Installed. Restarted and walked away. Returned to KP at the login window.
Restarted. Logged in. KP while trying to type first KP report.
Restarted. Logged in. Send in KP report. Spotlight remix kicks off and things seem OK.
Only other thing I've noticed is that the fan behavior and power supply noises seem to have reverted sorta to the way they were before the 10.3.3 update. PSU noise is more intermittent and unpredictable and the fan behavior has the aggressive responses of pre-10.3.3 but total average levels of recent versions.
This still requires a series 1 Tivo with modified software on it. When you get it working with TiVo2Go files, then you'll have something worth plugging.
The high res textures already exist - the PC shipped with many textures that were 4x or even 8x the resolution of those used on the xbox (most notably on the shipboard computer displays and weapon-in-hand skins)
And since 802.11 is a two-way protocol, there needs to be an eqivalent antenna on the far end. Your Yagi won't do you no good if the Omni at the far end can't even reach halfway back to you.
Directional antenna radiate directionally, providing the needed gain for the return trip (and this is where you get into trouble with teh FCC).
reflectors don't work unless their diameter is at least on the order of the wavelength you're trying to reflect. for 802.11b/g that's about 12cm - way bigger than most people would like to carry around.
1. The new imagery goes in one zoom stop furter than the regular imagery. A sign of things to come? 2. The new imagery doesn't have any obvious copyright notices. Did they skip this step or is there a new invisible watermark?
PostgreSQL doesn't, for one. It also doesn't have min() and max() optimized because they refuse to special purpose functions that can be implemented with their generic function system.
TerraServer USA has allowed direct access to tiles for a while now. While this release is nice, it doesn't explicitly allow programatic tile access from other environments (e.g. Flash) which could allow for new types of navigation, interaction, and cross-platform consistency.
(full disclosure note: I wrote this about a year ago, so I've got a an interest in direct tile access.)
This is a great move, but the pricing scheme is ridiculous. For most of the games, you'd end up paying half of the game's original retail price just to get the soundtrack. That's unacceptable when you take into account that most of the music was written for and preformed by a Z80.
In addition to a bunch of Xs, Safari threw a little piece of Javascript code not originating on the source page into the end of the text box. Looks light it might be a little vulnerable too.
There is no practical way to provide secure RF transmissions. However, there are many many ways to protect the data carried on those transmissions. What you're interested in is public-key cryptography as it applies to message signing. It works like ths:
1. Send block of data 2. compute fingerprint ("hash") of the transmitted data 3. encrypt that fingerprint with the transmitter's private key 4. transmit that
on the receiving end, you do this:
1. receive data 2. receive encrypted hash 3. compute hash of received data 4. decrypt received hash using sender's public key and compare to actual hash of data
This process is called signing, and is used in many many places. The use you've most likely encountered is to verify the identity of online stores. (the store's encryption certificate is signed by the trusted certificate authority that issued it. Your browser has all the authorities' public keys built into it, and uses it to check the signature against the certificate contents.)
What I've been waiting could best be described as Shake for stills. Many times I find myself wanting to use layer combining to create an mask channel, or use the same alpha channel as the mask for multiple layers (in ways that a masked layer group won't allow). Combine this with Photoshop's existing tools and the Filter Layers that have been alluded to and you'd have a really powerful compositing system. Unfortunately, nobody seems to be offering such an environment.
Installed. Restarted and walked away. Returned to KP at the login window.
Restarted. Logged in. KP while trying to type first KP report.
Restarted. Logged in. Send in KP report. Spotlight remix kicks off and things seem OK.
Only other thing I've noticed is that the fan behavior and power supply noises seem to have reverted sorta to the way they were before the 10.3.3 update. PSU noise is more intermittent and unpredictable and the fan behavior has the aggressive responses of pre-10.3.3 but total average levels of recent versions.
This still requires a series 1 Tivo with modified software on it. When you get it working with TiVo2Go files, then you'll have something worth plugging.
damnit, should have used preview. ... the PC version shipped...
The high res textures already exist - the PC shipped with many textures that were 4x or even 8x the resolution of those used on the xbox (most notably on the shipboard computer displays and weapon-in-hand skins)
Directional antenna radiate directionally, providing the needed gain for the return trip (and this is where you get into trouble with teh FCC).
reflectors don't work unless their diameter is at least on the order of the wavelength you're trying to reflect. for 802.11b/g that's about 12cm - way bigger than most people would like to carry around.
A better alternative is the modern waveguide cantenna design - far more compact than the original Yagi pringles can designs.
pbcopy and pbpaste
No, it's actually a good thing. Slashdot linking to the download site guarantees that nobody will be able to download the movie.
Ugh, re-read my message. I didn't intend that as a pun, please don't try to make one out of it.
1. The new imagery goes in one zoom stop furter than the regular imagery. A sign of things to come?
2. The new imagery doesn't have any obvious copyright notices. Did they skip this step or is there a new invisible watermark?
see Here.
PostgreSQL doesn't, for one. It also doesn't have min() and max() optimized because they refuse to special purpose functions that can be implemented with their generic function system.
The MSN Earth photos are the same as TerraServerUSA, which says that the dataset in question was captured on October 30, 1991.
Incase anyone's wondering, this update doesn't seem to include a patch to zlib to fix the buffer overflow in it.
TerraServer USA has allowed direct access to tiles for a while now. While this release is nice, it doesn't explicitly allow programatic tile access from other environments (e.g. Flash) which could allow for new types of navigation, interaction, and cross-platform consistency.
(full disclosure note: I wrote this about a year ago, so I've got a an interest in direct tile access.)
http://www.inio.org/~inio/pirround.gif
Sure, if it were just an image of the disc, however, there's a lot of ways they could make the download more palatable:
1. given the faster processor, more agressive texture compression (J2k?), and re-compression to DXTx at runtime, is possible.
2. The entire game doesn't need to be downloaded to start playing.
3. drop the texture res for the quick-start download, replace FMV with in-game rendered stuff, more agressive compression music & voice.
4. have a small teaser game (like some new "secret levels") that download really quick and get you familiar with the control system.
This is a great move, but the pricing scheme is ridiculous. For most of the games, you'd end up paying half of the game's original retail price just to get the soundtrack. That's unacceptable when you take into account that most of the music was written for and preformed by a Z80.
Unfortunately, this means you lose. Sorry.
I really don't like Warlock or Midship for objective games (Well, I really mean Capture the Flag and Assault, so it's games with bases really).
You played Crazy King on Warlock?
In addition to a bunch of Xs, Safari threw a little piece of Javascript code not originating on the source page into the end of the text box. Looks light it might be a little vulnerable too.
There is no practical way to provide secure RF transmissions. However, there are many many ways to protect the data carried on those transmissions. What you're interested in is public-key cryptography as it applies to message signing. It works like ths:
1. Send block of data
2. compute fingerprint ("hash") of the transmitted data
3. encrypt that fingerprint with the transmitter's private key
4. transmit that
on the receiving end, you do this:
1. receive data
2. receive encrypted hash
3. compute hash of received data
4. decrypt received hash using sender's public key and compare to actual hash of data
This process is called signing, and is used in many many places. The use you've most likely encountered is to verify the identity of online stores. (the store's encryption certificate is signed by the trusted certificate authority that issued it. Your browser has all the authorities' public keys built into it, and uses it to check the signature against the certificate contents.)
What I've been waiting could best be described as Shake for stills. Many times I find myself wanting to use layer combining to create an mask channel, or use the same alpha channel as the mask for multiple layers (in ways that a masked layer group won't allow). Combine this with Photoshop's existing tools and the Filter Layers that have been alluded to and you'd have a really powerful compositing system. Unfortunately, nobody seems to be offering such an environment.
Anyone have a clue what engine The Room used?