Scheme is used at Georgia Tech for the CS intro class, which most undergrads are required to take (except a few majors). Squeak is used in a later CS course (Objects and Design). I think most pretty much all non-CS people hate Scheme and some CS people do as well. From what I've heard I don't think anyone likes Squeak, mainly because of the environment you're force into working in (I'm taking the class this fall, so I don't know much firsthand about it).
The power consumption thing is where AMD's PowerNow comes in (whereas Intel has SpeedStep). PowerNow does voltage and frequency scaling I think. My Mobile Athlon XP 1800+ goes down pretty far (possibly from ~1.5GHz to 500MHz? I can't remember the numbers right now and I don't have it with me). Some guys working on cpufreq just got powernow support for the Mobile Athlon XP chips working, but it's not totally perfect yet.
Someone else already pointed out that HP/Compaq sell Athlon based notebooks. I have a Sony VAIO PCG-NVR23 that has a Mobile Athlon XP 1800+ or something like that. I know Sony has at least one other model with a Mobile Athlon chip.
This is sort of similar to the Worms games I think, but I've never played those. It's basically a side scroller where you run around and shoot everyone else. It's in a beta period right now, so it's kinda buggy but still fun. Has a couple different play modes, including deathmatch, team deathmatch, CTF, and some rambo thing (haven't played in a while;).
Well this particular article focuses more on wireless ISPs in rural areas where DSL access isn't widespread, thus the appeal of wireless being able to step in and fulfill the lack of broadband access. However, you are right. If you set this up somewhere with DSL access, that'd probably be the cheaper way to go.
They did...sorta nationally I guess. I don't remember what station it was, TBS I think which is cable most places though. I didn't watch it though, so I can't really comment on the second part.
Yeah, that makes more sense. My comment was directed at your last paragraph concerning taxplayers the internet connection of people playing games, when in reality they would be paying more to fund everyone downloading music, movies, and porn.
I think you should worry more about P2P programs that Quake players. In fact, if I was the taxpayer in that situation I'd be more concerned about students downloading albums, movies, and ISOs then I would about playing games. Especially, since the bandwidth use of a game (3-5KBps, they'd work fine on a 56k if it wasn't for the latency issues) is nothing compared to that of someone sharing their hard drive on P2P networks.
I'm on the campus resnet at my school, and any traffic that goes to another *.edu (for the most part) is routed through internet2 which is very nice. However, my dorm only has 10mbps hubs in the building, and the bandwidth usage and collisions on the hub can get so bad (which is quite often) that it really doesn't matter what size pipe is carrying data off campus. It's always nice when you can ping internet and internet2 sites at under 100ms.
If my memory serves me, I remember reading about the StarCraft: Brood War beta test and it being hard to find games at times on battle.net. Blizzard usually releases their betas to fairly small groups and an even smaller group of people actually play the game. Then an even smaller group of people actually contribute. I don't really think the beta network being underused is anything all that new in regards to Blizzard games.
Looks like it doesn't have a mobile chip, but a regular desktop P4. That partially explains the battery life.
Yes, except for the fact that they announced the monthly prices, as well as the MSRP for the game, days ago.
Scheme is used at Georgia Tech for the CS intro class, which most undergrads are required to take (except a few majors). Squeak is used in a later CS course (Objects and Design). I think most pretty much all non-CS people hate Scheme and some CS people do as well. From what I've heard I don't think anyone likes Squeak, mainly because of the environment you're force into working in (I'm taking the class this fall, so I don't know much firsthand about it).
The power consumption thing is where AMD's PowerNow comes in (whereas Intel has SpeedStep). PowerNow does voltage and frequency scaling I think. My Mobile Athlon XP 1800+ goes down pretty far (possibly from ~1.5GHz to 500MHz? I can't remember the numbers right now and I don't have it with me). Some guys working on cpufreq just got powernow support for the Mobile Athlon XP chips working, but it's not totally perfect yet.
Someone else already pointed out that HP/Compaq sell Athlon based notebooks. I have a Sony VAIO PCG-NVR23 that has a Mobile Athlon XP 1800+ or something like that. I know Sony has at least one other model with a Mobile Athlon chip.
This is sort of similar to the Worms games I think, but I've never played those. It's basically a side scroller where you run around and shoot everyone else. It's in a beta period right now, so it's kinda buggy but still fun. Has a couple different play modes, including deathmatch, team deathmatch, CTF, and some rambo thing (haven't played in a while;).
http://www.soldat.prv.pl/
Well this particular article focuses more on wireless ISPs in rural areas where DSL access isn't widespread, thus the appeal of wireless being able to step in and fulfill the lack of broadband access. However, you are right. If you set this up somewhere with DSL access, that'd probably be the cheaper way to go.
Yeah, but Fellowship of the Ring has already been made. So the new machines added to the render farm shouldn't really apply to its advertisement.
They did...sorta nationally I guess. I don't remember what station it was, TBS I think which is cable most places though. I didn't watch it though, so I can't really comment on the second part.
Yeah, that makes more sense. My comment was directed at your last paragraph concerning taxplayers the internet connection of people playing games, when in reality they would be paying more to fund everyone downloading music, movies, and porn.
I think you should worry more about P2P programs that Quake players. In fact, if I was the taxpayer in that situation I'd be more concerned about students downloading albums, movies, and ISOs then I would about playing games. Especially, since the bandwidth use of a game (3-5KBps, they'd work fine on a 56k if it wasn't for the latency issues) is nothing compared to that of someone sharing their hard drive on P2P networks.
I'm on the campus resnet at my school, and any traffic that goes to another *.edu (for the most part) is routed through internet2 which is very nice. However, my dorm only has 10mbps hubs in the building, and the bandwidth usage and collisions on the hub can get so bad (which is quite often) that it really doesn't matter what size pipe is carrying data off campus. It's always nice when you can ping internet and internet2 sites at under 100ms.
If my memory serves me, I remember reading about the StarCraft: Brood War beta test and it being hard to find games at times on battle.net. Blizzard usually releases their betas to fairly small groups and an even smaller group of people actually play the game. Then an even smaller group of people actually contribute. I don't really think the beta network being underused is anything all that new in regards to Blizzard games.
Heh, nah. :) Seems really bad that it's in the title of the post though and it's pretty screwed up.
Umm... someone needs to check the spelling on the title.