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User: MagPulse

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Comments · 454

  1. Re:Gotdotnet? on Microsoft Puts SourceForge Clone Into Beta · · Score: 1
  2. Re:Got Wot? on Microsoft Puts SourceForge Clone Into Beta · · Score: 1

    One of the founders is Sara Williams, and she's interviewed on this month's .NET Show in the Somebody@Microsoft.com segment. She's now Product Unit Manager for MSDN.

  3. Scary on Taking Aim At The Mod Squads · · Score: 2, Interesting

    Le, author of CounterStrike, which has sold over $40 million, still lives in his parents' basement? That doesn't make me want to drop what I'm doing (graphics programming) and write mods any time soon.

  4. Re:Chat Rooms on Wanted: Female Game Testers · · Score: 1

    Like these women?

  5. Re:UID contest? on Slashdot Turns 5 · · Score: 1

    Wow.

  6. UID contest? on Slashdot Turns 5 · · Score: 1

    I've seen some in 100 range, but never under 100.

  7. Re:Gripe on Mozilla Jumps on 'Lean Browser' Bandwagon · · Score: -1, Flamebait

    I'm busy with more interesting things than browsers, and IE works well enough.

  8. Gripe on Mozilla Jumps on 'Lean Browser' Bandwagon · · Score: 5, Insightful

    My main gripe is that it doesn't look or act like my other Windows applications. The buttons are different sizes, the keyboard shortcuts aren't the same, and a lot of other things I don't want to think about. If they can skin/change Mozilla's behavior to act just like IE, they'll have a lot of converts.

  9. Screenshots on Blizzard Announces New Starcraft Game · · Score: 5, Informative

    Screenshots and the press release are attached to the story at Shacknews.com.

  10. Re:What's a good programming language in general? on Applied Java Patterns · · Score: 2, Insightful

    Two things. One, programming takes a lot of time and work, and you will be well rewarded for the time you put in to learning C++.

    Two, no one uses every feature of C++. I don't think any compiler even now supports the full ANSI C++ standard. I was just reading a CUJ article about separate template compilation and how it's just now being implemented, since it's doesn't really work as many people thought it would. People still do great things with C++ though. The C++ philosophy is to enable you to do what you want; if Bjarne sees something that might improve 5% of programs with a 5% speed hit on the other 95%, he'll add it (I'm thinking of multiple inheritence here, and don't quote my numbers). So don't worry about the complexity of C++, just use what you like.

  11. Re:I feel a great disturbance in the force on Ghost in the Shell: Stand Alone Complex Trailer · · Score: 2

    Actually according to this newsgroup post, that link's been down since yesterday morning anyway.

  12. Found it on Ghost in the Shell: Stand Alone Complex Trailer · · Score: 4, Informative

    Click the link below the trailer header: http://www.sa.sakura.ne.jp/~straydog/oshii/gits-sa c/index.html

  13. More reviews on Pentium 4 2.8Ghz Review · · Score: 5, Informative
    Even more than from my post in the last story...
    • [H]ard|OCP Intel Pentium 4 @ 2.80GHz : Intel is breaking out the big guns with their sights set directly on the competition. Will the 2.80GHz Northwood be enough for Intel to hold onto the performance crown?
    • Anandtech Intel's Pentium 4 2.80GHz - Moving to the Head of the Class
    • Tom's Hardware Speed Isn't Everything: P4/2800 Meets Athlon XP 2600+
    • Ace's Hardware Faster Still: The 2.8 GHz Pentium 4
    • FiringSquad Intel Pentium 4 2.8GHz Review
    • Hexus.net Intel Pentium 4 2.8GHz Review
    • SimHQ.com Intel "Northwood" 2.80GHz Pentium 4 Processor using .13 Technology
    • Tech Report Intel's Pentium 4 2.8GHz processor - Two billion eight-hundred thousand hertz
    • Hot Hardware The Pentium 4 2.8GHz Processor - Intel ups the anti once again
    • xbit labs Intel Pentium 4 2.8GHz against Athlon XP 2600+
    • VR Zone Intel Fastest Pentium 4 2.8Ghz Review
    • HardcoreWare A Thorn in AMD's Hide
    • Lost Circuits Pentium4 2.8 GHz - Another Hit And Run
  14. More reviews on Pentium 4 2.8GHz · · Score: 2
    How does Slashdot decide which of these hard-working sites gets loads of free traffic?
    • [H]ard|OCP Intel Pentium 4 @ 2.80GHz : Intel is breaking out the big guns with their sights set directly on the competition. Will the 2.80GHz Northwood be enough for Intel to hold onto the performance crown?
    • Anandtech Intel's Pentium 4 2.80GHz - Moving to the Head of the Class
    • Tom's Hardware Speed Isn't Everything: P4/2800 Meets Athlon XP 2600+
    • Ace's Hardware Faster Still: The 2.8 GHz Pentium 4
    • FiringSquad Intel Pentium 4 2.8GHz Review
    • Hexus.net Intel Pentium 4 2.8GHz Review
    • SimHQ.com Intel "Northwood" 2.80GHz Pentium 4 Processor using .13 Technology
    • Tech Report Intel's Pentium 4 2.8GHz processor - Two billion eight-hundred thousand hertz
    • Hot Hardware The Pentium 4 2.8GHz Processor - Intel ups the anti once again
    • xbit labs Intel Pentium 4 2.8GHz against Athlon XP 2600+
  15. More links on Voyagers Legacy in Pictures · · Score: 4, Informative
    Voyager is coming up lately because it just had its 25th anniversary launch date on August 20. Here are some more links: And a few newspaper stories:
  16. Corrected link on Voyagers Legacy in Pictures · · Score: 4, Informative

    http://www.space.com/php/multimedia/imagegallery/

    It's not much, just 10 pictures. Click on "Voyager's Photo Legacy", then again for a Javascript pop-up gallery.

  17. Re:128 bit colour? on AGP Texture Download Problem Revealed · · Score: 2

    Another benefit besides accuracy for multi-pass rendering with tens or hundreds of passes, is that it allows for high dynamic range rendering. 128 bits is enough to encode candlelight and daylight in the same floating point number. So the game engine can just "count up photons" as Carmack says in his recent speech, and then the 128-bit passes are done, then the final pass samples it down to 32-bit for presentation on the monitor. This allows the downsampling to take advantage of any information available on the the monitor's gamma curve - what the actual displayed intensity is for a given value. It also lets programmers give up one level of fudging and simply do physically correct lighting calculations, since they can leave the presentation issues to the final downsample.

  18. Re:Hmm. on AGP Texture Download Problem Revealed · · Score: 4, Informative

    This would affect everyone in a different way though. TV stations and production sets, even public access TV, along with low budget movies, would be able to use their PCs with a Radeon 9700 or NV30 card to produce their content. They could not only reproduce many of the effects from movies like Toy Story (notably excluding ray tracing), but do it in real-time for instant feedback, meaning much much faster production cycles. This has the potential to make a big impact.

  19. Re:Why I hate Slashdot on VisionTek Folds · · Score: 2

    Is it okay for anyone to call a company to ask about something like this? I would guess the corporate office number is the one to use, and preferably not the 800 number?

    I never thought about calling companies to ask about news that affects them. I thought they just gave out carefully prepared press releases.

  20. Re:It's true even on the P4 Xeon level. on Intel, OEMs Face Lawsuit For Megahertz Marketing · · Score: 2

    Also Athlons have great FPUs. The root poster just found an application that happens to stress it.

  21. Re:Hackers on U.S. Computer Security Advisor Encourages Hackers · · Score: 4, Informative

    This is more like an architect taking a model of your house, finding the weaknesses, and telling the manufacturer about it so they can fix your house before someone malicious takes advantage of it.

  22. IE Pop-up killers on Ars Technica Reviews Mozilla · · Score: 2

    There are a few utilities on the web that use various techniques for blocking pop-ups, from Javascript filtering to just watching for them and closing them. Here's an article with a few links to some.

  23. Mt. Rainer on Death to the 3.5" Floppy? · · Score: 1

    CD-RW drives are starting to conform to a new standard that will ease the transition to a floppy-less environment. The standard is called Mt. Rainer. It enables native OS support for file writing and deleting, and lets you write to a CDRW within a minute of inserting it using on-the-fly formatting. It also writes in 2K or 4K blocks instead of 64K that drives today use.

    Here's a great article if you want to read more.

  24. Requirements on Wanna Work for Dave Taylor & American McGee? · · Score: 1

    They probably don't want replies unless you've already been through the entire product cycle on a released game. These people are after money and success, they don't care about your 3D engine on SourceForge.

  25. Re:Good Concept but too much equipment on Virtual Sword Fighting · · Score: 3, Informative

    Check out this project, where you can have a light saber fight with a cheap plastic toy and a webcam. It was on Slashdot two years ago.