're looking for is "moot," not "mute."

      Queue the obligatory "moo point"[sic] reference...

    13. Re:Consoles are often sold at a loss by Anonymous Coward · · Score: 0

      The funny thing no one mentions ever is that it's illegal to sell below cost. It's called dumping. Traditionally it was used to kill off the competition. In that contest if you have deeper pockets you win. It's seems largely over looked these days especially with computers. Printers are another common one for dumping. They virtually give away the printers but soak you for the ink. You can say what's so bad about selling below cost but the intent is to eliminate the competition and in the end it will hurt you. The systems should be fairly priced and so should the games. Printers should sell for twice as much and the ink cartridges should sell for $5 or $10 a piece. I'd happily pay twice the price for a printer if the ink was fairly priced. As it is I switched back to lasers and don't plan to go back to ink jets ever again.

    14. Re:Consoles are often sold at a loss by Anonymous Coward · · Score: 0

      Shutup fag, you don't know shit.

      You are a fucking computer nerd, you don't know jack shit about business.

      Shut the fuck up and grow a dick.

    15. Re:Consoles are often sold at a loss by Anonymous Coward · · Score: 0

      So $300 for a console that will last you four to five years is crazy unreasonable highway robbery, but $3000 for a computer that will play this year's top-of-the-line games (but might not play next year's top-of-the-line games unless you buy an expensive new video card) is only just, normal and rational?

      $300 for a console, and $300 for the other console, and $300 for the other console vs. $1000 for a PC? And sure the consoles can play games that come out 2 years from now, but they look exactly like this years games, whereas the PC games two years from now look far better.

      Plus you can't flame people on /. with a console. :P

    16. Re:Consoles are often sold at a loss by farble1670 · · Score: 1

      not for 4-5 years. no way. you'll need at new graphics ard in a year, or less. in 2 years, you'll need a faster processor. in 2 years, you'll need more memory.

    17. Re:Consoles are often sold at a loss by chiok · · Score: 1
      not for 4-5 years

      So? Consoles are outdated in 4-5 years as well.

      Buy a $100 OEM video card as often as you would have to buy a $300 console. Add it to the computer you already need to update every 4-5 years anyway.

    18. Re:Consoles are often sold at a loss by randyest · · Score: 1

      Um, there are other definitions of moot besides "open for debate." The one that applies here (had the OP spelled it correctly, that is) is "(1) of little or no practical value, meaning, or consequence."

      "A moot point is one that need not be decided, due to a change of circumstances."

      The more you know . . .

      --
      everything in moderation
    19. Re:Consoles are often sold at a loss by KDR_11k · · Score: 1

      The 3000$ computer isn't that much more powerful that it'll last 4-5 years, either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    20. Re:Consoles are often sold at a loss by Anonymous Coward · · Score: 0

      You're allowed to sell at below cost, you're just not allowed to export to another country at below cost.

      http://en.wikipedia.org/wiki/Dumping

    21. Re:Consoles are often sold at a loss by Cochonou · · Score: 1

      Selling below cost is actually forbidden here (France).
      The actual legislation probably changes from one country to another.

    22. Re:Consoles are often sold at a loss by DeadScreenSky · · Score: 1

      Also when is a console going to dump the whole idea of relying on 1960s (NTSC/PAL) technology for the all important display screen? I am seriously waiting for it. Just a measly VGA or DVI port.

      Uh, around six years ago. Really out of the loop when it comes to consoles, huh? I've been using VGA support with consoles since 1999. The Dreamcast, Gamecube, and Xbox all feature excellent VGA support (though it is an unofficial attachment for the Xbox). You can do it with the PS2 as well, though it doesn't work for most games IIRC. All of the next-gen consoles should support VGA as well (though I am not positive it has been announced for the PS3 yet).

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    23. Re:Consoles are often sold at a loss by i.of.the.storm · · Score: 1

      Umm, my bargain $600 pc with integrated graphics played everything until about two years ago, and then I bought a graphics card (although i bought it for way too much) for $80 (could have gotten it for $60 or less but was too lazy to go to the farther away stores) and I will be able games on it for at least the next 3 years at minimum requirements. consoles when a new one comes out (which is becoming few and far between, i admit) you have to upgrade the whole thing. plus PCs are not just gaming machines, they have other purposes too. Right now there is hardly a way to live without a pc in the US, with all the reports n stuff you have to type for school so the fact that it can play games is a nice side effect.

      --
      All your base are belong to Wii.
    24. Re:Consoles are often sold at a loss by dakirw · · Score: 1

      Plus you can't flame people on /. with a console. :P

      Not unless it runs Linux. :P
  23. HDTV Reqs by VoidEngineer · · Score: 4, Interesting

    What people are forgetting about here is the HDTV specs, which roughly triple or quadruple the memory requirements of video footage stored on a game cartridge/disk. Forgetting about the dual layer capabilities in the future, a 24G Blu-Ray disk, divided by 4, equals 6G. Approximately the size of a standard DVD. "But wait!" you say, "A DVD already can play HDTV!" Ah yes, but a typical game with multiple avenues of game play doesn't record the content of a single linear gameplay... it records many different avenues of gameplay. Which winds up tripling or quadrupling the storage requirements.

    My two cents worth of opinion? With this decision, Sony is going to have a much better HDTV compatible offering.

    1. Re:HDTV Reqs by Glonk · · Score: 2, Interesting

      Why do you assume games would use MPEG2 streams for in-game video?

      It's also an assumption that there would be a use for FMV...with the kind of graphical fidelity on the upcoming systems, there's less need for FMV...which I personally find annoying, it's not as immersive.

    2. Re:HDTV Reqs by VoidEngineer · · Score: 1

      you have a fairly decent point.

      i was thinking along the problem more along terms of texture mapping. a 3D engine typically has massive libraries of images which it uses to map onto 3D skeletons and polygons. Those textures are typically stored as 128x128 or 256x256 images. With HDTV, those texture libraries need to be bumped up to 256x256 minimum, with some going as high as 1024x1024 probably. Point being, the texture libraries scale geometrically to the HDTV requirements at the same rate that the MPEG2 streams scale.

      So, my response would be: why would you assume that the game would need the MPEG2 streams? The texture mapping libraries would need to be triple or quadruple the size also.

      So, its the same net difference. Whether you manipulate the images dynamically (texture mapping) or linearly (MPEG), you still need to scale the library of 2D images up by a factor of three or four.

    3. Re:HDTV Reqs by Anonymous Coward · · Score: 0

      There will be a killer app that uses the extra disc space. There have always been a killer app that uses the "overkill" capacity. 640K was enough until there was a killer app called Windows 3.0/GUIs.

    4. Re:HDTV Reqs by ant_tmwx · · Score: 1

      DVD resolution is 720 x 480. Common HDTV resolutions are 1280 x 720 (720p) and 1920 x 1080 (1080i). Standard Definition (aka 4:3 old TV NTSC) is 640 x 480 interlaced I believe. quite a difference!

    5. Re:HDTV Reqs by aaronl · · Score: 1

      Depending on what you're doing, the resolutions can be different things. The current common standard resolutions are:
            NTSC = 720x480
            PAL = 720x576

      However, NTSC can be 640x480 or 720x540. PAL can also be 720x480 or 760x570. Both standards have room for pixel clipping (ie: NTSC can really be 648x486) and such.

      Both standards are for interlaced video. TVs are 30frame/s (~60 field/s) devices. Until you get into the HDTV 'p' resolutions, everything is interlaced for TVs.

    6. Re:HDTV Reqs by Jeff+DeMaagd · · Score: 1

      Both standards are for interlaced video. TVs are 30frame/s (~60 field/s) devices. Until you get into the HDTV 'p' resolutions, everything is interlaced for TVs.

      DVD discs can be 480p but this is not HDTV. Some call it EDTV for Enhanced Definition TV.

      The DVD standard defaults to 480i and the 480p encoding is designed to tell the player what the duplicated fields are. Progressive scan playback drops the duplicated fields.

    7. Re:HDTV Reqs by mrchaotica · · Score: 1

      What about in-game TV sets (sort of like in Half-Life 2)?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:HDTV Reqs by Anonymous Coward · · Score: 0

      Parent poster was talking about Full Motion Videos, and how people forget that they can be stored in some MPEG4 format, as opposed to regular MPEG2.

  24. theinquirer by Anonymous Coward · · Score: 0

    theinquirer all the gossip worth gossipping about.

  25. What's wrong with cartridges anyway? by Anonymous Coward · · Score: 0

    Can they seriously not fit all their games' data on an N64 cartridge?

    This might be a deal-breaker for me. If I can interface my Playstation with, say, my PC or share it out to the network to use the CD drive with non-gaming discs, then it's useful new technology and adopting into the Playstation may end up cost-effective in the long run. Otherwise, this is Sony using new tech for... What purpose, exactly? Copy protection? Gee, thanks.

  26. Re:Gee... by Anonymous Coward · · Score: 0

    two thousand and six. dumbass

  27. Huh? by tgd · · Score: 1

    If you've been buying consoles at their release all along, you'd know adjusted for inflation, the XBox 360 is not nearly the most expensive console at release.

  28. Well couple reasons by Sycraft-fu · · Score: 1

    1) Remember Sony is a Japanese company and, in Japan, one unit doing many things matters. I always thought it was stupid that people would whine about consoles not being backward compatible or not playing DVDs or something. I thought "So fucking what? Your old one doesn't stop working, keep both and get a seperate DVD player!" Ok well I live in an 1800sq ft condo, I'd never seen pictures of Japanese apartements. Suddenly I understand why yes, it really DOES matter to have even one more small unit because there really is no space.

    2) HD FMV. Again I'm lead to understand that FMV is much bigger in Japan than the US, and if you want to do HD FMV, you'll need something larger than DVD to do much of it. Also there's possible intrest to try an upstage the Xbox 360 since it may well have more powerful graphics hardware, so the PS3 will use prerendered HD video to try and upstage it for demos and screenshots at least (never underestimate marketing).

    3) Sony wants to push Blu-ray. They desperatly want it to be the next standard for video. Well, if people like me can help it, it won't. I will do everything I can to ensure that everyone I know is informed about the pitfalls of Blu-ray DRM and will not buy a player. However if every PS3 has one already, well that's a large market taken care of. Makes it easier to force on people.

    1. Re:Well couple reasons by zbuffered · · Score: 1

      Does HD FMV using MPEG-3 (or WMV9) have a higher data rate than DVD video using MPEG-2?

      --
      Synergy is your friend
    2. Re:Well couple reasons by Sycraft-fu · · Score: 1

      Depends, you can do 1080p In WMV-9 at 7-8mbps, go to http://www.microsoft.com/windows/windowsmedia/cont ent_provider/film/ContentShowcase.aspx if you want to see some demos to that end. I believe normal MPEG-2 DVD clocks in at 6-7mbps for high quality movies. So in theory it's around the same size. Now there's still a couple problems:

      1) Does the console have the power to decode that? MPEG-4 and VC-1 (WM-9) are much more intense than MPEG-2. To play the MS demos it takes like a 3ghz P4. I don't know that the consoles, the PS3 espically, can match that. Maybe maybe not.

      2) Even so, you are still limited to only a couple hours of video. I don't know how much video you can get on a DL-DVD but I think 3 hours at full rate would be pushing it. Now it'll be less than that for games, since you have a fair bit of the disk taken up with game content.

      Not saying that the Xbox WON'T be able to do HD video with just a DVD drive, just saying that it won't be something you will be able to feature. With a Blu-ray dirve, you'll be able to have tons of video, probably as much as you could want, in addition to game content.

    3. Re:Well couple reasons by styxlord · · Score: 1
    4. Re:Well couple reasons by Anonymous Coward · · Score: 0

      And is that impressive or not? Without any information on how many MPEG2 streams other processors and architectures can decode simultaneously, and without knowing how big the individual streams in the test were (the article suggests they were only about 240x160, which you could probably decode in real-time on a 386), the figure of 48 is completely meaningless.

  29. Will MS have to pay Sony to use BluRay? by abrotman · · Score: 1

    If MS does indeed ship a console with HDDVD or BluRay later, isn't Sony already kind of guaranteeing that BluRay will be the nextgen format of choice? So if MS later includes a BluRay drive in the 360 .. Will they indirectly be paying Sony to use the BluRay technology in the 360?

    1. Re:Will MS have to pay Sony to use BluRay? by smcallah · · Score: 0

      They are already paying royalties to use DVD in the original Xbox and will for the Xbox 360.

      And guess who helped develop DVD? Sony.

  30. SACD proves this wrong. by tentimestwenty · · Score: 2, Insightful

    Ya, just like they did with SACD. All their DVD players and DVD dream systems were being made with SACD to give the format a foot in the door. The bottom line is that nobody wants SACD because nobody has a great stereo and nobody cares enough to notice a difference. It's the same with Blu-ray. 90% of people don't own a TV that is going to show a difference and they don't want to re-buy their recently bought DVD collection. Even those with nice HDTVs largely don't want any more. The market for Blu-ray or HD-DVD is probably 1% this year and maybe 5% next year. In other words, complete failure awaits.

    1. Re:SACD proves this wrong. by king-manic · · Score: 1

      It's the same with Blu-ray. 90% of people don't own a TV that is going to show a difference

      We're visual creatures, most of us cannot distinguish between 44khz sound and 56khz sound, MP3 and OGG sound the same to most of us too. But we do notice 30 fps over 28. We also notice a difference between 1200x1024 versus 1024x768. We will all the way up until about 4000 x 4000. So people will notice an improvement in visual quality.

      HD-TV isn't as uncommon as many people think, in the small sample size of my exstended family, everyone has a HD-TV of some sort, half of us have a sony WEGA big screen. Of my friends, 60% have one. My sample is a bit skewed because I'm Canadian middle class which tends to buy stuff like big screens and we have nothing to do in our long long winters except watch movies and have sex.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:SACD proves this wrong. by jamesh · · Score: 1

      You're probably right. On the other hand, if they had sold them with only the bluray drives (no option of dvd), then nobody would be able to copy them initially, and assuming bluray-r technology becomes available (i'm assuming it won't be available initially), the cost of blanks will be more expensive than the games initially and the cost of a burner too high to make it worthwhile.

      Roll on the game royalties!!!

      (of course the other side of this is that nobody will buy one because you can't get illegally copied games :)

    3. Re:SACD proves this wrong. by RicktheBrick · · Score: 1

      There had better be several games on sale that require 20 Giga Bytes of space to play them. That should be at least 10 hours of hd quality video. These games will have to be price at around $50 a piece too. I do not see them able to produce such games economically now or in the near future either. If they have to be online to play the game than the video would be much better if it was also downloaded and therefore drastically reduce the need for any copyright protection scheme.

    4. Re:SACD proves this wrong. by drbill28 · · Score: 2, Insightful

      Maybe, maybe not. We've never gone through a period where there might be a turnover in the technology for home video in 10 years or less. We don't know how they'll handle it.

      Certainly DVDs aren't going to go by the wayside right away. But, DVDs weren't created for HDTVs. People who invested in them up to now will want their money's worth. When everyone has one in 2-3 years. They will also be upset. We'll see a coexistence for a while.

      Definitely the biggest problem is the fact that there's such a huge DVD library out there and it's only been a few years so people won't want to update it. But I don't think we're going to see a massive push to update everything to DVD. Only the biggest movies at first. I think that process will be very slow.

    5. Re:SACD proves this wrong. by JollyFinn · · Score: 1
      My sample is a bit skewed because I'm Canadian middle class which tends to buy stuff like big screens and we have nothing to do in our long long winters except watch movies and have sex.


      And you're slashdotter. This just reminds me something that Duke Nukem used to say:

      "Its time to kick ass and chew bubble gum. I'm all out of gum."

      --
      Emacs is good operating system, but it has one flaw: Its text editor could be better.
  31. So . . . if you hack your drive . . . by Ph33r+th3+g(O)at · · Score: 5, Funny

    . . . will just the drive be disabled? Or will the DRM gods take out your whole PS3 as just compensation for daring to defy their digital restrictions management/regional price scam schemes?

    --
    I too have felt the cold finger of injustice.
  32. If you know consoles you know thats insane! by SteveXE · · Score: 2, Interesting

    $100 for some as seemingly trivial as the optical drive is simply insane for a console. I was a bit skeptical when Sony said this would be expensive, I figured they were blowing smoke to get MS to up the price of 360 but if this article is true then our wallets (well not mine) are in for a world of hurt. Estimates Blu-Ray $100 GPU $100 Ageia Physics $70 CPU $200 Misc Materials $30 Labor $10 EST Total $510 and thats being generous.

    1. Re:If you know consoles you know thats insane! by SteveXE · · Score: 1

      Sorry I forgot the HTML in my post, here it is with better spacing. $100 for some as seemingly trivial as the optical drive is simply insane for a console. I was a bit skeptical when Sony said this would be expensive, I figured they were blowing smoke to get MS to up the price of 360 but if this article is true then our wallets (well not mine) are in for a world of hurt.

      *Estimates*
      Blu-Ray $100
      GPU $100
      Ageia Physics $70
      CPU $200
      Misc Materials $30
      Labor $10
      EST Total $510 and thats being generous.

    2. Re:If you know consoles you know thats insane! by drbill28 · · Score: 1

      The PS1 and PS2 were sold at a loss of $150 per unit for the first year. They don't really care. To beat Microsoft they might be willing to lose more than that. I still say the price won't be higher than $400. For 5-6 years of entertainment, that's worth it. Now to come up with the money.

  33. Hmm...that's expensive! by coffeisgood · · Score: 0

    Oh my. The PS3 is gonna be like $500(so I've heard). Now, to have 4-5 of these new DVD games with as PS, you'll have to pay... oh my goodness... a $1000! That's beyond gaming. I better buy a high-end PC or an iMac ;)

  34. Wait! Wait wait wait wait wait... by NeuroManson · · Score: 3, Insightful

    The point of ANY high def drive is moot. Seriously. How long is it going to take for enough people to upgrade to a high definition set that could take advantage of (and justify) the drive's capabilities?

    Sheesh, we may as well wait to justify the Playstation 4 and XBox 720.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    1. Re:Wait! Wait wait wait wait wait... by drbill28 · · Score: 1

      The point is over the next two to three years, Everyone will have an HD set. In fact this Christmas you'll likely see HD sets being gobbled up left and right. The reason is the price of sets will decrease dramatically through November. You have to take the next 5 years into account not just now.

    2. Re:Wait! Wait wait wait wait wait... by MikeBabcock · · Score: 1

      I wish people had the comprehension of what this actually means.

      First off, a console's lifetime is at least two or three years. In 2008 or 2009, will people have HDTVs? Probably.

      Secondly, there's nothing "high definition" about a blu-ray disc. Its just a higher-volume disc that could store a high definition movie (but so can VHS ... don't argue without doing your homework btw).

      The big deal for us is that 1) we get the potential for a lot more information being included on the game disc (no more second and third discs for a long time either), not just the ability to watch HD movies and TV off blu-ray discs we buy at the store.

      IOW, you don't need HDTV to take advantage of the PS3 with a BD player, you happen to be buying it primarily to play games, remember?

      --
      - Michael T. Babcock (Yes, I blog)
    3. Re:Wait! Wait wait wait wait wait... by NeuroManson · · Score: 2, Insightful

      Folks (everyone responding), for one, conventional televisions can barely display graphics on a level that BR-DVD would allow for. A game may be set up to display in 1080P, but then if you have a SDTV, you're not going to see any benefit. A perfect example of this is if you took a 5 megapixel photo and displayed it on your grandparent's Zenith TV. You aren't going to see any improvement. Period.

      Secondly, even a "cheap" HDTV runs $599 and up. As I wrote a while back, this simply isn't an amount everyone is going to conveniently reach into their ass and pay off. Thusly, all of the extra data in those drives is essentially wasted for the target market they're aimed for.

      Even IF they get HDTV down to a reasonable (eg; $300 or less) level, you're still talking about people having to upgrade just to take full advantage of their gaming console.

      If, somehow, this lacks perspective, look at how much PC users bitched and griped about having to upgrade their computers, at a cost of a few to several hundred dollars, when Win95 came out, or frankly, every Windows release past. Either that, or they ran Linux, to keep their sub Ghz systems running.

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  35. TheInquirer aren't reliable sources by doctor_no · · Score: 4, Informative

    I wouldn't trust The Inquirer regarding PS3 news.

    They were the ones who spread false PS3 news last week based on a message board post saying that the Nvidia 7800GTX was faster than the PS3's RSX. It turned out that the person on the message board misread PSM magazine and it really said the RSX is FASTER than the 7800GTX. I don't think that they do any fact checking. Likelyhood is that Sony manfacters the Blu-ray drives in house and it won't cost more than adding the DVD to the PS2 and they would likely be able to leverage economies of scale in the long run(which were very expensive at the time of the PS2 launch).

    http://www.theinquirer.net/?article=25838

    http://www.theinquirer.net/?article=25862

    http://news.teamxbox.com/xbox/9126/PlayStation-3-G PU-Less-Powerful-than-GeForce-7800/

    http://news.teamxbox.com/xbox/9132/PlayStation-3-G PU-More-Powerful-than-GeForce-7800/

    1. Re:TheInquirer aren't reliable sources by Chr0n0 · · Score: 1
      ...Likelyhood is that Sony manfacters the Blu-ray drives in house...

      Or maybe they can use other manufacturers? I don't know about console optical drives, but I know for a fact that some Sony PC optical drives uses Lite-On OEM :)

      I like Lite-On, they make good optical drives/writers... ^^

    2. Re:TheInquirer aren't reliable sources by cornface · · Score: 1

      I don't think that they do any fact checking.

      Sounds like another site I know...

    3. Re:TheInquirer aren't reliable sources by prockcore · · Score: 1

      Likelyhood is that Sony manfacters the Blu-ray drives in house and it won't cost more than adding the DVD to the PS2 and they would likely be able to leverage economies of scale in the long run(which were very expensive at the time of the PS2 launch).

      What's with this rewriting of history? The PS2 came out in 2000. At the time, I owned a $150 DVD player (and a $60 DVDRom drive for my PC). DVD players had been around since 1997. DVDs were already taking off by the time the PS2 came out, blockbuster had tons of shelf space devoted to DVDs.

      When the PS3 comes out it will be the *first* blu-ray player, blockbuster won't have any blu-ray movies on the shelf.

      That and the jump from VHS to DVD was huge.. while the jump from DVD to blu-ray isn't even noticable for 80% of america.

  36. sony and microsoft by frankmu · · Score: 4, Interesting

    i wonder if Sony is spreading this rumor to let microsoft increase their price on the 360? there is no source behind this rumor as others mention. the price might be quite lower than people assume, but if sony could fake out microsoft by letting them shoot for a higher price. sony may come back with a $299 console

    --
    Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
    1. Re:sony and microsoft by Anonymous Coward · · Score: 0

      Actually, I would have thought that it would be Microsoft spreading FUD about the PS3 to turn people off it, and towards the new xbox.

        They have already made comments about the high cost of the PS3. This just seems like more mud.

    2. Re:sony and microsoft by Rotting · · Score: 1

      How can this do anything but benefit Microsoft? The 360 will be the only next gen system available this xmas season. Selling the 360 bundle for $399 instead of $299 will only get them more money (obviously).

      I don't think people are being scared off from the 360 because it is $399 when there are many rumours floating around that the ps3 could very well be $499.

      What is to stop Microsoft from lowering the price to match $299 once the ps3 starts shipping?

      The truth is that nobody knows at this point. I think it would probably be a wise decision to just wait until March (or whatever the date may be) until all three consoles have all been released. This way you get a chance to see what the games will be like for each system before committing to a system.

      I say this because I know a few people that are just dying to get the 360 at launch and I cannot see how waiting a few months will hurt them.

      To each his own.

  37. Of course not. I'll wait for an emulator. by C0llegeSTUDent · · Score: 1

    Doesn't look like I will have enough $ to purchase it anytime soon with or without the drive. I will just cross my fingers and hope someone writes an emulator for the system. Does the zsnes team read slashdot? Or perhaps the WINE team could use a side project (hint hint).

    1. Re:Of course not. I'll wait for an emulator. by Anonymous Coward · · Score: 0

      Sorry no, none of them read it. Especially the comments.

  38. copy protection? by Loconut1389 · · Score: 1

    I'd guess this is a move at copy protection, since the format is generally not available for consumers yet.

  39. That's a long wait. by Anonymous Coward · · Score: 0

    It's been what, 3 or 4 years since the PS2 came out? Only a very small fraction of games are tagged as "Playable" on the current PS2 emulators. The PS3 is supposed to be much more complex than the PS2, so it will take much longer to emulate.

    1. Re:That's a long wait. by nogginthenog · · Score: 1

      They said that about the Amiga once!!!

  40. No by jizmonkey · · Score: 1

    It's a myth spread by undergraduate business majors that videogame consoles are sold at a loss. Some were (famously the Xbox, the Saturn, the Gamecube at a very slight loss for a little while after the price cut to $99), but generally console makers profit from the console, the games, and the developer licenses.

    --
    With great power comes great fan noise.
  41. Possible FUD? by dissonant2005 · · Score: 1

    The timing of this and the Engadget story a little earlier makes me suspicious who the sources are for each story and where they got their information. Xbox 360 should be out soon, perhaps this is a little pre-emptive PS3 FUD from MS spread by proxy and rumor?

  42. WRONG by DigiShaman · · Score: 4, Informative

    the current DVD format is not HDTV spec. While some of the newer players can up-convert the output to 480p, 720p, and 1080i, the original DVD source is not HDTV spec.

    This would be like taking the RF (coax) signal from my Atari 2600 game system and up-convert it to S-Video. While I might get a more stable imagine for the TV to work with (depending on the hardware doing the up-converting), the resolution of the source still sucks ass.

    --
    Life is not for the lazy.
  43. What? by Anonymous Coward · · Score: 0
    N64 vs PS vs DC games? 30+ vs. 6. vs. 4. 'Cube v XBox vs PS2 games? 15+ vs 5 vs 8. DS vs PSP? 10 vs 4.

    You mean...

    N64 vs PS vs Sat games? 30+ vs. 6. vs. 0. 'Cube v XBox vs PS2 vs DC games? 15+ vs 5 vs 8 vs 4. DS vs PSP? 10 vs 4.

    1. Re:What? by MBCook · · Score: 1
      Yeah, I thought about that but, but I figured I'd give Sega the benefit of the doubt. It was a nice little system, but it was too late.

      I never bought a saturn because at that point I relied on my parents to buy my consoles and a $400+ Saturn would have been a hard sell. I wasn' that interested in one as there were only three games I can remember ever wanting: Clockwork Knight (probably terrible), Bug (bought for the PC for $5 a few years later), and Panzer Dragoon (supposed to be quite good). I'm sure there were other good games (I'd like to try Nights: Into Dreams) but there was never enough to make me want to buy the system. If the 3D sonic game that was previewed ever materialized, maybe I would have bought one. But all they released was Sonic R.

      I was skeptical of MS, but they had Halo (which I wanted to try), Jet Set Radio Future (which I REALLY wanted), Shenmue 2 (which I really wanted), and a few others. They got the games I wanted.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  44. You're missing the point. by oGMo · · Score: 2, Insightful
    The point of ANY high def drive is moot. Seriously. How long is it going to take for enough people to upgrade to a high definition set that could take advantage of (and justify) the drive's capabilities?

    You're kidding right? The point of these is not "HDTV", though it will be nice for HDTV. The point is that you can throw 50-100GB on a single disc. This in turn means large, detailed textures, hi-poly models, audio, video, and anything else they want to throw on the disc.

    DVDs just don't cut it. They never really did. Right now I'm playing FFXI and, on the PS2, it takes about 16GB. And the texture and model quality isn't even all that great. When we start getting into next-gen platforms which can handle lots more data, 50-100GB will be barely enough.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:You're missing the point. by Anonymous Coward · · Score: 0

      I thought the low model detail in current games was more of a RAM limitation. You aren't going to fit a Doom 3 quality level into the PS2's RAM*. So DVDs are plenty for this generation, I'd be surprised if more than 1 in 100 current games had more than 8.5 gig of data. Don't forget that a decent number of current gen titles come on CD (e.g. Halo) or a tiny, 1.8 gig Gamecube disc.

      Next gen, with 512 meg RAM systems, can probably get by with dual-layer DVD. It's not ideal, but not a show stopper. Blu-Ray is damn nice, of course, but the point of this thread is that it's probably not $100 worth of nice.

      *I mean at high quality, PC not Xbox style, since next-gen console games will probably have fairly similar graphical quality to that.

    2. Re:You're missing the point. by MikeBabcock · · Score: 1

      You don't need to fit it into RAM on a PS2, it has huge amounts of memory bandwidth for that reason.

      It took a while for developpers to truly take advantage of the high bandwidth memory pipeline though. See God of War PS2 if you need a comparison in graphics quality.

      --
      - Michael T. Babcock (Yes, I blog)
  45. This is great! by Phantasmo · · Score: 1

    Every time the PS3 becomes more expensive, people become more eager to sell their old Nintendo stuff.

    Right before the PSP came out, my friend picked up a used Gamecube, some controllers and a big stack of great games for under $100 CDN. I hope that kid is still enjoying Lumines because the Gamecube is certainly getting a lot of use.

    --

    The US Army: promoting democracy through unquestioned obedience
  46. *Wink Wink, Nudge Nudge* by jayhawk88 · · Score: 4, Interesting

    Sony: Say, Random HD-DVD Manufacturer, how much would we be paying for some HD-DVD drives for the PS3?

    Random HD-DVD Manufacturer: For the PS3? Well, since you're going to be buying about 6 quintillion of them, I'd say about $25 a drive. Hell, make it $15 if you put our logo somewhere on the case.

    Sony: Let me rephrase that. How much would we be "paying" for some HD-DVD drives if we wanted to justify an insane price-point for the first 12 months of the PS3 release?

    Random HD-DVD Manufacturer: Oh, then it's $100 per drive. But if the first batch would turn out to be "bad" for some reason, we would of course be obligated to ship you 5.9 quintillion drives at a vastly reduced price - Say about $25 - to make up for our error, if it would help ensure future business with you.

    C. Montgomery Burns: Excellent!

    Yeah yeah, I know, new technology, blah blah blah. All I know is that this 4th gen console war is quickly making me want to dust off the Dreamcast.

    1. Re:*Wink Wink, Nudge Nudge* by Anonymous Coward · · Score: 0

      You have dust on your Dreamcast? Sacrilige! I use a hand-knitted Dreamcast Cosy to keep my machine snug and warm.

    2. Re:*Wink Wink, Nudge Nudge* by slavemowgli · · Score: 1

      Actually, this is the seventh generation of consoles, not the fourth. Here's a quick breakdown:

      1st generation - Pong, Telstar etc. (mid-70s)
      2nd generation - Atari 2600 etc. (70s/80s)
      3rd generation - NES, Sega Master system etc. (mid-80s to early 90s)
      4th generation - SNES, Sega Megadrive etc. (late 80s to mid-90s)
      5th generation - Playstation, N64 etc. (mid- to late 90s)
      6th generation - PS2, GameCube etc. (late 90s to mid-2000s)
      7th generation - PS3, Revolution etc. (mid-2000s to ???)

      HTH. :)

      --
      quidquid latine dictum sit altum videtur.
    3. Re:*Wink Wink, Nudge Nudge* by DrXym · · Score: 1
      Sony have done this just recently. Look at the cost of UMD games & movies, especially in Europe. It's nothing short of a scam. I'm sure a little digging would reveal the usual lies about the format "being new" and "costing a lot" etc., Let's be insanely pessimistic and say each UMD costs $5 to make (which I doubt). It still doesn't explain why UMDs cost more than DVDs, especially considering their lower shipping costs and lack of features etc.


      It's even worse in Europe with the PSP launch. In Ireland, a UMD movie is 25-30 Euros! The same shitty title on DVD is usually to be had in the bargain bin for 8 euros. Games fair no better with most places charging 50+ Euros for a game which should really cost 35 or less. I seriously doubt that developing for a PSP is far removed from a PS2 (probably cheaper in fact) but you wouldn't know it from the prices. UMD makes a very convenient excuse for the discrepancy.


      I don't solely blame Sony for this but they're the ones who must be setting a RRP. On top of that, the stores slapping on their own price hikes. They'll do the same for XBox and PS3 too if either uses HD-DVD or Blueray.


      Given the inflated prices, the dearth of titles releases and uncertainty about which console will win, I think it's insane that anyone buys a new console within 6 months of release. Doubly so, if the vaunted XBox 360 or PS3 isn't sufficiently backwards compatible. I have no idea if either would be but I don't see how the 360 could possibly be if some units don't ship with a harddrive.

    4. Re:*Wink Wink, Nudge Nudge* by jackbird · · Score: 1
      1st generation - Pong, Telstar etc. (mid-70s)
      2nd generation - Atari 2600 etc. (70s/80s)

      What about the Odyssey?!

    5. Re:*Wink Wink, Nudge Nudge* by IntlHarvester · · Score: 1

      Back in the day, the video game press referred to the Colecovision and Atari 5200 as "3rd Generation consoles". Personally, I think there was a big enough difference in graphics to qualify.

      I'd also wedge another generation in there for 3DO/CDi/Jaguar between SNES and Playstation.

      HTH.

      --
      Business. Numbers. Money. People. Computer World.
    6. Re:*Wink Wink, Nudge Nudge* by Anonymous Coward · · Score: 0

      So, what generation was the dreamcast then?

      [[arson rocks!]]

  47. Not so ob. Bottom quote by vzzzbx · · Score: 3, Funny

    Eddie: This is a sex shop isn't it?
    Assistant: Yes.
    Eddie: I'll have five quid's worth then!
    Assistant: Very droll, sir. I've never heard that one before.
    Eddie: Haven't you? Shall I tell it again?
    Assistant: No thank you sir, I'd rather have a pineapple inserted violently into my rectum.
    Eddie: You've been working here too long mate.

    1. Re:Not so ob. Bottom quote by Anonymous Coward · · Score: 0

      Your post will probably mean nothing to the majority of /., so I just want to say you've made my day.

      We definitely need more Bottom quotage round here.

    2. Re:Not so ob. Bottom quote by SpeckledJim · · Score: 1

      Strange I always thought there were plenty of people here already talking out of their arses.

    3. Re:Not so ob. Bottom quote by Anonymous Coward · · Score: 0

      exactly what i was thinking

    4. Re:Not so ob. Bottom quote by gbjbaanb · · Score: 1

      Bottom was class British TV, I'm sure its available on the web. Well worth getting it for the slapstick violence.

      [sitting round campfire]
      Richie: What was that film where they ate each other?
      Eddie: "Deep Throat", wasn't it?

      [Eddie standing by fridge, with Richie on all fours, his head in the fridge while Eddie repeatedly slams the door shut on his head]
      Eddie: You know, they say television is the reason for so much violence these days, but here I am smashing my mates head in the fridge, and we don't even have a TV.

  48. Compression by xswl0931 · · Score: 1

    Textures take up less space than pre-rendered video. Textures compressed with something like Jpeg will take up very little space comparitively.

  49. Bring it on. by poofyhairguy82 · · Score: 1
    Yep, where we can play the latest incarnation of Mario in a photorealistic setting.

    Or get an Xbox 360 and play Halo 360 or Grand Theft Auto 4. Or a Playstation 3 with Tekken 6 or Final Fantasy 12 (that one is funny). Everyone else does it, why can't Nintendo?

    Some of my best memories are of Mario. Some more to come sounds fun.

    1. Re:Bring it on. by starwed · · Score: 1

      I'm glad we're all clear on what a mature gamer QuantumG is. ^_^

    2. Re:Bring it on. by Yusaku+Godai · · Score: 1

      Not to nitpick, but FFXII is coming out on PS2 :P

    3. Re:Bring it on. by kyouteki · · Score: 1

      Keep telling yourself that. It was originally supposed to come out mid-2004. Doesn't look like they made that, did they? If it gets pushed back again, it'll be past the PS2's marketable lifespan, and they'll reengineer for PS3, if they haven't started already.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    4. Re:Bring it on. by Yusaku+Godai · · Score: 1

      Advent Children was supposed to come out last summer. Then it was supposed to come out this summer. Now it's coming out this Winter. Clearly Squenix has been having trouble with meeting release dates lately. Doesn't mean they'd completely give up and redo it for the next generation. FFIX came out towards the end of the PSX's lifespan, but still did fine.

    5. Re:Bring it on. by Doomstalk · · Score: 4, Insightful

      Sure, if cutesy kids games are your thing, go for Nintendo.

      They certainly are if I have to choose between them and the masturbatory, self-indulgent tripe that passes for "mature" these days. Honestly, don't you guys feel the least bit patronized? Or are tits and violence the only things you want from an experience?

    6. Re:Bring it on. by timmarhy · · Score: 3, Funny

      "Or are tits and violence the only things you want from an experience?" yes and yes.

      --
      If you mod me down, I will become more powerful than you can imagine....
    7. Re:Bring it on. by Txiasaeia · · Score: 4, Informative

      Or you can have both - Gamecube games that are mature rated and are actually not bad.

      --
      Condemnant quod non intellegunt.
    8. Re:Bring it on. by Anonymous Coward · · Score: 0

      Spoken like a true n00b.

      You speak as though every title in the Final Fantasy franchise has been launched on time. As though any game these days is launched on time.

      Sony is going to attempt to market and support the PS2 and PS3 simultaneously. Whether their strategy will work, remains to be seen.

      What we do know, is that FFXII will be released on the PS2. The PS3 will have backward compatibility, there is no incentive for Squeenix to redo what is essentially a game that is already near completion for a whole new platform.

    9. Re:Bring it on. by Rayonic · · Score: 4, Funny
      masturbatory, self-indulgent tripe

      Because we all know how unpopular "masturbatory" forms of entertainment are...
    10. Re:Bring it on. by Tilmitt · · Score: 2, Insightful

      It'll come out for PS2. The horde will buy it. And rightly so.

      --
      This guy are sick.
    11. Re:Bring it on. by Anonymous Coward · · Score: 0

      Having that link in your sig makes you look like such an arrogant ass. The post you link to is totally valid. While your original comment (the one being replied to in the link), wasn't that American, linking to it and implying that it's funny or not to be taken seriously is wrong.

      Your country is fucking up the world. I liked, a word of advice, mask your accent, it won't bring you any luck in a random country, what an insightful thing to have said. Why don't you just shut the fuck up, yank?

    12. Re:Bring it on. by SnarfQuest · · Score: 1

      Or are tits and violence the only things you want from an experience?

      Yes!

      --
      Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
    13. Re:Bring it on. by Rayonic · · Score: 1

      Your post is funny, but not funny enough to replace the one in my current sig. So sorry, better luck next time.

  50. Inquirer again? by Anonymous Coward · · Score: 0

    Can't we get a source that oh I dont know, has credibility and didnt just get caught lying about PS3 the day before?

  51. I'll buy it ! by Ray+Alloc · · Score: 0

    Blu Ray disc is a major advance in storage, much more than a simple 5-fold increase in capacity. Even at $200 more, I'd buy it. Kudos to Sony, who has the balls to be a market opener here.

  52. The connection by ImaLamer · · Score: 1

    They are trying to tell consumers: "The DRM is bound to fail as most methods do. A crack will be available not too long after release. You are getting some new kickass games and movies though - so please don't break the DRM. It's expensive. We are begging you to be on your best behavior; so much so that we've decided to pay for the drive on your new Playstation 3."

  53. If it looks like a sale by HermanAB · · Score: 1

    flies like a sale and quacks like a sale - then it is a sale. Look at your state's Sale of Goods Act.

    --
    Oh well, what the hell...
  54. How's this a misstep by sterno · · Score: 1

    They introduce DRM onto millions of devices that they know people are going to buy. How's that a misstep from their perspective.

    Frankly it's a brilliant move by Sony. While HD-DVD is still trying to get off the ground there will be millions of Blu-ray players. Then Sony will be selling Blu-ray movies, and they'll leverage their market dominance to get other manufacturers to back their format. They'll make up that $100/PS3 in spades when they license the Blu-ray technology to everybody else.

    The history of such things is that people won't buy a technology that makes things too complicated. But hell, nobody's buying PS3's for blu-ray, it's just coming with it. So they'll use it, because it's there. Game. Set. Match.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:How's this a misstep by Babbster · · Score: 1

      That's a good idea, though I'd imagine both Microsoft and Toshiba would have something to say about it. If MS manages to match Sony's PS3 release with a monster game (and maybe even a small price drop, depending on the loss Sony is willing to take on PS3s) and Toshiba hits the street at the same time with an HD-DVD player costing half or less the cost of a PS3...In other words, Sony's plans don't exist in a market vacuum.

    2. Re:How's this a misstep by Billly+Gates · · Score: 1

      Go read this story?

      So in other words if a screw slips out of the PS3 then its toast and the unit self destructs.

      You want the PS3? You can fucking have it. I think I will save my money for other purchases.

  55. Very Old & Incomplete News by iamghetto · · Score: 4, Interesting

    "The Inquirer is running an article detailing how Blu-Ray drives for the Playstation 3 will cost Sony a small fortune. It turns out that at the release of the console in the first half of 2006, Sony will have to pay more than $100 per drive which will dramatically increase the unit cost of the PS3."

    Though this story was recently posted by the inquirer, it's very old news, and only a third of the story.

    I already rebuked the story a couple days ago on my own website at http://www.gamegeeknews.com/?p=140 which itself referenced a GamesIndustry story from the end of June.

    In short, Merril Lynch Japan has determined that it would cost Sony +$101 per part to manufacture each of the PS3's key components (Cell CPU, nVIDIA GPU, Blu-Ray Drives). That said, it expected Sony to sell the PS3 for $399 and to stomach a +$100 loss on each system sold. So this isn't new news, it doesn't mean the PS3's price is going to sky rocket... It's all already been covered.

  56. no real point by akhomerun · · Score: 3, Interesting

    there's no real point to sony including blu ray discs on PS3 games. a standard single layer blu ray holds 23GB, you could get that much space from 3 dual layer DVDs (actually, you get a little more with the standard DVDs). then sony would save about $70.

    i doubt that sony will use multiple layer blu rays for the PS3 games themselves, really it's just for movies. and who is going to be willing to connect to the internet to watch a movie anyway?

    seriously, who is dissatisfied by the visual quality of DVDs? people consider DVDs to have the best picture quality around, i dont see how sony could possibly expect to win any kind of format war, if you can call it that since nobody's going to buy HD DVD either. people will see these new technologies and think "i probably need $2000 in equipment just to use this"

    and they'd be right. it's the same reason why everyone doesn't have a DVR, cable HDTV channels, or any of the more hardcore TV watching stuff out there. TV isn't really worth watching anymore, so why pay monthly fees to use a DVR or buy a $3000 TV for marginal picture improvement. at this point, you'd have to be pretty blind not to be somewhat satisfied by standard picture quality. you can see what's going on, can't you? then why does it matter?

    1. Re:no real point by TechniMyoko · · Score: 1
      there's no real point to sony including blu ray discs on PS3 games.

      1) Multidisc is inconvenient and pulls gamers out of the game. Something many developers wish to avoid
      2) Cost. 3 dvds cost more than 1 blu ray disc to manufacture.
      3) Multidisc games are more complex, you have to have redundant data on each disc wasting space, you dont get access to the full capacity of all the discs.
      4) How many dual layered DVDs would it take to equal the capacity of an 8 layered 200 gigabyte blu ray? (yea, they exist)
      5) PS3 is meant to be a long term system, meant to be technologically advanced far longer than PS2/Cube/XBOX were.

    2. Re:no real point by AaronLawrence · · Score: 1

      HDDVD/BluRay might become like Laserdisc was: an expensive high-end format for the real home cinema junkie, who is prepared to pay more for the high quality, and has a system that will justify it.

      Laserdisc wasn't exactly a failure, but it wasn't a success like DVD was.

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
    3. Re:no real point by be-fan · · Score: 0

      seriously, who is dissatisfied by the visual quality of DVDs?

      Most people I know? They're far too low res to look good on today's high-res video devices. They look like crap on my 2405FPW, they look like crap on our HDTV, they look marginal on my 15" laptop LCD (about 3 years old now!).

      The argument of whether or not its worth it is irrelevent. The picture quality of the DVD format is the bottleneck in modern TV setups. HD-DVD and BluRay are trying to address that bottleneck.

      --
      A deep unwavering belief is a sure sign you're missing something...
    4. Re:no real point by be-fan · · Score: 1

      Also, the thousands of dollars of new equipment thing isn't really sensical. I've got a 24' 1920x1200 LCD. It cost me $900 new, and its down to around $750 these days. That's hardly a lot for a screen of that size. I know lots of people who paid around that much for a good 20-21" CRT back in the day. Heck, for $400 you can buy a damn good 20" widescreen LCD at 1600x1080. Even on those screens, regular DVDs just don't look good enough.

      --
      A deep unwavering belief is a sure sign you're missing something...
    5. Re:no real point by Anonymous Coward · · Score: 0

      Perhaps if you werent watching tv on your little tv in your mum's basement you might notice the difference.

      Actual HDTV compared to DVD quality on a tv any bigger than about 40" makes HUGE differences, and if you just went and spent your last three weeks wages on a flash new LCD/Plasma/Rear Projection/Whatever you are going to be disappointed if the best it can do is DVD quality. I'm sure there are plenty of people to back me up there!

    6. Re:no real point by Anonymous Coward · · Score: 0

      Porn justification post:

      Just look at Island Fever III !

    7. Re:no real point by cornface · · Score: 1

      he picture quality of the DVD format is the bottleneck in modern TV setups.

      I would argue that it's the shitty content. Do you really need to see the 10,000th shitty season of the Simpson's in HD? The 15th re-release of the same Star Wars movies that you've been watching since you were a wee lad?

      What exactly is out there that you are missing by not watching it in HD? ABC's latest exhilirating line up of cookie cutter sitcoms? Hollywood's latest cookie cutter special effects laden Will Smith/Tom Cruise/The Rock vehicle?

      But no, you're right. The horrible quality of DVD video is ruining everything. Those inconsiderate assholes.

      Most people I know?

      heh. heh. heh.

    8. Re:no real point by evilviper · · Score: 1
      you could get that much space from 3 dual layer DVDs

      Yes, and people would be happy to swap discs 3 times...

      seriously, who is dissatisfied by the visual quality of DVDs?

      Every single person with an HDTV.

      people consider DVDs to have the best picture quality around

      What? Who are these people, and what were they comparing? DVDs to VHS? Not a lot of debate there...

      TV isn't really worth watching anymore,

      Here's the entire crux of your argument, yet you didn't bother to argue this point at all. If people think TV is worth watching, they can completely disregard your post as nonsense.

      or buy a $3000 TV for marginal picture improvement.

      It's not 'marginal' by any stretch. You get 6X the resolution with HD that you had with normal res TV/DVDs.

      you'd have to be pretty blind not to be somewhat satisfied by standard picture quality. you can see what's going on, can't you? then why does it matter?

      You could see what was going on with VHS tapes couldn't you? Why then did everyone transition to DVDs? For that matter, why did everyone transition from black and white to color, since you could see what was going on with a B&W picture?

      Your post does a very good job illustrating what is so very wrong with the current slashdot moderation system.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    9. Re:no real point by akhomerun · · Score: 1

      Multidisc is inconvenient and pulls gamers out of the game. Something many developers wish to avoid So changing a disc every 20 hours is inconvenient? some of the best PS1 (and best selling) games were multi-disc. metal gear solid, final fantasy are prime examples. How many dual layered DVDs would it take to equal the capacity of an 8 layered 200 gigabyte blu ray? (yea, they exist) who cares? when are you going to need 200GB in a disc? games don't need it, and movies don't need it unless the resolution is higher. well, the PS3 can only output 1080p. so there you go, you really don't need more than 20-50GB. i also noticed that some of you are saying how awesome HDTV looks in comparision to standard definition. first off, i have an HDTV, it's a 50 incher, and really, there simply isn't a problem with DVD quality. it's bright, vibrant, and it's cheap and gets the job done, and all the details that i would want to see i can. and some of you pointed out how it isn't cheap. it's just not true. someone said how a 24" TV was "only" $900. well, i can get a perfectly good CRT job for $120 at the same size. for $900, only getting 24" of screen space is too high for the average consumer. which is why the PS3 will fail. they want it to be a long term device. they even were talking about how they never wanted to reduce the price. well, if they want the PS3 to last 10 years, MS and Nintendo are going to come out with new cosoles 5 years into the PS3's life cycle. they will easily overpower the PS3 and will probably be cheaper, easier to develop for, and have more features, because no matter how powerful you make a console, in 5 years you can outclass it. the 3DO is a good example.

    10. Re:no real point by Anonymous Coward · · Score: 0
      So changing a disc every 20 hours is inconvenient?

      Its not ever 20 hours. It could be every 5 minutes if you're on the border of the discs going back and forth between areas.. Switching Discs period is an inconvenience.

      when are you going to need 200GB in a disc?

      With the PS3, soon. Games tend to expand to fill the hardware given tot hem. And if you're hoinestly ignorant to think itll never be needed, you can join the people who moronically said no game will ever need a full DVD.

      can get a perfectly good CRT job for $120 at the same size. for $900, only getting 24" of screen space is too high for the average consumer.

      HDTV prices will come down, and PS3 is preparing for that future, which is why it will succeed as a long term device, adopting future standards now so an upgrade isnt required later like the rumored XBOX360 HDDVD future version.

      well, if they want the PS3 to last 10 years

      They have to adopt tech they expect to be easy to obtain within that period rather than releasingnew versions with it later. They dont want it to be like PS2 where it supports progressive scan DVDs half way through its life, they want it all at the start

      MS and Nintendo are going to come out with new cosoles 5 years into the PS3's life cycle. they will easily overpower the PS3

      MS maybe, Nintendo no way in fucking hell.

  57. Dreamcast is my all time fav game system :) by Xenious · · Score: 1, Interesting

    I still say the 'cast was the coolest. It wasn't too large, fairly portable, cool memory cards with LCDs (yes I was a tamagotch sadist) and mini games. It may not have lived a long life but I hold it in very high regard. Too bad the sony pocketstation never made it over here (see above comment about tamagotch sadist).

    --
    -Xen
    1. Re:Dreamcast is my all time fav game system :) by le_defaut_tragique · · Score: 1
      Damn straight. Don't forget that the Dreamcast launched at $200.

      Seems like 2001 really was the good old days with news like this.

  58. Yes, offers raw storage and the ability to create by SuperKendall · · Score: 1

    Do you want to pay an extra $130 ($100 cost of drive plus 30% profit margin) on your new PS3 for a DRM-laden drive that can 'punish' you? No thanks.

    The thing to realize is that it offers another step up for raw storage.

    You might see it as only a DRM laden device hiding all from you. But what of uses outside this definition? It can be a slideshow for every picture I've ever taken. It can be a device to show me large amounts of things from others in convienient form.

    If I have the ability to burn a blu-ray disc on the computer with content of my choosing, then who cares how stdios choose to lock out and annoy customers? I can take or leave that aspect as I wish.

    Plus of course there's Katmai Damacy 3: The Re-Rolling.

    So yeah, that's worth $60 extra to me (since you forgot to think about how much actual manufacturing costs are to Sony with R&D & profit factored out).

    Regardless of what anyone says about the cost of this or that, in the end the simple truth is that whatever Sony produces will cost $299.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  59. The point is.. by Anonymous Coward · · Score: 0

    They are ranting that the consoles Can do more and people should be allowed to do whatever they want with the consoles.

    Another respondant hit it with the fact that MS/Sony/Nin..haha nintendo, anyhow.. they don't care if you hack your console to run linux to modify the temperature of your washing machines rinse cycle over the internet.. just don't make and sell chips that allow game piracy.

  60. Next gen console? Probably not by Anonymous Coward · · Score: 0

    Man, I'm and early adopter if there ever was one, but neither of these jokers (X360, PS3) seems very appealing as of yet, is it just me? High end PC graphics are getting cheaper, while these consoles are getting as expensvie as a budget PC. Especially if you already love your keyboard, monitor and mouse like i do.

    Suddenly my PC ain't looking so old. Especially with most games nowadays realizing the dream of being (somewhat)GPU dependent.

    No black market chips to buy to play MAME of n64 games, either.

    Combine uber-expenseive consoles with a steady supply of new WoWs and Battlefield 2s and you have a vastly different situation that the total console domination that the heads of Sony and Msoft are envisioning.

    My prediction: Microsoft by a hair in the states, with the PC gaining some ground.

  61. Yeah, I'm telling you... by bradleyland · · Score: 2, Interesting

    Lots of gamers upgrade their PCs in parts, so while the initial cost of entry is high, it's not as high from an ongoing standpoint.

    Example: A 6600GT (decent video card) would run me $140 right now. That's a pretty cheap upgrade. I run a Barton based Athlon ($70) on an Asus A7N8X ($75) motherboard with a 6800GT ($270 [admittedly expensive]) and play BF2 @ 1280 x 1024. With a 6600GT ($140), I'd be limited to 800 x 600, possibly 1024 x 768. These resolutions rival what I can get from consoles, and what's stopping me from connecting my computer to my TV? I do it frequently.

    The costs of upgrading can be spread out, and I still remain on par with console gaming quality. I also get free network play and the flexibility of running a large variety of emulators on the same PC, as well as media content and whatever else I please. There are no limitations from the manufacturer either. That's a much stronger sell than replacing the entire box, agreeing to some shrink wrap license, and taking it up the arse every two years.

    1. Re:Yeah, I'm telling you... by ElleyKitten · · Score: 1

      ...and taking it up the arse every two years.

      Except a console's life span is 5 years, not 2. I paid $75 for my PS2 in 2002. New games will be coming out for it until at least 2006, if not later, besides, there are many more games for the PS2 than for the PC. Have you ever paid $75 for a PC upgrade that had you playing new games for the next 4 years? No? Then I guess PCs aren't as cheap as consoles.

      Yes, you can do a lot more things with a PC than you can with a console, and if that's your reason for paying more, then good for you. But don't delude yourself into thinking you're spending less.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    2. Re:Yeah, I'm telling you... by toddestan · · Score: 1

      It's funny that most PC gamers wouldn't put up with 640x480 resolution, but at the same time that kind of resolution is beyond what most TVs and consoles do. If I was content to run today's PC games at console resolutions, I could probably do it with any old PC that has been built in the past 4 years.

  62. Journalistic standards by v3rgEz · · Score: 0

    Alright, I know these don't really exist on slashdot, but somebody has to care about ethics and standards. First of all, the editorial blurb: "detailing how Blu-Ray drives for the Playstation 3" will cost Sony $100. Great, except the article has a) no sources b) no details. Fuad Abazovic is one of the register's better reporters, but that means he loosely bases his stories on reality. MS gets a 50% bulk discount on their DVD drives?

    <p>Sorry buddy, that's really low discount. DVD-RW is $50 retail, so MS can probably buy them in bulk for a QUARTER of that price. Retail is typically a 100% plus markup already of what the individual store pays, so when MS buys in bulk for XBox, they typically pay a quarter of what stores pay. And why does Sony NOT get that discount, still having to pay full retail $100? Dunno, but that sure is odd considering Sony OWNS BLU RAY. <p>For emphasis: SONY OWNS BLU RAY. So for their own damn game system they pay cost, which is -- maybe, maybe 10%? At a high estimate? <p>Abazovic hears "$100" blu ray drive and runs with it. Fine, it's his job to sensationalize for a crappy e-zine. But you deserve the facts (ugh, that just sounded like MS' campaign ...)

  63. A huge advantage of BluRay... by scruff323 · · Score: 2, Informative
    ...would be the fact that the huge amount of space, even with 2 layers, allows for higher resolution/less compression. If you want good textures from a car, why not take pictures of it? If you want a good texture of a street, take a picture of it. And better yet, make that picture a high resolution picture. Even more, make that street have more textures than it previously would need. That way we dont get the Wolfenstein-3D-wall/Speed-Racer-background style redundancy that we have seen up until now. I dont know about you guys/gals, but I am really bored of having every crate look exactly the same and have the walls be just a repeat of some 32 x 32 camera phone picture compressed until you can't compress it anymore. That goes for sounds too, although the commonly used mp3 format does justice to most sound effects.

    Oh yeah, the DRM stuff shouldn't bother many people either. XBox Live already prevents mod chipping. Don't get me wrong, I don't have an XBox partially because of that reason and that might the reason for me to choose Revolution or XBox 360 over PS3, but don't act like it is anything new.

    1. Re:A huge advantage of BluRay... by Anonymous Coward · · Score: 0

      "XBox Live already prevents mod chipping"

      At least when Microsoft detects a mod chip in your Xbox, they don't turn the Goldeneye satellite on your house to fry your Xbox...

      I'm looking forward to Blu-ray.

    2. Re:A huge advantage of BluRay... by iainl · · Score: 3, Informative

      That's a lovely idea. However, irrespective of how many Gigabytes of texture data you can fit on the disc, you've still got to get it all into your 256Mb graphics memory.

      Since PC games are currently coping with similar capabilities/restrictions, and yet I'm not aware of anything other than Myst 4 requring a second dual-layer DVD to hold all that, I'm not entirely sure it's all necessary just yet.

      --
      "I Know You Are But What Am I?"
    3. Re:A huge advantage of BluRay... by ramblin+billy · · Score: 1


      You have time to look at the crates?

      billy - who can barely find time to reload

    4. Re:A huge advantage of BluRay... by stunt_penguin · · Score: 1

      christ, have you even the faintest clue how people create textures for games. Texture resolution has very little to do with the amount of storage available and much more to do with the amount of video memory and processing power available.

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
  64. Will next-gen titles use higher pixel for HDR? by SuperKendall · · Score: 1

    One thing I was wondering was if those 24-bit color textures would start to get larger as next-gen titles were starting to use more HDR (high-dynamic range) kinds of imagry. Woudln't they want to use 16-bits for each color (RGB)? Or are there some optimizations they are doing to keep it small still?

    The PS3 Unreal Engine demo was supposedly using HDR graphics, so at least some engines are thinking about it.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Will next-gen titles use higher pixel for HDR? by jackbird · · Score: 2, Interesting

      For something as non-accuracy-requiring as realtime, where the HDR map only needs to handle some massively overbright pixels and maybe a couple stops of exposure adjustment on the rest, 10-bit logarithmic encoding should be fine. It'll be expanded to 16-bit or 32-bit float in graphics memory, but won't take up so much space on the disc. I have to ask the OP, however, why all the textures in the scene need to be 2048x2048, and what graphics hardware they anticipate loading such massive textures into.

  65. WTF?!?! by Anonymous Coward · · Score: 0

    I thought that Blu Ray == Sony... I was under the impression that Sony was the makers and backers of Blu Ray. If that is the case then how in the hell can Sony charge Sony (and not call it a "wash" on thier bottom line)??

    1. Re:WTF?!?! by rfc1394 · · Score: 1
      I thought that Blu Ray == Sony... I was under the impression that Sony was the makers and backers of Blu Ray. If that is the case then how in the hell can Sony charge Sony (and not call it a "wash" on thier bottom line)??
      Consider the following:
      • Sony may not own all of the patents or technology involved and may have to pay royalties;
      • The drives do cost something, wholesale, in and of themselves even if Sony is manufacturing them. First development is more expensive because they're not ramped-up to huge production level quantities (which drives down the incremental cost of each additional unit)
      • Blu-ray is brand-new, bleeding-edge technology, which means it's more expensive than ordinary off-the shelf commodity hardware because the development costs have not been amortized yet and have to be split up across the number of units they can expect to manufacture over the amortization period. If it can be presumed that they have perhaps 2 years before others start to make these and the profits then drop, and they can make 2 million Blu-Ray drives in two years, then the cost of developing the drives has to be divided over (and adds to the cost of those) 2 million units. If they can be sure they can sell 20 million Blu-Ray drives, then, obviously the per-unit development cost added onto the price of the drive is only 10% as much as for 2 million;
      • Legally or contractually it could be that they can't sell them to themselves (wholesale) for less than they sell to competitors; that may be a violation of antitrust law as an uncompetitive practice, or it may violate "most favored nation" clauses in contracts where a company agrees that no one will get a better rate on what they are selling.
      • A company may have to use accounting of costs for particular development as a department's budget (and the authority of the department manager) may be related to the profit level of that department or its relationship to the bottom line of the company; thus a particular department has to show some level of income and is not allowed to run at a loss even though the "money" changing hands is merely accounting entries.
      --
      The lessons of history teach us - if they teach us anything - that nobody learns the lessons that history teaches us.
  66. SACD is not as perceptually easy to notice by SuperKendall · · Score: 1

    The thing is, that the improvement of SACD is much harder to notice over normal recordings - especially so since in the early days of SACD I don't think I cared for many of the discs they had anyway. If I don't like a song, that's not going to change with SACD.

    With HD quality video though, you can notice a difference. I have only an 800x600 projector currently for video media (waiting a bit longer for prices and resolution to improve) and when I had an HD feed hooked up I could notice on that a definite improvement in video quality over a DVD. On a friends projector with a higher resolution, it's even easier to see.

    So all the studios need to do is get a few titles that people really admire visually in the newer HD format, and people will start coming over - I think also the figure for people with TV's that can make something of HD feeds is higher than you think, though they have hurt themselves greatly by excluding people without HDCP support (my projector for instance does not support HDCP).

    Think of what happens if they release all six Star Wars movies as a box set in Blu-Ray. Don't you think that would drive demand somewhat? Hell, people would buy in even without players just to own the boxes!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  67. Actually if you read the figures the econ is up by SuperKendall · · Score: 1

    Don't know what you are looking at, but just about every indicator is showing upward trends. Housing prices still stable, people still buying big expensive things only in larger quantities than before.

    Visit Best Buy on a weekend for an indicator of what the real state of the economy is. When people feel comforatable they spend more, and that's what they are doing now.

    So the 360 and PS3 will have a pretty receptive market gong in, if the games are any good.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Actually if you read the figures the econ is up by squidsoup · · Score: 1

      http://www.businessweek.com/ap/financialnews/D8CCA 1H80.htm?campaign_id=apn_home_down&chan=db I don't expect that to last very long. If we've hit global peak production of petroleum, expect that recession to fast become a depression.. Katrina may be a trigger factor.

    2. Re:Actually if you read the figures the econ is up by Anonymous Coward · · Score: 0
      So the 360 and PS3 will have a pretty receptive market going in...

      Just like the PSP?

      (Whoa... The word image is "hedonist" thats just creepy...)

  68. Dualing links!! by SuperKendall · · Score: 1

    Actually I don't expect the high oil prices to last very long, since when prices get high there are other options.

    Note that even the article is at the end very positive about the econmy, just warning what will happen if oil prices are allowed to get too high. Even then they only say "recession", not how bad... and it's a 25% probability at that.

    The probably of moving into a state, I might point out, implies you are not in fact currently in that state (to help out the original poster who seems confused on that point).

    The option I noted is more than costworthy now.

    You are confused by a temporary reduction in capacity that will be shortly rectified.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Dualing links!! by squidsoup · · Score: 1

      The EROEI of oil shale is around 3:1, whereas that of conventional oil is 35:1 - oil shale can not replace conventional oil. Nothing can unfortunately. Not all of the refinery capacity will be recovered - several of the refineries have sustained a lot of damage: http://www.washingtonpost.com/wp-dyn/content/artic le/2005/09/04/AR2005090400999.html It might be months before some of them are back online. This coupled with the loss of around 30 rigs in the gulf (http://www.washingtonpost.com/wp-dyn/content/arti cle/2005/09/04/AR2005090400999.html) may well have long term implications for the US. There are indications that demand is very nearly exceeding supply, and things will become very challening once we pass that point.

    2. Re:Dualing links!! by squidsoup · · Score: 1

      bugger - I've lost the link dual obviously, having violated the cardinal rule of never posting the same link twice! I meant to post this (regarding lost rigs): http://ogj.pennnet.com/articles/article_display.cf m?Section=ONART&C=GenIn&ARTICLE_ID=235816&p=7

    3. Re:Dualing links!! by ramblin+billy · · Score: 1


      Yes, but lets not forget the biggest reason the NO flood will affect the price of oil. It gives the oil companies an excuse to jack up the price. They have demonstrated their willingness to use practically ANY reason to justify increases. If their reasons seem logically invalid, they just explain that the oil market is very "complicated" and only they and their cohorts can really understand the details. I am constantly amazed when oil industry experts list all the causes of rising prices but somehow omit the fact that most oil companies announce record breaking profits quarter after quarter. I guess it must be more complicated than that. All that money gleaned in the price increases MUST be going somewhere. It couldn't be that they just keep it and call it 'profit', could it? No of course not. They would never lie to us like that...would they?

      billy - in Enron we trust?

    4. Re:Dualing links!! by Murasaki+Skies · · Score: 1

      Actually, a lot of it is pretty simple. Oil costs $X to pump out of the ground. X is not the same for every oil field. There is no point in reducing the price you charge for a barrel of oil from a more economical field, as your cheaper oil would have been bought at full price anyway. As the world's depletion of excellent oil fields causes oil to be pumped from less and less economical oil fields (along with demand climbing ever higher relative to supply), the price of a barrel of oil increases. This means that more economical oil fields will give much more generous profits than crappy ones, thus giving them greater profits.

      In reality, most of the higher price for oil is due to demand, which has driven the price up, due to spare capacity (which would foster price competition) being exhausted. Therefore, the market is charged whatever it will pay so that everyone that will pay gets their oil. If it charged less, some people that would pay wouldn't be able to receive their oil anyway, so the market "decides" (and profits most) by raising the price.

      --
      Waiiii!!!!!! I have bad karma!
    5. Re:Dualing links!! by Dobeln · · Score: 1

      Do you really think the oil companies are such nice, touchy-feely people that they feel they need "excuses" in order to ramp up the price? They simply charge what they can get away with at the moment, like most other businesses.

      As oil production is slumping right now due to Katarina, with high levels of demand, prices will go up. But "excuses" probably play only a very limited part.

  69. Not going to argue... by LoadWB · · Score: 1

    ...I'm just curious about the specifics of storing HD on a VHS. Would you care to elaborate or provide some links? I was never good at homework ;)

  70. Small price to pay... by fbg111 · · Score: 1

    for dominance of the HD media format, especially when you've got a M$-supported HD0-DVD consortium breathing down your throat...

    --
    Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
  71. 2 simple questions by Anonymous Coward · · Score: 0

    1: Who the hell, besides mabye squaresoft, is going to use 40Gb of data for a game?

    2: Why would I want to deal with the DRM? I haven't played games on consoles for years and the reason why, frankly, is because the games aren't moddable. So now we've got this device, it's got a harddrive and a keyboard on it and I can't mod it?

    Bullshit.

  72. Yes but... by sterno · · Score: 1, Insightful

    Here's the thing. The PS3 is going to be hitting the streets at the $300-350 mark with Bluray inside. People will buy the PS3 because it's the PS3. There's will be several million units out in people's homes within weeks of release. They won't conciously decide to get a high def video player, it will just come with it.

    On the other hand, to buy an HD-DVD player, as a stand alone device, you'd have to have a specific reason to buy just that. It'll only play discs, not record them, so you'd need a selection of movies available. But how many movies are there really going to be in 6 months or even a year down the line? Think about how long it took from the first DVD's hitting the shelves to really becoming mainstream. This is going to take far longer because most people don't have the TV's necessary to make use of the players.

    On the other hand, PS3 owners will just have an HD player sitting right there, just waiting. They buy the device to play the games, and then down the road it turns out they can play movies too.

    If you were a hollywood studio and you wanted to choose to back a format and one of the formats was going to be guaranteed to be in millions of homes within a year and the other was a roll of the dice, which would you choose?

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:Yes but... by Babbster · · Score: 1
      I wouldn't be nearly so sanguine about a $300-350 price point for the PS3. If the Blu-Ray drive is truly costing $100, that price range is going to lead to even bigger losses than Microsoft took on the Xbox. Sony still has a lot of money they need to recoup on Cell development, plus whatever they're paying Nvidia for the graphics processing.

      I think that Sony does have an advantage in the HD-media war with the PS3 (whenever it finally hits the market). I just wish it weren't so because I have a personal distaste for Sony. :)

  73. Or you could buy it for the GAMES, you know by Moraelin · · Score: 5, Insightful

    You know, no offense, I find the "buy Nintendo because it's priced reasonably" argument to be as bogus as "buy an XBox because it has a GF3" in it. We're not talking a lawnmower or a washing machine or whatever else that is fully self-contained and does something all by itself. We're talking a game console, which has one single use: to play games.

    So here's a crazy idea: I'll buy a console for what games it has, not for the theoretical gigapixels per second (I don't play directly with the shader pipelines, I play with games that use those), nor because it's the cheapest (even something that costs only $100 is still just a wasted $100 if it doesn't also have games that interest me.)

    _If_ the Revolution will have any games that interest me, sure, I'll buy one. But if not, not.

    _If_ Sony's consoles again are the ones with 90% of the story driven RPGs, I'll go buy a Sony console again.

    So far, I don't even like Nintendo's kinds of games, which were really the only ones that were exclusive to the N64 or GCN. Now I won't call them "bad" games or "kiddie" games, but they're just not in the genres I like. I know others like them. More power to them as far as I'm concerned. But I don't.

    So unless Nintendo hires a new designer sometime soon, _I_ just can't see myself buying a Revolution, no matter at what price. On the other, hand, being a very happy and entertained owner of both the Playstation and PS2, I can easily see myself biting the bullet and forking over $500 for a PS3.

    But again, I'll wait and see what games are available for them, and _then_ decide whether I buy either.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Or you could buy it for the GAMES, you know by MadCow42 · · Score: 2, Insightful

      I agree 100%... if you buy a system without considering the games available for it FIRST, then you'll be stuck with the next DreamCast.

      DreamCast was great technology for it's time - beyond anything the others had then. But it flopped due to lack of titles. I have one if you want it. :)

      MadCow.

      --
      I used to have a sig, but I set it free and it never came back.
    2. Re:Or you could buy it for the GAMES, you know by SleepyHappyDoc · · Score: 1

      DreamCast was great technology for it's time - beyond anything the others had then. But it flopped due to lack of titles. I have one if you want it. :)

      Cool! Thanks. I've always wanted one.

      --
      Stasis is death. Embrace change.
    3. Re:Or you could buy it for the GAMES, you know by Man+In+Black · · Score: 1

      "DreamCast was great technology for it's time - beyond anything the others had then. But it flopped due to lack of titles. I have one if you want it. :)"

      I beg to disagree with that... the Dreamcast had plenty of excellent titles, including one of the best selections of launch titles to ever grace a system. Overall, within less than two years, the Dreamcast managed to get about 250 titles out for it, which I think is pretty good considering it's situation. The vast majority of those are generally high quality games too. Many big names were developing for the system, including Activision, Eidos (back when they didn't suck), Capcom, Namco, Ubisoft, Midway, Acclaim (okay, they sucked even then, but they were still making a bunch of games), SNK, and of course, Sega themselves. The main notable exception was EA, but Sega's own sports franchises replaced EA's quite handily in my opinion.

      Generally, the two most accepted reasons as to why the Dreamcast failed are:

      1) Rampant piracy. Due to the way the system was designed, people found ways to copy and burn games that would work without even needing a modchip. If you thought piracy was bad on the PSX, imagine if you never even had to bugger around modifying your console to get it to play burns. EVERYONE was pirating games, even those who had no idea what they were doing.

      2) Sega's generally poor history drove many people away from the system. The failures of the SegaCD, 32X and Saturn still hung in the air, and a lot of people weren't willing to trust Sega this time around. Combine this with the fact that everyone seemed to love the PSX and knew that the PS2 was just around the corner, and very few people were willing to make the jump.

      In case you hadn't already guessed, I'm a big fan of the system myself. It was a short ride, but a fun one. I'm looking forward to Nintendo's next console, but their history isn't looking so good either, with the N64 and Gamecube both being somewhat disappointing. Neither failed quite as bad as Sega's stuff, but still....

      --
      -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
    4. Re:Or you could buy it for the GAMES, you know by millennial · · Score: 1

      250 games in two years? Please. In contrast, the Game Boy Advance has over 2100 titles available for it, and it has been available for only just over four years.

      --
      I am scientifically inaccurate.
    5. Re:Or you could buy it for the GAMES, you know by DiarmuidBourke · · Score: 0

      Nintendo are aiming to broaden their user base with the revolution. They hope to attract more women and older males to gaming rather than continue with the current game design style. So if that's the case, you can expect some interesting inovation in the games that Nintendo release. Perhaps more gore, rpg's, racing and sports titles, aswel as DK, Super Mario whatever and Zelda...

  74. Let me make an educated guess by Biotech9 · · Score: 1

    You have not yet seen HDTV on good HDTV capable hardware?

    Would i be right?

    why pay monthly fees to use a DVR or buy a $3000 TV for marginal picture improvement. at this point, you'd have to be pretty blind not to be somewhat satisfied by standard picture quality. you can see what's going on, can't you? then why does it matter?

    Well, here's how you can change your mind on how it matters.

    (1) Go to a local Apple Store

    (2) sit down in front of the 30" display

    (3) Download a few of the HDTV H.264 trailers from apple.com

    (4) ???

    (5) Start saving up

    HDTV picture clarity is no small improvement, it can be jaw-dropping, and although at the moment it costs a bomb, a lot of aggressive marketing and pricing between Sony, Matsushita and Philips are bringing the prices way down.

    HDTV is no DVD-A/SACD, it's a real and distinct and fantastic improvement.

  75. Part and parcel of a next gen spec. by Mark+Gillespie · · Score: 1, Insightful

    Unfortunatly, if you want Next-Generation hardware in your console, it's gonna cost. Personally, PS3 is still a very attractive proposition, compared to the disappointing spec of the XBox-360, which is looking very current generation now, and very Last Generation when the PS3 launches... To answer the question, "Does PS3 need 50Gb of removable storage?", yes, to full support HD displays, you need high defination storage.

  76. In consoles, not all expenses may be recoverable! by D4C5CE · · Score: 1
    Do you want to pay an extra $130 ($100 cost of drive plus 30% profit margin) on your new PS3 for a DRM-laden drive that can 'punish' you? No thanks.
    Unit cost != unit price.
    SONY cannot charge infinitely much for the console; they need to make their money on games. Now if people don't want to pirate these games -or movies- (even though its doubtful whether that's anything a hardware manufacturer -rather than the authorities- have a right to 'punish' anyone or anyone's property for) at all, but just run something different (unwelcome/unauthorized != necessarily illegal) so much rather than the manufacturer's games (fluffy penguins come to mind), there is no justification for 'punishment' just because the vendor never gets to the "4. Profit!!!" part of the equation.
    ...Or, you could by an Xbox and support Microsoft. Which is worse?
    Why would anyone have supported Microsoft by buying an Xbox?
    Support for their wallets could come from buying Xbox games, but quite probably that's hardly what anyone on /. primarily bought an Xbox for... ;-)
    Wasn't the saying something along the lines of "In capitalist Redmond, the vendor is 'punished' by you" ?
  77. More news by msormune · · Score: 1

    I heard from a reliable source PS3 will include a satellite chip that allows DRM to be applied even if there is no connection to Internet. But this can be easily avoided with some tin foil wrapped around the console.

    1. Re:More news by chawly · · Score: 1

      Or perhaps while wearing a tin-foil hat and drinking beer (from a glass bottle, of course) ?

      --
      How many beans make five, anyhow ? ... Charles Walmsley
  78. Great! by crhylove · · Score: 1

    1. Come out after the new xbox
    2. Be expensive as all hell
    3. Use the format that's going to lose this format war
    4. ????
    5. Profit!

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  79. investment by Anonymous Coward · · Score: 0

    with the war over BluRay and HDDVD, if sony put millions of BluRay units all over the world by selling PS3's at a loss is the loss directly attributable to the PS3's or is it an investment into the success of their BluRay technology that they have already spent hundreds of millions on?

  80. how much did a dvd player cost in 1999? by sloose · · Score: 1

    Seriously, back in 1999 when the ps2 released in Japan, didn't a standalone dvd player cost around $500 to $700? I bought a ps2 myself partly because it also played dvd movies and was cheap. You just have to do a little googling to see that Sony usually sells their game consoles at a loss.

  81. Ending the Madness by ajs318 · · Score: 1

    The madness will only end the day that some government somewhere decides to enforce non-discriminatory IP licencing {i.e. if you licence your IP to anybody at all, you have to licence it to everybody on exactly the same terms} -- using as punishment a court order forcing the offender's IP into the Public Domain.

    Why do I believe it will take government intervention to accomplish this, rather than just letting the market decide? Human nature. Listen to a request show on the wireless ..... every listener, without exception, agrees that every record they play, without exception, is shite. These are the same listeners that chose the records in the first place. QED.

    --
    Je fume. Tu fumes. Nous fûmes!
    1. Re:Ending the Madness by Antique+Geekmeister · · Score: 1

      Markets don't "decide". They choose, the same way evolution chooses. Some of those choices are very dangerous and imperil other things later on. Then governments become part of that evolution and part of the market, the same way that intelligence has become part of the evolution of smarter species.

      That set aside, look for the madness to change quite a lot with the advent of so-called "Trusted Computing", formerly called the Palladium Project by Microsoft. They're working with Intel to get actual encryption/decryption and especially software/hardware authentication right into the CPU itself, and into device controllers. This allows locking out write or read capabilities of DVD drives that haven't had that function unlocked for that particular DVD by the Trusted Computing software, irrelevant of the DVD playback or burning software used. It also gives tremendous control over "Digital Rights Management" of both software and hardware by integrating genuinely robust software unlocking keys with the motherboard or CPU itself. This also means the DRM can be used to detect non-signed boot records or unauthorized hardware or kernels, to attempt to preven the hardware from being used with certain types of emulators or booted with different operating systems.

      There are real benefits to the Trusted Computing software: getting a robust and reliable software license, along with the message encryption layer that is built into the mathematical requirements of any good encryption based authentication tool, is useful. But the key handling of it is blatantly aimed at corporate control of user's software, not user protection from unauthorized access, and at least in the announcements Trusted Computing is also aimed at easing government access to private keys.

    2. Re:Ending the Madness by ajs318 · · Score: 1

      Precisely.

      AJS318's idea of "trusted computing" is where every computer has a different {but obviously user-changeable} instruction set and addressing schema, and so can only run code compiled for it. If I am administering a whole lot of PCs in an enterprise, I might choose to personalise them all the same for ease of code roll-out; but if I am just downloading and compiling apps for my own desktop machine, the personalisation can be truly unique. Of course, the risky part is bootstrapping ..... At some stage, I obviously have to compile from source a compiler personalised to the machine I want to run it on -- and I am not certain that that isn't a big enough security hole to slip in something really really nasty.

      Veering even further offtopic but brushing against your bit about governments having access to keys, I think attempts to enforce healthy eating in schools have nothing to do with solving the problem of "childhood obesity" and everything to do with promoting the acceptance, from an early age, of being told what to do by the government. If they can tell you what to eat, it's a short step to telling you what to think.

      --
      Je fume. Tu fumes. Nous fûmes!
  82. No, you can by hummassa · · Score: 1

    Buy a XBOX, that MS sells with a loss, and *not* buy any games, hack linux to run on it, and have a good computer for 1/5 of the street price -- only if you buy the XBOX within 3-6 months of its launch.

    --
    It's better to be the foot on the boot than the face on the pavement. ~~ tkx Kadin2048
  83. Re:D-VHS by Anonymous Coward · · Score: 0
  84. Except... by muyuubyou · · Score: 1

    They're not getting outsould by the XBOX in any continent other than America.

    Here in Spain, the XBOX is selling on par with the GC despite being the GC rarely modded and pirated. The XBOX is a joy to pirate, and their poor game sales show that.

  85. In which case... by hummassa · · Score: 1

    we buy *old* computers without TC and make huge Beowulf clusters with them :-) Seriously, In a *lot* of jurisdictions the "can't modify your own hardware" won't fly, so, in the end it will be a moot point or the US will suffer, but not a lot of other countries.

    --
    It's better to be the foot on the boot than the face on the pavement. ~~ tkx Kadin2048
    1. Re:In which case... by mrchaotica · · Score: 1

      Even that doesn't do any good, once only "Trusted" machines are allowed to access the Internet (since obviously anyone who won't use TC is a pirating, spamming, hacking TER'RIST and a pedophile to boot!).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  86. Oh no!, out-of-work IT workers are out of luck!!!! by almound · · Score: 1

    They won't be able to afford them. Whatever will they do to take up their spare time?

    (hahahah)

  87. Re:In other news.... by Anonymous Coward · · Score: 0
    Thanks for clearing that up. I'm guessing it's a corruption of snowballing.

    ~~~

  88. I'll Pass on All of the Above by gustar · · Score: 1

    I think I'll just read a book instead.

    There are no issues with compatibility, DRM, or any other technical concerns. My intelligence will not be lowered through mere exposure, and I don't have to choose which evil corporate entity (I detest both Sony and MS) I support by purchasing anyone's product.

    Sounds like a winner to me.

  89. dude. stfu, svp. by Anonymous Coward · · Score: 0

    What are you talking about? Remember, that the PS3 is primarily a games machine.

    'HD' is just the resolution - you don't need more storage space for higher resolution output in games. Current PC games run at much higher resolutions than any of the existing HD (*ahem*) "Standards", and currently fit on a regular DVD nicely.

    Sure, in 5 years time, capacity requirements will creep up - but the consoles will still be restricted to the existing processor and memory performance/capacity limits. Putting an expensive new storage system with regular hardware unbalances the system, and is an economically unsound decision.

    1. Re:dude. stfu, svp. by Mark+Gillespie · · Score: 1

      Are you suggesting that regular content and HD content require the same amount of storage space?

    2. Re:dude. stfu, svp. by cornface · · Score: 1

      Are you suggesting that regular content and HD content require the same amount of storage space?

      Open up a game on your PC. Any game.

      Now change the resolution.

      Did the amount of data on the disc change?

      That was his point.

  90. mnb Re:Wait! Wait wait wait wait wait... by Anonymous Coward · · Score: 0

    FWIW...
    Windows 2K runs fine on my collection of 133 -> 200Mhz machines.

    Windows Xp runs fine on my collection of 333->500Mhz machines.

  91. Excellent. by Strell · · Score: 1

    Now I can not buy it some more.

    Huzzah, Sony!

    --
    I'm not scared of anonymous cowards.
  92. Arm or a Leg by usageman · · Score: 1

    They could charge an arm and a leg for the new ps3 and I would still buy it as woudl millions of other Americans. Sony has always made great gaming machines and I will no doubt pick up the ps3 when it comes out next year regardless of price.

  93. "good/bad ratio" by bufalo_1973 · · Score: 1

    I prefer a DC, with less games, but better "good games ratio", than a PS2 (or PSX) with lots of games, but lots of trash too. And I don't say DC has no trash games (I just played 2 times Stunt GP...) but I've played LOTS of PSX games that didn't deserved being rent, even less bought.

    And the same goes for the rest of consoles. Sony can say theirs is the best console ever (until their next, of course), just like MS and N can say it too, but the thing that matters are the games and how long you have to wait between good games. Do you want to wait half a year between two good games?

  94. I'll disaggree by Moraelin · · Score: 1

    I was a fan of the Dreamcast myself, but its problems were deeper than that. In addition to what you've said, I'd add:

    1. Yes, it eventually had some 250 games, but entire genres were missing for the first, what? Two years? E.g., being an RPG fan myself, I had to grudgingly admit to fellow RPG gamers "uh, yeah, well, if you want RPGs, you should probably get a PSX instead." (Evolution and Evolution 2 were cutesy hack-and-slashes, but no substitute for the real Japanese RPGs.)

    And while we're at it, although I was one of the few people that actually enjoyed Sega GT, it was _not_ a substitute for Gran Turismo. Lacking any kind of TCS or ABS, the higher powered cars drove like on ice, ffs. I've actually tried to get people hooked on it, and invariably every single Gran Turismo fan was like "Gah, this is crap. As soon as I even touch the controller, the car goes like on ice."

    2. The piracy argument is, sorry to say, bogus. Sega was actually selling more games per console sold than Sony did. We Dreamcast owners actually bought a lot of games each. That's why they turned to a pure game developper at the end. Their problem was not enough consoles sold, not piracy.

    3. The GD-ROM did however bite Sega in the ass, but not because of piracy. The GD-ROM _sucked_ at launch, and the pressing of GDs themselves was very immature and poor quality. A lot of the games at launch came on unbalanced or too thick GDs, that the console had trouble reading. Having to turn the console upside down to have it read your GD was quite a common thread at launch.

    And even later models, I can tell you first hand that the faintest fingerprint made the game no longer load. I've had games crash on me in the middle of it, not because the software was deffective, but because a tiny spec of dust made it no longer able to read a sector.

    I don't know about you, but I can easily see how that kind of thing would turn a lot of buyers off.

    4. Another major problem was that Sega basically didn't even try advertising. By the end they just cut the prices on a console already sold at a major loss, which helped sales, but depleted Sega's funds faster than they could afford to.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  95. Tax Writeoff? by Anonymous Coward · · Score: 0

    I first thought it was Sony preparing for a tax writeoff

    ("ooh, this $5 component actually costs us $100 ... look how much we're losing .. tax rebate please ...") ...

    but then I remembered all of the quality Britney Spears CDs that can be used for the same purposes
    (" ... more returns again? Ahhh, Britney ... again?!?!?!") :)

  96. Is Blue-Ray Really Necessary? by marcybots · · Score: 1

    Do we really need Blue-Ray technology? is the public really dying to for the next generation of DVD technology? I know Im not, and Im very tech orientated. Most people dont have HD television and cant take advantage of the current dvd's they own 100%, what advantage would yet another format give them? Would they even notice? I doubt I would even notice the difference between a Blue-ray DVD and a standard DVD, except that I cant back it up and it will be easier to damage because the data will be packed more densely on the disk. The first DVD I ever purchased, Fight Club, skipped and crashed the first time I watched and they wouldnt allow me to return it to the store (Best Buy), imagine how much easier it will be to damage a disk with 5 times the amount of data on it!

  97. Re:D-VHS by petermgreen · · Score: 1

    hmm do you know if it will work with standard vhs tapes or if it needs a higher quality tape in the cassette to work?

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  98. They have multiple revenue streams by sterno · · Score: 1

    The thing is, Sony can afford to lose more on the PS3 because they have more ways to make up for it.

    First of all, with Cell, it's a multipurpose processor they intend to use in many other devices. So the overall sunk cost of development is going to be spread out accross many devices.

    Second of all, in addition to the licensing revenue from games they will be getting licensing revenue on Bluray. If the PS3 allows them to dominate the HD format war, then they'll have some exclusivity there and be guaranteed a higher revenue stream over the long haul.

    Third, by pushing the whole HD angle, Sony also positions themselves to sell more TV's, etc.

    So in the end, I think Sony's got a fair amount of wiggle room here. Having said that, a lot of the PS3 is a big gamble for them. If they have any problems with delivering on their promises, they are going to take it in the teeth.

    --
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