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Wanna Work for Dave Taylor & American McGee?

The well known former Id developers are starting a company to develop a shooter for the X-Box. They are looking for programmers, artists, level designers, and producers, but only if you're in, or willing to move to LA. If you think you're right for this one, you should email Dave.

236 comments

  1. Um, stuff that matters? by Mike+Schiraldi · · Score: 5, Funny

    Yeah, um, i'm looking to sell my car. Can i get a story on Slashdot too?

    1. Re:Um, stuff that matters? by professortomoe · · Score: 1, Flamebait

      Hey, nerds (At least ones who are into gaming) may be interested in this. Hell, if I was old enough, had refined my programming skills enough, and could move out there, I'd be all over it. Face it bub, it does matter, and people are bound to be interested in it. Plus, your car prolly sucks.

      --
      If I wasn't so lazy, I'd have a sig.
    2. Re:Um, stuff that matters? by archen · · Score: 1

      only if it has a penguin bumper sticker

      Just try something like:

      Man wants to sell car with penguin bumper sticker. Claims he uses Mozilla and likes it. Even has a geocities page saying he likes Mozilla, and dares anyone to slashdot it.

      Should be enough...

    3. Re:Um, stuff that matters? by Anonymous Coward · · Score: 2, Funny

      Yeah, um, i'm looking to sell my car. Can i get a story on Slashdot too?

      If your car moves faster than sound, or your car belonged to Pete Townshend at one time, then sure...

    4. Re:Um, stuff that matters? by Anonymous Coward · · Score: 0

      Slashdot has sold its soul

    5. Re:Um, stuff that matters? by Anonymous Coward · · Score: 0

      lalalalalalaa...ah yes, the comment

      poop!

    6. Re:Um, stuff that matters? by Anonymous Coward · · Score: 0

      So in other words if you weren't an inept child you'd want a job developing a game with a failure like Dave Taylor, because games are just so l33333t?

      I think you typed slashdot.org when you meant bluesnews.com. Also, consider changing your diaper, bub.

    7. Re:Um, stuff that matters? by Anonymous Coward · · Score: 0

      Another elitist American child.

      Slashdot: Site for Americans, People That Waste Human Flesh.

    8. Re:Um, stuff that matters? by Anonymous Coward · · Score: 0

      Wrong. Real Nerds would know that becoming an Xbox developer, would cost them all their self-respect.

    9. Re:Um, stuff that matters? by rapett0 · · Score: 1

      Yes, you can. You just did :)

    10. Re:Um, stuff that matters? by Anonymous Coward · · Score: 0

      It's past your bedtime, kid.

    11. Re:Um, stuff that matters? by abiogenesis · · Score: 2, Informative

      If you are somehow related to Id software, yes you can:

      Buy John Romero's Ferrari On EBay

      --

      Donate free food to the hungry at The Hunger site.
    12. Re:Um, stuff that matters? by Anonymous Coward · · Score: 0

      If it's a Bond car.

    13. Re:Um, stuff that matters? by JavaJoe · · Score: 1

      Only if you are John Romero :-):-):-)

  2. My list of skills by Latent+IT · · Score: 2, Funny

    1) I like playing games where I get to shoot things.

    2) ???

    3) Hire me!

    1. Re:My list of skills by DRAGONWEEZEL · · Score: 1

      Hurray for Underpants Gnome Economics!!!!!!!

      My Econ teacher said this one allways works.

      1. Obtain lots of something. (i.e. Gaming Skills.)

      2. Dazzle them with Unobtainium Technology (the ??? part)

      3. Profit.

      --
      How much is your data worth? Back it up now.
    2. Re:My list of skills by Anonymous Coward · · Score: 0

      wanky wank force

    3. Re:My list of skills by Anonymous Coward · · Score: 0

      OK, these "Step Two: ???" jokes were funny at first but this one was just pathetic. Since you're so uncreative, at least find a different joke to rip off of.

    4. Re:My list of skills by Latent+IT · · Score: 1, Offtopic

      Ha! Hahahaha! You're so witty and observant! Hahahaha! Damn, you really showed me!

      You're like, superior to all of us!

    5. Re:My list of skills by Anonymous Coward · · Score: 0

      you don't take criticism very well, do you?

    6. Re:My list of skills by Requiem · · Score: 1

      He's serious. It's not funny. It was old a long, long time ago, and unlike the AC, I'll put my name to this.

    7. Re:My list of skills by zapfie · · Score: 1

      I thought it was funny, don't mind them. :P

      --
      slashdot!=valid HTML
    8. Re:My list of skills by Latent+IT · · Score: 1, Flamebait

      That's great. Thanks for putting your name to it. Then I could look at your post history, gaze longingly at your string of 1's and 0's (hey, your karma is binary!) and your other witty comments like, 'I like ass.'

      Good for you. =)

    9. Re:My list of skills by Requiem · · Score: 1

      Oh, I'll readily admit I'm not funny. You, on the other hand...

    10. Re:My list of skills by Latent+IT · · Score: 1, Redundant

      Don't care what you think. ;p

  3. Once in a life time by Anonymous Coward · · Score: 0

    Its definetly a once in a life time chance.... why everyone not just move out to albany instead, its gonna be the new tech capital of the world ;)

    1. Re:Once in a life time by Archfeld · · Score: 2

      LOL, there is not gonna be a new tech capital. That's the whole point. Put the corp offices where taxes are best and telecommute everyone else. It worked for Diakatana..errr okie maybe albany is agonna be big :)

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
  4. Hiring open source programmers? by Anonymous Coward · · Score: 0, Troll

    That is an extremely bad idea. It's not uncommon with junior open source programmers running of and cloning the project and giving it away for free (smoothwall for example, there are countless of other examples).

    People do open source for different reason and just a minority are fanaticals but you put yourself in risk hiring people with a open source background.

    1. Re:Hiring open source programmers? by paladin_tom · · Score: 1, Insightful

      I disagree. If someone is concerned about their project being cloned, I think junior open source programmers are the least of their worries.

      Proprietary software products are often cloned by other proprietary vendors. After Doom was successful, many similar games, such as Rise of the Triad, came out from other software shops - and this was before Id open-sourced Doom. To take another example, the Windows 9x interface was largely a more Macintosh-like replacement for the interface from Windows 3.x; GNOME and KDE also use a similar interface (and I believe this chain goes all the way back to Xerox, who did a lot of research into modern GUIs). Seeing how a product works, from a user's perspective, often gives a good developer enough information as to how to create a clean-room implementation.

      Furthermore, cloning a project on which you have worked is a legally risky venture, since you're (ex-)employer can point out that you have insider information as to how the product works. When people were cloning IBM's design of the PC back in the 80s, they made sure that the engineers re-implementing it had no prior exposure to the design.

      As for a more modern example, consider the Mono project . These guys are re-implementing Microsoft's .NET development infrastucuture, and they're not the guys who worked on .NET for MS. Furthermore, I believe they avoided looking at MS's Shared Source implementation for BSD, specifically because Mono is to be a complete clean-room implementation.

      I do not believe open source programmers are the risk you make them out to be.

      --
      #define sig "Every social system runs on the people's belief in it."
    2. Re:Hiring open source programmers? by Anonymous Coward · · Score: 0
      • I do not believe open source programmers are the risk you make them out to be.
      What else do you not believe?
    3. Re:Hiring open source programmers? by MiniChaz · · Score: 1

      And thank god someone did fork Smoothwall! They have been playing fast and loose with the GPL from the start and their attitude to the community is shocking. Use IPCop guys.

    4. Re:Hiring open source programmers? by paladin_tom · · Score: 0

      What don't I believe? Sheesh, well, for starters, I don't beleive that:

      • 0 = 1
      • people should hurt each other
      • private property is a God-given right
      • CmdrTaco will lead an army of tacos on a killing spree, leaving the Taco Bell dog undisputed Emperor of the world
      • ...
      --
      #define sig "Every social system runs on the people's belief in it."
    5. Re:Hiring open source programmers? by acceleriter · · Score: 2, Informative

      Smoothwall was already free. It's principal author, despit his talent, seems an insufferable prick, and although I don't use either product, I hope IPCop drives him straight into bankruptcy. And no, I'm not giving him my "address of service."

      --

      CEE5210S The signal SIGHUP was received.

    6. Re:Hiring open source programmers? by Anonymous Coward · · Score: 0

      Can you please enlighen us of the issues? Really, I would like to know.

    7. Re:Hiring open source programmers? by Anonymous Coward · · Score: 0

      Care to give us some more info? I have no first-hand information myself but it's an interresting example.

      From what I read it seems like some GNU fanatics took the code, web-graphics and documentation and changed the graphic-logo from smoothwall to Ipcop, doing this they ignored the copyright on the graphics and documentation (illegally so).

      It also seems ipcop exists only because smoothwall also have a commercial version with some more stuff thrown in. This is what pays smoothwalls bills ofcause, while also contributing free code in the basic version.

      Something missed?

    8. Re:Hiring open source programmers? by acceleriter · · Score: 1

      There's some anecdotal stuff that alludes to Mr. Morrell's personality in various threads within this story. Google's Usenet archive turns up some more.

      --

      CEE5210S The signal SIGHUP was received.

    9. Re:Hiring open source programmers? by Anonymous Coward · · Score: 0

      Please see sibling post--I meant to reply to yours, but replied to my own.

    10. Re:Hiring open source programmers? by Anonymous Coward · · Score: 0

      Many, if not most of the Doom spin-offs were developed by "allies" rather than competitors of Id software. For example ROTT was based on technology licensed from Id and it was designed by Tom Hall (who wrote the original design for Doom). Raven software's games Shadowcaster, Heretic and Hexen also used Id's graphics engines and were partly designed by Id's John Romero. Rogue Entertainment was even located in the same building as Id when developing the Doom-based RPG Strife.

      Licensing the engine to other developers was and is a big source of income to Id. It took 2-3 years before the other companies successfully cloned Carmack's graphics technology for games such as Duke Dukem 3d and Dark Forces.

  5. want ads? by Anonymous Coward · · Score: 3, Insightful

    shouldn't this be to http://wantads.slashdot.org?

    1. Re:want ads? by Iffy+Bonzoolie · · Score: 1

      This is a good idea. At one point, classifieds2000 was the only money-making division of Excite. Perhaps slashdot should build out a classifieds section... just for the appropriate categories... tech jobs, computer stuff, personals.... everyone's doing it! And it might actually make money or something.

      It would be fun, anyway.

      -If

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
  6. omg by Anonymous Coward · · Score: 0

    did slashdot get hit with a stupid stick all of a sudden?

    1. Re:omg by SpatchMonkey · · Score: 0, Offtopic

      No, Taco's just trolling again for banner ad hits. Don't worry about it, just turn image loading off in your browser.

    2. Re:omg by Anonymous Coward · · Score: 0

      Wasn't slashdot ALWAYS just a big ass stupid stick ? a very very very very long stupid stick at that.

  7. Weak story by Anonymous Coward · · Score: 0

    This sucks, what, you pimping to monster now? Here's a nice job, why don't you all fight over it so we can get someone who's a sucker..

  8. Too bad by Anonymous Coward · · Score: 5, Funny

    Too bad that John Romero probably doesn't want to leave Texas.
    What a killer game it could have been !

    1. Re:Too bad by Anonymous Coward · · Score: 0

      John Romero is one smart guy to stay in Texas.

    2. Re:Too bad by Troll+on+ice · · Score: 0

      What a killer game it could have been ! .....4 years and millions of dollars later daikatana2 now with tint control..

      --
      Karma: Bad (mostly affected by moderation done to your comments)...Now i know why.
  9. How much... by Anonymous Coward · · Score: 0

    did they pay for this ad?

  10. when did slashdot turn in a classified? by tkny · · Score: 1, Insightful

    this sounds more like a want ad than 'news'.

    1. Re:when did slashdot turn in a classified? by necrognome · · Score: 1

      Well, a bunch of geeks are looking for work, especially in a field that would be rewarding. That kind of matters, don't you think?

      --


      Let's get drunk and delete production data!
    2. Re:when did slashdot turn in a classified? by vsprintf · · Score: 1

      It's called "product placement" and it's all the rage now. Commercials/ads not working? Put the commercials/ads into the regular progamming/product. Who says /. isn't cutting-edge? :)

  11. Requirements by MagPulse · · Score: 1

    They probably don't want replies unless you've already been through the entire product cycle on a released game. These people are after money and success, they don't care about your 3D engine on SourceForge.

    1. Re:Requirements by XMunkki · · Score: 1

      Actually, if the engine shows great promise and mature coding style, they still might consider the applicant.

      I don't think THAT many companies really, REALLY, care about school diplomas and work success (of course they DO matter a lot), rather than demonstrated skills.

      Of course, it is easier to demonstrate those skills when you have a finished game. Although an open source project will let the employers see straight to your code and see what you have done.

  12. L.A. huh.... by The_Guv'na · · Score: 2, Funny

    Could you throw in some firearms training? [And yes, I have been to L.A!]

    1. Re:L.A. huh.... by Anonymous Coward · · Score: 0

      Could you throw in some firearms training? [And yes, I have been to L.A!]

      Dude - if you're going to engage in the sport, make sure you're aware of all of the rules.. a friend of mine was arrested in LA for shooting a Camaro... apparently it was Buick season.

  13. Very cool by Anonymous Coward · · Score: 0

    Too bad I hate the US, game programming, id software and especially the X-box.
    Otherwise very cool job.

  14. Wrong place mate by Anonymous Coward · · Score: 0

    You're not trying to pick up OSS/FS advocates for developers unless you fancy to risk getting your products a bit GPL-contaminated.

    That's not the case always, but hry mate, you can't afford screwing up repeatedly, can you?

    It's nto developers you're looking for here, but artists, web site designers, free-riders, Microsoft bashers and this sort of stuff...

  15. Alice by fazil · · Score: 4, Insightful

    At least American McGee is capable of developing a non-cookie cutter game like Alice.

    I like the Guy.. I like Twisted.. I hate repetitive crap games.. the lack of creativity. Remember the 80's? When every game looked and felt different?

    I find American McGee's games reminicent of those times. Creative. Different. Strange. *FUN*

    --
    -=-Ze End-=-
    1. Re:Alice by Anonymous Coward · · Score: 0

      > Remember the 80's? When every game looked and felt different?

      Yeah, I remember, every second game was a space invaders clone.

    2. Re:Alice by GigsVT · · Score: 5, Funny

      Remember the 80's? When every game looked and felt different?

      You must have forgotten the Atari 2600.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:Alice by rklrkl · · Score: 1
      Unfortunately, Alice didn't sell too well [in the UK anyway] - I picked it up in the bargain bins a couple of months ago for 3.99 pounds ($6). A shame really, cos it's not a bad little game and even has its own official Web site.

      I haven't finished the Alice game (got bogged down with the excellent GTA3 :-) ), but the general consensus on the Net is that the ending "sucks" (not much happens when you complete it).

    4. Re:Alice by Anonymous Coward · · Score: 0

      Well if'n that weren't a plant post.

    5. Re:Alice by fazil · · Score: 1

      Yes.. the ending may suck.. but I found the journey to be pretty trippy :)

      See, now I find the trip in GTA3 to pretty good.. but almost always the same.. drive around.. kill kill.. drive around.. kill some more.. Drive around.. splatter a few bums... splatter some more cops.. kill some FBI..

      And while that's great.. when you compare it to alice.. where almost every room was something new....

      --
      -=-Ze End-=-
    6. Re:Alice by Anonymous Coward · · Score: 0

      Personally I though Alice was a typical platform game with way too many ridiculous jumping puzzles. The imagery was neat, but the gameplay was the same old crap.

    7. Re:Alice by snoozebutton · · Score: 1

      too true.. hoping there would be a much better ending to it... thinking that there should have been something cooler AT LEAST when you finished it on "Nightmare"..

      oh well.

    8. Re:Alice by Anonymous Coward · · Score: 0

      Alice certainly had great atmosphere. However the game play was unrelentingly linear with absolutely no deviation from a single, locked path. It wasn't worth finishing.

    9. Re:Alice by donky · · Score: 2, Insightful

      Did you actually play Alice, or just look at the screenshots?

      Alice was just your typical repetitive 3D shoot em up, it was even worse for the fact that it had this great story, yet all it used it for was a backdrop and to weakly link in a purpose. Sure, the level with the floating leaf looked great, but apart from that it was one of the most disinteresting, boring and repetitious games I ever played - and I played it through from start to finish.

      I don't know what other games American McGee has made, but Alice was not *FUN* It was repetitive crap, with a modicum of creativity that didn't make it properly into the game.

  16. Huh huh huh, monster.slashdot.org by Anonymous Coward · · Score: 0

    At least userfriendly.org doesn't front about it!

  17. Major Bad Mojo... by Glove+d'OJ · · Score: 1, Redundant

    Taco,
    Since when did /. start running calssified ads? I mean, how much are they / week, and who decides when to place them? I totally understand that this may be of some interest to some people, but it hardly meets the bar as "news." Come on, now.
    Just what were you thinking?

    ---
    wwjd? jwrtfm!

  18. Dave? by Anonymous Coward · · Score: 1, Funny

    Dave's not here, man!

    1. Re:Dave? by 3nd3r · · Score: 0

      no no it's dave man... let me in man...

  19. Surely there will be a Linux port by defile · · Score: 2

    One way or another, ddt will see that a Linux port is produced. (Inside joke)

    1. Re:Surely there will be a Linux port by Saint+Nobody · · Score: 2

      what, you mean because linux gives him a woody?

      --
      #define F(x) int main(){printf(#x,10,#x);}
      F(#define F(x) int main(){printf(#x,10,#x);}%cF(%s))
    2. Re:Surely there will be a Linux port by defile · · Score: 2

      Haha, that's "one way", but there's still "or another".

      But I won't say anything unless Dave says it. :D

  20. ah by AA0 · · Score: 2, Insightful

    /. their email, why not. They are looking for employees and now you cut off their primary method to get it. Good job guys.

    You could have at least put another link up for people to harass.

  21. Another high-interest story brought to you by Rob by SkipToMyLou · · Score: 0, Troll

    Jesus christ, since when does Slashdot post help wanted ads?
    Is this their new advertising method, posting stories for money?
    Even though he's selling out, I have to give props to Taco for having the balls to post a story about Xbox, with all of it's evil Microsoft connections. I guess taco-snotting may just be a rumor.
    BTW, read my journal. If you don't like censorship, you'll like my journal.

  22. hi by asv108 · · Score: 1, Troll

    My name is Alex. I like cats. I need a job. Here is my resume. Can I get a slashdot story?

    1. Re:hi by FigBugDeux · · Score: 1

      I would have hired you, except your image randomizer sucks.

    2. Re:hi by Anonymous Coward · · Score: 0

      ok, here's the reality for a lot of you bumbs. I know some of you are the real deal, but don't think for one minute that because you know how to install redhat and type configure; make; make install in an xterm that you're a software enginneer. In my experience "most" of the people that I've met that the lan party freaks, or the redhat is the best os ever and windows sucks are not only immature, but not very serious when it comes to real software engineering. sorry for the rant, I'm getting really sick of slashdot and especially capt taco in general, and the overall quality of this website has been going down for about two years now.

    3. Re:hi by Anonymous Coward · · Score: 0

      Hi Alex. The writing is too small to read in the html version. Make the writing bigger. One good way to do this is not to specify fonts or sizes in the html, just let the browser defaults do their work.

    4. Re:hi by Anonymous Coward · · Score: 0

      You have a dedicated page of "boxen". Do you *really* expect to get a job? Seriously.

      I've got a Systems Administrator job going here in TX, and if I were to interview someone who used that kind of "3l337" crap language, I'd immediately compare them to Slashbot wannabes and count them out just on that basis.

      If you want a serious job, smarten up your site and CV.

  23. -1 OFFTOPIC by Anonymous Coward · · Score: 0

    wtf in this? Score: +2?

    1. Re:-1 OFFTOPIC by Anonymous Coward · · Score: 0

      The guy probably has auto +1 bonus, bub. Don't be clueless.

      Besides, this is a reference to how squake got created.

  24. Now THAT's a Solid Machine! by SEWilco · · Score: 3, Funny

    Why does a shooter for the X-Box need to be developed?
    Is it armored, so an ordinary gun can't destroy it properly?

    1. Re:Now THAT's a Solid Machine! by happyslinky · · Score: 1

      that could explain why its so damn heavy....

    2. Re:Now THAT's a Solid Machine! by Anguirel · · Score: 1

      No, no, no... they want a shooter for the X-box as in, a gun capable of shooting the X-box. Imagine: X-boxen dropping out of the sky, crushing the opposing army...

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
  25. New Slashdot market by siphoncolder · · Score: 1

    Old model: slashdotting websites into oblivion
    New model: slashdotting inboxes into oblivion

    --
    i'm amazed that i survived - an airbag saved my life.
  26. Oh great by Anonymous Coward · · Score: 0

    How many emails will he get to create a special secret level, the dark, smelly cavern of goatse.cx?

  27. You'll have to sign an NDA... by Anonymous Coward · · Score: 0

    if they use the X-Box development kit. If they were asking for help to do the first unlicensed X-Box game, now that would be a Slashdot worthy news.

  28. Re:Sweet Jesus QWZX by Anonymous Coward · · Score: 0

    Um, dude, Persia has been dead for centuries. They would now be called "Iranian".

    On the other hand, it's not surprising that they prefer to call themselves Persian Girls. For similiar reasons they aren't called Iranian Rugs, either.

  29. Yawn by SpatchMonkey · · Score: 1

    Yet another first person shooter. How tedious.

  30. im gonna email dave by Anonymous Coward · · Score: 0


    and so is every porn site and spammer i can sign him up to, if he wants responses im sure we can fill his inbox for him, thanks for the mailto link, the spamcrawlers will enjoy it :)

  31. I would send my Resume but .. by Anonymous Coward · · Score: 0

    the poor guy is gonna get spammed into hell !
    so whats the point ?
    he's never gonna see YOUR resume ..
    he'll end up deleting 1000's of emails
    just to be able to cope

  32. then they don't have much of a product by g4dget · · Score: 2
    It's not uncommon with junior open source programmers running of and cloning the project and giving it away for free (smoothwall for example, there are countless of other examples).

    If junior open source programmers can "run out and clone the project", then obviously "the project" can't be very big or complicated. If it weren't the "junior open source programmers" that clone it, it would be a competitor, or some other open source project. Perhaps the business management of the project should take then hint and look for a more profitable project.

    just a minority are fanaticals but you put yourself in risk hiring people with a open source background.

    Yes, you do put yourself at risk: at risk that if you persist in doing something stupid, your programmers are going to run out on you. I'd consider that a benefit. But to each their own.

    (smoothwall for example, there are countless of other examples).

    Was there actually a company stupid enough trying to make a business out of that?

    1. Re:then they don't have much of a product by Anonymous Coward · · Score: 0

      I would say that it's unwise to hire people with an open source history. If you conduct business you are ofcause (as you said yourself) always at risk but open source programmers are higher than typical. Some see you as evil for charging for your products (but they like getting salary either way) and sees it as their destiny in life to clone your product just for the purpose of driving you out of business.

    2. Re:then they don't have much of a product by Anonymous Coward · · Score: 0
      And I'd say it's stupid not to. People who have participated in open source projects know a lot of software and techniques to save a business money. And open source packages will compete with your products, whether you like it or not; hiring people with an open source background makes no difference.

      But it's good if people who are clueless have such prejudices: it makes it much easier for open source efforts and smart companies to compete.

  33. Slashdotted email. by Sivar · · Score: 3, Insightful

    "...you should email Dave."

    Poor Dave.

    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
    1. Re:Slashdotted email. by Anonymous Coward · · Score: 1, Funny

      As of this writing, Dave is desparately browsing NYT, MSNBC and CNN, looking for a story submission to bump their job announcement off the top spot.

    2. Re:Slashdotted email. by Anonymous Coward · · Score: 0

      +1 Funny!

  34. OT by Anonymous Coward · · Score: 0

    No seriously, this story is off topic. Slashdot, don't waste our time with want adds for developing a game that will run on a game console sold by the possible anti-christ.

  35. I want... by Anonymous Coward · · Score: 0

    a turd person shooter.
    You know, like shooting Taco and other /. staff.

  36. They want teams not individuals by damyan · · Score: 4, Informative

    Before getting too excited, check out their website - they are looking for development teams, not individuals. Sending in just your CV probably isn't going to get you very far!

    However, there is actually in interesting story here - the whole idea of there being a third party connecting the money (publishers) with the developers, but controlling the design and management on the project seems to be quite different to how things currently work in the games industry.

    1. Re:They want teams not individuals by EvlG · · Score: 3, Insightful

      The problem with this arrangement is, these are all things most development teams are very capable of doing on their own. Presumably, Carbon6 would take a large chunk of the royalties from the game as compensation; however, what is the real benefit of working with them?

    2. Re:They want teams not individuals by damyan · · Score: 1

      I suppose it would free up development teams from having to drag around all the extra weight of the executive type people who have to deal with publishers, get funding etc.

      I'd imagine that what carbon6 are hoping to do is to tempt entire teams away from whatever studio / publisher they are currently working for and setting up on their own.

      Also there may be teams around who have great coders / artists but need a good solid design to work with - which is something I think carbon6 are offering. (I sure wouldn't like to work in that sort of environment though!)

    3. Re:They want teams not individuals by EvlG · · Score: 2

      I suppose it would free up development teams from having to drag around all the extra weight of the executive type people who have to deal with publishers, get funding etc.

      That's not what would happen, because now these people would be needed to manage the contact with Carbon6. And I really doubt Carbon6 would completely isolate the team from the publisher - that would be unnatural.

      I'd imagine that what carbon6 are hoping to do is to tempt entire teams away from whatever studio / publisher they are currently working for and setting up on their own.

      This is exactly what they are trying to do, but I don't see the incentive for a team to jump ship. It seems inevitable that they would lose royalty points, etc... What do they get out of it?

      Also there may be teams around who have great coders / artists but need a good solid design to work with - which is something I think carbon6 are offering. (I sure wouldn't like to work in that sort of environment though!)

      This seems puzzling, because there is no shortage of design in the industry. Granted, not all of it is AAA great, but there is a lot out there to be found, particularly in mod communities.

      However I can see the need to be set up with a promising design from the start. So maybe there is some utility in this - helping a fledgling studio start. However, that clearly can't be the only aspect of Carbon6's buisness plan. They would be obselete in 3 years.

    4. Re:They want teams not individuals by damyan · · Score: 1

      I agree totally - however, some people do seem to have been tempted by these sort of things in the past. Isn't this somewhat similar to what Lionhead were doing a few years back with their satellite studios?

    5. Re:They want teams not individuals by Laser+Lou · · Score: 1
      Presumably, Carbon6 would take a large chunk of the royalties from the game as compensation; however, what is the real benefit of working with them?

      Many teams can create simple games that work on the developers' PCs, but few know how to ship good ones that everyone can play. The people leading Carbon6 have that experience. Getting help from such people can be a factor in making a game that stays on the shelves. Isn't that worth a decent royalty payment?

      --
      No data, no cry
    6. Re:They want teams not individuals by Anonymous Coward · · Score: 0

      NOTHING!!
      Well, unless you count the royal ass-raping.

    7. Re:They want teams not individuals by The+Cat · · Score: 2

      these are all things most development teams are very capable of doing on their own.

      Pitching to publishers? Oh no. If there's anything I'd rather have someone else do, it's pitch to publishers.

    8. Re:They want teams not individuals by EvlG · · Score: 2

      But that is the problem. Having someone else do it ensures that your interests are not always #1.

      What is good for a developer is not necessarily good for the middle-man, and vice versa.

    9. Re:They want teams not individuals by The+Cat · · Score: 2

      Having someone else do it ensures that your interests are not always #1.

      Your interests are not very likely to be #1 anyway.

      What is good for a developer is not necessarily good for the middle-man, and vice versa.

      But it's always good for the publisher. That's usually most of the problem. What's good for a developer is to involve publishers only when it is absolutely necessary.

    10. Re:They want teams not individuals by Anonymous+Brave+Guy · · Score: 2
      The people leading Carbon6 have that experience. [...] Isn't that worth a decent royalty payment?

      Maybe. Then again, the Apogee/iD people all made the same jump a few years ago by making good games and coming up with a great marketing strategy (give it away at first, then for later games, let them have the first few levels free as a taster and sell the complete game to them once they're hooked). There's nothing to say a talented development team couldn't do much the same today -- the Internet is far more developed now than it ever was before, and the reputation of a great game (the sort of game Wolf3D was in its day) would spread very, very fast.

      I'd say that to some people, it would be a sound investment to get these guys doing your legwork. But you'd have to watch the level of royalties; look at the RIAA and music companies compared to the actual artists, and what's happening to them now...

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    11. Re:They want teams not individuals by EvlG · · Score: 2

      Your interests are not very likely to be #1 anyway.

      That's a resignation I don't think many developers are willing to accept. Nobody will put you first except yourself. And a smart developer can look out for themselves.

      But it's always good for the publisher. That's usually most of the problem. What's good for a developer is to involve publishers only when it is absolutely necessary.

      Not necessarily. Smart developers can work almost any situation in their favor if they know what's up and how to handle it. Remember, there is more than one publisher out there...

    12. Re:They want teams not individuals by blair1q · · Score: 2

      Not a problem.

      At my university, the only time I entered an ACM programming competition I sat down and realized that everyone else in the room was in 4-man teams.

      I tied for first.

      --Blair

    13. Re:They want teams not individuals by Bytenik · · Score: 1

      Conversation with a publisher without Dave Taylor and American McGee presenting for you:

      You: "We have this really cool game idea we want to develop!"

      Publisher: "And you would be?"

      Conversation with a publisher with Dave Taylor and Amercian McGee presenting for you:

      Amercian McGee: "I worked for id."

      Dave Taylor: "Me too."

      Publisher: "How many zeros should I add behind the "1" on the cheque?"

      No, really! That's pretty much how it works! If you have successful published titles, then you can easily get money for another title. If you just have an idea and a team, it's much harder to find money.

      --

      "Scientists prove we were never here."
      -- Devo

    14. Re:They want teams not individuals by Anonymous Coward · · Score: 0

      You, and 99% of Slashdot, too. Acing the ACM programming competition is not
      the same as working on real software projects with 1000000 lines of code, half
      of it crap by your standards and written by other programmers.

    15. Re:They want teams not individuals by blair1q · · Score: 2

      But that sounds exactly like the competition.

    16. Re:They want teams not individuals by Anonymous Coward · · Score: 0

      Million lines of code at the ACM competition? Not a chance. Million lines of code in a corporate setting? Common occurrence. Welcome to the real world, and watch your step as you come out of the ivory tower.

    17. Re:They want teams not individuals by blair1q · · Score: 2

      1. Don't be a literalist.

      2. I've been out of the ivory tower for 12 years, and kick ass in the real world, too.

      A Million lines? Peanuts.

  37. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  38. XBox is proprietary by leandrod · · Score: 2

    XBox is proprietary and owned by our eternal foe Microsoft. Therefore this is helping our ruin. Now, if the company would use profits from XBox sales to subsidize a copylefted, up-to-date port for GNU systems, I'd be all for it.

    At lease id has always created cross-platform code, and even donated some of it, even if belatedly.

    --
    Leandro Guimarães Faria Corcete DUTRA
    DA, DBA, SysAdmin, Data Modeller
    GNU Project, Debian GNU/Lin
    1. Re:XBox is proprietary by Richard_at_work · · Score: 1

      Now, if the company would use profits from XBox sales to subsidize a copylefted, up-to-date port for GNU systems, I'd be all for it.

      Auuuh diddums, my heart bleeds. Why the hell should a company, you know, one of those things set up to make money, subsidise anything? I can bet that if they did subsidise a port, they wouldnt make their money back, as the linux market jsut isnt there, and isnt likely to be there for many years to come.

      Also, why is advocating the production of a game on one platform helping our ruin??? im sorry but i didnt see "Property of a fat penguin" stamped on Slashdot anywhere. Yes, some people might not like Microsoft, but that doesnt mean we should stop reporting on stuff happening.

      And, if you didnt notice, id have only donated code in such a way to destroy older engines, so companies only license newer engines from them at probably a much greater price.

      Also, is it jsut me noticing stuff that doesnt exist, or are more and more people advocating linux and OSS soley on the basis that its costless (ie, costs no money for licenses)? And these same people are moaning that more companies should "donate" their applications to the movement? Oh and exactly the same people moan that functionality in OSS isnt the same as closed stuff?

      If anyone, ANYONE can show me a OSS compliant document format that even approaches the usefull ness of the .doc format, then i swear ill do my best to switch the company i work for over to it. So far i havent. And i doubt i will. Know why? The file format that opensource applications seem to live on is plain txt, which is next to useless for companies. Sure .doc has virus problems, but take certain security precautions and they go away. I havent had a virus attack on any machine i have ever had control over in the past 5 years. Infact ive had more issues with remote holes in linux boxes than viruses.

    2. Re:XBox is proprietary by electricmonk · · Score: 1
      If anyone, ANYONE can show me a OSS compliant document format that even approaches the usefull ness of the .doc format, then i swear ill do my best to switch the company i work for over to it.

      XML?

      --
      Friends don't let friends use multiple inheritance.
    3. Re:XBox is proprietary by Richard_at_work · · Score: 1

      And XML is as good as a .doc? nice idea, but no potatoes. XML is good for chucking a lot of pure data around between sources, but its shite for actual document usage.

    4. Re:XBox is proprietary by Trevin · · Score: 1
      If anyone, ANYONE can show me a OSS compliant document format that even approaches the usefull ness of the .doc format...

      Try TeX.

      (Yeah, I know it has nothing to do with OSS, but .doc is a text document format.)

    5. Re:XBox is proprietary by Richard_at_work · · Score: 1

      OK, nice one. Still a few problems. i dont envisage my sales team being easily able to send out tender quotes using tex :) Still, worth a look.

    6. Re:XBox is proprietary by Anonymous Coward · · Score: 0

      umm..moron. XML is capable of encapsulating any data even the contents of an entire doc and more.

    7. Re:XBox is proprietary by Anonymous Coward · · Score: 0

      try LyX. its a GUI interface to TeX for your sales team.

    8. Re:XBox is proprietary by luserSPAZ · · Score: 1

      And you think they could generate reports writing .DOC files by hand? They must be skilled with a hex editor. Are you complaining about a file format or an application? Make up your mind.

    9. Re:XBox is proprietary by __past__ · · Score: 1
      This comparison is insane. It is like arguing whether Excel or Unicode is better for dynamic web pages.

      The point is, .doc sucks (because Word does). It doesn't carry any semantics, basically you cannot do anything interesting with a .doc except printing or reading it. On the other hand, while it is all about presentation, it is bad at that - just use another printer driver, and this presentation changes all along.

      Nothing stops you from implementing an as braindead format using XML. That is exactly what OpenOffice.org did. Still, it may be braindead, but at least it might be easier to parse.

      The One True Way for document storage is using semantic markup. Of course, it's not something widely popular in the marketing department, but that might be due to the lack of meaning in the documents they prouce.

    10. Re:XBox is proprietary by leandrod · · Score: 2
      > Why the hell should a company, you know, one of those things set up to make money, subsidise anything?

      Because they are part of the human race, and being a company they can do more for it in some ways, like ones that require costly resources, than individuals. Granted they can do even more useful things than porting a state-of-the-art game to the GNU system, but this at least would be related to their own turf.

      > why is advocating the production of a game on one platform helping our ruin?

      Because the owners of that platform are conspiring with other copyright and patent owners and with corrupt politicians and media to destroy our freedoms and prosperity. That is because they support DMCA, TCPA, software patents and all this absurd intellectual property monstruosity. It had a limited scope and good intentions when it was created, but now it is a monstruosity.

      > im sorry but i didnt see "Property of a fat penguin" stamped on Slashdot anywhere.

      I do not particularly care about penguins, I am fond of gnus... but seriously, some of us still do care about liberty.

      > Yes, some people might not like Microsoft, but that doesnt mean we should stop reporting on stuff happening.

      It is not about dislike, but judgement. And this was not reporting, but advancing.

      > And, if you didnt notice, id have only donated code in such a way to destroy older engines, so companies only license newer engines from them at probably a much greater price.

      I did not notice indeed. Can you expand on this, and perhaps even give some nice URLs? Thanks in advance.

      > are more and more people advocating linux and OSS soley on the basis that its costless

      Not my case, I assure you. But in these economical hard times, it is only natural that the free beer camp has more of a hearing. I would rather freedom.

      > ANYONE can show me a OSS compliant document format that even approaches the usefull ness of the .doc format

      Both LaTeX (LyX) and SGML (DocBook, TEI, XML and the like) do semantics, stylesheets and have user friendly tools available. There are others I am missing probably, not to mention things with a more limited scope as Info and the like. Now Microsoft Word for Windows is a disaster&hellip. It stopped being useful when around version 2 or 6 it quit suporting stylesheets and switched to templates.

      But then there is the question, what makes a document format useful for you?

      > The file format that opensource applications seem to live on is plain txt

      Wrong. It is either SGML, its XML sibling and some DTD, or LaTeX.

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
  39. From the site.. by Gossy · · Score: 3, Informative

    News and press releases
    September 14th 2001
    job openings posted

    Front page
    If you are part of either an established game development team or a new team with outstanding talent, and you are looking for funding and intersted in...

    Not very current and I hope you've got a fair bit of experience in the video games industry before you send off a CV - the programming and artist positions they have open each demand at least 5 years.

  40. Why is this different than working for others? by Junks+Jerzey · · Score: 2

    I guess the angle is that Dave Taylor used to work for id and has been a Linux advocate? Does that make him a great person to work for? There are hundreds of other game companies always hiring. And of course it would make sense in this case to hire someone with:

    1. Game development experience.
    2. Console programming experience.

    And this surely isn't the right place to troll for those.

    1. Re:Why is this different than working for others? by Anonymous Coward · · Score: 0

      Hundreds, eh? Show me five. And no, finding something on monster.com from 1997 doesn't count.

    2. Re:Why is this different than working for others? by msaulters · · Score: 4, Interesting

      Dave Taylor is also the former co-founder of the now defunct Crack.com which released Abuse and the incomplete Golgotha. At UT Austin, he helped start the IEEE-CS National Programming Contest, which involved teams of college students developing and pitting AI's against each other in a client-server gaming environment created by ddt's team. Sort of an AI 'Robot Wars'. Ddt has both game development, console development AND business development experience. I rather hope this venture is more successful than his last, and I'm confident his previous experience will make it so. Having known several people who've worked for him, I would say YES, he's a great person to work for. Having known my fair share of loyal /. readers, I daresay this IS a good place to troll for people with immense programming talent, and if no previous console experience, they will likely share Dave's point of view and be able to quickly learn all they need to know about porting to a console.

      Why is it that people feel the need to bitch about every story that's posted these days?

      --
      These people looked deep into my soul and assigned me a number based on the order in which I joined.
    3. Re:Why is this different than working for others? by Junks+Jerzey · · Score: 3, Insightful

      Why is it that people feel the need to bitch about every story that's posted these days?

      Okay, well, you got me there. I'll take my lumps.

      My point is that people know about Dave because he had a big web persona during the fanboy glory days that followed the release of Quake, back when .plan file updates make headlines on gaming news sites.

      But at the same time, Dave's game development history is pretty weak. He worked on DOOM, yes, but he was just a grunt. Abuse was written by someone else (Jonathan Clark). Golgotha was never completed. I'm not saying that Dave is a bad guy or a knucklehead or anything like that. He's certainly not the loudmouth that Brian Hook turned out to be. So we all know Dave because of his little failed company, and we're all clamoring to work for him. But who knows the names of the people who worked on Grand Theft Auto 3, Final Fantasy X, Age of Empires, Metal Gear Solid 2, Siphon Filter, of Medal of Honor? These are all huge, huge games, each of which sold over a million copies (with the exception of Medal of Honor; I don't know how well it did).

      The bottom line is that the fanboy worldview is severely--and intentionally--limited.

    4. Re:Why is this different than working for others? by Junks+Jerzey · · Score: 2

      Hundreds, eh? Show me five. And no, finding something on monster.com from 1997 doesn't count.

      Okay, five game developers currently hiring:

      1. LucasArts
      2. The Collective
      3. Blue Shift
      4. Microsoft Game Studios
      5. The Fizz Factor
      6. Raven Software

      Oh, look, I named six of the top of my head. I'm willing to bet you've never heard of three of these, which shows you don't know a whole lot about the game business.

    5. Re:Why is this different than working for others? by Anonymous Coward · · Score: 0

      Indeed, as you predicted I hadn't heard of Collective, Blue Shift, or Fizz Factor. Gee, maybe that's because all the games they made were (as a quick google search shows) total garbage. Oh no, I haven't heard of companies that make Star Trek derivatives, crappy sports games and corporate pandering for Mattel and Nickelodeon. I guess I should bow down to your superior knowledge of the game business.

    6. Re:Why is this different than working for others? by msaulters · · Score: 2
      My point is that people know about Dave because he had a big web persona during the fanboy glory days that followed the release of Quake, back when .plan file updates make headlines on gaming news sites.
      I thought he was pretty well-known back in the days of Doom. The linux port IMO is worthy of inclusion in the recently posted 100 linux milestones.
      But at the same time, Dave's game development history is pretty weak. He worked on DOOM, yes, but he was just a grunt. Abuse was written by someone else (Jonathan Clark). Golgotha was never completed. I'm not saying that Dave is a bad guy or a knucklehead or anything like that. He's certainly not the loudmouth that Brian Hook turned out to be. So we all know Dave because of his little failed company, and we're all clamoring to work for him. But who knows the names of the people who worked on Grand Theft Auto 3, Final Fantasy X, Age of Empires, Metal Gear Solid 2, Siphon Filter, of Medal of Honor? These are all huge, huge games, each of which sold over a million copies (with the exception of Medal of Honor; I don't know how well it did).
      I don't want to argue just for the sake of argument, but I feel you're not giving him enough credit here. Game development isn't just about one guy writing a hot graphics engine. It's a TEAM effort. He's got that experience in spades. Yes, he didn't write Abuse. Contractual obligations with id at the time prevented him from coding, as I understand it. On the other hand, he was managing a team of programmers, dealing with publishers, investors, and doing the day-to-day payroll type work. The question at hand was not the source of Dave's fame, but rather if he's a good person to work for. On that note, I'd say I would rather work for someone who's tried and failed and is trying again, someone who might have a better idea what he's doing.

      What, may I ask, does fame and fortune have to do with making good games or putting together a good development team? I'm not sure why you picked those particular titles, but I'd point out that Doom was/is a landmark in gaming, not just because of being the first, biggest hit 3dfps (yes, cite Wolfenstein etc etc tc. Doom was still the first to really hit the public eye), more than this, Doom made it big, because of the marketing and shareware distribution campaign, as well as the fun gameplay, and the realism of the gore. Was all this Dave's doing? Nope. However, he was involved in it. He was THERE. That's why we're talking about him now.
      The bottom line is that the fanboy worldview is severely--and intentionally--limited.
      OK.... So what?
      --
      These people looked deep into my soul and assigned me a number based on the order in which I joined.
    7. Re:Why is this different than working for others? by EverDense · · Score: 1

      I haven't heard of 2, 3, or 5 and I work in the industry.

      --
      http://jesus.everdense.com/
  41. a shooter for the x-box? by kipple · · Score: 2

    ...and you're asking this on slashdot? haha good one :))

    [YES I'm ironic, don't bother mod me down if you didn't get it]

    --
    -- There are two kind of sysadmins: Paranoids and Losers. (adapted from D. Bach)
  42. game industry job by Anonymous Coward · · Score: 0

    I need a job. I can code. I can cook coffee.

    yes, I'm the perfect junior 3d programmer! Unfortunately I do not get the job before I programmed an awesome 3d shooter demo at home and spend 2y in coding without making any money. yes, I can cook coffee... do I get the job in the game industry?

    [ ] yes
    [ ] no
    [ ] keep cookin... um coding

    1. Re:game industry job by Sister+Love · · Score: 1

      A word of advice. If you really enjoy making games, do not, and I repeat DO NOT get a job in the game industry. The Game Industry is a business and doesn't really care about making good games, let alone fun games. If you really like making games, get a job you can do in your sleep from 8-5, then make games at night and on the weekends. Trust me, you'll lead a much happier life. Game companies are pretty much sweatshops anymore.

  43. Better yet.. by Ogerman · · Score: 3, Insightful

    Why would any self-respecting geek want to write games for a proprietary Microsoft platform. For crying out loud, we need more multi-platform PC games! How about developing a highly modular Open Source game engine and then sell non-free scripting, levels, artwork, etc. (the part of game design that takes all the real time and effort) I would gladly support such an effort as compared to a game with binaries only. Then build a community around the game and encourage mods, network tournaments, etc. I guarantee you'll find a market because community is something that console systems will likely never have.

    1. Re:Better yet.. by Anonymous Coward · · Score: 0

      because that's where the money is ..
      PS2 is very difficult to code ,if you come from a PC background
      Gamecube is dead sales wise ..
      XBOX is 2nd in the race at the moment ,
      and technically is the best console around right now .
      yes we all hate Microsoft, but try to remember this is NVIDIA's games console with microsoft on the box ...

    2. Re:Better yet.. by Anonymous Coward · · Score: 0

      hehehe, PS2 is difficult to program for no matter what your background is! By program for I of course mean writing stuff that comes close to the maximum theoritical performance, not simply get something to work. Although that is harder than normal too :/

      BTW GameCube is beating the Xbox in total sales, especially world wide. In Japan the obsolete PS1 is significantly outselling the Xbox! Seriously, who buys a PS1 two years after the PS2 has come out when the PS2 plays all your PS1 games and uses all your PS1 perhiphreals?

      After the price drop Xbox sales have actually surpassed the GameCube in the US (one of the three territories), but the PS2 is beating both of them. Combined. Not only is the PS2 outselling them, but it has a huge user base already! Combined worldwide users of the GameCube and Xbox don't match the number of PS2 users in any of Japan, US, or Europe.

      I just had to drive home how poor the XFLbox is selling. WHen you read Wired or something you see all sorts of MS vs Sony stories because MS is STILL doing a great job of getting themselves known and sounding like a contender. Hell, most geeks on /. which should know better still think the XBox has a future. In reality this generation's war for market share is pretty much over and Sony is the winner.

      Nintendo and MS are battling for a distant 2nd/3rd place. Maybe Nintendo can come back (keep in mind PS2 outsells GameCube/Xbox combined and has a HUGE lead) if they can drop the price to $100 this Christmas and can build off of Pokemon, Mario, etc (Don't forget that far more gamers care about Pokemon than technical things like vertex shaders and harddrives), but they certainly won't take 1st place this generation. And MS has an even small chance.

    3. Re:Better yet.. by Anonymous Coward · · Score: 0

      "Why would any self-respecting geek want to write games for a proprietary Microsoft platform"

      The same reason we write Windows programs during the day. Its easier to find a high paying job using MS products than GNU or anything Open Source.

      If you are extremely talented you can work at Redhat. If you're merely good you can write windows apps for money (such as XBox games) and then work on Free stuff at night.

      I expect the majority of /. readers use MS stuff during the day in some way as a key part of their job.

    4. Re:Better yet.. by Anonymous Coward · · Score: 0

      Maybe because that is a bad economic decision? Go take economics 101. Duh!

  44. Hi, I'm Mike the Gas Station Owner by Anonymous Coward · · Score: 0

    I'm starting a new station a few blocks from here and need some people to pump gas, wash windows, etc. Wanna work for me?

    1. Re:Hi, I'm Mike the Gas Station Owner by Anonymous Coward · · Score: 0

      hey screw you buddy

  45. New Slashdot business model! by Evro · · Score: 1

    On the heels of the story of LWN now taking donations, it look like Slashdot has begun selling classified ads as stories on the front page!

    --
    rooooar
    1. Re:New Slashdot business model! by leviramsey · · Score: 2

      A few months ago, back when the subscription flap was in full swing, Rob mentioned that they would start (essentially) posting company press releases for money.

  46. It' Mike again by Anonymous Coward · · Score: 0

    You definitely have the right attitude. You're hired!

  47. Uh oh by cdgod · · Score: 1

    Is this the first example of the Slashdot effect on an email address?

    --
    This .Sig is left intentionally humourless.
    1. Re:Uh oh by Anonymous Coward · · Score: 0

      i doubt it, how many people who read this website are actually qualified enough?

      but, i suppose when you take into account that most people aren't realistic about their own capabilities.....

    2. Re:Uh oh by Oswald · · Score: 1
      I find the naivete displayed here charming. I believe the post you replied to refers to SPAMMING, not honest attempts to apply for a job.

      You must live in a very nice place.

  48. Dave and his inbox... by horsie · · Score: 5, Funny

    Dave: "I'd like to check my mail"
    Slashdot: "I'm sorry Dave, I can't let you do that"

    *ducks*

  49. Re:I doubt I would by Anonymous Coward · · Score: 0

    Nice attitude. At least we can be reassured that no one will ever have to work for you, because you'll never amount to anything. Slashdot, one of the most open-minded places on the net, and a racist coward hiding behind his keyboard like you making stupid statements.

    To quote a distinguished professor at the university I attend, who has multiple doctorates from many prestigious schools, and is considered a leader and innovator in the field: "Fuck you."

  50. How about a more creative name by Prizm · · Score: 1

    It seems that the common method for creating a company in silicon valley nowadays is as follows:

    -Find a futuristic or artistic/creative single noun.
    -Concatenate a single digit number between 1 and 9.

    And hence, we have these rediculously uncreative company names which all sounds the same.
    Cloud9, rhino9, carbon6, etc.

    Also applies to computer games, IE: rainbow6.

    One day, company names will relate back to the products being sold.

    1. Re:How about a more creative name by Anonymous Coward · · Score: 0

      Rainbow Six was based on a book called "Rainbow Six" by Tom Clancy.

    2. Re:How about a more creative name by Anonymous Coward · · Score: 0

      what is this book thing ? where can i download it ? does it need a gf4 to run ?
      cos "book" sound so 37337, although once i heard my teacher mention it briefly.

    3. Re:How about a more creative name by Anonymous Coward · · Score: 0

      well I work for a company called category5

  51. Translation by Anonymous Coward · · Score: 0

    "relocate to LA, work with McGee, TaAylor"

    Qualifications: You Must be gay.

  52. Worse then Hotjobs by a!b!c! · · Score: 1

    I've heard the postings at Hotjobs can often recieve more than 1000 replies.

    Posting for a video game development position on slashdot? Geez... the sky is the limit.

    Perhaps this is a scam for a recruitment firm to gather resumes. ;)

    1. Re:Worse then Hotjobs by Anonymous Coward · · Score: 0

      A list of people not to hire, is more like it.

  53. Blatant advertising. by Dthoma · · Score: 1

    Are Slashdot stories allowed to be nothing more than 3-line advertisements? If I wanted shameless plugs, I'd watch TV.

    --

    Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".

  54. Actually, they want both if you read further... by Svartalf · · Score: 3, Informative

    Check the Jobs link. It's not asking for teams, it's asking for specific things like "Lead Developer", "Lead Designer", etc. That's not asking for teams.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:Actually, they want both if you read further... by damyan · · Score: 1

      Indeed it does!!!

      However, it was so well hidden behind the flash interface it took me about two minutes to find it even after you'd pointed it out.

      Oh well. I'll get me coat.

  55. American McGee????? by Anonymous Coward · · Score: 1, Funny

    It sounded like a toilet bowl manufacturer until I realised it's an actual human being's name...

    You Merikkkans really like to push your 'patriotism' to extremes, doncha?

    1. Re:American McGee????? by Anonymous Coward · · Score: 0

      So what's the difference between the Communist system and yours? None.

    2. Re:American McGee????? by Anonymous Coward · · Score: 0

      So how come you never see a "Canadian McGee" or a "Mexican McGee" or a "Italian McGee"????

      Face it: you're a nation of morons.

    3. Re:American McGee????? by Anonymous Coward · · Score: 0

      Hmm, who's typed more words, you or me?

      Patriotism IS spouting off brainwashed nonsense. Communism is spouting off brainwashed nonsense.

      Except that when Communism fell, the Russians told themselves that everything they had been told about Communism was a lie, but that everything they'd been told about capitalism was true...

      Now go wrap yourself in the American flag while crying and believing you actually live in a free country.

      It's a cult, ok?

  56. Its XBox, not X-Box by Anonymous Coward · · Score: 0

    See subject

    1. Re:Its XBox, not X-Box by vandenh · · Score: 0

      It D-O-E-S-N-T matter...

  57. Relevant Skills List by AlaskanUnderachiever · · Score: 2

    I like to shoot things too. I'm also good at being a YesMan, making espresso drinks, and I'm willing to compromise all morals for employment (up to and including homicide with a reduced sentence). The whole "programming, developing, directing" thing is a little weak but I'm sure my mad "killing anything that moves" skillz make up for that.

    --
    Find out about my new childrens book: SS Death Camp Criminal Batallion Go To Monte Carlo For The Massacre
  58. It's that time again! by 1155 · · Score: 0, Offtopic

    Time for everyones favorite quiz show, "Who's e-mail just got slashdotted?!"

    a) Bill Gates

    B) The guy in this story

    C) Malda

    To find out the answer, wait until this gets modded down!

    On to our advertisement...

  59. a shooter for the XBOX.... by Anonymous Coward · · Score: 0

    ho hum..why bother..the nvidia chipset in the damn thing is gonna be outdated by the time the summer is over. Anyone seen the ATI 9700 yet ?

  60. Re:work for xbox? NEVER by Anonymous Coward · · Score: 0

    I fail to see the problem here - I work for Playstation, my friend's dad owns Gamecube and my little sister has GP32 hair.

  61. if it was on the old system by Datasage · · Score: 0, Offtopic

    Ad posted.
    3 karma has been subtracted from your accout.

    --
    In America we are imprisoned by our fear of them.
  62. Didn't McGee get fired? by Anonymous Coward · · Score: 0

    If id couldn't have the guy as an employee, is he really a good guy to work for?

  63. And in other news... by AndroidCat · · Score: 3, Funny

    New gaming company American McGee was found dead on Sunday. Police say it looks like a slashdot by email killing. They looking for a suspect named "Takko" who is presumed to be of japanese origin.

    --
    One line blog. I hear that they're called Twitters now.
    1. Re:And in other news... by Anonymous Coward · · Score: 0

      American McGee is the name of a person, not a company you stupid fuck.

    2. Re:And in other news... by Anonymous Coward · · Score: 0

      The stupid fucks would be the parents, in this case.

      Naming a kid with an adjective is seriously fucked.

  64. be careful what you wish for by Artifex · · Score: 3, Funny

    Too bad that John Romero probably doesn't want to leave Texas.

    Yah, when I lived there, I said that about a certain State Governor. See what happened? =)

    --
    Get off my launchpad!
  65. Rasterman by Anonymous Coward · · Score: 1, Interesting

    I would suggest someone give Rasterman resume to Dave since he has not done anything lately

  66. Before the real interview... by guttentag · · Score: 3, Funny
    "We'd like to bring you in for an interview, but we've got just one more "t" to cross. I need your Slashdot username?"

    "What for?"

    "Standard credit check. Need to find out whether you're an intelligent, helpful, informative individual or... well, this also helps us weed out the trolls."

    "Actually, I just got an offer from another company I couldn't turn down. Sorry."

  67. Dave working on a FPS? by tspilman · · Score: 1

    I was fortunate enough to have a chat with Dave at GDC 2001 and he seemed to not like first person shooters at all. I wonder what changed his mind. =)

    --
    Tom the Sigless
  68. LyX by starling · · Score: 1

    I'll second what the AC said, and as a special one-time offer you get a free link to it. LyX is truly the best word processor I've come across.

  69. Why didn't you finish college? by Anonymous Coward · · Score: 0

    You completed 115 credits and didn't get the degree? You had to be fairly close, no? A lot of employers would look at that and think you were a flake, I know I would. I think you have to spin that somehow or give it some context.

  70. Looks good by Digital_Fiend · · Score: 1

    These teaser images look pretty interesting.

    1. Re:Looks good by Liquid+Velcro · · Score: 2, Informative

      They're for McGee's take on Oz, as in The Wizard of... No I'm not guessing because of the picture of the flying monkey. I'm interested to see what he does with it. Looking at the website itself, it's a hard guess to say whether or not their approach to development teams are similar to Lionhead's or what my own company is doing - in that the studios operate independently of the publisher. (In this case, C6) It looks like C6 wants to micromanage each devteam they acquire, so that they have a stable of folks they can milk games out of. I don't know if I approve, but it'll probably work.

      --
      - lV
  71. OT, but I don't care by Toasty16 · · Score: 3, Funny

    PCXL was more than just the best gaming mag EVAR, It was also a better prognosticator than Nostradamus. Case in point: It was a recurring joke that PCXL would shut down before Daikatana was released. This came true, as the final issue of PCXL was published in April 2000, while Daikatana was released on May 23, 2000, just a month later. Coincidence? Maybe, but wait until I provide the rest of my evidence of PCXL's psychic abilities...

    In the April 1999 issue of PCXL, they had a large April Fools section in which there was a story about John Romero (PCXL's favorite punching bag) leaving Ion Storm, cutting his hair short, and focusing on old school games. Well guess what, that is exactly what happened!

    www.johnromero.com/images/News/Haircut-After.jpg

    He quit Ion Storm, cut his hair and started MonkeyStone Games, which makes simple games for PDA's and the like.

    And there exists other, more circumstantial evidence regarding PCXL's talent for divination. In an editorial in the December 1999 issue of PCXL (shipped early November), editor Mike Morrisey states that he's sick of buying a new video card every six months, and that he's skipping the current generation (voodoo3/TNT2) because he's sure the Voodoo 6000 will be released in a few months. Lo andd behold, on November 16, 1999 the VSA-100 chip and the Voodoo5 6000 are revealed by 3dfx!

    I'm sure by now your jaws have dropped, as you have probably come to the same conclusion as I: namely, that PCXL was the best, most hardcore gaming rag ever, and that its existence was a threat to crappy game publishers and developers everywhere *cough* Eidos, Ion Storm *cough*. It had to be destroyed so that the game oligopoly could continue to pump out crappy games with short development cycles in order to maximize profits without the public being aware of their evil machinations. PCXL was the bastion of truth in the gaming world, and with it gone gamers would again buy crappy games which consistently scored high in the cookie cutter mags. It's a conspiracy I tells ya! ;-)

    1. Re:OT, but I don't care by Cruciform · · Score: 2

      Mike Salmon? Is that you?

  72. Re:wtf QWZX by Anonymous Coward · · Score: 0

    When you actually spend time around Iranians, then you'll have a bit more credibility. Iranian, Persian, it doesn't make a bit of difference to me.

    Except for that whole muslim fundamentalism thing, and the terrorism, and ...

    And by the way, I dated a "Persian" girl.

  73. Re:How did this post get modded up? by Anonymous Coward · · Score: 0

    TERRORIST!!! You are a filthy terrorist and the MPAA is going to h4XX0r u! ph34r!

  74. How do I post a classified ad to Slashdot? by Sister+Love · · Score: 1

    We need programmers and artists too, where's the form to fill in my classified ad for /. ???

  75. Re:wtf QWZX by Anonymous Coward · · Score: 0

    I had sex with a persian cat once, and it didn't like it one bit I don't think. Thankfully it was declawed. Anyway, it was awful funny watching it try to rub all that jizz out of its fur for the next few days. Stupid cat...

  76. SPAM bait? by devleopard · · Score: 1

    I know Slashdot didn't just post someone's email address on the home page ...

    --
    The best thing about a boolean is even if you are wrong, you are only off by a bit.
  77. Re:How did this post get modded up? by Anonymous Coward · · Score: 0

    Why would someone want this story to appear on their site? Remove it.

  78. Wow by SL33Z3 · · Score: 1

    I'm not a game programmer and I don't live in LA, but can I just like, hang out with you guys? :)

    --
    SL33ZE - Artificial Intelligence is No Match For Natural Stupidity -
  79. Sell your soul..... by usmcpanzer · · Score: 1

    yeah, it may be for the M$ X-box, but half of you would probably sell your soul in order to be a 'game designer'.

  80. Get Interns. by DarkHelmet · · Score: 2
    They should seriously consider getting interns. I know quite a few programmers who would be willing to contribute to the project for free.

    Uhhh... Uhhh... Uhhh... I can do their webpage!

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    1. Re:Get Interns. by Reziac · · Score: 2

      You can do their webpage? [eyeing flash and CLSID string from a safe distance] Good, someone needs to ... us non-flash types can't even get in.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  81. I want to work for Hideo Kojima... by Anonymous Coward · · Score: 0

    SO FUCKING BAD!!!

  82. American McGee is.... by nlh · · Score: 3, Interesting

    ...living proof that you need little more than a "weird" or "interesting" name to suddenly become very famous in this country (particularly among nerds....American McGee, Jello Biafra, etc...)

    I'm sorry, but could someone give me an idea of what this guy has _actually_ done to deserve such fame? I hope 'Alice' isn't your answer...I saw him talk at GDC '01 this past March, and my impression was that he wasn't even a part of the development team -- he wasn't even on-site...he'd ship off his "artistic visions" to the on-site team who actually designed/coded/drew the game, he got all the credit, and the press loves him why? Because he's got a cool name.

    Seriously...I'm happy to give him credit where credit is due...if the guy's a brilliant game designer, a top-notch dealmaker, a great programmer, or a lead artist, fine -- I'd love to know about it, but come ON...enough with the sensationalism.

    1. Re:American McGee is.... by nlh · · Score: 2

      Er....GDC '02. Eh, what's a year.

    2. Re:American McGee is.... by Anonymous Coward · · Score: 0

      He's friends with John Carmack and Trent Reznor, and was involved with the creation of Quake (though I'm not sure to what extent. Do a google on him).

      And you think his name is his secret?

  83. Re: Salmon by Toasty16 · · Score: 1

    Hell no. But I see that YOU work for the Unreal boys. How's that whole "UT2k3" deal going? Any inside info or easter eggs you wanna divulge?

  84. Welcome to the new Slashdot! by eddeye · · Score: 1

    SWM, 26, non-smoker, seeks nubile SF 19-24 (all races) into programming, FPS and RTS games, and The Simpsons for casual sex. Must have porn star looks. Serious inquiries only. (661) 397-3030.

    --
    Democracy is two wolves and a sheep voting on lunch.
  85. True story by Nailer · · Score: 2

    I'm a computer geek from Melbourne Australia currently spending some time interstate in Sydney in a vacation. Meeting up with a fellow freelance journalist and on our way to a club, our taxi passed a museum advertising its upcoming exhibit, Chinese Dinosaurs.

    "Chinese Dinosaurs?"
    "Chinese Dinosaur Ninjas"
    "Undead Chinese Dinosaur Ninjas"
    "John Romero's Undead Chinese Dinosaur Ninjas"
    (we both burst out laughing)

  86. Re: Salmon by Cruciform · · Score: 2

    Sorry, us peons aren't allowed to talk about it. Zug Zug :)

  87. And what wasn't a space invaders clone-- by Anonymous Coward · · Score: 0

    --was a Pac-Man rip off. Nostalgia clouds your vision and is for old people. Halo, Panzer Dragoon,, Super Mario Sunshine,, X-Box, GameCube, PS2, and yes even the venerable Dreamcast. . .to hell with the past, I'd much rather have today's gameing world any day of the week!

  88. My lips are sealed by Toasty16 · · Score: 1

    How about a little AC action on the sly?

    1. Re:My lips are sealed by Cruciform · · Score: 2

      I haven't played AC in ages. AC2 beta's coming up though. Looks pretty sweet. Tired of the stand and swing standard in onling RPGs though. Need something better. Hope AC2 changes that.

  89. Does anyone else see it? by anonymous+loser · · Score: 2

    I'm wondering if I'm the only one enjoying the irony of a CmdrTaco posting a story looking for X-Box developers.

  90. Need an oracle by beef3k · · Score: 1

    Sure, I'll apply for lead programmer. Now all I need is a million years experience as a developer, knowledge of all possible API's out there, a PhD in maths, chemistry, graphical design and one in psychology, 25 years experience in the gaming industry, a neat house and a great car. Just hope a girlfriend isn't required.

  91. Wait a minute! Classified ads! That's it! by Conspiracy_Of_Doves · · Score: 2

    That's what should be done to prevent the evil /. subscription plan. A classified ad section should be created. People can pay to put up classified ads for other slashdotters to respond to. That should bring in enough money so that a subscription plan won't be needed.

  92. Re:moderation madness by Toasty16 · · Score: 1
    how come all your repsonses are rated 2, even "Mike Salmon? Is that you?" Do you have an inside man? I'll ask again,

    DO YOU HAVE AN INSIDE MAN?!

    I think I blew this case wide open! And I'm talking all the way ;-)
  93. Re:moderation madness by Cruciform · · Score: 2

    It's cuz I have SuperKarma(tm).
    I guess once you have really high karma it just mods you up auomatically. Even if it's just chit chat.