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Star Wars Galaxies: An Empire Divided Ships

TJPile writes "After months and months of beta testing and years of waiting, the Star Wars version of Ever-crack is now shipping. Order your copy today. There are already plans for an expansion pack in 2004 that will feature more character races, worlds, and even the ability to buy, fly, and fight in your own spaceship. The game will set you back $50, come on 3 CDs, require Internet access, and will cost around $10 a month (service subscription fee). Right now it's Windows only." Yep, I'm hoping to play as the Pit of Saarlac: The Ultimate Camper.

502 comments

  1. The StarWars Galaxys Experience, summed up by Anonymous Coward · · Score: 5, Funny

    You have entered Cantina_1

    You are struck by force for 15 points by Da4th_Vad3r_P1mp

    You have been slain by Da4th_Vad3r_P1mp

    Da4th_Vad3r_P1mp says: kekekeke

    1. Re:The StarWars Galaxys Experience, summed up by Vandil+X · · Score: 2, Insightful

      "It's Rebels like you who have ruined your own lands. You'll not ruin mine!"

      EverQuest was great for the first year or so, until Sony started to "tweak" it. I'm afraid we expect the same fate with SWG.

      --
      Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
    2. Re:The StarWars Galaxys Experience, summed up by Dachannien · · Score: 2, Interesting

      Verant broke away from SOE just long enough to finish the game, release it, and get it working well, just in time for SOE to come back in and hose the entire customer service department (among other things).

      Fortunately, SWG has LucasArts to back it up, and I don't anticipate LucasArts selling itself to SOE anytime soon.

    3. Re:The StarWars Galaxys Experience, summed up by Peterus7 · · Score: 2, Informative

      Sad thing is, it's cheaper than Ragnarok, a final fantasyesque game that is top view and kinda pixelish.

    4. Re:The StarWars Galaxys Experience, summed up by WPIDalamar · · Score: 1

      um... maybe I'm missing something

      http://starwarsgalaxies.station.sony.com/

      I thought Lucas was into the development, but sony was actually running it. So they definatly could screw it up still.

    5. Re:The StarWars Galaxys Experience, summed up by SirLestat · · Score: 0

      There is a strong name filter, so you won't see things like that. PVP is by duel when both players accept to do one. There is faction stuff but you have to go join one so only people interested in PVP does join. Oh there is no such force skill.

      (Been in SWG beta since beta 2)

    6. Re:The StarWars Galaxys Experience, summed up by rotre · · Score: 1

      "Up, Up, Down, Down, Left, Right, Left, Right, B, A, Select, Start"

    7. Re:The StarWars Galaxys Experience, summed up by Anonymous Coward · · Score: 0

      The select isn't needed unless you are playing contra with 2 players. This code also works on many other Capcom games and the select isn't needed there, either.

    8. Re:The StarWars Galaxys Experience, summed up by rotre · · Score: 1

      so what could be better than contra with two players? i don't know any other games that the code works with, but single player is no match to two player.

    9. Re:The StarWars Galaxys Experience, summed up by Anonymous Coward · · Score: 0

      Here is the official newspaper of the Star Wars Galaxies. It is a newspaper that only exists in the game and players visit it to find out what is going on in their virtual world. Pretty strange stuff.

      Galactic Post Newspaper

    10. Re:The StarWars Galaxys Experience, summed up by Anonymous Coward · · Score: 0
      i don't know any other games that the code works with,

      street fighter 2 for snes, w/o the select i believe

    11. Re:The StarWars Galaxys Experience, summed up by Anonymous Coward · · Score: 0

      The code works for a bunch of games from the same company (I think it was Konami?). I remember using this with my Teenage Mutant Ninja Turtles game.

    12. Re:The StarWars Galaxys Experience, summed up by Abreu · · Score: 1

      There was one spaceship game called Lifeforce that used that code too.

      IMHO both Contra and Lifeforce were so much better with the 255 lives...

      --
      No sig for the moment.
    13. Re:The StarWars Galaxys Experience, summed up by lord_nightrose · · Score: 0

      It was Konami, not Capcom. There were a few variations on it: the original Contra, Super C (Contra 2), and the Game Boy game all had different codes, but the same basic pattern.

      --
      This is not part of my post. It's my signature. I bet you're disappointed.
  2. hehe by Machine9 · · Score: 5, Funny
    Player: f00k1ng c4mp3r n00b!

    Pit_of_sarlac5116: roooaaar *chomp* *chomp* *digest*

  3. Linux by Anonymous Coward · · Score: 0

    And of course the famous question

    does anybody know if there's a linux version planned like NWN?

    if so, then even I might get addicted ...

    1. Re:Linux by cnelzie · · Score: 5, Interesting

      The answer is... Nope. There won't be a Linux client. There also won't likely be a MacOSX either.
      This game is put out by Sony Online Entertainment and for all intents and purposes Sony doesn't appear to believe in the existence of anything but Microsoft Windows and the PS2 in regards to producing games.

      It could potentially hurt their bottom line to produce anything but a Windows or PS2 version of SWG or EQ. Since it forces someone wanting play such a game to buy a Windows PC or PS2, which increases the chances of Sony selling a PS2 or Vaio Computer System.

      Hey, I wish it wasn't so, but that is the nature of the beast.

      Of course, I am fairly certain that if you were to gather close to 100,000 close friends to not only sign a petition, but to also kick in a $50.00 "donation", you could likely persuade Sony to build a Linux client with the condition that you would be providing them with the big pile of money that you would then have.

      Then again, there is likely a larger chance of Microsoft freely, with no strings attached, seeing the error of their ways and providind EVERY spot of source code ever produced as Open Source.

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    2. Re:Linux by Jarnis · · Score: 2, Informative

      Considering they put out Mac OSX version of everquest, I wouldn't rule out Mac version completely.

      PS2 wont be able to handle the game. They might do a bastardized version with same name, but it wont be the same game. X-Box version was in the cards, but it's development was recently halted (temporarily?) - one would assume it'll come sooner or later, but...

      Linux version? You must be joking :)

    3. Re:Linux by TTMuskrat · · Score: 1
      Sony doesn't appear to believe in the existence of anything but Microsoft Windows and the PS2 in regards to producing games. It could potentially hurt their bottom line to produce anything but a Windows or PS2 version of SWG or EQ.

      Actually, it was just announced this week that Sony/Verant now has a EQ Mac client for sale. Check out this link here. Better late than never, I guess.

      --
      Support bacteria! It's the only culture most people seem to get.
    4. Re:Linux by Anonymous Coward · · Score: 0

      Except, of course, that there is now a Mac OS-X version of Everquest.

    5. Re:Linux by Surlyboi · · Score: 2, Insightful

      Considering they put out Mac OSX version of everquest, I wouldn't rule out Mac version completely.

      Yeah, but I'm kinda afraid that some marketing hack
      at SOE pushed that out the door as a bone to Mac
      users and also in the hopes that it would fail so
      they could say, "see? there's no money in Mac gaming"
      The whole Mac-only server setup, stuff like that,
      it doesn't bode well.

      But hey, on the off chance it is a success, maybe
      it won't take them four years to port SWG.

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    6. Re:Linux by Acidic_Diarrhea · · Score: 0, Troll
      There was never any X-Box version planned. Even though Sony is a huge company with different divisions having their own plans in how they want to attack their individual markets (Sony Music vs. the VAIO crew and their CD burners), SOE knows that you don't sell PS2s by giving Microsoft exclusives for the X-Box, which is effectively what you are suggesting (exclusive to consoles that is).

      X-Box versions? You must be joking.

      --
      I hate liberals. If you are a liberal, do not reply.
    7. Re:Linux by akgunkel · · Score: 1

      Somehow I don't think they will see the Mac sales they were hoping for...

      From the press release for EQ Mac:
      "Now over 25 million Apple Macintosh users everywhere can now experience the leading massively multiplayer online role-playing game on systems running Mac OS X 10.2.5."

      According to Steve Jobs, there's only 7 million macs running any version of MacOSX...

    8. Re:Linux by Surlyboi · · Score: 1

      Exactly. Like I said, reasons to add to the list for
      not making games for the Mac. These guys will use it
      as a case study.

      It does run on my PBG4 fairly nicely though...

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    9. Re:Linux by gatekeep · · Score: 1

      There was an Xbox version planned (and PS2 in fact..) they had the logos on their site for a few years.

      Here's an article on the hold from gamespot.

    10. Re:Linux by Satan's+Librarian · · Score: 2, Insightful

      I think the problem here is even more basic than that. When you are developing a software product for profit, you go to the largest paying market for the product first where you are most likely to make returns on your investment. Right now, except possibly in pro audio and graphics design, targetting the Windows PC gives you the best chance of making money on most products.

      With that as a given #1, writing good maintainable multiplatform software is going to add at least 25% to 50% more effort to a large real-world project and double the testing requirements, especially in games where you have to deal with proprietary graphics and music subsystems like DirectX. Yes, OpenGL and similar technologies can alleviate some of this, but it is still a lot more work to make things run on multiple platforms. And no, Java would not solve this problem yet.

      Adding this extra work onto your development team means they're spending less time fixing problems and improving the product for the initial platform's customers - so you really have to think you're going to do a lot more than just recoup your losses when adding support for another platform - you also have to think you are adding enough customers that you can pay less attention to the initial customer base or hire a larger team.

      Right now, Macintosh has a pretty small market share, and I have yet to see a lot of shrink-wrapped Linux software really selling in computer stores outside of the distros like RedHat and SuSE. I've seen some games that tested the waters, but if they had sold really well I'd expect to see a Linux Games section at my local computer dealer...

      At any rate, once Star Wars Galaxies has proven itself on the first platform, if they hear enough requests for other platforms that it looks more profitable to add in multiplatform support than to jump onto the next product, they'll likely do it.

      I've met one of the lead coders on the project, and I can definitely say they've got more than enough talent and skill to go there, and the majority of the code was probably designed to be platform-neutral and easily portable from the beginning. But unless it looks profitable to spend the extra money to do a port, it ain't gonna happen. That's called business.

    11. Re:Linux by IamTheRealMike · · Score: 1
      Gather 100,000 close friends? I'd love to meet somebody who's that popular!

      Anyway, it'd be far far far far far easier to simply make it run under Wine. DirectX 9 support for WineHQ has started in the last few days, and I'd guess TransGaming will be supporting it soon also.

      Of course, if the game is really boring and expensive, that might mean that nobody cares enough to make it work. But convincing a few Wine developers is a hell of a lot easier than a mega-corp on a budget.

    12. Re:Linux by Poppa · · Score: 1

      One fascinating thing, is that in thw startup questionaire of this game, it asks you what your operating system is ... and Linux is one of the options!

  4. Oh yay by Eric(b0mb)Dennis · · Score: 2, Funny

    /me watches as productivity around the globe grinds to a screeching halt

    And I thought we were in a recession now..

    I think I'm going to go to the local EB and pass out some NA cards along with the game... looks like my cigarette vending ice-cream truck business will finally pick up..

    I can't wait to see the look on Sony's faces with hoards of new subscribers turn their servers into a steaming pile of goop... *puts tin foil hat on* time to start playing, unibomber status

    --
    Excuse me, I don't mean to impose, but I am the ocean
  5. Already Bought by SlayerofGods · · Score: 0

    I don't care what anyone says I've already preordered my copy and it should be arving within the day(or 2).
    Besides you have to buy it, if not just for the fact that it is Star Wars.

    --

    Technology, the cause of and solution to all of life's problems.
    1. Re:Already Bought by Anonymous Coward · · Score: 1, Insightful

      George Lucas is rich enough already. Buy it because it's a decent game, not just because it's Star Wars, lest we be given another Star Wars Holiday Special.

    2. Re:Already Bought by SlayerofGods · · Score: 0

      Buhhhh???
      I've never heard of this....
      Does anyone have this so I can download it from them?

      Also George Lucas may have enough money... but sony could always use some more. HEHE

      --

      Technology, the cause of and solution to all of life's problems.
    3. Re:Already Bought by Anonymous Coward · · Score: 0

      Use Kazaa idiot.

  6. From a Beta Tester by Anonymous Coward · · Score: 0

    Take it from someone who has played it since November.

    This game is excedingly boring, even for an EQ clone.

    1. Re:From a Beta Tester by lokedhs · · Score: 2, Funny
      If you have played it since november, it can't be that boring, can it?

      I have tried several[1] MMP games, and I have yet to find one that didn't bore me to death within a couple of days play.

      [1] WW2OL, Eve, Jumpgate, Allegiance, Earth&Beyond, etc...

    2. Re:From a Beta Tester by Captain_Stupendous · · Score: 2, Funny

      Well if you kept buying and playing new ones, they can't be that boring, can they?

      --


      I am alone, yet I also surf the universal backwash of undifferentiated Being, which is LOVE.
    3. Re:From a Beta Tester by DrSkwid · · Score: 0

      it can

      beta testing is for testing not for fun

      the game has built with more promise each time

      Everquest in Space in aint

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    4. Re:From a Beta Tester by Anonymous Coward · · Score: 0

      As another beta tester, let me chime in and say yes, it is in fact a crappy game. In terms of technology, it's a very cool engine, looks quite pretty, blah blah blah. But the actual gameplay is far behind other games in the field. Don't take my word for it, just wait for the hype to wear off; the backlash won't be far behind.

    5. Re:From a Beta Tester by lokedhs · · Score: 1
      Well, I have yet to buyone of these. I was beta tester for Eve and E&B, and the others had a certain number of days free play.

      Yes, I'm still looking for an MMP game that will keep my attention for more than a single weekend. No, I still havent't found it, and yes, I really do want to find one.

      To me, it's two things that turns me off: The tediousness. I don' thave much time to spend in an online game, and having to spend 50 hours just to build the character is too much for me.

      The other problem for me is the other players. Why do people feel the urge to behave like asses in an online game? Instant turnoff, at least for me.

    6. Re:From a Beta Tester by Anonymous Coward · · Score: 0

      You could buy a used character to take away some tediousness. I'm selling mine in a month.

      Other players are asses for the same resason other people are asses in the real world. The only difference is that online, people are worse because there are no consequences (i.e. you aren't going to get beat and urinated on) - so some people act a little togher than they should.

      They're really just projecting the supressed anger they have at at being treated like crap in the real world - so give them a break. They'll get over it as it gets boring.

      Now, the reason why people are asses at all? That we may never know.

    7. Re:From a Beta Tester by k-0s · · Score: 1

      If WW2OL didn't bore you maybe I can interest you in watching the paint dry on my house. It's about as much fun as WW2OL.

    8. Re:From a Beta Tester by Reservoir+Penguin · · Score: 1

      Maybe you should just give up and admit that you simply dont enjoy MMP? Nothing wrong with it.

      --
      US-UK-Israel: The real Axis of Evil
    9. Re:From a Beta Tester by lokedhs · · Score: 1

      Perhaps, I'm not ready to do that just yet though. :-)

  7. worst...agme...ever..... by Brat+Food · · Score: 2, Informative

    Not to burst anyones overhyped bubble on this one, but this game is really, really boring. And, the only people who are goign to do good at it, are the huge guilds who have dolled out jobs and will be working together to become the powerhouses in the game VERY fast over people who are not.

    I killed jarjar many times in beta, i think thats good enough~

    --

    "Stuff... In my home!? NEVER!" - Zim on Invader Zim
    "I want the toilet seat!" - Little Dog on Two Stupid Dogs
    1. Re:worst...agme...ever..... by 0123456 · · Score: 4, Funny

      "I killed jarjar many times in beta"

      Gotta be worth $50 to kill Jar-Jar many times :).

    2. Re:worst...agme...ever..... by Anonymous Coward · · Score: 0

      I'd agree... I've been in since Beta 2 and found that it wasn't anywhere near being polished enough for rls... it's also very boring as the parent said.

      Pffft... a lot of people are going to be disappointed when they go to play it...

    3. Re:worst...agme...ever..... by Razor+Gaunt · · Score: 1

      Yes, it is horrible! Stay away, far away from this game! I too was a Beta Tester. It was horrible the way they made you have to all become hairstylists, and dance in a less than manly manner! It's like the San Francisco version of the SIMs.

      (Maybe less people will join so I can log in in peace. Damn Congestion!)

    4. Re:worst...agme...ever..... by AndyChrist · · Score: 1

      Nothing would be worth the frustration of him NOT STAYING DEAD!

  8. "Right now it's Windows only." by Anonymous Coward · · Score: 0

    "Right now it's Windows only."

    Don't get your hopes up for a native linux erh I mean GNU/Linux version, SWG uses DirectX.

    Let's hope winex can run it...

    1. Re:"Right now it's Windows only." by fitten · · Score: 1

      I haven't been paying attention to it that much but SOE just released the Mac version of EverQuest so I wouldn't be surprised if there isn't a Mac version of SWG somewhere in the pipe.

  9. Re:seems like a dud to me by stray · · Score: 1

    The only ppl i spoke to that think this is a great game are the kind of ppl you can sell a dog turd, with a SW sticker on for $ 500


    Can you please get me in touch with those people? I might have some business proposals for them..

  10. Could this be? by Anonymous Coward · · Score: 0

    ...the REAL, BETTER and more LOGICAL episodes 1 - 3 in form of a MMORPG? Maybe a movie doesn't suit Star Wars anymore as media format? I wan't my childhood Star Wars memories back. Maybe that game can give me what the movies failed to do. snif..

  11. Evil that it's not working yet.... by MolGOLD · · Score: 3, Interesting

    So I went out and picked up the game yesterday at my local EB...they had apparently been selling it since the 24th, which came as a bit of a shock....was nice to see that I got one of the last copies as apparently all but 2 had been pre-purchased or reserverd (the guy next to me said his kid had asked for it for his birthday 2 YEARS AGO)...

    Of course, imagine the utter disappointment of getting home and fniding that I could only create my station login and couldn't get a little jump on everyone :(

    (Oh well)

    I can't wait for this to go live today...should be really exciting (in a "i'm so lame, i have another life online which spends more time interacting with women than I do" kinda way)...again, disappointing that the addon won't come until 2004, but I imagine all the dedicated Star Wars nutters out there will find ways to keep busy until then...

    Now I wonder how long until the Mac OS X port (now that EQ has finally arrived for Mac)

    --
    "Life ain't interesting till you blow something up" --Anonymous
    1. Re:Evil that it's not working yet.... by Anonymous Coward · · Score: 0

      should be really exciting (in a "i'm so lame, i have another life online which spends more time interacting with women than I do" kinda way)...

      That's not a woman... that's a geek - stationed!

    2. Re:Evil that it's not working yet.... by Tengoo · · Score: 2, Funny

      Now I wonder how long until the Mac OS X port (now that EQ has finally arrived for Mac)


      When I heard about the OS X port I nearly cried. When I crossed over to the Mac side, one of the benefits in my eyes was the lack of EQ :) . I spent almost three years playing that damn game.

      I say let them take their time porting SWG over.

  12. Correction by Klerck · · Score: 4, Informative

    The monthly fee, I believe, is going to be $15/mo. A new high for MMORPGs.

    Having been in the beta for a long time, I'm going to suggest staying away from this one for at least a few months. Even in the last two weeks, servers have been going up and down daily an most things still don't even appear to work correctly. The game is not nearly completed.

    From what I did play, though, I had fun with... I just won't be picking it up for a while. Besides, I've still go DAoC to keep me busy.

    1. Re:Correction by sixb0nes · · Score: 2, Interesting

      Believe it or not, there is a game out there that charges more: up to $24.95!

      I love MMO flight sims like the next guy (eg., Aces High, WWIIOL), but uhh - that is going a bit too far.

    2. Re:Correction by JeffTL · · Score: 2, Informative

      It's only $12 per month if you pay annually.

    3. Re:Correction by Anonymous Coward · · Score: 0

      Do you get the first month free or do you get charged from the get-go.

    4. Re:Correction by deanj · · Score: 2, Informative

      Everquest Legends, their "premium service" is $39.95 a month.

    5. Re:Correction by johndiii · · Score: 2, Interesting

      From the LucasArts company store:

      A valid credit card and additional recurring fees are required to play this game. Fee information and pricing plans will be provided after installation of software.

      Don't you just love this way of doing business? "We'll set you a client for $50, but we won't tell you how much we charge for server access until after you've bought and installed it." Giving you a 30-day subscription improves it somewhat, but it's still rather shady dealing with customers.

      --
      Floating face-down in a river of regret...and thoughts of you...
    6. Re:Correction by skinnedmink · · Score: 1

      As people have said before 13 some a month anually and 15 or so monthy.

      --
      peace be with you.
    7. Re:Correction by gatekeep · · Score: 1

      If you'd bother to look at the SWG web site, you'd see that the pricing is clearly displayed. I think it may be poor wording on their part, but they probably mean that you'll choose your pricing plan at that time.

    8. Re:Correction by Darren+Winsper · · Score: 2, Interesting

      One of my housemates was playing the beta around a month ago and it wasn't even close to ready then. I'd have considered it maybe alpha, but there was plenty of stuff that simply didn't exist, such as entire sections of worlds and there didn't seem to be anything interesting to do.

    9. Re:Correction by Dachannien · · Score: 1, Redundant

      Specifically, as much as $15 monthly, or as little as $12 per month paid annually.

    10. Re:Correction by zerofunk · · Score: 1

      Yes, except for the fact that they announced the monthly prices, as well as the MSRP for the game, days ago.

    11. Re:Correction by johndiii · · Score: 3, Insightful

      Anyone reading here is likely aware of the monthly price, or could find out fairly easily. However, a less well-informed person will likely not know to look for news releases or Web sites. My point was, specifically, that when you go to the LucasArts site to buy the game, they pointedly tell you that you will be told the subscription price only after you install the software. Will the subscription price be printed on the outside of the box? Seems unlikely, given what they stated on the web site. The point is not that they are trying to keep some big secret. It's that their attitude toward their customers is something less than desirable.

      LucasArts has made a bunch of good games. My kids even enjoyed Yoda Stories, so you know that I have to like the company. :-) But I don't like the way that they handled the issue of subscription price in their store.

      --
      Floating face-down in a river of regret...and thoughts of you...
    12. Re:Correction by Melchior_of_wg · · Score: 1

      Well, they put it up on their website a few days before they launched it. I am somewhat puzzled by why they didn't just cut/paste that statement.

    13. Re:Correction by RobinH · · Score: 1

      Don't you just love this way of doing business? "We'll set you a client for $50, but we won't tell you how much we charge for server access until after you've bought and installed it."

      To be fair, I believe this was because the final box art was approved months ago, and the actual price per month wasn't set until a couple weeks ago. They at least are honest about there being a monthly fee. They don't hide the information, so if someone wants to find out before purchasing, they certainly can. Just because you picked it up off the shelf doesn't mean you can't just put it back down until you're sure you want to buy it.

      Plus, it comes with one month free so you never have to actually pay for the subscription if you don't like it. You could then try to sell your copy on E-Bay, and you're only out $20 or so.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    14. Re:Correction by PainKilleR-CE · · Score: 1

      I pretty much agree with you on this, but want to point out that it's the same way with most MMO games for one simple reason:

      they want to be able to change the price without updating umpteen-million different places. For instance:
      Will the subscription price be printed on the outside of the box?

      No, because that box could end up on the shelf somewhere in 2 years when the price is $20/month, and someone will be pissed when they log in and find out the price is $5 more (and the price might've been $12/month when the box went to print but got raised to $15 before it got to the store). So, there's generally one or two places you can go to to find the prices of the current MMO games, and they're usually somewhat hard to find, but it's for the company's own good, and they're not likely to change that.

      --
      -PainKilleR-[CE]
  13. 10 bucks a month my ass... by LordYUK · · Score: 2, Informative

    subscription rates are closer to 15 a month. They offer packages that allow pay more months up front, get a discount, all the way down to 12.00 a month for 1 year.

    However, there are flaws with this game... look for a post further down...

    --
    This is my sig. Its pathetic.
    1. Re:10 bucks a month my ass... by ASPirant · · Score: 2, Informative

      From the website for SWGalaxies:

      Â1 month -Â$14.99
      Â3 months - $41.99
      Â6 months - $77.99
      Â12 months - $143.99ÂÂ

      (http://starwarsgalaxies.station.sony.com/conten t. jsp?page=Accounts%20Billing%20Changing%20Subscript ion%20Plans)

      --
      ***
      Charles Martin
      Database Developer IV @ Santander Consumer USA
  14. If I can't kill Jar Jar, I'm not interested. by Trespass · · Score: 3, Funny

    I wonder if the game is logged well enough that Lucas will use it as a source for story ideas.

    Hmm, maybe I should patent that idea.

    Or maybe I should patent the idea that I thought of that idea.

    Or#Y($(HJbnkHkjhgb ek7y732924283925

    NO CARRIER

    1. Re:If I can't kill Jar Jar, I'm not interested. by Thumb-One · · Score: 1

      That is brilliant. Call a patent attorney, quick!

      Patent xxxxxx covers the business model of thinking of business models to patent.

      Anyone who tries to patent another business model will owe me a royalty!

      --
      This is only a test Sig. If this were a real Sig, it would be witty, pithy, or rude, just like all the other Sigs.
  15. Just make sure you say nice things about it. by Anonymous Coward · · Score: 0

    Sony appear to be banning thier beta testers who privately gave out about the game.

    This link below has a really good review of what to expect, yet the person was banned and removed from the beta program.

    http://www.swgpvp.com/phpbb2/viewtopic.php?t=195

    Also the price of the game is a lot higher then $10 month afaik.

    1. Re:Just make sure you say nice things about it. by lokedhs · · Score: 1
      I can't really blame them. Whn you sighn up as a beta tester you agree to an NDA. Posting a review means that you violate that NDA. Throwing that person out is the least they should do.

      Not that I mind reading wharever is leaked though. :-)

    2. Re:Just make sure you say nice things about it. by JavaLord · · Score: 1

      The NDA was lifted when that beta tester posted the negative review.

    3. Re:Just make sure you say nice things about it. by Anonymous Coward · · Score: 0

      Correct and the original review was written in the Sony private forums.

    4. Re:Just make sure you say nice things about it. by lokedhs · · Score: 1

      Ah I see. I'm sorry for the misunderstanding.

  16. Not yet ready by YH · · Score: 5, Informative

    I participated in Beta 3 and I can tell u the game is not yet ready. There were some major patches in the past 2 weeks and there was no way near enough testing of those patches. Balance needs major tweaking in some areas, some of the elite professions have had some major issues, immersion is lacking, missions are lame and content overall is weak. However, the grafx are beautiful (if u got a top of the line machine) and the devs have been very communicative with the beta players so hopefully they will get their act straight when paying customers start complaining. Also, pricing ranges from $12-15 a month depending on how many months you purchase in advance.

    1. Re:Not yet ready by Anonymous Coward · · Score: 0

      Balance needs major tweaking?

      Please tell me you're not referring to the force...

    2. Re:Not yet ready by slinted · · Score: 2, Interesting

      as another beta tester, i couldn't agree more...this must have been a *GIANT* push from Sony to get it out the door, since even the dev's admitted to a vast number of bugs. They char-wiped the beta-3 about 1 1/2 months ago, and since that time, the high end professions remained largly untested through many changes, many of which introduced new bugs into the advanced capabilities of the game. The battlefields (rebels vs. imperials in a singular brawl, which can be infinitly repeated) was massivly un-usable, having barely gone in bug-tastically about 2 weeks ago.

      I would have to agree that the baseline of play is above and beyond much of whats out there, and they definetly touch the surface of delivering a "star wars feel" to the universe, but it still feels rote and somewhat boring (need money? run 10 delivery missions flying on a shuttle back...and forth...and back...and forth...between 2 cities, want to advance as a crafter...click through the basic items craft sequence about 300 times and you'll get some advanced thing...you can click through...about 300 times to advance).

      I have a feel that much of the interaction is yet to come in the form of player events and player cities, both of which were un-seen in the beta. But only time will tell, i just hope their buggy release doesn't turn off so many people that the project suffers in the long run because of it.

  17. I actually overcame my Everquest addiction... by nadadogg · · Score: 2, Informative

    ...and now something better than EQ could have ever been(for me) comes out. My core group of friends are all big star wars geeks, and we pretty much quit EQ together, got girlfriends, etc. Now, with this coming out, we are going to have to band together and not get this as a team, lest we fall prey to our baser(geekier) desires.
    But shit man, a wookie dark jedi.
    (me to girlfriend)Baby, you know I love you, but I need some me(starwars) time, you know, to sort things out(become dark jedi). I'm glad you understand(please dont sleep with anyone else).
    Love, Nadadogg(Sith Lord Grwararar-bacca)

    --
    i use linux and windows oh god how can i have an opinion
  18. And don't miss by Octagon+Most · · Score: 3, Funny

    If you sit down for drinks with Han Solo ...

    Shoot First!

    1. Re:And don't miss by Universal+Nerd · · Score: 1

      Or don't shoot and get shot just to piss Lucas off.

      Damn, I HATED the "new" version of that scene.

      --
      Ash nazg durbatuluk, ash nazg gimbatul Ash nazg thrakatuluk agh burzum-ishi krimpatul
    2. Re:And don't miss by vudufixit · · Score: 1

      Well, since 1997 Han Solo has been prohibited from "shooting first" so anyone could get the drop on him.

    3. Re:And don't miss by TopShelf · · Score: 1

      Oh come on, it's just like any other revision of history - the winner (and thus the writer) never ends up shooting first...

      --
      Stop by my site where I write about ERP systems & more
  19. Pricing Inaccurate by SnowDog_2112 · · Score: 2, Insightful

    The monthly price is actually higher than the 10$ listed in the blurb. For a single month, you're paying nearly 15 bucks, though I believe you can knock it down to 12 bucks by paying a year at a time.

    Varying rates plans apply depending on your subscription.

    I've heard really mixed reviews of this ... some folks say it's a lot of fun but not a traditional MMORPG, others feel like it's too much of a traditional MMORPG and not enough like Star Wars.

    Personally, I'll play the "wait and see" game. With NWN SOU just being released, I have enough game content to fill up my spare time :)

    --
    Not representing or approved by my company or anybody else.
    1. Re:Pricing Inaccurate by Lord_Dweomer · · Score: 1
      "The monthly price is actually higher than the 10$ listed in the blurb. For a single month, you're paying nearly 15 bucks, though I believe you can knock it down to 12 bucks by paying a year at a time."

      Is anybody else disgusted by this? Expect to see price-creep that will blow CD prices out of the water in terms of raping the customer. Its things like these that are now making me stay away from pay-to-play MMORPGs and go with games that are free, or go with a service that provides access to MANY games for about the same price as SWG.

      Example? I wanted to play Planetside, but I'm not going to because of the price. So instead I bought BF1942, which has a large number of possible players per server (64, and this number will only rise in future FPS as tech gets better), tons of servers to choose from with different options of gameplay, and an INCREDIBLE mod community that are putting out mods that have so many servers they rival the original game now.

      --
      Buy Steampunk Clothing Online!
    2. Re:Pricing Inaccurate by Tassleman · · Score: 1

      Example? I wanted to play Planetside, but I'm not going to because of the price. So instead I bought BF1942, which has a large number of possible players per server (64, and this number will only rise in future FPS as tech gets better), tons of servers to choose from with different options of gameplay, and an INCREDIBLE mod community that are putting out mods that have so many servers they rival the original game now.

      You're really missing out.

      Does BF1942 have a Persistent World? Characters you can level up?

      Get a 7-Day key from someone who bought the game and you'll understand why Planetside is worth the monthly fee over playing BF1942 any day.

    3. Re:Pricing Inaccurate by Broken+Bottle · · Score: 1

      "not enough like Star Wars"

      Maybe we only see the cool parts in the movies and that life in Lucas's galaxy is really pretty lame most days :)

      Chris

    4. Re:Pricing Inaccurate by Shawn+Baumgartner · · Score: 1

      Heh. Every FPS has a persistant world. The first time you play this map, play Axis, then next time play Allies. The map itself hasn't changed a bit, just whoever gets the initial advantage, Just like areas in MMOGs. No need to level up when you already have all of the skills you need to operate everything in the game. Planetside sounds like months and months of work to get to the point where you are playing a futuristic Battlefield 1942.

      Having said that, I'd actually love to check Planetside out, but I don't spend $50 on anything sight unseen anymore. I suppose I could take out an ad in the paper: Wanted - 7 day trial key for Planetside. $50 may not mean much to you, but that's either another memory chip for my camera or two blowjobs and a 40oz. ;)

      Getting back to the topic, I think more of an FPS angle would have been far better suited to Star Wars Galaxies, as players seems to be predominantly seeking an action game from it. I know developers of massively multis tend to avoid anything leading to "twitch" play as they don't want to alienate their less skilled customers, but given the massive success of the FPS genre, particularly online, I'd say that concern is a bit overblown.

    5. Re:Pricing Inaccurate by Anonymous Coward · · Score: 0

      "Maybe we only see the cool parts in the movies and that life in Lucas's galaxy is really pretty lame most days :)"

      Than it's a pretty bad subject for a game, isn't it?

    6. Re:Pricing Inaccurate by Lord_Dweomer · · Score: 1
      "You're really missing out. Does BF1942 have a Persistent World? Characters you can level up?"

      Well, those are two aspects of planetside that really made me want it....that and the MASSIVE battles where whole platoons are brought in on several dropships and stuff. I mean, in theory its awesome, and i was ready to drop the money for it once I had it. However, after reading up on it...it seems like a dumbed down FPS.

      No head shots...there is a 'cone of fire' to help with the lag...so you really just have to pray-and-spray and hope you hit. And from the other things i've read...it really is all a question of who has the bigger gun. Whereas in bf1942..doesn't matter if someone has an assault rifle point at me if I can pop them once in the head with my pistol, which is how it should be. I also hear tanks take lots of damage from running over people. Are you KIDDING ME? Thats all I have to say about the tanks.

      Otherwise I think its a pretty bitchin concept, and I wish a TRUE FPS would evolve to that massive of a gameworld with the same gameplay they offer now.

      And the other poster is right, starwars would ROCK in this kind of game. Can you say Battle of Hoth? And then you grab an X-Wing and fly up high enough and you're in space with several star destroyers lookin at you. If someone could ever nail the game that solidly with SW, I think it would be a powerhouse.

      BTW, there is currently a mod being developed for BF1942 based on StarWars. Here's the link.

      --
      Buy Steampunk Clothing Online!
  20. Windows only by Anonymous Coward · · Score: 0

    Will it work on Wine?

  21. Better work harder on your character name by 1WingedAngel · · Score: 5, Interesting
    Heres the ugly rule list for naming conventions:

    1. Vile, profane, rude, or racist names including common swear words, anatomical references, racial slurs, and homonyms of these words.
    2. Combinations of words that produce an offensive result (e.g. Hugeaz, Tug Mcgroin).
    3. Names of religious, occult, or significant historic origin (e.g. Jesus, Allah, Satan, Stalin, Angel, Devil, Demon).
    4. Trademarked names of products, services, or concepts (e.g. , Marlboro, Sony, Band-Aid).
    5. Non-fantasy or non-science fiction oriented names from popular fiction or non-fiction media either fictional or non-fictional (e.g. Bill Clinton, Austin Powers, Britneyspears, Harrypotter)
    6.Common words and phrases that would not be found in the setting of the game (e.g. Television, Cellphone, Pickuptruck, Dude). This includes references to drug substances or drug related paraphernalia. (e.g. Ecstacy, Cannibis)
    7. Proper names from the Star Wars universe, including the first or last name of any significant NPC in Star Wars Galaxies or the Star Wars universe (e.g. Skywalker, Greedo, Vader, Exar Kun, Xizor, Fett, Tuskien)
    8. Names chosen with the intent, or possessed of the effect of harming the reputation of, or used to impersonate a customer or representative of Sony Online Entertainment, LucasArts, Lucasfilm Entertainment Company, or any of their partners or affiliates.
    9. Names containing titles within them, such as, but not limited to: The, Lord, Lady, Master, King, Knight, Sir, Father (e.g. Sirtallon, Lordeagle, Mothermaggy, Darksister).
    10. Fantasy-oriented names that are easily recognized from popular existing media (e.g. Gandalf, Pikachu, Drizzt, Godzilla, Aslan).
    11. Names where the combination of the first and last name violate a previous rule (e.g. Harleeda Vidsonn, Clint Eastwood).
    1. Re:Better work harder on your character name by Machine9 · · Score: 1
      Well, if, for once, you'd like to have a role-playing game, as opposed to "action disguised as a roleplaying game", this might be the way to go...

      I mean, do you *really* want to see 80209 variations of D4rkV4d0r ?

    2. Re:Better work harder on your character name by Winterblink · · Score: 2, Insightful

      Sounds like standard fare for MMOGs to me. Personally, I welcome these kinds of limitations on naming. Kind of hard to immerse yourself in the game when you're wandering around and spot people named purely to amuse themselves and all their 10 year old buddies, and to annoy everyone else. I also have no sympathy for people who skip that little bit of text when they start playing the game, create a retarded name for their avatar and then get all pissy when a GM renames it for him.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:Better work harder on your character name by rabiteman · · Score: 1
      5. Non-fantasy or non-science fiction oriented names from popular fiction or non-fiction media either fictional or non-fictional (e.g. Bill Clinton, Austin Powers, Britneyspears, Harrypotter)
      ...
      11. Names where the combination of the first and last name violate a previous rule (e.g. Harleeda Vidsonn, Clint Eastwood).

      Wouldn't 'Clint Eastwood' fall under rule 5's jurisdiction? I'd say 'Clinte Astwood' would be a better candidate for rule 11, myself.

      --
      Oh cruel fate, to be thusly boned! Ask not for whom the bone bones; it bones for thee. -Bender

    4. Re:Better work harder on your character name by OpCode42 · · Score: 5, Funny

      I wonder if they'd accept tk421 ?

      I promise to be at my post if they do!

    5. Re:Better work harder on your character name by Anonymous Coward · · Score: 1, Funny

      Find the name that violates the most clauses:

      I'll start with "Porkin's Wedge"

    6. Re:Better work harder on your character name by Anonymous Coward · · Score: 0

      > I wonder if they'd accept tk421 ?

      Worth a try, Lucasarts doesn't seem to have much of a memory for anything they did before 1997.

    7. Re: Better work harder on your character name by gidds · · Score: 1

      Erm, sorry, but does that list the names that are permitted, or the ones that aren't?

      --

      Ceterum censeo subscriptionem esse delendam.

    8. Re:Better work harder on your character name by SlashdotLemming · · Score: 4, Funny

      Wouldn't 'Clint Eastwood' fall under rule 5's jurisdiction? I'd say 'Clinte Astwood' would be a better candidate for rule 11, myself.

      How about Clit Asswood?

      I think I'm gonna get this game just to see how many naming rules I can violate.

    9. Re:Better work harder on your character name by Anonymous Coward · · Score: 0

      So, let me be the first to ask, after all those restrictions are there any names left?

    10. Re:Better work harder on your character name by fitten · · Score: 2, Informative

      EverQuest had the same rules at one time and it was enforced sometimes. A year or so ago they said they didn't care anymore and relaxed the restrictions a lot.

    11. Re:Better work harder on your character name by Capt.+Squidrish · · Score: 1

      Ok, you say Drizzt is an unknown character?

      Forgive me if i'm wrong, which i probably am, but let's asume that most of the people that would play a MMORPG about STAR WARS are probably Geeks, such as myself. And being geeks, they've probably partaken in a spot of D&D 3rd ed, or have played Baldur's Gate or somesuch...

      Drizzt Do'Urden is a famous character in these games and I can very much understand where they are coming from for this character name...

    12. Re:Better work harder on your character name by SlayerofGods · · Score: 0

      Are you sure you don't mean Darth Vader (or however you spell it in leet speak)?

      --

      Technology, the cause of and solution to all of life's problems.
    13. Re:Better work harder on your character name by Anonymous Coward · · Score: 0

      They need to get with the United Nation Convention on Human Rights which says that I have the right to be known by whatever name or title I want :P

    14. Re:Better work harder on your character name by svenjob · · Score: 1

      Those are the most rediculous naming rules I have ever heard! Gone are the days of Ultima Online when names were meant to be fun. It was fun killing "George W. Bush" and/or his family... Gotta to run...

      --

      Totally Life!

      ALL replies

    15. Re:Better work harder on your character name by BJH · · Score: 1

      Nah, that'd be Rule 1 or Rule 2.

    16. Re:Better work harder on your character name by Josuah · · Score: 3, Interesting

      3. Names of religious, occult, or significant historic origin (e.g. Jesus, Allah, Satan, Stalin, Angel, Devil, Demon).

      5. Non-fantasy or non-science fiction oriented names from popular fiction or non-fiction media either fictional or non-fictional (e.g. Bill Clinton, Austin Powers, Britneyspears, Harrypotter)


      So, Bill Clinton and Britney Spears cannot play with their real name. And neither can a whole lot of people. Like people actually named Jesus. Or the entire Bin Laden family.

    17. Re:Better work harder on your character name by Anonymous Coward · · Score: 1, Interesting

      EQ only relaxed the restrictions because they boiled down to "Names that sound like, but aren't, existing fantasy names."

      There's only so many Kandalfs (or is that Kandalves?) you can have before it starts getting a bit silly. Frankly I'd rather see people just play as Scratch McGroin rather than yet another glottal nightmare like Kz'mel'en'or.

    18. Re:Better work harder on your character name by Anonymous Coward · · Score: 0

      9. Names containing titles within them, such as, but not limited to: The, Lord, Lady, Master, King, Knight, Sir, Father (e.g. Sirtallon, Lordeagle, Mothermaggy, Darksister).

      Hmm, would Darth be implied by that as well?

      Oh well...goodbye, "Darth_Bob".
      :-(

    19. Re:Better work harder on your character name by WebMasterJoe · · Score: 1

      Number six rules me out. I guess that's the price you pay for having a last name like Stoner. But the good outweighs the bad, still.

      --
      I really hate signatures, but go to my website.
    20. Re:Better work harder on your character name by Chris+Mattern · · Score: 1

      No, the point is that only the combination of the first and last names violates rule five. Clint Evans would've been fine. Joe Eastwood would've been fine. Only the combination of first and last names "Clint Eastwood" violates rule 11 by reference back to rule 5. Admittedly, they fuzz this point somewhat by citing "Bill Clinton" and "Austin Powers" in rule 5.

      Chris Mattern

    21. Re:Better work harder on your character name by LordKronos · · Score: 1

      6.Common words and phrases that would not be found in the setting of the game (e.g. Television, Cellphone, Pickuptruck, Dude). This includes references to drug substances or drug related paraphernalia. (e.g. Ecstacy, Cannibis)

      So, they are advanced enough that they have invented space travel, can travel between galaxies at faster-than-light speeds, and R2-D2 has this really cool holographic projector, but they haven't yet invented the television or the cell phone?

    22. Re:Better work harder on your character name by goodhell · · Score: 1

      1. Vile, profane, rude, or racist names including common swear words, anatomical references, racial slurs, and homonyms of these words.

      So would 'Nerfherder' be unacceptable?

    23. Re:Better work harder on your character name by Anonymous Coward · · Score: 0

      Can I go as just "Dan"? or is that not allowed either?

    24. Re:Better work harder on your character name by GenSolo · · Score: 1

      No. That'd be a lot like Shepherd. Scruffy-looking, on the other hand, should definitely be banned. ;)

    25. Re:Better work harder on your character name by chiph · · Score: 1

      All the good names will be taken before I can get in there. I'll be stuck with "{D83D60E3-229F-4660-8DD0-28B629EEDCDA}"

      Hmmm. I wonder if I can play a droid? Nahhh, that'd violate the "Al Gore" rule.

      Chip H.

    26. Re:Better work harder on your character name by ArthurDent · · Score: 1

      I thought there was no rule number six?!

    27. Re:Better work harder on your character name by gad_zuki! · · Score: 1

      Just use the Star Wars name generator.

      Err, something about "give us your mother's maiden name and city you were born in" is more than tad suspicious.

    28. Re:Better work harder on your character name by Anonymous Coward · · Score: 0

      'fraid not -- 'Dan' is a martial arts title. And if your name was 'Don' then you couldn't use that because it's a Spanish title like 'mister', unless 'mister' is okay, unless combined with 'rogers' of course.. Perhaps DonDan would work? What about JoeJim?

    29. Re:Better work harder on your character name by Feral+Bueller · · Score: 1
      Fuck.

      I had my heart set on The Lord Jesus Vader Dumptruck.

      Looks like Harry Scrotepole Cannibas Bandaid Fett is out as well.

      Luckily there's babelfish: I'm going for Schlag Bumser.

      --
      - learn to swim.
    30. Re:Better work harder on your character name by Moonshadow · · Score: 2, Interesting

      I've got a large number of friends who were in the beta (I hang out on a highly active gaming board) - a few of them reported seeing a character named TK-421 who had a) killed enough Stormtroopers to get some stormtrooper armor, b) run enough Imperial missions to make up for the negative faction points gained by killing stormies, and c) then joined the Imperials in his armor. He was apparently walking around harassing Rebels. I found the concept quite amusing.

    31. Re:Better work harder on your character name by bastion · · Score: 1

      [IMHO]

      Sounds like Stalin penned the rules himself.

      It's nice to see that Sony is establishing some harsh ground rules, hopefully they have much of the same across the board. Being a former counselor/volunteer (>1 year) in another MMORPG, I've seen the lions share of rampant abuse of the system because the rules were too flexible or largely unenforced from the beginning.

      SWG might have great potential but like every MMORPG or even roll the dice style RPG the dev dept has a mountain of work. Balance is always a key issue and most importantly the ability to inspire player drive and vision. Some of the greatest moments in online gaming argumentatively have largely been due to a players desire to leave their own mark so to speak (thedeacon in AO is an excellent example). All the nifty graphics are for naught if your just one of a herd of Pitfall Harrys dodging allies and grabbing loot with little hope of anything else.

      But what the hell do I know....

    32. Re:Better work harder on your character name by Salgak1 · · Score: 1

      I am NOT a number, I am a free rule !

    33. Re:Better work harder on your character name by jesser · · Score: 1

      5. Non-fantasy or non-science fiction oriented names from popular fiction or non-fiction media either fictional or non-fictional (e.g. Bill Clinton, Austin Powers, Britneyspears, Harrypotter)

      10. Fantasy-oriented names that are easily recognized from popular existing media (e.g. Gandalf, Pikachu, Drizzt, Godzilla, Aslan).

      Are they saying the Harry Potter books are "popular fiction" but not "fantasy"? Isn't it possible to be both?

      --
      The shareholder is always right.
    34. Re:Better work harder on your character name by GMFTatsujin · · Score: 1

      12. CowboyNeal

    35. Re:Better work harder on your character name by nlh · · Score: 1

      Precisely....and that's part of the point. SWG is supposed to be set in the Star Wars universe, not in America / Washington D.C. / Afghanistan 2003. You probably wouldn't find someone named "Bill Clinton" in the Star Wars universe

      Just pick a name that fits the theme -- that's all Sony is asking.

    36. Re:Better work harder on your character name by Anonymous Coward · · Score: 0

      DAoC could take some lessons from SWG. Their name filter seems to be non-existent. I remember seeing a guild named Nsync, filled with members like lance bass, justin timberlake, dancerone, dancertwo...

    37. Re:Better work harder on your character name by Cromac · · Score: 1
      That's a great set of guidelines, but the real test will be if they actually enforce the list.

      DAoC had similar rules for naming on the role playing servers and it was great. It makes the game more enjoyable and immersive to NOT see all the dumbass "d00d" names on people.

    38. Re:Better work harder on your character name by Anonymous Coward · · Score: 0

      But Don alludes to a mafia title. So, DonDan might get you into trouble too.

    39. Re:Better work harder on your character name by Jackson+Five · · Score: 1

      here's one that still works -

      "OMGZERGRUSH"

    40. Re:Better work harder on your character name by Anonymous Coward · · Score: 0

      Damn - who else thought that "Harleeda" was a cool name ?

  22. Yeah, but will it be good by Winterblink · · Score: 2, Interesting
    From what I'm reading of some of the comments in the SWG forums from beta players, this is going to be a MMORPG first and a Star Wars game second. I suppose that's good in some ways and bad in others. I DO like what the Penny Arcade guys had to say about it a week or two ago here. Paraphrased, basically that SWG could probably be considered to be a great MMORPG in its own rights, but many people play to be immersed in the Star Wars universe you imagine, as depicted in the Star Wars movies-- and it's simply not that.

    Disclaimer, I haven't played the beta at all, simply going on comments from others, and I fully realize gaming forums aren't the BEST place for opinions. I'll probably wait for a buddy to pick it up and check it out then... in the meantime, I'll stick with Dark Age of Camelot.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Yeah, but will it be good by pbur · · Score: 1

      I was in beta and I can assure you I have a lot more fun in Dark Age of Camelot. SWG feels so much like the pain and torture that is Everquest, meaning that I knew this game was going to be run like SOE's other games and only the people who join uber guilds and play most of the week are going to excel at all. I have better ways to spend $15 a month.

      For those that want really fast action and aren't into standing around and killing MOB after brainless MOB, should look at Planetside. RvR in DaoC is close, but the breakneck pace of Planetside can get the excitment going.

    2. Re:Yeah, but will it be good by Winterblink · · Score: 1
      I'm not entirely sure I'd like Planetside either, the idea of paying monthly for what amounts to a first-person shooter doesn't make any sesne to me. I mean I know there's development of your character and whatnot so it's not just a normal FPS, but with so many other decent ones out there that don't charge monthly .....

      At any rate, thanks a bunch -- it's good to know SOE is up to its old tricks with SWG, so I can ignore their products entirely and spend my money elsewhere too. :-)

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:Yeah, but will it be good by pbur · · Score: 1

      Ah, I agree with you. I should have put in my post that I am not playing Planetside for that very reason. I can't jusitfy $12/month for another game I might play a few times, since I already play DaoC. Also considering I can get the same sort of experience playing Day of Defeat which is free.

  23. you'd think sony would've learned by now... by *weasel · · Score: 4, Insightful

    how to release a massmog that underpromised, overdelivered and was reasonably stable at launch.

    I mean, cmon. -microsoft- of all game developers has done it right -twice- now with the Asheron's Call series, and hitherto unknown Mythic Entertainment pulled it off with Dark Age of Camelot.

    in my unprofessional opinion - this game is not going to strike a fire in the casual gamer market like they hope. any casual gamer will immediately be turned off by having their wookie bounty hunter continually chased all over tatooine by some fscking crab smaller than his head. the casual gamer doesn't want to spend 100 hours getting to the point where he can hunt banthas or dewbacks or sandpeople. they want to do fun stuff now.

    not to mention travel. everything was laid out assuming you'd be able to get your own speeder bike or landspeeder, or bum a ride from someone. but now player-vehicles are out until god-knows-when, and the result is that the town to town running makes EQ's seem reasonable.

    if star wars was an action game like planetside, that could maybe catch on - if only sony wasn't pricing it out of the realm of reasonability. $12/mo for a FPS?

    SWG looks like a market dissappointment in the same vein as Sims Online.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:you'd think sony would've learned by now... by Anonymous Coward · · Score: 2, Funny

      Quite right. If you want to hunt sandpeople, just join the Marines and get shipped to Iraq. Basic training is going to quicker, less painful and a hell of a lot cheaper than levelling in SWG.

    2. Re:you'd think sony would've learned by now... by Anonymous Coward · · Score: 0

      I keep seeing this, and I can't figure it out. You CAN run from town to town if you really want to, but there's a reasonably priced shuttle in each town.

      Now if you're talking about some of the more remote Points of Interest (places like Jabba's palace and such) I could understand the complaint.

    3. Re:you'd think sony would've learned by now... by Belgand · · Score: 1

      My personal favorite in this line is A Tale in the Desert. Poor graphics and sparse sound, but excellent gameplay. No combat really cuts down on grief players and most of them find it a bit too boring to stick around. It can be a bit boring and tedious at times (plant flax, weed flax, harvest flax, get rotten flax, process into tow, process tow into twine, process twine into rope or canvas...) with an amazingly steep curve if you want to go it alone without the aid of a clan or other players (almost impossible actually, but doable with a little bit of help) as making advanced structures often requires abilities you can't get without advanced structures to give you stuff you need to learn abilities.

      Basically the game involves living in ancient egypt. You grow stuff, you build things, you explore the land. There are quests to pass in order to advance in you chosen paths, but you're more or less free to pursue them all. Still, the basic elements can be a tad tedious at times. The makers also offer you 24 hours (total, not just continuous) free without giving them a credit card and with the client as a free download. The manual is a bit sparse as well so fan sites are necessary as are other players, but they tend to be very helpful. Getting started can be tough, but once you get in you might not want to stop so soon.

    4. Re:you'd think sony would've learned by now... by rifter · · Score: 1

      Oddly your link goes to the website of a forwarding company (such companies are supposedly used by terrorist sympathisers to get contraband to blockaded countries). At first, I thought you were being tongue-in-cheek, then I found the real link. Interesting game...

  24. North America only? by meat.curtains · · Score: 1

    According to the LucasArts website "the game is intended for play only within North America". Is there a European or worldwide version?

    1. Re:North America only? by Anonymous Coward · · Score: 2, Informative

      They aren't releasing it yet overseas, however the Devs have stated that there won't be a problem importing it (will accept foreign credit cards).

  25. Pit of Saarlac? by zonix · · Score: 1
    Yep, I'm hoping to play as the Pit of Saarlac: The Ultimate Camper.

    That's priceless! Would that be the original or special edition version, then. :-)

    z
    --
    What would an EWOULDBLOCK block, if an EWOULDBLOCK could block would? -- me
  26. Talk About Games Live..Slashdot AIM Chat Room! by Anonymous Coward · · Score: 0

    May the force be with you...

    Join chat room "Slashdot" on AIM, or click this link: Join AIM Chat

    Discuss the latest Slashdot topics in realtime!

  27. I've heard that this game is terrible! by Hackie_Chan · · Score: 1

    Wasn't so long ago I heard that the people who beta tested the game got so fed up with this game because it was real crappy? They said that the game had no spirit because the worlds were completely random, and that there is nothing to do because you have no specific goal to aim to when you play. And according to my vocabulary -- it sounded like they were pretty experienced MMORPG gamers. So my guess is that this is the years Hyperware: Hyped up game that's highly expected with big sales the first week 'till reviews and word of mouth kicks in that the game sucks.

    --

    What's so bad about being lazy? What if there was a war and nobody showed up?
  28. Dear Mr Lucas by shadowpuppy · · Score: 2, Funny

    I regret to inform you that I cannot praticipate in this travesty. I will only participate in the merchandising for good movies. Episodes I and II fail to qualify. The tought of you recieving any money for those is too horrible for my participation.

    1. Re:Dear Mr Lucas by rifter · · Score: 1

      I regret to inform you you are too far from reality. There are no bugs in this game! Never! As for the beta testers who posted the bad reviews, they are retarded. We know what to do with such infidels. We will roast their stomachs in hell!

      --The Sony Information Minister

  29. Another rushed SOE product by Muhammed+Absol · · Score: 3, Informative

    I've beta tested SWG for several months now am I am just one of the MANY beta testers who are really suprised to see this being rushed so badly. This game may be going on the shelves but it will be in beta for a very long time to come still.

    1. Re:Another rushed SOE product by BobRooney · · Score: 1

      I was a beta tester for SWG for the past few months and after spending hours upon hours downloading patches and trying to log into the server (that seemed to always be down) I finally got in then promptly got disconnected, repeatedly. The product seemed very unpolished and lacked any real sort of focus. The tutorial was good, but once you got through it you found yourself walking around saying "gee, wish i had some clue what to do". I have played a LOT of MMORPGs and SWG is just another in a bunch of mediocre games.

  30. Obligatory Question by Pillager · · Score: 1

    Does it run under Wine, or is this one of those 'Dual Boot or Don't play' situations?

    1. Re:Obligatory Question by Anonymous Coward · · Score: 0

      Don't be a retard. Go play the game how it's supposed to be played and enjoy it. Why would Sony event give it a moments thought of making it work with Wine?

    2. Re:Obligatory Question by rifter · · Score: 1

      Sony did not give a moment's thought to whether Everquest would work in Wine, but it did. The developers of DAOC seem to have, however. They made sure it would not work. I think it is better that they not bother.

  31. I know that it's really sad to know this but... by nounderscores · · Score: 4, Informative

    The name is The Sarlacc in the Great Pit of Carkoon.

    official lore here

    I suppose that there would be other Sarlaccs in less famous pits, if you don't manage to camp Carkoon, which is like the beverley hills of pits.

    1. Re:I know that it's really sad to know this but... by erroneous · · Score: 5, Funny

      This is "the Almighty Sarlacc".

      There are other Sarlaccs, but they are less mighty, such as "the Fairly Mighty Sarlacc" and "the Quite Good Sarlacc"

      "The Slightly Shitty Sarlacc" was last seen inhabiting the fourteenth hole at "The Golf Course of Carnoustie", digesting golf balls and the fingers of any golfers foolish enough to attempt to retrieve them.

      However, in a shock twist the fingers of famed Bounty Hunter Boba Fett escape and go on to enjoy
      many adventures in order to cash-in on their bizarre popularity among the fanboys.

      Or something.

      --
      erroneous: look me up in a dictionary
    2. Re:I know that it's really sad to know this but... by Anonymous Coward · · Score: 0

      erroneous? The Sainted?

  32. Erm... please do not believe the Hype. by EvilNight · · Score: 5, Interesting

    Look, I'm all for a good star wars mmorpg... but this isn't it. I've played in the beta.

    It looks and feels like Anarchy Online. It's actually a pretty boring game. So far, it's been plagued by the same kinds of problems Everquest had, including the same lack of customer support and generally shoddy game design. They've had several patches that were nothing but nerf-fests and introduced more bugs than they fixed. You've got about a one in one thousand chance of ending up with a force-sensitive character, so forget about ever playing a Jedi.

    Sure, they'll iron this thing out eventually. Once a lot of people start playing it and player communities take hold, it'll probably be fun. Once they get the 100 or so feautres they left out of the initial release added, it'll be a better game. Once the playerbase beats them into submission and forces them to make a few obvious, common sense design changes that should have been in from the beginning, it'll be a better game. It'll also probably be 2007.

    If this game ends up being fun, it will be in spite of Sony, not because of Sony. Just like Everquest. Remember that this is not truly a LucasArts game.

    Honestly I'd hold out for Worlds of Warcraft. Blizzard will treat its customers far better than Sony does.

    --
    Hell is being intelligent in a world full of idiots.
    1. Re:Erm... please do not believe the Hype. by Anonymous Coward · · Score: 0

      yeah and @ $10 a month - not that I wont pay that for a good game, but I won't pay that for a "decent" game.

    2. Re:Erm... please do not believe the Hype. by Anonymous Coward · · Score: 0
      If this game ends up being fun, it will be in spite of Sony, not because of Sony. Just like Everquest. Remember that this is not truly a LucasArts game.

      Because LucasArts put out oh so many good games in the past?!

    3. Re:Erm... please do not believe the Hype. by Anonymous Coward · · Score: 3, Insightful

      >Blizzard will treat its customers far better than Sony does.

      Given that Blizzard sues its most devoted customers, what do you think Sony are going to do?

    4. Re:Erm... please do not believe the Hype. by BiteMeFanboy · · Score: 1
      To be honest, I'm glad force sensitive characters are rare. They're supposed to be. I'm not sure what time period the game is supposed to include, but jedi were rare at every point.

      I have to agree with the bug problems though.

    5. Re:Erm... please do not believe the Hype. by PainKilleR-CE · · Score: 1

      If I remember correctly, the time period is when the only Jedi were basically Obi-wan, Yoda, Darth Vader, and the Emperor, and Luke was basically hidden away (in other words, after the Clone Wars and before Episode IV).

      --
      -PainKilleR-[CE]
    6. Re:Erm... please do not believe the Hype. by (trb001) · · Score: 1

      Blizzard will treat its customers far better than Sony does.

      Anyone else get a cold chill reading this statement?

      --trb

    7. Re:Erm... please do not believe the Hype. by Anonymous Coward · · Score: 0

      I'm not sure what time period the game is supposed to include

      The 1960's?

    8. Re:Erm... please do not believe the Hype. by jafuser · · Score: 1

      So far, it's been plagued by the same kinds of problems Everquest had, including the same lack of customer support

      Huh? Customer support starts today.

      They've had several patches that were nothing but nerf-fests and introduced more bugs than they fixed

      There have been just as many nerfs as de-nerfs, and some really nasty exploits have been fixed in the past two weeks. There were times of instability, but I've seen the game go from completely unstable to rock solid in one patch.

      When I first started beta, the game was running like a dog, and had major stability problems. I thought it had months to go before release. Then they did a patch, and it was as if I could take several months off my estimate, just from the results of one patch.

      I'll admit this game is probably going to have a very rough start in the first month or two, but your exaggerations are quite outside the range of reality.

      --
      Please consider making an automatic monthly recurring donation to the EFF
    9. Re:Erm... please do not believe the Hype. by Kintanon · · Score: 1

      Sony drops death ninja squads into your bedroom, the ninjas will torture you with their ancient secret ninja torture techniques until you agree to sign the one year contract for the game, once Sony has 1 million people tortured into the contract they will put the game on a 486 in a closet and shut down the customer service department. Then they will laugh! Oh how they will laugh!
      They learned their strategy from UBISoft.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    10. Re:Erm... please do not believe the Hype. by gatekeep · · Score: 1

      How can you criticize customer support for a game that hasn't launched yet?

      I mean seriously, they don't HAVE any actualy customers of anything other than a box with shiny plastic circles, which is purchased from a reseller in most cases.

    11. Re:Erm... please do not believe the Hype. by enjo13 · · Score: 1

      I'm going to make a bold prediction:

      There will be thread after thread as to why Worlds of Warcraft sucks on Slashdot whenever it comes out.

      It's amazingly consistent, it seems that MMORPG developers are simply the most incompetent group of developers possibly ever.

      --
      Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    12. Re:Erm... please do not believe the Hype. by Moonshadow · · Score: 1

      Actually, I'm 99% certain it takes place between ANH and ESB. I had friends posting screenshots of the burnt-out Lars farm, among other things.

    13. Re:Erm... please do not believe the Hype. by jonfelder · · Score: 1

      Actually, yes.

      Some of my favorite Lucas Arts Games are:
      Grim Fandango
      The Monkey Island Series
      Loom
      X-Wing
      Tie Fighter
      Dark Forces

    14. Re:Erm... please do not believe the Hype. by Superfarstucker · · Score: 1

      this is a fecking troll for SURE,how it got modded otherwise I do not know. But I will bite, rest assured. Blizzard ent. owns and hosts battle.net which is a fairly large cluster of servers capable of handling extremely high player loads to host all their online games for ****FREE****. the catch? You actually have to buy the fecking game, due to their as-of-yet unbreakable CD-key implementation methodology (I hear the algorithm isn't all that complex, just the possible keyspace is so entirely huge that its nigh impossible (percentagewise) to get a valid one.

      BNETD, despite what the developers claim, was a circumvention of this process. Sure, maybe a minute percentage of these people are honestly playing the game with a honestly bought cd-key, but the others are just pirating and playing online. As another nice side-effect of this, the entire planet, if it so desires, is able to beta test blizzards games, as some clever fellow always manages to get their hands on a copy of it and implement its online playcode into the hacked servers. All bnetd is doing is driving the prices of games UP (or reducing the profit margins for blizzard, as they sell their games for 49.95 on initial release, and have been doing so since before "bnetd"). There was *NO* place for bnetd except "to cater to pirates", more or less, the service was (and still is) inferior to battle.net due to the hacked functionality and lack of massive amounts of bandwidth.

      Say what you will, but blizzard (actually vivendi sued, not blizzard) was protecting their *OWN* interests when they attempted to shut down this project, not violating your 'god given' right to "free software".

  33. Sure, order it today! by Anonymous Coward · · Score: 0

    After all, it's a Star Wars(tm) product. It's not as though we care about the quality. Lucasarts know they've got our money no matter how much it sucks. We've shown them that time and again.

    Alternatively, we could calm down, read some reviews, and decide whether it's worth investing the time and money in a game that seems to have everything we want... except a half decent implementation.

  34. Another Beta Tester Comment by Anonymous Coward · · Score: 4, Informative

    Well, I'm no star wars fan, but I have enjoyed beta testing this game for the past month. As I've only seen negative opinions so far, I thought I'd say that the game is quite fun, and potentially a huge time sink.. which is the only reason I'm not buying it currently, have too much work to do! Yes, there are bugs but I believe all game breaking ones have been removed, some of the upper tiers of the professions need to be polished, but unless you're a power gamer you're weeks/months away from hitting any of those, and hopefully they will be fixed by then.

    The whole crafting system I find quite interesting, and appeals to the RTS gamer in me.

    The Dev's have been VERY responsive in the forums, and listen to comments people say, even the flamers.

    1. Re:Another Beta Tester Comment by Anonymous Coward · · Score: 0

      I agree that the devs have been very responsive, but the game is simply not ready for release right now.

      Heck, they only stopped giving away free weapons and items like three or four weeks ago. There is no way that more advanced things in the game have been tested -- only 5% or less of players (the ones with no lives) had more than base-level experience due to the frequent player wipes.

  35. Penny-Arcade Quote by Kasmiur · · Score: 1

    "âoeItâ(TM)s not like theyâ(TM)re gonna make you spend hours hitting Wamprats with a stick.â Oh irony, thou art a harsh mistress. "

    Man I love those guys.

    --
    -THIS SPACE FOR RENT!
    1. Re:Penny-Arcade Quote by jon_c · · Score: 1

      totally offtopic, but whats with the profanity filter? and how do i turn it off!

      --
      this is my sig.
  36. easy solution through stupid chain e-mail by nounderscores · · Score: 2, Funny

    Did you ever get this starwars name algorithm in your emailbox?

    It's the answer to all your problems.

    Of course rules 7 and 9 mean that you'll be condemned to being a petty bougois bystander in the great galactic civil war who amounts to nothing in history. Just like your parents always said you'd be.

    1. Re:easy solution through stupid chain e-mail by LetterJ · · Score: 2, Informative

      I turned this into a PHP script for those too lazy to do it "longhand"here.

    2. Re:easy solution through stupid chain e-mail by kindbud · · Score: 1

      I came up with Batmi Riden for my Star Wars name.

      By golly, it works!

      --
      Edith Keeler Must Die
    3. Re:easy solution through stupid chain e-mail by Tycho · · Score: 1

      Hmm I'm not so sure about Gabry Frgol or my brother Gabcr. Just not enough vowels.

      --
      Impersonating Tycho from Penny Arcade since before there was a PA.
    4. Re:easy solution through stupid chain e-mail by CiaranMc · · Score: 1

      I did, but my name came out as "McNci Smsto".

  37. My bro does SWG tech support by Anonymous Coward · · Score: 5, Informative
    I'm not much of a gamer, but I was just talking to my brother about the SWG game coming out... He was hired recently (along with a bunch of other people) by Sony in San Diego to take tech support calls for the game. There were also a bunch of new "Game Masters" hired.

    After 1.5 weeks of training he is supposed to work 12 hour days (including weekends) for the next couple of weeks due to the launch... then he shifts to a 9am-6pm PDT schedule.

    One thing that he told me that I was very surprised to learn was how these games are specifically designed to be intensively psychologically addicting. (They are subscription-based games so they want you to keep on playing.) And many people do take the games extremely seriously... There have even been suicides over previous games like Everquest, and the Techs/Game Masters routinely get death threats, etc by the players. This was all brought out in his training...

    1. Re:My bro does SWG tech support by Farnite · · Score: 0

      There have even been suicides over previous games like Everquest, and the Techs/Game Masters routinely get death threats, etc by the players. This was all brought out in his training...
      Aye, I remember the everquest suicide, where the kids mom attempted to sue sony over it. Honestly, if you have this much of an addiction to it, you need to find something or someone else to do, it's not healthy.

    2. Re:My bro does SWG tech support by Death+Owl · · Score: 1

      Although halflife is of course just as deadly as EQ... :-P http://www.ananova.com/news/story/sm_382974.html?m enu=news.technology

    3. Re:My bro does SWG tech support by gatekeep · · Score: 1

      They aren't designed with the intention to be addicting. In fact, Raph Koster, the creative designer for both UO and SWG states on his website how concerned he is that the current generation of MMORPGs may be addicting.

      Check out this guys site, he really have pretty grand visions of the future, and seems truly tortured that so far some limitations of these games haven't been overcome.

    4. Re:My bro does SWG tech support by Lord_Dweomer · · Score: 5, Informative
      "One thing that he told me that I was very surprised to learn was how these games are specifically designed to be intensively psychologically addicting. (They are subscription-based games so they want you to keep on playing.) "

      For all you psych buffs out there, all of the MMORPGs out there now, like EQ for example are designed on the psychological principle of the Skinner Box. For an EXCELLENT essay explaining how these games aare Skinner Boxes, check out the essay at the Norrathian Scrolls website. Truly eye-opening insight into an extremely successful albeit scummy business model.

      Gillette thinks they were smart by selling the razor cheap and getting people hooked on the blade refills? This makes Gillette look like a lemonade-stand in terms of a business model.

      --
      Buy Steampunk Clothing Online!
    5. Re:My bro does SWG tech support by Anonymous Coward · · Score: 0
      An interesting link you posted.

      I remember reading about Skinner and behaviorism in psychology courses at university. One article discussed how Las Vegas casinos used Skinner's research in slot machine design. The random payoff (with a negative bias) kept people playing the longest, and made the casinos the most money.

      When a roughly fixed payoff schedule was used, most people were able to see the pattern, do the math (at least subconsciously) and then realize that the longer they played, the more they would lose...

      Yep, these gaming companies are very cleve

    6. Re:My bro does SWG tech support by Anonymous Coward · · Score: 0

      For all you psych buffs out there, all of the MMORPGs out there now, like EQ for example are designed on the psychological principle of the Skinner Box.

      read it.. basically if the reward frequency is random you become more addicted (kind of like reading slashdot comments).

    7. Re:My bro does SWG tech support by 52Cards · · Score: 1

      His name was Shawn Woolley.

      Search Google for video game related deaths and articles mentioning his name appear at the top discussing his obsession with Everquest. Even then EQ or SOE for that matter can't entirely be blamed for his suicide, they may have played a role in the man's death but he had some serious psychological issues that went unchecked to begin with. Unless SOE has been lying to everybody about this, his death is the only one linked to a video game, more specifically a "highly addictive" MMORPG. While I'm sure that Game Masters and CSRs for Everquest and the other MMORPGs get death threats on a constant basis, I can bet that there isn't one of them having come close to being carried out. Prove me wrong, on one or both counts, please. If you can't back it up with a link to some articles or whatever, don't bother.

  38. One thing I never understood by skt · · Score: 5, Insightful

    One thing I never understood about these games is that if it is going to be over $10.00 per month, why would they still charge $50.00 for the software? They will cite server maintenance and bandwidth as the reason for the subscription, but I think we all know they will make a huge profit on the subscription alone. There is no way that cost is just to cover one person's bandwidth needs. Normal games cost that much and they don't have subscriptions, most even offer free services that users can connect to to play online (Blizzard's battlenet, for example). If the software is useless without a subscription.. they should just flood the market with CDs like AOL does or offer to mail you one. I guess the market will pay that much, but I would think that you could make more money in the long run by just giving away the software and charging for the service. That might also draw more people in that wouldn't consider buying this because of the subscription requirement.

    1. Re:One thing I never understood by TTMuskrat · · Score: 1
      ...why would they still charge $50.00 for the software?

      Well in this case, Sony/Verant gets all the box sale money and Lucasarts will get all the subscription money.

      So Sony/Verant I think could give a rats ass about how the game actually is as long as the hype is enough to get the box off the shelves and into people's homes. Its in their best interest to get the game out the door, no matter what sorry state its in.

      Lucasarts will be stuck trying to figure out how to get the people to enjoy the mess they just installed on their computers, so that they can get the subscription money flowing. Not that I feel sorry for them....after Episode 1 & 2. I'll only start if Episode 3 is any good ;)

      On a general note answering that question, the box money is used to pay for expenses already incurred in making the game. The subscription is used to pay for expenses incurred while running it - Customer Service, new Dev, QA, Servers, etc.

      --
      Support bacteria! It's the only culture most people seem to get.
    2. Re:One thing I never understood by Anonymous Coward · · Score: 0

      The pricing schedule is actually optimized for maximum profit (big surprise!). Sony's marketing research department is undoubtedly among the best in the world.

    3. Re:One thing I never understood by Anonymous Coward · · Score: 0

      Perhaps they're happy to settle for getting $50 for the box and $15 for the first month out of people, and then not one red cent more.

      Charging for boxed sets speaks volumes about how confident they are about the game experience.

    4. Re:One thing I never understood by slinted · · Score: 1

      Because they can:

      With regarsds to Playstations, Sony makes money on its games, not the consoles...doesn't mean they give them away.

      Same with all game systems, Tivo, razors / blades (ok...they do give those away from time to time) but if they get someone who signs up for the game, plays for about a week...decides its not for him, then they still got him for $50 upfront...so they're making back their "packaging" fee.

    5. Re:One thing I never understood by Anonymous Coward · · Score: 0

      The only reason (which they all admit) is:

      Payment for a game CD makes you more eager to pay subscription later.

      You don't want to waste $50 - so you rectify it by paying more months

    6. Re:One thing I never understood by *weasel · · Score: 1

      the box costs $50 with one free month simply because that is what the paying customer is apparently ok with.

      the monthly flat fees started at $10/mo in UO and have gone up as the customer still doesn't seem fazed. (many Meridian59 players, paying by the hour, were racking up $30/mo with regularity : don't be surprised when EQ2 is ~$16/mo at it's cheapest).

      theoretically the monthly fee is to cover the costs of running the game - but with a well publicized profit margin of ~40% on EQ subscriptions (or $5 per month per addict), one realizes that the true purpose of the monthly fee is to make the kinds of money that publishers are after with these types of games. I doubt that SWG is so clear cut as Sony makes the box and LucasArts runs the servers. As I understand it, GMS and customer service are still employed by SOE, and it would be moronic of lucasarts (shrewd businesspeople if nothing else) to try to run their own servers and ignore SOEs infrastructure and experienced teams.

      Besides, as time goes on, the costs of servers, bandwidth, the backup media, tech support, and the software needed to run these server farms goes down. As time goes on, the ongoing costs -drop- (i'd like to see the cost difference between that first server farm for UO and their most recent farms in Asia).

      The only publisher that seems to come close to 'getting' massmogs and truly -deserve- that monthly fee, is Microsoft with Asheron's Call 1. new content, new features, monthly events - all included in the subscription price.

      However, they also seemed to have seen what the customer expects and demands, and have such have fallen back on a shoddier experience with AC2, and a lack of the same quality in ongoing experience. (customers aren't penalizing these companies for bad launches, products, and experiences enough yet, apparently)

      if only a company would fix the overall cost of playing (both in time and money) they could hit that casual niche and make a game worth playing.

      --
      // "Can't clowns and pirates just -try- to get along?"
    7. Re:One thing I never understood by mgblst · · Score: 1

      They charge what people will play... basic economics. Charging for something has very little to do with how much it costs, but on the demand.

    8. Re:One thing I never understood by Melchior_of_wg · · Score: 1

      I think that if they spend a few years and X million dollars, they want to get that money back as soon as possible. If it would be subscription only, you can bet they'd up it to 20$ or something (same cost for 10 months or less) which people would definitely consider worse than the current system, even though it might be cheaper for them. And you know marketing... ;)

    9. Re:One thing I never understood by jafuser · · Score: 2, Interesting

      The box costs in MMOGs is set based on quite a few factors.

      - It pays for initial development, with a nice ROI, just as the sale of expansion pack boxes pays for each of their development costs.

      - It keeps people playing, since they already paid a large amount of cash, and later it's only a small fraction of that amount to keep playing.

      - People are used to paying $50 for a game

      - (cynically) It's a good way to get cash out of people who only will play one month.

      A year or two after release, usually the price on MMO games falls pretty low yet still stays on the shelf.. At that point, they've already got the most fanatic players in the game, so they will start with the "gilette" marketing model where they sell the box cheap to more casual gamers, and make most of their money on the subscriptions. By this time, though, they've more than likely recovered all their initial development costs (and then some).

      --
      Please consider making an automatic monthly recurring donation to the EFF
    10. Re:One thing I never understood by Quixadhal · · Score: 1

      Development costs.

      The $50 box fee will probably cover the development costs and maybe the first year of the server maintenance/bandwidth fees, and the salaries of the developers (who now have to both fix it, and add new features), and the salaries of all the tech-support people who man the phones, sit in the games as GM's, etc.

      *IF* it turns out to be a good game, and people not only buy it but keep playing it, THEN the $15/month fee starts becoming profit... but probably not until the game has been online for a year or more.

      Back in the days of Venture Capital, you could have turned out a game that was $15/month and freely downloadable... but then the VC would keep you going for 2-3 years until you recouped the costs... most companies don't have the luxury of running negative for this long now (although Sony probably does!).

    11. Re:One thing I never understood by Retired+Replicant · · Score: 1

      I think the main reason they charge a lot up front is that if the game turns out to not be very compelling, and the majority of people let their subscriptions run out after only a month or two, then the company may fail to even recover their development costs if they had sold the game really cheap or even given it away for free. If a company knows it's game is compelling and players will keep their subscriptions going, then it would be in their interest to lower the up-front cost of the software on the store shelf. If they're not sure how good/addictive the game will be, then they hedge their bets by taking a big chunk out of you up front before you've even had a chance to try the game. I do think the $50 cost of the game should also include at least the first 3 months of your subscription, however. That would take some of the pain out of trying to decide whether or not to buy the game.

    12. Re:One thing I never understood by Moonshadow · · Score: 1
      With regarsds to Playstations, Sony makes money on its games, not the consoles...doesn't mean they give them away.

      The difference there being that a Playstation is a physical good that takes money to produce, while letting people download the game from Fileplanet costs you exactly $0.

    13. Re:One thing I never understood by Anonymous Coward · · Score: 0

      You are buying exactly what you get in the box, a game client. You know in advance that it's not going to be useful without paying a monthly fee, so if you are looking for a game that's $50 with no maintenance fee, this is not for you.

      The reason for the fee is to pay all the people working on making changes (balancing, new quests, new content, tweaks, bug fixes), support (they have people IN GAME to help you out, answer your questions via email, moderate and reply in forums), server costs (initial server purchases, replacements from wear and tear, IT types for maintaining the networks, massive storage space that will grow over time) and bandwidth. Granted it's not a lot of bandwidth per client, but, with 3500 people per galaxy, 10 galaxies just at launch and people expect a reasonably low latency. That's a LOT of bandwidth needed in the end. Even more so whenever there's a patch released.

      I'm sure there's some stuff I missed, but this list alone should give you a pretty damn good idea why the initial $50 just doesn't cut it.

      BTW, the "Battle.Net was free" argument just doesn't cut it. Battle.Net did not host a persistent world game that was anything like an MMORPG (EQ, AC, AO, SWG, DAoC). It was sponsored by AT&T, paid for with lots of advertising, VERY laggy (when you used their server to play on instead of your own, which was ONLY with D2, if you're talking StarCraft and other titles, you were only using their server to connect with other people and play on THEIR connection, which applied to a good portion of the D2 crowd as well).

      I think I need to actually put up a site about this, something like http://www.whymmogscostmoney.com/ and just point people there, since so many people seem to be completely misinformed on the subject. :s

    14. Re:One thing I never understood by Xibby · · Score: 1

      One thing I never understood about these games is that if it is going to be over $10.00 per month, why would they still charge $50.00 for the software?

      One of the things that got me to play AO is that FunCom lets you download the client...if you can stomach the 600mb download.

      Packaged versions are nice enough. AO: The Special Edition (or, the we need to get our product back on the shelves after this release) goest for under $10, The Notum Wars (First booster plus full AO) is around $20. The Shadowlands is priced at $30.

      But FunCom does encourage you to burn copies for your friends. Since you can't play the game without an account, there really isn't a a way to use the software without paying for it.

      Last note, FunCom's history has been to release the download some time after the retail release, in order to please their retail partners. (If you use the download version, your first month is slightly more than the standard subscription fee from memeory.)

      Anyhoo...

      --
      I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
    15. Re:One thing I never understood by Belgand · · Score: 1

      Going off-topic downloading it from Fileplanet costs me 3 days and a bunch of my personal information. Remember back when you could actually download demos and patches from the developer's website? Screw that when I can stand in a virtual line for 4 real hours.

    16. Re:One thing I never understood by hobbesmaster · · Score: 1

      Well, my current RPG, Earth and Beyond lets you download the entire client (a 1GB download) and then give you a free trial for 5 days before asking you to start a subcription.

      IMHO, this is how all MMORPGs should work. Of course, EA didn't start doing that until January (game launched in October).

    17. Re:One thing I never understood by Psychochild · · Score: 1
      (many Meridian59 players, paying by the hour, were racking up $30/mo with regularity)

      Actually, when 3DO owned the game they were being charged by the day. The billing worked out to be no more than $30 per month.

      Currently, the game goes for $10.95 per month with a free download. We've also always given away content patches for free, whereas other games will charge you for a box to keep your game current. You can find it (under new management) at http://www.meridian59.com/.

      Some info from a former and current M59 developer,

      --
      Brian "Psychochild" Green
      MMO developer's blog
    18. Re:One thing I never understood by *weasel · · Score: 1

      customer service is always the best when you're a customer dealing with a small business. it's probably why you guys have a fanatic following.

      while i applaud your product and services, i just never really got into your game. maybe it was because back in the day i had a slower computer and dialup - and the loot-frenzy and crowding was mindboggling.

      but, i'm looking at that site thinking i just might drop in and see how things are now, under the sole management of the people who loved making/running the game. $11/mo to find out how far you guys have come is certainly more reasonable than $50 + $15/mo to find out how far Sony hasn't.

      --
      // "Can't clowns and pirates just -try- to get along?"
    19. Re:One thing I never understood by Moonshadow · · Score: 1

      I was speaking more from a developer's standpoint. Handing out free 2GB downloads off of your website is gonna murder you in bandwidth costs.

      Continuing offtopic, I got a 1-month Fileplanet subscription so I could play the Planetside beta. A well-spent $6 or so, actually.

    20. Re:One thing I never understood by Belgand · · Score: 1

      Paying someone to download files in a timely manner because they have a system designed to be hard on users unless they pay is a large part of my problem. The other part is that companies now feel that they can shift the burden of actually handling files off to someone else who will try to get me to pay them. I recall back in the old days when you got demos, patches and such off the developer or publisher's site.

      Adding in extra incentives (exclusive demos, betas, etc) that also used to be open to all or handled in a reasonable beta program just help fuel my distaste for this.

    21. Re:One thing I never understood by Moonshadow · · Score: 1

      Yeah, and I remember the old days when a large game was 2MB. The Dark Forces demo was an utterly MASSIVE 5MB. The fact of the matter is that the scale has really shifted. Fileplanet might be seen as a scam of sorts, but hey, they have lots of bandwidth and the files I want. It's a decent enough business model.

  39. Issues with Star Wars Galaxies by LordYUK · · Score: 5, Informative

    Lets start with the Good, because there are Good things about this game.

    1) Its pretty. The graphics are very well done for the most part, for a while you will really feel like you are "on a Star Wars planet".

    2) I've never played MMORPGs prior to this, but from what I hear, the character customization blows the others away. I was fairly impressed when I got to choose my toons eyeshadow and nose size.

    3) It sounds good. The blasters sound like blasters, Stormtroopers talk ('move along') as you walk by, jawas chatter.

    Now the Bad.

    1) Its not Star Wars. Its EQ in Space, only there is no Space, so its basically EQ with Wookies. Let me clarify. When I think of Star Wars, I think of sweeping adventures, romance, intrigue, blaster fights that get my heart pounding, SPACE. The battles in SWG are bland, and consist of little more than spamming you're best special attack until the creature is daed. The thing that bothered me most was that the Brawler (hand to hand) had more varied moves than the Marksman (pistol, carbine, rifle user). I found that I actually used 3-4 moves with the Brawler and just Bodyshot 2 (yes, thats the actual name of the attack) with my Pistoleer. Combat consists of fighting enemies such as "diseased Nunas", "tusk cats", crazed butterfly like things, ape like "squalls", and swooperless swooper gangs. You could pop off one of the gang members and the rest of them would generally just stare at you. Weee...

    2) Roughly 90% of the world that isnt in a city is random. Compeltely random. It changes almost hourly, based on mission spawns, and rarely changes "back". Not very immersive, I'd say.

    3) No loot (well, very little). Very little incentive to go out and fight stuff, other than XP. Well, if thats my sole motivation, then why bother? I mean, I could kill a womp rat 1,000 times 10 feet out of town and level up or I could walk 45-60 minutes to get to one bigger creature (more often more than 1 bigger creature) that I have no chance to take and get about 10 more XP points. Okay, so its not quite THAT bad, but there is little incentive to go out and hunt, after the first "I just want to see it" hunt.

    4) Classes not finished. Classes such as the Commando were not properly tested because resources crafters needed to make thier weapons werent avaialable in the beta. That means they will probably be totally unbalanced, which puts them in with the other classes. Note there were hundreds and hundreds of topics about the Medic class having severe issues (any of you who buy this game, go medical forage and tell me if you can make a StimA) and they were never addressed.

    5) Its not very innovative. Right now, we're already looking at one expansion (space due 0-18 months from now) to provide features that should have been there since day one, vehicles. Its just a MMORPG, with a Star Wars skin. If I wasnt in town, I would have never known I was in the Star Wars world. Except for the Womp Rats and Dewbacks, there were very few Star Wars feeling moments in the wild.

    6) Get ready to hoof it. It takes about 20-40 minutes to get from town to town (or town to mission, one way) if you dont take a shuttle, and at the moment there are no land vehicles (and shuttles dont go everywhere). So you hit autorun and point.

    I wont go into the roleplaying features, because we could role play here if we so choose. Roleplaying, while part of the game, is only part of the game as much as the players want it to be.

    SWG was a huge disapointment, I look forward to WoW.

    --
    This is my sig. Its pathetic.
    1. Re:Issues with Star Wars Galaxies by IamTheRealMike · · Score: 3, Insightful
      1) Its not Star Wars.

      That would be the deciding factor to me.

      The fact is, that I'd play a Star Wars game because I want to be in the movies. I don't give a wamprats ass about building up my character, completing quests and so on. I want to be a Jedi, I want to fly spaceships, I want to travel to exotic planets and so on.

      The game that defined the Star Wars experience for me was Jedi Knight Dark Forces. Despite being primarily a first person shooter, it had most of those ingredients. I could be a Jedi AND use the force powers. I could travel to exotic locations. It even had a plot with some (albiet weak) character development!

      I last played it (completed it) years ago, but I still remember many of the missions, settings and atmosphere. It had a quality sound track, classic Star Wars style, with the tracks tailored to each level. When you were creeping about infiltrating an Imperial base and trying not to get spotted, it was quiet and spooky. When you were trying to escape a Rebel base under attack from legions of stormtroopers, it was fast and frentic.

      Even though the gameplay was basically shooting things, the world was epic enough that I felt I was in the movies.

      There was only two problems. It was single player, and it was focussed too much on blasting stuff (well, that was the genre).

      What I want is not a MMORPG. They bore me. Real life is boring. A poor fake of real life on Tatooine even more so. I want you to sell me a game like Jedi Knight, with a plot, with vast levels and worlds with convincing characters, that I can play with a group of friends. Not a big group. A small one is fine. We can get together online and play it in sessions, like how we all go round to a friends flat on Sunday nights to watch TV.

      I want to be able to fly in space, and I'd like a stronger focus on convincing worlds and missions, and less on shooting things (though it should still have fights), ie the balance should be more like in the movies. We should be able to work together or compete as major characters. It should be like going to the movies together, except that we're in the movies together.

      It should have a clear beginning, middle and end. When it's over, then you can sell us sequels. Like the films.

      That's all I want. It's not all that hard. Jedi Knight wasn't hugely far off, and that was years ago. Why does nobody do this?

    2. Re:Issues with Star Wars Galaxies by Anonymous Coward · · Score: 2, Funny

      100% agree. Back when SWG was first being marketed (round about when dinosaurs ruled the earth), it was "Jedi Knight but as a MMORPG!". Later that became "Probably not like Jedi Knight" then "We never said it would be like Jedi Knight. It's a Whole New Paradigm, just like Everquest in Space", then "When we said Everquest in Space, we didn't mean it would have Space."

      If they were being honest? "Progress Quest with Wookies, only online! You can even watch other wookies running past you as they play Progress Quest on the very same server that you are on!"

      Someone needs to explain to them that Massively Multiplayer doesn't just mean multiple players playing on the same server, it means multiple players interacting on the same server.

    3. Re:Issues with Star Wars Galaxies by devphil · · Score: 1
      The fact is, that I'd play a Star Wars game because I want to be in the movies. I don't give a wamprats ass about building up my character, completing quests and so on. I want to be a Jedi, I want to fly spaceships, I want to travel to exotic planets and so on.

      Exactly. Penny Arcade just had an excellent comment about this aspect of SWG. (Scroll down, it's Gabe's second or third post.)

      Basically, walking about a swamp blasting beetles, gnats, and womp-rats while stirring music plays does NOTHING for me.

      --
      You cannot apply a technological solution to a sociological problem. (Edwards' Law)
    4. Re:Issues with Star Wars Galaxies by enjo13 · · Score: 1

      Since you obviously payed so much attention in beta, grond vehicles are slated to be added real soon now, along with player run cities, and mounts.

      So speeders and the like are not part of the space expansion, the actual art assets and models are on your CD when you buy the game.

      Once those are added (2-3 months from what I understand) the transport problems go away.

      It's funny, you talk about this game as being 'EQ in Space', and then you attack game mechanics (no loot!!) for basically being different than EQ. Interesting.

      --
      Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    5. Re:Issues with Star Wars Galaxies by necrognome · · Score: 2, Insightful

      In my dreams there is a Star Wars game done Neverwinter Nights-style, with a toolset and GM client to boot. Gameplay would be packaged into tight, immersive, multiplayer-friendly episodes. A boy can dream, can't he?

      --


      Let's get drunk and delete production data!
    6. Re:Issues with Star Wars Galaxies by Jahf · · Score: 1

      Other than the random areas (which in moderation in "dungeons" would be good, but outside would is not the place for this) this sounds EXACTLY like how Anarchy Online launched and for the most part still is today. Especially the broken/incomplete classes and lack of reason to go out except for Exp.

      Hopefully it doesn't have serious engine mistakes like AO's maps not lining up with each other properly, but I doubt I'll be investigating any time soon.

      Thanks for the review. Guess I'll wait until the expansion pack next year to see if they fix the missing bits. Star Wars without space battles ... well, you're right, it ain't SW ... and I got tired of shooting "diseased" spacesquirrels a couple of years ago in AO.

      I would REALLY like to see someone invent a game that combined the avatar richness of "There" with the role playing fun of The Sims (don't know about the Sims Online, haven't tried that one) and the size of Everquest. Damn ... I wish I had a ton of cash to start one up ... but until the "get on the bandwagon" phase is over and the innovation starts up again we're just going to be rehashing things.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    7. Re:Issues with Star Wars Galaxies by Obiwan+Kenobi · · Score: 1

      Yeah, they'd never make a game like that. Especially by those hacks who made Neverwinter Nights.

      I mean, really.

    8. Re:Issues with Star Wars Galaxies by LordYUK · · Score: 1

      Ahem, KoTOR is SINGLE PLAYER, and there is NO mod making tools.

      But you are right, it IS the SWG killer, which is why its released for the Xbox NOW and PC MONTHS from now, at LAs "request".

      --
      This is my sig. Its pathetic.
    9. Re:Issues with Star Wars Galaxies by HunterZ · · Score: 1

      As we speak, a NWN-engine RPG set in the Star Wars universe is being developed. Unless they really screw the pooch, it should allow cooperative multiplayer play.

      I don't know though. I like sci-fi better than medieval fantasy, but Star Wars almost feels more like the latter. The light sabers and force powers are just like magic weapons and spells in fantasy games, and you never get to fly space ships in any of the Star Wars games that aren't solely about flying space ships.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    10. Re:Issues with Star Wars Galaxies by ThinWhiteDuke · · Score: 2, Interesting

      I want you to sell me a game like Jedi Knight, with a plot, with vast levels and worlds with convincing characters, that I can play with a group of friends

      You know, I think you just defined a new genre. I mean nowadays, multi-player games are 1 vs 1 or few vs few or FFA (think RTS, FPS) or thousands of players more or less interacting (MMOLRPG). But very few games are few vs cpu ie. collaborative games. Of course games like commando or baldur's gate could be played with a couple of friends but were not designed in that goal (not First Person).

      Now, what's the common point between most cool flix/books (star wars, matrix, LotR...) and plain ol' RPG? Both are about a bunch of friends trying together to reach some common goal. I would actually kill for a FPTRPG (need some more vowels here) or First Person Team RPG. First Person is the most immersive way to render a game; the reason why all RPG are Third Person is that you have to actually manage several NPCs in your group. If you only play ONE character and your party members are other PCs, you can stick to First Person. OTOH, MMRPG are First Person but are not really immersive because thousands of PCs make the world very unrealistic. For instance, the force is completely unmanageable in SWG. If they restrain player access to the force they breed frustration; and if everybody can get to the force you end up with scores of jedi-kids wielding light sabers and TKing rocks all over the place.

      Now, back to our FPTRPG. You're a bunch of friends in this ship in the middle of a firefight with tie fighters. One player pilots the ship, dodging fire; two man the turrets and try to knock out the ties, the last one is fixing the machinery throwing every little bit of energy into the rear shields and trying to get this light speed engine back on. Afetr you evade the tie-fighters, you drop one player on some planet to investigate rumors about a new imperial secret weapon, two on another planet to convince them to join the rebels while the last one deals with the smugglers to improve your ship's equipment. That would be cool.

      I realize that the game world would have to be way more flexible AND solid than current RPGs. You'd have to model the medium-term consequences of multiple simultaneous events. I don't know if the (AI?) technology is robust enough yet to make the perfect FPTRPG. But I feel that game studios can make a good enough product. And this one would be innovative for one.

      --

      It would be nice to be sure of anything the way some people are of everything.
    11. Re:Issues with Star Wars Galaxies by gatekeep · · Score: 1

      2) I've never played MMORPGs prior to this...

      1) Its not Star Wars. Its EQ in Space...

      If you've never played MMORPGs before, how can you compare SWG to EQ?

    12. Re:Issues with Star Wars Galaxies by achacha · · Score: 1

      2) I've never played MMORPGs prior to this

      1) Its not Star Wars. Its EQ in Space, only there is no Space, so its basically EQ with Wookies. [cut]


      You are contradicting yourself, if you have never played any other MMORPG, how can you pass opinion on SWG and compare it to other MMORPGs that you have never played?

    13. Re:Issues with Star Wars Galaxies by Belgand · · Score: 1

      With games like this (especially Star Wars, what with the actiony elements) I think that a traditional RPG style of combat isn't what is called for. Something more along the lines of System Shock/System Shock 2/Deus Ex seems to be better suited. You get your RPG elements, but you also get enough of your action elements to give it real strategy and make it interesting. It's no longer a matter of clicking a button to swing my lightsabre whenever I get a chance, but actually weaving and dodging and participating in an actual fight. When I shoot someone it's not just like hitting them with a lightsabre at range with different graphics, noises, and slightly different effects. I have to aim and shoot myself. If nothing else it eliminates the ability to just macro everything.

      I think this is part of the problem with a lot of MMORPGs. First-person shooters I think have a bit more life online before you feel like you're doing the exact same thing over and over again for this reason. I want an RPG with depth, but as long as the focus is on boring, bland combat I wonder how long they'll last without being seen as a fad.

    14. Re:Issues with Star Wars Galaxies by Belgand · · Score: 1

      Progress Quest even has wookies already! Well... double wookies, but still. When I get bored with my land squid runeloremage and the demi-Canadian isn't cutting it anymore.

    15. Re:Issues with Star Wars Galaxies by Belgand · · Score: 1

      Uhm... there are tons of first-person, party-based RPGs. Little things like the Eye of the Beholder trilogy, Dungeon Master, and Bard's Quest. Third-person isometric mainly has been a hallmark of the modern renaissance of RPGs. You still get first person in some, single character games as well Daggerfall being the first that comes to mind (and the next to make me seem horribly dated).

      Then again your idea sounds a lot like System Shock/Deus Ex meets Team Fortress (not TFC, the original Quake mod), which is a wonderful idea.

    16. Re:Issues with Star Wars Galaxies by Anonymous Coward · · Score: 0
      2) I've never played MMORPGs prior to this, but from what I hear, the character customization blows the others away. I was fairly impressed when I got to choose my toons eyeshadow and nose size.

      Just what we need. How long before we see a big-nosed wookie named "Jewbacca"?

    17. Re:Issues with Star Wars Galaxies by Anonymous Coward · · Score: 0
      It's clear that you haven't played an MMORPG before this. Very, very clear.

      2) I've never played MMORPGs prior to this, but from what I hear, the character customization blows the others away. I was fairly impressed when I got to choose my toons eyeshadow and nose size.

      Newbie alarm #1. Not only is this trivial, but it's something most mainstream MMORPGs do. Hell, Asheron's Call (one of the original Big Three) lets you customize characters with thousands of various combinations. It's nothing. Nobody looks at your model so close up. It's probably a feature they threw in for completeness. Pretty easy stuff, sorta dumb too. The only reason Ultima Online didn't have it and we had to wait until 1999 for Asheron's Call is because Ultima Online was a 2D game initially, and still is for all intents and purposes what with the top-down view.

      3) It sounds good. The blasters sound like blasters, Stormtroopers talk ('move along') as you walk by, jawas chatter.

      Newbie alarm #2. None of this means anything. When you realize that the stormtroopers say practically nothing but "move along," or rather that they repeat themselves, boy, that novelty wears off quickly. Again: trivial. Last minute touch-ups, cute stuff. Sounds like you almost touched upon making a comment about the realism of the sound effects (...?) but you blew it. Just blastes are realistic, then? 'Sides, how many times have you heard a blaster in real life? Oh well, it doesn't matter either way. Nobody notices this crap when they're playing the game every day for a year or two or five.

      Now the Bad.

      Huh... you didn't cover the good! What you did was pointed out a couple of first impressions which mean, to let out some energy here, not a goddamned motherfucking thing. Let's hear the real good here. How about, is it fun? Is it killkillkill, level-level-level? How about the skill system, how's that? What about the longevity, replayability? Will we have everyone maxed out in a week, or does this game make it hard to advance to the top, miraculously without the tedium? Hmm...

      1) When I think of Star Wars, I think of sweeping adventures, romance, intrigue, blaster fights that get my heart pounding, SPACE.

      Newbie alert #3. Buddy, this isn't a fantasy book. What kind of romance, sweeping adventures could this game conceivably have? You're not talking about eLove, are you, 'cause that's available on IRC. Hmm. Do you mean it should have some "romanticism" to it, it should have an inherent beauty, an excitement? This crap is reserved for first impressions and then it goes away. Look. Games don't have romance. Like real life, you're just not going to capture the excitement of a 120 minute blockbuster movie and stretch it out into 12 hour days of whenever-you-damned-well-please. Play. Kill stuff. Build your character. Fuck romance -- can't have it. Closest you're going to get to intrigue in an MMORPG would have to be the intense social trees in the days of '97-00 era Ultima Online, and I have the feeling you'd hate it.

      The battles in SWG are bland, and consist of little more than spamming you're best special attack until the creature is daed.

      Naw. While in every MMORPG you're going to have a "special attack" for each character (that's kind of the point of having different characters), you're also going to have various other capabilities. Your problem is that you played as a an underdeveloped character. Play any MMORPG and you'll find that you've only a weak initial starting ability at the beginning but it's the best you've got and your secondaries don't even exist. As you advance, not only do your primaries and secondaries change, but the amount at your disposal increases. The other bit you mentioned sounds like bad AI (the first I've seen from you a valid criticism, though in need of fleshing out).

      2) Roughly 90% of the world that isnt in a city is random. It changes almost hourly, based on mission spawns, and rarely changes "back". Not very immers

    18. Re:Issues with Star Wars Galaxies by rifter · · Score: 1

      Uhm... there are tons of first-person, party-based RPGs. Little things like the Eye of the Beholder trilogy, Dungeon Master, and Bard's Quest. Third-person isometric mainly has been a hallmark of the modern renaissance of RPGs. You still get first person in some, single character games as well Daggerfall being the first that comes to mind (and the next to make me seem horribly dated).

      Yes but they are all single player. the poster was speaking of a multiplayer game...

    19. Re:Issues with Star Wars Galaxies by Imperial+Tacohead · · Score: 1

      In any game, there has to be motivation for playing. In a MMORPG, where it's impossible to ever "beat" the game, something like combat has to either be thrilling in and of itself, or there has to be enough gained from combat in terms of character growth that the player feels that it's worth his or her time. So it's not that he's complaining that the lack of loot is a departure from EQ/UO tradition; he's saying that, when combined with the general boredom of combat, the fact that there are no financial incentives to kill wamprats and the like reduces the motivation to engage in combat past a certain critical point.

    20. Re:Issues with Star Wars Galaxies by Belgand · · Score: 1

      I might be wrong, but I believe it was stated that all RPGs are third-person due to the need to manage NPCs, but most MMORPGs are first-person. I was simply correcting this as it was an essential point with regards to level of immersion.

  40. I think Lucas is missing out by thatguywhoiam · · Score: 5, Funny
    Hugeaz, Tug Mcgroin, Jesus, Allah, Satan, Stalin, Angel, Devil, Demon, Marlboro, Sony, Band-Aid, Bill Clinton, Austin Powers, Britneyspears, Harrypotter, Television, Cellphone, Pickuptruck, Dude, Ecstacy, Cannibis, Skywalker, Greedo, Vader, Exar Kun, Xizor, Fett, Tuskien, Lord, Lady, Master, King, Knight, Sir, Father, Sirtallon, Lordeagle, Mothermaggy, Darksister, Gandalf, Pikachu, Drizzt, Godzilla, Aslan, Harleeda Vidsonn, Clint Eastwood.

    You know, I just mentally pictured a game with all these characters in it... and it was awesome.

    --
    If Jesus wants me it knows where to find me.
    1. Re:I think Lucas is missing out by Lachrymite · · Score: 1

      Couldn't be worse than the last two Star Wars movies...

    2. Re:I think Lucas is missing out by jafuser · · Score: 1

      Just a game? How about a big budget movie? =)

      --
      Please consider making an automatic monthly recurring donation to the EFF
  41. There's only one thing I know about this game... by mblase · · Score: 1
  42. 'ever-crack' by Anonymous Coward · · Score: 0

    Dear editors,

    Could you please use terms that are relevant to a story in the body of your text so that it is understandable to non-gamers.

    Thanks.

    Signed,
    Everyone

  43. And so it begins by cubicledrone · · Score: 5, Funny

    A 24-hour a day, 15,000 person, lightsaber-wielding melee over who gets to buy the Millennium Falcon.

    Sounds great.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    1. Re:And so it begins by hype7 · · Score: 1
      A 24-hour a day, 15,000 person, lightsaber-wielding melee over who gets to buy the Millennium Falcon.


      All these people saying it's not like Star Wars!

      It sounds just like Episode 2 to me.

      -- james
    2. Re:And so it begins by PainKilleR-CE · · Score: 1

      Except that you can't have a lightsaber until you play long enough to unlock a Jedi slot, and you can't buy the Falcon until they release the expansion that adds in space vehicles.

      --
      -PainKilleR-[CE]
    3. Re:And so it begins by Pres.+Ronald+Reagan · · Score: 1

      Clan Erinyes?

      --

      Abortion is advocated only by persons who have themselves been born.
      --Ronald Reagan
    4. Re:And so it begins by PainKilleR-CE · · Score: 1

      yes ;)

      --
      -PainKilleR-[CE]
  44. May I Be The First to Ask... by RobotRunAmok · · Score: 3, Funny

    Drizzt

    "Drizzt?!" "Drizzt" is a "Fantasy-oriented name that is easily recognized from popular existing media" in the same class as Gandalf, Pikachu, and Godzilla?

    That's an over-the-counter nasal decongestant, that's not a name!

    "Drizzt?"

    "I AM DRIZZT! Kneel before me, lest I smite you with my +3 Sword of Nasal Membrane Leakage!"

    "Drizzt?" "Elric of Melnibone," "Thulsa-Doom," "The Gray Mouser"... now *these* are Fantasy Names! "Drizzt" is a sound-effect. Or, at most, a Silver Age superhero team's cute alien mascot.

    Sorry for the rant; guess I'm just feeling a little "old-school" today...

    1. Re:May I Be The First to Ask... by Kierthos · · Score: 2, Interesting

      Yes, but look at EQ and see all the damned Drizzt Do'urden knockoffs and tell me they aren't justified in mentioning it. Because MMORPGamers (especially ones with a mental age at or below 15) seem to operate on the principle that those aren't naming guidelines, those are naming examples.

      Thank god I already have my gaming fix somewhere other then SWG...

      Kierthos

      --
      Mr. Hu is not a ninja.
    2. Re:May I Be The First to Ask... by PainKilleR-CE · · Score: 1

      Drizzt is a dark elf from the Forgotten Realms novels by R.A. Salvatore

      http://www.wizards.com/dnd/article.asp?x=fr/fx20 01 0117d

      Yes, I did read too many D&D novels as a kid (mostly DragonLance, but seemingly all of the Forgotten Realms books I own happen to be R.A. Salvatore novels featuring Drizzt).

      --
      -PainKilleR-[CE]
    3. Re:May I Be The First to Ask... by kryptobiotic · · Score: 1

      Drizzt Do'Urden is a very popular drow elf from the Forgotten realms. Read the Crystal Shard series to find out why

    4. Re:May I Be The First to Ask... by YomikoReadman · · Score: 0

      They are referring to Drizzt Do'Urden, formerly of House Do'Urden, the 8th House of Menzoberranzan, now a Ranger of Mieliekki. Ask anyone who plays DnD, and they will tell you who Drizzt Do'Urden, the greatest Drow ever is.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    5. Re:May I Be The First to Ask... by Anonymous Coward · · Score: 0

      Whoever thought up those names really needs an over-the-counter nasal decongestant!

    6. Re:May I Be The First to Ask... by Melchior_of_wg · · Score: 1

      Eh, you are aware that Drizzt has 'starred' in a few computer/console games? It's not just something they've just thought up, it's an actual character. It might not be one that 'normal' people know, but a lot of people playing SWG would notice it directly, and know it doesn't belong there.

    7. Re:May I Be The First to Ask... by Anonymous Coward · · Score: 0

      >Ask anyone who plays DnD, and they will tell you who Drizzt Do'Urden, the greatest Drow ever is.

      Heck, I don't play and I know (or k'now). He's a fictional character carefully and cynically crafted to sell content to excitable adolescent loners who need an escape from getting beaten up and having their lunch money stolen every day.

    8. Re:May I Be The First to Ask... by Anonymous Coward · · Score: 0

      You really, really, need to get laid.

    9. Re:May I Be The First to Ask... by Anonymous Coward · · Score: 0

      You forgot "Sparrowhawk", too.

    10. Re:May I Be The First to Ask... by Anonymous Coward · · Score: 0

      You really, really, need to get laid.

      You're asking too much of this guy. He just really, really needs to get drunk. You have to set goals that are actually achievable.

    11. Re:May I Be The First to Ask... by Anonymous Coward · · Score: 0

      You both are quite correct, how ever I have absolutely no interest in getting drunk, and I have gotten laid.

    12. Re:May I Be The First to Ask... by goat_of_wisdom · · Score: 1

      I loved those books as a kid but Drizzt's name does sound odd -- like some kind of weather condition:

      "It'll be cool and cloudy on Saturday with a 30% chance of drizzt in the evening."

    13. Re:May I Be The First to Ask... by dswensen · · Score: 1

      "Drizzt?" "Elric of Melnibone," "Thulsa-Doom," "The Gray Mouser"... now *these* are Fantasy Names!

      I had Thulsa Doom once. I didn't come out of the bathroom for a week.

      *rimshot*

  45. My comments... Re: Beta tester complaints by Andy+Dodd · · Score: 1

    Don't judge a game by what the beta testers say. ESPECIALLY an MMOG.

    In general, unless you're looking to get a headstart on everyone else and don't care about bugs (Most people value a headstart over bug-free gaming), don't buy any MMOG until at least 2-3 months after release.

    Everything said by these beta testers was also said about EVE Online beta testers - In the last two weeks before release, a LOT of the problems in EVE were fixed. Yes, there are still a lot of problems, and CCP is still rebalancing the game, but all of the real nasties have been fixed. EVE has come a long way in the past month and a half since release, and the future looks bright. (CCP is planning to "kick off" the storyline of the game within the coming weeks now that most players have settled and become comfortable in the universe.)

    FYI, I didn't play SWG beta, but the complaints of all the beta players look identical to the compaints of EVE beta testers in the one /. story that covered EVE.

    --
    retrorocket.o not found, launch anyway?
  46. SWG thoughts by Kartik3 · · Score: 1

    Well, as some others who have posted, I participated in Beta 3 also. I had been looking forward to Star Wars Galaxies for quite some time now and couldn't wait to get into it. After playing for about a day or two I found SWG to lack in overall depth and to be extremely similar to Everquest (another SCEA MMORPG for those of you who somehow don't know ;) ). All I was able to do was run around and shoot small bunnies or flies only once did I see anyone shoot something bigger than a bug (or furry animal) and it was taken down somehow with one shot. The best thign about the game that I have found thus far is the ability to pick the skills a player would like to see their character have, rather than being confined to a specific set of skills if you picked a class in say EQ. Unfortuantely, any other novel things in the game held little interest after a day or two of playing. It'll be interesting to see how the implementation of Jedi affects the overall gameplay experience, but I don't see it being enough of an improvement to warrent buying SWG immediately. Essentially it seems that the game was made for the Star Wars fan and not the gamer in mind. For the fan you've got tons of beautiful graphics, and the Star Wars creatures, etc. (not to mention jedi), but for the gamer there really isn't all that much to do. Even the randomly generated quests (which is somewhat of a touted feature) seemed to give mostly mundane quests (it's possible I could be wrong here just because I haven't tried out TONS of the generated quests) . In the end I'll probably be waiting for a few months so they can iron out all the kinks before I purchase SWG, and I suggest people who want to really experience it to do the same. On another note, I'm seriously starting to question the motives of SCEA at the moment. It would be dumb to think that Sony wasn't trying to make oodles of money, but at what cost? Do they really care so little about the users that their willing to put out a (very) buggy game while actually raising the staple MMORPG monthly price? I think at their current pricing, if I wasn't satisfied with the game (which I wouldn't if I bought it today) I would probably contact the Better Business Bureau and figure something out. A question I'd like to also ask my fellow Slashdotters would be, what are the more in depth and fun MMORPG's out there to play? I've played EQ and some Dark Ages of Camelot and the latter seems to have the most depth of any RPG right now. But, I don't know if I have unrealistic expectations but I just don't want to have to be sitting just pressing 1 button constantly like in EQ and I don't want to be killing small rodents forever. Essentially I guess I'm looking for something close to Dialbo II when it comes to MMORPG's, hence I guess I'll wait to see what World of Warcraft is like.

  47. I have to know... by tjensor · · Score: 1

    ... how do they breed? I mean - they are stuck in a pit!

    --
    <fnord>OBEY</fnord>
    1. Re:I have to know... by Anonymous Coward · · Score: 1, Interesting

      They release sporing bodies, which are fired out at high speeds. Some of these bodies will travel out of the atmosphere at well over escape velocity. These bodies float through space in small clumps and are often mistaken for asteroid belts. As they are highly nutritious, they support a wide variety of parasites, including Mynocks and huge "space worms" which can present a danger to shipping - though of course such monstrous beasts cannot subsist on tiny corvettes alone, even if they contain Princesses with high-midiclorian nutritional content! The sporing bodies will eventually impact as meteors on other planets within the system, providing the baby Sarlacc with a ready-made starter-pit of its own. Trans-warp lifeforms or, in the modern Galaxy, interstellar shipping can also carry parts of these sporing bodies between systems. The impact on a virgin ecosystem of foreign fauna as ravenous and dangerous as a Sarlacc can be devastating: whole worlds can be reduced to barren deserts with the previous indigenous inhabitants reduced to subsistence moisture farming or scavenging in order to survive. Remember: always irradiate your ship thoroughly before docking at one of the many friendly ports of the bustling Galactic Empire!

    2. Re:I have to know... by BurKaZoiD · · Score: 2, Funny

      Dude, it's a Sarlaac.

      Think about it. It's basically a big huge cock stuck in the ground. I mean, the boy is hung! The huge Sarlaac cock just travels underground until finding a nice female Sarlaac (coincidentally, stuck in the ground in a big HOLE, so it's not as if she can run away) and just tags that booty from the subterranean angle.

      Spores indeed. WTF is the point of living if you can't get some poontang every so often. Being asexual would SUCK!

      Although, now that I think about, I'd never have to pay for dinner and a movie again...hmmmm

    3. Re:I have to know... by Cloud+9 · · Score: 2, Funny
      Although, now that I think about, I'd never have to pay for dinner and a movie again...hmmmm

      I'd assume you don't really have to worry about that too much anyway. =]

      --
      Karma: Dyn-o-mite!(mostly affected by Jimmy Walker reading your comments)
  48. Pit ... of ... Sarlacc? by dzym · · Score: 2, Funny
    No you fool!

    It is the Pit of Carkoon!

    The Sarlacc is the creature at the bottom of the pit.

    What kind of non-Star Wars geek are you anyway?

  49. Checks and balances by DrXym · · Score: 2
    Frankly I wondered why I ever played EQ. At first you see a whole world with lots to do and explore and you wonder how you can ever get bored. The first 15 levels or so pass quite well, learning new skills, spells and so forth but each level seems to increase the amount of camping, medding, skill raising, /auc'ing and all the other time consuming repetitive shit EQ makes you do in order to progress. If you're a casual gamer, your experience grinds to a halt watching a blue bar crawl for hours at a time as you sit, med, stand, attack, sit, med, stand, attack for hours. To relieve the monotony you can /auc, sit, /auc, skill, /auc for hours instead. Grouping helps, but not much. Where is the fun in that?


    Even the much touted expansions never fixed the fundamental faults in the game choosing instead to put uber gear to keep hardcore addicts playing but ignoring the mid game and low level experiences, or doing much to fix the disasterous RSI inducing UI. One expansion in particular actually was so disasterous (Luclin) that it killed performance and was bugged for months even for people who didn't buy it but who had to upgrade to the new engine.


    Now online games don't have to be like this, so perhaps Verant have learned from experience. Or perhaps they haven't. Once bitten twice shy? Perhaps. Star Wars may become a wonderful game, or it might be eye candy wrapped around a compulsive (and not in a fun way), flawed design as EQ. Given there is already a plan for expansion pack in the works (Verant feebly justifies it as benefitting players to have less features in the basic game to give them time to explore their reduced world) and given it takes months to establish a mature world, perhaps its better holding off to see what the story is. Fools rush in as they say.

    1. Re:Checks and balances by lysium · · Score: 1
      I think you've touched upon the industry's little secret. The games are carefully designed to string you along for months if not years: player satisfaction is not as important as securing the revenue stream.

      So if it takes 34 hours of play to go from level 20 to level 21, you can bet your @ss it's that way on purpose. Just enough sugar to make you come back for more...

      -----------

      --
      Together, we will drive the rats from the tundra.
  50. A big chat room by Gyorg_Lavode · · Score: 1
    The opinions I've heard from people have been in beta are that it is an elaborate chat room for star wars junkies. As an everquest player I understand how online games function. What I have been hearing is that while the game is amazingly detailed and beautiful, it lacks the dynamics to have an exciting 'end game'. (The end game is the portion of the game where people who really commit to the game play. It is people who have maximized their skills and are killing the hardest mobs in the game.) It sounds like starwars does not have much content at this level, (which is required to keep people who play the game frequently happy).

    So what the game may end up being is a place where casual gamers can go to chat about the day and to relax and kill a few things, but that the game is not ready for people to play to win. There are many other reasons people feel the game is not ready for release. You can read some of then at the thread on the subject HERE.

    --
    I do security
    1. Re:A big chat room by Anonymous Coward · · Score: 0

      Fuck you. Fuck you. Fuck you.

      Who gives a shit about 'people playing to win'? NEWS FLASH - "winning" does not mean "I have the l337est bunch of gear in the game", OK? It means you have FUN. Remember that? It's what we used to do in RPGs before they got replaced by a bunch of prepubescent Ritalin-eaters chasing after +28 Magnificent Platinum Swords of Slaying Everything that Moves.

    2. Re:A big chat room by Gyorg_Lavode · · Score: 1

      Please, know what your talking about before you troll.

      --
      I do security
  51. First hour of play by cubicledrone · · Score: 5, Funny

    Go to Mos Eisley Cantina: mass of people randomly firing blasters

    Go to Mos Eisley Spaceport: mass of people randomly firing blasters

    Go to Toshi Station to pick up some power converters: mass of people randomly firing blasters

    Go to Aunt Beru's kitchen for some blue milk: mass of people randomly firing blasters

    Hide from stormtroopers in the Millennium Falcon's hidden bay: mass of people randomly firing blasters

    Go to appeal to the Imperial Senate for trade rights: mass of people randomly firing blasters

    Jump in the X-wing to defeat the Death Star: fly through a trench filled with a mass of people randomly firing blasters to fire proton torpedos.

    (Three months later, after everyone becomes a Jedi, replace "firing blasters" with "waving lightsabers")

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  52. Re:My comments... Re: Beta tester complaints by SlayerofGods · · Score: 0

    Amen to that

    --

    Technology, the cause of and solution to all of life's problems.
  53. I wish, I wish... by f0rt0r · · Score: 1

    ...that I could pay to be a beta tester. What? $15/month? $12/month if I subscribe for a year? Sure! I will pay for the honor of helping you guys find all the bugs in your software because I because I am a Star Wars fanboi!!!

    --
    I can't afford a sig!
  54. Welcome to Craft Wars Galaxies by Anonymous Coward · · Score: 1, Interesting

    I was chosen for beta testing of this game. I had huge interest in it, until I got past the character creation screen.

    I pity the stupid fools who actually go out and buy this game. It is nothing short of boring, spend most of your time crafting stupid things, tending to house maintenance, running around endlessly in a random world.

    SWG = Utter flop.

  55. Re:Agreed by Anonymous Coward · · Score: 5, Interesting

    Gabe of Penny Arcade posted his thoughts, as well as a comic.

  56. Agree 100% by Redking · · Score: 5, Informative

    I was looking forward to playing SWG too and have been waiting for a MMORPG to truly immerse myself in since I was too late to join UO and EQ. I had high hopes for SWG and I was surprised Sony lifted the NDA before the game was actually released. Once the NDA was released I checked out the Sony Station boards for SWG which already had some reviews posted by the beta testers.

    The beta testers' reviews of SWG weren't complimentary at all. There were a lot of negative posts and the most damaging evidence of that is how Sony has removed access to the old message boards (http://boards2.station.sony.com/ubb/starwars). However, forums at SWG fan sites have preserved some of these original, honest reviews. Check it out: SWG Fan Site with Honest Review Deleted by Sony. My compliments to Stratics.com. And I'm sure other SWG fan sites will have honest reviews too.

    --
    Rangers Lead the Way!
    1. Re:Agree 100% by LordSpatula · · Score: 2, Insightful

      The problem with any current review of this game is that it's based on the beta period of the game. While the final game will probably be almost the same, I'm sure they were holding back content and other things waiting for the live release. As for the boards being removed, I don't really think that was some evil plot to hide negative reviews. The entire beta site was removed and replaced by the launch site yesterday.

      I got to play the beta for about the last month and for the most part was enjoying myself. Sure there were bugs, patches, glitches, servers going down, and the one crash to desktop, but it was beta and I expected those sorts of things. I will say that I agree with the people who feel the game is not ready for live release, but that decision was probably not under the control of the developers anymore. Personally, I'd wait to praise of condem this game until it's been out for a month or so and the initial launch problems that come with any game this large are taken care of. I'm sure some people will say that all problems should be taken care of by launch, but then the game would probably never launch at all. Look at EQ, it's been around for several years now, and they still have to patch to fix bugs and game balance issues.

      That said, I did find myself getting a little bored doing the UPS routine to earn money to be able to take a shuttle to another planet, and waiting on the shuttles to arrive sucked, but overall I enjoyed playing this game. Like any new large scale game, there are good and bad things to say about it, but I think the game will balance out shortly after launch, and no, I'm not talking about the Force when I say balance.

    2. Re:Agree 100% by tx_mgm · · Score: 4, Informative

      The beta testers' reviews of SWG weren't complimentary at all.

      of course they weren't! think about it this way: how many people who were really enjoying the game do you think there were who took the time to stop playing, go to the public forums and write a glowing review? Compare that to the number of people who were upset with the game and didn't want to log in anyway. Of course most of the "user reviews" were negative: everyone who likes the game was too busy playing the damn thing to come out and write a review thread for all the fanboys who sit on the forums all day every day bitching about how they aren't in beta! sheesh!
      now, I (fortunately? unfortunately?) was never part of everquest, but I can say with a little confidence that the game is/was successful. But, at the same time I'll bet their message boards are overflowing with negative threads....
      my advice to you is this: try the game yourself before you decide if it is good or not.
      don't let people who will bash the game no matter what decide that for you.

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    3. Re:Agree 100% by Anonymous Coward · · Score: 0

      The so called "SWG Fan Site with Honest Review Deleted by Sony" is almost completely wrong on every negative comment made about the game. The reality is that the reviewer uses beta bugs (that were addressed) as negative features of the game; the reviewer also fails to mention features of the game that remedy many of the complaints he has.

      I give the game a solid B- with a lot of potential....

    4. Re:Agree 100% by Anonymous Coward · · Score: 0

      >try the game yourself before you decide if it is good or not

      Sure, let's all pay $50 to try a game that by all accounts sucks wookie wang. That'll show those stuffed suits at SonyLucas that we won't be messed with! Hmm, perhaps not.

      I'd pay $50 for the game if there was no monthly fee. Given that there seems to be less content than Diablo II, that's not an unreasonable criteria.

      I'd pay $15 to download a client and try it for a month. I'd accept a crippled client with smaller textures (3CDs for a game that's mostly random? How?) and a crippled account that's limited in what it can do. Heck, I'd like to try an account that can't advance in skills, because if that's all there is to do, I'd like to know that.

      But $50 to try it? For a months play that sounds like it's the same 5 minutes play repeated ad infinitum? Wild gundarks couldn't persuade me.

    5. Re:Agree 100% by Anonymous Coward · · Score: 1, Insightful

      >I'm sure they were holding back content and other things waiting for the live release

      Say, I hadn't thought of that. It makes sense that they'd make it suck during beta in order to get really bad previews, because, uh... I forget. Also, I always thought beta was used to find and fix flaws in new content rather than just dumping it untested on paying customers, but I can see now that I was wrong, because, er, well, I'm sure I am.

      Dark Age of Camelot shipped with very few flaws. Half of the SWG developers worked on Evercrack. There is no excuse for this game sucking at launch.

      If it sucks, it deserves to die. We deserve a decent SW MMORPG, and it looks like this isn't it.

    6. Re:Agree 100% by tx_mgm · · Score: 1

      But $50 to try it? For a months play that sounds like it's the same 5 minutes play repeated ad infinitum?

      well, just tell mommy and daddy to give you a few weeks' allowance in advance. And don't forget to get their credit card number so you can register...and don't forget to tell them the first month is FREE with the game. Ritalin not included.
      Oh, and if you miss the "content" from Diablo II or something (by the way, whoever told you SWG has less than D2 is wrong and/or stupid), you should probably go play it with the rest of the 12 year old 1337 5k!11z kiddies. I'm sure you'd be welcome over there as they are quickly running out of people to grief the shit out of.
      Seriously, you can't be bothered to spend 50 bucks on a game you might not like? I doubt that 50 bucks is something that you can't afford (if it is, in fact, too expensive for you, you should probably re-think your life...maybe get a job or something), so I'm going to assume that you are just scared to try something new. So you'll only buy a game that someone else says is good? Do you have opinions at all? Are you a sheep? Why is it so tough to make a decision for yourself?
      50 bucks (let alone 14) is CHEAP for a month's worth of entertainment

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    7. Re:Agree 100% by enjo13 · · Score: 2, Insightful

      They made it known MONTHS ago that they would be taking down the development forums ahead of release. It's not a conspiracy.. I promise.

      --
      Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    8. Re:Agree 100% by JavaLord · · Score: 5, Insightful

      how many people who were really enjoying the game do you think there were who took the time to stop playing, go to the public forums and write a glowing review?

      You must be kidding, are you saying that someone who likes SWG wouldn't TURN THE GAME OFF at any point and post on a message board after the NDA was lifted. Give us a break, those guys were probably writing their reviews for months. I guess you think all of the beta testers were playing SWG 15 hours a day and not doing any else. Right. Like they wouldn't take 15 minutes out of their day to talk about a game they "love" for a bunch of people online. Have you ever tried getting a gamer to SHUT UP about a game they like when they start talking about it? It's not easy.

    9. Re:Agree 100% by Farscry · · Score: 4, Insightful

      Don't forget as well the people who were in the beta test and honestly tried to learn to like SWG, only to finally quit in disgust or boredom. There are probably a great many people out there who had this happen, only they now have a lot of apathy toward the game and don't even care enough to post negatively against it.

      Myself, I already commented on how my biggest beef with SWG is the fact that they are trying to sell a game that isn't remotely retail-ready.

      I also found it interesting that even near the very end of beta, there were rarely more than a couple hundred players (out of several thousand beta testers) on the server during prime time. Such a highly anticipated game, with the free time running out soon, wouldn't you think the beta testers would be anxious to make good use of the limited free time they had left?

      --
      Mmmmm.... Pigeons. Sometimes, they come with notes attached...it's like...a fortune cookie with wings.
    10. Re:Agree 100% by GenSolo · · Score: 1

      The parent's point was that while 50 bucks is cheap for a month's entertainment, it's too damned expensive for an hour of deciding it sucks. It's a lot of money to blow on something you won't like, and some people don't like to take that kind of risk.

    11. Re:Agree 100% by Anonymous Coward · · Score: 2, Interesting

      Let me just check. I have about $18,000 USD in my account available right now, no debt, and I own my own home outright.

      Pop quiz: is this

      • despite pissing away $50 on every piece of over hyped shoddy beta quality product that tries to leverage happy childhood memories to cover up a fundamental lack of gameplay?
      • because I don't regularly piss away $50 under the criteria above?

      It seems to me that the sheep here are the people who are going to buy this in droves without reading reviews, simply because it's a Star Wars (tm) product. It further occurs to me that I probably don't want to be playing in an environment with those people.

    12. Re:Agree 100% by HunterZ · · Score: 2, Informative

      While your post is definitely trollish and anonymous, you make some good points. I participated in Beta 3 for a couple of weeks right near the end, and I can tell you that there is next to no content. It felt like running around in a big, stale, random world doing nothing. I wanted to like it so bad, but it was just boring.

      As for the 3 CDs, I think they did use a ton of textures (not that you would have noticed if they would have scaled things back). People with top-of-the-line 3 GHz computers and 1 GB of RAM complained of framerates of 5-10 FPS in towns, and I can tell you right now that it is due to loading massive amounts of textures from the hard disk into video RAM. Sloppy.

      Overall, the game felt very uninnovative and non-entertaining. I feel very sorry for the developers who were pushed by Sony to rush SWG out the door before it was 6 months or more from being ready. The developers were very...patient with the beta testers and, while they may not have listened well to complaints and suggestions, they at least communicated with the testers as a group and never gave the testers a bad attitude.

      I'm sure SWG will be better in 6 months, but I really don't think the base that they'll be building on is a good one and that there will be major flaws in the game that can never be fixed (e.g. overuse of textures and associated rendering algorithms).

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    13. Re:Agree 100% by ajs · · Score: 1
      I was too late to join UO and EQ

      As I write this, it is not too late to join EQ. If anything, it's a better time than ever.

      The game has recently undergone:
      • A UI overhaul
      • Numerous fixes to make low-level play more rewarding
      • Massive work on game and class-ballance
      • A huge boost in the incentives to work in groups
      All of this goes along with the fact that there are now five expansions to the basic game along with a new expansion only a month or two off. There are hundreds of zones, a rich player econmony, a (higher-priced) server with constant Game Master-run content, a new "newbie-only" server, and of course hundreds of thousands of other players!

      Personally I can't see going off and playing SWG. If anything, I'm waiting for World of Warcraft. If that game is as good in comparison to EQ as Warcraft was in comparison to other games of its ilk a the time, THEN it will be worth jumping ship....
    14. Re:Agree 100% by TrippTDF · · Score: 1

      If everyone that is playing hates it, doesn't that make it a success for a MMORPG? It seems like everyone who plays them, hates them with a buring passion.

      It's not even online to the public yet, and people hate it. It's the greatest game ever!

    15. Re:Agree 100% by tx_mgm · · Score: 2, Insightful

      It seems to me that the sheep here are the people who are going to buy this in droves without reading reviews, simply because it's a Star Wars (tm) product.

      ok, so you're skeptical because it's a star wars product and people are going to buy it no matter what. that is actually a good attitude to have....but you're still going on others' opinions instead of your own. how about you decide if the game is "leveraging happy childhood memories to cover up a fundamental lack of gameplay" instead of taking p0w3r64m3r1337's opinion off of the forums. Don't like the idea? Keep your 50 bucks. Think it might be a good game? Then spend that .2% of your 18 grand and try it out for the free month and see if it's worth playing.
      That is the point I was trying to make originally, nothing more.

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    16. Re:Agree 100% by Belgand · · Score: 1

      Maybe it's because I'm a college student pursuing dual degrees in a shitty economy where it's a bitch to try and find a summer job when you'll only be spending 3 months in town before heading back to school. Thus, spending even $20 is a bit out of my price range. Perhaps blowing a few hundred every month on various pieces of crap is more valid than listening to what others have to say, but I'm more than willing to hear them out.

    17. Re:Agree 100% by Anonymous Coward · · Score: 0

      So do you feel that all the people who enjoyed Battlefield Earth are still watching it over and over again, and just haven't got around to posting positive reviews?

    18. Re:Agree 100% by Lightwarrior · · Score: 1

      "try the game yourself before you decide if it is good or not."

      Foolish. If the game sucks, you're out $50 - AND you've only reinforced the fact that companies can release partially finished games and consumers will still buy, buy buy.

      Instead, try WAITING TO READ REVIEWS. Yeah, that's right - give it three days, a week, or keep reloading http://gamerankings.com and see what the world thinks.

      Also, check out the fan sites - they have no editor / corporation breathing down their necks to emphasise the positive. A combination of both these resources will yield a pretty fair representation of the gaming experience.

      I was in beta. I wasn't thrilled. Why? Because it's only Star Wars on a superficial level; it's basically EQ with a Star Wars motif.

      You're still entrenched in the pointlessly long level treadmill, except now spread your experience around to personalize your class a little bit. You still attack creatures for basically no reason; why are you attacking the large iguna-looking lizards outside of Mos Eisley? "Uh, aren't I supposed to?"

      The crafting is pretty good, though (but I bought Europa 1400:The Guild, be forewarned). There are no NPC vendors to sell you items, so you're either making it yourself, buying it from a crafter, or picking it up off an NPC's corpse. You can make macros to save your wrists (at least for harvesting resources), but the level treadmill is just as steep via crafting as it is with combat.

      Combat I found boring and repetitive - but I don't know if this was due to being unable to find people to show me the ropes / group with, or if I was appalled at the concept of running around hitting rats with sticks in the Star Wars universe. Don't we have Kung-Fu classes in a galaxy far, far away? I can't imagine Yoda spending weeks wacking slugs with a practice lightsaber to get where he is today. Why are we stuck on this stupid treadmill?!

      YMMV.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    19. Re:Agree 100% by Anonymous Coward · · Score: 0

      Speaking of blowing, I know how you can make a quick $20.

      You're a whiner. Places are always hiring. Mow some lawns. Hang with the Mexicans at Home Depot and hop in the back of a pickup. Clean some pools. Walk some dogs. Spend less time reading stupid internet discussions about games you can't even afford. Perhaps you should take advantage of the placement office at your college next year and get an internship? Volunteer somewhere for exerience so you're not in this sistuation next year. You claim to be smart...

    20. Re:Agree 100% by Cromac · · Score: 1
      Dark Age of Camelot shipped with very few flaws. Half of the SWG developers worked on Evercrack. There is no excuse for this game sucking at launch.

      That's what people said about AC2 as well. They had years worth of AC1 experience and still mucked it up. Sadly it seems the MMORPG genre has become as commericalized as every other aspect of the software industry where it's better to be out early than later with higher quality.

    21. Re:Agree 100% by DMaster0 · · Score: 1

      maybe you missed the bit in Star Wars with Luke swatting at a childs toy in the Falcon while en route to Alderaan?

      maybe you missed the bit where Luke was running around a swamp for -months- with Yoda to train?

      You don't start off as a bad-ass, and to think you're going to jump into a game and be super hero Juke Skyjumper Junior is silly.

      All the complaints I see, are "I'm not super bad-ass and I can't go kill everything and destroy the empire the first day I play the game and that sucks so the games sucks LOL".

      It's not an RPG, if you don't start off as nothing and develop your abilities until they're a fully developed whatever you're going for. If you want instant equality, play Quake or Jedi Knight 2 if you must. That's probably what you're looking for instead.

    22. Re:Agree 100% by Lightwarrior · · Score: 1

      Maybe you missed the bit where it's Obi-wan who is training Luke the entire time?

      Maybe you missed the bit where Yoda was with Luke every step of the way to make sure he was training properly?

      I'm sure you've been on some sort of team sport before - the coach rides yer @$$ four days out of the week, and you rest on game day. He's with you every step - chewing you out when you screw up and giving you praise for a good play.

      Football players don't go out and tackle people in the streets - or deer, or rats, or purse-snatching criminals - when they're training to become better. They participate with the rest of their team, and the coach is there making sure that they're doing it right ("Practice doesn't make you perfect, but perfect practice does").

      My point is simply this - people don't develop from no-skill weenies to ultimate badasses by hitting rats with sticks unsupervised.

      As for: "It's not an RPG, if you don't start off as nothing", I question how many RPGs you have played. Ever try Planescape:Torment (#6 PC RPG of the past several years)? Yeah, you start out *immortal*.

      Baldur's Gate... Gorion doesn't kick you out of Candlekeep to kill local fauna. He's with you because he knows you'll die alone.

      Final Fantasy 2 (4j)... Cecil doesn't wander off to kill some Imps before hitting up Mysidia for their crystals.

      Yeah, in those games, you CAN walk around killing stuff to level - but you start off COMPETANT. You're not expected to wander around the nearest town killing things to improve your skill, because non-MMORPGs don't force you to do that!

      I'm not even talking about instant equality - I'm saying that (most) MMORPGs *WOULDN'T NEED THE LEVEL TREADMILL IF THEY HAD ANY SUBSTANCE*.

      Free your mind. Star Wars Galaxies should have been about the Galactic Civil War - not about Mos Eisley's War Against Womp Rats. Rebel and Imperial should been locked in combat from stepping off the backwater transport with turnips still behind their ears, while Neutrals try to make a buck amidst it all.

      All it take is switching a point of view.

      Instead of making me shoot rats to become a Marksman, let me join up with a squad of other Rebel troops and send us on a mission against Imperials. Sure, I can get better at shooting while I'm at it, but aren't I here to fight for freedom - or put down the uprising?

      SWG = EQ
      No vision, SOE afraid to try something new.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  57. Checklist by alexjohns · · Score: 5, Funny
    1. Wife: Divorced. Check.
    2. Kids: Military school. Check.
    3. Dog: Euthanized. Check.
    4. Cats: Who cares? Check.
    5. Friends: Gone. Check.
    6. Phone: Disconnected. Check.
    7. Doorbell: Ditto. Check.
    8. Food: $500 worth on Top Ramen in pantry. Check.
    9. Breaks: 10 cases of adult diapers. Trash can with lid next to computer. Extra liners. Check, check, check.
    10. Power bill, ISP; Paid ahead for the year. Check, check.
    11. Job: Hmmm. Reconnect phone. Dial. Ring. "Hi, Dave? It's me. Yeah. Yeah. Listen. I quit. No, no time to explain. Do whatever you want with the crap on my desk. Later." Re-disconnect phone.

    Well, that's about it. Time to rip open that CD. Good-bye cruel world and all that. Hmm, I wonder if /. karma erodes due to lack of use. Guess I can check that in a couple of years.

    Mycroft Kenobi, Obi-Wan's smarter (and better looking) brother is about to kick the Force's ass!

    1. Re:Checklist by Anonymous Coward · · Score: 5, Funny

      * Mycroft Kenobi has joined the server.

      * Mycroft Kenobi has been banned by gamemaster. Reason: Violation of name rules - #7 and #11.

  58. I can see it now by Anonymous Coward · · Score: 0
    • LeiaOrgasma23: LONE STAR FOLOW FLW ME FLW ME
    • LoneStar69:CANT LEVELING
    • LeiaOrgasma23:FLOW ME FITE EMPYR FLW ME
    • LoneStar69:LEVLLING SHUT UP LAMER
    • LeiaOrgasma23:UR LAMER!!!!!! ASSMUCHN!
    • JarJarRulez85:ASL?
    • JarJarRulez85:ASL?
    • JarJarRulez85:ASL?
    • JarJarRulez85:ASL?

      Don't you think the Star Wars universe has suffered enough since 1997? Must we inflict this final indignity on it too? Can't we let it just rest in peace rather than repeatedly summoning its ghost just to give it a force wedgie and steal its wallet one more time?

  59. I was in Beta by Metaldsa · · Score: 2, Insightful

    And this has at LEAST 3 months before its worth the $15 a month. $12 a month for a full year though which is pointless because its a casual gamer version of EQ with blasters. Instead of spending 30 hours killing rats and butterflies you instead spend 10 hours killing rats and butterflies. That enables the casual gamer to make a decent character faster.

    The engine/world is the best part. Wait for 3-6 months though for them to fix the thousands of bugs, put in the features they cut out to ship it early, and perhaps wait until the space expansion which will make it a full game instead of this hacked down overpriced one.

    Also, like I said this game isn't like EQ where you could play it for a year and not see everything. I imagine that in 2-3 months you will see just about everything and have a complete character. So when you decide to buy try to think of how complete of a game do you want.

    A purchase right now will get you a game that doesn't have a space, vehicles, player cities, some cut professions, less worlds, no space expansion, and THOUSANDS of bugs that you will be reporting left and right.

    A purchase at Christmas should get you everything above.

    Think about it.

    1. Re:I was in Beta by jafuser · · Score: 1

      Yeah, but if you don't get in *now*, you won't get a chance to play while there's still tons of exploits =P

      --
      Please consider making an automatic monthly recurring donation to the EFF
  60. From another beta tester by t1nman33 · · Score: 1

    I enjoyed the game. I have heard a lot of negative opinions, particularly from other beta testers, but I truly believe it is squeaky-wheel syndrome. I know many other people, including beta testers, who enjoyed this game.

    It's not a perfect game, but I found it to be consistently fun and immersive. I'm not a hardcore MMORPGer, and in fact this is my first MMORPG, but I'm excited about it. Don't let the naysayers dominate; this game is ready for launch. IMHO.

    --
    --- Where's my car, and why are these grass stains on my pants?
    1. Re:From another beta tester by Chr0m3 · · Score: 1

      I was in Beta3, so I only got to play for a little over a month. I really enjoy the game. Yeah, it still has bugs, it shouldn't have been released for a month or two, but it is playable, it is fun, and I'm buying it. Just like everything else, it's new, it needs polished. I mean, how long has evercrack been out? They're still working out minor details and tweaking it. I believe that SWG is going to be a much better game than EQ in the long run.

  61. what will you be? by WilyKit · · Score: 1

    I'm gonna a fat wookie dancer.

  62. At least user opinion isn't Divided by Anonymous Coward · · Score: 0

    Everyone seems to agree that it sucks ass right now, but if we all buy it, pay $200 for the first year of play, then pay for an upgrade containing all of the things they ripped out of the beta, then it might begin to suck just a little less.

  63. Uhm, Microsoft SNAFU'd the AC2 Launch by benthar · · Score: 1

    Sorry, hate to burst your delusioned bubble, but AC2 is STILL not doing well. The launch was horrible, the game still has problems with CHAT being unstable so you have a 30% chance of being able to talk to people that are not on your immediate screen. Doubt me? Ok, check out: http://www.accmty.com and look in the ac2 boards. Or look at the number of people that are logged into the game during peak hours. Or look at the fact they're combining two game servers in the coming months because the population on both is so low that it doesn't support group game play. Seriously, you're WAY off base on your description of AC2. Hopefully it will be in a good position in another year, if it survives that long. Unfortunately, it had less than a year of Beta testing, and quite honestly a huge percentage of the problems should have been caught then but weren't.

  64. Nail in the Coffin by LordYUK · · Score: 4, Interesting

    For what its worth, about 3-5 weeks ago Q-3PO one of the lead developers (I think I forget all their positions) had to come up with a list of "whats the point of the game" because so many people complained that there was nothing to do.

    The list included....

    learn the game so as to not look like a newbie.
    master your class
    visit all the planets
    do a theme park on every planet (theme park = mission generated by someone like "jabba")

    there were others, but (and this is quote from the Beta boards)

    "in a product designed for my amusement, I shouldnt have to go looking for fun."

    --
    This is my sig. Its pathetic.
    1. Re:Nail in the Coffin by Winterblink · · Score: 1

      I'm sorry, who's coffin is the nail for? SOE's? Sorry to break it to you, but Star Wars Galaxies is going to sell, sell, sell and then sell some more. Even if they game utterly sucks they're going to make a whole wad of cash from the initial sales of the game and the ongoing monthly tithes from the players.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Nail in the Coffin by LordYUK · · Score: 1

      Clarification... the "coffin" I referred to was my decision to purchase the game or not, not the success of the game.

      You're right, it WILL be "successful" if by that you mean "money making"... fun is relative, but I think many people are going to be disapointed

      --
      This is my sig. Its pathetic.
    3. Re:Nail in the Coffin by Winterblink · · Score: 1

      In that case I fully agree with you. :-D

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
  65. Re:My comments... Re: Beta tester complaints by Winterblink · · Score: 1
    Admittedly, there's a lot of that kind of stuff that goes on in ever MMORPG when a beta ends. Beta testers ALWAYS say the game shouldn't be released, it's too full of bugs, blah blah blah. The thing is, they're RIGHT. These games aren't released bug-free, there's always stuff broken, missing, and the client is generally unstable for a sizable percentage of people who play. That's precisely why you wait at least two or three months before buying in.

    I guess what I'm saying is, I agree with half of what you're saying, and disagree with the contradicting parts. :-) Note; I'm not a SWG beta player either, but I also beta'd EVE and holy shit was that game screwed leading up to release. Yes they fixed a lot of the bugs, but I found the problem with EVE wasn't the client stability (was pretty good on my system actually, better than most) but the entire game itself. Great concept, fucking boring execution. That being said, I'm still keeping my eye on it to see how(/if) it grows.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  66. Wait awhile before picking this one up. by darkmayo · · Score: 1

    Just like most MMORPGs these days Sony/verant releases SWG a little too soon without many of the features that players where looking forward to.

    As well if you join now you get to be one of the lucky paying beta testers as the rest of the bugs, server problems, exploits and imbalances come to light. You'll laugh you'll cry you will yell nerf when that bounty hunter ganks you and your friends..

    This game has alot going for it.. it just needs a bit more time to be polished.
    Don't get burned and wait a while...

    oh and

    a_stormtrooper_01 says "You Wookies have destroyed your lands you shall not destroy mine!" :P

    --
    "I am a kernel in the linux army"
    1. Re:Wait awhile before picking this one up. by spyderbyte23 · · Score: 1
      a_stormtrooper_01 says "You Wookies have destroyed your lands you shall not destroy mine!"
      What's this quote from? It's the second time I've seen it in comments here.
      --
      -- Support Ometz le-Serev.
  67. No, that award would go to "Enter The Matrix" by Quizo69 · · Score: 2, Informative

    Hyped up prior to release, "Enter The Matrix" is the worst game I have played in a long time on the PC. It began with the HUGE bug of not working on a display with greater than 85Hz refresh rate (no patch for that). I mean come ON, it's 2003 for pete's sake! Talk about your sloppy programming! After finally changing my refresh rate down from 100Hz to play the damn thing, it then turned out to be a boring and bad looking third person shooter with the worst AI I have seen in a long time! If that is all the Matrix can muster, us humans won't have too much trouble when push comes to shove!

    Now I know why there was such a veil of secrecy and no reviews permitted prior to launch - if there HAD been reviews then no one would have bought the damn thing! I learned one valuable lesson though - from now on, wait at least two weeks after a game has come out before buying it, unless there have been lots of favourable reviews PRIOR to release from reputable gaming sites.

    Quizo69

    1. Re:No, that award would go to "Enter The Matrix" by PainKilleR-CE · · Score: 1

      unless there have been lots of favourable reviews PRIOR to release from reputable gaming sites.

      A review PRIOR to launch pretty much prohibits a gaming site from being reputable when it comes to most games, as the game wouldn't normally even get to the reviewer (if it were an advance copy) until maybe a couple of days before it was available in stores, at best.

      As for Enter the Matrix, there were plenty of previews of the game, but we all know those are pretty much ads anyway. I bought it for the XBox, and haven't played it a great deal, but didn't really see any problems with it, either. It's a pretty standard 3rd person game with the Matrix setting pretty much intact.

      --
      -PainKilleR-[CE]
  68. alternatives by Anonymous Coward · · Score: 0

    apparently this rather interesting mod for BF1942 gets its first alpha launch in a week or two http://www.swbattlefield.com - I think thats perhaps where I'll get my star wars kicks until the Space expansion for SWG is available.

  69. Re:Agreed by Anonymous Coward · · Score: 2, Funny

    bwahahaha. that was the best commentary ever. my two favorite sub-paragraph (the second being quite accurate as to the mmorpg genre) is "Tycho had talked me into playing my first MMORPG and I told him that if he ever did that again Iâ(TM)d kick him right in his cream and crackers. After an hour or so of hitting spiders with a bat I was ready to write off the entire genre."

    Cream and Crackers is without a best euphemism for a man's private area EVER!

    Oh yeah, mad props to MAUS

  70. cell phone subscription model by addaboy · · Score: 1

    I don't think I'm the only one that thinks this way, why don't they adopt the cell phone model? give out the game for nothing when you sign a one year contract. I'm not paying $50 and then paying each month.

  71. No, no, that'd be bad for business. by eddy · · Score: 1

    Because these games suck so much that they need to sucker those first $50 out of their customers. If one could actually test the game without paying (or for a very low fee) then the internet would be flooded with negative opinions (probably well deserved) from people who actually played the game (which means their opinion will matter) and (this is key), don't have the need to justify their purchase to themselves and everyone around them.

    --
    Belief is the currency of delusion.
  72. I see the Beta posting trolls have migrated by RembrandtX · · Score: 5, Interesting

    I can see that the Beta posting trolls, being denied access to the SWG:Beta boards, have migrated over here now.

    I was in beta pretty much from the beginning, and while there were naysayers from the get go .. it was all constructive. It wasn't until the last phase of beta when they let all the shitheads in.

    The people you hear griping about this game, while allowed their opinion, are also the people who were more intent on *PLAYING* the game in beta instead of testing, were the ones who would complain *BITTERLY* about the constant character wipes, and the folks who would *WHINE* on the development boards about how the Developers were hell-bent-out-to-get-them-by-ignoring-this-issue-w ith-(their character class)[dozens of !'s].

    In the last 4 weeks of beta I saw *SO* many posts along the lines of 'if you don't do X, I'm not buying the game.' This was from the folks who when discovering a flaw in the game, would say 'hmm ..ill just tuck *THIS* one away for later.'

    In all honesty, SWG has the feel of Ultima Online more than EverQuest. Its open ended, there is no defined way to 'WIN' the game. It, like the theory behind ANY MMORPG exists so its fun to *play*.

    Saddly, many folks were taught that level based games like EverQuest were the mold. And unless you have 'SuperSword, AwesomeArmour, and UberSkillX' your simply a looser.

    Does SWG have bugs ? yes. Will they be fixed ? yes. Will new ones pop up ? yes. However the developers for this game have been more open and upfront about Star Wars Galaxies than in *ANY* other beta I have participated in. [And I have been in almost every MMORPG beta except Meridian59] They care about this project, most of them are HUGE fans of the films themselves, and they have been pulling 24 hour days ever since Sony Online Entertainment announced 'You have no more time .. finish it.'

    All these sour grape X-Beta posts you are reading, are people who lost track of what they were supposed to be *DOING* in beta. Something im shocked to see people admitting on /. *TESTING*
    How can you form an opinion of a game thats not finished ?

    --

    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    1. Re:I see the Beta posting trolls have migrated by Anonymous Coward · · Score: 0

      Fanboys are so pitiful. Try to have some dignity.

    2. Re:I see the Beta posting trolls have migrated by netgee · · Score: 3, Interesting

      So basically what you're saying is, all the people who have given the game bad reviews and who have presented bullet pointed lists of what's wrong with it, specifically, are all wrong because they didn't "test" the way you "test".

      All those posts people made on the SWG Beta boards where they complained about something not working are examples of what you say they weren't doing: providing feedback. The problem is, their feedback would often get deleted by the board admins because they don't want anyone to talk bad (or, "be unconstructive") about their product.

      I have 2 friends who were in Beta, and they both were absolutely shocked when they heard that it was coming out so soon. I went to visit them last weekend and saw it for myself: the game is not at all fun, outside of the cities there is almost zero content, classes aren't close to being finished, and it's buggy as all get out (nothing spells "immersive StarWars universe" like running for 5 minutes towards a large city and suddenly warping back out into the field where you started - repeatedly). Neither of them will be buying the game and nor will I - we just expect better from "professional" developers.

    3. Re:I see the Beta posting trolls have migrated by Anonymous Coward · · Score: 0

      /me is glad i won't be seeing this prick and his friends in my galaxy!

    4. Re:I see the Beta posting trolls have migrated by JonBovi · · Score: 1

      "How can you form an opinion of a game thats not finished ?"

      How can Sony SELL a game that's not finished?

    5. Re:I see the Beta posting trolls have migrated by RembrandtX · · Score: 2, Interesting

      FINALLY :) someone who answered with their real name, and posted something more than just 'fanboi' :)

      What I am actually saying is, its very easy to write something negative about a beta, ANY beta, be it the newest version of windows, or an online game, especially if they loose track of WHY its a beta. Beta are for testing, reproducing, and fixing bugs. There will be times when things are deliberatly set up to break.

      Its even easier when a LOT of the people writing them were not in beta, or never tested in beta. [And by that I mean they logged in, played for a while, and made their decision, they didn't test, they just wanted a preview.] I have seen a 1/2 a dozen posts on here alone that are from people who say they were in beta, and either havent logged in for about 4 months, or are 'misrepresenting' themselves just a bit, because the information they are taunting as 'gospel truth' is 180 degrees from real.

      I do agree, last weekend, the game wasn't ready . However, that was some 240 hours ago. As any coder under a deadline knows, a LOT can be done in 240 hours if you have enough caffine.

      There was a lot of stress testing over the past week where the developers, like any professional coder, delibertly BROKE things to see the impact.

      Don't you stress test your code and put in errorchecks before you go to production ?

      All I can say is, on the last night of beta, I went through all the bugs I reported, and tried to reproduce them. Off of my list of 15 showstoppers [containing evils like, permadeath, losing a ticket to endor that runs 2200 credits, exploits with skills, Exploits with stats. etc.]
      I couldn't reproduce ONE of them .. (and trust me .. I tried.)

      Of my 2ndary list, yeah .. there were some. a few graphic bugs, some things with missions that will probally confuse a new player the first time it happens to them. Nothing that will halt your actually playing the game. And i'm sure that many of those have already been fixed.

      Yes, posts were sometimes removed from the Beta boards, I distinctly rember users who would post the same thing in EVERY thread on the boards. Things like "Dood, my harvester is still broken, if you don't fix it, im not going to buy the game."

      Saddly, I didn't meet my beta goal of capping an Ewok. Me and a few friends made it to Endor on the last night, but our new characters (the 4th ones that night .. we were testing a naming bug that happened when you deleted and re-created a character) couldn't handle it :P

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    6. Re:I see the Beta posting trolls have migrated by Obiwan+Kenobi · · Score: 2, Insightful

      So let me get this straight:

      Star Wars Galaxies is shipping beta.

      Star Wars Galaxies doesn't have classes that are finished, let alone balanced.

      Star Wars Galaxies doesn't have...

      - Player Vehicles
      - Jedi (yeah, sure they have Jedi...of course you can only be one after a year or so of playing...they've got that done...sure...)
      - Dark Jedi
      - Space flight/combat/interaction

      You have to chase down rats/bugs/spiders and kill them incessantly for hours upon end just to get up enough experience to carry a rifle.

      Where is the excitement, the intrigue? Running around killing baddies based on your best attack? What about this MMORPG is anything different than EQ with new clothes?

      This was the best part:

      How can you form an opinion of a game thats not finished ?

      Because betas are meant to give you the basic gist of a game. I was in The Frozen Throne beta, and while there was a lot of it that was broken, that needed work, that needed tweaking, it wasn't a miserable experience. It was fun and I had a good time.

      Oh, wait. Did I just form an opinion on a game that wasn't even finished?

    7. Re:I see the Beta posting trolls have migrated by Anonymous Coward · · Score: 0

      First of all, if they're selling the game, it's finished. It's subject to my opinions as soon as they expect me to shell out my money for it. The fact that they are effectively shipping an incomplete product just shows their lack of respect for their customers.

      Everquest was miserable when it shipped. Almost no quests worked properly, there were all sorts of connectivity issues, many skills didn't work at all ...

      The funniest thing was when they had a special "event" whereby on a full moon, a bunch of GM's controlled some werewolves and went into a town area to cause some havoc. After about 30 minutes of people continually dying, one of the GM's broadcasts ,"Hey, umm, come back, we fixed it so we're not invincible anymore" ... what ASSHOLES!

      This game is going to suck just as bad, or worse, and it's going to be gobbled up by Star Wars fans and blind Everquest apologists like the author of the post to which I am replying.

    8. Re:I see the Beta posting trolls have migrated by gatekeep · · Score: 1

      (nothing spells "immersive StarWars universe" like running for 5 minutes towards a large city and suddenly warping back out in
      to the field where you started - repeatedly).

      And nothing spells "invalid argument" like mentioning bugs that are already fixed.

    9. Re:I see the Beta posting trolls have migrated by RembrandtX · · Score: 1

      "This was the best part:

      How can you form an opinion of a game thats not finished ?

      Because betas are meant to give you the basic gist of a game. I was in The Frozen Throne beta, and while there was a lot of it that was broken, that needed work, that needed tweaking, it wasn't a miserable experience. It was fun and I had a good time.

      Oh, wait. Did I just form an opinion on a game that wasn't even finished?"

      While I agree with you personally .. SWG wasn't a miserable experience for me. Which is why im for it. I suppose hindsite, I should have said 'How can you form an opinion of what the final game will be, before its finished.' Since its very common for things to change RADICALLY during testing/production cycles.

      However I do disagree in your definition of beta. Beta's are not meant to give you a gist of anything. Beta's are for testing. period. Evaluation copy's are to give you a gist. Demos are to give you a gist. Beta's are to get a select group of bug-chasers (code bugs .. not desert bugs *grin*) to fix loopholes in your code.

      On the bright side, what it *does* sound like to me, is that you are the type of person who can seperate a beta test FROM a real game. Kudos, you can make an informed decision about something based on first hand evidance, and rationally.

      Your a lot better off than most of the people who are jumping to conclusions or pouting in a corner because star wars isnt 100%, or because this game wasn't done how *they* envisioned it.

      Sure the game isnt totally done, but of course, the whole design of it is thus that it doesn't HAVE to be 100% to start. MMORPG's can patch on a daily basis (assuming its small patches :P) if need be. things can be tweaked on the fly.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    10. Re:I see the Beta posting trolls have migrated by Anonymous Coward · · Score: 0

      So basically, you're saying that the people brought in to playtest it when it was closest to being ostensibly ready for playing dislike it the most?

      You've just done more to put me off of it than they could ever do.

    11. Re:I see the Beta posting trolls have migrated by jafuser · · Score: 3, Interesting

      Though your post is quite anti-negative, if we distill it down, most of it is true.

      There were a lot of unconstructive negative posts in the Beta forums. And many of them were quite insignificant gripes in the larger context of beta testing.

      I think one large issue that many people are missing with SWG is that it's balance in bartle spectrum is much better than most other MMO games. This means the socializers and explorers will enjoy this game a lot more than most games, since that aspect of MMO games is usually left at the very end of the priority list.

      I think a lot of the frustration many MMO veterans have with SWG is that the bartle-defined killer type players do not get an overwhelming portion of the attention of the developers. In this game they do get a fair share of attention, but this game is certianly not going to cater to the FFA PvP type of crowd.

      People who enjoy socializing, crafting, exploring, and the non-hardcore PvP types will probably find this game enjoyable, since a lot more time has been invested in these kinds of activities than most other MMO games.

      I do, however, I share the disclaimer with many other beta testers, that new players who have little patience for bugs should probably not jump right into the game in the first month or two...

      --
      Please consider making an automatic monthly recurring donation to the EFF
    12. Re:I see the Beta posting trolls have migrated by Chris+Mattern · · Score: 1

      > How can you form an opinion of a game thats not finished ?

      Because by the time beta ends, it's supposed to *be* finished.

      Chris Mattern

    13. Re:I see the Beta posting trolls have migrated by netgee · · Score: 1

      I wasn't arguing, I was stating what I saw the condition of the game to be one week before it was to be released to the public. The bug (affectionately termed "rubber banding" by players) has since been fixed.

    14. Re:I see the Beta posting trolls have migrated by netgee · · Score: 1

      Bugs will be ironed out over time. What this game seems to be lacking from all I've read and from what my friends have told me, is content. That's not so easy to add.

      You could have the smoothest MMORPG launch in history, but if there's nothing for people to do, what's the point? I guess my comments are coming from my 4-years-of-EverQuest point of view, where I see how (relatively) easy it is for bugs to get squashed, but how difficult it is to add meaningful and balanced content to actually flesh out the world... that's something SWG just won't have at launch, and probably for a few months after.

    15. Re:I see the Beta posting trolls have migrated by Mathew+Lankard · · Score: 1

      It seems the apologists have migrated from the beta boards as well. YOUR the reason this games is going to burn in flames. The worst part of this game is the BALANCE. People like this wouldn't stick up for themselves when the devs nerfed everything they thought was unbalanced. This is the guy who lead to knee-jerk reactions on behalf of the devs everythime something went wrong, and then whined and flamed people with actual critiscm.

    16. Re:I see the Beta posting trolls have migrated by RembrandtX · · Score: 1

      I believe thats what gatekeep's (and ultimatly my)point was.

      Your reporting something that was broke a weeks ago - that you know is fixed - and making it sound like something that will still be there at launch.

      Everyone is pointing fingers and shouting at folks who .. god forbid .. LIKE this game. Fanboy, 'appologist' stuff like that, but its pretty easy (and no one disbelieves you) if you point out something wrong. Its easy to point out something wrong. I can point out things that are wrong all day :P hell .. im working (kinda) on a WINDOWS machine .. you do the math.

      I simply don't see a reason to get out the burning crosses just because 'someone told someone somewhere that something was broken'. All I have been saying all morning (hell, for the past few weeks) is if your interested, try it .. don't listen to people you have never met, on a messageboard which isn't exactly known for lack of bandwagon jumpers.

      I'm pretty sure Sony, the developers, and staff have a *HELL* of a lot more to loose if this game does bad. A few tens-of-millions of dollars, their jobs, their professional credability to name the first 3 that come to mind.

      The last thing they need is tens of thousands of people who have never even SEEN the game to tell them and otherfolks whats wrong with it.

      I'm sure they know there are still problems, and you can bet that they know its in their best interests to fix them.

      You also have to remember this game was supposed to be out x-mas 2002. They are over schedule, and over budget. Some of the developers have even SAID they would love to have more time, after all .. *WHO* here couldn't spend more time tweaking a program they are attached to ? They have however, said they are confident that people will like the game.

      One of the forgiving things about this genre is that these changes can actually be made on the fly.

      People are complaining that some of the upper classes are not totally balanced.

      Explain to me why something that will take you at least 2 weeks to get NEAR, needs to be balanced on day one, when no one will touch that profession for at least 2 weeks.

      People complain that there are no spaceships.
      A *MINERAL HARVESTER* costs about 1000 credits a day to run, what is the upkeep on the mellinium falcon going to cost? And how many players could afford that on day 3 anyways ?

      They have said the stuff is going to come, it will come. Why would someone 'officially' say that there will be an expansion shortly that includes this stuff .. and NOT produce? thats like comitting professional suicide.

      If you were a project manager, would you tell your monkeys to work on server stability ? or making sure tailor's can make pink shirts ? Which .. overall .. is going to cause more problems with your clientel base ?

      Maybe some stuff is unbalanced .. it will sort out eventually. EQ, which everyone loves to compare SWG to (even though they really are different kind of games) certainly had quite a few issues at launch .. I know, I was there .. I was actually in ALPHA for EQ.

      That being said, there was also HUGE improvements in the last 2 weeks of EQ beta, and when the servers went live, with more improvements cranked out immediatly following launch.

      this stuff evolves. SWG today at 2:00 during launch, will be totally different from SWG 1 year from now, just like Ultima Online today is nothing like Ultima Online 4 years ago.

      Again, I agree with the folks that say if this stuff is pivitol to you playing, then by all means, wait. Wait until its done. Wait until you can buy a ship. Then buy in.

      Me, I like it how it stands, and since everyone's consensus is that there is nowhere to go but up - even better :)

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    17. Re:I see the Beta posting trolls have migrated by Moonshadow · · Score: 1
      How can you form an opinion of a game thats not finished ?

      By the same token, how can you start selling a game that's not finished?

      By the end of the beta, the game should pretty much be complete. The biggest common complaint I've heard is that while it's a good start, the game is nowhere near ready for release. It's an old joke, but for the first six months, people who are playing are just participating in the paid beta.

    18. Re:I see the Beta posting trolls have migrated by Winterblink · · Score: 1

      That's the most common complaint about every MMORPG though. It's also a valid one, because studios know full well that even though you and I won't pay to play beta, hojillions of others out there will.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    19. Re:I see the Beta posting trolls have migrated by Winterblink · · Score: 1
      How can you form an opinion of a game thats not finished ?

      Because betas are meant to give you the basic gist of a game. I was in The Frozen Throne beta, and while there was a lot of it that was broken, that needed work, that needed tweaking, it wasn't a miserable experience. It was fun and I had a good time.

      Um, no. Betas are NOT meant to give you a basic gist of a game. They're meant to test the game's client and server software, as well as play balancing, etc, etc, etc. The fact that you as a beta user get to play a game before retail is just gravy. Anyway, I'm sure this is what you meant. :P
      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    20. Re:I see the Beta posting trolls have migrated by Linux+Ate+My+Dog! · · Score: 1

      However, that was some 240 hours ago. As any coder under a deadline knows, a LOT can be done in 240 hours if you have enough caffine.

      Fixing a flaw in the basic interaction design to compensate flaws in the functional specification is not on that list.

      Unless the team is extraordinarily lucky by stumbling on a cheaply-implementable solution. Which seems unlikely regarding the comments here of how the functional specification is flawed in that it didn't properly account for user motivation. ("Where's the fun?", "What do I do?", "What's the point?").

      I haven't played this thing, I admit that. Just sharing my perspective as a developer on the fundamental problems coming forth from the comments here.

    21. Re:I see the Beta posting trolls have migrated by Anonymous Coward · · Score: 0

      Oh, wait. Did I just form an opinion on a game that wasn't even finished?

      No, you formed an opinion on a game expansion that wasn't finished. War3's game engine has been working for years; SWG is a brand new game.

    22. Re:I see the Beta posting trolls have migrated by Anonymous Coward · · Score: 0

      How can you form an opinion of a game thats not finished? You can easily judge a game's design long before the game has reached a finished state. Heck, you can easily prototype most any game design in a minimal amount of time, and tell whether or not it will be fun. It looks like, with SWG, the developers didn't do this, or if they did, they didn't bother critically evaluating the fun factor in the design. Bottom line, it's just not there. The game, in terms of design, is completely inferior to just about every other MMORPG I've played. The gameplay is highly repetitive and very unengaging, there's little incentive to keep playing, and there are gaping holes in the design. For example, it was decided that towns and mission locations needed to be far apart, because the Star Wars universe is "big". However, player mounts and vehicles were cut in order to make the (repeatedly delayed) release date; thus, you end up spending ridiculous amounts of time running for one place to another. That would be fine, if the journey were interesting; unfortunately, it's not. After ten minutes in-game, the terrain is just as repetive and unengaging as the combat. This is just one example of the many problems that exist in the design. Some will be fixed post-release, but many, I think, will remain for the life of the product, as they're too deep in the design to do much about once the system goes live. You can't do much more than minor tweaks to class balance without pissing off one group of players or another, yet there are some major changes that need to happen for certain classes to be viable. I could go on and on, but I'm sure it's all been said here already. I know I won't be wasting my money on it; you can throws yours away as you like.

  73. Re:Penny-StateTheBleedinObvious-Arcade Quote by umrgregg · · Score: 1

    Agreed. Nothing is more irritating than pretentious elitist who use thesaurus.com way too much. I guess they attract the sort of fans who like their intelligence to be in(as)sulted.

    --
    NMG
  74. dammit by Cackmobile · · Score: 1

    I'm stuck here in england with out my comp for the next 6 months. All i got is my crappy work comp. By the time I get home and Galaxies fired up everyone is already going to be uber Darth Vaders. I will just be rebel scum.

    --
    -- Karma Karma Karma Karma, Karma Chameleon - Boy George
  75. To cover the upfront development costs? by BobBoring · · Score: 1

    One thing I never understood about these games is that if it is going to be over $10.00 per month, why would they still charge $50.00 for the software?

    Welcome to business 101

    Maybe they want a nice big front load on their investment? The life of a game is maybe 3-4 years if they can keep up the interest with âaddedâ(TM) features and expansion packs. Yes at $15 a month for maybe 48 months times the average of however many players they get to play the game through its life. That is a lot of cash. The rub is that lot of cash just covers the server and bandwidth costs plus some to keep the updates for the content and code maintenance going with a sliver of profit left over.

    Think about it. How much do you pay just for your internet connection? I pay $40 a month for my cable modem. The servers have to have a connection to the net too. They have to pay by the amount of bandwidth they use and pay at a lower rate than you or I could get.but they have to pay access fees for 30,000+ users at a time for years.

    SOE spent a couple of years developing the game engine, gameplay, and visual and sound content of the game. 90 percent of the cost of a good game is gameplay and content development. Gameplay means testing the balance of every aspect of the game and making tweak after tweak after tweak. This takes time and time is money. Content is paying an art department to make model after model and texture upon texture. That takes time and time is money. They have several million dollars invested in that development. Their investors want that money back plus a nice rate of return. So they ask you to shell 50 clams up front.

    1. Re:To cover the upfront development costs? by PainKilleR-CE · · Score: 2, Insightful

      Welcome to business 101

      Maybe they want a nice big front load on their investment? The life of a game is maybe 3-4 years if they can keep up the interest with âaddedâ(TM) features and expansion packs. Yes at $15 a month for maybe 48 months times the average of however many players they get to play the game through its life. That is a lot of cash. The rub is that lot of cash just covers the server and bandwidth costs plus some to keep the updates for the content and code maintenance going with a sliver of profit left over.


      You skipped Math 101 before you took your business courses. Sony makes most of their profit on Everquest from subscribers that stay for 6 months or more, which is roughly $110 on the older subscription plans and would be $140 on the worst-case SWG plan (ie someone paying monthly), nevermind the $75 deluxe edition (or whatever it's called). The profit on Everquest has been estimated at 40% for subscriptions, which wouldn't even count the initial purchase. The initial cost incurred by Sony before the game is released is a fixed amount, recovered by selling X number of boxes at $50 a pop (some of which goes to Lucas Arts in this case, some of which goes to the retailer, and so on). If they did their estimates properly and setup their servers (and tested them) to handle Y number of users * 1.5 (or 2) so that they had enough load to handle the number of boxes they expected to sell in the first month plus some overhead just in case their load estimates were off or more people bought in, then they wouldn't have increased costs in their first month to deal with the server load. More than likely with a game like SWG that has been long anticipated and has large numbers of pre-orders, they'll recover most of their initial costs in the first week, if not all of them. From that point on, their $50 sales are mostly profit, and some of it is going to cover the first month they gave everyone, plus the initial round of fixes that is always going to happen when the largest number of players you've ever had hits your servers.

      Think about it. How much do you pay just for your internet connection? I pay $40 a month for my cable modem. The servers have to have a connection to the net too. They have to pay by the amount of bandwidth they use and pay at a lower rate than you or I could get.but they have to pay access fees for 30,000+ users at a time for years.

      You have no idea how much bandwidth costs when you're getting into the realm of needing to connect 30,000+ users with 5-10K/sec streams, do you? At the lowest, they'll need a 150,000K/sec connection for each server (assuming individual servers with individual connections, which isn't the case, but would actually cost more than having small load-balanced servers with multiple connections through the same provider). For that kind of bandwidth you'd probably be looking at $100-200K/year, give or take depending on the kind of deals you strike up with the provider and who your provider is (and what kind of bandwidth they have to give you). 30,000 users at $15/month is $450,000/month, subtract 5-10% at the most for the credit card authorization/collection (in fact it's usually more like 2%). Even if they're paying $1-1.2M/year for bandwidth for 30,000 users they still recover the money with 2 months of subscription revenue (but none of that revenue starts coming in until one month after launch), and most of that bandwidth cost is actually going to be factored into your initial costs, because a good amount of that payment will be up front, especially in setup fees. You could even increase your bandwidth in the second year at the same price under many circumstances, because bandwidth costs go down over time, as do hardware costs for the servers that all of this crap runs on, and your support costs also decrease over time as more users know what they're doing and actually help each other instead of forcing every user to come to you for every little problem.

      SOE spent a couple of years developing the game engin

      --
      -PainKilleR-[CE]
  76. Holy Cripes!!! by cnelzie · · Score: 1

    That's not only amazing, but pretty cool to boot... The only problem is that it is sooo late in coming that it might not sell as much as if they released it at the very beginning of the whole EQ craze...

    However, I could be very wrong. I hope that it works, because then they can point and say..."Oooh, Mac games do sell! Perhaps we should make a Mac client of SWG straight away!"

    (Which would only increase the possibility of a Linux port as well...)

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  77. Wrong price. It's $15/Month. by Viewsonic · · Score: 2, Informative

    $10 is going to piss a lot of people off when they buy the game and find out its $5 more.

    1. Re:Wrong price. It's $15/Month. by FarmerBob · · Score: 1

      unless they sign up for a year of service, so that they can play when all the bugs are fixed and the vehicles are completed, and they find out that it is $10 a month.

    2. Re:Wrong price. It's $15/Month. by Anonymous Coward · · Score: 0

      How about spending that year waiting for $0 a month instead? If it will take that long to fix the bugs and complete the vehicles why bother signing up now?

  78. to leave one mmorpg for another by tazochai · · Score: 1

    I only breifly played the beta. I'm more of the mindset that if it reviews well, I will probably buy it, and develop a character I can keep.

    Besides, I'm so addicted to Dark Age of Camelot that I'd rather spend time playing my druid than beta a different game.

    After playing a really high-quality mmorpg like DOAC, I'd have to say that the only real reason I would leave it is to go to a better mmorpg. It would have to be different, but I wouldn't want to lose things like player vs player gaming, or good questing/story lines, or beautiful large worlds with lots of monsters to kill (and reasonably easy to get to those hunting grounds), or grouping with other players... etc.

    I bet most gaming customers feel that way. Some would settle for less just to try something different, but for the most part would rather spend their time in a really good game.

  79. But the beta-testers are usually right! by Schezar · · Score: 1

    Especially for MMORPGs. Buggy, lame, boring, unfinished, poorly balanced.... All of these games are released in the same basic state: crap.

    There's a reason most beta testers for these games quit when it comes time to pony up the cash.

    --
    GeekNights!
    Late Night Radio for Geeks!
  80. Paying to beta test is the norm now. by darkmayo · · Score: 1

    Sad but true.. just take alook at MMORPGs in general.. from first to the last.. unfinished and buggy is what you pay for and you get to beta test the rest of it once it goes live.

    Shining example.. Shadowbane..
    for a game that took forever to develop and was in beta for just as long the finished product was buggy, imbalanced and unpolished.. even the most rabid of fanboys have began to shy away.

    Daoc was somewhat the same.. unfinished dungeons and non itemized monsters.. unfinished incredibly unbalanced "uber" classes (some of which still remain)

    Companies are going to have to stop releasing games before they are finished.. the "oh we can patch that later" mentality is really getting old.

    sigh... I guess I can't really blame them tho.. considering the consumer still buys the games en-masse...

    all I can say about SWG is don't buy it right away.. wait until they polish and add in the features that were suppose to be in the game months ago.

    --
    "I am a kernel in the linux army"
    1. Re:Paying to beta test is the norm now. by bedurndurn · · Score: 1

      I've only played one MMORPG so far, Asheron's Call, and I don't really remember it being very buggy or seeming unfinished. I may have an atypical viewpoint of the game, but I also don't really recall seeing other people bitch and moan about it either, so it may very well have been one of the few good ones.

      Damnit.. this has made me all nostalgic now... I want to go kill some Lugians, but I'm not paying $10 to sign up for the priviledge. :-)

  81. Welcome to Beta 4! by Anonymous Coward · · Score: 0

    Welcome to public beta, everyone! I was in Beta for the past month and a half or so and I can agree with the rest of the beta testers warning everyone here: give it time. I'm not planning on buying the game, but if I do, I'm not going to get it for a few months. There are certain aspects that need to be ironed out and certain features that need to be implemented (player cities) before it's worth $15 a month. It's a fun game for about a month until you realize there's nothing left but PvP. I'm hoping the roleplaying community adds a new life to the game.

  82. Wait a month by chad9023 · · Score: 2, Interesting

    As a beta tester for SWG, my advice to everyone is to wait a month, AT LEAST, before trying this game.

    1) A lot of people have been saying it, and believe it or not, it's true: This game is not ready for release. Can you play it and have fun? Yes. But there are innumerable problems that should have delayed release for a few weeks at least. These include stability issues (they just got to 1 day of uptime in the last 2 weeks), class/balancing issues (many have not been tested thoroughly), and, of course, bugs. I know that any MMO that's released, or any game for that matter, is going to have bugs. SWG just seems to have a large number, including several that have been around for weeks without being fixed.

    2) The price! $15/month is, IMHO, outrageous. SOE feels that because their game is "Star Wars", that intitles them to charge more than other MMO's. I think we, as consumers, need to send the message that this is not true. Unfortunately, there's enough Star Wars zealots out there that I think they will never get this message.

    Is it a waste of time to go out and buy this game right now? Absolutely not. It is fun to play, as long as you keep one caveat in mind: it's not quite done yet. This was easy to do in Beta, especially since I didn't have to pay for it (except for the cd's, and shipping). Be prepared for a game that's going to go through many bug fixes and balancing adjustments in the first couple months.

  83. Depends by Anonymous Coward · · Score: 0

    ...on how much wine you have. Just don't go home with any strange Wookies.

  84. SWG: A Lizard Nightmare. by MobiusFalling · · Score: 1

    This is why I stopped playing the beta. I'd log in to this game, and wander out into the desert of Tatooine, and suddenly be surrounded by impossible to kill lizards. I'd run, but the lizards would always be right with me. I'd stop, but there would be MORE lizards suddenly around me than I thought chasing me. It's like a bad lizard nightmare. I'm sure you could replace the lizard in my example with any other ridiculous and easy sounding monster such as a Womprat. Another fantastic thing about the SWG community is when I would complain that this game was intolerably boring, and that there were no features compelling enough to want me to spend any more time on it whatever, I got told that I sucked, and I obviously would enjoy this game if that weren't the case. Well then...

    This game, in a word, sucks. If it decided to play itself, it wouldn't have any fun either. I would rather leave my house with a dollar bill in my hand and go troll for hobos to chase me for it than play this game for another second. I didn't even want to play this stinker when I was playing it for FREE. Keep in mind that I love Starwars, but this game is to games what Phantom Menace was to Star Wars. Fortunately, when I was beta testing this disaster, I also got into the Planetside beta, and that game rocked house.

    Do not but this game. Spend your money on food, or perhaps a book, instead.

  85. Everquest clone... by James+Littiebrant · · Score: 1

    Clones never work. The things that made ever-crack so good was the subilties in the game, the nice rates, basicly, it was a all-around kick ass game. This clone however I would not buy even if it got good reviews, why? Simple, clones SUCK! I have yet to see a clone that comes out that is worth me dropping my Diablo 2 or StarCraft. Do we all remember Star Wars Galactic Battle Grounds? Ouch, that was a horrible, money sucking game that was made solely so they could squeeze the last amounts of money from the name Star Wars. Star Wars Galactic Battle Grounds (for those who don't know) was a game clone of the RTS games like Command and Conquer and StarCraft. The problem is that SWGBG didn't have a plot, bad graphics (starcraft has better), controls were "clunky", and most of all it didn't have balanced, well developed teams. After that much of a dissapointment and from the post saying the beta sucked, I would not even want to look at the game box for it defiles the sacred name EverQuest!

    1. Re:Everquest clone... by Anonymous Coward · · Score: 0

      everquest is also a clone, fucktard.

  86. EVE Online != SONY .... Sony = RUSHED by Viewsonic · · Score: 1

    I can't believe you're comparing a product from Sony who continuously releases rushed and buggy products out the door to a game (EVE Online) that wanted to break the mold. You never even played the beta, yet you're adament that its bug free and complete.. PUHLEEEEEESE... You're going to kicking yourself when you boot this sucker up.

    1. Re:EVE Online != SONY .... Sony = RUSHED by Andy+Dodd · · Score: 1

      I am not adamant that it's bug free or complete. I'm saying that NO ONE should judge a game (esp. an MMOG) based on its beta. Almost every MMOG has had serious problems at the time of release. Which is why I said, unless you want to get a headstart at the expense of bugs, wait a while before buying any MMOG. Even though I absolutely love EVE, I would still reccommend to anyone that they give CCP another month or so, unless you want to work on getting a headstart now.

      FYI, EVE = RUSHED too. Yes, CCP did break the mold with their game design, but SSI (their publisher) forced them to release early. There were some SERIOUS problems in the weeks immediately after release, but things are shaping up quite well. Yes, I played beta and the game was nearly unplayable due to bugs, even up to a week or so before release. At release, at least it was playable, even though there were still nasty bugs. At this point, the worst of the bugs are gone and it's a matter of balancing.

      And I agree - EVE is light on the content at the moment. But now that CCP is approaching completion of the "balancing" stage, the content is going to start flowing. Rumors abound that there's going to be some interesting stuff happening in Amarr space within the next week or two... (They've been building up backstory for that nearly since release, and SOMETHING is going to happen really soon...)

      --
      retrorocket.o not found, launch anyway?
  87. Does ANYONE like it? by Washizu · · Score: 2, Interesting

    I was thinking about giving this game a try, but I'm having an extremely hard time finding anyone with positive things to say. Did anyone like it?

    --
    OddManIn: A Game of guns and game theory.
    1. Re:Does ANYONE like it? by RembrandtX · · Score: 4, Informative

      Yes, I think it will be a fun game based on the experiences I have had in Beta.

      I base this on how I felt about UO after participating in the Ultima Online beta (same head developer btw.) and how the game progressed after it went live.

      I also can compare it to how I felt about everquest after the EQ beta (i was actually in that one from alpha .. ack)

      overall , the game is free flowing, camping is alsost impossible, and there is forced interaction between the players.

      you are not 'stuck' in the profession that you pick as an uneducated new player .. like in everquest or Daoc. If you decide next month that you don't actually LIKE hair styling, then you can pick up a blaster and go on a few destroy missions.

      Personally, I LIKE the game, I .. along with most of the beta testers who actually bothered to test for more than 2 days, pre-ordered my copy months ago.

      Keep in mind, that until yesterday morning when the servers shut down, most of the people who LIKED the game, were in the game play testing it. Only the negative opinioned folks were out-and-about posting.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    2. Re:Does ANYONE like it? by SSR · · Score: 1

      Yes, I love it....sure it has some more refining to do, but that is indicative of how deep the game really is...not a "Hack & Sack" game like D&D, more like Champions in the reguard you make your character's professons, can modify it's states and you decide on your skills across the board...

      Furthermore, the player driven economy is a boss idea and makes Crafting as fun as killing, I cannot wait to design, tweak, design, tweak, build and then mass produce Droids! I Beta tested as much as I could as it was a total blast even in the early days when it was crashin' every 2 hours and game balance, well wasn't...Everyday it got better and we know they won't rest after it is released today..

      Wait, was that the UPS truck..C-ya....in a few years after Vader Kills my Jedi =P

      MTFBWY, A....

    3. Re:Does ANYONE like it? by SemperUbi · · Score: 1

      If you decide next month that you don't actually LIKE hair styling, then you can pick up a blaster and go on a few destroy missions.

      Yeah, just like in real life! This sounds a lot like my last haircut.

    4. Re:Does ANYONE like it? by Darth+Troll · · Score: 1

      I myself am taking the praises with a grain of salt. When The Phantom Menace came out there was plenty of praise with insertions of "while not the best movie of the series..." or "Jar-Jar is annoying but...". Hell, even Taco had mostly positive things to say about TPM and only after Clones came out did he admit the first was lame. Lucas at the time said the negative publicity was due to a minority of people on the internet making the loudest noise (sqeaky-wheels).

      Well, I saw TPM in the theaters and I felt ripped off. "It's a developing plot!", the Star Wars zealots claimed. "...just wait until the prequel trilogy is complete".

      Well, I then saw Episode II and it was mediocre at best. So do I jump in SWG in the hopes that what is promised will be delivered?

      I think not.

      I am tired of putting money into George Lucas' pockets. I'll require a hefty majority of people I know telling me this is entertaining after 2-3 months pass to further enrich this milked franchise. I'll wait, thank you, rather than forking $80 dollars over the course of 3 months to find it's not as advertised.

      Hell, at present they have already launched without things they said would be in so why believe the distributers that they'll deliver what they say they will? Transports going in shortly? I'll buy that if they back the statement with a guarantee (free month if we do not deliver).

      Actually I hope I'm wrong and it gets polished and is a fabulous game; I like MMORPGs. My current stance is that I'll wait and see if I'm wrong.

  88. Sounds like any other MMORPG, then by Moraelin · · Score: 5, Interesting
    After trying some 5 MMORPGs or so, including AC, I really can't understand what's the big deal about them.

    The _only_ thing to do in a MMORPG is to run around beating rats with a stick (or goblins with a sword, or whatever), to hopefully level up in the next 6 months. Lather, rinse, repeat ad nauseam. Only the next level-up will require even more hours of beating bigger rats with a bigger stick.

    It's repetitive, it's boring... and generally it's not a game, it's _work_. Only I'm supposed to pay for the privilege of doing boring repetitive stuff each day, instead of being paid for that.

    What's the point? Do my actions advance the plot? No, because there's no plot and no story. Does it exercise my gray cells by requiring some cunning and strategy? Well, no, because you only need to click on enemies. Repeatedly. That's the only strategy involved. Ever. Does it require reflexes, accuracy or some other skill? Well, no, because the "skills" are just a bunch of numbers on your character. As long as you can click on a rat, that's all the skill you'll ever need. Etc.

    The _only_ MMORPG so far which I could somewhate enjoy was Ultima Online. And you know why? Because I could ignore the MMORPG part. The UO interface makes it wonderfully easy to communicate with people, even in the middle of combat.

    So basically you can treat it like a glorified chat room with graphics. And predictably it had attracted a lot of social people, who actually used it as a glorified chat room with graphics. It was fun.

    That is, until I realized that I could just go back to IRC and save the 10 bucks a month fee.

    So here's my proposal. You want some online life having to do with Star Wars? Well, go find an IRC channel about Star Wars. It's free, it's got a less lot bugs than a MMORPG, and generally a far more rewarding online social experience. And it doesn't make you hit rats 50 times with a stick, either.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Sounds like any other MMORPG, then by Drakin · · Score: 1

      Dunno about doing it on IRC... buuuut, I do know about it on other online chats...

      Been doing non system based Star Wars role play online for 4 or 5 years now... and that's what is going to keep me keep me away from playing SWG... I've played in a freer enviroment and prospered, bulding up my characters as I go. I don't think I can make it in a MMORPG enviroment... I have enough trouble in NWN, typing and keeping track of things in real time.

      Heck, in my opinion online chat based role play is a great thing, that gives you more control and more freedom than any game could... probably one of the reasons I enjoy it so much...

    2. Re:Sounds like any other MMORPG, then by *weasel · · Score: 1

      UO is the game i remember the most fondly.
      early UO that is. i left fairly early still - but beta was beautiful (outside of the towns, which were a CF). the resource system, the player economy, the monster ecology - great stuff.

      then they ripped out the resource system because they didn't count on people hoarding raw material. and then they ripped out the ecology because it meant orcs and bandits would fight, and thats less monsters for the powercrowd.

      and the thing that makes me most interested in giving this game a shot (when the player vehicles come out) is that in the negative reviews of SWG, you could replace 'SWG' with 'UO' and it sounds just like the UO beta boards.

      i can't fight forever
      i dont want to have to go back to town
      i have too many choices with my character and me and my powerbuddies all chose the same narrow jack-of-all-trades skill progression
      there aren't any 'spawns' in the eq sense. i have to wander.
      i dont get loot from non-sentient creatures, just resources.
      playermade stuff is better than what i get off sandpeople.

      granted there are legitimate gripes in this game (combat does sound like it needs work, and the no player vehicles is bound to make things too boring) but overall... it sounds like the big sandbox that i prefer my games to be.

      not 'kill blue foozle x10, level, kill green foozle x20, level, kill orange foozle x40, etc' ad nauseum.

      --
      // "Can't clowns and pirates just -try- to get along?"
    3. Re:Sounds like any other MMORPG, then by Dirtside · · Score: 1
      The _only_ thing to do in a MMORPG is to run around beating rats with a stick (or goblins with a sword, or whatever), to hopefully level up in the next 6 months. Lather, rinse, repeat ad nauseam. Only the next level-up will require even more hours of beating bigger rats with a bigger stick.
      Unless you decide to play a medic. Or a dancer or musician. Or an image designer (you can change peoples' appearance). Or a weaponsmith or armorsmith. Or a droid engineer. Or a merchant. Or an architect. Or a bio-engineer. Or a chef. Or a tailor. Any of the non-combat professions. These are all things you can do in SWG.

      Since you apparently know nothing about SWG, how about learning a little more about the game before blathering in public?

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    4. Re:Sounds like any other MMORPG, then by Roxton · · Score: 1
      And it doesn't make you hit rats 50 times with a stick, either.

      I hear a lot of people make that complaint. The vast majority of these people don't realize what other options are out there.

      For instance, there's a popular series of text-based games known as RPIs, or Role-Play Intensives. In these games, there is no arbitrary point system of advancement. Does that mean there's no room for advancement? No.

      You see, the world is incredibly rich, with various power structures and players in a position to confer genuine authority. There's no formula to it. Perhaps you can sell your skills and become a hired hand. Maybe your heritage entitles you to noble privileges, if the setting is medieval. As a merchant, you'll be involved in city politics and be in a position of influence. Or perhaps you could be deeply involved in one of the world's many variously flavored churches in matters both internal and external.

      When you start these games, you spend a lot of time developing a character, complete with backstory set in the rich world upon which the game is based. These games have role-play administrators who are responsible for verifying the quality of these applications, helping new players, and generally policing the in-character nature. While most of the play tends to be wonderfully player driven, the role-play administrators support the players and also create a few well-made plots of their own, often including a large over-arching story.

      In these MUDs, the playerbase drifts away from the immature segment you find on hack n'slash games. You'll find mostly college-aged students and middle-aged history buffs (often SCA types), as well as some bright and responsible younger folk.

      One of the ones I've enjoyed is Harshlands set in the Harn role-playing universe.

      A more popular RPI, though slightly more combat-oriented, is Armageddon, which you can learn about here.

      -Roxton

    5. Re:Sounds like any other MMORPG, then by rifter · · Score: 1

      And it doesn't make you hit rats 50 times with a stick, either.

      No, you just have to listen to them mouth off. Unless you get ops. Then you can kick/ban them :).

    6. Re:Sounds like any other MMORPG, then by Moraelin · · Score: 1
      I wasn't talking about SWG, I was talking about every MMORPG I've actually played so far.

      Is SWG any different? Heck if I know. Could be.

      Am I going to pay 50 bucks to find out? Nope. I hope you can't blame me if I grew a bit circumspect of anything which starts with "MMO".

      That said, the other MMORPG's had (theoretically) non-combat classes too. Like believe it or not, on UO I've played a healer, a smith, a baker, and (don't laugh) a beggar.

      But you know what? It was still the same case of repetitive beating rats with a stick. Replace "rat" with "lump of ore", and "stick" with "pickaxe", and you get an exact description of mining in UO. Or replace "rat" with "tree" and "stick" with "axe", and there you go, you have an 100% accurate description of life in UO as a lumberjack.

      Basically it was the same boring repetitive work, only less rewarding.

      It also didn't help the dignity of the crafts profession that every single l33t kill3|2 kid had a crafts character. It was easier to just switch to the smith character to repair your armour, and it was easier to switch to your alchemist character to brew your own potions. Aparently it beat interacting with real people.

      Which left the full time crafts people with relatively little market or recognition. Compared to the work involved.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  89. I smell a fanboy. by Anonymous Coward · · Score: 0

    Uber fanboy no less.

    Is he gay? Yes. Does he pee his pants when an admin is on and acknowledges his +10 saber? Yes. Does he live with his parents? Yes. Is he over 30? Yes.

  90. Europa by tcdk · · Score: 1

    "The game is intended for play only within North America"

    Hello? LucasArts? Anybody home?

    It's an ONLINE GAME. Nobody cares where people are in reality.

    Morons.

    --
    TC - My Photos..
  91. I think by Cackmobile · · Score: 1

    they should have made a goal like crushing the rebellion or destroying the empire. Realistically this game will only be played maximum 1.5-2 years. Put that as the time limit or something and have everyone working for one side or the other or going alone or something. That would be cool.

    --
    -- Karma Karma Karma Karma, Karma Chameleon - Boy George
  92. Forgot about Star Wars by Anonymous Coward · · Score: 0

    And come play Eve Online instead. It's a lot more fun and best of all there are no rats or crabs.

  93. Lots of Beta Testers pissed they have to pay now by Anonymous Coward · · Score: 2, Interesting

    I've beta tested for close to a month now, and I have no previous beta testing or MMORPG experience. I think I represent the mass of people out there who will be attracted to this game just because it's Star Wars.

    Let me say that as a n00b to this whole genre I think this game is awesome. Sure there have been some bugs and glithces, but wth? it's been beta! There are supposed to be bugs and glitches and the beta testers find them and the devs fix them. And that is what has been happening.

    Don't believe the negative hype from beta testers who are pissed that they are going to have to start paying for a game they have had for free for the last several months. The game is what you make of it and I'm dying for the CD's to arrive tomorrow so I can get back in.

    See you on Corbantis,

    Lasugod

  94. Better business model? by Patik · · Score: 1

    The $50 fee up-front may turn some people off. If these subscription-based games are meant to be addictive, wouldn't they acquire more players if the game was a free download or a $5 in-store CD package? More people would try it out, then become addicted and send Sony their $10/$15 every month.

    1. Re:Better business model? by Traksius+Egas · · Score: 1

      More people would try it out, then become addicted and send Sony their $10/$15 every month.

      Or they would be bored in 3 days and never play again. I think they are looking for a quick profit off the top to pay for the development and hardware. (At least some of it) I know a few Beta testers that think the game sucked and won't be buying it. I, on the other hand, have the bug and will be getting my copy today.

  95. Planetside by mszeto · · Score: 1

    If you, like me have been waiting for SWG for a very long time and have been dissapointed by their release status, I suggest you come take a look at Planetside

    I'll play SWG next summer when they've had a chance to fix things.

  96. Sony is missing the boat... by JavaLord · · Score: 1

    The way they were designing the game at first (ie for the casual gamer) was what they should have been shooting for. I'm sure this game will attract a lot of players who aren't interested in MMORPG's usually. I'm also sure they will be turned off by the fact that becoming a Jedi is random, combat is boring from what I hear, and the quests aren't very good. The idea of Force Sensitive characters suffering perma-death is a good one. It shouldn't be random as to when you can become a Jedi, but it should be damn hard instead. Make them suffer perma death, and give other professions a bonus for killing them. I think the casual gamer (ie 3-8 hours a week) would accept this. Also, the PVP is lame, Star Wars is about well WARS. It's more like Star Wars:Care Bear edition the way it is now.

    1. Re:Sony is missing the boat... by RembrandtX · · Score: 1

      Spoken from someone who was not in beta and has NO idea what they are talking about.

      Folk, would you not see a movie because someone else who never saw the movie said 'well, my friend's sister's boyfriend knows a guy who saw it and he said it sucked.'

      Why would anyone let someone ELSE form their opinion for them. Especially someone who is talking out of both sides .. so to speak:

      "I'm also sure they will be turned off by the fact that becoming a Jedi is random, combat is boring from what I hear .."

      This sentance establishes that they were not in beta. [not because becoming a jedi is random .. its not btw, but because they say they HEAR combat is boring.]

      Now .. notice how this fellow tries to lend athority to his 'accurate' description of a game he has never seen:

      "Also, the PVP is lame, Star Wars is about well WARS. It's more like Star Wars:Care Bear edition the way it is now."

      He goes from hemmin`and-a-hawin` about how he *hears* the combat sucks .. then dives right into implying that he has enough (second hand?) information to make an informed decision that this ISNT a cool game.

      [I wonder at the use of the word cool in the above sentance .. playing this game certainly won't make me cool *grin* and anything that will probally piss my wife off because I come to bed at 1:00 am probally isn't cool either .. I should have used the word 'fun' or 'addicting' instead :P]

      So .. if you don't want to play this game .. thats ok .. no one is forcing you to.

      I get a LOT of sour grapes vibes coming from all the negative posts though. they WANT to play, but everyone tells them the game isn't what *THEY* want. Which is funny, because until a week ago .. I never saw more than some 800 people online at any given time in the beta .. and ALL of them were under a very vicious NDA agreement.

      Where the hell are all these sister's-brothers's-boyfriend's-younger brothers who were in beta ?

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  97. uh, guys? by ed.han · · Score: 1

    i think he knows who drizzt is; just ranting that the bastard is way overrated. like this post. :>

    and drizzt is not at all in the same league. give it a few decades and us old-schoolers will re-consider...

    ed

  98. I've been waiting for this...now I don't care. by Jedi+Holocron · · Score: 1

    A long time ago, in a galaxy far far away...

    I started playing on the original Star Wars Mush. It was fun an I had a great time helping to develop it and code useful objects. As an avid table top gamer, I was very interested in the advantages of online play. I eventually helped to lay the groundwork for the system to enact "The Force" in the game.

    Further exploits in the world of mushes/mucks/muds as player and admin resulted...

    I ended up at grad school with little time for anything and that all came to a crashing halt. Oh well. During that time SW:G was announced and I eagerly awaited the day I could play it. When looking for post grad school employment I even pursued a position as a world designer for SW:G. I didn't get the job. Boo Hoo for me.

    Anyhow, my point: I think they've spent a awful lot of effort on the visuals but I really wonder what they've done for the game system. I admit I'm out of touch on the progress as the delays, delays, delays have forced me to look elsewhere. (Sorry if this next comment is flame bait..) The Episode 1 failed because too many people expected it to be something radically different that what it was. I think SW:G may follow the same path because so many of those that are going to want to play it have such strong ideas as to what it should be that they are going to be sorely disappointed with the product.

    My 2 cents.

    'nuff said

  99. First time MMORPG players have no context by Anonymous Coward · · Score: 0

    I don't mind reading a beta tester's oppinion on this game, but what I am tired of is reading a huge rant containing stuff like "EQ in space", only to later read it is their first MMORPG. HTF do they know it's EQ in space, or worse than other MMORPGs if they never played them?!

  100. Get it right. by pete-classic · · Score: 1

    Yep, I'm hoping to play as the Pit of Saarlac: The Ultimate Camper.


    StarWars.com says:


    Out in Tatooine's Dune Sea, lying at the base of the Great Pit of Carkoon, rests a gruesome creature known as the Sarlacc.


    So, pit of Carkoon: Place. Sarlacc: Creature. Pit of Sarlacc: something you just made up.

    And can we please get some "Star Wars is dying." trolls?

    -Peter
  101. After being in the beta... by Anonymous Coward · · Score: 2, Informative

    I fully intend on buying the game. To help offset some of the common fears of the MMORPG gaming experience, let me offer these tidbits:

    Graphics - DAMN THAT'S PRETTY. Skies from Morrowind, landscapes that I cannot compare. And the detail on the Avatars... WOW. The different planet land scapes will blow you away. This game is an upgrade retailers' dream! Get RAM. Get video card. GO NOW!

    Name filter - No lame '1337' names, no 2,000 'Han Solo' characters runnin' around. Sure, there are some creative names out there (one guy I met and ran around Tatooine spanking the Imps with was named "Thisgame Isnotready"... He was crazy tho!)

    Missions - In beta they were a little redundant. Destroy this, or deliver that... That was the purpose of beta however, live there promises to be monthly special mission events, theme parks, like the Rebel HQ and the Emporer's Retreat, will be a little different evey time you go there.

    Camping MOb's - STAY AWAY FROM MOUNTAIN SQUILLS. Trust me. Krayt dragons, evil force sensitive NPC's (random MOb, not named characters), they will all hurt you bad. Camping is not an option since most spawns are random based on who is in the immediate area. Even if you did want to camp, you really couldn't... I'd tell you why, but I'd rather see the campers suffer! Muhahaha!

    Single Charater Servers (SCS) - No mules. One character per galaxy (server cluster). Intended to cut down on greifing and bad behavior. You're never trapped in that one character, profession-wise, as you can sell back skills you don't want on the fly. Handy for all those bounty hunters that'll have a change of heart and want to become Creature Tamers without losing their mansion(s)!

    Pets - Sweeeet. Have 3 Stormtroopers be your beeyotch, or find a baby Rancor and feed it Stormtroopers! Can't say enough about pets, try it, you'll love 'em!

    "Sims" Style professions - Underestimated by ALL of us Unreal Tournament vets! Dancing, singing, and playing instruments, Image Designer (Plastic surgeon/hairstylist) are all very well implemented into the game. And you'll be THANKFUL that there are players in those professions... If you don't become one yourself!

    I'd love to tell you all more, but CompUSA just opened, GOTTA GO!

    1. Re:After being in the beta... by DirkDaring · · Score: 1

      "Pets - Sweeeet. Have 3 Stormtroopers be your beeyotch, or find a baby Rancor and feed it Stormtroopers! Can't say enough about pets, try it, you'll love 'em!"

      Man that happened sooooooo many times in the movies that I was getting sick of seeing it! Man this game follows the Star Wars Universe so close it's just amazing!

      Dirk

  102. MOD THIS UP! by Anonymous Coward · · Score: 0

    it is the joke i wanted to make

  103. Expansion? Already? .. What a load of... by CaptIronfist · · Score: 2, Interesting

    I remember surfing the SWG official site a couple of months ago and, while reading the FAQ at this time, I suddenly realized that this game was going to suck like hell! The expansion they now seem to market with the personnal starfighter and etc.. wasn't going to happen like this. The expansion would introduce only personnal planetary vehicles and travel ships from which you buy a ticket, sit down and enjoy the ride.

    So ? Is this a marketing move with false promises ? Or, could it be that Lucas realized no one would ever play a Star Wars game without the X-wings and Tie Fighters everyone loved in the previous Star Wars games. No matter what it is, if i'm a dev and i hear my boss say that the expansion will have to offer the star fighting feature, and that wasn't expected a couple of months ago, i'm either a very good developper for cutting down dev time or i'm already searching for a new job.

    IOW: I'll believe it when i see it and i will play it only when starships with multiplayer crews are available. Going for anything less, would be a lack of respect for the Star Wars universe IMHO.

  104. In related news by Anonymous Coward · · Score: 1, Funny

    A spokeslawyer for SonyLucasarts announced a "firing first" lawsuit against the bnetd project. When asked what bnetd had to do with Star Wars, the spokeslawyer replied "You know when all you little pissants were buying your Han Solo and Luke Skywalker figures? I bought forty Greedos. That guy was my hero.". When pressed further he replied "You want some too, Mr 'I had friends at school'? Do you want some?"

    The spokeslawyer went on to detail the grounds under which defamation suits would be brought. Prohibited phrases include but are not limited to "Progress Quest with Wookies", "Rogue for GeForce 4" and "So dull it even sends bot clients to sleep".

    Grand Moff Lucas could not be reached for comment. Skywalker Ranch has been lost and sustaining damage in an asteroid field since 1997. Observers report that much of the renowned polish on its outer hull has been tarnished, and that only outgoing communications seem to be possible. Garbled transmissions from junior officers indicate that Moff Lucas has become increasingly detatched and disinterested in administrating the Empire directly. They beg for news from the outside world, and are particularly keen to hear how The Jar Jar Project was received.

  105. Penny Arcade Response by Obiwan+Kenobi · · Score: 2, Redundant

    I thought this was fantastically insightful. I've got all the Karma I could ever need, but I'm sure this would be considered Whoring. Either way, this rang true to me.

    This was written by Gabe, the artist (not the tracer) a few days ago

    Now that the NDA is no longer hanging over my head I thought I would elaborate a bit on why I wonâ(TM)t be purchasing SWG right away.

    I do not personally feel like SWG captures the look and feel of the Star Wars universe as well as Iâ(TM)d like it to.

    I decided right away that I wanted to be a bounty hunter and so with blaster in hand I began working my way up that particular skill tree. This involved a lot of shooting of rats, bugs and crabs. At one point on Tatooine I was standing next to a mission terminal waiting for my turn to use it when I saw a large wookie run past me firing wildly over his shoulder as a tiny crab no bigger than a dinner plate chased him through town. How sad I thought to myself. I spent countless hours wandering the hillsides in search of new rats and crabs to shoot. Sometimes I would inadvertently stumble upon too large a rat and be forced to high tail it back to town. I placed my character in auto run and pointed him at the nearest town. As I sat there staring at my Trandoshan bounding across the uneven Tatooine landscape with some kind of super rat closing in on him I thought to myself âoeThis is not how I want to play in the Star Wars Universe.â As I sat there watching this rat slowly gaining on my character my mind flashed back to a conversation I had with Tycho months and months ago.

    Tycho had talked me into playing my first MMORPG and I told him that if he ever did that again Iâ(TM)d kick him right in his cream and crackers. After an hour or so of hitting spiders with a bat I was ready to write off the entire genre. He said âoeWhat about Star Wars Galaxies?â At the time I told him that Galaxies would be different because it was Star Wars. âoeItâ(TM)s not like theyâ(TM)re gonna make you spend hours hitting Wamprats with a stick.â Oh irony, thou art a harsh mistress.

    The more I think about it the more I think that there may very well be nothing wrong with Star Wars Galaxies. This just isnâ(TM)t my kind of game. I think Iâ(TM)m just better off getting my Star Wars fix from games like Jedi Knight and Rogue Squadron. Maybe some day a developer will combine all the best stuff from games like X-Wing vs. Tie Fighter and Jedi Knight into one game that doesnâ(TM)t involve the poking of rats with sticks. Essentially my fantasy has not changed. I still want to play in a fully realized Star Wars universe. I want to fly a ship I own through space smuggling goods and outrunning Imperials. I want to land that ship on the planet of my choosing and do battle with storm troopers and rival smugglers. I want an action game because the Star Wars movies to me are action movies. Thatâ(TM)s why I never liked the Star Wars RTS bullshit. Star Wars for me is not about running around Naboo shooting bugs in order to build up my blaster XP. It is about adventure and I donâ(TM)t feel like SWG delivers that.

    Even after youâ(TM)ve reached a level where you can take on larger adversaries the battles still arenâ(TM)t any fun. You click on the thing you want to shoot and then you select from your menu of different attacks. There is no strategy required. You simply choose your best attack and cue it up a couple of times and then wait while your guy shoots the target. If the target comes after you just run away until it stops chasing you and then turn around and repeat the steps above. Stirring Star Wars music plays during a battle and is intended to make the event seem more epic I suppose. The classic arrangement blaring as you take pot shots at a lizard who seems oblivious to your attacks just makes an already absurd situation all the more laughable.

    Iâ(TM)m not go

    1. Re:Penny Arcade Response by retro128 · · Score: 1

      Yech...It sounds a hell of a lot like they took EQ and turned it into Star Wars.

      --
      -R
  106. sporing bodies huh? by nounderscores · · Score: 1

    That's a much better explanation than the other one I heard about which basically involved a barnacle-like mating solution and a sea squirt-like motile phase.

  107. Top Ten Why YOU Don't Want to Play SWG by beldraen · · Score: 4, Interesting

    There is commentary at the bottom, but here is the important part:

    Top Ten Reasons:
    Why YOU donâ(TM)t want to be playing SWG.

    10. If youâ(TM)re mad that you cannot fight Darth Vader so you can show youâ(TM)re l337, then you donâ(TM)t want to be playing SWG.
    9. If youâ(TM)re mad that you cannot play a Darth Vader, Luke Skywalker or some other SW character, then you donâ(TM)t want to be playing SWG.
    8. If youâ(TM)re mad that you cannot jump âoefor real,â then you donâ(TM)t want to be playing SWG.
    7. If you ordered the game âoeagainst your better judgment,â then you donâ(TM)t want to be playing SWG.
    6. If youâ(TM)re mad because you are choosing to pay $15 a month, but you live paycheck to paycheck and cannot afford to spend $144 for $12 a month, then you donâ(TM)t want to be playing SWG.
    5. If youâ(TM)re mad because you have to give up lower skills to attain higher ones thus preventing you from having your uber-ultra-hella-mule-bounty-hunter-survey-medic character, then you donâ(TM)t want to be playing SWG.
    4. If youâ(TM)re mad because you may or may not get your game on the 26th because of limited quantities, then you donâ(TM)t want to be playing SWG.
    3. If youâ(TM)re mad because you did not like something in the beta, vented on the board, but refused to saying anything âoebecause of the NDA,â then you donâ(TM)t want to be playing SWG.
    2. If youâ(TM)re mad because the server you decided to join will not be up in first batch of galaxies and all your friends are dumping you to join other servers (hence really arenâ(TM)t your friends), then you donâ(TM)t want to be playing SWG.

    And, the top reason why you shouldnâ(TM)t be playing SWGâ¦

    1. If youâ(TM)re so mad over a frickinâ(TM) videogame, because you have so little perspective on life, that you have to vent your rage on a web page, you donâ(TM)t want to be playing SWG.

    Two friends of mine were in the beta and I wish I had been. I'd go over one of their houses and watch, play and talk about the mechanics of the game. The one thing we all always walked away thinking was how refined the game mechanics are compared to UO. Here are some important points:

    1. Combat is "real-time, turn based." Having the fastest connection with a machine at 270 fps is no better than one with 15 fps. If you're smart, though, you'll use the MULTITUDE of combat moves to appropriately shift your stance for range, weapon, defense, etc. You don't have to be fast, you have to be smart about your combat and you will have to interact as teams to take down big creatures or goals.
    2. You cannot have an uber-character. Another cool thing is that you have to give up lower skills to continue to gain higher ones. The days of all the characters you have making you self-sufficient and having no reason to interact with lower characters is gone. You will have to interact with lower characters to continue your trade.
    3. The skills are interwoven such there isnâ(TM)t an unimportant trade. You can heal yourself, you can learn new skills and you can get things you need yourself, but to do it well and fast requires other people. Dancers to remove battle fatigue, combat medics to support you in combat, artisans to make better weapons (there are no lootables on creatures as far as weapons, shields, etc), leaders group squads and, of course, combat specialists in hand-to-hand, pistols, rifles and carabineers. You will have to interact with other characters to get things done.
    4. There are NO NPCs that can sell goods. Players must craft all goods and there are taxes on various things. The rampant inflation that is common on other MMOGS, in theory, should not happen because it will based on the actions of the players. It will not be forced up people using tricks in the game to force up generation of money, plus the richer you are the more you have to do to support tha

    --
    Bel, the mostly sane.. "Of course I can't see anything! I'm standing on the shoulders of idiots." -- Me
    1. Re:Top Ten Why YOU Don't Want to Play SWG by Anonymous Coward · · Score: 0

      Interesting that you mention that you, for example, need "dancers to remove battle fatigue".
      And by "NO NPCs that can sell goods" I assume there are no NPC dancers? Who the hell would shell out 50$ plus 15$/month to be a dancer?!
      "Hmm.. What character should I choose? The super-gun-toting wookie? The wicked bounty hunter? No, I think I'll go for that cool dancer dude!"
      Right...

    2. Re:Top Ten Why YOU Don't Want to Play SWG by beldraen · · Score: 1

      Dancers are damn popular, actually. There are plenty of people who have ZERO interest in combat and just want to be socialites. I heard of some wild parties at the cantinas with people setting up whole shows choreographed. I want to see some of these shows. As I said, this is about community, not sole-wanton destruction.

      --
      Bel, the mostly sane.. "Of course I can't see anything! I'm standing on the shoulders of idiots." -- Me
  108. Everquest in space by Anonymous Coward · · Score: 0

    Another horrible levelling treadmill of a game. Terribly inferior gameplay when ranked against something like Shadowbane.

  109. What an Outrage! by coene · · Score: 1

    How dare you disgrace the names of Tellah and Edward by associating them with a MMORPG!

  110. Top ONE Why YOU DO Want to Play SWG by JonBovi · · Score: 1

    You're a pathetic loser with no life. "In reality, I work at McDonalds, but I'm a SUPAR JED EYE NITE in CYBARSPACE!

    1. Re:Top ONE Why YOU DO Want to Play SWG by RembrandtX · · Score: 1

      And during the day I post on a website that has the tagline 'news for nerds'

      man .. its like shooting fish in a barrel.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    2. Re:Top ONE Why YOU DO Want to Play SWG by Dachannien · · Score: 1

      ...and I don't bother reading subject lines for posts to understand what the post was really about.

  111. OK, when are they by 2names · · Score: 1
    going to add the ability to have the characters engage in sexual acts? You know that is what everyone is really waiting for. That and the ability of the avatars to get naked.

    Just do it, Sony/Verant. Your subscription rate will triple, guaranteed.

    --
    "I'm just here to regulate funkiness."
  112. sorry to get "star wars nerd on you" by Phybersyk0 · · Score: 2, Interesting
    Hemos I'm hoping to play as the Pit of Saarlac: The Ultimate Camper

    Actually, it's the "Pit of Carcoon" the Sarlacc creature lives inside it. I think the idea may have come from a creature called an "antlion" but just added tentacles for fun.

    Strangely it seems, the spelling of "Carcoon" has at some time in the past 20 years (1983!?) been changed to "Carkoon" (check google). I know this happens from time to time in the starwars universe...

    you can get more info about the Sarlacc here:starwars.com

    1. Re:sorry to get "star wars nerd on you" by fatboyslack · · Score: 1

      I guess having 'Coon' in Carcoon was considered racist? In Australia we have "Coon Cheese" (Named after a white guy whos surname was Coon early last century) that some Aborigines tried to get changed.

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
  113. Eve is more stable and more interesting by novakane007 · · Score: 2, Informative

    Don't bother with SWG. If you want a space adventure, try Eve Online. There's no FPS component to Eve, but from the complaints I've read on SWG that's not a bad thing. Like all other games Eve was released a little to early, but they have done a spectacular job in crushing the major bugs. It's stable enough now that I don't worry about crashing to desktop in the middle of a heated battle. I've found that EVE is really what I was expecting SWG to be in the first place. SWG won't allow you to fly ships for another year or so. Even then you'll have to buy another 50 dollar expansion pack. Originally Eve was pretty boring because it's foundation is built on player actions. Now that there's over 4000 users on at most hours of the day, there's plenty to do. There's a PK group that has become a very serious blockade. The game has a full blown market with company stocks and trade goods. The potential of this game is unreal. Another reason I really beleive in Eve is that it was developed by a crew that can be considered a mom & pop development shop. Like any business arena I think it's important to support the little guys.
    Dump SWG, try Eve.

    --

    WURD!!
  114. Beat Testet by digitalexpl0it · · Score: 1

    I was beta testing this game and two things, one the graphics are very nice/clean. Second the music is just awsome.. But the games sux :( I was very disappointed. At first the setup is very cool, and then after you get your guy made you get off your ship wich has been takena way from you and sold then the moeny is giving back to you...any who you shoot this guy then after that there are 3-4 men standing in a halway depending on who you talk with will deside your skill/profission. After yu pick what you want, you goto another planet were you are dropped off. Here you get no help have no idea what to do. I found a shop machine and will you can buy thnigs you must bid for a item, so if someone out bids you, well your out of luck on the items. The game play was not thought out well at all, you move you hold down the right mosue button this is crap, and to mvoe around you sue the mouse. You cant rmap the keys if you do this then it screws up all the chat functions etc.. and you will need these... Just my two cents, not a great game 2 out of 5

  115. Exactly by Anonymous Coward · · Score: 0

    He appears in Baldur's Gate and Baldur's Gate 2; in fact, he can help you out in BG2 against a powerful enemy.

  116. Godzilla, Bounty Hunter by dbooster · · Score: 1
    10. Fantasy-oriented names that are easily recognized from popular existing media (e.g. Gandalf, Pikachu, Drizzt, Godzilla, Aslan).

    You mean I can't live out my dream of being a Bounty Hunter named Godzilla??? Well, that just ruins it for me!

  117. They left off names with numbers by Anonymous Coward · · Score: 0

    Seriously, I was hoping this MMORPG would take a hardline approach against the SwordSlayer1923's of the world! If they're going to say "you can't be Harry Potter" then they should also enforce this numbers rule as well.

    When Blizzard did this with Diablo II the forums were FILLED with posts from people like "SuperNova2000" and "Death2191" all trying to argue why they should be able to use their AOL screen name.

  118. Prediction MMO* is downfall of SOE by sterno · · Score: 2, Interesting

    This may seem ludicrous, but I predict that SOE will suffer harshly from it's overwhelming interest in the MMO* games. The notion of getting people to pay for a game on a monthly basis seems good but there's a huge problem with it: market saturation. If I'm paying up to $15/month to play a game I'm only going to play that one game. I'm not going to accumulate multiple subscriptions because I only have time for one game.

    Eventually Sony is going to dump huge money into some MMO game and it's going to be a disaster. They'll blow huge amounts of money on some great idea and then nobody will show up to play. The only way they can achieve revenue growth in MMO games is by getting subscribers they don't already have and by jacking up fees.

    Furthermore, with everybody rushing to make new MMO games, there's going to be increasin competition for these subscribers. So you'll see the subscription base fragment, thus making it even harder to make a buck because you'll have effectively less subscribers per game. So you either have to scale back the games or raise the prices.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:Prediction MMO* is downfall of SOE by tweek · · Score: 1

      As long as the games cater to a different crowd, they might be okay.

      Is the average WWII online player going to be a starwars player or a UO player? Usually not. Throw Motor City Online or Sims into the mix and you lessen your chances.

      What the downfall of SOE is going to be is the EQ play engine. UO has been leaning towards this sort of "leveling treadmill" for a while. If SWG is the same, I'll sadly pass it by.

      --
      "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
    2. Re:Prediction MMO* is downfall of SOE by sterno · · Score: 1

      Agreed. It's funny that MMORPGs have managed to accentuate the really boring parts of paper role playing games and minimize the fun creative parts. It's so mechanized and repetitive. I tried to get into them, being a long time RPG player, but it's so dullll.

      Basically there are two things you do in an MMORPG:

      1) do tedious repetitive tasks to gain exp
      2) socialize

      The problem is that unless the group you hang out with gains the experience at roughly the same rate, then your social group breaks down. Furthermore, why do i need to pay $15/month just for socializing. Isn't that AIM is for? :)

      --
      This sig has been temporarily disconnected or is no longer in service
  119. Can anyone else register? by iolagnm · · Score: 1

    I'm trying to register my account right now... I just finished installing, but I get a 403 error on their site. Anyone else having this problem?

    1. Re:Can anyone else register? by NetGeek · · Score: 1

      Nope,
      Either get 403 or javascript errors. There is no excuse for this.

    2. Re:Can anyone else register? by Anonymous Coward · · Score: 0

      Same here. I finally got their homepage to load after waiting 15 minutes and this is what it says:

      Game Registration Issues
      We would like to apologize for any problems you may be having registering for Star Wars Galaxiesâ. A combination of hardware failures and some other unforeseen technical problems have resulted in a severe load on the registration servers. We are working as hard as we can to resolve the issue and will continue to work on it until you have a smooth experience. Please bear with us. We'll get you into the game as soon as we can!

      What a crock of crud.

  120. 1-2 years a realistic maximum? by rdunnell · · Score: 1

    EverQuest has been out for over four years and still has hundreds of thousands of subscribers. Ultima Online has been out for even longer and still has a lot of players.

    One or two years and the big-name MMORPG is apparently "just getting started."

    1. Re:1-2 years a realistic maximum? by Cackmobile · · Score: 1

      Ok. Some home i've never played either of them but you know where I am going. There should be a goal.

      --
      -- Karma Karma Karma Karma, Karma Chameleon - Boy George
  121. for me to poop on by aleksiel · · Score: 5, Funny

    which one of these buttons calls your mother to come pick you up?

    1. Re:for me to poop on by gheidorn · · Score: 1

      Funniest. Question. Ever.

    2. Re:for me to poop on by Anonymous Coward · · Score: 0

      Check out this site.

      It's the the Star Wars Galaxies official transworld newspaper. Players actually read the newspaper to know what is happening in the galaxy on any given day. Pretty cool.

      The Galactic Post

  122. North America only by rdunnell · · Score: 1

    Yes, technically you can play it wherever you want to, but a statement like that does give support a convenient out when someone from Korea or Australia or Germany or what have you calls and complains about the network latency or support staff availability.

  123. Great, yet another EQ clone by EvilStickMan · · Score: 1
    How many ways can they pound a certain idea into the ground?

    Oooh, let's put it in space this time, and add ships instead of characters! or lets base it off of star wars, to rape fanboys for their money!

  124. Re:Penny-StateTheBleedinObvious-Arcade Quote by Anonymous Coward · · Score: 0

    Time for some remedial english classes, umrgregg. P-A shows about as much evidence of a thesaurus as slashdot does of a spellchecker.

  125. More "Star Wars" than what? by bugzilla · · Score: 1

    It may very well turn out to be more of an MMORPG than "Star Wars", but which Star Wars? It will probably be very much more Star Wars than episodes 1-3 but not as much as the original trilogy.

    The role-players are going to be going primarily for original flavor so it may very well balance out.

    I just feel sorry for those poor 9-year-olds who'll make a jar-jar character over and over only to be killed and ridiculed by 99% of the server population every night.

  126. Usual misinformation from trolls and idiots by rbanzai · · Score: 2, Informative

    Anyone who actually took the time to read the SWG forums before they were switched over saw plenty of both Pro AND con posts from beta testers. There was no overwhelming consensus on either side and all comments were generally well thought out.
    Of COURSE the boards were not taken offline to avoid the criticism being spread. They were being switched over to a new system that was read only for non-subscribers. That's all, end of story, no conspiracy. It was well publicized in the forums prior to the switchover.
    I for one found the beta testers comments to be very encouraging. I don't care about PvP, don't care about being UBER and power-leveling so it looks like this is the game for me.
    Like anything it will not appeal to all people: how could it? But as usual one must sort through all the misinformation and stupid comments posted by ignorant boobs with no actual interest inthe subject. :P

  127. The problem with your solution... by cnelzie · · Score: 1

    ...is that it marginalizes Linux as a platform and provides little to no incentive for companies to begin developing and producing games/applications/hardware with support for Linux straight out of the box.

    "Forcing" companies to develop for Linux, by an actual pledge to contribute to said company's bottom line. The likelihood of a sustainable and viable Linux desktop marketplace will come to fruition, albiet slowly and perhaps not all that steadily.

    However, it will be faster then the current endless belief that, "Linux will be viable desktop operating system this year." Which everyone says EVERY year, but still hasn't quite happened EVERY year it is stated.

    One BIG thing that Linux is missing is a good gaming base. Games have done more to push the consumer PC marketplace then any other application type, besides online services like AOL (blech), MSN(Blech) and Compu(aol)Serve (blech). With a strong list of Linux gaming titles, that are current and well advertised, Linux would be poised to increase "known" marketshare over its current percieved marketshare.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:The problem with your solution... by darkwing_bmf · · Score: 1
      It's not really the technology that keeps comercial games away from Linux (although, hardware support is better in Windows), it's the business case that keeps (most) games off Linux.

      First of all, the "Linux only" gamer customer base is small compared to the Windows gamer customer base.

      Second, Windows users actually accept the idea of paying real money for software. For every Linux user that says "I use Linux because its awesome and I'd gladly spend extra money for software that ran on it", there are 10 users who say "I use Linux because it's free" (as in beer).

  128. Re : Downfall of SOE by greyfeld · · Score: 2, Insightful
    The whole situation is an exact recreation of what has happened in the Collectible Card Game industry over the past 10 years. When Magic the Gathering appeared 10 years ago, it's success took most people by surprise with the original Beta and Unlimited releases selling out faster than anyone could have predicted.

    Along come the clones, some from Magic's maker Wizards of the Coast. There were some very interesting games early on - Spellfire (an AD&D game from TSR who was bought later by WOTC), Middle Earth-the Wizards from ICE, ShadowFist, NetRunner (an excellent 2 player game) and many, many more suddenly appeared on store shelves. The only problem is that many people who play these games are on a limited budget. Hmmm, I have boxes of MtG cards and people to play with, do I buy ShadowFist cards and try to get my friends to play that game too? Well, some of these people bought the cards, but found that their friends were unwilling to shell out the cash to join them. Result, boxes of never-used cards from games that will never see the light of day again. There must have been 30-40 games out between 1994-1998. How many are still around? Magic is, can you name another?

    The same thing is happening to MMORPGs. The success of Everquest has deluded executives and others into believing that there is a vast untapped legion of people waiting to play these games. The reality is that most of the people out there are already playing EQ and have invested heavily in it over the past 4 years. It took me a year and a half to convince my friends to try EQ. Then they were hooked, some even getting two computers and accounts. Think these people are going to be easily swayed into starting a new game where they can only have one character on a server when they have 12 on one now and a very mature game to boot? Just to kill rats for another 20-40 hours, I don't think so.

    So where is your player base going to come from? I think the average gamer has a budget and way too many choices. And what is Sony thinking anyway releasing PlanetSide and SWG so close together? It seems like bad, bad marketing. And in a couple of months they will have EQ2 on the shelves. Do you really think all those EQ players are going to play SWG while they are waiting for that? Get real.

    There will be an extreme shakeout of these games very soon, just like there was in the CCG market. Only companies with a lot of cash will be able to put out a game, and there will only be a few left standing. EQ will remain. They are adding some new content that sounds fantastic. But will any of the others? They will have to appeal to a whole new market because there is only so much time and money a person has to spend on these things. It will have to be something like SEX - THE MMORPG. Now you would get people crawling out of the woodwork for something like that I bet.

  129. Recommendations for a good MMORPG? by egg+troll · · Score: 1

    I was originally all excited to play SWG but the more I hear about it, the less I want to play it. Can anyone recommend a game out there that features substantial character development instead of just hack-and-slash? UO was pretty close: I liked that one could be a fisherman and do as well in the game as a wizard or fighter. I'm looking for something similiar to that.

    Thanks!

    --

    C - A language that combines the speed of assembly with the ease of use of assembly.
  130. but keep in mind... by Anonymous Coward · · Score: 0

    That Blizzard charges about $10 more per title than everyone else, so you're already paying up front for cash that is going for maintainance of a server that is certainly less complex than what it takes to run multiple ORPG servers

  131. Blizzard treating customers better than Sony by richarst1414 · · Score: 1

    i agree....... I mean geeze at least we can expect blizzard spy on out computers ;) is there any better customer treatment than that....

  132. Two things.......... by Ride-My-Rocket · · Score: 1

    First of all, you might not like EverQuest now, but it seems as though the tweaks Sony has made to the system haven't discouraged its legions of existing users from subscribing. So, despite your unhappiness with the Year 2 and on state of affairs, it would appear as though Sony did the right thing, from a business standpoint.

    Second, you're assuming that Star Wars Galaxies is going to be any good from Day 1. I guess we'll have to wait and see what the masses think...........

  133. Tug Mcgroin! by ZipR · · Score: 1

    Genius! Maybe I'll use that in another game.

  134. Beta Tester who actually liked it by Razor+Gaunt · · Score: 1

    Geeez, you'd think from the talk on this message board that this game was worst thing since Ebola. Well I was there with the rest of them, and yes its a bit rough right now. But NO MMORPG ever released without issues, I guess the closest would be DAOC and still people bitch. This game is about a magnitude more complex than DAOC. If you wanna go through the level tread mill, camp the friggin Fins for too freakin' long and fight over the same piece of golf course in Emain, be my guest. There are so many cool things in SWG that it would be difficult to actually go through them all. Design your own creatures, make your own droids, build your own structures, houses, mines, gardens, factories etc, travel to other planets, meet exciting new fauna and kill them or hell, go get a baby one and tame it and make it a pet, cool weather effects, neat things to build (examples: fireworks, weapons upgrades), join a faction, get troops to command, buy/sell with the bazaar. I could go on, but I really need to actually get some work done. So, sure bide your time, wait till they sand down the sharp edges. Right now it IS rough, but the potential is immense. I will hopefully be on for the first time in retail, tonight.

  135. Well I'm going to give it a shot... by bigwavejas · · Score: 1

    Assumption: Sony is going to want this game to work, because if it doesn't they lose money.

    That assumption alone tells me the game is going to be improved. Recommendations will be given and if enough people request the enhancement they will *have* to deliver. If they don't then people will stop playing and they will lose money.

    Its obvious this game isn't for everyone and it suits persons best who have the "EQ" type patience (or stupidity). It would suck to *not* buy this game now, wait six months only to find out LOW AND BEHOLD its a pretty slick game now... and I'm six months back with some useless toon name like "EggsOverMyHammy."

    Get in now, save your name, learn the interface, and explore the world. The rest will come later.

    --
    "Simplify, simplify, simplify!" Thoreau
  136. how to play..... by Hackysack · · Score: 5, Informative

    here, y'are - after months of beta testing here's my definitave guide to playing SWG.

    Guide to Starting out solo in Star Wars: Galaxies, by
    an_anonymous_eq_player00

    Star Wars Galaxies (SWG) is a group based game, but it is possible,
    and possibly more enjoyable for the casual gamer to make some progress
    without banging too hard against the numerous artificial time sinks in
    SWG.

    Character Creation:

    Even if you are planning on creating a combat based character (killing
    things is why most people seem to play these games, a thought
    seemingly lost on the design team), it's best to start out as an
    artisan or medic in order to receive the crafting station and
    surveying kits. It's important to note here that the starting stats
    for the various profession templates are vastly different, so first
    make a combat profession character (brawler/marksman), write down the
    stats - then back up and select medic or artisan.

    I chose medic when I started, mostly because I received the white
    jumpsuit rather than the rather bland artisan clothing. Also the
    medic starts with a wholly inadequate supply of stimpacks, which are
    helpful in reminding you how annoying it is to play a medic in this
    game.

    Create your character, and BEFORE you select the travel terminal to
    select a starting planet, take advantage of the free stat migration to
    return your stats to the ones more suited for blasting or whacking
    things, which you wrote down in the step above.

    First thing you'll need to do in the game is find the trainer of your
    craft of choice and train the profession you really want to play
    rather than the almost as fun as paint drying selection you have made.

    Quick overview of the available professions at starting time:

    a) Medic - contrary to the name of this class, medics don't actually
    heal people very much and as a rule are not terribly needed in
    fights. As a medic you'll spend most of your time either a) looking
    for resources to craft medicine or b) crafting said medicine. Sure,
    medics heal people - but usually by standing around in a hospital
    begging for the solo player to pay them to continue their main task,
    being crafting.

    b) Artisan - the true soloers of the game, the artisan is the
    profession which is the least dependant on the other professions. If
    you really enjoy watching paint dry, this is the profession for you.
    They gather their own materials for crafting (the only class capable
    of doing so), usually as a result of long repetative macros which
    allow a player to Survey through the night unattended. After mining
    plants to death, the artisan then spends their time making shoes,
    1,000s of necklaces, and 100s underpowered newbie weapons in order to
    advance to their true goal - placing structures on top of your
    favorite hunting grounds. If you see an artisan, the best thing to do
    I find is help them out by ensuring that their profanity filters are
    working properly.

    c) Entertainers - somewhat similar to artisans in that they can be run
    by macro's or with the assistance of a group - entirely while AFK.
    The only difference is that they can act out lesbian porn much more
    accurately. They also require people standing around watching them
    while they go afk. Thus making them remarkably slower to level.

    d) Scout - the scout is not really a profession in the standard sense
    in that you can't actually advance in it unless you receive other
    training. Scouts advance by harvesting resources from dead creatures,
    which it turns out, are awfully hard to come by unless you have a
    reliable method of making said creatures into the dead state that they
    need to be in. As a result, the entire scouting profession is used
    near exclusively by people like yourself who want to kill things, get
    frustrated by the utter lack of objects which appear on the corpses of
    the things you kill, and pick up scouting. Scouts can technicall

  137. Re:Re : Downfall of SOE by sterno · · Score: 1

    One other thought occurs to me on this. Could the sales of MMO games cut into the sales of the other one-time purchase games. That is, if I'm paying $15/month for a game I feel compelled to play, and I not paying $50/month on games for my PS/2, etc?

    --
    This sig has been temporarily disconnected or is no longer in service
  138. Re:Re : Downfall of SOE by forkboy · · Score: 1

    I know when I was playing EQ, I didn't spend a dime on other games. Once in a great while I'd download some shareware puzzle game or something to play when servers were down or if I just needed to take a breather.

    I'd guess most hardcore EQ addicts see it this way: It's not that you're paying $10 a month so you're compelled to play EQ and not buy other games...it's that you're compelled to play EQ so you don't have TIME to play other games. The $10 is irrelevant.

    I don't think I'll be buying galaxies...it took me a long time to break the EQ habit, getting into another game just like it is going to ruin my GPA. I don't have the time to play a MMORPG anymore. That's why I like Planetside...some of the charm of an MMO, but without the huge time investment to start having fun.

    It boils down to time:

    Pick Two:
    School/Job
    Girlfriend
    MMORPG

    Hell, for some people I know, pick one =P

    --
    This message brought to you by the Council of People Who Are Sick of Seeing More People.
  139. $ony | M$ | Luca$ Art$ = The New AXI$ of evil by jzarling · · Score: 1

    I would be willing to play this if I didn't have to shell out 50 bucks - why not offer a d/l ver that I can install and just begin making my monthly crack payments.

    --
    It is better to be the hammer than the anvil.
  140. Don't buy it, you fools! by gonerill · · Score: 1

    It's a trap!

  141. For those who don't get this quote... by JHMirage · · Score: 3, Informative
    --

    A man talking sense to himself is no madder than a man talking nonsense not to himself.
    1. Re:For those who don't get this quote... by dswensen · · Score: 1

      For me, the funniest part of that video has always been the irony inherent in an aging, balding man with a HAND PUPPET making fun of other people for being nerds.

      That aside, it IS an amusing clip... for me to poop on... etc.

  142. Not the worst, but... by Scooter · · Score: 5, Informative

    So it's not just me then? I played in Beta 3. I take it the NDA has now been lifted so here's my mini Review. LordYUK's post further down this thread covers most of the points I'd make to be honest - but here's my $.02:-

    The game is totally amazing to look at. Once I logged on and found 10 or so players just watching the Suns set on Tatooine. It really was amazing - the light actually looks like that of a sunset, and even the players' facial features cast shadows on their faces etc. I stood watching a bush blow in the breeze on Naboo for 10 minutes. When I first began to play, I spent 5 minutes fiddling with the brightness before a realised with a "doh!" that it was friggin night time.

    The Character creation process is a joy - messing with all those sliders to change your appearance (from height, belly size, build, and age to eybrow shape, bushiness, nose lengh, width, protrusion, eye angle, colour, hair colour, style etc etc etc etc)

    The sounds are authentic Star Wars from the inquisitive whistles of passing R2 units to the sounds of doors and blasters. I also really liked the way the game scans what you are saying to surrounding players and generates gestures to match - so saying "hi" for exmaple, will cause your avatar to wave, or typing "LOL" actually causes you to clutch your sides and er.. LOL.

    The inventory system is quite nice allowing you to drag and drop items to put them in either hand.

    I'm not sure I "get" this game though. Either that or it really is completely boring. As LordYuK said - this aint Star Wars. I mean, why, for example, are the inhabitants of the SWG world all expected to display a pathlogical dislike for passive grazing animals (or any animal life come to that) ? At first I thought - "that bloke's barmy - he keeps shooting at the local wildlife" until I realised that this was, bizzarely, the way your character advances - by shooting wamp rats and the like. "But I'm a friggin Scout ffs!" I thought. You seem to spend most of your time trudging about, shooting at furry animals that were minding their own business, and running errands for NPC's. I wanted to join the rebellion against the Empire! I wanted to team up with other rebllious players and smuggle guns, take out imperial installations, steal secret plans, fly an x-wing and all that. Not tame wamp rats, and manufacture cheap jewellry...

    On one early session I had met up with 3 other new guys on Naboo and we'd wandered about a bit and murdered a few animals for no reason. We came across 2 storm troopers and an officer an went into a huddle. We decided after much discussion that we'd try having a firefight with them, so formed a plan and spread out in the surrounding bushes. We all leapt out.... only to discover you're not *allowed* to attack stormtroopers. Hmm not very free form then.

    As a regular Quake/UT etc player I was also a bit frustrated that I didn't do the shooting myself. Choosing to attack some unfortunate creature causes your character to do the work - not you. This would be fine - but well - they suck at it! My avatar would generally not dodge incoming fire, but just spam it out with the opposition (which is usually biting your ankles) I found it bizzare that I frequently died from being repeatedly bitten on the big toe by a hamster that I'd shot 6 times with my blaster. Characters in the films were action heroes - I wanted to do all the acrobatics, blaster in hand and so on. What you atually end up being is a tourist in Sony's "Star Wars World" yeah sure you can go find the Pit of Carkoon and get your picture taken next to it, watch the twin suns set, visit the Royal palace on Naboo, or the shipyards of Corellia. Buy the t-shirt and send a postcard. Just being in the Star Wars world can keep you amused for quite a while, but evemtually, you want to actually do soemthing..

    I've not played any other MMORPG's so as I said - maybe I just don't get it - but I didn't fancy being the guy who grows carrots. I mean - when you were a kid and Star

    1. Re:Not the worst, but... by Anonymous Coward · · Score: 0

      As LordYuK said - this aint Star Wars. I mean, why, for example, are the inhabitants of the SWG world all expected to display a pathlogical dislike for passive grazing animals (or any animal life come to that) ?

      "I used to shoot wamp rats all the time in my T-16 back home and their not much bigger than two meters." Luke Skywalker, Star Wars: A New Hope

      Nope, definitely not Star Wars. Well, aside from it being, you know, referenced in Star Wars.

      There were also the Mynocks in Empire which were, technically, just grazing (albeit they graze on power) when Han and Chewey went after them.

    2. Re:Not the worst, but... by Lightwarrior · · Score: 3, Interesting

      You'll like Planetside. The only reason I haven't made my way there is because I'm stuck on Shadowbane. You aim, you shoot, you run, you jump, you drive vehicles and fly aircraft.

      Maybe, one day, I'll pick you up in a galaxy and fly you to the front lines.

      The reasons you've listed are exactly why this game is not Star Wars - it is EQ with a Star Wars skin.

      The Dark Forces series are the *heart* of Star Wars. The X-Wing series are the *soul* of Star Wars.

      Galactic Battlegrounds is what happens when you implant the heart and soul of Star Wars into a game format that doesn't like Star Wars. Neat, but could have been much better.

      I really, really wanted this to be the heart, soul, and body of Star Wars - the grim outlook that Dark Forces had, the freedom of space flight, and the persistance and interaction of a MMORPG.

      Instead, I'm attacking outcast citizens near Coruscant, watching Wookies dance to relax, and taking samples of strangely-named gases and metals when I'm sick of the other two.

      It is the "Star Wars:Christmas Special" of Star Wars games. Hey, the gangs all here... disturbing me... ack.

      Today is a dark day for the Rebellion.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    3. Re:Not the worst, but... by Scooter · · Score: 1

      Well I guess I asked for that one - but I just couldn't remember any of the other creature names :) I guess when I suggested it just wasn't Star Wars as I would define it, I meant that a lot of the professions and skills are things like "manufacture clothing" or "tame creature". Yeah I mean that's great from the point of view of modelling a workable society (someone has to make the clothes after all) but It's not what I want to do as a player - I want to be a smuggler, or a Jedi Knight and so on, and perhaps these things become possible after you've "paid your dues" as a lowly shirt maker for a few months. So I guess what I said was true - from a certain point of view. :P

      Oh gawd - the floodgates are opened on the biggest quote fest of the year :)

      Mind you - "Mynock Pest Control" - that could work as a profession. "Mynocks chewin' on yer power cables? Call 1-800-MYNOCK and ask for Dave. We'll be round within the hour and have your power cables pest free the same day. *.Additional charges may be made for asteroid visits"

    4. Re:Not the worst, but... by notsoanonymouscoward · · Score: 1

      GIVE IT TIME.

      Right now, its all about how you play really. You can chose to (once you advance a little) do a dive roll attack, switch to standing postion to pop off a few rounds, then go to prone, take advantage of cover, and aim carefully to zero in for the kill. But no. Most people do the optimal kiting while using their best special attack move over and over on autorun. Its not sony's fault. Its how you play. You could group and go after bigger things (even the newbies) that have more than a snowball's chance in hell of actually killing you. You do the group interaction thing, gain xp very quickly, and you can actually focus on up'ing your skill in more than one weapon. The people attacking the small critters right outside of town represent just one part of the playerbase.

      As to flying around in a speeder, or travelling to yavin IV in your x-wing... its coming. Of course, you'll probably have to have an advanced character to do these things, but you can do them. Its not all about dancing wookies and building campsites with bone and hide. If you really want to get into the universe, find a good RP server and get into it. There are plenty of people willing to work together to make it happen, are you one?

      --
      I ate my sig.
  143. It takes time by yerricde · · Score: 1

    It takes time for the copyright issues, server load issues, and financial infrastructure issues to be hammered out from one country to the next. Starting off with Canada, America, and Mexico should provide enough of a revenue kick to fund bringing the game to the rest of the world.

    --
    Will I retire or break 10K?
  144. Why give Sony your $50? by MORTAR_COMBAT! · · Score: 1

    They'll just use it to pay their lawyers as they continue to support the MPAA and RIAA assault on freedom (DMCA, etc).

    --
    MORTAR COMBAT!
  145. CORRECTION by Anonymous Coward · · Score: 0

    In Baldur's Gate and Baldur's Gate II, he exists to be killed. Too bad Elminster wasn't targettable... he needs an asswhoopin real bad.

  146. Why I'm staying with DAOC by Tiresias_Mons · · Score: 1

    I never got into the UO experience, because I was still a FPS player when that game was around. Then my friends freshman year of college got me into EQ, which I played for about 2 years, with a couple 2 month breaks. Eventually, it finally dawned on me that no matter what class/race combo I decided to play on EQ the game was always painfully the same:

    Click on mob, hit series of buttons, loot.

    The exp was painful, the graphics were boring, and there wasn't anything to really do but level. Even tradeskills were painfully tedious and problematic.

    Then I moved on to DAOC. I played it for a few weeks at launch, then swore off MMORPGs and went back to FPS, mainly a matter of 'why am I paying $13 a month to sit around and whack stuff with a stick'?

    So to make a long story short, I'm back with DAOC, and here's why I'm not going to play SWG. First of all, I am happy with DAOC: the gameplay is great, player vs. player interactions are awesome, and the professions are actually quite different from each other which makes alt characters a different game for the most part. SWG, I'm not sure if it still is, was planned to be a 1 char. per server game, which I can't stand. I love alts, I play a ton of alts, I can't get enough alts. I have about 20 chars spread across 3 servers of DAOC. One char per server just encourages people to get multiple accounts and be power players (gaming holy war commence). Second, the player driven economy is just going to encourage inflation. Think about it, there are NO merchants. What does that mean? There are no monetary sinks in the game. All of the money ever made will continue to be circulated amongst the player base. None of the money will ever leave circulation! That means rampant inflation and people trying to be uberly rich.

    Combine it with the majority opinion that the game has nothing to do (which was a compaint of mine in EQ where all there was to do was level), and it seems like the game will just be a Star Wars mod for EQ. Hence I'll stick with DAOC, where the leveling is relatively fast, the money isn't the important part, and the gameplay is varied and superb.

    --
    "But that's just my opinion, I could be wrong" - Dennis Miller
  147. Wait until the expansion to buy this game by Nemus · · Score: 2, Informative
    I've was in since Beta 2, and I can honestly say I damn near died when they announced that they were releasing it June 26th. This game is by no means ready whatsoever.

    The main problems right now are that the economy is poor, with items being sold at a fraction of cost just to get rid of them, so no one can really make a living crafting yet. And the biggest problem is that combat in this game sucks bad. It is very, very boring, and this is coming from someone who has played many a MMORPG.

    I'd wait until the space expansion comes out before thinking about buying this game. Maybe then they'll have fixed most of the problems.

    --
    Mod Points: Helping you keep your opinion to yourself.
  148. Re:Agreed by JackMonkey · · Score: 1

    I always like the Mean Bean Machine. :-)

  149. What is up with Best Buy and Circuit City? by jarod670 · · Score: 1

    The release date for SWG was supposed to be today, I didn't reserve online for the fact I could get it faster buy running out to Best Buy when they open and be home and playing before the mailman got there. I get to Best Buy today and find out they're not putting it on the shelf until next Tuesday. When I went to Circuit City just down the road, they're doing the same thing. I had to go to a shitty computer store in the mall to get it, what the hell is up with that?

    1. Re:What is up with Best Buy and Circuit City? by Anonymous Coward · · Score: 0

      Maybe it's time to re-evaluate your opinion on that store in the mall.

  150. -1 flamebait by Anonymous Coward · · Score: 0

    A bunch of sweaty geeks, making their online characters dance.. Man, go for a walk, go to a real dance.

  151. Shadowbane. by Lightwarrior · · Score: 1

    "What's the point? Do my actions advance the plot? No, because there's no plot and no story."

    I'm currently involved in an ever-growing plot cenetered around a vile alliance oppressing the server. They call themselves The Black Watch, and have bribed allies in most of the world.

    We struggle against them daily, fighting the good fight, knowing that one day Evil shall Fall.

    Sound like a plot? Sound like story?

    That's a brief glance at the Dread server. The rise and fall of cities, nations, and empires is the bread and butter of Shadowbane.

    -lw

    --
    Mods: Disagreeing with me != my post Offtopic / Flamebait.
    World without hate or war, invaded. Tragic?
    1. Re:Shadowbane. by Razor+Blades+are+Not · · Score: 2, Funny

      [city] Yo! Wassup ? Where's our bank ?
      [city] Hey I just logged on.. what Guild has that Black tower on the red.. ?
      [city] Hey - I just got attacked at our TOL
      [city] Geez will you guys SHUT UP! We've got a spy in our /city
      [city] Spy ? Is that a new Profession / Disc ?
      [city] Hey I just spent 20 mins trying to log in and when I finally get on someone ganked my at our TOL !
      [city] LAAAAGGGG
      [city] Hey Can someone summon me ? I'm in Safe Mode at TOL after log on, and there's all these guys from BW camping and kiling us.
      [city] Hey ! I just logged on and our Bank is GONE !
      [city] Who toasted our town?
      [city] These town guards SUCK.
      [city] Where cna I gte trannin ?
      [city] Whose da spy ?
      [city] I'm /quitin this guild, youse guys are teh suk !
      [city] EVERYONE LISTEN .LETS CAMPTHEIR TOL AND SEE HOW THEY LIKE IT
      [city] Stop SHOUTING !
      [city] Your teh suk!
      [city] No you are
      [city] Hey ! Keep this channel clear for War Room.
      [city] Yo ! Hey what happened to our Bank? Where's my stuff
      [city] STFU. CryMoreN00b

      Welcome to the wonderful plot that is Shadowbane.

    2. Re:Shadowbane. by Lightwarrior · · Score: 1

      Uh, that's "Shadowbane in a guild full of 12-year olds".

      Substitute "[city]" for "OOC:" and you've got "Everquest full of 12-year olds".

      Substitute "[city]" for "broadcast" and you've got "Pick-A-MOG full of 12-year olds".

      The secret is being selective in your recruiting process. Just as you give anyone a key to your house, don't let everyone in to your guild. It's that easy.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    3. Re:Shadowbane. by Razor+Blades+are+Not · · Score: 1

      That was exactly the level of every channel I've encountered in that game. /say, /city, /shout, every one.

      Seems like my entire server was full of 12 year olds... or at least the signal to noise was so low it might as well have been.

      I'm happy you've found a nice guild with some decent people in it, but I never did.

      When you rely on Players for Plot, you have to be lucky to avoid this kind of shite.

  152. Why you don't want to play a MMORPG by Chad+E+Dirks · · Score: 1

    1. There is no plotline that you are advancing. Yes, sometimes, just like in your actual life you have the opportunity to participate in interesting things. But, also just like in your actual life you will spend the majority of your time doing tedious and boring tasks which have to be done if you want to be around to and be in a position to do these interesting things should the opportunity arise.
    2. The primary, nearly sole predictor of how far your character will advance and how powerful your character will be, is the amount of time you spend doing these tedious and boring tasks.
    3. These tasks include:
    - pressing a button to see your character hit a rat with a stick
    - pressing a button to see your character hit the advanced 'sewer' rat with a more advanced stick with a nail in it
    - pressing a button to see your character hit the mighty 'plains' rat with a cluster of sticks, each one of which has a nail in it
    - pressing a button to see your character hit the elusive 'tundra' rat with a really big frozen stick
    - using special 'stand in place and press this shiny button' powers to kill multiple rats at once and from a distance
    - carrying on intelligent conversations about rats and the sorts of sticks you use to kill them
    - carrying on intelligent conversations like just like the intelligent conversations you participate in on IRC, er.., um, wait.
    4. The only other significant factor is luck; most probably bad luck, and despite popular belief to the contrary, there is absolutely nothing short of being the 'significant other' of a Game Master that you can do to affect your 'luck'.
    5. That you do well is not an indicator of your intellectual or even social prowess. No skill, intellectual, motor, social, or otherwise is required to 'master' and 'own' the game that is not already possessed, or can not as easily be mastered by the lowest common denominator of potential customers.
    6. In other words, it is just like most other games, but even more boring, even more tedious, and with many other people -- the majority of whom are boring, tedious, and childish -- to having boring and tedious experiences and 'relationships' with. Oh, and occasionally you see a new gigantic and speckled rat on your screen. That's good. However, you spent the past 34 hours of your regular weekend tedious and boring task marathon trying to make it appear on your screen.

    \hushed-voice{...that's bad}.

    Read a technical article for the purpose of learning something new and interesting.

    Learn to do something that you couldn't do before to become more effective, more efficient, and happier that you have the opportunity to be alive.

    Read an interesting book or work of literature: there are nearly 2500 years worth of them available freely.

    Help someone else to be happier that they have the opportunity to be alive.

    Help someone else have the opportunity to stay alive past the age of 20.

    Lobby your government to fix itself.

    Try to help others to find happiness in doing these things, and in not playing a MMORPG.

  153. The last statement you said is... by cnelzie · · Score: 1

    ...unfortunately pretty true. Although those same people are usually not against paying for a game, since they feel justified in paying for the content (graphics and story elements) that comes along with the game. They might just grumble that the game engine isn't "free" or Open in any way.

    However, there are a significant number of Linux users that would love to see such games hit the Linux market and there is a decent number of Linux users starting to come out of the whole Wal-Mart Linux PC deal...

    So, a Linux gaming market could likely begin to rise as time progresses.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  154. Reminds me of Master of Orion 3 by Aexia · · Score: 1

    Beta-testers can't talk because of the NDA.

    NDA lifts and lots of people slam the game.

    Official board moderators lock and/or delete threads criticizing the game.

    The game defenders insists that anyone who doesn't like the game has a problem.

    Game has a lot of potential but is largely crap.

  155. Worst Launch in History by chad9023 · · Score: 1

    That's what many subscribers are saying. It appears SOE/LucasArts didn't think that the game would be popular, so everything is totally bogged down right now. The website/forums are iffy at best, new users are taking hours to register the game. Things are in a pretty horrible state right now. Just more evidence supporting the "DON'T PLAY THIS GAME YET" advice.

    1. Re:Worst Launch in History by Chase · · Score: 1
      Not sure if its the worst launch in history, I have been though a few dicy launches myself, but their Java/JSP subscription app can't handle the load. I am one of those subscribers or I should say a subscriber wanabe. I purchased the game today at Game Spot but can't get through the web based subscription process which takes you to a server at the station.sony.com domain.

      If they can't support people trying to subscribe I can't imagine how the game servers are going to be able to handle the initial load.

      Chase

      --
      -==-
    2. Re:Worst Launch in History by greyfeld · · Score: 1
      I was in a local Electronics Boutique on buying the expansion to NWN on Saturday. I noticed there wasn't a single display ad for SQG. I asked the clerk when it was coming out and he said he didn't know, but he would look it up. He appeared shock when he looked up from his screen and said, "Thursday". I laughed and said, "well you better get busy, you don't even have any signs up saying it's coming". He grimaced.

      Part of the lack of pre-launch advertising is the fact that they are selling a reduced number of copies initially. Why spend a bunch on advertising when you have a 100,000 Star Wars geeks salivating for it's release and you can cash in on them quick. If it all folds tomorrow, they still pocket a few million dollars and turn the servers off.

    3. Re:Worst Launch in History by SpacePunk · · Score: 1

      Everyone seems to be pretty much caught off guard on this. Not one to be found in this area, and when I called the local 'book store' (which also sells more games/videos/etc... than books) the 'book loser' there talked like I was crazy when I asked if it was in and was dead set that the release date was next year because a gaming magazine said so. Finally got hold of the manager and it seems they have 6 'in transit'.

      GAH!

    4. Re:Worst Launch in History by Poppa · · Score: 1

      Actually, it was smart of them to be able to ramp up. Instead of having a million people hammering the server on the first day, maybe only half a million until the word gets out.

      Too bad the concept didn't work. I was able to register, but all the servers are down, can't even play the tutorial. :(

    5. Re:Worst Launch in History by toriver · · Score: 1

      Worse than WWII Online and Anarchy Online? The mind boggles.

  156. WARNING!: Parent also contains link to tubgirl! by DoNotTauntHappyFunBa · · Score: 2, Informative

    Don't click on items in the "Download List"

    --
    Well, hey, I didn't spend all those years playing Dungeons and Dragons and not learn a little something about courage.
  157. I can sum up SWG in one line. by Anonymous Coward · · Score: 0

    This is not the MMORPG you're looking for. *waves hand*

  158. Early release by DrLudicrous · · Score: 1

    Seems like they are putting this one out early. But I don't find this to be a trend in just MMORPG, but in ANY game being released these days. BF1942 is still releasing patches, and 'expansion packs', and on the singleplayer side of things, so is Civ3, which took over 6 months to release the final patch (which is still buggy). What happened to the good old days of rigourous in house testing and beta release? I guess those days are long gone, bound for nostalgic recollections of old school gamers...

  159. Galaxies makes Shadowbane seem fantastic. by roman_legion · · Score: 1

    Hate to admit it, but I am a MMORPG fanatic. I have played every major release to date (except AC1). Each game had it's strengths and weaknesses. SWG biggest weakness is it's extremly boring gameplay. While Shadowbane might have bugs galore and mearly adequate graphics, the game is exciting. SWG has the eye candy a plenty, but I speant way more time in SWG beta trying to log into Shadowbane than in playing SWG. Hopefully Verant and co. can make this game more compelling, but for now, why pay $50 and %15/month for a yawner when I can be bored for free.

  160. Easy to form an opinion about an unshipped game by Anonymous Coward · · Score: 0

    Why? Because time after time publishers ship that same unfinished game. You cannot name one that was finished or offered the exerience printed on the box. They've exceeded their development budget and now have to start charging or cancel. As for beta testers being amongst the worst of the whiners I have to agree. It's hard to have a fun time among such people who are constantly vocal about it in-game. There's also the flip-side, people who shout, "It's beta shaddup! You're here to test not have fun." This however is not quite true. The dev team needs and wants to know what isn't fun, if they can't fix it before it ships it flops. They honestly aren't expecting a written report from each of 5000 testers either. The bugs are found by stress testing the system and seeing what breaks, and from the core group of testers they do get written reports from. The bugs are catalogued numbered and progress and mutation tracked.

  161. Why form an opinion about an unshipped game? by Anonymous Coward · · Score: 0

    Why? Because time after time publishers ship that same unfinished game. You cannot name one that was finished or offered the exerience printed on the box. They've exceeded their development budget and now have to start charging or cancel.

    As for beta testers being amongst the worst of the whiners I have to agree. It's hard to have a fun time among such people who are constantly vocal about it in-game. There's also the flip-side, people who shout, "It's beta shaddup! You're here to test not have fun." This however is not quite true. The dev team needs and wants to know what isn't fun, if they can't fix it before it ships it flops. (Anarchy Online, AC2) They honestly aren't expecting a written report from each of 5000 testers either. The bugs are found by stress testing the system and seeing what breaks, and from the core group of testers they do get written reports from. The bugs are catalogued numbered and progress and mutation tracked.

    As a game programmer who also plays and beta's MMOGs I assure you this is how it's done.

  162. Trying the wrong games by Chad+E+Dirks · · Score: 1

    There's a newer MMP game out there called Everquest that you might want to try. It's just come out of Verant. I hear they are some really good and commited people..

    You become a part of a world of cunning, intrigue, and high fantasy. You embark on epic quests with groups or whole armies of indidviduals who will endear themselves to you with their charm and wit and commitment to pursuing excellence in furthering the unique atmosphere of the world of Norrath. You will advance grand and sweeping plotlines with your every adventure. Oh what strange wonders and twisted evils await you!

    Wait, no, ...hold everything, CANCEL THAT. I was thinking of something that might possibly have been fun.

    Now, has anyone seen a rat or 1000 around here? I have a stick with a shiny new nail in it that is just itching to bore me to death.

    Hurrah for tedium!

    I think not.

  163. that actually sounds cool! by mateomiguel · · Score: 1

    Too many people underestimate the sheer fun factor of randomly firing blasters.

  164. Real mean write their own. by Oscar_Wilde · · Score: 1

    I dont know why projects such as PlaneShift dont receive more publicity.

    Perhaps it is just that the people who complain about the cost of these games aren't coders (well, that'd be a surprise wouldn't it...)

  165. Another experienced beta opinion by Anonymous Coward · · Score: 0

    I've been playing MMORPG's since '97 and I'm a huge (albeit mostly closet) Star Wars fan so I was excited to get in on the beta quite early.

    It'll be a good game and certainly one of the best MMORPG's out there when it's finished. But I've seen the rate of progress, how far it has come and how much is left to be done. It's just not finished. There are several easy and well known exploits and vulnerabilities and entire skill trees remain untested and therefore unbalanced. It's a bunch of nerfs just waiting to happen and I won't pay for that.

    Basically instead of an open beta, they've rushed it out unfinished and the die-hard fans will doubtless be happy to pay for the game to be completed. And they'll tolerate the bugs, cheats and losses in the meantime.

    Maybe I'll check it out in a year or so but I'd advise everyone to not spend a cent on it until then.

    Personally, I think I'm now more interested in some of the fresh young hopefuls like Roma Victor [www.roma-victor.com].

  166. Star Wars Garbage..... by JutMan · · Score: 1

    I played this in Beta for about 2 months... The servers constantly crashed and reloaded, the Login Interface was troublesome, and once actually playing it is not really that enjoyable. Since about 10 p.m. last night the server have been dead.. the Registration server had a "hardware failure" sometime last evening as well.. Why pay 14.99 a month for this service. I thin I will log back into Dark Age of Camelot and wait or housing lot prices drop to where i can afford them. Late, J

  167. Sunk costs by LondonLawyer · · Score: 1

    It's easier to write of $10 dollars as a waste than $50. If you have just shelled out $50 for a game that sucks you will make damn sure you play it a lot in the first month or so just to a) make sure it really does suck and it's not just you being impatient, and b) make yourself feel that you at least tried to get "your money's worth". That period gives you more time to get into the rhythm of the game and makes you more likely to get hooked.

  168. I love SWG! by $now+Crash · · Score: 1

    I have been playing non-stop since this morning! The game is so immersive and beautiful! It runs very smoothly even in hi resolution. I had only one problem in the last 6 hours of play (got stuck somewhere) petitioned for it and received a respone within a minute! Can you believe someone responded and helped me in a minute in a game's first day that probably had 10s of thousands of players with problems. THis is indeed a true mmorgp along the lines of UO and clearly will not satisfy powerlevelers. I can see how it will evolve in 6-12 months. I just ordered my second copy :) Don't believe the negative comments, SWG simply rocks! SnowCrash